shadertown 0.8.0 → 0.8.2

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package/CHANGELOG.md CHANGED
@@ -6,6 +6,45 @@ deploys, not by this file.
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  This project follows [semantic versioning](https://semver.org). Before 1.0 the
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  minor number carries breaking changes, so pin it if that matters to you.
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+ ## 0.8.2 — 2026-09-02
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+
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+ ### Fixed
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+
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+ - **The five graph shaders keep one picture at every canvas size.** Their point
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+ size was in device pixels and their grid is a fixed 256 by 256, so a point
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+ covered a smaller share of a bigger canvas: `dunes`, `ferro`, `chladni`,
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+ `maelstrom` and `pulsar` read as a dense field on a small card and thinned
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+ out to specks on a fullscreen hero — and, at twice the pixels, to half the
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+ light. The point now grows with the canvas above 240 device pixels of
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+ height, which is what a catalogue card draws at, and never shrinks below the
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+ two pixels it already was. A card is untouched; everything larger now shows
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+ the same picture it does. Measured on the site's own stills, `dunes` at
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+ 1000 by 625 went from 3% of full brightness to 15%, and `ferro` from 3% to
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+ 12% — the difference between a black rectangle and a picture.
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+
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+ ### Changed
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+
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+ - **`ferro` shows its crown before the pointer has moved.** A pointer that has
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+ never moved reports the exact centre of the frame, and this camera
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+ unprojects the centre to the horizon, so the crown of spikes the shader is
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+ named for rose two hundred world units away and read as a smudge of light. It
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+ now rests low in the frame, near enough to the camera to see. Any pointer a
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+ reader actually moves is honoured exactly as before.
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+
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+ ## 0.8.1 — 2026-09-01
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+
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+ ### Changed
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+
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+ - **`pulsar` opens on a picture instead of a white blob.** Its exposure was
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+ set as if the globe were a thin field of points, but sixty-five thousand
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+ additive splats share a small circle of screen there, so the core burned out
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+ and took the whole sphere with it — a saturated white ball on grey, with none
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+ of the surface visible. Intensity drops from 2.29 to 0.7 and saturation comes
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+ back up from 0.06 to 1.1, so the dotted surface, the green rim and the pulled
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+ side all read. The vignette deepens to settle it into the dark. The Bands
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+ well also sat at 0, which meant the sweeping light the shader is named for
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+ never appeared until you moved a slider; it now opens at 0.45.
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+
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  ## 0.8.0 — 2026-09-01
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  Five shaders that are render graphs rather than a single pass, a mesh gradient