shaders 3.0.450 → 3.0.451

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (243) hide show
  1. package/dist/cli.js +2 -2
  2. package/dist/core/LensDistortion-DG4VHEXV.js +435 -0
  3. package/dist/core/{ObjectTracker-BWo8H1kh.js → ObjectTracker-DvQF31-0.js} +1 -1
  4. package/dist/core/{Text-o_dubJeo.js → Text-Dka9dwCa.js} +1 -1
  5. package/dist/core/gpu/index.d.ts.map +1 -1
  6. package/dist/core/index.js +105 -94
  7. package/dist/core/presetRenderer.d.ts.map +1 -1
  8. package/dist/core/registry.js +95 -94
  9. package/dist/core/{shaderRegistry-BSrnuqx-.js → shaderRegistry-CkDrffEe.js} +190 -188
  10. package/dist/core/shaderRegistry.d.ts.map +1 -1
  11. package/dist/core/shaders/LensDistortion/index.d.ts +123 -0
  12. package/dist/core/shaders/LensDistortion/index.d.ts.map +1 -0
  13. package/dist/core/shaders/LensDistortion/index.js +8 -0
  14. package/dist/core/shaders/LensFlare/index.js +1 -1
  15. package/dist/core/shaders/LightEdge/index.js +1 -1
  16. package/dist/core/shaders/LightLeak/index.js +1 -1
  17. package/dist/core/shaders/LinearBlur/index.js +1 -1
  18. package/dist/core/shaders/LinearGradient/index.js +1 -1
  19. package/dist/core/shaders/LinearWipe/index.js +1 -1
  20. package/dist/core/shaders/LiquidMetal/index.js +1 -1
  21. package/dist/core/shaders/Liquify/index.js +1 -1
  22. package/dist/core/shaders/MagneticFilings/index.js +1 -1
  23. package/dist/core/shaders/Marble/index.js +1 -1
  24. package/dist/core/shaders/Mirror/index.js +1 -1
  25. package/dist/core/shaders/MultiPointGradient/index.js +1 -1
  26. package/dist/core/shaders/NoiseDissolve/index.js +1 -1
  27. package/dist/core/shaders/ObjectTracker/index.js +2 -2
  28. package/dist/core/shaders/PagePeel/index.js +1 -1
  29. package/dist/core/shaders/Paper/index.js +1 -1
  30. package/dist/core/shaders/Parallelogram/index.js +1 -1
  31. package/dist/core/shaders/ParticleField/index.js +1 -1
  32. package/dist/core/shaders/ParticleFlow/index.js +1 -1
  33. package/dist/core/shaders/Particles/index.js +1 -1
  34. package/dist/core/shaders/PerlinNoise/index.js +1 -1
  35. package/dist/core/shaders/Perspective/index.js +1 -1
  36. package/dist/core/shaders/PixelSort/index.js +1 -1
  37. package/dist/core/shaders/PixelThrow/index.js +1 -1
  38. package/dist/core/shaders/Pixelate/index.js +1 -1
  39. package/dist/core/shaders/Plasma/index.js +1 -1
  40. package/dist/core/shaders/Plastic/index.js +1 -1
  41. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  42. package/dist/core/shaders/Polygon/index.js +1 -1
  43. package/dist/core/shaders/Posterize/index.js +1 -1
  44. package/dist/core/shaders/Prism/index.js +1 -1
  45. package/dist/core/shaders/ProgressiveBlur/index.js +1 -1
  46. package/dist/core/shaders/RadialGradient/index.js +1 -1
  47. package/dist/core/shaders/RadialWipe/index.js +1 -1
  48. package/dist/core/shaders/RandomBars/index.js +1 -1
  49. package/dist/core/shaders/ReactionDiffusion/index.js +1 -1
  50. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  51. package/dist/core/shaders/ReflectivePlane/index.js +1 -1
  52. package/dist/core/shaders/Repeater/index.js +1 -1
  53. package/dist/core/shaders/Ring/index.js +1 -1
  54. package/dist/core/shaders/RippleWipe/index.js +1 -1
  55. package/dist/core/shaders/Ripples/index.js +1 -1
  56. package/dist/core/shaders/RoundedRect/index.js +1 -1
  57. package/dist/core/shaders/Saturation/index.js +1 -1
  58. package/dist/core/shaders/Scratches/index.js +1 -1
  59. package/dist/core/shaders/Sharpness/index.js +1 -1
  60. package/dist/core/shaders/Shatter/index.js +1 -1
  61. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  62. package/dist/core/shaders/SineWave/index.js +1 -1
  63. package/dist/core/shaders/SliceWipe/index.js +1 -1
  64. package/dist/core/shaders/Smoke/index.js +1 -1
  65. package/dist/core/shaders/SmokeFill/index.js +1 -1
  66. package/dist/core/shaders/SmokeFlow/index.js +1 -1
  67. package/dist/core/shaders/Solarize/index.js +1 -1
  68. package/dist/core/shaders/SolidColor/index.js +1 -1
  69. package/dist/core/shaders/Spherize/index.js +1 -1
  70. package/dist/core/shaders/Spiral/index.js +1 -1
  71. package/dist/core/shaders/Star/index.js +1 -1
  72. package/dist/core/shaders/Stone/index.js +1 -1
  73. package/dist/core/shaders/Strands/index.js +1 -1
  74. package/dist/core/shaders/Stretch/index.js +1 -1
  75. package/dist/core/shaders/Stripes/index.js +1 -1
  76. package/dist/core/shaders/StudioBackground/index.js +1 -1
  77. package/dist/core/shaders/SunBurst/index.js +1 -1
  78. package/dist/core/shaders/Surface3D/index.js +1 -1
  79. package/dist/core/shaders/Swirl/index.js +1 -1
  80. package/dist/core/shaders/Teardrop/index.js +1 -1
  81. package/dist/core/shaders/Text/index.js +2 -2
  82. package/dist/core/shaders/TiltShift/index.js +1 -1
  83. package/dist/core/shaders/TimeTrail/index.js +1 -1
  84. package/dist/core/shaders/Tint/index.js +1 -1
  85. package/dist/core/shaders/Trapezoid/index.js +1 -1
  86. package/dist/core/shaders/TriangularGrid/index.js +1 -1
  87. package/dist/core/shaders/Tritone/index.js +1 -1
  88. package/dist/core/shaders/Truchet/index.js +1 -1
  89. package/dist/core/shaders/Twirl/index.js +1 -1
  90. package/dist/core/shaders/VHS/index.js +1 -1
  91. package/dist/core/shaders/VenetianBlinds/index.js +1 -1
  92. package/dist/core/shaders/Vesica/index.js +1 -1
  93. package/dist/core/shaders/Vibrance/index.js +1 -1
  94. package/dist/core/shaders/VideoTexture/index.js +1 -1
  95. package/dist/core/shaders/Vignette/index.js +1 -1
  96. package/dist/core/shaders/Voronoi/index.js +1 -1
  97. package/dist/core/shaders/Water/index.js +1 -1
  98. package/dist/core/shaders/Watercolor/index.js +1 -1
  99. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  100. package/dist/core/shaders/WaveletNoise/index.js +1 -1
  101. package/dist/core/shaders/Weave/index.js +1 -1
  102. package/dist/core/shaders/WebcamTexture/index.js +1 -1
  103. package/dist/core/shaders/Wool/index.js +1 -1
  104. package/dist/core/shaders/WorleyNoise/index.js +1 -1
  105. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  106. package/dist/js/bundle.js +90 -90
  107. package/dist/js/createShader.js +1 -1
  108. package/dist/js/utils/generatePresetCode.d.ts.map +1 -1
  109. package/dist/js/utils/generatePresetCode.js +27 -0
  110. package/dist/react/LensDistortion.js +226 -0
  111. package/dist/react/Preview.js +1 -0
  112. package/dist/react/Shader.js +1 -1
  113. package/dist/react/bundle.js +75 -75
  114. package/dist/react/components/LensDistortion.d.ts +54 -0
  115. package/dist/react/components/LensDistortion.d.ts.map +1 -0
  116. package/dist/react/engine/Preview.d.ts.map +1 -1
  117. package/dist/react/index.d.ts +1 -0
  118. package/dist/react/index.d.ts.map +1 -1
  119. package/dist/react/index.js +2 -1
  120. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  121. package/dist/react/utils/generatePresetCode.js +27 -0
  122. package/dist/registry.js +585 -0
  123. package/dist/solid/components/LensDistortion.d.ts +51 -0
  124. package/dist/solid/components/LensDistortion.d.ts.map +1 -0
  125. package/dist/solid/components/LensDistortion.js +232 -0
  126. package/dist/solid/engine/Preview.d.ts.map +1 -1
  127. package/dist/solid/engine/Preview.js +193 -191
  128. package/dist/solid/engine/Shader.js +1 -1
  129. package/dist/solid/index.d.ts +1 -0
  130. package/dist/solid/index.d.ts.map +1 -1
  131. package/dist/solid/index.js +194 -192
  132. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  133. package/dist/solid/utils/generatePresetCode.js +27 -0
  134. package/dist/svelte/components/LensDistortion.svelte.d.ts +41 -0
  135. package/dist/svelte/index.d.ts +1 -0
  136. package/dist/svelte/index.js +2751 -2544
  137. package/dist/svelte/source/components/LensDistortion.svelte +365 -0
  138. package/dist/svelte/source/engine/Preview.svelte +2 -0
  139. package/dist/svelte/source/index.js +1 -0
  140. package/dist/svelte/utils/generatePresetCode.js +27 -0
  141. package/dist/vue/LensDistortion.js +3 -0
  142. package/dist/vue/LensDistortion.vue_vue_type_script_setup_true_lang.js +244 -0
  143. package/dist/vue/Preview.vue_vue_type_script_setup_true_lang.js +2 -0
  144. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  145. package/dist/vue/components/LensDistortion.vue.d.ts +76 -0
  146. package/dist/vue/components/LensDistortion.vue.d.ts.map +1 -0
  147. package/dist/vue/index.d.ts +1 -0
  148. package/dist/vue/index.d.ts.map +1 -1
  149. package/dist/vue/index.js +2 -1
  150. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  151. package/dist/vue/utils/generatePresetCode.js +27 -0
  152. package/package.json +9 -1
  153. /package/dist/core/{LensFlare-G73cvrIG.js → LensFlare-DO5lm--6.js} +0 -0
  154. /package/dist/core/{LightEdge-D3i7HUR9.js → LightEdge-CxWsQwpZ.js} +0 -0
  155. /package/dist/core/{LightLeak-B8yGreP-.js → LightLeak-tGJW6l2_.js} +0 -0
  156. /package/dist/core/{LinearBlur-BEzNPe0e.js → LinearBlur-OmZcUden.js} +0 -0
  157. /package/dist/core/{LinearGradient-XjXyaoii.js → LinearGradient-DDqFujWC.js} +0 -0
  158. /package/dist/core/{LinearWipe-Doj9aS5n.js → LinearWipe-BzthBFNb.js} +0 -0
  159. /package/dist/core/{LiquidMetal-CWV_RQip.js → LiquidMetal-DpRAJ5Ne.js} +0 -0
  160. /package/dist/core/{Liquify-DWrgFruC.js → Liquify-BVzmuY6D.js} +0 -0
  161. /package/dist/core/{MagneticFilings-Co0V07-1.js → MagneticFilings-BP1KyU2C.js} +0 -0
  162. /package/dist/core/{Marble-D13mDBvL.js → Marble-abj97ioG.js} +0 -0
  163. /package/dist/core/{Mirror-DvukM_eG.js → Mirror-BYqbXWUj.js} +0 -0
  164. /package/dist/core/{MultiPointGradient-CyK_Ty9a.js → MultiPointGradient-DZZSkiDv.js} +0 -0
  165. /package/dist/core/{NoiseDissolve-CeX3VO8J.js → NoiseDissolve-DSkh5NdD.js} +0 -0
  166. /package/dist/core/{PagePeel-BL5IeBeD.js → PagePeel-DWtgqWdt.js} +0 -0
  167. /package/dist/core/{Paper-BAq9MqtG.js → Paper-DGzZsv79.js} +0 -0
  168. /package/dist/core/{Parallelogram-DYzFG9ci.js → Parallelogram-Ce0Pg7DX.js} +0 -0
  169. /package/dist/core/{ParticleField-Bl4uztO7.js → ParticleField-CgCOigET.js} +0 -0
  170. /package/dist/core/{ParticleFlow-RPxLP8HC.js → ParticleFlow-CRQhvYQx.js} +0 -0
  171. /package/dist/core/{Particles-BDEX4Fw2.js → Particles-fKk9qTkl.js} +0 -0
  172. /package/dist/core/{PerlinNoise-BtXlaEd8.js → PerlinNoise-DIFK1BpN.js} +0 -0
  173. /package/dist/core/{Perspective-CdU5nAEn.js → Perspective-CDNz_7y5.js} +0 -0
  174. /package/dist/core/{PixelSort-C7TX1ClH.js → PixelSort-sgh5ghCc.js} +0 -0
  175. /package/dist/core/{PixelThrow-DpKEZPMK.js → PixelThrow-CXtB4Am2.js} +0 -0
  176. /package/dist/core/{Pixelate-C2OQUtqr.js → Pixelate-BSOzwVHo.js} +0 -0
  177. /package/dist/core/{Plasma-DLq9HroF.js → Plasma-G6Hl__3L.js} +0 -0
  178. /package/dist/core/{Plastic-C2hiOaXw.js → Plastic-B6F2WeaX.js} +0 -0
  179. /package/dist/core/{PolarCoordinates-Bumv-Hi3.js → PolarCoordinates-Bi99omfI.js} +0 -0
  180. /package/dist/core/{Polygon-DOpR58g4.js → Polygon-BFxoe-Fg.js} +0 -0
  181. /package/dist/core/{Posterize-CVNOkDme.js → Posterize-DxiCXLUL.js} +0 -0
  182. /package/dist/core/{Prism-CCQ1BsBL.js → Prism-D6J-acZf.js} +0 -0
  183. /package/dist/core/{ProgressiveBlur-Cprr1XSE.js → ProgressiveBlur-Bko6UMxQ.js} +0 -0
  184. /package/dist/core/{RadialGradient-CsmCSySC.js → RadialGradient-B_Dgxs9_.js} +0 -0
  185. /package/dist/core/{RadialWipe-BAnsqol4.js → RadialWipe-U9n5aeiJ.js} +0 -0
  186. /package/dist/core/{RandomBars-DdhtxO8o.js → RandomBars-U_zpGDJh.js} +0 -0
  187. /package/dist/core/{ReactionDiffusion-Bih4xEtV.js → ReactionDiffusion-I9xj-iK_.js} +0 -0
  188. /package/dist/core/{RectangularCoordinates-CKKA2oY1.js → RectangularCoordinates-DX6wutjX.js} +0 -0
  189. /package/dist/core/{ReflectivePlane-u3Tje37M.js → ReflectivePlane-DU9pf-7H.js} +0 -0
  190. /package/dist/core/{Repeater-C-agsqBS.js → Repeater-kCIaHHFy.js} +0 -0
  191. /package/dist/core/{Ring-Cj7bR89h.js → Ring-B_tYq3KV.js} +0 -0
  192. /package/dist/core/{RippleWipe-VL1MMd5o.js → RippleWipe-DCgZZ4VT.js} +0 -0
  193. /package/dist/core/{Ripples-B88TeopS.js → Ripples-BDhMh7XC.js} +0 -0
  194. /package/dist/core/{RoundedRect-jn8_QLrT.js → RoundedRect-9b3REf2d.js} +0 -0
  195. /package/dist/core/{Saturation-dCNIhHq2.js → Saturation-CcblT031.js} +0 -0
  196. /package/dist/core/{Scratches-Dz_1Ptk0.js → Scratches-Rzk27V6D.js} +0 -0
  197. /package/dist/core/{Sharpness-Bxq4YiRL.js → Sharpness-ClLOnNR8.js} +0 -0
  198. /package/dist/core/{Shatter-DsuYUr-1.js → Shatter-CLI896c7.js} +0 -0
  199. /package/dist/core/{SimplexNoise-CvalBPNF.js → SimplexNoise-98RPhPzU.js} +0 -0
  200. /package/dist/core/{SineWave-XPK5BsPB.js → SineWave-BZPrTdYD.js} +0 -0
  201. /package/dist/core/{SliceWipe-gSs_VRwf.js → SliceWipe-BR5Qr38C.js} +0 -0
  202. /package/dist/core/{Smoke-kzRXFLW9.js → Smoke-DoW6Brlo.js} +0 -0
  203. /package/dist/core/{SmokeFill-DQZeqiwX.js → SmokeFill-CXHhKX8u.js} +0 -0
  204. /package/dist/core/{SmokeFlow-n23YvKoI.js → SmokeFlow-mRJ_JcnZ.js} +0 -0
  205. /package/dist/core/{Solarize-DINiQSz1.js → Solarize-BNCG4TCa.js} +0 -0
  206. /package/dist/core/{SolidColor-Cu_9b_my.js → SolidColor-dYxjV0YF.js} +0 -0
  207. /package/dist/core/{Spherize-BLY2eqBV.js → Spherize-6d5WZIZV.js} +0 -0
  208. /package/dist/core/{Spiral-CWCmvI3m.js → Spiral-IOZ-Zm0_.js} +0 -0
  209. /package/dist/core/{Star-9WSeF-vW.js → Star-D9txpy4P.js} +0 -0
  210. /package/dist/core/{Stone-CVO2Ey8i.js → Stone-H2qLOvGJ.js} +0 -0
  211. /package/dist/core/{Strands-D9Sz1vX9.js → Strands-Db6_uJAi.js} +0 -0
  212. /package/dist/core/{Stretch-DMT2Y6kN.js → Stretch-BIFeD7-1.js} +0 -0
  213. /package/dist/core/{Stripes-DPVbOQkX.js → Stripes-5YZhE4bc.js} +0 -0
  214. /package/dist/core/{StudioBackground-5JgYClrr.js → StudioBackground-B16ICQTt.js} +0 -0
  215. /package/dist/core/{SunBurst-Din5CIAU.js → SunBurst-DSUFLqjC.js} +0 -0
  216. /package/dist/core/{Surface3D-CW2ApEgt.js → Surface3D-BoliMAeJ.js} +0 -0
  217. /package/dist/core/{Swirl-DrchXPfh.js → Swirl-CozBN2cj.js} +0 -0
  218. /package/dist/core/{Teardrop-CDt_XA4d.js → Teardrop-D8uqqHu8.js} +0 -0
  219. /package/dist/core/{TiltShift-DJVcMb_M.js → TiltShift-CNc1M7bT.js} +0 -0
  220. /package/dist/core/{TimeTrail-D1Gir7BK.js → TimeTrail-BFuqrI-l.js} +0 -0
  221. /package/dist/core/{Tint-Cak_PyOJ.js → Tint-BzCm1m93.js} +0 -0
  222. /package/dist/core/{Trapezoid-DnFhlKCD.js → Trapezoid-Dc6dpnCU.js} +0 -0
  223. /package/dist/core/{TriangularGrid-BE9CgVlb.js → TriangularGrid-BMemTQ8X.js} +0 -0
  224. /package/dist/core/{Tritone-mqU9b4YZ.js → Tritone-XnyfjYXL.js} +0 -0
  225. /package/dist/core/{Truchet-yLdaw6z4.js → Truchet-DUbAZPvr.js} +0 -0
  226. /package/dist/core/{Twirl-SA6uh8pI.js → Twirl-Dj6ZOh7V.js} +0 -0
  227. /package/dist/core/{VHS-Ch-bVeit.js → VHS-DcN38Sa-.js} +0 -0
  228. /package/dist/core/{VenetianBlinds-CboEoPIZ.js → VenetianBlinds-Dsix9S6Y.js} +0 -0
  229. /package/dist/core/{Vesica-DmJWzk7E.js → Vesica-BvLPrNBY.js} +0 -0
  230. /package/dist/core/{Vibrance-7rW_G3qT.js → Vibrance-B3F1IOJC.js} +0 -0
  231. /package/dist/core/{VideoTexture-Ctk5_1F8.js → VideoTexture-rZnbkY1j.js} +0 -0
  232. /package/dist/core/{Vignette-DXtlR5LT.js → Vignette-D747S9Un.js} +0 -0
  233. /package/dist/core/{Voronoi-B0ZrQ6QO.js → Voronoi-tdjJp1Yz.js} +0 -0
  234. /package/dist/core/{Water-DfwGqSnM.js → Water-wnYFmeVF.js} +0 -0
  235. /package/dist/core/{Watercolor-BAShYSu7.js → Watercolor-DlrWTnkX.js} +0 -0
  236. /package/dist/core/{WaveDistortion-Cj4QBBKm.js → WaveDistortion-11QwOfVR.js} +0 -0
  237. /package/dist/core/{WaveletNoise-DYiU_ziD.js → WaveletNoise-DWOzHG3M.js} +0 -0
  238. /package/dist/core/{Weave-DVefdB9i.js → Weave-CdGwj7cZ.js} +0 -0
  239. /package/dist/core/{WebcamTexture-BO9jNxcP.js → WebcamTexture-CihYSbzd.js} +0 -0
  240. /package/dist/core/{Wool-D304TmpD.js → Wool-DKCBMabi.js} +0 -0
  241. /package/dist/core/{WorleyNoise-B5FBTklZ.js → WorleyNoise-BjD32UOl.js} +0 -0
  242. /package/dist/core/{ZoomBlur-DxySopLs.js → ZoomBlur-BnRTijPn.js} +0 -0
  243. /package/dist/core/{fonts-v_F1SFl9.js → fonts-DFuXI3Hk.js} +0 -0
@@ -0,0 +1,232 @@
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+ import { createComponent, memo, template, setAttribute, insert, Portal, spread, mergeProps, use } from "solid-js/web";
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+ import { splitProps, createUniqueId, createMemo, createSignal, onMount, onCleanup, createEffect } from "solid-js";
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+ import { resolveBoundingBox, createGpuUniformsMap } from "../../core/index.js";
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+ import { setColorSpaceMode } from "../../core/utilities/transformations/index.js";
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+ import { componentDefinition } from "../../core/shaders/LensDistortion/index.js";
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+ import { useShaderContext, ShaderContext } from "../engine/Shader.js";
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+ var _tmpl$ = /* @__PURE__ */ template(`<span style=display:contents>`), _tmpl$2 = /* @__PURE__ */ template(`<canvas>`);
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+ let _experimentalWarnedOnce = false;
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+ if (componentDefinition.experimental && !_experimentalWarnedOnce) {
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+ _experimentalWarnedOnce = true;
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+ const _e = componentDefinition.experimental;
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+ console.info(`%c⚠ [Shaders] ${componentDefinition.name} is experimental: ${_e.message}`, "color: #f59e0b; font-weight: bold");
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+ }
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+ function isPropDriver(value) {
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+ return typeof value === "object" && value !== null && "type" in value && (value.type === "map" || value.type === "mouse" || value.type === "mouse-position" || value.type === "auto-animate");
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+ }
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+ const DEFAULT_TRANSFORM = {
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+ offsetX: 0,
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+ offsetY: 0,
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+ rotation: 0,
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+ scale: 1,
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+ anchorX: 0.5,
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+ anchorY: 0.5,
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+ edges: "transparent"
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+ };
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+ const defaultProps = {
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+ blendMode: "normal",
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+ visible: true
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+ // opacity intentionally has no default - handled by renderer
30
+ // transform intentionally has no default - handled by effectiveTransform
31
+ };
32
+ try {
33
+ if (componentDefinition && componentDefinition.props) {
34
+ Object.entries(componentDefinition.props).forEach(([key, config]) => {
35
+ const propConfig = config;
36
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
37
+ defaultProps[key] = propConfig.default;
38
+ }
39
+ });
40
+ }
41
+ } catch (e) {
42
+ console.warn("Error extracting default props:", e);
43
+ }
44
+ function ShaderComponent(props) {
45
+ const [local, otherProps] = splitProps(props, ["children"]);
46
+ const context = useShaderContext();
47
+ const {
48
+ shaderParentId: parentId,
49
+ shaderNodeRegister: parentRegister,
50
+ shaderUniformUpdate: parentUniformUpdate,
51
+ shaderMetadataUpdate: parentMetadataUpdate,
52
+ shaderColorSpace
53
+ } = context;
54
+ const instanceId = (props.id ? props.id.replace(/[^a-zA-Z0-9_]/g, "_") : null) || createUniqueId();
55
+ const effectiveProps = createMemo(() => {
56
+ let baseProps = {
57
+ ...defaultProps
58
+ };
59
+ for (const [key, value] of Object.entries(otherProps)) {
60
+ if (value !== void 0 && !isPropDriver(value)) {
61
+ baseProps[key] = value;
62
+ }
63
+ }
64
+ return baseProps;
65
+ });
66
+ const effectiveTransform = createMemo(() => ({
67
+ ...DEFAULT_TRANSFORM,
68
+ ...props.transform
69
+ }));
70
+ const effectiveBoundingBox = createMemo(() => resolveBoundingBox(props.boundingBox));
71
+ const mapsFromProps = createMemo(() => {
72
+ const maps = {};
73
+ for (const [key, value] of Object.entries(otherProps)) {
74
+ if (isPropDriver(value)) maps[key] = value;
75
+ }
76
+ return Object.keys(maps).length > 0 ? maps : void 0;
77
+ });
78
+ let uniformsMap = null;
79
+ const getUniformsMap = () => {
80
+ if (!uniformsMap) {
81
+ setColorSpaceMode(shaderColorSpace);
82
+ uniformsMap = createGpuUniformsMap(componentDefinition, effectiveProps(), instanceId);
83
+ }
84
+ return uniformsMap;
85
+ };
86
+ const childContextValue = createMemo(() => ({
87
+ ...context,
88
+ shaderParentId: instanceId
89
+ }));
90
+ const isCapturesDOM = !!componentDefinition.capturesDOM;
91
+ let captureCanvasEl;
92
+ const [captureSize, setCaptureSize] = createSignal({
93
+ w: typeof window !== "undefined" ? Math.round(window.innerWidth * Math.min(window.devicePixelRatio, 2)) : 0,
94
+ h: typeof window !== "undefined" ? Math.round(window.innerHeight * Math.min(window.devicePixelRatio, 2)) : 0
95
+ });
96
+ if (isCapturesDOM) {
97
+ const onWinResize = () => {
98
+ const d = Math.min(window.devicePixelRatio, 2);
99
+ setCaptureSize({
100
+ w: Math.round(window.innerWidth * d),
101
+ h: Math.round(window.innerHeight * d)
102
+ });
103
+ };
104
+ onMount(() => window.addEventListener("resize", onWinResize));
105
+ onCleanup(() => window.removeEventListener("resize", onWinResize));
106
+ }
107
+ let markerRef;
108
+ let detectedRenderOrder = void 0;
109
+ let isRegistered = false;
110
+ onMount(() => {
111
+ const uniforms = getUniformsMap();
112
+ if (!uniforms) return;
113
+ try {
114
+ const metadata = {
115
+ blendMode: props.blendMode || "normal",
116
+ opacity: props.opacity,
117
+ visible: props.visible === false ? false : true,
118
+ id: props.id,
119
+ mask: props.maskSource ? {
120
+ source: props.maskSource,
121
+ type: props.maskType || "alpha"
122
+ } : void 0,
123
+ maps: mapsFromProps(),
124
+ renderOrder: props.renderOrder ?? detectedRenderOrder,
125
+ transform: effectiveTransform(),
126
+ boundingBox: effectiveBoundingBox(),
127
+ flow: props.flow,
128
+ absolute: props.absolute
129
+ };
130
+ parentRegister(instanceId, componentDefinition.fragment, parentId, metadata, uniforms, componentDefinition, isCapturesDOM ? captureCanvasEl : void 0);
131
+ isRegistered = true;
132
+ if (props.renderOrder === void 0 && markerRef) {
133
+ const parent = markerRef.parentElement;
134
+ if (parent) {
135
+ const siblings = parent.querySelectorAll(":scope > [data-shader-id]");
136
+ const position = Array.from(siblings).indexOf(markerRef);
137
+ if (position >= 0) {
138
+ detectedRenderOrder = position;
139
+ parentMetadataUpdate(instanceId, {
140
+ renderOrder: position
141
+ });
142
+ }
143
+ }
144
+ }
145
+ } catch (error) {
146
+ console.error("Error registering shader node:", error);
147
+ }
148
+ });
149
+ onCleanup(() => {
150
+ isRegistered = false;
151
+ parentRegister(instanceId, null, null, null, null);
152
+ });
153
+ createEffect(() => {
154
+ if (!isRegistered) return;
155
+ const uniforms = getUniformsMap();
156
+ if (!uniforms) return;
157
+ try {
158
+ const props_snapshot = effectiveProps();
159
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
160
+ if (!uniformData || typeof uniformData !== "object") return;
161
+ if (uniformData.value !== void 0 && propName in props_snapshot) {
162
+ const newValue = props_snapshot[propName];
163
+ parentUniformUpdate(instanceId, propName, newValue);
164
+ }
165
+ });
166
+ } catch (error) {
167
+ console.error("Error updating uniforms:", error);
168
+ }
169
+ });
170
+ createEffect(() => {
171
+ if (!isRegistered) return;
172
+ try {
173
+ const metadata = {
174
+ blendMode: props.blendMode || "normal",
175
+ opacity: props.opacity,
176
+ visible: props.visible === false ? false : true,
177
+ id: props.id,
178
+ mask: props.maskSource ? {
179
+ source: props.maskSource,
180
+ type: props.maskType || "alpha"
181
+ } : void 0,
182
+ maps: mapsFromProps(),
183
+ renderOrder: props.renderOrder ?? detectedRenderOrder,
184
+ transform: effectiveTransform(),
185
+ boundingBox: effectiveBoundingBox(),
186
+ flow: props.flow,
187
+ absolute: props.absolute
188
+ };
189
+ parentMetadataUpdate(instanceId, metadata);
190
+ } catch (error) {
191
+ console.error("Error updating metadata:", error);
192
+ }
193
+ });
194
+ const canUseDOM = typeof document !== "undefined" && typeof window !== "undefined";
195
+ return createComponent(ShaderContext.Provider, {
196
+ get value() {
197
+ return childContextValue();
198
+ },
199
+ get children() {
200
+ return [(() => {
201
+ var _el$ = _tmpl$();
202
+ var _ref$ = markerRef;
203
+ typeof _ref$ === "function" ? use(_ref$, _el$) : markerRef = _el$;
204
+ setAttribute(_el$, "data-shader-id", instanceId);
205
+ insert(_el$, () => (!isCapturesDOM || !canUseDOM) && local.children);
206
+ return _el$;
207
+ })(), memo(() => isCapturesDOM && canUseDOM && createComponent(Portal, {
208
+ get children() {
209
+ var _el$2 = _tmpl$2();
210
+ var _ref$2 = captureCanvasEl;
211
+ typeof _ref$2 === "function" ? use(_ref$2, _el$2) : captureCanvasEl = _el$2;
212
+ spread(_el$2, mergeProps({
213
+ "layoutsubtree": ""
214
+ }, {
215
+ get width() {
216
+ return captureSize().w;
217
+ },
218
+ get height() {
219
+ return captureSize().h;
220
+ },
221
+ "style": "position:fixed;inset:0;width:100vw;height:100vh;z-index:-9999"
222
+ }), false, true);
223
+ insert(_el$2, () => local.children);
224
+ return _el$2;
225
+ }
226
+ }))];
227
+ }
228
+ });
229
+ }
230
+ export {
231
+ ShaderComponent as default
232
+ };
@@ -1 +1 @@
1
- {"version":3,"file":"Preview.d.ts","sourceRoot":"","sources":["../../src/engine/Preview.tsx"],"names":[],"mappings":"AAAA,OAAO,EAA+C,KAAK,GAAG,EAAoC,MAAM,UAAU,CAAA;AAgkBlH,MAAM,WAAW,YAAY;IAC3B,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,KAAK,CAAC,EAAE,GAAG,CAAC,aAAa,GAAG,MAAM,CAAA;IAClC,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB;;;;;;;;OAQG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IACvC;;;;;;OAMG;IACH,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAID,MAAM,CAAC,OAAO,UAAU,OAAO,CAAC,KAAK,EAAE,YAAY,eA6HlD"}
1
+ {"version":3,"file":"Preview.d.ts","sourceRoot":"","sources":["../../src/engine/Preview.tsx"],"names":[],"mappings":"AAAA,OAAO,EAA+C,KAAK,GAAG,EAAoC,MAAM,UAAU,CAAA;AAkkBlH,MAAM,WAAW,YAAY;IAC3B,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,KAAK,CAAC,EAAE,GAAG,CAAC,aAAa,GAAG,MAAM,CAAA;IAClC,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB;;;;;;;;OAQG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;IACvC;;;;;;OAMG;IACH,OAAO,CAAC,EAAE,MAAM,CAAA;CACjB;AAID,MAAM,CAAC,OAAO,UAAU,OAAO,CAAC,KAAK,EAAE,YAAY,eA6HlD"}
@@ -1,100 +1,101 @@
1
1
  import { template, insert, memo, createComponent, effect, className, style, setAttribute, Dynamic, mergeProps } from "solid-js/web";
2
2
  import { createSignal, createEffect, createMemo, For } from "solid-js";
3
- import ShaderComponent$2Y from "../components/AngularBlur.js";
4
- import ShaderComponent$2X from "../components/Arc.js";
5
- import ShaderComponent$2W from "../components/Ascii.js";
6
- import ShaderComponent$2V from "../components/Aurora.js";
7
- import ShaderComponent$2U from "../components/BarShift.js";
8
- import ShaderComponent$2T from "../components/BarnDoors.js";
9
- import ShaderComponent$2S from "../components/Beam.js";
10
- import ShaderComponent$2R from "../components/Bend.js";
11
- import ShaderComponent$2Q from "../components/Blob.js";
12
- import ShaderComponent$2P from "../components/BlockDissolve.js";
13
- import ShaderComponent$2O from "../components/BlockNoise.js";
14
- import ShaderComponent$2N from "../components/BlueNoise.js";
15
- import ShaderComponent$2M from "../components/Blur.js";
16
- import ShaderComponent$2L from "../components/Boids.js";
17
- import ShaderComponent$2K from "../components/BokehBlur.js";
18
- import ShaderComponent$2J from "../components/BrickPattern.js";
19
- import ShaderComponent$2I from "../components/BrightnessContrast.js";
20
- import ShaderComponent$2H from "../components/BrushedMetal.js";
21
- import ShaderComponent$2G from "../components/Bulge.js";
22
- import ShaderComponent$2F from "../components/CRTScreen.js";
23
- import ShaderComponent$2E from "../components/CarbonFiber.js";
24
- import ShaderComponent$2D from "../components/Chalkboard.js";
25
- import ShaderComponent$2C from "../components/ChannelBlur.js";
26
- import ShaderComponent$2B from "../components/CheckerWipe.js";
27
- import ShaderComponent$2A from "../components/Checkerboard.js";
28
- import ShaderComponent$2z from "../components/Chevron.js";
29
- import ShaderComponent$2y from "../components/ChromaFlow.js";
30
- import ShaderComponent$2x from "../components/ChromaticAberration.js";
31
- import ShaderComponent$2w from "../components/Circle.js";
32
- import ShaderComponent$2v from "../components/ColorWheel.js";
33
- import ShaderComponent$2u from "../components/CompressionArtifacts.js";
34
- import ShaderComponent$2t from "../components/ConcentricSpin.js";
35
- import ShaderComponent$2s from "../components/ConicGradient.js";
36
- import ShaderComponent$2r from "../components/ContourLines.js";
37
- import ShaderComponent$2q from "../components/CornerPin.js";
38
- import ShaderComponent$2p from "../components/Crescent.js";
39
- import ShaderComponent$2o from "../components/Cross.js";
40
- import ShaderComponent$2n from "../components/Crystal.js";
41
- import ShaderComponent$2m from "../components/CurlNoise.js";
42
- import ShaderComponent$2l from "../components/CursorRipples.js";
43
- import ShaderComponent$2k from "../components/CursorTrail.js";
44
- import ShaderComponent$2j from "../components/DataMosh.js";
45
- import ShaderComponent$2i from "../components/DiamondGradient.js";
46
- import ShaderComponent$2h from "../components/DiamondWipe.js";
47
- import ShaderComponent$2g from "../components/DiffuseBlur.js";
48
- import ShaderComponent$2f from "../components/DisplacementMap.js";
49
- import ShaderComponent$2e from "../components/Dither.js";
50
- import ShaderComponent$2d from "../components/DotGrid.js";
51
- import ShaderComponent$2c from "../components/DropShadow.js";
52
- import ShaderComponent$2b from "../components/Duotone.js";
53
- import ShaderComponent$2a from "../components/Ellipse.js";
54
- import ShaderComponent$29 from "../components/Emboss.js";
55
- import ShaderComponent$28 from "../components/Engraving.js";
56
- import ShaderComponent$27 from "../components/ErosionNoise.js";
57
- import ShaderComponent$26 from "../components/Exposure.js";
58
- import ShaderComponent$25 from "../components/FallingLines.js";
59
- import ShaderComponent$24 from "../components/FilmGrain.js";
60
- import ShaderComponent$23 from "../components/FilmStock.js";
61
- import ShaderComponent$22 from "../components/Flip.js";
62
- import ShaderComponent$21 from "../components/FloatingParticles.js";
63
- import ShaderComponent$20 from "../components/FlowField.js";
64
- import ShaderComponent$1$ from "../components/Flower.js";
65
- import ShaderComponent$1_ from "../components/FlowingGradient.js";
66
- import ShaderComponent$1Z from "../components/FlutedGlass.js";
67
- import ShaderComponent$1Y from "../components/Fog.js";
68
- import ShaderComponent$1X from "../components/Form3D.js";
69
- import ShaderComponent$1W from "../components/FractalNoise.js";
70
- import ShaderComponent$1V from "../components/Frost.js";
71
- import ShaderComponent$1U from "../components/GaborNoise.js";
72
- import ShaderComponent$1T from "../components/Glass.js";
73
- import ShaderComponent$1S from "../components/GlassTiles.js";
74
- import ShaderComponent$1R from "../components/Glitch.js";
75
- import ShaderComponent$1Q from "../components/Glow.js";
76
- import ShaderComponent$1P from "../components/Godrays.js";
77
- import ShaderComponent$1O from "../components/Goo.js";
78
- import ShaderComponent$1N from "../components/GradientMap.js";
79
- import ShaderComponent$1M from "../components/Grayscale.js";
80
- import ShaderComponent$1L from "../components/Grid.js";
81
- import ShaderComponent$1K from "../components/GridDistortion.js";
82
- import ShaderComponent$1J from "../components/Group.js";
83
- import ShaderComponent$1I from "../components/HTMLInCanvas.js";
84
- import ShaderComponent$1H from "../components/Halftone.js";
85
- import ShaderComponent$1G from "../components/Heart.js";
86
- import ShaderComponent$1F from "../components/Heatmap.js";
87
- import ShaderComponent$1E from "../components/HexGrid.js";
88
- import ShaderComponent$1D from "../components/Hologram.js";
89
- import ShaderComponent$1C from "../components/Holographic.js";
90
- import ShaderComponent$1B from "../components/HueShift.js";
91
- import ShaderComponent$1A from "../components/ImageTexture.js";
92
- import ShaderComponent$1z from "../components/InkFlow.js";
93
- import ShaderComponent$1y from "../components/Invert.js";
94
- import ShaderComponent$1x from "../components/IrisWipe.js";
95
- import ShaderComponent$1w from "../components/IsometricCubes.js";
96
- import ShaderComponent$1v from "../components/Kaleidoscope.js";
97
- import ShaderComponent$1u from "../components/KeyFrames.js";
3
+ import ShaderComponent$2Z from "../components/AngularBlur.js";
4
+ import ShaderComponent$2Y from "../components/Arc.js";
5
+ import ShaderComponent$2X from "../components/Ascii.js";
6
+ import ShaderComponent$2W from "../components/Aurora.js";
7
+ import ShaderComponent$2V from "../components/BarShift.js";
8
+ import ShaderComponent$2U from "../components/BarnDoors.js";
9
+ import ShaderComponent$2T from "../components/Beam.js";
10
+ import ShaderComponent$2S from "../components/Bend.js";
11
+ import ShaderComponent$2R from "../components/Blob.js";
12
+ import ShaderComponent$2Q from "../components/BlockDissolve.js";
13
+ import ShaderComponent$2P from "../components/BlockNoise.js";
14
+ import ShaderComponent$2O from "../components/BlueNoise.js";
15
+ import ShaderComponent$2N from "../components/Blur.js";
16
+ import ShaderComponent$2M from "../components/Boids.js";
17
+ import ShaderComponent$2L from "../components/BokehBlur.js";
18
+ import ShaderComponent$2K from "../components/BrickPattern.js";
19
+ import ShaderComponent$2J from "../components/BrightnessContrast.js";
20
+ import ShaderComponent$2I from "../components/BrushedMetal.js";
21
+ import ShaderComponent$2H from "../components/Bulge.js";
22
+ import ShaderComponent$2G from "../components/CRTScreen.js";
23
+ import ShaderComponent$2F from "../components/CarbonFiber.js";
24
+ import ShaderComponent$2E from "../components/Chalkboard.js";
25
+ import ShaderComponent$2D from "../components/ChannelBlur.js";
26
+ import ShaderComponent$2C from "../components/CheckerWipe.js";
27
+ import ShaderComponent$2B from "../components/Checkerboard.js";
28
+ import ShaderComponent$2A from "../components/Chevron.js";
29
+ import ShaderComponent$2z from "../components/ChromaFlow.js";
30
+ import ShaderComponent$2y from "../components/ChromaticAberration.js";
31
+ import ShaderComponent$2x from "../components/Circle.js";
32
+ import ShaderComponent$2w from "../components/ColorWheel.js";
33
+ import ShaderComponent$2v from "../components/CompressionArtifacts.js";
34
+ import ShaderComponent$2u from "../components/ConcentricSpin.js";
35
+ import ShaderComponent$2t from "../components/ConicGradient.js";
36
+ import ShaderComponent$2s from "../components/ContourLines.js";
37
+ import ShaderComponent$2r from "../components/CornerPin.js";
38
+ import ShaderComponent$2q from "../components/Crescent.js";
39
+ import ShaderComponent$2p from "../components/Cross.js";
40
+ import ShaderComponent$2o from "../components/Crystal.js";
41
+ import ShaderComponent$2n from "../components/CurlNoise.js";
42
+ import ShaderComponent$2m from "../components/CursorRipples.js";
43
+ import ShaderComponent$2l from "../components/CursorTrail.js";
44
+ import ShaderComponent$2k from "../components/DataMosh.js";
45
+ import ShaderComponent$2j from "../components/DiamondGradient.js";
46
+ import ShaderComponent$2i from "../components/DiamondWipe.js";
47
+ import ShaderComponent$2h from "../components/DiffuseBlur.js";
48
+ import ShaderComponent$2g from "../components/DisplacementMap.js";
49
+ import ShaderComponent$2f from "../components/Dither.js";
50
+ import ShaderComponent$2e from "../components/DotGrid.js";
51
+ import ShaderComponent$2d from "../components/DropShadow.js";
52
+ import ShaderComponent$2c from "../components/Duotone.js";
53
+ import ShaderComponent$2b from "../components/Ellipse.js";
54
+ import ShaderComponent$2a from "../components/Emboss.js";
55
+ import ShaderComponent$29 from "../components/Engraving.js";
56
+ import ShaderComponent$28 from "../components/ErosionNoise.js";
57
+ import ShaderComponent$27 from "../components/Exposure.js";
58
+ import ShaderComponent$26 from "../components/FallingLines.js";
59
+ import ShaderComponent$25 from "../components/FilmGrain.js";
60
+ import ShaderComponent$24 from "../components/FilmStock.js";
61
+ import ShaderComponent$23 from "../components/Flip.js";
62
+ import ShaderComponent$22 from "../components/FloatingParticles.js";
63
+ import ShaderComponent$21 from "../components/FlowField.js";
64
+ import ShaderComponent$20 from "../components/Flower.js";
65
+ import ShaderComponent$1$ from "../components/FlowingGradient.js";
66
+ import ShaderComponent$1_ from "../components/FlutedGlass.js";
67
+ import ShaderComponent$1Z from "../components/Fog.js";
68
+ import ShaderComponent$1Y from "../components/Form3D.js";
69
+ import ShaderComponent$1X from "../components/FractalNoise.js";
70
+ import ShaderComponent$1W from "../components/Frost.js";
71
+ import ShaderComponent$1V from "../components/GaborNoise.js";
72
+ import ShaderComponent$1U from "../components/Glass.js";
73
+ import ShaderComponent$1T from "../components/GlassTiles.js";
74
+ import ShaderComponent$1S from "../components/Glitch.js";
75
+ import ShaderComponent$1R from "../components/Glow.js";
76
+ import ShaderComponent$1Q from "../components/Godrays.js";
77
+ import ShaderComponent$1P from "../components/Goo.js";
78
+ import ShaderComponent$1O from "../components/GradientMap.js";
79
+ import ShaderComponent$1N from "../components/Grayscale.js";
80
+ import ShaderComponent$1M from "../components/Grid.js";
81
+ import ShaderComponent$1L from "../components/GridDistortion.js";
82
+ import ShaderComponent$1K from "../components/Group.js";
83
+ import ShaderComponent$1J from "../components/HTMLInCanvas.js";
84
+ import ShaderComponent$1I from "../components/Halftone.js";
85
+ import ShaderComponent$1H from "../components/Heart.js";
86
+ import ShaderComponent$1G from "../components/Heatmap.js";
87
+ import ShaderComponent$1F from "../components/HexGrid.js";
88
+ import ShaderComponent$1E from "../components/Hologram.js";
89
+ import ShaderComponent$1D from "../components/Holographic.js";
90
+ import ShaderComponent$1C from "../components/HueShift.js";
91
+ import ShaderComponent$1B from "../components/ImageTexture.js";
92
+ import ShaderComponent$1A from "../components/InkFlow.js";
93
+ import ShaderComponent$1z from "../components/Invert.js";
94
+ import ShaderComponent$1y from "../components/IrisWipe.js";
95
+ import ShaderComponent$1x from "../components/IsometricCubes.js";
96
+ import ShaderComponent$1w from "../components/Kaleidoscope.js";
97
+ import ShaderComponent$1v from "../components/KeyFrames.js";
98
+ import ShaderComponent$1u from "../components/LensDistortion.js";
98
99
  import ShaderComponent$1t from "../components/LensFlare.js";
99
100
  import ShaderComponent$1s from "../components/LightEdge.js";
100
101
  import ShaderComponent$1r from "../components/LightLeak.js";
@@ -193,102 +194,103 @@ import Shader from "./Shader.js";
193
194
  import "../../core/index.js";
194
195
  var _tmpl$ = /* @__PURE__ */ template(`<div style=position:relative;width:100%;height:100%><a target=_blank rel="noopener noreferrer"style="position:absolute;bottom:8px;right:12px;font-size:11px;font-family:-apple-system, BlinkMacSystemFont, &quot;Segoe UI&quot;, Roboto, sans-serif;color:rgba(255, 255, 255, 0.5);text-decoration:none;pointer-events:auto;z-index:10;text-shadow:0 1px 3px rgba(0, 0, 0, 0.4);transition:color 0.2s ease">`);
195
196
  const componentMap = {
196
- AngularBlur: ShaderComponent$2Y,
197
- Arc: ShaderComponent$2X,
198
- Ascii: ShaderComponent$2W,
199
- Aurora: ShaderComponent$2V,
200
- BarShift: ShaderComponent$2U,
201
- BarnDoors: ShaderComponent$2T,
202
- Beam: ShaderComponent$2S,
203
- Bend: ShaderComponent$2R,
204
- Blob: ShaderComponent$2Q,
205
- BlockDissolve: ShaderComponent$2P,
206
- BlockNoise: ShaderComponent$2O,
207
- BlueNoise: ShaderComponent$2N,
208
- Blur: ShaderComponent$2M,
209
- Boids: ShaderComponent$2L,
210
- BokehBlur: ShaderComponent$2K,
211
- BrickPattern: ShaderComponent$2J,
212
- BrightnessContrast: ShaderComponent$2I,
213
- BrushedMetal: ShaderComponent$2H,
214
- Bulge: ShaderComponent$2G,
215
- CRTScreen: ShaderComponent$2F,
216
- CarbonFiber: ShaderComponent$2E,
217
- Chalkboard: ShaderComponent$2D,
218
- ChannelBlur: ShaderComponent$2C,
219
- CheckerWipe: ShaderComponent$2B,
220
- Checkerboard: ShaderComponent$2A,
221
- Chevron: ShaderComponent$2z,
222
- ChromaFlow: ShaderComponent$2y,
223
- ChromaticAberration: ShaderComponent$2x,
224
- Circle: ShaderComponent$2w,
225
- ColorWheel: ShaderComponent$2v,
226
- CompressionArtifacts: ShaderComponent$2u,
227
- ConcentricSpin: ShaderComponent$2t,
228
- ConicGradient: ShaderComponent$2s,
229
- ContourLines: ShaderComponent$2r,
230
- CornerPin: ShaderComponent$2q,
231
- Crescent: ShaderComponent$2p,
232
- Cross: ShaderComponent$2o,
233
- Crystal: ShaderComponent$2n,
234
- CurlNoise: ShaderComponent$2m,
235
- CursorRipples: ShaderComponent$2l,
236
- CursorTrail: ShaderComponent$2k,
237
- DataMosh: ShaderComponent$2j,
238
- DiamondGradient: ShaderComponent$2i,
239
- DiamondWipe: ShaderComponent$2h,
240
- DiffuseBlur: ShaderComponent$2g,
241
- DisplacementMap: ShaderComponent$2f,
242
- Dither: ShaderComponent$2e,
243
- DotGrid: ShaderComponent$2d,
244
- DropShadow: ShaderComponent$2c,
245
- Duotone: ShaderComponent$2b,
246
- Ellipse: ShaderComponent$2a,
247
- Emboss: ShaderComponent$29,
248
- Engraving: ShaderComponent$28,
249
- ErosionNoise: ShaderComponent$27,
250
- Exposure: ShaderComponent$26,
251
- FallingLines: ShaderComponent$25,
252
- FilmGrain: ShaderComponent$24,
253
- FilmStock: ShaderComponent$23,
254
- Flip: ShaderComponent$22,
255
- FloatingParticles: ShaderComponent$21,
256
- FlowField: ShaderComponent$20,
257
- Flower: ShaderComponent$1$,
258
- FlowingGradient: ShaderComponent$1_,
259
- FlutedGlass: ShaderComponent$1Z,
260
- Fog: ShaderComponent$1Y,
261
- Form3D: ShaderComponent$1X,
262
- FractalNoise: ShaderComponent$1W,
263
- Frost: ShaderComponent$1V,
264
- GaborNoise: ShaderComponent$1U,
265
- Glass: ShaderComponent$1T,
266
- GlassTiles: ShaderComponent$1S,
267
- Glitch: ShaderComponent$1R,
268
- Glow: ShaderComponent$1Q,
269
- Godrays: ShaderComponent$1P,
270
- Goo: ShaderComponent$1O,
271
- GradientMap: ShaderComponent$1N,
272
- Grayscale: ShaderComponent$1M,
273
- Grid: ShaderComponent$1L,
274
- GridDistortion: ShaderComponent$1K,
275
- Group: ShaderComponent$1J,
276
- HTMLInCanvas: ShaderComponent$1I,
277
- DOMTexture: ShaderComponent$1I,
278
- Halftone: ShaderComponent$1H,
279
- Heart: ShaderComponent$1G,
280
- Heatmap: ShaderComponent$1F,
281
- HexGrid: ShaderComponent$1E,
282
- Hologram: ShaderComponent$1D,
283
- Holographic: ShaderComponent$1C,
284
- HueShift: ShaderComponent$1B,
285
- ImageTexture: ShaderComponent$1A,
286
- InkFlow: ShaderComponent$1z,
287
- Invert: ShaderComponent$1y,
288
- IrisWipe: ShaderComponent$1x,
289
- IsometricCubes: ShaderComponent$1w,
290
- Kaleidoscope: ShaderComponent$1v,
291
- KeyFrames: ShaderComponent$1u,
197
+ AngularBlur: ShaderComponent$2Z,
198
+ Arc: ShaderComponent$2Y,
199
+ Ascii: ShaderComponent$2X,
200
+ Aurora: ShaderComponent$2W,
201
+ BarShift: ShaderComponent$2V,
202
+ BarnDoors: ShaderComponent$2U,
203
+ Beam: ShaderComponent$2T,
204
+ Bend: ShaderComponent$2S,
205
+ Blob: ShaderComponent$2R,
206
+ BlockDissolve: ShaderComponent$2Q,
207
+ BlockNoise: ShaderComponent$2P,
208
+ BlueNoise: ShaderComponent$2O,
209
+ Blur: ShaderComponent$2N,
210
+ Boids: ShaderComponent$2M,
211
+ BokehBlur: ShaderComponent$2L,
212
+ BrickPattern: ShaderComponent$2K,
213
+ BrightnessContrast: ShaderComponent$2J,
214
+ BrushedMetal: ShaderComponent$2I,
215
+ Bulge: ShaderComponent$2H,
216
+ CRTScreen: ShaderComponent$2G,
217
+ CarbonFiber: ShaderComponent$2F,
218
+ Chalkboard: ShaderComponent$2E,
219
+ ChannelBlur: ShaderComponent$2D,
220
+ CheckerWipe: ShaderComponent$2C,
221
+ Checkerboard: ShaderComponent$2B,
222
+ Chevron: ShaderComponent$2A,
223
+ ChromaFlow: ShaderComponent$2z,
224
+ ChromaticAberration: ShaderComponent$2y,
225
+ Circle: ShaderComponent$2x,
226
+ ColorWheel: ShaderComponent$2w,
227
+ CompressionArtifacts: ShaderComponent$2v,
228
+ ConcentricSpin: ShaderComponent$2u,
229
+ ConicGradient: ShaderComponent$2t,
230
+ ContourLines: ShaderComponent$2s,
231
+ CornerPin: ShaderComponent$2r,
232
+ Crescent: ShaderComponent$2q,
233
+ Cross: ShaderComponent$2p,
234
+ Crystal: ShaderComponent$2o,
235
+ CurlNoise: ShaderComponent$2n,
236
+ CursorRipples: ShaderComponent$2m,
237
+ CursorTrail: ShaderComponent$2l,
238
+ DataMosh: ShaderComponent$2k,
239
+ DiamondGradient: ShaderComponent$2j,
240
+ DiamondWipe: ShaderComponent$2i,
241
+ DiffuseBlur: ShaderComponent$2h,
242
+ DisplacementMap: ShaderComponent$2g,
243
+ Dither: ShaderComponent$2f,
244
+ DotGrid: ShaderComponent$2e,
245
+ DropShadow: ShaderComponent$2d,
246
+ Duotone: ShaderComponent$2c,
247
+ Ellipse: ShaderComponent$2b,
248
+ Emboss: ShaderComponent$2a,
249
+ Engraving: ShaderComponent$29,
250
+ ErosionNoise: ShaderComponent$28,
251
+ Exposure: ShaderComponent$27,
252
+ FallingLines: ShaderComponent$26,
253
+ FilmGrain: ShaderComponent$25,
254
+ FilmStock: ShaderComponent$24,
255
+ Flip: ShaderComponent$23,
256
+ FloatingParticles: ShaderComponent$22,
257
+ FlowField: ShaderComponent$21,
258
+ Flower: ShaderComponent$20,
259
+ FlowingGradient: ShaderComponent$1$,
260
+ FlutedGlass: ShaderComponent$1_,
261
+ Fog: ShaderComponent$1Z,
262
+ Form3D: ShaderComponent$1Y,
263
+ FractalNoise: ShaderComponent$1X,
264
+ Frost: ShaderComponent$1W,
265
+ GaborNoise: ShaderComponent$1V,
266
+ Glass: ShaderComponent$1U,
267
+ GlassTiles: ShaderComponent$1T,
268
+ Glitch: ShaderComponent$1S,
269
+ Glow: ShaderComponent$1R,
270
+ Godrays: ShaderComponent$1Q,
271
+ Goo: ShaderComponent$1P,
272
+ GradientMap: ShaderComponent$1O,
273
+ Grayscale: ShaderComponent$1N,
274
+ Grid: ShaderComponent$1M,
275
+ GridDistortion: ShaderComponent$1L,
276
+ Group: ShaderComponent$1K,
277
+ HTMLInCanvas: ShaderComponent$1J,
278
+ DOMTexture: ShaderComponent$1J,
279
+ Halftone: ShaderComponent$1I,
280
+ Heart: ShaderComponent$1H,
281
+ Heatmap: ShaderComponent$1G,
282
+ HexGrid: ShaderComponent$1F,
283
+ Hologram: ShaderComponent$1E,
284
+ Holographic: ShaderComponent$1D,
285
+ HueShift: ShaderComponent$1C,
286
+ ImageTexture: ShaderComponent$1B,
287
+ InkFlow: ShaderComponent$1A,
288
+ Invert: ShaderComponent$1z,
289
+ IrisWipe: ShaderComponent$1y,
290
+ IsometricCubes: ShaderComponent$1x,
291
+ Kaleidoscope: ShaderComponent$1w,
292
+ KeyFrames: ShaderComponent$1v,
293
+ LensDistortion: ShaderComponent$1u,
292
294
  LensFlare: ShaderComponent$1t,
293
295
  LightEdge: ShaderComponent$1s,
294
296
  LightLeak: ShaderComponent$1r,
@@ -82,7 +82,7 @@ function Shader(allProps) {
82
82
  }
83
83
  const stats = rendererInstance.getPerformanceStats();
84
84
  if (stats.fps > 0) {
85
- const version = "3.0.450";
85
+ const version = "3.0.451";
86
86
  telemetryCollector = startTelemetry(rendererInstance, version, props.disableTelemetry, props.isPreview);
87
87
  if (telemetryCollector) {
88
88
  telemetryCollector.start();