shaka-player 4.10.2 → 4.10.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/deps.js +2 -1
- package/dist/locales.js +33 -33
- package/dist/shaka-player.compiled.debug.externs.js +83 -83
- package/dist/shaka-player.compiled.debug.js +340 -339
- package/dist/shaka-player.compiled.debug.map +4 -4
- package/dist/shaka-player.compiled.externs.js +83 -83
- package/dist/shaka-player.compiled.js +1089 -1086
- package/dist/shaka-player.compiled.map +4 -4
- package/dist/shaka-player.ui.debug.externs.js +83 -83
- package/dist/shaka-player.ui.debug.js +233 -232
- package/dist/shaka-player.ui.debug.map +4 -4
- package/dist/shaka-player.ui.externs.js +83 -83
- package/dist/shaka-player.ui.js +1279 -1277
- package/dist/shaka-player.ui.map +4 -4
- package/lib/ads/interstitial_ad_manager.js +2 -1
- package/lib/media/media_source_engine.js +40 -1
- package/lib/media/segment_utils.js +7 -10
- package/lib/player.js +1 -1
- package/lib/text/cue.js +1 -117
- package/lib/text/cue_region.js +123 -0
- package/lib/text/ui_text_displayer.js +20 -3
- package/lib/util/mp4_box_parsers.js +42 -0
- package/lib/util/platform.js +16 -16
- package/package.json +1 -1
- package/ui/seek_bar.js +5 -6
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@@ -214,6 +214,89 @@ shaka.media.ClosedCaptionParser = class {
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*/
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static findDecoder() {}
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};
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/**
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*/
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shaka.text.CueRegion = class {
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/** */
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constructor() {}
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};
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/**
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* Region identifier.
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* @type {string}
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*/
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shaka.text.CueRegion.prototype.id;
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/**
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* The X offset to start the rendering area in viewportAnchorUnits of the
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* video width.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.viewportAnchorX;
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/**
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* The X offset to start the rendering area in viewportAnchorUnits of the
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* video height.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.viewportAnchorY;
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/**
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* The X offset to start the rendering area in percentage (0-100) of this
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* region width.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.regionAnchorX;
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/**
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* The Y offset to start the rendering area in percentage (0-100) of the
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* region height.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.regionAnchorY;
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/**
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* The width of the rendering area in widthUnits.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.width;
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/**
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* The width of the rendering area in heightUnits.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.height;
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/**
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* The units (percentage, pixels or lines) the region height is in.
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* @type {shaka.text.CueRegion.units}
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*/
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shaka.text.CueRegion.prototype.heightUnits;
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/**
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* The units (percentage or pixels) the region width is in.
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* @type {shaka.text.CueRegion.units}
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*/
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shaka.text.CueRegion.prototype.widthUnits;
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/**
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* The units (percentage or pixels) the region viewportAnchors are in.
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* @type {shaka.text.CueRegion.units}
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*/
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shaka.text.CueRegion.prototype.viewportAnchorUnits;
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/**
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* If scroll=UP, it means that cues in the region will be added to the
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* bottom of the region and will push any already displayed cues in the
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* region up. Otherwise (scroll=NONE) cues will stay fixed at the location
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* they were first painted in.
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* @type {shaka.text.CueRegion.scrollMode}
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*/
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shaka.text.CueRegion.prototype.scroll;
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/**
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* @enum {number}
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*/
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shaka.text.CueRegion.units = {
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'PX': 0,
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'PERCENTAGE': 1,
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'LINES': 2
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};
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/**
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* @enum {string}
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*/
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shaka.text.CueRegion.scrollMode = {
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'NONE': '',
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'UP': 'up'
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};
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/**
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*/
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shaka.text.Cue = class {
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@@ -570,89 +653,6 @@ shaka.text.Cue.textDecoration = {
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'LINE_THROUGH': 'lineThrough',
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'OVERLINE': 'overline'
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};
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/**
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*/
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shaka.text.CueRegion = class {
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/** */
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constructor() {}
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};
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/**
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* Region identifier.
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* @type {string}
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*/
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shaka.text.CueRegion.prototype.id;
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/**
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* The X offset to start the rendering area in viewportAnchorUnits of the
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* video width.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.viewportAnchorX;
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/**
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* The X offset to start the rendering area in viewportAnchorUnits of the
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* video height.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.viewportAnchorY;
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/**
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* The X offset to start the rendering area in percentage (0-100) of this
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* region width.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.regionAnchorX;
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/**
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* The Y offset to start the rendering area in percentage (0-100) of the
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* region height.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.regionAnchorY;
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/**
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* The width of the rendering area in widthUnits.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.width;
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/**
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* The width of the rendering area in heightUnits.
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* @type {number}
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*/
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shaka.text.CueRegion.prototype.height;
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/**
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* The units (percentage, pixels or lines) the region height is in.
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* @type {shaka.text.CueRegion.units}
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*/
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shaka.text.CueRegion.prototype.heightUnits;
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/**
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* The units (percentage or pixels) the region width is in.
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* @type {shaka.text.CueRegion.units}
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*/
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shaka.text.CueRegion.prototype.widthUnits;
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/**
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* The units (percentage or pixels) the region viewportAnchors are in.
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*/
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shaka.text.CueRegion.prototype.viewportAnchorUnits;
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/**
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* If scroll=UP, it means that cues in the region will be added to the
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* bottom of the region and will push any already displayed cues in the
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* region up. Otherwise (scroll=NONE) cues will stay fixed at the location
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* they were first painted in.
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* @type {shaka.text.CueRegion.scrollMode}
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*/
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shaka.text.CueRegion.prototype.scroll;
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/**
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* @enum {number}
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*/
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shaka.text.CueRegion.units = {
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'PX': 0,
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'PERCENTAGE': 1,
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'LINES': 2
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};
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/**
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* @enum {string}
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*/
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shaka.text.CueRegion.scrollMode = {
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'NONE': '',
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'UP': 'up'
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};
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/**
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* An interface to standardize how objects are destroyed.
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* @interface
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