shaders 3.0.448 → 3.0.449

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (414) hide show
  1. package/dist/cli.js +2 -2
  2. package/dist/core/{AngularBlur-xU811GPM.js → AngularBlur-DU1WmNHt.js} +15 -15
  3. package/dist/core/{Arc-DYvFxtGy.js → Arc-C8QmYsiZ.js} +13 -12
  4. package/dist/core/{Ascii-ChE4BP7J.js → Ascii-BaQ6MZTc.js} +51 -53
  5. package/dist/core/{Aurora-BThE6pbb.js → Aurora-B6lOg6M4.js} +63 -68
  6. package/dist/core/{BarShift-DdjkPSk3.js → BarShift-CFK-CzF9.js} +31 -32
  7. package/dist/core/{BarnDoors-B_kxVuec.js → BarnDoors-DWs_0xtH.js} +21 -22
  8. package/dist/core/{Beam-C7zPHuIU.js → Beam-Cgc4EYnj.js} +32 -39
  9. package/dist/core/{Bend-CFcEjifF.js → Bend-oof5pE1H.js} +27 -28
  10. package/dist/core/{Blob-CgUolAhz.js → Blob-cfvDCv0i.js} +54 -60
  11. package/dist/core/{BlockDissolve-CLSxXB4e.js → BlockDissolve-C7yJzYGZ.js} +21 -20
  12. package/dist/core/{BlockNoise-BgEJOicU.js → BlockNoise-DaM9YDAH.js} +16 -14
  13. package/dist/core/{BlueNoise-BqMtBLxM.js → BlueNoise-BMMRTsMw.js} +12 -10
  14. package/dist/core/{Blur-Xaa6jVPT.js → Blur-Be7sX4v9.js} +27 -27
  15. package/dist/core/{Boids-B8QUNxRL.js → Boids-C9S69THK.js} +151 -149
  16. package/dist/core/{BokehBlur-B5fql96U.js → BokehBlur-DSkKZ_yy.js} +104 -104
  17. package/dist/core/{BrickPattern-EAD5HD4e.js → BrickPattern-BY7h4hyx.js} +34 -38
  18. package/dist/core/{BrightnessContrast-mbv32DkA.js → BrightnessContrast-DFc0gSUv.js} +9 -10
  19. package/dist/core/{BrushedMetal-B10fDdGt.js → BrushedMetal-B06tUygH.js} +81 -84
  20. package/dist/core/{Bulge-C1Pq4DHk.js → Bulge-BpSOQfH0.js} +19 -19
  21. package/dist/core/{CRTScreen-Ctx0Mxtb.js → CRTScreen-DdGcEvk2.js} +35 -37
  22. package/dist/core/{CarbonFiber-DSSARe6R.js → CarbonFiber-Dy7Osb3V.js} +81 -84
  23. package/dist/core/{Chalkboard-C7srb54u.js → Chalkboard-wRYj23wL.js} +59 -61
  24. package/dist/core/{ChannelBlur-DE3T4-pj.js → ChannelBlur-DKD9GUpc.js} +13 -15
  25. package/dist/core/{CheckerWipe-Dp49-iaT.js → CheckerWipe-D0WmsSKg.js} +23 -23
  26. package/dist/core/{Checkerboard-oVWtS0rz.js → Checkerboard-2sQYJks9.js} +31 -31
  27. package/dist/core/{Chevron-CCD5JTRA.js → Chevron-D3oPw2-i.js} +20 -20
  28. package/dist/core/{ChromaFlow-BiE9Mes0.js → ChromaFlow-px9KG_h6.js} +32 -33
  29. package/dist/core/{ChromaticAberration-XEasUrD3.js → ChromaticAberration-DLFROPJV.js} +13 -13
  30. package/dist/core/{Circle-CvQ9duDU.js → Circle-0CqIPN3a.js} +14 -13
  31. package/dist/core/{ColorWheel-CXvfWAjN.js → ColorWheel-CMtn8slz.js} +30 -34
  32. package/dist/core/{CompressionArtifacts-BDaP7XI6.js → CompressionArtifacts-D7dpVg47.js} +64 -66
  33. package/dist/core/{ConcentricSpin-D06hFXEb.js → ConcentricSpin-BPk-_egF.js} +39 -41
  34. package/dist/core/{ConicGradient-Cg6vy3gl.js → ConicGradient-B-tEhmfR.js} +17 -18
  35. package/dist/core/{ContourLines-Cg2Dlmcr.js → ContourLines-BlgCWFSy.js} +29 -30
  36. package/dist/core/{CornerPin-wtqiMUCa.js → CornerPin-DB3G2i_y.js} +55 -57
  37. package/dist/core/{Crescent-Co__JqEE.js → Crescent-CFzPQKll.js} +14 -13
  38. package/dist/core/{Cross-CFytbdrZ.js → Cross-Cstl9nDg.js} +14 -13
  39. package/dist/core/{Crystal-U7VqhbHy.js → Crystal-CEeqF1Xa.js} +143 -152
  40. package/dist/core/{CurlNoise-BXWYh1Qi.js → CurlNoise-uvTKk4Wa.js} +16 -14
  41. package/dist/core/{CursorRipples-APbH7SVR.js → CursorRipples-B46VApbY.js} +59 -58
  42. package/dist/core/{CursorTrail-D5Fj0wGp.js → CursorTrail-DzYRTzzA.js} +72 -71
  43. package/dist/core/{DataMosh-CWRLpjU3.js → DataMosh-Ysev5-c_.js} +71 -73
  44. package/dist/core/{DiamondGradient-C_2VoEiQ.js → DiamondGradient-pTOwPuAl.js} +23 -25
  45. package/dist/core/{DiamondWipe-BkdNODD1.js → DiamondWipe-D6u1P2xH.js} +22 -22
  46. package/dist/core/{DiffuseBlur-Dl7S4KBW.js → DiffuseBlur-BX0cfwyh.js} +11 -12
  47. package/dist/core/{DisplacementMap-lv-qoLem.js → DisplacementMap-DMNivtcV.js} +26 -26
  48. package/dist/core/{Dither-B33J_gJU.js → Dither-Cxu-hSc_.js} +116 -119
  49. package/dist/core/{DotGrid-DaOhiRaL.js → DotGrid-CbNHebie.js} +37 -39
  50. package/dist/core/{DropShadow-C5Z2Rs2C.js → DropShadow-DFyuEA17.js} +37 -37
  51. package/dist/core/{Duotone-x4cywJbU.js → Duotone-CgueO-jZ.js} +7 -7
  52. package/dist/core/{Ellipse-CrQ1XYjx.js → Ellipse-DxRnSw__.js} +13 -12
  53. package/dist/core/{Emboss-DNwO5JcE.js → Emboss-BJxzjZmZ.js} +76 -78
  54. package/dist/core/{Engraving-FsaRQiyI.js → Engraving-DmQCj8vU.js} +57 -59
  55. package/dist/core/{ErosionNoise-CloHpdFT.js → ErosionNoise-7ekcAfBb.js} +13 -11
  56. package/dist/core/{Exposure-mO6KjYvc.js → Exposure-avEereLn.js} +4 -5
  57. package/dist/core/{FallingLines-D_1wHUkx.js → FallingLines-BINyHi3N.js} +40 -42
  58. package/dist/core/{FilmGrain-DDhrsw94.js → FilmGrain-B-pZBxiK.js} +17 -18
  59. package/dist/core/{FilmStock-BaP2aTLu.js → FilmStock-BJfso8f3.js} +74 -74
  60. package/dist/core/{Flip-DYuqyJva.js → Flip-Dbwe0zh8.js} +10 -12
  61. package/dist/core/{FloatingParticles-DJwNpHtZ.js → FloatingParticles-CoQ01il5.js} +97 -94
  62. package/dist/core/{FlowField-D4iGiDic.js → FlowField-CU6S3Jar.js} +24 -23
  63. package/dist/core/{Flower-D0MqoayS.js → Flower-R7HIopNH.js} +14 -13
  64. package/dist/core/{FlowingGradient-9Zu0Pu4a.js → FlowingGradient-D66Y9Wgq.js} +38 -39
  65. package/dist/core/{FlutedGlass-C_clmShu.js → FlutedGlass-WAaeW92l.js} +43 -43
  66. package/dist/core/{Fog-C_kY5pWB.js → Fog-BChoF6fi.js} +172 -171
  67. package/dist/core/{Form3D-D4aXZGoJ.js → Form3D-DajWNpAi.js} +259 -267
  68. package/dist/core/{FractalNoise-mMVLGmIv.js → FractalNoise-DIrQ3eQj.js} +30 -28
  69. package/dist/core/{Frost-M53tZlcf.js → Frost-B_3JSI2H.js} +70 -73
  70. package/dist/core/{GaborNoise-BhXywN1d.js → GaborNoise-4FWeA9yr.js} +16 -14
  71. package/dist/core/{Glass-B9D_52op.js → Glass-wOhmSf3v.js} +6 -4
  72. package/dist/core/{GlassTiles-DIkGYgVE.js → GlassTiles-DgdAiEuy.js} +23 -26
  73. package/dist/core/{Glitch-CUOJt5VX.js → Glitch-BOiywFUR.js} +60 -65
  74. package/dist/core/{Glow-D5AdnLvU.js → Glow-C2cEWdNE.js} +76 -77
  75. package/dist/core/{Godrays-BeQCWVw7.js → Godrays-DAZB2GSn.js} +52 -56
  76. package/dist/core/{Goo-C0_0QYne.js → Goo-B_WAqWYW.js} +64 -65
  77. package/dist/core/{GradientMap-DOVK05_a.js → GradientMap-DxsOInED.js} +47 -50
  78. package/dist/core/{Grayscale-Uv_6LYA9.js → Grayscale-DSHs9mZd.js} +6 -6
  79. package/dist/core/{Grid-Dbp4DoXZ.js → Grid-aO3wzf4X.js} +46 -48
  80. package/dist/core/{GridDistortion-D_21zIrm.js → GridDistortion-DsHsHda7.js} +63 -62
  81. package/dist/core/{Group-DXiB5Qrx.js → Group-CCcDbysC.js} +1 -1
  82. package/dist/core/{HTMLInCanvas-xXPLTYIv.js → HTMLInCanvas-B2OooKKr.js} +1 -1
  83. package/dist/core/{Halftone-DszIQsyx.js → Halftone-3a3rz4ln.js} +59 -62
  84. package/dist/core/{Heart-COpnSJPD.js → Heart-CzO0_GoB.js} +12 -11
  85. package/dist/core/{Heatmap-CMm8SD-P.js → Heatmap-DPtUc8YG.js} +57 -55
  86. package/dist/core/{HexGrid-B6wNW-45.js → HexGrid-CN5A0m5j.js} +32 -35
  87. package/dist/core/{Hologram-XejRN51V.js → Hologram-DoKRhChe.js} +62 -66
  88. package/dist/core/{Holographic-D1G_Ou1y.js → Holographic-BWyW5z_h.js} +58 -61
  89. package/dist/core/{HueShift-BCDgYfJs.js → HueShift-C0p8EGk-.js} +7 -10
  90. package/dist/core/{ImageTexture-BE2Jlkg6.js → ImageTexture-BnwkbXAW.js} +3 -2
  91. package/dist/core/{InkFlow-DJaJqula.js → InkFlow-BH86usRX.js} +156 -156
  92. package/dist/core/{Invert-DDmITZjt.js → Invert-BIjy9ddK.js} +4 -4
  93. package/dist/core/{IrisWipe-BFs5DDSa.js → IrisWipe-lpU7lucQ.js} +20 -23
  94. package/dist/core/{IsometricCubes-ChKqYTIw.js → IsometricCubes-CIieztxI.js} +37 -42
  95. package/dist/core/{Kaleidoscope-C8_-tC6T.js → Kaleidoscope-CUMvqmfN.js} +21 -21
  96. package/dist/core/{KeyFrames-xR9ZzHKj.js → KeyFrames-mI1J02zX.js} +130 -129
  97. package/dist/core/{LensFlare-DHGNEDIX.js → LensFlare-ChQK_hJN.js} +82 -84
  98. package/dist/core/{LightEdge-DYfhB3-7.js → LightEdge-Rg-zMpGb.js} +106 -107
  99. package/dist/core/{LightLeak-CYjuMURe.js → LightLeak-D1CxVo9A.js} +58 -59
  100. package/dist/core/{LinearBlur-CV7gKYHV.js → LinearBlur-DJBkHfs8.js} +14 -14
  101. package/dist/core/{LinearGradient-DAzw65UB.js → LinearGradient-DCRYBS4Q.js} +36 -37
  102. package/dist/core/{LinearWipe-DoDZF7y0.js → LinearWipe-Cxfs1tIO.js} +20 -21
  103. package/dist/core/{LiquidMetal-C9OxRyE4.js → LiquidMetal-oscNnbsr.js} +70 -73
  104. package/dist/core/{Liquify-gNsuR7aA.js → Liquify-CJwl6Wef.js} +67 -66
  105. package/dist/core/{MagneticFilings-CQ7zHEow.js → MagneticFilings-DAOFLjAQ.js} +125 -125
  106. package/dist/core/{Marble-BSSMSrv8.js → Marble-Cr4Iaq38.js} +22 -21
  107. package/dist/core/{Mirror-BZAUA2jk.js → Mirror-BwOuv3TP.js} +18 -18
  108. package/dist/core/{MultiPointGradient-HSfAYB-u.js → MultiPointGradient-CSowH0-7.js} +30 -31
  109. package/dist/core/{Neon-D9d6Osal.js → Neon-CPIvbGSB.js} +102 -113
  110. package/dist/core/{NoiseDissolve-CnELvUG_.js → NoiseDissolve-ByahROgQ.js} +23 -22
  111. package/dist/core/{ObjectTracker-COh35yTh.js → ObjectTracker-DMCr6kHz.js} +3 -3
  112. package/dist/core/{PagePeel-B6sjmvZ1.js → PagePeel-Coq0hc8R.js} +54 -58
  113. package/dist/core/{Paper-LfukraJk.js → Paper-CLlhc3fn.js} +16 -15
  114. package/dist/core/{Parallelogram-DBi0yAG3.js → Parallelogram-Be8RQBV7.js} +14 -13
  115. package/dist/core/{ParticleField-q7COY9YT.js → ParticleField-DDO-Tk9X.js} +154 -150
  116. package/dist/core/{ParticleFlow-DiHWbIon.js → ParticleFlow-B89PWVem.js} +210 -208
  117. package/dist/core/{Particles-BFsKUAPx.js → Particles-D8rP46SB.js} +207 -209
  118. package/dist/core/{PerlinNoise-KV2GG0ts.js → PerlinNoise-_whB3Y3m.js} +16 -14
  119. package/dist/core/{Perspective-CJSrtEy5.js → Perspective-BJuQWHOr.js} +23 -25
  120. package/dist/core/{PixelSort-WD-Y6ZFu.js → PixelSort-CJfXD6g0.js} +109 -109
  121. package/dist/core/{PixelThrow-CnOXm7Hv.js → PixelThrow-BaTI5PzH.js} +35 -35
  122. package/dist/core/{Pixelate-XJI9f1oT.js → Pixelate-D7Dto_8I.js} +19 -19
  123. package/dist/core/{Plasma-C0dnSaw1.js → Plasma-DWIDcCnn.js} +33 -32
  124. package/dist/core/{Plastic-DBv_6A7q.js → Plastic-CWAOd2i9.js} +82 -84
  125. package/dist/core/{PolarCoordinates-B8Cq2bzT.js → PolarCoordinates-DQM3dLK3.js} +16 -18
  126. package/dist/core/{Polygon-ORM35JKg.js → Polygon-CFmLohBu.js} +16 -17
  127. package/dist/core/{Posterize-Dn-Vv2S1.js → Posterize-B8PHXwhy.js} +5 -8
  128. package/dist/core/{Prism-CYLsGJHY.js → Prism-C5VS4TLU.js} +36 -40
  129. package/dist/core/{ProgressiveBlur-BXUumCm5.js → ProgressiveBlur-BcGcteLH.js} +63 -65
  130. package/dist/core/{RadialGradient-j6T56q1W.js → RadialGradient-D3UoKiGu.js} +22 -23
  131. package/dist/core/{RadialWipe-Bz19qvls.js → RadialWipe-DXfAH0Ug.js} +25 -25
  132. package/dist/core/{RandomBars-3RlhwDYG.js → RandomBars-BVsp1Q7v.js} +23 -23
  133. package/dist/core/{ReactionDiffusion-DdXavIVw.js → ReactionDiffusion-DknxOF-o.js} +173 -175
  134. package/dist/core/{RectangularCoordinates-p3250IKV.js → RectangularCoordinates-DFQm4y6H.js} +14 -14
  135. package/dist/core/{ReflectivePlane-BOl9AEoO.js → ReflectivePlane-BDlGBzo1.js} +35 -37
  136. package/dist/core/{Repeater-BMXmN95R.js → Repeater-DHW6eDAm.js} +2 -2
  137. package/dist/core/{Ring-DKcROHDs.js → Ring-3brC5en8.js} +15 -14
  138. package/dist/core/{RippleWipe-QH8D0Y-2.js → RippleWipe-DQfXGjRv.js} +24 -27
  139. package/dist/core/{Ripples-8fFdo6aq.js → Ripples-DajR3Cl5.js} +18 -21
  140. package/dist/core/{RoundedRect-Cr76tP9o.js → RoundedRect-CfkYNmkV.js} +14 -13
  141. package/dist/core/{Saturation-Dqifs1x7.js → Saturation-BPTssGSs.js} +8 -9
  142. package/dist/core/{Scratches-sa8JU4Eb.js → Scratches-A-AyASZm.js} +16 -14
  143. package/dist/core/{Sharpness-IRuPd9nn.js → Sharpness-Di39DpCB.js} +21 -22
  144. package/dist/core/{Shatter-BYaxMvyd.js → Shatter-CWf3HtjN.js} +73 -72
  145. package/dist/core/{SimplexNoise-C2vmRzgy.js → SimplexNoise-DpZ2jtdk.js} +19 -17
  146. package/dist/core/{SineWave-BGAJyGFr.js → SineWave-CZuksvHn.js} +20 -20
  147. package/dist/core/{SliceWipe-BOcCk5Se.js → SliceWipe-BwL2D3HR.js} +19 -19
  148. package/dist/core/{Smoke-B1twbhQ4.js → Smoke-BsUkbTI1.js} +156 -155
  149. package/dist/core/{SmokeFill-CAayneM2.js → SmokeFill-CaDMgNW-.js} +233 -231
  150. package/dist/core/{SmokeFlow-Ug8difAz.js → SmokeFlow-CLfsAbPS.js} +143 -142
  151. package/dist/core/{Solarize-205KKROH.js → Solarize-ALjXXAf0.js} +12 -14
  152. package/dist/core/{SolidColor-B4pj8onb.js → SolidColor-Cu_9b_my.js} +1 -1
  153. package/dist/core/{Spherize-DUQxwwCL.js → Spherize-SBfCc9Wk.js} +31 -37
  154. package/dist/core/{Spiral-DY1c-N4F.js → Spiral-iRrT222n.js} +36 -36
  155. package/dist/core/{Star-DRxNaHHo.js → Star-DL3d_HqY.js} +14 -13
  156. package/dist/core/{Stone-CUdcvOWd.js → Stone-OTsCM-rr.js} +2 -2
  157. package/dist/core/{Strands-CFxYJMFu.js → Strands-DjoQgGnd.js} +47 -49
  158. package/dist/core/{Stretch-DYrVdt8A.js → Stretch-CdzhxnbM.js} +19 -19
  159. package/dist/core/{Stripes-BvnoWdwn.js → Stripes-CsBgKYdp.js} +39 -39
  160. package/dist/core/{StudioBackground-srQGUpfZ.js → StudioBackground-D8EdrLg5.js} +67 -68
  161. package/dist/core/{SunBurst-COsVDZ4e.js → SunBurst-ErBFL-nF.js} +18 -20
  162. package/dist/core/{Surface3D-TsGPzdGm.js → Surface3D-CLjX61TZ.js} +144 -144
  163. package/dist/core/{Swirl-nXMWVY2X.js → Swirl-DDQif_lC.js} +18 -21
  164. package/dist/core/{Teardrop-Bjtkigk4.js → Teardrop-CvpdElTs.js} +13 -12
  165. package/dist/core/{Text-BGdsqRl5.js → Text-vyzeMvhl.js} +20 -21
  166. package/dist/core/{ThinFilm-DhMKI5e2.js → ThinFilm-CbkMTbD2.js} +59 -67
  167. package/dist/core/{TiltShift-BwuYyXB6.js → TiltShift-BVMyB8lF.js} +66 -67
  168. package/dist/core/{TimeTrail-CE2XumxR.js → TimeTrail-CuFGvzFi.js} +91 -94
  169. package/dist/core/{Tint-BTmcGjEl.js → Tint-C6zMMsYH.js} +25 -26
  170. package/dist/core/{Trapezoid-CiZCh8QS.js → Trapezoid-kFuxWONU.js} +14 -13
  171. package/dist/core/{TriangularGrid-BnQOEljy.js → TriangularGrid-FIrpI_qE.js} +34 -36
  172. package/dist/core/{Tritone-Ta084wlF.js → Tritone-DyLGtOug.js} +7 -10
  173. package/dist/core/{Truchet-BxCh_IIp.js → Truchet-B4NI56Zz.js} +31 -33
  174. package/dist/core/{Twirl-Cw4jm59Q.js → Twirl-CuzhWXfj.js} +16 -16
  175. package/dist/core/{VHS-Nwk0E-tf.js → VHS-DYbzndAZ.js} +68 -69
  176. package/dist/core/{VenetianBlinds-BZ0sS97G.js → VenetianBlinds-DVopy3xp.js} +22 -23
  177. package/dist/core/{Vesica-Cf1KiSzK.js → Vesica-Cd-XyG3F.js} +13 -12
  178. package/dist/core/{Vibrance-qWGvLkrW.js → Vibrance-CvXatkfO.js} +7 -8
  179. package/dist/core/{VideoTexture-48ylVDvN.js → VideoTexture-C5PS6Vly.js} +34 -39
  180. package/dist/core/{Vignette-CK_Li7v2.js → Vignette-DtBpWWxW.js} +20 -22
  181. package/dist/core/{Voronoi-DMYFDwIS.js → Voronoi-CRH2cGlR.js} +33 -37
  182. package/dist/core/{Water-D74wbHmn.js → Water-CneenzRZ.js} +101 -108
  183. package/dist/core/{Watercolor-zo8-4Vqx.js → Watercolor-B343pgM-.js} +63 -64
  184. package/dist/core/{WaveDistortion-BLrvGOzF.js → WaveDistortion-DHz1FxLT.js} +80 -82
  185. package/dist/core/{WaveletNoise-a5OpO8-D.js → WaveletNoise-CsLE9gbM.js} +16 -14
  186. package/dist/core/{Weave-D1D3kuUg.js → Weave-CQEF71nr.js} +28 -31
  187. package/dist/core/{WebcamTexture-pBETyQYG.js → WebcamTexture-BcsYFM_g.js} +7 -7
  188. package/dist/core/{Wool-CMnWPdy9.js → Wool-BFSicimy.js} +2 -2
  189. package/dist/core/{WorleyNoise-BAEo0duh.js → WorleyNoise-BKq3es5v.js} +69 -70
  190. package/dist/core/{ZoomBlur-CnBNmcfx.js → ZoomBlur-Bu1SlmS2.js} +12 -12
  191. package/dist/core/agents-Bv3--qPL.js +997 -0
  192. package/dist/core/blur-tvWOoxKt.js +2247 -0
  193. package/dist/core/compute-BjeJ0sIA.js +31 -0
  194. package/dist/core/dataEncoding-CEmpiitu.js +24 -0
  195. package/dist/core/device-BODv_4aH.js +10 -0
  196. package/dist/core/edges-BXNBKxSN.js +29857 -0
  197. package/dist/core/{glass-sOqjtPJD.js → glass-IfoQ8Prf.js} +164 -172
  198. package/dist/core/index.js +310 -221
  199. package/dist/core/media-B9BNeMPu.js +757 -0
  200. package/dist/core/noise-wTSHXgFz.js +12033 -0
  201. package/dist/core/noiseColor-CPakiKNF.js +103 -0
  202. package/dist/core/{noiseColor-CRpf22bk.js → noiseColor-DscZM9CO.js} +2 -2
  203. package/dist/core/noiseStylize-BXpflWPW.js +359 -0
  204. package/dist/core/porters-DBK1Aipq.js +991 -0
  205. package/dist/core/registry.js +208 -199
  206. package/dist/core/sdf-R0EN3EvS.js +5174 -0
  207. package/dist/core/shaderRegistry-CcvE7wN0.js +425 -0
  208. package/dist/core/shaders/AngularBlur/index.js +5 -4
  209. package/dist/core/shaders/Arc/index.js +7 -4
  210. package/dist/core/shaders/Ascii/index.js +5 -4
  211. package/dist/core/shaders/Aurora/index.js +6 -4
  212. package/dist/core/shaders/BarShift/index.js +5 -4
  213. package/dist/core/shaders/BarnDoors/index.js +5 -4
  214. package/dist/core/shaders/Beam/index.js +5 -4
  215. package/dist/core/shaders/Bend/index.js +5 -4
  216. package/dist/core/shaders/Blob/index.js +5 -4
  217. package/dist/core/shaders/BlockDissolve/index.js +6 -4
  218. package/dist/core/shaders/BlockNoise/index.js +8 -5
  219. package/dist/core/shaders/BlueNoise/index.js +8 -5
  220. package/dist/core/shaders/Blur/index.js +6 -4
  221. package/dist/core/shaders/Boids/index.js +7 -4
  222. package/dist/core/shaders/BokehBlur/index.js +6 -4
  223. package/dist/core/shaders/BrickPattern/index.js +5 -4
  224. package/dist/core/shaders/BrightnessContrast/index.js +5 -4
  225. package/dist/core/shaders/BrushedMetal/index.js +11 -6
  226. package/dist/core/shaders/Bulge/index.js +5 -4
  227. package/dist/core/shaders/CRTScreen/index.js +5 -4
  228. package/dist/core/shaders/CarbonFiber/index.js +11 -6
  229. package/dist/core/shaders/Chalkboard/index.js +5 -4
  230. package/dist/core/shaders/ChannelBlur/index.js +6 -4
  231. package/dist/core/shaders/CheckerWipe/index.js +5 -4
  232. package/dist/core/shaders/Checkerboard/index.js +5 -4
  233. package/dist/core/shaders/Chevron/index.js +5 -4
  234. package/dist/core/shaders/ChromaFlow/index.js +6 -4
  235. package/dist/core/shaders/ChromaticAberration/index.js +5 -4
  236. package/dist/core/shaders/Circle/index.js +7 -4
  237. package/dist/core/shaders/ColorWheel/index.js +5 -4
  238. package/dist/core/shaders/CompressionArtifacts/index.js +5 -4
  239. package/dist/core/shaders/ConcentricSpin/index.js +5 -4
  240. package/dist/core/shaders/ConicGradient/index.js +5 -4
  241. package/dist/core/shaders/ContourLines/index.js +5 -4
  242. package/dist/core/shaders/CornerPin/index.js +5 -4
  243. package/dist/core/shaders/Crescent/index.js +7 -4
  244. package/dist/core/shaders/Cross/index.js +7 -4
  245. package/dist/core/shaders/Crystal/index.js +11 -6
  246. package/dist/core/shaders/CurlNoise/index.js +8 -5
  247. package/dist/core/shaders/CursorRipples/index.js +5 -4
  248. package/dist/core/shaders/CursorTrail/index.js +5 -4
  249. package/dist/core/shaders/DataMosh/index.js +5 -4
  250. package/dist/core/shaders/DiamondGradient/index.js +5 -4
  251. package/dist/core/shaders/DiamondWipe/index.js +5 -4
  252. package/dist/core/shaders/DiffuseBlur/index.js +5 -4
  253. package/dist/core/shaders/DisplacementMap/index.js +5 -4
  254. package/dist/core/shaders/Dither/index.js +5 -4
  255. package/dist/core/shaders/DotGrid/index.js +5 -4
  256. package/dist/core/shaders/DropShadow/index.js +5 -4
  257. package/dist/core/shaders/Duotone/index.js +5 -4
  258. package/dist/core/shaders/Ellipse/index.js +7 -4
  259. package/dist/core/shaders/Emboss/index.js +10 -6
  260. package/dist/core/shaders/Engraving/index.js +6 -4
  261. package/dist/core/shaders/ErosionNoise/index.js +8 -5
  262. package/dist/core/shaders/Exposure/index.js +5 -4
  263. package/dist/core/shaders/FallingLines/index.js +5 -4
  264. package/dist/core/shaders/FilmGrain/index.js +5 -4
  265. package/dist/core/shaders/FilmStock/index.js +6 -4
  266. package/dist/core/shaders/Flip/index.js +5 -4
  267. package/dist/core/shaders/FloatingParticles/index.js +7 -4
  268. package/dist/core/shaders/FlowField/index.js +6 -4
  269. package/dist/core/shaders/Flower/index.js +7 -4
  270. package/dist/core/shaders/FlowingGradient/index.js +6 -4
  271. package/dist/core/shaders/FlutedGlass/index.js +5 -4
  272. package/dist/core/shaders/Fog/index.js +5 -4
  273. package/dist/core/shaders/Form3D/index.js +5 -4
  274. package/dist/core/shaders/FractalNoise/index.js +7 -4
  275. package/dist/core/shaders/Frost/index.js +11 -6
  276. package/dist/core/shaders/GaborNoise/index.js +8 -5
  277. package/dist/core/shaders/Glass/index.js +11 -6
  278. package/dist/core/shaders/GlassTiles/index.js +5 -4
  279. package/dist/core/shaders/Glitch/index.js +5 -4
  280. package/dist/core/shaders/Glow/index.js +6 -4
  281. package/dist/core/shaders/Godrays/index.js +5 -4
  282. package/dist/core/shaders/Goo/index.js +10 -6
  283. package/dist/core/shaders/GradientMap/index.js +5 -4
  284. package/dist/core/shaders/Grayscale/index.js +5 -4
  285. package/dist/core/shaders/Grid/index.js +5 -4
  286. package/dist/core/shaders/GridDistortion/index.js +5 -4
  287. package/dist/core/shaders/Group/index.js +5 -4
  288. package/dist/core/shaders/HTMLInCanvas/index.js +5 -4
  289. package/dist/core/shaders/Halftone/index.js +5 -4
  290. package/dist/core/shaders/Heart/index.js +7 -4
  291. package/dist/core/shaders/Heatmap/index.js +11 -6
  292. package/dist/core/shaders/HexGrid/index.js +5 -4
  293. package/dist/core/shaders/Hologram/index.js +11 -6
  294. package/dist/core/shaders/Holographic/index.js +11 -6
  295. package/dist/core/shaders/HueShift/index.js +5 -4
  296. package/dist/core/shaders/ImageTexture/index.js +7 -5
  297. package/dist/core/shaders/InkFlow/index.js +5 -4
  298. package/dist/core/shaders/Invert/index.js +5 -4
  299. package/dist/core/shaders/IrisWipe/index.js +5 -4
  300. package/dist/core/shaders/IsometricCubes/index.js +5 -4
  301. package/dist/core/shaders/Kaleidoscope/index.js +5 -4
  302. package/dist/core/shaders/KeyFrames/index.js +5 -4
  303. package/dist/core/shaders/LensFlare/index.js +5 -4
  304. package/dist/core/shaders/LightEdge/index.js +11 -6
  305. package/dist/core/shaders/LightLeak/index.js +6 -4
  306. package/dist/core/shaders/LinearBlur/index.js +5 -4
  307. package/dist/core/shaders/LinearGradient/index.js +5 -4
  308. package/dist/core/shaders/LinearWipe/index.js +5 -4
  309. package/dist/core/shaders/LiquidMetal/index.js +11 -6
  310. package/dist/core/shaders/Liquify/index.js +5 -4
  311. package/dist/core/shaders/MagneticFilings/index.js +7 -4
  312. package/dist/core/shaders/Marble/index.js +6 -4
  313. package/dist/core/shaders/Mirror/index.js +5 -4
  314. package/dist/core/shaders/MultiPointGradient/index.js +5 -4
  315. package/dist/core/shaders/Neon/index.js +9 -5
  316. package/dist/core/shaders/NoiseDissolve/index.js +6 -4
  317. package/dist/core/shaders/ObjectTracker/index.js +6 -5
  318. package/dist/core/shaders/PagePeel/index.js +5 -4
  319. package/dist/core/shaders/Paper/index.js +6 -4
  320. package/dist/core/shaders/Parallelogram/index.js +7 -4
  321. package/dist/core/shaders/ParticleField/index.js +8 -4
  322. package/dist/core/shaders/ParticleFlow/index.js +7 -4
  323. package/dist/core/shaders/Particles/index.js +11 -5
  324. package/dist/core/shaders/PerlinNoise/index.js +8 -5
  325. package/dist/core/shaders/Perspective/index.js +5 -4
  326. package/dist/core/shaders/PixelSort/index.js +5 -4
  327. package/dist/core/shaders/PixelThrow/index.js +6 -4
  328. package/dist/core/shaders/Pixelate/index.js +5 -4
  329. package/dist/core/shaders/Plasma/index.js +6 -4
  330. package/dist/core/shaders/Plastic/index.js +11 -6
  331. package/dist/core/shaders/PolarCoordinates/index.js +5 -4
  332. package/dist/core/shaders/Polygon/index.js +7 -4
  333. package/dist/core/shaders/Posterize/index.js +5 -4
  334. package/dist/core/shaders/Prism/index.js +5 -4
  335. package/dist/core/shaders/ProgressiveBlur/index.js +6 -4
  336. package/dist/core/shaders/RadialGradient/index.js +5 -4
  337. package/dist/core/shaders/RadialWipe/index.js +5 -4
  338. package/dist/core/shaders/RandomBars/index.js +6 -4
  339. package/dist/core/shaders/ReactionDiffusion/index.js +5 -4
  340. package/dist/core/shaders/RectangularCoordinates/index.js +5 -4
  341. package/dist/core/shaders/ReflectivePlane/index.js +6 -4
  342. package/dist/core/shaders/Repeater/index.js +5 -4
  343. package/dist/core/shaders/Ring/index.js +7 -4
  344. package/dist/core/shaders/RippleWipe/index.js +5 -4
  345. package/dist/core/shaders/Ripples/index.js +5 -4
  346. package/dist/core/shaders/RoundedRect/index.js +7 -4
  347. package/dist/core/shaders/Saturation/index.js +5 -4
  348. package/dist/core/shaders/Scratches/index.js +8 -5
  349. package/dist/core/shaders/Sharpness/index.js +5 -4
  350. package/dist/core/shaders/Shatter/index.js +6 -4
  351. package/dist/core/shaders/SimplexNoise/index.js +7 -4
  352. package/dist/core/shaders/SineWave/index.js +5 -4
  353. package/dist/core/shaders/SliceWipe/index.js +5 -4
  354. package/dist/core/shaders/Smoke/index.js +5 -4
  355. package/dist/core/shaders/SmokeFill/index.js +10 -6
  356. package/dist/core/shaders/SmokeFlow/index.js +5 -4
  357. package/dist/core/shaders/Solarize/index.js +5 -4
  358. package/dist/core/shaders/SolidColor/index.js +2 -2
  359. package/dist/core/shaders/Spherize/index.js +5 -4
  360. package/dist/core/shaders/Spiral/index.js +5 -4
  361. package/dist/core/shaders/Star/index.js +7 -4
  362. package/dist/core/shaders/Stone/index.js +4 -3
  363. package/dist/core/shaders/Strands/index.js +5 -4
  364. package/dist/core/shaders/Stretch/index.js +5 -4
  365. package/dist/core/shaders/Stripes/index.js +5 -4
  366. package/dist/core/shaders/StudioBackground/index.js +5 -4
  367. package/dist/core/shaders/SunBurst/index.js +5 -4
  368. package/dist/core/shaders/Surface3D/index.js +6 -4
  369. package/dist/core/shaders/Swirl/index.js +5 -4
  370. package/dist/core/shaders/Teardrop/index.js +7 -4
  371. package/dist/core/shaders/Text/index.js +6 -5
  372. package/dist/core/shaders/ThinFilm/index.js +9 -5
  373. package/dist/core/shaders/TiltShift/index.js +6 -4
  374. package/dist/core/shaders/TimeTrail/index.js +5 -4
  375. package/dist/core/shaders/Tint/index.js +5 -4
  376. package/dist/core/shaders/Trapezoid/index.js +7 -4
  377. package/dist/core/shaders/TriangularGrid/index.js +5 -4
  378. package/dist/core/shaders/Tritone/index.js +5 -4
  379. package/dist/core/shaders/Truchet/index.js +5 -4
  380. package/dist/core/shaders/Twirl/index.js +5 -4
  381. package/dist/core/shaders/VHS/index.js +5 -4
  382. package/dist/core/shaders/VenetianBlinds/index.js +5 -4
  383. package/dist/core/shaders/Vesica/index.js +7 -4
  384. package/dist/core/shaders/Vibrance/index.js +5 -4
  385. package/dist/core/shaders/VideoTexture/index.js +6 -5
  386. package/dist/core/shaders/Vignette/index.js +5 -4
  387. package/dist/core/shaders/Voronoi/index.js +5 -4
  388. package/dist/core/shaders/Water/index.js +11 -6
  389. package/dist/core/shaders/Watercolor/index.js +5 -4
  390. package/dist/core/shaders/WaveDistortion/index.js +5 -4
  391. package/dist/core/shaders/WaveletNoise/index.js +8 -5
  392. package/dist/core/shaders/Weave/index.js +5 -4
  393. package/dist/core/shaders/WebcamTexture/index.js +7 -5
  394. package/dist/core/shaders/Wool/index.js +4 -3
  395. package/dist/core/shaders/WorleyNoise/index.js +5 -4
  396. package/dist/core/shaders/ZoomBlur/index.js +5 -4
  397. package/dist/core/shapeEffectBounds-CtKwBX8c.js +19213 -0
  398. package/dist/core/utilities/transformations/index.js +1 -1
  399. package/dist/js/bundle.js +188 -184
  400. package/dist/js/createShader.js +1 -1
  401. package/dist/react/Shader.js +1 -1
  402. package/dist/react/bundle.js +197 -193
  403. package/dist/solid/engine/Shader.js +1 -1
  404. package/dist/svelte/index.js +1 -1
  405. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  406. package/package.json +1 -1
  407. package/dist/core/coords-BkIjixe_.js +0 -55724
  408. package/dist/core/noiseStylize-J6sFKoTh.js +0 -65
  409. package/dist/core/porters-BmU6G9TR.js +0 -321
  410. package/dist/core/shaderRegistry-D75z2sND.js +0 -425
  411. package/dist/core/shapeEffectBounds-PQqKLQXO.js +0 -406
  412. /package/dist/core/{fonts-DwhbVe2B.js → fonts-v_F1SFl9.js} +0 -0
  413. /package/dist/core/{naturalSize-Caz3-kRv.js → naturalSize-B679wTgN.js} +0 -0
  414. /package/dist/core/{transformations-t0d2-uSX.js → transformations-CsPUHppB.js} +0 -0
@@ -1,5 +1,7 @@
1
- import { Bt as ZERO, G as DEFAULT_COMPUTE_WIDTH, Ht as call, J as std, Tn as d, W as DEFAULT_COMPUTE_HEIGHT, X as createGuardedCompute, cn as unpremultiplyAlpha, n as tgpu } from "./coords-BkIjixe_.js";
2
- import { r as transformAngle } from "./transformations-t0d2-uSX.js";
1
+ import { $t as vec2f, At as pow, Et as max, Gt as textureStorage2d, Lt as smoothstep, N as unpremultiplyAlpha, Ot as mix, Pt as round, Ut as arrayOf, Vt as data_exports, Wt as texture2d, Xt as struct, _t as clamp, an as f32, at as textureStore, bt as dot, d as ZERO, et as src_default, in as vec4f, it as textureLoad, nn as vec3f, nt as std_exports, on as i32, p as call, sn as u32, tn as vec2u } from "./edges-BXNBKxSN.js";
2
+ import { n as createGuardedCompute } from "./compute-BjeJ0sIA.js";
3
+ import { n as DEFAULT_COMPUTE_HEIGHT, r as DEFAULT_COMPUTE_WIDTH } from "./blur-tvWOoxKt.js";
4
+ import { r as transformAngle } from "./transformations-CsPUHppB.js";
3
5
  var GOLDEN_ANGLE = Math.PI * (3 - Math.sqrt(5));
4
6
  var TWO_PI = Math.PI * 2;
5
7
  var DEG_TO_RAD = Math.PI / 180;
@@ -138,7 +140,7 @@ function generateBokehTaps(shape, bladeCount, tapCount) {
138
140
  }
139
141
  if (taps.length === 0) return generateBokehTaps("circle", 0, tapCount);
140
142
  for (let i = 0; taps.length < tapCount; i++) taps.push(taps[i % taps.length]);
141
- const maxLen = taps.reduce((max, tap) => Math.max(max, Math.hypot(tap.x, tap.y)), 0);
143
+ const maxLen = taps.reduce((max$1, tap) => Math.max(max$1, Math.hypot(tap.x, tap.y)), 0);
142
144
  if (maxLen > 1) {
143
145
  const inv = 1 / maxLen;
144
146
  for (const tap of taps) {
@@ -149,97 +151,97 @@ function generateBokehTaps(shape, bladeCount, tapCount) {
149
151
  return taps;
150
152
  }
151
153
  function bokehParams() {
152
- return d.struct({
153
- radius: d.f32,
154
- highlightGain: d.f32,
155
- highlightThreshold: d.f32,
156
- rotCos: d.f32,
157
- rotSin: d.f32,
158
- chromaticFringe: d.f32,
159
- inputWidth: d.f32,
160
- inputHeight: d.f32
154
+ return struct({
155
+ radius: f32,
156
+ highlightGain: f32,
157
+ highlightThreshold: f32,
158
+ rotCos: f32,
159
+ rotSin: f32,
160
+ chromaticFringe: f32,
161
+ inputWidth: f32,
162
+ inputHeight: f32
161
163
  });
162
164
  }
163
165
  function bokehMapParams() {
164
- return d.struct({
165
- highlightGain: d.f32,
166
- highlightThreshold: d.f32,
167
- rotCos: d.f32,
168
- rotSin: d.f32,
169
- chromaticFringe: d.f32,
170
- inputWidth: d.f32,
171
- inputHeight: d.f32,
172
- inputMin: d.f32,
173
- inputMax: d.f32,
174
- outputMin: d.f32,
175
- outputMax: d.f32,
176
- curve: d.f32
166
+ return struct({
167
+ highlightGain: f32,
168
+ highlightThreshold: f32,
169
+ rotCos: f32,
170
+ rotSin: f32,
171
+ chromaticFringe: f32,
172
+ inputWidth: f32,
173
+ inputHeight: f32,
174
+ inputMin: f32,
175
+ inputMax: f32,
176
+ outputMin: f32,
177
+ outputMax: f32,
178
+ curve: f32
177
179
  });
178
180
  }
179
181
  function buildBokehGraph(computeWidth, computeHeight, tapCount) {
180
182
  const TAPS = tapCount;
181
183
  const Params = bokehParams();
182
- const TapArray = d.arrayOf(d.vec4f, TAPS);
183
- const layout = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(tgpu.bindGroupLayout({
184
- input: { texture: d.texture2d(d.f32) },
185
- output: { storageTexture: d.textureStorage2d(OUTPUT_FORMAT, "write-only") },
184
+ const TapArray = arrayOf(vec4f, TAPS);
185
+ const layout = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(src_default.bindGroupLayout({
186
+ input: { texture: texture2d(f32) },
187
+ output: { storageTexture: textureStorage2d(OUTPUT_FORMAT, "write-only") },
186
188
  params: { uniform: Params },
187
189
  taps: { uniform: TapArray }
188
190
  }), "layout");
189
191
  return {
190
192
  layout,
191
- kernel: tgpu.fn([d.u32, d.u32])(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((cx, cy) => {
193
+ kernel: src_default.fn([u32, u32])(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((cx, cy) => {
192
194
  "use gpu";
193
195
  const p = layout.$.params;
194
196
  const radius = p.radius;
195
- const inputCx = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(d.f32(cx), .5), p.inputWidth), computeWidth), .5);
196
- const inputCy = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(d.f32(cy), .5), p.inputHeight), computeHeight), .5);
197
- const inputWm1 = d.i32(__tsover_sub(p.inputWidth, 1));
198
- const inputHm1 = d.i32(__tsover_sub(p.inputHeight, 1));
197
+ const inputCx = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(f32(cx), .5), p.inputWidth), computeWidth), .5);
198
+ const inputCy = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(f32(cy), .5), p.inputHeight), computeHeight), .5);
199
+ const inputWm1 = i32(__tsover_sub(p.inputWidth, 1));
200
+ const inputHm1 = i32(__tsover_sub(p.inputHeight, 1));
199
201
  if (radius < PASSTHROUGH_RADIUS) {
200
- const sx = std.clamp(d.i32(std.round(inputCx)), 0, inputWm1);
201
- const sy = std.clamp(d.i32(std.round(inputCy)), 0, inputHm1);
202
- const texel = std.textureLoad(layout.$.input, d.vec2u(d.u32(sx), d.u32(sy)), 0);
203
- std.textureStore(layout.$.output, d.vec2u(cx, cy), texel);
202
+ const sx = clamp(i32(round(inputCx)), 0, inputWm1);
203
+ const sy = clamp(i32(round(inputCy)), 0, inputHm1);
204
+ const texel = textureLoad(layout.$.input, vec2u(u32(sx), u32(sy)), 0);
205
+ textureStore(layout.$.output, vec2u(cx, cy), texel);
204
206
  } else {
205
207
  const gain = p.highlightGain;
206
208
  const threshold = p.highlightThreshold;
207
209
  const fringe = p.chromaticFringe;
208
210
  const rotC = p.rotCos;
209
211
  const rotS = p.rotSin;
210
- let accum = d.vec3f(0, 0, 0);
211
- let alphaAccum = d.f32(0);
212
- let wSum = d.f32(0);
212
+ let accum = vec3f(0, 0, 0);
213
+ let alphaAccum = f32(0);
214
+ let wSum = f32(0);
213
215
  for (let i = 0; i < TAPS; i++) {
214
216
  const tap = layout.$.taps[i];
215
217
  const ox = __tsover_sub(__tsover_mul(tap.x, rotC), __tsover_mul(tap.y, rotS));
216
218
  const oy = __tsover_add(__tsover_mul(tap.x, rotS), __tsover_mul(tap.y, rotC));
217
- const off = d.vec2f(__tsover_mul(ox, radius), __tsover_mul(oy, radius));
218
- const sx = std.clamp(d.i32(std.round(__tsover_add(inputCx, off.x))), 0, inputWm1);
219
- const sy = std.clamp(d.i32(std.round(__tsover_add(inputCy, off.y))), 0, inputHm1);
220
- const base = std.textureLoad(layout.$.input, d.vec2u(d.u32(sx), d.u32(sy)), 0);
219
+ const off = vec2f(__tsover_mul(ox, radius), __tsover_mul(oy, radius));
220
+ const sx = clamp(i32(round(__tsover_add(inputCx, off.x))), 0, inputWm1);
221
+ const sy = clamp(i32(round(__tsover_add(inputCy, off.y))), 0, inputHm1);
222
+ const base = textureLoad(layout.$.input, vec2u(u32(sx), u32(sy)), 0);
221
223
  let colR = base.x;
222
224
  let colB = base.z;
223
225
  if (fringe > .001) {
224
226
  const offR = off.mul(__tsover_add(1, __tsover_mul(fringe, .5)));
225
- const rx = std.clamp(d.i32(std.round(__tsover_add(inputCx, offR.x))), 0, inputWm1);
226
- const ry = std.clamp(d.i32(std.round(__tsover_add(inputCy, offR.y))), 0, inputHm1);
227
- colR = std.textureLoad(layout.$.input, d.vec2u(d.u32(rx), d.u32(ry)), 0).x;
227
+ const rx = clamp(i32(round(__tsover_add(inputCx, offR.x))), 0, inputWm1);
228
+ const ry = clamp(i32(round(__tsover_add(inputCy, offR.y))), 0, inputHm1);
229
+ colR = textureLoad(layout.$.input, vec2u(u32(rx), u32(ry)), 0).x;
228
230
  const offB = off.mul(__tsover_sub(1, __tsover_mul(fringe, .5)));
229
- const bx = std.clamp(d.i32(std.round(__tsover_add(inputCx, offB.x))), 0, inputWm1);
230
- const by = std.clamp(d.i32(std.round(__tsover_add(inputCy, offB.y))), 0, inputHm1);
231
- colB = std.textureLoad(layout.$.input, d.vec2u(d.u32(bx), d.u32(by)), 0).z;
231
+ const bx = clamp(i32(round(__tsover_add(inputCx, offB.x))), 0, inputWm1);
232
+ const by = clamp(i32(round(__tsover_add(inputCy, offB.y))), 0, inputHm1);
233
+ colB = textureLoad(layout.$.input, vec2u(u32(bx), u32(by)), 0).z;
232
234
  }
233
- const col = d.vec3f(colR, base.y, colB);
234
- const lum = std.dot(base.xyz, d.vec3f(.2126, .7152, .0722));
235
- const hi = std.smoothstep(threshold, __tsover_add(threshold, HIGHLIGHT_KNEE), lum);
235
+ const col = vec3f(colR, base.y, colB);
236
+ const lum = dot(base.xyz, vec3f(.2126, .7152, .0722));
237
+ const hi = smoothstep(threshold, __tsover_add(threshold, HIGHLIGHT_KNEE), lum);
236
238
  const w = __tsover_mul(__tsover_add(1, __tsover_mul(__tsover_mul(gain, hi), hi)), tap.z);
237
239
  accum = accum.add(col.mul(w));
238
240
  alphaAccum = __tsover_add(alphaAccum, __tsover_mul(base.w, w));
239
241
  wSum = __tsover_add(wSum, w);
240
242
  }
241
- const invW = __tsover_div(1, std.max(wSum, 1e-4));
242
- std.textureStore(layout.$.output, d.vec2u(cx, cy), d.vec4f(accum.mul(invW), __tsover_mul(alphaAccum, invW)));
243
+ const invW = __tsover_div(1, max(wSum, 1e-4));
244
+ textureStore(layout.$.output, vec2u(cx, cy), vec4f(accum.mul(invW), __tsover_mul(alphaAccum, invW)));
243
245
  }
244
246
  }), {
245
247
  v: 1,
@@ -1475,11 +1477,11 @@ function buildBokehGraph(computeWidth, computeHeight, tapCount) {
1475
1477
  },
1476
1478
  externals: () => ({
1477
1479
  layout,
1478
- d,
1480
+ d: data_exports,
1479
1481
  computeWidth,
1480
1482
  computeHeight,
1481
1483
  PASSTHROUGH_RADIUS,
1482
- std,
1484
+ std: std_exports,
1483
1485
  TAPS,
1484
1486
  HIGHLIGHT_KNEE
1485
1487
  })
@@ -1491,78 +1493,76 @@ function buildBokehGraph(computeWidth, computeHeight, tapCount) {
1491
1493
  function buildBokehMapGraph(computeWidth, computeHeight, tapCount, channel) {
1492
1494
  const TAPS = tapCount;
1493
1495
  const Params = bokehMapParams();
1494
- const TapArray = d.arrayOf(d.vec4f, TAPS);
1495
- const layout = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(tgpu.bindGroupLayout({
1496
- input: { texture: d.texture2d(d.f32) },
1497
- source: { texture: d.texture2d(d.f32) },
1498
- output: { storageTexture: d.textureStorage2d(OUTPUT_FORMAT, "write-only") },
1496
+ const TapArray = arrayOf(vec4f, TAPS);
1497
+ const layout = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(src_default.bindGroupLayout({
1498
+ input: { texture: texture2d(f32) },
1499
+ source: { texture: texture2d(f32) },
1500
+ output: { storageTexture: textureStorage2d(OUTPUT_FORMAT, "write-only") },
1499
1501
  params: { uniform: Params },
1500
1502
  taps: { uniform: TapArray }
1501
1503
  }), "layout");
1502
1504
  return {
1503
1505
  layout,
1504
- kernel: tgpu.fn([d.u32, d.u32])(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((cx, cy) => {
1506
+ kernel: src_default.fn([u32, u32])(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((cx, cy) => {
1505
1507
  "use gpu";
1506
1508
  const p = layout.$.params;
1507
- const inputCx = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(d.f32(cx), .5), p.inputWidth), computeWidth), .5);
1508
- const inputCy = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(d.f32(cy), .5), p.inputHeight), computeHeight), .5);
1509
- const inputWm1 = d.i32(__tsover_sub(p.inputWidth, 1));
1510
- const inputHm1 = d.i32(__tsover_sub(p.inputHeight, 1));
1511
- const u = __tsover_div(__tsover_add(d.f32(cx), .5), computeWidth);
1512
- const v = __tsover_div(__tsover_add(d.f32(cy), .5), computeHeight);
1513
- const srcX = std.clamp(d.i32(std.round(__tsover_mul(u, p.inputWidth))), 0, inputWm1);
1514
- const srcY = std.clamp(d.i32(std.round(__tsover_mul(v, p.inputHeight))), 0, inputHm1);
1515
- const mapSample = std.textureLoad(layout.$.source, d.vec2u(d.u32(srcX), d.u32(srcY)), 0);
1516
- const raw = channel === "alpha" ? mapSample.w : channel === "alphaInverted" ? __tsover_sub(1, mapSample.w) : channel === "luminanceInverted" ? __tsover_sub(1, std.dot(mapSample.xyz, d.vec3f(.2126, .7152, .0722))) : std.dot(mapSample.xyz, d.vec3f(.2126, .7152, .0722));
1517
- const inputRange = std.max(__tsover_sub(p.inputMax, p.inputMin), 1e-4);
1518
- const normalised = std.clamp(__tsover_div(__tsover_sub(raw, p.inputMin), inputRange), 0, 1);
1519
- const exponent = std.pow(2, __tsover_mul(-p.curve, 2));
1520
- const eased = std.pow(normalised, exponent);
1521
- const radius = __tsover_mul(std.mix(p.outputMin, p.outputMax, eased), .8);
1509
+ const inputCx = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(f32(cx), .5), p.inputWidth), computeWidth), .5);
1510
+ const inputCy = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(f32(cy), .5), p.inputHeight), computeHeight), .5);
1511
+ const inputWm1 = i32(__tsover_sub(p.inputWidth, 1));
1512
+ const inputHm1 = i32(__tsover_sub(p.inputHeight, 1));
1513
+ const u = __tsover_div(__tsover_add(f32(cx), .5), computeWidth);
1514
+ const v = __tsover_div(__tsover_add(f32(cy), .5), computeHeight);
1515
+ const srcX = clamp(i32(round(__tsover_mul(u, p.inputWidth))), 0, inputWm1);
1516
+ const srcY = clamp(i32(round(__tsover_mul(v, p.inputHeight))), 0, inputHm1);
1517
+ const mapSample = textureLoad(layout.$.source, vec2u(u32(srcX), u32(srcY)), 0);
1518
+ const raw = channel === "alpha" ? mapSample.w : channel === "alphaInverted" ? __tsover_sub(1, mapSample.w) : channel === "luminanceInverted" ? __tsover_sub(1, dot(mapSample.xyz, vec3f(.2126, .7152, .0722))) : dot(mapSample.xyz, vec3f(.2126, .7152, .0722));
1519
+ const inputRange = max(__tsover_sub(p.inputMax, p.inputMin), 1e-4);
1520
+ const eased = pow(clamp(__tsover_div(__tsover_sub(raw, p.inputMin), inputRange), 0, 1), pow(2, __tsover_mul(-p.curve, 2)));
1521
+ const radius = __tsover_mul(mix(p.outputMin, p.outputMax, eased), .8);
1522
1522
  if (radius < PASSTHROUGH_RADIUS) {
1523
- const sx = std.clamp(d.i32(std.round(inputCx)), 0, inputWm1);
1524
- const sy = std.clamp(d.i32(std.round(inputCy)), 0, inputHm1);
1525
- const texel = std.textureLoad(layout.$.input, d.vec2u(d.u32(sx), d.u32(sy)), 0);
1526
- std.textureStore(layout.$.output, d.vec2u(cx, cy), texel);
1523
+ const sx = clamp(i32(round(inputCx)), 0, inputWm1);
1524
+ const sy = clamp(i32(round(inputCy)), 0, inputHm1);
1525
+ const texel = textureLoad(layout.$.input, vec2u(u32(sx), u32(sy)), 0);
1526
+ textureStore(layout.$.output, vec2u(cx, cy), texel);
1527
1527
  } else {
1528
1528
  const gain = p.highlightGain;
1529
1529
  const threshold = p.highlightThreshold;
1530
1530
  const fringe = p.chromaticFringe;
1531
1531
  const rotC = p.rotCos;
1532
1532
  const rotS = p.rotSin;
1533
- let accum = d.vec3f(0, 0, 0);
1534
- let alphaAccum = d.f32(0);
1535
- let wSum = d.f32(0);
1533
+ let accum = vec3f(0, 0, 0);
1534
+ let alphaAccum = f32(0);
1535
+ let wSum = f32(0);
1536
1536
  for (let i = 0; i < TAPS; i++) {
1537
1537
  const tap = layout.$.taps[i];
1538
1538
  const ox = __tsover_sub(__tsover_mul(tap.x, rotC), __tsover_mul(tap.y, rotS));
1539
1539
  const oy = __tsover_add(__tsover_mul(tap.x, rotS), __tsover_mul(tap.y, rotC));
1540
- const off = d.vec2f(__tsover_mul(ox, radius), __tsover_mul(oy, radius));
1541
- const sx = std.clamp(d.i32(std.round(__tsover_add(inputCx, off.x))), 0, inputWm1);
1542
- const sy = std.clamp(d.i32(std.round(__tsover_add(inputCy, off.y))), 0, inputHm1);
1543
- const base = std.textureLoad(layout.$.input, d.vec2u(d.u32(sx), d.u32(sy)), 0);
1540
+ const off = vec2f(__tsover_mul(ox, radius), __tsover_mul(oy, radius));
1541
+ const sx = clamp(i32(round(__tsover_add(inputCx, off.x))), 0, inputWm1);
1542
+ const sy = clamp(i32(round(__tsover_add(inputCy, off.y))), 0, inputHm1);
1543
+ const base = textureLoad(layout.$.input, vec2u(u32(sx), u32(sy)), 0);
1544
1544
  let colR = base.x;
1545
1545
  let colB = base.z;
1546
1546
  if (fringe > .001) {
1547
1547
  const offR = off.mul(__tsover_add(1, __tsover_mul(fringe, .5)));
1548
- const rx = std.clamp(d.i32(std.round(__tsover_add(inputCx, offR.x))), 0, inputWm1);
1549
- const ry = std.clamp(d.i32(std.round(__tsover_add(inputCy, offR.y))), 0, inputHm1);
1550
- colR = std.textureLoad(layout.$.input, d.vec2u(d.u32(rx), d.u32(ry)), 0).x;
1548
+ const rx = clamp(i32(round(__tsover_add(inputCx, offR.x))), 0, inputWm1);
1549
+ const ry = clamp(i32(round(__tsover_add(inputCy, offR.y))), 0, inputHm1);
1550
+ colR = textureLoad(layout.$.input, vec2u(u32(rx), u32(ry)), 0).x;
1551
1551
  const offB = off.mul(__tsover_sub(1, __tsover_mul(fringe, .5)));
1552
- const bx = std.clamp(d.i32(std.round(__tsover_add(inputCx, offB.x))), 0, inputWm1);
1553
- const by = std.clamp(d.i32(std.round(__tsover_add(inputCy, offB.y))), 0, inputHm1);
1554
- colB = std.textureLoad(layout.$.input, d.vec2u(d.u32(bx), d.u32(by)), 0).z;
1552
+ const bx = clamp(i32(round(__tsover_add(inputCx, offB.x))), 0, inputWm1);
1553
+ const by = clamp(i32(round(__tsover_add(inputCy, offB.y))), 0, inputHm1);
1554
+ colB = textureLoad(layout.$.input, vec2u(u32(bx), u32(by)), 0).z;
1555
1555
  }
1556
- const col = d.vec3f(colR, base.y, colB);
1557
- const lum = std.dot(base.xyz, d.vec3f(.2126, .7152, .0722));
1558
- const hi = std.smoothstep(threshold, __tsover_add(threshold, HIGHLIGHT_KNEE), lum);
1556
+ const col = vec3f(colR, base.y, colB);
1557
+ const lum = dot(base.xyz, vec3f(.2126, .7152, .0722));
1558
+ const hi = smoothstep(threshold, __tsover_add(threshold, HIGHLIGHT_KNEE), lum);
1559
1559
  const w = __tsover_mul(__tsover_add(1, __tsover_mul(__tsover_mul(gain, hi), hi)), tap.z);
1560
1560
  accum = accum.add(col.mul(w));
1561
1561
  alphaAccum = __tsover_add(alphaAccum, __tsover_mul(base.w, w));
1562
1562
  wSum = __tsover_add(wSum, w);
1563
1563
  }
1564
- const invW = __tsover_div(1, std.max(wSum, 1e-4));
1565
- std.textureStore(layout.$.output, d.vec2u(cx, cy), d.vec4f(accum.mul(invW), __tsover_mul(alphaAccum, invW)));
1564
+ const invW = __tsover_div(1, max(wSum, 1e-4));
1565
+ textureStore(layout.$.output, vec2u(cx, cy), vec4f(accum.mul(invW), __tsover_mul(alphaAccum, invW)));
1566
1566
  }
1567
1567
  }), {
1568
1568
  v: 1,
@@ -3197,10 +3197,10 @@ function buildBokehMapGraph(computeWidth, computeHeight, tapCount, channel) {
3197
3197
  },
3198
3198
  externals: () => ({
3199
3199
  layout,
3200
- d,
3200
+ d: data_exports,
3201
3201
  computeWidth,
3202
3202
  computeHeight,
3203
- std,
3203
+ std: std_exports,
3204
3204
  channel,
3205
3205
  RADIUS_SCALE: .8,
3206
3206
  PASSTHROUGH_RADIUS,
@@ -3373,7 +3373,7 @@ const componentDefinition = {
3373
3373
  const next = `${shape}|${count}`;
3374
3374
  if (next === key) return;
3375
3375
  key = next;
3376
- tapsUniform$1.write(generateBokehTaps(shape, count, 100).map((tap) => d.vec4f(tap.x, tap.y, tap.rim, 0)));
3376
+ tapsUniform$1.write(generateBokehTaps(shape, count, 100).map((tap) => vec4f(tap.x, tap.y, tap.rim, 0)));
3377
3377
  };
3378
3378
  };
3379
3379
  const mapInfo = getMapInfo("radius");
@@ -1,21 +1,21 @@
1
- import { Ht as call, J as std, Jt as vec4, Tn as d, gn as mixColorsVariants, hn as mixColorsLinear, n as tgpu } from "./coords-BkIjixe_.js";
2
- import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-t0d2-uSX.js";
3
- import { t as animatedTime } from "./porters-BmU6G9TR.js";
1
+ import { $t as vec2f, Ct as floor, Et as max, H as mixColorsLinear, It as sin, Lt as smoothstep, Ot as mix, U as mixColorsVariants, Vt as data_exports, an as f32, bt as dot, ct as fwidth, et as src_default, nt as std_exports, p as call, vt as cos, wt as fract, y as vec4 } from "./edges-BXNBKxSN.js";
2
+ import { t as animatedTime } from "./porters-DBK1Aipq.js";
3
+ import { a as transformColor, o as transformColorSpace, r as transformAngle, t as colorSpaceOptions } from "./transformations-CsPUHppB.js";
4
4
  var DEG_TO_RAD = .0174533;
5
- const brickField = tgpu.fn([
6
- d.vec2f,
7
- d.vec2f,
8
- d.f32,
9
- d.f32,
10
- d.f32,
11
- d.f32,
12
- d.f32,
13
- d.f32,
14
- d.f32,
15
- d.f32,
16
- d.f32,
17
- d.f32
18
- ], d.vec2f)(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((uv, viewport, cellsX, cellsY, mortar, softness, variation, rotation, offset, speedVariance, seed, animTime) => {
5
+ const brickField = src_default.fn([
6
+ vec2f,
7
+ vec2f,
8
+ f32,
9
+ f32,
10
+ f32,
11
+ f32,
12
+ f32,
13
+ f32,
14
+ f32,
15
+ f32,
16
+ f32,
17
+ f32
18
+ ], vec2f)(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((uv, viewport, cellsX, cellsY, mortar, softness, variation, rotation, offset, speedVariance, seed, animTime) => {
19
19
  "use gpu";
20
20
  const aspect = __tsover_div(viewport.x, viewport.y);
21
21
  const au = __tsover_mul(uv.x, aspect);
@@ -23,36 +23,32 @@ const brickField = tgpu.fn([
23
23
  const cu = __tsover_sub(au, __tsover_mul(aspect, .5));
24
24
  const cv = __tsover_sub(av, .5);
25
25
  const rotRad = __tsover_mul(rotation, DEG_TO_RAD);
26
- const cosR = std.cos(rotRad);
27
- const sinR = std.sin(rotRad);
26
+ const cosR = cos(rotRad);
27
+ const sinR = sin(rotRad);
28
28
  const ru = __tsover_add(__tsover_mul(cu, cosR), __tsover_mul(cv, sinR));
29
29
  const rv = __tsover_add(-__tsover_mul(cu, sinR), __tsover_mul(cv, cosR));
30
30
  const u = __tsover_add(__tsover_div(ru, aspect), .5);
31
31
  const v = __tsover_add(rv, .5);
32
32
  const mortarU = __tsover_mul(mortar, .3);
33
33
  const mortarV = __tsover_div(__tsover_mul(__tsover_mul(mortarU, aspect), cellsY), cellsX);
34
- const row = std.floor(__tsover_mul(v, cellsY));
35
- const rowMod2 = __tsover_sub(row, __tsover_mul(2, std.floor(__tsover_div(row, 2))));
34
+ const row = floor(__tsover_mul(v, cellsY));
35
+ const rowMod2 = __tsover_sub(row, __tsover_mul(2, floor(__tsover_div(row, 2))));
36
36
  const rowOffset = __tsover_mul(rowMod2, .5);
37
- const rowDir = __tsover_sub(__tsover_mul(rowMod2, 2), 1);
38
- const rowHash = __tsover_mul(__tsover_sub(std.fract(__tsover_mul(std.sin(__tsover_add(row, __tsover_mul(seed, .137))), 43758.5453)), .5), 2);
39
- const rowSpeedMult = std.mix(rowDir, rowHash, speedVariance);
37
+ const rowSpeedMult = mix(__tsover_sub(__tsover_mul(rowMod2, 2), 1), __tsover_mul(__tsover_sub(fract(__tsover_mul(sin(__tsover_add(row, __tsover_mul(seed, .137))), 43758.5453)), .5), 2), speedVariance);
40
38
  const brickArg = __tsover_add(__tsover_add(__tsover_add(__tsover_mul(u, cellsX), rowOffset), __tsover_mul(animTime, rowSpeedMult)), offset);
41
39
  const vScaled = __tsover_mul(v, cellsY);
42
- const cellU = std.fract(brickArg);
43
- const cellV = std.fract(vScaled);
40
+ const cellU = fract(brickArg);
41
+ const cellV = fract(vScaled);
44
42
  const soft = __tsover_mul(softness, .5);
45
- const aaU = __tsover_add(std.fwidth(brickArg), soft);
46
- const aaV = __tsover_add(std.fwidth(vScaled), soft);
47
- const brickU = __tsover_mul(std.smoothstep(__tsover_sub(mortarU, aaU), __tsover_add(mortarU, aaU), cellU), std.smoothstep(__tsover_sub(mortarU, aaU), __tsover_add(mortarU, aaU), __tsover_sub(1, cellU)));
48
- const brickV = __tsover_mul(std.smoothstep(__tsover_sub(mortarV, aaV), __tsover_add(mortarV, aaV), cellV), std.smoothstep(__tsover_sub(mortarV, aaV), __tsover_add(mortarV, aaV), __tsover_sub(1, cellV)));
43
+ const aaU = __tsover_add(fwidth(brickArg), soft);
44
+ const aaV = __tsover_add(fwidth(vScaled), soft);
45
+ const brickU = __tsover_mul(smoothstep(__tsover_sub(mortarU, aaU), __tsover_add(mortarU, aaU), cellU), smoothstep(__tsover_sub(mortarU, aaU), __tsover_add(mortarU, aaU), __tsover_sub(1, cellU)));
46
+ const brickV = __tsover_mul(smoothstep(__tsover_sub(mortarV, aaV), __tsover_add(mortarV, aaV), cellV), smoothstep(__tsover_sub(mortarV, aaV), __tsover_add(mortarV, aaV), __tsover_sub(1, cellV)));
49
47
  const brickMask = __tsover_mul(brickU, brickV);
50
- const brickId = d.vec2f(std.floor(brickArg), row);
51
- const q0 = std.fract(brickId.mul(d.vec2f(123.34, 345.45)));
52
- const q1 = q0.add(std.dot(q0, q0.add(34.345)));
53
- const rand = std.fract(__tsover_mul(q1.x, q1.y));
54
- const variedFactor = std.max(__tsover_add(1, __tsover_mul(__tsover_mul(__tsover_sub(rand, .5), 2), variation)), 0);
55
- return d.vec2f(brickMask, variedFactor);
48
+ const q0 = fract(vec2f(floor(brickArg), row).mul(vec2f(123.34, 345.45)));
49
+ const q1 = q0.add(dot(q0, q0.add(34.345)));
50
+ const rand = fract(__tsover_mul(q1.x, q1.y));
51
+ return vec2f(brickMask, max(__tsover_add(1, __tsover_mul(__tsover_mul(__tsover_sub(rand, .5), 2), variation)), 0));
56
52
  }), {
57
53
  v: 1,
58
54
  name: void 0,
@@ -839,8 +835,8 @@ const brickField = tgpu.fn([
839
835
  },
840
836
  externals: () => ({
841
837
  DEG_TO_RAD,
842
- std,
843
- d
838
+ std: std_exports,
839
+ d: data_exports
844
840
  })
845
841
  }) && $.f)({}));
846
842
  const componentDefinition = {
@@ -1,14 +1,13 @@
1
- import { Bt as ZERO, Ht as call, Tn as d, n as tgpu } from "./coords-BkIjixe_.js";
2
- const brightnessContrastColor = tgpu.fn([
3
- d.vec4f,
4
- d.f32,
5
- d.f32
6
- ], d.vec4f)(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((color, brightness, contrastRaw) => {
1
+ import { Vt as data_exports, an as f32, d as ZERO, et as src_default, in as vec4f, nn as vec3f, p as call } from "./edges-BXNBKxSN.js";
2
+ const brightnessContrastColor = src_default.fn([
3
+ vec4f,
4
+ f32,
5
+ f32
6
+ ], vec4f)(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((color, brightness, contrastRaw) => {
7
7
  "use gpu";
8
8
  const contrast = __tsover_add(contrastRaw, 1);
9
- const half = d.vec3f(.5, .5, .5);
10
- const result = color.xyz.sub(half).mul(contrast).add(half).add(d.vec3f(brightness, brightness, brightness));
11
- return d.vec4f(result, color.w);
9
+ const half = vec3f(.5, .5, .5);
10
+ return vec4f(color.xyz.sub(half).mul(contrast).add(half).add(vec3f(brightness, brightness, brightness)), color.w);
12
11
  }), {
13
12
  v: 1,
14
13
  name: void 0,
@@ -129,7 +128,7 @@ const brightnessContrastColor = tgpu.fn([
129
128
  ]],
130
129
  "externalNames": ["d"]
131
130
  },
132
- externals: () => ({ d })
131
+ externals: () => ({ d: data_exports })
133
132
  }) && $.f)({}));
134
133
  const componentDefinition = {
135
134
  name: "BrightnessContrast",