shaka-player 4.6.3 → 4.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (608) hide show
  1. package/README.md +1 -0
  2. package/dist/controls.css +1 -1
  3. package/dist/controls.css.map +1 -1
  4. package/dist/deps.js +13 -9
  5. package/dist/locales.js +33 -33
  6. package/dist/shaka-player.compiled.d.ts +47 -4
  7. package/dist/shaka-player.compiled.debug.d.ts +47 -4
  8. package/dist/shaka-player.compiled.debug.externs.js +50 -2
  9. package/dist/shaka-player.compiled.debug.js +408 -376
  10. package/dist/shaka-player.compiled.debug.map +4 -4
  11. package/dist/shaka-player.compiled.externs.js +50 -2
  12. package/dist/shaka-player.compiled.js +1134 -1118
  13. package/dist/shaka-player.compiled.map +4 -4
  14. package/dist/shaka-player.ui.d.ts +69 -5
  15. package/dist/shaka-player.ui.debug.d.ts +69 -5
  16. package/dist/shaka-player.ui.debug.externs.js +82 -2
  17. package/dist/shaka-player.ui.debug.js +457 -420
  18. package/dist/shaka-player.ui.debug.map +4 -4
  19. package/dist/shaka-player.ui.externs.js +82 -2
  20. package/dist/shaka-player.ui.js +1305 -1289
  21. package/dist/shaka-player.ui.map +4 -4
  22. package/externs/mediasession.js +7 -0
  23. package/externs/shaka/abr_manager.js +8 -0
  24. package/externs/shaka/manifest.js +3 -3
  25. package/externs/shaka/player.js +59 -4
  26. package/lib/abr/simple_abr_manager.js +41 -15
  27. package/lib/ads/client_side_ad_manager.js +4 -0
  28. package/lib/ads/media_tailor_ad_manager.js +5 -0
  29. package/lib/ads/server_side_ad_manager.js +4 -0
  30. package/lib/cea/cea708_service.js +1 -1
  31. package/lib/cea/cea708_window.js +95 -7
  32. package/lib/dash/dash_parser.js +55 -11
  33. package/lib/hls/hls_parser.js +17 -5
  34. package/lib/media/adaptation_set_criteria.js +76 -10
  35. package/lib/media/drm_engine.js +0 -3
  36. package/lib/media/media_source_engine.js +42 -18
  37. package/lib/media/segment_reference.js +12 -0
  38. package/lib/media/streaming_engine.js +58 -5
  39. package/lib/media/video_wrapper.js +4 -3
  40. package/lib/player.js +95 -11
  41. package/lib/text/simple_text_displayer.js +8 -7
  42. package/lib/text/text_utils.js +39 -13
  43. package/lib/text/ui_text_displayer.js +20 -11
  44. package/lib/text/web_vtt_generator.js +1 -1
  45. package/lib/util/cmsd_manager.js +269 -0
  46. package/lib/util/content_steering_manager.js +5 -1
  47. package/lib/util/mime_utils.js +6 -2
  48. package/lib/util/periods.js +108 -39
  49. package/lib/util/player_configuration.js +19 -5
  50. package/lib/util/stream_utils.js +82 -13
  51. package/package.json +1 -1
  52. package/ui/audio_language_selection.js +3 -0
  53. package/ui/controls.js +60 -0
  54. package/ui/externs/ui.js +12 -1
  55. package/ui/hidden_fast_forward_button.js +32 -0
  56. package/ui/hidden_rewind_button.js +32 -0
  57. package/ui/hidden_seek_button.js +121 -0
  58. package/ui/less/buttons.less +50 -0
  59. package/ui/less/containers.less +18 -0
  60. package/ui/resolution_selection.js +2 -0
  61. package/ui/ui.js +2 -0
  62. package/.github/ISSUE_TEMPLATE/bug_report.md +0 -75
  63. package/.github/ISSUE_TEMPLATE/feature_request.md +0 -26
  64. package/.github/ISSUE_TEMPLATE/question.md +0 -26
  65. package/.github/config.yml +0 -1
  66. package/.github/workflows/appspot.yaml +0 -39
  67. package/.github/workflows/build-and-test.yaml +0 -222
  68. package/.github/workflows/compute-incremental-coverage.py +0 -265
  69. package/.github/workflows/custom-actions/prep-for-appspot/action.yaml +0 -56
  70. package/.github/workflows/custom-actions/set-commit-status/action.yaml +0 -37
  71. package/.github/workflows/deflake.yaml +0 -31
  72. package/.github/workflows/demo-version-index.yaml +0 -43
  73. package/.github/workflows/nightly-demo.yaml +0 -42
  74. package/.github/workflows/release-please.yaml +0 -193
  75. package/.github/workflows/report-incremental-coverage.yaml +0 -39
  76. package/.github/workflows/safari-homedir-launcher.sh +0 -18
  77. package/.github/workflows/selenium-lab-tests.yaml +0 -370
  78. package/.github/workflows/shaka-bot-commands/command-help.sh +0 -27
  79. package/.github/workflows/shaka-bot-commands/command-test.sh +0 -56
  80. package/.github/workflows/shaka-bot-commands/lib.sh +0 -83
  81. package/.github/workflows/shaka-bot-commands/main.sh +0 -51
  82. package/.github/workflows/sync-labels.yaml +0 -33
  83. package/.github/workflows/talk-to-shaka-bot.yaml +0 -29
  84. package/.github/workflows/update-issues.yaml +0 -31
  85. package/.github/workflows/update-screenshots.yaml +0 -142
  86. package/.github/workflows/validate-pr-title.yaml +0 -27
  87. package/CHANGELOG.md +0 -5764
  88. package/CODE_OF_CONDUCT.md +0 -93
  89. package/CONTRIBUTING.md +0 -76
  90. package/demo/TengwarTelcontar.woff2 +0 -0
  91. package/demo/app_logo_144.png +0 -0
  92. package/demo/app_logo_192.png +0 -0
  93. package/demo/app_logo_256.png +0 -0
  94. package/demo/app_logo_384.png +0 -0
  95. package/demo/app_logo_512.png +0 -0
  96. package/demo/app_manifest.json +0 -29
  97. package/demo/asset_card.js +0 -410
  98. package/demo/autoTemplate.txt +0 -61
  99. package/demo/cast_receiver/idle1.jpg +0 -0
  100. package/demo/cast_receiver/idle2.jpg +0 -0
  101. package/demo/cast_receiver/idle3.jpg +0 -0
  102. package/demo/cast_receiver/index.html +0 -75
  103. package/demo/cast_receiver/receiver_app.css +0 -111
  104. package/demo/cast_receiver/receiver_app.js +0 -158
  105. package/demo/close_button.js +0 -60
  106. package/demo/common/asset.js +0 -511
  107. package/demo/common/assets.js +0 -1635
  108. package/demo/config.js +0 -859
  109. package/demo/custom.js +0 -907
  110. package/demo/customWarning.txt +0 -8
  111. package/demo/demo.less +0 -591
  112. package/demo/demo_uncompiled.js +0 -11
  113. package/demo/demo_utils.js +0 -113
  114. package/demo/favicon.ico +0 -0
  115. package/demo/front.js +0 -156
  116. package/demo/icons/README.md +0 -4
  117. package/demo/icons/baseline-audiotrack-24px.svg +0 -1
  118. package/demo/icons/baseline-closed_caption-24px.svg +0 -1
  119. package/demo/icons/baseline-fast_forward-24px.svg +0 -1
  120. package/demo/icons/baseline-language-24px.svg +0 -1
  121. package/demo/icons/baseline-live_tv-24px.svg +0 -1
  122. package/demo/icons/baseline-subtitles-24px.svg +0 -1
  123. package/demo/icons/baseline-surround_sound-24px.svg +0 -1
  124. package/demo/icons/custom_ad.svg +0 -1
  125. package/demo/icons/custom_box_with_text.svg +0 -1
  126. package/demo/icons/custom_clear_key.svg +0 -1
  127. package/demo/icons/custom_high_definition.svg +0 -1
  128. package/demo/icons/custom_playready.svg +0 -1
  129. package/demo/icons/custom_ultra_high_definition.svg +0 -1
  130. package/demo/icons/custom_widevine.svg +0 -1
  131. package/demo/index.html +0 -173
  132. package/demo/input.js +0 -270
  133. package/demo/input_container.js +0 -218
  134. package/demo/load.js +0 -156
  135. package/demo/main.js +0 -1854
  136. package/demo/search.js +0 -452
  137. package/demo/service_worker.js +0 -355
  138. package/demo/shaka_logo_trans.png +0 -0
  139. package/demo/tooltip.js +0 -29
  140. package/demo/visualizer.js +0 -335
  141. package/demo/visualizer_button.js +0 -84
  142. package/dist/demo.compiled.debug.js +0 -340
  143. package/dist/demo.compiled.debug.map +0 -8
  144. package/dist/demo.compiled.js +0 -340
  145. package/dist/demo.compiled.map +0 -8
  146. package/dist/demo.css +0 -6
  147. package/dist/demo.css.map +0 -1
  148. package/dist/receiver.compiled.debug.js +0 -187
  149. package/dist/receiver.compiled.debug.map +0 -8
  150. package/dist/receiver.compiled.js +0 -187
  151. package/dist/receiver.compiled.map +0 -8
  152. package/docs/announcement-list-join-group.png +0 -0
  153. package/docs/api-mainpage.md +0 -28
  154. package/docs/design/REDESIGN.md +0 -283
  155. package/docs/design/architecture.md +0 -13
  156. package/docs/design/bg-fetch-after.gv +0 -29
  157. package/docs/design/bg-fetch-after.gv.png +0 -0
  158. package/docs/design/bg-fetch-before.gv +0 -18
  159. package/docs/design/bg-fetch-before.gv.png +0 -0
  160. package/docs/design/bg-fetch.md +0 -134
  161. package/docs/design/cast.gv +0 -35
  162. package/docs/design/cast.gv.png +0 -0
  163. package/docs/design/chromecast.md +0 -151
  164. package/docs/design/codec_preferences.md +0 -158
  165. package/docs/design/dash-audio-channels.md +0 -123
  166. package/docs/design/dash-manifests.md +0 -248
  167. package/docs/design/dash-timeline.svg +0 -4
  168. package/docs/design/dataflow.gv +0 -66
  169. package/docs/design/dataflow.gv.png +0 -0
  170. package/docs/design/export.md +0 -70
  171. package/docs/design/fuzzy-locale-matching.md +0 -40
  172. package/docs/design/gap-jumping.md +0 -151
  173. package/docs/design/lcevc-architecture.png +0 -0
  174. package/docs/design/lcevc-demo.png +0 -0
  175. package/docs/design/lcevc-integration.md +0 -72
  176. package/docs/design/locale_compatibility.svg +0 -1
  177. package/docs/design/locales_tree.svg +0 -1
  178. package/docs/design/localization-design-principles.md +0 -158
  179. package/docs/design/newdemo.gv +0 -83
  180. package/docs/design/newdemo.gv.png +0 -0
  181. package/docs/design/offline.gv +0 -43
  182. package/docs/design/offline.gv.png +0 -0
  183. package/docs/design/offline.md +0 -153
  184. package/docs/design/ownership.gv +0 -76
  185. package/docs/design/ownership.gv.png +0 -0
  186. package/docs/design/preload.md +0 -299
  187. package/docs/design/preload.png +0 -0
  188. package/docs/design/talking-about-languages.md +0 -46
  189. package/docs/design/timeline.svg +0 -152
  190. package/docs/design/ui.md +0 -31
  191. package/docs/design/ui_player_relationships.svg +0 -1
  192. package/docs/jsdoc-plugin.js +0 -74
  193. package/docs/jsdoc-template/README.md +0 -1
  194. package/docs/jsdoc-template/publish.js +0 -879
  195. package/docs/jsdoc-template/static/fonts/OpenSans-Bold-webfont.eot +0 -0
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  213. package/docs/jsdoc-template/static/scripts/linenumber.js +0 -44
  214. package/docs/jsdoc-template/static/scripts/show-widget.js +0 -55
  215. package/docs/jsdoc-template/static/styles/jsdoc-default.css +0 -438
  216. package/docs/jsdoc-template/tmpl/augments.tmpl +0 -10
  217. package/docs/jsdoc-template/tmpl/container.tmpl +0 -205
  218. package/docs/jsdoc-template/tmpl/details.tmpl +0 -152
  219. package/docs/jsdoc-template/tmpl/example.tmpl +0 -2
  220. package/docs/jsdoc-template/tmpl/examples.tmpl +0 -13
  221. package/docs/jsdoc-template/tmpl/exceptions.tmpl +0 -32
  222. package/docs/jsdoc-template/tmpl/layout.tmpl +0 -50
  223. package/docs/jsdoc-template/tmpl/mainpage.tmpl +0 -14
  224. package/docs/jsdoc-template/tmpl/members.tmpl +0 -47
  225. package/docs/jsdoc-template/tmpl/method.tmpl +0 -140
  226. package/docs/jsdoc-template/tmpl/modifies.tmpl +0 -14
  227. package/docs/jsdoc-template/tmpl/params.tmpl +0 -131
  228. package/docs/jsdoc-template/tmpl/properties.tmpl +0 -125
  229. package/docs/jsdoc-template/tmpl/returns.tmpl +0 -19
  230. package/docs/jsdoc-template/tmpl/source.tmpl +0 -8
  231. package/docs/jsdoc-template/tmpl/tutorial.tmpl +0 -21
  232. package/docs/jsdoc-template/tmpl/type.tmpl +0 -7
  233. package/docs/jsdoc.conf.json +0 -38
  234. package/docs/shaka-player-logo.png +0 -0
  235. package/docs/style.md +0 -174
  236. package/docs/tutorials/a11y.md +0 -64
  237. package/docs/tutorials/ad_monetization.md +0 -292
  238. package/docs/tutorials/application-level-redirects.md +0 -94
  239. package/docs/tutorials/architecture.md +0 -32
  240. package/docs/tutorials/basic-usage.md +0 -89
  241. package/docs/tutorials/blob-url.md +0 -15
  242. package/docs/tutorials/config.md +0 -148
  243. package/docs/tutorials/debugging.md +0 -189
  244. package/docs/tutorials/drm-config.md +0 -274
  245. package/docs/tutorials/errors.md +0 -95
  246. package/docs/tutorials/fairplay.md +0 -242
  247. package/docs/tutorials/faq.md +0 -252
  248. package/docs/tutorials/index.json +0 -29
  249. package/docs/tutorials/lcevc.md +0 -118
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  251. package/docs/tutorials/license-wrapping.md +0 -168
  252. package/docs/tutorials/manifest-parser.md +0 -365
  253. package/docs/tutorials/network-and-buffering-config.md +0 -119
  254. package/docs/tutorials/offline.md +0 -683
  255. package/docs/tutorials/plugins.md +0 -184
  256. package/docs/tutorials/selenium-grid-config.md +0 -174
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  261. package/docs/tutorials/upgrade.md +0 -104
  262. package/docs/tutorials/welcome.md +0 -108
  263. package/docs/tutorials/widevine-service-certs.md +0 -45
  264. package/karma.conf.js +0 -879
  265. package/maintained-branches.md +0 -15
  266. package/roadmap.md +0 -186
  267. package/test/abr/simple_abr_manager_unit.js +0 -398
  268. package/test/ads/ad_manager_unit.js +0 -260
  269. package/test/assumptions/uint8_array_unit.js +0 -22
  270. package/test/cast/cast_proxy_unit.js +0 -736
  271. package/test/cast/cast_receiver_integration.js +0 -488
  272. package/test/cast/cast_receiver_unit.js +0 -1183
  273. package/test/cast/cast_sender_unit.js +0 -973
  274. package/test/cast/cast_utils_unit.js +0 -311
  275. package/test/cea/cea608_memory_unit.js +0 -411
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  277. package/test/cea/cea708_window_unit.js +0 -373
  278. package/test/cea/cea_decoder_unit.js +0 -615
  279. package/test/cea/dtvcc_packet_builder_unit.js +0 -158
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  281. package/test/cea/mp4_cea_parser_unit.js +0 -127
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  283. package/test/dash/dash_parser_content_protection_unit.js +0 -998
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@@ -1,153 +0,0 @@
1
- # Shaka Player v2 Offline Design
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-
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- last update: 2016-05-24
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-
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- by: [joeyparrish@google.com](mailto:joeyparrish@google.com)
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-
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-
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- ## Overview
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-
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- Offline storage in Shaka Player v2 will be represented by an instance of
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- `shaka.offline.Storage`. The API for offline storage will not be on
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- `shaka.Player` so that offline capabilities can be trivially omitted from the
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- build. Internal classes used to implement offline storage/playback will live in
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- the `shaka.offline` namespace. Everything in the `shaka.offline` namespace will
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- be listed in `build/types/offline` for quick exclusion of the feature.
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-
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- `Storage` will store streams for offline playback, allow selection of which
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- tracks to store, provide progress information while storing streams, allow the
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- listing of stored content, and allow the removal of stored content. To reduce
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- the number of parameters in the `store()` method, we will offer a `configure()`
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- interface to set callbacks. We will also provide a default track-selection
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- callback to make it easier to get started.
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-
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- Backward compatibility with stored content from v1 is an explicit non-goal. If
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- it turns out that there is a need in the community to migrate stored content
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- from v1 to v2, a simple migration utility can be written later.
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-
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-
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- #### `Storage` API sketch
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-
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- ```js
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- new shaka.offline.Storage(player)
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-
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- shaka.offline.Storage.support => boolean
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-
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- // NOTE: Not connected to player.configure().
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- shaka.offline.Storage.prototype.configure({
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- trackSelectionCallback: function(allTracks) {
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- // The default callback selects:
40
- // 1. highest bandwidth video track with height <= 480,
41
- // 2. middle bandwidth audio track with best audio pref language match,
42
- // 3. all text tracks with any text pref language match.
43
- // Return an array of selected Tracks.
44
- },
45
- progressCallback: function(storedContent, percentComplete) {}
46
- });
47
-
48
- // Store content and metadata.
49
- shaka.offline.Storage.prototype.store(manifestUri, appMetadata, manifestParser) => Promise.<StoredContent>
50
-
51
- // Remove stored content and metadata.
52
- shaka.offline.Storage.prototype.remove(storedContent) => Promise
53
-
54
- // List stored content.
55
- shaka.offline.Storage.prototype.list() => Promise.<Array.<StoredContent>>
56
-
57
- StoredContent:
58
- offlineUri: string // at which the stored content can be accessed
59
- originalManifestUri: string // the original manifest URI of the content we stored
60
- duration: number // length of the stored content in seconds
61
- size: number // size of the stored content in bytes
62
- tracks: !Array.<shaka.extern.Track> // the tracks we stored
63
- appMetadata: object // arbitrary format, provided by the application to store()
64
- ```
65
-
66
-
67
- #### Implementation
68
-
69
- Like v1, v2 will use IndexedDB for storage.
70
-
71
- In v1, applications were required to persist the list of stored content and any
72
- app metadata in window.localStorage. In v2, we will provide an API to list
73
- stored content and we will store app metadata along-side the content.
74
-
75
- In v1, progress was inaccurate. It was calculated in terms of segments, even
76
- though segment sizes are very different between audio and video. In v2,
77
- progress can be calculated in terms of bytes, which will provide a more accurate
78
- percentage. If the index does not have byte ranges for segments, presumed
79
- segment sizes can be calculated based on average bitrate and duration. This
80
- will be accurate enough on average to provide a smooth progress bar. (Smooth
81
- relative to v1.) Actual bytes transferred will be tracked in the
82
- `StoredContent` structure.
83
-
84
- In v1, segments were combined into larger chunks to reduce the overhead of
85
- reading from the disk. This was premature optimization, as we had no data to
86
- suggest this was necessary. In v2, all segments will be stored in their
87
- original form.
88
-
89
- `store()` will transfer segment types (audio, video) in parallel, since some
90
- CDNs limit download rate based on the bandwidth requirements of the stream.
91
-
92
- `Storage` will have to load a manifest using the correct parser, filter the
93
- tracks as `Player` does, and invoke a callback to select streams. This should
94
- involve a factoring of the load and filtering logic of `Player`, perhaps into
95
- `ManifestParser` or `PlayerUtil`. These methods will not be exported. A
96
- `Player` instance is required to instantiate a `Storage`, and `Storage` will get
97
- manifest configuration from that instance.
98
-
99
- `Storage` will also need to use `DrmEngine` directly to persist licenses and get
100
- the session IDs. The session IDs will be stored in the database as part of the
101
- content. Removing a piece of content should result in any associated persistent
102
- sessions being released.
103
-
104
- A scheme plugin will register itself with `NetworkingEngine` to implement the
105
- `offline` scheme. Manifest URIs will be of the form `offline:123`, where `123`
106
- is an automatically-assigned ID representing the stored content. Segment URIs
107
- will be of the form `offline:123/7/99`, where `7` is an auto-ID for the track
108
- and `99` is an auto-ID for the segment.
109
-
110
- The scheme handler will handle `HEAD` requests and return a `Content-Type`
111
- header with the value `application/x-offline-manifest`. This type will be
112
- registered with `ManifestParser` in order to "parse the manifest" (load it from
113
- the database).
114
-
115
- To include offline support info in `Player.probeSupport()` but still make it
116
- possible to exclude offline from the build, `Player.probeSupport()` will now
117
- have a plugin interface. `Storage` will register its `support()` method with
118
- `Player` under the key `offline`. Overall library support is not contingent on
119
- the `basic` support of any of the plugins, including offline. Support plugins
120
- are synchronous, for simplicity.
121
-
122
- It's okay if the app selects multiple streams of a type. For text, this may be
123
- necessary, for example, to store subtitles for all languages. For audio it may
124
- be necessary as well, for similar reasons. For video it makes little sense, but
125
- we won't restrict it. Apps can make whatever decision they want about tracks to
126
- store, but we should document best practice.
127
-
128
- We could also issue a warning if multiple tracks of same type, kind, and
129
- language are selected, since offline adaptation is currently an uncommon
130
- scenario and may indicate a mistake on the part of the app developer. For
131
- example, this would trigger on two video with different bitrate or size, or two
132
- audio of same language but different bitrate, or two text of same language and
133
- kind.
134
-
135
- `Storage` will need good unit and integration tests. Integration tests should
136
- store a stream created by `StreamGenerator` and verify that the `StoredContent`
137
- structure is correct. A test should also load the stored data and verify that
138
- it matches the generated segments.
139
-
140
-
141
- #### Error conditions
142
-
143
- Errors during `store()`:
144
- - No IndexedDB support
145
- - No persistent license support
146
- - Out of storage space
147
- - Can't store a live stream
148
- - Any error that could occur during player.load()
149
-
150
- Errors while loading content:
151
- - Content not found
152
- - Persistent license cannot be loaded (may have been cleared by browser)
153
- - Any error that could occur during player.load()
@@ -1,76 +0,0 @@
1
- # Generate png with: dot -Tpng -O ownership.gv
2
-
3
- digraph shaka2_ownership {
4
- label=<<u>Shaka 2 Ownership Diagram</u>>
5
- labelloc=t
6
- node [ shape=rectangle ]
7
-
8
- MediaSource [ shape=oval ]
9
- SourceBuffer [ shape=oval ]
10
- TextTrack [ shape=oval ]
11
-
12
- AbrManager [ shape=trapezium ]
13
- HttpFetchPlugin [ shape=trapezium ]
14
- ManifestParser [ shape=trapezium ]
15
- TextDisplayer [ shape=trapezium ]
16
- TextParser [ shape=trapezium ]
17
-
18
- Player -> AbrManager
19
- Player -> NetworkingEngine
20
- Player -> ManifestParser
21
- Player -> MediaSourceEngine
22
- Player -> StreamingEngine
23
- Player -> DrmEngine
24
- Player -> Manifest
25
- Player -> TextDisplayer
26
-
27
- TextDisplayer -> TextTrack
28
-
29
- NetworkingEngine -> HttpFetchPlugin
30
-
31
- ManifestParser -> NetworkingEngine [ style=dotted ]
32
-
33
- DrmEngine -> NetworkingEngine [ style=dotted ]
34
-
35
- StreamingEngine -> MediaSourceEngine [ style=dotted ]
36
- StreamingEngine -> Manifest [ style=dotted ]
37
- StreamingEngine -> NetworkingEngine [ style=dotted ]
38
-
39
- MediaSourceEngine -> MediaSource
40
- # MediaSourceEngine owns multiple SourceBuffers, so we represent that here
41
- # with two edges:
42
- MediaSourceEngine -> SourceBuffer
43
- MediaSourceEngine -> SourceBuffer
44
- MediaSourceEngine -> Transmuxer
45
- MediaSourceEngine -> TextEngine
46
-
47
- TextEngine -> TextDisplayer [ style=dotted ]
48
- TextEngine -> TextParser
49
-
50
- # Player does not own MediaSource since v2.4, but without this link, the graph
51
- # becomes unbalanced and harder to read. This is a hack.
52
- Player -> MediaSource [ style=invisible arrowhead=none ]
53
-
54
- subgraph cluster_legend {
55
- style=rounded
56
- color="#444444"
57
- label=<<u>Legend</u>>
58
- fontsize=12
59
- fontcolor="#444444"
60
-
61
- node [ shape=plaintext color="#444444" fontsize=10 fontcolor="#444444" ]
62
- edge [ color="#444444" ]
63
-
64
- blank1 [ label="" fixedsize=true height=0 ]
65
- blank2 [ label="" fixedsize=true height=0 ]
66
- "weak reference" -> blank2 [ style=dotted ]
67
- ownership -> blank1
68
-
69
- plugin [ shape=trapezium ]
70
- "browser built-in" [ shape=oval ]
71
- "internal class" [ shape=rectangle ]
72
- }
73
-
74
- # Hack to move the legend beneath the main graph:
75
- TextParser -> "internal class" [ style=invisible arrowhead=none ]
76
- }
Binary file
@@ -1,299 +0,0 @@
1
- # Shaka Player Preload API Design
2
-
3
- Last updated: 2020-03-01
4
-
5
- by: [michellezhuo@google.com](mailto:michellezhuo@google.com)
6
-
7
-
8
- ## Objective
9
-
10
- Enable Shaka Player to pre-load content before involving MediaSource or a
11
- `<video>` element.
12
-
13
- This allows an application using Shaka Player to:
14
- - Pre-load the beginning of several pieces of video content speculatively, while
15
- the user is making a decision on which video to play.
16
- - Start to play the selected video almost immediately.
17
-
18
- [Github issue](https://github.com/shaka-project/shaka-player/issues/880)
19
-
20
-
21
- ## Background & Context
22
-
23
- ### Media Source
24
-
25
- The [MediaSource][] API, formally known as Media Source Extensions (MSE),
26
- provides functionality enabling plugin-free web-based streaming media. Using
27
- MSE, media streams can be created via JavaScript, and played using `<audio>` and
28
- `<video>` elements.
29
-
30
- The MediaSource interface of the [Media Source Extensions API][] represents a
31
- source of media data for an HTMLMediaElement object. A MediaSource object can be
32
- attached to an HTMLMediaElement to be played.
33
-
34
- The SourceBuffer interface represents a chunk of media to be passed into an
35
- HTMLMediaElement and played, via a MediaSource object. This can be made up of
36
- one or several media segments.
37
-
38
- [Media Source Extensions API]:https://developer.mozilla.org/en-US/docs/Web/API/Media_Source_Extensions_API
39
- [MediaSource]: https://developer.mozilla.org/en-US/docs/Web/API/MediaSource
40
-
41
- ### StreamingEngine & MediaSourceEngine
42
-
43
- The StreamingEngine is the streaming component in Shaka Player. It’s responsible
44
- for fetching the content, and pipelines the content to MediaSourceEngine.
45
- The MediaSourceEngine manages the MediaSource and the SourceBuffers.
46
-
47
-
48
- ## Design Overview
49
-
50
- The design will address two major requirements:
51
- 1. Enable preloading a manifest in Player before attaching to a video element
52
- 2. Enable StreamingEngine to fetch and store a segment in memory without a video
53
- element
54
-
55
-
56
- ## Design Goals
57
-
58
- ### Compatibility
59
-
60
- Currently, the Shaka Player loads a manifest and streams a video via its Load
61
- API. The Preload API should be backward compatible with the existing Load API.
62
-
63
- An application should be able to:
64
- - Attach a video element and load a manifest, and start playback with Shaka
65
- Player
66
- - Preload manifests and attach a video element later to start playback with
67
- Shaka Player
68
-
69
- ### Reusability
70
-
71
- The Preload API implementation should reuse the current Load API logic as much
72
- as possible.
73
-
74
-
75
- ## Design Details
76
-
77
- ### Player
78
- Currently, with the Load API, the Player:
79
- - must attach a `<video>` element before loading a manifest
80
- - can load only one manifest at one time.
81
-
82
- With the new Preload API enabled, the Player should be able to:
83
- - pre-load a manifest, and attach a video element later to start playback.
84
- - pre-load more than one manifest, and finish loading one of them at a time.
85
-
86
- #### APIs
87
-
88
- **Existing: Load API**
89
-
90
- ```js
91
- const player = new shaka.Player();
92
- player.attach(video);
93
- await player.load('foo.mpd');
94
- ```
95
- The Player constructor takes a `<video>` element (HTMLMediaElement) as an
96
- optional parameter. If the `<video>` element is available, we attach the
97
- `<video>` element to the player, and set up the MediaSource.
98
-
99
- A `<video>` element must be attached to the Player before `load()` gets called.
100
- The Player can load only one video at one time.
101
- `load()` loads the manifest, initializes the playback components and starts
102
- playback, including:
103
- - Parsing the manifest
104
- - Initializing the DRM Engine
105
- - Attaching the playback-related listeners to the video element
106
- - Initializing playback and observers
107
- - Initializing ABR Manager and StreamingEngine
108
- - Starting playback
109
-
110
- **New: Preload API**
111
-
112
- ```js
113
- const player = new shaka.Player();
114
-
115
- const loader1 = player.preload('foo1.mpd');
116
- const loader2 = player.preload('foo2.mpd');
117
-
118
- player.attach(video);
119
-
120
- player.load(loader1); // The buffered data in loader1 is transferred to
121
- // the Player and the MediaSource. loader1 is
122
- // invalidated.
123
- loader2.destroy(); // loader2 is invalidated.
124
- ```
125
-
126
- The new Preload API doesn’t require a `<video>` element before the Player
127
- preloads a manifest. The `<video>` element must be attached to the Player
128
- before `load()` gets called.
129
-
130
- `preload()` parses a manifest, and pipelines the manifest to the
131
- StreamingEngine. StreamingEngine fetches the beginning piece of the content,
132
- and stores it in memory.
133
-
134
- The Player can preload multiple manifests in parallel, and store each of them as
135
- a loader.
136
-
137
-
138
- After `preload()`, `load(loader)` will start playback by opening the MediaSource
139
- and pipelining the fetched content to MediaSourceEngine.
140
-
141
- `load()` invalidates the loader instance once the playback starts.
142
-
143
- After the playback starts, the application can invalidate the other loaders when
144
- they are no longer needed by calling `destroy()`.
145
-
146
- When the Player is destroyed, the remaining loaders will also be destroyed.
147
-
148
- The `load()` function will take either an asset Uri or a loader instance as the
149
- first parameter.
150
- ```js
151
- load(assetUri | loader, startTime, mimeType) {}
152
- ```
153
-
154
- If `load()` gets an uri as the input, it goes to the original loading process.
155
-
156
- If `load()` gets a loader instance, it means the content is preloaded, and the
157
- Player goes to the following steps after preload to finish loading and start
158
- playback.
159
-
160
-
161
- ### the Load Graph
162
-
163
- The Player uses a state machine (the “load graph”) to go through the steps of
164
- attaching a video element, parsing a manifest, initializing components, etc.
165
- to start the video playback.
166
-
167
- Currently the Player can only have one load graph, so it can only load one
168
- manifest.
169
-
170
- To enable preloading multiple manifests in parallel, we’ll extract the load
171
- graph and the loading process to a Loader class. The Player can have multiple
172
- Loader instances when preloading.
173
-
174
- Once the user decides to load one of the manifests, the Player will invalidate
175
- the chosen Loader passed to load(), and the Loader will be responsible for the
176
- life cycle of loading and playback. The application can use other preloaded
177
- Loader instances later, or invalidate them if they are no longer needed.
178
-
179
- The load graph contains the following states (nodes):
180
- - Attach Node
181
- - Media Source Node
182
- - Manifest Parser Node
183
- - Manifest Node
184
- - Drm Engine Node
185
- - Load Node
186
- - Unloading Node
187
- - Src Equals Node
188
-
189
- To enable the Preload API, we’ll separate the original Load Node into two nodes,
190
- one “Preload node” and a “Load Node”. We’ll add a new path of “preload manifest
191
- -> attach video -> load” in the graph.
192
-
193
- ![Shaka preload and load diagram](preload.png)
194
-
195
- #### Implementation steps
196
-
197
- 1. Extract the load graph from the Player into a Loader class.
198
- 2. The Player’s APIs should have the same behavior as before. The Player should
199
- forward the API calls to the Loader class.
200
- 3. Add a Preload node in the Load Graph.
201
- 4. Make a path of preload manifest -> attach video -> load in the graph. We can
202
- check if the video element is available to see which path we are on.
203
- 5. Attach the video element to the MediaSource when `load()` is called.
204
-
205
- #### Alternative approach
206
-
207
- To enable preloading multiple manifests, another approach is to have two load
208
- graphs, one in the Player class and another one in the Loader class.
209
-
210
- The load graph in Player is responsible for the overall life cycle, including
211
- attaching / detaching the video, and parsing / loading / unloading the manifest.
212
- the load graph in Loader is responsible for a part of the overall graph,
213
- the parsing / loading manifest process.
214
-
215
- However, with that approach, the life cycle of the video playback, and the
216
- components needed for playback may be managed and accessed in two places. It may
217
- be more complex to implement.
218
-
219
-
220
- ### StreamingEngine & MediaSourceEngine
221
-
222
- When loading a media content, the Player initializes the MediaSource when the
223
- StreamingEngine starts to stream a piece of content. The MediaSource gets open
224
- once a video gets attached to it. We can append buffers to the MediaSource once
225
- it’s open.
226
-
227
- With the Preload API, the StreamingEngine should be able to download an
228
- audio/video/text stream without the video element attached. The
229
- MediaSourceEngine should be able to start without the video element, and store
230
- the downloaded content in memory.
231
-
232
- This way, the initialization steps of StreamingEngine, MediaSourceEngine,
233
- MediaSource when preloading remain almost the same with the original loading
234
- process. The state of MediaSourceEngine remains the same, and StreamingEngine
235
- doesn't need to know the state of MediaSource. The downloaded content is kept
236
- in and managed by MediaSourceEngine, whether stored in memory or appended to the
237
- SourceBuffer. This approach requires the least changes in StreamingEngine and
238
- MediaSourceEngine.
239
-
240
- New field added to MediaSourceEngine:
241
-
242
- `preloadBuffers_` map
243
- - key: `contentType`
244
- - value: an object of `{ bufferedData, mimeType }`
245
-
246
- However, the Player can also have a MediaSourceEngine attached to a video
247
- element, before content is loaded or preloaded. So we won't always be able to
248
- attach the Loader's MediaSourceEngine to a video element.
249
-
250
- In that case, we need to replace the Loader's MediaSourceEngine with the
251
- Player's copy, and transfer the stored buffered data.
252
-
253
- And since MediaSourceEngine operations are sync, and StreamingEngine runs on its
254
- own timers, we need to handle new segments being streamed while this process of
255
- transferring buffered segments is in progress. We can pause StreamingEngine
256
- update timers while you do the transfer.
257
-
258
-
259
- #### Implementation Steps
260
-
261
- When preloading:
262
- 1. When the Player initializes the MediaSourceEngine:
263
- 1. In MediaSourceEngine, skip attaching the video to the media source for
264
- now. The MediaSource’s readyState is closed.
265
- 2. In Player.onInitializeMediaSourceEngine_(), do not wait for the
266
- MediaSource to be open.
267
- 3. Add a preloadBuffers map in the MediaSourceEngine.
268
- 2. When the Player initializes the StreamingEngine, and starts streaming:
269
- 1. In `MediaSourceEngine.init()`, skip adding the SourceBuffer for now.
270
- Instead, store a `<contentType, { bufferedData, mimeType } >` key-value pair
271
- in a preloadBuffers map.
272
-
273
- When loading with the loader instance:
274
- 1. If the Player hasn't got an attached MediaSource already, attach the video
275
- element to the MediaSource, and the MediaSource gets open.
276
- 2. Append the buffered data to the SourceBuffers.
277
-
278
-
279
- ### Constraints
280
- The Preload API can't work with src=. Preloading hinges on using MediaSource to
281
- keep segments in memory and parse them later, and this can't be done with src=.
282
-
283
-
284
- ## Test Plans
285
-
286
- ### Existing use case
287
-
288
- StreamingEngine fetches a piece of content and appends to MediaSourceEngine.
289
- When preloading, the MediaSourceEngine appends the data to the SourceBuffer.
290
-
291
- ### New use cases
292
-
293
- 1. When preloading, the StreamingEngine fetches a piece of content and appends
294
- to MediaSourceEngine, and the MediaSourceEngine stores the data in memory.
295
- 2. When the MediaSource is ready, StreamingEngine pipelines the fetched content
296
- to the MediaSource.
297
- 3. For a live stream video, StreamingEngine can keep fetching the latest piece
298
- of the content. The MediaSourceEngine stores the latest data, and abandons
299
- the older data.
Binary file
@@ -1,46 +0,0 @@
1
- # Shaka Player - Talking About Language
2
-
3
- ## Summary
4
- This document outlines the standard set of terms and definitions used by Shaka Player when working with language.
5
-
6
- ## Locales
7
- A __locale__ is the top level "object" and is composed of three __components__:
8
- - __language__, a lowercase 2-character code. Preferably from [ISO 639](http://www.loc.gov/standards/iso639-2/php/code_list.php).
9
- - __region__, an uppercase 2-character code. Preferably from ISO 3166.
10
- - __dialect__, a lowercase n-character code.
11
-
12
- A locale is not required to use every component but must follow one of three patterns:
13
- - language (e.g. "en")
14
- - language-REGION (e.g. "en-US")
15
- - language-REGION-dialect (e.g. "en-US-wa")
16
-
17
- ## Relationships
18
- Locales follow a tree-like structure, so we use tree-like terms to talk about the relationships between locales:
19
-
20
- ![Locale Tree](locales_tree.svg)
21
-
22
- - "en" is the parent of "en-US".
23
- - "en-US" is the parent of "en-US-tx".
24
- - "en" is the grandparent of "en-US-tx".
25
- - "en-US" and "en-CA" are siblings.
26
- - "en-US-tx" and "en-US-wa" are siblings.
27
-
28
- ## Compatibility
29
- There are three types of compatibility:
30
- - Locale Compatible - When two locales share the same language, region, and dialect.
31
- - "en" and "en"
32
- - "en-US" and "en-US"
33
- - "en-US-wa" and "en-US-wa"
34
- - Region Compatible - When two locales share the same language and region.
35
- - "en-US" and "en-US"
36
- - "en-US" and "en-US-wa"
37
- - "en-US-wa" and "en-US-tx"
38
- - Language Compatible - When two locales share the same language.
39
- - "en-US" and "en-US"
40
- - "en-US" and "en-CA"
41
- - "en-US-wa" and "en-US-tx"
42
- - "en-US-wa" and "en-CA-mb"
43
- - "en" and "en-US-wa"
44
- - "en-US" and "en-US-wa"
45
-
46
- ![Locale Compatibility](locale_compatibility.svg)