shipthis 0.1.24 → 0.1.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -16
- package/docs/assets/ship-outputx0.8.gif +0 -0
- package/package.json +1 -1
- package/bin/readme.sh +0 -15
- package/dist/AppleBundleIdDetails-mPUG2R4N.js +0 -76
- package/dist/Command-B3AmRt2w.js +0 -28
- package/dist/CommandGame-BCMzP9pc.js +0 -9
- package/dist/Create-CsJxpzUs.js +0 -59
- package/dist/Import-v0M_ygyF.js +0 -110
- package/dist/JobProgress-9uvq8IBn.js +0 -121
- package/dist/JobStatusTable-Bf7J9WXe.js +0 -191
- package/dist/NextSteps-CK9zHOCt.js +0 -18
- package/dist/ProgressSpinner-6pw1T8Iw.js +0 -16
- package/dist/ProjectCredentialsTable-CTkP1mvy.js +0 -37
- package/dist/RunWithSpinner-BVXNWGD3.js +0 -27
- package/dist/StatusTable-Dm5St4g-.js +0 -33
- package/dist/Table-CvM6pccN.js +0 -101
- package/dist/Title-BCQtayg6.js +0 -6
- package/dist/UserCredentialsTable-DhtM_iTG.js +0 -82
- package/dist/baseAppleCommand-IGl6KTvv.js +0 -10
- package/dist/baseGameAndroidCommand-DFn4zMvq.js +0 -43
- package/dist/commands/apple/apiKey/create.js +0 -103
- package/dist/commands/apple/apiKey/export.js +0 -81
- package/dist/commands/apple/apiKey/import.js +0 -85
- package/dist/commands/apple/apiKey/status.js +0 -122
- package/dist/commands/apple/certificate/create.js +0 -133
- package/dist/commands/apple/certificate/export.js +0 -81
- package/dist/commands/apple/certificate/import.js +0 -85
- package/dist/commands/apple/certificate/status.js +0 -130
- package/dist/commands/apple/login.js +0 -76
- package/dist/commands/apple/status.js +0 -79
- package/dist/commands/dashboard.js +0 -38
- package/dist/commands/game/android/apiKey/connect.js +0 -74
- package/dist/commands/game/android/apiKey/create.js +0 -74
- package/dist/commands/game/android/apiKey/export.js +0 -84
- package/dist/commands/game/android/apiKey/import.js +0 -93
- package/dist/commands/game/android/apiKey/invite.js +0 -81
- package/dist/commands/game/android/apiKey/status.js +0 -87
- package/dist/commands/game/android/keyStore/create.js +0 -69
- package/dist/commands/game/android/keyStore/export.js +0 -83
- package/dist/commands/game/android/keyStore/import.js +0 -112
- package/dist/commands/game/android/keyStore/status.js +0 -70
- package/dist/commands/game/android/status.js +0 -84
- package/dist/commands/game/build/download.js +0 -80
- package/dist/commands/game/build/list.js +0 -94
- package/dist/commands/game/create.js +0 -67
- package/dist/commands/game/details.js +0 -113
- package/dist/commands/game/export.js +0 -58
- package/dist/commands/game/ios/app/addTester.js +0 -124
- package/dist/commands/game/ios/app/create.js +0 -117
- package/dist/commands/game/ios/app/status.js +0 -66
- package/dist/commands/game/ios/app/sync.js +0 -95
- package/dist/commands/game/ios/profile/create.js +0 -129
- package/dist/commands/game/ios/profile/export.js +0 -83
- package/dist/commands/game/ios/profile/import.js +0 -92
- package/dist/commands/game/ios/profile/status.js +0 -139
- package/dist/commands/game/ios/status.js +0 -92
- package/dist/commands/game/ios/wizard.js +0 -153
- package/dist/commands/game/job/list.js +0 -91
- package/dist/commands/game/job/status.js +0 -91
- package/dist/commands/game/list.js +0 -83
- package/dist/commands/game/ship.js +0 -216
- package/dist/commands/game/status.js +0 -114
- package/dist/commands/game/wizard.js +0 -686
- package/dist/commands/internal/fastlane.js +0 -74
- package/dist/commands/internal/readme.js +0 -937
- package/dist/commands/login.js +0 -92
- package/dist/commands/status.js +0 -76
- package/dist/export-CVs_xoDN.js +0 -36
- package/dist/git-DREGq-jc.js +0 -32
- package/dist/import-Ch5O7xfN.js +0 -47
- package/dist/index-BB00V5oF.js +0 -136
- package/dist/index-BD1WLuFJ.js +0 -125
- package/dist/index-CIa2EDQ6.js +0 -24
- package/dist/index-CboPN9aq.js +0 -138
- package/dist/index-DkNQs11R.js +0 -711
- package/dist/index-nnzhQ3nY.js +0 -209
- package/dist/index.d.ts +0 -1
- package/dist/index.js +0 -1
- package/dist/upload-CRE2nVdd.js +0 -60
- package/dist/useAndroidServiceAccountTestResult-DcYDam-p.js +0 -52
- package/dist/useAppleApp-B16WbUxJ.js +0 -32
- package/dist/useAppleBundleId-DobPATan.js +0 -64
- package/dist/useJobWatching--BvVn7xS.js +0 -45
- package/dist/useProjectCredentials-Btnr7WK3.js +0 -54
- package/dist/useWebSocket-ByuNoqRw.js +0 -36
- package/dist/utils/help.js +0 -14
- package/npm-shrinkwrap.json +0 -14011
- package/oclif.manifest.json +0 -2286
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import { p as getAuthedHeaders, q as API_URL, L as castArrayObjectDates, H as castObjectDates, a5 as getShortTime, J as JobStatus } from './index-DkNQs11R.js';
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/* @__PURE__ */ jsx(Box, { marginLeft: 1, overflow: "hidden", height: 1, marginRight: 2, children: /* @__PURE__ */ jsx(TruncatedText, { color: messageColor, children: log.message }) })
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const { isLoading, data } = useUserCredentials(queryProps);
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const hasActive = data?.data.some((credential) => credential.isActive);
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return /* @__PURE__ */ jsxs(Box, { flexDirection: "column", marginBottom: 1, ...boxProps, children: [
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/* @__PURE__ */ jsx(Title, { children: `${credentialTypeName}s in your ShipThis account` }),
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/* @__PURE__ */ jsx(Box, { marginLeft: 2, marginBottom: 1, flexDirection: "column", children: /* @__PURE__ */ jsx(Text, { children: hasActive ? `You have an active ${credentialTypeName} in your ShipThis account.` : `You DO NOT have an active ${credentialTypeName} which ShipThis can use.` }) }),
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isLoading && /* @__PURE__ */ jsx(Spinner, { type: "dots" }),
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data && data.data.length > 0 && /* @__PURE__ */ jsx(Table, { data: data.data.map(getUserCredentialSummary) })
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] });
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|
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};
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-
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export { UserCredentialsTable as U, useUserCredentials as u };
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@@ -1,43 +0,0 @@
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1
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import { c as BaseGameCommand, S as getGodotAndroidPackageName, T as getGoogleStatus } from './index-DkNQs11R.js';
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import { b as generatePackageName, a as getInput } from './index-BB00V5oF.js';
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|
-
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class BaseGameAndroidCommand extends BaseGameCommand {
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async init() {
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|
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await super.init();
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|
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|
-
await this.ensureWeHaveAndroidPackageName();
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|
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|
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}
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|
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// Prompts the user for the Android package name
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|
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async getAndroidPackageName(gameId) {
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|
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const game = await this.getGame();
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|
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const generated = generatePackageName(game.name);
|
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|
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const suggested = game.details?.iosBundleId || getGodotAndroidPackageName() || generated || "com.example.game";
|
|
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|
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const question = `Please enter the Android Package Name, or press enter to use ${suggested}: `;
|
|
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|
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const entered = await getInput(question);
|
|
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|
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return entered || suggested;
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|
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|
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}
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|
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// Forces us to have the androidPackageName in the game details
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|
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|
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async ensureWeHaveAndroidPackageName() {
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|
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|
-
const game = await this.getGame();
|
|
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|
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if (!game.details?.androidPackageName) {
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|
22
|
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const androidPackageName = await this.getAndroidPackageName(game.id);
|
|
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|
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await this.updateGame({ details: { ...game.details, androidPackageName } });
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|
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}
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|
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}
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|
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async checkGoogleAuth(waitForAuth = false) {
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|
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let status = await getGoogleStatus();
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|
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if (status.isAuthenticated) return;
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|
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|
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if (!waitForAuth)
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|
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this.error("You must connect to Google first. Run `shipthis game android apiKey connect`", { exit: 1 });
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this.log("Waiting for Google authentication...");
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const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
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for (let i = 0; i < 600; i++) {
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process.stdout.write(".");
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|
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await sleep(1e3 * 10);
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|
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status = await getGoogleStatus();
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|
37
|
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if (status.isAuthenticated) return;
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|
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}
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|
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this.error("Google authentication failed. Please try again.", { exit: 1 });
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|
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}
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41
|
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}
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42
|
-
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43
|
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export { BaseGameAndroidCommand as B };
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