shaders 2.5.95 → 2.5.97

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Files changed (30) hide show
  1. package/dist/core/{Blur-CC8fo0C5.js → Blur-CXXttTb1.js} +41 -6
  2. package/dist/core/{ChannelBlur-CN_Zyiur.js → ChannelBlur-gzP71FWd.js} +1 -1
  3. package/dist/core/{Glass-gQCmJlsQ.js → Glass-DDBKYclp.js} +1 -1
  4. package/dist/core/{Glow-DvN-WnB4.js → Glow-BwaPYDRZ.js} +42 -6
  5. package/dist/core/{ProgressiveBlur-Dm530r0z.js → ProgressiveBlur-B8xwWyTM.js} +64 -13
  6. package/dist/core/{TiltShift-BqKaU3TM.js → TiltShift-CI3FlfYk.js} +66 -13
  7. package/dist/core/{computeBlur-B0KA4n89.js → computeBlur-C3oX720H.js} +1 -1
  8. package/dist/core/index.js +56 -16
  9. package/dist/core/registry.js +8 -8
  10. package/dist/core/renderer.d.ts +5 -1
  11. package/dist/core/renderer.d.ts.map +1 -1
  12. package/dist/core/{shaderRegistry-DriE1ikS.js → shaderRegistry-B_84rvO8.js} +6 -6
  13. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  14. package/dist/core/shaders/Blur/index.js +2 -2
  15. package/dist/core/shaders/ChannelBlur/index.js +2 -2
  16. package/dist/core/shaders/Glass/index.js +2 -2
  17. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  18. package/dist/core/shaders/Glow/index.js +2 -2
  19. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  20. package/dist/core/shaders/ProgressiveBlur/index.js +2 -2
  21. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  22. package/dist/core/shaders/TiltShift/index.js +2 -2
  23. package/dist/core/types.d.ts +20 -0
  24. package/dist/core/types.d.ts.map +1 -1
  25. package/dist/js/createShader.js +1 -1
  26. package/dist/react/Shader.js +1 -1
  27. package/dist/solid/engine/Shader.js +1 -1
  28. package/dist/svelte/index.js +1 -1
  29. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  30. package/package.json +1 -1
@@ -1,6 +1,6 @@
1
1
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
- import { t as createGaussianBlurCompute } from "./computeBlur-B0KA4n89.js";
3
- import { Fn, convertToTexture, float, screenUV, texture, vec2, vec4, viewportSize } from "three/tsl";
2
+ import { n as createVariableGaussianBlurCompute, t as createGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
3
+ import { Fn, If, clamp, convertToTexture, dot, float, instanceIndex, int, mix, pow, screenUV, texture, textureLoad, textureStore, uint, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "Blur",
6
6
  category: "Blurs",
@@ -26,15 +26,48 @@ const componentDefinition = {
26
26
  if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
27
27
  });
28
28
  const dpr = renderer?.getPixelRatio?.() ?? 1;
29
- const { computeNodes, outputTexture, updateRadius } = createGaussianBlurCompute(childTexture, Math.round(dimensions.width * dpr), Math.round(dimensions.height * dpr), onCleanup);
29
+ const texWidth = Math.round(dimensions.width * dpr);
30
+ const texHeight = Math.round(dimensions.height * dpr);
31
+ const mapInfo = uniforms.intensity.mapComputeInfo;
32
+ if (mapInfo) {
33
+ const { computeNodes: blurNodes, outputTexture: outputTexture$1, blurMapWriteNode } = createVariableGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
34
+ const w = uint(texWidth);
35
+ const h = uint(texHeight);
36
+ const { sourceTexture, channel, inputMin, inputMax, outputMin, outputMax, curve } = mapInfo;
37
+ const fillBlurMap = Fn(() => {
38
+ const idx = instanceIndex;
39
+ const x = idx.mod(w);
40
+ const y = idx.div(w);
41
+ If(y.lessThan(h), () => {
42
+ const sample = textureLoad(sourceTexture, uvec2(x, y), int(0));
43
+ let raw;
44
+ if (channel === "alpha") raw = sample.a;
45
+ else if (channel === "alphaInverted") raw = sample.a.oneMinus();
46
+ else if (channel === "luminanceInverted") raw = dot(sample.rgb, vec3(.2126, .7152, .0722)).oneMinus();
47
+ else raw = dot(sample.rgb, vec3(.2126, .7152, .0722));
48
+ const inputRange = inputMax.sub(inputMin).max(float(1e-4));
49
+ const radius = mix(outputMin, outputMax, pow(clamp(raw.sub(inputMin).div(inputRange), float(0), float(1)), pow(float(2), curve.negate().mul(float(2))))).mul(float(.36));
50
+ textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
51
+ });
52
+ })().compute(texWidth * texHeight, [256]);
53
+ return {
54
+ outputs: {
55
+ childTexture,
56
+ blurredTexture: outputTexture$1
57
+ },
58
+ getComputeNodes: () => [fillBlurMap, ...blurNodes]
59
+ };
60
+ }
61
+ const { computeNodes, outputTexture, updateRadius } = createGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
30
62
  return {
31
63
  outputs: {
32
64
  childTexture,
33
65
  blurredTexture: outputTexture
34
66
  },
35
67
  getComputeNodes: () => {
36
- const intensity = uniforms.intensity.uniform.value;
37
- updateRadius(intensity * .36);
68
+ const intensityEntry = uniforms.intensity;
69
+ const intensity = intensityEntry.getCpuValue?.() ?? (typeof intensityEntry.uniform.value === "number" ? intensityEntry.uniform.value : null);
70
+ if (intensity !== null) updateRadius(intensity * .36);
38
71
  return computeNodes;
39
72
  }
40
73
  };
@@ -43,7 +76,9 @@ const componentDefinition = {
43
76
  if (!childNode) return vec4(0, 0, 0, 0);
44
77
  if (computeOutputs?.blurredTexture) {
45
78
  const sharp = computeOutputs.childTexture.sample(screenUV);
46
- return unpremultiplyAlpha(vec4(texture(computeOutputs.blurredTexture).sample(screenUV).rgb, sharp.a));
79
+ const blurred = texture(computeOutputs.blurredTexture).sample(screenUV);
80
+ const intensityPin = uniforms.intensity.uniform.mul(float(0));
81
+ return unpremultiplyAlpha(vec4(blurred.rgb.add(intensityPin), sharp.a));
47
82
  }
48
83
  const childTexture = convertToTexture(childNode);
49
84
  onCleanup(() => {
@@ -1,5 +1,5 @@
1
1
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
- import { t as createGaussianBlurCompute } from "./computeBlur-B0KA4n89.js";
2
+ import { t as createGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
3
3
  import { Fn, convertToTexture, float, mix, screenUV, texture, vec2, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "ChannelBlur",
@@ -1,5 +1,5 @@
1
1
  import { a as transformColor, l as transformPosition } from "./transformations-B5lM6fYX.js";
2
- import { t as createGaussianBlurCompute } from "./computeBlur-B0KA4n89.js";
2
+ import { t as createGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
3
3
  import { n as createAnalyticSdfSampler, r as createSvgSdfSampler } from "./sdf-DyC2H_qS.js";
4
4
  import { Fn, clamp, convertToTexture, dot, exp2, float, max, mix, pow, screenUV, smoothstep, sqrt, texture, uniform, vec2, vec3, vec4, viewportSize } from "three/tsl";
5
5
  var GOLDEN_ANGLE = 2.3999632297286535;
@@ -1,6 +1,6 @@
1
1
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
- import { t as createGaussianBlurCompute } from "./computeBlur-B0KA4n89.js";
3
- import { Fn, convertToTexture, dot, float, max, screenUV, texture, vec2, vec3, vec4, viewportSize } from "three/tsl";
2
+ import { n as createVariableGaussianBlurCompute, t as createGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
3
+ import { Fn, If, clamp, convertToTexture, dot, float, instanceIndex, int, max, mix, pow, screenUV, texture, textureLoad, textureStore, uint, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "Glow",
6
6
  category: "Stylize",
@@ -52,15 +52,48 @@ const componentDefinition = {
52
52
  if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
53
53
  });
54
54
  const dpr = renderer?.getPixelRatio?.() ?? 1;
55
- const { computeNodes, outputTexture, updateRadius } = createGaussianBlurCompute(childTexture, Math.round(dimensions.width * dpr), Math.round(dimensions.height * dpr), onCleanup);
55
+ const texWidth = Math.round(dimensions.width * dpr);
56
+ const texHeight = Math.round(dimensions.height * dpr);
57
+ const sizeMapInfo = uniforms.size.mapComputeInfo;
58
+ if (sizeMapInfo) {
59
+ const { computeNodes: blurNodes, outputTexture: outputTexture$1, blurMapWriteNode } = createVariableGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
60
+ const w = uint(texWidth);
61
+ const h = uint(texHeight);
62
+ const { sourceTexture, channel, inputMin, inputMax, outputMin, outputMax, curve } = sizeMapInfo;
63
+ const fillBlurMap = Fn(() => {
64
+ const idx = instanceIndex;
65
+ const x = idx.mod(w);
66
+ const y = idx.div(w);
67
+ If(y.lessThan(h), () => {
68
+ const sample = textureLoad(sourceTexture, uvec2(x, y), int(0));
69
+ let raw;
70
+ if (channel === "alpha") raw = sample.a;
71
+ else if (channel === "alphaInverted") raw = sample.a.oneMinus();
72
+ else if (channel === "luminanceInverted") raw = dot(sample.rgb, vec3(.2126, .7152, .0722)).oneMinus();
73
+ else raw = dot(sample.rgb, vec3(.2126, .7152, .0722));
74
+ const inputRange = inputMax.sub(inputMin).max(float(1e-4));
75
+ const radius = mix(outputMin, outputMax, pow(clamp(raw.sub(inputMin).div(inputRange), float(0), float(1)), pow(float(2), curve.negate().mul(float(2)))));
76
+ textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
77
+ });
78
+ })().compute(texWidth * texHeight, [256]);
79
+ return {
80
+ outputs: {
81
+ childTexture,
82
+ blurredTexture: outputTexture$1
83
+ },
84
+ getComputeNodes: () => [fillBlurMap, ...blurNodes]
85
+ };
86
+ }
87
+ const { computeNodes, outputTexture, updateRadius } = createGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
56
88
  return {
57
89
  outputs: {
58
90
  childTexture,
59
91
  blurredTexture: outputTexture
60
92
  },
61
93
  getComputeNodes: () => {
62
- const size = uniforms.size.uniform.value;
63
- updateRadius(size);
94
+ const sizeEntry = uniforms.size;
95
+ const size = sizeEntry.getCpuValue?.() ?? (typeof sizeEntry.uniform.value === "number" ? sizeEntry.uniform.value : null);
96
+ if (size !== null) updateRadius(size);
64
97
  return computeNodes;
65
98
  }
66
99
  };
@@ -74,7 +107,10 @@ const componentDefinition = {
74
107
  const brightnessMask = max(float(0), luminance.sub(uniforms.threshold.uniform));
75
108
  const intensity$1 = uniforms.intensity.uniform;
76
109
  const glow = blurredColor.mul(brightnessMask).mul(intensity$1);
77
- return unpremultiplyAlpha(vec4(originalColor$1.rgb.add(glow.rgb), max(originalColor$1.a, glow.a)));
110
+ const finalColor = originalColor$1.rgb.add(glow.rgb);
111
+ const finalAlpha = max(originalColor$1.a, glow.a);
112
+ const sizePin = uniforms.size.uniform.mul(float(0));
113
+ return unpremultiplyAlpha(vec4(finalColor.add(sizePin), finalAlpha));
78
114
  }
79
115
  const childTexture = convertToTexture(childNode);
80
116
  onCleanup(() => {
@@ -1,7 +1,7 @@
1
1
  import { l as transformPosition, r as transformAngle } from "./transformations-B5lM6fYX.js";
2
2
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
3
- import { n as createVariableGaussianBlurCompute } from "./computeBlur-B0KA4n89.js";
4
- import { Fn, If, convertToTexture, cos, float, instanceIndex, max, radians, screenUV, sin, smoothstep, texture, textureStore, uint, uniform, uvec2, vec2, vec4, viewportSize } from "three/tsl";
3
+ import { n as createVariableGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
4
+ import { Fn, If, clamp, convertToTexture, cos, dot, float, instanceIndex, int, max, mix, pow, radians, screenUV, sin, smoothstep, texture, textureLoad, textureStore, uint, uniform, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
5
5
  const componentDefinition = {
6
6
  name: "ProgressiveBlur",
7
7
  category: "Blurs",
@@ -62,6 +62,7 @@ const componentDefinition = {
62
62
  },
63
63
  computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms }) => {
64
64
  if (!childNode) return null;
65
+ if (uniforms.angle.mapComputeInfo || uniforms.falloff.mapComputeInfo) return null;
65
66
  const childTexture = convertToTexture(childNode);
66
67
  onCleanup(() => {
67
68
  if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
@@ -74,10 +75,63 @@ const componentDefinition = {
74
75
  const centerXU = uniform(0);
75
76
  const centerYU = uniform(.5);
76
77
  const falloffU = uniform(1);
77
- const maxRadiusU = uniform(18);
78
78
  const aspectU = uniform(1);
79
79
  const w = uint(texWidth);
80
80
  const h = uint(texHeight);
81
+ function readScalar(entry) {
82
+ return entry.getCpuValue?.() ?? (typeof entry.uniform.value === "number" ? entry.uniform.value : null);
83
+ }
84
+ function updateGeometryUniforms() {
85
+ const angleVal = readScalar(uniforms.angle);
86
+ if (angleVal !== null) angleU.value = angleVal;
87
+ const centerXVal = uniforms.center.uniform.value?.x ?? uniforms.center.uniform.x?.value;
88
+ if (typeof centerXVal === "number") centerXU.value = centerXVal;
89
+ const centerYVal = uniforms.center.uniform.value?.y ?? uniforms.center.uniform.y?.value;
90
+ if (typeof centerYVal === "number") centerYU.value = centerYVal;
91
+ const falloffVal = readScalar(uniforms.falloff);
92
+ if (falloffVal !== null) falloffU.value = falloffVal;
93
+ aspectU.value = dimensions.width / dimensions.height;
94
+ }
95
+ const intensityMapInfo = uniforms.intensity.mapComputeInfo;
96
+ if (intensityMapInfo) {
97
+ const { sourceTexture, channel, inputMin, inputMax, outputMin, outputMax, curve } = intensityMapInfo;
98
+ const fillBlurMap$1 = Fn(() => {
99
+ const idx = instanceIndex;
100
+ const x = idx.mod(w);
101
+ const y = idx.div(w);
102
+ If(y.lessThan(h), () => {
103
+ const u = x.toFloat().add(float(.5)).div(float(texWidth));
104
+ const v = y.toFloat().add(float(.5)).div(float(texHeight));
105
+ const angleRad = angleU.mul(float(Math.PI / 180));
106
+ const direction = vec2(angleRad.cos().div(aspectU), angleRad.sin());
107
+ const centerPos = vec2(centerXU, float(1).sub(centerYU));
108
+ const centeredUV = vec2(u, v).sub(centerPos);
109
+ const directionalDist = max(float(0), centeredUV.dot(direction));
110
+ const blurAmount = smoothstep(float(0), falloffU, directionalDist);
111
+ const mapSample = textureLoad(sourceTexture, uvec2(x, y), int(0));
112
+ let raw;
113
+ if (channel === "alpha") raw = mapSample.a;
114
+ else if (channel === "alphaInverted") raw = mapSample.a.oneMinus();
115
+ else if (channel === "luminanceInverted") raw = dot(mapSample.rgb, vec3(.2126, .7152, .0722)).oneMinus();
116
+ else raw = dot(mapSample.rgb, vec3(.2126, .7152, .0722));
117
+ const inputRange = inputMax.sub(inputMin).max(float(1e-4));
118
+ const maxRadius = mix(outputMin, outputMax, pow(clamp(raw.sub(inputMin).div(inputRange), float(0), float(1)), pow(float(2), curve.negate().mul(float(2))))).mul(float(.36));
119
+ const radius = blurAmount.mul(maxRadius);
120
+ textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
121
+ });
122
+ })().compute(texWidth * texHeight, [256]);
123
+ return {
124
+ outputs: {
125
+ childTexture,
126
+ blurredTexture: outputTexture
127
+ },
128
+ getComputeNodes: () => {
129
+ updateGeometryUniforms();
130
+ return [fillBlurMap$1, ...blurNodes];
131
+ }
132
+ };
133
+ }
134
+ const maxRadiusU = uniform(18);
81
135
  const fillBlurMap = Fn(() => {
82
136
  const idx = instanceIndex;
83
137
  const x = idx.mod(w);
@@ -86,9 +140,7 @@ const componentDefinition = {
86
140
  const u = x.toFloat().add(float(.5)).div(float(texWidth));
87
141
  const v = y.toFloat().add(float(.5)).div(float(texHeight));
88
142
  const angleRad = angleU.mul(float(Math.PI / 180));
89
- const cosA = angleRad.cos();
90
- const sinA = angleRad.sin();
91
- const direction = vec2(cosA.div(aspectU), sinA);
143
+ const direction = vec2(angleRad.cos().div(aspectU), angleRad.sin());
92
144
  const centerPos = vec2(centerXU, float(1).sub(centerYU));
93
145
  const centeredUV = vec2(u, v).sub(centerPos);
94
146
  const directionalDist = max(float(0), centeredUV.dot(direction));
@@ -102,12 +154,9 @@ const componentDefinition = {
102
154
  blurredTexture: outputTexture
103
155
  },
104
156
  getComputeNodes: () => {
105
- angleU.value = uniforms.angle.uniform.value;
106
- centerXU.value = uniforms.center.uniform.value?.x ?? uniforms.center.uniform.x?.value ?? 0;
107
- centerYU.value = uniforms.center.uniform.value?.y ?? uniforms.center.uniform.y?.value ?? .5;
108
- falloffU.value = uniforms.falloff.uniform.value;
109
- aspectU.value = dimensions.width / dimensions.height;
110
- maxRadiusU.value = uniforms.intensity.uniform.value * .36;
157
+ updateGeometryUniforms();
158
+ const intensityVal = readScalar(uniforms.intensity);
159
+ if (intensityVal !== null) maxRadiusU.value = intensityVal * .36;
111
160
  return [fillBlurMap, ...blurNodes];
112
161
  }
113
162
  };
@@ -116,7 +165,9 @@ const componentDefinition = {
116
165
  if (!childNode) return vec4(0, 0, 0, 0);
117
166
  if (computeOutputs?.blurredTexture) {
118
167
  const sharp = computeOutputs.childTexture.sample(screenUV);
119
- return unpremultiplyAlpha(vec4(texture(computeOutputs.blurredTexture).sample(screenUV).rgb, sharp.a));
168
+ const blurred = texture(computeOutputs.blurredTexture).sample(screenUV);
169
+ const propsPin = uniforms.intensity.uniform.mul(float(0)).add(uniforms.angle.uniform.mul(float(0))).add(uniforms.falloff.uniform.mul(float(0)));
170
+ return unpremultiplyAlpha(vec4(blurred.rgb.add(propsPin), sharp.a));
120
171
  }
121
172
  const childTexture = convertToTexture(childNode);
122
173
  onCleanup(() => {
@@ -1,7 +1,7 @@
1
1
  import { l as transformPosition, r as transformAngle } from "./transformations-B5lM6fYX.js";
2
2
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
3
- import { n as createVariableGaussianBlurCompute } from "./computeBlur-B0KA4n89.js";
4
- import { Fn, If, abs, convertToTexture, cos, dot, float, instanceIndex, mix, radians, screenUV, sin, smoothstep, texture, textureStore, uint, uniform, uvec2, vec2, vec4, viewportSize } from "three/tsl";
3
+ import { n as createVariableGaussianBlurCompute } from "./computeBlur-C3oX720H.js";
4
+ import { Fn, If, abs, clamp, convertToTexture, cos, dot, float, instanceIndex, int, mix, pow, radians, screenUV, sin, smoothstep, texture, textureLoad, textureStore, uint, uniform, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
5
5
  const componentDefinition = {
6
6
  name: "TiltShift",
7
7
  category: "Blurs",
@@ -74,6 +74,7 @@ const componentDefinition = {
74
74
  },
75
75
  computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms }) => {
76
76
  if (!childNode) return null;
77
+ if (uniforms.angle.mapComputeInfo || uniforms.width.mapComputeInfo || uniforms.falloff.mapComputeInfo) return null;
77
78
  const childTexture = convertToTexture(childNode);
78
79
  onCleanup(() => {
79
80
  if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
@@ -87,10 +88,65 @@ const componentDefinition = {
87
88
  const centerYU = uniform(.5);
88
89
  const focusWidthU = uniform(.15);
89
90
  const falloffU = uniform(.3);
90
- const maxRadiusU = uniform(18);
91
91
  const aspectU = uniform(1);
92
92
  const w = uint(texWidth);
93
93
  const h = uint(texHeight);
94
+ function readScalar(entry) {
95
+ return entry.getCpuValue?.() ?? (typeof entry.uniform.value === "number" ? entry.uniform.value : null);
96
+ }
97
+ function updateGeometryUniforms() {
98
+ const angleVal = readScalar(uniforms.angle);
99
+ if (angleVal !== null) angleU.value = angleVal;
100
+ const centerXVal = uniforms.center.uniform.value?.x ?? uniforms.center.uniform.x?.value;
101
+ if (typeof centerXVal === "number") centerXU.value = centerXVal;
102
+ const centerYVal = uniforms.center.uniform.value?.y ?? uniforms.center.uniform.y?.value;
103
+ if (typeof centerYVal === "number") centerYU.value = centerYVal;
104
+ const widthVal = readScalar(uniforms.width);
105
+ if (widthVal !== null) focusWidthU.value = widthVal * .5;
106
+ const falloffVal = readScalar(uniforms.falloff);
107
+ if (falloffVal !== null) falloffU.value = falloffVal;
108
+ aspectU.value = dimensions.width / dimensions.height;
109
+ }
110
+ const intensityMapInfo = uniforms.intensity.mapComputeInfo;
111
+ if (intensityMapInfo) {
112
+ const { sourceTexture, channel, inputMin, inputMax, outputMin, outputMax, curve } = intensityMapInfo;
113
+ const fillBlurMap$1 = Fn(() => {
114
+ const idx = instanceIndex;
115
+ const x = idx.mod(w);
116
+ const y = idx.div(w);
117
+ If(y.lessThan(h), () => {
118
+ const u = x.toFloat().add(float(.5)).div(float(texWidth));
119
+ const v = y.toFloat().add(float(.5)).div(float(texHeight));
120
+ const angleRad = angleU.mul(float(Math.PI / 180));
121
+ const perpVector = vec2(angleRad.sin().negate(), angleRad.cos());
122
+ const centerPos = vec2(centerXU, float(1).sub(centerYU));
123
+ const centeredUV = vec2(u, v).sub(centerPos);
124
+ const distFromLine = abs(dot(vec2(centeredUV.x.mul(aspectU), centeredUV.y), perpVector));
125
+ const blurAmount = smoothstep(focusWidthU, focusWidthU.add(falloffU), distFromLine);
126
+ const mapSample = textureLoad(sourceTexture, uvec2(x, y), int(0));
127
+ let raw;
128
+ if (channel === "alpha") raw = mapSample.a;
129
+ else if (channel === "alphaInverted") raw = mapSample.a.oneMinus();
130
+ else if (channel === "luminanceInverted") raw = dot(mapSample.rgb, vec3(.2126, .7152, .0722)).oneMinus();
131
+ else raw = dot(mapSample.rgb, vec3(.2126, .7152, .0722));
132
+ const inputRange = inputMax.sub(inputMin).max(float(1e-4));
133
+ const maxRadius = mix(outputMin, outputMax, pow(clamp(raw.sub(inputMin).div(inputRange), float(0), float(1)), pow(float(2), curve.negate().mul(float(2))))).mul(float(.36));
134
+ const radius = blurAmount.mul(maxRadius);
135
+ textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
136
+ });
137
+ })().compute(texWidth * texHeight, [256]);
138
+ return {
139
+ outputs: {
140
+ childTexture,
141
+ blurredTexture: outputTexture
142
+ },
143
+ getComputeNodes: () => {
144
+ updateGeometryUniforms();
145
+ return [fillBlurMap$1, ...blurNodes];
146
+ }
147
+ };
148
+ }
149
+ const maxRadiusU = uniform(18);
94
150
  const fillBlurMap = Fn(() => {
95
151
  const idx = instanceIndex;
96
152
  const x = idx.mod(w);
@@ -99,8 +155,7 @@ const componentDefinition = {
99
155
  const u = x.toFloat().add(float(.5)).div(float(texWidth));
100
156
  const v = y.toFloat().add(float(.5)).div(float(texHeight));
101
157
  const angleRad = angleU.mul(float(Math.PI / 180));
102
- const cosA = angleRad.cos();
103
- const perpVector = vec2(angleRad.sin().negate(), cosA);
158
+ const perpVector = vec2(angleRad.sin().negate(), angleRad.cos());
104
159
  const centerPos = vec2(centerXU, float(1).sub(centerYU));
105
160
  const centeredUV = vec2(u, v).sub(centerPos);
106
161
  const distFromLine = abs(dot(vec2(centeredUV.x.mul(aspectU), centeredUV.y), perpVector));
@@ -114,13 +169,9 @@ const componentDefinition = {
114
169
  blurredTexture: outputTexture
115
170
  },
116
171
  getComputeNodes: () => {
117
- angleU.value = uniforms.angle.uniform.value;
118
- centerXU.value = uniforms.center.uniform.value?.x ?? uniforms.center.uniform.x?.value ?? .5;
119
- centerYU.value = uniforms.center.uniform.value?.y ?? uniforms.center.uniform.y?.value ?? .5;
120
- focusWidthU.value = uniforms.width.uniform.value * .5;
121
- falloffU.value = uniforms.falloff.uniform.value;
122
- aspectU.value = dimensions.width / dimensions.height;
123
- maxRadiusU.value = uniforms.intensity.uniform.value * .36;
172
+ updateGeometryUniforms();
173
+ const intensityVal = readScalar(uniforms.intensity);
174
+ if (intensityVal !== null) maxRadiusU.value = intensityVal * .36;
124
175
  return [fillBlurMap, ...blurNodes];
125
176
  }
126
177
  };
@@ -129,7 +180,9 @@ const componentDefinition = {
129
180
  if (!childNode) return vec4(0, 0, 0, 0);
130
181
  if (computeOutputs?.blurredTexture) {
131
182
  const sharp = computeOutputs.childTexture.sample(screenUV);
132
- return unpremultiplyAlpha(vec4(texture(computeOutputs.blurredTexture).sample(screenUV).rgb, sharp.a));
183
+ const blurred = texture(computeOutputs.blurredTexture).sample(screenUV);
184
+ const propsPin = uniforms.intensity.uniform.mul(float(0)).add(uniforms.width.uniform.mul(float(0))).add(uniforms.falloff.uniform.mul(float(0))).add(uniforms.angle.uniform.mul(float(0)));
185
+ return unpremultiplyAlpha(vec4(blurred.rgb.add(propsPin), sharp.a));
133
186
  }
134
187
  const childTexture = convertToTexture(childNode);
135
188
  onCleanup(() => {
@@ -1,7 +1,7 @@
1
1
  import { StorageTexture } from "three/webgpu";
2
2
  import { FloatType } from "three";
3
3
  import { Fn, If, float, instanceIndex, int, storageTexture, textureLoad, textureStore, uint, uniformArray, uvec2, vec4 } from "three/tsl";
4
- var HALF_KERNEL = 48;
4
+ var HALF_KERNEL = 24;
5
5
  var KERNEL_SIZE = HALF_KERNEL * 2 + 1;
6
6
  var VAR_SIGMA = HALF_KERNEL / 3;
7
7
  var FIXED_WEIGHTS = [];
@@ -8,11 +8,11 @@ import { t as createAnimatedTime } from "./time-DUqSFWvT.js";
8
8
  import "./Aurora-BPHeGEZ_.js";
9
9
  import "./Beam-CAnoOWgt.js";
10
10
  import "./Blob-CuRSRXmA.js";
11
- import "./computeBlur-B0KA4n89.js";
12
- import "./Blur-CC8fo0C5.js";
11
+ import "./computeBlur-C3oX720H.js";
12
+ import "./Blur-CXXttTb1.js";
13
13
  import "./BrightnessContrast-CJTOpQCn.js";
14
14
  import "./Bulge-Chpbxxzj.js";
15
- import "./ChannelBlur-CN_Zyiur.js";
15
+ import "./ChannelBlur-gzP71FWd.js";
16
16
  import "./Checkerboard-ucave4-a.js";
17
17
  import "./ChromaFlow-BZXyVHtK.js";
18
18
  import "./ChromaticAberration-DsMj-vBw.js";
@@ -43,10 +43,10 @@ import "./Flower-MAwlZEv8.js";
43
43
  import "./FlowField-RyqiRxyI.js";
44
44
  import "./FlowingGradient-C0Zoyfd6.js";
45
45
  import "./Form3D-rKpxb9t3.js";
46
- import "./Glass-gQCmJlsQ.js";
46
+ import "./Glass-DDBKYclp.js";
47
47
  import "./GlassTiles-k1C4a4u8.js";
48
48
  import "./Glitch-DzPMkBu4.js";
49
- import "./Glow-DvN-WnB4.js";
49
+ import "./Glow-BwaPYDRZ.js";
50
50
  import "./Godrays-DAYmq-BP.js";
51
51
  import "./Grayscale-lYKBBkGY.js";
52
52
  import "./Grid-BJ-nxN3i.js";
@@ -72,7 +72,7 @@ import "./Plasma-CJWS1TvX.js";
72
72
  import "./PolarCoordinates-lq6K4WBm.js";
73
73
  import "./Polygon-DRCs3CYs.js";
74
74
  import "./Posterize-BjH7Zscm.js";
75
- import "./ProgressiveBlur-Dm530r0z.js";
75
+ import "./ProgressiveBlur-B8xwWyTM.js";
76
76
  import "./RadialGradient-DiGFPgrn.js";
77
77
  import "./RectangularCoordinates-COkNDxi0.js";
78
78
  import "./Ring-QApyKPzE.js";
@@ -93,7 +93,7 @@ import "./Stretch-D7P2R5lV.js";
93
93
  import "./Stripes-DF8agIiJ.js";
94
94
  import "./StudioBackground-BFeNfwEu.js";
95
95
  import "./Swirl-BwezrSAA.js";
96
- import "./TiltShift-BqKaU3TM.js";
96
+ import "./TiltShift-CI3FlfYk.js";
97
97
  import "./Tint-BdXlqlzz.js";
98
98
  import "./Trapezoid-BX_hmeZJ.js";
99
99
  import "./Tritone-BlJ7cchN.js";
@@ -109,7 +109,7 @@ import "./WaveDistortion-BKma8-Ju.js";
109
109
  import "./Weave-xuu_vQ5e.js";
110
110
  import "./WebcamTexture-Cf8J7JB1.js";
111
111
  import "./ZoomBlur-UcS2iFT2.js";
112
- import { t as getAllShaders } from "./shaderRegistry-DriE1ikS.js";
112
+ import { t as getAllShaders } from "./shaderRegistry-B_84rvO8.js";
113
113
  import { Material, Mesh, MeshBasicNodeMaterial, OrthographicCamera, PlaneGeometry, SRGBColorSpace, Scene, Vector2, WebGPURenderer } from "three/webgpu";
114
114
  import { WebGLRenderer } from "three";
115
115
  import { PI, abs, add, atan, clamp, convertToTexture, cos, div, dot, float, fract, max, min, mix, mul, pow, screenUV, sign, sin, smoothstep, sqrt, step, sub, time, uniform, uv, vec2, vec3, vec4 } from "three/tsl";
@@ -786,7 +786,13 @@ function shaderRenderer() {
786
786
  pendingResize = null;
787
787
  currentWidth = width$1;
788
788
  currentHeight = height$1;
789
- if (!hasInitialDimensions) hasInitialDimensions = true;
789
+ if (!hasInitialDimensions) {
790
+ hasInitialDimensions = true;
791
+ if (nodeRegistry.nodes.size > 0 && materialUpdateBatchRAF === null) materialUpdateBatchRAF = requestAnimationFrame(() => {
792
+ materialUpdateBatchRAF = null;
793
+ updateMaterial();
794
+ });
795
+ }
790
796
  renderer.setSize(width$1, height$1, false);
791
797
  const aspectRatio = width$1 / height$1;
792
798
  const frustumHeight = 2;
@@ -966,7 +972,8 @@ function shaderRenderer() {
966
972
  }
967
973
  const newProcessedMasks = new Set(processedMasks);
968
974
  newProcessedMasks.add(currentNodeId);
969
- const sampled = trackConvertToTexture(composeNodeTree(sourceNodeId, newProcessedMasks)).sample(sampleUV ?? screenUV);
975
+ const mapTexture = trackConvertToTexture(composeNodeTree(sourceNodeId, newProcessedMasks));
976
+ const sampled = mapTexture.sample(sampleUV ?? screenUV);
970
977
  let raw;
971
978
  switch (mapConfig.channel) {
972
979
  case "alpha":
@@ -991,7 +998,9 @@ function shaderRenderer() {
991
998
  inputMax: uniform(mapConfig.inputMax),
992
999
  outputMin: uniform(mapConfig.outputMin),
993
1000
  outputMax: uniform(mapConfig.outputMax),
994
- curve: uniform(mapConfig.curve ?? 0)
1001
+ curve: uniform(mapConfig.curve ?? 0),
1002
+ sourceTexture: mapTexture,
1003
+ channel: mapConfig.channel
995
1004
  };
996
1005
  else {
997
1006
  nodeInfo.mapUniforms[propName].inputMin.value = mapConfig.inputMin;
@@ -999,6 +1008,8 @@ function shaderRenderer() {
999
1008
  nodeInfo.mapUniforms[propName].outputMin.value = mapConfig.outputMin;
1000
1009
  nodeInfo.mapUniforms[propName].outputMax.value = mapConfig.outputMax;
1001
1010
  nodeInfo.mapUniforms[propName].curve.value = mapConfig.curve ?? 0;
1011
+ nodeInfo.mapUniforms[propName].sourceTexture = mapTexture;
1012
+ nodeInfo.mapUniforms[propName].channel = mapConfig.channel;
1002
1013
  }
1003
1014
  const { inputMin: inputMinU, inputMax: inputMaxU, outputMin: outputMinU, outputMax: outputMaxU, curve: curveU } = nodeInfo.mapUniforms[propName];
1004
1015
  const inputRange = max(inputMaxU.sub(inputMinU), 1e-4);
@@ -1066,7 +1077,8 @@ function shaderRenderer() {
1066
1077
  const buildEffectiveUniforms = (baseUniforms, maps, nodeId, processedMasks) => {
1067
1078
  if (!maps || Object.keys(maps).length === 0) return baseUniforms;
1068
1079
  const effectiveUniforms = { ...baseUniforms };
1069
- const customSampleUVs = nodeRegistry.nodes.get(nodeId)?.mapSampleUVsFunc?.(baseUniforms) ?? {};
1080
+ const nodeInfo = nodeRegistry.nodes.get(nodeId);
1081
+ const customSampleUVs = nodeInfo?.mapSampleUVsFunc?.(baseUniforms) ?? {};
1070
1082
  for (const [propName, driverConfig] of Object.entries(maps)) {
1071
1083
  let resolvedNode = null;
1072
1084
  if (driverConfig.type === "map") {
@@ -1086,10 +1098,38 @@ function shaderRenderer() {
1086
1098
  if (!(propName in effectiveUniforms)) continue;
1087
1099
  resolvedNode = resolveAutoAnimateForProp(driverConfig, nodeId, propName);
1088
1100
  }
1089
- if (resolvedNode !== null && propName in effectiveUniforms) effectiveUniforms[propName] = {
1090
- ...effectiveUniforms[propName],
1091
- uniform: resolvedNode
1092
- };
1101
+ if (resolvedNode !== null && propName in effectiveUniforms) {
1102
+ let mapComputeInfo = void 0;
1103
+ if (driverConfig.type === "map") {
1104
+ const mu = nodeInfo?.mapUniforms?.[propName];
1105
+ if (mu?.sourceTexture && mu?.channel) mapComputeInfo = {
1106
+ sourceTexture: mu.sourceTexture,
1107
+ channel: mu.channel,
1108
+ inputMin: mu.inputMin,
1109
+ inputMax: mu.inputMax,
1110
+ outputMin: mu.outputMin,
1111
+ outputMax: mu.outputMax,
1112
+ curve: mu.curve
1113
+ };
1114
+ }
1115
+ let getCpuValue = void 0;
1116
+ if (driverConfig.type === "mouse") getCpuValue = () => {
1117
+ const state = nodeInfo?.mouseDriverState?.[propName];
1118
+ const mu = nodeInfo?.mapUniforms?.[propName];
1119
+ if (!state || !mu) return 0;
1120
+ const smooth = state.smoothedUniform.value;
1121
+ const oMin = mu.outputMin.value;
1122
+ const oMax = mu.outputMax.value;
1123
+ const exp$1 = Math.pow(2, -(mu.curve.value * 2));
1124
+ return oMin + (oMax - oMin) * Math.pow(smooth, exp$1);
1125
+ };
1126
+ effectiveUniforms[propName] = {
1127
+ ...effectiveUniforms[propName],
1128
+ uniform: resolvedNode,
1129
+ ...mapComputeInfo ? { mapComputeInfo } : {},
1130
+ ...getCpuValue ? { getCpuValue } : {}
1131
+ };
1132
+ }
1093
1133
  }
1094
1134
  return effectiveUniforms;
1095
1135
  };
@@ -8,11 +8,11 @@ import "./time-DUqSFWvT.js";
8
8
  import "./Aurora-BPHeGEZ_.js";
9
9
  import "./Beam-CAnoOWgt.js";
10
10
  import "./Blob-CuRSRXmA.js";
11
- import "./computeBlur-B0KA4n89.js";
12
- import "./Blur-CC8fo0C5.js";
11
+ import "./computeBlur-C3oX720H.js";
12
+ import "./Blur-CXXttTb1.js";
13
13
  import "./BrightnessContrast-CJTOpQCn.js";
14
14
  import "./Bulge-Chpbxxzj.js";
15
- import "./ChannelBlur-CN_Zyiur.js";
15
+ import "./ChannelBlur-gzP71FWd.js";
16
16
  import "./Checkerboard-ucave4-a.js";
17
17
  import "./ChromaFlow-BZXyVHtK.js";
18
18
  import "./ChromaticAberration-DsMj-vBw.js";
@@ -43,10 +43,10 @@ import "./Flower-MAwlZEv8.js";
43
43
  import "./FlowField-RyqiRxyI.js";
44
44
  import "./FlowingGradient-C0Zoyfd6.js";
45
45
  import "./Form3D-rKpxb9t3.js";
46
- import "./Glass-gQCmJlsQ.js";
46
+ import "./Glass-DDBKYclp.js";
47
47
  import "./GlassTiles-k1C4a4u8.js";
48
48
  import "./Glitch-DzPMkBu4.js";
49
- import "./Glow-DvN-WnB4.js";
49
+ import "./Glow-BwaPYDRZ.js";
50
50
  import "./Godrays-DAYmq-BP.js";
51
51
  import "./Grayscale-lYKBBkGY.js";
52
52
  import "./Grid-BJ-nxN3i.js";
@@ -72,7 +72,7 @@ import "./Plasma-CJWS1TvX.js";
72
72
  import "./PolarCoordinates-lq6K4WBm.js";
73
73
  import "./Polygon-DRCs3CYs.js";
74
74
  import "./Posterize-BjH7Zscm.js";
75
- import "./ProgressiveBlur-Dm530r0z.js";
75
+ import "./ProgressiveBlur-B8xwWyTM.js";
76
76
  import "./RadialGradient-DiGFPgrn.js";
77
77
  import "./RectangularCoordinates-COkNDxi0.js";
78
78
  import "./Ring-QApyKPzE.js";
@@ -93,7 +93,7 @@ import "./Stretch-D7P2R5lV.js";
93
93
  import "./Stripes-DF8agIiJ.js";
94
94
  import "./StudioBackground-BFeNfwEu.js";
95
95
  import "./Swirl-BwezrSAA.js";
96
- import "./TiltShift-BqKaU3TM.js";
96
+ import "./TiltShift-CI3FlfYk.js";
97
97
  import "./Tint-BdXlqlzz.js";
98
98
  import "./Trapezoid-BX_hmeZJ.js";
99
99
  import "./Tritone-BlJ7cchN.js";
@@ -109,5 +109,5 @@ import "./WaveDistortion-BKma8-Ju.js";
109
109
  import "./Weave-xuu_vQ5e.js";
110
110
  import "./WebcamTexture-Cf8J7JB1.js";
111
111
  import "./ZoomBlur-UcS2iFT2.js";
112
- import { a as shaderRegistry, i as getShadersByCategory, n as getShaderByName, r as getShaderCategories, t as getAllShaders } from "./shaderRegistry-DriE1ikS.js";
112
+ import { a as shaderRegistry, i as getShadersByCategory, n as getShaderByName, r as getShaderCategories, t as getAllShaders } from "./shaderRegistry-B_84rvO8.js";
113
113
  export { getAllShaders, getShaderByName, getShaderCategories, getShadersByCategory, shaderRegistry };
@@ -1,6 +1,6 @@
1
1
  import { Node, WebGPURenderer } from 'three/webgpu';
2
2
  import { WebGLRenderer } from 'three';
3
- import { CleanupCallback, ComponentDefinition, NodeMetadata, RenderCallback, ResizeCallback, UniformsMap } from './types';
3
+ import { CleanupCallback, ComponentDefinition, MapChannel, NodeMetadata, RenderCallback, ResizeCallback, UniformsMap } from './types';
4
4
  import { PerformanceStats } from './performanceTracker';
5
5
 
6
6
  /**
@@ -99,6 +99,8 @@ interface NodeInfo {
99
99
  /**
100
100
  * Cached uniform nodes for map remapping values, keyed by prop name.
101
101
  * Allows inputMin/inputMax/outputMin/outputMax updates to bypass shader recompilation.
102
+ * Also stores the source texture node and channel so compute shaders can sample
103
+ * the map per-pixel via textureLoad rather than relying on screenUV.
102
104
  */
103
105
  mapUniforms?: Record<string, {
104
106
  inputMin: any;
@@ -106,6 +108,8 @@ interface NodeInfo {
106
108
  outputMin: any;
107
109
  outputMax: any;
108
110
  curve: any;
111
+ sourceTexture?: any;
112
+ channel?: MapChannel;
109
113
  }>;
110
114
  /**
111
115
  * Per-prop state for mouse-driven props.
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../src/renderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAIH,KAAK,IAAI,EAMT,cAAc,EACjB,MAAM,cAAc,CAAA;AACrB,OAAO,EAAC,aAAa,EAAC,MAAM,OAAO,CAAA;AAInC,OAAO,EAAoB,eAAe,EAAE,mBAAmB,EAAE,UAAU,EAA8D,YAAY,EAAE,cAAc,EAAE,cAAc,EAAqB,WAAW,EAAC,MAAM,SAAS,CAAA;AACrO,OAAO,EAAqB,gBAAgB,EAAC,MAAM,sBAAsB,CAAA;AAMzE;;GAEG;AACH,UAAU,QAAQ;IAEd;;;OAGG;IACH,EAAE,EAAE,MAAM,CAAA;IAEV;;OAEG;IACH,aAAa,EAAE,MAAM,CAAA;IAErB;;OAEG;IACH,gBAAgB,EAAE,mBAAmB,CAAC,cAAc,CAAC,CAAA;IAErD;;OAEG;IACH,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAA;IAEvB;;OAEG;IACH,WAAW,EAAE,OAAO,CAAA;IAEpB;;;;OAIG;IACH,aAAa,EAAE,OAAO,CAAA;IAEtB;;OAEG;IACH,cAAc,EAAE,GAAG,CAAA;IAEnB;;OAEG;IACH,QAAQ,EAAE,YAAY,CAAA;IAEtB;;OAEG;IACH,QAAQ,EAAE,WAAW,CAAA;IAErB;;;OAGG;IACH,gBAAgB,EAAE,eAAe,EAAE,CAAA;IAEnC;;;OAGG;IACH,qBAAqB,EAAE,cAAc,EAAE,CAAA;IAEvC;;;OAGG;IACH,oBAAoB,EAAE,cAAc,EAAE,CAAA;IAEtC;;;OAGG;IACH,eAAe,EAAE,cAAc,EAAE,CAAA;IAEjC;;OAEG;IACH,SAAS,CAAC,EAAE,iBAAiB,CAAA;IAE7B;;;OAGG;IACH,iBAAiB,CAAC,EAAE;QAChB,OAAO,EAAE,GAAG,CAAA;QACZ,OAAO,EAAE,GAAG,CAAA;QACZ,QAAQ,EAAE,GAAG,CAAA;QACb,KAAK,EAAE,GAAG,CAAA;QACV,OAAO,EAAE,GAAG,CAAA;QACZ,OAAO,EAAE,GAAG,CAAA;QACZ,KAAK,EAAE,GAAG,CAAA;QACV,WAAW,EAAE,GAAG,CAAA;KACnB,CAAA;IAED;;;;;OAKG;IACH,kBAAkB,CAAC,EAAE,OAAO,CAAA;IAE5B;;;OAGG;IACH,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,WAAW,KAAK,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAEjE;;;;;OAKG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE;QACzB,QAAQ,EAAE,GAAG,CAAA;QACb,QAAQ,EAAE,GAAG,CAAA;QACb,SAAS,EAAE,GAAG,CAAA;QACd,SAAS,EAAE,GAAG,CAAA;QACd,KAAK,EAAE,GAAG,CAAA;QACV,aAAa,CAAC,EAAE,GAAG,CAAA;QACnB,OAAO,CAAC,EAAE,UAAU,CAAA;KACvB,CAAC,CAAA;IAEF;;;OAGG;IACH,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE;QAC9B,QAAQ,EAAE,MAAM,CAAA;QAChB,QAAQ,EAAE,MAAM,CAAA;QAChB,SAAS,EAAE,MAAM,CAAA;QACjB,SAAS,EAAE,MAAM,CAAA;QACjB,eAAe,EAAE,GAAG,CAAA;KACvB,CAAC,CAAA;IAEF;;;OAGG;IACH,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE;QAC9B,eAAe,EAAE,GAAG,CAAA;KACvB,CAAC,CAAA;IAEF;;;OAGG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,GAAG,KAAK,GAAG,CAAA;IAEtC;;OAEG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAEpC;;;OAGG;IACH,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,GAAG,KAAK,GAAG,EAAE,GAAG,IAAI,CAAA;CAElD;AAED;;GAEG;AACH,UAAU,YAAY;IAClB,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAA;IAC5B,MAAM,EAAE,MAAM,GAAG,IAAI,CAAA;IACrB,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;CAClC;AAED;;GAEG;AACH,UAAU,iBAAiB;IACvB,MAAM,EAAE,iBAAiB,CAAA;IACzB;mGAC+F;IAC/F,YAAY,CAAC,EAAE,WAAW,CAAA;IAC1B,yBAAyB,CAAC,EAAE,OAAO,CAAA;IACnC,UAAU,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC;IAClC,OAAO,CAAC,EAAE,qBAAqB,GAAG,sBAAsB,CAAA;IACxD,GAAG,CAAC,EAAE;QACF,MAAM,EAAE,SAAS,CAAA;QACjB,OAAO,EAAE,UAAU,CAAA;KACtB,CAAA;IACD,kBAAkB,CAAC,EAAE,OAAO,CAAA;CAC/B;AAiHD;;GAEG;AACH,wBAAgB,cAAc;kJAo3EG,iBAAiB;;uBAhkCpB,MAAM,oBAAoB,mBAAmB,CAAC,cAAc,CAAC,GAAG,IAAI,YAAY,MAAM,GAAG,IAAI,YAAY,YAAY,GAAG,IAAI,aAAY,WAAW,wBAA6B,mBAAmB,cAAc,iBAAiB,KAAG,IAAI;qBA0b3O,MAAM,KAAG,IAAI;iCA1RD,MAAM,eAAe,MAAM,SAAS,GAAG,KAAG,IAAI;iCA8D9C,MAAM,YAAY,OAAO,CAAC,YAAY,CAAC,KAAG,IAAI;;oBA+rC9D,MAAM,UAAU,MAAM;0BAngBf,IAAI;yBAyBL,IAAI;yBA1OE,OAAO,CAAC,IAAI,CAAC;+BAgMb,gBAAgB;;eA4hBmB,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC;;2BArBpE,QAAQ,GAAG,OAAO,GAAG,IAAI;;2BAwB1B,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI;;;mCA3zEZ,MAAM,KAAG,QAAQ,EAAE;oCA+CzC,IAAI,YACF,QAAQ,UACV,MAAM,kBACE,GAAG,CAAC,MAAM,CAAC,gBACb,IAAI,KACnB,IAAI;0CA0VK,IAAI,YACF,QAAQ,KACnB,IAAI;;;;EAy7DV"}
@@ -3,10 +3,10 @@ import { n as componentDefinition$1 } from "./Ascii-BwSMmD6Z.js";
3
3
  import { n as componentDefinition$2 } from "./Aurora-BPHeGEZ_.js";
4
4
  import { n as componentDefinition$3 } from "./Beam-CAnoOWgt.js";
5
5
  import { n as componentDefinition$4 } from "./Blob-CuRSRXmA.js";
6
- import { n as componentDefinition$5 } from "./Blur-CC8fo0C5.js";
6
+ import { n as componentDefinition$5 } from "./Blur-CXXttTb1.js";
7
7
  import { n as componentDefinition$6 } from "./BrightnessContrast-CJTOpQCn.js";
8
8
  import { n as componentDefinition$7 } from "./Bulge-Chpbxxzj.js";
9
- import { n as componentDefinition$8 } from "./ChannelBlur-CN_Zyiur.js";
9
+ import { n as componentDefinition$8 } from "./ChannelBlur-gzP71FWd.js";
10
10
  import { n as componentDefinition$9 } from "./Checkerboard-ucave4-a.js";
11
11
  import { n as componentDefinition$10 } from "./ChromaFlow-BZXyVHtK.js";
12
12
  import { n as componentDefinition$11 } from "./ChromaticAberration-DsMj-vBw.js";
@@ -36,10 +36,10 @@ import { n as componentDefinition$34 } from "./Flower-MAwlZEv8.js";
36
36
  import { n as componentDefinition$35 } from "./FlowField-RyqiRxyI.js";
37
37
  import { n as componentDefinition$36 } from "./FlowingGradient-C0Zoyfd6.js";
38
38
  import { n as componentDefinition$37 } from "./Form3D-rKpxb9t3.js";
39
- import { n as componentDefinition$38 } from "./Glass-gQCmJlsQ.js";
39
+ import { n as componentDefinition$38 } from "./Glass-DDBKYclp.js";
40
40
  import { n as componentDefinition$39 } from "./GlassTiles-k1C4a4u8.js";
41
41
  import { n as componentDefinition$40 } from "./Glitch-DzPMkBu4.js";
42
- import { n as componentDefinition$41 } from "./Glow-DvN-WnB4.js";
42
+ import { n as componentDefinition$41 } from "./Glow-BwaPYDRZ.js";
43
43
  import { n as componentDefinition$42 } from "./Godrays-DAYmq-BP.js";
44
44
  import { n as componentDefinition$43 } from "./Grayscale-lYKBBkGY.js";
45
45
  import { n as componentDefinition$44 } from "./Grid-BJ-nxN3i.js";
@@ -65,7 +65,7 @@ import { n as componentDefinition$63 } from "./Plasma-CJWS1TvX.js";
65
65
  import { n as componentDefinition$64 } from "./PolarCoordinates-lq6K4WBm.js";
66
66
  import { n as componentDefinition$65 } from "./Polygon-DRCs3CYs.js";
67
67
  import { n as componentDefinition$66 } from "./Posterize-BjH7Zscm.js";
68
- import { n as componentDefinition$67 } from "./ProgressiveBlur-Dm530r0z.js";
68
+ import { n as componentDefinition$67 } from "./ProgressiveBlur-B8xwWyTM.js";
69
69
  import { n as componentDefinition$68 } from "./RadialGradient-DiGFPgrn.js";
70
70
  import { n as componentDefinition$69 } from "./RectangularCoordinates-COkNDxi0.js";
71
71
  import { n as componentDefinition$70 } from "./Ring-QApyKPzE.js";
@@ -86,7 +86,7 @@ import { n as componentDefinition$84 } from "./Stretch-D7P2R5lV.js";
86
86
  import { n as componentDefinition$85 } from "./Stripes-DF8agIiJ.js";
87
87
  import { n as componentDefinition$86 } from "./StudioBackground-BFeNfwEu.js";
88
88
  import { n as componentDefinition$87 } from "./Swirl-BwezrSAA.js";
89
- import { n as componentDefinition$88 } from "./TiltShift-BqKaU3TM.js";
89
+ import { n as componentDefinition$88 } from "./TiltShift-CI3FlfYk.js";
90
90
  import { n as componentDefinition$89 } from "./Tint-BdXlqlzz.js";
91
91
  import { n as componentDefinition$90 } from "./Trapezoid-BX_hmeZJ.js";
92
92
  import { n as componentDefinition$91 } from "./Tritone-BlJ7cchN.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Blur/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAwC,MAAM,iBAAiB,CAAA;AAM1F,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;CACpB;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAgGnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Blur/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAwC,MAAM,iBAAiB,CAAA;AAM1F,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;CACpB;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CA2JnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
@@ -1,4 +1,4 @@
1
1
  import "../../alpha-C4ptedXe.js";
2
- import "../../computeBlur-B0KA4n89.js";
3
- import { n as componentDefinition, t as Blur_default } from "../../Blur-CC8fo0C5.js";
2
+ import "../../computeBlur-C3oX720H.js";
3
+ import { n as componentDefinition, t as Blur_default } from "../../Blur-CXXttTb1.js";
4
4
  export { componentDefinition, Blur_default as default };
@@ -1,4 +1,4 @@
1
1
  import "../../alpha-C4ptedXe.js";
2
- import "../../computeBlur-B0KA4n89.js";
3
- import { n as componentDefinition, t as ChannelBlur_default } from "../../ChannelBlur-CN_Zyiur.js";
2
+ import "../../computeBlur-C3oX720H.js";
3
+ import { n as componentDefinition, t as ChannelBlur_default } from "../../ChannelBlur-gzP71FWd.js";
4
4
  export { componentDefinition, ChannelBlur_default as default };
@@ -1,5 +1,5 @@
1
1
  import "../../transformations-B5lM6fYX.js";
2
- import "../../computeBlur-B0KA4n89.js";
2
+ import "../../computeBlur-C3oX720H.js";
3
3
  import "../../sdf-DyC2H_qS.js";
4
- import { n as componentDefinition, t as Glass_default } from "../../Glass-gQCmJlsQ.js";
4
+ import { n as componentDefinition, t as Glass_default } from "../../Glass-DDBKYclp.js";
5
5
  export { componentDefinition, Glass_default as default };
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Glow/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAwC,MAAM,iBAAiB,CAAA;AAM1F,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,IAAI,EAAE,MAAM,CAAA;CACf;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAkInE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Glow/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAwC,MAAM,iBAAiB,CAAA;AAM1F,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,IAAI,EAAE,MAAM,CAAA;CACf;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAwLnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
@@ -1,4 +1,4 @@
1
1
  import "../../alpha-C4ptedXe.js";
2
- import "../../computeBlur-B0KA4n89.js";
3
- import { n as componentDefinition, t as Glow_default } from "../../Glow-DvN-WnB4.js";
2
+ import "../../computeBlur-C3oX720H.js";
3
+ import { n as componentDefinition, t as Glow_default } from "../../Glow-BwaPYDRZ.js";
4
4
  export { componentDefinition, Glow_default as default };
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/ProgressiveBlur/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAwC,MAAM,iBAAiB,CAAA;AAM1F,OAAO,EAAC,cAAc,EAAC,MAAM,qCAAqC,CAAA;AAClE,OAAO,EAAC,iBAAiB,EAAC,MAAM,qCAAqC,CAAA;AAErE,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,UAAU,CAAC,OAAO,cAAc,CAAC,CAAC,CAAC,CAAC,CAAA;IAC3C,MAAM,EAAE,UAAU,CAAC,OAAO,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAA;IAC/C,OAAO,EAAE,MAAM,CAAA;CAClB;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAsKnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/ProgressiveBlur/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAwC,MAAM,iBAAiB,CAAA;AAM1F,OAAO,EAAC,cAAc,EAAC,MAAM,qCAAqC,CAAA;AAClE,OAAO,EAAC,iBAAiB,EAAC,MAAM,qCAAqC,CAAA;AAErE,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,UAAU,CAAC,OAAO,cAAc,CAAC,CAAC,CAAC,CAAC,CAAA;IAC3C,MAAM,EAAE,UAAU,CAAC,OAAO,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAA;IAC/C,OAAO,EAAE,MAAM,CAAA;CAClB;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAyPnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
@@ -1,5 +1,5 @@
1
1
  import "../../transformations-B5lM6fYX.js";
2
2
  import "../../alpha-C4ptedXe.js";
3
- import "../../computeBlur-B0KA4n89.js";
4
- import { n as componentDefinition, t as ProgressiveBlur_default } from "../../ProgressiveBlur-Dm530r0z.js";
3
+ import "../../computeBlur-C3oX720H.js";
4
+ import { n as componentDefinition, t as ProgressiveBlur_default } from "../../ProgressiveBlur-B8xwWyTM.js";
5
5
  export { componentDefinition, ProgressiveBlur_default as default };
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/TiltShift/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAwC,MAAM,iBAAiB,CAAA;AAM1F,OAAO,EAAC,cAAc,EAAE,iBAAiB,EAAC,MAAM,qCAAqC,CAAA;AAErF,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,UAAU,CAAC,OAAO,cAAc,CAAC,CAAC,CAAC,CAAC,CAAA;IAC3C,MAAM,EAAE,UAAU,CAAC,OAAO,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAA;CAClD;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAgLnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/TiltShift/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAwC,MAAM,iBAAiB,CAAA;AAM1F,OAAO,EAAC,cAAc,EAAE,iBAAiB,EAAC,MAAM,qCAAqC,CAAA;AAErF,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;IACjB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,UAAU,CAAC,OAAO,cAAc,CAAC,CAAC,CAAC,CAAC,CAAA;IAC3C,MAAM,EAAE,UAAU,CAAC,OAAO,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAA;CAClD;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CA2QnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
@@ -1,5 +1,5 @@
1
1
  import "../../transformations-B5lM6fYX.js";
2
2
  import "../../alpha-C4ptedXe.js";
3
- import "../../computeBlur-B0KA4n89.js";
4
- import { n as componentDefinition, t as TiltShift_default } from "../../TiltShift-BqKaU3TM.js";
3
+ import "../../computeBlur-C3oX720H.js";
4
+ import { n as componentDefinition, t as TiltShift_default } from "../../TiltShift-CI3FlfYk.js";
5
5
  export { componentDefinition, TiltShift_default as default };
@@ -9,6 +9,26 @@ export interface UniformDefinition {
9
9
  compileTime?: boolean;
10
10
  compileTimeWhen?: (previousValue: any, newValue: any) => boolean;
11
11
  _lastCompiledValue?: any;
12
+ /**
13
+ * Present when a driver resolves to a GPU-side TSL expression (e.g. mouse driver).
14
+ * Returns the current CPU-side scalar value so compute shaders can read it without
15
+ * needing to evaluate the GPU expression. Updated every frame via driver state.
16
+ */
17
+ getCpuValue?: () => number;
18
+ /**
19
+ * Present when a prop-map driver is active. Gives compute shaders access to the
20
+ * source texture and remapping uniforms so they can sample per-pixel values via
21
+ * textureLoad rather than relying on the fragment-only screenUV.
22
+ */
23
+ mapComputeInfo?: {
24
+ sourceTexture: any;
25
+ channel: MapChannel;
26
+ inputMin: any;
27
+ inputMax: any;
28
+ outputMin: any;
29
+ outputMax: any;
30
+ curve: any;
31
+ };
12
32
  }
13
33
  /**
14
34
  * Defines types of masks that can be applied to components
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,SAAS,EAAC,MAAM,sBAAsB,CAAC;AAC/C,OAAO,KAAK,EAAC,IAAI,EAAC,MAAM,cAAc,CAAA;AACtC,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,iCAAiC,CAAA;AAGpE,YAAY,EAAC,eAAe,EAAC,CAAA;AAE7B,MAAM,WAAW,iBAAiB;IAC9B,OAAO,EAAE,GAAG,CAAA;IACZ,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,GAAG,CAAA;IAC/B,WAAW,CAAC,EAAE,OAAO,CAAA;IACrB,eAAe,CAAC,EAAE,CAAC,aAAa,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAA;IAChE,kBAAkB,CAAC,EAAE,GAAG,CAAA;IACxB;;;;OAIG;IACH,WAAW,CAAC,EAAE,MAAM,MAAM,CAAA;IAC1B;;;;OAIG;IACH,cAAc,CAAC,EAAE;QACb,aAAa,EAAE,GAAG,CAAA;QAClB,OAAO,EAAE,UAAU,CAAA;QACnB,QAAQ,EAAE,GAAG,CAAA;QACb,QAAQ,EAAE,GAAG,CAAA;QACb,SAAS,EAAE,GAAG,CAAA;QACd,SAAS,EAAE,GAAG,CAAA;QACd,KAAK,EAAE,GAAG,CAAA;KACb,CAAA;CACJ;AAED;;GAEG;AACH,MAAM,MAAM,QAAQ,GAAG,OAAO,GAAG,eAAe,GAAG,WAAW,GAAG,mBAAmB,CAAA;AAEpF;;GAEG;AACH,MAAM,MAAM,UAAU,GAAG,OAAO,GAAG,eAAe,GAAG,WAAW,GAAG,mBAAmB,CAAA;AAEtF;;;;;;;;;GASG;AACH,MAAM,WAAW,SAAS;IACtB;;OAEG;IACH,IAAI,EAAE,KAAK,CAAA;IAEX;;OAEG;IACH,MAAM,EAAE,MAAM,CAAA;IAEd;;OAEG;IACH,OAAO,EAAE,UAAU,CAAA;IAEnB;;OAEG;IACH,QAAQ,EAAE,MAAM,CAAA;IAEhB;;OAEG;IACH,QAAQ,EAAE,MAAM,CAAA;IAEhB;;OAEG;IACH,SAAS,EAAE,MAAM,CAAA;IAEjB;;OAEG;IACH,SAAS,EAAE,MAAM,CAAA;IAEjB;;;;OAIG;IACH,KAAK,CAAC,EAAE,MAAM,CAAA;CACjB;AAED;;;;;;;;;GASG;AACH,MAAM,WAAW,mBAAmB;IAChC;;OAEG;IACH,IAAI,EAAE,gBAAgB,CAAA;IAEtB;;OAEG;IACH,CAAC,CAAC,EAAE,OAAO,GAAG,MAAM,CAAA;IAEpB;;OAEG;IACH,CAAC,CAAC,EAAE,OAAO,GAAG,MAAM,CAAA;IAEpB;;OAEG;IACH,OAAO,CAAC,EAAE,OAAO,CAAA;IAEjB;;OAEG;IACH,OAAO,CAAC,EAAE,OAAO,CAAA;IAEjB;;OAEG;IACH,SAAS,CAAC,EAAE,MAAM,CAAA;IAElB;;OAEG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAA;IAEjB;;;;;;OAMG;IACH,KAAK,CAAC,EAAE,MAAM,CAAA;IAEd;;;OAGG;IACH,OAAO,CAAC,EAAE,MAAM,CAAA;IAEhB;;;OAGG;IACH,OAAO,CAAC,EAAE,MAAM,CAAA;CACnB;AAED;;;;;;;;;GASG;AACH,MAAM,WAAW,cAAc;IAC3B;;OAEG;IACH,IAAI,EAAE,OAAO,CAAA;IAEb;;OAEG;IACH,IAAI,EAAE,GAAG,GAAG,GAAG,CAAA;IAEf;;OAEG;IACH,SAAS,EAAE,MAAM,CAAA;IAEjB;;OAEG;IACH,SAAS,EAAE,MAAM,CAAA;IAEjB;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAA;IAEd;;OAEG;IACH,SAAS,CAAC,EAAE,MAAM,CAAA;IAElB;;OAEG;IACH,QAAQ,CAAC,EAAE,MAAM,CAAA;CACpB;AAED;;;GAGG;AACH;;;;;;;;;GASG;AACH,MAAM,WAAW,iBAAiB;IAC9B;;OAEG;IACH,IAAI,EAAE,cAAc,CAAA;IAEpB;;;;OAIG;IACH,IAAI,EAAE,WAAW,GAAG,MAAM,CAAA;IAE1B;;OAEG;IACH,SAAS,EAAE,MAAM,CAAA;IAEjB;;OAEG;IACH,SAAS,EAAE,MAAM,CAAA;IAEjB;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAA;IAEd;;;;;;;OAOG;IACH,MAAM,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,GAAG,QAAQ,CAAA;IAEvD;;OAEG;IACH,QAAQ,CAAC,EAAE,MAAM,GAAG,QAAQ,CAAA;CAC/B;AAED,MAAM,MAAM,UAAU,GAAG,SAAS,GAAG,mBAAmB,GAAG,cAAc,GAAG,iBAAiB,CAAA;AAE7F;;GAEG;AACH,MAAM,WAAW,UAAU;IACvB;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;;;;OAMG;IACH,IAAI,EAAE,QAAQ,CAAC;CAClB;AAED;;GAEG;AACH,MAAM,WAAW,YAAY;IACzB;;OAEG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;OAEG;IACH,OAAO,EAAE,MAAM,GAAG,SAAS,CAAC;IAE5B;;;OAGG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;IAElB;;OAEG;IACH,EAAE,CAAC,EAAE,MAAM,CAAC;IAEZ;;OAEG;IACH,IAAI,CAAC,EAAE,UAAU,CAAC;IAElB;;;;OAIG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAA;IAEjC;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,SAAS,CAAC,EAAE,eAAe,CAAC;CAC/B;AAED,MAAM,WAAW,WAAW;IACxB,CAAC,GAAG,EAAE,MAAM,GAAG,iBAAiB,CAAA;CACnC;AAED;;GAEG;AACH,MAAM,MAAM,UAAU,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,OAAO,GAAG,UAAU,GAAG,QAAQ,GAAG,UAAU,GAAG,cAAc,GAAG,cAAc,GAAG,KAAK,GAAG,OAAO,GAAG,SAAS,CAAA;AAEnK;;;GAGG;AACH,MAAM,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,EAAE,CAAC,CAAA;AAEvD;;GAEG;AACH,MAAM,WAAW,YAAY;IACzB;;;;OAIG;IACH,IAAI,CAAC,EAAE,UAAU,GAAG,UAAU,EAAE,CAAA;IAEhC;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAA;IAEZ;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAA;IAEZ;;OAEG;IACH,IAAI,CAAC,EAAE,MAAM,CAAA;IAEb;;OAEG;IACH,OAAO,CAAC,EAAE,KAAK,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,GAAG,CAAA;KAAE,CAAC,CAAA;IAE9C;;OAEG;IACH,KAAK,CAAC,EAAE,MAAM,CAAA;IAEd;;;;OAIG;IACH,SAAS,CAAC,EAAE,aAAa,CAAA;IAEzB;;;OAGG;IACH,KAAK,CAAC,EAAE,MAAM,CAAA;CACjB;AAED,MAAM,MAAM,UAAU,CAAC,CAAC,IAAI;IACxB,OAAO,EAAE,CAAC,CAAA;IACV,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,KAAK,GAAG,CAAA;IAC7B,WAAW,CAAC,EAAE,OAAO,CAAA;IACrB,eAAe,CAAC,EAAE,CAAC,aAAa,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,KAAK,OAAO,CAAA;IAC5D,WAAW,CAAC,EAAE,MAAM,CAAA;IACpB,EAAE,CAAC,EAAE,YAAY,CAAA;CACpB,CAAA;AAED,MAAM,MAAM,cAAc,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;AAEhD;;GAEG;AACH,MAAM,MAAM,eAAe,GAAG,MAAM,IAAI,CAAC;AAEzC;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC;;OAEG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;OAEG;IACH,OAAO,EAAE;QACP,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;KACX,CAAC;IAEF;;OAEG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;OAEG;IACH,UAAU,EAAE;QACV,KAAK,EAAE,MAAM,CAAC;QACd,MAAM,EAAE,MAAM,CAAC;KAChB,CAAC;CACH;AAED;;GAEG;AACH,MAAM,MAAM,cAAc,GAAG,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,CAAC;AAEpE;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACnC;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;CAChB;AAED;;GAEG;AACH,MAAM,MAAM,cAAc,GAAG,CAAC,MAAM,EAAE,oBAAoB,KAAK,IAAI,CAAC;AAEpE;;GAEG;AACH,MAAM,WAAW,kBAAkB;IAE/B;;OAEG;IACH,QAAQ,EAAE,WAAW,CAAA;IAErB;;OAEG;IACH,SAAS,CAAC,EAAE,IAAI,CAAA;IAEhB;;;OAGG;IACH,SAAS,EAAE,CAAC,QAAQ,EAAE,eAAe,KAAK,IAAI,CAAA;IAE9C;;;OAGG;IACH,c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@@ -41,7 +41,7 @@ async function createShader(canvas, preset, options) {
41
41
  if (isExternalUser()) {
42
42
  const checkRendering = () => {
43
43
  if (renderer.getPerformanceStats().fps > 0) {
44
- telemetryCollector = startTelemetry(renderer, "2.5.95", options?.disableTelemetry || false, false);
44
+ telemetryCollector = startTelemetry(renderer, "2.5.97", options?.disableTelemetry || false, false);
45
45
  if (telemetryCollector) telemetryCollector.start();
46
46
  telemetryStartTimeout = null;
47
47
  } else telemetryStartTimeout = setTimeout(checkRendering, 500);
@@ -89,7 +89,7 @@ const Shader = ({ children, disableTelemetry = false, colorSpace = "p3-linear",
89
89
  return;
90
90
  }
91
91
  if (rendererRef.current.getPerformanceStats().fps > 0) {
92
- telemetryCollectorRef.current = startTelemetry(rendererRef.current, "2.5.95", disableTelemetry, isPreview);
92
+ telemetryCollectorRef.current = startTelemetry(rendererRef.current, "2.5.97", disableTelemetry, isPreview);
93
93
  if (telemetryCollectorRef.current) telemetryCollectorRef.current.start();
94
94
  telemetryStartTimeoutRef.current = null;
95
95
  } else telemetryStartTimeoutRef.current = window.setTimeout(checkRendering, 500);
@@ -67,7 +67,7 @@ function Shader(allProps) {
67
67
  const checkRendering = () => {
68
68
  const stats = rendererInstance.getPerformanceStats();
69
69
  if (stats.fps > 0) {
70
- const version = "2.5.95";
70
+ const version = "2.5.97";
71
71
  telemetryCollector = startTelemetry(rendererInstance, version, props.disableTelemetry, props.isPreview);
72
72
  if (telemetryCollector) {
73
73
  telemetryCollector.start();
@@ -20546,7 +20546,7 @@ function Shader($$anchor, $$props) {
20546
20546
  const checkRendering = () => {
20547
20547
  if (!rendererInstance) return;
20548
20548
  if (rendererInstance.getPerformanceStats().fps > 0) {
20549
- telemetryCollector = startTelemetry(rendererInstance, "2.5.95", disableTelemetry(), isPreview());
20549
+ telemetryCollector = startTelemetry(rendererInstance, "2.5.97", disableTelemetry(), isPreview());
20550
20550
  if (telemetryCollector) telemetryCollector.start();
20551
20551
  telemetryStartTimeout = null;
20552
20552
  } else telemetryStartTimeout = window.setTimeout(checkRendering, 500);
@@ -60,7 +60,7 @@ var Shader_vue_vue_type_script_setup_true_lang_default = /* @__PURE__ */ defineC
60
60
  const startTelemetryWhenReady = () => {
61
61
  const checkRendering = () => {
62
62
  if (rendererInstance.value.getPerformanceStats().fps > 0) {
63
- telemetryCollector = startTelemetry(rendererInstance.value, "2.5.95", props.disableTelemetry, props.isPreview);
63
+ telemetryCollector = startTelemetry(rendererInstance.value, "2.5.97", props.disableTelemetry, props.isPreview);
64
64
  if (telemetryCollector) telemetryCollector.start();
65
65
  telemetryStartTimeout = null;
66
66
  } else telemetryStartTimeout = setTimeout(checkRendering, 500);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "shaders",
3
- "version": "2.5.95",
3
+ "version": "2.5.97",
4
4
  "description": "Shader magic for modern frontends",
5
5
  "author": "Shader Effects Inc.",
6
6
  "homepage": "https://shaders.com/",