shieldcortex 2.4.21 → 2.4.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dashboard/.next/standalone/dashboard/.next/BUILD_ID +1 -1
- package/dashboard/.next/standalone/dashboard/.next/build-manifest.json +2 -2
- package/dashboard/.next/standalone/dashboard/.next/prerender-manifest.json +3 -3
- package/dashboard/.next/standalone/dashboard/.next/server/app/_global-error.html +2 -2
- package/dashboard/.next/standalone/dashboard/.next/server/app/_global-error.rsc +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/_global-error.segments/__PAGE__.segment.rsc +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/_global-error.segments/_full.segment.rsc +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/_global-error.segments/_head.segment.rsc +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/_global-error.segments/_index.segment.rsc +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/_global-error.segments/_tree.segment.rsc +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found/page_client-reference-manifest.js +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found.html +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found.rsc +10 -10
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found.segments/_full.segment.rsc +10 -10
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found.segments/_head.segment.rsc +3 -3
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found.segments/_index.segment.rsc +6 -6
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found.segments/_not-found/__PAGE__.segment.rsc +2 -2
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found.segments/_not-found.segment.rsc +3 -3
- package/dashboard/.next/standalone/dashboard/.next/server/app/_not-found.segments/_tree.segment.rsc +2 -2
- package/dashboard/.next/standalone/dashboard/.next/server/app/index.html +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/index.rsc +5 -5
- package/dashboard/.next/standalone/dashboard/.next/server/app/index.segments/__PAGE__.segment.rsc +2 -2
- package/dashboard/.next/standalone/dashboard/.next/server/app/index.segments/_full.segment.rsc +5 -5
- package/dashboard/.next/standalone/dashboard/.next/server/app/index.segments/_head.segment.rsc +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/app/index.segments/_index.segment.rsc +4 -4
- package/dashboard/.next/standalone/dashboard/.next/server/app/index.segments/_tree.segment.rsc +2 -2
- package/dashboard/.next/standalone/dashboard/.next/server/app/page/react-loadable-manifest.json +3 -3
- package/dashboard/.next/standalone/dashboard/.next/server/app/page_client-reference-manifest.js +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/chunks/ssr/dashboard_25b1b286._.js +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/pages/404.html +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/pages/500.html +2 -2
- package/dashboard/.next/standalone/dashboard/.next/server/server-reference-manifest.js +1 -1
- package/dashboard/.next/standalone/dashboard/.next/server/server-reference-manifest.json +1 -1
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/0327af3bf4830eac.js +842 -0
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/21c4fc7176fbe8ee.js +1 -0
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/511275d9224bafb2.js +9 -0
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/8e559e67e3d8782b.css +3 -0
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/e007ff86847a4042.js +1 -0
- package/dist/api/visualization-server.d.ts.map +1 -1
- package/dist/api/visualization-server.js +100 -2
- package/dist/api/visualization-server.js.map +1 -1
- package/package.json +1 -1
- package/scripts/pre-compact-hook.mjs +56 -2
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/407e39ab7e5d1d65.js +0 -842
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/411ad30d41e2dba1.js +0 -1
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/5b58941ef74d514c.js +0 -9
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/8455c2995c6bc094.css +0 -3
- package/dashboard/.next/standalone/dashboard/.next/static/chunks/877441708af3b745.js +0 -1
- /package/dashboard/.next/standalone/dashboard/.next/static/{wS8cNlRVsGIHZycdxH6Pz → Ykr04kZxo_ae93TlaBU55}/_buildManifest.js +0 -0
- /package/dashboard/.next/standalone/dashboard/.next/static/{wS8cNlRVsGIHZycdxH6Pz → Ykr04kZxo_ae93TlaBU55}/_clientMiddlewareManifest.json +0 -0
- /package/dashboard/.next/standalone/dashboard/.next/static/{wS8cNlRVsGIHZycdxH6Pz → Ykr04kZxo_ae93TlaBU55}/_ssgManifest.js +0 -0
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this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){let t=this.x,n=this.y,i=e.elements;return this.x=i[0]*t+i[3]*n+i[6],this.y=i[1]*t+i[4]*n+i[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=eh(this.x,e.x,t.x),this.y=eh(this.y,e.y,t.y),this}clampScalar(e,t){return this.x=eh(this.x,e,t),this.y=eh(this.y,e,t),this}clampLength(e,t){let n=this.length();return this.divideScalar(n||1).multiplyScalar(eh(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(eh(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,n=this.y-e.y;return t*t+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){let n=Math.cos(t),i=Math.sin(t),r=this.x-e.x,a=this.y-e.y;return this.x=r*n-a*i+e.x,this.y=r*i+a*n+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class ey{constructor(e=0,t=0,n=0,i=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=i}static slerpFlat(e,t,n,i,r,a,s){let o=n[i+0],l=n[i+1],u=n[i+2],c=n[i+3],h=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(s<=0){e[t+0]=o,e[t+1]=l,e[t+2]=u,e[t+3]=c;return}if(s>=1){e[t+0]=h,e[t+1]=d,e[t+2]=p,e[t+3]=f;return}if(c!==f||o!==h||l!==d||u!==p){let e=o*h+l*d+u*p+c*f;e<0&&(h=-h,d=-d,p=-p,f=-f,e=-e);let t=1-s;if(e<.9995){let n=Math.acos(e),i=Math.sin(n);o=o*(t=Math.sin(t*n)/i)+h*(s=Math.sin(s*n)/i),l=l*t+d*s,u=u*t+p*s,c=c*t+f*s}else{let e=1/Math.sqrt((o=o*t+h*s)*o+(l=l*t+d*s)*l+(u=u*t+p*s)*u+(c=c*t+f*s)*c);o*=e,l*=e,u*=e,c*=e}}e[t]=o,e[t+1]=l,e[t+2]=u,e[t+3]=c}static multiplyQuaternionsFlat(e,t,n,i,r,a){let s=n[i],o=n[i+1],l=n[i+2],u=n[i+3],c=r[a],h=r[a+1],d=r[a+2],p=r[a+3];return e[t]=s*p+u*c+o*d-l*h,e[t+1]=o*p+u*h+l*c-s*d,e[t+2]=l*p+u*d+s*h-o*c,e[t+3]=u*p-s*c-o*h-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let n=e._x,i=e._y,r=e._z,a=e._order,s=Math.cos,o=Math.sin,l=s(n/2),u=s(i/2),c=s(r/2),h=o(n/2),d=o(i/2),p=o(r/2);switch(a){case"XYZ":this._x=h*u*c+l*d*p,this._y=l*d*c-h*u*p,this._z=l*u*p+h*d*c,this._w=l*u*c-h*d*p;break;case"YXZ":this._x=h*u*c+l*d*p,this._y=l*d*c-h*u*p,this._z=l*u*p-h*d*c,this._w=l*u*c+h*d*p;break;case"ZXY":this._x=h*u*c-l*d*p,this._y=l*d*c+h*u*p,this._z=l*u*p+h*d*c,this._w=l*u*c-h*d*p;break;case"ZYX":this._x=h*u*c-l*d*p,this._y=l*d*c+h*u*p,this._z=l*u*p-h*d*c,this._w=l*u*c+h*d*p;break;case"YZX":this._x=h*u*c+l*d*p,this._y=l*d*c+h*u*p,this._z=l*u*p-h*d*c,this._w=l*u*c-h*d*p;break;case"XZY":this._x=h*u*c-l*d*p,this._y=l*d*c-h*u*p,this._z=l*u*p+h*d*c,this._w=l*u*c+h*d*p;break;default:en("Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,n=t[0],i=t[4],r=t[8],a=t[1],s=t[5],o=t[9],l=t[2],u=t[6],c=t[10],h=n+s+c;if(h>0){let e=.5/Math.sqrt(h+1);this._w=.25/e,this._x=(u-o)*e,this._y=(r-l)*e,this._z=(a-i)*e}else if(n>s&&n>c){let e=2*Math.sqrt(1+n-s-c);this._w=(u-o)/e,this._x=.25*e,this._y=(i+a)/e,this._z=(r+l)/e}else if(s>c){let e=2*Math.sqrt(1+s-n-c);this._w=(r-l)/e,this._x=(i+a)/e,this._y=.25*e,this._z=(o+u)/e}else{let e=2*Math.sqrt(1+c-n-s);this._w=(a-i)/e,this._x=(r+l)/e,this._y=(o+u)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<1e-8?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0):(this._x=0,this._y=-e.z,this._z=e.y)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x),this._w=n,this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(eh(this.dot(e),-1,1)))}rotateTowards(e,t){let n=this.angleTo(e);if(0===n)return this;let i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let n=e._x,i=e._y,r=e._z,a=e._w,s=t._x,o=t._y,l=t._z,u=t._w;return this._x=n*u+a*s+i*l-r*o,this._y=i*u+a*o+r*s-n*l,this._z=r*u+a*l+n*o-i*s,this._w=a*u-n*s-i*o-r*l,this._onChangeCallback(),this}slerp(e,t){if(t<=0)return this;if(t>=1)return this.copy(e);let n=e._x,i=e._y,r=e._z,a=e._w,s=this.dot(e);s<0&&(n=-n,i=-i,r=-r,a=-a,s=-s);let o=1-t;if(s<.9995){let e=Math.acos(s),l=Math.sin(e);o=Math.sin(o*e)/l,t=Math.sin(t*e)/l,this._x=this._x*o+n*t,this._y=this._y*o+i*t,this._z=this._z*o+r*t,this._w=this._w*o+a*t,this._onChangeCallback()}else this._x=this._x*o+n*t,this._y=this._y*o+i*t,this._z=this._z*o+r*t,this._w=this._w*o+a*t,this.normalize();return this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class e_{constructor(e=0,t=0,n=0){e_.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(eb.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(eb.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}applyQuaternion(e){let t=this.x,n=this.y,i=this.z,r=e.x,a=e.y,s=e.z,o=e.w,l=2*(a*i-s*n),u=2*(s*t-r*i),c=2*(r*n-a*t);return this.x=t+o*l+a*c-s*u,this.y=n+o*u+s*l-r*c,this.z=i+o*c+r*u-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=eh(this.x,e.x,t.x),this.y=eh(this.y,e.y,t.y),this.z=eh(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=eh(this.x,e,t),this.y=eh(this.y,e,t),this.z=eh(this.z,e,t),this}clampLength(e,t){let n=this.length();return this.divideScalar(n||1).multiplyScalar(eh(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let n=e.x,i=e.y,r=e.z,a=t.x,s=t.y,o=t.z;return this.x=i*o-r*s,this.y=r*a-n*o,this.z=n*s-i*a,this}projectOnVector(e){let t=e.lengthSq();if(0===t)return this.set(0,0,0);let n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return ex.copy(this).projectOnVector(e),this.sub(ex)}reflect(e){return this.sub(ex.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(eh(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){let i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return 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eS().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),eT=new eS().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715),eE=(f=[.64,.33,.3,.6,.15,.06],m=[.2126,.7152,.0722],g=[.3127,.329],(p={enabled:!0,workingColorSpace:z,spaces:{},convert:function(e,t,n){return!1!==this.enabled&&t!==n&&t&&n&&(this.spaces[t].transfer===k&&(e.r=eA(e.r),e.g=eA(e.g),e.b=eA(e.b)),this.spaces[t].primaries!==this.spaces[n].primaries&&(e.applyMatrix3(this.spaces[t].toXYZ),e.applyMatrix3(this.spaces[n].fromXYZ)),this.spaces[n].transfer===k&&(e.r=eC(e.r),e.g=eC(e.g),e.b=eC(e.b))),e},workingToColorSpace:function(e,t){return this.convert(e,this.workingColorSpace,t)},colorSpaceToWorking:function(e,t){return this.convert(e,t,this.workingColorSpace)},getPrimaries:function(e){return this.spaces[e].primaries},getTransfer:function(e){return""===e?B:this.spaces[e].transfer},getToneMappingMode:function(e){return 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i=this[t];if(void 0===i){en(`Texture.setValues(): property '${t}' does not exist.`);continue}i&&n&&i.isVector2&&n.isVector2||i&&n&&i.isVector3&&n.isVector3||i&&n&&i.isMatrix3&&n.isMatrix3?i.copy(n):this[t]=n}}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let n={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case 1e3:e.y=e.y-Math.floor(e.y);break;case 1001:e.y=e.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}eU.DEFAULT_IMAGE=null,eU.DEFAULT_MAPPING=300,eU.DEFAULT_ANISOTROPY=1;class eO{constructor(e=0,t=0,n=0,i=1){eO.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r,a=e.elements,s=a[0],o=a[4],l=a[8],u=a[1],c=a[5],h=a[9],d=a[2],p=a[6],f=a[10];if(.01>Math.abs(o-u)&&.01>Math.abs(l-d)&&.01>Math.abs(h-p)){if(.1>Math.abs(o+u)&&.1>Math.abs(l+d)&&.1>Math.abs(h+p)&&.1>Math.abs(s+c+f-3))return this.set(1,0,0,0),this;t=Math.PI;let e=(s+1)/2,a=(c+1)/2,m=(f+1)/2,g=(o+u)/4,v=(l+d)/4,y=(h+p)/4;return e>a&&e>m?e<.01?(n=0,i=.707106781,r=.707106781):(i=g/(n=Math.sqrt(e)),r=v/n):a>m?a<.01?(n=.707106781,i=0,r=.707106781):(n=g/(i=Math.sqrt(a)),r=y/i):m<.01?(n=.707106781,i=.707106781,r=0):(n=v/(r=Math.sqrt(m)),i=y/r),this.set(n,i,r,t),this}let m=Math.sqrt((p-h)*(p-h)+(l-d)*(l-d)+(u-o)*(u-o));return .001>Math.abs(m)&&(m=1),this.x=(p-h)/m,this.y=(l-d)/m,this.z=(u-o)/m,this.w=Math.acos((s+c+f-1)/2),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=eh(this.x,e.x,t.x),this.y=eh(this.y,e.y,t.y),this.z=eh(this.z,e.z,t.z),this.w=eh(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=eh(this.x,e,t),this.y=eh(this.y,e,t),this.z=eh(this.z,e,t),this.w=eh(this.w,e,t),this}clampLength(e,t){let n=this.length();return this.divideScalar(n||1).multiplyScalar(eh(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class eF extends ea{constructor(e=1,t=1,n={}){super(),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:1006,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},n),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=n.depth,this.scissor=new eO(0,0,e,t),this.scissorTest=!1,this.viewport=new eO(0,0,e,t);const i=new eU({width:e,height:t,depth:n.depth});this.textures=[];const r=n.count;for(let e=0;e<r;e++)this.textures[e]=i.clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;this._setTextureOptions(n),this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview}_setTextureOptions(e={}){let t={minFilter:1006,generateMipmaps:!1,flipY:!1,internalFormat:null};void 0!==e.mapping&&(t.mapping=e.mapping),void 0!==e.wrapS&&(t.wrapS=e.wrapS),void 0!==e.wrapT&&(t.wrapT=e.wrapT),void 0!==e.wrapR&&(t.wrapR=e.wrapR),void 0!==e.magFilter&&(t.magFilter=e.magFilter),void 0!==e.minFilter&&(t.minFilter=e.minFilter),void 0!==e.format&&(t.format=e.format),void 0!==e.type&&(t.type=e.type),void 0!==e.anisotropy&&(t.anisotropy=e.anisotropy),void 0!==e.colorSpace&&(t.colorSpace=e.colorSpace),void 0!==e.flipY&&(t.flipY=e.flipY),void 0!==e.generateMipmaps&&(t.generateMipmaps=e.generateMipmaps),void 0!==e.internalFormat&&(t.internalFormat=e.internalFormat);for(let e=0;e<this.textures.length;e++)this.textures[e].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){null!==this._depthTexture&&(this._depthTexture.renderTarget=null),null!==e&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n,!0!==this.textures[i].isData3DTexture&&(this.textures[i].isArrayTexture=this.textures[i].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;let n=Object.assign({},e.textures[t].image);this.textures[t].source=new eI(n)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class ez extends eF{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class eB extends eU{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class ek extends ez{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new eB(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}class eV extends eU{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class eH extends ez{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new eV(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}class eG{constructor(e=new e_(Infinity,Infinity,Infinity),t=new e_(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(ej.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(ej.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let n=ej.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=Infinity,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let n=e.geometry;if(void 0!==n){let i=n.getAttribute("position");if(!0===t&&void 0!==i&&!0!==e.isInstancedMesh)for(let t=0,n=i.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,ej):ej.fromBufferAttribute(i,t),ej.applyMatrix4(e.matrixWorld),this.expandByPoint(ej);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),eX.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),eX.copy(n.boundingBox)),eX.applyMatrix4(e.matrixWorld),this.union(eX)}let i=e.children;for(let e=0,n=i.length;e<n;e++)this.expandByObject(i[e],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,ej),ej.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(eQ),e0.subVectors(this.max,eQ),eq.subVectors(e.a,eQ),eY.subVectors(e.b,eQ),eZ.subVectors(e.c,eQ),eJ.subVectors(eY,eq),e$.subVectors(eZ,eY),eK.subVectors(eq,eZ);let t=[0,-eJ.z,eJ.y,0,-e$.z,e$.y,0,-eK.z,eK.y,eJ.z,0,-eJ.x,e$.z,0,-e$.x,eK.z,0,-eK.x,-eJ.y,eJ.x,0,-e$.y,e$.x,0,-eK.y,eK.x,0];return!!e3(t,eq,eY,eZ,e0)&&!!e3(t=[1,0,0,0,1,0,0,0,1],eq,eY,eZ,e0)&&(e1.crossVectors(eJ,e$),e3(t=[e1.x,e1.y,e1.z],eq,eY,eZ,e0))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,ej).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(ej).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(eW[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),eW[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),eW[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),eW[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),eW[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),eW[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),eW[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),eW[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(eW)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}let eW=[new e_,new e_,new e_,new e_,new e_,new e_,new e_,new e_],ej=new e_,eX=new eG,eq=new e_,eY=new e_,eZ=new e_,eJ=new e_,e$=new e_,eK=new e_,eQ=new e_,e0=new e_,e1=new e_,e2=new e_;function e3(e,t,n,i,r){for(let a=0,s=e.length-3;a<=s;a+=3){e2.fromArray(e,a);let s=r.x*Math.abs(e2.x)+r.y*Math.abs(e2.y)+r.z*Math.abs(e2.z),o=t.dot(e2),l=n.dot(e2),u=i.dot(e2);if(Math.max(-Math.max(o,l,u),Math.min(o,l,u))>s)return!1}return!0}let e4=new eG,e5=new e_,e6=new e_;class e8{constructor(e=new e_,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let n=this.center;void 0!==t?n.copy(t):e4.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;t<r;t++)i=Math.max(i,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?e.makeEmpty():(e.set(this.center,this.center),e.expandByScalar(this.radius)),e}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;e5.subVectors(e,this.center);let t=e5.lengthSq();if(t>this.radius*this.radius){let e=Math.sqrt(t),n=(e-this.radius)*.5;this.center.addScaledVector(e5,n/e),this.radius+=n}return this}union(e){return e.isEmpty()||(this.isEmpty()?this.copy(e):!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(e6.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(e5.copy(e.center).add(e6)),this.expandByPoint(e5.copy(e.center).sub(e6)))),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}let e9=new e_,e7=new e_,te=new e_,tt=new e_,tn=new e_,ti=new e_,tr=new e_;class ta{constructor(e=new e_,t=new e_(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,e9)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=e9.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(e9.copy(this.origin).addScaledVector(this.direction,t),e9.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){let r,a,s,o;e7.copy(e).add(t).multiplyScalar(.5),te.copy(t).sub(e).normalize(),tt.copy(this.origin).sub(e7);let l=.5*e.distanceTo(t),u=-this.direction.dot(te),c=tt.dot(this.direction),h=-tt.dot(te),d=tt.lengthSq(),p=Math.abs(1-u*u);if(p>0)if(r=u*h-c,a=u*c-h,o=l*p,r>=0)if(a>=-o)if(a<=o){let e=1/p;r*=e,a*=e,s=r*(r+u*a+2*c)+a*(u*r+a+2*h)+d}else s=-(r=Math.max(0,-(u*(a=l)+c)))*r+a*(a+2*h)+d;else s=-(r=Math.max(0,-(u*(a=-l)+c)))*r+a*(a+2*h)+d;else a<=-o?(a=(r=Math.max(0,-(-u*l+c)))>0?-l:Math.min(Math.max(-l,-h),l),s=-r*r+a*(a+2*h)+d):a<=o?(r=0,s=(a=Math.min(Math.max(-l,-h),l))*(a+2*h)+d):(a=(r=Math.max(0,-(u*l+c)))>0?l:Math.min(Math.max(-l,-h),l),s=-r*r+a*(a+2*h)+d);else a=u>0?-l:l,s=-(r=Math.max(0,-(u*a+c)))*r+a*(a+2*h)+d;return n&&n.copy(this.origin).addScaledVector(this.direction,r),i&&i.copy(e7).addScaledVector(te,a),s}intersectSphere(e,t){e9.subVectors(e.center,this.origin);let n=e9.dot(this.direction),i=e9.dot(e9)-n*n,r=e.radius*e.radius;if(i>r)return null;let a=Math.sqrt(r-i),s=n-a,o=n+a;return o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return!(e.radius<0)&&this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){let n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return!!(0===t||e.normal.dot(this.direction)*t<0)}intersectBox(e,t){let n,i,r,a,s,o,l=1/this.direction.x,u=1/this.direction.y,c=1/this.direction.z,h=this.origin;return(l>=0?(n=(e.min.x-h.x)*l,i=(e.max.x-h.x)*l):(n=(e.max.x-h.x)*l,i=(e.min.x-h.x)*l),u>=0?(r=(e.min.y-h.y)*u,a=(e.max.y-h.y)*u):(r=(e.max.y-h.y)*u,a=(e.min.y-h.y)*u),n>a||r>i||((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),c>=0?(s=(e.min.z-h.z)*c,o=(e.max.z-h.z)*c):(s=(e.max.z-h.z)*c,o=(e.min.z-h.z)*c),n>o||s>i||((s>n||n!=n)&&(n=s),(o<i||i!=i)&&(i=o),i<0)))?null:this.at(n>=0?n:i,t)}intersectsBox(e){return null!==this.intersectBox(e,e9)}intersectTriangle(e,t,n,i,r){let a;tn.subVectors(t,e),ti.subVectors(n,e),tr.crossVectors(tn,ti);let s=this.direction.dot(tr);if(s>0){if(i)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}tt.subVectors(this.origin,e);let o=a*this.direction.dot(ti.crossVectors(tt,ti));if(o<0)return null;let l=a*this.direction.dot(tn.cross(tt));if(l<0||o+l>s)return null;let u=-a*tt.dot(tr);return u<0?null:this.at(u/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ts{constructor(e,t,n,i,r,a,s,o,l,u,c,h,d,p,f,m){ts.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,a,s,o,l,u,c,h,d,p,f,m)}set(e,t,n,i,r,a,s,o,l,u,c,h,d,p,f,m){let g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=u,g[10]=c,g[14]=h,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ts().fromArray(this.elements)}copy(e){let t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){let t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return 0===this.determinant()?(e.set(1,0,0),t.set(0,1,0),n.set(0,0,1)):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2)),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){if(0===e.determinant())return this.identity();let t=this.elements,n=e.elements,i=1/to.setFromMatrixColumn(e,0).length(),r=1/to.setFromMatrixColumn(e,1).length(),a=1/to.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),s=Math.sin(n),o=Math.cos(i),l=Math.sin(i),u=Math.cos(r),c=Math.sin(r);if("XYZ"===e.order){let e=a*u,n=a*c,i=s*u,r=s*c;t[0]=o*u,t[4]=-o*c,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-s*o,t[2]=r-e*l,t[6]=i+n*l,t[10]=a*o}else if("YXZ"===e.order){let e=o*u,n=o*c,i=l*u,r=l*c;t[0]=e+r*s,t[4]=i*s-n,t[8]=a*l,t[1]=a*c,t[5]=a*u,t[9]=-s,t[2]=n*s-i,t[6]=r+e*s,t[10]=a*o}else if("ZXY"===e.order){let e=o*u,n=o*c,i=l*u,r=l*c;t[0]=e-r*s,t[4]=-a*c,t[8]=i+n*s,t[1]=n+i*s,t[5]=a*u,t[9]=r-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){let e=a*u,n=a*c,i=s*u,r=s*c;t[0]=o*u,t[4]=i*l-n,t[8]=e*l+r,t[1]=o*c,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=s*o,t[10]=a*o}else if("YZX"===e.order){let e=a*o,n=a*l,i=s*o,r=s*l;t[0]=o*u,t[4]=r-e*c,t[8]=i*c+n,t[1]=c,t[5]=a*u,t[9]=-s*u,t[2]=-l*u,t[6]=n*c+i,t[10]=e-r*c}else if("XZY"===e.order){let e=a*o,n=a*l,i=s*o,r=s*l;t[0]=o*u,t[4]=-c,t[8]=l*u,t[1]=e*c+r,t[5]=a*u,t[9]=n*c-i,t[2]=i*c-n,t[6]=s*u,t[10]=r*c+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(tu,e,tc)}lookAt(e,t,n){let i=this.elements;return tp.subVectors(e,t),0===tp.lengthSq()&&(tp.z=1),tp.normalize(),th.crossVectors(n,tp),0===th.lengthSq()&&(1===Math.abs(n.z)?tp.x+=1e-4:tp.z+=1e-4,tp.normalize(),th.crossVectors(n,tp)),th.normalize(),td.crossVectors(tp,th),i[0]=th.x,i[4]=td.x,i[8]=tp.x,i[1]=th.y,i[5]=td.y,i[9]=tp.y,i[2]=th.z,i[6]=td.z,i[10]=tp.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let n=e.elements,i=t.elements,r=this.elements,a=n[0],s=n[4],o=n[8],l=n[12],u=n[1],c=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],_=n[11],x=n[15],b=i[0],S=i[4],M=i[8],w=i[12],T=i[1],E=i[5],A=i[9],C=i[13],R=i[2],P=i[6],I=i[10],L=i[14],N=i[3],D=i[7],U=i[11],O=i[15];return r[0]=a*b+s*T+o*R+l*N,r[4]=a*S+s*E+o*P+l*D,r[8]=a*M+s*A+o*I+l*U,r[12]=a*w+s*C+o*L+l*O,r[1]=u*b+c*T+h*R+d*N,r[5]=u*S+c*E+h*P+d*D,r[9]=u*M+c*A+h*I+d*U,r[13]=u*w+c*C+h*L+d*O,r[2]=p*b+f*T+m*R+g*N,r[6]=p*S+f*E+m*P+g*D,r[10]=p*M+f*A+m*I+g*U,r[14]=p*w+f*C+m*L+g*O,r[3]=v*b+y*T+_*R+x*N,r[7]=v*S+y*E+_*P+x*D,r[11]=v*M+y*A+_*I+x*U,r[15]=v*w+y*C+_*L+x*O,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],u=e[2],c=e[6],h=e[10],d=e[14],p=e[3],f=e[7],m=e[11],g=e[15],v=o*d-l*h,y=s*d-l*c,_=s*h-o*c,x=a*d-l*u,b=a*h-o*u,S=a*c-s*u;return t*(f*v-m*y+g*_)-n*(p*v-m*x+g*b)+i*(p*y-f*x+g*S)-r*(p*_-f*b+m*S)}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(e,t,n){let i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){let e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],u=e[8],c=e[9],h=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],v=c*m*l-f*h*l+f*o*d-s*m*d-c*o*g+s*h*g,y=p*h*l-u*m*l-p*o*d+a*m*d+u*o*g-a*h*g,_=u*f*l-p*c*l+p*s*d-a*f*d-u*s*g+a*c*g,x=p*c*o-u*f*o-p*s*h+a*f*h+u*s*m-a*c*m,b=t*v+n*y+i*_+r*x;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let S=1/b;return e[0]=v*S,e[1]=(f*h*r-c*m*r-f*i*d+n*m*d+c*i*g-n*h*g)*S,e[2]=(s*m*r-f*o*r+f*i*l-n*m*l-s*i*g+n*o*g)*S,e[3]=(c*o*r-s*h*r-c*i*l+n*h*l+s*i*d-n*o*d)*S,e[4]=y*S,e[5]=(u*m*r-p*h*r+p*i*d-t*m*d-u*i*g+t*h*g)*S,e[6]=(p*o*r-a*m*r-p*i*l+t*m*l+a*i*g-t*o*g)*S,e[7]=(a*h*r-u*o*r+u*i*l-t*h*l-a*i*d+t*o*d)*S,e[8]=_*S,e[9]=(p*c*r-u*f*r-p*n*d+t*f*d+u*n*g-t*c*g)*S,e[10]=(a*f*r-p*s*r+p*n*l-t*f*l-a*n*g+t*s*g)*S,e[11]=(u*s*r-a*c*r-u*n*l+t*c*l+a*n*d-t*s*d)*S,e[12]=x*S,e[13]=(u*f*i-p*c*i+p*n*h-t*f*h-u*n*m+t*c*m)*S,e[14]=(p*s*i-a*f*i-p*n*o+t*f*o+a*n*m-t*s*m)*S,e[15]=(a*c*i-u*s*i+u*n*o-t*c*o-a*n*h+t*s*h)*S,this}scale(e){let t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements;return Math.sqrt(Math.max(e[0]*e[0]+e[1]*e[1]+e[2]*e[2],e[4]*e[4]+e[5]*e[5]+e[6]*e[6],e[8]*e[8]+e[9]*e[9]+e[10]*e[10]))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,s=e.y,o=e.z,l=r*a,u=r*s;return this.set(l*a+n,l*s-i*o,l*o+i*s,0,l*s+i*o,u*s+n,u*o-i*a,0,l*o-i*s,u*o+i*a,r*o*o+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){let i=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,u=a+a,c=s+s,h=r*l,d=r*u,p=r*c,f=a*u,m=a*c,g=s*c,v=o*l,y=o*u,_=o*c,x=n.x,b=n.y,S=n.z;return i[0]=(1-(f+g))*x,i[1]=(d+_)*x,i[2]=(p-y)*x,i[3]=0,i[4]=(d-_)*b,i[5]=(1-(h+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*S,i[9]=(m-v)*S,i[10]=(1-(h+f))*S,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){let i=this.elements;if(e.x=i[12],e.y=i[13],e.z=i[14],0===this.determinant())return n.set(1,1,1),t.identity(),this;let r=to.set(i[0],i[1],i[2]).length(),a=to.set(i[4],i[5],i[6]).length(),s=to.set(i[8],i[9],i[10]).length();0>this.determinant()&&(r=-r),tl.copy(this);let o=1/r,l=1/a,u=1/s;return tl.elements[0]*=o,tl.elements[1]*=o,tl.elements[2]*=o,tl.elements[4]*=l,tl.elements[5]*=l,tl.elements[6]*=l,tl.elements[8]*=u,tl.elements[9]*=u,tl.elements[10]*=u,t.setFromRotationMatrix(tl),n.x=r,n.y=a,n.z=s,this}makePerspective(e,t,n,i,r,a,s=2e3,o=!1){let l,u,c=this.elements;if(o)l=r/(a-r),u=a*r/(a-r);else if(2e3===s)l=-(a+r)/(a-r),u=-2*a*r/(a-r);else if(2001===s)l=-a/(a-r),u=-a*r/(a-r);else throw Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return c[0]=2*r/(t-e),c[4]=0,c[8]=(t+e)/(t-e),c[12]=0,c[1]=0,c[5]=2*r/(n-i),c[9]=(n+i)/(n-i),c[13]=0,c[2]=0,c[6]=0,c[10]=l,c[14]=u,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,n,i,r,a,s=2e3,o=!1){let l,u,c=this.elements;if(o)l=1/(a-r),u=a/(a-r);else if(2e3===s)l=-2/(a-r),u=-(a+r)/(a-r);else if(2001===s)l=-1/(a-r),u=-r/(a-r);else throw Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return c[0]=2/(t-e),c[4]=0,c[8]=0,c[12]=-(t+e)/(t-e),c[1]=0,c[5]=2/(n-i),c[9]=0,c[13]=-(n+i)/(n-i),c[2]=0,c[6]=0,c[10]=l,c[14]=u,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){let t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){let n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}let to=new e_,tl=new ts,tu=new e_(0,0,0),tc=new e_(1,1,1),th=new e_,td=new e_,tp=new e_,tf=new ts,tm=new ey;class tg{constructor(e=0,t=0,n=0,i=tg.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){let i=e.elements,r=i[0],a=i[4],s=i[8],o=i[1],l=i[5],u=i[9],c=i[2],h=i[6],d=i[10];switch(t){case"XYZ":this._y=Math.asin(eh(s,-1,1)),.9999999>Math.abs(s)?(this._x=Math.atan2(-u,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-eh(u,-1,1)),.9999999>Math.abs(u)?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(eh(h,-1,1)),.9999999>Math.abs(h)?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-eh(c,-1,1)),.9999999>Math.abs(c)?(this._x=Math.atan2(h,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(eh(o,-1,1)),.9999999>Math.abs(o)?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-eh(a,-1,1)),.9999999>Math.abs(a)?(this._x=Math.atan2(h,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-u,d),this._y=0);break;default:en("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return tf.makeRotationFromQuaternion(e),this.setFromRotationMatrix(tf,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return tm.setFromEuler(this),this.setFromQuaternion(tm,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}tg.DEFAULT_ORDER="XYZ";class tv{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&1<<e)!=0}}let ty=0,t_=new e_,tx=new ey,tb=new ts,tS=new e_,tM=new e_,tw=new e_,tT=new ey,tE=new e_(1,0,0),tA=new e_(0,1,0),tC=new e_(0,0,1),tR={type:"added"},tP={type:"removed"},tI={type:"childadded",child:null},tL={type:"childremoved",child:null};class tN extends ea{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:ty++}),this.uuid=ec(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=tN.DEFAULT_UP.clone();const e=new e_,t=new tg,n=new ey,i=new e_(1,1,1);t._onChange(function(){n.setFromEuler(t,!1)}),n._onChange(function(){t.setFromQuaternion(n,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new ts},normalMatrix:{value:new eS}}),this.matrix=new ts,this.matrixWorld=new ts,this.matrixAutoUpdate=tN.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=tN.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new tv,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return tx.setFromAxisAngle(e,t),this.quaternion.multiply(tx),this}rotateOnWorldAxis(e,t){return tx.setFromAxisAngle(e,t),this.quaternion.premultiply(tx),this}rotateX(e){return this.rotateOnAxis(tE,e)}rotateY(e){return this.rotateOnAxis(tA,e)}rotateZ(e){return this.rotateOnAxis(tC,e)}translateOnAxis(e,t){return t_.copy(e).applyQuaternion(this.quaternion),this.position.add(t_.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(tE,e)}translateY(e){return this.translateOnAxis(tA,e)}translateZ(e){return this.translateOnAxis(tC,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(tb.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?tS.copy(e):tS.set(e,t,n);let i=this.parent;this.updateWorldMatrix(!0,!1),tM.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?tb.lookAt(tM,tS,this.up):tb.lookAt(tS,tM,this.up),this.quaternion.setFromRotationMatrix(tb),i&&(tb.extractRotation(i.matrixWorld),tx.setFromRotationMatrix(tb),this.quaternion.premultiply(tx.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?ei("Object3D.add: object can't be added as a child of itself.",e):e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(tR),tI.child=e,this.dispatchEvent(tI),tI.child=null):ei("Object3D.add: object not an instance of THREE.Object3D.",e),this}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return -1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(tP),tL.child=e,this.dispatchEvent(tL),tL.child=null),this}removeFromParent(){let e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),tb.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),tb.multiply(e.parent.matrixWorld)),e.applyMatrix4(tb),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(tR),tI.child=e,this.dispatchEvent(tI),tI.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){let i=this.children[n].getObjectByProperty(e,t);if(void 0!==i)return i}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);let i=this.children;for(let r=0,a=i.length;r<a;r++)i[r].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(tM,e,tw),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(tM,tT,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);let t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){let t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){let n=this.parent;if(!0===e&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===t){let e=this.children;for(let t=0,n=e.length;t<n;t++)e[t].updateWorldMatrix(!1,!0)}}toJSON(e){let t=void 0===e||"string"==typeof e,n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});let i={};function r(t,n){return void 0===t[n.uuid]&&(t[n.uuid]=n.toJSON(e)),n.uuid}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),!0===this.castShadow&&(i.castShadow=!0),!0===this.receiveShadow&&(i.receiveShadow=!0),!1===this.visible&&(i.visible=!1),!1===this.frustumCulled&&(i.frustumCulled=!1),0!==this.renderOrder&&(i.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),!1===this.matrixAutoUpdate&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.geometryInfo=this._geometryInfo.map(e=>({...e,boundingBox:e.boundingBox?e.boundingBox.toJSON():void 0,boundingSphere:e.boundingSphere?e.boundingSphere.toJSON():void 0})),i.instanceInfo=this._instanceInfo.map(e=>({...e})),i.availableInstanceIds=this._availableInstanceIds.slice(),i.availableGeometryIds=this._availableGeometryIds.slice(),i.nextIndexStart=this._nextIndexStart,i.nextVertexStart=this._nextVertexStart,i.geometryCount=this._geometryCount,i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.matricesTexture=this._matricesTexture.toJSON(e),i.indirectTexture=this._indirectTexture.toJSON(e),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(i.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(i.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);let t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){let n=t.shapes;if(Array.isArray(n))for(let t=0,i=n.length;t<i;t++){let i=n[t];r(e.shapes,i)}else r(e.shapes,n)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){let t=[];for(let n=0,i=this.material.length;n<i;n++)t.push(r(e.materials,this.material[n]));i.material=t}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let t=0;t<this.children.length;t++)i.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let t=0;t<this.animations.length;t++){let n=this.animations[t];i.animations.push(r(e.animations,n))}}if(t){let t=a(e.geometries),i=a(e.materials),r=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),u=a(e.animations),c=a(e.nodes);t.length>0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),u.length>0&&(n.animations=u),c.length>0&&(n.nodes=c)}return n.object=i,n;function a(e){let t=[];for(let n in e){let i=e[n];delete i.metadata,t.push(i)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){let n=e.children[t];this.add(n.clone())}return this}}tN.DEFAULT_UP=new e_(0,1,0),tN.DEFAULT_MATRIX_AUTO_UPDATE=!0,tN.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;let tD=new e_,tU=new e_,tO=new e_,tF=new e_,tz=new e_,tB=new e_,tk=new e_,tV=new e_,tH=new e_,tG=new e_,tW=new eO,tj=new eO,tX=new eO;class tq{constructor(e=new e_,t=new e_,n=new e_){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),tD.subVectors(e,t),i.cross(tD);let r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){tD.subVectors(i,t),tU.subVectors(n,t),tO.subVectors(e,t);let a=tD.dot(tD),s=tD.dot(tU),o=tD.dot(tO),l=tU.dot(tU),u=tU.dot(tO),c=a*l-s*s;if(0===c)return r.set(0,0,0),null;let h=1/c,d=(l*o-s*u)*h,p=(a*u-s*o)*h;return r.set(1-d-p,p,d)}static containsPoint(e,t,n,i){return null!==this.getBarycoord(e,t,n,i,tF)&&tF.x>=0&&tF.y>=0&&tF.x+tF.y<=1}static getInterpolation(e,t,n,i,r,a,s,o){return null===this.getBarycoord(e,t,n,i,tF)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,tF.x),o.addScaledVector(a,tF.y),o.addScaledVector(s,tF.z),o)}static getInterpolatedAttribute(e,t,n,i,r,a){return tW.setScalar(0),tj.setScalar(0),tX.setScalar(0),tW.fromBufferAttribute(e,t),tj.fromBufferAttribute(e,n),tX.fromBufferAttribute(e,i),a.setScalar(0),a.addScaledVector(tW,r.x),a.addScaledVector(tj,r.y),a.addScaledVector(tX,r.z),a}static isFrontFacing(e,t,n,i){return tD.subVectors(n,t),tU.subVectors(e,t),0>tD.cross(tU).dot(i)}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return tD.subVectors(this.c,this.b),tU.subVectors(this.a,this.b),.5*tD.cross(tU).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return tq.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return tq.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return tq.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return tq.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return tq.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let n,i,r=this.a,a=this.b,s=this.c;tz.subVectors(a,r),tB.subVectors(s,r),tV.subVectors(e,r);let o=tz.dot(tV),l=tB.dot(tV);if(o<=0&&l<=0)return t.copy(r);tH.subVectors(e,a);let u=tz.dot(tH),c=tB.dot(tH);if(u>=0&&c<=u)return t.copy(a);let h=o*c-u*l;if(h<=0&&o>=0&&u<=0)return n=o/(o-u),t.copy(r).addScaledVector(tz,n);tG.subVectors(e,s);let d=tz.dot(tG),p=tB.dot(tG);if(p>=0&&d<=p)return t.copy(s);let f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return i=l/(l-p),t.copy(r).addScaledVector(tB,i);let m=u*p-d*c;if(m<=0&&c-u>=0&&d-p>=0)return tk.subVectors(s,a),i=(c-u)/(c-u+(d-p)),t.copy(a).addScaledVector(tk,i);let g=1/(m+f+h);return n=f*g,i=h*g,t.copy(r).addScaledVector(tz,n).addScaledVector(tB,i)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let tY={aliceblue:0xf0f8ff,antiquewhite:0xfaebd7,aqua:65535,aquamarine:8388564,azure:0xf0ffff,beige:0xf5f5dc,bisque:0xffe4c4,black:0,blanchedalmond:0xffebcd,blue:255,blueviolet:9055202,brown:0xa52a2a,burlywood:0xdeb887,cadetblue:6266528,chartreuse:8388352,chocolate:0xd2691e,coral:0xff7f50,cornflowerblue:6591981,cornsilk:0xfff8dc,crimson:0xdc143c,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:0xb8860b,darkgray:0xa9a9a9,darkgreen:25600,darkgrey:0xa9a9a9,darkkhaki:0xbdb76b,darkmagenta:9109643,darkolivegreen:5597999,darkorange:0xff8c00,darkorchid:0x9932cc,darkred:9109504,darksalmon:0xe9967a,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:0xff1493,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:0xb22222,floralwhite:0xfffaf0,forestgreen:2263842,fuchsia:0xff00ff,gainsboro:0xdcdcdc,ghostwhite:0xf8f8ff,gold:0xffd700,goldenrod:0xdaa520,gray:8421504,green:32768,greenyellow:0xadff2f,grey:8421504,honeydew:0xf0fff0,hotpink:0xff69b4,indianred:0xcd5c5c,indigo:4915330,ivory:0xfffff0,khaki:0xf0e68c,lavender:0xe6e6fa,lavenderblush:0xfff0f5,lawngreen:8190976,lemonchiffon:0xfffacd,lightblue:0xadd8e6,lightcoral:0xf08080,lightcyan:0xe0ffff,lightgoldenrodyellow:0xfafad2,lightgray:0xd3d3d3,lightgreen:9498256,lightgrey:0xd3d3d3,lightpink:0xffb6c1,lightsalmon:0xffa07a,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:0xb0c4de,lightyellow:0xffffe0,lime:65280,limegreen:3329330,linen:0xfaf0e6,magenta:0xff00ff,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:0xba55d3,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:0xc71585,midnightblue:1644912,mintcream:0xf5fffa,mistyrose:0xffe4e1,moccasin:0xffe4b5,navajowhite:0xffdead,navy:128,oldlace:0xfdf5e6,olive:8421376,olivedrab:7048739,orange:0xffa500,orangered:0xff4500,orchid:0xda70d6,palegoldenrod:0xeee8aa,palegreen:0x98fb98,paleturquoise:0xafeeee,palevioletred:0xdb7093,papayawhip:0xffefd5,peachpuff:0xffdab9,peru:0xcd853f,pink:0xffc0cb,plum:0xdda0dd,powderblue:0xb0e0e6,purple:8388736,rebeccapurple:6697881,red:0xff0000,rosybrown:0xbc8f8f,royalblue:4286945,saddlebrown:9127187,salmon:0xfa8072,sandybrown:0xf4a460,seagreen:3050327,seashell:0xfff5ee,sienna:0xa0522d,silver:0xc0c0c0,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:0xfffafa,springgreen:65407,steelblue:4620980,tan:0xd2b48c,teal:32896,thistle:0xd8bfd8,tomato:0xff6347,turquoise:4251856,violet:0xee82ee,wheat:0xf5deb3,white:0xffffff,whitesmoke:0xf5f5f5,yellow:0xffff00,yellowgreen:0x9acd32},tZ={h:0,s:0,l:0},tJ={h:0,s:0,l:0};function t$(e,t,n){return(n<0&&(n+=1),n>1&&(n-=1),n<1/6)?e+(t-e)*6*n:n<.5?t:n<2/3?e+(t-e)*6*(2/3-n):e}class tK{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){return void 0===t&&void 0===n?e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e):this.setRGB(e,t,n),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=F){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,eE.colorSpaceToWorking(this,t),this}setRGB(e,t,n,i=eE.workingColorSpace){return this.r=e,this.g=t,this.b=n,eE.colorSpaceToWorking(this,i),this}setHSL(e,t,n,i=eE.workingColorSpace){if(e=ed(e,1),t=eh(t,0,1),n=eh(n,0,1),0===t)this.r=this.g=this.b=n;else{let i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=t$(r,i,e+1/3),this.g=t$(r,i,e),this.b=t$(r,i,e-1/3)}return eE.colorSpaceToWorking(this,i),this}setStyle(e,t=F){let n;function i(t){void 0!==t&&1>parseFloat(t)&&en("Color: Alpha component of "+e+" will be ignored.")}if(n=/^(\w+)\(([^\)]*)\)/.exec(e)){let r,a=n[1],s=n[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:en("Color: Unknown color model "+e)}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){let i=n[1],r=i.length;if(3===r)return this.setRGB(parseInt(i.charAt(0),16)/15,parseInt(i.charAt(1),16)/15,parseInt(i.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(i,16),t);en("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=F){let n=tY[e.toLowerCase()];return void 0!==n?this.setHex(n,t):en("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=eA(e.r),this.g=eA(e.g),this.b=eA(e.b),this}copyLinearToSRGB(e){return this.r=eC(e.r),this.g=eC(e.g),this.b=eC(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=F){return eE.workingToColorSpace(tQ.copy(this),e),65536*Math.round(eh(255*tQ.r,0,255))+256*Math.round(eh(255*tQ.g,0,255))+Math.round(eh(255*tQ.b,0,255))}getHexString(e=F){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=eE.workingColorSpace){let n,i;eE.workingToColorSpace(tQ.copy(this),t);let r=tQ.r,a=tQ.g,s=tQ.b,o=Math.max(r,a,s),l=Math.min(r,a,s),u=(l+o)/2;if(l===o)n=0,i=0;else{let e=o-l;switch(i=u<=.5?e/(o+l):e/(2-o-l),o){case r:n=(a-s)/e+6*(a<s);break;case a:n=(s-r)/e+2;break;case s:n=(r-a)/e+4}n/=6}return e.h=n,e.s=i,e.l=u,e}getRGB(e,t=eE.workingColorSpace){return eE.workingToColorSpace(tQ.copy(this),t),e.r=tQ.r,e.g=tQ.g,e.b=tQ.b,e}getStyle(e=F){eE.workingToColorSpace(tQ.copy(this),e);let t=tQ.r,n=tQ.g,i=tQ.b;return e!==F?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(e,t,n){return this.getHSL(tZ),this.setHSL(tZ.h+e,tZ.s+t,tZ.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(tZ),e.getHSL(tJ);let n=ep(tZ.h,tJ.h,t),i=ep(tZ.s,tJ.s,t),r=ep(tZ.l,tJ.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}let tQ=new tK;tK.NAMES=tY;let t0=0;class t1 extends ea{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:t0++}),this.uuid=ec(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new tK(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(let t in e){let n=e[t];if(void 0===n){en(`Material: parameter '${t}' has value of undefined.`);continue}let i=this[t];if(void 0===i){en(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){let t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});let n={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};function i(e){let t=[];for(let n in e){let i=e[n];delete i.metadata,t.push(i)}return t}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),100!==this.blendEquation&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),7680!==this.stencilFail&&(n.stencilFail=this.stencilFail),7680!==this.stencilZFail&&(n.stencilZFail=this.stencilZFail),7680!==this.stencilZPass&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!1===this.allowOverride&&(n.allowOverride=!1),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){let t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,n=null;if(null!==t){let e=t.length;n=Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class t2 extends t1{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new tK(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new tg,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}let t3=function(){let e=new ArrayBuffer(4),t=new Float32Array(e),n=new Uint32Array(e),i=new Uint32Array(512),r=new Uint32Array(512);for(let e=0;e<256;++e){let t=e-127;t<-27?(i[e]=0,i[256|e]=32768,r[e]=24,r[256|e]=24):t<-14?(i[e]=1024>>-t-14,i[256|e]=1024>>-t-14|32768,r[e]=-t-1,r[256|e]=-t-1):t<=15?(i[e]=t+15<<10,i[256|e]=t+15<<10|32768,r[e]=13,r[256|e]=13):t<128?(i[e]=31744,i[256|e]=64512,r[e]=24,r[256|e]=24):(i[e]=31744,i[256|e]=64512,r[e]=13,r[256|e]=13)}let a=new Uint32Array(2048),s=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,n=0;for(;(8388608&t)==0;)t<<=1,n-=8388608;t&=-8388609,n+=0x38800000,a[e]=t|n}for(let e=1024;e<2048;++e)a[e]=0x38000000+(e-1024<<13);for(let e=1;e<31;++e)s[e]=e<<23;s[31]=0x47800000,s[32]=0x80000000;for(let e=33;e<63;++e)s[e]=0x80000000+(e-32<<23);s[63]=0xc7800000;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:n,baseTable:i,shiftTable:r,mantissaTable:a,exponentTable:s,offsetTable:o}}();function t4(e){Math.abs(e)>65504&&en("DataUtils.toHalfFloat(): Value out of range."),e=eh(e,-65504,65504),t3.floatView[0]=e;let t=t3.uint32View[0],n=t>>23&511;return t3.baseTable[n]+((8388607&t)>>t3.shiftTable[n])}function t5(e){let t=e>>10;return t3.uint32View[0]=t3.mantissaTable[t3.offsetTable[t]+(1023&e)]+t3.exponentTable[t],t3.floatView[0]}class t6{static toHalfFloat(e){return t4(e)}static fromHalfFloat(e){return t5(e)}}let t8=new e_,t9=new ev,t7=0;class ne{constructor(e,t,n=!1){if(Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:t7++}),this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=35044,this.updateRanges=[],this.gpuType=1015,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)t9.fromBufferAttribute(this,t),t9.applyMatrix3(e),this.setXY(t,t9.x,t9.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)t8.fromBufferAttribute(this,t),t8.applyMatrix3(e),this.setXYZ(t,t8.x,t8.y,t8.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)t8.fromBufferAttribute(this,t),t8.applyMatrix4(e),this.setXYZ(t,t8.x,t8.y,t8.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)t8.fromBufferAttribute(this,t),t8.applyNormalMatrix(e),this.setXYZ(t,t8.x,t8.y,t8.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)t8.fromBufferAttribute(this,t),t8.transformDirection(e),this.setXYZ(t,t8.x,t8.y,t8.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=ef(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=em(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=ef(t,this.array)),t}setX(e,t){return this.normalized&&(t=em(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=ef(t,this.array)),t}setY(e,t){return this.normalized&&(t=em(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=ef(t,this.array)),t}setZ(e,t){return this.normalized&&(t=em(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=ef(t,this.array)),t}setW(e,t){return this.normalized&&(t=em(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=em(t,this.array),n=em(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=em(t,this.array),n=em(n,this.array),i=em(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=em(t,this.array),n=em(n,this.array),i=em(i,this.array),r=em(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class nt extends ne{constructor(e,t,n){super(new Int8Array(e),t,n)}}class nn extends ne{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class ni extends ne{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class nr extends ne{constructor(e,t,n){super(new Int16Array(e),t,n)}}class na extends ne{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class ns extends ne{constructor(e,t,n){super(new Int32Array(e),t,n)}}class no extends ne{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class nl extends ne{constructor(e,t,n){super(new Uint16Array(e),t,n),this.isFloat16BufferAttribute=!0}getX(e){let t=t5(this.array[e*this.itemSize]);return this.normalized&&(t=ef(t,this.array)),t}setX(e,t){return this.normalized&&(t=em(t,this.array)),this.array[e*this.itemSize]=t4(t),this}getY(e){let t=t5(this.array[e*this.itemSize+1]);return this.normalized&&(t=ef(t,this.array)),t}setY(e,t){return this.normalized&&(t=em(t,this.array)),this.array[e*this.itemSize+1]=t4(t),this}getZ(e){let t=t5(this.array[e*this.itemSize+2]);return this.normalized&&(t=ef(t,this.array)),t}setZ(e,t){return this.normalized&&(t=em(t,this.array)),this.array[e*this.itemSize+2]=t4(t),this}getW(e){let t=t5(this.array[e*this.itemSize+3]);return this.normalized&&(t=ef(t,this.array)),t}setW(e,t){return this.normalized&&(t=em(t,this.array)),this.array[e*this.itemSize+3]=t4(t),this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=em(t,this.array),n=em(n,this.array)),this.array[e+0]=t4(t),this.array[e+1]=t4(n),this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=em(t,this.array),n=em(n,this.array),i=em(i,this.array)),this.array[e+0]=t4(t),this.array[e+1]=t4(n),this.array[e+2]=t4(i),this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=em(t,this.array),n=em(n,this.array),i=em(i,this.array),r=em(r,this.array)),this.array[e+0]=t4(t),this.array[e+1]=t4(n),this.array[e+2]=t4(i),this.array[e+3]=t4(r),this}}class nu extends ne{constructor(e,t,n){super(new Float32Array(e),t,n)}}let nc=0,nh=new ts,nd=new tN,np=new e_,nf=new eG,nm=new eG,ng=new e_;class nv extends ea{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:nc++}),this.uuid=ec(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(j(e)?no:na)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let n=this.attributes.normal;if(void 0!==n){let t=new eS().getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}let i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return nh.makeRotationFromQuaternion(e),this.applyMatrix4(nh),this}rotateX(e){return nh.makeRotationX(e),this.applyMatrix4(nh),this}rotateY(e){return nh.makeRotationY(e),this.applyMatrix4(nh),this}rotateZ(e){return nh.makeRotationZ(e),this.applyMatrix4(nh),this}translate(e,t,n){return nh.makeTranslation(e,t,n),this.applyMatrix4(nh),this}scale(e,t,n){return nh.makeScale(e,t,n),this.applyMatrix4(nh),this}lookAt(e){return nd.lookAt(e),nd.updateMatrix(),this.applyMatrix4(nd.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(np).negate(),this.translate(np.x,np.y,np.z),this}setFromPoints(e){let t=this.getAttribute("position");if(void 0===t){let t=[];for(let n=0,i=e.length;n<i;n++){let i=e[n];t.push(i.x,i.y,i.z||0)}this.setAttribute("position",new nu(t,3))}else{let n=Math.min(e.length,t.count);for(let i=0;i<n;i++){let n=e[i];t.setXYZ(i,n.x,n.y,n.z||0)}e.length>t.count&&en("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new eG);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){ei("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new e_(-1/0,-1/0,-1/0),new e_(Infinity,Infinity,Infinity));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){let n=t[e];nf.setFromBufferAttribute(n),this.morphTargetsRelative?(ng.addVectors(this.boundingBox.min,nf.min),this.boundingBox.expandByPoint(ng),ng.addVectors(this.boundingBox.max,nf.max),this.boundingBox.expandByPoint(ng)):(this.boundingBox.expandByPoint(nf.min),this.boundingBox.expandByPoint(nf.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&ei('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new e8);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){ei("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new e_,1/0);return}if(e){let n=this.boundingSphere.center;if(nf.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){let n=t[e];nm.setFromBufferAttribute(n),this.morphTargetsRelative?(ng.addVectors(nf.min,nm.min),nf.expandByPoint(ng),ng.addVectors(nf.max,nm.max),nf.expandByPoint(ng)):(nf.expandByPoint(nm.min),nf.expandByPoint(nm.max))}nf.getCenter(n);let i=0;for(let t=0,r=e.count;t<r;t++)ng.fromBufferAttribute(e,t),i=Math.max(i,n.distanceToSquared(ng));if(t)for(let r=0,a=t.length;r<a;r++){let a=t[r],s=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)ng.fromBufferAttribute(a,t),s&&(np.fromBufferAttribute(e,t),ng.add(np)),i=Math.max(i,n.distanceToSquared(ng))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&ei('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void ei("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");let n=t.position,i=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new ne(new Float32Array(4*n.count),4));let a=this.getAttribute("tangent"),s=[],o=[];for(let e=0;e<n.count;e++)s[e]=new e_,o[e]=new e_;let l=new e_,u=new e_,c=new e_,h=new ev,d=new ev,p=new ev,f=new e_,m=new e_,g=this.groups;0===g.length&&(g=[{start:0,count:e.count}]);for(let t=0,i=g.length;t<i;++t){let i=g[t],a=i.start,v=i.count;for(let t=a,i=a+v;t<i;t+=3)!function(e,t,i){l.fromBufferAttribute(n,e),u.fromBufferAttribute(n,t),c.fromBufferAttribute(n,i),h.fromBufferAttribute(r,e),d.fromBufferAttribute(r,t),p.fromBufferAttribute(r,i),u.sub(l),c.sub(l),d.sub(h),p.sub(h);let a=1/(d.x*p.y-p.x*d.y);isFinite(a)&&(f.copy(u).multiplyScalar(p.y).addScaledVector(c,-d.y).multiplyScalar(a),m.copy(c).multiplyScalar(d.x).addScaledVector(u,-p.x).multiplyScalar(a),s[e].add(f),s[t].add(f),s[i].add(f),o[e].add(m),o[t].add(m),o[i].add(m))}(e.getX(t+0),e.getX(t+1),e.getX(t+2))}let v=new e_,y=new e_,_=new e_,x=new e_;function b(e){_.fromBufferAttribute(i,e),x.copy(_);let t=s[e];v.copy(t),v.sub(_.multiplyScalar(_.dot(t))).normalize(),y.crossVectors(x,t);let n=y.dot(o[e]);a.setXYZW(e,v.x,v.y,v.z,n<0?-1:1)}for(let t=0,n=g.length;t<n;++t){let n=g[t],i=n.start,r=n.count;for(let t=i,n=i+r;t<n;t+=3)b(e.getX(t+0)),b(e.getX(t+1)),b(e.getX(t+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new ne(new Float32Array(3*t.count),3),this.setAttribute("normal",n);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);let i=new e_,r=new e_,a=new e_,s=new e_,o=new e_,l=new e_,u=new e_,c=new e_;if(e)for(let h=0,d=e.count;h<d;h+=3){let d=e.getX(h+0),p=e.getX(h+1),f=e.getX(h+2);i.fromBufferAttribute(t,d),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),u.subVectors(a,r),c.subVectors(i,r),u.cross(c),s.fromBufferAttribute(n,d),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),s.add(u),o.add(u),l.add(u),n.setXYZ(d,s.x,s.y,s.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)i.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),u.subVectors(a,r),c.subVectors(i,r),u.cross(c),n.setXYZ(e+0,u.x,u.y,u.z),n.setXYZ(e+1,u.x,u.y,u.z),n.setXYZ(e+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)ng.fromBufferAttribute(e,t),ng.normalize(),e.setXYZ(t,ng.x,ng.y,ng.z)}toNonIndexed(){function e(e,t){let n=e.array,i=e.itemSize,r=e.normalized,a=new n.constructor(t.length*i),s=0,o=0;for(let r=0,l=t.length;r<l;r++){s=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*i;for(let e=0;e<i;e++)a[o++]=n[s++]}return new ne(a,i,r)}if(null===this.index)return en("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new nv,n=this.index.array,i=this.attributes;for(let r in i){let a=e(i[r],n);t.setAttribute(r,a)}let r=this.morphAttributes;for(let i in r){let a=[],s=r[i];for(let t=0,i=s.length;t<i;t++){let i=e(s[t],n);a.push(i)}t.morphAttributes[i]=a}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let e=0,n=a.length;e<n;e++){let n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){let e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){let t=this.parameters;for(let n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};let t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let n=this.attributes;for(let t in n){let i=n[t];e.data.attributes[t]=i.toJSON(e.data)}let i={},r=!1;for(let t in this.morphAttributes){let n=this.morphAttributes[t],a=[];for(let t=0,i=n.length;t<i;t++){let i=n[t];a.push(i.toJSON(e.data))}a.length>0&&(i[t]=a,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let s=this.boundingSphere;return null!==s&&(e.data.boundingSphere=s.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let n=e.index;null!==n&&this.setIndex(n.clone());let i=e.attributes;for(let e in i){let n=i[e];this.setAttribute(e,n.clone(t))}let r=e.morphAttributes;for(let e in r){let n=[],i=r[e];for(let e=0,r=i.length;e<r;e++)n.push(i[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());let o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}let ny=new ts,n_=new ta,nx=new e8,nb=new e_,nS=new e_,nM=new e_,nw=new e_,nT=new e_,nE=new e_,nA=new e_,nC=new e_;class nR extends tN{constructor(e=new nv,t=new t2){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);let s=this.morphTargetInfluences;if(r&&s){nE.set(0,0,0);for(let n=0,i=r.length;n<i;n++){let i=s[n],o=r[n];0!==i&&(nT.fromBufferAttribute(o,e),a?nE.addScaledVector(nT,i):nE.addScaledVector(nT.sub(t),i))}t.add(nE)}return t}raycast(e,t){let n=this.geometry,i=this.material,r=this.matrixWorld;void 0===i||(null===n.boundingSphere&&n.computeBoundingSphere(),nx.copy(n.boundingSphere),nx.applyMatrix4(r),n_.copy(e.ray).recast(e.near),!1===nx.containsPoint(n_.origin)&&(null===n_.intersectSphere(nx,nb)||n_.origin.distanceToSquared(nb)>(e.far-e.near)**2)||(ny.copy(r).invert(),n_.copy(e.ray).applyMatrix4(ny),(null===n.boundingBox||!1!==n_.intersectsBox(n.boundingBox))&&this._computeIntersections(e,t,n_)))}_computeIntersections(e,t,n){let i,r=this.geometry,a=this.material,s=r.index,o=r.attributes.position,l=r.attributes.uv,u=r.attributes.uv1,c=r.attributes.normal,h=r.groups,d=r.drawRange;if(null!==s)if(Array.isArray(a))for(let r=0,o=h.length;r<o;r++){let o=h[r],p=a[o.materialIndex],f=Math.max(o.start,d.start),m=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));for(let r=f;r<m;r+=3)(i=nP(this,p,e,n,l,u,c,s.getX(r),s.getX(r+1),s.getX(r+2)))&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,t.push(i))}else{let r=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);for(let h=r;h<o;h+=3)(i=nP(this,a,e,n,l,u,c,s.getX(h),s.getX(h+1),s.getX(h+2)))&&(i.faceIndex=Math.floor(h/3),t.push(i))}else if(void 0!==o)if(Array.isArray(a))for(let r=0,s=h.length;r<s;r++){let s=h[r],p=a[s.materialIndex],f=Math.max(s.start,d.start),m=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));for(let r=f;r<m;r+=3)(i=nP(this,p,e,n,l,u,c,r,r+1,r+2))&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,t.push(i))}else{let r=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);for(let o=r;o<s;o+=3)(i=nP(this,a,e,n,l,u,c,o,o+1,o+2))&&(i.faceIndex=Math.floor(o/3),t.push(i))}}}function nP(e,t,n,i,r,a,s,o,l,u){e.getVertexPosition(o,nS),e.getVertexPosition(l,nM),e.getVertexPosition(u,nw);let c=function(e,t,n,i,r,a,s,o){if(null===(1===t.side?i.intersectTriangle(s,a,r,!0,o):i.intersectTriangle(r,a,s,0===t.side,o)))return null;nC.copy(o),nC.applyMatrix4(e.matrixWorld);let l=n.ray.origin.distanceTo(nC);return l<n.near||l>n.far?null:{distance:l,point:nC.clone(),object:e}}(e,t,n,i,nS,nM,nw,nA);if(c){let e=new e_;tq.getBarycoord(nA,nS,nM,nw,e),r&&(c.uv=tq.getInterpolatedAttribute(r,o,l,u,e,new ev)),a&&(c.uv1=tq.getInterpolatedAttribute(a,o,l,u,e,new ev)),s&&(c.normal=tq.getInterpolatedAttribute(s,o,l,u,e,new e_),c.normal.dot(i.direction)>0&&c.normal.multiplyScalar(-1));let t={a:o,b:l,c:u,normal:new e_,materialIndex:0};tq.getNormal(nS,nM,nw,t.normal),c.face=t,c.barycoord=e}return c}class nI extends nv{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const s=this;i=Math.floor(i),r=Math.floor(r);const o=[],l=[],u=[],c=[];let h=0,d=0;function p(e,t,n,i,r,a,p,f,m,g,v){let y=a/m,_=p/g,x=a/2,b=p/2,S=f/2,M=m+1,w=g+1,T=0,E=0,A=new e_;for(let a=0;a<w;a++){let s=a*_-b;for(let o=0;o<M;o++){let h=o*y-x;A[e]=h*i,A[t]=s*r,A[n]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=f>0?1:-1,u.push(A.x,A.y,A.z),c.push(o/m),c.push(1-a/g),T+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){let n=h+t+M*e,i=h+t+M*(e+1),r=h+(t+1)+M*(e+1),a=h+(t+1)+M*e;o.push(n,i,a),o.push(i,r,a),E+=6}s.addGroup(d,E,v),d+=E,h+=T}p("z","y","x",-1,-1,n,t,e,a=Math.floor(a),r,0),p("z","y","x",1,-1,n,t,-e,a,r,1),p("x","z","y",1,1,e,n,t,i,a,2),p("x","z","y",1,-1,e,n,-t,i,a,3),p("x","y","z",1,-1,e,t,n,i,r,4),p("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new nu(l,3)),this.setAttribute("normal",new nu(u,3)),this.setAttribute("uv",new nu(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new nI(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function nL(e){let t={};for(let n in e)for(let i in t[n]={},e[n]){let r=e[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(en("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][i]=null):t[n][i]=r.clone():Array.isArray(r)?t[n][i]=r.slice():t[n][i]=r}return t}function nN(e){let t={};for(let n=0;n<e.length;n++){let i=nL(e[n]);for(let e in i)t[e]=i[e]}return t}function nD(e){let t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:eE.workingColorSpace}let nU={clone:nL,merge:nN};class nO extends t1{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=nL(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);for(let n in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let i=this.uniforms[n].value;i&&i.isTexture?t.uniforms[n]={type:"t",value:i.toJSON(e).uuid}:i&&i.isColor?t.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?t.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?t.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?t.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?t.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?t.uniforms[n]={type:"m4",value:i.toArray()}:t.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let n={};for(let e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class nF extends tN{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new ts,this.projectionMatrix=new ts,this.projectionMatrixInverse=new ts,this.coordinateSystem=2e3,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}let nz=new e_,nB=new ev,nk=new ev;class nV extends nF{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*eu*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*el*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*eu*Math.atan(Math.tan(.5*el*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){nz.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(nz.x,nz.y).multiplyScalar(-e/nz.z),nz.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(nz.x,nz.y).multiplyScalar(-e/nz.z)}getViewSize(e,t){return this.getViewBounds(e,nB,nk),t.subVectors(nk,nB)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*el*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i,a=this.view;if(null!==this.view&&this.view.enabled){let e=a.fullWidth,s=a.fullHeight;r+=a.offsetX*i/e,t-=a.offsetY*n/s,i*=a.width/e,n*=a.height/s}let s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class nH extends tN{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new nV(-90,1,e,t);i.layers=this.layers,this.add(i);const r=new nV(-90,1,e,t);r.layers=this.layers,this.add(r);const a=new nV(-90,1,e,t);a.layers=this.layers,this.add(a);const s=new nV(-90,1,e,t);s.layers=this.layers,this.add(s);const o=new nV(-90,1,e,t);o.layers=this.layers,this.add(o);const l=new nV(-90,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,s,o]=t;for(let e of t)this.remove(e);if(2e3===e)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else if(2001===e)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1);else throw Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();let{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[r,a,s,o,l,u]=this.children,c=e.getRenderTarget(),h=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;let f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,s),e.setRenderTarget(n,3,i),e.render(t,o),e.setRenderTarget(n,4,i),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5,i),e.render(t,u),e.setRenderTarget(c,h,d),e.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class nG extends eU{constructor(e=[],t=301,n,i,r,a,s,o,l,u){super(e,t,n,i,r,a,s,o,l,u),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class nW extends ez{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1};this.texture=new nG([n,n,n,n,n,n]),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let n={uniforms:{tEquirect:{value:null}},vertexShader:`
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`},i=new nI(5,5,5),r=new nO({name:"CubemapFromEquirect",uniforms:nL(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;let a=new nR(i,r),s=t.minFilter;return 1008===t.minFilter&&(t.minFilter=1006),new nH(1,10,this).update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,n=!0,i=!0){let r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}class nj extends tN{constructor(){super(),this.isGroup=!0,this.type="Group"}}let nX={type:"move"};class nq{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new nj,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new nj,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new e_,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new e_),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new nj,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new e_,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new e_),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null,s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){for(let i of(a=!0,e.hand.values())){let e=t.getJointPose(i,n),r=this._getHandJoint(l,i);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}let i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=i.position.distanceTo(r.position);l.inputState.pinching&&s>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&null!==(r=t.getPose(e.gripSpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);null!==s&&(null===(i=t.getPose(e.targetRaySpace,n))&&null!==r&&(i=r),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,i.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(i.linearVelocity)):s.hasLinearVelocity=!1,i.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(i.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(nX)))}return null!==s&&(s.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){let n=new nj;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class nY{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new tK(e),this.density=t}clone(){return new nY(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class nZ{constructor(e,t=1,n=1e3){this.isFog=!0,this.name="",this.color=new tK(e),this.near=t,this.far=n}clone(){return new nZ(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class nJ extends tN{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new tg,this.environmentIntensity=1,this.environmentRotation=new tg,this.overrideMaterial=null,"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class n${constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this.updateRanges=[],this.version=0,this.uuid=ec()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ec()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=ec()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}let nK=new e_;class nQ{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)nK.fromBufferAttribute(this,t),nK.applyMatrix4(e),this.setXYZ(t,nK.x,nK.y,nK.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)nK.fromBufferAttribute(this,t),nK.applyNormalMatrix(e),this.setXYZ(t,nK.x,nK.y,nK.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)nK.fromBufferAttribute(this,t),nK.transformDirection(e),this.setXYZ(t,nK.x,nK.y,nK.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=ef(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=em(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=em(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=em(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=em(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=em(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=ef(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=ef(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=ef(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=ef(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=em(t,this.array),n=em(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=em(t,this.array),n=em(n,this.array),i=em(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=em(t,this.array),n=em(n,this.array),i=em(i,this.array),r=em(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new nQ(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{et("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return new ne(new this.array.constructor(e),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{et("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}}class n0 extends t1{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new tK(0xffffff),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let n1=new e_,n2=new e_,n3=new e_,n4=new ev,n5=new ev,n6=new ts,n8=new e_,n9=new e_,n7=new e_,ie=new ev,it=new ev,ii=new ev;class ir extends tN{constructor(e=new n0){if(super(),this.isSprite=!0,this.type="Sprite",void 0===n){n=new nv;const e=new n$(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);n.setIndex([0,1,2,0,2,3]),n.setAttribute("position",new nQ(e,3,0,!1)),n.setAttribute("uv",new nQ(e,2,3,!1))}this.geometry=n,this.material=e,this.center=new ev(.5,.5),this.count=1}raycast(e,t){let n,i;null===e.camera&&ei('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),n2.setFromMatrixScale(this.matrixWorld),n6.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),n3.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&n2.multiplyScalar(-n3.z);let r=this.material.rotation;0!==r&&(i=Math.cos(r),n=Math.sin(r));let a=this.center;ia(n8.set(-.5,-.5,0),n3,a,n2,n,i),ia(n9.set(.5,-.5,0),n3,a,n2,n,i),ia(n7.set(.5,.5,0),n3,a,n2,n,i),ie.set(0,0),it.set(1,0),ii.set(1,1);let s=e.ray.intersectTriangle(n8,n9,n7,!1,n1);if(null===s&&(ia(n9.set(-.5,.5,0),n3,a,n2,n,i),it.set(0,1),null===(s=e.ray.intersectTriangle(n8,n7,n9,!1,n1))))return;let o=e.ray.origin.distanceTo(n1);o<e.near||o>e.far||t.push({distance:o,point:n1.clone(),uv:tq.getInterpolation(n1,n8,n9,n7,ie,it,ii,new ev),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function ia(e,t,n,i,r,a){n4.subVectors(e,n).addScalar(.5).multiply(i),void 0!==r?(n5.x=a*n4.x-r*n4.y,n5.y=r*n4.x+a*n4.y):n5.copy(n4),e.copy(t),e.x+=n5.x,e.y+=n5.y,e.applyMatrix4(n6)}let is=new e_,io=new e_;class il extends tN{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,n=t.length;e<n;e++){let n=t[e];this.addLevel(n.object.clone(),n.distance,n.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,n=0){let i;t=Math.abs(t);let r=this.levels;for(i=0;i<r.length&&!(t<r[i].distance);i++);return r.splice(i,0,{distance:t,hysteresis:n,object:e}),this.add(e),this}removeLevel(e){let t=this.levels;for(let n=0;n<t.length;n++)if(t[n].distance===e){let e=t.splice(n,1);return this.remove(e[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i;n++){let i=t[n].distance;if(t[n].object.visible&&(i-=i*t[n].hysteresis),e<i)break}return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){is.setFromMatrixPosition(this.matrixWorld);let n=e.ray.origin.distanceTo(is);this.getObjectForDistance(n).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){let n,i;is.setFromMatrixPosition(e.matrixWorld),io.setFromMatrixPosition(this.matrixWorld);let r=is.distanceTo(io)/e.zoom;for(n=1,t[0].object.visible=!0,i=t.length;n<i;n++){let e=t[n].distance;if(t[n].object.visible&&(e-=e*t[n].hysteresis),r>=e)t[n-1].object.visible=!1,t[n].object.visible=!0;else break}for(this._currentLevel=n-1;n<i;n++)t[n].object.visible=!1}}toJSON(e){let t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];let n=this.levels;for(let e=0,i=n.length;e<i;e++){let i=n[e];t.object.levels.push({object:i.object.uuid,distance:i.distance,hysteresis:i.hysteresis})}return t}}let iu=new e_,ic=new eO,ih=new eO,id=new e_,ip=new ts,im=new e_,ig=new e8,iv=new ts,iy=new ta;class i_ extends nR{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=U,this.bindMatrix=new ts,this.bindMatrixInverse=new ts,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;null===this.boundingBox&&(this.boundingBox=new eG),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,im),this.boundingBox.expandByPoint(im)}computeBoundingSphere(){let e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new e8),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,im),this.boundingSphere.expandByPoint(im)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let n=this.material,i=this.matrixWorld;void 0===n||(null===this.boundingSphere&&this.computeBoundingSphere(),ig.copy(this.boundingSphere),ig.applyMatrix4(i),!1===e.ray.intersectsSphere(ig)||(iv.copy(i).invert(),iy.copy(e.ray).applyMatrix4(iv),(null===this.boundingBox||!1!==iy.intersectsBox(this.boundingBox))&&this._computeIntersections(e,t,iy)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new eO,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);let i=1/e.manhattanLength();i!==1/0?e.multiplyScalar(i):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===U?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===O?this.bindMatrixInverse.copy(this.bindMatrix).invert():en("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let n=this.skeleton,i=this.geometry;ic.fromBufferAttribute(i.attributes.skinIndex,e),ih.fromBufferAttribute(i.attributes.skinWeight,e),iu.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){let i=ih.getComponent(e);if(0!==i){let r=ic.getComponent(e);ip.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),t.addScaledVector(id.copy(iu).applyMatrix4(ip),i)}}return t.applyMatrix4(this.bindMatrixInverse)}}class ix extends tN{constructor(){super(),this.isBone=!0,this.type="Bone"}}class ib extends eU{constructor(e=null,t=1,n=1,i,r,a,s,o,l=1003,u=1003,c,h){super(null,a,s,o,l,u,i,r,c,h),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}let iS=new ts,iM=new ts;class iw{constructor(e=[],t=[]){this.uuid=ec(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){en("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new ts)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new ts;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=e.length;i<r;i++){let r=e[i]?e[i].matrixWorld:iM;iS.multiplyMatrices(r,t[i]),iS.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new iw(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length),t=new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4);t.set(this.boneMatrices);let n=new ib(t,e,e,1023,1015);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){let n=this.bones[t];if(n.name===e)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){let i=e.bones[n],r=t[i];void 0===r&&(en("Skeleton: No bone found with UUID:",i),r=new ix),this.bones.push(r),this.boneInverses.push(new ts().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){let r=t[i];e.bones.push(r.uuid);let a=n[i];e.boneInverses.push(a.toArray())}return e}}class iT extends ne{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}let iE=new ts,iA=new ts,iC=[],iR=new eG,iP=new ts,iI=new nR,iL=new e8;class iN extends nR{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new iT(new Float32Array(16*n),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<n;e++)this.setMatrixAt(e,iP)}computeBoundingBox(){let e=this.geometry,t=this.count;null===this.boundingBox&&(this.boundingBox=new eG),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,iE),iR.copy(e.boundingBox).applyMatrix4(iE),this.boundingBox.union(iR)}computeBoundingSphere(){let e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new e8),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,iE),iL.copy(e.boundingSphere).applyMatrix4(iE),this.boundingSphere.union(iL)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.morphTexture&&(this.morphTexture=e.morphTexture.clone()),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}getMorphAt(e,t){let n=t.morphTargetInfluences,i=this.morphTexture.source.data.data,r=e*(n.length+1)+1;for(let e=0;e<n.length;e++)n[e]=i[r+e]}raycast(e,t){let n=this.matrixWorld,i=this.count;if((iI.geometry=this.geometry,iI.material=this.material,void 0!==iI.material)&&(null===this.boundingSphere&&this.computeBoundingSphere(),iL.copy(this.boundingSphere),iL.applyMatrix4(n),!1!==e.ray.intersectsSphere(iL)))for(let r=0;r<i;r++){this.getMatrixAt(r,iE),iA.multiplyMatrices(n,iE),iI.matrixWorld=iA,iI.raycast(e,iC);for(let e=0,n=iC.length;e<n;e++){let n=iC[e];n.instanceId=r,n.object=this,t.push(n)}iC.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new iT(new Float32Array(3*this.instanceMatrix.count).fill(1),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}setMorphAt(e,t){let n=t.morphTargetInfluences,i=n.length+1;null===this.morphTexture&&(this.morphTexture=new ib(new Float32Array(i*this.count),i,this.count,1028,1015));let r=this.morphTexture.source.data.data,a=0;for(let e=0;e<n.length;e++)a+=n[e];let s=this.geometry.morphTargetsRelative?1:1-a,o=i*e;r[o]=s,r.set(n,o+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null)}}let iD=new e_,iU=new e_,iO=new eS;class iF{constructor(e=new e_(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){let i=iD.subVectors(n,t).cross(iU.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let n=e.delta(iD),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;let r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){let t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let n=t||iO.getNormalMatrix(e),i=this.coplanarPoint(iD).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}let iz=new e8,iB=new ev(.5,.5),ik=new e_;class iV{constructor(e=new iF,t=new iF,n=new iF,i=new iF,r=new iF,a=new iF){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(a),this}copy(e){let t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3,n=!1){let i=this.planes,r=e.elements,a=r[0],s=r[1],o=r[2],l=r[3],u=r[4],c=r[5],h=r[6],d=r[7],p=r[8],f=r[9],m=r[10],g=r[11],v=r[12],y=r[13],_=r[14],x=r[15];if(i[0].setComponents(l-a,d-u,g-p,x-v).normalize(),i[1].setComponents(l+a,d+u,g+p,x+v).normalize(),i[2].setComponents(l+s,d+c,g+f,x+y).normalize(),i[3].setComponents(l-s,d-c,g-f,x-y).normalize(),n)i[4].setComponents(o,h,m,_).normalize(),i[5].setComponents(l-o,d-h,g-m,x-_).normalize();else if(i[4].setComponents(l-o,d-h,g-m,x-_).normalize(),2e3===t)i[5].setComponents(l+o,d+h,g+m,x+_).normalize();else if(2001===t)i[5].setComponents(o,h,m,_).normalize();else throw Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),iz.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),iz.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(iz)}intersectsSprite(e){return iz.center.set(0,0,0),iz.radius=.7071067811865476+iB.distanceTo(e.center),iz.applyMatrix4(e.matrixWorld),this.intersectsSphere(iz)}intersectsSphere(e){let t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){let t=this.planes;for(let n=0;n<6;n++){let i=t[n];if(ik.x=i.normal.x>0?e.max.x:e.min.x,ik.y=i.normal.y>0?e.max.y:e.min.y,ik.z=i.normal.z>0?e.max.z:e.min.z,0>i.distanceToPoint(ik))return!1}return!0}containsPoint(e){let t=this.planes;for(let n=0;n<6;n++)if(0>t[n].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}}let iH=new ts,iG=new iV;class iW{constructor(){this.coordinateSystem=2e3}intersectsObject(e,t){if(!t.isArrayCamera||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(iH.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),iG.setFromProjectionMatrix(iH,i.coordinateSystem,i.reversedDepth),iG.intersectsObject(e))return!0}return!1}intersectsSprite(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(iH.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),iG.setFromProjectionMatrix(iH,i.coordinateSystem,i.reversedDepth),iG.intersectsSprite(e))return!0}return!1}intersectsSphere(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(iH.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),iG.setFromProjectionMatrix(iH,i.coordinateSystem,i.reversedDepth),iG.intersectsSphere(e))return!0}return!1}intersectsBox(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(iH.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),iG.setFromProjectionMatrix(iH,i.coordinateSystem,i.reversedDepth),iG.intersectsBox(e))return!0}return!1}containsPoint(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(iH.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),iG.setFromProjectionMatrix(iH,i.coordinateSystem,i.reversedDepth),iG.containsPoint(e))return!0}return!1}clone(){return new iW}}function ij(e,t){return e-t}function iX(e,t){return e.z-t.z}function iq(e,t){return t.z-e.z}let iY=new ts,iZ=new tK(1,1,1),iJ=new iV,i$=new iW,iK=new eG,iQ=new e8,i0=new e_,i1=new e_,i2=new e_,i3=new class{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,n,i){let r=this.pool,a=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});let s=r[this.index];a.push(s),this.index++,s.start=e,s.count=t,s.z=n,s.index=i}reset(){this.list.length=0,this.index=0}},i4=new nR,i5=[];function i6(e,t){if(e.constructor!==t.constructor){let n=Math.min(e.length,t.length);for(let i=0;i<n;i++)t[i]=e[i]}else{let n=Math.min(e.length,t.length);t.set(new e.constructor(e.buffer,0,n))}}class i8 extends nR{constructor(e,t,n=2*t,i){super(new nv,i),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(4*this._maxInstanceCount),t=new ib(new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4),e,e,1023,1015);this._matricesTexture=t}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new ib(new Uint32Array((e=Math.ceil(e))*e),e,e,1029,1014);this._indirectTexture=t}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new ib(new Float32Array((e=Math.ceil(e))*e*4).fill(1),e,e,1023,1015);t.colorSpace=eE.workingColorSpace,this._colorsTexture=t}_initializeGeometry(e){let t=this.geometry,n=this._maxVertexCount,i=this._maxIndexCount;if(!1===this._geometryInitialized){for(let i in e.attributes){let{array:r,itemSize:a,normalized:s}=e.getAttribute(i),o=new ne(new r.constructor(n*a),a,s);t.setAttribute(i,o)}if(null!==e.getIndex()){let e=n>65535?new Uint32Array(i):new Uint16Array(i);t.setIndex(new ne(e,1))}this._geometryInitialized=!0}}_validateGeometry(e){let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(let n in t.attributes){if(!e.hasAttribute(n))throw Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);let i=e.getAttribute(n),r=t.getAttribute(n);if(i.itemSize!==r.itemSize||i.normalized!==r.normalized)throw Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(e){let t=this._instanceInfo;if(e<0||e>=t.length||!1===t[e].active)throw Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){let t=this._geometryInfo;if(e<0||e>=t.length||!1===t[e].active)throw Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new eG);let e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let n=0,i=t.length;n<i;n++){if(!1===t[n].active)continue;let i=t[n].geometryIndex;this.getMatrixAt(n,iY),this.getBoundingBoxAt(i,iK).applyMatrix4(iY),e.union(iK)}}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new e8);let e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let n=0,i=t.length;n<i;n++){if(!1===t[n].active)continue;let i=t[n].geometryIndex;this.getMatrixAt(n,iY),this.getBoundingSphereAt(i,iQ).applyMatrix4(iY),e.union(iQ)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw Error("THREE.BatchedMesh: Maximum item count reached.");let t={visible:!0,active:!0,geometryIndex:e},n=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(ij),n=this._availableInstanceIds.shift(),this._instanceInfo[n]=t):(n=this._instanceInfo.length,this._instanceInfo.push(t));let i=this._matricesTexture;iY.identity().toArray(i.image.data,16*n),i.needsUpdate=!0;let r=this._colorsTexture;return r&&(iZ.toArray(r.image.data,4*n),r.needsUpdate=!0),this._visibilityChanged=!0,n}addGeometry(e,t=-1,n=-1){let i;this._initializeGeometry(e),this._validateGeometry(e);let r={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},a=this._geometryInfo;r.vertexStart=this._nextVertexStart,r.reservedVertexCount=-1===t?e.getAttribute("position").count:t;let s=e.getIndex();if(null!==s&&(r.indexStart=this._nextIndexStart,r.reservedIndexCount=-1===n?s.count:n),-1!==r.indexStart&&r.indexStart+r.reservedIndexCount>this._maxIndexCount||r.vertexStart+r.reservedVertexCount>this._maxVertexCount)throw Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(ij),a[i=this._availableGeometryIds.shift()]=r):(i=this._geometryCount,this._geometryCount++,a.push(r)),this.setGeometryAt(i,e),this._nextIndexStart=r.indexStart+r.reservedIndexCount,this._nextVertexStart=r.vertexStart+r.reservedVertexCount,i}setGeometryAt(e,t){if(e>=this._geometryCount)throw Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);let n=this.geometry,i=null!==n.getIndex(),r=n.getIndex(),a=t.getIndex(),s=this._geometryInfo[e];if(i&&a.count>s.reservedIndexCount||t.attributes.position.count>s.reservedVertexCount)throw Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");let o=s.vertexStart,l=s.reservedVertexCount;for(let e in s.vertexCount=t.getAttribute("position").count,n.attributes){let i=t.getAttribute(e),r=n.getAttribute(e);!function(e,t,n=0){let i=t.itemSize;if(e.isInterleavedBufferAttribute||e.array.constructor!==t.array.constructor){let r=e.count;for(let a=0;a<r;a++)for(let r=0;r<i;r++)t.setComponent(a+n,r,e.getComponent(a,r))}else t.array.set(e.array,n*i);t.needsUpdate=!0}(i,r,o);let a=i.itemSize;for(let e=i.count;e<l;e++){let t=o+e;for(let e=0;e<a;e++)r.setComponent(t,e,0)}r.needsUpdate=!0,r.addUpdateRange(o*a,l*a)}if(i){let e=s.indexStart,n=s.reservedIndexCount;s.indexCount=t.getIndex().count;for(let t=0;t<a.count;t++)r.setX(e+t,o+a.getX(t));for(let t=a.count;t<n;t++)r.setX(e+t,o);r.needsUpdate=!0,r.addUpdateRange(e,s.reservedIndexCount)}return s.start=i?s.indexStart:s.vertexStart,s.count=i?s.indexCount:s.vertexCount,s.boundingBox=null,null!==t.boundingBox&&(s.boundingBox=t.boundingBox.clone()),s.boundingSphere=null,null!==t.boundingSphere&&(s.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._geometryInfo;if(e>=t.length||!1===t[e].active)return this;let n=this._instanceInfo;for(let t=0,i=n.length;t<i;t++)n[t].active&&n[t].geometryIndex===e&&this.deleteInstance(t);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0,n=this._geometryInfo,i=n.map((e,t)=>t).sort((e,t)=>n[e].vertexStart-n[t].vertexStart),r=this.geometry;for(let a=0,s=n.length;a<s;a++){let s=n[i[a]];if(!1!==s.active){if(null!==r.index){if(s.indexStart!==t){let{indexStart:n,vertexStart:i,reservedIndexCount:a}=s,o=r.index,l=o.array,u=e-i;for(let e=n;e<n+a;e++)l[e]=l[e]+u;o.array.copyWithin(t,n,n+a),o.addUpdateRange(t,a),o.needsUpdate=!0,s.indexStart=t}t+=s.reservedIndexCount}if(s.vertexStart!==e){let{vertexStart:t,reservedVertexCount:n}=s,i=r.attributes;for(let r in i){let a=i[r],{array:s,itemSize:o}=a;s.copyWithin(e*o,t*o,(t+n)*o),a.addUpdateRange(e*o,n*o),a.needsUpdate=!0}s.vertexStart=e}e+=s.reservedVertexCount,s.start=r.index?s.indexStart:s.vertexStart,this._nextIndexStart=r.index?s.indexStart+s.reservedIndexCount:0,this._nextVertexStart=s.vertexStart+s.reservedVertexCount}}return this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;let n=this.geometry,i=this._geometryInfo[e];if(null===i.boundingBox){let e=new eG,t=n.index,r=n.attributes.position;for(let n=i.start,a=i.start+i.count;n<a;n++){let i=n;t&&(i=t.getX(i)),e.expandByPoint(i0.fromBufferAttribute(r,i))}i.boundingBox=e}return t.copy(i.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;let n=this.geometry,i=this._geometryInfo[e];if(null===i.boundingSphere){let t=new e8;this.getBoundingBoxAt(e,iK),iK.getCenter(t.center);let r=n.index,a=n.attributes.position,s=0;for(let e=i.start,n=i.start+i.count;e<n;e++){let n=e;r&&(n=r.getX(n)),i0.fromBufferAttribute(a,n),s=Math.max(s,t.center.distanceToSquared(i0))}t.radius=Math.sqrt(s),i.boundingSphere=t}return t.copy(i.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);let n=this._matricesTexture,i=this._matricesTexture.image.data;return t.toArray(i,16*e),n.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,16*e)}setColorAt(e,t){return this.validateInstanceId(e),null===this._colorsTexture&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,4*e),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return this.validateInstanceId(e),t.fromArray(this._colorsTexture.image.data,4*e)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t||(this._instanceInfo[e].visible=t,this._visibilityChanged=!0),this}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);let n=this._geometryInfo[e];return t.vertexStart=n.vertexStart,t.vertexCount=n.vertexCount,t.reservedVertexCount=n.reservedVertexCount,t.indexStart=n.indexStart,t.indexCount=n.indexCount,t.reservedIndexCount=n.reservedIndexCount,t.start=n.start,t.count=n.count,t}setInstanceCount(e){let t=this._availableInstanceIds,n=this._instanceInfo;for(t.sort(ij);t[t.length-1]===n.length-1;)n.pop(),t.pop();if(e<n.length)throw Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);let i=new Int32Array(e),r=new Int32Array(e);i6(this._multiDrawCounts,i),i6(this._multiDrawStarts,r),this._multiDrawCounts=i,this._multiDrawStarts=r,this._maxInstanceCount=e;let a=this._indirectTexture,s=this._matricesTexture,o=this._colorsTexture;a.dispose(),this._initIndirectTexture(),i6(a.image.data,this._indirectTexture.image.data),s.dispose(),this._initMatricesTexture(),i6(s.image.data,this._matricesTexture.image.data),o&&(o.dispose(),this._initColorsTexture(),i6(o.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){let n=[...this._geometryInfo].filter(e=>e.active);if(Math.max(...n.map(e=>e.vertexStart+e.reservedVertexCount))>e)throw Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...n.map(e=>e.indexStart+e.reservedIndexCount))>t)throw Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);let i=this.geometry;i.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new nv,this._initializeGeometry(i));let r=this.geometry;for(let e in i.index&&i6(i.index.array,r.index.array),i.attributes)i6(i.attributes[e].array,r.attributes[e].array)}raycast(e,t){let n=this._instanceInfo,i=this._geometryInfo,r=this.matrixWorld,a=this.geometry;i4.material=this.material,i4.geometry.index=a.index,i4.geometry.attributes=a.attributes,null===i4.geometry.boundingBox&&(i4.geometry.boundingBox=new eG),null===i4.geometry.boundingSphere&&(i4.geometry.boundingSphere=new e8);for(let a=0,s=n.length;a<s;a++){if(!n[a].visible||!n[a].active)continue;let s=n[a].geometryIndex,o=i[s];i4.geometry.setDrawRange(o.start,o.count),this.getMatrixAt(a,i4.matrixWorld).premultiply(r),this.getBoundingBoxAt(s,i4.geometry.boundingBox),this.getBoundingSphereAt(s,i4.geometry.boundingSphere),i4.raycast(e,i5);for(let e=0,n=i5.length;e<n;e++){let n=i5[e];n.object=this,n.batchId=a,t.push(n)}i5.length=0}i4.material=null,i4.geometry.index=null,i4.geometry.attributes={},i4.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=null!==e.boundingBox?e.boundingBox.clone():null,this.boundingSphere=null!==e.boundingSphere?e.boundingSphere.clone():null,this._geometryInfo=e._geometryInfo.map(e=>({...e,boundingBox:null!==e.boundingBox?e.boundingBox.clone():null,boundingSphere:null!==e.boundingSphere?e.boundingSphere.clone():null})),this._instanceInfo=e._instanceInfo.map(e=>({...e})),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,n,i,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let a=i.getIndex(),s=null===a?1:a.array.BYTES_PER_ELEMENT,o=this._instanceInfo,l=this._multiDrawStarts,u=this._multiDrawCounts,c=this._geometryInfo,h=this.perObjectFrustumCulled,d=this._indirectTexture,p=d.image.data,f=n.isArrayCamera?i$:iJ;h&&!n.isArrayCamera&&(iY.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),iJ.setFromProjectionMatrix(iY,n.coordinateSystem,n.reversedDepth));let m=0;if(this.sortObjects){iY.copy(this.matrixWorld).invert(),i0.setFromMatrixPosition(n.matrixWorld).applyMatrix4(iY),i1.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(iY);for(let e=0,t=o.length;e<t;e++)if(o[e].visible&&o[e].active){let t=o[e].geometryIndex;this.getMatrixAt(e,iY),this.getBoundingSphereAt(t,iQ).applyMatrix4(iY);let i=!1;if(h&&(i=!f.intersectsSphere(iQ,n)),!i){let n=c[t],i=i2.subVectors(iQ.center,i0).dot(i1);i3.push(n.start,n.count,i,e)}}let e=i3.list,t=this.customSort;null===t?e.sort(r.transparent?iq:iX):t.call(this,e,n);for(let t=0,n=e.length;t<n;t++){let n=e[t];l[m]=n.start*s,u[m]=n.count,p[m]=n.index,m++}i3.reset()}else for(let e=0,t=o.length;e<t;e++)if(o[e].visible&&o[e].active){let t=o[e].geometryIndex,i=!1;if(h&&(this.getMatrixAt(e,iY),this.getBoundingSphereAt(t,iQ).applyMatrix4(iY),i=!f.intersectsSphere(iQ,n)),!i){let n=c[t];l[m]=n.start*s,u[m]=n.count,p[m]=e,m++}}d.needsUpdate=!0,this._multiDrawCount=m,this._visibilityChanged=!1}onBeforeShadow(e,t,n,i,r,a){this.onBeforeRender(e,null,i,r,a)}}class i9 extends t1{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new tK(0xffffff),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}let i7=new e_,re=new e_,rt=new ts,rn=new ta,ri=new e8,rr=new e_,ra=new e_;class rs extends tN{constructor(e=new nv,t=new i9){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,n=[0];for(let e=1,i=t.count;e<i;e++)i7.fromBufferAttribute(t,e-1),re.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=i7.distanceTo(re);e.setAttribute("lineDistance",new nu(n,1))}else en("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),ri.copy(n.boundingSphere),ri.applyMatrix4(i),ri.radius+=r,!1===e.ray.intersectsSphere(ri))return;rt.copy(i).invert(),rn.copy(e.ray).applyMatrix4(rt);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=this.isLineSegments?2:1,u=n.index,c=n.attributes.position;if(null!==u){let n=Math.max(0,a.start),i=Math.min(u.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){let n=ro(this,e,rn,o,u.getX(r),u.getX(r+1),r);n&&t.push(n)}if(this.isLineLoop){let r=ro(this,e,rn,o,u.getX(i-1),u.getX(n),i-1);r&&t.push(r)}}else{let n=Math.max(0,a.start),i=Math.min(c.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){let n=ro(this,e,rn,o,r,r+1,r);n&&t.push(n)}if(this.isLineLoop){let r=ro(this,e,rn,o,i-1,n,i-1);r&&t.push(r)}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function ro(e,t,n,i,r,a,s){let o=e.geometry.attributes.position;if(i7.fromBufferAttribute(o,r),re.fromBufferAttribute(o,a),n.distanceSqToSegment(i7,re,rr,ra)>i)return;rr.applyMatrix4(e.matrixWorld);let l=t.ray.origin.distanceTo(rr);if(!(l<t.near)&&!(l>t.far))return{distance:l,point:ra.clone().applyMatrix4(e.matrixWorld),index:s,face:null,faceIndex:null,barycoord:null,object:e}}let rl=new e_,ru=new e_;class rc extends rs{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,n=[];for(let e=0,i=t.count;e<i;e+=2)rl.fromBufferAttribute(t,e),ru.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+rl.distanceTo(ru);e.setAttribute("lineDistance",new nu(n,1))}else en("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class rh extends rs{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class rd extends t1{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new tK(0xffffff),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let rp=new ts,rf=new ta,rm=new e8,rg=new e_;class rv extends tN{constructor(e=new nv,t=new rd){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),rm.copy(n.boundingSphere),rm.applyMatrix4(i),rm.radius+=r,!1===e.ray.intersectsSphere(rm))return;rp.copy(i).invert(),rf.copy(e.ray).applyMatrix4(rp);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=n.index,u=n.attributes.position;if(null!==l){let n=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let a=n;a<r;a++){let n=l.getX(a);rg.fromBufferAttribute(u,n),ry(rg,n,o,i,e,t,this)}}else{let n=Math.max(0,a.start),r=Math.min(u.count,a.start+a.count);for(let a=n;a<r;a++)rg.fromBufferAttribute(u,a),ry(rg,a,o,i,e,t,this)}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function ry(e,t,n,i,r,a,s){let o=rf.distanceSqToPoint(e);if(o<n){let n=new e_;rf.closestPointToPoint(e,n),n.applyMatrix4(i);let l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:t,face:null,faceIndex:null,barycoord:null,object:s})}}class r_ extends eU{constructor(e,t,n,i,r=1006,a=1006,s,o,l){super(e,t,n,i,r,a,s,o,l),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const u=this;"requestVideoFrameCallback"in e&&(this._requestVideoFrameCallbackId=e.requestVideoFrameCallback(function t(){u.needsUpdate=!0,u._requestVideoFrameCallbackId=e.requestVideoFrameCallback(t)}))}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){0!==this._requestVideoFrameCallbackId&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}}class rx extends r_{constructor(e,t,n,i,r,a,s,o){super({},e,t,n,i,r,a,s,o),this.isVideoFrameTexture=!0}update(){}clone(){return new this.constructor().copy(this)}setFrame(e){this.image=e,this.needsUpdate=!0}}class rb extends eU{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=1003,this.minFilter=1003,this.generateMipmaps=!1,this.needsUpdate=!0}}class rS extends eU{constructor(e,t,n,i,r,a,s,o,l,u,c,h){super(null,a,s,o,l,u,i,r,c,h),this.isCompressedTexture=!0,this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class rM extends rS{constructor(e,t,n,i,r,a){super(e,t,n,r,a),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=1001,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class rw extends rS{constructor(e,t,n){super(void 0,e[0].width,e[0].height,t,n,301),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class rT extends eU{constructor(e,t,n,i,r,a,s,o,l){super(e,t,n,i,r,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class rE extends eU{constructor(e,t,n=1014,i,r,a,s=1003,o=1003,l,u=1026,c=1){if(1026!==u&&1027!==u)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:e,height:t,depth:c},i,r,a,s,o,u,n,l),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new eI(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}class rA extends rE{constructor(e,t=1014,n=301,i,r,a=1003,s=1003,o,l=1026){const u={width:e,height:e,depth:1};super(e,e,t,n,i,r,a,s,o,l),this.image=[u,u,u,u,u,u],this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}}class rC extends eU{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class rR extends nv{constructor(e=1,t=1,n=4,i=8,r=1){super(),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:n,radialSegments:i,heightSegments:r},t=Math.max(0,t),n=Math.max(1,Math.floor(n)),i=Math.max(3,Math.floor(i));const a=[],s=[],o=[],l=[],u=t/2,c=Math.PI/2*e,h=t,d=2*c+h,p=2*n+(r=Math.max(1,Math.floor(r))),f=i+1,m=new e_,g=new e_;for(let v=0;v<=p;v++){let y=0,_=0,x=0,b=0;if(v<=n){const t=v/n,i=t*Math.PI/2;_=-u-e*Math.cos(i),x=e*Math.sin(i),b=-e*Math.cos(i),y=t*c}else if(v<=n+r){const i=(v-n)/r;_=-u+i*t,x=e,b=0,y=c+i*h}else{const t=(v-n-r)/n,i=t*Math.PI/2;_=u+e*Math.sin(i),x=e*Math.cos(i),b=e*Math.sin(i),y=c+h+t*c}const S=Math.max(0,Math.min(1,y/d));let M=0;0===v?M=.5/i:v===p&&(M=-.5/i);for(let e=0;e<=i;e++){const t=e/i,n=t*Math.PI*2,r=Math.sin(n),a=Math.cos(n);g.x=-x*a,g.y=_,g.z=x*r,s.push(g.x,g.y,g.z),m.set(-x*a,b,x*r),m.normalize(),o.push(m.x,m.y,m.z),l.push(t+M,S)}if(v>0){const e=(v-1)*f;for(let t=0;t<i;t++){const n=e+t,i=e+t+1,r=v*f+t,s=v*f+t+1;a.push(n,i,r),a.push(i,s,r)}}}this.setIndex(a),this.setAttribute("position",new nu(s,3)),this.setAttribute("normal",new nu(o,3)),this.setAttribute("uv",new nu(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rR(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}}class rP extends nv{constructor(e=1,t=32,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],a=[],s=[],o=[],l=new e_,u=new ev;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let r=0,c=3;r<=t;r++,c+=3){const h=n+r/t*i;l.x=e*Math.cos(h),l.y=e*Math.sin(h),a.push(l.x,l.y,l.z),s.push(0,0,1),u.x=(a[c]/e+1)/2,u.y=(a[c+1]/e+1)/2,o.push(u.x,u.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new nu(a,3)),this.setAttribute("normal",new nu(s,3)),this.setAttribute("uv",new nu(o,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rP(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class rI extends nv{constructor(e=1,t=1,n=1,i=32,r=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:s,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const u=[],c=[],h=[],d=[];let p=0;const f=[],m=n/2;let g=0;function v(n){let r=p,a=new ev,f=new e_,v=0,y=!0===n?e:t,_=!0===n?1:-1;for(let e=1;e<=i;e++)c.push(0,m*_,0),h.push(0,_,0),d.push(.5,.5),p++;let x=p;for(let e=0;e<=i;e++){let t=e/i*o+s,n=Math.cos(t),r=Math.sin(t);f.x=y*r,f.y=m*_,f.z=y*n,c.push(f.x,f.y,f.z),h.push(0,_,0),a.x=.5*n+.5,a.y=.5*r*_+.5,d.push(a.x,a.y),p++}for(let e=0;e<i;e++){let t=r+e,i=x+e;!0===n?u.push(i,i+1,t):u.push(i+1,i,t),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}(function(){let a=new e_,v=new e_,y=0,_=(t-e)/n;for(let l=0;l<=r;l++){let u=[],g=l/r,y=g*(t-e)+e;for(let e=0;e<=i;e++){let t=e/i,r=t*o+s,l=Math.sin(r),f=Math.cos(r);v.x=y*l,v.y=-g*n+m,v.z=y*f,c.push(v.x,v.y,v.z),a.set(l,_,f).normalize(),h.push(a.x,a.y,a.z),d.push(t,1-g),u.push(p++)}f.push(u)}for(let n=0;n<i;n++)for(let i=0;i<r;i++){let a=f[i][n],s=f[i+1][n],o=f[i+1][n+1],l=f[i][n+1];(e>0||0!==i)&&(u.push(a,s,l),y+=3),(t>0||i!==r-1)&&(u.push(s,o,l),y+=3)}l.addGroup(g,y,0),g+=y})(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(u),this.setAttribute("position",new nu(c,3)),this.setAttribute("normal",new nu(h,3)),this.setAttribute("uv",new nu(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rI(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rL extends rI{constructor(e=1,t=1,n=32,i=1,r=!1,a=0,s=2*Math.PI){super(0,e,t,n,i,r,a,s),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:a,thetaLength:s}}static fromJSON(e){return new rL(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rN extends nv{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],a=[];function s(e){r.push(e.x,e.y,e.z)}function o(t,n){let i=3*t;n.x=e[i+0],n.y=e[i+1],n.z=e[i+2]}function l(e,t,n,i){i<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=i/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}(function(e){let n=new e_,i=new e_,r=new e_;for(let a=0;a<t.length;a+=3)o(t[a+0],n),o(t[a+1],i),o(t[a+2],r),function(e,t,n,i){let r=i+1,a=[];for(let i=0;i<=r;i++){a[i]=[];let s=e.clone().lerp(n,i/r),o=t.clone().lerp(n,i/r),l=r-i;for(let e=0;e<=l;e++)0===e&&i===r?a[i][e]=s:a[i][e]=s.clone().lerp(o,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){let n=Math.floor(t/2);t%2==0?(s(a[e][n+1]),s(a[e+1][n]),s(a[e][n])):(s(a[e][n+1]),s(a[e+1][n+1]),s(a[e+1][n]))}}(n,i,r,e)})(i),function(e){let t=new e_;for(let n=0;n<r.length;n+=3)t.x=r[n+0],t.y=r[n+1],t.z=r[n+2],t.normalize().multiplyScalar(e),r[n+0]=t.x,r[n+1]=t.y,r[n+2]=t.z}(n),function(){let e=new e_;for(let n=0;n<r.length;n+=3){var t;e.x=r[n+0],e.y=r[n+1],e.z=r[n+2];let i=u(e)/2/Math.PI+.5,s=Math.atan2(-(t=e).y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5;a.push(i,1-s)}(function(){let e=new e_,t=new e_,n=new e_,i=new e_,s=new ev,o=new ev,c=new ev;for(let h=0,d=0;h<r.length;h+=9,d+=6){e.set(r[h+0],r[h+1],r[h+2]),t.set(r[h+3],r[h+4],r[h+5]),n.set(r[h+6],r[h+7],r[h+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),c.set(a[d+4],a[d+5]),i.copy(e).add(t).add(n).divideScalar(3);let p=u(i);l(s,d+0,e,p),l(o,d+2,t,p),l(c,d+4,n,p)}})(),function(){for(let e=0;e<a.length;e+=6){let t=a[e+0],n=a[e+2],i=a[e+4],r=Math.max(t,n,i),s=Math.min(t,n,i);r>.9&&s<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),i<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new nu(r,3)),this.setAttribute("normal",new nu(r.slice(),3)),this.setAttribute("uv",new nu(a,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rN(e.vertices,e.indices,e.radius,e.detail)}}class rD extends rN{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new rD(e.radius,e.detail)}}let rU=new e_,rO=new e_,rF=new e_,rz=new tq;class rB extends nv{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},null!==e){const n=Math.cos(el*t),i=e.getIndex(),r=e.getAttribute("position"),a=i?i.count:r.count,s=[0,0,0],o=["a","b","c"],l=[,,,],u={},c=[];for(let e=0;e<a;e+=3){i?(s[0]=i.getX(e),s[1]=i.getX(e+1),s[2]=i.getX(e+2)):(s[0]=e,s[1]=e+1,s[2]=e+2);const{a:t,b:a,c:h}=rz;if(t.fromBufferAttribute(r,s[0]),a.fromBufferAttribute(r,s[1]),h.fromBufferAttribute(r,s[2]),rz.getNormal(rF),l[0]=`${Math.round(1e4*t.x)},${Math.round(1e4*t.y)},${Math.round(1e4*t.z)}`,l[1]=`${Math.round(1e4*a.x)},${Math.round(1e4*a.y)},${Math.round(1e4*a.z)}`,l[2]=`${Math.round(1e4*h.x)},${Math.round(1e4*h.y)},${Math.round(1e4*h.z)}`,l[0]!==l[1]&&l[1]!==l[2]&&l[2]!==l[0])for(let e=0;e<3;e++){const t=(e+1)%3,i=l[e],r=l[t],a=rz[o[e]],h=rz[o[t]],d=`${i}_${r}`,p=`${r}_${i}`;p in u&&u[p]?(rF.dot(u[p].normal)<=n&&(c.push(a.x,a.y,a.z),c.push(h.x,h.y,h.z)),u[p]=null):d in u||(u[d]={index0:s[e],index1:s[t],normal:rF.clone()})}}for(const e in u)if(u[e]){const{index0:t,index1:n}=u[e];rU.fromBufferAttribute(r,t),rO.fromBufferAttribute(r,n),c.push(rU.x,rU.y,rU.z),c.push(rO.x,rO.y,rO.z)}this.setAttribute("position",new nu(c,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class rk{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){en("Curve: .getPoint() not implemented.")}getPointAt(e,t){let n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){let t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){let t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],n,i=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)t.push(r+=(n=this.getPoint(a/e)).distanceTo(i)),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t=null){let n,i=this.getLengths(),r=0,a=i.length;n=t||e*i[a-1];let s=0,o=a-1,l;for(;s<=o;)if((l=i[r=Math.floor(s+(o-s)/2)]-n)<0)s=r+1;else if(l>0)o=r-1;else{o=r;break}if(i[r=o]===n)return r/(a-1);let u=i[r],c=i[r+1];return(r+(n-u)/(c-u))/(a-1)}getTangent(e,t){let n=e-1e-4,i=e+1e-4;n<0&&(n=0),i>1&&(i=1);let r=this.getPoint(n),a=this.getPoint(i),s=t||(r.isVector2?new ev:new e_);return s.copy(a).sub(r).normalize(),s}getTangentAt(e,t){let n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t=!1){let n=new e_,i=[],r=[],a=[],s=new e_,o=new ts;for(let t=0;t<=e;t++){let n=t/e;i[t]=this.getTangentAt(n,new e_)}r[0]=new e_,a[0]=new e_;let l=Number.MAX_VALUE,u=Math.abs(i[0].x),c=Math.abs(i[0].y),h=Math.abs(i[0].z);u<=l&&(l=u,n.set(1,0,0)),c<=l&&(l=c,n.set(0,1,0)),h<=l&&n.set(0,0,1),s.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],s),a[0].crossVectors(i[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),a[t]=a[t-1].clone(),s.crossVectors(i[t-1],i[t]),s.length()>Number.EPSILON){s.normalize();let e=Math.acos(eh(i[t-1].dot(i[t]),-1,1));r[t].applyMatrix4(o.makeRotationAxis(s,e))}a[t].crossVectors(i[t],r[t])}if(!0===t){let t=Math.acos(eh(r[0].dot(r[e]),-1,1));t/=e,i[0].dot(s.crossVectors(r[0],r[e]))>0&&(t=-t);for(let n=1;n<=e;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],t*n)),a[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class rV extends rk{constructor(e=0,t=0,n=1,i=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t=new ev){let n=2*Math.PI,i=this.aEndAngle-this.aStartAngle,r=Math.abs(i)<Number.EPSILON;for(;i<0;)i+=n;for(;i>n;)i-=n;i<Number.EPSILON&&(i=r?0:n),!0!==this.aClockwise||r||(i===n?i=-n:i-=n);let a=this.aStartAngle+e*i,s=this.aX+this.xRadius*Math.cos(a),o=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){let e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),n=s-this.aX,i=o-this.aY;s=n*e-i*t+this.aX,o=n*t+i*e+this.aY}return t.set(s,o)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class rH extends rV{constructor(e,t,n,i,r,a){super(e,t,n,n,i,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function rG(){let e=0,t=0,n=0,i=0;function r(r,a,s,o){e=r,t=s,n=-3*r+3*a-2*s-o,i=2*r-2*a+s+o}return{initCatmullRom:function(e,t,n,i,a){r(t,n,a*(n-e),a*(i-t))},initNonuniformCatmullRom:function(e,t,n,i,a,s,o){let l=(t-e)/a-(n-e)/(a+s)+(n-t)/s,u=(n-t)/s-(i-t)/(s+o)+(i-n)/o;r(t,n,l*=s,u*=s)},calc:function(r){let a=r*r;return e+t*r+n*a+a*r*i}}}let rW=new e_,rj=new rG,rX=new rG,rq=new rG;class rY extends rk{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new e_){let n,i,r=this.points,a=r.length,s=(a-!this.closed)*e,o=Math.floor(s),l=s-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/a)+1)*a:0===l&&o===a-1&&(o=a-2,l=1),this.closed||o>0?n=r[(o-1)%a]:(rW.subVectors(r[0],r[1]).add(r[0]),n=rW);let u=r[o%a],c=r[(o+1)%a];if(this.closed||o+2<a?i=r[(o+2)%a]:(rW.subVectors(r[a-1],r[a-2]).add(r[a-1]),i=rW),"centripetal"===this.curveType||"chordal"===this.curveType){let e="chordal"===this.curveType?.5:.25,t=Math.pow(n.distanceToSquared(u),e),r=Math.pow(u.distanceToSquared(c),e),a=Math.pow(c.distanceToSquared(i),e);r<1e-4&&(r=1),t<1e-4&&(t=r),a<1e-4&&(a=r),rj.initNonuniformCatmullRom(n.x,u.x,c.x,i.x,t,r,a),rX.initNonuniformCatmullRom(n.y,u.y,c.y,i.y,t,r,a),rq.initNonuniformCatmullRom(n.z,u.z,c.z,i.z,t,r,a)}else"catmullrom"===this.curveType&&(rj.initCatmullRom(n.x,u.x,c.x,i.x,this.tension),rX.initCatmullRom(n.y,u.y,c.y,i.y,this.tension),rq.initCatmullRom(n.z,u.z,c.z,i.z,this.tension));return t.set(rj.calc(l),rX.calc(l),rq.calc(l)),t}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(n.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){let n=this.points[t];e.points.push(n.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(new e_().fromArray(n))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function rZ(e,t,n,i,r){let a=(i-t)*.5,s=(r-n)*.5,o=e*e;return e*o*(2*n-2*i+a+s)+(-3*n+3*i-2*a-s)*o+a*e+n}function rJ(e,t,n,i){let r;return(r=1-e)*r*t+2*(1-e)*e*n+e*e*i}function r$(e,t,n,i,r){let a,s;return(a=1-e)*a*a*t+3*(s=1-e)*s*e*n+3*(1-e)*e*e*i+e*e*e*r}class rK extends rk{constructor(e=new ev,t=new ev,n=new ev,i=new ev){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new ev){let n=this.v0,i=this.v1,r=this.v2,a=this.v3;return t.set(r$(e,n.x,i.x,r.x,a.x),r$(e,n.y,i.y,r.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class rQ extends rk{constructor(e=new e_,t=new e_,n=new e_,i=new e_){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new e_){let n=this.v0,i=this.v1,r=this.v2,a=this.v3;return t.set(r$(e,n.x,i.x,r.x,a.x),r$(e,n.y,i.y,r.y,a.y),r$(e,n.z,i.z,r.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class r0 extends rk{constructor(e=new ev,t=new ev){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new ev){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new ev){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class r1 extends rk{constructor(e=new e_,t=new e_){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new e_){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new e_){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class r2 extends rk{constructor(e=new ev,t=new ev,n=new ev){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new ev){let n=this.v0,i=this.v1,r=this.v2;return t.set(rJ(e,n.x,i.x,r.x),rJ(e,n.y,i.y,r.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class r3 extends rk{constructor(e=new e_,t=new e_,n=new e_){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new e_){let n=this.v0,i=this.v1,r=this.v2;return t.set(rJ(e,n.x,i.x,r.x),rJ(e,n.y,i.y,r.y),rJ(e,n.z,i.z,r.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class r4 extends rk{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new ev){let n=this.points,i=(n.length-1)*e,r=Math.floor(i),a=i-r,s=n[0===r?r:r-1],o=n[r],l=n[r>n.length-2?n.length-1:r+1],u=n[r>n.length-3?n.length-1:r+2];return t.set(rZ(a,s.x,o.x,l.x,u.x),rZ(a,s.y,o.y,l.y,u.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(n.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){let n=this.points[t];e.points.push(n.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(new ev().fromArray(n))}return this}}var r5=Object.freeze({__proto__:null,ArcCurve:rH,CatmullRomCurve3:rY,CubicBezierCurve:rK,CubicBezierCurve3:rQ,EllipseCurve:rV,LineCurve:r0,LineCurve3:r1,QuadraticBezierCurve:r2,QuadraticBezierCurve3:r3,SplineCurve:r4});class r6 extends rk{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){let n=!0===e.isVector2?"LineCurve":"LineCurve3";this.curves.push(new r5[n](t,e))}return this}getPoint(e,t){let n=e*this.getLength(),i=this.getCurveLengths(),r=0;for(;r<i.length;){if(i[r]>=n){let e=i[r]-n,a=this.curves[r],s=a.getLength(),o=0===s?0:1-e/s;return a.getPointAt(o,t)}r++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let n=0,i=this.curves.length;n<i;n++)e.push(t+=this.curves[n].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t,n=[];for(let i=0,r=this.curves;i<r.length;i++){let a=r[i],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isSplineCurve?e*a.points.length:e,o=a.getPoints(s);for(let e=0;e<o.length;e++){let i=o[e];t&&t.equals(i)||(n.push(i),t=i)}}return this.autoClose&&n.length>1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){let n=e.curves[t];this.curves.push(n.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){let n=this.curves[t];e.curves.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){let n=e.curves[t];this.curves.push(new r5[n.type]().fromJSON(n))}return this}}class r8 extends r6{constructor(e){super(),this.type="Path",this.currentPoint=new ev,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let n=new r0(this.currentPoint.clone(),new ev(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){let r=new r2(this.currentPoint.clone(),new ev(e,t),new ev(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,a){let s=new rK(this.currentPoint.clone(),new ev(e,t),new ev(n,i),new ev(r,a));return this.curves.push(s),this.currentPoint.set(r,a),this}splineThru(e){let t=new r4([this.currentPoint.clone()].concat(e));return this.curves.push(t),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,a){let s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,n,i,r,a),this}absarc(e,t,n,i,r,a){return this.absellipse(e,t,n,n,i,r,a),this}ellipse(e,t,n,i,r,a,s,o){let l=this.currentPoint.x,u=this.currentPoint.y;return this.absellipse(e+l,t+u,n,i,r,a,s,o),this}absellipse(e,t,n,i,r,a,s,o){let l=new rV(e,t,n,i,r,a,s,o);if(this.curves.length>0){let e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);let u=l.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class r9 extends r8{constructor(e){super(e),this.uuid=ec(),this.type="Shape",this.holes=[]}getPointsHoles(e){let t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){let n=e.holes[t];this.holes.push(n.clone())}return this}toJSON(){let e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){let n=this.holes[t];e.holes.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){let n=e.holes[t];this.holes.push(new r8().fromJSON(n))}return this}}function r7(e,t,n,i,r){let a;if(r===function(e,t,n,i){let r=0;for(let a=t,s=n-i;a<n;a+=i)r+=(e[s]-e[a])*(e[a+1]+e[s+1]),s=a;return r}(e,t,n,i)>0)for(let r=t;r<n;r+=i)a=ad(r/i|0,e[r],e[r+1],a);else for(let r=n-i;r>=t;r-=i)a=ad(r/i|0,e[r],e[r+1],a);return a&&as(a,a.next)&&(ap(a),a=a.next),a}function ae(e,t){if(!e)return e;t||(t=e);let n=e,i;do if(i=!1,!n.steiner&&(as(n,n.next)||0===aa(n.prev,n,n.next))){if(ap(n),(n=t=n.prev)===n.next)break;i=!0}else n=n.next;while(i||n!==t)return t}function at(e,t){let n=e.x-t.x;return 0===n&&0==(n=e.y-t.y)&&(n=(e.next.y-e.y)/(e.next.x-e.x)-(t.next.y-t.y)/(t.next.x-t.x)),n}function 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i=t.x,r=e.x,a=n.x,s=t.y,o=e.y,l=n.y,u=Math.min(i,r,a),c=Math.min(s,o,l),h=Math.max(i,r,a),d=Math.max(s,o,l),p=n.next;for(;p!==t;){if(p.x>=u&&p.x<=h&&p.y>=c&&p.y<=d&&ar(i,s,r,o,a,l,p.x,p.y)&&aa(p.prev,p,p.next)>=0)return!1;p=p.next}return!0}(t)){n.push(u.i,t.i,c.i),ap(t),t=c.next,l=c.next;continue}if((t=c)===l){o?1===o?e(t=function(e,t){let n=e;do{let i=n.prev,r=n.next.next;!as(i,r)&&ao(i,n,n.next,r)&&ac(i,r)&&ac(r,i)&&(t.push(i.i,n.i,r.i),ap(n),ap(n.next),n=e=r),n=n.next}while(n!==e)return ae(n)}(ae(t),n),n,i,r,a,s,2):2===o&&function(t,n,i,r,a,s){let o=t;do{let t=o.next.next;for(;t!==o.prev;){var l,u;if(o.i!==t.i&&(l=o,u=t,l.next.i!==u.i&&l.prev.i!==u.i&&!function(e,t){let n=e;do{if(n.i!==e.i&&n.next.i!==e.i&&n.i!==t.i&&n.next.i!==t.i&&ao(n,n.next,e,t))return!0;n=n.next}while(n!==e)return!1}(l,u)&&(ac(l,u)&&ac(u,l)&&function(e,t){let n=e,i=!1,r=(e.x+t.x)/2,a=(e.y+t.y)/2;do n.y>a!=n.next.y>a&&n.next.y!==n.y&&r<(n.next.x-n.x)*(a-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next;while(n!==e)return i}(l,u)&&(aa(l.prev,l,u.prev)||aa(l,u.prev,u))||as(l,u)&&aa(l.prev,l,l.next)>0&&aa(u.prev,u,u.next)>0))){let l=ah(o,t);o=ae(o,o.next),l=ae(l,l.next),e(o,n,i,r,a,s,0),e(l,n,i,r,a,s,0);return}t=t.next}o=o.next}while(o!==t)}(t,n,i,r,a,s):e(ae(t),n,i,r,a,s,1);break}}}(l,u,n,i,r,a,0),u}(e,t,n)}}class ag{static area(e){let t=e.length,n=0;for(let i=t-1,r=0;r<t;i=r++)n+=e[i].x*e[r].y-e[r].x*e[i].y;return .5*n}static isClockWise(e){return 0>ag.area(e)}static triangulateShape(e,t){let n=[],i=[],r=[];av(e),ay(n,e);let a=e.length;t.forEach(av);for(let e=0;e<t.length;e++)i.push(a),a+=t[e].length,ay(n,t[e]);let s=am.triangulate(n,i);for(let e=0;e<s.length;e+=3)r.push(s.slice(e,e+3));return r}}function av(e){let t=e.length;t>2&&e[t-1].equals(e[0])&&e.pop()}function ay(e,t){for(let n=0;n<t.length;n++)e.push(t[n].x),e.push(t[n].y)}class a_ extends nv{constructor(e=new r9([new ev(.5,.5),new ev(-.5,.5),new ev(-.5,-.5),new ev(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];const n=this,i=[],r=[];for(let a=0,s=e.length;a<s;a++)!function(e){let a,s,o,l,u,c=[],h=void 0!==t.curveSegments?t.curveSegments:12,d=void 0!==t.steps?t.steps:1,p=void 0!==t.depth?t.depth:1,f=void 0===t.bevelEnabled||t.bevelEnabled,m=void 0!==t.bevelThickness?t.bevelThickness:.2,g=void 0!==t.bevelSize?t.bevelSize:m-.1,v=void 0!==t.bevelOffset?t.bevelOffset:0,y=void 0!==t.bevelSegments?t.bevelSegments:3,_=t.extrudePath,x=void 0!==t.UVGenerator?t.UVGenerator:ax,b,S=!1;if(_){b=_.getSpacedPoints(d),S=!0,f=!1;let e=!!_.isCatmullRomCurve3&&_.closed;a=_.computeFrenetFrames(d,e),s=new e_,o=new e_,l=new e_}f||(y=0,m=0,g=0,v=0);let M=e.extractPoints(h),w=M.shape,T=M.holes;if(!ag.isClockWise(w)){w=w.reverse();for(let e=0,t=T.length;e<t;e++){let t=T[e];ag.isClockWise(t)&&(T[e]=t.reverse())}}function E(e){let t=1e-10*1e-10,n=e[0];for(let i=1;i<=e.length;i++){let r=i%e.length,a=e[r],s=a.x-n.x,o=a.y-n.y,l=s*s+o*o,u=Math.max(Math.abs(a.x),Math.abs(a.y),Math.abs(n.x),Math.abs(n.y));if(l<=t*u*u){e.splice(r,1),i--;continue}n=a}}E(w),T.forEach(E);let A=T.length,C=w;for(let e=0;e<A;e++){let t=T[e];w=w.concat(t)}function R(e,t,n){return t||ei("ExtrudeGeometry: vec does not exist"),e.clone().addScaledVector(t,n)}let P=w.length;function I(e,t,n){let i,r,a,s=e.x-t.x,o=e.y-t.y,l=n.x-e.x,u=n.y-e.y,c=s*s+o*o;if(Math.abs(s*u-o*l)>Number.EPSILON){let h=Math.sqrt(c),d=Math.sqrt(l*l+u*u),p=t.x-o/h,f=t.y+s/h,m=((n.x-u/d-p)*u-(n.y+l/d-f)*l)/(s*u-o*l),g=(i=p+s*m-e.x)*i+(r=f+o*m-e.y)*r;if(g<=2)return new ev(i,r);a=Math.sqrt(g/2)}else{let e=!1;s>Number.EPSILON?l>Number.EPSILON&&(e=!0):s<-Number.EPSILON?l<-Number.EPSILON&&(e=!0):Math.sign(o)===Math.sign(u)&&(e=!0),e?(i=-o,r=s,a=Math.sqrt(c)):(i=s,r=o,a=Math.sqrt(c/2))}return new ev(i/a,r/a)}let L=[];for(let e=0,t=C.length,n=t-1,i=e+1;e<t;e++,n++,i++)n===t&&(n=0),i===t&&(i=0),L[e]=I(C[e],C[n],C[i]);let N=[],D,U=L.concat();for(let e=0;e<A;e++){let t=T[e];D=[];for(let e=0,n=t.length,i=n-1,r=e+1;e<n;e++,i++,r++)i===n&&(i=0),r===n&&(r=0),D[e]=I(t[e],t[i],t[r]);N.push(D),U=U.concat(D)}if(0===y)u=ag.triangulateShape(C,T);else{let e=[],t=[];for(let n=0;n<y;n++){let i=n/y,r=m*Math.cos(i*Math.PI/2),a=g*Math.sin(i*Math.PI/2)+v;for(let t=0,n=C.length;t<n;t++){let n=R(C[t],L[t],a);B(n.x,n.y,-r),0===i&&e.push(n)}for(let e=0;e<A;e++){let n=T[e];D=N[e];let s=[];for(let e=0,t=n.length;e<t;e++){let t=R(n[e],D[e],a);B(t.x,t.y,-r),0===i&&s.push(t)}0===i&&t.push(s)}}u=ag.triangulateShape(e,t)}let O=u.length,F=g+v;for(let e=0;e<P;e++){let t=f?R(w[e],U[e],F):w[e];S?(o.copy(a.normals[0]).multiplyScalar(t.x),s.copy(a.binormals[0]).multiplyScalar(t.y),l.copy(b[0]).add(o).add(s),B(l.x,l.y,l.z)):B(t.x,t.y,0)}for(let e=1;e<=d;e++)for(let t=0;t<P;t++){let n=f?R(w[t],U[t],F):w[t];S?(o.copy(a.normals[e]).multiplyScalar(n.x),s.copy(a.binormals[e]).multiplyScalar(n.y),l.copy(b[e]).add(o).add(s),B(l.x,l.y,l.z)):B(n.x,n.y,p/d*e)}for(let e=y-1;e>=0;e--){let t=e/y,n=m*Math.cos(t*Math.PI/2),i=g*Math.sin(t*Math.PI/2)+v;for(let e=0,t=C.length;e<t;e++){let t=R(C[e],L[e],i);B(t.x,t.y,p+n)}for(let e=0,t=T.length;e<t;e++){let t=T[e];D=N[e];for(let e=0,r=t.length;e<r;e++){let r=R(t[e],D[e],i);S?B(r.x,r.y+b[d-1].y,b[d-1].x+n):B(r.x,r.y,p+n)}}}function z(e,t){let r=e.length;for(;--r>=0;){let a=r,s=r-1;s<0&&(s=e.length-1);for(let e=0,r=d+2*y;e<r;e++){let r=P*e,o=P*(e+1);!function(e,t,r,a){V(e),V(t),V(a),V(t),V(r),V(a);let s=i.length/3,o=x.generateSideWallUV(n,i,s-6,s-3,s-2,s-1);H(o[0]),H(o[1]),H(o[3]),H(o[1]),H(o[2]),H(o[3])}(t+a+r,t+s+r,t+s+o,t+a+o)}}}function B(e,t,n){c.push(e),c.push(t),c.push(n)}function k(e,t,r){V(e),V(t),V(r);let a=i.length/3,s=x.generateTopUV(n,i,a-3,a-2,a-1);H(s[0]),H(s[1]),H(s[2])}function V(e){i.push(c[3*e+0]),i.push(c[3*e+1]),i.push(c[3*e+2])}function H(e){r.push(e.x),r.push(e.y)}(function(){let e=i.length/3;if(f){let e=0*P;for(let t=0;t<O;t++){let n=u[t];k(n[2]+e,n[1]+e,n[0]+e)}e=P*(d+2*y);for(let t=0;t<O;t++){let n=u[t];k(n[0]+e,n[1]+e,n[2]+e)}}else{for(let e=0;e<O;e++){let t=u[e];k(t[2],t[1],t[0])}for(let e=0;e<O;e++){let t=u[e];k(t[0]+P*d,t[1]+P*d,t[2]+P*d)}}n.addGroup(e,i.length/3-e,0)})(),function(){let e=i.length/3,t=0;z(C,0),t+=C.length;for(let e=0,n=T.length;e<n;e++){let n=T[e];z(n,t),t+=n.length}n.addGroup(e,i.length/3-e,1)}()}(e[a]);this.setAttribute("position",new nu(i,3)),this.setAttribute("uv",new nu(r,2)),this.computeVertexNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t,n){if(n.shapes=[],Array.isArray(e))for(let t=0,i=e.length;t<i;t++){let i=e[t];n.shapes.push(i.uuid)}else n.shapes.push(e.uuid);return n.options=Object.assign({},t),void 0!==t.extrudePath&&(n.options.extrudePath=t.extrudePath.toJSON()),n}(this.parameters.shapes,this.parameters.options,e)}static fromJSON(e,t){let n=[];for(let i=0,r=e.shapes.length;i<r;i++){let r=t[e.shapes[i]];n.push(r)}let i=e.options.extrudePath;return void 0!==i&&(e.options.extrudePath=new r5[i.type]().fromJSON(i)),new a_(n,e.options)}}let ax={generateTopUV:function(e,t,n,i,r){let a=t[3*n],s=t[3*n+1],o=t[3*i],l=t[3*i+1],u=t[3*r],c=t[3*r+1];return[new ev(a,s),new ev(o,l),new ev(u,c)]},generateSideWallUV:function(e,t,n,i,r,a){let s=t[3*n],o=t[3*n+1],l=t[3*n+2],u=t[3*i],c=t[3*i+1],h=t[3*i+2],d=t[3*r],p=t[3*r+1],f=t[3*r+2],m=t[3*a],g=t[3*a+1],v=t[3*a+2];return Math.abs(o-c)<Math.abs(s-u)?[new ev(s,1-l),new ev(u,1-h),new ev(d,1-f),new ev(m,1-v)]:[new ev(o,1-l),new ev(c,1-h),new ev(p,1-f),new ev(g,1-v)]}};class ab extends rN{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2;super([-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new ab(e.radius,e.detail)}}class aS extends nv{constructor(e=[new ev(0,-.5),new ev(.5,0),new ev(0,.5)],t=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=eh(i,0,2*Math.PI);const r=[],a=[],s=[],o=[],l=[],u=1/t,c=new e_,h=new ev,d=new e_,p=new e_,f=new e_;let m=0,g=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:m=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-m,d.z=0*g,f.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case e.length-1:o.push(f.x,f.y,f.z);break;default:m=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-m,d.z=0*g,p.copy(d),d.x+=f.x,d.y+=f.y,d.z+=f.z,d.normalize(),o.push(d.x,d.y,d.z),f.copy(p)}for(let r=0;r<=t;r++){const d=n+r*u*i,p=Math.sin(d),f=Math.cos(d);for(let n=0;n<=e.length-1;n++){c.x=e[n].x*p,c.y=e[n].y,c.z=e[n].x*f,a.push(c.x,c.y,c.z),h.x=r/t,h.y=n/(e.length-1),s.push(h.x,h.y);const i=o[3*n+0]*p,u=o[3*n+1],d=o[3*n+0]*f;l.push(i,u,d)}}for(let n=0;n<t;n++)for(let t=0;t<e.length-1;t++){const i=t+n*e.length,a=i+e.length,s=i+e.length+1,o=i+1;r.push(i,a,o),r.push(s,o,a)}this.setIndex(r),this.setAttribute("position",new nu(a,3)),this.setAttribute("uv",new nu(s,2)),this.setAttribute("normal",new nu(l,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new aS(e.points,e.segments,e.phiStart,e.phiLength)}}class aM extends rN{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new aM(e.radius,e.detail)}}class aw extends nv{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,s=Math.floor(n),o=Math.floor(i),l=s+1,u=o+1,c=e/s,h=t/o,d=[],p=[],f=[],m=[];for(let e=0;e<u;e++){const t=e*h-a;for(let n=0;n<l;n++){const i=n*c-r;p.push(i,-t,0),f.push(0,0,1),m.push(n/s),m.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){const n=t+l*e,i=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;d.push(n,i,a),d.push(i,r,a)}this.setIndex(d),this.setAttribute("position",new nu(p,3)),this.setAttribute("normal",new nu(f,3)),this.setAttribute("uv",new nu(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new aw(e.width,e.height,e.widthSegments,e.heightSegments)}}class aT extends nv{constructor(e=.5,t=1,n=32,i=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:a},n=Math.max(3,n);const s=[],o=[],l=[],u=[];let c=e;const h=(t-e)/(i=Math.max(1,i)),d=new e_,p=new ev;for(let e=0;e<=i;e++){for(let e=0;e<=n;e++){const i=r+e/n*a;d.x=c*Math.cos(i),d.y=c*Math.sin(i),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,u.push(p.x,p.y)}c+=h}for(let e=0;e<i;e++){const t=e*(n+1);for(let e=0;e<n;e++){const i=e+t,r=i+n+1,a=i+n+2,o=i+1;s.push(i,r,o),s.push(r,a,o)}}this.setIndex(s),this.setAttribute("position",new nu(o,3)),this.setAttribute("normal",new nu(l,3)),this.setAttribute("uv",new nu(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new aT(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class aE extends nv{constructor(e=new r9([new ev(0,.5),new ev(-.5,-.5),new ev(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],a=[];let s=0,o=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(s,o,t),s+=o,o=0;function l(e){let s=i.length/3,l=e.extractPoints(t),u=l.shape,c=l.holes;!1===ag.isClockWise(u)&&(u=u.reverse());for(let e=0,t=c.length;e<t;e++){let t=c[e];!0===ag.isClockWise(t)&&(c[e]=t.reverse())}let h=ag.triangulateShape(u,c);for(let e=0,t=c.length;e<t;e++){let t=c[e];u=u.concat(t)}for(let e=0,t=u.length;e<t;e++){let t=u[e];i.push(t.x,t.y,0),r.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=h.length;e<t;e++){let t=h[e],i=t[0]+s,r=t[1]+s,a=t[2]+s;n.push(i,r,a),o+=3}}this.setIndex(n),this.setAttribute("position",new nu(i,3)),this.setAttribute("normal",new nu(r,3)),this.setAttribute("uv",new nu(a,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t){if(t.shapes=[],Array.isArray(e))for(let n=0,i=e.length;n<i;n++){let i=e[n];t.shapes.push(i.uuid)}else t.shapes.push(e.uuid);return t}(this.parameters.shapes,e)}static fromJSON(e,t){let n=[];for(let i=0,r=e.shapes.length;i<r;i++){let r=t[e.shapes[i]];n.push(r)}return new aE(n,e.curveSegments)}}class aA extends nv{constructor(e=1,t=32,n=16,i=0,r=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const o=Math.min(a+s,Math.PI);let l=0;const u=[],c=new e_,h=new e_,d=[],p=[],f=[],m=[];for(let d=0;d<=n;d++){const g=[],v=d/n;let y=0;0===d&&0===a?y=.5/t:d===n&&o===Math.PI&&(y=-.5/t);for(let n=0;n<=t;n++){const o=n/t;c.x=-e*Math.cos(i+o*r)*Math.sin(a+v*s),c.y=e*Math.cos(a+v*s),c.z=e*Math.sin(i+o*r)*Math.sin(a+v*s),p.push(c.x,c.y,c.z),h.copy(c).normalize(),f.push(h.x,h.y,h.z),m.push(o+y,1-v),g.push(l++)}u.push(g)}for(let e=0;e<n;e++)for(let i=0;i<t;i++){const t=u[e][i+1],r=u[e][i],s=u[e+1][i],l=u[e+1][i+1];(0!==e||a>0)&&d.push(t,r,l),(e!==n-1||o<Math.PI)&&d.push(r,s,l)}this.setIndex(d),this.setAttribute("position",new nu(p,3)),this.setAttribute("normal",new nu(f,3)),this.setAttribute("uv",new nu(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new aA(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class aC extends rN{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new aC(e.radius,e.detail)}}class aR extends nv{constructor(e=1,t=.4,n=12,i=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const a=[],s=[],o=[],l=[],u=new e_,c=new e_,h=new e_;for(let a=0;a<=n;a++)for(let d=0;d<=i;d++){const p=d/i*r,f=a/n*Math.PI*2;c.x=(e+t*Math.cos(f))*Math.cos(p),c.y=(e+t*Math.cos(f))*Math.sin(p),c.z=t*Math.sin(f),s.push(c.x,c.y,c.z),u.x=e*Math.cos(p),u.y=e*Math.sin(p),h.subVectors(c,u).normalize(),o.push(h.x,h.y,h.z),l.push(d/i),l.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=i;t++){const n=(i+1)*e+t-1,r=(i+1)*(e-1)+t-1,s=(i+1)*(e-1)+t,o=(i+1)*e+t;a.push(n,r,o),a.push(r,s,o)}this.setIndex(a),this.setAttribute("position",new nu(s,3)),this.setAttribute("normal",new nu(o,3)),this.setAttribute("uv",new nu(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new aR(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class aP extends nv{constructor(e=1,t=.4,n=64,i=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:a},n=Math.floor(n),i=Math.floor(i);const s=[],o=[],l=[],u=[],c=new e_,h=new e_,d=new e_,p=new e_,f=new e_,m=new e_,g=new e_;for(let s=0;s<=n;++s){const y=s/n*r*Math.PI*2;v(y,r,a,e,d),v(y+.01,r,a,e,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let e=0;e<=i;++e){const r=e/i*Math.PI*2,a=-t*Math.cos(r),p=t*Math.sin(r);c.x=d.x+(a*g.x+p*f.x),c.y=d.y+(a*g.y+p*f.y),c.z=d.z+(a*g.z+p*f.z),o.push(c.x,c.y,c.z),h.subVectors(c,d).normalize(),l.push(h.x,h.y,h.z),u.push(s/n),u.push(e/i)}}for(let e=1;e<=n;e++)for(let t=1;t<=i;t++){const n=(i+1)*(e-1)+(t-1),r=(i+1)*e+(t-1),a=(i+1)*e+t,o=(i+1)*(e-1)+t;s.push(n,r,o),s.push(r,a,o)}function v(e,t,n,i,r){let a=Math.cos(e),s=Math.sin(e),o=n/t*e,l=Math.cos(o);r.x=i*(2+l)*.5*a,r.y=i*(2+l)*s*.5,r.z=i*Math.sin(o)*.5}this.setIndex(s),this.setAttribute("position",new nu(o,3)),this.setAttribute("normal",new nu(l,3)),this.setAttribute("uv",new nu(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new aP(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class aI extends nv{constructor(e=new r3(new e_(-1,-1,0),new e_(-1,1,0),new e_(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const s=new e_,o=new e_,l=new ev;let u=new e_;const c=[],h=[],d=[],p=[];function f(r){u=e.getPointAt(r/t,u);let l=a.normals[r],d=a.binormals[r];for(let e=0;e<=i;e++){let t=e/i*Math.PI*2,r=Math.sin(t),a=-Math.cos(t);o.x=a*l.x+r*d.x,o.y=a*l.y+r*d.y,o.z=a*l.z+r*d.z,o.normalize(),h.push(o.x,o.y,o.z),s.x=u.x+n*o.x,s.y=u.y+n*o.y,s.z=u.z+n*o.z,c.push(s.x,s.y,s.z)}}(function(){for(let e=0;e<t;e++)f(e);f(!1===r?t:0),function(){for(let e=0;e<=t;e++)for(let n=0;n<=i;n++)l.x=e/t,l.y=n/i,d.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let t=1;t<=i;t++){let n=(i+1)*(e-1)+(t-1),r=(i+1)*e+(t-1),a=(i+1)*e+t,s=(i+1)*(e-1)+t;p.push(n,r,s),p.push(r,a,s)}}()})(),this.setIndex(p),this.setAttribute("position",new nu(c,3)),this.setAttribute("normal",new nu(h,3)),this.setAttribute("uv",new nu(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new aI(new r5[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class aL extends nv{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){const t=[],n=new Set,i=new e_,r=new e_;if(null!==e.index){const a=e.attributes.position,s=e.index;let o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let e=0,l=o.length;e<l;++e){const l=o[e],u=l.start,c=l.count;for(let e=u,o=u+c;e<o;e+=3)for(let o=0;o<3;o++){const l=s.getX(e+o),u=s.getX(e+(o+1)%3);i.fromBufferAttribute(a,l),r.fromBufferAttribute(a,u),!0===aN(i,r,n)&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const a=e.attributes.position;for(let e=0,s=a.count/3;e<s;e++)for(let s=0;s<3;s++){const o=3*e+s,l=3*e+(s+1)%3;i.fromBufferAttribute(a,o),r.fromBufferAttribute(a,l),!0===aN(i,r,n)&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new nu(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function aN(e,t,n){let i=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==n.has(i)&&!0!==n.has(r)&&(n.add(i),n.add(r),!0)}var aD=Object.freeze({__proto__:null,BoxGeometry:nI,CapsuleGeometry:rR,CircleGeometry:rP,ConeGeometry:rL,CylinderGeometry:rI,DodecahedronGeometry:rD,EdgesGeometry:rB,ExtrudeGeometry:a_,IcosahedronGeometry:ab,LatheGeometry:aS,OctahedronGeometry:aM,PlaneGeometry:aw,PolyhedronGeometry:rN,RingGeometry:aT,ShapeGeometry:aE,SphereGeometry:aA,TetrahedronGeometry:aC,TorusGeometry:aR,TorusKnotGeometry:aP,TubeGeometry:aI,WireframeGeometry:aL});class aU extends t1{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new tK(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class aO extends nO{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class aF extends t1{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new tK(0xffffff),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tK(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ev(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new tg,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class az extends aF{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new ev(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return eh(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new tK(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new tK(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new tK(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class aB extends t1{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new tK(0xffffff),this.specular=new tK(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tK(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ev(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new tg,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class ak extends t1{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new tK(0xffffff),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tK(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ev(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class aV extends t1{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ev(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class aH extends t1{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new tK(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tK(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ev(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new tg,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class aG extends t1{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class aW extends t1{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}class aj extends t1{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new tK(0xffffff),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new ev(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}}class aX extends i9{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function aq(e,t){return e&&e.constructor!==t?"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e):e}function aY(e){let t=e.length,n=Array(t);for(let e=0;e!==t;++e)n[e]=e;return n.sort(function(t,n){return e[t]-e[n]}),n}function aZ(e,t,n){let i=e.length,r=new e.constructor(i);for(let a=0,s=0;s!==i;++a){let i=n[a]*t;for(let n=0;n!==t;++n)r[s++]=e[i+n]}return r}function aJ(e,t,n,i){let r=1,a=e[0];for(;void 0!==a&&void 0===a[i];)a=e[r++];if(void 0===a)return;let s=a[i];if(void 0!==s)if(Array.isArray(s))do void 0!==(s=a[i])&&(t.push(a.time),n.push(...s)),a=e[r++];while(void 0!==a)else if(void 0!==s.toArray)do void 0!==(s=a[i])&&(t.push(a.time),s.toArray(n,n.length)),a=e[r++];while(void 0!==a)else do void 0!==(s=a[i])&&(t.push(a.time),n.push(s)),a=e[r++];while(void 0!==a)}class a${static convertArray(e,t){return aq(e,t)}static isTypedArray(e){return Y(e)}static getKeyframeOrder(e){return aY(e)}static sortedArray(e,t,n){return aZ(e,t,n)}static flattenJSON(e,t,n,i){aJ(e,t,n,i)}static subclip(e,t,n,i,r=30){return function(e,t,n,i,r=30){let a=e.clone();a.name=t;let s=[];for(let e=0;e<a.tracks.length;++e){let t=a.tracks[e],o=t.getValueSize(),l=[],u=[];for(let 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e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=2302===this.getInterpolation(),r=e.length-1,a=1;for(let s=1;s<r;++s){let r=!1,o=e[s];if(o!==e[s+1]&&(1!==s||o!==e[0]))if(i)r=!0;else{let e=s*n,i=e-n,a=e+n;for(let s=0;s!==n;++s){let n=t[e+s];if(n!==t[i+s]||n!==t[a+s]){r=!0;break}}}if(r){if(s!==a){e[a]=e[s];let i=s*n,r=a*n;for(let e=0;e!==n;++e)t[r+e]=t[i+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*n,i=a*n,s=0;s!==n;++s)t[i+s]=t[e+s];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*n)):(this.times=e,this.values=t),this}clone(){let e=this.times.slice(),t=this.values.slice(),n=new this.constructor(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}a2.prototype.ValueTypeName="",a2.prototype.TimeBufferType=Float32Array,a2.prototype.ValueBufferType=Float32Array,a2.prototype.DefaultInterpolation=2301;class a3 extends 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t=l.indexOf(e);return -1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,n=l.length;t<n;t+=2){let n=l[t],i=l[t+1];if(n.global&&(n.lastIndex=0),n.test(e))return i}return null},this.abort=function(){return this.abortController.abort(),this._abortController=null,this}}get abortController(){return this._abortController||(this._abortController=new AbortController),this._abortController}}let si=new sn;class sr{constructor(e){this.manager=void 0!==e?e:si,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={}}load(){}loadAsync(e,t){let n=this;return new Promise(function(i,r){n.load(e,i,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}abort(){return this}}sr.DEFAULT_MATERIAL_NAME="__DEFAULT";let sa={};class ss extends Error{constructor(e,t){super(e),this.response=t}}class so extends sr{constructor(e){super(e),this.mimeType="",this.responseType="",this._abortController=new AbortController}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=st.get(`file:${e}`);if(void 0!==r)return this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0),r;if(void 0!==sa[e])return void sa[e].push({onLoad:t,onProgress:n,onError:i});sa[e]=[],sa[e].push({onLoad:t,onProgress:n,onError:i});let a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:"function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),s=this.mimeType,o=this.responseType;fetch(a).then(t=>{if(200===t.status||0===t.status){if(0===t.status&&en("FileLoader: HTTP Status 0 received."),"u"<typeof ReadableStream||void 0===t.body||void 0===t.body.getReader)return t;let n=sa[e],i=t.body.getReader(),r=t.headers.get("X-File-Size")||t.headers.get("Content-Length"),a=r?parseInt(r):0,s=0!==a,o=0;return new Response(new ReadableStream({start(e){!function t(){i.read().then(({done:i,value:r})=>{if(i)e.close();else{let i=new ProgressEvent("progress",{lengthComputable:s,loaded:o+=r.byteLength,total:a});for(let e=0,t=n.length;e<t;e++){let t=n[e];t.onProgress&&t.onProgress(i)}e.enqueue(r),t()}},t=>{e.error(t)})}()}}))}throw new ss(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`,t)}).then(e=>{switch(o){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then(e=>new DOMParser().parseFromString(e,s));case"json":return e.json();default:if(""===s)return e.text();{let t=/charset="?([^;"\s]*)"?/i.exec(s),n=new TextDecoder(t&&t[1]?t[1].toLowerCase():void 0);return e.arrayBuffer().then(e=>n.decode(e))}}}).then(t=>{st.add(`file:${e}`,t);let n=sa[e];delete sa[e];for(let e=0,i=n.length;e<i;e++){let i=n[e];i.onLoad&&i.onLoad(t)}}).catch(t=>{let n=sa[e];if(void 0===n)throw this.manager.itemError(e),t;delete sa[e];for(let e=0,i=n.length;e<i;e++){let i=n[e];i.onError&&i.onError(t)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class sl extends sr{constructor(e){super(e)}load(e,t,n,i){let r=this,a=new so(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(n){try{t(r.parse(JSON.parse(n)))}catch(t){i?i(t):ei(t),r.manager.itemError(e)}},n,i)}parse(e){let t=[];for(let n=0;n<e.length;n++){let i=se.parse(e[n]);t.push(i)}return t}}class su extends sr{constructor(e){super(e)}load(e,t,n,i){let r=this,a=[],s=new rS,o=new so(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;if(Array.isArray(e))for(let u=0,c=e.length;u<c;++u)!function(u){o.load(e[u],function(e){let n=r.parse(e,!0);a[u]={width:n.width,height:n.height,format:n.format,mipmaps:n.mipmaps},6===(l+=1)&&(1===n.mipmapCount&&(s.minFilter=1006),s.image=a,s.format=n.format,s.needsUpdate=!0,t&&t(s))},n,i)}(u);else o.load(e,function(e){let n=r.parse(e,!0);if(n.isCubemap){let e=n.mipmaps.length/n.mipmapCount;for(let t=0;t<e;t++){a[t]={mipmaps:[]};for(let e=0;e<n.mipmapCount;e++)a[t].mipmaps.push(n.mipmaps[t*n.mipmapCount+e]),a[t].format=n.format,a[t].width=n.width,a[t].height=n.height}s.image=a}else s.image.width=n.width,s.image.height=n.height,s.mipmaps=n.mipmaps;1===n.mipmapCount&&(s.minFilter=1006),s.format=n.format,s.needsUpdate=!0,t&&t(s)},n,i);return s}}let sc=new WeakMap;class sh extends sr{constructor(e){super(e)}load(e,t,n,i){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=st.get(`image:${e}`);if(void 0!==a){if(!0===a.complete)r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0);else{let e=sc.get(a);void 0===e&&(e=[],sc.set(a,e)),e.push({onLoad:t,onError:i})}return a}let s=Z("img");function o(){u(),t&&t(this);let n=sc.get(this)||[];for(let e=0;e<n.length;e++){let t=n[e];t.onLoad&&t.onLoad(this)}sc.delete(this),r.manager.itemEnd(e)}function l(t){u(),i&&i(t),st.remove(`image:${e}`);let n=sc.get(this)||[];for(let e=0;e<n.length;e++){let i=n[e];i.onError&&i.onError(t)}sc.delete(this),r.manager.itemError(e),r.manager.itemEnd(e)}function u(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),st.add(`image:${e}`,s),r.manager.itemStart(e),s.src=e,s}}class sd extends sr{constructor(e){super(e)}load(e,t,n,i){let r=new nG;r.colorSpace=F;let a=new sh(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;for(let n=0;n<e.length;++n)!function(n){a.load(e[n],function(e){r.images[n]=e,6==++s&&(r.needsUpdate=!0,t&&t(r))},void 0,i)}(n);return r}}class sp extends sr{constructor(e){super(e)}load(e,t,n,i){let r=this,a=new ib,s=new so(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(e,function(e){let n;try{n=r.parse(e)}catch(e){if(void 0===i)return void e(e);i(e)}void 0!==n.image?a.image=n.image:void 0!==n.data&&(a.image.width=n.width,a.image.height=n.height,a.image.data=n.data),a.wrapS=void 0!==n.wrapS?n.wrapS:1001,a.wrapT=void 0!==n.wrapT?n.wrapT:1001,a.magFilter=void 0!==n.magFilter?n.magFilter:1006,a.minFilter=void 0!==n.minFilter?n.minFilter:1006,a.anisotropy=void 0!==n.anisotropy?n.anisotropy:1,void 0!==n.colorSpace&&(a.colorSpace=n.colorSpace),void 0!==n.flipY&&(a.flipY=n.flipY),void 0!==n.format&&(a.format=n.format),void 0!==n.type&&(a.type=n.type),void 0!==n.mipmaps&&(a.mipmaps=n.mipmaps,a.minFilter=1008),1===n.mipmapCount&&(a.minFilter=1006),void 0!==n.generateMipmaps&&(a.generateMipmaps=n.generateMipmaps),a.needsUpdate=!0,t&&t(a,n)},n,i),a}}class sf extends sr{constructor(e){super(e)}load(e,t,n,i){let r=new eU,a=new sh(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)},n,i),r}}class sm extends tN{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new tK(e),this.intensity=t}dispose(){this.dispatchEvent({type:"dispose"})}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,t}}class sg extends sm{constructor(e,t,n){super(e,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(tN.DEFAULT_UP),this.updateMatrix(),this.groundColor=new tK(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){let t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}}let sv=new ts,sy=new e_,s_=new e_;class sx{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new ev(512,512),this.mapType=1009,this.map=null,this.mapPass=null,this.matrix=new ts,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new iV,this._frameExtents=new ev(1,1),this._viewportCount=1,this._viewports=[new eO(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,n=this.matrix;sy.setFromMatrixPosition(e.matrixWorld),t.position.copy(sy),s_.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(s_),t.updateMatrixWorld(),sv.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(sv,t.coordinateSystem,t.reversedDepth),t.reversedDepth?n.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(sv)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return 1!==this.intensity&&(e.intensity=this.intensity),0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),(512!==this.mapSize.x||512!==this.mapSize.y)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class sb extends sx{constructor(){super(new nV(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){let t=this.camera,n=2*eu*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height*this.aspect,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class sS extends sm{constructor(e,t,n=0,i=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(tN.DEFAULT_UP),this.updateMatrix(),this.target=new tN,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new sb}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}}class sM extends sx{constructor(){super(new nV(90,1,.5,500)),this.isPointLightShadow=!0}}class sw extends sm{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new sM}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}}class sT extends nF{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2,r=n-e,a=n+e,s=i+t,o=i-t;if(null!==this.view&&this.view.enabled){let e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}class sE extends sx{constructor(){super(new sT(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class sA extends sm{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(tN.DEFAULT_UP),this.updateMatrix(),this.target=new tN,this.shadow=new sE}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}}class sC extends sm{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class sR extends sm{constructor(e,t,n=10,i=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class sP{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new e_)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let n=e.x,i=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*i),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*n),t.addScaledVector(a[4],n*i*1.092548),t.addScaledVector(a[5],i*r*1.092548),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],n*r*1.092548),t.addScaledVector(a[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){let n=e.x,i=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*i),t.addScaledVector(a[2],1.023328*r),t.addScaledVector(a[3],1.023328*n),t.addScaledVector(a[4],.858086*n*i),t.addScaledVector(a[5],.858086*i*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],.858086*n*r),t.addScaledVector(a[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+3*i);return this}toArray(e=[],t=0){let n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+3*i);return e}static getBasisAt(e,t){let n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}class sI extends sm{constructor(e=new sP,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class sL extends sr{constructor(e){super(e),this.textures={}}load(e,t,n,i){let r=this,a=new so(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(n){try{t(r.parse(JSON.parse(n)))}catch(t){i?i(t):ei(t),r.manager.itemError(e)}},n,i)}parse(e){let t=this.textures;function n(e){return void 0===t[e]&&en("MaterialLoader: Undefined texture",e),t[e]}let i=this.createMaterialFromType(e.type);if(void 0!==e.uuid&&(i.uuid=e.uuid),void 0!==e.name&&(i.name=e.name),void 0!==e.color&&void 0!==i.color&&i.color.setHex(e.color),void 0!==e.roughness&&(i.roughness=e.roughness),void 0!==e.metalness&&(i.metalness=e.metalness),void 0!==e.sheen&&(i.sheen=e.sheen),void 0!==e.sheenColor&&(i.sheenColor=new tK().setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(i.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==i.emissive&&i.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==i.specular&&i.specular.setHex(e.specular),void 0!==e.specularIntensity&&(i.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(i.shininess=e.shininess),void 0!==e.clearcoat&&(i.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(i.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.dispersion&&(i.dispersion=e.dispersion),void 0!==e.iridescence&&(i.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(i.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(i.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(i.transmission=e.transmission),void 0!==e.thickness&&(i.thickness=e.thickness),void 0!==e.attenuationDistance&&(i.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(e.attenuationColor),void 0!==e.anisotropy&&(i.anisotropy=e.anisotropy),void 0!==e.anisotropyRotation&&(i.anisotropyRotation=e.anisotropyRotation),void 0!==e.fog&&(i.fog=e.fog),void 0!==e.flatShading&&(i.flatShading=e.flatShading),void 0!==e.blending&&(i.blending=e.blending),void 0!==e.combine&&(i.combine=e.combine),void 0!==e.side&&(i.side=e.side),void 0!==e.shadowSide&&(i.shadowSide=e.shadowSide),void 0!==e.opacity&&(i.opacity=e.opacity),void 0!==e.transparent&&(i.transparent=e.transparent),void 0!==e.alphaTest&&(i.alphaTest=e.alphaTest),void 0!==e.alphaHash&&(i.alphaHash=e.alphaHash),void 0!==e.depthFunc&&(i.depthFunc=e.depthFunc),void 0!==e.depthTest&&(i.depthTest=e.depthTest),void 0!==e.depthWrite&&(i.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(i.colorWrite=e.colorWrite),void 0!==e.blendSrc&&(i.blendSrc=e.blendSrc),void 0!==e.blendDst&&(i.blendDst=e.blendDst),void 0!==e.blendEquation&&(i.blendEquation=e.blendEquation),void 0!==e.blendSrcAlpha&&(i.blendSrcAlpha=e.blendSrcAlpha),void 0!==e.blendDstAlpha&&(i.blendDstAlpha=e.blendDstAlpha),void 0!==e.blendEquationAlpha&&(i.blendEquationAlpha=e.blendEquationAlpha),void 0!==e.blendColor&&void 0!==i.blendColor&&i.blendColor.setHex(e.blendColor),void 0!==e.blendAlpha&&(i.blendAlpha=e.blendAlpha),void 0!==e.stencilWriteMask&&(i.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(i.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(i.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(i.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(i.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(i.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(i.stencilZPass=e.stencilZPass),void 0!==e.stencilWrite&&(i.stencilWrite=e.stencilWrite),void 0!==e.wireframe&&(i.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(i.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(i.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(i.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(i.rotation=e.rotation),void 0!==e.linewidth&&(i.linewidth=e.linewidth),void 0!==e.dashSize&&(i.dashSize=e.dashSize),void 0!==e.gapSize&&(i.gapSize=e.gapSize),void 0!==e.scale&&(i.scale=e.scale),void 0!==e.polygonOffset&&(i.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(i.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(i.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(i.dithering=e.dithering),void 0!==e.alphaToCoverage&&(i.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(i.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.forceSinglePass&&(i.forceSinglePass=e.forceSinglePass),void 0!==e.allowOverride&&(i.allowOverride=e.allowOverride),void 0!==e.visible&&(i.visible=e.visible),void 0!==e.toneMapped&&(i.toneMapped=e.toneMapped),void 0!==e.userData&&(i.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),void 0!==e.uniforms)for(let t in e.uniforms){let r=e.uniforms[t];switch(i.uniforms[t]={},r.type){case"t":i.uniforms[t].value=n(r.value);break;case"c":i.uniforms[t].value=new tK().setHex(r.value);break;case"v2":i.uniforms[t].value=new ev().fromArray(r.value);break;case"v3":i.uniforms[t].value=new e_().fromArray(r.value);break;case"v4":i.uniforms[t].value=new eO().fromArray(r.value);break;case"m3":i.uniforms[t].value=new eS().fromArray(r.value);break;case"m4":i.uniforms[t].value=new ts().fromArray(r.value);break;default:i.uniforms[t].value=r.value}}if(void 0!==e.defines&&(i.defines=e.defines),void 0!==e.vertexShader&&(i.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(i.fragmentShader=e.fragmentShader),void 0!==e.glslVersion&&(i.glslVersion=e.glslVersion),void 0!==e.extensions)for(let t in e.extensions)i.extensions[t]=e.extensions[t];if(void 0!==e.lights&&(i.lights=e.lights),void 0!==e.clipping&&(i.clipping=e.clipping),void 0!==e.size&&(i.size=e.size),void 0!==e.sizeAttenuation&&(i.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(i.map=n(e.map)),void 0!==e.matcap&&(i.matcap=n(e.matcap)),void 0!==e.alphaMap&&(i.alphaMap=n(e.alphaMap)),void 0!==e.bumpMap&&(i.bumpMap=n(e.bumpMap)),void 0!==e.bumpScale&&(i.bumpScale=e.bumpScale),void 0!==e.normalMap&&(i.normalMap=n(e.normalMap)),void 0!==e.normalMapType&&(i.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),i.normalScale=new ev().fromArray(t)}return void 0!==e.displacementMap&&(i.displacementMap=n(e.displacementMap)),void 0!==e.displacementScale&&(i.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(i.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(i.roughnessMap=n(e.roughnessMap)),void 0!==e.metalnessMap&&(i.metalnessMap=n(e.metalnessMap)),void 0!==e.emissiveMap&&(i.emissiveMap=n(e.emissiveMap)),void 0!==e.emissiveIntensity&&(i.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(i.specularMap=n(e.specularMap)),void 0!==e.specularIntensityMap&&(i.specularIntensityMap=n(e.specularIntensityMap)),void 0!==e.specularColorMap&&(i.specularColorMap=n(e.specularColorMap)),void 0!==e.envMap&&(i.envMap=n(e.envMap)),void 0!==e.envMapRotation&&i.envMapRotation.fromArray(e.envMapRotation),void 0!==e.envMapIntensity&&(i.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(i.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(i.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(i.lightMap=n(e.lightMap)),void 0!==e.lightMapIntensity&&(i.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(i.aoMap=n(e.aoMap)),void 0!==e.aoMapIntensity&&(i.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(i.gradientMap=n(e.gradientMap)),void 0!==e.clearcoatMap&&(i.clearcoatMap=n(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(i.clearcoatNormalScale=new ev().fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(i.iridescenceMap=n(e.iridescenceMap)),void 0!==e.iridescenceThicknessMap&&(i.iridescenceThicknessMap=n(e.iridescenceThicknessMap)),void 0!==e.transmissionMap&&(i.transmissionMap=n(e.transmissionMap)),void 0!==e.thicknessMap&&(i.thicknessMap=n(e.thicknessMap)),void 0!==e.anisotropyMap&&(i.anisotropyMap=n(e.anisotropyMap)),void 0!==e.sheenColorMap&&(i.sheenColorMap=n(e.sheenColorMap)),void 0!==e.sheenRoughnessMap&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return sL.createMaterialFromType(e)}static createMaterialFromType(e){return new({ShadowMaterial:aU,SpriteMaterial:n0,RawShaderMaterial:aO,ShaderMaterial:nO,PointsMaterial:rd,MeshPhysicalMaterial:az,MeshStandardMaterial:aF,MeshPhongMaterial:aB,MeshToonMaterial:ak,MeshNormalMaterial:aV,MeshLambertMaterial:aH,MeshDepthMaterial:aG,MeshDistanceMaterial:aW,MeshBasicMaterial:t2,MeshMatcapMaterial:aj,LineDashedMaterial:aX,LineBasicMaterial:i9,Material:t1})[e]}}class sN{static extractUrlBase(e){let t=e.lastIndexOf("/");return -1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e))?e:t+e}}class sD extends nv{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){let e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class sU extends sr{constructor(e){super(e)}load(e,t,n,i){let r=this,a=new so(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(n){try{t(r.parse(JSON.parse(n)))}catch(t){i?i(t):ei(t),r.manager.itemError(e)}},n,i)}parse(e){let t={},n={};function i(e,i){if(void 0!==t[i])return t[i];let r=e.interleavedBuffers[i],a=function(e,t){if(void 0!==n[t])return n[t];let i=new Uint32Array(e.arrayBuffers[t]).buffer;return n[t]=i,i}(e,r.buffer),s=new n$(q(r.type,a),r.stride);return s.uuid=r.uuid,t[i]=s,s}let r=e.isInstancedBufferGeometry?new sD:new nv,a=e.data.index;if(void 0!==a){let e=q(a.type,a.array);r.setIndex(new ne(e,1))}let s=e.data.attributes;for(let t in s){let n,a=s[t];if(a.isInterleavedBufferAttribute)n=new nQ(i(e.data,a.data),a.itemSize,a.offset,a.normalized);else{let e=q(a.type,a.array);n=new(a.isInstancedBufferAttribute?iT:ne)(e,a.itemSize,a.normalized)}void 0!==a.name&&(n.name=a.name),void 0!==a.usage&&n.setUsage(a.usage),r.setAttribute(t,n)}let o=e.data.morphAttributes;if(o)for(let t in o){let n=o[t],a=[];for(let t=0,r=n.length;t<r;t++){let r,s=n[t];r=s.isInterleavedBufferAttribute?new nQ(i(e.data,s.data),s.itemSize,s.offset,s.normalized):new ne(q(s.type,s.array),s.itemSize,s.normalized),void 0!==s.name&&(r.name=s.name),a.push(r)}r.morphAttributes[t]=a}e.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);let l=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==l)for(let e=0,t=l.length;e!==t;++e){let t=l[e];r.addGroup(t.start,t.count,t.materialIndex)}let u=e.data.boundingSphere;return void 0!==u&&(r.boundingSphere=new e8().fromJSON(u)),e.name&&(r.name=e.name),e.userData&&(r.userData=e.userData),r}}class sO extends sr{constructor(e){super(e)}load(e,t,n,i){let r=this,a=""===this.path?sN.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let s=new so(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(n){let a=null;try{a=JSON.parse(n)}catch(t){void 0!==i&&i(t),t("ObjectLoader: Can't parse "+e+".",t.message);return}let s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase()){void 0!==i&&i(Error("THREE.ObjectLoader: Can't load "+e)),ei("ObjectLoader: Can't load "+e);return}r.parse(a,t)},n,i)}async loadAsync(e,t){let n=""===this.path?sN.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||n;let i=new so(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);let r=JSON.parse(await i.loadAsync(e,t)),a=r.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(r)}parse(e,t){let n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),a=this.parseImages(e.images,function(){void 0!==t&&t(l)}),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,r,o,s,n),u=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,u),this.bindLightTargets(l),void 0!==t){let e=!1;for(let t in a)if(a[t].data instanceof HTMLImageElement){e=!0;break}!1===e&&t(l)}return l}async parseAsync(e){let t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,i,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),this.bindLightTargets(o),o}parseShapes(e){let t={};if(void 0!==e)for(let n=0,i=e.length;n<i;n++){let i=new r9().fromJSON(e[n]);t[i.uuid]=i}return t}parseSkeletons(e,t){let n={},i={};if(t.traverse(function(e){e.isBone&&(i[e.uuid]=e)}),void 0!==e)for(let t=0,r=e.length;t<r;t++){let r=new iw().fromJSON(e[t],i);n[r.uuid]=r}return n}parseGeometries(e,t){let n={};if(void 0!==e){let i=new sU;for(let r=0,a=e.length;r<a;r++){let a,s=e[r];switch(s.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(s);break;default:s.type in aD?a=aD[s.type].fromJSON(s,t):en(`ObjectLoader: Unsupported geometry type "${s.type}"`)}a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.userData&&(a.userData=s.userData),n[s.uuid]=a}}return n}parseMaterials(e,t){let n={},i={};if(void 0!==e){let r=new sL;r.setTextures(t);for(let t=0,a=e.length;t<a;t++){let a=e[t];void 0===n[a.uuid]&&(n[a.uuid]=r.parse(a)),i[a.uuid]=n[a.uuid]}}return i}parseAnimations(e){let t={};if(void 0!==e)for(let n=0;n<e.length;n++){let i=e[n],r=se.parse(i);t[r.uuid]=r}return t}parseImages(e,t){let n,i=this,r={};function a(e){if("string"==typeof e){var t;return t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e,i.manager.itemStart(t),n.load(t,function(){i.manager.itemEnd(t)},void 0,function(){i.manager.itemError(t),i.manager.itemEnd(t)})}return e.data?{data:q(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(n=new sh(new sn(t))).setCrossOrigin(this.crossOrigin);for(let t=0,n=e.length;t<n;t++){let n=e[t],i=n.url;if(Array.isArray(i)){let e=[];for(let t=0,n=i.length;t<n;t++){let n=a(i[t]);null!==n&&(n instanceof HTMLImageElement?e.push(n):e.push(new ib(n.data,n.width,n.height)))}r[n.uuid]=new eI(e)}else{let e=a(n.url);r[n.uuid]=new eI(e)}}}return r}async parseImagesAsync(e){let t,n=this,i={};async function r(e){if("string"==typeof e){let i=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e;return await t.loadAsync(i)}return e.data?{data:q(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(t=new sh(this.manager)).setCrossOrigin(this.crossOrigin);for(let t=0,n=e.length;t<n;t++){let n=e[t],a=n.url;if(Array.isArray(a)){let e=[];for(let t=0,n=a.length;t<n;t++){let n=a[t],i=await r(n);null!==i&&(i instanceof HTMLImageElement?e.push(i):e.push(new ib(i.data,i.width,i.height)))}i[n.uuid]=new eI(e)}else{let e=await r(n.url);i[n.uuid]=new eI(e)}}}return i}parseTextures(e,t){function n(e,t){return"number"==typeof e?e:(en("ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}let i={};if(void 0!==e)for(let r=0,a=e.length;r<a;r++){let a,s=e[r];void 0===s.image&&en('ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&en("ObjectLoader: Undefined image",s.image);let o=t[s.image],l=o.data;Array.isArray(l)?(a=new nG,6===l.length&&(a.needsUpdate=!0)):(a=l&&l.data?new ib:new eU,l&&(a.needsUpdate=!0)),a.source=o,a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=n(s.mapping,sF)),void 0!==s.channel&&(a.channel=s.channel),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=n(s.wrap[0],sz),a.wrapT=n(s.wrap[1],sz)),void 0!==s.format&&(a.format=s.format),void 0!==s.internalFormat&&(a.internalFormat=s.internalFormat),void 0!==s.type&&(a.type=s.type),void 0!==s.colorSpace&&(a.colorSpace=s.colorSpace),void 0!==s.minFilter&&(a.minFilter=n(s.minFilter,sB)),void 0!==s.magFilter&&(a.magFilter=n(s.magFilter,sB)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.generateMipmaps&&(a.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(a.compareFunction=s.compareFunction),void 0!==s.userData&&(a.userData=s.userData),i[s.uuid]=a}return i}parseObject(e,t,n,i,r){let a,s,o;function l(e){return void 0===t[e]&&en("ObjectLoader: Undefined geometry",e),t[e]}function u(e){if(void 0!==e){if(Array.isArray(e)){let t=[];for(let i=0,r=e.length;i<r;i++){let r=e[i];void 0===n[r]&&en("ObjectLoader: Undefined material",r),t.push(n[r])}return t}return void 0===n[e]&&en("ObjectLoader: Undefined material",e),n[e]}}function c(e){return void 0===i[e]&&en("ObjectLoader: Undefined texture",e),i[e]}switch(e.type){case"Scene":a=new nJ,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new tK(e.background):a.background=c(e.background)),void 0!==e.environment&&(a.environment=c(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new nZ(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new nY(e.fog.color,e.fog.density)),""!==e.fog.name&&(a.fog.name=e.fog.name)),void 0!==e.backgroundBlurriness&&(a.backgroundBlurriness=e.backgroundBlurriness),void 0!==e.backgroundIntensity&&(a.backgroundIntensity=e.backgroundIntensity),void 0!==e.backgroundRotation&&a.backgroundRotation.fromArray(e.backgroundRotation),void 0!==e.environmentIntensity&&(a.environmentIntensity=e.environmentIntensity),void 0!==e.environmentRotation&&a.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":a=new nV(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new sT(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new sC(e.color,e.intensity);break;case"DirectionalLight":(a=new sA(e.color,e.intensity)).target=e.target||"";break;case"PointLight":a=new sw(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new sR(e.color,e.intensity,e.width,e.height);break;case"SpotLight":(a=new sS(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay)).target=e.target||"";break;case"HemisphereLight":a=new sg(e.color,e.groundColor,e.intensity);break;case"LightProbe":a=new sI(new sP().fromArray(e.sh),e.intensity);break;case"SkinnedMesh":a=new i_(s=l(e.geometry),o=u(e.material)),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":a=new nR(s=l(e.geometry),o=u(e.material));break;case"InstancedMesh":s=l(e.geometry),o=u(e.material);let h=e.count,d=e.instanceMatrix,p=e.instanceColor;(a=new iN(s,o,h)).instanceMatrix=new iT(new Float32Array(d.array),16),void 0!==p&&(a.instanceColor=new iT(new Float32Array(p.array),p.itemSize));break;case"BatchedMesh":s=l(e.geometry),o=u(e.material),(a=new i8(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,o)).geometry=s,a.perObjectFrustumCulled=e.perObjectFrustumCulled,a.sortObjects=e.sortObjects,a._drawRanges=e.drawRanges,a._reservedRanges=e.reservedRanges,a._geometryInfo=e.geometryInfo.map(e=>{let t=null,n=null;return void 0!==e.boundingBox&&(t=new eG().fromJSON(e.boundingBox)),void 0!==e.boundingSphere&&(n=new e8().fromJSON(e.boundingSphere)),{...e,boundingBox:t,boundingSphere:n}}),a._instanceInfo=e.instanceInfo,a._availableInstanceIds=e._availableInstanceIds,a._availableGeometryIds=e._availableGeometryIds,a._nextIndexStart=e.nextIndexStart,a._nextVertexStart=e.nextVertexStart,a._geometryCount=e.geometryCount,a._maxInstanceCount=e.maxInstanceCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._matricesTexture=c(e.matricesTexture.uuid),a._indirectTexture=c(e.indirectTexture.uuid),void 0!==e.colorsTexture&&(a._colorsTexture=c(e.colorsTexture.uuid)),void 0!==e.boundingSphere&&(a.boundingSphere=new e8().fromJSON(e.boundingSphere)),void 0!==e.boundingBox&&(a.boundingBox=new eG().fromJSON(e.boundingBox));break;case"LOD":a=new il;break;case"Line":a=new rs(l(e.geometry),u(e.material));break;case"LineLoop":a=new rh(l(e.geometry),u(e.material));break;case"LineSegments":a=new rc(l(e.geometry),u(e.material));break;case"PointCloud":case"Points":a=new rv(l(e.geometry),u(e.material));break;case"Sprite":a=new ir(u(e.material));break;case"Group":a=new nj;break;case"Bone":a=new ix;break;default:a=new tN}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.up&&a.up.fromArray(e.up),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.intensity&&(a.shadow.intensity=e.shadow.intensity),void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers),void 0!==e.children){let s=e.children;for(let e=0;e<s.length;e++)a.add(this.parseObject(s[e],t,n,i,r))}if(void 0!==e.animations){let t=e.animations;for(let e=0;e<t.length;e++){let n=t[e];a.animations.push(r[n])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);let t=e.levels;for(let e=0;e<t.length;e++){let n=t[e],i=a.getObjectByProperty("uuid",n.object);void 0!==i&&a.addLevel(i,n.distance,n.hysteresis)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse(function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){let n=t[e.skeleton];void 0===n?en("ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(n,e.bindMatrix)}})}bindLightTargets(e){e.traverse(function(t){if(t.isDirectionalLight||t.isSpotLight){let n=t.target,i=e.getObjectByProperty("uuid",n);void 0!==i?t.target=i:t.target=new tN}})}}let sF={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306},sz={RepeatWrapping:1e3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},sB={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008},sk=new WeakMap;class sV extends sr{constructor(e){super(e),this.isImageBitmapLoader=!0,"u"<typeof createImageBitmap&&en("ImageBitmapLoader: createImageBitmap() not supported."),"u"<typeof fetch&&en("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=st.get(`image-bitmap:${e}`);if(void 0!==a)return(r.manager.itemStart(e),a.then)?void a.then(n=>{if(!0!==sk.has(a))return t&&t(n),r.manager.itemEnd(e),n;i&&i(sk.get(a)),r.manager.itemError(e),r.manager.itemEnd(e)}):(setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a);let s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader,s.signal="function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let o=fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(n){return st.add(`image-bitmap:${e}`,n),t&&t(n),r.manager.itemEnd(e),n}).catch(function(t){i&&i(t),sk.set(o,t),st.remove(`image-bitmap:${e}`),r.manager.itemError(e),r.manager.itemEnd(e)});st.add(`image-bitmap:${e}`,o),r.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class sH{static getContext(){return void 0===i&&(i=new(window.AudioContext||window.webkitAudioContext)),i}static setContext(e){i=e}}class sG extends sr{constructor(e){super(e)}load(e,t,n,i){let r=this,a=new so(this.manager);function s(t){i?i(t):ei(t),r.manager.itemError(e)}a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(e){try{let n=e.slice(0);sH.getContext().decodeAudioData(n,function(e){t(e)}).catch(s)}catch(e){s(e)}},n,i)}}let sW=new ts,sj=new ts,sX=new ts;class sq{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new nV,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new nV,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){let n,i;t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,sX.copy(e.projectionMatrix);let r=t.eyeSep/2,a=r*t.near/t.focus,s=t.near*Math.tan(el*t.fov*.5)/t.zoom;sj.elements[12]=-r,sW.elements[12]=r,n=-s*t.aspect+a,i=s*t.aspect+a,sX.elements[0]=2*t.near/(i-n),sX.elements[8]=(i+n)/(i-n),this.cameraL.projectionMatrix.copy(sX),n=-s*t.aspect-a,i=s*t.aspect-a,sX.elements[0]=2*t.near/(i-n),sX.elements[8]=(i+n)/(i-n),this.cameraR.projectionMatrix.copy(sX)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(sj),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(sW)}}class sY extends nV{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class sZ{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}let sJ=new e_,s$=new ey,sK=new e_,sQ=new e_,s0=new e_;class s1 extends tN{constructor(){super(),this.type="AudioListener",this.context=sH.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new sZ}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);let t=this.context.listener;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(sJ,s$,sK),sQ.set(0,0,-1).applyQuaternion(s$),s0.set(0,1,0).applyQuaternion(s$),t.positionX){let e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(sJ.x,e),t.positionY.linearRampToValueAtTime(sJ.y,e),t.positionZ.linearRampToValueAtTime(sJ.z,e),t.forwardX.linearRampToValueAtTime(sQ.x,e),t.forwardY.linearRampToValueAtTime(sQ.y,e),t.forwardZ.linearRampToValueAtTime(sQ.z,e),t.upX.linearRampToValueAtTime(s0.x,e),t.upY.linearRampToValueAtTime(s0.y,e),t.upZ.linearRampToValueAtTime(s0.z,e)}else t.setPosition(sJ.x,sJ.y,sJ.z),t.setOrientation(sQ.x,sQ.y,sQ.z,s0.x,s0.y,s0.z)}}class s2 extends tN{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying)return void en("Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void en("Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){return!1===this.hasPlaybackControl?void en("Audio: this Audio has no playback control."):(!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this)}stop(e=0){return!1===this.hasPlaybackControl?void en("Audio: this Audio has no playback control."):(this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this)}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){return!1===this.hasPlaybackControl?void en("Audio: this Audio has no playback control."):(this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this)}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return!1===this.hasPlaybackControl?(en("Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){return!1===this.hasPlaybackControl?void en("Audio: this Audio has no playback control."):(this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this)}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return(super.copy(e,t),"buffer"!==e.sourceType)?en("Audio: Audio source type cannot be copied."):(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice()),this}clone(e){return new this.constructor(this.listener).copy(this,e)}}let s3=new e_,s4=new ey,s5=new e_,s6=new e_;class s8 extends s2{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(s3,s4,s5),s6.set(0,0,1).applyQuaternion(s4);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(s3.x,e),t.positionY.linearRampToValueAtTime(s3.y,e),t.positionZ.linearRampToValueAtTime(s3.z,e),t.orientationX.linearRampToValueAtTime(s6.x,e),t.orientationY.linearRampToValueAtTime(s6.y,e),t.orientationZ.linearRampToValueAtTime(s6.z,e)}else t.setPosition(s3.x,s3.y,s3.z),t.setOrientation(s6.x,s6.y,s6.z)}}class s9{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class s7{constructor(e,t,n){let i,r,a;switch(this.binding=e,this.valueSize=n,t){case"quaternion":i=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let n=this.buffer,i=this.valueSize,r=e*i+i,a=this.cumulativeWeight;if(0===a){for(let e=0;e!==i;++e)n[r+e]=n[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(n,r,0,e,i)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){let e=t*this._origIndex;this._mixBufferRegion(n,i,e,1-r,t)}a>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(n[e]!==n[e+t]){s.setValue(n,i);break}}saveOriginalState(){let e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let e=n;e!==i;++e)t[e]=t[i+e%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)e[t+i]=e[n+i]}_slerp(e,t,n,i){ey.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){let a=this._workIndex*r;ey.multiplyQuaternionsFlat(e,a,e,t,e,n),ey.slerpFlat(e,t,e,t,e,a,i)}_lerp(e,t,n,i,r){let a=1-i;for(let s=0;s!==r;++s){let r=t+s;e[r]=e[r]*a+e[n+s]*i}}_lerpAdditive(e,t,n,i,r){for(let a=0;a!==r;++a){let r=t+a;e[r]=e[r]+e[n+a]*i}}}let oe="\\[\\]\\.:\\/",ot=RegExp("["+oe+"]","g"),on="[^"+oe+"]",oi="[^"+oe.replace("\\.","")+"]",or=RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",on)+/(WCOD+)?/.source.replace("WCOD",oi)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",on)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",on)+"$"),oa=["material","materials","bones","map"];class os{constructor(e,t,n){this.path=t,this.parsedPath=n||os.parseTrackName(t),this.node=os.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new os.Composite(e,t,n):new os(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(ot,"")}static parseTrackName(e){let t=or.exec(e);if(null===t)throw Error("PropertyBinding: Cannot parse trackName: "+e);let n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){let e=n.nodeName.substring(i+1);-1!==oa.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){let n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){let n=function(e){for(let i=0;i<e.length;i++){let r=e[i];if(r.name===t||r.uuid===t)return r;let a=n(r.children);if(a)return a}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){let n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,n=t.objectName,i=t.propertyName,r=t.propertyIndex;if(e||(e=os.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void en("PropertyBinding: No target node found for track: "+this.path+".");if(n){let i=t.objectIndex;switch(n){case"materials":if(!e.material)return void ei("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void ei("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void ei("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===i){i=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void ei("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void ei("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[n])return void ei("PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[n]}if(void 0!==i){if(void 0===e[i])return void ei("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[i]}}let a=e[i];if(void 0===a)return void ei("PropertyBinding: Trying to update property for track: "+t.nodeName+"."+i+" but it wasn't found.",e);let s=this.Versioning.None;this.targetObject=e,!0===e.isMaterial?s=this.Versioning.NeedsUpdate:!0===e.isObject3D&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!e.geometry)return void ei("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void ei("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}os.Composite=class{constructor(e,t,n){const i=n||os.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();let n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(e,t)}setValue(e,t){let n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}},os.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},os.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},os.prototype.GetterByBindingType=[os.prototype._getValue_direct,os.prototype._getValue_array,os.prototype._getValue_arrayElement,os.prototype._getValue_toArray],os.prototype.SetterByBindingTypeAndVersioning=[[os.prototype._setValue_direct,os.prototype._setValue_direct_setNeedsUpdate,os.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[os.prototype._setValue_array,os.prototype._setValue_array_setNeedsUpdate,os.prototype._setValue_array_setMatrixWorldNeedsUpdate],[os.prototype._setValue_arrayElement,os.prototype._setValue_arrayElement_setNeedsUpdate,os.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[os.prototype._setValue_fromArray,os.prototype._setValue_fromArray_setNeedsUpdate,os.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class oo{constructor(){this.isAnimationObjectGroup=!0,this.uuid=ec(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let t=0,n=arguments.length;t!==n;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,a=r.length,s,o=e.length,l=this.nCachedObjects_;for(let u=0,c=arguments.length;u!==c;++u){let c=arguments[u],h=c.uuid,d=t[h];if(void 0===d){d=o++,t[h]=d,e.push(c);for(let e=0;e!==a;++e)r[e].push(new os(c,n[e],i[e]))}else if(d<l){s=e[d];let o=--l,u=e[o];t[u.uuid]=d,e[d]=u,t[h]=o,e[o]=c;for(let e=0;e!==a;++e){let t=r[e],a=t[o],s=t[d];t[d]=a,void 0===s&&(s=new os(c,n[e],i[e])),t[o]=s}}else e[d]!==s&&ei("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){let e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length,r=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){let s=arguments[a],o=s.uuid,l=t[o];if(void 0!==l&&l>=r){let a=r++,u=e[a];t[u.uuid]=l,e[l]=u,t[o]=a,e[a]=s;for(let e=0;e!==i;++e){let t=n[e],i=t[a],r=t[l];t[l]=i,t[a]=r}}}this.nCachedObjects_=r}uncache(){let e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length,r=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){let o=arguments[s],l=o.uuid,u=t[l];if(void 0!==u)if(delete t[l],u<r){let s=--r,o=e[s],l=--a,c=e[l];t[o.uuid]=u,e[u]=o,t[c.uuid]=s,e[s]=c,e.pop();for(let e=0;e!==i;++e){let t=n[e],i=t[s],r=t[l];t[u]=i,t[s]=r,t.pop()}}else{let r=--a,s=e[r];r>0&&(t[s.uuid]=u),e[u]=s,e.pop();for(let e=0;e!==i;++e){let t=n[e];t[u]=t[r],t.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){let n=this._bindingsIndicesByPath,i=n[e],r=this._bindings;if(void 0!==i)return r[i];let a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,u=this.nCachedObjects_,c=Array(l);i=r.length,n[e]=i,a.push(e),s.push(t),r.push(c);for(let n=u,i=o.length;n!==i;++n){let i=o[n];c[n]=new os(i,e,t)}return c}unsubscribe_(e){let t=this._bindingsIndicesByPath,n=t[e];if(void 0!==n){let i=this._paths,r=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s];t[e[s]]=n,a[n]=o,a.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}}class ol{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,a=r.length,s=Array(a),o={endingStart:2400,endingEnd:2400};for(let e=0;e!==a;++e){const t=r[e].createInterpolant(null);s[e]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n=!1){if(e.fadeOut(t),this.fadeIn(t),!0===n){let n=this._clip.duration,i=e._clip.duration;e.warp(1,i/n,t),this.warp(n/i,1,t)}return this}crossFadeTo(e,t,n=!1){return e.crossFadeFrom(this,t,n)}stopFading(){let e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){let i=this._mixer,r=i.time,a=this.timeScale,s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);let o=s.parameterPositions,l=s.sampleValues;return o[0]=r,o[1]=r+n,l[0]=e/a,l[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled)return void this._updateWeight(e);let r=this._startTime;if(null!==r){let i=(e-r)*n;i<0||0===n?t=0:(this._startTime=null,t=n*i)}t*=this._updateTimeScale(e);let a=this._updateTime(t),s=this._updateWeight(e);if(s>0){let e=this._interpolants,t=this._propertyBindings;if(2501===this.blendMode)for(let n=0,i=e.length;n!==i;++n)e[n].evaluate(a),t[n].accumulateAdditive(s);else for(let n=0,r=e.length;n!==r;++n)e[n].evaluate(a),t[n].accumulate(i,s)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let n=this._weightInterpolant;if(null!==n){let i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let n=this._timeScaleInterpolant;null!==n&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,n=this.loop,i=this.time+e,r=this._loopCount,a=2202===n;if(0===e)return -1===r?i:a&&(1&r)==1?t-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));s:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break s}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),i>=t||i<0){let n=Math.floor(i/t);i-=t*n,r+=Math.abs(n);let s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){let t=e<0;this._setEndings(t,!t,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(a&&(1&r)==1)return t-i}return i}_setEndings(e,t,n){let i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(e?i.endingStart=this.zeroSlopeAtStart?2401:2400:i.endingStart=2402,t?i.endingEnd=this.zeroSlopeAtEnd?2401:2400:i.endingEnd=2402)}_scheduleFading(e,t,n){let i=this._mixer,r=i.time,a=this._weightInterpolant;null===a&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);let s=a.parameterPositions,o=a.sampleValues;return s[0]=r,o[0]=t,s[1]=r+e,o[1]=n,this}}let ou=new Float32Array(1);class oc extends ea{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){let n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,a=e._propertyBindings,s=e._interpolants,o=n.uuid,l=this._bindingsByRootAndName,u=l[o];void 0===u&&(u={},l[o]=u);for(let e=0;e!==r;++e){let r=i[e],l=r.name,c=u[l];if(void 0!==c)++c.referenceCount,a[e]=c;else{if(void 0!==(c=a[e])){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,o,l));continue}let i=t&&t._propertyBindings[e].binding.parsedPath;c=new s7(os.create(n,l,i),r.ValueTypeName,r.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,o,l),a[e]=c}s[e].resultBuffer=c.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){let t=(e._localRoot||this._root).uuid,n=e._clip.uuid,i=this._actionsByClip[n];this._bindAction(e,i&&i.knownActions[0]),this._addInactiveAction(e,n,t)}let t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){let n=t[e];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){let n=t[e];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,n){let i=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{let t=a.knownActions;e._byClipCacheIndex=t.length,t.push(e)}e._cacheIndex=i.length,i.push(e),a.actionByRoot[n]=e}_removeInactiveAction(e){let t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;let r=e._clip.uuid,a=this._actionsByClip,s=a[r],o=s.knownActions,l=o[o.length-1],u=e._byClipCacheIndex;l._byClipCacheIndex=u,o[u]=l,o.pop(),e._byClipCacheIndex=null;let c=s.actionByRoot,h=(e._localRoot||this._root).uuid;delete c[h],0===o.length&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){let n=t[e];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(e){let t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){let t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){let i=this._bindingsByRootAndName,r=this._bindings,a=i[t];void 0===a&&(a={},i[t]=a),a[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){let t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,a=this._bindingsByRootAndName,s=a[i],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[r],0===Object.keys(s).length&&delete a[i]}_lendBinding(e){let t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){let t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,n=e[t];return void 0===n&&((n=new a0(new Float32Array(2),new Float32Array(2),1,ou)).__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){let t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){let i=t||this._root,r=i.uuid,a="string"==typeof e?se.findByName(i,e):e,s=null!==a?a.uuid:e,o=this._actionsByClip[s],l=null;if(void 0===n&&(n=null!==a?a.blendMode:2500),void 0!==o){let e=o.actionByRoot[r];if(void 0!==e&&e.blendMode===n)return e;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;let u=new ol(this,a,t,n);return this._bindAction(u,l),this._addInactiveAction(u,s,r),u}existingAction(e,t){let n=t||this._root,i=n.uuid,r="string"==typeof e?se.findByName(n,e):e,a=r?r.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[i]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;let t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==n;++s)t[s]._update(i,e,r,a);let s=this._bindings,o=this._nActiveBindings;for(let e=0;e!==o;++e)s[e].apply(a);return this}setTime(e){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){let e=r.knownActions;for(let n=0,i=e.length;n!==i;++n){let i=e[n];this._deactivateAction(i);let r=i._cacheIndex,a=t[t.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,a._cacheIndex=r,t[r]=a,t.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(e){let t=e.uuid,n=this._actionsByClip;for(let e in n){let i=n[e].actionByRoot[t];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}let i=this._bindingsByRootAndName[t];if(void 0!==i)for(let e in i){let t=i[e];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(e,t){let n=this.existingAction(e,t);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}class oh extends eF{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isRenderTarget3D=!0,this.depth=n,this.texture=new eV(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}class od{constructor(e){this.value=e}clone(){return new od(void 0===this.value.clone?this.value:this.value.clone())}}let op=0;class of extends ea{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:op++}),this.name="",this.usage=35044,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){let t=this.uniforms.indexOf(e);return -1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(e){this.name=e.name,this.usage=e.usage;let t=e.uniforms;this.uniforms.length=0;for(let e=0,n=t.length;e<n;e++){let n=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0;e<n.length;e++)this.uniforms.push(n[e].clone())}return this}clone(){return new this.constructor().copy(this)}}class om extends n${constructor(e,t,n=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){let t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){let t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class og{constructor(e,t,n,i,r,a=!1){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.normalized=a,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}let ov=new ts;class oy{constructor(e,t,n=0,i=1/0){this.ray=new ta(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new tv,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):ei("Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return ov.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(ov),this}intersectObject(e,t=!0,n=[]){return ox(e,this,n,t),n.sort(o_),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)ox(e[i],this,n,t);return n.sort(o_),n}}function o_(e,t){return e.distance-t.distance}function ox(e,t,n,i){let r=!0;if(e.layers.test(t.layers)&&!1===e.raycast(t,n)&&(r=!1),!0===r&&!0===i){let i=e.children;for(let e=0,r=i.length;e<r;e++)ox(i[e],t,n,!0)}}class ob{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(e){this._document=e,void 0!==e.hidden&&(this._pageVisibilityHandler=oS.bind(this),e.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){null!==this._pageVisibilityHandler&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(e){return this._timescale=e,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(e){return null!==this._pageVisibilityHandler&&!0===this._document.hidden?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(void 0!==e?e:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}}function oS(){!1===this._document.hidden&&this.reset()}class oM{constructor(e=1,t=0,n=0){this.radius=e,this.phi=t,this.theta=n}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=eh(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(eh(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class ow{constructor(e=1,t=0,n=0){this.radius=e,this.theta=t,this.y=n}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}class oT{constructor(e,t,n,i){oT.prototype.isMatrix2=!0,this.elements=[1,0,0,1],void 0!==e&&this.set(e,t,n,i)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let n=0;n<4;n++)this.elements[n]=e[n+t];return this}set(e,t,n,i){let r=this.elements;return r[0]=e,r[2]=t,r[1]=n,r[3]=i,this}}let oE=new ev;class oA{constructor(e=new ev(Infinity,Infinity),t=new ev(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let n=oE.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=Infinity,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,oE).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let oC=new e_,oR=new e_,oP=new e_,oI=new e_,oL=new e_,oN=new e_,oD=new e_;class oU{constructor(e=new e_,t=new e_){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){oC.subVectors(e,this.start),oR.subVectors(this.end,this.start);let n=oR.dot(oR),i=oR.dot(oC)/n;return t&&(i=eh(i,0,1)),i}closestPointToPoint(e,t,n){let i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}distanceSqToLine3(e,t=oN,n=oD){let i,r,a=1e-8*1e-8,s=this.start,o=e.start,l=this.end,u=e.end;oP.subVectors(l,s),oI.subVectors(u,o),oL.subVectors(s,o);let c=oP.dot(oP),h=oI.dot(oI),d=oI.dot(oL);if(c<=a&&h<=a)return t.copy(s),n.copy(o),t.sub(n),t.dot(t);if(c<=a)i=0,r=eh(r=d/h,0,1);else{let e=oP.dot(oL);if(h<=a)r=0,i=eh(-e/c,0,1);else{let t=oP.dot(oI),n=c*h-t*t;i=0!==n?eh((t*d-e*h)/n,0,1):0,(r=(t*i+d)/h)<0?(r=0,i=eh(-e/c,0,1)):r>1&&(r=1,i=eh((t-e)/c,0,1))}}return t.copy(s).add(oP.multiplyScalar(i)),n.copy(o).add(oI.multiplyScalar(r)),t.sub(n),t.dot(t)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}let oO=new e_;class oF extends tN{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const n=new nv,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1;e<32;e++,t++){const n=e/32*Math.PI*2,r=t/32*Math.PI*2;i.push(Math.cos(n),Math.sin(n),1,Math.cos(r),Math.sin(r),1)}n.setAttribute("position",new nu(i,3));const r=new i9({fog:!1,toneMapped:!1});this.cone=new rc(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),oO.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(oO),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}let oz=new e_,oB=new ts,ok=new ts;class oV extends rc{constructor(e){const t=function e(t){let n=[];!0===t.isBone&&n.push(t);for(let i=0;i<t.children.length;i++)n.push(...e(t.children[i]));return n}(e),n=new nv,i=[],r=[];for(let e=0;e<t.length;e++){const n=t[e];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(0,0,0),r.push(0,0,0))}n.setAttribute("position",new nu(i,3)),n.setAttribute("color",new nu(r,3)),super(n,new i9({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1;const a=new tK(255),s=new tK(65280);this.setColors(a,s)}updateMatrixWorld(e){let t=this.bones,n=this.geometry,i=n.getAttribute("position");ok.copy(this.root.matrixWorld).invert();for(let e=0,n=0;e<t.length;e++){let r=t[e];r.parent&&r.parent.isBone&&(oB.multiplyMatrices(ok,r.matrixWorld),oz.setFromMatrixPosition(oB),i.setXYZ(n,oz.x,oz.y,oz.z),oB.multiplyMatrices(ok,r.parent.matrixWorld),oz.setFromMatrixPosition(oB),i.setXYZ(n+1,oz.x,oz.y,oz.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}setColors(e,t){let n=this.geometry.getAttribute("color");for(let i=0;i<n.count;i+=2)n.setXYZ(i,e.r,e.g,e.b),n.setXYZ(i+1,t.r,t.g,t.b);return n.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class oH extends nR{constructor(e,t,n){super(new aA(t,4,2),new t2({wireframe:!0,fog:!1,toneMapped:!1})),this.light=e,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}let oG=new e_,oW=new tK,oj=new tK;class oX extends tN{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const i=new aM(t);i.rotateY(.5*Math.PI),this.material=new t2({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=new Float32Array(3*i.getAttribute("position").count);i.setAttribute("color",new ne(r,3)),this.add(new nR(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");oW.copy(this.light.color),oj.copy(this.light.groundColor);for(let e=0,n=t.count;e<n;e++){let i=e<n/2?oW:oj;t.setXYZ(e,i.r,i.g,i.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(oG.setFromMatrixPosition(this.light.matrixWorld).negate())}}class oq extends rc{constructor(e=10,t=10,n=4473924,i=8947848){n=new tK(n),i=new tK(i);const r=t/2,a=e/t,s=e/2,o=[],l=[];for(let e=0,u=0,c=-s;e<=t;e++,c+=a){o.push(-s,0,c,s,0,c),o.push(c,0,-s,c,0,s);const t=e===r?n:i;t.toArray(l,u),u+=3,t.toArray(l,u),u+=3,t.toArray(l,u),u+=3,t.toArray(l,u),u+=3}const u=new nv;u.setAttribute("position",new nu(o,3)),u.setAttribute("color",new nu(l,3)),super(u,new i9({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class oY extends rc{constructor(e=10,t=16,n=8,i=64,r=4473924,a=8947848){r=new tK(r),a=new tK(a);const s=[],o=[];if(t>1)for(let n=0;n<t;n++){const i=n/t*(2*Math.PI),l=Math.sin(i)*e,u=Math.cos(i)*e;s.push(0,0,0),s.push(l,0,u);const c=1&n?r:a;o.push(c.r,c.g,c.b),o.push(c.r,c.g,c.b)}for(let t=0;t<n;t++){const l=1&t?r:a,u=e-e/n*t;for(let e=0;e<i;e++){let t=e/i*(2*Math.PI),n=Math.sin(t)*u,r=Math.cos(t)*u;s.push(n,0,r),o.push(l.r,l.g,l.b),n=Math.sin(t=(e+1)/i*(2*Math.PI))*u,r=Math.cos(t)*u,s.push(n,0,r),o.push(l.r,l.g,l.b)}}const l=new nv;l.setAttribute("position",new nu(s,3)),l.setAttribute("color",new nu(o,3)),super(l,new i9({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}let oZ=new e_,oJ=new e_,o$=new e_;class oK extends tN{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",void 0===t&&(t=1);let i=new nv;i.setAttribute("position",new nu([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new i9({fog:!1,toneMapped:!1});this.lightPlane=new rs(i,r),this.add(this.lightPlane),(i=new nv).setAttribute("position",new nu([0,0,0,0,0,1],3)),this.targetLine=new rs(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),oZ.setFromMatrixPosition(this.light.matrixWorld),oJ.setFromMatrixPosition(this.light.target.matrixWorld),o$.subVectors(oJ,oZ),this.lightPlane.lookAt(oJ),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(oJ),this.targetLine.scale.z=o$.length()}}let oQ=new e_,o0=new nF;class o1 extends rc{constructor(e){const t=new nv,n=new i9({color:0xffffff,vertexColors:!0,toneMapped:!1}),i=[],r=[],a={};function s(e,t){o(e),o(t)}function o(e){i.push(0,0,0),r.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(i.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new nu(i,3)),t.setAttribute("color",new nu(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();const l=new tK(0xffaa00),u=new tK(0xff0000),c=new tK(43775),h=new tK(0xffffff),d=new tK(3355443);this.setColors(l,u,c,h,d)}setColors(e,t,n,i,r){let a=this.geometry.getAttribute("color");return a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,n.r,n.g,n.b),a.setXYZ(33,n.r,n.g,n.b),a.setXYZ(34,n.r,n.g,n.b),a.setXYZ(35,n.r,n.g,n.b),a.setXYZ(36,n.r,n.g,n.b),a.setXYZ(37,n.r,n.g,n.b),a.setXYZ(38,i.r,i.g,i.b),a.setXYZ(39,i.r,i.g,i.b),a.setXYZ(40,r.r,r.g,r.b),a.setXYZ(41,r.r,r.g,r.b),a.setXYZ(42,r.r,r.g,r.b),a.setXYZ(43,r.r,r.g,r.b),a.setXYZ(44,r.r,r.g,r.b),a.setXYZ(45,r.r,r.g,r.b),a.setXYZ(46,r.r,r.g,r.b),a.setXYZ(47,r.r,r.g,r.b),a.setXYZ(48,r.r,r.g,r.b),a.setXYZ(49,r.r,r.g,r.b),a.needsUpdate=!0,this}update(){let e,t,n=this.geometry,i=this.pointMap;if(o0.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),!0===this.camera.reversedDepth)e=1,t=0;else if(2e3===this.camera.coordinateSystem)e=-1,t=1;else if(2001===this.camera.coordinateSystem)e=0,t=1;else throw Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);o2("c",i,n,o0,0,0,e),o2("t",i,n,o0,0,0,t),o2("n1",i,n,o0,-1,-1,e),o2("n2",i,n,o0,1,-1,e),o2("n3",i,n,o0,-1,1,e),o2("n4",i,n,o0,1,1,e),o2("f1",i,n,o0,-1,-1,t),o2("f2",i,n,o0,1,-1,t),o2("f3",i,n,o0,-1,1,t),o2("f4",i,n,o0,1,1,t),o2("u1",i,n,o0,.7,1.1,e),o2("u2",i,n,o0,-.7,1.1,e),o2("u3",i,n,o0,0,2,e),o2("cf1",i,n,o0,-1,0,t),o2("cf2",i,n,o0,1,0,t),o2("cf3",i,n,o0,0,-1,t),o2("cf4",i,n,o0,0,1,t),o2("cn1",i,n,o0,-1,0,e),o2("cn2",i,n,o0,1,0,e),o2("cn3",i,n,o0,0,-1,e),o2("cn4",i,n,o0,0,1,e),n.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function o2(e,t,n,i,r,a,s){oQ.set(r,a,s).unproject(i);let o=t[e];if(void 0!==o){let e=n.getAttribute("position");for(let t=0,n=o.length;t<n;t++)e.setXYZ(o[t],oQ.x,oQ.y,oQ.z)}}let o3=new eG;class o4 extends rc{constructor(e,t=0xffff00){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new nv;r.setIndex(new ne(n,1)),r.setAttribute("position",new ne(i,3)),super(r,new i9({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(void 0!==this.object&&o3.setFromObject(this.object),o3.isEmpty())return;let e=o3.min,t=o3.max,n=this.geometry.attributes.position,i=n.array;i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=e.x,i[4]=t.y,i[5]=t.z,i[6]=e.x,i[7]=e.y,i[8]=t.z,i[9]=t.x,i[10]=e.y,i[11]=t.z,i[12]=t.x,i[13]=t.y,i[14]=e.z,i[15]=e.x,i[16]=t.y,i[17]=e.z,i[18]=e.x,i[19]=e.y,i[20]=e.z,i[21]=t.x,i[22]=e.y,i[23]=e.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class o5 extends rc{constructor(e,t=0xffff00){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new nv;i.setIndex(new ne(n,1)),i.setAttribute("position",new nu([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new i9({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class o6 extends rs{constructor(e,t=1,n=0xffff00){const i=new nv;i.setAttribute("position",new nu([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),i.computeBoundingSphere(),super(i,new i9({color:n,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const r=new nv;r.setAttribute("position",new nu([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),r.computeBoundingSphere(),this.add(new nR(r,new t2({color:n,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}let o8=new e_;class o9 extends tN{constructor(e=new e_(0,0,1),t=new e_(0,0,0),n=1,i=0xffff00,s=.2*n,o=.2*s){super(),this.type="ArrowHelper",void 0===r&&((r=new nv).setAttribute("position",new nu([0,0,0,0,1,0],3)),(a=new rL(.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new rs(r,new i9({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new nR(a,new t2({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{o8.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(o8,t)}}setLength(e,t=.2*e,n=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class o7 extends rc{constructor(e=1){const t=new nv;t.setAttribute("position",new nu([0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],3)),t.setAttribute("color",new nu([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(t,new i9({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(e,t,n){let i=new tK,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class le{constructor(){this.type="ShapePath",this.color=new tK,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new r8,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,a){return this.currentPath.bezierCurveTo(e,t,n,i,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){let t,n,i,r,a,s=ag.isClockWise,o=this.subPaths;if(0===o.length)return[];let l=[];if(1===o.length)return n=o[0],(i=new r9).curves=n.curves,l.push(i),l;let u=!s(o[0].getPoints());u=e?!u:u;let c=[],h=[],d=[],p=0;h[0]=void 0,d[p]=[];for(let i=0,a=o.length;i<a;i++)t=s(r=(n=o[i]).getPoints()),(t=e?!t:t)?(!u&&h[p]&&p++,h[p]={s:new r9,p:r},h[p].s.curves=n.curves,u&&p++,d[p]=[]):d[p].push({h:n,p:r[0]});if(!h[0])return function(e){let t=[];for(let n=0,i=e.length;n<i;n++){let i=e[n],r=new r9;r.curves=i.curves,t.push(r)}return t}(o);if(h.length>1){let e=!1,t=0;for(let e=0,t=h.length;e<t;e++)c[e]=[];for(let n=0,i=h.length;n<i;n++){let i=d[n];for(let r=0;r<i.length;r++){let a=i[r],s=!0;for(let i=0;i<h.length;i++)(function(e,t){let n=t.length,i=!1;for(let r=n-1,a=0;a<n;r=a++){let n=t[r],s=t[a],o=s.x-n.x,l=s.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=t[a],o=-o,s=t[r],l=-l),e.y<n.y||e.y>s.y)continue;if(e.y===n.y){if(e.x===n.x)return!0}else{let t=l*(e.x-n.x)-o*(e.y-n.y);if(0===t)return!0;if(t<0)continue;i=!i}}else{if(e.y!==n.y)continue;if(s.x<=e.x&&e.x<=n.x||n.x<=e.x&&e.x<=s.x)return!0}}return i})(a.p,h[i].p)&&(n!==i&&t++,s?(s=!1,c[i].push(a)):e=!0);s&&c[n].push(a)}}t>0&&!1===e&&(d=c)}for(let e=0,t=h.length;e<t;e++){i=h[e].s,l.push(i),a=d[e];for(let e=0,t=a.length;e<t;e++)i.holes.push(a[e].h)}return l}}class lt extends ea{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){void 0===e?en("Controls: connect() now requires an element."):(null!==this.domElement&&this.disconnect(),this.domElement=e)}disconnect(){}dispose(){}update(){}}function ln(e,t,n,i){let r=function(e){switch(e){case 1009:case 1010:return{byteLength:1,components:1};case 1012:case 1011:case 1016:return{byteLength:2,components:1};case 1017:case 1018:return{byteLength:2,components:4};case 1014:case 1013:case 1015:return{byteLength:4,components:1};case 35902:case 35899:return{byteLength:4,components:3}}throw Error(`Unknown texture type ${e}.`)}(i);switch(n){case 1021:return e*t;case 1028:case 1029:return e*t/r.components*r.byteLength;case 1030:case 1031:return e*t*2/r.components*r.byteLength;case 1022:return e*t*3/r.components*r.byteLength;case 1023:case 1033:return e*t*4/r.components*r.byteLength;case 33776:case 33777:case 36196:case 37492:case 37488:case 37489:return Math.floor((e+3)/4)*Math.floor((t+3)/4)*8;case 33778:case 33779:case 37496:case 37490:case 37491:case 37808:return Math.floor((e+3)/4)*Math.floor((t+3)/4)*16;case 35841:case 35843:return Math.max(e,16)*Math.max(t,8)/4;case 35840:case 35842:return Math.max(e,8)*Math.max(t,8)/2;case 37809:return Math.floor((e+4)/5)*Math.floor((t+3)/4)*16;case 37810:return Math.floor((e+4)/5)*Math.floor((t+4)/5)*16;case 37811:return Math.floor((e+5)/6)*Math.floor((t+4)/5)*16;case 37812:return Math.floor((e+5)/6)*Math.floor((t+5)/6)*16;case 37813:return Math.floor((e+7)/8)*Math.floor((t+4)/5)*16;case 37814:return Math.floor((e+7)/8)*Math.floor((t+5)/6)*16;case 37815:return Math.floor((e+7)/8)*Math.floor((t+7)/8)*16;case 37816:return Math.floor((e+9)/10)*Math.floor((t+4)/5)*16;case 37817:return Math.floor((e+9)/10)*Math.floor((t+5)/6)*16;case 37818:return Math.floor((e+9)/10)*Math.floor((t+7)/8)*16;case 37819:return Math.floor((e+9)/10)*Math.floor((t+9)/10)*16;case 37820:return Math.floor((e+11)/12)*Math.floor((t+9)/10)*16;case 37821:return Math.floor((e+11)/12)*Math.floor((t+11)/12)*16;case 36492:case 36494:case 36495:case 36285:case 36286:return Math.ceil(e/4)*Math.ceil(t/4)*16;case 36283:case 36284:return Math.ceil(e/4)*Math.ceil(t/4)*8}throw Error(`Unable to determine texture byte length for ${n} format.`)}class li{static contain(e,t){let n;return(n=e.image&&e.image.width?e.image.width/e.image.height:1)>t?(e.repeat.x=1,e.repeat.y=n/t,e.offset.x=0,e.offset.y=(1-e.repeat.y)/2):(e.repeat.x=t/n,e.repeat.y=1,e.offset.x=(1-e.repeat.x)/2,e.offset.y=0),e}static cover(e,t){let n;return(n=e.image&&e.image.width?e.image.width/e.image.height:1)>t?(e.repeat.x=t/n,e.repeat.y=1,e.offset.x=(1-e.repeat.x)/2,e.offset.y=0):(e.repeat.x=1,e.repeat.y=n/t,e.offset.x=0,e.offset.y=(1-e.repeat.y)/2),e}static fill(e){return e.repeat.x=1,e.repeat.y=1,e.offset.x=0,e.offset.y=0,e}static getByteLength(e,t,n,i){return ln(e,t,n,i)}}function lr(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0===t||null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function la(e){let t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);let i=t.get(n);i&&(e.deleteBuffer(i.buffer),t.delete(n))},update:function(n,i){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){let e=t.get(n);(!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version});return}let r=t.get(n);if(void 0===r)t.set(n,function(t,n){let i,r=t.array,a=t.usage,s=r.byteLength,o=e.createBuffer();if(e.bindBuffer(n,o),e.bufferData(n,r,a),t.onUploadCallback(),r instanceof Float32Array)i=e.FLOAT;else if("u">typeof Float16Array&&r instanceof Float16Array)i=e.HALF_FLOAT;else if(r instanceof Uint16Array)i=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(r instanceof Int16Array)i=e.SHORT;else if(r instanceof Uint32Array)i=e.UNSIGNED_INT;else if(r instanceof Int32Array)i=e.INT;else if(r instanceof Int8Array)i=e.BYTE;else if(r instanceof Uint8Array)i=e.UNSIGNED_BYTE;else if(r instanceof Uint8ClampedArray)i=e.UNSIGNED_BYTE;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);return{buffer:o,type:i,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:s}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,i){let r=n.array,a=n.updateRanges;if(e.bindBuffer(i,t),0===a.length)e.bufferSubData(i,0,r);else{a.sort((e,t)=>e.start-t.start);let t=0;for(let e=1;e<a.length;e++){let n=a[t],i=a[e];i.start<=n.start+n.count+1?n.count=Math.max(n.count,i.start+i.count-n.start):a[++t]=i}a.length=t+1;for(let t=0,n=a.length;t<n;t++){let n=a[t];e.bufferSubData(i,n.start*r.BYTES_PER_ELEMENT,r,n.start,n.count)}n.clearUpdateRanges()}n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"182"}})),"u">typeof window&&(window.__THREE__?en("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="182");let ls={alphahash_fragment:"#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n #if ! defined( GL_ANGLE_multi_draw )\n #define gl_DrawID _gl_DrawID\n uniform int _gl_DrawID;\n #endif\n uniform highp sampler2D batchingTexture;\n uniform highp usampler2D batchingIdTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n float getIndirectIndex( const in int i ) {\n int size = textureSize( batchingIdTexture, 0 ).x;\n int x = i % size;\n int y = i / size;\n return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n }\n#endif\n#ifdef USE_BATCHING_COLOR\n uniform sampler2D batchingColorTexture;\n vec3 getBatchingColor( const in float i ) {\n int size = textureSize( batchingColorTexture, 0 ).x;\n int j = int( i );\n int x = j % size;\n int y = j / size;\n return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n }\n#endif",batching_vertex:"#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n diffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR )\n varying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n varying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n vColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n emissiveColor = sRGBTransferEOTF( emissiveColor );\n #endif\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #else\n vec4 envColor = vec4( 0.0 );\n #endif\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif",fog_vertex:"#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = vec3( 0.04 );\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return v;\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( vec3( 1.0 ) - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n if( v <= 0.0 )\n return vec4( 0., 0., 0., 0. );\n if( v >= 1.0 )\n return vec4( 1., 1., 1., 1. );\n float vuf;\n float af = modf( v * PackFactors.a, vuf );\n float bf = modf( vuf * ShiftRight8, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n if( v <= 0.0 )\n return vec3( 0., 0., 0. );\n if( v >= 1.0 )\n return vec3( 1., 1., 1. );\n float vuf;\n float bf = modf( v * PackFactors.b, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n if( v <= 0.0 )\n return vec2( 0., 0. );\n if( v >= 1.0 )\n return vec2( 1., 1. );\n float vuf;\n float gf = modf( v * 256., vuf );\n return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #else\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #else\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #elif defined( SHADOWMAP_TYPE_BASIC )\n uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float interleavedGradientNoise( vec2 position ) {\n return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n }\n vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n const float goldenAngle = 2.399963229728653;\n float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n float theta = float( sampleIndex ) * goldenAngle + phi;\n return vec2( cos( theta ), sin( theta ) ) * r;\n }\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float radius = shadowRadius * texelSize.x;\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * 6.28318530718;\n shadow = (\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_VSM )\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n float mean = distribution.x;\n float variance = distribution.y * distribution.y;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float hard_shadow = step( mean, shadowCoord.z );\n #else\n float hard_shadow = step( shadowCoord.z, mean );\n #endif\n if ( hard_shadow == 1.0 ) {\n shadow = 1.0;\n } else {\n variance = max( variance, 0.0000001 );\n float d = shadowCoord.z - mean;\n float p_max = variance / ( variance + d * d );\n p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n shadow = max( hard_shadow, p_max );\n }\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #else\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, shadowCoord.z );\n #else\n shadow = step( shadowCoord.z, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n float texelSize = shadowRadius / shadowMapSize.x;\n vec3 absDir = abs( bd3D );\n vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n tangent = normalize( cross( bd3D, tangent ) );\n vec3 bitangent = cross( bd3D, tangent );\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * 6.28318530718;\n shadow = (\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 0, 5, phi ).x + bitangent * vogelDiskSample( 0, 5, phi ).y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 1, 5, phi ).x + bitangent * vogelDiskSample( 1, 5, phi ).y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 2, 5, phi ).x + bitangent * vogelDiskSample( 2, 5, phi ).y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 3, 5, phi ).x + bitangent * vogelDiskSample( 3, 5, phi ).y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 4, 5, phi ).x + bitangent * vogelDiskSample( 4, 5, phi ).y ) * texelSize, dp ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_BASIC )\n float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n float depth = textureCube( shadowMap, bd3D ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, dp );\n #else\n shadow = step( dp, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n #else\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <logdepthbuf_fragment>\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n #else\n float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n #endif\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #elif DEPTH_PACKING == 3202\n gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n #elif DEPTH_PACKING == 3203\n gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n #endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vLineDistance = scale * lineDistance;\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include <aomap_fragment>\n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_lambert_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n uniform sampler2D specularColorMap;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEEN_COLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEEN_ROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n uniform vec2 anisotropyVector;\n #ifdef USE_ANISOTROPYMAP\n uniform sampler2D anisotropyMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <clearcoat_normal_fragment_begin>\n #include <clearcoat_normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include <transmission_fragment>\n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n \n outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n #endif\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_toon_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n varying vec2 vUv;\n uniform mat3 uvTransform;\n#endif\nvoid main() {\n #ifdef USE_POINTS_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n #endif\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n #include <logdepthbuf_fragment>\n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n vec4 mvPosition = modelViewMatrix[ 3 ];\n vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}"},lo={common:{diffuse:{value:new tK(0xffffff)},opacity:{value:1},map:{value:null},mapTransform:{value:new eS},alphaMap:{value:null},alphaMapTransform:{value:new eS},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new eS}},envmap:{envMap:{value:null},envMapRotation:{value:new eS},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new eS}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new eS}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new eS},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new eS},normalScale:{value:new ev(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new eS},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new eS}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new eS}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new eS}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new tK(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new 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lE{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,i=100,r={}){let{size:a=256,position:s=lT}=r;lb=this._renderer.getRenderTarget(),lS=this._renderer.getActiveCubeFace(),lM=this._renderer.getActiveMipmapLevel(),lw=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);let o=this._allocateTargets();return o.depthBuffer=!0,this._sceneToCubeUV(e,n,i,o,s),t>0&&this._blur(o,0,0,t),this._applyPMREM(o),this._cleanup(o),o}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=lP(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=lR(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(lb,lS,lM),this._renderer.xr.enabled=lw,e.scissorTest=!1,lC(e,0,0,e.width,e.height)}_fromTexture(e,t){301===e.mapping||302===e.mapping?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),lb=this._renderer.getRenderTarget(),lS=this._renderer.getActiveCubeFace(),lM=this._renderer.getActiveMipmapLevel(),lw=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:1006,minFilter:1006,generateMipmaps:!1,type:1016,format:1023,colorSpace:z,depthBuffer:!1},i=lA(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){var r,a;null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=lA(e,t,n);let{_lodMax:i}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=function(e){let t=[],n=[],i=[],r=e,a=e-4+1+ly.length;for(let s=0;s<a;s++){let a=Math.pow(2,r);t.push(a);let o=1/a;s>e-4?o=ly[s-e+4-1]:0===s&&(o=0),n.push(o);let l=1/(a-2),u=-l,c=1+l,h=[u,u,c,u,c,c,u,u,c,c,u,c],d=new Float32Array(108),p=new Float32Array(72),f=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,n=e>2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];d.set(i,18*e),p.set(h,12*e);let r=[e,e,e,e,e,e];f.set(r,6*e)}let m=new nv;m.setAttribute("position",new ne(d,3)),m.setAttribute("uv",new ne(p,2)),m.setAttribute("faceIndex",new ne(f,1)),i.push(new nR(m,null)),r>4&&r--}return{lodMeshes:i,sizeLods:t,sigmas:n}}(i)),this._blurMaterial=(r=i,new nO({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new e_(0,1,0)}},vertexShader:lI(),fragmentShader:`
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precision mediump float;
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precision mediump int;
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varying vec3 vOutputDirection;
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uniform sampler2D envMap;
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uniform int samples;
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uniform float weights[ n ];
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uniform bool latitudinal;
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uniform float dTheta;
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uniform float mipInt;
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uniform vec3 poleAxis;
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#define ENVMAP_TYPE_CUBE_UV
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#include <cube_uv_reflection_fragment>
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vec3 getSample( float theta, vec3 axis ) {
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float cosTheta = cos( theta );
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// Rodrigues' axis-angle rotation
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vec3 sampleDirection = vOutputDirection * cosTheta
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+ cross( axis, vOutputDirection ) * sin( theta )
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+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
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return bilinearCubeUV( envMap, sampleDirection, mipInt );
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}
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void main() {
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vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
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if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
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axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
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}
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axis = normalize( axis );
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gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
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gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
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for ( int i = 1; i < n; i++ ) {
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if ( i >= samples ) {
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break;
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}
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float theta = dTheta * float( i );
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gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
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gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
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}
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}
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`,blending:0,depthTest:!1,depthWrite:!1})),this._ggxMaterial=(a=i,new nO({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${a}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:lI(),fragmentShader:`
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precision highp float;
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precision highp int;
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varying vec3 vOutputDirection;
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uniform sampler2D envMap;
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uniform float roughness;
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uniform float mipInt;
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#define ENVMAP_TYPE_CUBE_UV
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#include <cube_uv_reflection_fragment>
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109
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110
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#define PI 3.14159265359
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111
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// Van der Corput radical inverse
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float radicalInverse_VdC(uint bits) {
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bits = (bits << 16u) | (bits >> 16u);
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bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
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bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
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bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
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bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
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return float(bits) * 2.3283064365386963e-10; // / 0x100000000
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}
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// Hammersley sequence
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vec2 hammersley(uint i, uint N) {
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return vec2(float(i) / float(N), radicalInverse_VdC(i));
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}
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// GGX VNDF importance sampling (Eric Heitz 2018)
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// "Sampling the GGX Distribution of Visible Normals"
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// https://jcgt.org/published/0007/04/01/
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vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
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float alpha = roughness * roughness;
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// Section 3.2: Transform view direction to hemisphere configuration
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vec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));
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135
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// Section 4.1: Orthonormal basis
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float lensq = Vh.x * Vh.x + Vh.y * Vh.y;
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vec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);
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vec3 T2 = cross(Vh, T1);
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// Section 4.2: Parameterization of projected area
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float r = sqrt(Xi.x);
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float phi = 2.0 * PI * Xi.y;
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144
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float t1 = r * cos(phi);
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145
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float t2 = r * sin(phi);
|
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146
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float s = 0.5 * (1.0 + Vh.z);
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t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
|
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148
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149
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// Section 4.3: Reprojection onto hemisphere
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150
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vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;
|
|
151
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152
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// Section 3.4: Transform back to ellipsoid configuration
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return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
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}
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155
|
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156
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void main() {
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157
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vec3 N = normalize(vOutputDirection);
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158
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vec3 V = N; // Assume view direction equals normal for pre-filtering
|
|
159
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|
160
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vec3 prefilteredColor = vec3(0.0);
|
|
161
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float totalWeight = 0.0;
|
|
162
|
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|
163
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// For very low roughness, just sample the environment directly
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164
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if (roughness < 0.001) {
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165
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gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
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return;
|
|
167
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-
}
|
|
168
|
-
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169
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// Tangent space basis for VNDF sampling
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170
|
-
vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
|
|
171
|
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vec3 tangent = normalize(cross(up, N));
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172
|
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vec3 bitangent = cross(N, tangent);
|
|
173
|
-
|
|
174
|
-
for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
|
|
175
|
-
vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
|
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176
|
-
|
|
177
|
-
// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
|
|
178
|
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vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
|
|
179
|
-
|
|
180
|
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// Transform H back to world space
|
|
181
|
-
vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
|
|
182
|
-
vec3 L = normalize(2.0 * dot(V, H) * H - V);
|
|
183
|
-
|
|
184
|
-
float NdotL = max(dot(N, L), 0.0);
|
|
185
|
-
|
|
186
|
-
if(NdotL > 0.0) {
|
|
187
|
-
// Sample environment at fixed mip level
|
|
188
|
-
// VNDF importance sampling handles the distribution filtering
|
|
189
|
-
vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
|
|
190
|
-
|
|
191
|
-
// Weight by NdotL for the split-sum approximation
|
|
192
|
-
// VNDF PDF naturally accounts for the visible microfacet distribution
|
|
193
|
-
prefilteredColor += sampleColor * NdotL;
|
|
194
|
-
totalWeight += NdotL;
|
|
195
|
-
}
|
|
196
|
-
}
|
|
197
|
-
|
|
198
|
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if (totalWeight > 0.0) {
|
|
199
|
-
prefilteredColor = prefilteredColor / totalWeight;
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
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gl_FragColor = vec4(prefilteredColor, 1.0);
|
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203
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}
|
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204
|
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`,blending:0,depthTest:!1,depthWrite:!1}))}return i}_compileMaterial(e){let t=new nR(new nv,e);this._renderer.compile(t,l_)}_sceneToCubeUV(e,t,n,i,r){let a=new nV(90,1,t,n),s=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,u=l.autoClear,c=l.toneMapping;l.getClearColor(lx),l.toneMapping=0,l.autoClear=!1,l.state.buffers.depth.getReversed()&&(l.setRenderTarget(i),l.clearDepth(),l.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new nR(new nI,new t2({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1})));let h=this._backgroundBox,d=h.material,p=!1,f=e.background;f?f.isColor&&(d.color.copy(f),e.background=null,p=!0):(d.color.copy(lx),p=!0);for(let t=0;t<6;t++){let n=t%3;0===n?(a.up.set(0,s[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x+o[t],r.y,r.z)):1===n?(a.up.set(0,0,s[t]),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y+o[t],r.z)):(a.up.set(0,s[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y,r.z+o[t]));let u=this._cubeSize;lC(i,n*u,t>2?u:0,u,u),l.setRenderTarget(i),p&&l.render(h,a),l.render(e,a)}l.toneMapping=c,l.autoClear=u,e.background=f}_textureToCubeUV(e,t){let n=this._renderer,i=301===e.mapping||302===e.mapping;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=lP()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=lR());let r=i?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r,r.uniforms.envMap.value=e;let s=this._cubeSize;lC(t,0,0,3*s,2*s),n.setRenderTarget(t),n.render(a,l_)}_applyPMREM(e){let t=this._renderer,n=t.autoClear;t.autoClear=!1;let i=this._lodMeshes.length;for(let t=1;t<i;t++)this._applyGGXFilter(e,t-1,t);t.autoClear=n}_applyGGXFilter(e,t,n){let i=this._renderer,r=this._pingPongRenderTarget,a=this._ggxMaterial,s=this._lodMeshes[n];s.material=a;let o=a.uniforms,l=n/(this._lodMeshes.length-1),u=t/(this._lodMeshes.length-1),c=Math.sqrt(l*l-u*u),{_lodMax:h}=this,d=this._sizeLods[n],p=3*d*(n>h-4?n-h+4:0),f=4*(this._cubeSize-d);o.envMap.value=e.texture,o.roughness.value=c*(0+1.25*l),o.mipInt.value=h-t,lC(r,p,f,3*d,2*d),i.setRenderTarget(r),i.render(s,l_),o.envMap.value=r.texture,o.roughness.value=0,o.mipInt.value=h-n,lC(e,p,f,3*d,2*d),i.setRenderTarget(e),i.render(s,l_)}_blur(e,t,n,i,r){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,s){let o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&ei("blur direction must be either latitudinal or longitudinal!");let u=this._lodMeshes[i];u.material=l;let c=l.uniforms,h=this._sizeLods[n]-1,d=isFinite(r)?Math.PI/(2*h):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&en(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);let m=[],g=0;for(let e=0;e<20;++e){let t=e/p,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<f&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;c.envMap.value=e.texture,c.samples.value=f,c.weights.value=m,c.latitudinal.value="latitudinal"===a,s&&(c.poleAxis.value=s);let{_lodMax:v}=this;c.dTheta.value=d,c.mipInt.value=v-n;let y=this._sizeLods[i],_=4*(this._cubeSize-y);lC(t,3*y*(i>v-4?i-v+4:0),_,3*y,2*y),o.setRenderTarget(t),o.render(u,l_)}}function lA(e,t,n){let i=new ez(e,t,n);return i.texture.mapping=306,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function lC(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function lR(){return new nO({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:lI(),fragmentShader:`
|
|
205
|
-
|
|
206
|
-
precision mediump float;
|
|
207
|
-
precision mediump int;
|
|
208
|
-
|
|
209
|
-
varying vec3 vOutputDirection;
|
|
210
|
-
|
|
211
|
-
uniform sampler2D envMap;
|
|
212
|
-
|
|
213
|
-
#include <common>
|
|
214
|
-
|
|
215
|
-
void main() {
|
|
216
|
-
|
|
217
|
-
vec3 outputDirection = normalize( vOutputDirection );
|
|
218
|
-
vec2 uv = equirectUv( outputDirection );
|
|
219
|
-
|
|
220
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gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
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`,blending:0,depthTest:!1,depthWrite:!1})}function lP(){return new nO({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:lI(),fragmentShader:`
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precision mediump float;
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precision mediump int;
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uniform float flipEnvMap;
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varying vec3 vOutputDirection;
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uniform samplerCube envMap;
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void main() {
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`,blending:0,depthTest:!1,depthWrite:!1})}function lI(){return`
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precision mediump float;
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precision mediump int;
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attribute float faceIndex;
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varying vec3 vOutputDirection;
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vec3 getDirection( vec2 uv, float face ) {
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direction = direction.xzy;
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}
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return direction;
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}
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void main() {
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vOutputDirection = getDirection( uv, faceIndex );
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}
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`}function lL(e){let t=new WeakMap,n=null;function i(e){let n=e.target;n.removeEventListener("dispose",i);let r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){let a=r.mapping,s=303===a||304===a,o=301===a||302===a;if(s||o){let a=t.get(r),l=void 0!==a?a.texture.pmremVersion:0;if(r.isRenderTargetTexture&&r.pmremVersion!==l)return null===n&&(n=new lE(e)),(a=s?n.fromEquirectangular(r,a):n.fromCubemap(r,a)).texture.pmremVersion=r.pmremVersion,t.set(r,a),a.texture;{if(void 0!==a)return a.texture;let l=r.image;return s&&l&&l.height>0||o&&l&&function(e){let t=0;for(let n=0;n<6;n++)void 0!==e[n]&&t++;return 6===t}(l)?(null===n&&(n=new lE(e)),(a=s?n.fromEquirectangular(r):n.fromCubemap(r)).texture.pmremVersion=r.pmremVersion,t.set(r,a),r.addEventListener("dispose",i),a.texture):null}}}return r},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function lN(e){let t={};function n(n){if(void 0!==t[n])return t[n];let i=e.getExtension(n);return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(e){let t=n(e);return null===t&&er("WebGLRenderer: "+e+" extension not supported."),t}}}function lD(e,t,n,i){let r={},a=new WeakMap;function s(e){let o=e.target;for(let e in null!==o.index&&t.remove(o.index),o.attributes)t.remove(o.attributes[e]);o.removeEventListener("dispose",s),delete r[o.id];let l=a.get(o);l&&(t.remove(l),a.delete(o)),i.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,n.memory.geometries--}function o(e){let n=[],i=e.index,r=e.attributes.position,s=0;if(null!==i){let e=i.array;s=i.version;for(let t=0,i=e.length;t<i;t+=3){let i=e[t+0],r=e[t+1],a=e[t+2];n.push(i,r,r,a,a,i)}}else{if(void 0===r)return;let e=r.array;s=r.version;for(let t=0,i=e.length/3-1;t<i;t+=3){let e=t+0,i=t+1,r=t+2;n.push(e,i,i,r,r,e)}}let o=new(j(n)?no:na)(n,1);o.version=s;let l=a.get(e);l&&t.remove(l),a.set(e,o)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",s),r[t.id]=!0,n.memory.geometries++),t},update:function(n){let i=n.attributes;for(let n in i)t.update(i[n],e.ARRAY_BUFFER)},getWireframeAttribute:function(e){let t=a.get(e);if(t){let n=e.index;null!==n&&t.version<n.version&&o(e)}else o(e);return a.get(e)}}}function lU(e,t,n){let i,r,a;function s(t,s,o){0!==o&&(e.drawElementsInstanced(i,s,r,t*a,o),n.update(s,i,o))}this.setMode=function(e){i=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,s){e.drawElements(i,s,r,t*a),n.update(s,i,1)},this.renderInstances=s,this.renderMultiDraw=function(e,a,s){if(0===s)return;t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(i,a,0,r,e,0,s);let o=0;for(let e=0;e<s;e++)o+=a[e];n.update(o,i,1)},this.renderMultiDrawInstances=function(e,o,l,u){if(0===l)return;let c=t.get("WEBGL_multi_draw");if(null===c)for(let t=0;t<e.length;t++)s(e[t]/a,o[t],u[t]);else{c.multiDrawElementsInstancedWEBGL(i,o,0,r,e,0,u,0,l);let t=0;for(let e=0;e<l;e++)t+=o[e]*u[e];n.update(t,i,1)}}}function lO(e){let t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(n,i,r){switch(t.calls++,i){case e.TRIANGLES:t.triangles+=n/3*r;break;case e.LINES:t.lines+=n/2*r;break;case e.LINE_STRIP:t.lines+=r*(n-1);break;case e.LINE_LOOP:t.lines+=r*n;break;case e.POINTS:t.points+=r*n;break;default:ei("WebGLInfo: Unknown draw mode:",i)}}}}function lF(e,t,n){let i=new WeakMap,r=new eO;return{update:function(a,s,o){let l=a.morphTargetInfluences,u=s.morphAttributes.position||s.morphAttributes.normal||s.morphAttributes.color,c=void 0!==u?u.length:0,h=i.get(s);if(void 0===h||h.count!==c){void 0!==h&&h.texture.dispose();let e=void 0!==s.morphAttributes.position,n=void 0!==s.morphAttributes.normal,a=void 0!==s.morphAttributes.color,o=s.morphAttributes.position||[],l=s.morphAttributes.normal||[],u=s.morphAttributes.color||[],d=0;!0===e&&(d=1),!0===n&&(d=2),!0===a&&(d=3);let p=s.attributes.position.count*d,f=1;p>t.maxTextureSize&&(f=Math.ceil(p/t.maxTextureSize),p=t.maxTextureSize);let m=new Float32Array(p*f*4*c),g=new eB(m,p,f,c);g.type=1015,g.needsUpdate=!0;let v=4*d;for(let t=0;t<c;t++){let i=o[t],s=l[t],c=u[t],h=p*f*4*t;for(let t=0;t<i.count;t++){let o=t*v;!0===e&&(r.fromBufferAttribute(i,t),m[h+o+0]=r.x,m[h+o+1]=r.y,m[h+o+2]=r.z,m[h+o+3]=0),!0===n&&(r.fromBufferAttribute(s,t),m[h+o+4]=r.x,m[h+o+5]=r.y,m[h+o+6]=r.z,m[h+o+7]=0),!0===a&&(r.fromBufferAttribute(c,t),m[h+o+8]=r.x,m[h+o+9]=r.y,m[h+o+10]=r.z,m[h+o+11]=4===c.itemSize?r.w:1)}}h={count:c,texture:g,size:new ev(p,f)},i.set(s,h),s.addEventListener("dispose",function e(){g.dispose(),i.delete(s),s.removeEventListener("dispose",e)})}if(!0===a.isInstancedMesh&&null!==a.morphTexture)o.getUniforms().setValue(e,"morphTexture",a.morphTexture,n);else{let t=0;for(let e=0;e<l.length;e++)t+=l[e];let n=s.morphTargetsRelative?1:1-t;o.getUniforms().setValue(e,"morphTargetBaseInfluence",n),o.getUniforms().setValue(e,"morphTargetInfluences",l)}o.getUniforms().setValue(e,"morphTargetsTexture",h.texture,n),o.getUniforms().setValue(e,"morphTargetsTextureSize",h.size)}}}function lz(e,t,n,i){let r=new WeakMap;function a(e){let t=e.target;t.removeEventListener("dispose",a),n.remove(t.instanceMatrix),null!==t.instanceColor&&n.remove(t.instanceColor)}return{update:function(s){let o=i.render.frame,l=s.geometry,u=t.get(s,l);if(r.get(u)!==o&&(t.update(u),r.set(u,o)),s.isInstancedMesh&&(!1===s.hasEventListener("dispose",a)&&s.addEventListener("dispose",a),r.get(s)!==o&&(n.update(s.instanceMatrix,e.ARRAY_BUFFER),null!==s.instanceColor&&n.update(s.instanceColor,e.ARRAY_BUFFER),r.set(s,o))),s.isSkinnedMesh){let e=s.skeleton;r.get(e)!==o&&(e.update(),r.set(e,o))}return u},dispose:function(){r=new WeakMap}}}let lB={1:"LINEAR_TONE_MAPPING",2:"REINHARD_TONE_MAPPING",3:"CINEON_TONE_MAPPING",4:"ACES_FILMIC_TONE_MAPPING",6:"AGX_TONE_MAPPING",7:"NEUTRAL_TONE_MAPPING",5:"CUSTOM_TONE_MAPPING"};function lk(e,t,n,i,r){let a,s=new ez(t,n,{type:e,depthBuffer:i,stencilBuffer:r}),o=new ez(t,n,{type:1016,depthBuffer:!1,stencilBuffer:!1}),l=new nv;l.setAttribute("position",new nu([-1,3,0,-1,-1,0,3,-1,0],3)),l.setAttribute("uv",new nu([0,2,0,0,2,0],2));let u=new aO({uniforms:{tDiffuse:{value:null}},vertexShader:`
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|
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|
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precision highp float;
|
|
296
|
-
|
|
297
|
-
uniform mat4 modelViewMatrix;
|
|
298
|
-
uniform mat4 projectionMatrix;
|
|
299
|
-
|
|
300
|
-
attribute vec3 position;
|
|
301
|
-
attribute vec2 uv;
|
|
302
|
-
|
|
303
|
-
varying vec2 vUv;
|
|
304
|
-
|
|
305
|
-
void main() {
|
|
306
|
-
vUv = uv;
|
|
307
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
308
|
-
}`,fragmentShader:`
|
|
309
|
-
precision highp float;
|
|
310
|
-
|
|
311
|
-
uniform sampler2D tDiffuse;
|
|
312
|
-
|
|
313
|
-
varying vec2 vUv;
|
|
314
|
-
|
|
315
|
-
#include <tonemapping_pars_fragment>
|
|
316
|
-
#include <colorspace_pars_fragment>
|
|
317
|
-
|
|
318
|
-
void main() {
|
|
319
|
-
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
320
|
-
|
|
321
|
-
#ifdef LINEAR_TONE_MAPPING
|
|
322
|
-
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
|
|
323
|
-
#elif defined( REINHARD_TONE_MAPPING )
|
|
324
|
-
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
|
|
325
|
-
#elif defined( CINEON_TONE_MAPPING )
|
|
326
|
-
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
|
|
327
|
-
#elif defined( ACES_FILMIC_TONE_MAPPING )
|
|
328
|
-
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
|
|
329
|
-
#elif defined( AGX_TONE_MAPPING )
|
|
330
|
-
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
|
|
331
|
-
#elif defined( NEUTRAL_TONE_MAPPING )
|
|
332
|
-
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
|
|
333
|
-
#elif defined( CUSTOM_TONE_MAPPING )
|
|
334
|
-
gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
|
|
335
|
-
#endif
|
|
336
|
-
|
|
337
|
-
#ifdef SRGB_TRANSFER
|
|
338
|
-
gl_FragColor = sRGBTransferOETF( gl_FragColor );
|
|
339
|
-
#endif
|
|
340
|
-
}`,depthTest:!1,depthWrite:!1}),c=new nR(l,u),h=new sT(-1,1,1,-1,0,1),d=null,p=null,f=!1,m=null,g=[],v=!1;this.setSize=function(e,t){s.setSize(e,t),o.setSize(e,t);for(let n=0;n<g.length;n++){let i=g[n];i.setSize&&i.setSize(e,t)}},this.setEffects=function(e){v=(g=e).length>0&&!0===g[0].isRenderPass;let t=s.width,n=s.height;for(let e=0;e<g.length;e++){let i=g[e];i.setSize&&i.setSize(t,n)}},this.begin=function(e,t){if(f||0===e.toneMapping&&0===g.length)return!1;if(m=t,null!==t){let e=t.width,n=t.height;(s.width!==e||s.height!==n)&&this.setSize(e,n)}return!1===v&&e.setRenderTarget(s),a=e.toneMapping,e.toneMapping=0,!0},this.hasRenderPass=function(){return v},this.end=function(e,t){e.toneMapping=a,f=!0;let n=s,i=o;for(let r=0;r<g.length;r++){let a=g[r];if(!1!==a.enabled&&(a.render(e,i,n,t),!1!==a.needsSwap)){let e=n;n=i,i=e}}if(d!==e.outputColorSpace||p!==e.toneMapping){d=e.outputColorSpace,p=e.toneMapping,u.defines={},eE.getTransfer(d)===k&&(u.defines.SRGB_TRANSFER="");let t=lB[p];t&&(u.defines[t]=""),u.needsUpdate=!0}u.uniforms.tDiffuse.value=n.texture,e.setRenderTarget(m),e.render(c,h),m=null,f=!1},this.isCompositing=function(){return f},this.dispose=function(){s.dispose(),o.dispose(),l.dispose(),u.dispose()}}let lV=new eU,lH=new rE(1,1),lG=new eB,lW=new eV,lj=new nG,lX=[],lq=[],lY=new Float32Array(16),lZ=new Float32Array(9),lJ=new Float32Array(4);function l$(e,t,n){let i=e[0];if(i<=0||i>0)return e;let r=t*n,a=lX[r];if(void 0===a&&(a=new Float32Array(r),lX[r]=a),0!==t){i.toArray(a,0);for(let i=1,r=0;i!==t;++i)r+=n,e[i].toArray(a,r)}return a}function lK(e,t){if(e.length!==t.length)return!1;for(let n=0,i=e.length;n<i;n++)if(e[n]!==t[n])return!1;return!0}function lQ(e,t){for(let n=0,i=t.length;n<i;n++)e[n]=t[n]}function l0(e,t){let n=lq[t];void 0===n&&(n=new Int32Array(t),lq[t]=n);for(let i=0;i!==t;++i)n[i]=e.allocateTextureUnit();return n}function l1(e,t){let n=this.cache;n[0]!==t&&(e.uniform1f(this.addr,t),n[0]=t)}function l2(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y)&&(e.uniform2f(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(lK(n,t))return;e.uniform2fv(this.addr,t),lQ(n,t)}}function l3(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z)&&(e.uniform3f(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else if(void 0!==t.r)(n[0]!==t.r||n[1]!==t.g||n[2]!==t.b)&&(e.uniform3f(this.addr,t.r,t.g,t.b),n[0]=t.r,n[1]=t.g,n[2]=t.b);else{if(lK(n,t))return;e.uniform3fv(this.addr,t),lQ(n,t)}}function l4(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z||n[3]!==t.w)&&(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(lK(n,t))return;e.uniform4fv(this.addr,t),lQ(n,t)}}function l5(e,t){let n=this.cache,i=t.elements;if(void 0===i){if(lK(n,t))return;e.uniformMatrix2fv(this.addr,!1,t),lQ(n,t)}else{if(lK(n,i))return;lJ.set(i),e.uniformMatrix2fv(this.addr,!1,lJ),lQ(n,i)}}function l6(e,t){let n=this.cache,i=t.elements;if(void 0===i){if(lK(n,t))return;e.uniformMatrix3fv(this.addr,!1,t),lQ(n,t)}else{if(lK(n,i))return;lZ.set(i),e.uniformMatrix3fv(this.addr,!1,lZ),lQ(n,i)}}function l8(e,t){let n=this.cache,i=t.elements;if(void 0===i){if(lK(n,t))return;e.uniformMatrix4fv(this.addr,!1,t),lQ(n,t)}else{if(lK(n,i))return;lY.set(i),e.uniformMatrix4fv(this.addr,!1,lY),lQ(n,i)}}function l9(e,t){let n=this.cache;n[0]!==t&&(e.uniform1i(this.addr,t),n[0]=t)}function l7(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y)&&(e.uniform2i(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(lK(n,t))return;e.uniform2iv(this.addr,t),lQ(n,t)}}function ue(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z)&&(e.uniform3i(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(lK(n,t))return;e.uniform3iv(this.addr,t),lQ(n,t)}}function ut(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z||n[3]!==t.w)&&(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(lK(n,t))return;e.uniform4iv(this.addr,t),lQ(n,t)}}function un(e,t){let n=this.cache;n[0]!==t&&(e.uniform1ui(this.addr,t),n[0]=t)}function ui(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y)&&(e.uniform2ui(this.addr,t.x,t.y),n[0]=t.x,n[1]=t.y);else{if(lK(n,t))return;e.uniform2uiv(this.addr,t),lQ(n,t)}}function ur(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z)&&(e.uniform3ui(this.addr,t.x,t.y,t.z),n[0]=t.x,n[1]=t.y,n[2]=t.z);else{if(lK(n,t))return;e.uniform3uiv(this.addr,t),lQ(n,t)}}function ua(e,t){let n=this.cache;if(void 0!==t.x)(n[0]!==t.x||n[1]!==t.y||n[2]!==t.z||n[3]!==t.w)&&(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=t.w);else{if(lK(n,t))return;e.uniform4uiv(this.addr,t),lQ(n,t)}}function us(e,t,n){let i,r=this.cache,a=n.allocateTextureUnit();r[0]!==a&&(e.uniform1i(this.addr,a),r[0]=a),this.type===e.SAMPLER_2D_SHADOW?(lH.compareFunction=n.isReversedDepthBuffer()?518:515,i=lH):i=lV,n.setTexture2D(t||i,a)}function uo(e,t,n){let i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTexture3D(t||lW,r)}function ul(e,t,n){let i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTextureCube(t||lj,r)}function uu(e,t,n){let i=this.cache,r=n.allocateTextureUnit();i[0]!==r&&(e.uniform1i(this.addr,r),i[0]=r),n.setTexture2DArray(t||lG,r)}function uc(e,t){e.uniform1fv(this.addr,t)}function uh(e,t){let n=l$(t,this.size,2);e.uniform2fv(this.addr,n)}function ud(e,t){let n=l$(t,this.size,3);e.uniform3fv(this.addr,n)}function up(e,t){let n=l$(t,this.size,4);e.uniform4fv(this.addr,n)}function uf(e,t){let n=l$(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,n)}function um(e,t){let n=l$(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,n)}function ug(e,t){let n=l$(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,n)}function uv(e,t){e.uniform1iv(this.addr,t)}function uy(e,t){e.uniform2iv(this.addr,t)}function u_(e,t){e.uniform3iv(this.addr,t)}function ux(e,t){e.uniform4iv(this.addr,t)}function ub(e,t){e.uniform1uiv(this.addr,t)}function uS(e,t){e.uniform2uiv(this.addr,t)}function uM(e,t){e.uniform3uiv(this.addr,t)}function uw(e,t){e.uniform4uiv(this.addr,t)}function uT(e,t,n){let i,r=this.cache,a=t.length,s=l0(n,a);lK(r,s)||(e.uniform1iv(this.addr,s),lQ(r,s)),i=this.type===e.SAMPLER_2D_SHADOW?lH:lV;for(let e=0;e!==a;++e)n.setTexture2D(t[e]||i,s[e])}function uE(e,t,n){let i=this.cache,r=t.length,a=l0(n,r);lK(i,a)||(e.uniform1iv(this.addr,a),lQ(i,a));for(let e=0;e!==r;++e)n.setTexture3D(t[e]||lW,a[e])}function uA(e,t,n){let i=this.cache,r=t.length,a=l0(n,r);lK(i,a)||(e.uniform1iv(this.addr,a),lQ(i,a));for(let e=0;e!==r;++e)n.setTextureCube(t[e]||lj,a[e])}function uC(e,t,n){let i=this.cache,r=t.length,a=l0(n,r);lK(i,a)||(e.uniform1iv(this.addr,a),lQ(i,a));for(let e=0;e!==r;++e)n.setTexture2DArray(t[e]||lG,a[e])}class uR{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.setValue=function(e){switch(e){case 5126:return l1;case 35664:return l2;case 35665:return l3;case 35666:return l4;case 35674:return l5;case 35675:return l6;case 35676:return l8;case 5124:case 35670:return l9;case 35667:case 35671:return l7;case 35668:case 35672:return ue;case 35669:case 35673:return ut;case 5125:return un;case 36294:return ui;case 36295:return ur;case 36296:return ua;case 35678:case 36198:case 36298:case 36306:case 35682:return us;case 35679:case 36299:case 36307:return uo;case 35680:case 36300:case 36308:case 36293:return ul;case 36289:case 36303:case 36311:case 36292:return uu}}(t.type)}}class uP{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=function(e){switch(e){case 5126:return uc;case 35664:return uh;case 35665:return ud;case 35666:return up;case 35674:return uf;case 35675:return um;case 35676:return ug;case 5124:case 35670:return uv;case 35667:case 35671:return uy;case 35668:case 35672:return u_;case 35669:case 35673:return ux;case 5125:return ub;case 36294:return uS;case 36295:return uM;case 36296:return uw;case 35678:case 36198:case 36298:case 36306:case 35682:return uT;case 35679:case 36299:case 36307:return uE;case 35680:case 36300:case 36308:case 36293:return uA;case 36289:case 36303:case 36311:case 36292:return uC}}(t.type)}}class uI{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){let i=this.seq;for(let r=0,a=i.length;r!==a;++r){let a=i[r];a.setValue(e,t[a.id],n)}}}let uL=/(\w+)(\])?(\[|\.)?/g;function uN(e,t){e.seq.push(t),e.map[t.id]=t}class uD{constructor(e,t){this.seq=[],this.map={};const n=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let i=0;i<n;++i){const n=e.getActiveUniform(t,i),r=e.getUniformLocation(t,n.name);!function(e,t,n){let i=e.name,r=i.length;for(uL.lastIndex=0;;){let a=uL.exec(i),s=uL.lastIndex,o=a[1],l="]"===a[2],u=a[3];if(l&&(o|=0),void 0===u||"["===u&&s+2===r){uN(n,void 0===u?new uR(o,e,t):new uP(o,e,t));break}{let e=n.map[o];void 0===e&&uN(n,e=new uI(o)),n=e}}}(n,r,this)}const i=[],r=[];for(const t of this.seq)t.type===e.SAMPLER_2D_SHADOW||t.type===e.SAMPLER_CUBE_SHADOW||t.type===e.SAMPLER_2D_ARRAY_SHADOW?i.push(t):r.push(t);i.length>0&&(this.seq=i.concat(r))}setValue(e,t,n,i){let r=this.map[t];void 0!==r&&r.setValue(e,n,i)}setOptional(e,t,n){let i=t[n];void 0!==i&&this.setValue(e,n,i)}static upload(e,t,n,i){for(let r=0,a=t.length;r!==a;++r){let a=t[r],s=n[a.id];!1!==s.needsUpdate&&a.setValue(e,s.value,i)}}static seqWithValue(e,t){let n=[];for(let i=0,r=e.length;i!==r;++i){let r=e[i];r.id in t&&n.push(r)}return n}}function uU(e,t,n){let i=e.createShader(t);return e.shaderSource(i,n),e.compileShader(i),i}let uO=0,uF=new eS;function uz(e,t,n){let i=e.getShaderParameter(t,e.COMPILE_STATUS),r=(e.getShaderInfoLog(t)||"").trim();if(i&&""===r)return"";let a=/ERROR: 0:(\d+)/.exec(r);if(!a)return r;{let i=parseInt(a[1]);return n.toUpperCase()+"\n\n"+r+"\n\n"+function(e,t){let n=e.split("\n"),i=[],r=Math.max(t-6,0),a=Math.min(t+6,n.length);for(let e=r;e<a;e++){let r=e+1;i.push(`${r===t?">":" "} ${r}: ${n[e]}`)}return i.join("\n")}(e.getShaderSource(t),i)}}let uB={1:"Linear",2:"Reinhard",3:"Cineon",4:"ACESFilmic",6:"AgX",7:"Neutral",5:"Custom"},uk=new e_;function uV(e){return""!==e}function uH(e,t){let n=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,n).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function uG(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}let uW=/^[ \t]*#include +<([\w\d./]+)>/gm;function uj(e){return e.replace(uW,uq)}let uX=new Map;function uq(e,t){let n=ls[t];if(void 0===n){let e=uX.get(t);if(void 0!==e)n=ls[e],en('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,e);else throw Error("Can not resolve #include <"+t+">")}return uj(n)}let uY=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function uZ(e){return e.replace(uY,uJ)}function uJ(e,t,n,i){let r="";for(let e=parseInt(t);e<parseInt(n);e++)r+=i.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return r}function u$(e){let t=`precision ${e.precision} float;
|
|
341
|
-
precision ${e.precision} int;
|
|
342
|
-
precision ${e.precision} sampler2D;
|
|
343
|
-
precision ${e.precision} samplerCube;
|
|
344
|
-
precision ${e.precision} sampler3D;
|
|
345
|
-
precision ${e.precision} sampler2DArray;
|
|
346
|
-
precision ${e.precision} sampler2DShadow;
|
|
347
|
-
precision ${e.precision} samplerCubeShadow;
|
|
348
|
-
precision ${e.precision} sampler2DArrayShadow;
|
|
349
|
-
precision ${e.precision} isampler2D;
|
|
350
|
-
precision ${e.precision} isampler3D;
|
|
351
|
-
precision ${e.precision} isamplerCube;
|
|
352
|
-
precision ${e.precision} isampler2DArray;
|
|
353
|
-
precision ${e.precision} usampler2D;
|
|
354
|
-
precision ${e.precision} usampler3D;
|
|
355
|
-
precision ${e.precision} usamplerCube;
|
|
356
|
-
precision ${e.precision} usampler2DArray;
|
|
357
|
-
`;return"highp"===e.precision?t+="\n#define HIGH_PRECISION":"mediump"===e.precision?t+="\n#define MEDIUM_PRECISION":"lowp"===e.precision&&(t+="\n#define LOW_PRECISION"),t}let uK={1:"SHADOWMAP_TYPE_PCF",3:"SHADOWMAP_TYPE_VSM"},uQ={301:"ENVMAP_TYPE_CUBE",302:"ENVMAP_TYPE_CUBE",306:"ENVMAP_TYPE_CUBE_UV"},u0={302:"ENVMAP_MODE_REFRACTION"},u1={0:"ENVMAP_BLENDING_MULTIPLY",1:"ENVMAP_BLENDING_MIX",2:"ENVMAP_BLENDING_ADD"};function u2(e,t,n,i){var r,a;let s,o,l,u,c=e.getContext(),h=n.defines,d=n.vertexShader,p=n.fragmentShader,f=uK[n.shadowMapType]||"SHADOWMAP_TYPE_BASIC",m=!1===n.envMap?"ENVMAP_TYPE_CUBE":uQ[n.envMapMode]||"ENVMAP_TYPE_CUBE",g=!1===n.envMap?"ENVMAP_MODE_REFLECTION":u0[n.envMapMode]||"ENVMAP_MODE_REFLECTION",v=!1===n.envMap?"ENVMAP_BLENDING_NONE":u1[n.combine]||"ENVMAP_BLENDING_NONE",y=function(e){let t=e.envMapCubeUVHeight;if(null===t)return null;let n=Math.log2(t)-2;return{texelWidth:1/(3*Math.max(Math.pow(2,n),112)),texelHeight:1/t,maxMip:n}}(n),_=[n.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",n.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(uV).join("\n"),x=function(e){let t=[];for(let n in e){let i=e[n];!1!==i&&t.push("#define "+n+" "+i)}return t.join("\n")}(h),b=c.createProgram(),S=n.glslVersion?"#version "+n.glslVersion+"\n":"";if(n.isRawShaderMaterial)(s=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,x].filter(uV).join("\n")).length>0&&(s+="\n"),(o=["#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,x].filter(uV).join("\n")).length>0&&(o+="\n");else{let e,t,i,l,u;s=[u$(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,x,n.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",n.batching?"#define USE_BATCHING":"",n.batchingColor?"#define USE_BATCHING_COLOR":"",n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.instancingMorph?"#define USE_INSTANCING_MORPH":"",n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+g:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.displacementMap?"#define USE_DISPLACEMENTMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.mapUv?"#define MAP_UV "+n.mapUv:"",n.alphaMapUv?"#define ALPHAMAP_UV "+n.alphaMapUv:"",n.lightMapUv?"#define LIGHTMAP_UV "+n.lightMapUv:"",n.aoMapUv?"#define AOMAP_UV "+n.aoMapUv:"",n.emissiveMapUv?"#define EMISSIVEMAP_UV "+n.emissiveMapUv:"",n.bumpMapUv?"#define BUMPMAP_UV "+n.bumpMapUv:"",n.normalMapUv?"#define NORMALMAP_UV "+n.normalMapUv:"",n.displacementMapUv?"#define DISPLACEMENTMAP_UV "+n.displacementMapUv:"",n.metalnessMapUv?"#define METALNESSMAP_UV "+n.metalnessMapUv:"",n.roughnessMapUv?"#define ROUGHNESSMAP_UV "+n.roughnessMapUv:"",n.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+n.anisotropyMapUv:"",n.clearcoatMapUv?"#define CLEARCOATMAP_UV "+n.clearcoatMapUv:"",n.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+n.clearcoatNormalMapUv:"",n.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+n.clearcoatRoughnessMapUv:"",n.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+n.iridescenceMapUv:"",n.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+n.iridescenceThicknessMapUv:"",n.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+n.sheenColorMapUv:"",n.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+n.sheenRoughnessMapUv:"",n.specularMapUv?"#define SPECULARMAP_UV "+n.specularMapUv:"",n.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+n.specularColorMapUv:"",n.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+n.specularIntensityMapUv:"",n.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+n.transmissionMapUv:"",n.thicknessMapUv?"#define THICKNESSMAP_UV "+n.thicknessMapUv:"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.morphColors?"#define USE_MORPHCOLORS":"",n.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+n.morphTextureStride:"",n.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+n.morphTargetsCount:"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+f:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",n.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH"," uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1"," attribute vec2 uv1;","#endif","#ifdef USE_UV2"," attribute vec2 uv2;","#endif","#ifdef USE_UV3"," attribute vec2 uv3;","#endif","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif","\n"].filter(uV).join("\n"),o=[u$(n),"#define SHADER_TYPE "+n.shaderType,"#define SHADER_NAME "+n.shaderName,x,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+m:"",n.envMap?"#define "+g:"",n.envMap?"#define "+v:"",y?"#define CUBEUV_TEXEL_WIDTH "+y.texelWidth:"",y?"#define CUBEUV_TEXEL_HEIGHT "+y.texelHeight:"",y?"#define CUBEUV_MAX_MIP "+y.maxMip+".0":"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",n.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.anisotropy?"#define USE_ANISOTROPY":"",n.anisotropyMap?"#define USE_ANISOTROPYMAP":"",n.clearcoat?"#define USE_CLEARCOAT":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.dispersion?"#define USE_DISPERSION":"",n.iridescence?"#define USE_IRIDESCENCE":"",n.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",n.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",n.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.alphaTest?"#define USE_ALPHATEST":"",n.alphaHash?"#define USE_ALPHAHASH":"",n.sheen?"#define USE_SHEEN":"",n.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",n.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",n.transmission?"#define USE_TRANSMISSION":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.thicknessMap?"#define USE_THICKNESSMAP":"",n.vertexTangents&&!1===n.flatShading?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor||n.batchingColor?"#define USE_COLOR":"",n.vertexAlphas?"#define USE_COLOR_ALPHA":"",n.vertexUv1s?"#define USE_UV1":"",n.vertexUv2s?"#define USE_UV2":"",n.vertexUv3s?"#define USE_UV3":"",n.pointsUvs?"#define USE_POINTS_UV":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+f:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.numLightProbes>0?"#define USE_LIGHT_PROBES":"",n.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",n.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",n.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",n.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==n.toneMapping?"#define TONE_MAPPING":"",0!==n.toneMapping?ls.tonemapping_pars_fragment:"",0!==n.toneMapping?(r="toneMapping",void 0===(e=uB[a=n.toneMapping])?(en("WebGLProgram: Unsupported toneMapping:",a),"vec3 "+r+"( vec3 color ) { return LinearToneMapping( color ); }"):"vec3 "+r+"( vec3 color ) { return "+e+"ToneMapping( color ); }"):"",n.dithering?"#define DITHERING":"",n.opaque?"#define OPAQUE":"",ls.colorspace_pars_fragment,(t=function(e){eE._getMatrix(uF,eE.workingColorSpace,e);let t=`mat3( ${uF.elements.map(e=>e.toFixed(4))} )`;switch(eE.getTransfer(e)){case B:return[t,"LinearTransferOETF"];case k:return[t,"sRGBTransferOETF"];default:return en("WebGLProgram: Unsupported color space: ",e),[t,"LinearTransferOETF"]}}(n.outputColorSpace),`vec4 linearToOutputTexel( vec4 value ) {
|
|
358
|
-
return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );
|
|
359
|
-
}`),(eE.getLuminanceCoefficients(uk),i=uk.x.toFixed(4),l=uk.y.toFixed(4),u=uk.z.toFixed(4),`float luminance( const in vec3 rgb ) {
|
|
360
|
-
const vec3 weights = vec3( ${i}, ${l}, ${u} );
|
|
361
|
-
return dot( weights, rgb );
|
|
362
|
-
}`),n.useDepthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(uV).join("\n")}d=uG(d=uH(d=uj(d),n),n),p=uG(p=uH(p=uj(p),n),n),d=uZ(d),p=uZ(p),!0!==n.isRawShaderMaterial&&(S="#version 300 es\n",s=[_,"#define attribute in\n#define varying out\n#define texture2D texture"].join("\n")+"\n"+s,o=["#define varying in",n.glslVersion===V?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===V?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+o);let M=S+s+d,w=S+o+p,T=uU(c,c.VERTEX_SHADER,M),E=uU(c,c.FRAGMENT_SHADER,w);function A(t){if(e.debug.checkShaderErrors){let n=c.getProgramInfoLog(b)||"",i=c.getShaderInfoLog(T)||"",r=c.getShaderInfoLog(E)||"",a=n.trim(),l=i.trim(),u=r.trim(),h=!0,d=!0;if(!1===c.getProgramParameter(b,c.LINK_STATUS))if(h=!1,"function"==typeof e.debug.onShaderError)e.debug.onShaderError(c,b,T,E);else{let e=uz(c,T,"vertex"),n=uz(c,E,"fragment");ei("THREE.WebGLProgram: Shader Error "+c.getError()+" - VALIDATE_STATUS "+c.getProgramParameter(b,c.VALIDATE_STATUS)+"\n\nMaterial Name: "+t.name+"\nMaterial Type: "+t.type+"\n\nProgram Info Log: "+a+"\n"+e+"\n"+n)}else""!==a?en("WebGLProgram: Program Info Log:",a):(""===l||""===u)&&(d=!1);d&&(t.diagnostics={runnable:h,programLog:a,vertexShader:{log:l,prefix:s},fragmentShader:{log:u,prefix:o}})}c.deleteShader(T),c.deleteShader(E),l=new uD(c,b),u=function(e,t){let n={},i=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let r=0;r<i;r++){let i=e.getActiveAttrib(t,r),a=i.name,s=1;i.type===e.FLOAT_MAT2&&(s=2),i.type===e.FLOAT_MAT3&&(s=3),i.type===e.FLOAT_MAT4&&(s=4),n[a]={type:i.type,location:e.getAttribLocation(t,a),locationSize:s}}return n}(c,b)}c.attachShader(b,T),c.attachShader(b,E),void 0!==n.index0AttributeName?c.bindAttribLocation(b,0,n.index0AttributeName):!0===n.morphTargets&&c.bindAttribLocation(b,0,"position"),c.linkProgram(b),this.getUniforms=function(){return void 0===l&&A(this),l},this.getAttributes=function(){return void 0===u&&A(this),u};let C=!1===n.rendererExtensionParallelShaderCompile;return this.isReady=function(){return!1===C&&(C=c.getProgramParameter(b,37297)),C},this.destroy=function(){i.releaseStatesOfProgram(this),c.deleteProgram(b),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=uO++,this.cacheKey=t,this.usedTimes=1,this.program=b,this.vertexShader=T,this.fragmentShader=E,this}let u3=0;class u4{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),a=this._getShaderCacheForMaterial(e);return!1===a.has(i)&&(a.add(i),i.usedTimes++),!1===a.has(r)&&(a.add(r),r.usedTimes++),this}remove(e){for(let t of this.materialCache.get(e))t.usedTimes--,0===t.usedTimes&&this.shaderCache.delete(t.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,n=t.get(e);return void 0===n&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){let t=this.shaderCache,n=t.get(e);return void 0===n&&(n=new u5(e),t.set(e,n)),n}}class u5{constructor(e){this.id=u3++,this.code=e,this.usedTimes=0}}function u6(e,t,n,i,r,a,s){let o=new tv,l=new u4,u=new Set,c=[],h=new Map,d=r.logarithmicDepthBuffer,p=r.precision,f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distance",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function m(e){return(u.add(e),0===e)?"uv":`uv${e}`}return{getParameters:function(a,o,c,h,g){let v,y,_,x,b=h.fog,S=g.geometry,M=a.isMeshStandardMaterial?h.environment:null,w=(a.isMeshStandardMaterial?n:t).get(a.envMap||M),T=w&&306===w.mapping?w.image.height:null,E=f[a.type];null!==a.precision&&(p=r.getMaxPrecision(a.precision))!==a.precision&&en("WebGLProgram.getParameters:",a.precision,"not supported, using",p,"instead.");let A=S.morphAttributes.position||S.morphAttributes.normal||S.morphAttributes.color,C=void 0!==A?A.length:0,R=0;if(void 0!==S.morphAttributes.position&&(R=1),void 0!==S.morphAttributes.normal&&(R=2),void 0!==S.morphAttributes.color&&(R=3),E){let e=ll[E];v=e.vertexShader,y=e.fragmentShader}else v=a.vertexShader,y=a.fragmentShader,l.update(a),_=l.getVertexShaderID(a),x=l.getFragmentShaderID(a);let P=e.getRenderTarget(),I=e.state.buffers.depth.getReversed(),L=!0===g.isInstancedMesh,N=!0===g.isBatchedMesh,D=!!a.map,U=!!a.matcap,O=!!w,F=!!a.aoMap,B=!!a.lightMap,V=!!a.bumpMap,H=!!a.normalMap,G=!!a.displacementMap,W=!!a.emissiveMap,j=!!a.metalnessMap,X=!!a.roughnessMap,q=a.anisotropy>0,Y=a.clearcoat>0,Z=a.dispersion>0,J=a.iridescence>0,$=a.sheen>0,K=a.transmission>0,Q=q&&!!a.anisotropyMap,ee=Y&&!!a.clearcoatMap,et=Y&&!!a.clearcoatNormalMap,ei=Y&&!!a.clearcoatRoughnessMap,er=J&&!!a.iridescenceMap,ea=J&&!!a.iridescenceThicknessMap,es=$&&!!a.sheenColorMap,eo=$&&!!a.sheenRoughnessMap,el=!!a.specularMap,eu=!!a.specularColorMap,ec=!!a.specularIntensityMap,eh=K&&!!a.transmissionMap,ed=K&&!!a.thicknessMap,ep=!!a.gradientMap,ef=!!a.alphaMap,em=a.alphaTest>0,eg=!!a.alphaHash,ev=!!a.extensions,ey=0;a.toneMapped&&(null===P||!0===P.isXRRenderTarget)&&(ey=e.toneMapping);let e_={shaderID:E,shaderType:a.type,shaderName:a.name,vertexShader:v,fragmentShader:y,defines:a.defines,customVertexShaderID:_,customFragmentShaderID:x,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:p,batching:N,batchingColor:N&&null!==g._colorsTexture,instancing:L,instancingColor:L&&null!==g.instanceColor,instancingMorph:L&&null!==g.morphTexture,outputColorSpace:null===P?e.outputColorSpace:!0===P.isXRRenderTarget?P.texture.colorSpace:z,alphaToCoverage:!!a.alphaToCoverage,map:D,matcap:U,envMap:O,envMapMode:O&&w.mapping,envMapCubeUVHeight:T,aoMap:F,lightMap:B,bumpMap:V,normalMap:H,displacementMap:G,emissiveMap:W,normalMapObjectSpace:H&&1===a.normalMapType,normalMapTangentSpace:H&&0===a.normalMapType,metalnessMap:j,roughnessMap:X,anisotropy:q,anisotropyMap:Q,clearcoat:Y,clearcoatMap:ee,clearcoatNormalMap:et,clearcoatRoughnessMap:ei,dispersion:Z,iridescence:J,iridescenceMap:er,iridescenceThicknessMap:ea,sheen:$,sheenColorMap:es,sheenRoughnessMap:eo,specularMap:el,specularColorMap:eu,specularIntensityMap:ec,transmission:K,transmissionMap:eh,thicknessMap:ed,gradientMap:ep,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:ef,alphaTest:em,alphaHash:eg,combine:a.combine,mapUv:D&&m(a.map.channel),aoMapUv:F&&m(a.aoMap.channel),lightMapUv:B&&m(a.lightMap.channel),bumpMapUv:V&&m(a.bumpMap.channel),normalMapUv:H&&m(a.normalMap.channel),displacementMapUv:G&&m(a.displacementMap.channel),emissiveMapUv:W&&m(a.emissiveMap.channel),metalnessMapUv:j&&m(a.metalnessMap.channel),roughnessMapUv:X&&m(a.roughnessMap.channel),anisotropyMapUv:Q&&m(a.anisotropyMap.channel),clearcoatMapUv:ee&&m(a.clearcoatMap.channel),clearcoatNormalMapUv:et&&m(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:ei&&m(a.clearcoatRoughnessMap.channel),iridescenceMapUv:er&&m(a.iridescenceMap.channel),iridescenceThicknessMapUv:ea&&m(a.iridescenceThicknessMap.channel),sheenColorMapUv:es&&m(a.sheenColorMap.channel),sheenRoughnessMapUv:eo&&m(a.sheenRoughnessMap.channel),specularMapUv:el&&m(a.specularMap.channel),specularColorMapUv:eu&&m(a.specularColorMap.channel),specularIntensityMapUv:ec&&m(a.specularIntensityMap.channel),transmissionMapUv:eh&&m(a.transmissionMap.channel),thicknessMapUv:ed&&m(a.thicknessMap.channel),alphaMapUv:ef&&m(a.alphaMap.channel),vertexTangents:!!S.attributes.tangent&&(H||q),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!S.attributes.color&&4===S.attributes.color.itemSize,pointsUvs:!0===g.isPoints&&!!S.attributes.uv&&(D||ef),fog:!!b,useFog:!0===a.fog,fogExp2:!!b&&b.isFogExp2,flatShading:!0===a.flatShading&&!1===a.wireframe,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:d,reversedDepthBuffer:I,skinning:!0===g.isSkinnedMesh,morphTargets:void 0!==S.morphAttributes.position,morphNormals:void 0!==S.morphAttributes.normal,morphColors:void 0!==S.morphAttributes.color,morphTargetsCount:C,morphTextureStride:R,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numSpotLightMaps:o.spotLightMap.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numSpotLightShadowsWithMaps:o.numSpotLightShadowsWithMaps,numLightProbes:o.numLightProbes,numClippingPlanes:s.numPlanes,numClipIntersection:s.numIntersection,dithering:a.dithering,shadowMapEnabled:e.shadowMap.enabled&&c.length>0,shadowMapType:e.shadowMap.type,toneMapping:ey,decodeVideoTexture:D&&!0===a.map.isVideoTexture&&eE.getTransfer(a.map.colorSpace)===k,decodeVideoTextureEmissive:W&&!0===a.emissiveMap.isVideoTexture&&eE.getTransfer(a.emissiveMap.colorSpace)===k,premultipliedAlpha:a.premultipliedAlpha,doubleSided:2===a.side,flipSided:1===a.side,useDepthPacking:a.depthPacking>=0,depthPacking:a.depthPacking||0,index0AttributeName:a.index0AttributeName,extensionClipCullDistance:ev&&!0===a.extensions.clipCullDistance&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(ev&&!0===a.extensions.multiDraw||N)&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:a.customProgramCacheKey()};return e_.vertexUv1s=u.has(1),e_.vertexUv2s=u.has(2),e_.vertexUv3s=u.has(3),u.clear(),e_},getProgramCacheKey:function(t){var n,i,r,a;let s=[];if(t.shaderID?s.push(t.shaderID):(s.push(t.customVertexShaderID),s.push(t.customFragmentShaderID)),void 0!==t.defines)for(let e in t.defines)s.push(e),s.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(n=s,i=t,n.push(i.precision),n.push(i.outputColorSpace),n.push(i.envMapMode),n.push(i.envMapCubeUVHeight),n.push(i.mapUv),n.push(i.alphaMapUv),n.push(i.lightMapUv),n.push(i.aoMapUv),n.push(i.bumpMapUv),n.push(i.normalMapUv),n.push(i.displacementMapUv),n.push(i.emissiveMapUv),n.push(i.metalnessMapUv),n.push(i.roughnessMapUv),n.push(i.anisotropyMapUv),n.push(i.clearcoatMapUv),n.push(i.clearcoatNormalMapUv),n.push(i.clearcoatRoughnessMapUv),n.push(i.iridescenceMapUv),n.push(i.iridescenceThicknessMapUv),n.push(i.sheenColorMapUv),n.push(i.sheenRoughnessMapUv),n.push(i.specularMapUv),n.push(i.specularColorMapUv),n.push(i.specularIntensityMapUv),n.push(i.transmissionMapUv),n.push(i.thicknessMapUv),n.push(i.combine),n.push(i.fogExp2),n.push(i.sizeAttenuation),n.push(i.morphTargetsCount),n.push(i.morphAttributeCount),n.push(i.numDirLights),n.push(i.numPointLights),n.push(i.numSpotLights),n.push(i.numSpotLightMaps),n.push(i.numHemiLights),n.push(i.numRectAreaLights),n.push(i.numDirLightShadows),n.push(i.numPointLightShadows),n.push(i.numSpotLightShadows),n.push(i.numSpotLightShadowsWithMaps),n.push(i.numLightProbes),n.push(i.shadowMapType),n.push(i.toneMapping),n.push(i.numClippingPlanes),n.push(i.numClipIntersection),n.push(i.depthPacking),r=s,a=t,o.disableAll(),a.instancing&&o.enable(0),a.instancingColor&&o.enable(1),a.instancingMorph&&o.enable(2),a.matcap&&o.enable(3),a.envMap&&o.enable(4),a.normalMapObjectSpace&&o.enable(5),a.normalMapTangentSpace&&o.enable(6),a.clearcoat&&o.enable(7),a.iridescence&&o.enable(8),a.alphaTest&&o.enable(9),a.vertexColors&&o.enable(10),a.vertexAlphas&&o.enable(11),a.vertexUv1s&&o.enable(12),a.vertexUv2s&&o.enable(13),a.vertexUv3s&&o.enable(14),a.vertexTangents&&o.enable(15),a.anisotropy&&o.enable(16),a.alphaHash&&o.enable(17),a.batching&&o.enable(18),a.dispersion&&o.enable(19),a.batchingColor&&o.enable(20),a.gradientMap&&o.enable(21),r.push(o.mask),o.disableAll(),a.fog&&o.enable(0),a.useFog&&o.enable(1),a.flatShading&&o.enable(2),a.logarithmicDepthBuffer&&o.enable(3),a.reversedDepthBuffer&&o.enable(4),a.skinning&&o.enable(5),a.morphTargets&&o.enable(6),a.morphNormals&&o.enable(7),a.morphColors&&o.enable(8),a.premultipliedAlpha&&o.enable(9),a.shadowMapEnabled&&o.enable(10),a.doubleSided&&o.enable(11),a.flipSided&&o.enable(12),a.useDepthPacking&&o.enable(13),a.dithering&&o.enable(14),a.transmission&&o.enable(15),a.sheen&&o.enable(16),a.opaque&&o.enable(17),a.pointsUvs&&o.enable(18),a.decodeVideoTexture&&o.enable(19),a.decodeVideoTextureEmissive&&o.enable(20),a.alphaToCoverage&&o.enable(21),r.push(o.mask),s.push(e.outputColorSpace)),s.push(t.customProgramCacheKey),s.join()},getUniforms:function(e){let 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t=Math.max(1,r.width>>c),i=Math.max(1,r.height>>c);u===e.TEXTURE_3D||u===e.TEXTURE_2D_ARRAY?n.texImage3D(u,c,p,t,i,r.depth,0,h,d,null):n.texImage2D(u,c,p,t,i,0,h,d,null)}n.bindFramebuffer(e.FRAMEBUFFER,t),G(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,o,u,m.__webglTexture,0,H(r)):(u===e.TEXTURE_2D||u>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&u<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,o,u,m.__webglTexture,c),n.bindFramebuffer(e.FRAMEBUFFER,null)}function D(t,n,i){if(e.bindRenderbuffer(e.RENDERBUFFER,t),n.depthBuffer){let r=n.depthTexture,a=r&&r.isDepthTexture?r.type:null,s=_(n.stencilBuffer,a),o=n.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;G(n)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,H(n),s,n.width,n.height):i?e.renderbufferStorageMultisample(e.RENDERBUFFER,H(n),s,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,s,n.width,n.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,o,e.RENDERBUFFER,t)}else{let t=n.textures;for(let r=0;r<t.length;r++){let s=t[r],o=a.convert(s.format,s.colorSpace),u=a.convert(s.type),c=y(s.internalFormat,o,u,s.colorSpace);G(n)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,H(n),c,n.width,n.height):i?e.renderbufferStorageMultisample(e.RENDERBUFFER,H(n),c,n.width,n.height):e.renderbufferStorage(e.RENDERBUFFER,c,n.width,n.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}function U(t,r,s){let o=!0===r.isWebGLCubeRenderTarget;if(n.bindFramebuffer(e.FRAMEBUFFER,t),!(r.depthTexture&&r.depthTexture.isDepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");let u=i.get(r.depthTexture);if(u.__renderTarget=r,u.__webglTexture&&r.depthTexture.image.width===r.width&&r.depthTexture.image.height===r.height||(r.depthTexture.image.width=r.width,r.depthTexture.image.height=r.height,r.depthTexture.needsUpdate=!0),o){if(void 0===u.__webglInit&&(u.__webglInit=!0,r.depthTexture.addEventListener("dispose",b)),void 0===u.__webglTexture){let t;u.__webglTexture=e.createTexture(),n.bindTexture(e.TEXTURE_CUBE_MAP,u.__webglTexture),R(e.TEXTURE_CUBE_MAP,r.depthTexture);let i=a.convert(r.depthTexture.format),s=a.convert(r.depthTexture.type);1026===r.depthTexture.format?t=e.DEPTH_COMPONENT24:1027===r.depthTexture.format&&(t=e.DEPTH24_STENCIL8);for(let n=0;n<6;n++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,t,r.width,r.height,0,i,s,null)}}else T(r.depthTexture,0);let c=u.__webglTexture,h=H(r),d=o?e.TEXTURE_CUBE_MAP_POSITIVE_X+s:e.TEXTURE_2D,p=1027===r.depthTexture.format?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;if(1026===r.depthTexture.format)G(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,p,d,c,0,h):e.framebufferTexture2D(e.FRAMEBUFFER,p,d,c,0);else if(1027===r.depthTexture.format)G(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,p,d,c,0,h):e.framebufferTexture2D(e.FRAMEBUFFER,p,d,c,0);else throw Error("Unknown depthTexture format")}function O(t){let r=i.get(t),a=!0===t.isWebGLCubeRenderTarget;if(r.__boundDepthTexture!==t.depthTexture){let e=t.depthTexture;if(r.__depthDisposeCallback&&r.__depthDisposeCallback(),e){let t=()=>{delete r.__boundDepthTexture,delete r.__depthDisposeCallback,e.removeEventListener("dispose",t)};e.addEventListener("dispose",t),r.__depthDisposeCallback=t}r.__boundDepthTexture=e}if(t.depthTexture&&!r.__autoAllocateDepthBuffer)if(a)for(let e=0;e<6;e++)U(r.__webglFramebuffer[e],t,e);else{let e=t.texture.mipmaps;e&&e.length>0?U(r.__webglFramebuffer[0],t,0):U(r.__webglFramebuffer,t,0)}else if(a){r.__webglDepthbuffer=[];for(let i=0;i<6;i++)if(n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[i]),void 0===r.__webglDepthbuffer[i])r.__webglDepthbuffer[i]=e.createRenderbuffer(),D(r.__webglDepthbuffer[i],t,!1);else{let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,a=r.__webglDepthbuffer[i];e.bindRenderbuffer(e.RENDERBUFFER,a),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,a)}}else{let i=t.texture.mipmaps;if(i&&i.length>0?n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[0]):n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer),void 0===r.__webglDepthbuffer)r.__webglDepthbuffer=e.createRenderbuffer(),D(r.__webglDepthbuffer,t,!1);else{let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,i=r.__webglDepthbuffer;e.bindRenderbuffer(e.RENDERBUFFER,i),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,i)}}n.bindFramebuffer(e.FRAMEBUFFER,null)}let F=[],V=[];function H(e){return Math.min(r.maxSamples,e.samples)}function G(e){let n=i.get(e);return e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function W(e,t){let n=e.colorSpace,i=e.format,r=e.type;return!0===e.isCompressedTexture||!0===e.isVideoTexture||n!==z&&""!==n&&(eE.getTransfer(n)===k?(1023!==i||1009!==r)&&en("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):ei("WebGLTextures: Unsupported texture color space:",n)),t}function j(e){return"u">typeof HTMLImageElement&&e instanceof HTMLImageElement?(c.width=e.naturalWidth||e.width,c.height=e.naturalHeight||e.height):"u">typeof VideoFrame&&e instanceof VideoFrame?(c.width=e.displayWidth,c.height=e.displayHeight):(c.width=e.width,c.height=e.height),c}this.allocateTextureUnit=function(){let e=w;return e>=r.maxTextures&&en("WebGLTextures: Trying to use "+e+" texture units while this GPU supports only "+r.maxTextures),w+=1,e},this.resetTextureUnits=function(){w=0},this.setTexture2D=T,this.setTexture2DArray=function(t,r){let a=i.get(t);!1===t.isRenderTargetTexture&&t.version>0&&a.__version!==t.version?L(a,t,r):(t.isExternalTexture&&(a.__webglTexture=t.sourceTexture?t.sourceTexture:null),n.bindTexture(e.TEXTURE_2D_ARRAY,a.__webglTexture,e.TEXTURE0+r))},this.setTexture3D=function(t,r){let a=i.get(t);!1===t.isRenderTargetTexture&&t.version>0&&a.__version!==t.version?L(a,t,r):n.bindTexture(e.TEXTURE_3D,a.__webglTexture,e.TEXTURE0+r)},this.setTextureCube=function(t,s){let o=i.get(t);!0!==t.isCubeDepthTexture&&t.version>0&&o.__version!==t.version?function(t,s,o){if(6!==s.image.length)return;let l=P(t,s),u=s.source;n.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+o);let c=i.get(u);if(u.version!==c.__version||!0===l){let t;n.activeTexture(e.TEXTURE0+o);let i=eE.getPrimaries(eE.workingColorSpace),h=""===s.colorSpace?null:eE.getPrimaries(s.colorSpace),d=""===s.colorSpace||i===h?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,s.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,s.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,s.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);let p=s.isCompressedTexture||s.image[0].isCompressedTexture,f=s.image[0]&&s.image[0].isDataTexture,_=[];for(let e=0;e<6;e++)p||f?_[e]=f?s.image[e].image:s.image[e]:_[e]=m(s.image[e],!0,r.maxCubemapSize),_[e]=W(s,_[e]);let b=_[0],S=a.convert(s.format,s.colorSpace),M=a.convert(s.type),w=y(s.internalFormat,S,M,s.colorSpace),T=!0!==s.isVideoTexture,E=void 0===c.__version||!0===l,A=u.dataReady,C=x(s,b);if(R(e.TEXTURE_CUBE_MAP,s),p){T&&E&&n.texStorage2D(e.TEXTURE_CUBE_MAP,C,w,b.width,b.height);for(let i=0;i<6;i++){t=_[i].mipmaps;for(let r=0;r<t.length;r++){let a=t[r];1023!==s.format?null!==S?T?A&&n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r,0,0,a.width,a.height,S,a.data):n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r,w,a.width,a.height,0,a.data):en("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r,0,0,a.width,a.height,S,M,a.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r,w,a.width,a.height,0,S,M,a.data)}}}else{if(t=s.mipmaps,T&&E){t.length>0&&C++;let i=j(_[0]);n.texStorage2D(e.TEXTURE_CUBE_MAP,C,w,i.width,i.height)}for(let i=0;i<6;i++)if(f){T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,0,0,_[i].width,_[i].height,S,M,_[i].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,w,_[i].width,_[i].height,0,S,M,_[i].data);for(let r=0;r<t.length;r++){let a=t[r].image[i].image;T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r+1,0,0,a.width,a.height,S,M,a.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r+1,w,a.width,a.height,0,S,M,a.data)}}else{T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,0,0,S,M,_[i]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,w,S,M,_[i]);for(let r=0;r<t.length;r++){let a=t[r];T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r+1,0,0,S,M,a.image[i]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r+1,w,S,M,a.image[i])}}}g(s)&&v(e.TEXTURE_CUBE_MAP),c.__version=u.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}(o,t,s):n.bindTexture(e.TEXTURE_CUBE_MAP,o.__webglTexture,e.TEXTURE0+s)},this.rebindTextures=function(t,n,r){let a=i.get(t);void 0!==n&&N(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),void 0!==r&&O(t)},this.setupRenderTarget=function(t){let r=t.texture,o=i.get(t),l=i.get(r);t.addEventListener("dispose",S);let u=t.textures,c=!0===t.isWebGLCubeRenderTarget,h=u.length>1;if(!h&&(void 0===l.__webglTexture&&(l.__webglTexture=e.createTexture()),l.__version=r.version,s.memory.textures++),c){o.__webglFramebuffer=[];for(let t=0;t<6;t++)if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer[t]=[];for(let n=0;n<r.mipmaps.length;n++)o.__webglFramebuffer[t][n]=e.createFramebuffer()}else o.__webglFramebuffer[t]=e.createFramebuffer()}else{if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer=[];for(let t=0;t<r.mipmaps.length;t++)o.__webglFramebuffer[t]=e.createFramebuffer()}else o.__webglFramebuffer=e.createFramebuffer();if(h)for(let t=0,n=u.length;t<n;t++){let n=i.get(u[t]);void 0===n.__webglTexture&&(n.__webglTexture=e.createTexture(),s.memory.textures++)}if(t.samples>0&&!1===G(t)){o.__webglMultisampledFramebuffer=e.createFramebuffer(),o.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,o.__webglMultisampledFramebuffer);for(let n=0;n<u.length;n++){let i=u[n];o.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,o.__webglColorRenderbuffer[n]);let r=a.convert(i.format,i.colorSpace),s=a.convert(i.type),l=y(i.internalFormat,r,s,i.colorSpace,!0===t.isXRRenderTarget),c=H(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,c,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,o.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(o.__webglDepthRenderbuffer=e.createRenderbuffer(),D(o.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(c){n.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),R(e.TEXTURE_CUBE_MAP,r);for(let n=0;n<6;n++)if(r.mipmaps&&r.mipmaps.length>0)for(let i=0;i<r.mipmaps.length;i++)N(o.__webglFramebuffer[n][i],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,i);else N(o.__webglFramebuffer[n],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);g(r)&&v(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(h){for(let r=0,a=u.length;r<a;r++){let a=u[r],s=i.get(a),l=e.TEXTURE_2D;(t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(l=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(l,s.__webglTexture),R(l,a),N(o.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+r,l,0),g(a)&&v(l)}n.unbindTexture()}else{let i=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(i=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(i,l.__webglTexture),R(i,r),r.mipmaps&&r.mipmaps.length>0)for(let n=0;n<r.mipmaps.length;n++)N(o.__webglFramebuffer[n],t,r,e.COLOR_ATTACHMENT0,i,n);else N(o.__webglFramebuffer,t,r,e.COLOR_ATTACHMENT0,i,0);g(r)&&v(i),n.unbindTexture()}t.depthBuffer&&O(t)},this.updateRenderTargetMipmap=function(t){let r=t.textures;for(let a=0,s=r.length;a<s;a++){let s=r[a];if(g(s)){let r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:t.isWebGL3DRenderTarget?e.TEXTURE_3D:t.isWebGLArrayRenderTarget||t.isCompressedArrayTexture?e.TEXTURE_2D_ARRAY:e.TEXTURE_2D,a=i.get(s).__webglTexture;n.bindTexture(r,a),v(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0){if(!1===G(t)){let r=t.textures,a=t.width,s=t.height,o=e.COLOR_BUFFER_BIT,l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,c=i.get(t),h=r.length>1;if(h)for(let t=0;t<r.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,c.__webglMultisampledFramebuffer);let d=t.texture.mipmaps;d&&d.length>0?n.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer[0]):n.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer);for(let n=0;n<r.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),h){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,c.__webglColorRenderbuffer[n]);let t=i.get(r[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,e.NEAREST),!0===u&&(F.length=0,V.length=0,F.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&!1===t.resolveDepthBuffer&&(F.push(l),V.push(l),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,V)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,F))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),h)for(let t=0;t<r.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,c.__webglColorRenderbuffer[t]);let a=i.get(r[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&u){let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}}},this.setupDepthRenderbuffer=O,this.setupFrameBufferTexture=N,this.useMultisampledRTT=G,this.isReversedDepthBuffer=function(){return n.buffers.depth.getReversed()}}function cv(e,t){return{convert:function(n,i=""){let r,a=eE.getTransfer(i);if(1009===n)return e.UNSIGNED_BYTE;if(1017===n)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return e.UNSIGNED_SHORT_5_5_5_1;if(35902===n)return e.UNSIGNED_INT_5_9_9_9_REV;if(35899===n)return e.UNSIGNED_INT_10F_11F_11F_REV;if(1010===n)return e.BYTE;if(1011===n)return e.SHORT;if(1012===n)return e.UNSIGNED_SHORT;if(1013===n)return e.INT;if(1014===n)return e.UNSIGNED_INT;if(1015===n)return e.FLOAT;if(1016===n)return e.HALF_FLOAT;if(1021===n)return e.ALPHA;if(1022===n)return e.RGB;if(1023===n)return e.RGBA;if(1026===n)return e.DEPTH_COMPONENT;if(1027===n)return e.DEPTH_STENCIL;if(1028===n)return e.RED;if(1029===n)return e.RED_INTEGER;if(1030===n)return e.RG;if(1031===n)return e.RG_INTEGER;if(1033===n)return e.RGBA_INTEGER;if(33776===n||33777===n||33778===n||33779===n)if(a===k){if(null===(r=t.get("WEBGL_compressed_texture_s3tc_srgb")))return null;if(33776===n)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===n)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(null===(r=t.get("WEBGL_compressed_texture_s3tc")))return null;if(33776===n)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===n)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===n)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===n)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===n||35841===n||35842===n||35843===n){if(null===(r=t.get("WEBGL_compressed_texture_pvrtc")))return null;if(35840===n)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===n)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===n)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===n)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n||37492===n||37496===n||37488===n||37489===n||37490===n||37491===n){if(null===(r=t.get("WEBGL_compressed_texture_etc")))return null;if(36196===n||37492===n)return a===k?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC;if(37488===n)return r.COMPRESSED_R11_EAC;if(37489===n)return r.COMPRESSED_SIGNED_R11_EAC;if(37490===n)return r.COMPRESSED_RG11_EAC;if(37491===n)return r.COMPRESSED_SIGNED_RG11_EAC}if(37808===n||37809===n||37810===n||37811===n||37812===n||37813===n||37814===n||37815===n||37816===n||37817===n||37818===n||37819===n||37820===n||37821===n){if(null===(r=t.get("WEBGL_compressed_texture_astc")))return null;if(37808===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===n)return a===k?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===n||36494===n||36495===n){if(null===(r=t.get("EXT_texture_compression_bptc")))return null;if(36492===n)return a===k?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===n)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===n)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===n||36284===n||36285===n||36286===n){if(null===(r=t.get("EXT_texture_compression_rgtc")))return null;if(36283===n)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===n)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===n)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===n)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return 1020===n?e.UNSIGNED_INT_24_8:void 0!==e[n]?e[n]:null}}}let cy=`
|
|
363
|
-
void main() {
|
|
364
|
-
|
|
365
|
-
gl_Position = vec4( position, 1.0 );
|
|
366
|
-
|
|
367
|
-
}`,c_=`
|
|
368
|
-
uniform sampler2DArray depthColor;
|
|
369
|
-
uniform float depthWidth;
|
|
370
|
-
uniform float depthHeight;
|
|
371
|
-
|
|
372
|
-
void main() {
|
|
373
|
-
|
|
374
|
-
vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
|
|
375
|
-
|
|
376
|
-
if ( coord.x >= 1.0 ) {
|
|
377
|
-
|
|
378
|
-
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
|
|
379
|
-
|
|
380
|
-
} else {
|
|
381
|
-
|
|
382
|
-
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
|
|
383
|
-
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
}`;class cx{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(null===this.texture){let n=new rC(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=n}}getMesh(e){if(null!==this.texture&&null===this.mesh){let t=e.cameras[0].viewport,n=new nO({vertexShader:cy,fragmentShader:c_,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new nR(new aw(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class cb extends ea{constructor(e,t){super();const n=this;let i=null,r=1,a=null,s="local-floor",o=1,l=null,u=null,c=null,h=null,d=null,p=null;const f="u">typeof XRWebGLBinding,m=new cx,g={},v=t.getContextAttributes();let y=null,_=null;const x=[],b=[],S=new ev;let M=null;const w=new nV;w.viewport=new eO;const T=new nV;T.viewport=new eO;const E=[w,T],A=new sY;let C=null,R=null;function P(e){let t=b.indexOf(e.inputSource);if(-1===t)return;let n=x[t];void 0!==n&&(n.update(e.inputSource,e.frame,l||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function I(){i.removeEventListener("select",P),i.removeEventListener("selectstart",P),i.removeEventListener("selectend",P),i.removeEventListener("squeeze",P),i.removeEventListener("squeezestart",P),i.removeEventListener("squeezeend",P),i.removeEventListener("end",I),i.removeEventListener("inputsourceschange",L);for(let e=0;e<x.length;e++){let t=b[e];null!==t&&(b[e]=null,x[e].disconnect(t))}for(let e in C=null,R=null,m.reset(),g)delete g[e];e.setRenderTarget(y),d=null,h=null,c=null,i=null,_=null,F.stop(),n.isPresenting=!1,e.setPixelRatio(M),e.setSize(S.width,S.height,!1),n.dispatchEvent({type:"sessionend"})}function L(e){for(let t=0;t<e.removed.length;t++){let n=e.removed[t],i=b.indexOf(n);i>=0&&(b[i]=null,x[i].disconnect(n))}for(let t=0;t<e.added.length;t++){let n=e.added[t],i=b.indexOf(n);if(-1===i){for(let e=0;e<x.length;e++)if(e>=b.length){b.push(n),i=e;break}else if(null===b[e]){b[e]=n,i=e;break}if(-1===i)break}let r=x[i];r&&r.connect(n)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=x[e];return void 0===t&&(t=new nq,x[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=x[e];return void 0===t&&(t=new nq,x[e]=t),t.getGripSpace()},this.getHand=function(e){let t=x[e];return void 0===t&&(t=new nq,x[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===n.isPresenting&&en("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===n.isPresenting&&en("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==h?h:d},this.getBinding=function(){return null===c&&f&&(c=new XRWebGLBinding(i,t)),c},this.getFrame=function(){return p},this.getSession=function(){return i},this.setSession=async function(u){if(null!==(i=u)){if(y=e.getRenderTarget(),i.addEventListener("select",P),i.addEventListener("selectstart",P),i.addEventListener("selectend",P),i.addEventListener("squeeze",P),i.addEventListener("squeezestart",P),i.addEventListener("squeezeend",P),i.addEventListener("end",I),i.addEventListener("inputsourceschange",L),!0!==v.xrCompatible&&await t.makeXRCompatible(),M=e.getPixelRatio(),e.getSize(S),f&&"createProjectionLayer"in XRWebGLBinding.prototype){let n=null,a=null,s=null;v.depth&&(s=v.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=v.stencil?1027:1026,a=v.stencil?1020:1014);let o={colorFormat:t.RGBA8,depthFormat:s,scaleFactor:r};h=(c=this.getBinding()).createProjectionLayer(o),i.updateRenderState({layers:[h]}),e.setPixelRatio(1),e.setSize(h.textureWidth,h.textureHeight,!1),_=new ez(h.textureWidth,h.textureHeight,{format:1023,type:1009,depthTexture:new rE(h.textureWidth,h.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:v.stencil,colorSpace:e.outputColorSpace,samples:4*!!v.antialias,resolveDepthBuffer:!1===h.ignoreDepthValues,resolveStencilBuffer:!1===h.ignoreDepthValues})}else{let n={antialias:v.antialias,alpha:!0,depth:v.depth,stencil:v.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(i,t,n),i.updateRenderState({baseLayer:d}),e.setPixelRatio(1),e.setSize(d.framebufferWidth,d.framebufferHeight,!1),_=new ez(d.framebufferWidth,d.framebufferHeight,{format:1023,type:1009,colorSpace:e.outputColorSpace,stencilBuffer:v.stencil,resolveDepthBuffer:!1===d.ignoreDepthValues,resolveStencilBuffer:!1===d.ignoreDepthValues})}_.isXRRenderTarget=!0,this.setFoveation(o),l=null,a=await i.requestReferenceSpace(s),F.setContext(i),F.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode},this.getDepthTexture=function(){return m.getDepthTexture()};const N=new e_,D=new e_;function U(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){var t,n,r;if(null===i)return;let a=e.near,s=e.far;null!==m.texture&&(m.depthNear>0&&(a=m.depthNear),m.depthFar>0&&(s=m.depthFar)),A.near=T.near=w.near=a,A.far=T.far=w.far=s,(C!==A.near||R!==A.far)&&(i.updateRenderState({depthNear:A.near,depthFar:A.far}),C=A.near,R=A.far),A.layers.mask=6|e.layers.mask,w.layers.mask=3&A.layers.mask,T.layers.mask=5&A.layers.mask;let o=e.parent,l=A.cameras;U(A,o);for(let e=0;e<l.length;e++)U(l[e],o);2===l.length?function(e,t,n){N.setFromMatrixPosition(t.matrixWorld),D.setFromMatrixPosition(n.matrixWorld);let i=N.distanceTo(D),r=t.projectionMatrix.elements,a=n.projectionMatrix.elements,s=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],u=(r[9]-1)/r[5],c=(r[8]-1)/r[0],h=(a[8]+1)/a[0],d=i/(-c+h),p=-(d*c);if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(p),e.translateZ(d),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===r[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=s+d,n=o+d;e.projectionMatrix.makePerspective(s*c-p,s*h+(i-p),l*o/n*t,u*o/n*t,t,n),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(A,w,T):A.projectionMatrix.copy(w.projectionMatrix),t=e,n=A,null===(r=o)?t.matrix.copy(n.matrixWorld):(t.matrix.copy(r.matrixWorld),t.matrix.invert(),t.matrix.multiply(n.matrixWorld)),t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(n.projectionMatrix),t.projectionMatrixInverse.copy(n.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*eu*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)},this.getCamera=function(){return A},this.getFoveation=function(){if(null!==h||null!==d)return o},this.setFoveation=function(e){o=e,null!==h&&(h.fixedFoveation=e),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==m.texture},this.getDepthSensingMesh=function(){return m.getMesh(A)},this.getCameraTexture=function(e){return g[e]};let O=null;const F=new lr;F.setAnimationLoop(function(t,r){if(u=r.getViewerPose(l||a),p=r,null!==u){let t=u.views;null!==d&&(e.setRenderTargetFramebuffer(_,d.framebuffer),e.setRenderTarget(_));let r=!1;t.length!==A.cameras.length&&(A.cameras.length=0,r=!0);for(let n=0;n<t.length;n++){let i=t[n],a=null;if(null!==d)a=d.getViewport(i);else{let t=c.getViewSubImage(h,i);a=t.viewport,0===n&&(e.setRenderTargetTextures(_,t.colorTexture,t.depthStencilTexture),e.setRenderTarget(_))}let s=E[n];void 0===s&&((s=new nV).layers.enable(n),s.viewport=new eO,E[n]=s),s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.quaternion,s.scale),s.projectionMatrix.fromArray(i.projectionMatrix),s.projectionMatrixInverse.copy(s.projectionMatrix).invert(),s.viewport.set(a.x,a.y,a.width,a.height),0===n&&(A.matrix.copy(s.matrix),A.matrix.decompose(A.position,A.quaternion,A.scale)),!0===r&&A.cameras.push(s)}let a=i.enabledFeatures;if(a&&a.includes("depth-sensing")&&"gpu-optimized"==i.depthUsage&&f){let e=(c=n.getBinding()).getDepthInformation(t[0]);e&&e.isValid&&e.texture&&m.init(e,i.renderState)}if(a&&a.includes("camera-access")&&f){e.state.unbindTexture(),c=n.getBinding();for(let e=0;e<t.length;e++){let n=t[e].camera;if(n){let e=g[n];e||(e=new rC,g[n]=e);let t=c.getCameraImage(n);e.sourceTexture=t}}}}for(let e=0;e<x.length;e++){let t=b[e],n=x[e];null!==t&&void 0!==n&&n.update(t,r,l||a)}O&&O(t,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),p=null}),this.setAnimationLoop=function(e){O=e},this.dispose=function(){}}}let cS=new tg,cM=new ts;function cw(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function i(e,i){e.opacity.value=i.opacity,i.color&&e.diffuse.value.copy(i.color),i.emissive&&e.emissive.value.copy(i.emissive).multiplyScalar(i.emissiveIntensity),i.map&&(e.map.value=i.map,n(i.map,e.mapTransform)),i.alphaMap&&(e.alphaMap.value=i.alphaMap,n(i.alphaMap,e.alphaMapTransform)),i.bumpMap&&(e.bumpMap.value=i.bumpMap,n(i.bumpMap,e.bumpMapTransform),e.bumpScale.value=i.bumpScale,1===i.side&&(e.bumpScale.value*=-1)),i.normalMap&&(e.normalMap.value=i.normalMap,n(i.normalMap,e.normalMapTransform),e.normalScale.value.copy(i.normalScale),1===i.side&&e.normalScale.value.negate()),i.displacementMap&&(e.displacementMap.value=i.displacementMap,n(i.displacementMap,e.displacementMapTransform),e.displacementScale.value=i.displacementScale,e.displacementBias.value=i.displacementBias),i.emissiveMap&&(e.emissiveMap.value=i.emissiveMap,n(i.emissiveMap,e.emissiveMapTransform)),i.specularMap&&(e.specularMap.value=i.specularMap,n(i.specularMap,e.specularMapTransform)),i.alphaTest>0&&(e.alphaTest.value=i.alphaTest);let r=t.get(i),a=r.envMap,s=r.envMapRotation;a&&(e.envMap.value=a,cS.copy(s),cS.x*=-1,cS.y*=-1,cS.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(cS.y*=-1,cS.z*=-1),e.envMapRotation.value.setFromMatrix4(cM.makeRotationFromEuler(cS)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio),i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,e.lightMapTransform)),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,nD(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,s,o){var l,u,c,h,d,p,f,m,g,v,y,_,x,b,S,M,w,T,E,A,C,R,P;let I;r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(e,r):r.isMeshToonMaterial?(i(e,r),l=e,(u=r).gradientMap&&(l.gradientMap.value=u.gradientMap)):r.isMeshPhongMaterial?(i(e,r),c=e,h=r,c.specular.value.copy(h.specular),c.shininess.value=Math.max(h.shininess,1e-4)):r.isMeshStandardMaterial?(i(e,r),d=e,p=r,d.metalness.value=p.metalness,p.metalnessMap&&(d.metalnessMap.value=p.metalnessMap,n(p.metalnessMap,d.metalnessMapTransform)),d.roughness.value=p.roughness,p.roughnessMap&&(d.roughnessMap.value=p.roughnessMap,n(p.roughnessMap,d.roughnessMapTransform)),p.envMap&&(d.envMapIntensity.value=p.envMapIntensity),r.isMeshPhysicalMaterial&&(f=e,m=r,g=o,f.ior.value=m.ior,m.sheen>0&&(f.sheenColor.value.copy(m.sheenColor).multiplyScalar(m.sheen),f.sheenRoughness.value=m.sheenRoughness,m.sheenColorMap&&(f.sheenColorMap.value=m.sheenColorMap,n(m.sheenColorMap,f.sheenColorMapTransform)),m.sheenRoughnessMap&&(f.sheenRoughnessMap.value=m.sheenRoughnessMap,n(m.sheenRoughnessMap,f.sheenRoughnessMapTransform))),m.clearcoat>0&&(f.clearcoat.value=m.clearcoat,f.clearcoatRoughness.value=m.clearcoatRoughness,m.clearcoatMap&&(f.clearcoatMap.value=m.clearcoatMap,n(m.clearcoatMap,f.clearcoatMapTransform)),m.clearcoatRoughnessMap&&(f.clearcoatRoughnessMap.value=m.clearcoatRoughnessMap,n(m.clearcoatRoughnessMap,f.clearcoatRoughnessMapTransform)),m.clearcoatNormalMap&&(f.clearcoatNormalMap.value=m.clearcoatNormalMap,n(m.clearcoatNormalMap,f.clearcoatNormalMapTransform),f.clearcoatNormalScale.value.copy(m.clearcoatNormalScale),1===m.side&&f.clearcoatNormalScale.value.negate())),m.dispersion>0&&(f.dispersion.value=m.dispersion),m.iridescence>0&&(f.iridescence.value=m.iridescence,f.iridescenceIOR.value=m.iridescenceIOR,f.iridescenceThicknessMinimum.value=m.iridescenceThicknessRange[0],f.iridescenceThicknessMaximum.value=m.iridescenceThicknessRange[1],m.iridescenceMap&&(f.iridescenceMap.value=m.iridescenceMap,n(m.iridescenceMap,f.iridescenceMapTransform)),m.iridescenceThicknessMap&&(f.iridescenceThicknessMap.value=m.iridescenceThicknessMap,n(m.iridescenceThicknessMap,f.iridescenceThicknessMapTransform))),m.transmission>0&&(f.transmission.value=m.transmission,f.transmissionSamplerMap.value=g.texture,f.transmissionSamplerSize.value.set(g.width,g.height),m.transmissionMap&&(f.transmissionMap.value=m.transmissionMap,n(m.transmissionMap,f.transmissionMapTransform)),f.thickness.value=m.thickness,m.thicknessMap&&(f.thicknessMap.value=m.thicknessMap,n(m.thicknessMap,f.thicknessMapTransform)),f.attenuationDistance.value=m.attenuationDistance,f.attenuationColor.value.copy(m.attenuationColor)),m.anisotropy>0&&(f.anisotropyVector.value.set(m.anisotropy*Math.cos(m.anisotropyRotation),m.anisotropy*Math.sin(m.anisotropyRotation)),m.anisotropyMap&&(f.anisotropyMap.value=m.anisotropyMap,n(m.anisotropyMap,f.anisotropyMapTransform))),f.specularIntensity.value=m.specularIntensity,f.specularColor.value.copy(m.specularColor),m.specularColorMap&&(f.specularColorMap.value=m.specularColorMap,n(m.specularColorMap,f.specularColorMapTransform)),m.specularIntensityMap&&(f.specularIntensityMap.value=m.specularIntensityMap,n(m.specularIntensityMap,f.specularIntensityMapTransform)))):r.isMeshMatcapMaterial?(i(e,r),v=e,(y=r).matcap&&(v.matcap.value=y.matcap)):r.isMeshDepthMaterial?i(e,r):r.isMeshDistanceMaterial?(i(e,r),_=e,x=r,I=t.get(x).light,_.referencePosition.value.setFromMatrixPosition(I.matrixWorld),_.nearDistance.value=I.shadow.camera.near,_.farDistance.value=I.shadow.camera.far):r.isMeshNormalMaterial?i(e,r):r.isLineBasicMaterial?(b=e,S=r,b.diffuse.value.copy(S.color),b.opacity.value=S.opacity,S.map&&(b.map.value=S.map,n(S.map,b.mapTransform)),r.isLineDashedMaterial&&(M=e,w=r,M.dashSize.value=w.dashSize,M.totalSize.value=w.dashSize+w.gapSize,M.scale.value=w.scale)):r.isPointsMaterial?(T=e,E=r,A=a,C=s,T.diffuse.value.copy(E.color),T.opacity.value=E.opacity,T.size.value=E.size*A,T.scale.value=.5*C,E.map&&(T.map.value=E.map,n(E.map,T.uvTransform)),E.alphaMap&&(T.alphaMap.value=E.alphaMap,n(E.alphaMap,T.alphaMapTransform)),E.alphaTest>0&&(T.alphaTest.value=E.alphaTest)):r.isSpriteMaterial?(R=e,P=r,R.diffuse.value.copy(P.color),R.opacity.value=P.opacity,R.rotation.value=P.rotation,P.map&&(R.map.value=P.map,n(P.map,R.mapTransform)),P.alphaMap&&(R.alphaMap.value=P.alphaMap,n(P.alphaMap,R.alphaMapTransform)),P.alphaTest>0&&(R.alphaTest.value=P.alphaTest)):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function 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e=a.uniformsGroups;for(let t=0,n=e.length;t<n;t++){let n=e[t];T.update(n,L),T.bind(n,L)}}return L}(e,t,a,d,p);r.setMaterial(d,y);let M=a.index,E=1;if(!0===d.wireframe){if(void 0===(M=h.getWireframeAttribute(a)))return;E=2}let A=a.drawRange,C=a.attributes.position,R=A.start*E,P=(A.start+A.count)*E;null!==m&&(R=Math.max(R,m.start*E),P=Math.min(P,(m.start+m.count)*E)),null!==M?(R=Math.max(R,0),P=Math.min(P,M.count)):null!=C&&(R=Math.max(R,0),P=Math.min(P,C.count));let I=P-R;if(I<0||I===1/0)return;w.setup(p,d,_,a,M);let L=b;if(null!==M&&(g=c.get(M),(L=S).setIndex(g)),p.isMesh)!0===d.wireframe?(r.setLineWidth(d.wireframeLinewidth*eP()),L.setMode(eI.LINES)):L.setMode(eI.TRIANGLES);else if(p.isLine){let e=d.linewidth;void 0===e&&(e=1),r.setLineWidth(e*eP()),p.isLineSegments?L.setMode(eI.LINES):p.isLineLoop?L.setMode(eI.LINE_LOOP):L.setMode(eI.LINE_STRIP)}else p.isPoints?L.setMode(eI.POINTS):p.isSprite&&L.setMode(eI.TRIANGLES);if(p.isBatchedMesh)if(null!==p._multiDrawInstances)er("WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. 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L.render(R,I)},this.compile=function(e,t,n=null){null===n&&(n=e),(j=g.get(n)).init(t),q.push(j),n.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&(j.pushLight(e),e.castShadow&&j.pushShadow(e))}),e!==n&&e.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&(j.pushLight(e),e.castShadow&&j.pushShadow(e))}),j.setupLights();let i=new Set;return e.traverse(function(e){if(!(e.isMesh||e.isPoints||e.isLine||e.isSprite))return;let t=e.material;if(t)if(Array.isArray(t))for(let r=0;r<t.length;r++){let a=t[r];eV(a,n,e),i.add(a)}else eV(t,n,e),i.add(t)}),j=q.pop(),i},this.compileAsync=function(e,t,i=null){let r=this.compile(e,t,i);return new Promise(t=>{function i(){(r.forEach(function(e){s.get(e).currentProgram.isReady()&&r.delete(e)}),0===r.size)?t(e):setTimeout(i,10)}null!==n.get("KHR_parallel_shader_compile")?i():setTimeout(i,10)})};let eH=null;function eG(){ej.stop()}function eW(){ej.start()}const ej=new lr;function eX(e,t,n,i){if(!1===e.visible)return;if(e.layers.test(t.layers)){if(e.isGroup)n=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)j.pushLight(e),e.castShadow&&j.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||eb.intersectsSprite(e)){i&&eA.setFromMatrixPosition(e.matrixWorld).applyMatrix4(ew);let t=d.update(e),r=e.material;r.visible&&W.push(e,t,r,n,eA.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||eb.intersectsObject(e))){let t=d.update(e),r=e.material;if(i&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),eA.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),eA.copy(t.boundingSphere.center)),eA.applyMatrix4(e.matrixWorld).applyMatrix4(ew)),Array.isArray(r)){let i=t.groups;for(let a=0,s=i.length;a<s;a++){let s=i[a],o=r[s.materialIndex];o&&o.visible&&W.push(e,t,o,n,eA.z,s)}}else r.visible&&W.push(e,t,r,n,eA.z,null)}}let r=e.children;for(let e=0,a=r.length;e<a;e++)eX(r[e],t,n,i)}function eq(e,t,n,i){let{opaque:a,transmissive:s,transparent:o}=e;j.setupLightsView(n),!0===eS&&v.setGlobalState(Z.clippingPlanes,n),i&&r.viewport(eo.copy(i)),a.length>0&&eZ(a,t,n),s.length>0&&eZ(s,t,n),o.length>0&&eZ(o,t,n),r.buffers.depth.setTest(!0),r.buffers.depth.setMask(!0),r.buffers.color.setMask(!0),r.setPolygonOffset(!1)}function eY(e,t,r,a){if(null!==(!0===r.isScene?r.overrideMaterial:null))return;if(void 0===j.state.transmissionRenderTarget[a.id]){let e=n.has("EXT_color_buffer_half_float")||n.has("EXT_color_buffer_float");j.state.transmissionRenderTarget[a.id]=new ez(1,1,{generateMipmaps:!0,type:e?1016:1009,minFilter:1008,samples:i.samples,stencilBuffer:R,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:eE.workingColorSpace})}let s=j.state.transmissionRenderTarget[a.id],l=a.viewport||eo;s.setSize(l.z*Z.transmissionResolutionScale,l.w*Z.transmissionResolutionScale);let u=Z.getRenderTarget(),c=Z.getActiveCubeFace(),h=Z.getActiveMipmapLevel();Z.setRenderTarget(s),Z.getClearColor(ec),(eh=Z.getClearAlpha())<1&&Z.setClearColor(0xffffff,.5),Z.clear(),eR&&_.render(r);let d=Z.toneMapping;Z.toneMapping=0;let p=a.viewport;if(void 0!==a.viewport&&(a.viewport=void 0),j.setupLightsView(a),!0===eS&&v.setGlobalState(Z.clippingPlanes,a),eZ(e,r,a),o.updateMultisampleRenderTarget(s),o.updateRenderTargetMipmap(s),!1===n.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let n=0,i=t.length;n<i;n++){let{object:i,geometry:s,material:o,group:l}=t[n];if(2===o.side&&i.layers.test(a.layers)){let t=o.side;o.side=1,o.needsUpdate=!0,eJ(i,r,a,s,o,l),o.side=t,o.needsUpdate=!0,e=!0}}!0===e&&(o.updateMultisampleRenderTarget(s),o.updateRenderTargetMipmap(s))}Z.setRenderTarget(u,c,h),Z.setClearColor(ec,eh),void 0!==p&&(a.viewport=p),Z.toneMapping=d}function eZ(e,t,n){let i=!0===t.isScene?t.overrideMaterial:null;for(let r=0,a=e.length;r<a;r++){let a=e[r],{object:s,geometry:o,group:l}=a,u=a.material;!0===u.allowOverride&&null!==i&&(u=i),s.layers.test(n.layers)&&eJ(s,t,n,o,u,l)}}function eJ(e,t,n,i,r,a){e.onBeforeRender(Z,t,n,i,r,a),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),r.onBeforeRender(Z,t,n,i,e,a),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=1,r.needsUpdate=!0,Z.renderBufferDirect(n,t,i,r,e,a),r.side=0,r.needsUpdate=!0,Z.renderBufferDirect(n,t,i,r,e,a),r.side=2):Z.renderBufferDirect(n,t,i,r,e,a),e.onAfterRender(Z,t,n,i,r,a)}function e$(e,t,n){var i;!0!==t.isScene&&(t=eC);let r=s.get(e),a=j.state.lights,o=j.state.shadowsArray,c=a.state.version,h=p.getParameters(e,a.state,o,t,n),d=p.getProgramCacheKey(h),f=r.programs;r.environment=e.isMeshStandardMaterial?t.environment:null,r.fog=t.fog,r.envMap=(e.isMeshStandardMaterial?u:l).get(e.envMap||r.environment),r.envMapRotation=null!==r.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation,void 0===f&&(e.addEventListener("dispose",ek),r.programs=f=new Map);let m=f.get(d);if(void 0!==m){if(r.currentProgram===m&&r.lightsStateVersion===c)return eQ(e,h),m}else h.uniforms=p.getUniforms(e),e.onBeforeCompile(h,Z),m=p.acquireProgram(h,d),f.set(d,m),r.uniforms=h.uniforms;let g=r.uniforms;return(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(g.clippingPlanes=v.uniform),eQ(e,h),r.needsLights=(i=e).isMeshLambertMaterial||i.isMeshToonMaterial||i.isMeshPhongMaterial||i.isMeshStandardMaterial||i.isShadowMaterial||i.isShaderMaterial&&!0===i.lights,r.lightsStateVersion=c,r.needsLights&&(g.ambientLightColor.value=a.state.ambient,g.lightProbe.value=a.state.probe,g.directionalLights.value=a.state.directional,g.directionalLightShadows.value=a.state.directionalShadow,g.spotLights.value=a.state.spot,g.spotLightShadows.value=a.state.spotShadow,g.rectAreaLights.value=a.state.rectArea,g.ltc_1.value=a.state.rectAreaLTC1,g.ltc_2.value=a.state.rectAreaLTC2,g.pointLights.value=a.state.point,g.pointLightShadows.value=a.state.pointShadow,g.hemisphereLights.value=a.state.hemi,g.directionalShadowMap.value=a.state.directionalShadowMap,g.directionalShadowMatrix.value=a.state.directionalShadowMatrix,g.spotShadowMap.value=a.state.spotShadowMap,g.spotLightMatrix.value=a.state.spotLightMatrix,g.spotLightMap.value=a.state.spotLightMap,g.pointShadowMap.value=a.state.pointShadowMap,g.pointShadowMatrix.value=a.state.pointShadowMatrix),r.currentProgram=m,r.uniformsList=null,m}function eK(e){if(null===e.uniformsList){let t=e.currentProgram.getUniforms();e.uniformsList=uD.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function eQ(e,t){let n=s.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}ej.setAnimationLoop(function(e){eH&&eH(e)}),"u">typeof self&&ej.setContext(self),this.setAnimationLoop=function(e){eH=e,eD.setAnimationLoop(e),null===e?ej.stop():ej.start()},eD.addEventListener("sessionstart",eG),eD.addEventListener("sessionend",eW),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void ei("WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===$)return;let n=!0===eD.enabled&&!0===eD.isPresenting,i=null!==Y&&(null===ee||n)&&Y.begin(Z,ee);if(!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===eD.enabled&&!0===eD.isPresenting&&(null===Y||!1===Y.isCompositing())&&(!0===eD.cameraAutoUpdate&&eD.updateCamera(t),t=eD.getCamera()),!0===e.isScene&&e.onBeforeRender(Z,e,t,ee),(j=g.get(e,q.length)).init(t),q.push(j),ew.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),eb.setFromProjectionMatrix(ew,2e3,t.reversedDepth),eM=this.localClippingEnabled,eS=v.init(this.clippingPlanes,eM),(W=m.get(e,X.length)).init(),X.push(W),!0===eD.enabled&&!0===eD.isPresenting){let e=Z.xr.getDepthSensingMesh();null!==e&&eX(e,t,-1/0,Z.sortObjects)}eX(e,t,0,Z.sortObjects),W.finish(),!0===Z.sortObjects&&W.sort(em,eg),(eR=!1===eD.enabled||!1===eD.isPresenting||!1===eD.hasDepthSensing())&&_.addToRenderList(W,e),this.info.render.frame++,!0===eS&&v.beginShadows();let r=j.state.shadowsArray;if(y.render(r,e,t),!0===eS&&v.endShadows(),!0===this.info.autoReset&&this.info.reset(),!1===(i&&Y.hasRenderPass())){let n=W.opaque,i=W.transmissive;if(j.setupLights(),t.isArrayCamera){let r=t.cameras;if(i.length>0)for(let t=0,a=r.length;t<a;t++)eY(n,i,e,r[t]);eR&&_.render(e);for(let t=0,n=r.length;t<n;t++){let n=r[t];eq(W,e,n,n.viewport)}}else i.length>0&&eY(n,i,e,t),eR&&_.render(e),eq(W,e,t)}null!==ee&&0===Q&&(o.updateMultisampleRenderTarget(ee),o.updateRenderTargetMipmap(ee)),i&&Y.end(Z),!0===e.isScene&&e.onAfterRender(Z,e,t),w.resetDefaultState(),ea=-1,es=null,q.pop(),q.length>0?(j=q[q.length-1],!0===eS&&v.setGlobalState(Z.clippingPlanes,j.state.camera)):j=null,X.pop(),W=X.length>0?X[X.length-1]:null},this.getActiveCubeFace=function(){return K},this.getActiveMipmapLevel=function(){return Q},this.getRenderTarget=function(){return ee},this.setRenderTargetTextures=function(e,t,n){let i=s.get(e);i.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),s.get(e.texture).__webglTexture=t,s.get(e.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let n=s.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t};const e0=eI.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){ee=e,K=t,Q=n;let i=null,a=!1,l=!1;if(e){let u=s.get(e);if(void 0!==u.__useDefaultFramebuffer){r.bindFramebuffer(eI.FRAMEBUFFER,u.__webglFramebuffer),eo.copy(e.viewport),el.copy(e.scissor),eu=e.scissorTest,r.viewport(eo),r.scissor(el),r.setScissorTest(eu),ea=-1;return}if(void 0===u.__webglFramebuffer)o.setupRenderTarget(e);else if(u.__hasExternalTextures)o.rebindTextures(e,s.get(e.texture).__webglTexture,s.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(u.__boundDepthTexture!==t){if(null!==t&&s.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");o.setupDepthRenderbuffer(e)}}let c=e.texture;(c.isData3DTexture||c.isDataArrayTexture||c.isCompressedArrayTexture)&&(l=!0);let h=s.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=Array.isArray(h[t])?h[t][n]:h[t],a=!0):i=e.samples>0&&!1===o.useMultisampledRTT(e)?s.get(e).__webglMultisampledFramebuffer:Array.isArray(h)?h[n]:h,eo.copy(e.viewport),el.copy(e.scissor),eu=e.scissorTest}else eo.copy(ev).multiplyScalar(ef).floor(),el.copy(ey).multiplyScalar(ef).floor(),eu=ex;if(0!==n&&(i=e0),r.bindFramebuffer(eI.FRAMEBUFFER,i)&&r.drawBuffers(e,i),r.viewport(eo),r.scissor(el),r.setScissorTest(eu),a){let i=s.get(e.texture);eI.framebufferTexture2D(eI.FRAMEBUFFER,eI.COLOR_ATTACHMENT0,eI.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(l)for(let i=0;i<e.textures.length;i++){let r=s.get(e.textures[i]);eI.framebufferTextureLayer(eI.FRAMEBUFFER,eI.COLOR_ATTACHMENT0+i,r.__webglTexture,n,t)}else if(null!==e&&0!==n){let t=s.get(e.texture);eI.framebufferTexture2D(eI.FRAMEBUFFER,eI.COLOR_ATTACHMENT0,eI.TEXTURE_2D,t.__webglTexture,n)}ea=-1},this.readRenderTargetPixels=function(e,t,n,a,o,l,u,c=0){if(!(e&&e.isWebGLRenderTarget))return void ei("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let h=s.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==u&&(h=h[u]),h){r.bindFramebuffer(eI.FRAMEBUFFER,h);try{let r=e.textures[c],s=r.format,u=r.type;if(!i.textureFormatReadable(s))return void ei("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!i.textureTypeReadable(u))return void ei("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-a&&n>=0&&n<=e.height-o&&(e.textures.length>1&&eI.readBuffer(eI.COLOR_ATTACHMENT0+c),eI.readPixels(t,n,a,o,M.convert(s),M.convert(u),l))}finally{let e=null!==ee?s.get(ee).__webglFramebuffer:null;r.bindFramebuffer(eI.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,a,o,l,u,c=0){if(!(e&&e.isWebGLRenderTarget))throw Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let h=s.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==u&&(h=h[u]),h)if(t>=0&&t<=e.width-a&&n>=0&&n<=e.height-o){var d;r.bindFramebuffer(eI.FRAMEBUFFER,h);let u=e.textures[c],p=u.format,f=u.type;if(!i.textureFormatReadable(p))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!i.textureTypeReadable(f))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");let m=eI.createBuffer();eI.bindBuffer(eI.PIXEL_PACK_BUFFER,m),eI.bufferData(eI.PIXEL_PACK_BUFFER,l.byteLength,eI.STREAM_READ),e.textures.length>1&&eI.readBuffer(eI.COLOR_ATTACHMENT0+c),eI.readPixels(t,n,a,o,M.convert(p),M.convert(f),0);let g=null!==ee?s.get(ee).__webglFramebuffer:null;r.bindFramebuffer(eI.FRAMEBUFFER,g);let v=eI.fenceSync(eI.SYNC_GPU_COMMANDS_COMPLETE,0);return eI.flush(),await (d=eI,new Promise(function(e,t){setTimeout(function n(){switch(d.clientWaitSync(v,d.SYNC_FLUSH_COMMANDS_BIT,0)){case d.WAIT_FAILED:t();break;case d.TIMEOUT_EXPIRED:setTimeout(n,4);break;default:e()}},4)})),eI.bindBuffer(eI.PIXEL_PACK_BUFFER,m),eI.getBufferSubData(eI.PIXEL_PACK_BUFFER,0,l),eI.deleteBuffer(m),eI.deleteSync(v),l}else throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(e,t=null,n=0){let i=Math.pow(2,-n),a=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i),l=null!==t?t.x:0,u=null!==t?t.y:0;o.setTexture2D(e,0),eI.copyTexSubImage2D(eI.TEXTURE_2D,n,0,0,l,u,a,s),r.unbindTexture()};const e1=eI.createFramebuffer(),e2=eI.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,i=null,a=0,l=null){let u,c,h,d,p,f,m,g,v,y;null===l&&(0!==a?(er("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),l=a,a=0):l=0);let _=e.isCompressedTexture?e.mipmaps[l]:e.image;if(null!==n)u=n.max.x-n.min.x,c=n.max.y-n.min.y,h=n.isBox3?n.max.z-n.min.z:1,d=n.min.x,p=n.min.y,f=n.isBox3?n.min.z:0;else{let t=Math.pow(2,-a);u=Math.floor(_.width*t),c=Math.floor(_.height*t),h=e.isDataArrayTexture?_.depth:e.isData3DTexture?Math.floor(_.depth*t):1,d=0,p=0,f=0}null!==i?(m=i.x,g=i.y,v=i.z):(m=0,g=0,v=0);let x=M.convert(t.format),b=M.convert(t.type);t.isData3DTexture?(o.setTexture3D(t,0),y=eI.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(o.setTexture2DArray(t,0),y=eI.TEXTURE_2D_ARRAY):(o.setTexture2D(t,0),y=eI.TEXTURE_2D),eI.pixelStorei(eI.UNPACK_FLIP_Y_WEBGL,t.flipY),eI.pixelStorei(eI.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),eI.pixelStorei(eI.UNPACK_ALIGNMENT,t.unpackAlignment);let S=eI.getParameter(eI.UNPACK_ROW_LENGTH),w=eI.getParameter(eI.UNPACK_IMAGE_HEIGHT),T=eI.getParameter(eI.UNPACK_SKIP_PIXELS),E=eI.getParameter(eI.UNPACK_SKIP_ROWS),A=eI.getParameter(eI.UNPACK_SKIP_IMAGES);eI.pixelStorei(eI.UNPACK_ROW_LENGTH,_.width),eI.pixelStorei(eI.UNPACK_IMAGE_HEIGHT,_.height),eI.pixelStorei(eI.UNPACK_SKIP_PIXELS,d),eI.pixelStorei(eI.UNPACK_SKIP_ROWS,p),eI.pixelStorei(eI.UNPACK_SKIP_IMAGES,f);let C=e.isDataArrayTexture||e.isData3DTexture,R=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let 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394
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396
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397
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|
|
398
|
-
/*
|
|
399
|
-
This shader is from the THREE's SpriteMaterial.
|
|
400
|
-
We need to turn the backing plane into a Sprite
|
|
401
|
-
(make it always face the camera) if "transfrom"
|
|
402
|
-
is false.
|
|
403
|
-
*/
|
|
404
|
-
#include <common>
|
|
405
|
-
|
|
406
|
-
void main() {
|
|
407
|
-
vec2 center = vec2(0., 1.);
|
|
408
|
-
float rotation = 0.0;
|
|
409
|
-
|
|
410
|
-
// This is somewhat arbitrary, but it seems to work well
|
|
411
|
-
// Need to figure out how to derive this dynamically if it even matters
|
|
412
|
-
float size = 0.03;
|
|
413
|
-
|
|
414
|
-
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
415
|
-
vec2 scale;
|
|
416
|
-
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
417
|
-
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
418
|
-
|
|
419
|
-
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
420
|
-
if ( isPerspective ) scale *= - mvPosition.z;
|
|
421
|
-
|
|
422
|
-
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale * size;
|
|
423
|
-
vec2 rotatedPosition;
|
|
424
|
-
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
425
|
-
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
426
|
-
mvPosition.xy += rotatedPosition;
|
|
427
|
-
|
|
428
|
-
gl_Position = projectionMatrix * mvPosition;
|
|
429
|
-
}
|
|
430
|
-
`,fragmentShader:`
|
|
431
|
-
void main() {
|
|
432
|
-
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
433
|
-
}
|
|
434
|
-
`}),[c]);return P.createElement("group",h0({},S,{ref:D}),h&&!H&&P.createElement("mesh",{castShadow:p,receiveShadow:f,ref:k},g||P.createElement("planeGeometry",null),m||P.createElement("shaderMaterial",{side:2,vertexShader:X.vertexShader,fragmentShader:X.fragmentShader})))});var dp=e.i(97358),df=e.i(33368);let dm=[{label:"All",hours:null},{label:"1h",hours:1},{label:"24h",hours:24},{label:"7d",hours:168},{label:"30d",hours:720}];function dg({memories:e,onTimeRangeChange:t,colorMode:n,onColorModeChange:i}){let[r,a]=(0,P.useState)(null),s=(0,P.useMemo)(()=>{if(!e.length)return[];let t=Date.now(),n=[{label:"<1h",max:36e5,count:0},{label:"1-24h",max:864e5,count:0},{label:"1-7d",max:6048e5,count:0},{label:"7-30d",max:2592e6,count:0},{label:">30d",max:1/0,count:0}];e.forEach(e=>{let i=t-new Date(e.createdAt).getTime();for(let e of n)if(i<e.max){e.count++;break}});let i=Math.max(...n.map(e=>e.count),1);return 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to-cyan-400 rounded-t transition-all",style:{height:`${Math.max(e.height,4)}%`},title:`${e.label}: ${e.count} memories`})},e.label))}),(0,R.jsx)("div",{className:"flex gap-0.5 mt-0.5",children:s.map(e=>(0,R.jsx)("div",{className:"flex-1 text-[8px] text-slate-500 text-center truncate",children:e.label},e.label))})]}),o.oldest&&o.newest&&(0,R.jsxs)("div",{className:"mt-2 pt-2 border-t border-slate-700 text-[9px] text-slate-500",children:[(0,R.jsxs)("div",{className:"flex justify-between",children:[(0,R.jsx)("span",{children:"Oldest:"}),(0,R.jsx)("span",{children:o.oldest.toLocaleDateString()})]}),(0,R.jsxs)("div",{className:"flex justify-between",children:[(0,R.jsx)("span",{children:"Newest:"}),(0,R.jsx)("span",{children:o.newest.toLocaleDateString()})]})]})]})}let dv=new aA(1,16,16),dy=new aT(1,1.15,24),d_=(0,P.memo)(function({memory:e,position:t,onSelect:n,isSelected:i,colorMode:r="category"}){var a;let s,o=(0,P.useRef)(null),[l,u]=(0,P.useState)(!1),{camera:c}=hl(),h=(0,P.useMemo)(()=>(0,df.calculateDecayFactor)(e),[e]),d=(0,P.useMemo)(()=>(0,dp.getCategoryColor)(e.category),[e.category]),p=(0,P.useMemo)(()=>(function(e,t){let n=e*t;if(n>.6)return"#22c55e";if(n>.35){let e=(n-.35)/.25,t=Math.round(245-11*e),i=Math.round(158+21*e);return`rgb(${t}, ${i}, 66)`}{let e=Math.round(239),t=Math.round(68+n/.35*90);return`rgb(${e}, ${t}, 68)`}})(e.salience,h),[e.salience,h]),f=(0,P.useMemo)(()=>{var t;let n;return t=e.createdAt,(n=(Date.now()-new Date(t).getTime())/36e5)<1?"#22d3ee":n<24?"#22c55e":n<168?"#eab308":n<720?"#f97316":"#ef4444"},[e.createdAt]),m=(0,P.useMemo)(()=>{var t;return(t=e.salience)>.7?"#FFD700":t>.4?"#FFB347":"#FF8C00"},[e.salience]),g=(0,P.useMemo)(()=>{switch(r){case"health":return p;case"age":return f;case"holographic":return m;default:return d}},[r,p,f,m,d]),v=(0,P.useMemo)(()=>.2+.2*e.salience,[e.salience]),y=(0,P.useMemo)(()=>new aF({color:g,emissive:g,emissiveIntensity:.3,metalness:.2,roughness:.5}),[g]);return hu(()=>{o.current&&(o.current.material.emissiveIntensity=l?.8:.3)}),(0,R.jsxs)("group",{position:t,children:[(0,R.jsx)("mesh",{ref:o,geometry:dv,material:y,scale:v,onClick:t=>{t.stopPropagation(),n(e)},onPointerOver:e=>{e.stopPropagation(),u(!0),document.body.style.cursor="pointer"},onPointerOut:()=>{u(!1),document.body.style.cursor="default"}}),i&&(0,R.jsx)("mesh",{geometry:dy,rotation:[Math.PI/2,0,0],scale:v+.15,children:(0,R.jsx)("meshBasicMaterial",{color:"#ffffff",transparent:!0,opacity:.9,side:2})}),l&&!i&&(0,R.jsx)(dd,{distanceFactor:8,style:{pointerEvents:"none",transform:"translate(-50%, -120%)"},children:(0,R.jsxs)("div",{className:"bg-slate-900/95 border border-slate-700 px-3 py-2 rounded-lg shadow-xl backdrop-blur-sm whitespace-nowrap",children:[(0,R.jsx)("div",{className:"text-white font-medium text-sm",children:e.title}),(0,R.jsxs)("div",{className:"flex items-center gap-2 mt-1 text-xs",children:[(0,R.jsx)("span",{className:"px-1.5 py-0.5 rounded",style:{backgroundColor:d+"30",color:d},children:e.category}),(0,R.jsxs)("span",{className:"text-slate-400",children:[(100*e.salience).toFixed(0),"%"]}),"health"===r&&(0,R.jsx)("span",{className:"px-1.5 py-0.5 rounded",style:{backgroundColor:p+"30",color:p},children:e.salience*h>.6?"Healthy":e.salience*h>.35?"Moderate":"At Risk"}),"age"===r&&(0,R.jsx)("span",{className:"px-1.5 py-0.5 rounded",style:{backgroundColor:f+"30",color:f},children:(a=e.createdAt,(s=(Date.now()-new Date(a).getTime())/36e5)<1?`${Math.round(60*s)}m ago`:s<24?`${Math.round(s)}h ago`:s<168?`${Math.round(s/24)}d ago`:s<720?`${Math.round(s/168)}w ago`:`${Math.round(s/720)}mo ago`)}),"holographic"===r&&(0,R.jsx)("span",{className:"px-1.5 py-0.5 rounded",style:{backgroundColor:m+"30",color:m},children:e.salience>.7?"High":e.salience>.4?"Medium":"Low"})]})]})})]})},(e,t)=>e.memory.id===t.memory.id&&e.memory.salience===t.memory.salience&&e.memory.category===t.memory.category&&e.isSelected===t.isSelected&&e.colorMode===t.colorMode&&e.position[0]===t.position[0]&&e.position[1]===t.position[1]&&e.position[2]===t.position[2]),dx=new eG,db=new e_;class dS extends sD{constructor(){super(),this.isLineSegmentsGeometry=!0,this.type="LineSegmentsGeometry",this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new nu([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new nu([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(e){let t=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==t&&(t.applyMatrix4(e),n.applyMatrix4(e),t.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(e){let t;e instanceof Float32Array?t=e:Array.isArray(e)&&(t=new Float32Array(e));let n=new om(t,6,1);return this.setAttribute("instanceStart",new nQ(n,3,0)),this.setAttribute("instanceEnd",new nQ(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(e,t=3){let n;e instanceof Float32Array?n=e:Array.isArray(e)&&(n=new Float32Array(e));let i=new om(n,2*t,1);return this.setAttribute("instanceColorStart",new nQ(i,t,0)),this.setAttribute("instanceColorEnd",new nQ(i,t,t)),this}fromWireframeGeometry(e){return this.setPositions(e.attributes.position.array),this}fromEdgesGeometry(e){return this.setPositions(e.attributes.position.array),this}fromMesh(e){return this.fromWireframeGeometry(new aL(e.geometry)),this}fromLineSegments(e){let t=e.geometry;return this.setPositions(t.attributes.position.array),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new eG);let e=this.attributes.instanceStart,t=this.attributes.instanceEnd;void 0!==e&&void 0!==t&&(this.boundingBox.setFromBufferAttribute(e),dx.setFromBufferAttribute(t),this.boundingBox.union(dx))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new e8),null===this.boundingBox&&this.computeBoundingBox();let e=this.attributes.instanceStart,t=this.attributes.instanceEnd;if(void 0!==e&&void 0!==t){let n=this.boundingSphere.center;this.boundingBox.getCenter(n);let i=0;for(let r=0,a=e.count;r<a;r++)db.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(db)),db.fromBufferAttribute(t,r),i=Math.max(i,n.distanceToSquared(db));this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}}toJSON(){}applyMatrix(e){return console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4()."),this.applyMatrix4(e)}}let dM=parseInt("182".replace(/\D+/g,""));class dw extends nO{constructor(e){super({type:"LineMaterial",uniforms:nU.clone(nU.merge([lo.common,lo.fog,{worldUnits:{value:1},linewidth:{value:1},resolution:{value:new ev(1,1)},dashOffset:{value:0},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1}}])),vertexShader:`
|
|
435
|
-
#include <common>
|
|
436
|
-
#include <fog_pars_vertex>
|
|
437
|
-
#include <logdepthbuf_pars_vertex>
|
|
438
|
-
#include <clipping_planes_pars_vertex>
|
|
439
|
-
|
|
440
|
-
uniform float linewidth;
|
|
441
|
-
uniform vec2 resolution;
|
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442
|
-
|
|
443
|
-
attribute vec3 instanceStart;
|
|
444
|
-
attribute vec3 instanceEnd;
|
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445
|
-
|
|
446
|
-
#ifdef USE_COLOR
|
|
447
|
-
#ifdef USE_LINE_COLOR_ALPHA
|
|
448
|
-
varying vec4 vLineColor;
|
|
449
|
-
attribute vec4 instanceColorStart;
|
|
450
|
-
attribute vec4 instanceColorEnd;
|
|
451
|
-
#else
|
|
452
|
-
varying vec3 vLineColor;
|
|
453
|
-
attribute vec3 instanceColorStart;
|
|
454
|
-
attribute vec3 instanceColorEnd;
|
|
455
|
-
#endif
|
|
456
|
-
#endif
|
|
457
|
-
|
|
458
|
-
#ifdef WORLD_UNITS
|
|
459
|
-
|
|
460
|
-
varying vec4 worldPos;
|
|
461
|
-
varying vec3 worldStart;
|
|
462
|
-
varying vec3 worldEnd;
|
|
463
|
-
|
|
464
|
-
#ifdef USE_DASH
|
|
465
|
-
|
|
466
|
-
varying vec2 vUv;
|
|
467
|
-
|
|
468
|
-
#endif
|
|
469
|
-
|
|
470
|
-
#else
|
|
471
|
-
|
|
472
|
-
varying vec2 vUv;
|
|
473
|
-
|
|
474
|
-
#endif
|
|
475
|
-
|
|
476
|
-
#ifdef USE_DASH
|
|
477
|
-
|
|
478
|
-
uniform float dashScale;
|
|
479
|
-
attribute float instanceDistanceStart;
|
|
480
|
-
attribute float instanceDistanceEnd;
|
|
481
|
-
varying float vLineDistance;
|
|
482
|
-
|
|
483
|
-
#endif
|
|
484
|
-
|
|
485
|
-
void trimSegment( const in vec4 start, inout vec4 end ) {
|
|
486
|
-
|
|
487
|
-
// trim end segment so it terminates between the camera plane and the near plane
|
|
488
|
-
|
|
489
|
-
// conservative estimate of the near plane
|
|
490
|
-
float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
|
|
491
|
-
float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
|
|
492
|
-
float nearEstimate = - 0.5 * b / a;
|
|
493
|
-
|
|
494
|
-
float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
|
|
495
|
-
|
|
496
|
-
end.xyz = mix( start.xyz, end.xyz, alpha );
|
|
497
|
-
|
|
498
|
-
}
|
|
499
|
-
|
|
500
|
-
void main() {
|
|
501
|
-
|
|
502
|
-
#ifdef USE_COLOR
|
|
503
|
-
|
|
504
|
-
vLineColor = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
|
|
505
|
-
|
|
506
|
-
#endif
|
|
507
|
-
|
|
508
|
-
#ifdef USE_DASH
|
|
509
|
-
|
|
510
|
-
vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
|
|
511
|
-
vUv = uv;
|
|
512
|
-
|
|
513
|
-
#endif
|
|
514
|
-
|
|
515
|
-
float aspect = resolution.x / resolution.y;
|
|
516
|
-
|
|
517
|
-
// camera space
|
|
518
|
-
vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
|
|
519
|
-
vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
|
|
520
|
-
|
|
521
|
-
#ifdef WORLD_UNITS
|
|
522
|
-
|
|
523
|
-
worldStart = start.xyz;
|
|
524
|
-
worldEnd = end.xyz;
|
|
525
|
-
|
|
526
|
-
#else
|
|
527
|
-
|
|
528
|
-
vUv = uv;
|
|
529
|
-
|
|
530
|
-
#endif
|
|
531
|
-
|
|
532
|
-
// special case for perspective projection, and segments that terminate either in, or behind, the camera plane
|
|
533
|
-
// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
|
|
534
|
-
// but we need to perform ndc-space calculations in the shader, so we must address this issue directly
|
|
535
|
-
// perhaps there is a more elegant solution -- WestLangley
|
|
536
|
-
|
|
537
|
-
bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
|
|
538
|
-
|
|
539
|
-
if ( perspective ) {
|
|
540
|
-
|
|
541
|
-
if ( start.z < 0.0 && end.z >= 0.0 ) {
|
|
542
|
-
|
|
543
|
-
trimSegment( start, end );
|
|
544
|
-
|
|
545
|
-
} else if ( end.z < 0.0 && start.z >= 0.0 ) {
|
|
546
|
-
|
|
547
|
-
trimSegment( end, start );
|
|
548
|
-
|
|
549
|
-
}
|
|
550
|
-
|
|
551
|
-
}
|
|
552
|
-
|
|
553
|
-
// clip space
|
|
554
|
-
vec4 clipStart = projectionMatrix * start;
|
|
555
|
-
vec4 clipEnd = projectionMatrix * end;
|
|
556
|
-
|
|
557
|
-
// ndc space
|
|
558
|
-
vec3 ndcStart = clipStart.xyz / clipStart.w;
|
|
559
|
-
vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
|
|
560
|
-
|
|
561
|
-
// direction
|
|
562
|
-
vec2 dir = ndcEnd.xy - ndcStart.xy;
|
|
563
|
-
|
|
564
|
-
// account for clip-space aspect ratio
|
|
565
|
-
dir.x *= aspect;
|
|
566
|
-
dir = normalize( dir );
|
|
567
|
-
|
|
568
|
-
#ifdef WORLD_UNITS
|
|
569
|
-
|
|
570
|
-
// get the offset direction as perpendicular to the view vector
|
|
571
|
-
vec3 worldDir = normalize( end.xyz - start.xyz );
|
|
572
|
-
vec3 offset;
|
|
573
|
-
if ( position.y < 0.5 ) {
|
|
574
|
-
|
|
575
|
-
offset = normalize( cross( start.xyz, worldDir ) );
|
|
576
|
-
|
|
577
|
-
} else {
|
|
578
|
-
|
|
579
|
-
offset = normalize( cross( end.xyz, worldDir ) );
|
|
580
|
-
|
|
581
|
-
}
|
|
582
|
-
|
|
583
|
-
// sign flip
|
|
584
|
-
if ( position.x < 0.0 ) offset *= - 1.0;
|
|
585
|
-
|
|
586
|
-
float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) );
|
|
587
|
-
|
|
588
|
-
// don't extend the line if we're rendering dashes because we
|
|
589
|
-
// won't be rendering the endcaps
|
|
590
|
-
#ifndef USE_DASH
|
|
591
|
-
|
|
592
|
-
// extend the line bounds to encompass endcaps
|
|
593
|
-
start.xyz += - worldDir * linewidth * 0.5;
|
|
594
|
-
end.xyz += worldDir * linewidth * 0.5;
|
|
595
|
-
|
|
596
|
-
// shift the position of the quad so it hugs the forward edge of the line
|
|
597
|
-
offset.xy -= dir * forwardOffset;
|
|
598
|
-
offset.z += 0.5;
|
|
599
|
-
|
|
600
|
-
#endif
|
|
601
|
-
|
|
602
|
-
// endcaps
|
|
603
|
-
if ( position.y > 1.0 || position.y < 0.0 ) {
|
|
604
|
-
|
|
605
|
-
offset.xy += dir * 2.0 * forwardOffset;
|
|
606
|
-
|
|
607
|
-
}
|
|
608
|
-
|
|
609
|
-
// adjust for linewidth
|
|
610
|
-
offset *= linewidth * 0.5;
|
|
611
|
-
|
|
612
|
-
// set the world position
|
|
613
|
-
worldPos = ( position.y < 0.5 ) ? start : end;
|
|
614
|
-
worldPos.xyz += offset;
|
|
615
|
-
|
|
616
|
-
// project the worldpos
|
|
617
|
-
vec4 clip = projectionMatrix * worldPos;
|
|
618
|
-
|
|
619
|
-
// shift the depth of the projected points so the line
|
|
620
|
-
// segments overlap neatly
|
|
621
|
-
vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
|
|
622
|
-
clip.z = clipPose.z * clip.w;
|
|
623
|
-
|
|
624
|
-
#else
|
|
625
|
-
|
|
626
|
-
vec2 offset = vec2( dir.y, - dir.x );
|
|
627
|
-
// undo aspect ratio adjustment
|
|
628
|
-
dir.x /= aspect;
|
|
629
|
-
offset.x /= aspect;
|
|
630
|
-
|
|
631
|
-
// sign flip
|
|
632
|
-
if ( position.x < 0.0 ) offset *= - 1.0;
|
|
633
|
-
|
|
634
|
-
// endcaps
|
|
635
|
-
if ( position.y < 0.0 ) {
|
|
636
|
-
|
|
637
|
-
offset += - dir;
|
|
638
|
-
|
|
639
|
-
} else if ( position.y > 1.0 ) {
|
|
640
|
-
|
|
641
|
-
offset += dir;
|
|
642
|
-
|
|
643
|
-
}
|
|
644
|
-
|
|
645
|
-
// adjust for linewidth
|
|
646
|
-
offset *= linewidth;
|
|
647
|
-
|
|
648
|
-
// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
|
|
649
|
-
offset /= resolution.y;
|
|
650
|
-
|
|
651
|
-
// select end
|
|
652
|
-
vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
|
|
653
|
-
|
|
654
|
-
// back to clip space
|
|
655
|
-
offset *= clip.w;
|
|
656
|
-
|
|
657
|
-
clip.xy += offset;
|
|
658
|
-
|
|
659
|
-
#endif
|
|
660
|
-
|
|
661
|
-
gl_Position = clip;
|
|
662
|
-
|
|
663
|
-
vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
|
|
664
|
-
|
|
665
|
-
#include <logdepthbuf_vertex>
|
|
666
|
-
#include <clipping_planes_vertex>
|
|
667
|
-
#include <fog_vertex>
|
|
668
|
-
|
|
669
|
-
}
|
|
670
|
-
`,fragmentShader:`
|
|
671
|
-
uniform vec3 diffuse;
|
|
672
|
-
uniform float opacity;
|
|
673
|
-
uniform float linewidth;
|
|
674
|
-
|
|
675
|
-
#ifdef USE_DASH
|
|
676
|
-
|
|
677
|
-
uniform float dashOffset;
|
|
678
|
-
uniform float dashSize;
|
|
679
|
-
uniform float gapSize;
|
|
680
|
-
|
|
681
|
-
#endif
|
|
682
|
-
|
|
683
|
-
varying float vLineDistance;
|
|
684
|
-
|
|
685
|
-
#ifdef WORLD_UNITS
|
|
686
|
-
|
|
687
|
-
varying vec4 worldPos;
|
|
688
|
-
varying vec3 worldStart;
|
|
689
|
-
varying vec3 worldEnd;
|
|
690
|
-
|
|
691
|
-
#ifdef USE_DASH
|
|
692
|
-
|
|
693
|
-
varying vec2 vUv;
|
|
694
|
-
|
|
695
|
-
#endif
|
|
696
|
-
|
|
697
|
-
#else
|
|
698
|
-
|
|
699
|
-
varying vec2 vUv;
|
|
700
|
-
|
|
701
|
-
#endif
|
|
702
|
-
|
|
703
|
-
#include <common>
|
|
704
|
-
#include <fog_pars_fragment>
|
|
705
|
-
#include <logdepthbuf_pars_fragment>
|
|
706
|
-
#include <clipping_planes_pars_fragment>
|
|
707
|
-
|
|
708
|
-
#ifdef USE_COLOR
|
|
709
|
-
#ifdef USE_LINE_COLOR_ALPHA
|
|
710
|
-
varying vec4 vLineColor;
|
|
711
|
-
#else
|
|
712
|
-
varying vec3 vLineColor;
|
|
713
|
-
#endif
|
|
714
|
-
#endif
|
|
715
|
-
|
|
716
|
-
vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
|
|
717
|
-
|
|
718
|
-
float mua;
|
|
719
|
-
float mub;
|
|
720
|
-
|
|
721
|
-
vec3 p13 = p1 - p3;
|
|
722
|
-
vec3 p43 = p4 - p3;
|
|
723
|
-
|
|
724
|
-
vec3 p21 = p2 - p1;
|
|
725
|
-
|
|
726
|
-
float d1343 = dot( p13, p43 );
|
|
727
|
-
float d4321 = dot( p43, p21 );
|
|
728
|
-
float d1321 = dot( p13, p21 );
|
|
729
|
-
float d4343 = dot( p43, p43 );
|
|
730
|
-
float d2121 = dot( p21, p21 );
|
|
731
|
-
|
|
732
|
-
float denom = d2121 * d4343 - d4321 * d4321;
|
|
733
|
-
|
|
734
|
-
float numer = d1343 * d4321 - d1321 * d4343;
|
|
735
|
-
|
|
736
|
-
mua = numer / denom;
|
|
737
|
-
mua = clamp( mua, 0.0, 1.0 );
|
|
738
|
-
mub = ( d1343 + d4321 * ( mua ) ) / d4343;
|
|
739
|
-
mub = clamp( mub, 0.0, 1.0 );
|
|
740
|
-
|
|
741
|
-
return vec2( mua, mub );
|
|
742
|
-
|
|
743
|
-
}
|
|
744
|
-
|
|
745
|
-
void main() {
|
|
746
|
-
|
|
747
|
-
#include <clipping_planes_fragment>
|
|
748
|
-
|
|
749
|
-
#ifdef USE_DASH
|
|
750
|
-
|
|
751
|
-
if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
|
|
752
|
-
|
|
753
|
-
if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
|
|
754
|
-
|
|
755
|
-
#endif
|
|
756
|
-
|
|
757
|
-
float alpha = opacity;
|
|
758
|
-
|
|
759
|
-
#ifdef WORLD_UNITS
|
|
760
|
-
|
|
761
|
-
// Find the closest points on the view ray and the line segment
|
|
762
|
-
vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
|
|
763
|
-
vec3 lineDir = worldEnd - worldStart;
|
|
764
|
-
vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
|
|
765
|
-
|
|
766
|
-
vec3 p1 = worldStart + lineDir * params.x;
|
|
767
|
-
vec3 p2 = rayEnd * params.y;
|
|
768
|
-
vec3 delta = p1 - p2;
|
|
769
|
-
float len = length( delta );
|
|
770
|
-
float norm = len / linewidth;
|
|
771
|
-
|
|
772
|
-
#ifndef USE_DASH
|
|
773
|
-
|
|
774
|
-
#ifdef USE_ALPHA_TO_COVERAGE
|
|
775
|
-
|
|
776
|
-
float dnorm = fwidth( norm );
|
|
777
|
-
alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
|
|
778
|
-
|
|
779
|
-
#else
|
|
780
|
-
|
|
781
|
-
if ( norm > 0.5 ) {
|
|
782
|
-
|
|
783
|
-
discard;
|
|
784
|
-
|
|
785
|
-
}
|
|
786
|
-
|
|
787
|
-
#endif
|
|
788
|
-
|
|
789
|
-
#endif
|
|
790
|
-
|
|
791
|
-
#else
|
|
792
|
-
|
|
793
|
-
#ifdef USE_ALPHA_TO_COVERAGE
|
|
794
|
-
|
|
795
|
-
// artifacts appear on some hardware if a derivative is taken within a conditional
|
|
796
|
-
float a = vUv.x;
|
|
797
|
-
float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
|
|
798
|
-
float len2 = a * a + b * b;
|
|
799
|
-
float dlen = fwidth( len2 );
|
|
800
|
-
|
|
801
|
-
if ( abs( vUv.y ) > 1.0 ) {
|
|
802
|
-
|
|
803
|
-
alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
|
|
804
|
-
|
|
805
|
-
}
|
|
806
|
-
|
|
807
|
-
#else
|
|
808
|
-
|
|
809
|
-
if ( abs( vUv.y ) > 1.0 ) {
|
|
810
|
-
|
|
811
|
-
float a = vUv.x;
|
|
812
|
-
float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
|
|
813
|
-
float len2 = a * a + b * b;
|
|
814
|
-
|
|
815
|
-
if ( len2 > 1.0 ) discard;
|
|
816
|
-
|
|
817
|
-
}
|
|
818
|
-
|
|
819
|
-
#endif
|
|
820
|
-
|
|
821
|
-
#endif
|
|
822
|
-
|
|
823
|
-
vec4 diffuseColor = vec4( diffuse, alpha );
|
|
824
|
-
#ifdef USE_COLOR
|
|
825
|
-
#ifdef USE_LINE_COLOR_ALPHA
|
|
826
|
-
diffuseColor *= vLineColor;
|
|
827
|
-
#else
|
|
828
|
-
diffuseColor.rgb *= vLineColor;
|
|
829
|
-
#endif
|
|
830
|
-
#endif
|
|
831
|
-
|
|
832
|
-
#include <logdepthbuf_fragment>
|
|
833
|
-
|
|
834
|
-
gl_FragColor = diffuseColor;
|
|
835
|
-
|
|
836
|
-
#include <tonemapping_fragment>
|
|
837
|
-
#include <${dM>=154?"colorspace_fragment":"encodings_fragment"}>
|
|
838
|
-
#include <fog_fragment>
|
|
839
|
-
#include <premultiplied_alpha_fragment>
|
|
840
|
-
|
|
841
|
-
}
|
|
842
|
-
`,clipping:!0}),this.isLineMaterial=!0,this.onBeforeCompile=function(){this.transparent?this.defines.USE_LINE_COLOR_ALPHA="1":delete this.defines.USE_LINE_COLOR_ALPHA},Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(e){this.uniforms.diffuse.value=e}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(e){!0===e?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(e){this.uniforms.linewidth.value=e}},dashed:{enumerable:!0,get:function(){return"USE_DASH"in this.defines},set(e){!!e!="USE_DASH"in this.defines&&(this.needsUpdate=!0),!0===e?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(e){this.uniforms.dashScale.value=e}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(e){this.uniforms.dashSize.value=e}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(e){this.uniforms.dashOffset.value=e}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(e){this.uniforms.gapSize.value=e}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(e){this.uniforms.opacity.value=e}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(e){this.uniforms.resolution.value.copy(e)}},alphaToCoverage:{enumerable:!0,get:function(){return"USE_ALPHA_TO_COVERAGE"in this.defines},set:function(e){!!e!="USE_ALPHA_TO_COVERAGE"in this.defines&&(this.needsUpdate=!0),!0===e?(this.defines.USE_ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.USE_ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(e)}}let dT=dM>=125?"uv1":"uv2",dE=new eO,dA=new e_,dC=new e_,dR=new eO,dP=new eO,dI=new eO,dL=new e_,dN=new ts,dD=new oU,dU=new e_,dO=new eG,dF=new e8,dz=new eO;function dB(e,t,n){return dz.set(0,0,-t,1).applyMatrix4(e.projectionMatrix),dz.multiplyScalar(1/dz.w),dz.x=d/n.width,dz.y=d/n.height,dz.applyMatrix4(e.projectionMatrixInverse),dz.multiplyScalar(1/dz.w),Math.abs(Math.max(dz.x,dz.y))}class dk extends nR{constructor(e=new dS,t=new dw({color:0xffffff*Math.random()})){super(e,t),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){let e=this.geometry,t=e.attributes.instanceStart,n=e.attributes.instanceEnd,i=new Float32Array(2*t.count);for(let e=0,r=0,a=t.count;e<a;e++,r+=2)dA.fromBufferAttribute(t,e),dC.fromBufferAttribute(n,e),i[r]=0===r?0:i[r-1],i[r+1]=i[r]+dA.distanceTo(dC);let r=new om(i,2,1);return e.setAttribute("instanceDistanceStart",new nQ(r,1,0)),e.setAttribute("instanceDistanceEnd",new nQ(r,1,1)),this}raycast(e,t){let n,i,r=this.material.worldUnits,a=e.camera;null!==a||r||console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');let s=void 0!==e.params.Line2&&e.params.Line2.threshold||0;h=e.ray;let o=this.matrixWorld,l=this.geometry,u=this.material;if(d=u.linewidth+s,null===l.boundingSphere&&l.computeBoundingSphere(),dF.copy(l.boundingSphere).applyMatrix4(o),r)n=.5*d;else{let e=Math.max(a.near,dF.distanceToPoint(h.origin));n=dB(a,e,u.resolution)}if(dF.radius+=n,!1!==h.intersectsSphere(dF)){if(null===l.boundingBox&&l.computeBoundingBox(),dO.copy(l.boundingBox).applyMatrix4(o),r)i=.5*d;else{let e=Math.max(a.near,dO.distanceToPoint(h.origin));i=dB(a,e,u.resolution)}dO.expandByScalar(i),!1!==h.intersectsBox(dO)&&(r?function(e,t){let n=e.matrixWorld,i=e.geometry,r=i.attributes.instanceStart,a=i.attributes.instanceEnd,s=Math.min(i.instanceCount,r.count);for(let i=0;i<s;i++){dD.start.fromBufferAttribute(r,i),dD.end.fromBufferAttribute(a,i),dD.applyMatrix4(n);let s=new e_,o=new e_;h.distanceSqToSegment(dD.start,dD.end,o,s),o.distanceTo(s)<.5*d&&t.push({point:o,pointOnLine:s,distance:h.origin.distanceTo(o),object:e,face:null,faceIndex:i,uv:null,[dT]:null})}}(this,t):function(e,t,n){let i=t.projectionMatrix,r=e.material.resolution,a=e.matrixWorld,s=e.geometry,o=s.attributes.instanceStart,l=s.attributes.instanceEnd,u=Math.min(s.instanceCount,o.count),c=-t.near;h.at(1,dI),dI.w=1,dI.applyMatrix4(t.matrixWorldInverse),dI.applyMatrix4(i),dI.multiplyScalar(1/dI.w),dI.x*=r.x/2,dI.y*=r.y/2,dI.z=0,dL.copy(dI),dN.multiplyMatrices(t.matrixWorldInverse,a);for(let t=0;t<u;t++){if(dR.fromBufferAttribute(o,t),dP.fromBufferAttribute(l,t),dR.w=1,dP.w=1,dR.applyMatrix4(dN),dP.applyMatrix4(dN),dR.z>c&&dP.z>c)continue;if(dR.z>c){let e=dR.z-dP.z,t=(dR.z-c)/e;dR.lerp(dP,t)}else if(dP.z>c){let e=dP.z-dR.z,t=(dP.z-c)/e;dP.lerp(dR,t)}dR.applyMatrix4(i),dP.applyMatrix4(i),dR.multiplyScalar(1/dR.w),dP.multiplyScalar(1/dP.w),dR.x*=r.x/2,dR.y*=r.y/2,dP.x*=r.x/2,dP.y*=r.y/2,dD.start.copy(dR),dD.start.z=0,dD.end.copy(dP),dD.end.z=0;let s=dD.closestPointToPointParameter(dL,!0);dD.at(s,dU);let u=eg.lerp(dR.z,dP.z,s),p=u>=-1&&u<=1,f=dL.distanceTo(dU)<.5*d;if(p&&f){dD.start.fromBufferAttribute(o,t),dD.end.fromBufferAttribute(l,t),dD.start.applyMatrix4(a),dD.end.applyMatrix4(a);let i=new e_,r=new e_;h.distanceSqToSegment(dD.start,dD.end,r,i),n.push({point:r,pointOnLine:i,distance:h.origin.distanceTo(r),object:e,face:null,faceIndex:t,uv:null,[dT]:null})}}}(this,a,t))}}onBeforeRender(e){let t=this.material.uniforms;t&&t.resolution&&(e.getViewport(dE),this.material.uniforms.resolution.value.set(dE.z,dE.w))}}class dV extends dS{constructor(){super(),this.isLineGeometry=!0,this.type="LineGeometry"}setPositions(e){let t=e.length-3,n=new Float32Array(2*t);for(let i=0;i<t;i+=3)n[2*i]=e[i],n[2*i+1]=e[i+1],n[2*i+2]=e[i+2],n[2*i+3]=e[i+3],n[2*i+4]=e[i+4],n[2*i+5]=e[i+5];return super.setPositions(n),this}setColors(e,t=3){let n=e.length-t,i=new Float32Array(2*n);if(3===t)for(let r=0;r<n;r+=t)i[2*r]=e[r],i[2*r+1]=e[r+1],i[2*r+2]=e[r+2],i[2*r+3]=e[r+3],i[2*r+4]=e[r+4],i[2*r+5]=e[r+5];else for(let r=0;r<n;r+=t)i[2*r]=e[r],i[2*r+1]=e[r+1],i[2*r+2]=e[r+2],i[2*r+3]=e[r+3],i[2*r+4]=e[r+4],i[2*r+5]=e[r+5],i[2*r+6]=e[r+6],i[2*r+7]=e[r+7];return super.setColors(i,t),this}fromLine(e){let t=e.geometry;return this.setPositions(t.attributes.position.array),this}}class dH extends dk{constructor(e=new dV,t=new dw({color:0xffffff*Math.random()})){super(e,t),this.isLine2=!0,this.type="Line2"}}let dG=P.forwardRef(function({points:e,color:t=0xffffff,vertexColors:n,linewidth:i,lineWidth:r,segments:a,dashed:s,...o},l){var u,c;let h=hl(e=>e.size),d=P.useMemo(()=>a?new dk:new dH,[a]),[p]=P.useState(()=>new dw),f=(null==n||null==(u=n[0])?void 0:u.length)===4?4:3,m=P.useMemo(()=>{let i=a?new dS:new dV,r=e.map(e=>{let t=Array.isArray(e);return e instanceof e_||e instanceof eO?[e.x,e.y,e.z]:e instanceof ev?[e.x,e.y,0]:t&&3===e.length?[e[0],e[1],e[2]]:t&&2===e.length?[e[0],e[1],0]:e});if(i.setPositions(r.flat()),n){t=0xffffff;let e=n.map(e=>e instanceof tK?e.toArray():e);i.setColors(e.flat(),f)}return i},[e,a,n,f]);return P.useLayoutEffect(()=>{d.computeLineDistances()},[e,d]),P.useLayoutEffect(()=>{s?p.defines.USE_DASH="":delete p.defines.USE_DASH,p.needsUpdate=!0},[s,p]),P.useEffect(()=>()=>{m.dispose(),p.dispose()},[m]),P.createElement("primitive",h0({object:d,ref:l},o),P.createElement("primitive",{object:m,attach:"geometry"}),P.createElement("primitive",h0({object:p,attach:"material",color:t,vertexColors:!!n,resolution:[h.width,h.height],linewidth:null!=(c=null!=i?i:r)?c:1,dashed:s,transparent:4===f},o)))}),dW=P.forwardRef(function({points:e,closed:t=!1,curveType:n="centripetal",tension:i=.5,segments:r=20,vertexColors:a,...s},o){let l=P.useMemo(()=>new rY(e.map(e=>e instanceof e_?e:new e_(...e)),t,n,i),[e,t,n,i]),u=P.useMemo(()=>l.getPoints(r),[l,r]),c=P.useMemo(()=>{if(!a||a.length<2)return;if(a.length===r+1)return a;let e=a.map(e=>e instanceof tK?e:new tK(...e));t&&e.push(e[0].clone());let n=[e[0]],i=r/(e.length-1);for(let t=1;t<r;t++){let r=t%i/i,a=Math.floor(t/i);n.push(e[a].clone().lerp(e[a+1],r))}return n.push(e[e.length-1]),n},[a,r]);return P.createElement(dG,h0({ref:o,points:u,vertexColors:c},s))}),dj={references:{color:"#00d4ff",label:"References"},extends:{color:"#00ff88",label:"Extends"},contradicts:{color:"#ff6b6b",label:"Contradicts"},related:{color:"#b388ff",label:"Related"}};function dX({curve:e,speed:t=1,delay:n=0}){let i=(0,P.useRef)(null),r=(0,P.useRef)(null),a=(0,P.useRef)(n);return hu((n,s)=>{if(!i.current)return;a.current+=s*t*.6,a.current>1&&(a.current=0);let o=e.getPoint(a.current);i.current.position.copy(o);let l=Math.min(5*a.current,1)*Math.min((1-a.current)*5,1);if(i.current.material.opacity=l,r.current){let 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