shaders 4.0.1 → 4.0.2

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@@ -185,7 +185,7 @@ async function createShader(canvas, preset, options) {
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  return;
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  }
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  if (renderer.getPerformanceStats().fps > 0) {
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- state.telemetryCollector = startTelemetry(renderer, "4.0.1", options?.disableTelemetry || false, false);
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+ state.telemetryCollector = startTelemetry(renderer, "4.0.2", options?.disableTelemetry || false, false);
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  if (state.telemetryCollector) state.telemetryCollector.start();
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  state.telemetryStartTimeout = null;
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  } else state.telemetryStartTimeout = setTimeout(checkRendering, 500);
@@ -93,7 +93,7 @@ const Shader = ({ children, disableTelemetry = false, colorSpace = "p3-linear",
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  return;
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  }
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  if (rendererRef.current.getPerformanceStats().fps > 0) {
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- telemetryCollectorRef.current = startTelemetry(rendererRef.current, "4.0.1", disableTelemetry, isPreview);
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+ telemetryCollectorRef.current = startTelemetry(rendererRef.current, "4.0.2", disableTelemetry, isPreview);
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  if (telemetryCollectorRef.current) telemetryCollectorRef.current.start();
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  telemetryStartTimeoutRef.current = null;
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  } else telemetryStartTimeoutRef.current = window.setTimeout(checkRendering, 500);