shaders 3.0.453 → 3.1.455

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (776) hide show
  1. package/dist/cli.js +2 -2
  2. package/dist/core/{AngularBlur-B0m-LKoD.js → AngularBlur-CIw_xeFr.js} +25 -31
  3. package/dist/core/Arc-Dh0gjBrJ.js +183 -0
  4. package/dist/core/{Ascii-BiFuRRQ1.js → Ascii-CUk527uY.js} +34 -46
  5. package/dist/core/{Aurora-B35I8qRz.js → Aurora-CTWNhlNr.js} +14 -15
  6. package/dist/core/{BarShift-C_waFkRO.js → BarShift-BrOamln6.js} +24 -122
  7. package/dist/core/BarnDoors-D_lVAMPJ.js +170 -0
  8. package/dist/core/{Beam-BPBmQMGD.js → Beam-CgpfMTUq.js} +45 -461
  9. package/dist/core/{Bend-Bq1Qlhq4.js → Bend-CRuu6NuH.js} +13 -57
  10. package/dist/core/{Blob-BtInePsq.js → Blob-1mhEIcv5.js} +3 -3
  11. package/dist/core/BlockDissolve-DwWPjla0.js +178 -0
  12. package/dist/core/{BlockNoise-BfDNfyBP.js → BlockNoise-BMt760_p.js} +36 -113
  13. package/dist/core/{BlueNoise-CNLIGPMW.js → BlueNoise-Cfo_HthN.js} +24 -46
  14. package/dist/core/Blur-Bc8evwsz.js +428 -0
  15. package/dist/core/{Boids-D51ZdvH0.js → Boids-CtvT1VsV.js} +105 -427
  16. package/dist/core/{BokehBlur-DO4V8nZ-.js → BokehBlur-CWQm00ut.js} +37 -214
  17. package/dist/core/{BrickPattern-D21Nqxcj.js → BrickPattern-DomddM0C.js} +89 -335
  18. package/dist/core/{BrightnessContrast-QxVeVMih.js → BrightnessContrast-Bs8AV0he.js} +16 -15
  19. package/dist/core/{BrushedMetal-Xq4jMVz1.js → BrushedMetal-BAgNgeo1.js} +342 -1001
  20. package/dist/core/{Bulge-CdCqTfrp.js → Bulge-CdhRTWSH.js} +13 -71
  21. package/dist/core/{CRTScreen-D7WSk5fJ.js → CRTScreen-BxnPxDw9.js} +1 -1
  22. package/dist/core/{CarbonFiber-Dg-XleHg.js → CarbonFiber-mK6eHIpy.js} +281 -935
  23. package/dist/core/{Chalkboard-B_YRavSR.js → Chalkboard-BizZEHlC.js} +2 -2
  24. package/dist/core/{ChannelBlur-BmEILWdn.js → ChannelBlur-Oz40DKPZ.js} +15 -39
  25. package/dist/core/{CheckerWipe-Dbt7TTDK.js → CheckerWipe-yv4dK6n5.js} +83 -211
  26. package/dist/core/Checkerboard-Ynfnt3oJ.js +158 -0
  27. package/dist/core/{Chevron-DsJK3THV.js → Chevron-CEwNP2vt.js} +46 -117
  28. package/dist/core/{ChromaFlow-Bj4rfeWl.js → ChromaFlow-BXw1jQkn.js} +3 -3
  29. package/dist/core/{ChromaticAberration-C2UtSgN3.js → ChromaticAberration-CWhYEGDU.js} +2 -2
  30. package/dist/core/{Chrome-CSrC5yk_.js → Chrome-DoPYr4Kd.js} +97 -351
  31. package/dist/core/Circle-DGvP0Svo.js +267 -0
  32. package/dist/core/{ColorWheel-C_YLOL93.js → ColorWheel-BCReEdLZ.js} +48 -63
  33. package/dist/core/{CompressionArtifacts-BXto-pLr.js → CompressionArtifacts-Cm0iOzys.js} +2 -2
  34. package/dist/core/{ConcentricSpin-1tArUXYX.js → ConcentricSpin-B3GHzoS1.js} +37 -146
  35. package/dist/core/{ConicGradient-Tw-pg593.js → ConicGradient-C3zzgyV4.js} +25 -143
  36. package/dist/core/{ContourLines-CBFm0hjl.js → ContourLines-DDzxvg9k.js} +5 -66
  37. package/dist/core/{CornerPin-BNgPHIHY.js → CornerPin-VFPI_Jzq.js} +9 -54
  38. package/dist/core/Crescent-DL6EeZZp.js +187 -0
  39. package/dist/core/Cross-DQIgZt-C.js +188 -0
  40. package/dist/core/{Crystal-DN2WgBrm.js → Crystal-B9DIgDD7.js} +81 -262
  41. package/dist/core/{CurlNoise-RsATuC8w.js → CurlNoise-D6kSV8PJ.js} +40 -98
  42. package/dist/core/{CursorRipples-DbtJtDDl.js → CursorRipples-C1hLNWzZ.js} +63 -60
  43. package/dist/core/{CursorTrail-yoPFtwk9.js → CursorTrail-CPW8orHG.js} +66 -52
  44. package/dist/core/{DataMosh-DabFQ-B5.js → DataMosh-CjVK_gxL.js} +23 -56
  45. package/dist/core/{DiamondGradient-DbaUt2tC.js → DiamondGradient-BkrLPdAd.js} +43 -186
  46. package/dist/core/{DiamondWipe-Jth0vS7V.js → DiamondWipe-Cscn7Dyy.js} +45 -205
  47. package/dist/core/{DiffuseBlur-BZxj-iAt.js → DiffuseBlur-DUBfHpUN.js} +8 -11
  48. package/dist/core/{DisplacementMap-31H7QPQl.js → DisplacementMap-B-cVoGbC.js} +4 -3
  49. package/dist/core/{Dither-BN-zSZ0l.js → Dither-B4lhnNLA.js} +9 -12
  50. package/dist/core/{DotGrid-BRDFAkBz.js → DotGrid-CJJXTOk6.js} +78 -355
  51. package/dist/core/{DropShadow-_lFvglPh.js → DropShadow-B4msUftn.js} +31 -32
  52. package/dist/core/{Duotone-BhxXqh0S.js → Duotone-DF3dn0kC.js} +11 -8
  53. package/dist/core/Ellipse-WuGsM7Gr.js +168 -0
  54. package/dist/core/{Emboss--yOZdnyf.js → Emboss-D5RYAc-U.js} +14 -35
  55. package/dist/core/{Engraving-B26NgnCE.js → Engraving-DNNHKvIr.js} +12 -12
  56. package/dist/core/{ErosionNoise-_uC5Hx2q.js → ErosionNoise-w1aTuwY4.js} +35 -98
  57. package/dist/core/{Exposure-BM3eE3ol.js → Exposure-BSsbosYN.js} +15 -11
  58. package/dist/core/{FallingLines-BuczyepF.js → FallingLines-C1YT49dj.js} +13 -14
  59. package/dist/core/{FilmGrain-Dyy76ena.js → FilmGrain-BeZQzxdU.js} +21 -15
  60. package/dist/core/{FilmStock-mi-H3Ul9.js → FilmStock-Bgn9OyQY.js} +9 -734
  61. package/dist/core/{Flip-rZzkYscj.js → Flip-DJuox9qR.js} +11 -25
  62. package/dist/core/{FloatingParticles-BbbTJldX.js → FloatingParticles-Ch5OJjCc.js} +128 -447
  63. package/dist/core/{FlowField-u0qYoqV2.js → FlowField-Cime_Fqy.js} +6 -5
  64. package/dist/core/Flower--1qeeCuA.js +187 -0
  65. package/dist/core/{FlowingGradient-_zyM9KQn.js → FlowingGradient-DL1e3OKu.js} +12 -17
  66. package/dist/core/{FlutedGlass-C9-K6UQ7.js → FlutedGlass-CqSVa4kd.js} +5 -4
  67. package/dist/core/Fog-DvOvVKbF.js +2261 -0
  68. package/dist/core/{Form3D-Dmvpcqp1.js → Form3D-CabM27VZ.js} +152 -838
  69. package/dist/core/{FractalNoise-C8uudMNt.js → FractalNoise-Bu8FbMYX.js} +57 -321
  70. package/dist/core/{Frost-DV2zJSAL.js → Frost-BnE3EI6s.js} +77 -170
  71. package/dist/core/{GaborNoise-Bty1hWmn.js → GaborNoise-BZFyQbDr.js} +36 -99
  72. package/dist/core/{Glass-CYmFGP1b.js → Glass-DPa3OWjZ.js} +15 -27
  73. package/dist/core/{GlassTiles-B3vyGos-.js → GlassTiles-B4Y8x78X.js} +3 -2
  74. package/dist/core/{Glitch-DcjdwJep.js → Glitch-nokyLk8Q.js} +1 -1
  75. package/dist/core/Glow-C3VfGUb6.js +198 -0
  76. package/dist/core/{Godrays-lPn_O_W-.js → Godrays-fglKeS0z.js} +37 -72
  77. package/dist/core/{Goo-DxEB8kMF.js → Goo-BPaUKk1S.js} +13 -42
  78. package/dist/core/{GradientMap-7G6EOwy8.js → GradientMap-DQ4IbzIx.js} +23 -17
  79. package/dist/core/{Grayscale-BJz0olll.js → Grayscale-Bpp1Q2KT.js} +9 -11
  80. package/dist/core/Grid-BneV9T3T.js +684 -0
  81. package/dist/core/{GridDistortion-CSBRousF.js → GridDistortion-CAKSKhII.js} +8 -53
  82. package/dist/core/{Group-BSg6a8Ro.js → Group-UvbIuzy-.js} +1 -1
  83. package/dist/core/{HTMLInCanvas-DnQ0ZY38.js → HTMLInCanvas-CMxSuq5H.js} +16 -27
  84. package/dist/core/{Halftone-B2C55h6_.js → Halftone-SiFx0wAg.js} +4 -3
  85. package/dist/core/Heart-DLQnxsbQ.js +144 -0
  86. package/dist/core/{Heatmap-BdExXQBU.js → Heatmap-Bp0wi8r1.js} +14 -31
  87. package/dist/core/{HexGrid-B6UygS6q.js → HexGrid-LGx240mZ.js} +82 -486
  88. package/dist/core/{Hologram-D_eqqb8P.js → Hologram-B-090nzV.js} +14 -48
  89. package/dist/core/{Holographic-Ctrsya3k.js → Holographic-CSIQUm1_.js} +90 -298
  90. package/dist/core/{HueShift-CFXxhPpm.js → HueShift-B7l4vcZP.js} +17 -14
  91. package/dist/core/ImageTexture-D41xKACO.js +58 -0
  92. package/dist/core/InkFlow-Bd4RXQmm.js +1159 -0
  93. package/dist/core/{Invert-Bya7lBpK.js → Invert-CEfJB0WN.js} +9 -11
  94. package/dist/core/IrisWipe-O6dc-Aq2.js +163 -0
  95. package/dist/core/{IsometricCubes-CC-l8cnR.js → IsometricCubes-BQFwe-5s.js} +106 -473
  96. package/dist/core/{Kaleidoscope-DhvQTJdp.js → Kaleidoscope-DQFV4-lX.js} +15 -71
  97. package/dist/core/{KeyFrames-ZTsc7rtN.js → KeyFrames-BjH6gHSf.js} +32 -67
  98. package/dist/core/{LensDistortion-KiZJXFKC.js → LensDistortion-BcodYk7_.js} +3 -3
  99. package/dist/core/{LensFlare-D5fr8RPA.js → LensFlare-B4F0dq7O.js} +106 -348
  100. package/dist/core/{LightEdge-D0NOWDh7.js → LightEdge-l2zPIeMQ.js} +14 -31
  101. package/dist/core/{LightLeak-DdaidQ1D.js → LightLeak-BSy19CB6.js} +49 -333
  102. package/dist/core/{Line-B5DIIWBz.js → Line-CRGYWOyW.js} +2 -2
  103. package/dist/core/{LinearBlur-CyQxSLS2.js → LinearBlur-DGfbbIWb.js} +20 -31
  104. package/dist/core/{LinearGradient-B8tyawJy.js → LinearGradient-DOWwm0bP.js} +59 -110
  105. package/dist/core/LinearWipe-0nTDgTcZ.js +162 -0
  106. package/dist/core/{LiquidMetal-vARkyRL2.js → LiquidMetal-BbyxqZoO.js} +90 -446
  107. package/dist/core/{Liquify-Djnk6ryT.js → Liquify-Bg2tEc64.js} +10 -54
  108. package/dist/core/{MagneticFilings-BfTe8-Jn.js → MagneticFilings-5NVqpsrW.js} +123 -416
  109. package/dist/core/{Marble-3s7VS-tT.js → Marble-CzoJcXvo.js} +14 -15
  110. package/dist/core/{Mirror-Ck4Hzdd8.js → Mirror-B_2eQT6d.js} +11 -67
  111. package/dist/core/{MultiPointGradient-CdzqMTN9.js → MultiPointGradient-NJZfFGVb.js} +27 -140
  112. package/dist/core/{Neon-B8iSfL5s.js → Neon-m8PtEGdE.js} +14 -33
  113. package/dist/core/{NoiseDissolve-Df70NgHI.js → NoiseDissolve-DxvqR71w.js} +21 -129
  114. package/dist/core/{ObjectTracker-CFpotAyg.js → ObjectTracker-DlVNN9LJ.js} +41 -51
  115. package/dist/core/{PagePeel-Bmc4hBhO.js → PagePeel-BZOvdHFV.js} +3 -2
  116. package/dist/core/{Paper-af7JgKOt.js → Paper-Bn3DETI2.js} +2 -2
  117. package/dist/core/Parallelogram-a6zB6mY9.js +187 -0
  118. package/dist/core/{ParticleField-FPUBkJmo.js → ParticleField-CUtlCqxz.js} +172 -385
  119. package/dist/core/{ParticleFlow-DfdDvN-j.js → ParticleFlow-Ck5Ta_Rj.js} +250 -2572
  120. package/dist/core/{Particles-DZaTzOZP.js → Particles-rnTAu4Mr.js} +366 -475
  121. package/dist/core/{PerlinNoise-DPaPG55C.js → PerlinNoise-BUbmE_JA.js} +36 -113
  122. package/dist/core/{Perspective-DBzb7DC9.js → Perspective-S94umCQn.js} +17 -71
  123. package/dist/core/{PixelSort-sqoLBmqR.js → PixelSort-CF0-TpU7.js} +2 -2
  124. package/dist/core/{PixelThrow-arRYRlCO.js → PixelThrow-2WPijuDY.js} +17 -652
  125. package/dist/core/{Pixelate-Ba_iNPwv.js → Pixelate-BLdO8qAT.js} +1 -1
  126. package/dist/core/Plasma-DOH9gxWt.js +355 -0
  127. package/dist/core/{Plastic-C-NBXCG-.js → Plastic-CQNoTl22.js} +86 -271
  128. package/dist/core/{PolarCoordinates-CjV_EFpN.js → PolarCoordinates-DZNOyHmN.js} +15 -72
  129. package/dist/core/Polygon-BM3xGxOC.js +231 -0
  130. package/dist/core/{Posterize-BUt2MAqY.js → Posterize-BJl7Irml.js} +51 -18
  131. package/dist/core/{Prism-BBSdqnRm.js → Prism-CaJyExNA.js} +3 -3
  132. package/dist/core/{ProgressiveBlur-CQhyaOwl.js → ProgressiveBlur-B1Ur87dm.js} +56 -368
  133. package/dist/core/{RadialGradient-BXLBHnCC.js → RadialGradient-C1Fb8TaL.js} +44 -185
  134. package/dist/core/RadialWipe-CA5xWWPN.js +222 -0
  135. package/dist/core/RandomBars-B7ZwitL3.js +238 -0
  136. package/dist/core/{ReactionDiffusion-r1qHYWoB.js → ReactionDiffusion--54drNkY.js} +403 -1270
  137. package/dist/core/{RectangularCoordinates-CFGiELUv.js → RectangularCoordinates-BEOFurXt.js} +14 -70
  138. package/dist/core/{ReflectivePlane-BbKUjtUs.js → ReflectivePlane-wERmyiKx.js} +12 -77
  139. package/dist/core/{Repeater-DZhhgwMr.js → Repeater-Cy8up7cj.js} +2 -2
  140. package/dist/core/{Ring-DFxV0XzX.js → Ring-Cogdtn-0.js} +19 -134
  141. package/dist/core/{RippleWipe-DFh-8SmT.js → RippleWipe-fJwyE4vj.js} +24 -273
  142. package/dist/core/{Ripples-BG24IcNH.js → Ripples-BSHfhVG1.js} +3 -3
  143. package/dist/core/RoundedRect-D3intNNI.js +188 -0
  144. package/dist/core/{Saturation-DKbtxVNf.js → Saturation-D42Bfc5P.js} +14 -12
  145. package/dist/core/{Scratches-C40D6A1_.js → Scratches-Ih3Kx_UW.js} +5 -5
  146. package/dist/core/{Sharpness-DygCiVsY.js → Sharpness-Dyh6312-.js} +11 -11
  147. package/dist/core/{Shatter-eVP3Mt9W.js → Shatter-Qc5aMkWj.js} +3 -4
  148. package/dist/core/{SimplexNoise-HorjLzId.js → SimplexNoise-E7ssgWPN.js} +37 -179
  149. package/dist/core/{SineWave-CTIhqhO-.js → SineWave-CnPtZLSs.js} +6 -5
  150. package/dist/core/{SliceWipe-D3yX3CAm.js → SliceWipe-Byb46V6I.js} +15 -25
  151. package/dist/core/Smoke-5x6IAk2_.js +1265 -0
  152. package/dist/core/SmokeFill-DOQpTlCv.js +3192 -0
  153. package/dist/core/SmokeFlow-B4fdM2M-.js +903 -0
  154. package/dist/core/{Solarize-wvgIpPSb.js → Solarize-BB0bXhP0.js} +15 -15
  155. package/dist/core/{SolidColor-CQ9bQ-k6.js → SolidColor-D-6N9JmI.js} +1 -1
  156. package/dist/core/{Spherize-N33ACzeM.js → Spherize-aWpru70e.js} +2 -2
  157. package/dist/core/{Spiral-NeLWfZ6k.js → Spiral-Dbm2j7mM.js} +5 -4
  158. package/dist/core/Star-XtB9FBhQ.js +187 -0
  159. package/dist/core/{Stone-mVzuC5SK.js → Stone-i7v3RIb9.js} +2 -2
  160. package/dist/core/{Strands-C19HsqO_.js → Strands-BFaZBnNo.js} +6 -5
  161. package/dist/core/{Stretch-CAGlZjVf.js → Stretch-BKg0gjm4.js} +15 -72
  162. package/dist/core/{Stripes-DH9wZV3F.js → Stripes-B_SkTR2m.js} +83 -378
  163. package/dist/core/{StudioBackground-DPsj_N10.js → StudioBackground-CUsUWJ2L.js} +14 -133
  164. package/dist/core/{SunBurst-D5p0QAnh.js → SunBurst-DiqSzz5A.js} +34 -52
  165. package/dist/core/{Surface3D-HSAAGomd.js → Surface3D-DxzfMHn2.js} +15 -21
  166. package/dist/core/{Swirl-C1lH2gAk.js → Swirl-DBxZ6Wud.js} +3 -3
  167. package/dist/core/Teardrop-CnhwMyQx.js +168 -0
  168. package/dist/core/{Text-DPjLa6Eh.js → Text-Cb6QJNWo.js} +51 -70
  169. package/dist/core/{ThinFilm-DhpK-SoR.js → ThinFilm-B7CTONK1.js} +28 -176
  170. package/dist/core/{TiltShift-e57KIilk.js → TiltShift-DqEFOoJG.js} +62 -368
  171. package/dist/core/{TimeTrail-CYofyeeE.js → TimeTrail-G_JamlY8.js} +28 -73
  172. package/dist/core/{Tint-DBM82OkZ.js → Tint-Dj1rSoJ0.js} +14 -21
  173. package/dist/core/{Trapezoid-DaIBhsop.js → Trapezoid-D2PMU9G3.js} +40 -160
  174. package/dist/core/{TriangularGrid-CBOVJOcR.js → TriangularGrid-C3DBCmaj.js} +69 -349
  175. package/dist/core/{Tritone-D6Dur2eo.js → Tritone-DfULv51I.js} +11 -8
  176. package/dist/core/{Truchet-sunCQd_E.js → Truchet-yjZm8xe3.js} +73 -172
  177. package/dist/core/{Twirl-D3-3HSuS.js → Twirl-DfRsql00.js} +11 -67
  178. package/dist/core/{VHS-DtyeGxi8.js → VHS-Z23X9XD6.js} +1 -1
  179. package/dist/core/VenetianBlinds-CCucT73e.js +188 -0
  180. package/dist/core/Vesica-BIGpXjWv.js +168 -0
  181. package/dist/core/{Vibrance-B8gBhQS7.js → Vibrance-CtlvCONz.js} +15 -11
  182. package/dist/core/VideoTexture-DW6bQduh.js +58 -0
  183. package/dist/core/{Vignette-yIXlpfCE.js → Vignette-Dz3pPnPR.js} +24 -21
  184. package/dist/core/Voronoi-5QA-0zme.js +363 -0
  185. package/dist/core/{Water-uLbQQrt-.js → Water-DlvNrnrU.js} +84 -269
  186. package/dist/core/{Watercolor-CcZ0fVEu.js → Watercolor-BWx4xdwk.js} +3 -3
  187. package/dist/core/{WaveDistortion-DasSsVxv.js → WaveDistortion-CRQzZDLP.js} +18 -66
  188. package/dist/core/{WaveletNoise-DpRWc5Qw.js → WaveletNoise-CZS67VBU.js} +36 -99
  189. package/dist/core/{Weave-CLGYIcmf.js → Weave-DpwAU5Rn.js} +77 -254
  190. package/dist/core/WebcamTexture-DauLQjCl.js +130 -0
  191. package/dist/core/{Wool-uy61uieK.js → Wool-CEaWGZB1.js} +2 -2
  192. package/dist/core/WorleyNoise-CjRMr7xP.js +558 -0
  193. package/dist/core/{ZoomBlur-OQP2jw3F.js → ZoomBlur-DgG9JA7a.js} +18 -29
  194. package/dist/core/aa-C8WSqiNB.js +1094 -0
  195. package/dist/core/{agents-BVhq_Z2T.js → agents-C_kohsYu.js} +1 -1
  196. package/dist/core/{bevel-BGAb1fb2.js → bevel-ogqjoZKV.js} +1 -1
  197. package/dist/core/{blur-cLcFzL4x.js → blur-CZuIxzX6.js} +1782 -3
  198. package/dist/core/canvasRaster-BB2bNhS7.js +80 -0
  199. package/dist/core/cells-CM9mfnTr.js +1042 -0
  200. package/dist/core/cellular-qYnxKdPx.js +1593 -0
  201. package/dist/core/constants-DoOzbl5b.js +9 -0
  202. package/dist/core/{sdf-B8rPE1PG.js → device-B0ZwBfOg.js} +107 -6
  203. package/dist/core/{edges-B7Yet3LV.js → edges-CD7gCAto.js} +665 -1
  204. package/dist/core/fields-CC0756V2.js +1311 -0
  205. package/dist/core/geom-90G-d_hc.js +1036 -0
  206. package/dist/core/{glass-CNFJB2On.js → glass-D8xs_kIG.js} +1 -1
  207. package/dist/core/gpu/compute.d.ts +80 -9
  208. package/dist/core/gpu/compute.d.ts.map +1 -1
  209. package/dist/core/gpu/contract.d.ts +22 -1
  210. package/dist/core/gpu/contract.d.ts.map +1 -1
  211. package/dist/core/gpu/index.d.ts.map +1 -1
  212. package/dist/core/gpu/kit/aa.d.ts +111 -0
  213. package/dist/core/gpu/kit/aa.d.ts.map +1 -0
  214. package/dist/core/gpu/kit/blur.d.ts +288 -9
  215. package/dist/core/gpu/kit/blur.d.ts.map +1 -1
  216. package/dist/core/gpu/kit/cells.d.ts +136 -0
  217. package/dist/core/gpu/kit/cells.d.ts.map +1 -0
  218. package/dist/core/gpu/kit/cellular.d.ts +102 -0
  219. package/dist/core/gpu/kit/cellular.d.ts.map +1 -0
  220. package/dist/core/gpu/kit/constants.d.ts +52 -0
  221. package/dist/core/gpu/kit/constants.d.ts.map +1 -0
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+ /**
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+ * Shared numeric constants for shader code.
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+ *
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+ * WHY THIS FILE EXISTS: `Math.*` must never be referenced inside a `'use gpu'` body — the TGSL
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+ * transpiler has no `Math` in scope, so a `Math.PI` in a body produces wrong WGSL rather than an
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+ * error. The house workaround is to fold the value into a module-scope `const` and reference THAT
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+ * from the body; typegpu captures the const's JS value and emits it as a numeric literal. Every
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+ * shader used to declare its own copy (~54 files), which is how six of them ended up with
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+ * truncated degree-to-radian values. These are the one shared set.
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+ *
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+ * Being module-scope `const number`s is load-bearing, not incidental: keep the arithmetic
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+ * (`Math.PI / 180`) here at module scope so it evaluates on the CPU at import time. An imported
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+ * const inlines to exactly the same literal as a local one, so adopting these is byte-identical
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+ * WGSL for any shader whose local value already equalled the true constant.
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+ *
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+ * HOW TO REFERENCE THESE FROM A BODY — not any import will do. The transpiler folds a plain
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+ * module-scope IDENTIFIER whose value is a JS number; a MEMBER EXPRESSION on a namespace object
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+ * (`constants.DEG_TO_RAD` inside a `'use gpu'` body) is not that pattern and must not be relied on.
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+ * So either use a named import:
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+ *
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+ * import {DEG_TO_RAD} from '@coreroot/gpu/kit/constants'
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+ *
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+ * or, when the file already imports the `constants` namespace off the kit facade (what the shader
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+ * fleet does), re-bind once at module scope and reference that identifier from the body:
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+ *
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+ * import {constants} from '@coreroot/gpu/kit'
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+ * const DEG_TO_RAD = constants.DEG_TO_RAD // ← the body references THIS
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+ */
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+ /** Degrees → radians. `Math.PI / 180`. */
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+ export declare const DEG_TO_RAD: number;
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+ /** Radians → degrees. `180 / Math.PI`. */
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+ export declare const RAD_TO_DEG: number;
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+ /** π. */
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+ export declare const PI: number;
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+ /** 2π — one full turn. */
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+ export declare const TAU: number;
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+ /** Alias of {@link TAU}; both spellings exist across the shader fleet. */
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+ export declare const TWO_PI: number;
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+ /** π/2 — a quarter turn. */
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+ export declare const HALF_PI: number;
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+ /** √3 — the hex/triangular lattice ratio. */
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+ export declare const SQRT3: number;
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+ /**
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+ * The golden angle in radians (`π · (3 − √5)` ≈ 2.39996322972865332). Used to give each octave /
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+ * particle / sample an incommensurate direction so successive items never line up.
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+ *
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+ * DIVERGENCE (Gate C when adopted): `shaders/FractalNoise/index.ts` inlines a truncated
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+ * `2.39996`. Swapping it for this constant is a real (if tiny) pixel change to the octave drift
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+ * directions, so it belongs on the Gate C visual-review list rather than in a Gate A migration.
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+ */
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+ export declare const GOLDEN = 2.3999632297286535;
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+ //# sourceMappingURL=constants.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/constants.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAEH,0CAA0C;AAC1C,eAAO,MAAM,UAAU,QAAgB,CAAA;AAEvC,0CAA0C;AAC1C,eAAO,MAAM,UAAU,QAAgB,CAAA;AAEvC,SAAS;AACT,eAAO,MAAM,EAAE,QAAU,CAAA;AAEzB,0BAA0B;AAC1B,eAAO,MAAM,GAAG,QAAc,CAAA;AAE9B,0EAA0E;AAC1E,eAAO,MAAM,MAAM,QAAM,CAAA;AAEzB,4BAA4B;AAC5B,eAAO,MAAM,OAAO,QAAc,CAAA;AAElC,6CAA6C;AAC7C,eAAO,MAAM,KAAK,QAAe,CAAA;AAEjC;;;;;;;GAOG;AACH,eAAO,MAAM,MAAM,qBAAsB,CAAA"}
@@ -1,7 +1,7 @@
1
1
  /**
2
- * Shared effect helpers: glass / neon / emboss / prism / raymarch3d / thinFilm — reused across the
2
+ * Shared effect helpers: glass / neon / emboss / raymarch3d / thinFilm — reused across the
3
3
  * shape-effect shaders (Glass, Crystal, Neon, Emboss, LiquidMetal, Plastic, Holographic, Frost,
4
- * ThinFilm, Form3D, Prism, …). Each is an Expr-level builder
4
+ * ThinFilm, Form3D, …). Each is an Expr-level builder
5
5
  * `apply<X>Effect(params, sdfSampler?, …) => Expr` (see the individual files for the exact
6
6
  * signature) plus its pure-math `'use gpu'` fns. Consumed as
7
7
  * `kit.effects.glass.applyGlassEffect(...)` etc.
@@ -10,7 +10,6 @@ export * as bevel from './bevel';
10
10
  export * as glass from './glass';
11
11
  export * as neon from './neon';
12
12
  export * as emboss from './emboss';
13
- export * as prism from './prism';
14
13
  export * as raymarch3d from './raymarch3d';
15
14
  export * as thinFilm from './thinFilm';
16
15
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/index.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,IAAI,MAAM,QAAQ,CAAA;AAC9B,OAAO,KAAK,MAAM,MAAM,UAAU,CAAA;AAClC,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,UAAU,MAAM,cAAc,CAAA;AAC1C,OAAO,KAAK,QAAQ,MAAM,YAAY,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/index.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,KAAK,MAAM,SAAS,CAAA;AAChC,OAAO,KAAK,IAAI,MAAM,QAAQ,CAAA;AAC9B,OAAO,KAAK,MAAM,MAAM,UAAU,CAAA;AAClC,OAAO,KAAK,UAAU,MAAM,cAAc,CAAA;AAC1C,OAAO,KAAK,QAAQ,MAAM,YAAY,CAAA"}
@@ -1,27 +1,18 @@
1
1
  import { d } from '../index';
2
- import { Expr, GpuFragmentParams, KitTexture } from '../../contract';
3
2
 
4
3
  /**
5
- * A raymarched 3D solid: `sdf(p) signed distance` and `surfaceUV(hitPos, normal) vec2` texture
6
- * coords. Both are `tgpu.fn`s with the shape's size params baked in (the caller builds them from its
7
- * size uniforms).
4
+ * A raw shape SDF `tgpu.fn`: `(p, rp0, rp1, rp2, t) => f32` — called DIRECTLY inside the trace body
5
+ * (a `'use gpu'` body invokes tgpu.fns directly, never the builder-level `call`). Give each shape's
6
+ * fn a distinct `$name`: the trace calls it through a closure alias, so typegpu can't derive a name
7
+ * from the const and would emit a generic `fn sdf` that collides across two differently-shaped nodes
8
+ * in one composition.
8
9
  */
9
- export interface Shape3D {
10
- sdf: (p: any) => any;
11
- surfaceUV: (hitPos: any, normal: any) => any;
12
- }
13
- /** Uniform keys the distortion builder reads via `params.uniforms.<key>`. */
14
- export interface Distortion3DUniforms {
15
- center: unknown;
16
- zoom: unknown;
17
- glossiness: unknown;
18
- lighting: unknown;
19
- uvMode: unknown;
20
- }
10
+ export type ParamThreadedSdf = (p: unknown, rp0: unknown, rp1: unknown, rp2: unknown, t: unknown) => unknown;
11
+ /** The march budget. `maxDistance` defaults to 20 (the ray gives up past it). */
21
12
  export interface MarchOptions {
22
- steps?: number;
23
- stepCap?: number;
24
- hitEps?: number;
13
+ steps: number;
14
+ stepCap: number;
15
+ hitEps: number;
25
16
  maxDistance?: number;
26
17
  }
27
18
  /** The march result: shape-local hit position, surface normal, view ray direction, hit flag (0/1). */
@@ -48,25 +39,17 @@ export declare const applyUVMode3d: import('typegpu').TgpuFn<(uv: d.Vec2f, uvMod
48
39
  export declare const distortion3dLighting: import('typegpu').TgpuFn<(surfaceColor: d.Vec4f, normal: d.Vec3f, rd: d.Vec3f, hit: d.F32, uvVisible: d.F32, glossAmt: d.F32, lightAmt: d.F32) => d.Vec4f>;
49
40
  /**
50
41
  * Build the orthographic sphere-march + tetrahedron normal into a resolvable
51
- * `tgpu.fn([d.vec2f, d.f32, d.vec2f, d.f32], Distortion3DTrace)` — `(uv, aspect, center, zoom)`. The
52
- * shape's baked `sdf` is closed over; the march budget (`steps`/`stepCap`/`hitEps`/`maxDistance`) is
53
- * baked build-time. The march loop uses `for`/`if`/`break`/`let`.
42
+ * `tgpu.fn([d.vec2f, d.f32, d.vec2f, d.f32, d.vec4f, d.vec4f, d.vec4f, d.f32], Distortion3DTrace)`
43
+ * `(uv, aspect, center, zoom, rp0, rp1, rp2, t)`. The shape's `sdf` is closed over and receives the
44
+ * packed params (`rp0`/`rp1`/`rp2`/`t`) at every march step and every tetrahedron-normal tap; the
45
+ * march budget (`steps`/`stepCap`/`hitEps`/`maxDistance`) is baked build-time. The march loop uses
46
+ * `for`/`if`/`break`/`let`. Left unnamed — the consumer's `call(trace, 'name', …)` pins a WGSL name
47
+ * distinct per shape.
54
48
  */
55
- export declare function buildDistortion3dTrace(sdfFn: Shape3D['sdf'], opts: Required<MarchOptions>): import('typegpu').TgpuFn<(uv: d.Vec2f, aspect: d.F32, center: d.Vec2f, zoom: d.F32) => d.WgslStruct<{
49
+ export declare function buildParamThreadedTrace(sdf: ParamThreadedSdf, opts: MarchOptions): import('typegpu').TgpuFn<(uv: d.Vec2f, aspect: d.F32, center: d.Vec2f, zoom: d.F32, rp0: d.Vec4f, rp1: d.Vec4f, rp2: d.Vec4f, t: d.F32) => d.WgslStruct<{
56
50
  hitPos: d.Vec3f;
57
51
  normal: d.Vec3f;
58
52
  rd: d.Vec3f;
59
53
  hit: d.F32;
60
54
  }>>;
61
- /**
62
- * Apply the 3D distortion effect: raymarch `shape` orthographically, sample the child through the
63
- * shape's surface UV (with the boundary mode), and shade with Blinn-Phong + Fresnel. Composition-time
64
- * Expr builder — see the file header for the notes.
65
- *
66
- * @param params the fragment builder params (reads `uniforms`/`ctx`)
67
- * @param childTexture the child RTT (from the shader's `convertToTexture(childNode)`)
68
- * @param shape the 3D shape's baked `sdf` + `surfaceUV` `tgpu.fn`s
69
- * @param march optional march budget (steps / stepCap / hitEps / maxDistance)
70
- */
71
- export declare function applyDistortion3D(params: GpuFragmentParams, childTexture: KitTexture, shape: Shape3D, march?: MarchOptions): Expr;
72
55
  //# sourceMappingURL=raymarch3d.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"raymarch3d.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/raymarch3d.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,UAAU,CAAA;AAGrC,OAAO,KAAK,EAAC,IAAI,EAAE,iBAAiB,EAAE,UAAU,EAAC,MAAM,gBAAgB,CAAA;AAEvE;;;;GAIG;AACH,MAAM,WAAW,OAAO;IACpB,GAAG,EAAE,CAAC,CAAC,EAAE,GAAG,KAAK,GAAG,CAAA;IACpB,SAAS,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,KAAK,GAAG,CAAA;CAC/C;AAED,6EAA6E;AAC7E,MAAM,WAAW,oBAAoB;IACjC,MAAM,EAAE,OAAO,CAAC;IAAC,IAAI,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAA;CAC1F;AAED,MAAM,WAAW,YAAY;IACzB,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,WAAW,CAAC,EAAE,MAAM,CAAA;CACvB;AAED,sGAAsG;AACtG,eAAO,MAAM,iBAAiB;;;;;EAK5B,CAAA;AAMF;;;;;;GAMG;AACH,eAAO,MAAM,aAAa,mEAsBxB,CAAA;AAEF;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB,4JAqB3B,CAAA;AAMN;;;;;GAKG;AACH,wBAAgB,sBAAsB,CAAC,KAAK,EAAE,OAAO,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,QAAQ,CAAC,YAAY,CAAC;;;;;IAoDzF;AAMD;;;;;;;;;GASG;AACH,wBAAgB,iBAAiB,CAC7B,MAAM,EAAE,iBAAiB,EACzB,YAAY,EAAE,UAAU,EACxB,KAAK,EAAE,OAAO,EACd,KAAK,GAAE,YAAiB,GACzB,IAAI,CA4BN"}
1
+ {"version":3,"file":"raymarch3d.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/raymarch3d.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,UAAU,CAAA;AAErC;;;;;;GAMG;AACH,MAAM,MAAM,gBAAgB,GAAG,CAAC,CAAC,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,CAAC,EAAE,OAAO,KAAK,OAAO,CAAA;AAE5G,iFAAiF;AACjF,MAAM,WAAW,YAAY;IACzB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;IACd,WAAW,CAAC,EAAE,MAAM,CAAA;CACvB;AAED,sGAAsG;AACtG,eAAO,MAAM,iBAAiB;;;;;EAK5B,CAAA;AAMF;;;;;;GAMG;AACH,eAAO,MAAM,aAAa,mEAsBxB,CAAA;AAEF;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB,4JAqB3B,CAAA;AAMN;;;;;;;;GAQG;AACH,wBAAgB,uBAAuB,CAAC,GAAG,EAAE,gBAAgB,EAAE,IAAI,EAAE,YAAY;;;;;IAoChF"}
@@ -47,7 +47,9 @@ export interface ThinFilmEffectOptions {
47
47
  export declare const thinFilmShade: import('typegpu').TgpuFn<(sdfRaw: d.F32, scale: d.F32, gradX: d.F32, gradY: d.F32, edgeSoftness: d.F32, rimWidthUniform: d.F32, thickness: d.F32, dispersion: d.F32, hueShift: d.F32, lightAngle: d.F32, animTime: d.F32, volumetric: d.F32) => d.Vec2f>;
48
48
  /**
49
49
  * IQ cosine palette → smooth iridescent spectrum (oil-slick / anodised metal). `t = phase`.
50
- * `cos((phase + k)·2π)·0.5 + 0.5` per channel with k = 0, 1/3, 2/3. Pure — CPU-golden-testable.
50
+ * `cos((phase + k)·2π)·0.5 + 0.5` per channel with the TRUNCATED thirds this effect has always
51
+ * used (0.3333 / 0.6667) — passed as arguments to the shared `lighting.cosinePalette`, which
52
+ * Holographic calls with exact thirds. Unifying them would move pixels in one of the two. Pure.
51
53
  */
52
54
  export declare const thinFilmRainbow: import('typegpu').TgpuFn<(phase: d.F32) => d.Vec3f>;
53
55
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"thinFilm.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/thinFilm.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,OAAO,EAAO,CAAC,EAAmB,MAAM,UAAU,CAAA;AAElD,OAAO,KAAK,EAAC,IAAI,EAAE,iBAAiB,EAAC,MAAM,gBAAgB,CAAA;AAQ3D;;;GAGG;AACH,MAAM,WAAW,sBAAsB;IACnC,MAAM,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,OAAO,CAAA;IACtE,QAAQ,EAAE,OAAO,CAAC;IAAC,YAAY,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAA;IACjF,UAAU,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;IAC3E,IAAI,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAA;CACxF;AAED,MAAM,WAAW,qBAAqB;IAClC;;0DAEsD;IACtD,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB;2FACuF;IACvF,WAAW,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,KAAK,IAAI,CAAA;IAChC;4FACwF;IACxF,cAAc,CAAC,EAAE,OAAO,CAAA;CAC3B;AAMD;;;;;;;GAOG;AACH,eAAO,MAAM,aAAa,0PAqCpB,CAAA;AAEN;;;GAGG;AACH,eAAO,MAAM,eAAe,qDAO1B,CAAA;AAEF;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB,qDAU/B,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,eAAe,4GAO1B,CAAA;AAMF;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAC/B,MAAM,EAAE,iBAAiB,EACzB,UAAU,EAAE,CAAC,EAAE,EAAE,IAAI,KAAK,IAAI,EAC9B,OAAO,CAAC,EAAE,qBAAqB,GAChC,IAAI,CAqDN"}
1
+ {"version":3,"file":"thinFilm.d.ts","sourceRoot":"","sources":["../../../../src/gpu/kit/effects/thinFilm.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,OAAO,EAAO,CAAC,EAAmB,MAAM,UAAU,CAAA;AAElD,OAAO,KAAK,EAAC,IAAI,EAAE,iBAAiB,EAAC,MAAM,gBAAgB,CAAA;AAS3D;;;GAGG;AACH,MAAM,WAAW,sBAAsB;IACnC,MAAM,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,OAAO,CAAA;IACtE,QAAQ,EAAE,OAAO,CAAC;IAAC,YAAY,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAA;IACjF,UAAU,EAAE,OAAO,CAAC;IAAC,QAAQ,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAC;IAAC,KAAK,EAAE,OAAO,CAAA;IAC3E,IAAI,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,MAAM,EAAE,OAAO,CAAC;IAAC,UAAU,EAAE,OAAO,CAAA;CACxF;AAED,MAAM,WAAW,qBAAqB;IAClC;;0DAEsD;IACtD,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB;2FACuF;IACvF,WAAW,CAAC,EAAE,CAAC,EAAE,EAAE,IAAI,KAAK,IAAI,CAAA;IAChC;4FACwF;IACxF,cAAc,CAAC,EAAE,OAAO,CAAA;CAC3B;AAMD;;;;;;;GAOG;AACH,eAAO,MAAM,aAAa,0PAqCpB,CAAA;AAEN;;;;;GAKG;AACH,eAAO,MAAM,eAAe,qDAG1B,CAAA;AAEF;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB,qDAU/B,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,eAAe,4GAO1B,CAAA;AAMF;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAC/B,MAAM,EAAE,iBAAiB,EACzB,UAAU,EAAE,CAAC,EAAE,EAAE,IAAI,KAAK,IAAI,EAC9B,OAAO,CAAC,EAAE,qBAAqB,GAChC,IAAI,CAqDN"}
@@ -0,0 +1,143 @@
1
+ import { d } from './index';
2
+
3
+ /**
4
+ * The exponential-scale noise framing: aspect-correct the UV (x scaled, y left alone), scale by
5
+ * `exp(scale)`, and offset by `seed`. Returns the sampling position for a 2D/3D noise field.
6
+ *
7
+ * `exp(scale)` rather than `scale` is what makes the UI slider feel linear — each +1 doubles-ish
8
+ * the frequency — and it is why every noise texture's `scale` prop runs over a small signed range
9
+ * (−2…5) rather than a cell count.
10
+ *
11
+ * `seed` is added to BOTH axes after scaling (not before), which is why changing the seed slides
12
+ * the pattern rather than rescaling it.
13
+ */
14
+ export declare const aspectScaledDomain: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f, scale: d.F32, seed: d.F32) => d.Vec2f>;
15
+ /**
16
+ * The per-pixel framing: floor the device-pixel position into `grain`-sized cells, offset by
17
+ * `seed`. For patterns that are defined on the pixel grid rather than in UV space (blue noise,
18
+ * ordered dither) — the `floor` is load-bearing, it is what makes the result piecewise-constant per
19
+ * cell instead of resampling the hash continuously.
20
+ *
21
+ * `viewport` must be the EFFECTIVE viewport (`effectiveViewportSize ?? ctx.viewportSize`) so a
22
+ * resize-fit box grains at its own pixel scale rather than the canvas's.
23
+ */
24
+ export declare const pixelGridDomain: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f, grain: d.F32, seed: d.F32) => d.Vec2f>;
25
+ /**
26
+ * Lift a 2D position into 3D by walking the third axis with time: `vec3(pos.xy, t * rate)`.
27
+ *
28
+ * This is the difference between noise that MORPHS in place and noise that slides. Offsetting the
29
+ * 2D position by time translates the pattern across the screen; walking a third axis of a 3D noise
30
+ * evolves it without moving it, which is what every "…that morphs over time" generator wants.
31
+ * `rate` scales the evolution independently of the node's `speed` prop.
32
+ */
33
+ export declare const timeAxisDomain: import('typegpu').TgpuFn<(pos: d.Vec2f, t: d.F32, rate: d.F32) => d.Vec3f>;
34
+ /** Per-octave drift shape — see {@link fbmGated}. */
35
+ export type FbmDrift = 'goldenAngle' | 'timeSeed';
36
+ export interface FbmGatedOptions {
37
+ /**
38
+ * The fixed loop count. STRUCTURAL: it is baked into the emitted WGSL, so the octave slider's
39
+ * MAXIMUM belongs here and its current value is a runtime gate (see the `octaveCount` argument).
40
+ * Unrolling exactly the active count instead would recompile on every slider step.
41
+ */
42
+ maxOctaves: number;
43
+ /**
44
+ * How successive octaves are decorrelated:
45
+ * - `goldenAngle` — each octave's domain is offset by `animTime · (cos(i·GOLDEN), sin(i·GOLDEN))`.
46
+ * Incommensurate directions, so octaves interfere rather than translating together.
47
+ * - `timeSeed` — each octave gets its own time and seed offset (`animTime + i·stride.x`,
48
+ * `seed + i·stride.y`), for field functions that animate internally.
49
+ */
50
+ drift: FbmDrift;
51
+ /** Per-octave (time, seed) stride for `drift: 'timeSeed'`. Folded to literals. */
52
+ stride?: [number, number];
53
+ /** Emitted WGSL identifier base. The option key is appended, so configs cannot collide. */
54
+ name?: string;
55
+ }
56
+ /**
57
+ * The gated fractal-sum loop, as a builder: sum `maxOctaves` evaluations of `fieldFn` at
58
+ * geometrically increasing frequency and decreasing amplitude, with octaves at or beyond a RUNTIME
59
+ * `octaveCount` contributing exactly zero.
60
+ *
61
+ * Returns a `tgpu.fn` yielding `vec2(accumulated, totalWeight)` — NOT a normalized value. The
62
+ * normalization tail is deliberately left to the caller because the consumers disagree about it
63
+ * (one divides raw and remaps to [0,1]; the other guards the divide and applies a per-mode scale),
64
+ * and folding those into an option record would have been four more flags for no shared code.
65
+ *
66
+ * The emitted signature depends on `drift`:
67
+ *
68
+ * - `goldenAngle`: `(base: vec2f, baseFreq, lacunarity, persistence, animTime, seedOffset: vec2f,
69
+ * octaveCount) → vec2f`, calling `fieldFn(coord: vec2f) → f32`.
70
+ * - `timeSeed`: `(base: vec2f, baseFreq, lacunarity, persistence, animTime, seed, extra: vec3f,
71
+ * octaveCount) → vec2f`, calling `fieldFn(oUV, animT, seedOff, extra.x, extra.y, extra.z) → f32`.
72
+ * The `extra` vec3 is the C1 struct-over-scalars rule applied cheaply: field functions with their
73
+ * own parameters (jitter, metric, reduction) pass them through one bundle.
74
+ *
75
+ * NAMING CONSEQUENCE: the captured field function is emitted into WGSL under the BUILDER's local
76
+ * identifier (`octaveField`), not its own name — a transpiled body registers its externals by the
77
+ * identifier the source text uses. So a shader that passes `noise.mxNoiseFloat2` will see
78
+ * `fn octaveField(p: vec2f)` in its WGSL. Harmless (the resolver uniquifies collisions), but it means
79
+ * a snapshot diff over an fbm migration shows the field fn renamed as well as the loop moved.
80
+ *
81
+ * The active-octave gate is spelled per drift mode (`i32` compare for `goldenAngle`, `f32` compare
82
+ * for `timeSeed`), matching what each consumer emitted before migration. The two spellings are
83
+ * equivalent for integral counts.
84
+ *
85
+ * TRAP: the accumulator/weight/frequency locals are initialized from `d.f32(…)`, not bare literals
86
+ * — an integer-valued literal initializer transpiles to i32 and truncates the whole sum.
87
+ */
88
+ export declare function fbmGated(fieldFn: FbmField2, options: FbmGatedOptions & {
89
+ drift: 'goldenAngle';
90
+ }): FbmGoldenSumFn;
91
+ export declare function fbmGated(fieldFn: FbmFieldParametric, options: FbmGatedOptions & {
92
+ drift: 'timeSeed';
93
+ }): FbmTimeSeedSumFn;
94
+ /** A field function of one 2D position, for `drift: 'goldenAngle'`. */
95
+ export type FbmField2 = (coord: d.v2f) => number;
96
+ /** A field function with its own time/seed/parameter arguments, for `drift: 'timeSeed'`. */
97
+ export type FbmFieldParametric = (oUV: d.v2f, animT: number, seedOff: number, a: number, b: number, c: number) => number;
98
+ /** `drift: 'goldenAngle'` output — callable from a body, returning `vec2(accumulated, totalWeight)`. */
99
+ export type FbmGoldenSumFn = (base: d.v2f, baseFreq: number, lacunarity: number, persistence: number, animTime: number, seedOffset: d.v2f, octaveCount: number) => d.v2f;
100
+ /** `drift: 'timeSeed'` output — callable from a body, returning `vec2(accumulated, totalWeight)`. */
101
+ export type FbmTimeSeedSumFn = (base: d.v2f, baseFreq: number, lacunarity: number, persistence: number, animTime: number, seed: number, extra: d.v3f, octaveCount: number) => d.v2f;
102
+ export interface DomainWarp2Options {
103
+ /**
104
+ * The four 3D offsets that decorrelate the warp samples — two per level, one per displacement
105
+ * component — applied as `pos + offset`. Defaults to the canonical Inigo-Quilez set (as used by
106
+ * Plasma).
107
+ *
108
+ * WHICH COMPONENTS TIME-SCALE IS FIXED PER SLOT, not inferred from the values. `q[0]` is the only
109
+ * entry whose x and y are time RATES (emitted as `vec3f(t·x, t·y, z)`, so its third component is
110
+ * a plain spatial z); `q[1]`, `r[0]` and `r[1]` all take x/y as plain spatial offsets and their
111
+ * third component as a time rate (`vec3f(x, y, t·z)`). Changing a slot's layout means editing the
112
+ * builder body, not the table.
113
+ */
114
+ offsets?: {
115
+ /** Level 1: `q[0]` is `[xTimeRate, yTimeRate, z]`; `q[1]` is `[x, y, zTimeRate]`. */
116
+ q: [[number, number, number], [number, number, number]];
117
+ /** Level 2: both entries are `[x, y, zTimeRate]`. */
118
+ r: [[number, number, number], [number, number, number]];
119
+ };
120
+ /** Emitted WGSL identifier base. */
121
+ name?: string;
122
+ }
123
+ /**
124
+ * Two-level Inigo-Quilez domain warping over a 3D field function: sample the field twice to build a
125
+ * 2D displacement, displace the sampling position, do it again from the displaced position, then
126
+ * return the position to sample the field at for the final value.
127
+ *
128
+ * Both levels displace the ORIGINAL position (`pos + d`), not the previous level's — level 2 only
129
+ * uses the level-1 result to decide WHERE to take its displacement samples. That is what keeps the
130
+ * warp from compounding into mush at high `warpAmount`.
131
+ *
132
+ * The emitted signature is `(pos: vec3f, t: f32, warpAmount: f32) → vec3f`: the final sampling
133
+ * position, so the caller owns the last field evaluation and any remap of it.
134
+ *
135
+ * Which offset components are multiplied by `t` is fixed per slot rather than inferred from the
136
+ * values — see {@link DomainWarp2Options.offsets} and {@link IQ_WARP_OFFSETS}.
137
+ */
138
+ export declare function domainWarp2(fieldFn: Warp3Field, options?: DomainWarp2Options): Warp3Fn;
139
+ /** A 3D scalar field function (`mxNoiseFloat3`, `perlin13`, …). */
140
+ export type Warp3Field = (p: d.v3f) => number;
141
+ /** {@link domainWarp2}'s output: `(pos, t, warpAmount) → final sampling position`. */
142
+ export type Warp3Fn = (pos: d.v3f, t: number, warpAmount: number) => d.v3f;
143
+ //# sourceMappingURL=fields.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,129 @@
1
+ import { d } from './index';
2
+
3
+ /**
4
+ * Aspect ratio (width / height) from a viewport size, guarded: `x / max(y, 1e-6)`.
5
+ *
6
+ * The guard exists because a canvas can report a zero height for one frame during init/resize;
7
+ * unguarded, that frame renders NaN. 1e-6 is far below any real pixel height, so the guard is
8
+ * unreachable for every valid viewport — it only replaces division by exactly-or-near zero.
9
+ */
10
+ export declare const aspectOf: import('typegpu').TgpuFn<(viewport: d.Vec2f) => d.F32>;
11
+ /**
12
+ * Floored modulo of a scalar: `x - m * floor(x / m)`. Unlike WGSL's `%` (truncated, keeps the
13
+ * sign of the dividend) this always returns a value in [0, m) for positive `m`, which is what
14
+ * tiling wants for negative coordinates.
15
+ */
16
+ export declare const flooredMod1: import('typegpu').TgpuFn<(x: d.F32, m: d.F32) => d.F32>;
17
+ /**
18
+ * Per-component floored modulo of a vec2 — the tiling primitive. Body is the exact math from
19
+ * `shaders/HexGrid/index.ts`'s local copy (component-wise, not vector ops) so adopting it emits
20
+ * an identical body.
21
+ */
22
+ export declare const flooredMod2: import('typegpu').TgpuFn<(p: d.Vec2f, m: d.Vec2f) => d.Vec2f>;
23
+ /**
24
+ * Sign-preserving guarded divide: `n / den`, with `den` pushed out to at least 1e-5 in magnitude
25
+ * on whichever side of zero it already sits.
26
+ *
27
+ * Preserving the sign matters — clamping to `max(den, eps)` would flip the quotient's sign for
28
+ * small negative denominators, which reads as a discontinuity through zero rather than a large
29
+ * value. 1e-5 is the epsilon the fleet's hand-rolled copies use: small enough that any
30
+ * geometrically meaningful denominator passes through untouched, large enough that the quotient
31
+ * stays inside f32 range for UV-scale numerators.
32
+ *
33
+ * The parameter is named `den`, not `d` — `d` is the data-schema namespace in kit scope.
34
+ */
35
+ export declare const safeDiv: import('typegpu').TgpuFn<(n: d.F32, den: d.F32) => d.F32>;
36
+ /**
37
+ * Rotate a 2D point about the origin by a precomputed cos/sin pair. Takes the pair rather than an
38
+ * angle so callers that rotate many points (or that already resolved the angle on the CPU) compute
39
+ * the trig once; for a constant angle it folds to two literals.
40
+ */
41
+ export declare const rotate2: import('typegpu').TgpuFn<(p: d.Vec2f, cosA: d.F32, sinA: d.F32) => d.Vec2f>;
42
+ /**
43
+ * Aspect-corrected screen UV, **no Y flip**: `(uv.x * aspect, uv.y)`, with the guarded aspect.
44
+ *
45
+ * This is the framing that makes a pattern's cells square: X is stretched into the same units as Y,
46
+ * so the domain runs `[0, aspect] × [0, 1]` and the canvas centre sits at `(aspect * 0.5, 0.5)`.
47
+ *
48
+ * The flip choice is in the name, not an argument — see {@link aspectCorrectedUVFlipY} and the
49
+ * D-1 note in this file's header.
50
+ */
51
+ export declare const aspectCorrectedUV: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f) => d.Vec2f>;
52
+ /**
53
+ * Aspect-corrected screen UV **with the Y flip**: `(uv.x * aspect, 1 - uv.y)`, guarded aspect.
54
+ *
55
+ * Y-flipping puts the pattern's origin at the bottom-left rather than the top-left, so a row index
56
+ * of 0 is the bottom row. Sibling generators genuinely disagree about this (Grid and DotGrid flip,
57
+ * HexGrid and Truchet do not) and both looks are shipped, which is why neither is the default.
58
+ */
59
+ export declare const aspectCorrectedUVFlipY: import('typegpu').TgpuFn<(uv: d.Vec2f, viewport: d.Vec2f) => d.Vec2f>;
60
+ /**
61
+ * Recover the authored Y of a position prop: `(p.x, 1 - p.y)`.
62
+ *
63
+ * `transformPosition` stores a position as `(x, 1 - y)` so the design editor's top-left origin
64
+ * round-trips, which means every shader reading a position prop has to undo the flip. This is that
65
+ * undo, named — the bare `1.0 - center.y` is the single most-copied line in the gradient fleet.
66
+ */
67
+ export declare const unflipPosition: import('typegpu').TgpuFn<(p: d.Vec2f) => d.Vec2f>;
68
+ /**
69
+ * A `transformPosition`-stored centre, moved into aspect-corrected space: `(pos.x * aspect, 1 - pos.y)`.
70
+ *
71
+ * Combines {@link unflipPosition} with the D-1 center-scaled rule in one step, because that pair is
72
+ * what a centred generator actually needs. `aspect` is passed in rather than derived so a caller
73
+ * that scales several centres (MultiPointGradient's five control points) divides once.
74
+ */
75
+ export declare const aspectCentrePosition: import('typegpu').TgpuFn<(pos: d.Vec2f, aspect: d.F32) => d.Vec2f>;
76
+ /**
77
+ * Vector from a `transformPosition`-stored centre to a screen UV, both in aspect-corrected space:
78
+ * `(uv.x * aspect - center.x * aspect, uv.y - (1 - center.y))`. Guarded aspect.
79
+ *
80
+ * This is the canonical D-1 delta — the centre is scaled, NOT the UV alone. It is the opening of
81
+ * every centred field (radial/conic/diamond gradients, spirals): everything downstream is a
82
+ * function of this delta.
83
+ */
84
+ export declare const aspectCenteredDelta: import('typegpu').TgpuFn<(uv: d.Vec2f, center: d.Vec2f, viewport: d.Vec2f) => d.Vec2f>;
85
+ /**
86
+ * Vector from the canvas centre to a screen UV in aspect-corrected space:
87
+ * `(uv.x * aspect - aspect * 0.5, uv.y - 0.5)`.
88
+ *
89
+ * The fixed-centre case of {@link aspectCenteredDelta} (equivalent to passing a centre of
90
+ * `(0.5, 0.5)`), for the patterns that pivot on the canvas centre and have no centre prop. It takes
91
+ * `aspect` rather than the viewport because these callers need `aspect` again afterwards — to
92
+ * un-correct the rotated result, or to size the lattice.
93
+ */
94
+ export declare const canvasCentredDelta: import('typegpu').TgpuFn<(uv: d.Vec2f, aspect: d.F32) => d.Vec2f>;
95
+ /**
96
+ * Rotate an ALREADY aspect-corrected UV about the canvas centre `(aspect * 0.5, 0.5)`, by a
97
+ * precomputed cos/sin pair.
98
+ *
99
+ * Rotating about the centre rather than the origin is what makes a `rotation` prop read as "spin
100
+ * the pattern in place" instead of "swing it off screen". Callers own the sign: negate the angle
101
+ * before taking cos/sin if positive rotation should read clockwise.
102
+ *
103
+ * The centre is derived from `aspect`, so this must be handed a UV in the
104
+ * {@link aspectCorrectedUV} / {@link aspectCorrectedUVFlipY} framing — not a raw `[0,1]²` UV.
105
+ */
106
+ export declare const rotateAboutCanvasCentre: import('typegpu').TgpuFn<(p: d.Vec2f, aspect: d.F32, cosA: d.F32, sinA: d.F32) => d.Vec2f>;
107
+ /**
108
+ * Signed projection of a point onto a direction given as a cos/sin pair: `p.x * cosA + p.y * sinA`.
109
+ *
110
+ * The scalar coordinate every directional pattern is a function of — stripe phase, linear-gradient
111
+ * parameter, chevron axis. One number instead of a rotated vector, so the perpendicular component
112
+ * is never computed for patterns that do not use it.
113
+ */
114
+ export declare const directionalProjection: import('typegpu').TgpuFn<(p: d.Vec2f, cosA: d.F32, sinA: d.F32) => d.F32>;
115
+ /**
116
+ * Cartesian → polar: `(length(p), atan2(p.y, p.x))`. The angle is in radians on `[-π, π]`, zero at
117
+ * the 3-o'clock position, increasing counter-clockwise in a Y-up frame.
118
+ *
119
+ * Returns both components because the callers that want one usually want the other one step later
120
+ * (a spiral is radius plus angle; a conic band is angle alone). Divide the angle by
121
+ * `constants.TAU` to get a `[-0.5, 0.5]` turn fraction.
122
+ */
123
+ export declare const toPolar: import('typegpu').TgpuFn<(p: d.Vec2f) => d.Vec2f>;
124
+ /**
125
+ * Polar → cartesian: `(r * cos(theta), r * sin(theta))`. The inverse of {@link toPolar}, exact for
126
+ * any `r >= 0` and `theta` in `[-π, π]`.
127
+ */
128
+ export declare const fromPolar: import('typegpu').TgpuFn<(r: d.F32, theta: d.F32) => d.Vec2f>;
129
+ //# sourceMappingURL=geom.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"geom.d.ts","sourceRoot":"","sources":["../../../src/gpu/kit/geom.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,OAAO,EAAO,CAAC,EAAM,MAAM,SAAS,CAAA;AAEpC;;;;;;GAMG;AACH,eAAO,MAAM,QAAQ,wDAGnB,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,WAAW,yDAGtB,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,WAAW,+DAGtB,CAAA;AAEF;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,OAAO,2DAKlB,CAAA;AAEF;;;;GAIG;AACH,eAAO,MAAM,OAAO,6EAGlB,CAAA;AAIF;;;;;;;;GAQG;AACH,eAAO,MAAM,iBAAiB,uEAI5B,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,sBAAsB,uEAIjC,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,mDAGzB,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,oBAAoB,oEAG/B,CAAA;AAEF;;;;;;;GAOG;AACH,eAAO,MAAM,mBAAmB,wFAI9B,CAAA;AAEF;;;;;;;;GAQG;AACH,eAAO,MAAM,kBAAkB,mEAG7B,CAAA;AAEF;;;;;;;;;;GAUG;AACH,eAAO,MAAM,uBAAuB,4FAOlC,CAAA;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,qBAAqB,2EAGhC,CAAA;AAIF;;;;;;;GAOG;AACH,eAAO,MAAM,OAAO,mDAGlB,CAAA;AAEF;;;GAGG;AACH,eAAO,MAAM,SAAS,+DAGpB,CAAA"}
@@ -0,0 +1,104 @@
1
+ import { GpuFragmentParams } from '../../contract';
2
+
3
+ export interface CanvasRasterTargetOptions {
4
+ /** Hard cap per axis, in texels. WebGPU's floor is 8192; the fleet's convention is 4096. */
5
+ maxAxis?: number;
6
+ /**
7
+ * Supersample factor applied ON TOP of the device pixel ratio. The headroom is what survives
8
+ * MAGNIFICATION: a distortion that scales rastered content past the atlas's density resamples
9
+ * texels, and past ~2× that reads as soft edges. Default 1 (no supersampling).
10
+ */
11
+ supersample?: number;
12
+ /** Passed through to `getContext('2d')` — Ascii and ObjectTracker want `willReadFrequently`. */
13
+ contextAttributes?: CanvasRenderingContext2DSettings;
14
+ }
15
+ export interface RasterSize {
16
+ /** Device-pixels per CSS pixel actually used, after the max-axis clamp. */
17
+ scale: number;
18
+ /** Texture width, `max(2, round(cssWidth · scale))`. */
19
+ texW: number;
20
+ /** Texture height, `max(2, round(cssHeight · scale))`. */
21
+ texH: number;
22
+ }
23
+ export interface CanvasRasterTarget {
24
+ /**
25
+ * The 2D context, creating the canvas on first call. Null when the host has no 2D context (or
26
+ * after cleanup) — every caller must handle that, as a rasterizing shader with no context can
27
+ * only render transparent.
28
+ */
29
+ context(): CanvasRenderingContext2D | null;
30
+ /** The backing canvas — pass it to `mediaTexture.write`. Null before the first `context()`. */
31
+ canvas(): HTMLCanvasElement | null;
32
+ /**
33
+ * Resolve the raster resolution for a CSS-pixel box: device pixel ratio × supersample, clamped so
34
+ * NEITHER axis exceeds `maxAxis`, then rounded with a 2-texel floor. Degrading the density is the
35
+ * correct failure mode for a long text run — an over-cap texture allocation would throw.
36
+ */
37
+ rasterSize(cssWidth: number, cssHeight: number): RasterSize;
38
+ /** Resize the canvas to `w`×`h` and clear it. Returns the context, or null when unavailable. */
39
+ resize(w: number, h: number): CanvasRenderingContext2D | null;
40
+ /** The host's real device-pixel ratio, derived from the canvas vs the logical dimensions. */
41
+ devicePixelRatio(): number;
42
+ /** True once the shader has been cleaned up. */
43
+ readonly disposed: boolean;
44
+ }
45
+ /**
46
+ * An offscreen 2D canvas sized in device pixels, with the scale invariant and the teardown wired up.
47
+ *
48
+ * The canvas is created LAZILY: an atlas shader that never rasters (empty `characters`, labels off)
49
+ * must not allocate a multi-megabyte backing store at composition time. Cleanup sets both axes to 0,
50
+ * which is what actually releases that store — dropping the reference alone leaves it to the GC.
51
+ */
52
+ export declare function createCanvasRasterTarget(params: GpuFragmentParams, opts?: CanvasRasterTargetOptions): CanvasRasterTarget;
53
+ export interface RasterInvalidatorOptions {
54
+ /**
55
+ * Everything the raster depends on, as one string. Include the canvas size for anything measured
56
+ * in device pixels — a resize changes the raster even when no prop did.
57
+ */
58
+ key(): string;
59
+ /**
60
+ * Minimum ms between key CHECKS, not between rasters. The check reads live prop handles, so it is
61
+ * not free; 16 ms (one frame at 60fps) is the fleet default, and an atlas whose props change
62
+ * rarely can afford 100 ms.
63
+ */
64
+ minIntervalMs?: number;
65
+ /** Re-raster. Called only when the key actually changed. */
66
+ run(): void;
67
+ /**
68
+ * Key value to treat as already-rendered. Pass the key matching a raster the shader performed
69
+ * eagerly at composition, so the first frame does not immediately redo it. Default `''` — no key
70
+ * matches, so the first check after the interval triggers a run.
71
+ */
72
+ initialKey?: string;
73
+ }
74
+ /** A throttled key-diff over `onBeforeRender`. */
75
+ export declare function createRasterInvalidator(params: GpuFragmentParams, opts: RasterInvalidatorOptions): void;
76
+ export interface FontDependentRasterOptions {
77
+ /** Font identity (family | weight | italic). A change re-triggers the load. */
78
+ key(): string;
79
+ /** Load the font for the CURRENT key. Rejection is expected and means "keep the fallback". */
80
+ load(): Promise<unknown>;
81
+ /**
82
+ * Re-raster now that the real font is available. Anything that must invalidate a MEASURE cache
83
+ * belongs at the top of this callback — `measureText` keys on font availability, so a cache
84
+ * populated with the fallback's metrics has to be dropped before re-measuring.
85
+ */
86
+ onLoaded(): void;
87
+ }
88
+ export interface FontDependentRaster {
89
+ /**
90
+ * Load the current font if it changed, then re-raster. Cheap and idempotent per key — call it
91
+ * next to every raster, including the invalidator's.
92
+ */
93
+ ensure(): void;
94
+ }
95
+ /**
96
+ * The two-pass webfont raster: draw immediately with whatever font is resolvable (so text appears on
97
+ * the first frame), then re-draw once the real font has loaded.
98
+ *
99
+ * Skipping the first pass and waiting for the font is the tempting simplification and it is wrong —
100
+ * a font load is a network round trip, and a text layer that renders nothing until it completes
101
+ * flashes empty on every cold load.
102
+ */
103
+ export declare function createFontDependentRaster(opts: FontDependentRasterOptions): FontDependentRaster;
104
+ //# sourceMappingURL=canvasRaster.d.ts.map
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