shaka-player 4.10.2 → 4.10.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -881,6 +881,89 @@ shaka.media.ClosedCaptionParser = class {
881
881
  */
882
882
  static findDecoder() {}
883
883
  };
884
+ /**
885
+ */
886
+ shaka.text.CueRegion = class {
887
+ /** */
888
+ constructor() {}
889
+ };
890
+ /**
891
+ * Region identifier.
892
+ * @type {string}
893
+ */
894
+ shaka.text.CueRegion.prototype.id;
895
+ /**
896
+ * The X offset to start the rendering area in viewportAnchorUnits of the
897
+ * video width.
898
+ * @type {number}
899
+ */
900
+ shaka.text.CueRegion.prototype.viewportAnchorX;
901
+ /**
902
+ * The X offset to start the rendering area in viewportAnchorUnits of the
903
+ * video height.
904
+ * @type {number}
905
+ */
906
+ shaka.text.CueRegion.prototype.viewportAnchorY;
907
+ /**
908
+ * The X offset to start the rendering area in percentage (0-100) of this
909
+ * region width.
910
+ * @type {number}
911
+ */
912
+ shaka.text.CueRegion.prototype.regionAnchorX;
913
+ /**
914
+ * The Y offset to start the rendering area in percentage (0-100) of the
915
+ * region height.
916
+ * @type {number}
917
+ */
918
+ shaka.text.CueRegion.prototype.regionAnchorY;
919
+ /**
920
+ * The width of the rendering area in widthUnits.
921
+ * @type {number}
922
+ */
923
+ shaka.text.CueRegion.prototype.width;
924
+ /**
925
+ * The width of the rendering area in heightUnits.
926
+ * @type {number}
927
+ */
928
+ shaka.text.CueRegion.prototype.height;
929
+ /**
930
+ * The units (percentage, pixels or lines) the region height is in.
931
+ * @type {shaka.text.CueRegion.units}
932
+ */
933
+ shaka.text.CueRegion.prototype.heightUnits;
934
+ /**
935
+ * The units (percentage or pixels) the region width is in.
936
+ * @type {shaka.text.CueRegion.units}
937
+ */
938
+ shaka.text.CueRegion.prototype.widthUnits;
939
+ /**
940
+ * The units (percentage or pixels) the region viewportAnchors are in.
941
+ * @type {shaka.text.CueRegion.units}
942
+ */
943
+ shaka.text.CueRegion.prototype.viewportAnchorUnits;
944
+ /**
945
+ * If scroll=UP, it means that cues in the region will be added to the
946
+ * bottom of the region and will push any already displayed cues in the
947
+ * region up. Otherwise (scroll=NONE) cues will stay fixed at the location
948
+ * they were first painted in.
949
+ * @type {shaka.text.CueRegion.scrollMode}
950
+ */
951
+ shaka.text.CueRegion.prototype.scroll;
952
+ /**
953
+ * @enum {number}
954
+ */
955
+ shaka.text.CueRegion.units = {
956
+ 'PX': 0,
957
+ 'PERCENTAGE': 1,
958
+ 'LINES': 2
959
+ };
960
+ /**
961
+ * @enum {string}
962
+ */
963
+ shaka.text.CueRegion.scrollMode = {
964
+ 'NONE': '',
965
+ 'UP': 'up'
966
+ };
884
967
  /**
885
968
  */
886
969
  shaka.text.Cue = class {
@@ -1237,89 +1320,6 @@ shaka.text.Cue.textDecoration = {
1237
1320
  'LINE_THROUGH': 'lineThrough',
1238
1321
  'OVERLINE': 'overline'
1239
1322
  };
1240
- /**
1241
- */
1242
- shaka.text.CueRegion = class {
1243
- /** */
1244
- constructor() {}
1245
- };
1246
- /**
1247
- * Region identifier.
1248
- * @type {string}
1249
- */
1250
- shaka.text.CueRegion.prototype.id;
1251
- /**
1252
- * The X offset to start the rendering area in viewportAnchorUnits of the
1253
- * video width.
1254
- * @type {number}
1255
- */
1256
- shaka.text.CueRegion.prototype.viewportAnchorX;
1257
- /**
1258
- * The X offset to start the rendering area in viewportAnchorUnits of the
1259
- * video height.
1260
- * @type {number}
1261
- */
1262
- shaka.text.CueRegion.prototype.viewportAnchorY;
1263
- /**
1264
- * The X offset to start the rendering area in percentage (0-100) of this
1265
- * region width.
1266
- * @type {number}
1267
- */
1268
- shaka.text.CueRegion.prototype.regionAnchorX;
1269
- /**
1270
- * The Y offset to start the rendering area in percentage (0-100) of the
1271
- * region height.
1272
- * @type {number}
1273
- */
1274
- shaka.text.CueRegion.prototype.regionAnchorY;
1275
- /**
1276
- * The width of the rendering area in widthUnits.
1277
- * @type {number}
1278
- */
1279
- shaka.text.CueRegion.prototype.width;
1280
- /**
1281
- * The width of the rendering area in heightUnits.
1282
- * @type {number}
1283
- */
1284
- shaka.text.CueRegion.prototype.height;
1285
- /**
1286
- * The units (percentage, pixels or lines) the region height is in.
1287
- * @type {shaka.text.CueRegion.units}
1288
- */
1289
- shaka.text.CueRegion.prototype.heightUnits;
1290
- /**
1291
- * The units (percentage or pixels) the region width is in.
1292
- * @type {shaka.text.CueRegion.units}
1293
- */
1294
- shaka.text.CueRegion.prototype.widthUnits;
1295
- /**
1296
- * The units (percentage or pixels) the region viewportAnchors are in.
1297
- * @type {shaka.text.CueRegion.units}
1298
- */
1299
- shaka.text.CueRegion.prototype.viewportAnchorUnits;
1300
- /**
1301
- * If scroll=UP, it means that cues in the region will be added to the
1302
- * bottom of the region and will push any already displayed cues in the
1303
- * region up. Otherwise (scroll=NONE) cues will stay fixed at the location
1304
- * they were first painted in.
1305
- * @type {shaka.text.CueRegion.scrollMode}
1306
- */
1307
- shaka.text.CueRegion.prototype.scroll;
1308
- /**
1309
- * @enum {number}
1310
- */
1311
- shaka.text.CueRegion.units = {
1312
- 'PX': 0,
1313
- 'PERCENTAGE': 1,
1314
- 'LINES': 2
1315
- };
1316
- /**
1317
- * @enum {string}
1318
- */
1319
- shaka.text.CueRegion.scrollMode = {
1320
- 'NONE': '',
1321
- 'UP': 'up'
1322
- };
1323
1323
  /**
1324
1324
  * An interface to standardize how objects are destroyed.
1325
1325
  * @interface