sheleg-design-skill 1.37.0 → 1.37.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -4,6 +4,44 @@ All notable changes to this project are documented in this file. The format
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follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/); versions
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follow [SemVer](https://semver.org/spec/v2.0.0.html).
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## [1.37.2] - 2026-08-16
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### Added
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**This gate can now see an invariant it breaks one repository away.** The family umbrella
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routes work by matching a prompt against a table in `lib/triggers.js`, and every trigger
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there must be a word this skill's own `description` advertises. Nothing here knew that
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table existed. On 2026-08-16 `sheleg-design` 1.37.0 shipped green having dropped a phrase
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that was still a live trigger, the umbrella found out minutes after the tag, and it cost a
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patch release — because the member releases FIRST and the umbrella re-pins after.
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`test/validate.py` now asks the umbrella's own checker (`test/advertised_check.js`), which
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reads the module the hook itself calls. **No copy of the table lives here**, so there is
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nothing to drift. With no umbrella above this checkout — a standalone clone, and CI — it
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discloses rather than passing, because a check that cannot look must never read as one
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that looked.
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Watched refusing a real drop before shipping: every one of the seven members carrying
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routed triggers had one of its own advertised phrases removed and every one of them failed
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its own gate.
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## [1.37.1] - 2026-08-16
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### Fixed
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- **The 1.37.0 rewrite dropped a phrase a router still fires on.** Rewording the
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description to advertise plain visual words also replaced
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`"figma variables / figma to code" / "переменные фигмы, фигма в код"` with the
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shorter pair — and `фигма в код` is a live trigger in the family umbrella's routing
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hook. A trigger whose skill no longer claims the words is a hook firing on a promise
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nobody made, so the phrase is restored.
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**This pack's own gate cannot see that failure, and that is the finding.** The
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trigger table lives in `sshlg-skills`, not here; `npm test` was green on 1.37.0 and
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the umbrella's `test/triggers_test.js` caught it minutes later. The invariant it
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holds — every trigger is a word the skill itself advertises — is enforced one
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repository away from the file that can break it.
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## [1.37.0] - 2026-08-16
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### Changed
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package/package.json
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{
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"name": "sheleg-design-skill",
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"version": "1.37.
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"version": "1.37.2",
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"description": "Design taste as an installable agent skill. Cinematic scroll-driven landing pages built on one scroll clock and layered degrade-to-calm motion, a motion doctrine that decides whether to animate before it decides how, three calibration dials, and twenty-two locked style packs with ready-made design tokens — instrument-console, editorial-luxury, workbench, briefing-room, atrium, orchard, field-notes, cyclorama, showroom, blueprint, prism, maquette, scoreboard, datasheet, manpage, pigeonhole, roster, ora, tenor, paperclip and ledger. Colour, slop and fork-reciprocity gates run as scripts, not opinions. Works with Cursor, Claude Code and any agent that reads a SKILL.md.",
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"bin": {
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"sheleg-design-skill": "bin/cli.js"
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"name": "sheleg-design",
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"displayName": "SHELEG Design",
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"description": "SHELEG Design methodology: cinematic scroll-driven landing pages (single scroll clock, layered degrade-to-calm motion, WebGL particle formations), a motion doctrine that decides whether to animate before it decides how, and twenty-two pluggable visual style packs — instrument-console (dark console), editorial-luxury (warm editorial), workbench (light/dark product UI for dashboards and tools), briefing-room (dark 16:9 deck), atrium (warm consumer health), orchard (friendly consumer biotech), field-notes (warm paper for dev tools sold on auditability), cyclorama (a pastel field on a 32s cycle), showroom (the product as the exhibit), blueprint (a drawing sheet, zero radius), prism (one iridescent wash over mono body), maquette (cream axonometric models on a dark table), scoreboard (warm paper, pixel numerals, a dark ledger of results), datasheet (an off-white spec sheet whose live instrument goes dark when it detects the reader is hiding), manpage (a developer landing page set in the reader's own system monospace on cream paper, with coral label chips that are real headings and a dark code frame as the argument), pigeonhole (a white sorting wall whose nine pastel categories are a filing scheme rather than a mood, each a two-layer chip whose label word is mandatory), roster (a white field in a faint grid of squares whose argument is other people's marks — client logotypes in pill-labelled industry columns, an engine's wordmark inside the headline — where the proof is a name rather than a number), ora (a warm coal field with cream ink and no third hue — the accent is the inverted field — a serif carrying every human sentence over a monospace carrying every machine fact, a terminal surface cut below the page, and a six-step verdict ramp, for products whose output is a machine's verdict about the reader), tenor (warm paper with zero radius and zero shadow, one hairline weight, an orange that exists only on hover and on focus, a sans tracked negative against a mono tracked positive, display at a line-height below one in an eight-to-twelve-character measure, and product proof delivered as silent looping video, for products arguing that a new kind of thing must be managed like an existing organisation), paperclip (neutral coal with no functional colour at all — every control monochrome and elevation made of hairlines, with the whole chromatic budget spent on a curtain of gradient capsules and twelve gradient section badges that cannot be clicked — for products that ask a person to run something that runs itself: agent teams, autonomous back-office, schedulers and budget-governed compute), ledger (warm cream paper ruled by a hairline at 12% ink and no shadow on any card, radius 15 nested concentrically, an ink primary button and a terracotta accent that never fills a control — it labels, as a 10px monospace uppercase kicker — with a seal on every card stating how its number is known, for the console of a product that answers questions about data: AI analysts, BI surfaces, query workspaces). Ships the sheleg-design skill, the architecture reference, the motion doctrine, the Figma and Claude Design bridges, AI-surface patterns, style packs with ready-made token CSS, and the /sheleg-design command, and awning (a white forecourt where the accent is black and no hue reaches the chrome at all, a pill whose radius is a declared component token, one variable grotesque at 420/550 with no 700, and a single three-layer shadow, for commerce and platform front doors).",
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"version": "1.37.
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"version": "1.37.2",
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"author": {
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"name": "ssheleg",
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"url": "https://x.com/sshlg93"
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---
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name: sheleg-design
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description: Use when deciding how something LOOKS or MOVES. Cinematic scroll-driven landing pages, marketing sites and heroes — particle/WebGL backgrounds, scroll-linked animation, parallax, scrubbed sections — and when such a page feels busy or its motion layers drift apart. Product UI through its style packs: dashboards, admin panels, internal tools, mobile screens, chat and agent interfaces. Design tokens, light/dark themes, palettes and colours, typography and fonts. And the Figma border: tokens as variables, a design implemented without raw values. Triggers - "cinematic landing" / "кинематографичный лендинг", "scroll animation" / "скролл-анимация", "dashboard style" / "стиль дашборда", "design tokens" / "дизайн-токены", "light/dark theme" / "светлая/тёмная тема", "figma variables" / "переменные
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description: Use when deciding how something LOOKS or MOVES. Cinematic scroll-driven landing pages, marketing sites and heroes — particle/WebGL backgrounds, scroll-linked animation, parallax, scrubbed sections — and when such a page feels busy or its motion layers drift apart. Product UI through its style packs: dashboards, admin panels, internal tools, mobile screens, chat and agent interfaces. Design tokens, light/dark themes, palettes and colours, typography and fonts. And the Figma border: tokens as variables, a design implemented without raw values. Triggers - "cinematic landing" / "кинематографичный лендинг", "scroll animation" / "скролл-анимация", "dashboard style" / "стиль дашборда", "design tokens" / "дизайн-токены", "light/dark theme" / "светлая/тёмная тема", "figma variables" / "переменные фигмы, фигма в код", "mobile screen" / "мобильный экран", "palette" / "палитра", "colors" / "цвета", "typography" / "типографика", "font" / "шрифт", "how it looks" / "выглядит", "make it prettier" / "красиво, красивее".
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license: MIT
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metadata:
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version: 1.37.
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version: 1.37.2
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---
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# SHELEG Design
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