shaders 3.0.453 → 3.1.455
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +2 -2
- package/dist/core/{AngularBlur-B0m-LKoD.js → AngularBlur-CIw_xeFr.js} +25 -31
- package/dist/core/Arc-Dh0gjBrJ.js +183 -0
- package/dist/core/{Ascii-BiFuRRQ1.js → Ascii-CUk527uY.js} +34 -46
- package/dist/core/{Aurora-B35I8qRz.js → Aurora-CTWNhlNr.js} +14 -15
- package/dist/core/{BarShift-C_waFkRO.js → BarShift-BrOamln6.js} +24 -122
- package/dist/core/BarnDoors-D_lVAMPJ.js +170 -0
- package/dist/core/{Beam-BPBmQMGD.js → Beam-CgpfMTUq.js} +45 -461
- package/dist/core/{Bend-Bq1Qlhq4.js → Bend-CRuu6NuH.js} +13 -57
- package/dist/core/{Blob-BtInePsq.js → Blob-1mhEIcv5.js} +3 -3
- package/dist/core/BlockDissolve-DwWPjla0.js +178 -0
- package/dist/core/{BlockNoise-BfDNfyBP.js → BlockNoise-BMt760_p.js} +36 -113
- package/dist/core/{BlueNoise-CNLIGPMW.js → BlueNoise-Cfo_HthN.js} +24 -46
- package/dist/core/Blur-Bc8evwsz.js +428 -0
- package/dist/core/{Boids-D51ZdvH0.js → Boids-CtvT1VsV.js} +105 -427
- package/dist/core/{BokehBlur-DO4V8nZ-.js → BokehBlur-CWQm00ut.js} +37 -214
- package/dist/core/{BrickPattern-D21Nqxcj.js → BrickPattern-DomddM0C.js} +89 -335
- package/dist/core/{BrightnessContrast-QxVeVMih.js → BrightnessContrast-Bs8AV0he.js} +16 -15
- package/dist/core/{BrushedMetal-Xq4jMVz1.js → BrushedMetal-BAgNgeo1.js} +342 -1001
- package/dist/core/{Bulge-CdCqTfrp.js → Bulge-CdhRTWSH.js} +13 -71
- package/dist/core/{CRTScreen-D7WSk5fJ.js → CRTScreen-BxnPxDw9.js} +1 -1
- package/dist/core/{CarbonFiber-Dg-XleHg.js → CarbonFiber-mK6eHIpy.js} +281 -935
- package/dist/core/{Chalkboard-B_YRavSR.js → Chalkboard-BizZEHlC.js} +2 -2
- package/dist/core/{ChannelBlur-BmEILWdn.js → ChannelBlur-Oz40DKPZ.js} +15 -39
- package/dist/core/{CheckerWipe-Dbt7TTDK.js → CheckerWipe-yv4dK6n5.js} +83 -211
- package/dist/core/Checkerboard-Ynfnt3oJ.js +158 -0
- package/dist/core/{Chevron-DsJK3THV.js → Chevron-CEwNP2vt.js} +46 -117
- package/dist/core/{ChromaFlow-Bj4rfeWl.js → ChromaFlow-BXw1jQkn.js} +3 -3
- package/dist/core/{ChromaticAberration-C2UtSgN3.js → ChromaticAberration-CWhYEGDU.js} +2 -2
- package/dist/core/{Chrome-CSrC5yk_.js → Chrome-DoPYr4Kd.js} +97 -351
- package/dist/core/Circle-DGvP0Svo.js +267 -0
- package/dist/core/{ColorWheel-C_YLOL93.js → ColorWheel-BCReEdLZ.js} +48 -63
- package/dist/core/{CompressionArtifacts-BXto-pLr.js → CompressionArtifacts-Cm0iOzys.js} +2 -2
- package/dist/core/{ConcentricSpin-1tArUXYX.js → ConcentricSpin-B3GHzoS1.js} +37 -146
- package/dist/core/{ConicGradient-Tw-pg593.js → ConicGradient-C3zzgyV4.js} +25 -143
- package/dist/core/{ContourLines-CBFm0hjl.js → ContourLines-DDzxvg9k.js} +5 -66
- package/dist/core/{CornerPin-BNgPHIHY.js → CornerPin-VFPI_Jzq.js} +9 -54
- package/dist/core/Crescent-DL6EeZZp.js +187 -0
- package/dist/core/Cross-DQIgZt-C.js +188 -0
- package/dist/core/{Crystal-DN2WgBrm.js → Crystal-B9DIgDD7.js} +81 -262
- package/dist/core/{CurlNoise-RsATuC8w.js → CurlNoise-D6kSV8PJ.js} +40 -98
- package/dist/core/{CursorRipples-DbtJtDDl.js → CursorRipples-C1hLNWzZ.js} +63 -60
- package/dist/core/{CursorTrail-yoPFtwk9.js → CursorTrail-CPW8orHG.js} +66 -52
- package/dist/core/{DataMosh-DabFQ-B5.js → DataMosh-CjVK_gxL.js} +23 -56
- package/dist/core/{DiamondGradient-DbaUt2tC.js → DiamondGradient-BkrLPdAd.js} +43 -186
- package/dist/core/{DiamondWipe-Jth0vS7V.js → DiamondWipe-Cscn7Dyy.js} +45 -205
- package/dist/core/{DiffuseBlur-BZxj-iAt.js → DiffuseBlur-DUBfHpUN.js} +8 -11
- package/dist/core/{DisplacementMap-31H7QPQl.js → DisplacementMap-B-cVoGbC.js} +4 -3
- package/dist/core/{Dither-BN-zSZ0l.js → Dither-B4lhnNLA.js} +9 -12
- package/dist/core/{DotGrid-BRDFAkBz.js → DotGrid-CJJXTOk6.js} +78 -355
- package/dist/core/{DropShadow-_lFvglPh.js → DropShadow-B4msUftn.js} +31 -32
- package/dist/core/{Duotone-BhxXqh0S.js → Duotone-DF3dn0kC.js} +11 -8
- package/dist/core/Ellipse-WuGsM7Gr.js +168 -0
- package/dist/core/{Emboss--yOZdnyf.js → Emboss-D5RYAc-U.js} +14 -35
- package/dist/core/{Engraving-B26NgnCE.js → Engraving-DNNHKvIr.js} +12 -12
- package/dist/core/{ErosionNoise-_uC5Hx2q.js → ErosionNoise-w1aTuwY4.js} +35 -98
- package/dist/core/{Exposure-BM3eE3ol.js → Exposure-BSsbosYN.js} +15 -11
- package/dist/core/{FallingLines-BuczyepF.js → FallingLines-C1YT49dj.js} +13 -14
- package/dist/core/{FilmGrain-Dyy76ena.js → FilmGrain-BeZQzxdU.js} +21 -15
- package/dist/core/{FilmStock-mi-H3Ul9.js → FilmStock-Bgn9OyQY.js} +9 -734
- package/dist/core/{Flip-rZzkYscj.js → Flip-DJuox9qR.js} +11 -25
- package/dist/core/{FloatingParticles-BbbTJldX.js → FloatingParticles-Ch5OJjCc.js} +128 -447
- package/dist/core/{FlowField-u0qYoqV2.js → FlowField-Cime_Fqy.js} +6 -5
- package/dist/core/Flower--1qeeCuA.js +187 -0
- package/dist/core/{FlowingGradient-_zyM9KQn.js → FlowingGradient-DL1e3OKu.js} +12 -17
- package/dist/core/{FlutedGlass-C9-K6UQ7.js → FlutedGlass-CqSVa4kd.js} +5 -4
- package/dist/core/Fog-DvOvVKbF.js +2261 -0
- package/dist/core/{Form3D-Dmvpcqp1.js → Form3D-CabM27VZ.js} +152 -838
- package/dist/core/{FractalNoise-C8uudMNt.js → FractalNoise-Bu8FbMYX.js} +57 -321
- package/dist/core/{Frost-DV2zJSAL.js → Frost-BnE3EI6s.js} +77 -170
- package/dist/core/{GaborNoise-Bty1hWmn.js → GaborNoise-BZFyQbDr.js} +36 -99
- package/dist/core/{Glass-CYmFGP1b.js → Glass-DPa3OWjZ.js} +15 -27
- package/dist/core/{GlassTiles-B3vyGos-.js → GlassTiles-B4Y8x78X.js} +3 -2
- package/dist/core/{Glitch-DcjdwJep.js → Glitch-nokyLk8Q.js} +1 -1
- package/dist/core/Glow-C3VfGUb6.js +198 -0
- package/dist/core/{Godrays-lPn_O_W-.js → Godrays-fglKeS0z.js} +37 -72
- package/dist/core/{Goo-DxEB8kMF.js → Goo-BPaUKk1S.js} +13 -42
- package/dist/core/{GradientMap-7G6EOwy8.js → GradientMap-DQ4IbzIx.js} +23 -17
- package/dist/core/{Grayscale-BJz0olll.js → Grayscale-Bpp1Q2KT.js} +9 -11
- package/dist/core/Grid-BneV9T3T.js +684 -0
- package/dist/core/{GridDistortion-CSBRousF.js → GridDistortion-CAKSKhII.js} +8 -53
- package/dist/core/{Group-BSg6a8Ro.js → Group-UvbIuzy-.js} +1 -1
- package/dist/core/{HTMLInCanvas-DnQ0ZY38.js → HTMLInCanvas-CMxSuq5H.js} +16 -27
- package/dist/core/{Halftone-B2C55h6_.js → Halftone-SiFx0wAg.js} +4 -3
- package/dist/core/Heart-DLQnxsbQ.js +144 -0
- package/dist/core/{Heatmap-BdExXQBU.js → Heatmap-Bp0wi8r1.js} +14 -31
- package/dist/core/{HexGrid-B6UygS6q.js → HexGrid-LGx240mZ.js} +82 -486
- package/dist/core/{Hologram-D_eqqb8P.js → Hologram-B-090nzV.js} +14 -48
- package/dist/core/{Holographic-Ctrsya3k.js → Holographic-CSIQUm1_.js} +90 -298
- package/dist/core/{HueShift-CFXxhPpm.js → HueShift-B7l4vcZP.js} +17 -14
- package/dist/core/ImageTexture-D41xKACO.js +58 -0
- package/dist/core/InkFlow-Bd4RXQmm.js +1159 -0
- package/dist/core/{Invert-Bya7lBpK.js → Invert-CEfJB0WN.js} +9 -11
- package/dist/core/IrisWipe-O6dc-Aq2.js +163 -0
- package/dist/core/{IsometricCubes-CC-l8cnR.js → IsometricCubes-BQFwe-5s.js} +106 -473
- package/dist/core/{Kaleidoscope-DhvQTJdp.js → Kaleidoscope-DQFV4-lX.js} +15 -71
- package/dist/core/{KeyFrames-ZTsc7rtN.js → KeyFrames-BjH6gHSf.js} +32 -67
- package/dist/core/{LensDistortion-KiZJXFKC.js → LensDistortion-BcodYk7_.js} +3 -3
- package/dist/core/{LensFlare-D5fr8RPA.js → LensFlare-B4F0dq7O.js} +106 -348
- package/dist/core/{LightEdge-D0NOWDh7.js → LightEdge-l2zPIeMQ.js} +14 -31
- package/dist/core/{LightLeak-DdaidQ1D.js → LightLeak-BSy19CB6.js} +49 -333
- package/dist/core/{Line-B5DIIWBz.js → Line-CRGYWOyW.js} +2 -2
- package/dist/core/{LinearBlur-CyQxSLS2.js → LinearBlur-DGfbbIWb.js} +20 -31
- package/dist/core/{LinearGradient-B8tyawJy.js → LinearGradient-DOWwm0bP.js} +59 -110
- package/dist/core/LinearWipe-0nTDgTcZ.js +162 -0
- package/dist/core/{LiquidMetal-vARkyRL2.js → LiquidMetal-BbyxqZoO.js} +90 -446
- package/dist/core/{Liquify-Djnk6ryT.js → Liquify-Bg2tEc64.js} +10 -54
- package/dist/core/{MagneticFilings-BfTe8-Jn.js → MagneticFilings-5NVqpsrW.js} +123 -416
- package/dist/core/{Marble-3s7VS-tT.js → Marble-CzoJcXvo.js} +14 -15
- package/dist/core/{Mirror-Ck4Hzdd8.js → Mirror-B_2eQT6d.js} +11 -67
- package/dist/core/{MultiPointGradient-CdzqMTN9.js → MultiPointGradient-NJZfFGVb.js} +27 -140
- package/dist/core/{Neon-B8iSfL5s.js → Neon-m8PtEGdE.js} +14 -33
- package/dist/core/{NoiseDissolve-Df70NgHI.js → NoiseDissolve-DxvqR71w.js} +21 -129
- package/dist/core/{ObjectTracker-CFpotAyg.js → ObjectTracker-DlVNN9LJ.js} +41 -51
- package/dist/core/{PagePeel-Bmc4hBhO.js → PagePeel-BZOvdHFV.js} +3 -2
- package/dist/core/{Paper-af7JgKOt.js → Paper-Bn3DETI2.js} +2 -2
- package/dist/core/Parallelogram-a6zB6mY9.js +187 -0
- package/dist/core/{ParticleField-FPUBkJmo.js → ParticleField-CUtlCqxz.js} +172 -385
- package/dist/core/{ParticleFlow-DfdDvN-j.js → ParticleFlow-Ck5Ta_Rj.js} +250 -2572
- package/dist/core/{Particles-DZaTzOZP.js → Particles-rnTAu4Mr.js} +366 -475
- package/dist/core/{PerlinNoise-DPaPG55C.js → PerlinNoise-BUbmE_JA.js} +36 -113
- package/dist/core/{Perspective-DBzb7DC9.js → Perspective-S94umCQn.js} +17 -71
- package/dist/core/{PixelSort-sqoLBmqR.js → PixelSort-CF0-TpU7.js} +2 -2
- package/dist/core/{PixelThrow-arRYRlCO.js → PixelThrow-2WPijuDY.js} +17 -652
- package/dist/core/{Pixelate-Ba_iNPwv.js → Pixelate-BLdO8qAT.js} +1 -1
- package/dist/core/Plasma-DOH9gxWt.js +355 -0
- package/dist/core/{Plastic-C-NBXCG-.js → Plastic-CQNoTl22.js} +86 -271
- package/dist/core/{PolarCoordinates-CjV_EFpN.js → PolarCoordinates-DZNOyHmN.js} +15 -72
- package/dist/core/Polygon-BM3xGxOC.js +231 -0
- package/dist/core/{Posterize-BUt2MAqY.js → Posterize-BJl7Irml.js} +51 -18
- package/dist/core/{Prism-BBSdqnRm.js → Prism-CaJyExNA.js} +3 -3
- package/dist/core/{ProgressiveBlur-CQhyaOwl.js → ProgressiveBlur-B1Ur87dm.js} +56 -368
- package/dist/core/{RadialGradient-BXLBHnCC.js → RadialGradient-C1Fb8TaL.js} +44 -185
- package/dist/core/RadialWipe-CA5xWWPN.js +222 -0
- package/dist/core/RandomBars-B7ZwitL3.js +238 -0
- package/dist/core/{ReactionDiffusion-r1qHYWoB.js → ReactionDiffusion--54drNkY.js} +403 -1270
- package/dist/core/{RectangularCoordinates-CFGiELUv.js → RectangularCoordinates-BEOFurXt.js} +14 -70
- package/dist/core/{ReflectivePlane-BbKUjtUs.js → ReflectivePlane-wERmyiKx.js} +12 -77
- package/dist/core/{Repeater-DZhhgwMr.js → Repeater-Cy8up7cj.js} +2 -2
- package/dist/core/{Ring-DFxV0XzX.js → Ring-Cogdtn-0.js} +19 -134
- package/dist/core/{RippleWipe-DFh-8SmT.js → RippleWipe-fJwyE4vj.js} +24 -273
- package/dist/core/{Ripples-BG24IcNH.js → Ripples-BSHfhVG1.js} +3 -3
- package/dist/core/RoundedRect-D3intNNI.js +188 -0
- package/dist/core/{Saturation-DKbtxVNf.js → Saturation-D42Bfc5P.js} +14 -12
- package/dist/core/{Scratches-C40D6A1_.js → Scratches-Ih3Kx_UW.js} +5 -5
- package/dist/core/{Sharpness-DygCiVsY.js → Sharpness-Dyh6312-.js} +11 -11
- package/dist/core/{Shatter-eVP3Mt9W.js → Shatter-Qc5aMkWj.js} +3 -4
- package/dist/core/{SimplexNoise-HorjLzId.js → SimplexNoise-E7ssgWPN.js} +37 -179
- package/dist/core/{SineWave-CTIhqhO-.js → SineWave-CnPtZLSs.js} +6 -5
- package/dist/core/{SliceWipe-D3yX3CAm.js → SliceWipe-Byb46V6I.js} +15 -25
- package/dist/core/Smoke-5x6IAk2_.js +1265 -0
- package/dist/core/SmokeFill-DOQpTlCv.js +3192 -0
- package/dist/core/SmokeFlow-B4fdM2M-.js +903 -0
- package/dist/core/{Solarize-wvgIpPSb.js → Solarize-BB0bXhP0.js} +15 -15
- package/dist/core/{SolidColor-CQ9bQ-k6.js → SolidColor-D-6N9JmI.js} +1 -1
- package/dist/core/{Spherize-N33ACzeM.js → Spherize-aWpru70e.js} +2 -2
- package/dist/core/{Spiral-NeLWfZ6k.js → Spiral-Dbm2j7mM.js} +5 -4
- package/dist/core/Star-XtB9FBhQ.js +187 -0
- package/dist/core/{Stone-mVzuC5SK.js → Stone-i7v3RIb9.js} +2 -2
- package/dist/core/{Strands-C19HsqO_.js → Strands-BFaZBnNo.js} +6 -5
- package/dist/core/{Stretch-CAGlZjVf.js → Stretch-BKg0gjm4.js} +15 -72
- package/dist/core/{Stripes-DH9wZV3F.js → Stripes-B_SkTR2m.js} +83 -378
- package/dist/core/{StudioBackground-DPsj_N10.js → StudioBackground-CUsUWJ2L.js} +14 -133
- package/dist/core/{SunBurst-D5p0QAnh.js → SunBurst-DiqSzz5A.js} +34 -52
- package/dist/core/{Surface3D-HSAAGomd.js → Surface3D-DxzfMHn2.js} +15 -21
- package/dist/core/{Swirl-C1lH2gAk.js → Swirl-DBxZ6Wud.js} +3 -3
- package/dist/core/Teardrop-CnhwMyQx.js +168 -0
- package/dist/core/{Text-DPjLa6Eh.js → Text-Cb6QJNWo.js} +51 -70
- package/dist/core/{ThinFilm-DhpK-SoR.js → ThinFilm-B7CTONK1.js} +28 -176
- package/dist/core/{TiltShift-e57KIilk.js → TiltShift-DqEFOoJG.js} +62 -368
- package/dist/core/{TimeTrail-CYofyeeE.js → TimeTrail-G_JamlY8.js} +28 -73
- package/dist/core/{Tint-DBM82OkZ.js → Tint-Dj1rSoJ0.js} +14 -21
- package/dist/core/{Trapezoid-DaIBhsop.js → Trapezoid-D2PMU9G3.js} +40 -160
- package/dist/core/{TriangularGrid-CBOVJOcR.js → TriangularGrid-C3DBCmaj.js} +69 -349
- package/dist/core/{Tritone-D6Dur2eo.js → Tritone-DfULv51I.js} +11 -8
- package/dist/core/{Truchet-sunCQd_E.js → Truchet-yjZm8xe3.js} +73 -172
- package/dist/core/{Twirl-D3-3HSuS.js → Twirl-DfRsql00.js} +11 -67
- package/dist/core/{VHS-DtyeGxi8.js → VHS-Z23X9XD6.js} +1 -1
- package/dist/core/VenetianBlinds-CCucT73e.js +188 -0
- package/dist/core/Vesica-BIGpXjWv.js +168 -0
- package/dist/core/{Vibrance-B8gBhQS7.js → Vibrance-CtlvCONz.js} +15 -11
- package/dist/core/VideoTexture-DW6bQduh.js +58 -0
- package/dist/core/{Vignette-yIXlpfCE.js → Vignette-Dz3pPnPR.js} +24 -21
- package/dist/core/Voronoi-5QA-0zme.js +363 -0
- package/dist/core/{Water-uLbQQrt-.js → Water-DlvNrnrU.js} +84 -269
- package/dist/core/{Watercolor-CcZ0fVEu.js → Watercolor-BWx4xdwk.js} +3 -3
- package/dist/core/{WaveDistortion-DasSsVxv.js → WaveDistortion-CRQzZDLP.js} +18 -66
- package/dist/core/{WaveletNoise-DpRWc5Qw.js → WaveletNoise-CZS67VBU.js} +36 -99
- package/dist/core/{Weave-CLGYIcmf.js → Weave-DpwAU5Rn.js} +77 -254
- package/dist/core/WebcamTexture-DauLQjCl.js +130 -0
- package/dist/core/{Wool-uy61uieK.js → Wool-CEaWGZB1.js} +2 -2
- package/dist/core/WorleyNoise-CjRMr7xP.js +558 -0
- package/dist/core/{ZoomBlur-OQP2jw3F.js → ZoomBlur-DgG9JA7a.js} +18 -29
- package/dist/core/aa-C8WSqiNB.js +1094 -0
- package/dist/core/{agents-BVhq_Z2T.js → agents-C_kohsYu.js} +1 -1
- package/dist/core/{bevel-BGAb1fb2.js → bevel-ogqjoZKV.js} +1 -1
- package/dist/core/{blur-cLcFzL4x.js → blur-CZuIxzX6.js} +1782 -3
- package/dist/core/canvasRaster-BB2bNhS7.js +80 -0
- package/dist/core/cells-CM9mfnTr.js +1042 -0
- package/dist/core/cellular-qYnxKdPx.js +1593 -0
- package/dist/core/constants-DoOzbl5b.js +9 -0
- package/dist/core/{sdf-B8rPE1PG.js → device-B0ZwBfOg.js} +107 -6
- package/dist/core/{edges-B7Yet3LV.js → edges-CD7gCAto.js} +665 -1
- package/dist/core/fields-CC0756V2.js +1311 -0
- package/dist/core/geom-90G-d_hc.js +1036 -0
- package/dist/core/{glass-CNFJB2On.js → glass-D8xs_kIG.js} +1 -1
- package/dist/core/gpu/compute.d.ts +80 -9
- package/dist/core/gpu/compute.d.ts.map +1 -1
- package/dist/core/gpu/contract.d.ts +22 -1
- package/dist/core/gpu/contract.d.ts.map +1 -1
- package/dist/core/gpu/index.d.ts.map +1 -1
- package/dist/core/gpu/kit/aa.d.ts +111 -0
- package/dist/core/gpu/kit/aa.d.ts.map +1 -0
- package/dist/core/gpu/kit/blur.d.ts +288 -9
- package/dist/core/gpu/kit/blur.d.ts.map +1 -1
- package/dist/core/gpu/kit/cells.d.ts +136 -0
- package/dist/core/gpu/kit/cells.d.ts.map +1 -0
- package/dist/core/gpu/kit/cellular.d.ts +102 -0
- package/dist/core/gpu/kit/cellular.d.ts.map +1 -0
- package/dist/core/gpu/kit/constants.d.ts +52 -0
- package/dist/core/gpu/kit/constants.d.ts.map +1 -0
- package/dist/core/gpu/kit/effects/index.d.ts +2 -3
- package/dist/core/gpu/kit/effects/index.d.ts.map +1 -1
- package/dist/core/gpu/kit/effects/raymarch3d.d.ts +17 -34
- package/dist/core/gpu/kit/effects/raymarch3d.d.ts.map +1 -1
- package/dist/core/gpu/kit/effects/thinFilm.d.ts +3 -1
- package/dist/core/gpu/kit/effects/thinFilm.d.ts.map +1 -1
- package/dist/core/gpu/kit/fields.d.ts +143 -0
- package/dist/core/gpu/kit/fields.d.ts.map +1 -0
- package/dist/core/gpu/kit/geom.d.ts +129 -0
- package/dist/core/gpu/kit/geom.d.ts.map +1 -0
- package/dist/core/gpu/kit/host/canvasRaster.d.ts +104 -0
- package/dist/core/gpu/kit/host/canvasRaster.d.ts.map +1 -0
- package/dist/core/gpu/kit/host/mediaLifecycle.d.ts +173 -0
- package/dist/core/gpu/kit/host/mediaLifecycle.d.ts.map +1 -0
- package/dist/core/gpu/kit/host/pointer.d.ts +155 -0
- package/dist/core/gpu/kit/host/pointer.d.ts.map +1 -0
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- package/dist/core/shaders/Plasma/index.js +12 -6
- package/dist/core/shaders/Plastic/index.d.ts.map +1 -1
- package/dist/core/shaders/Plastic/index.js +11 -11
- package/dist/core/shaders/PolarCoordinates/index.d.ts +2 -16
- package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
- package/dist/core/shaders/PolarCoordinates/index.js +7 -5
- package/dist/core/shaders/Polygon/index.d.ts +0 -71
- package/dist/core/shaders/Polygon/index.d.ts.map +1 -1
- package/dist/core/shaders/Polygon/index.js +6 -7
- package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
- package/dist/core/shaders/Posterize/index.js +6 -5
- package/dist/core/shaders/Prism/index.d.ts +2 -1
- package/dist/core/shaders/Prism/index.d.ts.map +1 -1
- package/dist/core/shaders/Prism/index.js +6 -5
- package/dist/core/shaders/ProgressiveBlur/index.d.ts +16 -16
- package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.js +8 -6
- package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/RadialGradient/index.js +10 -5
- package/dist/core/shaders/RadialWipe/index.d.ts.map +1 -1
- package/dist/core/shaders/RadialWipe/index.js +8 -5
- package/dist/core/shaders/RandomBars/index.d.ts.map +1 -1
- package/dist/core/shaders/RandomBars/index.js +9 -6
- package/dist/core/shaders/ReactionDiffusion/index.d.ts.map +1 -1
- package/dist/core/shaders/ReactionDiffusion/index.js +8 -5
- package/dist/core/shaders/RectangularCoordinates/index.d.ts +2 -16
- package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -1
- package/dist/core/shaders/RectangularCoordinates/index.js +7 -5
- package/dist/core/shaders/ReflectivePlane/index.d.ts.map +1 -1
- package/dist/core/shaders/ReflectivePlane/index.js +7 -6
- package/dist/core/shaders/Repeater/index.js +6 -5
- package/dist/core/shaders/Ring/index.d.ts +0 -59
- package/dist/core/shaders/Ring/index.d.ts.map +1 -1
- package/dist/core/shaders/Ring/index.js +6 -7
- package/dist/core/shaders/RippleWipe/index.d.ts.map +1 -1
- package/dist/core/shaders/RippleWipe/index.js +8 -5
- package/dist/core/shaders/Ripples/index.js +6 -5
- package/dist/core/shaders/RoundedRect/index.d.ts +0 -71
- package/dist/core/shaders/RoundedRect/index.d.ts.map +1 -1
- package/dist/core/shaders/RoundedRect/index.js +6 -7
- package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
- package/dist/core/shaders/Saturation/index.js +6 -5
- package/dist/core/shaders/Scratches/index.js +10 -8
- package/dist/core/shaders/Sharpness/index.d.ts.map +1 -1
- package/dist/core/shaders/Sharpness/index.js +6 -5
- package/dist/core/shaders/Shatter/index.js +6 -6
- package/dist/core/shaders/SimplexNoise/index.d.ts +0 -18
- package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
- package/dist/core/shaders/SimplexNoise/index.js +13 -7
- package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
- package/dist/core/shaders/SineWave/index.js +7 -5
- package/dist/core/shaders/SliceWipe/index.d.ts.map +1 -1
- package/dist/core/shaders/SliceWipe/index.js +7 -5
- package/dist/core/shaders/Smoke/index.d.ts +1 -9
- package/dist/core/shaders/Smoke/index.d.ts.map +1 -1
- package/dist/core/shaders/Smoke/index.js +7 -5
- package/dist/core/shaders/SmokeFill/index.d.ts +1 -9
- package/dist/core/shaders/SmokeFill/index.d.ts.map +1 -1
- package/dist/core/shaders/SmokeFill/index.js +9 -10
- package/dist/core/shaders/SmokeFlow/index.d.ts +1 -9
- package/dist/core/shaders/SmokeFlow/index.d.ts.map +1 -1
- package/dist/core/shaders/SmokeFlow/index.js +7 -5
- package/dist/core/shaders/Solarize/index.d.ts.map +1 -1
- package/dist/core/shaders/Solarize/index.js +6 -5
- package/dist/core/shaders/SolidColor/index.js +2 -2
- package/dist/core/shaders/Spherize/index.js +6 -5
- package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
- package/dist/core/shaders/Spiral/index.js +7 -5
- package/dist/core/shaders/Star/index.d.ts +0 -71
- package/dist/core/shaders/Star/index.d.ts.map +1 -1
- package/dist/core/shaders/Star/index.js +6 -7
- package/dist/core/shaders/Stone/index.js +4 -4
- package/dist/core/shaders/Strands/index.d.ts.map +1 -1
- package/dist/core/shaders/Strands/index.js +7 -5
- package/dist/core/shaders/Stretch/index.d.ts +2 -16
- package/dist/core/shaders/Stretch/index.d.ts.map +1 -1
- package/dist/core/shaders/Stretch/index.js +7 -5
- package/dist/core/shaders/Stripes/index.d.ts +0 -1
- package/dist/core/shaders/Stripes/index.d.ts.map +1 -1
- package/dist/core/shaders/Stripes/index.js +10 -6
- package/dist/core/shaders/StudioBackground/index.d.ts.map +1 -1
- package/dist/core/shaders/StudioBackground/index.js +9 -5
- package/dist/core/shaders/SunBurst/index.d.ts.map +1 -1
- package/dist/core/shaders/SunBurst/index.js +9 -5
- package/dist/core/shaders/Surface3D/index.d.ts.map +1 -1
- package/dist/core/shaders/Surface3D/index.js +8 -7
- package/dist/core/shaders/Swirl/index.js +6 -5
- package/dist/core/shaders/Teardrop/index.d.ts +0 -65
- package/dist/core/shaders/Teardrop/index.d.ts.map +1 -1
- package/dist/core/shaders/Teardrop/index.js +6 -7
- package/dist/core/shaders/Text/index.d.ts.map +1 -1
- package/dist/core/shaders/Text/index.js +10 -6
- package/dist/core/shaders/ThinFilm/index.d.ts.map +1 -1
- package/dist/core/shaders/ThinFilm/index.js +8 -9
- package/dist/core/shaders/TiltShift/index.d.ts +16 -16
- package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
- package/dist/core/shaders/TiltShift/index.js +8 -6
- package/dist/core/shaders/TimeTrail/index.d.ts.map +1 -1
- package/dist/core/shaders/TimeTrail/index.js +6 -6
- package/dist/core/shaders/Tint/index.d.ts.map +1 -1
- package/dist/core/shaders/Tint/index.js +6 -5
- package/dist/core/shaders/Trapezoid/index.d.ts +0 -71
- package/dist/core/shaders/Trapezoid/index.d.ts.map +1 -1
- package/dist/core/shaders/Trapezoid/index.js +6 -7
- package/dist/core/shaders/TriangularGrid/index.d.ts.map +1 -1
- package/dist/core/shaders/TriangularGrid/index.js +10 -5
- package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
- package/dist/core/shaders/Tritone/index.js +6 -5
- package/dist/core/shaders/Truchet/index.d.ts.map +1 -1
- package/dist/core/shaders/Truchet/index.js +10 -5
- package/dist/core/shaders/Twirl/index.d.ts +2 -16
- package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Twirl/index.js +6 -5
- package/dist/core/shaders/VHS/index.js +6 -5
- package/dist/core/shaders/VenetianBlinds/index.d.ts.map +1 -1
- package/dist/core/shaders/VenetianBlinds/index.js +8 -5
- package/dist/core/shaders/Vesica/index.d.ts +0 -65
- package/dist/core/shaders/Vesica/index.d.ts.map +1 -1
- package/dist/core/shaders/Vesica/index.js +6 -7
- package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
- package/dist/core/shaders/Vibrance/index.js +6 -5
- package/dist/core/shaders/VideoTexture/index.d.ts +0 -25
- package/dist/core/shaders/VideoTexture/index.d.ts.map +1 -1
- package/dist/core/shaders/VideoTexture/index.js +7 -7
- package/dist/core/shaders/Vignette/index.d.ts.map +1 -1
- package/dist/core/shaders/Vignette/index.js +6 -5
- package/dist/core/shaders/Voronoi/index.d.ts.map +1 -1
- package/dist/core/shaders/Voronoi/index.js +11 -5
- package/dist/core/shaders/Water/index.d.ts.map +1 -1
- package/dist/core/shaders/Water/index.js +11 -11
- package/dist/core/shaders/Watercolor/index.js +7 -6
- package/dist/core/shaders/WaveDistortion/index.d.ts +0 -6
- package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/WaveDistortion/index.js +7 -5
- package/dist/core/shaders/WaveletNoise/index.d.ts.map +1 -1
- package/dist/core/shaders/WaveletNoise/index.js +13 -8
- package/dist/core/shaders/Weave/index.d.ts.map +1 -1
- package/dist/core/shaders/Weave/index.js +10 -5
- package/dist/core/shaders/WebcamTexture/index.d.ts +0 -6
- package/dist/core/shaders/WebcamTexture/index.d.ts.map +1 -1
- package/dist/core/shaders/WebcamTexture/index.js +8 -7
- package/dist/core/shaders/Wool/index.js +4 -4
- package/dist/core/shaders/WorleyNoise/index.d.ts +2 -2
- package/dist/core/shaders/WorleyNoise/index.d.ts.map +1 -1
- package/dist/core/shaders/WorleyNoise/index.js +12 -5
- package/dist/core/shaders/ZoomBlur/index.d.ts +2 -1
- package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ZoomBlur/index.js +7 -5
- package/dist/core/tone-DPUvX6X0.js +705 -0
- package/dist/core/utilities/halfUvProps.d.ts +35 -0
- package/dist/core/utilities/halfUvProps.d.ts.map +1 -0
- package/dist/core/utilities/measure.d.ts.map +1 -1
- package/dist/core/utilities/propConfigs.d.ts +106 -0
- package/dist/core/utilities/propConfigs.d.ts.map +1 -0
- package/dist/core/utilities/transformations/index.js +1 -1
- package/dist/js/bundle.js +176 -176
- package/dist/js/createShader.js +1 -1
- package/dist/react/Shader.js +1 -1
- package/dist/react/bundle.js +176 -176
- package/dist/registry.js +99 -90
- package/dist/solid/engine/Shader.js +1 -1
- package/dist/svelte/index.js +1 -1
- package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
- package/package.json +1 -1
- package/dist/core/Arc-DhhcsMqr.js +0 -331
- package/dist/core/BarnDoors-Cnyfsla8.js +0 -447
- package/dist/core/BlockDissolve-i8V6gmZw.js +0 -365
- package/dist/core/Blur-B8NcZJdr.js +0 -701
- package/dist/core/Checkerboard-BnWdSZLM.js +0 -709
- package/dist/core/Circle-CJ4IbgBH.js +0 -358
- package/dist/core/Crescent-BKcpTzwd.js +0 -335
- package/dist/core/Cross-CDUSIOgx.js +0 -335
- package/dist/core/Ellipse-NdZQjjl7.js +0 -316
- package/dist/core/Flower--rN6c2HY.js +0 -335
- package/dist/core/Fog-2iNe3zZl.js +0 -5667
- package/dist/core/Glow-D_nSsYo1.js +0 -2051
- package/dist/core/Grid-D8ewrixy.js +0 -1346
- package/dist/core/Heart-0eDZ50ZK.js +0 -297
- package/dist/core/ImageTexture-B5oPuXeI.js +0 -183
- package/dist/core/InkFlow-C7l_qlaJ.js +0 -4983
- package/dist/core/IrisWipe-Dg9iiTjF.js +0 -418
- package/dist/core/LinearWipe-D5UkI1cK.js +0 -423
- package/dist/core/Parallelogram-D7bW1gMV.js +0 -335
- package/dist/core/Plasma-zC1y0At6.js +0 -715
- package/dist/core/Polygon-0kVtkdec.js +0 -379
- package/dist/core/RadialWipe-DfJ3dL7p.js +0 -528
- package/dist/core/RandomBars-B-EaAz9c.js +0 -490
- package/dist/core/RoundedRect-B2EDoIqT.js +0 -336
- package/dist/core/Smoke-CFr-A3JD.js +0 -5003
- package/dist/core/SmokeFill-DglhxF4x.js +0 -7118
- package/dist/core/SmokeFlow-CC1tfLRh.js +0 -4610
- package/dist/core/Star-DqkPHXlP.js +0 -335
- package/dist/core/Teardrop-b8XQR6NO.js +0 -316
- package/dist/core/VenetianBlinds-H8OVGxhT.js +0 -459
- package/dist/core/Vesica-C8MrL_up.js +0 -316
- package/dist/core/VideoTexture--U8aiyP1.js +0 -927
- package/dist/core/Voronoi-BW4RE3MQ.js +0 -935
- package/dist/core/WebcamTexture--GTVU-Bm.js +0 -220
- package/dist/core/WorleyNoise-i7i0azT8.js +0 -1667
- package/dist/core/compute-Ax-p6Ubc.js +0 -31
- package/dist/core/dataEncoding-CEmpiitu.js +0 -24
- package/dist/core/device-BODv_4aH.js +0 -10
- package/dist/core/gpu/kit/effects/prism.d.ts +0 -111
- package/dist/core/gpu/kit/effects/prism.d.ts.map +0 -1
- package/dist/core/naturalSize-BPCi_I-Z.js +0 -24
- package/dist/core/noiseColor-BQAO-Rjk.js +0 -103
- package/dist/core/porters-D_xmIPz2.js +0 -991
- package/dist/core/shaderRegistry-DFRVhoj2.js +0 -431
- /package/dist/core/{fonts-DxVn9e-I.js → fonts-ScBvKolx.js} +0 -0
- /package/dist/core/{transformations-C7gn_5rF.js → transformations-B-zNWNdd.js} +0 -0
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/index.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,IAAI,MAAM,QAAQ,CAAA;AAC9B,OAAO,KAAK,MAAM,MAAM,UAAU,CAAA;AAClC,OAAO,KAAK,
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/index.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,IAAI,MAAM,QAAQ,CAAA;AAC9B,OAAO,KAAK,MAAM,MAAM,UAAU,CAAA;AAClC,OAAO,KAAK,UAAU,MAAM,cAAc,CAAA;AAC1C,OAAO,KAAK,QAAQ,MAAM,YAAY,CAAA"}
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import { d } from '../index';
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import { Expr, GpuFragmentParams, KitTexture } from '../../contract';
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/**
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* A
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*
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*
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* A raw shape SDF `tgpu.fn`: `(p, rp0, rp1, rp2, t) => f32` — called DIRECTLY inside the trace body
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* (a `'use gpu'` body invokes tgpu.fns directly, never the builder-level `call`). Give each shape's
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* fn a distinct `$name`: the trace calls it through a closure alias, so typegpu can't derive a name
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* from the const and would emit a generic `fn sdf` that collides across two differently-shaped nodes
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* in one composition.
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*/
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export
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surfaceUV: (hitPos: any, normal: any) => any;
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}
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/** Uniform keys the distortion builder reads via `params.uniforms.<key>`. */
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export interface Distortion3DUniforms {
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center: unknown;
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zoom: unknown;
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glossiness: unknown;
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lighting: unknown;
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uvMode: unknown;
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}
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export type ParamThreadedSdf = (p: unknown, rp0: unknown, rp1: unknown, rp2: unknown, t: unknown) => unknown;
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/** The march budget. `maxDistance` defaults to 20 (the ray gives up past it). */
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export interface MarchOptions {
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steps
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stepCap
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hitEps
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steps: number;
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stepCap: number;
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hitEps: number;
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maxDistance?: number;
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}
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/** The march result: shape-local hit position, surface normal, view ray direction, hit flag (0/1). */
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@@ -48,25 +39,17 @@ export declare const applyUVMode3d: import('typegpu').TgpuFn<(uv: d.Vec2f, uvMod
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export declare const distortion3dLighting: import('typegpu').TgpuFn<(surfaceColor: d.Vec4f, normal: d.Vec3f, rd: d.Vec3f, hit: d.F32, uvVisible: d.F32, glossAmt: d.F32, lightAmt: d.F32) => d.Vec4f>;
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/**
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* Build the orthographic sphere-march + tetrahedron normal into a resolvable
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* `tgpu.fn([d.vec2f, d.f32, d.vec2f, d.f32
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* shape's
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*
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* `tgpu.fn([d.vec2f, d.f32, d.vec2f, d.f32, d.vec4f, d.vec4f, d.vec4f, d.f32], Distortion3DTrace)` —
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* `(uv, aspect, center, zoom, rp0, rp1, rp2, t)`. The shape's `sdf` is closed over and receives the
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* packed params (`rp0`/`rp1`/`rp2`/`t`) at every march step and every tetrahedron-normal tap; the
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* march budget (`steps`/`stepCap`/`hitEps`/`maxDistance`) is baked build-time. The march loop uses
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* `for`/`if`/`break`/`let`. Left unnamed — the consumer's `call(trace, 'name', …)` pins a WGSL name
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* distinct per shape.
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*/
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export declare function
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export declare function buildParamThreadedTrace(sdf: ParamThreadedSdf, opts: MarchOptions): import('typegpu').TgpuFn<(uv: d.Vec2f, aspect: d.F32, center: d.Vec2f, zoom: d.F32, rp0: d.Vec4f, rp1: d.Vec4f, rp2: d.Vec4f, t: d.F32) => d.WgslStruct<{
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hitPos: d.Vec3f;
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normal: d.Vec3f;
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rd: d.Vec3f;
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hit: d.F32;
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}>>;
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/**
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* Apply the 3D distortion effect: raymarch `shape` orthographically, sample the child through the
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* shape's surface UV (with the boundary mode), and shade with Blinn-Phong + Fresnel. Composition-time
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* Expr builder — see the file header for the notes.
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*
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* @param params the fragment builder params (reads `uniforms`/`ctx`)
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* @param childTexture the child RTT (from the shader's `convertToTexture(childNode)`)
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* @param shape the 3D shape's baked `sdf` + `surfaceUV` `tgpu.fn`s
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* @param march optional march budget (steps / stepCap / hitEps / maxDistance)
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*/
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export declare function applyDistortion3D(params: GpuFragmentParams, childTexture: KitTexture, shape: Shape3D, march?: MarchOptions): Expr;
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//# sourceMappingURL=raymarch3d.d.ts.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"raymarch3d.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/raymarch3d.ts"],"names":[],"mappings":"AAAA
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{"version":3,"file":"raymarch3d.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/raymarch3d.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,UAAU,CAAA;AAErC;;;;;;GAMG;AACH,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,KAAK,OAAO,CAAA;AAE5G,iFAAiF;AACjF,MAAM,WAAW,YAAY;IACzB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;IACd,WAAW,CAAC,EAAE,MAAM,CAAA;CACvB;AAED,sGAAsG;AACtG,eAAO,MAAM,iBAAiB;;;;;EAK5B,CAAA;AAMF;;;;;;GAMG;AACH,eAAO,MAAM,aAAa,mEAsBxB,CAAA;AAEF;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB,4JAqB3B,CAAA;AAMN;;;;;;;;GAQG;AACH,wBAAgB,uBAAuB,CAAC,GAAG,EAAE,gBAAgB,EAAE,IAAI,EAAE,YAAY;;;;;IAoChF"}
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@@ -47,7 +47,9 @@ export interface ThinFilmEffectOptions {
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export declare const thinFilmShade: import('typegpu').TgpuFn<(sdfRaw: d.F32, scale: d.F32, gradX: d.F32, gradY: d.F32, edgeSoftness: d.F32, rimWidthUniform: d.F32, thickness: d.F32, dispersion: d.F32, hueShift: d.F32, lightAngle: d.F32, animTime: d.F32, volumetric: d.F32) => d.Vec2f>;
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/**
|
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49
49
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* IQ cosine palette → smooth iridescent spectrum (oil-slick / anodised metal). `t = phase`.
|
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* `cos((phase + k)·2π)·0.5 + 0.5` per channel with
|
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* `cos((phase + k)·2π)·0.5 + 0.5` per channel with the TRUNCATED thirds this effect has always
|
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51
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+
* used (0.3333 / 0.6667) — passed as arguments to the shared `lighting.cosinePalette`, which
|
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* Holographic calls with exact thirds. Unifying them would move pixels in one of the two. Pure.
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*/
|
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export declare const thinFilmRainbow: import('typegpu').TgpuFn<(phase: d.F32) => d.Vec3f>;
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/**
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"thinFilm.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/thinFilm.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,OAAO,EAAO,CAAC,EAAmB,MAAM,UAAU,CAAA;AAElD,OAAO,KAAK,EAAC,IAAI,EAAE,iBAAiB,EAAC,MAAM,gBAAgB,CAAA;
|
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1
|
+
{"version":3,"file":"thinFilm.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/thinFilm.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,OAAO,EAAO,CAAC,EAAmB,MAAM,UAAU,CAAA;AAElD,OAAO,KAAK,EAAC,IAAI,EAAE,iBAAiB,EAAC,MAAM,gBAAgB,CAAA;AAS3D;;;GAGG;AACH,MAAM,WAAW,sBAAsB;IACnC,MAAM,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,OAAO,CAAA;IACtE,QAAQ,EAAE,OAAO,CAAC;IAAC,YAAY,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAA;IACjF,UAAU,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;IAC3E,IAAI,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAA;CACxF;AAED,MAAM,WAAW,qBAAqB;IAClC;;0DAEsD;IACtD,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB;2FACuF;IACvF,WAAW,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,KAAK,IAAI,CAAA;IAChC;4FACwF;IACxF,cAAc,CAAC,EAAE,OAAO,CAAA;CAC3B;AAMD;;;;;;;GAOG;AACH,eAAO,MAAM,aAAa,0PAqCpB,CAAA;AAEN;;;;;GAKG;AACH,eAAO,MAAM,eAAe,qDAG1B,CAAA;AAEF;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB,qDAU/B,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,eAAe,4GAO1B,CAAA;AAMF;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAC/B,MAAM,EAAE,iBAAiB,EACzB,UAAU,EAAE,CAAC,EAAE,EAAE,IAAI,KAAK,IAAI,EAC9B,OAAO,CAAC,EAAE,qBAAqB,GAChC,IAAI,CAqDN"}
|
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@@ -0,0 +1,143 @@
|
|
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1
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+
import { d } from './index';
|
|
2
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+
|
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3
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+
/**
|
|
4
|
+
* The exponential-scale noise framing: aspect-correct the UV (x scaled, y left alone), scale by
|
|
5
|
+
* `exp(scale)`, and offset by `seed`. Returns the sampling position for a 2D/3D noise field.
|
|
6
|
+
*
|
|
7
|
+
* `exp(scale)` rather than `scale` is what makes the UI slider feel linear — each +1 doubles-ish
|
|
8
|
+
* the frequency — and it is why every noise texture's `scale` prop runs over a small signed range
|
|
9
|
+
* (−2…5) rather than a cell count.
|
|
10
|
+
*
|
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11
|
+
* `seed` is added to BOTH axes after scaling (not before), which is why changing the seed slides
|
|
12
|
+
* the pattern rather than rescaling it.
|
|
13
|
+
*/
|
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14
|
+
export declare const aspectScaledDomain: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f, scale: d.F32, seed: d.F32) => d.Vec2f>;
|
|
15
|
+
/**
|
|
16
|
+
* The per-pixel framing: floor the device-pixel position into `grain`-sized cells, offset by
|
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17
|
+
* `seed`. For patterns that are defined on the pixel grid rather than in UV space (blue noise,
|
|
18
|
+
* ordered dither) — the `floor` is load-bearing, it is what makes the result piecewise-constant per
|
|
19
|
+
* cell instead of resampling the hash continuously.
|
|
20
|
+
*
|
|
21
|
+
* `viewport` must be the EFFECTIVE viewport (`effectiveViewportSize ?? ctx.viewportSize`) so a
|
|
22
|
+
* resize-fit box grains at its own pixel scale rather than the canvas's.
|
|
23
|
+
*/
|
|
24
|
+
export declare const pixelGridDomain: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f, grain: d.F32, seed: d.F32) => d.Vec2f>;
|
|
25
|
+
/**
|
|
26
|
+
* Lift a 2D position into 3D by walking the third axis with time: `vec3(pos.xy, t * rate)`.
|
|
27
|
+
*
|
|
28
|
+
* This is the difference between noise that MORPHS in place and noise that slides. Offsetting the
|
|
29
|
+
* 2D position by time translates the pattern across the screen; walking a third axis of a 3D noise
|
|
30
|
+
* evolves it without moving it, which is what every "…that morphs over time" generator wants.
|
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31
|
+
* `rate` scales the evolution independently of the node's `speed` prop.
|
|
32
|
+
*/
|
|
33
|
+
export declare const timeAxisDomain: import('typegpu').TgpuFn<(pos: d.Vec2f, t: d.F32, rate: d.F32) => d.Vec3f>;
|
|
34
|
+
/** Per-octave drift shape — see {@link fbmGated}. */
|
|
35
|
+
export type FbmDrift = 'goldenAngle' | 'timeSeed';
|
|
36
|
+
export interface FbmGatedOptions {
|
|
37
|
+
/**
|
|
38
|
+
* The fixed loop count. STRUCTURAL: it is baked into the emitted WGSL, so the octave slider's
|
|
39
|
+
* MAXIMUM belongs here and its current value is a runtime gate (see the `octaveCount` argument).
|
|
40
|
+
* Unrolling exactly the active count instead would recompile on every slider step.
|
|
41
|
+
*/
|
|
42
|
+
maxOctaves: number;
|
|
43
|
+
/**
|
|
44
|
+
* How successive octaves are decorrelated:
|
|
45
|
+
* - `goldenAngle` — each octave's domain is offset by `animTime · (cos(i·GOLDEN), sin(i·GOLDEN))`.
|
|
46
|
+
* Incommensurate directions, so octaves interfere rather than translating together.
|
|
47
|
+
* - `timeSeed` — each octave gets its own time and seed offset (`animTime + i·stride.x`,
|
|
48
|
+
* `seed + i·stride.y`), for field functions that animate internally.
|
|
49
|
+
*/
|
|
50
|
+
drift: FbmDrift;
|
|
51
|
+
/** Per-octave (time, seed) stride for `drift: 'timeSeed'`. Folded to literals. */
|
|
52
|
+
stride?: [number, number];
|
|
53
|
+
/** Emitted WGSL identifier base. The option key is appended, so configs cannot collide. */
|
|
54
|
+
name?: string;
|
|
55
|
+
}
|
|
56
|
+
/**
|
|
57
|
+
* The gated fractal-sum loop, as a builder: sum `maxOctaves` evaluations of `fieldFn` at
|
|
58
|
+
* geometrically increasing frequency and decreasing amplitude, with octaves at or beyond a RUNTIME
|
|
59
|
+
* `octaveCount` contributing exactly zero.
|
|
60
|
+
*
|
|
61
|
+
* Returns a `tgpu.fn` yielding `vec2(accumulated, totalWeight)` — NOT a normalized value. The
|
|
62
|
+
* normalization tail is deliberately left to the caller because the consumers disagree about it
|
|
63
|
+
* (one divides raw and remaps to [0,1]; the other guards the divide and applies a per-mode scale),
|
|
64
|
+
* and folding those into an option record would have been four more flags for no shared code.
|
|
65
|
+
*
|
|
66
|
+
* The emitted signature depends on `drift`:
|
|
67
|
+
*
|
|
68
|
+
* - `goldenAngle`: `(base: vec2f, baseFreq, lacunarity, persistence, animTime, seedOffset: vec2f,
|
|
69
|
+
* octaveCount) → vec2f`, calling `fieldFn(coord: vec2f) → f32`.
|
|
70
|
+
* - `timeSeed`: `(base: vec2f, baseFreq, lacunarity, persistence, animTime, seed, extra: vec3f,
|
|
71
|
+
* octaveCount) → vec2f`, calling `fieldFn(oUV, animT, seedOff, extra.x, extra.y, extra.z) → f32`.
|
|
72
|
+
* The `extra` vec3 is the C1 struct-over-scalars rule applied cheaply: field functions with their
|
|
73
|
+
* own parameters (jitter, metric, reduction) pass them through one bundle.
|
|
74
|
+
*
|
|
75
|
+
* NAMING CONSEQUENCE: the captured field function is emitted into WGSL under the BUILDER's local
|
|
76
|
+
* identifier (`octaveField`), not its own name — a transpiled body registers its externals by the
|
|
77
|
+
* identifier the source text uses. So a shader that passes `noise.mxNoiseFloat2` will see
|
|
78
|
+
* `fn octaveField(p: vec2f)` in its WGSL. Harmless (the resolver uniquifies collisions), but it means
|
|
79
|
+
* a snapshot diff over an fbm migration shows the field fn renamed as well as the loop moved.
|
|
80
|
+
*
|
|
81
|
+
* The active-octave gate is spelled per drift mode (`i32` compare for `goldenAngle`, `f32` compare
|
|
82
|
+
* for `timeSeed`), matching what each consumer emitted before migration. The two spellings are
|
|
83
|
+
* equivalent for integral counts.
|
|
84
|
+
*
|
|
85
|
+
* TRAP: the accumulator/weight/frequency locals are initialized from `d.f32(…)`, not bare literals
|
|
86
|
+
* — an integer-valued literal initializer transpiles to i32 and truncates the whole sum.
|
|
87
|
+
*/
|
|
88
|
+
export declare function fbmGated(fieldFn: FbmField2, options: FbmGatedOptions & {
|
|
89
|
+
drift: 'goldenAngle';
|
|
90
|
+
}): FbmGoldenSumFn;
|
|
91
|
+
export declare function fbmGated(fieldFn: FbmFieldParametric, options: FbmGatedOptions & {
|
|
92
|
+
drift: 'timeSeed';
|
|
93
|
+
}): FbmTimeSeedSumFn;
|
|
94
|
+
/** A field function of one 2D position, for `drift: 'goldenAngle'`. */
|
|
95
|
+
export type FbmField2 = (coord: d.v2f) => number;
|
|
96
|
+
/** A field function with its own time/seed/parameter arguments, for `drift: 'timeSeed'`. */
|
|
97
|
+
export type FbmFieldParametric = (oUV: d.v2f, animT: number, seedOff: number, a: number, b: number, c: number) => number;
|
|
98
|
+
/** `drift: 'goldenAngle'` output — callable from a body, returning `vec2(accumulated, totalWeight)`. */
|
|
99
|
+
export type FbmGoldenSumFn = (base: d.v2f, baseFreq: number, lacunarity: number, persistence: number, animTime: number, seedOffset: d.v2f, octaveCount: number) => d.v2f;
|
|
100
|
+
/** `drift: 'timeSeed'` output — callable from a body, returning `vec2(accumulated, totalWeight)`. */
|
|
101
|
+
export type FbmTimeSeedSumFn = (base: d.v2f, baseFreq: number, lacunarity: number, persistence: number, animTime: number, seed: number, extra: d.v3f, octaveCount: number) => d.v2f;
|
|
102
|
+
export interface DomainWarp2Options {
|
|
103
|
+
/**
|
|
104
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+
* The four 3D offsets that decorrelate the warp samples — two per level, one per displacement
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* component — applied as `pos + offset`. Defaults to the canonical Inigo-Quilez set (as used by
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* Plasma).
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*
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* WHICH COMPONENTS TIME-SCALE IS FIXED PER SLOT, not inferred from the values. `q[0]` is the only
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* entry whose x and y are time RATES (emitted as `vec3f(t·x, t·y, z)`, so its third component is
|
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* a plain spatial z); `q[1]`, `r[0]` and `r[1]` all take x/y as plain spatial offsets and their
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* third component as a time rate (`vec3f(x, y, t·z)`). Changing a slot's layout means editing the
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* builder body, not the table.
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*/
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offsets?: {
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/** Level 1: `q[0]` is `[xTimeRate, yTimeRate, z]`; `q[1]` is `[x, y, zTimeRate]`. */
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q: [[number, number, number], [number, number, number]];
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/** Level 2: both entries are `[x, y, zTimeRate]`. */
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r: [[number, number, number], [number, number, number]];
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};
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/** Emitted WGSL identifier base. */
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name?: string;
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}
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/**
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* Two-level Inigo-Quilez domain warping over a 3D field function: sample the field twice to build a
|
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* 2D displacement, displace the sampling position, do it again from the displaced position, then
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* return the position to sample the field at for the final value.
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*
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* Both levels displace the ORIGINAL position (`pos + d`), not the previous level's — level 2 only
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* uses the level-1 result to decide WHERE to take its displacement samples. That is what keeps the
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* warp from compounding into mush at high `warpAmount`.
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*
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* The emitted signature is `(pos: vec3f, t: f32, warpAmount: f32) → vec3f`: the final sampling
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* position, so the caller owns the last field evaluation and any remap of it.
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*
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* Which offset components are multiplied by `t` is fixed per slot rather than inferred from the
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* values — see {@link DomainWarp2Options.offsets} and {@link IQ_WARP_OFFSETS}.
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*/
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export declare function domainWarp2(fieldFn: Warp3Field, options?: DomainWarp2Options): Warp3Fn;
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/** A 3D scalar field function (`mxNoiseFloat3`, `perlin13`, …). */
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export type Warp3Field = (p: d.v3f) => number;
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/** {@link domainWarp2}'s output: `(pos, t, warpAmount) → final sampling position`. */
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export type Warp3Fn = (pos: d.v3f, t: number, warpAmount: number) => d.v3f;
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//# sourceMappingURL=fields.d.ts.map
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{"version":3,"file":"fields.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/fields.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AAMpC;;;;;;;;;;GAUG;AACH,eAAO,MAAM,kBAAkB,kGAMzB,CAAA;AAEN;;;;;;;;GAQG;AACH,eAAO,MAAM,eAAe,kGAItB,CAAA;AAEN;;;;;;;GAOG;AACH,eAAO,MAAM,cAAc,4EAGzB,CAAA;AAwBF,qDAAqD;AACrD,MAAM,MAAM,QAAQ,GAAG,aAAa,GAAG,UAAU,CAAA;AAEjD,MAAM,WAAW,eAAe;IAC5B;;;;OAIG;IACH,UAAU,EAAE,MAAM,CAAA;IAClB;;;;;;OAMG;IACH,KAAK,EAAE,QAAQ,CAAA;IACf,kFAAkF;IAClF,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;IACzB,2FAA2F;IAC3F,IAAI,CAAC,EAAE,MAAM,CAAA;CAChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,QAAQ,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,eAAe,GAAG;IAAC,KAAK,EAAE,aAAa,CAAA;CAAC,GAAG,cAAc,CAAA;AAC/G,wBAAgB,QAAQ,CAAC,OAAO,EAAE,kBAAkB,EAAE,OAAO,EAAE,eAAe,GAAG;IAAC,KAAK,EAAE,UAAU,CAAA;CAAC,GAAG,gBAAgB,CAAA;AA0EvH,uEAAuE;AACvE,MAAM,MAAM,SAAS,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,GAAG,KAAK,MAAM,CAAA;AAChD,4FAA4F;AAC5F,MAAM,MAAM,kBAAkB,GAAG,CAC7B,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAC1E,MAAM,CAAA;AACX,wGAAwG;AACxG,MAAM,MAAM,cAAc,GAAG,CACzB,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EACtE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,GAAG,EAAE,WAAW,EAAE,MAAM,KACvD,CAAC,CAAC,GAAG,CAAA;AACV,qGAAqG;AACrG,MAAM,MAAM,gBAAgB,GAAG,CAC3B,IAAI,EAAE,CAAC,CAAC,GAAG,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EACtE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,GAAG,EAAE,WAAW,EAAE,MAAM,KAChE,CAAC,CAAC,GAAG,CAAA;AAQV,MAAM,WAAW,kBAAkB;IAC/B;;;;;;;;;;OAUG;IACH,OAAO,CAAC,EAAE;QACN,qFAAqF;QACrF,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAA;QACvD,qDAAqD;QACrD,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAA;KAC1D,CAAA;IACD,oCAAoC;IACpC,IAAI,CAAC,EAAE,MAAM,CAAA;CAChB;AASD;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,GAAE,kBAAuB,GAAG,OAAO,CA2B1F;AAED,mEAAmE;AACnE,MAAM,MAAM,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,MAAM,CAAA;AAC7C,sFAAsF;AACtF,MAAM,MAAM,OAAO,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,KAAK,CAAC,CAAC,GAAG,CAAA"}
|
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@@ -0,0 +1,129 @@
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1
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+
import { d } from './index';
|
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2
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+
|
|
3
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+
/**
|
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4
|
+
* Aspect ratio (width / height) from a viewport size, guarded: `x / max(y, 1e-6)`.
|
|
5
|
+
*
|
|
6
|
+
* The guard exists because a canvas can report a zero height for one frame during init/resize;
|
|
7
|
+
* unguarded, that frame renders NaN. 1e-6 is far below any real pixel height, so the guard is
|
|
8
|
+
* unreachable for every valid viewport — it only replaces division by exactly-or-near zero.
|
|
9
|
+
*/
|
|
10
|
+
export declare const aspectOf: import('typegpu').TgpuFn<(viewport: d.Vec2f) => d.F32>;
|
|
11
|
+
/**
|
|
12
|
+
* Floored modulo of a scalar: `x - m * floor(x / m)`. Unlike WGSL's `%` (truncated, keeps the
|
|
13
|
+
* sign of the dividend) this always returns a value in [0, m) for positive `m`, which is what
|
|
14
|
+
* tiling wants for negative coordinates.
|
|
15
|
+
*/
|
|
16
|
+
export declare const flooredMod1: import('typegpu').TgpuFn<(x: d.F32, m: d.F32) => d.F32>;
|
|
17
|
+
/**
|
|
18
|
+
* Per-component floored modulo of a vec2 — the tiling primitive. Body is the exact math from
|
|
19
|
+
* `shaders/HexGrid/index.ts`'s local copy (component-wise, not vector ops) so adopting it emits
|
|
20
|
+
* an identical body.
|
|
21
|
+
*/
|
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22
|
+
export declare const flooredMod2: import('typegpu').TgpuFn<(p: d.Vec2f, m: d.Vec2f) => d.Vec2f>;
|
|
23
|
+
/**
|
|
24
|
+
* Sign-preserving guarded divide: `n / den`, with `den` pushed out to at least 1e-5 in magnitude
|
|
25
|
+
* on whichever side of zero it already sits.
|
|
26
|
+
*
|
|
27
|
+
* Preserving the sign matters — clamping to `max(den, eps)` would flip the quotient's sign for
|
|
28
|
+
* small negative denominators, which reads as a discontinuity through zero rather than a large
|
|
29
|
+
* value. 1e-5 is the epsilon the fleet's hand-rolled copies use: small enough that any
|
|
30
|
+
* geometrically meaningful denominator passes through untouched, large enough that the quotient
|
|
31
|
+
* stays inside f32 range for UV-scale numerators.
|
|
32
|
+
*
|
|
33
|
+
* The parameter is named `den`, not `d` — `d` is the data-schema namespace in kit scope.
|
|
34
|
+
*/
|
|
35
|
+
export declare const safeDiv: import('typegpu').TgpuFn<(n: d.F32, den: d.F32) => d.F32>;
|
|
36
|
+
/**
|
|
37
|
+
* Rotate a 2D point about the origin by a precomputed cos/sin pair. Takes the pair rather than an
|
|
38
|
+
* angle so callers that rotate many points (or that already resolved the angle on the CPU) compute
|
|
39
|
+
* the trig once; for a constant angle it folds to two literals.
|
|
40
|
+
*/
|
|
41
|
+
export declare const rotate2: import('typegpu').TgpuFn<(p: d.Vec2f, cosA: d.F32, sinA: d.F32) => d.Vec2f>;
|
|
42
|
+
/**
|
|
43
|
+
* Aspect-corrected screen UV, **no Y flip**: `(uv.x * aspect, uv.y)`, with the guarded aspect.
|
|
44
|
+
*
|
|
45
|
+
* This is the framing that makes a pattern's cells square: X is stretched into the same units as Y,
|
|
46
|
+
* so the domain runs `[0, aspect] × [0, 1]` and the canvas centre sits at `(aspect * 0.5, 0.5)`.
|
|
47
|
+
*
|
|
48
|
+
* The flip choice is in the name, not an argument — see {@link aspectCorrectedUVFlipY} and the
|
|
49
|
+
* D-1 note in this file's header.
|
|
50
|
+
*/
|
|
51
|
+
export declare const aspectCorrectedUV: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f) => d.Vec2f>;
|
|
52
|
+
/**
|
|
53
|
+
* Aspect-corrected screen UV **with the Y flip**: `(uv.x * aspect, 1 - uv.y)`, guarded aspect.
|
|
54
|
+
*
|
|
55
|
+
* Y-flipping puts the pattern's origin at the bottom-left rather than the top-left, so a row index
|
|
56
|
+
* of 0 is the bottom row. Sibling generators genuinely disagree about this (Grid and DotGrid flip,
|
|
57
|
+
* HexGrid and Truchet do not) and both looks are shipped, which is why neither is the default.
|
|
58
|
+
*/
|
|
59
|
+
export declare const aspectCorrectedUVFlipY: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f) => d.Vec2f>;
|
|
60
|
+
/**
|
|
61
|
+
* Recover the authored Y of a position prop: `(p.x, 1 - p.y)`.
|
|
62
|
+
*
|
|
63
|
+
* `transformPosition` stores a position as `(x, 1 - y)` so the design editor's top-left origin
|
|
64
|
+
* round-trips, which means every shader reading a position prop has to undo the flip. This is that
|
|
65
|
+
* undo, named — the bare `1.0 - center.y` is the single most-copied line in the gradient fleet.
|
|
66
|
+
*/
|
|
67
|
+
export declare const unflipPosition: import('typegpu').TgpuFn<(p: d.Vec2f) => d.Vec2f>;
|
|
68
|
+
/**
|
|
69
|
+
* A `transformPosition`-stored centre, moved into aspect-corrected space: `(pos.x * aspect, 1 - pos.y)`.
|
|
70
|
+
*
|
|
71
|
+
* Combines {@link unflipPosition} with the D-1 center-scaled rule in one step, because that pair is
|
|
72
|
+
* what a centred generator actually needs. `aspect` is passed in rather than derived so a caller
|
|
73
|
+
* that scales several centres (MultiPointGradient's five control points) divides once.
|
|
74
|
+
*/
|
|
75
|
+
export declare const aspectCentrePosition: import('typegpu').TgpuFn<(pos: d.Vec2f, aspect: d.F32) => d.Vec2f>;
|
|
76
|
+
/**
|
|
77
|
+
* Vector from a `transformPosition`-stored centre to a screen UV, both in aspect-corrected space:
|
|
78
|
+
* `(uv.x * aspect - center.x * aspect, uv.y - (1 - center.y))`. Guarded aspect.
|
|
79
|
+
*
|
|
80
|
+
* This is the canonical D-1 delta — the centre is scaled, NOT the UV alone. It is the opening of
|
|
81
|
+
* every centred field (radial/conic/diamond gradients, spirals): everything downstream is a
|
|
82
|
+
* function of this delta.
|
|
83
|
+
*/
|
|
84
|
+
export declare const aspectCenteredDelta: import('typegpu').TgpuFn<(uv: d.Vec2f, center: d.Vec2f, viewport: d.Vec2f) => d.Vec2f>;
|
|
85
|
+
/**
|
|
86
|
+
* Vector from the canvas centre to a screen UV in aspect-corrected space:
|
|
87
|
+
* `(uv.x * aspect - aspect * 0.5, uv.y - 0.5)`.
|
|
88
|
+
*
|
|
89
|
+
* The fixed-centre case of {@link aspectCenteredDelta} (equivalent to passing a centre of
|
|
90
|
+
* `(0.5, 0.5)`), for the patterns that pivot on the canvas centre and have no centre prop. It takes
|
|
91
|
+
* `aspect` rather than the viewport because these callers need `aspect` again afterwards — to
|
|
92
|
+
* un-correct the rotated result, or to size the lattice.
|
|
93
|
+
*/
|
|
94
|
+
export declare const canvasCentredDelta: import('typegpu').TgpuFn<(uv: d.Vec2f, aspect: d.F32) => d.Vec2f>;
|
|
95
|
+
/**
|
|
96
|
+
* Rotate an ALREADY aspect-corrected UV about the canvas centre `(aspect * 0.5, 0.5)`, by a
|
|
97
|
+
* precomputed cos/sin pair.
|
|
98
|
+
*
|
|
99
|
+
* Rotating about the centre rather than the origin is what makes a `rotation` prop read as "spin
|
|
100
|
+
* the pattern in place" instead of "swing it off screen". Callers own the sign: negate the angle
|
|
101
|
+
* before taking cos/sin if positive rotation should read clockwise.
|
|
102
|
+
*
|
|
103
|
+
* The centre is derived from `aspect`, so this must be handed a UV in the
|
|
104
|
+
* {@link aspectCorrectedUV} / {@link aspectCorrectedUVFlipY} framing — not a raw `[0,1]²` UV.
|
|
105
|
+
*/
|
|
106
|
+
export declare const rotateAboutCanvasCentre: import('typegpu').TgpuFn<(p: d.Vec2f, aspect: d.F32, cosA: d.F32, sinA: d.F32) => d.Vec2f>;
|
|
107
|
+
/**
|
|
108
|
+
* Signed projection of a point onto a direction given as a cos/sin pair: `p.x * cosA + p.y * sinA`.
|
|
109
|
+
*
|
|
110
|
+
* The scalar coordinate every directional pattern is a function of — stripe phase, linear-gradient
|
|
111
|
+
* parameter, chevron axis. One number instead of a rotated vector, so the perpendicular component
|
|
112
|
+
* is never computed for patterns that do not use it.
|
|
113
|
+
*/
|
|
114
|
+
export declare const directionalProjection: import('typegpu').TgpuFn<(p: d.Vec2f, cosA: d.F32, sinA: d.F32) => d.F32>;
|
|
115
|
+
/**
|
|
116
|
+
* Cartesian → polar: `(length(p), atan2(p.y, p.x))`. The angle is in radians on `[-π, π]`, zero at
|
|
117
|
+
* the 3-o'clock position, increasing counter-clockwise in a Y-up frame.
|
|
118
|
+
*
|
|
119
|
+
* Returns both components because the callers that want one usually want the other one step later
|
|
120
|
+
* (a spiral is radius plus angle; a conic band is angle alone). Divide the angle by
|
|
121
|
+
* `constants.TAU` to get a `[-0.5, 0.5]` turn fraction.
|
|
122
|
+
*/
|
|
123
|
+
export declare const toPolar: import('typegpu').TgpuFn<(p: d.Vec2f) => d.Vec2f>;
|
|
124
|
+
/**
|
|
125
|
+
* Polar → cartesian: `(r * cos(theta), r * sin(theta))`. The inverse of {@link toPolar}, exact for
|
|
126
|
+
* any `r >= 0` and `theta` in `[-π, π]`.
|
|
127
|
+
*/
|
|
128
|
+
export declare const fromPolar: import('typegpu').TgpuFn<(r: d.F32, theta: d.F32) => d.Vec2f>;
|
|
129
|
+
//# sourceMappingURL=geom.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"geom.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/geom.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AAEpC;;;;;;GAMG;AACH,eAAO,MAAM,QAAQ,wDAGnB,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,WAAW,yDAGtB,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,WAAW,+DAGtB,CAAA;AAEF;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,OAAO,2DAKlB,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,OAAO,6EAGlB,CAAA;AAIF;;;;;;;;GAQG;AACH,eAAO,MAAM,iBAAiB,uEAI5B,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,sBAAsB,uEAIjC,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,mDAGzB,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,oBAAoB,oEAG/B,CAAA;AAEF;;;;;;;GAOG;AACH,eAAO,MAAM,mBAAmB,wFAI9B,CAAA;AAEF;;;;;;;;GAQG;AACH,eAAO,MAAM,kBAAkB,mEAG7B,CAAA;AAEF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,uBAAuB,4FAOlC,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,qBAAqB,2EAGhC,CAAA;AAIF;;;;;;;GAOG;AACH,eAAO,MAAM,OAAO,mDAGlB,CAAA;AAEF;;;GAGG;AACH,eAAO,MAAM,SAAS,+DAGpB,CAAA"}
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
import { GpuFragmentParams } from '../../contract';
|
|
2
|
+
|
|
3
|
+
export interface CanvasRasterTargetOptions {
|
|
4
|
+
/** Hard cap per axis, in texels. WebGPU's floor is 8192; the fleet's convention is 4096. */
|
|
5
|
+
maxAxis?: number;
|
|
6
|
+
/**
|
|
7
|
+
* Supersample factor applied ON TOP of the device pixel ratio. The headroom is what survives
|
|
8
|
+
* MAGNIFICATION: a distortion that scales rastered content past the atlas's density resamples
|
|
9
|
+
* texels, and past ~2× that reads as soft edges. Default 1 (no supersampling).
|
|
10
|
+
*/
|
|
11
|
+
supersample?: number;
|
|
12
|
+
/** Passed through to `getContext('2d')` — Ascii and ObjectTracker want `willReadFrequently`. */
|
|
13
|
+
contextAttributes?: CanvasRenderingContext2DSettings;
|
|
14
|
+
}
|
|
15
|
+
export interface RasterSize {
|
|
16
|
+
/** Device-pixels per CSS pixel actually used, after the max-axis clamp. */
|
|
17
|
+
scale: number;
|
|
18
|
+
/** Texture width, `max(2, round(cssWidth · scale))`. */
|
|
19
|
+
texW: number;
|
|
20
|
+
/** Texture height, `max(2, round(cssHeight · scale))`. */
|
|
21
|
+
texH: number;
|
|
22
|
+
}
|
|
23
|
+
export interface CanvasRasterTarget {
|
|
24
|
+
/**
|
|
25
|
+
* The 2D context, creating the canvas on first call. Null when the host has no 2D context (or
|
|
26
|
+
* after cleanup) — every caller must handle that, as a rasterizing shader with no context can
|
|
27
|
+
* only render transparent.
|
|
28
|
+
*/
|
|
29
|
+
context(): CanvasRenderingContext2D | null;
|
|
30
|
+
/** The backing canvas — pass it to `mediaTexture.write`. Null before the first `context()`. */
|
|
31
|
+
canvas(): HTMLCanvasElement | null;
|
|
32
|
+
/**
|
|
33
|
+
* Resolve the raster resolution for a CSS-pixel box: device pixel ratio × supersample, clamped so
|
|
34
|
+
* NEITHER axis exceeds `maxAxis`, then rounded with a 2-texel floor. Degrading the density is the
|
|
35
|
+
* correct failure mode for a long text run — an over-cap texture allocation would throw.
|
|
36
|
+
*/
|
|
37
|
+
rasterSize(cssWidth: number, cssHeight: number): RasterSize;
|
|
38
|
+
/** Resize the canvas to `w`×`h` and clear it. Returns the context, or null when unavailable. */
|
|
39
|
+
resize(w: number, h: number): CanvasRenderingContext2D | null;
|
|
40
|
+
/** The host's real device-pixel ratio, derived from the canvas vs the logical dimensions. */
|
|
41
|
+
devicePixelRatio(): number;
|
|
42
|
+
/** True once the shader has been cleaned up. */
|
|
43
|
+
readonly disposed: boolean;
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* An offscreen 2D canvas sized in device pixels, with the scale invariant and the teardown wired up.
|
|
47
|
+
*
|
|
48
|
+
* The canvas is created LAZILY: an atlas shader that never rasters (empty `characters`, labels off)
|
|
49
|
+
* must not allocate a multi-megabyte backing store at composition time. Cleanup sets both axes to 0,
|
|
50
|
+
* which is what actually releases that store — dropping the reference alone leaves it to the GC.
|
|
51
|
+
*/
|
|
52
|
+
export declare function createCanvasRasterTarget(params: GpuFragmentParams, opts?: CanvasRasterTargetOptions): CanvasRasterTarget;
|
|
53
|
+
export interface RasterInvalidatorOptions {
|
|
54
|
+
/**
|
|
55
|
+
* Everything the raster depends on, as one string. Include the canvas size for anything measured
|
|
56
|
+
* in device pixels — a resize changes the raster even when no prop did.
|
|
57
|
+
*/
|
|
58
|
+
key(): string;
|
|
59
|
+
/**
|
|
60
|
+
* Minimum ms between key CHECKS, not between rasters. The check reads live prop handles, so it is
|
|
61
|
+
* not free; 16 ms (one frame at 60fps) is the fleet default, and an atlas whose props change
|
|
62
|
+
* rarely can afford 100 ms.
|
|
63
|
+
*/
|
|
64
|
+
minIntervalMs?: number;
|
|
65
|
+
/** Re-raster. Called only when the key actually changed. */
|
|
66
|
+
run(): void;
|
|
67
|
+
/**
|
|
68
|
+
* Key value to treat as already-rendered. Pass the key matching a raster the shader performed
|
|
69
|
+
* eagerly at composition, so the first frame does not immediately redo it. Default `''` — no key
|
|
70
|
+
* matches, so the first check after the interval triggers a run.
|
|
71
|
+
*/
|
|
72
|
+
initialKey?: string;
|
|
73
|
+
}
|
|
74
|
+
/** A throttled key-diff over `onBeforeRender`. */
|
|
75
|
+
export declare function createRasterInvalidator(params: GpuFragmentParams, opts: RasterInvalidatorOptions): void;
|
|
76
|
+
export interface FontDependentRasterOptions {
|
|
77
|
+
/** Font identity (family | weight | italic). A change re-triggers the load. */
|
|
78
|
+
key(): string;
|
|
79
|
+
/** Load the font for the CURRENT key. Rejection is expected and means "keep the fallback". */
|
|
80
|
+
load(): Promise<unknown>;
|
|
81
|
+
/**
|
|
82
|
+
* Re-raster now that the real font is available. Anything that must invalidate a MEASURE cache
|
|
83
|
+
* belongs at the top of this callback — `measureText` keys on font availability, so a cache
|
|
84
|
+
* populated with the fallback's metrics has to be dropped before re-measuring.
|
|
85
|
+
*/
|
|
86
|
+
onLoaded(): void;
|
|
87
|
+
}
|
|
88
|
+
export interface FontDependentRaster {
|
|
89
|
+
/**
|
|
90
|
+
* Load the current font if it changed, then re-raster. Cheap and idempotent per key — call it
|
|
91
|
+
* next to every raster, including the invalidator's.
|
|
92
|
+
*/
|
|
93
|
+
ensure(): void;
|
|
94
|
+
}
|
|
95
|
+
/**
|
|
96
|
+
* The two-pass webfont raster: draw immediately with whatever font is resolvable (so text appears on
|
|
97
|
+
* the first frame), then re-draw once the real font has loaded.
|
|
98
|
+
*
|
|
99
|
+
* Skipping the first pass and waiting for the font is the tempting simplification and it is wrong —
|
|
100
|
+
* a font load is a network round trip, and a text layer that renders nothing until it completes
|
|
101
|
+
* flashes empty on every cold load.
|
|
102
|
+
*/
|
|
103
|
+
export declare function createFontDependentRaster(opts: FontDependentRasterOptions): FontDependentRaster;
|
|
104
|
+
//# sourceMappingURL=canvasRaster.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|