shaders 3.0.442 → 3.0.443

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (953) hide show
  1. package/dist/cli.js +2 -2
  2. package/dist/core/{AngularBlur-BDxGVOMQ.js → AngularBlur-CJsRS1Ri.js} +1 -1
  3. package/dist/core/{Arc-C981IGmm.js → Arc-CNesL3S9.js} +1 -1
  4. package/dist/core/{Ascii-C_-Jn2_c.js → Ascii-z7til0PQ.js} +1 -1
  5. package/dist/core/{Aurora-D66-fTnE.js → Aurora-BAuYUYGc.js} +2 -2
  6. package/dist/core/{BarShift-DLaO6DjV.js → BarShift-qVwbTMcq.js} +2 -2
  7. package/dist/core/BarnDoors-DrOAeSqj.js +448 -0
  8. package/dist/core/{Beam-mVVEXCwG.js → Beam-BW6yblZw.js} +1 -1
  9. package/dist/core/Bend-B7PMQ3T5.js +848 -0
  10. package/dist/core/{Blob-BnBDJJ84.js → Blob-CRJ5N0hK.js} +2 -2
  11. package/dist/core/BlockDissolve-D-6Wy66g.js +364 -0
  12. package/dist/core/{BlockNoise-DINAV0qg.js → BlockNoise-Ct9Fae_7.js} +3 -3
  13. package/dist/core/{BlueNoise-B9jPJ1s5.js → BlueNoise-Cu7rJuP0.js} +2 -2
  14. package/dist/core/{Blur-DDWaY0Ld.js → Blur-BrdVVSPq.js} +1 -1
  15. package/dist/core/Boids-DIzUaLGM.js +4509 -0
  16. package/dist/core/BokehBlur-yYb03spN.js +3509 -0
  17. package/dist/core/{BrickPattern-DGsAflLE.js → BrickPattern-BL_MOS_A.js} +2 -2
  18. package/dist/core/{BrightnessContrast-CEHGmtvm.js → BrightnessContrast-CiKimIcA.js} +1 -1
  19. package/dist/core/{BrushedMetal-CcpOuWtJ.js → BrushedMetal-dvYjizvg.js} +4 -4
  20. package/dist/core/{Bulge-B3noQSAj.js → Bulge-CogpoPKe.js} +1 -1
  21. package/dist/core/{CRTScreen-DL5luEsd.js → CRTScreen-X64EnHMB.js} +1 -1
  22. package/dist/core/{CarbonFiber-CSHN_f_N.js → CarbonFiber-CTy3P-Qk.js} +3 -3
  23. package/dist/core/{Chalkboard-BSLaGFyY.js → Chalkboard-CnHUOHtc.js} +1 -1
  24. package/dist/core/{ChannelBlur-CDigdYX8.js → ChannelBlur-MwnpNLSZ.js} +1 -1
  25. package/dist/core/CheckerWipe-CCNc70ye.js +432 -0
  26. package/dist/core/{Checkerboard-DlZGigj6.js → Checkerboard-C97ZiLyQ.js} +1 -1
  27. package/dist/core/{Chevron-BuOn9mA1.js → Chevron-ABT6D1wM.js} +2 -2
  28. package/dist/core/{ChromaFlow-BOB8M0bU.js → ChromaFlow-7tJQEFm9.js} +1 -1
  29. package/dist/core/{ChromaticAberration-gtezUw88.js → ChromaticAberration-D7-fxyEd.js} +1 -1
  30. package/dist/core/{Circle-Vb7e3gL-.js → Circle-I0DIAypS.js} +1 -1
  31. package/dist/core/{ColorWheel-jc1jsi5U.js → ColorWheel-CEqzzrN-.js} +2 -2
  32. package/dist/core/{CompressionArtifacts-DlwHUO-X.js → CompressionArtifacts-C24nRoC3.js} +1 -1
  33. package/dist/core/{ConcentricSpin-BLIJre0M.js → ConcentricSpin-CAu-PGNH.js} +2 -2
  34. package/dist/core/{ConicGradient-BcNQlquk.js → ConicGradient-n12K5TLj.js} +2 -2
  35. package/dist/core/{ContourLines-CkGvhac3.js → ContourLines-FOStIWDr.js} +1 -1
  36. package/dist/core/{CornerPin-DYy3m7oY.js → CornerPin-DsUVMFcX.js} +1 -1
  37. package/dist/core/{Crescent-CrWVqQDf.js → Crescent-9i_5WPA-.js} +1 -1
  38. package/dist/core/{Cross-DUznb_Y-.js → Cross-HiA69xGL.js} +1 -1
  39. package/dist/core/{Crystal-CgDpYkhN.js → Crystal-BBjEm9m4.js} +3 -3
  40. package/dist/core/{CurlNoise-DAYJuMmN.js → CurlNoise-1jifziI0.js} +3 -3
  41. package/dist/core/{CursorRipples-CNP8wzdR.js → CursorRipples-D4agAYHK.js} +1 -1
  42. package/dist/core/{CursorTrail-B1VULW3E.js → CursorTrail-C-FrY0e2.js} +2 -2
  43. package/dist/core/{DataMosh-BYwbcTxJ.js → DataMosh-DXcM1I4Y.js} +1 -1
  44. package/dist/core/{DiamondGradient-BB7ajCKo.js → DiamondGradient-CQ5jeKEc.js} +2 -2
  45. package/dist/core/DiamondWipe-B1EXgweH.js +381 -0
  46. package/dist/core/{DiffuseBlur-KE2fGEND.js → DiffuseBlur-CmD97dHb.js} +1 -1
  47. package/dist/core/DisplacementMap-JV_CNJfU.js +536 -0
  48. package/dist/core/{Dither-B8yxWNxE.js → Dither-NJDWpGb3.js} +1 -1
  49. package/dist/core/{DotGrid-Doh7yuqR.js → DotGrid-B2w7RFcv.js} +2 -2
  50. package/dist/core/{DropShadow-DhHQBpiK.js → DropShadow-CLWp-bon.js} +1 -1
  51. package/dist/core/{Duotone-DA3IudVy.js → Duotone-Be2jx-jZ.js} +1 -1
  52. package/dist/core/{Ellipse-m1D5EVjj.js → Ellipse-BR6qXidK.js} +1 -1
  53. package/dist/core/{Emboss-C3NBF44G.js → Emboss-C8ElxLo3.js} +3 -3
  54. package/dist/core/{Engraving-Bz503L4R.js → Engraving-D67DM--1.js} +1 -1
  55. package/dist/core/{ErosionNoise-DOOt5U2Z.js → ErosionNoise-FeEMQOkR.js} +2 -2
  56. package/dist/core/{Exposure-DkQ4kanv.js → Exposure-CZ1gfqpf.js} +1 -1
  57. package/dist/core/{FallingLines-BE6S1TUf.js → FallingLines-ifuQ01oA.js} +2 -2
  58. package/dist/core/{FilmGrain-9-Mgc2Ri.js → FilmGrain-p5sawa_f.js} +1 -1
  59. package/dist/core/FilmStock-BD5wv1TV.js +2029 -0
  60. package/dist/core/{Flip-Dpi0pVGo.js → Flip-MKiLH9jJ.js} +1 -1
  61. package/dist/core/FloatingParticles-Bn8CmtwG.js +2736 -0
  62. package/dist/core/{FlowField-0UUp41dK.js → FlowField-BdFeRmif.js} +2 -2
  63. package/dist/core/{Flower-DJLgm11L.js → Flower-BwDBwcSk.js} +1 -1
  64. package/dist/core/{FlowingGradient-C01NbZ16.js → FlowingGradient-RYOS36eB.js} +2 -2
  65. package/dist/core/{FlutedGlass-DIwsLgXX.js → FlutedGlass-Ong8W4Ih.js} +2 -2
  66. package/dist/core/{Fog-BwPDTYRv.js → Fog-C-X8msRb.js} +1 -1
  67. package/dist/core/{Form3D-Csuoy7Rq.js → Form3D-BZ_vaLWe.js} +2 -2
  68. package/dist/core/{FractalNoise-B9usxoBx.js → FractalNoise-BPj8RPkE.js} +2 -2
  69. package/dist/core/{Frost-Bhd3oWES.js → Frost-DmxlFu63.js} +4 -4
  70. package/dist/core/{GaborNoise-CQX_VPTg.js → GaborNoise-Boc8ieHd.js} +3 -3
  71. package/dist/core/{Glass-tFOQd3eV.js → Glass-D5p21MIw.js} +3 -3
  72. package/dist/core/{GlassTiles-C-yPKp5B.js → GlassTiles-BP4CzdI3.js} +1 -1
  73. package/dist/core/{Glitch-0i5BtHaq.js → Glitch-cJguD7jS.js} +1 -1
  74. package/dist/core/{Glow-CMz4cv5I.js → Glow-BabfcnwS.js} +1 -1
  75. package/dist/core/{Godrays-D0euidZr.js → Godrays-BpiKSlNR.js} +2 -2
  76. package/dist/core/{Goo-AMjCwSDQ.js → Goo-BaQEtOyr.js} +4 -4
  77. package/dist/core/{GradientMap-BU4kVWfH.js → GradientMap-BtKtW-4M.js} +1 -1
  78. package/dist/core/{Grayscale-iaDYz9To.js → Grayscale-Bgwugyvv.js} +1 -1
  79. package/dist/core/{Grid-BwbSPDqS.js → Grid-5cEDkyWX.js} +1 -1
  80. package/dist/core/{GridDistortion-B3S8D94q.js → GridDistortion-Byf4G720.js} +1 -1
  81. package/dist/core/{Group-0BcuiZZM.js → Group-DUEQSUir.js} +1 -1
  82. package/dist/core/{DOMTexture-DROf41BI.js → HTMLInCanvas-uW1O3Z-R.js} +17 -8
  83. package/dist/core/{Halftone-ClxolEhO.js → Halftone-BiSLVvGF.js} +1 -1
  84. package/dist/core/{Heart-BdSnsqq-.js → Heart-RAGeVEVH.js} +1 -1
  85. package/dist/core/{Heatmap-CFEEphb2.js → Heatmap-Ds65scO7.js} +4 -4
  86. package/dist/core/{HexGrid-D8CgLdgw.js → HexGrid-H1N5Y1XD.js} +1 -1
  87. package/dist/core/{Hologram-IJhpMkKa.js → Hologram-DpDfyeSz.js} +4 -4
  88. package/dist/core/{Holographic-BbrHmA39.js → Holographic-Ckubuqn8.js} +4 -4
  89. package/dist/core/{HueShift-Bv6qzKH0.js → HueShift-C_a5UVHy.js} +1 -1
  90. package/dist/core/{ImageTexture-Dh6VPuYy.js → ImageTexture-CM-dPJQ4.js} +1 -1
  91. package/dist/core/InkFlow-CY7sCKpI.js +4983 -0
  92. package/dist/core/{Invert-B8gtmw54.js → Invert-DhHrtwHQ.js} +1 -1
  93. package/dist/core/IrisWipe-BnOMUdEV.js +421 -0
  94. package/dist/core/{IsometricCubes-BL0ZvkwZ.js → IsometricCubes-CXPz62PB.js} +1 -1
  95. package/dist/core/{Kaleidoscope-D4VzDZni.js → Kaleidoscope-CSgi0E5B.js} +1 -1
  96. package/dist/core/{KeyFrames-C-nnFGBw.js → KeyFrames-C3I4poq8.js} +1 -1
  97. package/dist/core/{LensFlare-D_LFHDo0.js → LensFlare-DxvbKXgt.js} +2 -2
  98. package/dist/core/{LightEdge-Ck4lGBye.js → LightEdge-niXz_FAk.js} +4 -4
  99. package/dist/core/{LightLeak-DuaMzzKh.js → LightLeak-B7Pt1tt4.js} +2 -2
  100. package/dist/core/{LinearBlur-CHioFPql.js → LinearBlur-CXNcduWQ.js} +1 -1
  101. package/dist/core/{LinearGradient-CEz9WjgA.js → LinearGradient-CYiaWIXd.js} +2 -2
  102. package/dist/core/LinearWipe-gwLhEveK.js +424 -0
  103. package/dist/core/{LiquidMetal-CtbGXpkb.js → LiquidMetal-D0sgLjcd.js} +4 -4
  104. package/dist/core/{Liquify-B0rCOoDY.js → Liquify-h08a8S-C.js} +1 -1
  105. package/dist/core/MagneticFilings-BlNWPVwS.js +3118 -0
  106. package/dist/core/{Marble-BJp6F6BF.js → Marble-bps2lOWc.js} +2 -2
  107. package/dist/core/{Mirror-9fC_SqqB.js → Mirror-8miSUAyZ.js} +1 -1
  108. package/dist/core/{MultiPointGradient-BuDBY6Ax.js → MultiPointGradient-C-9_Q6CM.js} +1 -1
  109. package/dist/core/{Neon-CgA9zX4Y.js → Neon-RDh1tAjH.js} +3 -3
  110. package/dist/core/NoiseDissolve-DjlWGdUc.js +533 -0
  111. package/dist/core/{ObjectTracker-D1qrJe0c.js → ObjectTracker-DW4aEBRv.js} +2 -2
  112. package/dist/core/{PagePeel-YA6Q8kM0.js → PagePeel-JsbScYi4.js} +2 -2
  113. package/dist/core/{Paper-Bu3J7_h8.js → Paper-BGTU0GOF.js} +1 -1
  114. package/dist/core/{Parallelogram-8VWcTkAt.js → Parallelogram-RC3MxzlN.js} +1 -1
  115. package/dist/core/ParticleField-XypD7Eru.js +4786 -0
  116. package/dist/core/ParticleFlow-DBw7m9C6.js +6525 -0
  117. package/dist/core/{Particles-BG7Z-4in.js → Particles-CvpZvfe3.js} +728 -784
  118. package/dist/core/{PerlinNoise-gV2dOb_o.js → PerlinNoise-CHVaarmz.js} +3 -3
  119. package/dist/core/{Perspective-m70JnY4Z.js → Perspective-zyCZAb3_.js} +1 -1
  120. package/dist/core/{PixelSort-tKcoDnMz.js → PixelSort-B-zefB9S.js} +1 -1
  121. package/dist/core/{PixelThrow-CzelDKa4.js → PixelThrow-BZ6erf3G.js} +1 -1
  122. package/dist/core/{Pixelate-CcBgoqXj.js → Pixelate-D1e7buDQ.js} +1 -1
  123. package/dist/core/{Plasma-Bsei8uLa.js → Plasma-CBrx8Xu-.js} +2 -2
  124. package/dist/core/{Plastic-D9qe3OWm.js → Plastic-CcS4iAJM.js} +4 -4
  125. package/dist/core/{PolarCoordinates-C9WxI22k.js → PolarCoordinates-B9SuYLgF.js} +1 -1
  126. package/dist/core/{Polygon-D58HZRzJ.js → Polygon-N0l1KfIO.js} +1 -1
  127. package/dist/core/{Posterize-DxR6F30M.js → Posterize-u2et79Pv.js} +1 -1
  128. package/dist/core/{Prism-JLQP5dhZ.js → Prism-BnDsPBcD.js} +2 -2
  129. package/dist/core/{ProgressiveBlur-DpERTuHY.js → ProgressiveBlur-D9FiTJQy.js} +1 -1
  130. package/dist/core/{RadialGradient-N4mHVX7b.js → RadialGradient-C4oB78ya.js} +2 -2
  131. package/dist/core/RadialWipe-Dzb7i6wy.js +528 -0
  132. package/dist/core/RandomBars-DO9j43mN.js +490 -0
  133. package/dist/core/{ReactionDiffusion-BpLbPwbw.js → ReactionDiffusion-DG1NSPhM.js} +1 -1
  134. package/dist/core/{RectangularCoordinates-Bt9H7sBE.js → RectangularCoordinates-Ck1gXdGx.js} +1 -1
  135. package/dist/core/{ReflectivePlane-Cumbz3x2.js → ReflectivePlane-DFQDgLYC.js} +1 -1
  136. package/dist/core/{Repeater-DuRfWt9x.js → Repeater-CT35_BhW.js} +1 -1
  137. package/dist/core/{Ring-Cg_pZTin.js → Ring-DywDgKDv.js} +1 -1
  138. package/dist/core/RippleWipe-ePWlg-DT.js +500 -0
  139. package/dist/core/{Ripples-BtenteeG.js → Ripples-fTSMeqiE.js} +2 -2
  140. package/dist/core/{RoundedRect-C0ETFLNc.js → RoundedRect-B0lxuFfM.js} +1 -1
  141. package/dist/core/{Saturation-BbOceqP3.js → Saturation-ClaD54dk.js} +1 -1
  142. package/dist/core/{Scratches-B2Q_mgvt.js → Scratches-D8ZIBZ50.js} +3 -3
  143. package/dist/core/{Sharpness-Bhb9aDxA.js → Sharpness-CsnT4s1o.js} +1 -1
  144. package/dist/core/{Shatter-zxLD4RY8.js → Shatter-D_V7GBel.js} +1 -1
  145. package/dist/core/{SimplexNoise-DTCJ__Jt.js → SimplexNoise-tI2G3Wzn.js} +2 -2
  146. package/dist/core/{SineWave-JNTzGGXH.js → SineWave-BGsYyEFg.js} +2 -2
  147. package/dist/core/SliceWipe-s4pWdINK.js +482 -0
  148. package/dist/core/{Smoke-BX4EcQdI.js → Smoke-C3SLe_rD.js} +2 -2
  149. package/dist/core/{SmokeFill-9SqGHgJt.js → SmokeFill-BuKZtbX8.js} +3 -3
  150. package/dist/core/{SmokeFlow-Cfs5EVW_.js → SmokeFlow-5fnVH2a9.js} +2 -2
  151. package/dist/core/{Solarize-BQq15L3x.js → Solarize-TP85IPV7.js} +1 -1
  152. package/dist/core/{Spherize-Czfb_NCO.js → Spherize-C4qsnql6.js} +1 -1
  153. package/dist/core/{Spiral-CO_pymky.js → Spiral-rPHDFACm.js} +2 -2
  154. package/dist/core/{Star-CgLpQtzz.js → Star-BDFhZWLo.js} +1 -1
  155. package/dist/core/{Stone-Bl9-bI0G.js → Stone-CCXo9IgA.js} +2 -2
  156. package/dist/core/{Strands-BdSTwZXc.js → Strands-DCzYUsCX.js} +2 -2
  157. package/dist/core/{Stretch-BCZ_vkQn.js → Stretch-CjhYXAth.js} +1 -1
  158. package/dist/core/{Stripes-OLW9XYEW.js → Stripes-CN2TFWGw.js} +2 -2
  159. package/dist/core/{StudioBackground-ksKsEcWQ.js → StudioBackground-I_XxtKjr.js} +2 -2
  160. package/dist/core/{SunBurst-B_mkcjjh.js → SunBurst-CGQkdsXl.js} +2 -2
  161. package/dist/core/{Surface3D-D6D9L3et.js → Surface3D-CpCPTs0u.js} +1 -1
  162. package/dist/core/{Swirl-DMQ-Iq-_.js → Swirl-BCnlG3G8.js} +2 -2
  163. package/dist/core/{Teardrop-Dz5aCCyM.js → Teardrop-DX-YZkNC.js} +1 -1
  164. package/dist/core/{Text-9v36CCo0.js → Text-oI5d7_UD.js} +2 -2
  165. package/dist/core/{ThinFilm-C28dTgXR.js → ThinFilm-CEYaV4nn.js} +3 -3
  166. package/dist/core/{TiltShift-Df93B2bk.js → TiltShift-C8GluqAm.js} +1 -1
  167. package/dist/core/TimeTrail-CPiSo5Of.js +2847 -0
  168. package/dist/core/{Tint-e-sF3Q5L.js → Tint-NA7BO-Qk.js} +1 -1
  169. package/dist/core/{Trapezoid-B6r05rcQ.js → Trapezoid-BOGSQvW5.js} +1 -1
  170. package/dist/core/{TriangularGrid-CX7hnKpa.js → TriangularGrid-Zx3I4CqA.js} +2 -2
  171. package/dist/core/{Tritone-CccAEZZ2.js → Tritone-Bl69W4Y4.js} +1 -1
  172. package/dist/core/{Truchet-DG3fNF5b.js → Truchet-RJI0-v6x.js} +1 -1
  173. package/dist/core/{Twirl-CtFo8Cjm.js → Twirl-CrIawDs2.js} +1 -1
  174. package/dist/core/{VHS-CKc1qc0j.js → VHS-B12KbScc.js} +1 -1
  175. package/dist/core/VenetianBlinds-CGfPlhGd.js +460 -0
  176. package/dist/core/{Vesica-D1HOV75v.js → Vesica-DekjxkHL.js} +1 -1
  177. package/dist/core/{Vibrance-E9-pYAwh.js → Vibrance-DKKduAD8.js} +1 -1
  178. package/dist/core/{VideoTexture-Df7BPBe-.js → VideoTexture-1xg_a680.js} +1 -1
  179. package/dist/core/{Vignette-DOVH3O7h.js → Vignette-CDRCMNb2.js} +1 -1
  180. package/dist/core/{Voronoi-BYmYkJfN.js → Voronoi-EWj3WFqv.js} +2 -2
  181. package/dist/core/{Water-DAQnd09w.js → Water-BdGrOEuE.js} +4 -4
  182. package/dist/core/{Watercolor-B1iwfQSH.js → Watercolor-BGIcnGZu.js} +1 -1
  183. package/dist/core/{WaveDistortion-BNkgWs3D.js → WaveDistortion-BNlrOaur.js} +2 -2
  184. package/dist/core/{WaveletNoise-ByqzdG-6.js → WaveletNoise-Jv-694xX.js} +3 -3
  185. package/dist/core/{Weave-DeItcIeX.js → Weave-HNS6xvOs.js} +1 -1
  186. package/dist/core/{WebcamTexture-BAeqZ7pH.js → WebcamTexture-DVKxGpWI.js} +1 -1
  187. package/dist/core/{Wool-Br5Ajlvr.js → Wool-D7uM0JRs.js} +2 -2
  188. package/dist/core/{WorleyNoise-D1piyiG2.js → WorleyNoise-DsDWmRCp.js} +2 -2
  189. package/dist/core/{ZoomBlur-ZEtNzn4_.js → ZoomBlur-S2GfQojf.js} +1 -1
  190. package/dist/core/{coords-DLZT4HVT.js → coords-0A7CojvN.js} +1366 -347
  191. package/dist/core/{glass-CGThMEIa.js → glass-BjUqcmHP.js} +1 -1
  192. package/dist/core/gpu/composer.d.ts.map +1 -1
  193. package/dist/core/gpu/contract.d.ts +28 -7
  194. package/dist/core/gpu/contract.d.ts.map +1 -1
  195. package/dist/core/gpu/index.d.ts +4 -0
  196. package/dist/core/gpu/index.d.ts.map +1 -1
  197. package/dist/core/gpu/kit/agents.d.ts +78 -0
  198. package/dist/core/gpu/kit/agents.d.ts.map +1 -0
  199. package/dist/core/gpu/kit/index.d.ts +1 -0
  200. package/dist/core/gpu/kit/index.d.ts.map +1 -1
  201. package/dist/core/gpu/kit/tonemap.d.ts +1 -1
  202. package/dist/core/gpu/textures.d.ts +1 -1
  203. package/dist/core/gpu/textures.d.ts.map +1 -1
  204. package/dist/core/index.js +308 -251
  205. package/dist/core/{noiseColor-kVjc2DJn.js → noiseColor-w3B94vmT.js} +1 -1
  206. package/dist/core/{porters-DdcOi7BN.js → porters-B1jqpcE3.js} +1 -1
  207. package/dist/core/registry.js +197 -175
  208. package/dist/core/shaderRegistry-BrbiIqjD.js +425 -0
  209. package/dist/core/shaderRegistry.d.ts +3 -0
  210. package/dist/core/shaderRegistry.d.ts.map +1 -1
  211. package/dist/core/shaders/AngularBlur/index.js +3 -3
  212. package/dist/core/shaders/Arc/index.js +3 -3
  213. package/dist/core/shaders/Ascii/index.js +3 -3
  214. package/dist/core/shaders/Aurora/index.js +3 -3
  215. package/dist/core/shaders/BarShift/index.js +3 -3
  216. package/dist/core/shaders/BarnDoors/index.d.ts +34 -0
  217. package/dist/core/shaders/BarnDoors/index.d.ts.map +1 -0
  218. package/dist/core/shaders/BarnDoors/index.js +5 -0
  219. package/dist/core/shaders/Beam/index.js +3 -3
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  841. package/dist/vue/Bend.vue_vue_type_script_setup_true_lang.js +221 -0
  842. package/dist/vue/BlockDissolve.js +3 -0
  843. package/dist/vue/BlockDissolve.vue_vue_type_script_setup_true_lang.js +221 -0
  844. package/dist/vue/Boids.js +3 -0
  845. package/dist/vue/Boids.vue_vue_type_script_setup_true_lang.js +232 -0
  846. package/dist/vue/BokehBlur.js +3 -0
  847. package/dist/vue/BokehBlur.vue_vue_type_script_setup_true_lang.js +224 -0
  848. package/dist/vue/CheckerWipe.js +3 -0
  849. package/dist/vue/CheckerWipe.vue_vue_type_script_setup_true_lang.js +221 -0
  850. package/dist/vue/DiamondWipe.js +3 -0
  851. package/dist/vue/DiamondWipe.vue_vue_type_script_setup_true_lang.js +221 -0
  852. package/dist/vue/DisplacementMap.js +3 -0
  853. package/dist/vue/DisplacementMap.vue_vue_type_script_setup_true_lang.js +222 -0
  854. package/dist/vue/FilmStock.js +3 -0
  855. package/dist/vue/FilmStock.vue_vue_type_script_setup_true_lang.js +222 -0
  856. package/dist/vue/FloatingParticles.vue_vue_type_script_setup_true_lang.js +6 -5
  857. package/dist/vue/HTMLInCanvas.js +3 -0
  858. package/dist/vue/{DOMTexture.vue_vue_type_script_setup_true_lang.js → HTMLInCanvas.vue_vue_type_script_setup_true_lang.js} +4 -4
  859. package/dist/vue/InkFlow.js +3 -0
  860. package/dist/vue/InkFlow.vue_vue_type_script_setup_true_lang.js +229 -0
  861. package/dist/vue/IrisWipe.js +3 -0
  862. package/dist/vue/IrisWipe.vue_vue_type_script_setup_true_lang.js +221 -0
  863. package/dist/vue/LinearWipe.js +3 -0
  864. package/dist/vue/LinearWipe.vue_vue_type_script_setup_true_lang.js +221 -0
  865. package/dist/vue/MagneticFilings.js +3 -0
  866. package/dist/vue/MagneticFilings.vue_vue_type_script_setup_true_lang.js +228 -0
  867. package/dist/vue/NoiseDissolve.js +3 -0
  868. package/dist/vue/NoiseDissolve.vue_vue_type_script_setup_true_lang.js +222 -0
  869. package/dist/vue/ParticleField.js +3 -0
  870. package/dist/vue/ParticleField.vue_vue_type_script_setup_true_lang.js +233 -0
  871. package/dist/vue/ParticleFlow.js +3 -0
  872. package/dist/vue/ParticleFlow.vue_vue_type_script_setup_true_lang.js +229 -0
  873. package/dist/vue/Particles.vue_vue_type_script_setup_true_lang.js +1 -0
  874. package/dist/vue/Preview.vue_vue_type_script_setup_true_lang.js +47 -2
  875. package/dist/vue/RadialWipe.js +3 -0
  876. package/dist/vue/RadialWipe.vue_vue_type_script_setup_true_lang.js +223 -0
  877. package/dist/vue/RandomBars.js +3 -0
  878. package/dist/vue/RandomBars.vue_vue_type_script_setup_true_lang.js +222 -0
  879. package/dist/vue/RippleWipe.js +3 -0
  880. package/dist/vue/RippleWipe.vue_vue_type_script_setup_true_lang.js +222 -0
  881. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  882. package/dist/vue/SliceWipe.js +3 -0
  883. package/dist/vue/SliceWipe.vue_vue_type_script_setup_true_lang.js +220 -0
  884. package/dist/vue/TimeTrail.js +3 -0
  885. package/dist/vue/TimeTrail.vue_vue_type_script_setup_true_lang.js +229 -0
  886. package/dist/vue/VenetianBlinds.js +3 -0
  887. package/dist/vue/VenetianBlinds.vue_vue_type_script_setup_true_lang.js +222 -0
  888. package/dist/vue/components/BarnDoors.vue.d.ts +58 -0
  889. package/dist/vue/components/BarnDoors.vue.d.ts.map +1 -0
  890. package/dist/vue/components/Bend.vue.d.ts +58 -0
  891. package/dist/vue/components/Bend.vue.d.ts.map +1 -0
  892. package/dist/vue/components/BlockDissolve.vue.d.ts +58 -0
  893. package/dist/vue/components/BlockDissolve.vue.d.ts.map +1 -0
  894. package/dist/vue/components/{DOMTexture.vue.d.ts → Boids.vue.d.ts} +2 -2
  895. package/dist/vue/components/Boids.vue.d.ts.map +1 -0
  896. package/dist/vue/components/BokehBlur.vue.d.ts +60 -0
  897. package/dist/vue/components/BokehBlur.vue.d.ts.map +1 -0
  898. package/dist/vue/components/CheckerWipe.vue.d.ts +58 -0
  899. package/dist/vue/components/CheckerWipe.vue.d.ts.map +1 -0
  900. package/dist/vue/components/DiamondWipe.vue.d.ts +58 -0
  901. package/dist/vue/components/DiamondWipe.vue.d.ts.map +1 -0
  902. package/dist/vue/components/DisplacementMap.vue.d.ts +57 -0
  903. package/dist/vue/components/DisplacementMap.vue.d.ts.map +1 -0
  904. package/dist/vue/components/FilmStock.vue.d.ts +58 -0
  905. package/dist/vue/components/FilmStock.vue.d.ts.map +1 -0
  906. package/dist/vue/components/FloatingParticles.vue.d.ts +2 -2
  907. package/dist/vue/components/FloatingParticles.vue.d.ts.map +1 -1
  908. package/dist/vue/components/HTMLInCanvas.vue.d.ts +55 -0
  909. package/dist/vue/components/HTMLInCanvas.vue.d.ts.map +1 -0
  910. package/dist/vue/components/InkFlow.vue.d.ts +55 -0
  911. package/dist/vue/components/InkFlow.vue.d.ts.map +1 -0
  912. package/dist/vue/components/IrisWipe.vue.d.ts +58 -0
  913. package/dist/vue/components/IrisWipe.vue.d.ts.map +1 -0
  914. package/dist/vue/components/LinearWipe.vue.d.ts +58 -0
  915. package/dist/vue/components/LinearWipe.vue.d.ts.map +1 -0
  916. package/dist/vue/components/MagneticFilings.vue.d.ts +55 -0
  917. package/dist/vue/components/MagneticFilings.vue.d.ts.map +1 -0
  918. package/dist/vue/components/NoiseDissolve.vue.d.ts +59 -0
  919. package/dist/vue/components/NoiseDissolve.vue.d.ts.map +1 -0
  920. package/dist/vue/components/ParticleField.vue.d.ts +64 -0
  921. package/dist/vue/components/ParticleField.vue.d.ts.map +1 -0
  922. package/dist/vue/components/ParticleFlow.vue.d.ts +55 -0
  923. package/dist/vue/components/ParticleFlow.vue.d.ts.map +1 -0
  924. package/dist/vue/components/RadialWipe.vue.d.ts +59 -0
  925. package/dist/vue/components/RadialWipe.vue.d.ts.map +1 -0
  926. package/dist/vue/components/RandomBars.vue.d.ts +59 -0
  927. package/dist/vue/components/RandomBars.vue.d.ts.map +1 -0
  928. package/dist/vue/components/RippleWipe.vue.d.ts +59 -0
  929. package/dist/vue/components/RippleWipe.vue.d.ts.map +1 -0
  930. package/dist/vue/components/SliceWipe.vue.d.ts +58 -0
  931. package/dist/vue/components/SliceWipe.vue.d.ts.map +1 -0
  932. package/dist/vue/components/TimeTrail.vue.d.ts +62 -0
  933. package/dist/vue/components/TimeTrail.vue.d.ts.map +1 -0
  934. package/dist/vue/components/VenetianBlinds.vue.d.ts +59 -0
  935. package/dist/vue/components/VenetianBlinds.vue.d.ts.map +1 -0
  936. package/dist/vue/index.d.ts +25 -1
  937. package/dist/vue/index.d.ts.map +1 -1
  938. package/dist/vue/index.js +24 -2
  939. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  940. package/dist/vue/utils/generatePresetCode.js +286 -13
  941. package/package.json +198 -12
  942. package/dist/core/FloatingParticles-Qh0dQBmA.js +0 -2582
  943. package/dist/core/shaderRegistry-Gsachoy8.js +0 -372
  944. package/dist/core/shaders/DOMTexture/index.d.ts.map +0 -1
  945. package/dist/core/shaders/DOMTexture/index.js +0 -5
  946. package/dist/react/components/DOMTexture.d.ts.map +0 -1
  947. package/dist/solid/components/DOMTexture.d.ts.map +0 -1
  948. package/dist/vue/DOMTexture.js +0 -3
  949. package/dist/vue/components/DOMTexture.vue.d.ts.map +0 -1
  950. /package/dist/core/{SolidColor-8aFR9Ecl.js → SolidColor-16e4q89i.js} +0 -0
  951. /package/dist/core/{fonts-3F3pIODs.js → fonts-BLmvxkGd.js} +0 -0
  952. /package/dist/core/{noiseStylize-BMnwulEm.js → noiseStylize-4za6Obes.js} +0 -0
  953. /package/dist/core/shaders/{DOMTexture → HTMLInCanvas}/index.d.ts +0 -0
@@ -0,0 +1,3509 @@
1
+ import { Bt as call, G as DEFAULT_COMPUTE_WIDTH, J as std, Rt as ZERO, W as DEFAULT_COMPUTE_HEIGHT, X as createGuardedCompute, bn as d, n as tgpu, rn as unpremultiplyAlpha } from "./coords-0A7CojvN.js";
2
+ import { r as transformAngle } from "./transformations-P50Uo_Ju.js";
3
+ var GOLDEN_ANGLE = Math.PI * (3 - Math.sqrt(5));
4
+ var TWO_PI = Math.PI * 2;
5
+ var DEG_TO_RAD = Math.PI / 180;
6
+ const RADIUS_SCALE = .8;
7
+ const radiusToPixels = (radius) => radius * RADIUS_SCALE;
8
+ var HIGHLIGHT_KNEE = .35;
9
+ var EDGE_BOOST = .6;
10
+ var EDGE_POWER = 8;
11
+ var RIM_BAND = .25;
12
+ var PASSTHROUGH_RADIUS = .5;
13
+ var OUTPUT_FORMAT = "rgba16float";
14
+ const TAP_COUNT = 100;
15
+ const BOKEH_SHAPES = [
16
+ "blades",
17
+ "circle",
18
+ "star",
19
+ "heart",
20
+ "flower",
21
+ "cross",
22
+ "ring"
23
+ ];
24
+ var resolvePoints = (bladeCount) => {
25
+ const n = Math.round(bladeCount);
26
+ return n >= 3 ? n : 5;
27
+ };
28
+ const bokehPolygonRadius = (theta, sides) => {
29
+ if (sides < 3) return 1;
30
+ const a = TWO_PI / sides;
31
+ const m = theta - a * Math.floor(theta / a + .5);
32
+ return Math.cos(a * .5) / Math.cos(m);
33
+ };
34
+ var SQRT2_OVER_4 = Math.SQRT2 / 4;
35
+ var sdfHeart = (dx, dy) => {
36
+ const S = 1 / .75;
37
+ const px = Math.abs(dx) / S;
38
+ const py = -dy / S + .6;
39
+ if (px + py > 1) {
40
+ const ax = px - .25;
41
+ const ay = py - .75;
42
+ return (Math.hypot(ax, ay) - SQRT2_OVER_4) * S;
43
+ }
44
+ const b1y = py - 1;
45
+ const dot1 = px * px + b1y * b1y;
46
+ const m = Math.max(px + py, 0) * .5;
47
+ const b2x = px - m;
48
+ const b2y = py - m;
49
+ return Math.sqrt(Math.min(dot1, b2x * b2x + b2y * b2y)) * Math.sign(px - py) * S;
50
+ };
51
+ var sdfStar = (dx, dy, sides, innerRatio) => {
52
+ const len = Math.hypot(dx, dy);
53
+ const angle = Math.atan2(dy, dx);
54
+ const sector = TWO_PI / sides;
55
+ const bn = angle - Math.floor(angle / sector + .5) * sector;
56
+ const fpx = Math.abs(len * Math.sin(bn));
57
+ const fpy = len * Math.cos(bn);
58
+ const an = Math.PI / sides;
59
+ const ex = innerRatio * Math.sin(an);
60
+ const ey = innerRatio * Math.cos(an) - 1;
61
+ const qx = fpx;
62
+ const qy = fpy - 1;
63
+ const t = Math.min(Math.max((qx * ex + qy * ey) / (ex * ex + ey * ey), 0), 1);
64
+ const nx = fpx - ex * t;
65
+ const ny = fpy - (1 + ey * t);
66
+ return Math.hypot(nx, ny) * Math.sign(ex * qy - ey * qx);
67
+ };
68
+ var sdfFlower = (dx, dy, sides, innerRatio) => {
69
+ const angle = Math.atan2(dy, dx);
70
+ const len = Math.hypot(dx, dy);
71
+ const tAngle = angle * sides / TWO_PI;
72
+ const tFrac = tAngle - Math.floor(tAngle);
73
+ const t = Math.abs(tFrac * 2 - 1);
74
+ return len - (innerRatio + (1 - innerRatio) * t);
75
+ };
76
+ var CROSS_SIZE = .92;
77
+ var CROSS_THICKNESS = .3;
78
+ var CROSS_ROUNDING = .08;
79
+ var sdfCross = (dx, dy) => {
80
+ const px = Math.abs(dx);
81
+ const py = Math.abs(dy);
82
+ const dHoriz = Math.max(px - CROSS_SIZE, py - CROSS_THICKNESS);
83
+ const dVert = Math.max(py - CROSS_SIZE, px - CROSS_THICKNESS);
84
+ return Math.min(dHoriz, dVert) - CROSS_ROUNDING;
85
+ };
86
+ var RING_CENTERLINE = .72;
87
+ var RING_HALF_WIDTH = .28;
88
+ var sdfRing = (dx, dy) => Math.abs(Math.hypot(dx, dy) - RING_CENTERLINE) - RING_HALF_WIDTH;
89
+ var halton = (index, base) => {
90
+ let f = 1;
91
+ let r = 0;
92
+ let i = index;
93
+ while (i > 0) {
94
+ f /= base;
95
+ r += f * (i % base);
96
+ i = Math.floor(i / base);
97
+ }
98
+ return r;
99
+ };
100
+ var toTipUp = (x, y) => [-y, x];
101
+ function generateBokehTaps(shape, bladeCount, tapCount) {
102
+ const taps = [];
103
+ if (shape !== "star" && shape !== "heart" && shape !== "flower" && shape !== "cross" && shape !== "ring") {
104
+ const sides = shape === "circle" ? 0 : bladeCount;
105
+ for (let i = 0; i < tapCount; i++) {
106
+ const t = (i + .5) / tapCount;
107
+ const rNorm = Math.sqrt(t);
108
+ const theta = i * GOLDEN_ANGLE;
109
+ const r = rNorm * bokehPolygonRadius(theta, sides);
110
+ taps.push({
111
+ x: -Math.cos(theta) * r,
112
+ y: -Math.sin(theta) * r,
113
+ rim: 1 + EDGE_BOOST * Math.pow(rNorm, EDGE_POWER)
114
+ });
115
+ }
116
+ return taps;
117
+ }
118
+ const points = resolvePoints(bladeCount);
119
+ const sdf = shape === "star" ? (x, y) => {
120
+ const [rx, ry] = toTipUp(x, y);
121
+ return sdfStar(rx, ry, points, .5);
122
+ } : shape === "flower" ? (x, y) => {
123
+ const [rx, ry] = toTipUp(x, y);
124
+ return sdfFlower(rx, ry, points, .55);
125
+ } : shape === "heart" ? sdfHeart : shape === "cross" ? sdfCross : sdfRing;
126
+ const MAX_CANDIDATES = 2e4;
127
+ for (let idx = 1; taps.length < tapCount && idx <= MAX_CANDIDATES; idx++) {
128
+ const x = halton(idx, 2) * 2 - 1;
129
+ const y = halton(idx, 3) * 2 - 1;
130
+ const dist = sdf(x, y);
131
+ if (dist > 0) continue;
132
+ const prox = Math.min(Math.max(1 + dist / RIM_BAND, 0), 1);
133
+ taps.push({
134
+ x: -x,
135
+ y: -y,
136
+ rim: 1 + EDGE_BOOST * prox * prox
137
+ });
138
+ }
139
+ if (taps.length === 0) return generateBokehTaps("circle", 0, tapCount);
140
+ for (let i = 0; taps.length < tapCount; i++) taps.push(taps[i % taps.length]);
141
+ const maxLen = taps.reduce((max, tap) => Math.max(max, Math.hypot(tap.x, tap.y)), 0);
142
+ if (maxLen > 1) {
143
+ const inv = 1 / maxLen;
144
+ for (const tap of taps) {
145
+ tap.x *= inv;
146
+ tap.y *= inv;
147
+ }
148
+ }
149
+ return taps;
150
+ }
151
+ function bokehParams() {
152
+ return d.struct({
153
+ radius: d.f32,
154
+ highlightGain: d.f32,
155
+ highlightThreshold: d.f32,
156
+ rotCos: d.f32,
157
+ rotSin: d.f32,
158
+ chromaticFringe: d.f32,
159
+ inputWidth: d.f32,
160
+ inputHeight: d.f32
161
+ });
162
+ }
163
+ function bokehMapParams() {
164
+ return d.struct({
165
+ highlightGain: d.f32,
166
+ highlightThreshold: d.f32,
167
+ rotCos: d.f32,
168
+ rotSin: d.f32,
169
+ chromaticFringe: d.f32,
170
+ inputWidth: d.f32,
171
+ inputHeight: d.f32,
172
+ inputMin: d.f32,
173
+ inputMax: d.f32,
174
+ outputMin: d.f32,
175
+ outputMax: d.f32,
176
+ curve: d.f32
177
+ });
178
+ }
179
+ function buildBokehGraph(computeWidth, computeHeight, tapCount) {
180
+ const TAPS = tapCount;
181
+ const Params = bokehParams();
182
+ const TapArray = d.arrayOf(d.vec4f, TAPS);
183
+ const layout = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(tgpu.bindGroupLayout({
184
+ input: { texture: d.texture2d(d.f32) },
185
+ output: { storageTexture: d.textureStorage2d(OUTPUT_FORMAT, "write-only") },
186
+ params: { uniform: Params },
187
+ taps: { uniform: TapArray }
188
+ }), "layout");
189
+ return {
190
+ layout,
191
+ kernel: tgpu.fn([d.u32, d.u32])(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((cx, cy) => {
192
+ "use gpu";
193
+ const p = layout.$.params;
194
+ const radius = p.radius;
195
+ const inputCx = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(d.f32(cx), .5), p.inputWidth), computeWidth), .5);
196
+ const inputCy = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(d.f32(cy), .5), p.inputHeight), computeHeight), .5);
197
+ const inputWm1 = d.i32(__tsover_sub(p.inputWidth, 1));
198
+ const inputHm1 = d.i32(__tsover_sub(p.inputHeight, 1));
199
+ if (radius < PASSTHROUGH_RADIUS) {
200
+ const sx = std.clamp(d.i32(std.round(inputCx)), 0, inputWm1);
201
+ const sy = std.clamp(d.i32(std.round(inputCy)), 0, inputHm1);
202
+ const texel = std.textureLoad(layout.$.input, d.vec2u(d.u32(sx), d.u32(sy)), 0);
203
+ std.textureStore(layout.$.output, d.vec2u(cx, cy), texel);
204
+ } else {
205
+ const gain = p.highlightGain;
206
+ const threshold = p.highlightThreshold;
207
+ const fringe = p.chromaticFringe;
208
+ const rotC = p.rotCos;
209
+ const rotS = p.rotSin;
210
+ let accum = d.vec3f(0, 0, 0);
211
+ let alphaAccum = d.f32(0);
212
+ let wSum = d.f32(0);
213
+ for (let i = 0; i < TAPS; i++) {
214
+ const tap = layout.$.taps[i];
215
+ const ox = __tsover_sub(__tsover_mul(tap.x, rotC), __tsover_mul(tap.y, rotS));
216
+ const oy = __tsover_add(__tsover_mul(tap.x, rotS), __tsover_mul(tap.y, rotC));
217
+ const off = d.vec2f(__tsover_mul(ox, radius), __tsover_mul(oy, radius));
218
+ const sx = std.clamp(d.i32(std.round(__tsover_add(inputCx, off.x))), 0, inputWm1);
219
+ const sy = std.clamp(d.i32(std.round(__tsover_add(inputCy, off.y))), 0, inputHm1);
220
+ const base = std.textureLoad(layout.$.input, d.vec2u(d.u32(sx), d.u32(sy)), 0);
221
+ let colR = base.x;
222
+ let colB = base.z;
223
+ if (fringe > .001) {
224
+ const offR = off.mul(__tsover_add(1, __tsover_mul(fringe, .5)));
225
+ const rx = std.clamp(d.i32(std.round(__tsover_add(inputCx, offR.x))), 0, inputWm1);
226
+ const ry = std.clamp(d.i32(std.round(__tsover_add(inputCy, offR.y))), 0, inputHm1);
227
+ colR = std.textureLoad(layout.$.input, d.vec2u(d.u32(rx), d.u32(ry)), 0).x;
228
+ const offB = off.mul(__tsover_sub(1, __tsover_mul(fringe, .5)));
229
+ const bx = std.clamp(d.i32(std.round(__tsover_add(inputCx, offB.x))), 0, inputWm1);
230
+ const by = std.clamp(d.i32(std.round(__tsover_add(inputCy, offB.y))), 0, inputHm1);
231
+ colB = std.textureLoad(layout.$.input, d.vec2u(d.u32(bx), d.u32(by)), 0).z;
232
+ }
233
+ const col = d.vec3f(colR, base.y, colB);
234
+ const lum = std.dot(base.xyz, d.vec3f(.2126, .7152, .0722));
235
+ const hi = std.smoothstep(threshold, __tsover_add(threshold, HIGHLIGHT_KNEE), lum);
236
+ const w = __tsover_mul(__tsover_add(1, __tsover_mul(__tsover_mul(gain, hi), hi)), tap.z);
237
+ accum = accum.add(col.mul(w));
238
+ alphaAccum = __tsover_add(alphaAccum, __tsover_mul(base.w, w));
239
+ wSum = __tsover_add(wSum, w);
240
+ }
241
+ const invW = __tsover_div(1, std.max(wSum, 1e-4));
242
+ std.textureStore(layout.$.output, d.vec2u(cx, cy), d.vec4f(accum.mul(invW), __tsover_mul(alphaAccum, invW)));
243
+ }
244
+ }), {
245
+ v: 1,
246
+ name: void 0,
247
+ ast: {
248
+ "params": [{
249
+ "type": "i",
250
+ "name": "cx"
251
+ }, {
252
+ "type": "i",
253
+ "name": "cy"
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+ ]
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+ ]]
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+ ],
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+ [
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+ [
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+ [5, "1"],
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+ "/",
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+ [
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+ "max"
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+ ],
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+ ["wSum", [5, "0.0001"]]
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+ ]
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+ ],
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+ [
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+ "textureStore"
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+ [
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+ "output"
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+ ],
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+ [
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+ 6,
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+ [
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+ "d",
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+ "vec2u"
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+ ],
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+ ["cx", "cy"]
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+ ],
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+ [
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+ [
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+ "vec4f"
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+ [[
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+ "mul"
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+ "*",
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+ ]]
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+ ]
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+ ]
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+ ]
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+ ]]
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+ ]
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+ ]],
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+ "externalNames": [
1466
+ "layout",
1467
+ "d",
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+ "computeWidth",
1469
+ "computeHeight",
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+ "PASSTHROUGH_RADIUS",
1471
+ "std",
1472
+ "TAPS",
1473
+ "HIGHLIGHT_KNEE"
1474
+ ]
1475
+ },
1476
+ externals: () => ({
1477
+ layout,
1478
+ d,
1479
+ computeWidth,
1480
+ computeHeight,
1481
+ PASSTHROUGH_RADIUS,
1482
+ std,
1483
+ TAPS,
1484
+ HIGHLIGHT_KNEE
1485
+ })
1486
+ }) && $.f)({})).$name("bokehGather"),
1487
+ Params,
1488
+ TapArray
1489
+ };
1490
+ }
1491
+ function buildBokehMapGraph(computeWidth, computeHeight, tapCount, channel) {
1492
+ const TAPS = tapCount;
1493
+ const Params = bokehMapParams();
1494
+ const TapArray = d.arrayOf(d.vec4f, TAPS);
1495
+ const layout = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(tgpu.bindGroupLayout({
1496
+ input: { texture: d.texture2d(d.f32) },
1497
+ source: { texture: d.texture2d(d.f32) },
1498
+ output: { storageTexture: d.textureStorage2d(OUTPUT_FORMAT, "write-only") },
1499
+ params: { uniform: Params },
1500
+ taps: { uniform: TapArray }
1501
+ }), "layout");
1502
+ return {
1503
+ layout,
1504
+ kernel: tgpu.fn([d.u32, d.u32])(/* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((cx, cy) => {
1505
+ "use gpu";
1506
+ const p = layout.$.params;
1507
+ const inputCx = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(d.f32(cx), .5), p.inputWidth), computeWidth), .5);
1508
+ const inputCy = __tsover_sub(__tsover_div(__tsover_mul(__tsover_add(d.f32(cy), .5), p.inputHeight), computeHeight), .5);
1509
+ const inputWm1 = d.i32(__tsover_sub(p.inputWidth, 1));
1510
+ const inputHm1 = d.i32(__tsover_sub(p.inputHeight, 1));
1511
+ const u = __tsover_div(__tsover_add(d.f32(cx), .5), computeWidth);
1512
+ const v = __tsover_div(__tsover_add(d.f32(cy), .5), computeHeight);
1513
+ const srcX = std.clamp(d.i32(std.round(__tsover_mul(u, p.inputWidth))), 0, inputWm1);
1514
+ const srcY = std.clamp(d.i32(std.round(__tsover_mul(v, p.inputHeight))), 0, inputHm1);
1515
+ const mapSample = std.textureLoad(layout.$.source, d.vec2u(d.u32(srcX), d.u32(srcY)), 0);
1516
+ const raw = channel === "alpha" ? mapSample.w : channel === "alphaInverted" ? __tsover_sub(1, mapSample.w) : channel === "luminanceInverted" ? __tsover_sub(1, std.dot(mapSample.xyz, d.vec3f(.2126, .7152, .0722))) : std.dot(mapSample.xyz, d.vec3f(.2126, .7152, .0722));
1517
+ const inputRange = std.max(__tsover_sub(p.inputMax, p.inputMin), 1e-4);
1518
+ const normalised = std.clamp(__tsover_div(__tsover_sub(raw, p.inputMin), inputRange), 0, 1);
1519
+ const exponent = std.pow(2, __tsover_mul(-p.curve, 2));
1520
+ const eased = std.pow(normalised, exponent);
1521
+ const radius = __tsover_mul(std.mix(p.outputMin, p.outputMax, eased), .8);
1522
+ if (radius < PASSTHROUGH_RADIUS) {
1523
+ const sx = std.clamp(d.i32(std.round(inputCx)), 0, inputWm1);
1524
+ const sy = std.clamp(d.i32(std.round(inputCy)), 0, inputHm1);
1525
+ const texel = std.textureLoad(layout.$.input, d.vec2u(d.u32(sx), d.u32(sy)), 0);
1526
+ std.textureStore(layout.$.output, d.vec2u(cx, cy), texel);
1527
+ } else {
1528
+ const gain = p.highlightGain;
1529
+ const threshold = p.highlightThreshold;
1530
+ const fringe = p.chromaticFringe;
1531
+ const rotC = p.rotCos;
1532
+ const rotS = p.rotSin;
1533
+ let accum = d.vec3f(0, 0, 0);
1534
+ let alphaAccum = d.f32(0);
1535
+ let wSum = d.f32(0);
1536
+ for (let i = 0; i < TAPS; i++) {
1537
+ const tap = layout.$.taps[i];
1538
+ const ox = __tsover_sub(__tsover_mul(tap.x, rotC), __tsover_mul(tap.y, rotS));
1539
+ const oy = __tsover_add(__tsover_mul(tap.x, rotS), __tsover_mul(tap.y, rotC));
1540
+ const off = d.vec2f(__tsover_mul(ox, radius), __tsover_mul(oy, radius));
1541
+ const sx = std.clamp(d.i32(std.round(__tsover_add(inputCx, off.x))), 0, inputWm1);
1542
+ const sy = std.clamp(d.i32(std.round(__tsover_add(inputCy, off.y))), 0, inputHm1);
1543
+ const base = std.textureLoad(layout.$.input, d.vec2u(d.u32(sx), d.u32(sy)), 0);
1544
+ let colR = base.x;
1545
+ let colB = base.z;
1546
+ if (fringe > .001) {
1547
+ const offR = off.mul(__tsover_add(1, __tsover_mul(fringe, .5)));
1548
+ const rx = std.clamp(d.i32(std.round(__tsover_add(inputCx, offR.x))), 0, inputWm1);
1549
+ const ry = std.clamp(d.i32(std.round(__tsover_add(inputCy, offR.y))), 0, inputHm1);
1550
+ colR = std.textureLoad(layout.$.input, d.vec2u(d.u32(rx), d.u32(ry)), 0).x;
1551
+ const offB = off.mul(__tsover_sub(1, __tsover_mul(fringe, .5)));
1552
+ const bx = std.clamp(d.i32(std.round(__tsover_add(inputCx, offB.x))), 0, inputWm1);
1553
+ const by = std.clamp(d.i32(std.round(__tsover_add(inputCy, offB.y))), 0, inputHm1);
1554
+ colB = std.textureLoad(layout.$.input, d.vec2u(d.u32(bx), d.u32(by)), 0).z;
1555
+ }
1556
+ const col = d.vec3f(colR, base.y, colB);
1557
+ const lum = std.dot(base.xyz, d.vec3f(.2126, .7152, .0722));
1558
+ const hi = std.smoothstep(threshold, __tsover_add(threshold, HIGHLIGHT_KNEE), lum);
1559
+ const w = __tsover_mul(__tsover_add(1, __tsover_mul(__tsover_mul(gain, hi), hi)), tap.z);
1560
+ accum = accum.add(col.mul(w));
1561
+ alphaAccum = __tsover_add(alphaAccum, __tsover_mul(base.w, w));
1562
+ wSum = __tsover_add(wSum, w);
1563
+ }
1564
+ const invW = __tsover_div(1, std.max(wSum, 1e-4));
1565
+ std.textureStore(layout.$.output, d.vec2u(cx, cy), d.vec4f(accum.mul(invW), __tsover_mul(alphaAccum, invW)));
1566
+ }
1567
+ }), {
1568
+ v: 1,
1569
+ name: void 0,
1570
+ ast: {
1571
+ "params": [{
1572
+ "type": "i",
1573
+ "name": "cx"
1574
+ }, {
1575
+ "type": "i",
1576
+ "name": "cy"
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+ }],
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+ "body": [0, [
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1586
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1587
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1588
+ ],
1589
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1591
+ ],
1592
+ [
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1595
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+ "by",
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+ "clamp"
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2872
+ 6,
2873
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+ 7,
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+ "d",
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+ "i32"
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+ ],
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+ [[
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+ 6,
2880
+ [
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+ 7,
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+ "std",
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+ "round"
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+ ],
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+ [[
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+ 1,
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2888
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2890
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+ "offB",
2892
+ "y"
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+ ]
2894
+ ]]
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+ ]]
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+ ],
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+ [5, "0"],
2898
+ "inputHm1"
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+ ]
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+ ]
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+ ],
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+ [
2903
+ 2,
2904
+ "colB",
2905
+ "=",
2906
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2908
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2910
+ [
2911
+ 7,
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+ "std",
2913
+ "textureLoad"
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+ ],
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2917
+ 7,
2918
+ [
2919
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2920
+ "layout",
2921
+ "$"
2922
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2924
+ ],
2925
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2926
+ 6,
2927
+ [
2928
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2929
+ "d",
2930
+ "vec2u"
2931
+ ],
2932
+ [[
2933
+ 6,
2934
+ [
2935
+ 7,
2936
+ "d",
2937
+ "u32"
2938
+ ],
2939
+ ["bx"]
2940
+ ], [
2941
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2942
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2943
+ 7,
2944
+ "d",
2945
+ "u32"
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+ ],
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+ ]]
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+ ],
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+ [5, "0"]
2951
+ ]
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+ ],
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+ "z"
2954
+ ]
2955
+ ]
2956
+ ]]
2957
+ ],
2958
+ [
2959
+ 13,
2960
+ "col",
2961
+ [
2962
+ 6,
2963
+ [
2964
+ 7,
2965
+ "d",
2966
+ "vec3f"
2967
+ ],
2968
+ [
2969
+ "colR",
2970
+ [
2971
+ 7,
2972
+ "base",
2973
+ "y"
2974
+ ],
2975
+ "colB"
2976
+ ]
2977
+ ]
2978
+ ],
2979
+ [
2980
+ 13,
2981
+ "lum",
2982
+ [
2983
+ 6,
2984
+ [
2985
+ 7,
2986
+ "std",
2987
+ "dot"
2988
+ ],
2989
+ [[
2990
+ 7,
2991
+ "base",
2992
+ "xyz"
2993
+ ], [
2994
+ 6,
2995
+ [
2996
+ 7,
2997
+ "d",
2998
+ "vec3f"
2999
+ ],
3000
+ [
3001
+ [5, "0.2126"],
3002
+ [5, "0.7152"],
3003
+ [5, "0.0722"]
3004
+ ]
3005
+ ]]
3006
+ ]
3007
+ ],
3008
+ [
3009
+ 13,
3010
+ "hi",
3011
+ [
3012
+ 6,
3013
+ [
3014
+ 7,
3015
+ "std",
3016
+ "smoothstep"
3017
+ ],
3018
+ [
3019
+ "threshold",
3020
+ [
3021
+ 1,
3022
+ "threshold",
3023
+ "+",
3024
+ "HIGHLIGHT_KNEE"
3025
+ ],
3026
+ "lum"
3027
+ ]
3028
+ ]
3029
+ ],
3030
+ [
3031
+ 13,
3032
+ "w",
3033
+ [
3034
+ 1,
3035
+ [
3036
+ 1,
3037
+ [5, "1"],
3038
+ "+",
3039
+ [
3040
+ 1,
3041
+ [
3042
+ 1,
3043
+ "gain",
3044
+ "*",
3045
+ "hi"
3046
+ ],
3047
+ "*",
3048
+ "hi"
3049
+ ]
3050
+ ],
3051
+ "*",
3052
+ [
3053
+ 7,
3054
+ "tap",
3055
+ "z"
3056
+ ]
3057
+ ]
3058
+ ],
3059
+ [
3060
+ 2,
3061
+ "accum",
3062
+ "=",
3063
+ [
3064
+ 6,
3065
+ [
3066
+ 7,
3067
+ "accum",
3068
+ "add"
3069
+ ],
3070
+ [[
3071
+ 6,
3072
+ [
3073
+ 7,
3074
+ "col",
3075
+ "mul"
3076
+ ],
3077
+ ["w"]
3078
+ ]]
3079
+ ]
3080
+ ],
3081
+ [
3082
+ 2,
3083
+ "alphaAccum",
3084
+ "=",
3085
+ [
3086
+ 1,
3087
+ "alphaAccum",
3088
+ "+",
3089
+ [
3090
+ 1,
3091
+ [
3092
+ 7,
3093
+ "base",
3094
+ "w"
3095
+ ],
3096
+ "*",
3097
+ "w"
3098
+ ]
3099
+ ]
3100
+ ],
3101
+ [
3102
+ 2,
3103
+ "wSum",
3104
+ "=",
3105
+ [
3106
+ 1,
3107
+ "wSum",
3108
+ "+",
3109
+ "w"
3110
+ ]
3111
+ ]
3112
+ ]]
3113
+ ],
3114
+ [
3115
+ 13,
3116
+ "invW",
3117
+ [
3118
+ 1,
3119
+ [5, "1"],
3120
+ "/",
3121
+ [
3122
+ 6,
3123
+ [
3124
+ 7,
3125
+ "std",
3126
+ "max"
3127
+ ],
3128
+ ["wSum", [5, "0.0001"]]
3129
+ ]
3130
+ ]
3131
+ ],
3132
+ [
3133
+ 6,
3134
+ [
3135
+ 7,
3136
+ "std",
3137
+ "textureStore"
3138
+ ],
3139
+ [
3140
+ [
3141
+ 7,
3142
+ [
3143
+ 7,
3144
+ "layout",
3145
+ "$"
3146
+ ],
3147
+ "output"
3148
+ ],
3149
+ [
3150
+ 6,
3151
+ [
3152
+ 7,
3153
+ "d",
3154
+ "vec2u"
3155
+ ],
3156
+ ["cx", "cy"]
3157
+ ],
3158
+ [
3159
+ 6,
3160
+ [
3161
+ 7,
3162
+ "d",
3163
+ "vec4f"
3164
+ ],
3165
+ [[
3166
+ 6,
3167
+ [
3168
+ 7,
3169
+ "accum",
3170
+ "mul"
3171
+ ],
3172
+ ["invW"]
3173
+ ], [
3174
+ 1,
3175
+ "alphaAccum",
3176
+ "*",
3177
+ "invW"
3178
+ ]]
3179
+ ]
3180
+ ]
3181
+ ]
3182
+ ]]
3183
+ ]
3184
+ ]],
3185
+ "externalNames": [
3186
+ "layout",
3187
+ "d",
3188
+ "computeWidth",
3189
+ "computeHeight",
3190
+ "std",
3191
+ "channel",
3192
+ "RADIUS_SCALE",
3193
+ "PASSTHROUGH_RADIUS",
3194
+ "TAPS",
3195
+ "HIGHLIGHT_KNEE"
3196
+ ]
3197
+ },
3198
+ externals: () => ({
3199
+ layout,
3200
+ d,
3201
+ computeWidth,
3202
+ computeHeight,
3203
+ std,
3204
+ channel,
3205
+ RADIUS_SCALE: .8,
3206
+ PASSTHROUGH_RADIUS,
3207
+ TAPS,
3208
+ HIGHLIGHT_KNEE
3209
+ })
3210
+ }) && $.f)({})).$name("bokehGatherVariable"),
3211
+ Params,
3212
+ TapArray
3213
+ };
3214
+ }
3215
+ const componentDefinition = {
3216
+ name: "BokehBlur",
3217
+ boundingBoxDeclaration: { aspectRatio: null },
3218
+ category: "Blurs",
3219
+ description: "Photographic lens blur where bright highlights bloom into aperture-shaped discs",
3220
+ requiresRTT: true,
3221
+ requiresChild: true,
3222
+ props: {
3223
+ radius: {
3224
+ default: 50,
3225
+ description: "Defocus amount — how far the lens blur spreads",
3226
+ ui: {
3227
+ type: ["range", "map"],
3228
+ min: 0,
3229
+ max: 100,
3230
+ step: 1,
3231
+ label: "Radius",
3232
+ group: "Effect"
3233
+ }
3234
+ },
3235
+ highlightGain: {
3236
+ default: 4,
3237
+ description: "How strongly bright highlights bloom into discs",
3238
+ ui: {
3239
+ type: ["range", "map"],
3240
+ min: 0,
3241
+ max: 10,
3242
+ step: .1,
3243
+ label: "Highlight Bloom",
3244
+ group: "Highlights"
3245
+ }
3246
+ },
3247
+ highlightThreshold: {
3248
+ default: .6,
3249
+ description: "Brightness above which a highlight forms a disc",
3250
+ ui: {
3251
+ type: ["range", "map"],
3252
+ min: 0,
3253
+ max: 1,
3254
+ step: .01,
3255
+ label: "Highlight Threshold",
3256
+ group: "Highlights"
3257
+ }
3258
+ },
3259
+ bladeShape: {
3260
+ default: "blades",
3261
+ description: "Aperture shape the highlights bloom into — bladed iris or a novelty cut-out (heart, star, …)",
3262
+ ui: {
3263
+ type: "select",
3264
+ options: [
3265
+ {
3266
+ label: "Blades",
3267
+ value: "blades"
3268
+ },
3269
+ {
3270
+ label: "Circle",
3271
+ value: "circle"
3272
+ },
3273
+ {
3274
+ label: "Star",
3275
+ value: "star"
3276
+ },
3277
+ {
3278
+ label: "Heart",
3279
+ value: "heart"
3280
+ },
3281
+ {
3282
+ label: "Flower",
3283
+ value: "flower"
3284
+ },
3285
+ {
3286
+ label: "Cross",
3287
+ value: "cross"
3288
+ },
3289
+ {
3290
+ label: "Ring",
3291
+ value: "ring"
3292
+ }
3293
+ ],
3294
+ label: "Blade Shape",
3295
+ group: "Aperture"
3296
+ }
3297
+ },
3298
+ bladeCount: {
3299
+ default: 6,
3300
+ description: "Blade or point count for the Blades, Star and Flower shapes — 0–2 blades is a circular iris",
3301
+ ui: {
3302
+ type: "range",
3303
+ min: 0,
3304
+ max: 9,
3305
+ step: 1,
3306
+ label: "Aperture Blades",
3307
+ group: "Aperture"
3308
+ }
3309
+ },
3310
+ bladeRotation: {
3311
+ default: 0,
3312
+ transform: transformAngle,
3313
+ description: "Rotation of the aperture shape (in degrees)",
3314
+ ui: {
3315
+ type: ["range", "map"],
3316
+ min: 0,
3317
+ max: 360,
3318
+ step: 1,
3319
+ label: "Blade Rotation",
3320
+ group: "Aperture"
3321
+ }
3322
+ },
3323
+ chromaticFringe: {
3324
+ default: .2,
3325
+ description: "Lens colour fringing on the disc edges",
3326
+ ui: {
3327
+ type: ["range", "map"],
3328
+ min: 0,
3329
+ max: 1,
3330
+ step: .01,
3331
+ label: "Chromatic Fringe",
3332
+ group: "Aperture"
3333
+ }
3334
+ }
3335
+ },
3336
+ compute: (params) => {
3337
+ const { childNode, gpu, convertToTexture, registerComputeTexture, getCpuValue, getMapInfo, onCleanup, onResize, dimensions } = params;
3338
+ if (!childNode) return null;
3339
+ const root = gpu?.root;
3340
+ if (!root) return null;
3341
+ const childTexture = convertToTexture(childNode);
3342
+ let curWidth = Math.max(1, Math.round(dimensions.width));
3343
+ let curHeight = Math.max(1, Math.round(dimensions.height));
3344
+ const LONG_EDGE = Math.max(DEFAULT_COMPUTE_WIDTH, 640);
3345
+ const aspect = curHeight > 0 ? curWidth / curHeight : 1;
3346
+ const computeWidth = Math.max(8, aspect >= 1 ? LONG_EDGE : Math.round(LONG_EDGE * aspect));
3347
+ const computeHeight = Math.max(8, aspect >= 1 ? Math.round(LONG_EDGE / aspect) : LONG_EDGE);
3348
+ const outputTex = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(root.createTexture({
3349
+ size: [computeWidth, computeHeight],
3350
+ format: OUTPUT_FORMAT
3351
+ }).$usage("storage", "sampled"), "outputTex");
3352
+ onCleanup(() => outputTex.destroy());
3353
+ const blurredTexture = registerComputeTexture(outputTex);
3354
+ onResize(({ width, height }) => {
3355
+ curWidth = Math.max(1, Math.round(width));
3356
+ curHeight = Math.max(1, Math.round(height));
3357
+ });
3358
+ const readLook = () => {
3359
+ const rot = (getCpuValue("bladeRotation") ?? 0) * DEG_TO_RAD;
3360
+ return {
3361
+ highlightGain: getCpuValue("highlightGain") ?? 4,
3362
+ highlightThreshold: getCpuValue("highlightThreshold") ?? .6,
3363
+ rotCos: Math.cos(rot),
3364
+ rotSin: Math.sin(rot),
3365
+ chromaticFringe: getCpuValue("chromaticFringe") ?? .2
3366
+ };
3367
+ };
3368
+ const makeTapWriter = (tapsUniform$1) => {
3369
+ let key = "";
3370
+ return () => {
3371
+ const shape = getCpuValue("bladeShape") ?? "blades";
3372
+ const count = getCpuValue("bladeCount") ?? 6;
3373
+ const next = `${shape}|${count}`;
3374
+ if (next === key) return;
3375
+ key = next;
3376
+ tapsUniform$1.write(generateBokehTaps(shape, count, 100).map((tap) => d.vec4f(tap.x, tap.y, tap.rim, 0)));
3377
+ };
3378
+ };
3379
+ const mapInfo = getMapInfo("radius");
3380
+ if (mapInfo) {
3381
+ const graph$1 = buildBokehMapGraph(computeWidth, computeHeight, 100, mapInfo.channel);
3382
+ const kernelParams$1 = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(root.createUniform(graph$1.Params), "kernelParams");
3383
+ const tapsUniform$1 = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(root.createUniform(graph$1.TapArray), "tapsUniform");
3384
+ const ensureTaps$1 = makeTapWriter(tapsUniform$1);
3385
+ let bokehPass$1 = createGuardedCompute(root, /* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((cx, cy) => {
3386
+ "use gpu";
3387
+ graph$1.kernel(cx, cy);
3388
+ }), {
3389
+ v: 1,
3390
+ name: void 0,
3391
+ ast: {
3392
+ "params": [{
3393
+ "type": "i",
3394
+ "name": "cx"
3395
+ }, {
3396
+ "type": "i",
3397
+ "name": "cy"
3398
+ }],
3399
+ "body": [0, [[
3400
+ 6,
3401
+ [
3402
+ 7,
3403
+ "graph",
3404
+ "kernel"
3405
+ ],
3406
+ ["cx", "cy"]
3407
+ ]]],
3408
+ "externalNames": ["graph"]
3409
+ },
3410
+ externals: () => ({ graph: graph$1 })
3411
+ }) && $.f)({}), { size: [computeWidth, computeHeight] });
3412
+ return {
3413
+ outputs: { blurredTexture },
3414
+ bindInputs: (resolve) => {
3415
+ const src = resolve(childTexture.key);
3416
+ const mapSrc = resolve(mapInfo.sourceTexture.key);
3417
+ if (!src || !mapSrc) return;
3418
+ const bindGroup = root.createBindGroup(graph$1.layout, {
3419
+ input: src.texture,
3420
+ source: mapSrc.texture,
3421
+ output: outputTex,
3422
+ params: kernelParams$1.buffer,
3423
+ taps: tapsUniform$1.buffer
3424
+ });
3425
+ bokehPass$1 = bokehPass$1.with(bindGroup);
3426
+ },
3427
+ getComputeNodes: () => {
3428
+ ensureTaps$1();
3429
+ const w = mapInfo.window();
3430
+ kernelParams$1.write({
3431
+ ...readLook(),
3432
+ inputWidth: curWidth,
3433
+ inputHeight: curHeight,
3434
+ inputMin: w.inputMin,
3435
+ inputMax: w.inputMax,
3436
+ outputMin: w.outputMin,
3437
+ outputMax: w.outputMax,
3438
+ curve: w.curve
3439
+ });
3440
+ return [bokehPass$1];
3441
+ }
3442
+ };
3443
+ }
3444
+ const graph = buildBokehGraph(computeWidth, computeHeight, 100);
3445
+ const kernelParams = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(root.createUniform(graph.Params), "kernelParams");
3446
+ const tapsUniform = /* @__PURE__ */ (globalThis.__TYPEGPU_AUTONAME__ ?? ((a) => a))(root.createUniform(graph.TapArray), "tapsUniform");
3447
+ const ensureTaps = makeTapWriter(tapsUniform);
3448
+ let bokehPass = createGuardedCompute(root, /* @__PURE__ */ (($) => (globalThis.__TYPEGPU_META__ ??= /* @__PURE__ */ new WeakMap()).set($.f = ((cx, cy) => {
3449
+ "use gpu";
3450
+ graph.kernel(cx, cy);
3451
+ }), {
3452
+ v: 1,
3453
+ name: void 0,
3454
+ ast: {
3455
+ "params": [{
3456
+ "type": "i",
3457
+ "name": "cx"
3458
+ }, {
3459
+ "type": "i",
3460
+ "name": "cy"
3461
+ }],
3462
+ "body": [0, [[
3463
+ 6,
3464
+ [
3465
+ 7,
3466
+ "graph",
3467
+ "kernel"
3468
+ ],
3469
+ ["cx", "cy"]
3470
+ ]]],
3471
+ "externalNames": ["graph"]
3472
+ },
3473
+ externals: () => ({ graph })
3474
+ }) && $.f)({}), { size: [computeWidth, computeHeight] });
3475
+ return {
3476
+ outputs: { blurredTexture },
3477
+ bindInputs: (resolve) => {
3478
+ const src = resolve(childTexture.key);
3479
+ if (!src) return;
3480
+ const bindGroup = root.createBindGroup(graph.layout, {
3481
+ input: src.texture,
3482
+ output: outputTex,
3483
+ params: kernelParams.buffer,
3484
+ taps: tapsUniform.buffer
3485
+ });
3486
+ bokehPass = bokehPass.with(bindGroup);
3487
+ },
3488
+ getComputeNodes: () => {
3489
+ ensureTaps();
3490
+ const radius = getCpuValue("radius") ?? 50;
3491
+ kernelParams.write({
3492
+ radius: radiusToPixels(radius),
3493
+ ...readLook(),
3494
+ inputWidth: curWidth,
3495
+ inputHeight: curHeight
3496
+ });
3497
+ return [bokehPass];
3498
+ }
3499
+ };
3500
+ },
3501
+ fragment: ({ childNode, computeOutputs, ctx, convertToTexture }) => {
3502
+ if (!childNode) return ZERO;
3503
+ const blurred = computeOutputs?.blurredTexture;
3504
+ if (!blurred) return call(unpremultiplyAlpha, "unpremultiplyAlpha", [convertToTexture(childNode).sample(ctx.uv)]);
3505
+ return call(unpremultiplyAlpha, "unpremultiplyAlpha", [blurred.sample(ctx.uv)]);
3506
+ }
3507
+ };
3508
+ var BokehBlur_default = componentDefinition;
3509
+ export { bokehPolygonRadius as a, componentDefinition as c, TAP_COUNT as i, generateBokehTaps as l, BokehBlur_default as n, buildBokehGraph as o, RADIUS_SCALE as r, buildBokehMapGraph as s, BOKEH_SHAPES as t, radiusToPixels as u };