shadertown 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +41 -0
- package/README.md +1 -1
- package/dist/generated/sources.d.ts +20 -0
- package/dist/generated/sources.d.ts.map +1 -1
- package/dist/generated/sources.js +20 -0
- package/dist/generated/sources.js.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/react.d.ts.map +1 -1
- package/dist/react.js +2 -0
- package/dist/react.js.map +1 -1
- package/dist/registry.d.ts +1521 -431
- package/dist/registry.d.ts.map +1 -1
- package/dist/registry.js +594 -0
- package/dist/registry.js.map +1 -1
- package/dist/source.d.ts +17 -1
- package/dist/source.d.ts.map +1 -1
- package/dist/source.js +52 -1
- package/dist/source.js.map +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
CHANGED
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@@ -6,6 +6,47 @@ deploys, not by this file.
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This project follows [semantic versioning](https://semver.org). Before 1.0 the
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minor number carries breaking changes, so pin it if that matters to you.
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## 0.4.0 — 2026-08-30
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Ten shaders built around input: six that answer the pointer, four made for
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text, and a `{ text }` source so the text ones have something to answer.
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### Added
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- **Pointer shaders.** `eyes` (a wall of eyes that follow the cursor and blink
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on their own clocks), `tesla` (a plasma globe whose filament seeks the
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pointer, clamped to the glass), `magnet` (field lines of three charges, one
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riding the pointer — closed forms, nothing traced), `torch` (a guttering
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light in your hand over a rock heightfield, lit off its own derivative),
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`parallax` (five ridgelines the pointer pans, each by its own depth), and
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`gravity` (a starfield lensed by a mass at the cursor, Einstein ring
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included). All six carry themselves with the pointer at rest, so a card is
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never a dead frame.
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- **Text shaders.** `neon-sign` (the layer's luma boundary bent into tube and
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lit), `ascii` (the layer redrawn from a ten-glyph density ramp — the font is
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packed into ten integers, so a vendored copy needs no assets), `shatter`
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(voronoi shards whose contents fly from the pointer; the progress slider is
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a scrubber at speed 0, same contract as reveal), and `melt` (the layer runs
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downhill, and the pointer is the heat). Forty-two shaders in total.
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- **`{ text }` sources.** `source={{ text: "OPEN" }}` renders a line of text
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to an offscreen canvas — newlines break lines, `font` is one CSS shorthand,
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half an em of margin left all round — and reads it like any image. Type:
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`ShaderSourceText`.
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### Changed
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- **The free tier now covers every family.** Twelve of the forty-two shaders
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hand over their source to anyone — one from each of the ten families, plus
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`radiance` and `eyes`, kept as second representatives of traced light and
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pointer interaction. New to the list: `mesh-gradient`, `julia`,
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`film-grain`, `lens`, `shockwave`, `eyes` and `ascii`.
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### Compatibility
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The `Params` block at `@group(0) @binding(0)` is unchanged, byte for byte, and
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the source bindings are the same three that 0.2.0 added. `ShaderSourceInput`
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widens to accept `{ text }`; every value it accepted before is still accepted.
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## 0.3.0 — 2026-08-29
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Four shaders that light a scene instead of colouring one, taken from four
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package/README.md
CHANGED
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@@ -29,7 +29,7 @@ npx shadertown add aurora
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## Licensing
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This package is MIT, and it draws all
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This package is MIT, and it draws all 42 shaders. What a licence buys is the
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readable source: 3 shaders hand theirs to anyone, the other 15 need
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[Professional](https://www.shadertown.com/pricing). Source you have already
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vendored keeps working either way.
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