shadertown 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +98 -0
- package/README.md +1 -1
- package/dist/export.d.ts.map +1 -1
- package/dist/export.js +4 -2
- package/dist/export.js.map +1 -1
- package/dist/generated/sources.d.ts +8 -0
- package/dist/generated/sources.d.ts.map +1 -1
- package/dist/generated/sources.js +8 -0
- package/dist/generated/sources.js.map +1 -1
- package/dist/registry.d.ts +429 -0
- package/dist/registry.d.ts.map +1 -1
- package/dist/registry.js +236 -0
- package/dist/registry.js.map +1 -1
- package/package.json +3 -2
package/dist/registry.d.ts
CHANGED
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@@ -1917,6 +1917,435 @@ export declare const shaderRegistry: {
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1917
1917
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readonly colorC: ColorControl;
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};
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1919
1919
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};
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1920
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readonly radiance: {
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1921
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readonly name: "Radiance";
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1922
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readonly tagline: "Lamps in a dark room, traced to whatever they light";
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1923
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readonly description: "Global illumination taken the short way round. There is no light pass and no probe grid to merge: the room is a handful of signed distances, so every pixel fans rays into it and marches each one back to its source. That buys a true shadow — hard where a lamp is small, soft where it is near, and cast by bars that turn every frame. The pointer is the brightest lamp in the room, so moving it moves every shadow.";
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1924
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readonly family: "spatial";
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1925
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readonly tags: readonly ["light", "shadow", "dark", "pointer"];
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1926
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readonly cost: "heavy";
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1927
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readonly controls: {
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1928
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readonly speed: {
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1929
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readonly default: 0.7;
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1930
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readonly max: 2;
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1931
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readonly slot: "speed";
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1932
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readonly label: "Speed";
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1933
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readonly min: 0;
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1934
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readonly step: 0.01;
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1935
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readonly hint: "Time multiplier. 0 freezes the shader on its current frame.";
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1936
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};
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1937
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readonly scale: {
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1938
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readonly default: 1;
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1939
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readonly slot: "scale";
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1940
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+
readonly label: "Scale";
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1941
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readonly min: 0.2;
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1942
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readonly max: 3;
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1943
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readonly step: 0.01;
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1944
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readonly hint: "Zoom of the underlying field. Lower is bigger, softer shapes.";
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1945
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};
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1946
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readonly intensity: {
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1947
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readonly default: 1.1;
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1948
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readonly slot: "intensity";
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1949
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readonly label: "Strength";
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1950
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readonly min: 0;
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1951
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readonly max: 2.5;
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1952
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+
readonly step: 0.01;
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1953
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readonly hint: "Overall brightness of the effect before the post chain.";
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1954
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};
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1955
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readonly grain: {
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1956
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readonly default: 0.02;
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1957
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readonly slot: "grain";
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1958
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readonly label: "Grain";
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1959
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readonly min: 0;
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1960
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readonly max: 0.35;
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1961
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readonly step: 0.005;
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1962
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readonly hint: "Per-pixel noise. A little hides banding on flat gradients.";
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1963
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};
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1964
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readonly vignette: {
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1965
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readonly default: 0.4;
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1966
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readonly slot: "vignette";
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1967
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readonly label: "Vignette";
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1968
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readonly min: 0;
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1969
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readonly max: 1;
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1970
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readonly step: 0.01;
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1971
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readonly hint: "Darkening towards the edges of the frame.";
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1972
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};
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1973
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readonly rays: {
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1974
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readonly slot: "a";
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1975
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readonly label: "Rays";
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1976
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readonly min: 3;
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1977
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readonly max: 48;
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1978
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readonly step: 1;
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1979
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readonly default: 24;
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1980
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readonly hint: "Directions each pixel samples. Low is streaky and cheap; high is smooth and is what costs.";
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1981
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};
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1982
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readonly reach: {
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1983
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readonly slot: "b";
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1984
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readonly label: "Reach";
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1985
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readonly min: 0.05;
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1986
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readonly max: 1.5;
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1987
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readonly step: 0.01;
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1988
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readonly default: 0.42;
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1989
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readonly hint: "How far a lamp throws before the inverse square eats it.";
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1990
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};
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1991
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readonly walls: {
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1992
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readonly slot: "c";
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1993
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readonly label: "Walls";
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1994
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readonly min: 0;
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1995
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readonly max: 2;
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1996
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readonly step: 0.01;
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1997
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readonly default: 1;
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1998
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readonly hint: "Size of the bars that block light. 0 removes them and the shadows with them.";
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1999
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};
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2000
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readonly skylight: {
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2001
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readonly slot: "d";
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2002
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readonly label: "Skylight";
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2003
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readonly min: 0;
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2004
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readonly max: 0.5;
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2005
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readonly step: 0.005;
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2006
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readonly default: 0.06;
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2007
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readonly hint: "Ambient floor, so the bars read as objects in a room rather than holes cut out of it.";
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2008
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};
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2009
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readonly vibrancy: {
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2010
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readonly slot: "vibrancy";
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2011
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readonly label: "Vibrancy";
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2012
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readonly min: 0;
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2013
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readonly max: 2;
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2014
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readonly step: 0.01;
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2015
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readonly default: 1;
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2016
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readonly hint: "Saturation. 0 is greyscale, 1 is as authored, 2 is punched.";
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2017
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};
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2018
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};
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2019
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readonly colors: {
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2020
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readonly colorA: ColorControl;
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2021
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readonly colorB: ColorControl;
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2022
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readonly colorC: ColorControl;
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2023
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};
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2024
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};
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2025
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readonly lumen: {
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readonly name: "Lumen";
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2027
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readonly tagline: "A lattice of dots, each one a lamp and a wall at once";
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readonly description: "Every dot gives light and blocks it, so the field shadows itself. The lattice is what makes that affordable: all the dots are the same size, so the nearest one to any point is simply the nearest lattice node and the distance to the whole field is exact rather than estimated. A ray crosses a dozen cells in a few steps, which is why the shadows run the width of the frame. A wave decides which dots are lit; the dark ones stay in the picture as grey, and keep casting.";
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readonly family: "geometric";
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readonly tags: readonly ["light", "grid", "loader", "dark"];
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readonly cost: "heavy";
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readonly controls: {
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readonly speed: {
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readonly default: 0.6;
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readonly max: 2;
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readonly slot: "speed";
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2037
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readonly label: "Speed";
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2038
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readonly min: 0;
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2039
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readonly step: 0.01;
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2040
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readonly hint: "Time multiplier. 0 freezes the shader on its current frame.";
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2041
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};
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2042
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readonly scale: {
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readonly default: 1;
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2044
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readonly min: 0.3;
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2045
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readonly max: 2.5;
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2046
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readonly slot: "scale";
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2047
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readonly label: "Scale";
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2048
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readonly step: 0.01;
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2049
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readonly hint: "Zoom of the underlying field. Lower is bigger, softer shapes.";
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2050
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};
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2051
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readonly intensity: {
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2052
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readonly default: 1.1;
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2053
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readonly slot: "intensity";
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2054
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readonly label: "Strength";
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2055
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readonly min: 0;
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2056
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readonly max: 2.5;
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2057
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readonly step: 0.01;
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2058
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readonly hint: "Overall brightness of the effect before the post chain.";
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2059
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};
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2060
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readonly grain: {
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2061
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readonly default: 0.02;
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2062
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readonly slot: "grain";
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2063
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readonly label: "Grain";
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2064
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readonly min: 0;
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2065
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readonly max: 0.35;
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2066
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readonly step: 0.005;
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2067
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readonly hint: "Per-pixel noise. A little hides banding on flat gradients.";
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2068
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};
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2069
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readonly vignette: {
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readonly default: 0.45;
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2071
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readonly slot: "vignette";
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2072
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readonly label: "Vignette";
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2073
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readonly min: 0;
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2074
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readonly max: 1;
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2075
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readonly step: 0.01;
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2076
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readonly hint: "Darkening towards the edges of the frame.";
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2077
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};
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2078
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readonly rays: {
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readonly slot: "a";
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2080
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readonly label: "Rays";
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2081
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readonly min: 3;
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2082
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readonly max: 40;
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2083
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readonly step: 1;
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2084
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readonly default: 20;
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2085
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readonly hint: "Directions each pixel samples. Low is streaky and cheap; high is smooth and is what costs.";
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2086
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};
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2087
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readonly dot: {
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readonly slot: "b";
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2089
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readonly label: "Dot size";
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2090
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readonly min: 0.02;
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2091
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readonly max: 0.45;
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2092
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readonly step: 0.005;
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2093
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readonly default: 0.16;
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2094
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readonly hint: "Radius of a dot, in cells. Big dots shadow more of the lattice than they light.";
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2095
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};
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2096
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readonly lit: {
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2097
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readonly slot: "c";
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2098
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readonly label: "Lit";
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2099
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readonly min: 0;
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2100
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readonly max: 1;
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2101
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readonly step: 0.01;
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2102
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readonly default: 0.35;
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2103
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readonly hint: "Share of the lattice that is emitting at any moment.";
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2104
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};
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2105
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readonly reach: {
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2106
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readonly slot: "d";
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2107
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readonly label: "Reach";
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2108
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readonly min: 0.3;
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2109
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readonly max: 8;
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2110
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readonly step: 0.05;
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2111
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readonly default: 1.6;
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2112
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readonly hint: "How many cells a dot throws across before the inverse square eats it.";
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2113
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};
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2114
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readonly vibrancy: {
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2115
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readonly slot: "vibrancy";
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2116
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readonly label: "Vibrancy";
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2117
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readonly min: 0;
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2118
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readonly max: 2;
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2119
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readonly step: 0.01;
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2120
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readonly default: 1;
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2121
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readonly hint: "Saturation. 0 is greyscale, 1 is as authored, 2 is punched.";
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2122
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};
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2123
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};
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2124
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readonly colors: {
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2125
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readonly colorA: ColorControl;
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2126
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readonly colorB: ColorControl;
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2127
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readonly colorC: ColorControl;
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2128
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};
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2129
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};
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2130
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readonly beacon: {
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2131
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readonly name: "Beacon";
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2132
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readonly tagline: "A triangle of LEDs on a floor that catches what they throw";
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2133
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readonly description: "The glow is computed, never blurred. Each edge contributes an exponential falloff off the line itself and a second off the emitter nearest along it, both analytic, so the halo keeps its shape at any zoom and the LEDs stay round at any pixel density. The floor is the same light field read at the mirrored point, widened with depth — a reflection for the price of a second lookup. Give two edges different colours and the plate picks up both.";
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2134
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readonly family: "geometric";
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2135
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readonly tags: readonly ["hero", "neon", "dark", "pointer"];
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2136
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readonly cost: "light";
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2137
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readonly controls: {
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2138
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readonly speed: {
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2139
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readonly default: 0.8;
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2140
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readonly max: 2.5;
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2141
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readonly slot: "speed";
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2142
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readonly label: "Speed";
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2143
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readonly min: 0;
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2144
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readonly step: 0.01;
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2145
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readonly hint: "Time multiplier. 0 freezes the shader on its current frame.";
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2146
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};
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2147
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readonly scale: {
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2148
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readonly default: 1;
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2149
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readonly min: 0.3;
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2150
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readonly max: 2;
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2151
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readonly slot: "scale";
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2152
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readonly label: "Scale";
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2153
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readonly step: 0.01;
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2154
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readonly hint: "Zoom of the underlying field. Lower is bigger, softer shapes.";
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2155
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};
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2156
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readonly intensity: {
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2157
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readonly default: 1;
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2158
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readonly slot: "intensity";
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2159
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readonly label: "Strength";
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2160
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readonly min: 0;
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2161
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readonly max: 2.5;
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2162
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readonly step: 0.01;
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2163
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readonly hint: "Overall brightness of the effect before the post chain.";
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2164
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};
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2165
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readonly grain: {
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2166
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readonly default: 0.02;
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2167
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readonly slot: "grain";
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2168
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readonly label: "Grain";
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2169
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readonly min: 0;
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2170
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readonly max: 0.35;
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2171
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readonly step: 0.005;
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2172
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readonly hint: "Per-pixel noise. A little hides banding on flat gradients.";
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2173
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};
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2174
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readonly vignette: {
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2175
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readonly default: 0.35;
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2176
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readonly slot: "vignette";
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2177
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readonly label: "Vignette";
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2178
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readonly min: 0;
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2179
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readonly max: 1;
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2180
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readonly step: 0.01;
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2181
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readonly hint: "Darkening towards the edges of the frame.";
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2182
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};
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2183
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readonly leds: {
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2184
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readonly slot: "a";
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2185
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readonly label: "LEDs";
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2186
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readonly min: 2;
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2187
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readonly max: 40;
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2188
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readonly step: 1;
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2189
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readonly default: 13;
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2190
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readonly hint: "Emitters per edge. Few reads as a marquee, many as a strip.";
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2191
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};
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2192
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readonly bleed: {
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2193
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readonly slot: "b";
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2194
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readonly label: "Bleed";
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2195
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readonly min: 0.004;
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2196
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readonly max: 0.2;
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2197
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readonly step: 0.002;
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2198
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readonly default: 0.04;
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2199
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readonly hint: "How far light carries off an edge. Small is a hard point, large is a wash.";
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2200
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};
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2201
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readonly reflection: {
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2202
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readonly slot: "c";
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2203
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readonly label: "Reflection";
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2204
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readonly min: 0;
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2205
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readonly max: 1;
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2206
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readonly step: 0.01;
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2207
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readonly default: 0.6;
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2208
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readonly hint: "How much of the triangle the floor gives back.";
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2209
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+
};
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2210
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readonly chase: {
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2211
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readonly slot: "d";
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2212
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readonly label: "Chase";
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2213
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readonly min: 0;
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2214
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readonly max: 1;
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2215
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readonly step: 0.01;
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2216
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readonly default: 0.7;
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2217
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readonly hint: "0 holds every LED steady, 1 runs a pulse around the perimeter.";
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2218
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};
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2219
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readonly vibrancy: {
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2220
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readonly slot: "vibrancy";
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2221
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readonly label: "Vibrancy";
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2222
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readonly min: 0;
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2223
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readonly max: 2;
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2224
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readonly step: 0.01;
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2225
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readonly default: 1;
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2226
|
+
readonly hint: "Saturation. 0 is greyscale, 1 is as authored, 2 is punched.";
|
|
2227
|
+
};
|
|
2228
|
+
};
|
|
2229
|
+
readonly colors: {
|
|
2230
|
+
readonly colorA: ColorControl;
|
|
2231
|
+
readonly colorB: ColorControl;
|
|
2232
|
+
readonly colorC: ColorControl;
|
|
2233
|
+
};
|
|
2234
|
+
};
|
|
2235
|
+
readonly orb: {
|
|
2236
|
+
readonly name: "Orb";
|
|
2237
|
+
readonly tagline: "A liquid blob suspended in a sphere of glass";
|
|
2238
|
+
readonly description: "The glass is analytic and the blob is marched, which is the only way this fits in one pass: a sphere is two roots of a quadratic, so entry, exit and both normals are exact and the ray only has to be stepped between them. The body inside is lobes melted together with a smooth minimum, which is what keeps it reading as one liquid thing rather than as balls in a bag. Nothing has a hard edge — the silhouette is antialiased off a field that stays smooth across the frame, and the blob off its own distance. The pointer turns the studio, so the highlights travel across the glass.";
|
|
2239
|
+
readonly family: "organic";
|
|
2240
|
+
readonly tags: readonly ["glass", "hero", "3d", "pointer"];
|
|
2241
|
+
readonly cost: "heavy";
|
|
2242
|
+
readonly controls: {
|
|
2243
|
+
readonly speed: {
|
|
2244
|
+
readonly default: 0.45;
|
|
2245
|
+
readonly max: 2;
|
|
2246
|
+
readonly slot: "speed";
|
|
2247
|
+
readonly label: "Speed";
|
|
2248
|
+
readonly min: 0;
|
|
2249
|
+
readonly step: 0.01;
|
|
2250
|
+
readonly hint: "Time multiplier. 0 freezes the shader on its current frame.";
|
|
2251
|
+
};
|
|
2252
|
+
readonly scale: {
|
|
2253
|
+
readonly default: 1;
|
|
2254
|
+
readonly min: 0.4;
|
|
2255
|
+
readonly max: 2;
|
|
2256
|
+
readonly slot: "scale";
|
|
2257
|
+
readonly label: "Scale";
|
|
2258
|
+
readonly step: 0.01;
|
|
2259
|
+
readonly hint: "Zoom of the underlying field. Lower is bigger, softer shapes.";
|
|
2260
|
+
};
|
|
2261
|
+
readonly intensity: {
|
|
2262
|
+
readonly default: 1;
|
|
2263
|
+
readonly slot: "intensity";
|
|
2264
|
+
readonly label: "Strength";
|
|
2265
|
+
readonly min: 0;
|
|
2266
|
+
readonly max: 2.5;
|
|
2267
|
+
readonly step: 0.01;
|
|
2268
|
+
readonly hint: "Overall brightness of the effect before the post chain.";
|
|
2269
|
+
};
|
|
2270
|
+
readonly grain: {
|
|
2271
|
+
readonly default: 0.015;
|
|
2272
|
+
readonly slot: "grain";
|
|
2273
|
+
readonly label: "Grain";
|
|
2274
|
+
readonly min: 0;
|
|
2275
|
+
readonly max: 0.35;
|
|
2276
|
+
readonly step: 0.005;
|
|
2277
|
+
readonly hint: "Per-pixel noise. A little hides banding on flat gradients.";
|
|
2278
|
+
};
|
|
2279
|
+
readonly vignette: {
|
|
2280
|
+
readonly default: 0.4;
|
|
2281
|
+
readonly slot: "vignette";
|
|
2282
|
+
readonly label: "Vignette";
|
|
2283
|
+
readonly min: 0;
|
|
2284
|
+
readonly max: 1;
|
|
2285
|
+
readonly step: 0.01;
|
|
2286
|
+
readonly hint: "Darkening towards the edges of the frame.";
|
|
2287
|
+
};
|
|
2288
|
+
readonly warp: {
|
|
2289
|
+
readonly label: "Refraction";
|
|
2290
|
+
readonly min: 0;
|
|
2291
|
+
readonly max: 2;
|
|
2292
|
+
readonly default: 0.75;
|
|
2293
|
+
readonly hint: "How hard the glass bends a ray. 0 is a clear shell, 2 is a heavy lens.";
|
|
2294
|
+
readonly slot: "warp";
|
|
2295
|
+
readonly step: 0.01;
|
|
2296
|
+
};
|
|
2297
|
+
readonly core: {
|
|
2298
|
+
readonly slot: "a";
|
|
2299
|
+
readonly label: "Core";
|
|
2300
|
+
readonly min: 0;
|
|
2301
|
+
readonly max: 1;
|
|
2302
|
+
readonly step: 0.01;
|
|
2303
|
+
readonly default: 0.8;
|
|
2304
|
+
readonly hint: "0 is one round drop. 1 pulls the lobes apart and ripples the skin, so the body churns and pinches.";
|
|
2305
|
+
};
|
|
2306
|
+
readonly dispersion: {
|
|
2307
|
+
readonly slot: "b";
|
|
2308
|
+
readonly label: "Dispersion";
|
|
2309
|
+
readonly min: 0;
|
|
2310
|
+
readonly max: 1;
|
|
2311
|
+
readonly step: 0.01;
|
|
2312
|
+
readonly default: 0.45;
|
|
2313
|
+
readonly hint: "How far the red and blue ends part on the way out of the glass.";
|
|
2314
|
+
};
|
|
2315
|
+
readonly lobes: {
|
|
2316
|
+
readonly slot: "c";
|
|
2317
|
+
readonly label: "Lobes";
|
|
2318
|
+
readonly min: 1;
|
|
2319
|
+
readonly max: 8;
|
|
2320
|
+
readonly step: 1;
|
|
2321
|
+
readonly default: 5;
|
|
2322
|
+
readonly hint: "Bodies melted into the blob. Each one costs a distance every step of the march.";
|
|
2323
|
+
};
|
|
2324
|
+
readonly studio: {
|
|
2325
|
+
readonly slot: "d";
|
|
2326
|
+
readonly label: "Studio";
|
|
2327
|
+
readonly min: 0;
|
|
2328
|
+
readonly max: 2;
|
|
2329
|
+
readonly step: 0.01;
|
|
2330
|
+
readonly default: 1;
|
|
2331
|
+
readonly hint: "Strength of the two softboxes the glass reflects.";
|
|
2332
|
+
};
|
|
2333
|
+
readonly vibrancy: {
|
|
2334
|
+
readonly slot: "vibrancy";
|
|
2335
|
+
readonly label: "Vibrancy";
|
|
2336
|
+
readonly min: 0;
|
|
2337
|
+
readonly max: 2;
|
|
2338
|
+
readonly step: 0.01;
|
|
2339
|
+
readonly default: 1;
|
|
2340
|
+
readonly hint: "Saturation. 0 is greyscale, 1 is as authored, 2 is punched.";
|
|
2341
|
+
};
|
|
2342
|
+
};
|
|
2343
|
+
readonly colors: {
|
|
2344
|
+
readonly colorA: ColorControl;
|
|
2345
|
+
readonly colorB: ColorControl;
|
|
2346
|
+
readonly colorC: ColorControl;
|
|
2347
|
+
};
|
|
2348
|
+
};
|
|
1920
2349
|
readonly glass: {
|
|
1921
2350
|
readonly name: "Glass";
|
|
1922
2351
|
readonly tagline: "A refracting, frosted sheet over the layer behind it";
|
package/dist/registry.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"registry.d.ts","sourceRoot":"","sources":["../src/registry.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAoC,UAAU,EAAE,MAAM,YAAY,CAAC;AA6F7F,eAAO,MAAM,cAAc
|
|
1
|
+
{"version":3,"file":"registry.d.ts","sourceRoot":"","sources":["../src/registry.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,YAAY,EAAoC,UAAU,EAAE,MAAM,YAAY,CAAC;AA6F7F,eAAO,MAAM,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+1D0B,CAAC;AAEtD,MAAM,MAAM,cAAc,GAAG,OAAO,cAAc,CAAC;AACnD,MAAM,MAAM,UAAU,GAAG,MAAM,cAAc,CAAC;AAE9C,eAAO,MAAM,WAAW,EAAkC,UAAU,EAAE,CAAC;AAEvE,wBAAgB,SAAS,CAAC,CAAC,SAAS,UAAU,EAAE,IAAI,EAAE,CAAC,GAAG,cAAc,CAAC,CAAC,CAAC,CAE1E;AAED,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,KAAK,IAAI,UAAU,CAE/D;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,UAAU,GAAG,UAAU,CAEvD;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAExD;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,IAAI,EAAE,UAAU,GAAG,UAAU,GAAG,SAAS,CAIxE;AAED,iDAAiD;AACjD,MAAM,MAAM,WAAW,CAAC,CAAC,SAAS,UAAU,IAAI,MAAM,cAAc,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;AAEpF,kEAAkE;AAClE,MAAM,MAAM,YAAY,CAAC,CAAC,SAAS,UAAU,IAAI,OAAO,CACtD,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,GAAG,MAAM,CAAC,QAAQ,GAAG,QAAQ,GAAG,QAAQ,EAAE,MAAM,CAAC,CAChF,CAAC"}
|