shaders 2.5.94 → 2.5.95
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/{Blur-DTyNQt1R.js → Blur-CC8fo0C5.js} +28 -3
- package/dist/core/{ChannelBlur-CCaPXjka.js → ChannelBlur-CN_Zyiur.js} +37 -2
- package/dist/core/{Crescent-DPxGWdPH.js → Crescent-BkRt-XWy.js} +1 -1
- package/dist/core/{Cross-CDyzf8TT.js → Cross-kkY7feuC.js} +1 -1
- package/dist/core/{Crystal-DSuN8TNY.js → Crystal-xVyUhVD-.js} +1 -1
- package/dist/core/CursorRipples-Cgm7N0Bp.js +289 -0
- package/dist/core/CursorTrail-CCRbdwHJ.js +263 -0
- package/dist/core/{Ellipse-BNmzdnpK.js → Ellipse-CXxGqTYI.js} +1 -1
- package/dist/core/{Emboss-nrduRrVs.js → Emboss-ClQV27Mt.js} +1 -1
- package/dist/core/{Flower-B4xPp0Qa.js → Flower-MAwlZEv8.js} +1 -1
- package/dist/core/{Glass-CRfTkmRy.js → Glass-gQCmJlsQ.js} +46 -8
- package/dist/core/{Glow-CKWIRcBt.js → Glow-DvN-WnB4.js} +32 -2
- package/dist/core/GridDistortion-DtaRNrTZ.js +278 -0
- package/dist/core/Liquify-cE5dxrfh.js +351 -0
- package/dist/core/{Neon-CUKnkAK8.js → Neon-Dg8UfC7P.js} +1 -1
- package/dist/core/{Polygon-C1y6Nyh4.js → Polygon-DRCs3CYs.js} +1 -1
- package/dist/core/{ProgressiveBlur-BcHBSVDo.js → ProgressiveBlur-Dm530r0z.js} +59 -2
- package/dist/core/{Ring-Chj1tp_P.js → Ring-QApyKPzE.js} +1 -1
- package/dist/core/{RoundedRect-BEj6tE1e.js → RoundedRect-Ca9af9xe.js} +1 -1
- package/dist/core/{Shatter-CZMOHj60.js → Shatter-BssZTRYJ.js} +154 -66
- package/dist/core/{Star-fPw1j10r.js → Star-DiXwnPGP.js} +1 -1
- package/dist/core/{TiltShift-BysRsV8v.js → TiltShift-BqKaU3TM.js} +60 -2
- package/dist/core/{Trapezoid-Cr61vRvN.js → Trapezoid-BX_hmeZJ.js} +1 -1
- package/dist/core/{Vesica-AXTA8DJU.js → Vesica-DU0f85NG.js} +1 -1
- package/dist/core/{VideoTexture-BobyGZGr.js → VideoTexture-DJrkry82.js} +1 -1
- package/dist/core/{WebcamTexture-BXj7sqND.js → WebcamTexture-Cf8J7JB1.js} +1 -1
- package/dist/core/computeBlur-B0KA4n89.js +141 -0
- package/dist/core/effects/glass.d.ts +1 -1
- package/dist/core/effects/glass.d.ts.map +1 -1
- package/dist/core/index.js +172 -121
- package/dist/core/registry.js +102 -101
- package/dist/core/renderer.d.ts +14 -0
- package/dist/core/renderer.d.ts.map +1 -1
- package/dist/core/shaderRegistry-DriE1ikS.js +244 -0
- package/dist/core/shaders/Blur/index.d.ts.map +1 -1
- package/dist/core/shaders/Blur/index.js +2 -1
- package/dist/core/shaders/BrightnessContrast/index.js +1 -1
- package/dist/core/shaders/Bulge/index.js +1 -1
- package/dist/core/shaders/CRTScreen/index.js +1 -1
- package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ChannelBlur/index.js +2 -1
- package/dist/core/shaders/Checkerboard/index.js +1 -1
- package/dist/core/shaders/ChromaFlow/index.js +1 -1
- package/dist/core/shaders/ChromaticAberration/index.js +1 -1
- package/dist/core/shaders/Circle/index.js +1 -1
- package/dist/core/shaders/ConcentricSpin/index.js +1 -1
- package/dist/core/shaders/ConicGradient/index.js +1 -1
- package/dist/core/shaders/ContourLines/index.js +1 -1
- package/dist/core/shaders/Crescent/index.js +2 -2
- package/dist/core/shaders/Cross/index.js +2 -2
- package/dist/core/shaders/Crystal/index.js +2 -2
- package/dist/core/shaders/CursorRipples/index.d.ts.map +1 -1
- package/dist/core/shaders/CursorRipples/index.js +1 -1
- package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
- package/dist/core/shaders/CursorTrail/index.js +1 -1
- package/dist/core/shaders/DOMTexture/index.js +1 -1
- package/dist/core/shaders/DiamondGradient/index.js +1 -1
- package/dist/core/shaders/DiffuseBlur/index.js +1 -1
- package/dist/core/shaders/Dither/index.js +1 -1
- package/dist/core/shaders/DotGrid/index.js +1 -1
- package/dist/core/shaders/DropShadow/index.js +1 -1
- package/dist/core/shaders/Duotone/index.js +1 -1
- package/dist/core/shaders/Ellipse/index.js +2 -2
- package/dist/core/shaders/Emboss/index.js +2 -2
- package/dist/core/shaders/FallingLines/index.js +1 -1
- package/dist/core/shaders/FilmGrain/index.js +1 -1
- package/dist/core/shaders/FloatingParticles/index.js +1 -1
- package/dist/core/shaders/FlowField/index.js +1 -1
- package/dist/core/shaders/Flower/index.js +2 -2
- package/dist/core/shaders/FlowingGradient/index.js +1 -1
- package/dist/core/shaders/Form3D/index.js +1 -1
- package/dist/core/shaders/Glass/index.d.ts.map +1 -1
- package/dist/core/shaders/Glass/index.js +3 -2
- package/dist/core/shaders/GlassTiles/index.js +1 -1
- package/dist/core/shaders/Glitch/index.js +1 -1
- package/dist/core/shaders/Glow/index.d.ts.map +1 -1
- package/dist/core/shaders/Glow/index.js +2 -1
- package/dist/core/shaders/Godrays/index.js +1 -1
- package/dist/core/shaders/Grayscale/index.js +1 -1
- package/dist/core/shaders/Grid/index.js +1 -1
- package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/GridDistortion/index.js +1 -1
- package/dist/core/shaders/Group/index.js +1 -1
- package/dist/core/shaders/Halftone/index.js +1 -1
- package/dist/core/shaders/HexGrid/index.js +1 -1
- package/dist/core/shaders/HueShift/index.js +1 -1
- package/dist/core/shaders/ImageTexture/index.js +1 -1
- package/dist/core/shaders/Invert/index.js +1 -1
- package/dist/core/shaders/Kaleidoscope/index.js +1 -1
- package/dist/core/shaders/LensFlare/index.js +1 -1
- package/dist/core/shaders/LinearBlur/index.js +1 -1
- package/dist/core/shaders/LinearGradient/index.js +1 -1
- package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
- package/dist/core/shaders/Liquify/index.js +1 -1
- package/dist/core/shaders/Mirror/index.js +1 -1
- package/dist/core/shaders/MultiPointGradient/index.js +1 -1
- package/dist/core/shaders/Neon/index.js +2 -2
- package/dist/core/shaders/Paper/index.js +1 -1
- package/dist/core/shaders/Perspective/index.js +1 -1
- package/dist/core/shaders/Pixelate/index.js +1 -1
- package/dist/core/shaders/Plasma/index.js +1 -1
- package/dist/core/shaders/PolarCoordinates/index.js +1 -1
- package/dist/core/shaders/Polygon/index.js +2 -2
- package/dist/core/shaders/Posterize/index.js +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.js +2 -1
- package/dist/core/shaders/RadialGradient/index.js +1 -1
- package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
- package/dist/core/shaders/Ring/index.js +2 -2
- package/dist/core/shaders/Ripples/index.js +1 -1
- package/dist/core/shaders/RoundedRect/index.js +2 -2
- package/dist/core/shaders/Saturation/index.js +1 -1
- package/dist/core/shaders/Sharpness/index.js +1 -1
- package/dist/core/shaders/Shatter/index.d.ts.map +1 -1
- package/dist/core/shaders/Shatter/index.js +1 -1
- package/dist/core/shaders/SimplexNoise/index.js +1 -1
- package/dist/core/shaders/SineWave/index.js +1 -1
- package/dist/core/shaders/Solarize/index.js +1 -1
- package/dist/core/shaders/SolidColor/index.js +1 -1
- package/dist/core/shaders/Spherize/index.js +1 -1
- package/dist/core/shaders/Spiral/index.js +1 -1
- package/dist/core/shaders/Star/index.js +2 -2
- package/dist/core/shaders/Strands/index.js +1 -1
- package/dist/core/shaders/Stretch/index.js +1 -1
- package/dist/core/shaders/Stripes/index.js +1 -1
- package/dist/core/shaders/StudioBackground/index.js +1 -1
- package/dist/core/shaders/Swirl/index.js +1 -1
- package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
- package/dist/core/shaders/TiltShift/index.js +2 -1
- package/dist/core/shaders/Tint/index.js +1 -1
- package/dist/core/shaders/Trapezoid/index.js +2 -2
- package/dist/core/shaders/Tritone/index.js +1 -1
- package/dist/core/shaders/Truchet/index.js +1 -1
- package/dist/core/shaders/Twirl/index.js +1 -1
- package/dist/core/shaders/Vesica/index.js +2 -2
- package/dist/core/shaders/Vibrance/index.js +1 -1
- package/dist/core/shaders/VideoTexture/index.js +2 -2
- package/dist/core/shaders/Vignette/index.js +1 -1
- package/dist/core/shaders/Voronoi/index.js +1 -1
- package/dist/core/shaders/WaveDistortion/index.js +1 -1
- package/dist/core/shaders/Weave/index.js +1 -1
- package/dist/core/shaders/WebcamTexture/index.js +2 -2
- package/dist/core/shaders/ZoomBlur/index.js +1 -1
- package/dist/core/types.d.ts +29 -0
- package/dist/core/types.d.ts.map +1 -1
- package/dist/core/utilities/computeBlur.d.ts +50 -0
- package/dist/core/utilities/computeBlur.d.ts.map +1 -0
- package/dist/js/createShader.js +1 -1
- package/dist/react/Shader.js +1 -1
- package/dist/registry.js +2 -2
- package/dist/solid/engine/Shader.js +1 -1
- package/dist/svelte/index.js +1 -1
- package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
- package/package.json +1 -1
- package/dist/core/CursorRipples-Bo-3LZoC.js +0 -186
- package/dist/core/CursorTrail-C-0lpOV1.js +0 -160
- package/dist/core/GridDistortion-DXM5MgSc.js +0 -183
- package/dist/core/Liquify-CqcAWBwZ.js +0 -228
- package/dist/core/shaderRegistry-BzOzMO4V.js +0 -244
- /package/dist/core/{BrightnessContrast-BoR9bi58.js → BrightnessContrast-CJTOpQCn.js} +0 -0
- /package/dist/core/{Bulge-DN2R75Hp.js → Bulge-Chpbxxzj.js} +0 -0
- /package/dist/core/{CRTScreen-DolQEkb1.js → CRTScreen-CTwXU-NX.js} +0 -0
- /package/dist/core/{Checkerboard-_IUtUrDv.js → Checkerboard-ucave4-a.js} +0 -0
- /package/dist/core/{ChromaFlow-Cq6hDVjX.js → ChromaFlow-BZXyVHtK.js} +0 -0
- /package/dist/core/{ChromaticAberration-G8_bwQtD.js → ChromaticAberration-DsMj-vBw.js} +0 -0
- /package/dist/core/{Circle--0oHzoCi.js → Circle-QgCuVo44.js} +0 -0
- /package/dist/core/{ConcentricSpin-BzxzMieZ.js → ConcentricSpin-Crfxti93.js} +0 -0
- /package/dist/core/{ConicGradient-BXXizzIs.js → ConicGradient-CQAPYlQg.js} +0 -0
- /package/dist/core/{ContourLines-C0XSJEkE.js → ContourLines-KTHC32hd.js} +0 -0
- /package/dist/core/{DOMTexture-Dw3Qakny.js → DOMTexture-D-RkeyMs.js} +0 -0
- /package/dist/core/{DiamondGradient-TsOxHjg_.js → DiamondGradient-BC3ugP8a.js} +0 -0
- /package/dist/core/{DiffuseBlur-BqIV4JLM.js → DiffuseBlur-eyM1v3ad.js} +0 -0
- /package/dist/core/{Dither-D_YF6z03.js → Dither-CDfDotR6.js} +0 -0
- /package/dist/core/{DotGrid-CiDt4NmI.js → DotGrid-T9YbgC3V.js} +0 -0
- /package/dist/core/{DropShadow-BRoXryDA.js → DropShadow-jMhnYPXZ.js} +0 -0
- /package/dist/core/{Duotone-CGHcHB9f.js → Duotone-Bl02WcA2.js} +0 -0
- /package/dist/core/{FallingLines-vdw8KxhV.js → FallingLines-CArEXajJ.js} +0 -0
- /package/dist/core/{FilmGrain-BqQeKO6Z.js → FilmGrain-Ph73aoC_.js} +0 -0
- /package/dist/core/{FloatingParticles-DR5cv6Eh.js → FloatingParticles-BtwGRl_d.js} +0 -0
- /package/dist/core/{FlowField-DpP32B1X.js → FlowField-RyqiRxyI.js} +0 -0
- /package/dist/core/{FlowingGradient-lSouJxmq.js → FlowingGradient-C0Zoyfd6.js} +0 -0
- /package/dist/core/{Form3D-DQD-0zrd.js → Form3D-rKpxb9t3.js} +0 -0
- /package/dist/core/{GlassTiles-B7aAvcTQ.js → GlassTiles-k1C4a4u8.js} +0 -0
- /package/dist/core/{Glitch-CgmgjLea.js → Glitch-DzPMkBu4.js} +0 -0
- /package/dist/core/{Godrays-o-3Im6H1.js → Godrays-DAYmq-BP.js} +0 -0
- /package/dist/core/{Grayscale-Bip62olI.js → Grayscale-lYKBBkGY.js} +0 -0
- /package/dist/core/{Grid-hwQnF_hs.js → Grid-BJ-nxN3i.js} +0 -0
- /package/dist/core/{Group-BexPm4Fb.js → Group-DpozigtX.js} +0 -0
- /package/dist/core/{Halftone-onLYU4dF.js → Halftone-BVL2oy37.js} +0 -0
- /package/dist/core/{HexGrid-BkqEEgfh.js → HexGrid-D-EmQ4kI.js} +0 -0
- /package/dist/core/{HueShift-BldS-av9.js → HueShift-D9K0ynaS.js} +0 -0
- /package/dist/core/{ImageTexture-DLCjc5cM.js → ImageTexture-CArkZMfh.js} +0 -0
- /package/dist/core/{Invert-C2LI5GXr.js → Invert-DCnwo_Xq.js} +0 -0
- /package/dist/core/{Kaleidoscope-CxWjs5jx.js → Kaleidoscope-BytHro3k.js} +0 -0
- /package/dist/core/{LensFlare-BNO7tCXH.js → LensFlare-B0vv4x97.js} +0 -0
- /package/dist/core/{LinearBlur-Ds6rm8u-.js → LinearBlur-BFewxPjV.js} +0 -0
- /package/dist/core/{LinearGradient-BZjDhnZp.js → LinearGradient-BKUf_u7r.js} +0 -0
- /package/dist/core/{Mirror-5W3sul9v.js → Mirror-DIle92J8.js} +0 -0
- /package/dist/core/{MultiPointGradient-lpUGnrLq.js → MultiPointGradient-DDwac_mm.js} +0 -0
- /package/dist/core/{Paper-14yYPnWW.js → Paper-bMSMCeYK.js} +0 -0
- /package/dist/core/{Perspective-POVbIGPc.js → Perspective-BmfvQV6W.js} +0 -0
- /package/dist/core/{Pixelate-CxUxBDeN.js → Pixelate-Dl26r6IT.js} +0 -0
- /package/dist/core/{Plasma-DM9TU0VN.js → Plasma-CJWS1TvX.js} +0 -0
- /package/dist/core/{PolarCoordinates-t4Wa00gQ.js → PolarCoordinates-lq6K4WBm.js} +0 -0
- /package/dist/core/{Posterize-Dk4DE8Ee.js → Posterize-BjH7Zscm.js} +0 -0
- /package/dist/core/{RadialGradient-CSXQIa5L.js → RadialGradient-DiGFPgrn.js} +0 -0
- /package/dist/core/{RectangularCoordinates-YaZ_uRXb.js → RectangularCoordinates-COkNDxi0.js} +0 -0
- /package/dist/core/{Ripples-wJx2FwJY.js → Ripples-C8Q17Hvz.js} +0 -0
- /package/dist/core/{Saturation-B500nPZH.js → Saturation-CgDaiq6n.js} +0 -0
- /package/dist/core/{Sharpness-NqY4_gKZ.js → Sharpness-CRXT0D30.js} +0 -0
- /package/dist/core/{SimplexNoise-2-J7EbY9.js → SimplexNoise-KfTCAfpL.js} +0 -0
- /package/dist/core/{SineWave-OWJVWsI1.js → SineWave-Ckeap_YM.js} +0 -0
- /package/dist/core/{Solarize-CEhQxL9Z.js → Solarize-DhtQYYpW.js} +0 -0
- /package/dist/core/{SolidColor-Dlzm61ZG.js → SolidColor-6yUkGybH.js} +0 -0
- /package/dist/core/{Spherize-CXf4_Mkm.js → Spherize-8LXrGGG_.js} +0 -0
- /package/dist/core/{Spiral-CSXNX92f.js → Spiral-Bs7uZrBr.js} +0 -0
- /package/dist/core/{Strands-BPVy1zbt.js → Strands-DsAAVemq.js} +0 -0
- /package/dist/core/{Stretch-CFAjfvny.js → Stretch-D7P2R5lV.js} +0 -0
- /package/dist/core/{Stripes-BSGzno-I.js → Stripes-DF8agIiJ.js} +0 -0
- /package/dist/core/{StudioBackground-81AihXcZ.js → StudioBackground-BFeNfwEu.js} +0 -0
- /package/dist/core/{Swirl-D_ZvZtDS.js → Swirl-BwezrSAA.js} +0 -0
- /package/dist/core/{Tint-C6xN-Qot.js → Tint-BdXlqlzz.js} +0 -0
- /package/dist/core/{Tritone-Dk8GcpYo.js → Tritone-BlJ7cchN.js} +0 -0
- /package/dist/core/{Truchet-BFd2XYD3.js → Truchet-Bnn0fwbF.js} +0 -0
- /package/dist/core/{Twirl-CA0r8U7e.js → Twirl-C5ijhqz1.js} +0 -0
- /package/dist/core/{Vibrance-Dq1jBFJb.js → Vibrance-dqIV6GBe.js} +0 -0
- /package/dist/core/{Vignette-DB8x78Up.js → Vignette-DB1wO1dm.js} +0 -0
- /package/dist/core/{Voronoi-ALXxxHBo.js → Voronoi-C3WIJFWc.js} +0 -0
- /package/dist/core/{WaveDistortion-CHb75HO3.js → WaveDistortion-BKma8-Ju.js} +0 -0
- /package/dist/core/{Weave-j4CrCig4.js → Weave-xuu_vQ5e.js} +0 -0
- /package/dist/core/{ZoomBlur-Cl75kL8E.js → ZoomBlur-UcS2iFT2.js} +0 -0
- /package/dist/core/{browser-DIoaEnIX.js → browser-ClWxLlIB.js} +0 -0
- /package/dist/core/{sdf-Bux00UoZ.js → sdf-DyC2H_qS.js} +0 -0
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import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
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import { c as transformEdges } from "./transformations-B5lM6fYX.js";
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import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
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import {
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import {
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import { StorageTexture } from "three/webgpu";
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import { DataTexture, FloatType, LinearFilter as LinearFilter$1, NearestFilter, RGBAFormat } from "three";
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import { Fn, If, convertToTexture, float, instanceIndex, int, screenUV, smoothstep, storageTexture, texture, textureStore, uint, uniformArray, uvec2, vec2, vec4 } from "three/tsl";
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var SHARD_COUNT = 16;
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var VORONOI_SIZE = 1024;
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const componentDefinition = {
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}
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},
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computeNode: ({ uniforms, onCleanup }) => {
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const cellPositions = uniformArray(new Array(SHARD_COUNT * 2).fill(0), "float");
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const voronoiTex = new StorageTexture(VORONOI_SIZE, VORONOI_SIZE);
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voronoiTex.type = FloatType;
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voronoiTex.magFilter = NearestFilter;
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voronoiTex.minFilter = NearestFilter;
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voronoiTex.generateMipmaps = false;
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const voronoiTexNode = storageTexture(voronoiTex);
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onCleanup(() => {
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});
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const vs = uint(VORONOI_SIZE);
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const invVS = float(1 / VORONOI_SIZE);
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const voronoiKernel = Fn(() => {
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const idx = instanceIndex;
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const x = idx.mod(vs);
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const v = y.toFloat().add(float(.5)).mul(invVS);
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const d1 = float(99999).toVar();
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const d2 = float(99999).toVar();
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const cellX = cellPositions.element(int(i * 2));
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const cellY = cellPositions.element(int(i * 2 + 1));
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const ddx = u.sub(cellX);
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const distSq = ddx.mul(ddx).add(ddy.mul(ddy));
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idx2.assign(idx1);
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d1.assign(distSq);
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idx1.assign(float(i));
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}).Else(() => {
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If(distSq.lessThan(d2), () => {
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idx2.assign(float(i));
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});
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});
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}
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textureStore(voronoiTexNode, uvec2(x, y), vec4(idx1, idx2, float(0), float(0))).toWriteOnly();
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});
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})().compute(VORONOI_SIZE * VORONOI_SIZE, [256]);
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let currentSeed = uniforms.seed.uniform.value;
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const generateCells = (seed) => {
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const positions = new Array(SHARD_COUNT * 2);
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for (let i = 0; i < SHARD_COUNT; i++) {
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positions[i * 2] = seededRandom(seed + i * 2);
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positions[i * 2 + 1] = seededRandom(seed + i * 2 + 1);
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}
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cellPositions.array = positions;
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};
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generateCells(currentSeed);
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return {
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outputs: { voronoiTexture: voronoiTex },
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getComputeNodes: () => {
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const newSeed = uniforms.seed.uniform.value;
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currentSeed = newSeed;
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generateCells(currentSeed);
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needsDispatch = true;
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}
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if (needsDispatch) {
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needsDispatch = false;
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return [voronoiKernel];
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}
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return null;
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}
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};
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},
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fragmentNode: ({ uniforms, onBeforeRender, childNode, onCleanup, dimensions, computeOutputs }) => {
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const FRICTION = 1;
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const cellData = new Float32Array(SHARD_COUNT * 4);
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const cellTexture = new DataTexture(cellData, 4, 4, RGBAFormat, FloatType);
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cellTexture.magFilter = LinearFilter;
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cellTexture.minFilter = LinearFilter;
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cellTexture.magFilter = LinearFilter$1;
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cellTexture.minFilter = LinearFilter$1;
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const displacementData = new Float32Array(SHARD_COUNT * 4);
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displacementTexture.minFilter = LinearFilter;
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displacementTexture.magFilter = LinearFilter$1;
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displacementTexture.minFilter = LinearFilter$1;
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let voronoiField;
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|
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if (computeOutputs?.voronoiTexture) voronoiField = texture(computeOutputs.voronoiTexture);
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else {
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const voronoiData = new Float32Array(VORONOI_SIZE * VORONOI_SIZE * 4);
|
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const voronoiTexture = new DataTexture(voronoiData, VORONOI_SIZE, VORONOI_SIZE, RGBAFormat, FloatType);
|
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|
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voronoiTexture.magFilter = NearestFilter;
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voronoiTexture.minFilter = NearestFilter;
|
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|
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voronoiField = texture(voronoiTexture);
|
|
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|
+
const generateVoronoi = () => {
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|
+
for (let y = 0; y < VORONOI_SIZE; y++) for (let x = 0; x < VORONOI_SIZE; x++) {
|
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|
+
const u = (x + .5) / VORONOI_SIZE;
|
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|
+
const v = (y + .5) / VORONOI_SIZE;
|
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|
+
let d1 = Infinity, d2 = Infinity, i1 = 0, i2 = 0;
|
|
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|
+
for (let i = 0; i < SHARD_COUNT; i++) {
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|
+
const dx = u - cellData[i * 4];
|
|
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|
+
const dy = v - cellData[i * 4 + 1];
|
|
245
|
+
const distSq = dx * dx + dy * dy;
|
|
246
|
+
if (distSq < d1) {
|
|
247
|
+
d2 = d1;
|
|
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|
+
i2 = i1;
|
|
249
|
+
d1 = distSq;
|
|
250
|
+
i1 = i;
|
|
251
|
+
} else if (distSq < d2) {
|
|
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|
+
d2 = distSq;
|
|
253
|
+
i2 = i;
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
const offset = (y * VORONOI_SIZE + x) * 4;
|
|
257
|
+
voronoiData[offset] = i1;
|
|
258
|
+
voronoiData[offset + 1] = i2;
|
|
259
|
+
}
|
|
260
|
+
voronoiTexture.needsUpdate = true;
|
|
261
|
+
};
|
|
262
|
+
let currentSeed = uniforms.seed.uniform.value;
|
|
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|
+
const generateCells = (seed) => {
|
|
264
|
+
for (let i = 0; i < SHARD_COUNT; i++) {
|
|
265
|
+
cellData[i * 4] = seededRandom(seed + i * 2);
|
|
266
|
+
cellData[i * 4 + 1] = seededRandom(seed + i * 2 + 1);
|
|
267
|
+
cellData[i * 4 + 2] = seededRandom(seed + i * 3);
|
|
268
|
+
cellData[i * 4 + 3] = seededRandom(seed + i * 3 + 1);
|
|
269
|
+
}
|
|
270
|
+
cellTexture.needsUpdate = true;
|
|
271
|
+
};
|
|
272
|
+
generateCells(currentSeed);
|
|
273
|
+
generateVoronoi();
|
|
274
|
+
onBeforeRender(() => {
|
|
275
|
+
const newSeed = uniforms.seed.uniform.value;
|
|
276
|
+
if (newSeed !== currentSeed) {
|
|
277
|
+
currentSeed = newSeed;
|
|
278
|
+
generateCells(currentSeed);
|
|
279
|
+
generateVoronoi();
|
|
280
|
+
displacementData.fill(0);
|
|
281
|
+
}
|
|
282
|
+
});
|
|
283
|
+
onCleanup(() => {
|
|
284
|
+
voronoiTexture.dispose();
|
|
285
|
+
});
|
|
286
|
+
}
|
|
287
|
+
const generateCellsFull = (seed) => {
|
|
160
288
|
for (let i = 0; i < SHARD_COUNT; i++) {
|
|
161
289
|
cellData[i * 4] = seededRandom(seed + i * 2);
|
|
162
290
|
cellData[i * 4 + 1] = seededRandom(seed + i * 2 + 1);
|
|
@@ -165,60 +293,25 @@ const componentDefinition = {
|
|
|
165
293
|
}
|
|
166
294
|
cellTexture.needsUpdate = true;
|
|
167
295
|
};
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
const u = (x + .5) / VORONOI_SIZE;
|
|
171
|
-
const v = (y + .5) / VORONOI_SIZE;
|
|
172
|
-
let d1 = Infinity;
|
|
173
|
-
let d2 = Infinity;
|
|
174
|
-
let idx1 = 0;
|
|
175
|
-
let idx2 = 0;
|
|
176
|
-
for (let i = 0; i < SHARD_COUNT; i++) {
|
|
177
|
-
const dx = u - cellData[i * 4];
|
|
178
|
-
const dy = v - cellData[i * 4 + 1];
|
|
179
|
-
const distSq = dx * dx + dy * dy;
|
|
180
|
-
if (distSq < d1) {
|
|
181
|
-
d2 = d1;
|
|
182
|
-
idx2 = idx1;
|
|
183
|
-
d1 = distSq;
|
|
184
|
-
idx1 = i;
|
|
185
|
-
} else if (distSq < d2) {
|
|
186
|
-
d2 = distSq;
|
|
187
|
-
idx2 = i;
|
|
188
|
-
}
|
|
189
|
-
}
|
|
190
|
-
const offset = (y * VORONOI_SIZE + x) * 4;
|
|
191
|
-
voronoiData[offset] = idx1;
|
|
192
|
-
voronoiData[offset + 1] = idx2;
|
|
193
|
-
voronoiData[offset + 2] = 0;
|
|
194
|
-
voronoiData[offset + 3] = 0;
|
|
195
|
-
}
|
|
196
|
-
voronoiTexture.needsUpdate = true;
|
|
197
|
-
};
|
|
198
|
-
let currentSeed = uniforms.seed.uniform.value;
|
|
199
|
-
generateCells(currentSeed);
|
|
200
|
-
generateVoronoi();
|
|
296
|
+
let currentSeedForDisp = uniforms.seed.uniform.value;
|
|
297
|
+
generateCellsFull(currentSeedForDisp);
|
|
201
298
|
displacementData.fill(0);
|
|
202
299
|
displacementTexture.needsUpdate = true;
|
|
203
|
-
let prevX = .5;
|
|
204
|
-
let prevY = .5;
|
|
205
|
-
let lastTime = Date.now();
|
|
300
|
+
let prevX = .5, prevY = .5, lastTime = Date.now();
|
|
206
301
|
onBeforeRender(({ pointer }) => {
|
|
207
302
|
const currentTime = Date.now();
|
|
208
303
|
const dt = Math.min((currentTime - lastTime) / 1e3, .016);
|
|
209
304
|
lastTime = currentTime;
|
|
210
305
|
const aspect = dimensions.width / dimensions.height;
|
|
211
306
|
const newSeed = uniforms.seed.uniform.value;
|
|
212
|
-
if (newSeed !==
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
generateVoronoi();
|
|
307
|
+
if (newSeed !== currentSeedForDisp) {
|
|
308
|
+
currentSeedForDisp = newSeed;
|
|
309
|
+
generateCellsFull(currentSeedForDisp);
|
|
216
310
|
displacementData.fill(0);
|
|
217
311
|
}
|
|
218
312
|
const intensity = uniforms.intensity.uniform.value;
|
|
219
313
|
const radius = uniforms.radius.uniform.value;
|
|
220
314
|
const decay = uniforms.decay.uniform.value;
|
|
221
|
-
const friction = FRICTION;
|
|
222
315
|
let velX = dt > 0 ? (pointer.x - prevX) / dt : 0;
|
|
223
316
|
let velY = dt > 0 ? (pointer.y - prevY) / dt : 0;
|
|
224
317
|
let speed = Math.sqrt(velX * velX + velY * velY);
|
|
@@ -243,8 +336,7 @@ const componentDefinition = {
|
|
|
243
336
|
const decayFactor = Math.exp(-dt / decayTime);
|
|
244
337
|
currentDx *= decayFactor;
|
|
245
338
|
currentDy *= decayFactor;
|
|
246
|
-
let velocityDx = 0;
|
|
247
|
-
let velocityDy = 0;
|
|
339
|
+
let velocityDx = 0, velocityDy = 0;
|
|
248
340
|
if (dist < radius && speed > .01) {
|
|
249
341
|
const influence = Math.max(0, 1 - dist / radius);
|
|
250
342
|
const influenceCurve = influence * influence;
|
|
@@ -255,7 +347,7 @@ const componentDefinition = {
|
|
|
255
347
|
velocityDx += randomDirX * jitterForce;
|
|
256
348
|
velocityDy += randomDirY * jitterForce;
|
|
257
349
|
}
|
|
258
|
-
const lerpFactor = Math.min(1,
|
|
350
|
+
const lerpFactor = Math.min(1, FRICTION * dt);
|
|
259
351
|
displacementData[i * 4] = currentDx + velocityDx * lerpFactor;
|
|
260
352
|
displacementData[i * 4 + 1] = currentDy + velocityDy * lerpFactor;
|
|
261
353
|
displacementData[i * 4 + 2] = 0;
|
|
@@ -268,7 +360,6 @@ const componentDefinition = {
|
|
|
268
360
|
onCleanup(() => {
|
|
269
361
|
cellTexture.dispose();
|
|
270
362
|
displacementTexture.dispose();
|
|
271
|
-
voronoiTexture.dispose();
|
|
272
363
|
});
|
|
273
364
|
if (!childNode) return vec4(0, 0, 0, 0);
|
|
274
365
|
const childTexture = convertToTexture(childNode);
|
|
@@ -277,7 +368,7 @@ const componentDefinition = {
|
|
|
277
368
|
});
|
|
278
369
|
const cellField = texture(cellTexture);
|
|
279
370
|
const dispField = texture(displacementTexture);
|
|
280
|
-
const voronoiSample =
|
|
371
|
+
const voronoiSample = voronoiField.sample(screenUV);
|
|
281
372
|
const nearestIdx = voronoiSample.r;
|
|
282
373
|
const secondIdx = voronoiSample.g;
|
|
283
374
|
const nearestUV = vec2(nearestIdx.mod(float(4)).add(.5).div(4), nearestIdx.div(float(4)).floor().add(.5).div(4));
|
|
@@ -304,12 +395,9 @@ const componentDefinition = {
|
|
|
304
395
|
const rUV = displacedUV.add(rOffset.mul(crackIntensity));
|
|
305
396
|
const gUV = displacedUV.add(gOffset.mul(crackIntensity));
|
|
306
397
|
const bUV = displacedUV.add(bOffset.mul(crackIntensity));
|
|
307
|
-
const
|
|
308
|
-
const
|
|
309
|
-
const
|
|
310
|
-
const rFinal = applyEdgeHandling(rUV, rSample, childTexture, uniforms.edges.uniform.value);
|
|
311
|
-
const gFinal = applyEdgeHandling(gUV, gSample, childTexture, uniforms.edges.uniform.value);
|
|
312
|
-
const bFinal = applyEdgeHandling(bUV, bSample, childTexture, uniforms.edges.uniform.value);
|
|
398
|
+
const rFinal = applyEdgeHandling(rUV, childTexture.sample(rUV), childTexture, uniforms.edges.uniform.value);
|
|
399
|
+
const gFinal = applyEdgeHandling(gUV, childTexture.sample(gUV), childTexture, uniforms.edges.uniform.value);
|
|
400
|
+
const bFinal = applyEdgeHandling(bUV, childTexture.sample(bUV), childTexture, uniforms.edges.uniform.value);
|
|
313
401
|
const refractedColor = vec4(rFinal.r, gFinal.g, bFinal.b, gFinal.a);
|
|
314
402
|
const normalColor = applyEdgeHandling(displacedUV, childTexture.sample(displacedUV), childTexture, uniforms.edges.uniform.value);
|
|
315
403
|
let shadedRGB = normalColor.rgb.mul(float(1).sub(crackIntensity)).add(refractedColor.rgb.mul(crackIntensity));
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
|
|
2
2
|
import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
|
|
3
|
-
import { d as starSdf } from "./sdf-
|
|
3
|
+
import { d as starSdf } from "./sdf-DyC2H_qS.js";
|
|
4
4
|
import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
|
|
5
5
|
var transformStrokePosition = (value) => {
|
|
6
6
|
return {
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { l as transformPosition, r as transformAngle } from "./transformations-B5lM6fYX.js";
|
|
2
2
|
import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
|
|
3
|
-
import {
|
|
3
|
+
import { n as createVariableGaussianBlurCompute } from "./computeBlur-B0KA4n89.js";
|
|
4
|
+
import { Fn, If, abs, convertToTexture, cos, dot, float, instanceIndex, mix, radians, screenUV, sin, smoothstep, texture, textureStore, uint, uniform, uvec2, vec2, vec4, viewportSize } from "three/tsl";
|
|
4
5
|
const componentDefinition = {
|
|
5
6
|
name: "TiltShift",
|
|
6
7
|
category: "Blurs",
|
|
@@ -71,8 +72,65 @@ const componentDefinition = {
|
|
|
71
72
|
}
|
|
72
73
|
}
|
|
73
74
|
},
|
|
74
|
-
|
|
75
|
+
computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms }) => {
|
|
76
|
+
if (!childNode) return null;
|
|
77
|
+
const childTexture = convertToTexture(childNode);
|
|
78
|
+
onCleanup(() => {
|
|
79
|
+
if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
|
|
80
|
+
});
|
|
81
|
+
const dpr = renderer?.getPixelRatio?.() ?? 1;
|
|
82
|
+
const texWidth = Math.round(dimensions.width * dpr);
|
|
83
|
+
const texHeight = Math.round(dimensions.height * dpr);
|
|
84
|
+
const { computeNodes: blurNodes, outputTexture, blurMapWriteNode } = createVariableGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
|
|
85
|
+
const angleU = uniform(0);
|
|
86
|
+
const centerXU = uniform(.5);
|
|
87
|
+
const centerYU = uniform(.5);
|
|
88
|
+
const focusWidthU = uniform(.15);
|
|
89
|
+
const falloffU = uniform(.3);
|
|
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const maxRadiusU = uniform(18);
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const x = idx.mod(w);
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const v = y.toFloat().add(float(.5)).div(float(texHeight));
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const centeredUV = vec2(u, v).sub(centerPos);
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const distFromLine = abs(dot(vec2(centeredUV.x.mul(aspectU), centeredUV.y), perpVector));
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const radius = smoothstep(focusWidthU, focusWidthU.add(falloffU), distFromLine).mul(maxRadiusU);
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textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
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});
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})().compute(texWidth * texHeight, [256]);
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return {
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outputs: {
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childTexture,
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},
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getComputeNodes: () => {
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angleU.value = uniforms.angle.uniform.value;
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centerXU.value = uniforms.center.uniform.value?.x ?? uniforms.center.uniform.x?.value ?? .5;
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focusWidthU.value = uniforms.width.uniform.value * .5;
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falloffU.value = uniforms.falloff.uniform.value;
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aspectU.value = dimensions.width / dimensions.height;
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maxRadiusU.value = uniforms.intensity.uniform.value * .36;
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return [fillBlurMap, ...blurNodes];
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}
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};
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},
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fragmentNode: ({ uniforms, childNode, onCleanup, computeOutputs }) => {
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const sharp = computeOutputs.childTexture.sample(screenUV);
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}
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@@ -1,6 +1,6 @@
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1
1
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import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
|
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2
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import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
|
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-
import { f as trapezoidSdf } from "./sdf-
|
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+
import { f as trapezoidSdf } from "./sdf-DyC2H_qS.js";
|
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4
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import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
|
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var transformStrokePosition = (value) => {
|
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6
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return {
|
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@@ -1,6 +1,6 @@
|
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1
1
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import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
|
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2
|
import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
|
|
3
|
-
import { p as vesicaSdf } from "./sdf-
|
|
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|
+
import { p as vesicaSdf } from "./sdf-DyC2H_qS.js";
|
|
4
4
|
import { cos, float, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
|
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5
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var transformStrokePosition = (value) => {
|
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6
|
return {
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { t as needsVideoCanvasWorkaround } from "./browser-
|
|
1
|
+
import { t as needsVideoCanvasWorkaround } from "./browser-ClWxLlIB.js";
|
|
2
2
|
import { CanvasTexture, SRGBColorSpace, VideoTexture } from "three/webgpu";
|
|
3
3
|
import { float, max, min, or, screenUV, select, step, texture, uniform, vec2, vec4, viewportSize } from "three/tsl";
|
|
4
4
|
const componentDefinition = {
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { t as needsVideoCanvasWorkaround } from "./browser-
|
|
1
|
+
import { t as needsVideoCanvasWorkaround } from "./browser-ClWxLlIB.js";
|
|
2
2
|
import { CanvasTexture, SRGBColorSpace, VideoTexture } from "three/webgpu";
|
|
3
3
|
import { float, max, min, or, screenUV, select, step, texture, uniform, vec2, vec4, viewportSize } from "three/tsl";
|
|
4
4
|
const componentDefinition = {
|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
import { StorageTexture } from "three/webgpu";
|
|
2
|
+
import { FloatType } from "three";
|
|
3
|
+
import { Fn, If, float, instanceIndex, int, storageTexture, textureLoad, textureStore, uint, uniformArray, uvec2, vec4 } from "three/tsl";
|
|
4
|
+
var HALF_KERNEL = 48;
|
|
5
|
+
var KERNEL_SIZE = HALF_KERNEL * 2 + 1;
|
|
6
|
+
var VAR_SIGMA = HALF_KERNEL / 3;
|
|
7
|
+
var FIXED_WEIGHTS = [];
|
|
8
|
+
var fixedWeightSum = 0;
|
|
9
|
+
for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
|
|
10
|
+
const w = Math.exp(-(i * i) / (2 * VAR_SIGMA * VAR_SIGMA));
|
|
11
|
+
FIXED_WEIGHTS.push(w);
|
|
12
|
+
fixedWeightSum += w;
|
|
13
|
+
}
|
|
14
|
+
for (let i = 0; i < KERNEL_SIZE; i++) FIXED_WEIGHTS[i] /= fixedWeightSum;
|
|
15
|
+
function createGaussianBlurCompute(inputTexture, width, height, onCleanup) {
|
|
16
|
+
const intermediateTex = new StorageTexture(width, height);
|
|
17
|
+
intermediateTex.type = FloatType;
|
|
18
|
+
const outputTex = new StorageTexture(width, height);
|
|
19
|
+
outputTex.type = FloatType;
|
|
20
|
+
onCleanup(() => {
|
|
21
|
+
intermediateTex.dispose();
|
|
22
|
+
outputTex.dispose();
|
|
23
|
+
});
|
|
24
|
+
const intermediateWriteNode = storageTexture(intermediateTex);
|
|
25
|
+
const intermediateReadNode = storageTexture(intermediateTex).toReadOnly();
|
|
26
|
+
const outputNode = storageTexture(outputTex);
|
|
27
|
+
const weights = uniformArray(new Array(KERNEL_SIZE).fill(0), "float");
|
|
28
|
+
let lastRadius = -1;
|
|
29
|
+
const w = uint(width);
|
|
30
|
+
const h = uint(height);
|
|
31
|
+
const wm1 = int(width - 1);
|
|
32
|
+
const hm1 = int(height - 1);
|
|
33
|
+
const horizontalPass = Fn(() => {
|
|
34
|
+
const idx = instanceIndex;
|
|
35
|
+
const x = idx.mod(w);
|
|
36
|
+
const y = idx.div(w);
|
|
37
|
+
If(y.lessThan(h), () => {
|
|
38
|
+
const sum = vec4(0).toVar();
|
|
39
|
+
const xi = x.toInt();
|
|
40
|
+
for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
|
|
41
|
+
const texel = textureLoad(inputTexture, uvec2(xi.add(int(i)).clamp(int(0), wm1).toUint(), y), int(0));
|
|
42
|
+
sum.assign(sum.add(texel.mul(weights.element(int(i + HALF_KERNEL)))));
|
|
43
|
+
}
|
|
44
|
+
textureStore(intermediateWriteNode, uvec2(x, y), sum).toWriteOnly();
|
|
45
|
+
});
|
|
46
|
+
})().compute(width * height, [256]);
|
|
47
|
+
const verticalPass = Fn(() => {
|
|
48
|
+
const idx = instanceIndex;
|
|
49
|
+
const x = idx.mod(w);
|
|
50
|
+
const y = idx.div(w);
|
|
51
|
+
If(y.lessThan(h), () => {
|
|
52
|
+
const sum = vec4(0).toVar();
|
|
53
|
+
for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
|
|
54
|
+
const texel = textureLoad(intermediateReadNode, uvec2(x, y.toInt().add(int(i)).clamp(int(0), hm1).toUint()), int(0));
|
|
55
|
+
sum.assign(sum.add(texel.mul(weights.element(int(i + HALF_KERNEL)))));
|
|
56
|
+
}
|
|
57
|
+
textureStore(outputNode, uvec2(x, y), sum).toWriteOnly();
|
|
58
|
+
});
|
|
59
|
+
})().compute(width * height, [256]);
|
|
60
|
+
function updateRadius(pixelRadius) {
|
|
61
|
+
if (Math.abs(pixelRadius - lastRadius) < .01) return;
|
|
62
|
+
lastRadius = pixelRadius;
|
|
63
|
+
const sigma = Math.max(pixelRadius * .5, .001);
|
|
64
|
+
const newWeights = new Array(KERNEL_SIZE);
|
|
65
|
+
let total = 0;
|
|
66
|
+
for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
|
|
67
|
+
const w$1 = Math.exp(-(i * i) / (2 * sigma * sigma));
|
|
68
|
+
newWeights[i + HALF_KERNEL] = w$1;
|
|
69
|
+
total += w$1;
|
|
70
|
+
}
|
|
71
|
+
for (let i = 0; i < KERNEL_SIZE; i++) newWeights[i] /= total;
|
|
72
|
+
weights.array = newWeights;
|
|
73
|
+
}
|
|
74
|
+
updateRadius(4);
|
|
75
|
+
return {
|
|
76
|
+
computeNodes: [horizontalPass, verticalPass],
|
|
77
|
+
outputTexture: outputTex,
|
|
78
|
+
updateRadius
|
|
79
|
+
};
|
|
80
|
+
}
|
|
81
|
+
function createVariableGaussianBlurCompute(inputTexture, width, height, onCleanup) {
|
|
82
|
+
const blurMapTex = new StorageTexture(width, height);
|
|
83
|
+
blurMapTex.type = FloatType;
|
|
84
|
+
const blurMapWriteNode = storageTexture(blurMapTex);
|
|
85
|
+
const blurMapReadNode = storageTexture(blurMapTex).toReadOnly();
|
|
86
|
+
const intermediateTex = new StorageTexture(width, height);
|
|
87
|
+
intermediateTex.type = FloatType;
|
|
88
|
+
const outputTex = new StorageTexture(width, height);
|
|
89
|
+
outputTex.type = FloatType;
|
|
90
|
+
onCleanup(() => {
|
|
91
|
+
blurMapTex.dispose();
|
|
92
|
+
intermediateTex.dispose();
|
|
93
|
+
outputTex.dispose();
|
|
94
|
+
});
|
|
95
|
+
const intermediateWriteNode = storageTexture(intermediateTex);
|
|
96
|
+
const intermediateReadNode = storageTexture(intermediateTex).toReadOnly();
|
|
97
|
+
const outputNode = storageTexture(outputTex);
|
|
98
|
+
const weights = uniformArray(FIXED_WEIGHTS, "float");
|
|
99
|
+
const w = uint(width);
|
|
100
|
+
const h = uint(height);
|
|
101
|
+
const wm1 = int(width - 1);
|
|
102
|
+
const hm1 = int(height - 1);
|
|
103
|
+
const invHalf = float(1 / HALF_KERNEL);
|
|
104
|
+
return {
|
|
105
|
+
computeNodes: [Fn(() => {
|
|
106
|
+
const idx = instanceIndex;
|
|
107
|
+
const x = idx.mod(w);
|
|
108
|
+
const y = idx.div(w);
|
|
109
|
+
If(y.lessThan(h), () => {
|
|
110
|
+
const blurRadius = textureLoad(blurMapReadNode, uvec2(x, y), int(0)).r;
|
|
111
|
+
const sum = vec4(0).toVar();
|
|
112
|
+
const xi = x.toInt();
|
|
113
|
+
for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
|
|
114
|
+
const offset = float(i).mul(invHalf).mul(blurRadius);
|
|
115
|
+
const texel = textureLoad(inputTexture, uvec2(xi.add(offset.round().toInt()).clamp(int(0), wm1).toUint(), y), int(0));
|
|
116
|
+
sum.assign(sum.add(texel.mul(weights.element(int(i + HALF_KERNEL)))));
|
|
117
|
+
}
|
|
118
|
+
textureStore(intermediateWriteNode, uvec2(x, y), sum).toWriteOnly();
|
|
119
|
+
});
|
|
120
|
+
})().compute(width * height, [256]), Fn(() => {
|
|
121
|
+
const idx = instanceIndex;
|
|
122
|
+
const x = idx.mod(w);
|
|
123
|
+
const y = idx.div(w);
|
|
124
|
+
If(y.lessThan(h), () => {
|
|
125
|
+
const blurRadius = textureLoad(blurMapReadNode, uvec2(x, y), int(0)).r;
|
|
126
|
+
const sum = vec4(0).toVar();
|
|
127
|
+
const yi = y.toInt();
|
|
128
|
+
for (let i = -HALF_KERNEL; i <= HALF_KERNEL; i++) {
|
|
129
|
+
const offset = float(i).mul(invHalf).mul(blurRadius);
|
|
130
|
+
const texel = textureLoad(intermediateReadNode, uvec2(x, yi.add(offset.round().toInt()).clamp(int(0), hm1).toUint()), int(0));
|
|
131
|
+
sum.assign(sum.add(texel.mul(weights.element(int(i + HALF_KERNEL)))));
|
|
132
|
+
}
|
|
133
|
+
textureStore(outputNode, uvec2(x, y), sum).toWriteOnly();
|
|
134
|
+
});
|
|
135
|
+
})().compute(width * height, [256])],
|
|
136
|
+
outputTexture: outputTex,
|
|
137
|
+
blurMapTexture: blurMapTex,
|
|
138
|
+
blurMapWriteNode
|
|
139
|
+
};
|
|
140
|
+
}
|
|
141
|
+
export { createVariableGaussianBlurCompute as n, createGaussianBlurCompute as t };
|
|
@@ -61,5 +61,5 @@ export interface GlassEffectUniforms {
|
|
|
61
61
|
uniform: any;
|
|
62
62
|
};
|
|
63
63
|
}
|
|
64
|
-
export declare function applyGlassEffect(childTexture: any, sdfSampler: (uv: any) => any, uniforms: GlassEffectUniforms & UniformsMap, onBeforeRender?: (callback: () => void) => void): Node;
|
|
64
|
+
export declare function applyGlassEffect(childTexture: any, sdfSampler: (uv: any) => any, uniforms: GlassEffectUniforms & UniformsMap, onBeforeRender?: (callback: () => void) => void, blurredTexture?: any): Node;
|
|
65
65
|
//# sourceMappingURL=glass.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glass.d.ts","sourceRoot":"","sources":["../../src/effects/glass.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,IAAI,EAAC,MAAM,cAAc,CAAA;AACtC,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,UAAU,CAAA;AAMzC,eAAO,MAAM,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAO,CAAA;AAO/C,MAAM,WAAW,mBAAmB;IAChC,MAAM,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IACxB,KAAK,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IACvB,YAAY,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC9B,UAAU,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC5B,SAAS,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC3B,UAAU,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC5B,IAAI,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IACtB,SAAS,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC3B,aAAa,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC/B,sBAAsB,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IACxC,UAAU,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC5B,SAAS,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC3B,cAAc,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAChC,iBAAiB,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IACnC,OAAO,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IACzB,YAAY,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IAC9B,eAAe,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IACjC,MAAM,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;IACxB,SAAS,EAAE;QAAE,OAAO,EAAE,GAAG,CAAA;KAAE,CAAA;CAC9B;AAgBD,wBAAgB,gBAAgB,CAC5B,YAAY,EAAE,GAAG,EACjB,UAAU,EAAE,CAAC,EAAE,EAAE,GAAG,KAAK,GAAG,EAC5B,QAAQ,EAAE,mBAAmB,GAAG,WAAW,EAC3C,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,IAAI,KAAK,IAAI,
|
|
1
|
+
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