shipthis 0.1.19 → 0.1.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +27 -27
- package/assets/markdown/ios-success.md +17 -0
- package/dist/{AppleBundleIdDetails-D41xptO8.js → AppleBundleIdDetails-fvGbPZdv.js} +7 -4
- package/dist/Command-I9hBoGAj.js +28 -0
- package/dist/{CommandGame-ClEQvI36.js → CommandGame-CdBKIgr-.js} +2 -1
- package/dist/{Create-C-7pvYVd.js → Create-4wdfWBjN.js} +6 -3
- package/dist/{Import-BfcHPxoi.js → Import-B3j3Faf_.js} +7 -4
- package/dist/{JobProgress-CICU69cf.js → JobProgress-DrBLSHdv.js} +8 -5
- package/dist/{JobStatusTable-CpPlQBqR.js → JobStatusTable-CHJt8Sci.js} +6 -6
- package/dist/{ProjectCredentialsTable-Ch2s5qF1.js → ProjectCredentialsTable-CJdsMx-O.js} +2 -2
- package/dist/{UserCredentialsTable-DzyAHhLB.js → UserCredentialsTable-DO3pBaVs.js} +3 -3
- package/dist/{baseAppleCommand-BGXyWK-R.js → baseAppleCommand-DwtoHHJe.js} +1 -1
- package/dist/{baseGameAndroidCommand-mdFhxanf.js → baseGameAndroidCommand-_iWWt-Rh.js} +2 -2
- package/dist/commands/apple/apiKey/create.js +11 -10
- package/dist/commands/apple/apiKey/export.js +10 -9
- package/dist/commands/apple/apiKey/import.js +10 -9
- package/dist/commands/apple/apiKey/status.js +9 -8
- package/dist/commands/apple/certificate/create.js +11 -10
- package/dist/commands/apple/certificate/export.js +10 -9
- package/dist/commands/apple/certificate/import.js +10 -9
- package/dist/commands/apple/certificate/status.js +9 -8
- package/dist/commands/apple/login.js +2 -2
- package/dist/commands/apple/status.js +8 -7
- package/dist/commands/dashboard.js +1 -1
- package/dist/commands/game/android/apiKey/connect.js +12 -11
- package/dist/commands/game/android/apiKey/create.js +14 -13
- package/dist/commands/game/android/apiKey/export.js +11 -10
- package/dist/commands/game/android/apiKey/import.js +11 -10
- package/dist/commands/game/android/apiKey/invite.js +4 -4
- package/dist/commands/game/android/apiKey/status.js +11 -10
- package/dist/commands/game/android/keyStore/create.js +12 -11
- package/dist/commands/game/android/keyStore/export.js +10 -9
- package/dist/commands/game/android/keyStore/import.js +13 -12
- package/dist/commands/game/android/keyStore/status.js +10 -9
- package/dist/commands/game/android/status.js +11 -10
- package/dist/commands/game/build/download.js +8 -7
- package/dist/commands/game/build/list.js +9 -8
- package/dist/commands/game/create.js +2 -2
- package/dist/commands/game/details.js +10 -9
- package/dist/commands/game/export.js +1 -1
- package/dist/commands/game/ios/app/addTester.js +11 -10
- package/dist/commands/game/ios/app/create.js +10 -9
- package/dist/commands/game/ios/app/status.js +11 -10
- package/dist/commands/game/ios/app/sync.js +9 -8
- package/dist/commands/game/ios/profile/create.js +11 -10
- package/dist/commands/game/ios/profile/export.js +10 -9
- package/dist/commands/game/ios/profile/import.js +10 -9
- package/dist/commands/game/ios/profile/status.js +10 -9
- package/dist/commands/game/ios/status.js +14 -13
- package/dist/commands/game/ios/wizard.js +44 -16
- package/dist/commands/game/job/list.js +8 -7
- package/dist/commands/game/job/status.js +11 -10
- package/dist/commands/game/list.js +8 -7
- package/dist/commands/game/ship.js +13 -12
- package/dist/commands/game/status.js +11 -10
- package/dist/commands/game/wizard.js +18 -17
- package/dist/commands/internal/fastlane.js +1 -1
- package/dist/commands/internal/readme.js +1 -1
- package/dist/commands/login.js +2 -2
- package/dist/commands/status.js +8 -7
- package/dist/{export-Cin4rLWR.js → export-CDgzZlSd.js} +1 -1
- package/dist/{import-CXTv9E84.js → import-D9dyGwy2.js} +1 -1
- package/dist/{index-Dj-chiHz.js → index-B-jDJolg.js} +1 -1
- package/dist/{index-B4v66AKo.js → index-BCO3QRqD.js} +1 -1
- package/dist/{Command-DdJBwDHu.js → index-CSBsz7Js.js} +21 -30
- package/dist/{index-Dhx6FAHt.js → index-Cn5-DHOL.js} +2 -2
- package/dist/{index-_Lan5Hud.js → index-JYXa6bEW.js} +8 -5
- package/dist/{index-DlvM24jQ.js → index-xV-xLIQa.js} +7 -4
- package/dist/{upload-DZCIfnwf.js → upload-CoVtaz5g.js} +1 -1
- package/dist/{useAndroidServiceAccountTestResult-L4oozjag.js → useAndroidServiceAccountTestResult-Bwu7ZeY5.js} +1 -1
- package/dist/{useAppleApp-DcSr-q-w.js → useAppleApp-1zogXNDE.js} +1 -1
- package/dist/{useAppleBundleId-BnJVPVIz.js → useAppleBundleId-C1shz-fc.js} +1 -1
- package/dist/{useJobWatching-W6FYJEPP.js → useJobWatching-mXM2P2E5.js} +3 -3
- package/dist/{useProjectCredentials-CI_AoXmH.js → useProjectCredentials-B2wXUghS.js} +3 -3
- package/dist/{useWebSocket-ZEZvtpT_.js → useWebSocket-Kupwp5m2.js} +1 -1
- package/docs/README.md +7 -7
- package/docs/apple/apiKey.md +1 -1
- package/docs/apple/certificate.md +1 -1
- package/docs/assets/wizard-android-existingx0.5.gif +0 -0
- package/docs/dashboard.md +1 -1
- package/docs/game/create.md +1 -1
- package/docs/login.md +1 -1
- package/npm-shrinkwrap.json +44 -79
- package/oclif.manifest.json +141 -141
- package/package.json +3 -2
- package/docs/assets/wizard-android-existing.gif +0 -0
package/README.md
CHANGED
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<h1 align="center">
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<a href="https://
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<a href="https://shipth.is">
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<picture>
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<source height="56" width="260" srcset="docs/assets/logo_dark.svg" media="(prefers-color-scheme: dark)">
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<img height="56" width="260" alt="ShipThis Home" src="docs/assets/logo_light.svg">
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<b>ShipThis</b> is a <b>command line tool</b> for building and uploading your <a href="https://godotengine.org/">Godot</a> mobile games to the <b>Apple App Store</b> and <b>Google Play</b>.
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</p>
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<p align="center">
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ShipThis compiles your game on managed cloud servers
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ShipThis compiles your game on managed cloud servers — no local build tools needed. Use it manually or add it into your CI when you're ready to ship.
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</p>
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<p align="center">
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<picture>
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<img height="266" width="504" alt="ShipThis
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<img height="266" width="504" alt="ShipThis Command - ship output" src="docs/assets/ship-outputx0.8.gif">
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</picture>
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</p>
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---
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> [!IMPORTANT]
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> ShipThis is in open beta. While in beta, it is completely free to use.
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## ❓ Why use ShipThis?
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- **✅ Always a free tier** – Enough usage for most solo devs.
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- **✨ One-command setup** – Our interactive [`wizard`](https://
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-
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- **✨ One-command setup** – Our interactive [`wizard`](https://shipth.is/docs/reference/game/wizard) guides you through configuration.
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- **⏩ Skip the build tools** – No Xcode, Android Studio, or SDK installation required.
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- **🔐 Simplify provisioning** – We handle iOS certificates, Android keystores, app signing, and API keys.
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- **🚀 One-command deployment** – Publish to TestFlight or Google Play with a single CLI command.
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> [!IMPORTANT]
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> ShipThis is in public beta. While in beta, it is completely free to use. Early users will receive discounts or free access to premium features after launch.
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## ⚡️ Quick start
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### What you'll need
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### 2. Create an account
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Set up an account with ShipThis by logging in for the first time using the [`shipthis login`](https://shipth.is/docs/reference/login) command.
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> 🛠 All builds run on managed cloud servers – no need to install Xcode or Android Studio locally.
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```bash
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shipthis login
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### 3. Set up your game
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Next, run the [wizard command](https://
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Next, run the [wizard command](https://shipth.is/docs/reference/game/wizard) to configure your game on ShipThis. The command takes a platform parameter – this can be either **android** or **ios**. Run this command from within a Godot game directory (with a **project.godot** file):
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### Set up an Android game
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```
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<details>
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<summary>
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### Published game
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If you have already published your game to Google Play then you will be able to skip manually creating the game in the Play Console and uploading the initial build. Once you have connected your Google Account, the wizard will be able to determine if the game exists in Google Play. Below is a recording of the wizard being run to configure a game called **ShipThis Godot Demo Game** which was previously published manually in the Play Console.
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<summary>Watch: Android wizard run for a published Google Play game</summary>
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<picture>
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<img height="
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<img height="431" width="672" alt="ShipThis Command - Android Wizard - published game" src="docs/assets/wizard-android-existingx0.5.gif">
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</picture>
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</p>
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The wizard will ask if you would like to import an existing Keystore. You will need the password and path to the JKS file.
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If your game is already published on Google Play, the wizard will skip the initial build upload step. Once you have connected ShipThis with Google, the wizard will be able to determine if the game exists in Google Play.
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</details>
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### Set up an iOS game
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### 4. Ship
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Now you can publish new versions of your game to TestFlight or Google Play with the [`shipthis game ship`](https://
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Now you can publish new versions of your game to TestFlight or Google Play with the [`shipthis game ship`](https://shipth.is/docs/reference/game/ship) command:
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shipthis game ship
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```
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- 💡 Having issues? Check the [Troubleshooting](https://
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- 📚 For detailed documentation, visit [
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- 💡 Having issues? Check the [Troubleshooting](https://shipth.is/docs/troubleshooting) or [join our Discord](https://discord.gg/gPjn3S99k4)
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- 📚 For detailed documentation, visit [shipth.is/docs](https://shipth.is/docs)
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## 📖 Command Reference
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### 🗂 Topics
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- [apple](https://
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- [game](https://
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- [apple](https://shipth.is/docs/reference/apple) – Commands that relate to linking your ShipThis account with your Apple Developer Account
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- [game](https://shipth.is/docs/reference/game) – Commands that relate to configuring the specific game in the current working directory.
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### 🔧 Commands
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- [dashboard](https://
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- [login](https://
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- [status](https://
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- [help](https://
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- [dashboard](https://shipth.is/docs/reference/dashboard) – Opens the web browser to your shipth.is dashboard
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- [login](https://shipth.is/docs/reference/login) – Sign in or create a new account
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- [status](https://shipth.is/docs/reference/status) – Display your overall ShipThis account status
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- [help](https://shipth.is/docs/reference/help) – Display help for a specific topic or command
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## 🌍 Community
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- 💬 [Join us on Discord](https://discord.gg/gPjn3S99k4)
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- 🐛 [Report an issue](https://github.com/shipth-is/cli/issues)
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- 📣 Feature ideas? Feedback? We’d love to hear from you – email support@
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- 📣 Feature ideas? Feedback? We’d love to hear from you – email support@shipth.is
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# 🎉 You have successfully configured your game
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**You are now ready to ship your game to the Apple App Store with a single command.**
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```bash
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shipthis game ship
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```
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## 🚀 Next Steps
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- Check out the **Android set up guide** [${androidSetupURL}](${androidSetupURL})
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- Review the **ShipThis Documentation** [${docsURL}](${docsURL})
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### Need help?
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- Join the Discord [https://discord.gg/HuSvK4GT](https://discord.gg/HuSvK4GT)
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- Report an issue [https://github.com/shipth-is/cli/issues](https://github.com/shipth-is/cli/issues)
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import { jsxs, jsx, Fragment } from 'react/jsx-runtime';
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import { Box, Text } from 'ink';
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import Spinner from 'ink-spinner';
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import './index-Cn5-DHOL.js';
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import '@oclif/core';
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import { u as useAppleApp } from './useAppleApp-1zogXNDE.js';
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import { T as Table } from './Table-CvM6pccN.js';
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import { T as Title } from './Title-BCQtayg6.js';
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import { QueryClientProvider } from '@tanstack/react-query';
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import 'yazl';
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import { C as CommandProvider } from './index-CSBsz7Js.js';
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const Command = ({ children, command }) => {
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const width = process.stdout.columns || 80;
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return /* @__PURE__ */ jsx(QueryClientProvider, { client: queryClient, children: /* @__PURE__ */ jsx(CommandProvider, { command, children: /* @__PURE__ */ jsx(Box, { width, flexDirection: "column", children }) }) });
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};
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const CommandGame = ({ children, command }) => {
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return /* @__PURE__ */ jsx(Command, { command, children: /* @__PURE__ */ jsx(GameProvider, { children }) });
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import { jsxs, Fragment, jsx } from 'react/jsx-runtime';
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import { Flags } from '@oclif/core';
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import { Box, Text, render } from 'ink';
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import { b as getShortDate, A as ApiKey, C as CredentialsType, P as Platform, B as BaseAuthenticatedCommand } from '../../../index-
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import { b as getShortDate, A as ApiKey, C as CredentialsType, P as Platform, B as BaseAuthenticatedCommand } from '../../../index-Cn5-DHOL.js';
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import 'react';
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import
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import '../../../index-CSBsz7Js.js';
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import Spinner from 'ink-spinner';
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import 'axios';
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import 'crypto-js';
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@@ -22,21 +22,22 @@ import 'fast-glob';
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import 'socket.io-client';
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import 'isomorphic-git';
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import 'open';
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import 'marked';
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import 'marked-terminal';
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import 'path';
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import 'qrcode';
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import 'string-length';
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import 'strip-ansi';
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import { u as useUserCredentials, U as UserCredentialsTable } from '../../../UserCredentialsTable-
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import { u as useUserCredentials, U as UserCredentialsTable } from '../../../UserCredentialsTable-DO3pBaVs.js';
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import { T as Table } from '../../../Table-CvM6pccN.js';
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import { T as Title } from '../../../Title-BCQtayg6.js';
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import { N as NextSteps } from '../../../NextSteps-CK9zHOCt.js';
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import '
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import { C as Command } from '../../../Command-I9hBoGAj.js';
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import '@expo/apple-utils/build/index.js';
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import 'ini';
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import 'deepmerge';
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import '../../../index-
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import '../../../useAndroidServiceAccountTestResult-
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import 'marked';
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import 'marked-terminal';
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import '../../../index-B-jDJolg.js';
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import '../../../useAndroidServiceAccountTestResult-Bwu7ZeY5.js';
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async function queryAppleApiKeys({ ctx }) {
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const keys = await ApiKey.getAsync(ctx);
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@@ -1,10 +1,10 @@
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import { jsx } from 'react/jsx-runtime';
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import { Flags } from '@oclif/core';
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import { render } from 'ink';
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import { m as CertificateType, l as Certificate, P as Platform, C as CredentialsType } from '../../../index-
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import { g as getUserCredentials } from '../../../index-
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import { m as CertificateType, l as Certificate, P as Platform, C as CredentialsType } from '../../../index-Cn5-DHOL.js';
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import { g as getUserCredentials } from '../../../index-BCO3QRqD.js';
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import 'react';
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import
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import '../../../index-CSBsz7Js.js';
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import 'ink-spinner';
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import 'axios';
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import 'crypto-js';
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import 'socket.io-client';
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import 'isomorphic-git';
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import 'open';
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import 'marked';
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import 'marked-terminal';
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import 'path';
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import 'qrcode';
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import { R as RunWithSpinner } from '../../../RunWithSpinner-BVXNWGD3.js';
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import 'string-length';
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import 'strip-ansi';
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import { C as Command } from '../../../Command-I9hBoGAj.js';
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import forge from 'node-forge';
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import { B as BaseAppleCommand } from '../../../baseAppleCommand-
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import { u as uploadUserCredentials } from '../../../upload-
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import 'path';
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import { B as BaseAppleCommand } from '../../../baseAppleCommand-DwtoHHJe.js';
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import { u as uploadUserCredentials } from '../../../upload-CoVtaz5g.js';
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import '@expo/apple-utils/build/index.js';
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import 'ini';
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import 'deepmerge';
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import '../../../index-
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import '../../../useAndroidServiceAccountTestResult-
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import 'marked';
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import 'marked-terminal';
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import '../../../index-B-jDJolg.js';
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import '../../../useAndroidServiceAccountTestResult-Bwu7ZeY5.js';
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function decodeCertificate(certificateContent) {
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const decodedContent = forge.util.decode64(certificateContent);
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