sheleg-design-skill 1.9.0 → 1.10.0

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Files changed (42) hide show
  1. package/CHANGELOG.md +108 -0
  2. package/README.md +34 -17
  3. package/bin/cli.js +10 -5
  4. package/cursor/rules/sheleg-design.mdc +36 -1
  5. package/kits/atrium/src/styles.css +1 -2
  6. package/kits/blueprint/src/styles.css +2 -2
  7. package/kits/editorial-luxury/src/styles.css +5 -2
  8. package/kits/field-notes/src/styles.css +6 -0
  9. package/kits/instrument-console/src/styles.css +4 -1
  10. package/kits/maquette/src/styles.css +1 -1
  11. package/kits/orchard/src/styles.css +6 -1
  12. package/kits/showroom/src/styles.css +2 -2
  13. package/kits/workbench/src/styles.css +1 -1
  14. package/package.json +3 -3
  15. package/plugins/sheleg-design/.claude-plugin/plugin.json +2 -2
  16. package/plugins/sheleg-design/commands/sheleg-design.md +24 -8
  17. package/plugins/sheleg-design/skills/sheleg-design/DESIGN_SYNC_BRIDGE.md +4 -3
  18. package/plugins/sheleg-design/skills/sheleg-design/MOTION_DOCTRINE.md +10 -2
  19. package/plugins/sheleg-design/skills/sheleg-design/SHELEG_DESIGN.md +16 -7
  20. package/plugins/sheleg-design/skills/sheleg-design/SKILL.md +62 -21
  21. package/plugins/sheleg-design/skills/sheleg-design/styles/STYLE_PACK_TEMPLATE.md +5 -0
  22. package/plugins/sheleg-design/skills/sheleg-design/styles/atrium.md +36 -4
  23. package/plugins/sheleg-design/skills/sheleg-design/styles/blueprint.md +21 -12
  24. package/plugins/sheleg-design/skills/sheleg-design/styles/briefing-room.md +16 -6
  25. package/plugins/sheleg-design/skills/sheleg-design/styles/cyclorama.md +2 -0
  26. package/plugins/sheleg-design/skills/sheleg-design/styles/editorial-luxury.md +18 -7
  27. package/plugins/sheleg-design/skills/sheleg-design/styles/field-notes.md +13 -5
  28. package/plugins/sheleg-design/skills/sheleg-design/styles/instrument-console.md +10 -0
  29. package/plugins/sheleg-design/skills/sheleg-design/styles/maquette.md +4 -2
  30. package/plugins/sheleg-design/skills/sheleg-design/styles/orchard.md +20 -6
  31. package/plugins/sheleg-design/skills/sheleg-design/styles/prism.md +9 -5
  32. package/plugins/sheleg-design/skills/sheleg-design/styles/showroom.md +12 -7
  33. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/atrium.css +1 -1
  34. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/blueprint.css +2 -2
  35. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/editorial-luxury.css +5 -1
  36. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/field-notes.css +6 -0
  37. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/instrument-console.css +4 -0
  38. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/maquette.css +1 -1
  39. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/orchard.css +6 -0
  40. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/showroom.css +2 -2
  41. package/plugins/sheleg-design/skills/sheleg-design/styles/tokens/workbench.css +1 -1
  42. package/plugins/sheleg-design/skills/sheleg-design/styles/workbench.md +28 -1
package/CHANGELOG.md CHANGED
@@ -4,6 +4,114 @@ All notable changes to this project are documented in this file. The format
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4
  follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/); versions
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  follow [SemVer](https://semver.org/spec/v2.0.0.html).
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+ ## [1.10.0] - 2026-08-10
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+
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+ A fresh-eyes audit of the whole skill, and the finding is the green: at 1.9.0 all
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+ three gates passed — 1270 / 412 / 224 — while the skill told a reading agent
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+ there were six style packs, handed the chart layer a token ramp no pack defines,
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+ and stated thirteen contrast ratios that are wrong.
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+
14
+ Full report with every `file:line`, and the reproductions:
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+ [`docs/audit/2026-08-10-skill-audit.md`](./docs/audit/2026-08-10-skill-audit.md).
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+
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+ ### Fixed — what an agent was told that was not true
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+
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+ - **The `dataviz` handoff named tokens no pack defines.** `SKILL.md` promised a
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+ ramp `--accent-tint … --accent-deep`: `--accent-tint` exists in **one** pack of
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+ twelve, `--accent-deep` in three, and **no pack has both**. It promised a
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+ status set of `--good` / `--warning` / `--danger` that seven packs lack and
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+ two have no version of at all. An undefined custom property does not error —
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+ the declaration goes invalid at computed-value time and the property silently
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+ inherits — so the agent follows the instruction exactly and the page is wrong.
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+ The table is now written by role, and the non-uniform mappings are named.
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+ - **Thirteen stated contrast ratios, recomputed and corrected.** `blueprint`'s
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+ ratio column is headed ``On `--bg` `` and every number in it was computed
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+ against pure white (`--ink` 17.74 → **17.15**, `--accent` 7.53 → **7.28**,
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+ pure black 21 → **20.31**). `prism` claimed ink "≥18:1 over all four stops"
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+ three times; it is **15.85–16.82** — 18.95 is ink on plain white, carried onto
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+ the wash. Also `showroom` 15.9 → **15.35** and 7.7 → **7.08**, `maquette` 5.0 →
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+ **5.62** and 13.9 → **13.57**, `editorial-luxury` 6.1 → **6.93**, `workbench`
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+ 5.0 → **4.57**. None crossed a floor; all were presented as measured.
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+ - **Two packs justified one accent by a "symmetry" that is a mathematical
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+ identity.** WCAG contrast is symmetric for every pair by definition. In
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+ `showroom`, whose field is white, the sentence stated one measurement twice; in
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+ `blueprint`, whose field is not, the two directions genuinely differ and the
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+ pack asserted one number for both.
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+ - **`atrium` prescribed `transition: padding-top .2s` on a sticky header** — a
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+ layout property, transitioned, on scroll: the exact form `MOTION_DOCTRINE.md`
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+ forbids, shipped inside the bundle that ships the ban.
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+ - **`field-notes`' radius rule, its worked example and its token layer were three
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+ different systems.** "Subtract the padding … `12 - 12 ≈ 7.2`" — subtraction
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+ gives 0; the token layer uses `calc(var(--radius) * 0.6)`.
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+ - **`blueprint`'s Components and Hero instructed the violation its own Signature
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+ element section names** (registration marks on both CTAs). `test/scenarios.md`
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+ recorded this as "fixed in the same run"; only half of it had landed.
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+ - **`atrium` said three shadows exist**; its token layer defines four.
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+ - **The colour-blindness ban was copy-pasted into six packs**, asserting a
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+ measurement across "several pairs" in packs owning one status colour or none —
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+ and naming four states as if the pack supplied them, which is an invitation to
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+ invent a hue. Rewritten for `orchard`, `editorial-luxury` and `briefing-room`.
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+ - **`MOTION_DOCTRINE.md` §5 over-banned**, forbidding everything outside four
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+ properties while §2 prescribes an ease for colour changes. The ban is on
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+ layout, which is what its own rationale says.
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+ - **ADR-0001 named a pack that never existed** (`lecture-hall`; the pack that
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+ shipped from graphify.com is `field-notes`). The decision stands; the example
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+ was written on a branch that never merged.
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+
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+ ### Added — the half-library nobody declared
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+
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+ Six of twelve packs carry `## Components`, `## Hero`, `## Responsive` and
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+ `## Signature element`; six do not, and nothing said which. Every pack now
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+ declares **`Contract: core` or `Contract: widened`** above its Register, a core
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+ pack states what it leaves the reader to decide, the `SKILL.md` routing table
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+ marks it, and a check enforces the declaration against the headings present.
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+
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+ ### Added — six checks, each watched failing on a planted defect
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+
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+ Counted claims (whitespace-normalised: the README's "six locked style packs" was
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+ split across a line break) · exhaustive pack enumerations in both manifests, the
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+ slash command, the CLI, the README and the Cursor rule · one name for the pack
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+ contract · the `Contract:` declaration · the core role vocabulary (`--bg`,
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+ `--ink`, and an accent role every pack resolves) · and **every stated contrast
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+ ratio, recomputed from the token layer**.
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+
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+ The ratio check is scoped to claims whose base the document declares — a column
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+ headed ``On `--bg` ``, an `on/over --token` phrase, or an `--on-X` name. A first
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+ draft that inferred the partner produced 22 false positives out of 40.
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+
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+ ### Fixed — three gates that could not fail
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+
84
+ - **Deleting requirements made two gates quieter, and green.** Stripping a pack's
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+ four widened headings took `validate.py` 1270 → 1269 and `sloplint.py` 224 →
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+ 223, both exit 0. **Ratchet floors** now live in `test/floors.json` and are
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+ enforced by all three.
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+ - **One decoy comment disabled a slop-lint ban for a whole file, permanently.**
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+ The check took the first match only and `continue`d past a nearby negation
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+ word, so the counter fell and later occurrences went unexamined. Suppression is
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+ now per occurrence, and ban-quoting sections are exempted by heading.
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+ - **`validate.py --self-test` printed OK for a self-test that did not exist** —
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+ the same defect the 2026-08-05 retrospective recorded in `validate_palette.py`.
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+ All three scripts now exit 2 on an unknown argument, and `validate.py` has a
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+ real self-test: six planted defects, run against a copy of the tree.
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+ - **The slop lint read only fenced code blocks**, and no style pack contains one —
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+ so all twelve packs, `SKILL.md`, both bridges and the AI patterns were never
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+ linted. It now reads the inline CSS the packs prescribe in prose.
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+ - **`npm test` and both workflows now run every gate and every self-test.** The
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+ release path was gated on one of three.
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+
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+ ### Fixed — stale counts and reach
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+
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+ "six locked style packs" and "all six kits" (twelve), "T1–T7" (T1–T19), "Three
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+ packs extracted" (eight), the pack contract called nine / ten / thirteen in five
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+ places at once — one of which told an author to ship nine headings, which the
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+ gate then passed. `plugin.json`, `marketplace.json` and the `/sheleg-design`
108
+ command named three packs of twelve, so nine could not be asked for by name.
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+ `MOTION_DOCTRINE.md`, marked REQUIRED, appeared on no install surface: it is now
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+ in the README table, the CLI help and banner, the slash command, and the Cursor
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+ rule — which gains the whole doctrine in condensed form.
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+
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+ Gates: **1364 / 469 / 320**, from 1270 / 412 / 224.
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+
7
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  ## [1.9.0] - 2026-08-09
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116
 
9
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  Four style packs, taking the library from eight to twelve — and a fix to the
package/README.md CHANGED
@@ -10,7 +10,8 @@ nothing. Ask it for a dashboard and you get a different flavor of the same
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  problem — invented colors, six accent hues, dark mode retrofitted later.
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11
 
12
12
  This skill is the taste layer. It gives a coding agent **one motion
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- methodology** for cinematic, scroll-driven pages and **six locked style
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+ methodology** for cinematic, scroll-driven pages, **a motion doctrine** that
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+ decides whether to animate before it decides how, and **twelve locked style
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  packs** with ready-made design tokens, so what it builds reads as one system
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  instead of a pile of effects.
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@@ -34,11 +35,13 @@ and collectively cinematic. One scroll "clock" feeds a WebGL particle field, a
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  rail — each an independent, degrade-to-calm layer. Nothing crossfades; things
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  *redeploy*.
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37
 
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- **Style packs** — the visual identity, pluggable per project. Two of them are
38
- meant to be used **standalone**, with none of the motion layer: `workbench`
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- (quiet light/dark product UI for dashboards, admin panels, internal and dev
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- tools) and `briefing-room` (a dark 16:9 presentation deck, where the presenter's
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- voice is the timeline and slides therefore never animate).
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+ **Style packs** — the visual identity, pluggable per project. Three of them are
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+ meant to be used **standalone**: `workbench` (quiet light/dark product UI for
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+ dashboards, admin panels, internal and dev tools) and `briefing-room` (a dark
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+ 16:9 presentation deck, where the presenter's voice is the timeline and slides
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+ therefore never animate) take none of the motion layer at all; `field-notes` is
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+ standalone by default — its reference carries no motion library — but may opt
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+ into the cinematic layer, and says so in its own *Motion flavor* section.
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45
 
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46
  | Pack | Look | Choose for |
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  |---|---|---|
@@ -123,11 +126,12 @@ skills.
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  |---|---|
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  | `SKILL.md` | The agent-facing skill: discovery triggers, the principles, how to apply them, quick-reference rules, common mistakes |
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  | `SHELEG_DESIGN.md` | The full reference: architecture, layer-by-layer mechanics with code, the exact morph math, the DOM↔WebGL projection bridge, a build-from-scratch recipe, and why each piece works |
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+ | `MOTION_DOCTRINE.md` | Whether to animate at all, before how: the frequency table that kills motion on high-repetition paths, the easing tree and the `ease-in` ban, the duration ceiling, the forbidden forms, and the reduced-motion contract. `SKILL.md` marks it required before any animation |
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  | `DESIGN_SYNC_BRIDGE.md` | The Claude Design contract: what a pack sends to claude.ai/design and in what shape, the rule for each of the four reference types, and the border motion does not cross |
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  | `FIGMA_BRIDGE.md` | The design↔code contract: how a pack's tokens map onto Figma variable collections and modes, how to implement a design without importing raw values, and what cannot cross the border |
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  | `AI_PRODUCT_PATTERNS.md` | The surfaces a model drives: the five states of a call, streaming instead of spinners, latency, provenance and uncertainty, agent confirmations, and the bans that keep it honest |
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  | `styles/*.md` | The twelve style packs — palette, type, texture, motion tokens, motifs, bans, and the traps each one carries |
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- | `styles/tokens/*.css` | The ready-made token layer per pack, copied verbatim instead of transcribed (workbench ships a light `:root` plus a `data-theme="dark"` twin) |
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+ | `styles/tokens/*.css` | The ready-made token layer per pack, copied verbatim instead of transcribed (`workbench` and `field-notes` each ship a light `:root` plus a `data-theme="dark"` twin) |
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  | `styles/STYLE_PACK_TEMPLATE.md` | The pack contract as a skeleton, so a new style is authored against the same headings rather than improvised |
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  ## What you get out of it
@@ -197,7 +201,7 @@ cd ./ds-workbench && npm install && npm run build
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  then `/design-sync` in that directory, from Claude Code. Three layers cross: the
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  pack's **bans** as the design system's own README, `styles.css` built from
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  `tokens/<pack>.css` verbatim, and the components — a six-name spine that is
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- identical in all six kits, so switching packs swaps identity rather than API,
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+ identical in all twelve kits, so switching packs swaps identity rather than API,
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  plus each pack's signature parts. **Motion does not cross**, exactly as it does
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  not cross into Figma: a kit is the static half of a pack, and saying so is what
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  stops an agent inventing motion to fill the silence.
@@ -224,16 +228,29 @@ repo. Entirely optional; without it the skill works from the pack alone.
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  python3 test/validate.py # or: npm test
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  ```
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227
- The validator is the repo's contract, not a formality — it checks manifests and
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- four-way version sync, skill/command/rule front-matter and description canon,
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- the full style-pack section contract, pack ↔ `SKILL.md` ↔ CLI-help agreement,
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- the bundled template against `templates/`, both installers' file lists, the
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- entire `.cursor/` mirror against the plugin copy, and every relative link. CI
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- runs it on each push and PR alongside a negative self-test (the validator must
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- fail on a corrupted version) and installs the bundle through **both** installers,
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- diffing the result against the source.
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+ `npm test` is **four gates**, not one, and `validate.py` alone is about a third
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+ of the contract:
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- `test/scenarios.md` (T1–T7) is the behavioral harness: fresh subagents given a
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+ | Gate | What it decides |
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+ |---|---|
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+ | `test/validate.py` | manifests and four-way version sync · skill/command/rule front-matter and the description canon · the pack section contract (nine always, the widened four all-or-nothing) and each pack's `Contract:` declaration · the core role vocabulary (`--bg`, `--ink`, and a resolvable accent) in every token layer · every counted claim (packs, kits, scenarios, headings) · exhaustive pack enumerations in the manifests, the command, the CLI, the README and the rule · one name for the pack contract · fork reciprocity · the eleven kit checks · `install.sh`'s file list, both directions · the whole `.cursor/` mirror · every relative link |
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+ | `test/validate_palette.py` | contrast floors and semantic separation per theme, including three simulated dichromacies · AI-default-cluster provenance · **every contrast ratio the docs state, recomputed from the token layer** |
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+ | `test/sloplint.py` | the bundle obeying its own bans, in token layers, fenced examples **and the inline CSS the packs prescribe in prose** · doctrine completeness · pack origin addressability |
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+ | `node --check bin/cli.js` | the installer parses |
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+
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+ Each gate ships a `--self-test` that plants a defect it must catch (`npm run
242
+ selftest`), rejects an unknown argument instead of silently running the normal
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+ pass, and enforces a **ratchet floor** from `test/floors.json` — a check count
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+ that falls means a requirement stopped being required, which is how stripping
245
+ a pack's four widened sections used to make two gates *quieter* and still green.
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+
247
+ One honest limit: the npx installer is checked by asserting its runtime bundle
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+ walker exists, not by reading a file list — it has none by design. What proves
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+ it ships the right files is CI, which installs the bundle through **both**
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+ installers and `diff -r`s the result against the source, then builds all twelve
251
+ kits.
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+
253
+ `test/scenarios.md` (T1–T19) is the behavioral harness: fresh subagents given a
237
254
  task, checking that the skill is discovered, applied and quoted correctly.
238
255
  Re-run the affected scenarios after any edit to `SKILL.md`, a pack or the
239
256
  reference.
package/bin/cli.js CHANGED
@@ -228,7 +228,11 @@ ${c("bold", "Default")}
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228
  ${c("bold", "What it installs")}
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229
  SKILL.md the agent-facing skill (discovery + principles)
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230
  SHELEG_DESIGN.md the full reference (architecture, recipes, why it works)
231
+ MOTION_DOCTRINE.md whether to animate at all — frequency, easing, duration,
232
+ forbidden forms, the reduced-motion contract
231
233
  FIGMA_BRIDGE.md the design↔code contract (tokens ⇄ Figma variables)
234
+ DESIGN_SYNC_BRIDGE.md the Claude Design contract (what a pack sends, and
235
+ what does not cross)
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236
  AI_PRODUCT_PATTERNS.md chat / agent / streaming surfaces (honest state)
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237
  styles/ twelve style packs — instrument-console (dark console),
234
238
  editorial-luxury (warm editorial), workbench (light/dark
@@ -317,12 +321,13 @@ function main() {
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321
  const rel = path.relative(cwd, targetDir) || ".";
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  console.log(
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323
  `\n${c("green", "✓")} ${c("bold", "SHELEG Design")} installed to ${c("blue", rel + "/")}\n` +
320
- ` ${c("dim", "SKILL.md")} the agent skill\n` +
321
- ` ${c("dim", "SHELEG_DESIGN.md")} the full reference\n` +
322
- ` ${c("dim", "styles/")} style packs + token CSS (instrument-console / editorial-luxury / workbench / briefing-room / atrium / orchard / field-notes / cyclorama / showroom / blueprint / prism / maquette)\n\n` +
324
+ ` ${c("dim", "SKILL.md")} the agent skill\n` +
325
+ ` ${c("dim", "SHELEG_DESIGN.md")} the full reference\n` +
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+ ` ${c("dim", "MOTION_DOCTRINE.md")} whether to animate at all — read before any animation\n` +
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+ ` ${c("dim", "styles/")} style packs + token CSS (instrument-console / editorial-luxury / workbench / briefing-room / atrium / orchard / field-notes / cyclorama / showroom / blueprint / prism / maquette)\n\n` +
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328
  `Your Cursor / Claude agent can now discover the skill and build\n` +
324
- `cinematic, scroll-driven pages — or style product UI (dashboards,\n` +
325
- `admin, internal tools) from the workbench pack — on its principles.\n\n` +
329
+ `cinematic, scroll-driven pages — or style product UI (dashboards, admin,\n` +
330
+ `internal tools) from a standalone pack — on its principles.\n\n` +
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331
  `${c("dim", "Docs: " + pkg.homepage)}\n`,
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  );
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  }
@@ -9,7 +9,8 @@ A page feels cinematic from a **single source of truth** (measured scroll
9
9
  position) driving **many cheap, layered, independently-degradable responses** —
10
10
  not from many animations. If the project has the full skill installed
11
11
  (`.cursor/skills/sheleg-design/`), read its `SKILL.md`, `SHELEG_DESIGN.md`,
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- and the chosen style pack in `styles/` first (instrument-console — dark
12
+ `MOTION_DOCTRINE.md` (before any animation) and the chosen style pack in
13
+ `styles/` first (instrument-console — dark
13
14
  console; editorial-luxury — warm editorial; workbench — quiet light/dark
14
15
  product UI for dashboards and tools, used standalone without the cinematic
15
16
  motion layer; briefing-room — dark 16:9 presentation deck, standalone, slides
@@ -29,6 +30,40 @@ static iridescent wash over mono body copy; maquette — enterprise data
29
30
  infrastructure as a cream axonometric model on a near-black table);
30
31
  otherwise follow the contract below (self-contained on purpose).
31
32
 
33
+ ## Whether to animate at all — before how
34
+
35
+ Frequency decides before taste gets a vote. (Full doctrine:
36
+ `MOTION_DOCTRINE.md` in the installed skill.)
37
+
38
+ - Seen 100+ times a day — command palette, keyboard shortcut, tab switch:
39
+ **no animation, ever.** Never animate a keyboard-initiated action; it turns
40
+ instant into laggy and disconnects the result from the keypress.
41
+ - Tens of times a day — hover, list navigation, inline toggles: remove it or
42
+ cut it to the floor. Occasional (modals, drawers, toasts): standard. Rare or
43
+ first-time (onboarding, empty-to-filled): delight is allowed.
44
+ - Every animation answers "why does this move?" in one sentence — spatial
45
+ consistency, state indication, feedback, explanation, or preventing a jarring
46
+ cut. "It looked cool" is not an answer; if you cannot write the sentence,
47
+ delete the animation.
48
+ - **`ease-in` is banned in UI.** It starts slow, in the exact moment the user is
49
+ watching hardest. Entering or leaving → `ease-out`; moving or morphing on
50
+ screen → `ease-in-out`; hover or colour change → `ease`; constant motion →
51
+ `linear`. Curves: `--ease-out: cubic-bezier(.23,1,.32,1)`,
52
+ `--ease-in-out: cubic-bezier(.77,0,.175,1)`,
53
+ `--ease-drawer: cubic-bezier(.32,.72,0,1)`.
54
+ - **UI motion stays under 300 ms.** Button press 100–160ms · tooltip 125–200ms ·
55
+ dropdown 150–250ms · modal/drawer 200–500ms. Marketing and scrollytelling are
56
+ deliberately longer.
57
+ - Never animate a property that triggers layout (`width`, `height`, `top`,
58
+ `left`, `padding`, `margin`, `gap`, `font-size`). Never a bare scroll
59
+ listener, never `requestAnimationFrame` writing component state, never
60
+ `backdrop-filter` or grain on a scrolling container, never a left-behind
61
+ `will-change`, never two marquees.
62
+ - **Reduced motion is a contract, not a feature.** Anything beyond a colour
63
+ change honours `prefers-reduced-motion: reduce`; loops, parallax and springs
64
+ collapse to static or instant, never to "slower". Shipping an animation
65
+ without that branch is a bug, not a polish item.
66
+
32
67
  ## Five principles, in order
33
68
 
34
69
  1. **One clock.** All motion derives from one measured scroll state in one
@@ -119,7 +119,7 @@
119
119
  --track-mono: 0.1em;
120
120
  --track-mono-sm: 0.07em;
121
121
 
122
- /* ---- Elevation: three shadows, one job each -------------------------- */
122
+ /* ---- Elevation: four shadows, one job each --------------------------- */
123
123
  --shadow-panel: 12px 32px 80px 0 rgba(42, 43, 47, 0.1); /* the hero panel */
124
124
  --shadow-lift: 0 4px 30px 0 rgba(0, 0, 0, 0.1); /* a card pulled forward */
125
125
  --shadow-cta: 0 2px 12px 0 rgba(0, 0, 0, 0.1); /* a button on photography */
@@ -175,7 +175,6 @@
175
175
  --marquee-cycle: 0s;
176
176
  }
177
177
  }
178
-
179
178
  /* ── components ── */
180
179
 
181
180
  /* Everything below consumes var(--…) only. Colour never appears as a literal:
@@ -32,8 +32,8 @@
32
32
  quietly changes a value it claims to have measured is worse than one that
33
33
  changes it and says so. Pure black is 21:1 on the sheet; this is 17.74:1,
34
34
  and both are far above any floor that matters. */
35
- --ink: #111827; /* 17.74:1 on --bg */
36
- --ink-soft: #4b5563; /* 7.5:1 — secondary copy, safe as body */
35
+ --ink: #111827; /* 17.15:1 on --bg */
36
+ --ink-soft: #4b5563; /* 7.31:1 on --bg — secondary copy, safe as body */
37
37
  --ink-faint: #9ca3af; /* 2.5:1 — RULES AND MARKS ONLY, never text */
38
38
  --on-ink: #ffffff;
39
39
 
@@ -15,7 +15,7 @@
15
15
  --accent-deep: #2f5e47;
16
16
  --accent-weak: rgba(63, 125, 95, 0.12); /* tint fill (badges, wash) */
17
17
  --accent-med: rgba(63, 125, 95, 0.34); /* hairline / border tint */
18
- --accent-ink: #fbf6ec; /* text ON the accent — 6.1:1 on --accent-deep; large text only on --accent */
18
+ --accent-ink: #fbf6ec; /* text ON the accent — 6.93:1 on --accent-deep; 4.52:1 on --accent, AA by 0.02, so large text only there */
19
19
  --accent-on-dark: #9fd9bc;
20
20
  --terra: #b5623f;
21
21
  --red: #a83a2b;
@@ -51,8 +51,11 @@
51
51
  background-color: var(--paper);
52
52
  color: var(--ink);
53
53
  color-scheme: light;
54
- }
55
54
 
55
+ /* Core role vocabulary — every pack resolves --bg, --ink and --accent, so a
56
+ cross-pack document can name them truthfully. Alias, never a new colour. */
57
+ --bg: var(--paper); /* role alias -> --paper, this pack's field */
58
+ }
56
59
  /* ── components ── */
57
60
 
58
61
  /* Everything below consumes var(--…) only. The token block above is the whole
@@ -231,6 +231,12 @@
231
231
 
232
232
  background-color: var(--bg);
233
233
  color: var(--ink);
234
+
235
+ /* Core role vocabulary — every pack resolves --bg, --ink and --accent, so a
236
+ cross-pack document can name them truthfully. Alias, never a new colour. */
237
+ /* @role accent: --brand — this pack's ONE functional accent. It is not
238
+ aliased to --accent because that would make it a status peer, and the
239
+ palette gate measures it 5.5 from --danger (hard floor 10). */
234
240
  }
235
241
 
236
242
  /* The dark twin. Warm, one family, and clean on contrast throughout —
@@ -41,8 +41,11 @@
41
41
  background-color: var(--base);
42
42
  color: var(--ink);
43
43
  color-scheme: dark;
44
- }
45
44
 
45
+ /* Core role vocabulary — every pack resolves --bg, --ink and --accent, so a
46
+ cross-pack document can name them truthfully. Alias, never a new colour. */
47
+ --bg: var(--base); /* role alias -> --base, this pack's field */
48
+ }
46
49
  /* ── components ── */
47
50
 
48
51
  /* Everything below consumes var(--…) only. Colour never appears as a literal.
@@ -30,7 +30,7 @@
30
30
  warm object on a cold page. */
31
31
  --ink: #fff9f4; /* 17.49:1 on --bg */
32
32
  --ink-soft: #b3b5c1; /* 8.95:1 — secondary copy, comfortably AA */
33
- --ink-faint: #8a8f98; /* 5.0:1 — captions and leader lines */
33
+ --ink-faint: #8a8f98; /* 5.62:1 on --bg — captions and leader lines */
34
34
  --on-ink: #151515;
35
35
 
36
36
  /* ---- Lines ------------------------------------------------------------ */
@@ -107,6 +107,12 @@
107
107
  background-color: var(--bg);
108
108
  color: var(--ink);
109
109
  color-scheme: light;
110
+
111
+ /* Core role vocabulary — every pack resolves --bg, --ink and --accent, so a
112
+ cross-pack document can name them truthfully. Alias, never a new colour. */
113
+ /* @role accent: --cta — this pack's ONE functional accent. It is not
114
+ aliased to --accent because that would make it a status peer, and the
115
+ palette gate measures it 5.5 from --danger (hard floor 10). */
110
116
  }
111
117
 
112
118
  /* The reference ships NO reduced-motion branch at all. This one is mandatory:
@@ -120,7 +126,6 @@
120
126
  --reveal-floor: 1;
121
127
  }
122
128
  }
123
-
124
129
  /* ── components ── */
125
130
 
126
131
  /* Everything below consumes var(--…) only. Colour never appears as a literal:
@@ -25,8 +25,8 @@
25
25
 
26
26
  /* ---- Ink -------------------------------------------------------------- */
27
27
  --ink: #1c1d1f; /* 16.87:1 on --bg */
28
- --ink-2: #232529; /* 15.9:1 — secondary headings */
29
- --ink-soft: #505967; /* 7.7:1 — captions that must actually be read */
28
+ --ink-2: #232529; /* 15.35:1 on --bg — secondary headings */
29
+ --ink-soft: #505967; /* 7.08:1 on --bg — captions that must actually be read */
30
30
  --on-ink: #ffffff;
31
31
 
32
32
  /* [CORRECTION] The reference names #a4adba "caption-foreground" and it
@@ -11,7 +11,7 @@
11
11
  --border-strong: #d7dce4;
12
12
  --accent: #2f6feb;
13
13
  --accent-weak: #eaf0fe;
14
- --accent-ink: #ffffff; /* text ON the accent — 5.0:1 on --accent */
14
+ --accent-ink: #ffffff; /* text ON the accent — 4.57:1 on --accent */
15
15
  --ok: #1a7f37;
16
16
  --ok-weak: #e6f4ea;
17
17
  --warn: #9a6700;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "sheleg-design-skill",
3
- "version": "1.9.0",
3
+ "version": "1.10.0",
4
4
  "description": "Design taste as an installable agent skill. Cinematic scroll-driven landing pages built on one scroll clock and layered degrade-to-calm motion, a motion doctrine that decides whether to animate before it decides how, three calibration dials, and twelve locked style packs with ready-made design tokens — instrument-console, editorial-luxury, workbench, briefing-room, atrium, orchard, field-notes, cyclorama, showroom, blueprint, prism and maquette. Colour, slop and fork-reciprocity gates run as scripts, not opinions. Works with Cursor, Claude Code and any agent that reads a SKILL.md.",
5
5
  "bin": {
6
6
  "sheleg-design-skill": "bin/cli.js"
@@ -19,12 +19,12 @@
19
19
  "node": ">=16"
20
20
  },
21
21
  "scripts": {
22
- "test": "python3 test/validate.py && python3 test/validate_palette.py && python3 test/sloplint.py && node --check bin/cli.js",
22
+ "test": "python3 test/validate.py && python3 test/validate_palette.py && python3 test/sloplint.py && node --check bin/cli.js && npm run selftest",
23
23
  "validate": "python3 test/validate.py && python3 test/validate_palette.py && python3 test/sloplint.py",
24
24
  "smoke": "node bin/cli.js --help",
25
25
  "palette": "python3 test/validate_palette.py",
26
26
  "sloplint": "python3 test/sloplint.py",
27
- "selftest": "python3 test/validate_palette.py --self-test && python3 test/sloplint.py --self-test"
27
+ "selftest": "python3 test/validate.py --self-test && python3 test/validate_palette.py --self-test && python3 test/sloplint.py --self-test"
28
28
  },
29
29
  "keywords": [
30
30
  "skill",
@@ -1,8 +1,8 @@
1
1
  {
2
2
  "name": "sheleg-design",
3
3
  "displayName": "SHELEG Design",
4
- "description": "SHELEG Design methodology: cinematic scroll-driven landing pages (single scroll clock, layered degrade-to-calm motion, WebGL particle formations) plus pluggable visual style packs — instrument-console (dark console), editorial-luxury (warm editorial), workbench (light/dark product UI for dashboards and tools). Ships the sheleg-design skill, the architecture reference, style packs with ready-made token CSS, and the /sheleg-design command.",
5
- "version": "1.9.0",
4
+ "description": "SHELEG Design methodology: cinematic scroll-driven landing pages (single scroll clock, layered degrade-to-calm motion, WebGL particle formations), a motion doctrine that decides whether to animate before it decides how, and twelve pluggable visual style packs — instrument-console (dark console), editorial-luxury (warm editorial), workbench (light/dark product UI for dashboards and tools), briefing-room (dark 16:9 deck), atrium (warm consumer health), orchard (friendly consumer biotech), field-notes (warm paper for dev tools sold on auditability), cyclorama (a pastel field on a 32s cycle), showroom (the product as the exhibit), blueprint (a drawing sheet, zero radius), prism (one iridescent wash over mono body), maquette (cream axonometric models on a dark table). Ships the sheleg-design skill, the architecture reference, the motion doctrine, the Figma and Claude Design bridges, AI-surface patterns, style packs with ready-made token CSS, and the /sheleg-design command.",
5
+ "version": "1.10.0",
6
6
  "author": {
7
7
  "name": "ssheleg",
8
8
  "url": "https://x.com/sshlg93"
@@ -5,14 +5,30 @@ argument-hint: "[what to build or upgrade]"
5
5
 
6
6
  Invoke the `sheleg-design` skill and apply it to the current request.
7
7
 
8
- - Read the skill's SKILL.md, then its full reference `SHELEG_DESIGN.md`
9
- (same directory) before designing anything.
10
- - Task: $ARGUMENTS — if empty, ask what page or section to build/upgrade,
11
- then proceed per the skill's "How to Apply" order. If the arguments name
12
- a style pack (instrument-console | editorial-luxury | workbench), use
13
- that pack without re-asking; otherwise pick per the SKILL.md table.
8
+ - Read the skill's `SKILL.md` first, then — **before designing anything** — its
9
+ full reference `SHELEG_DESIGN.md` and, **before any animation**,
10
+ `MOTION_DOCTRINE.md` (same directory). `SHELEG_DESIGN.md` says how motion is
11
+ built; the doctrine says whether to build it at all. Skipping the second is
12
+ how a keyboard path ends up animated.
13
+ - Task: $ARGUMENTS — if empty, ask what page or section to build/upgrade.
14
+ - **If the arguments name a style pack, use that pack without re-asking.** The
15
+ twelve are `instrument-console`, `editorial-luxury`, `workbench`,
16
+ `briefing-room`, `atrium`, `orchard`, `field-notes`, `cyclorama`, `showroom`,
17
+ `blueprint`, `prism`, `maquette`. Otherwise pick per the `SKILL.md` table,
18
+ and say which pack you picked and why before you build.
19
+ - **Set the three dials out loud before any layout exists** — `DESIGN_VARIANCE`,
20
+ `MOTION_INTENSITY`, `VISUAL_DENSITY`, with one line of reasoning. The
21
+ `SKILL.md` "Reading them off the brief" table gives the starting values;
22
+ baseline is `7 / 5 / 4`. Announcing them and then drifting is the failure this
23
+ step exists to prevent.
24
+ - Then proceed per the skill's "How to Apply" order.
14
25
  - Product UI (dashboard, admin, internal/dev tool, design tokens, theming):
15
- apply `styles/workbench.md` and its token CSS standalone — no scroll
16
- clock, no particle field, no cinematic motion.
26
+ apply a **standalone** pack and its token CSS — no scroll clock, no particle
27
+ field, no cinematic motion. `workbench` is the default; `field-notes` is the
28
+ fork for a developer product sold on auditability, and `briefing-room` for a
29
+ deck published as a page. The packs state the distinction; read it rather than
30
+ defaulting.
31
+ - AI surfaces (chat, agent runs, streaming, generated content): read
32
+ `AI_PRODUCT_PATTERNS.md` as well.
17
33
  - Follow the skill's non-negotiables (Quick Reference table) and ship every
18
34
  layer's reduced-motion/fallback branch in the same commit.
@@ -91,12 +91,13 @@ hierarchy, content order. It never answers what it looks like.
91
91
 
92
92
  ## 5. Live-site extraction — the pack first, the sync second
93
93
 
94
- Three packs in this skill were extracted from production sites by reading their live
94
+ Most packs in this skill were extracted from production sites by reading their live
95
95
  computed styles. That is a legitimate way to *make a pack* and never a way to make a
96
96
  kit.
97
97
 
98
- **The order is the rule:** extraction lands in a pack first — all nine headings and a
99
- `tokens/<pack>.css` — and only a pack syncs. A site's raw values never reach
98
+ **The order is the rule:** extraction lands in a pack first — **the full thirteen
99
+ headings** (plus `## Motion flavor` if it is cinematic) and a `tokens/<pack>.css` —
100
+ and only a pack syncs. A site's raw values never reach
100
101
  claude.ai/design, because a kit assembled straight from a scrape carries that site's
101
102
  accidents, its dead ends and its one-off hexes, and the design agent will treat every
102
103
  one of them as a decision.
@@ -156,8 +156,16 @@ These are not stylistic preferences. Each one is a defect with a known failure.
156
156
  - **State for continuous input** — pointer position, scroll progress, magnetic
157
157
  hover, physics. Storing these in `useState` re-renders the tree on every
158
158
  movement and collapses on mobile.
159
- - **Animating anything but `transform`, `opacity`, `filter`, `clip-path`** —
160
- `top`, `left`, `width`, `height`, `margin` trigger layout on every frame.
159
+ - **Animating a property that triggers layout** — `top`, `left`, `width`,
160
+ `height`, `padding`, `margin`, `gap`, `font-size`. These re-lay-out the
161
+ document on every frame. Animate `transform` and `opacity`, which the
162
+ compositor handles alone; `filter` and `clip-path` are also safe. Paint-only
163
+ changes (`background-color`, `border-color`, `color`, `box-shadow`) are
164
+ cheaper than layout and are permitted — §2 gives them an ease and §9 treats a
165
+ colour change as the baseline everything else is measured against. The ban is
166
+ on **layout**, not on everything outside a list of four; an earlier wording
167
+ said "anything but `transform`, `opacity`, `filter`, `clip-path`", which
168
+ contradicted both of those sections.
161
169
  - **`backdrop-filter` on a scrolling container** — continuous GPU repaint. Blur
162
170
  belongs on fixed or sticky elements.
163
171
  - **Grain and noise on a scrolling container** — same reason. Put them on a
@@ -15,6 +15,15 @@ build new sites on the same principles and understand *why* each piece works.
15
15
  > Where a pack's motion tokens differ from the defaults in §10, **the pack
16
16
  > wins** — it is the visual contract.
17
17
 
18
+ > **Every `**Reference file:**` path below belongs to the reference
19
+ > implementation, not to your project.** `src/lib/motion/scroll-progress.ts` and
20
+ > its siblings do not exist until you write them, and none of them ships with
21
+ > this skill — nothing here is importable. Read the paths as *one file per idea*
22
+ > (the split is the lesson; §13 is the full map) and name them however your
23
+ > framework does. An agent that imports from these paths because the heading
24
+ > looked authoritative will get a build error at best and a silently missing
25
+ > module at worst.
26
+
18
27
  ---
19
28
 
20
29
  ## 0. The one-paragraph thesis
@@ -81,7 +90,7 @@ file with one responsibility, reading the same clock.
81
90
 
82
91
  ## 2. Layer 1 — The scroll store (the single clock)
83
92
 
84
- **File:** `src/lib/motion/scroll-progress.ts`
93
+ **Reference file:** `src/lib/motion/scroll-progress.ts`
85
94
 
86
95
  This is the heart of the system. One `requestAnimationFrame` loop (scheduled on
87
96
  the native `scroll` event) measures the page and writes a plain `state` object.
@@ -161,7 +170,7 @@ to you" signal.
161
170
 
162
171
  ## 3. Layer 2 — Smooth scroll (one position per frame)
163
172
 
164
- **File:** `src/components/motion/SmoothScroll.tsx`
173
+ **Reference file:** `src/components/motion/SmoothScroll.tsx`
165
174
 
166
175
  Lenis provides inertial scrolling, but the important move is **driving Lenis
167
176
  from the GSAP ticker** rather than its own rAF:
@@ -186,7 +195,7 @@ and keep native scroll. The store still runs, so the rail and nav stay in sync.
186
195
 
187
196
  ## 4. Layer 3 — The particle field (the scene-formation engine)
188
197
 
189
- **File:** `src/components/webgl/SignalField.tsx`
198
+ **Reference file:** `src/components/webgl/SignalField.tsx`
190
199
 
191
200
  This is the showpiece: 936 points (a `24 × 13` grid × 3 depth layers — a count,
192
201
  not a scene index) that narrate the page section by section. It is a single `THREE.Points` cloud whose target positions change
@@ -195,7 +204,7 @@ with the brand accent.
195
204
 
196
205
  ### 4.1 The scene registry
197
206
 
198
- **File:** `src/lib/motion/scenes.ts`
207
+ **Reference file:** `src/lib/motion/scenes.ts`
199
208
 
200
209
  Each section "owns" a scene; a scene is a `{ anchor, formation, focusX, energy }`
201
210
  record. The registry is the single place that maps DOM sections to particle
@@ -329,7 +338,7 @@ scrubbed scalar, scrolling back up rewinds the whole explosion frame-for-frame.
329
338
 
330
339
  ## 5. Layer 4 — The 2D fallback (SignalMesh)
331
340
 
332
- **File:** `src/components/atmosphere/SignalMesh.tsx`
341
+ **Reference file:** `src/components/atmosphere/SignalMesh.tsx`
333
342
 
334
343
  Touch and no-WebGL clients get a canvas mesh: two depth layers of grid nodes
335
344
  with hairline links and traveling pulses, plus **stroke overlays** that fade in
@@ -346,7 +355,7 @@ fidelity. Only `prefers-reduced-motion` gets a single static frame.
346
355
 
347
356
  ## 6. Layer 5 — The projection bridge (fusing DOM and WebGL)
348
357
 
349
- **File:** `src/lib/motion/field-sync.ts`
358
+ **Reference file:** `src/lib/motion/field-sync.ts`
350
359
 
351
360
  The hardest problem in mixing WebGL particles with DOM labels: the camera moves,
352
361
  so you cannot hard-code where a cluster appears on screen. The bridge solves it
@@ -423,7 +432,7 @@ React renders. Act markers deep-link to their anchor sections and use the coarse
423
432
 
424
433
  ## 8. Layer 7 — Reveal primitives (act-themed entrances)
425
434
 
426
- **File:** `src/components/design/Reveal.tsx`
435
+ **Reference file:** `src/components/design/Reveal.tsx`
427
436
 
428
437
  Entrances are not generic. Each narrative act has a reveal whose *physics* match
429
438
  its meaning — this is Disney's "staging" applied to a scroll page: