shadok-ai 0.2.70 → 0.2.71

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "shadok-ai",
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- "version": "0.2.70",
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+ "version": "0.2.71",
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  "main": "dist/session.js",
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  "scripts": {
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  "test": "node --import tsx --test test/*.ts .claude/skills/shadok-ai-agents/test/*.test.mjs",
package/public/index.html CHANGED
@@ -4243,6 +4243,12 @@
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  // ended would come back to life against the *new* session and resend
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  // yesterday's text forced. A new session answers no old question.
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  retirePaceConfirm(t);
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+ // A reload broadcasts a transient "working" (restart in progress) that is
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+ // closed by this "ready" — the fresh process is idle again. Drop that
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+ // highlight here (setTabMood repaints the favicon too); a real turn
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+ // re-asserts it with its own "working". Without this the channel stayed
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+ // lit "working" after every reload.
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+ if (t.btnEl.classList.contains("working")) setTabMood(t, null);
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  setTabState(t, "ready", "ready");
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  persistChannels();
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  // Reattaching between turns: restore the last turn's time rather than