shaders 2.5.93 → 2.5.95
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/{Blob-56vuq_qL.js → Blob-CuRSRXmA.js} +22 -7
- package/dist/core/{Blur-DTyNQt1R.js → Blur-CC8fo0C5.js} +28 -3
- package/dist/core/{ChannelBlur-CCaPXjka.js → ChannelBlur-CN_Zyiur.js} +37 -2
- package/dist/core/{Crescent-DPxGWdPH.js → Crescent-BkRt-XWy.js} +1 -1
- package/dist/core/{Cross-CDyzf8TT.js → Cross-kkY7feuC.js} +1 -1
- package/dist/core/{Crystal-DSuN8TNY.js → Crystal-xVyUhVD-.js} +1 -1
- package/dist/core/CursorRipples-Cgm7N0Bp.js +289 -0
- package/dist/core/CursorTrail-CCRbdwHJ.js +263 -0
- package/dist/core/{Ellipse-BNmzdnpK.js → Ellipse-CXxGqTYI.js} +1 -1
- package/dist/core/{Emboss-nrduRrVs.js → Emboss-ClQV27Mt.js} +1 -1
- package/dist/core/{Flower-B4xPp0Qa.js → Flower-MAwlZEv8.js} +1 -1
- package/dist/core/{Glass-CR9981-Z.js → Glass-gQCmJlsQ.js} +55 -11
- package/dist/core/{Glow-CKWIRcBt.js → Glow-DvN-WnB4.js} +32 -2
- package/dist/core/GridDistortion-DtaRNrTZ.js +278 -0
- package/dist/core/Liquify-cE5dxrfh.js +351 -0
- package/dist/core/{Neon-CUKnkAK8.js → Neon-Dg8UfC7P.js} +1 -1
- package/dist/core/{Polygon-C1y6Nyh4.js → Polygon-DRCs3CYs.js} +1 -1
- package/dist/core/{ProgressiveBlur-BcHBSVDo.js → ProgressiveBlur-Dm530r0z.js} +59 -2
- package/dist/core/{Ring-Chj1tp_P.js → Ring-QApyKPzE.js} +1 -1
- package/dist/core/{RoundedRect-BEj6tE1e.js → RoundedRect-Ca9af9xe.js} +1 -1
- package/dist/core/{Shatter-CZMOHj60.js → Shatter-BssZTRYJ.js} +154 -66
- package/dist/core/{Star-fPw1j10r.js → Star-DiXwnPGP.js} +1 -1
- package/dist/core/{TiltShift-BysRsV8v.js → TiltShift-BqKaU3TM.js} +60 -2
- package/dist/core/{Trapezoid-Cr61vRvN.js → Trapezoid-BX_hmeZJ.js} +1 -1
- package/dist/core/{Vesica-AXTA8DJU.js → Vesica-DU0f85NG.js} +1 -1
- package/dist/core/{VideoTexture-BobyGZGr.js → VideoTexture-DJrkry82.js} +1 -1
- package/dist/core/{WaveDistortion-BVT1KuLK.js → WaveDistortion-BKma8-Ju.js} +18 -5
- package/dist/core/{WebcamTexture-BXj7sqND.js → WebcamTexture-Cf8J7JB1.js} +1 -1
- package/dist/core/computeBlur-B0KA4n89.js +141 -0
- package/dist/core/effects/glass.d.ts +1 -1
- package/dist/core/effects/glass.d.ts.map +1 -1
- package/dist/core/index.js +173 -122
- package/dist/core/registry.js +103 -102
- package/dist/core/renderer.d.ts +14 -0
- package/dist/core/renderer.d.ts.map +1 -1
- package/dist/core/shaderRegistry-DriE1ikS.js +244 -0
- package/dist/core/shaders/Blob/index.d.ts.map +1 -1
- package/dist/core/shaders/Blob/index.js +1 -1
- package/dist/core/shaders/Blur/index.d.ts.map +1 -1
- package/dist/core/shaders/Blur/index.js +2 -1
- package/dist/core/shaders/BrightnessContrast/index.js +1 -1
- package/dist/core/shaders/Bulge/index.js +1 -1
- package/dist/core/shaders/CRTScreen/index.js +1 -1
- package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ChannelBlur/index.js +2 -1
- package/dist/core/shaders/Checkerboard/index.js +1 -1
- package/dist/core/shaders/ChromaFlow/index.js +1 -1
- package/dist/core/shaders/ChromaticAberration/index.js +1 -1
- package/dist/core/shaders/Circle/index.js +1 -1
- package/dist/core/shaders/ConcentricSpin/index.js +1 -1
- package/dist/core/shaders/ConicGradient/index.js +1 -1
- package/dist/core/shaders/ContourLines/index.js +1 -1
- package/dist/core/shaders/Crescent/index.js +2 -2
- package/dist/core/shaders/Cross/index.js +2 -2
- package/dist/core/shaders/Crystal/index.js +2 -2
- package/dist/core/shaders/CursorRipples/index.d.ts.map +1 -1
- package/dist/core/shaders/CursorRipples/index.js +1 -1
- package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
- package/dist/core/shaders/CursorTrail/index.js +1 -1
- package/dist/core/shaders/DOMTexture/index.js +1 -1
- package/dist/core/shaders/DiamondGradient/index.js +1 -1
- package/dist/core/shaders/DiffuseBlur/index.js +1 -1
- package/dist/core/shaders/Dither/index.js +1 -1
- package/dist/core/shaders/DotGrid/index.js +1 -1
- package/dist/core/shaders/DropShadow/index.js +1 -1
- package/dist/core/shaders/Duotone/index.js +1 -1
- package/dist/core/shaders/Ellipse/index.js +2 -2
- package/dist/core/shaders/Emboss/index.js +2 -2
- package/dist/core/shaders/FallingLines/index.js +1 -1
- package/dist/core/shaders/FilmGrain/index.js +1 -1
- package/dist/core/shaders/FloatingParticles/index.js +1 -1
- package/dist/core/shaders/FlowField/index.js +1 -1
- package/dist/core/shaders/Flower/index.js +2 -2
- package/dist/core/shaders/FlowingGradient/index.js +1 -1
- package/dist/core/shaders/Form3D/index.js +1 -1
- package/dist/core/shaders/Glass/index.d.ts.map +1 -1
- package/dist/core/shaders/Glass/index.js +3 -2
- package/dist/core/shaders/GlassTiles/index.js +1 -1
- package/dist/core/shaders/Glitch/index.js +1 -1
- package/dist/core/shaders/Glow/index.d.ts.map +1 -1
- package/dist/core/shaders/Glow/index.js +2 -1
- package/dist/core/shaders/Godrays/index.js +1 -1
- package/dist/core/shaders/Grayscale/index.js +1 -1
- package/dist/core/shaders/Grid/index.js +1 -1
- package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/GridDistortion/index.js +1 -1
- package/dist/core/shaders/Group/index.js +1 -1
- package/dist/core/shaders/Halftone/index.js +1 -1
- package/dist/core/shaders/HexGrid/index.js +1 -1
- package/dist/core/shaders/HueShift/index.js +1 -1
- package/dist/core/shaders/ImageTexture/index.js +1 -1
- package/dist/core/shaders/Invert/index.js +1 -1
- package/dist/core/shaders/Kaleidoscope/index.js +1 -1
- package/dist/core/shaders/LensFlare/index.js +1 -1
- package/dist/core/shaders/LinearBlur/index.js +1 -1
- package/dist/core/shaders/LinearGradient/index.js +1 -1
- package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
- package/dist/core/shaders/Liquify/index.js +1 -1
- package/dist/core/shaders/Mirror/index.js +1 -1
- package/dist/core/shaders/MultiPointGradient/index.js +1 -1
- package/dist/core/shaders/Neon/index.js +2 -2
- package/dist/core/shaders/Paper/index.js +1 -1
- package/dist/core/shaders/Perspective/index.js +1 -1
- package/dist/core/shaders/Pixelate/index.js +1 -1
- package/dist/core/shaders/Plasma/index.js +1 -1
- package/dist/core/shaders/PolarCoordinates/index.js +1 -1
- package/dist/core/shaders/Polygon/index.js +2 -2
- package/dist/core/shaders/Posterize/index.js +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
- package/dist/core/shaders/ProgressiveBlur/index.js +2 -1
- package/dist/core/shaders/RadialGradient/index.js +1 -1
- package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
- package/dist/core/shaders/Ring/index.js +2 -2
- package/dist/core/shaders/Ripples/index.js +1 -1
- package/dist/core/shaders/RoundedRect/index.js +2 -2
- package/dist/core/shaders/Saturation/index.js +1 -1
- package/dist/core/shaders/Sharpness/index.js +1 -1
- package/dist/core/shaders/Shatter/index.d.ts.map +1 -1
- package/dist/core/shaders/Shatter/index.js +1 -1
- package/dist/core/shaders/SimplexNoise/index.js +1 -1
- package/dist/core/shaders/SineWave/index.js +1 -1
- package/dist/core/shaders/Solarize/index.js +1 -1
- package/dist/core/shaders/SolidColor/index.js +1 -1
- package/dist/core/shaders/Spherize/index.js +1 -1
- package/dist/core/shaders/Spiral/index.js +1 -1
- package/dist/core/shaders/Star/index.js +2 -2
- package/dist/core/shaders/Strands/index.js +1 -1
- package/dist/core/shaders/Stretch/index.js +1 -1
- package/dist/core/shaders/Stripes/index.js +1 -1
- package/dist/core/shaders/StudioBackground/index.js +1 -1
- package/dist/core/shaders/Swirl/index.js +1 -1
- package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
- package/dist/core/shaders/TiltShift/index.js +2 -1
- package/dist/core/shaders/Tint/index.js +1 -1
- package/dist/core/shaders/Trapezoid/index.js +2 -2
- package/dist/core/shaders/Tritone/index.js +1 -1
- package/dist/core/shaders/Truchet/index.js +1 -1
- package/dist/core/shaders/Twirl/index.js +1 -1
- package/dist/core/shaders/Vesica/index.js +2 -2
- package/dist/core/shaders/Vibrance/index.js +1 -1
- package/dist/core/shaders/VideoTexture/index.js +2 -2
- package/dist/core/shaders/Vignette/index.js +1 -1
- package/dist/core/shaders/Voronoi/index.js +1 -1
- package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/WaveDistortion/index.js +1 -1
- package/dist/core/shaders/Weave/index.js +1 -1
- package/dist/core/shaders/WebcamTexture/index.js +2 -2
- package/dist/core/shaders/ZoomBlur/index.js +1 -1
- package/dist/core/types.d.ts +29 -0
- package/dist/core/types.d.ts.map +1 -1
- package/dist/core/utilities/computeBlur.d.ts +50 -0
- package/dist/core/utilities/computeBlur.d.ts.map +1 -0
- package/dist/js/createShader.js +1 -1
- package/dist/react/Shader.js +1 -1
- package/dist/registry.js +2 -2
- package/dist/solid/engine/Shader.js +1 -1
- package/dist/svelte/index.js +1 -1
- package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
- package/package.json +1 -1
- package/dist/core/CursorRipples-n_xEDr10.js +0 -179
- package/dist/core/CursorTrail-C-0lpOV1.js +0 -160
- package/dist/core/GridDistortion-DXM5MgSc.js +0 -183
- package/dist/core/Liquify-CqcAWBwZ.js +0 -228
- package/dist/core/shaderRegistry-BZ6QG12o.js +0 -244
- /package/dist/core/{BrightnessContrast-BoR9bi58.js → BrightnessContrast-CJTOpQCn.js} +0 -0
- /package/dist/core/{Bulge-DN2R75Hp.js → Bulge-Chpbxxzj.js} +0 -0
- /package/dist/core/{CRTScreen-DolQEkb1.js → CRTScreen-CTwXU-NX.js} +0 -0
- /package/dist/core/{Checkerboard-_IUtUrDv.js → Checkerboard-ucave4-a.js} +0 -0
- /package/dist/core/{ChromaFlow-Cq6hDVjX.js → ChromaFlow-BZXyVHtK.js} +0 -0
- /package/dist/core/{ChromaticAberration-G8_bwQtD.js → ChromaticAberration-DsMj-vBw.js} +0 -0
- /package/dist/core/{Circle--0oHzoCi.js → Circle-QgCuVo44.js} +0 -0
- /package/dist/core/{ConcentricSpin-BzxzMieZ.js → ConcentricSpin-Crfxti93.js} +0 -0
- /package/dist/core/{ConicGradient-BXXizzIs.js → ConicGradient-CQAPYlQg.js} +0 -0
- /package/dist/core/{ContourLines-C0XSJEkE.js → ContourLines-KTHC32hd.js} +0 -0
- /package/dist/core/{DOMTexture-Dw3Qakny.js → DOMTexture-D-RkeyMs.js} +0 -0
- /package/dist/core/{DiamondGradient-TsOxHjg_.js → DiamondGradient-BC3ugP8a.js} +0 -0
- /package/dist/core/{DiffuseBlur-BqIV4JLM.js → DiffuseBlur-eyM1v3ad.js} +0 -0
- /package/dist/core/{Dither-D_YF6z03.js → Dither-CDfDotR6.js} +0 -0
- /package/dist/core/{DotGrid-CiDt4NmI.js → DotGrid-T9YbgC3V.js} +0 -0
- /package/dist/core/{DropShadow-BRoXryDA.js → DropShadow-jMhnYPXZ.js} +0 -0
- /package/dist/core/{Duotone-CGHcHB9f.js → Duotone-Bl02WcA2.js} +0 -0
- /package/dist/core/{FallingLines-vdw8KxhV.js → FallingLines-CArEXajJ.js} +0 -0
- /package/dist/core/{FilmGrain-BqQeKO6Z.js → FilmGrain-Ph73aoC_.js} +0 -0
- /package/dist/core/{FloatingParticles-DR5cv6Eh.js → FloatingParticles-BtwGRl_d.js} +0 -0
- /package/dist/core/{FlowField-DpP32B1X.js → FlowField-RyqiRxyI.js} +0 -0
- /package/dist/core/{FlowingGradient-lSouJxmq.js → FlowingGradient-C0Zoyfd6.js} +0 -0
- /package/dist/core/{Form3D-DQD-0zrd.js → Form3D-rKpxb9t3.js} +0 -0
- /package/dist/core/{GlassTiles-B7aAvcTQ.js → GlassTiles-k1C4a4u8.js} +0 -0
- /package/dist/core/{Glitch-CgmgjLea.js → Glitch-DzPMkBu4.js} +0 -0
- /package/dist/core/{Godrays-o-3Im6H1.js → Godrays-DAYmq-BP.js} +0 -0
- /package/dist/core/{Grayscale-Bip62olI.js → Grayscale-lYKBBkGY.js} +0 -0
- /package/dist/core/{Grid-hwQnF_hs.js → Grid-BJ-nxN3i.js} +0 -0
- /package/dist/core/{Group-BexPm4Fb.js → Group-DpozigtX.js} +0 -0
- /package/dist/core/{Halftone-onLYU4dF.js → Halftone-BVL2oy37.js} +0 -0
- /package/dist/core/{HexGrid-BkqEEgfh.js → HexGrid-D-EmQ4kI.js} +0 -0
- /package/dist/core/{HueShift-BldS-av9.js → HueShift-D9K0ynaS.js} +0 -0
- /package/dist/core/{ImageTexture-DLCjc5cM.js → ImageTexture-CArkZMfh.js} +0 -0
- /package/dist/core/{Invert-C2LI5GXr.js → Invert-DCnwo_Xq.js} +0 -0
- /package/dist/core/{Kaleidoscope-CxWjs5jx.js → Kaleidoscope-BytHro3k.js} +0 -0
- /package/dist/core/{LensFlare-BNO7tCXH.js → LensFlare-B0vv4x97.js} +0 -0
- /package/dist/core/{LinearBlur-Ds6rm8u-.js → LinearBlur-BFewxPjV.js} +0 -0
- /package/dist/core/{LinearGradient-BZjDhnZp.js → LinearGradient-BKUf_u7r.js} +0 -0
- /package/dist/core/{Mirror-5W3sul9v.js → Mirror-DIle92J8.js} +0 -0
- /package/dist/core/{MultiPointGradient-lpUGnrLq.js → MultiPointGradient-DDwac_mm.js} +0 -0
- /package/dist/core/{Paper-14yYPnWW.js → Paper-bMSMCeYK.js} +0 -0
- /package/dist/core/{Perspective-POVbIGPc.js → Perspective-BmfvQV6W.js} +0 -0
- /package/dist/core/{Pixelate-CxUxBDeN.js → Pixelate-Dl26r6IT.js} +0 -0
- /package/dist/core/{Plasma-DM9TU0VN.js → Plasma-CJWS1TvX.js} +0 -0
- /package/dist/core/{PolarCoordinates-t4Wa00gQ.js → PolarCoordinates-lq6K4WBm.js} +0 -0
- /package/dist/core/{Posterize-Dk4DE8Ee.js → Posterize-BjH7Zscm.js} +0 -0
- /package/dist/core/{RadialGradient-CSXQIa5L.js → RadialGradient-DiGFPgrn.js} +0 -0
- /package/dist/core/{RectangularCoordinates-YaZ_uRXb.js → RectangularCoordinates-COkNDxi0.js} +0 -0
- /package/dist/core/{Ripples-wJx2FwJY.js → Ripples-C8Q17Hvz.js} +0 -0
- /package/dist/core/{Saturation-B500nPZH.js → Saturation-CgDaiq6n.js} +0 -0
- /package/dist/core/{Sharpness-NqY4_gKZ.js → Sharpness-CRXT0D30.js} +0 -0
- /package/dist/core/{SimplexNoise-2-J7EbY9.js → SimplexNoise-KfTCAfpL.js} +0 -0
- /package/dist/core/{SineWave-OWJVWsI1.js → SineWave-Ckeap_YM.js} +0 -0
- /package/dist/core/{Solarize-CEhQxL9Z.js → Solarize-DhtQYYpW.js} +0 -0
- /package/dist/core/{SolidColor-Dlzm61ZG.js → SolidColor-6yUkGybH.js} +0 -0
- /package/dist/core/{Spherize-CXf4_Mkm.js → Spherize-8LXrGGG_.js} +0 -0
- /package/dist/core/{Spiral-CSXNX92f.js → Spiral-Bs7uZrBr.js} +0 -0
- /package/dist/core/{Strands-BPVy1zbt.js → Strands-DsAAVemq.js} +0 -0
- /package/dist/core/{Stretch-CFAjfvny.js → Stretch-D7P2R5lV.js} +0 -0
- /package/dist/core/{Stripes-BSGzno-I.js → Stripes-DF8agIiJ.js} +0 -0
- /package/dist/core/{StudioBackground-81AihXcZ.js → StudioBackground-BFeNfwEu.js} +0 -0
- /package/dist/core/{Swirl-D_ZvZtDS.js → Swirl-BwezrSAA.js} +0 -0
- /package/dist/core/{Tint-C6xN-Qot.js → Tint-BdXlqlzz.js} +0 -0
- /package/dist/core/{Tritone-Dk8GcpYo.js → Tritone-BlJ7cchN.js} +0 -0
- /package/dist/core/{Truchet-BFd2XYD3.js → Truchet-Bnn0fwbF.js} +0 -0
- /package/dist/core/{Twirl-CA0r8U7e.js → Twirl-C5ijhqz1.js} +0 -0
- /package/dist/core/{Vibrance-Dq1jBFJb.js → Vibrance-dqIV6GBe.js} +0 -0
- /package/dist/core/{Vignette-DB8x78Up.js → Vignette-DB1wO1dm.js} +0 -0
- /package/dist/core/{Voronoi-ALXxxHBo.js → Voronoi-C3WIJFWc.js} +0 -0
- /package/dist/core/{Weave-j4CrCig4.js → Weave-xuu_vQ5e.js} +0 -0
- /package/dist/core/{ZoomBlur-Cl75kL8E.js → ZoomBlur-UcS2iFT2.js} +0 -0
- /package/dist/core/{browser-DIoaEnIX.js → browser-ClWxLlIB.js} +0 -0
- /package/dist/core/{sdf-Bux00UoZ.js → sdf-DyC2H_qS.js} +0 -0
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import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
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import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
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import { DataTexture, FloatType, LinearFilter, RGBAFormat } from "three";
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import { float, screenUV, step, texture, vec2, vec4 } from "three/tsl";
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name: "CursorTrail",
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category: "Interactive",
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description: "Animated trail effect that tracks cursor movement",
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props: {
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colorA: {
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default: "#00aaff",
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transform: transformColor,
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description: "Color of fresh trails",
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ui: {
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type: "color",
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label: "Start Color",
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group: "Colors"
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}
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},
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colorB: {
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default: "#ff00aa",
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transform: transformColor,
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description: "Color trails transition to as they fade",
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ui: {
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type: "color",
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label: "End Color",
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group: "Colors"
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radius: {
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description: "Base radius of trail circles",
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ui: {
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type: "range",
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min: .5,
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max: 2,
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step: .1,
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label: "Radius",
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group: "Effect"
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length: {
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description: "How long trail circles persist (in seconds)",
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ui: {
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type: "range",
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min: .1,
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max: 2,
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step: .1,
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label: "Trail Length",
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group: "Animation"
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}
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},
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shrink: {
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default: 1,
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description: "How much circles shrink as they fade out (0 = no shrink, 1 = full shrink)",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: .1,
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label: "Shrink Amount",
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group: "Effect"
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}
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},
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colorSpace: {
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default: "linear",
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transform: transformColorSpace,
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compileTime: true,
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description: "Color space for color interpolation",
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ui: {
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type: "select",
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options: colorSpaceOptions,
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label: "Color Space",
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group: "Colors"
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}
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}
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},
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fragmentNode: ({ uniforms, onBeforeRender, onCleanup, dimensions }) => {
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const GRID_SIZE = 128;
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const trailData = new Float32Array(GRID_SIZE * GRID_SIZE * 4);
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const trailTexture = new DataTexture(trailData, GRID_SIZE, GRID_SIZE, RGBAFormat, FloatType);
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trailTexture.magFilter = LinearFilter;
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trailTexture.minFilter = LinearFilter;
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trailTexture.needsUpdate = true;
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const trailField = texture(trailTexture);
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let prevX = .5;
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let prevY = .5;
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|
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let lastTime = Date.now();
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|
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onBeforeRender(({ pointer }) => {
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const currentTime = Date.now();
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const dt = Math.min((currentTime - lastTime) / 1e3, .016);
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lastTime = currentTime;
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|
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const aspect = dimensions.width / dimensions.height;
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|
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const radius = uniforms.radius.uniform.value * .1;
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|
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const length$1 = uniforms.length.uniform.value;
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|
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const shrink = uniforms.shrink.uniform.value;
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|
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const dx = pointer.x - prevX;
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|
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const dy = pointer.y - prevY;
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|
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const speed = Math.sqrt(dx * dx + dy * dy);
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|
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const fadeRate = 1 - dt / Math.max(.1, length$1);
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|
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const ageRate = dt / Math.max(.1, length$1);
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|
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for (let i = 0; i < GRID_SIZE * GRID_SIZE * 4; i += 4) {
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|
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|
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trailData[i] *= fadeRate;
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105
|
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trailData[i + 1] = 1 - (1 - trailData[i]) * shrink;
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|
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|
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trailData[i + 2] = Math.min(1, trailData[i + 2] + ageRate);
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|
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}
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|
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if (speed > .001) {
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|
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const influenceRadius = radius * 3;
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|
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const stepSize = Math.max(.005, radius * .5);
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|
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const numSteps = Math.min(20, Math.max(1, Math.ceil(speed / stepSize)));
|
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|
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const amountPerStep = speed / numSteps * 50 * dt;
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|
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for (let s = 0; s < numSteps; s++) {
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|
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const t = (s + .5) / numSteps;
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|
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|
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const px = prevX + dx * t;
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|
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const py = prevY + dy * t;
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|
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const minJ = Math.max(0, Math.floor((px - influenceRadius) * GRID_SIZE));
|
|
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|
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const maxJ = Math.min(GRID_SIZE - 1, Math.ceil((px + influenceRadius) * GRID_SIZE));
|
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|
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const minI = Math.max(0, Math.floor((py - influenceRadius) * GRID_SIZE));
|
|
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|
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const maxI = Math.min(GRID_SIZE - 1, Math.ceil((py + influenceRadius) * GRID_SIZE));
|
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|
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for (let i = minI; i <= maxI; i++) for (let j = minJ; j <= maxJ; j++) {
|
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|
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const idx = (i * GRID_SIZE + j) * 4;
|
|
123
|
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const cellX = (j + .5) / GRID_SIZE;
|
|
124
|
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const cellY = (i + .5) / GRID_SIZE;
|
|
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|
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const cellDx = aspect >= 1 ? (cellX - px) * aspect : cellX - px;
|
|
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|
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const cellDy = aspect >= 1 ? cellY - py : (cellY - py) / aspect;
|
|
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|
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const dist = Math.sqrt(cellDx * cellDx + cellDy * cellDy);
|
|
128
|
-
if (dist < influenceRadius) {
|
|
129
|
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const influence = Math.exp(-dist * dist / (radius * radius));
|
|
130
|
-
trailData[idx] = Math.min(1, trailData[idx] + influence * amountPerStep);
|
|
131
|
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trailData[idx + 1] = 1;
|
|
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|
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trailData[idx + 2] = 0;
|
|
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|
-
}
|
|
134
|
-
}
|
|
135
|
-
}
|
|
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|
-
}
|
|
137
|
-
trailTexture.needsUpdate = true;
|
|
138
|
-
prevX = pointer.x;
|
|
139
|
-
prevY = pointer.y;
|
|
140
|
-
});
|
|
141
|
-
onCleanup(() => {
|
|
142
|
-
trailTexture.dispose();
|
|
143
|
-
});
|
|
144
|
-
const pixelSize = float(1 / GRID_SIZE);
|
|
145
|
-
const centerSample = trailField.sample(screenUV);
|
|
146
|
-
const sample1 = trailField.sample(screenUV.add(vec2(pixelSize, float(0))));
|
|
147
|
-
const sample2 = trailField.sample(screenUV.add(vec2(float(0), pixelSize)));
|
|
148
|
-
const sample3 = trailField.sample(screenUV.add(vec2(pixelSize.negate(), float(0))));
|
|
149
|
-
const sample4 = trailField.sample(screenUV.add(vec2(float(0), pixelSize.negate())));
|
|
150
|
-
const trailIntensity = centerSample.x.mul(float(.5)).add(sample1.x.mul(float(.125))).add(sample2.x.mul(float(.125))).add(sample3.x.mul(float(.125))).add(sample4.x.mul(float(.125)));
|
|
151
|
-
const trailAge = centerSample.z.mul(float(.5)).add(sample1.z.mul(float(.125))).add(sample2.z.mul(float(.125))).add(sample3.z.mul(float(.125))).add(sample4.z.mul(float(.125)));
|
|
152
|
-
const circleMask = step(float(.01), trailIntensity);
|
|
153
|
-
const colorA = uniforms.colorA.uniform;
|
|
154
|
-
const colorB = uniforms.colorB.uniform;
|
|
155
|
-
const trailColor = mixColors(colorA, colorB, trailAge, uniforms.colorSpace.uniform.value);
|
|
156
|
-
return vec4(trailColor.rgb, trailColor.a.mul(circleMask));
|
|
157
|
-
}
|
|
158
|
-
};
|
|
159
|
-
var CursorTrail_default = componentDefinition;
|
|
160
|
-
export { componentDefinition as n, CursorTrail_default as t };
|
|
@@ -1,183 +0,0 @@
|
|
|
1
|
-
import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
|
|
2
|
-
import { c as transformEdges } from "./transformations-B5lM6fYX.js";
|
|
3
|
-
import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
|
|
4
|
-
import { DataTexture, FloatType, LinearFilter, RGFormat } from "three";
|
|
5
|
-
import { convertToTexture, float, screenUV, texture, uniform, vec2, vec4, viewportSize } from "three/tsl";
|
|
6
|
-
var DEFAULT_GRID_SIZE = 20;
|
|
7
|
-
var displacementStateCache = /* @__PURE__ */ new WeakMap();
|
|
8
|
-
var getOrCreateDisplacementState = (uniforms) => {
|
|
9
|
-
let state = displacementStateCache.get(uniforms);
|
|
10
|
-
const gridSize = uniforms?.gridSize?.uniform?.value ? Math.max(8, Math.min(128, Math.floor(uniforms.gridSize.uniform.value))) : DEFAULT_GRID_SIZE;
|
|
11
|
-
if (state && state.gridSize !== gridSize) {
|
|
12
|
-
state.dataTexture.dispose();
|
|
13
|
-
state = void 0;
|
|
14
|
-
displacementStateCache.delete(uniforms);
|
|
15
|
-
}
|
|
16
|
-
if (!state) {
|
|
17
|
-
const data = new Float32Array(gridSize * gridSize * 2);
|
|
18
|
-
const dataTexture = new DataTexture(data, gridSize, gridSize, RGFormat, FloatType);
|
|
19
|
-
dataTexture.magFilter = LinearFilter;
|
|
20
|
-
dataTexture.minFilter = LinearFilter;
|
|
21
|
-
dataTexture.needsUpdate = true;
|
|
22
|
-
state = {
|
|
23
|
-
dataTexture,
|
|
24
|
-
data,
|
|
25
|
-
tslNode: texture(dataTexture),
|
|
26
|
-
gridSize
|
|
27
|
-
};
|
|
28
|
-
displacementStateCache.set(uniforms, state);
|
|
29
|
-
}
|
|
30
|
-
return state;
|
|
31
|
-
};
|
|
32
|
-
const componentDefinition = {
|
|
33
|
-
name: "GridDistortion",
|
|
34
|
-
category: "Interactive",
|
|
35
|
-
description: "Interactive grid distortion controlled by mouse position",
|
|
36
|
-
requiresRTT: true,
|
|
37
|
-
requiresChild: true,
|
|
38
|
-
props: {
|
|
39
|
-
intensity: {
|
|
40
|
-
default: 1,
|
|
41
|
-
description: "Strength of the distortion effect",
|
|
42
|
-
ui: {
|
|
43
|
-
type: "range",
|
|
44
|
-
min: 0,
|
|
45
|
-
max: 5,
|
|
46
|
-
step: .1,
|
|
47
|
-
label: "Intensity",
|
|
48
|
-
group: "Effect"
|
|
49
|
-
}
|
|
50
|
-
},
|
|
51
|
-
decay: {
|
|
52
|
-
default: 3,
|
|
53
|
-
description: "Rate of distortion decay (higher = faster)",
|
|
54
|
-
ui: {
|
|
55
|
-
type: "range",
|
|
56
|
-
min: 0,
|
|
57
|
-
max: 10,
|
|
58
|
-
step: .1,
|
|
59
|
-
label: "Decay",
|
|
60
|
-
group: "Effect"
|
|
61
|
-
}
|
|
62
|
-
},
|
|
63
|
-
radius: {
|
|
64
|
-
default: 1,
|
|
65
|
-
description: "Radius of the distortion effect",
|
|
66
|
-
ui: {
|
|
67
|
-
type: "range",
|
|
68
|
-
min: 0,
|
|
69
|
-
max: 3,
|
|
70
|
-
step: .1,
|
|
71
|
-
label: "Radius",
|
|
72
|
-
group: "Effect"
|
|
73
|
-
}
|
|
74
|
-
},
|
|
75
|
-
gridSize: {
|
|
76
|
-
default: 20,
|
|
77
|
-
description: "Resolution of the distortion grid (higher = more detailed)",
|
|
78
|
-
ui: {
|
|
79
|
-
type: ["range", "map"],
|
|
80
|
-
min: 8,
|
|
81
|
-
max: 128,
|
|
82
|
-
step: 1,
|
|
83
|
-
label: "Grid Size",
|
|
84
|
-
group: "Effect"
|
|
85
|
-
}
|
|
86
|
-
},
|
|
87
|
-
edges: {
|
|
88
|
-
default: "stretch",
|
|
89
|
-
description: "How to handle edges when distortion pushes content out of bounds",
|
|
90
|
-
transform: transformEdges,
|
|
91
|
-
compileTime: true,
|
|
92
|
-
ui: {
|
|
93
|
-
type: "select",
|
|
94
|
-
options: [
|
|
95
|
-
{
|
|
96
|
-
label: "Stretch",
|
|
97
|
-
value: "stretch"
|
|
98
|
-
},
|
|
99
|
-
{
|
|
100
|
-
label: "Transparent",
|
|
101
|
-
value: "transparent"
|
|
102
|
-
},
|
|
103
|
-
{
|
|
104
|
-
label: "Mirror",
|
|
105
|
-
value: "mirror"
|
|
106
|
-
},
|
|
107
|
-
{
|
|
108
|
-
label: "Wrap",
|
|
109
|
-
value: "wrap"
|
|
110
|
-
}
|
|
111
|
-
],
|
|
112
|
-
label: "Edges",
|
|
113
|
-
group: "Effect"
|
|
114
|
-
}
|
|
115
|
-
}
|
|
116
|
-
},
|
|
117
|
-
fragmentNode: ({ uniforms, onBeforeRender, childNode, onCleanup, dimensions }) => {
|
|
118
|
-
const { dataTexture: displacementTexture, data: displacementData, tslNode: displacementField, gridSize: GRID_SIZE } = getOrCreateDisplacementState(uniforms);
|
|
119
|
-
const mouseVelX = uniform(0);
|
|
120
|
-
const mouseVelY = uniform(0);
|
|
121
|
-
let prevX = .5;
|
|
122
|
-
let prevY = .5;
|
|
123
|
-
let lastTime = Date.now();
|
|
124
|
-
onBeforeRender(({ pointer }) => {
|
|
125
|
-
const currentTime = Date.now();
|
|
126
|
-
const dt = Math.min((currentTime - lastTime) / 1e3, .016);
|
|
127
|
-
lastTime = currentTime;
|
|
128
|
-
const aspect$1 = Math.max(1, dimensions.width) / Math.max(1, dimensions.height);
|
|
129
|
-
const velX = dt > 0 ? (pointer.x - prevX) / dt : 0;
|
|
130
|
-
const velY = dt > 0 ? (pointer.y - prevY) / dt : 0;
|
|
131
|
-
mouseVelX.value = mouseVelX.value * .85 + velX * .15;
|
|
132
|
-
mouseVelY.value = mouseVelY.value * .85 + velY * .15;
|
|
133
|
-
const decay = uniforms.decay.uniform.value;
|
|
134
|
-
const intensity = uniforms.intensity.uniform.value;
|
|
135
|
-
const radius = uniforms.radius.uniform.value * .05;
|
|
136
|
-
for (let i = 0; i < GRID_SIZE; i++) for (let j = 0; j < GRID_SIZE; j++) {
|
|
137
|
-
const idx = (i * GRID_SIZE + j) * 2;
|
|
138
|
-
displacementData[idx] *= 1 - decay * dt;
|
|
139
|
-
displacementData[idx + 1] *= 1 - decay * dt;
|
|
140
|
-
const cellX = (j + .5) / GRID_SIZE;
|
|
141
|
-
const cellY = (i + .5) / GRID_SIZE;
|
|
142
|
-
const dx = aspect$1 >= 1 ? (cellX - pointer.x) * aspect$1 : cellX - pointer.x;
|
|
143
|
-
const dy = aspect$1 >= 1 ? cellY - pointer.y : (cellY - pointer.y) / aspect$1;
|
|
144
|
-
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
145
|
-
if (dist < radius * 2 && Math.abs(velX) + Math.abs(velY) > .01) {
|
|
146
|
-
const influence = Math.exp(-dist * dist / (radius * radius));
|
|
147
|
-
displacementData[idx] += mouseVelX.value * influence * intensity * dt * .5;
|
|
148
|
-
displacementData[idx + 1] += mouseVelY.value * influence * intensity * dt * .5;
|
|
149
|
-
}
|
|
150
|
-
displacementData[idx] = Math.max(-1, Math.min(1, displacementData[idx]));
|
|
151
|
-
displacementData[idx + 1] = Math.max(-1, Math.min(1, displacementData[idx + 1]));
|
|
152
|
-
}
|
|
153
|
-
displacementTexture.needsUpdate = true;
|
|
154
|
-
prevX = pointer.x;
|
|
155
|
-
prevY = pointer.y;
|
|
156
|
-
});
|
|
157
|
-
onCleanup(() => {
|
|
158
|
-
displacementTexture.dispose();
|
|
159
|
-
displacementStateCache.delete(uniforms);
|
|
160
|
-
});
|
|
161
|
-
if (!childNode) return vec4(0, 0, 0, 0);
|
|
162
|
-
const childTexture = convertToTexture(childNode);
|
|
163
|
-
onCleanup(() => {
|
|
164
|
-
if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
|
|
165
|
-
});
|
|
166
|
-
const aspect = viewportSize.x.div(viewportSize.y);
|
|
167
|
-
const gridSizeUniform = uniforms.gridSize.uniform;
|
|
168
|
-
const isWide = aspect.greaterThan(float(1));
|
|
169
|
-
const cellsX = isWide.select(gridSizeUniform, gridSizeUniform.mul(aspect)).max(float(1));
|
|
170
|
-
const cellsY = isWide.select(gridSizeUniform.div(aspect), gridSizeUniform).max(float(1));
|
|
171
|
-
const cellIndexX = screenUV.x.mul(cellsX).floor();
|
|
172
|
-
const cellIndexY = screenUV.y.mul(cellsY).floor();
|
|
173
|
-
const gridCellUV = vec2(cellIndexX.add(.5).div(cellsX), cellIndexY.add(.5).div(cellsY));
|
|
174
|
-
const displacement = displacementField.sample(gridCellUV).xy;
|
|
175
|
-
const maxDisplacement = float(.1);
|
|
176
|
-
const negMaxDisplacement = float(-.1);
|
|
177
|
-
const clampedDisplacement = displacement.clamp(vec2(negMaxDisplacement, negMaxDisplacement), vec2(maxDisplacement, maxDisplacement));
|
|
178
|
-
const distortedUV = screenUV.sub(clampedDisplacement);
|
|
179
|
-
return unpremultiplyAlpha(applyEdgeHandling(distortedUV, childTexture.sample(distortedUV), childTexture, uniforms.edges.uniform.value));
|
|
180
|
-
}
|
|
181
|
-
};
|
|
182
|
-
var GridDistortion_default = componentDefinition;
|
|
183
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export { componentDefinition as n, GridDistortion_default as t };
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import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
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import { c as transformEdges } from "./transformations-B5lM6fYX.js";
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import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
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import { DataTexture, FloatType, LinearFilter, RGFormat } from "three";
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import { convertToTexture, float, screenUV, texture, vec2, vec4 } from "three/tsl";
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var GRID_SIZE = 64;
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const componentDefinition = {
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name: "Liquify",
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category: "Interactive",
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description: "Liquid-like interactive deformation effect",
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requiresRTT: true,
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requiresChild: true,
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props: {
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intensity: {
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default: 10,
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description: "Scale of the fabric displacement effect",
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ui: {
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type: ["range", "map"],
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min: 0,
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max: 20,
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step: .1,
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label: "Intensity",
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group: "Effect"
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}
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},
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stiffness: {
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default: 3,
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description: "Fabric rigidity (higher = stiffer canvas, lower = stretchy silk)",
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ui: {
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type: "range",
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min: 1,
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max: 30,
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step: .5,
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label: "Stiffness",
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group: "Effect"
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}
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},
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damping: {
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default: 3,
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description: "How quickly fabric motion settles",
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ui: {
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type: "range",
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min: 0,
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max: 10,
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step: .1,
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label: "Damping",
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group: "Effect"
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}
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},
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radius: {
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default: 1,
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description: "Cursor influence area",
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ui: {
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type: "range",
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min: .1,
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max: 1.5,
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step: .1,
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label: "Radius",
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group: "Effect"
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}
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},
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edges: {
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default: "stretch",
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description: "How to handle edges when distortion pushes content out of bounds",
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transform: transformEdges,
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compileTime: true,
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ui: {
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type: "select",
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options: [
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{
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label: "Stretch",
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value: "stretch"
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},
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{
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label: "Transparent",
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value: "transparent"
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},
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{
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label: "Mirror",
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value: "mirror"
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},
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{
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label: "Wrap",
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value: "wrap"
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}
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],
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label: "Edges",
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group: "Effect"
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}
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}
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},
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fragmentNode: ({ uniforms, onBeforeRender, childNode, onCleanup, dimensions }) => {
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const displacementX = new Float32Array(GRID_SIZE * GRID_SIZE);
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const displacementY = new Float32Array(GRID_SIZE * GRID_SIZE);
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const velocityX = new Float32Array(GRID_SIZE * GRID_SIZE);
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const velocityY = new Float32Array(GRID_SIZE * GRID_SIZE);
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const tempVelocityX = new Float32Array(GRID_SIZE * GRID_SIZE);
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const tempVelocityY = new Float32Array(GRID_SIZE * GRID_SIZE);
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const tempDisplacementX = new Float32Array(GRID_SIZE * GRID_SIZE);
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const tempDisplacementY = new Float32Array(GRID_SIZE * GRID_SIZE);
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const displacementData = new Float32Array(GRID_SIZE * GRID_SIZE * 2);
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const displacementTexture = new DataTexture(displacementData, GRID_SIZE, GRID_SIZE, RGFormat, FloatType);
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displacementTexture.magFilter = LinearFilter;
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displacementTexture.minFilter = LinearFilter;
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displacementTexture.needsUpdate = true;
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const displacementField = texture(displacementTexture);
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let prevX = .5;
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let prevY = .5;
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let lastTime = Date.now();
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const SUBSTEPS = 2;
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onBeforeRender(({ pointer }) => {
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const currentTime = Date.now();
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const dt = Math.min((currentTime - lastTime) / 1e3, .016);
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lastTime = currentTime;
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if (dt <= 0) return;
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const aspect = dimensions.width / dimensions.height;
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const stiffness = uniforms.stiffness.uniform.value;
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const damping = uniforms.damping.uniform.value;
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const radius = uniforms.radius.uniform.value * .08;
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const rawVelX = (pointer.x - prevX) / dt;
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const rawVelY = (pointer.y - prevY) / dt;
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const speed = Math.sqrt(rawVelX * rawVelX + rawVelY * rawVelY);
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const clampedSpeed = Math.min(speed, 3);
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let dirX = 0;
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let dirY = 0;
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if (speed > .01) {
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dirX = rawVelX / speed;
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dirY = rawVelY / speed;
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}
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const subDt = dt / SUBSTEPS;
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for (let s = 0; s < SUBSTEPS; s++) {
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if (s === 0 && clampedSpeed > .01) {
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const influenceRadius = radius * 3;
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const minI = Math.max(1, Math.floor((pointer.y - influenceRadius) * GRID_SIZE));
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const maxI = Math.min(GRID_SIZE - 2, Math.ceil((pointer.y + influenceRadius) * GRID_SIZE));
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const minJ = Math.max(1, Math.floor((pointer.x - influenceRadius) * GRID_SIZE));
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const maxJ = Math.min(GRID_SIZE - 2, Math.ceil((pointer.x + influenceRadius) * GRID_SIZE));
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for (let i = minI; i <= maxI; i++) for (let j = minJ; j <= maxJ; j++) {
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const idx = i * GRID_SIZE + j;
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const cellX = (j + .5) / GRID_SIZE;
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const cellY = (i + .5) / GRID_SIZE;
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const ddx = aspect >= 1 ? (cellX - pointer.x) * aspect : cellX - pointer.x;
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const ddy = aspect >= 1 ? cellY - pointer.y : (cellY - pointer.y) / aspect;
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const dist = Math.sqrt(ddx * ddx + ddy * ddy);
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if (dist < influenceRadius) {
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const forceMag = Math.exp(-dist * dist / (radius * radius)) * clampedSpeed * dt * 2;
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velocityX[idx] += dirX * forceMag;
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velocityY[idx] += dirY * forceMag;
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}
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}
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}
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const dampFactor = Math.max(0, Math.min(1, 1 - damping * subDt));
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const shearK = stiffness * .35;
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tempVelocityX.set(velocityX);
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tempVelocityY.set(velocityY);
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tempDisplacementX.set(displacementX);
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tempDisplacementY.set(displacementY);
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for (let i = 1; i < GRID_SIZE - 1; i++) for (let j = 1; j < GRID_SIZE - 1; j++) {
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const idx = i * GRID_SIZE + j;
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let fx = 0;
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let fy = 0;
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const idxL = idx - 1;
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const idxR = idx + 1;
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const idxU = idx - GRID_SIZE;
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const idxD = idx + GRID_SIZE;
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fx += stiffness * (displacementX[idxL] - displacementX[idx]);
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fx += stiffness * (displacementX[idxR] - displacementX[idx]);
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fx += stiffness * (displacementX[idxU] - displacementX[idx]);
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fx += stiffness * (displacementX[idxD] - displacementX[idx]);
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fy += stiffness * (displacementY[idxL] - displacementY[idx]);
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fy += stiffness * (displacementY[idxR] - displacementY[idx]);
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fy += stiffness * (displacementY[idxU] - displacementY[idx]);
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fy += stiffness * (displacementY[idxD] - displacementY[idx]);
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const idxUL = idx - GRID_SIZE - 1;
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const idxUR = idx - GRID_SIZE + 1;
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const idxDL = idx + GRID_SIZE - 1;
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const idxDR = idx + GRID_SIZE + 1;
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fx += shearK * (displacementX[idxUL] - displacementX[idx]);
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fx += shearK * (displacementX[idxUR] - displacementX[idx]);
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fx += shearK * (displacementX[idxDL] - displacementX[idx]);
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fx += shearK * (displacementX[idxDR] - displacementX[idx]);
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fy += shearK * (displacementY[idxUL] - displacementY[idx]);
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fy += shearK * (displacementY[idxUR] - displacementY[idx]);
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fy += shearK * (displacementY[idxDL] - displacementY[idx]);
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fy += shearK * (displacementY[idxDR] - displacementY[idx]);
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fx -= stiffness * .1 * displacementX[idx];
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fy -= stiffness * .1 * displacementY[idx];
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tempVelocityX[idx] = velocityX[idx] * dampFactor + fx * subDt;
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tempVelocityY[idx] = velocityY[idx] * dampFactor + fy * subDt;
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tempDisplacementX[idx] = displacementX[idx] + tempVelocityX[idx] * subDt;
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tempDisplacementY[idx] = displacementY[idx] + tempVelocityY[idx] * subDt;
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tempDisplacementX[idx] = Math.max(-.5, Math.min(.5, tempDisplacementX[idx]));
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tempDisplacementY[idx] = Math.max(-.5, Math.min(.5, tempDisplacementY[idx]));
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}
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velocityX.set(tempVelocityX);
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velocityY.set(tempVelocityY);
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displacementX.set(tempDisplacementX);
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displacementY.set(tempDisplacementY);
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}
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for (let i = 0; i < GRID_SIZE; i++) for (let j = 0; j < GRID_SIZE; j++) {
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const idx = i * GRID_SIZE + j;
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const dIdx = idx * 2;
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displacementData[dIdx] = displacementX[idx];
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displacementData[dIdx + 1] = displacementY[idx];
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}
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displacementTexture.needsUpdate = true;
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prevX = pointer.x;
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prevY = pointer.y;
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});
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onCleanup(() => {
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displacementTexture.dispose();
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});
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if (!childNode) return vec4(0, 0, 0, 0);
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const childTexture = convertToTexture(childNode);
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onCleanup(() => {
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if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
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});
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const displacement = displacementField.sample(screenUV).xy;
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const intensityScale = uniforms.intensity.uniform.mul(.1);
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const scaledDisplacement = displacement.mul(intensityScale);
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const maxDisp = float(.15);
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const clampedDisplacement = scaledDisplacement.clamp(vec2(maxDisp.negate(), maxDisp.negate()), vec2(maxDisp, maxDisp));
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const distortedUV = screenUV.sub(clampedDisplacement);
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return unpremultiplyAlpha(applyEdgeHandling(distortedUV, childTexture.sample(distortedUV), childTexture, uniforms.edges.uniform.value));
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}
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};
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var Liquify_default = componentDefinition;
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export { componentDefinition as n, Liquify_default as t };
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