shaders 2.5.109 → 2.5.111

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (267) hide show
  1. package/dist/core/{Aurora-BPHeGEZ_.js → Aurora-KcUDr49P.js} +21 -14
  2. package/dist/core/{Blur-Cxx3ZuHi.js → Blur-DG7lJKPo.js} +29 -13
  3. package/dist/core/{Bulge-Chpbxxzj.js → Bulge-6gRUYqZS.js} +1 -1
  4. package/dist/core/{ChannelBlur-Cth0biwG.js → ChannelBlur-BhcCkwcO.js} +7 -3
  5. package/dist/core/{ConcentricSpin-Crfxti93.js → ConcentricSpin-Fegtvhl6.js} +1 -1
  6. package/dist/core/{ContourLines-KTHC32hd.js → ContourLines-tDBvQOvb.js} +8 -7
  7. package/dist/core/{CursorRipples-D-cfjHY5.js → CursorRipples-BqtHgpEq.js} +1 -1
  8. package/dist/core/{CursorTrail-R4IBB4eu.js → CursorTrail-CgRMXbTG.js} +5 -5
  9. package/dist/core/{DiffuseBlur-eyM1v3ad.js → DiffuseBlur-B-Vki4ab.js} +1 -1
  10. package/dist/core/{DropShadow-jMhnYPXZ.js → DropShadow-B7FzTp4H.js} +14 -8
  11. package/dist/core/{Duotone-Bl02WcA2.js → Duotone-CqQ0NMxS.js} +4 -11
  12. package/dist/core/{FloatingParticles-BtwGRl_d.js → FloatingParticles-DpYA0_TE.js} +6 -2
  13. package/dist/core/{FlowField-RyqiRxyI.js → FlowField-CTWyjeXm.js} +1 -1
  14. package/dist/core/FlutedGlass-B4FlyBOn.js +320 -0
  15. package/dist/core/{Form3D-DaPbLGUi.js → Form3D-CqmOXXGj.js} +14 -2
  16. package/dist/core/{Glass-TRSXbuE6.js → Glass-BCOkQbvW.js} +7 -3
  17. package/dist/core/{Glow-8bKkyehK.js → Glow-CsTZA75y.js} +68 -55
  18. package/dist/core/{GridDistortion-CpSiGEGV.js → GridDistortion-CVpebl48.js} +5 -5
  19. package/dist/core/{HueShift-BtGVMu7q.js → HueShift-C1RxETwN.js} +2 -0
  20. package/dist/core/{ImageTexture-CrX_9-f0.js → ImageTexture-DXhgMEOT.js} +30 -17
  21. package/dist/core/{Kaleidoscope-CFWtKisp.js → Kaleidoscope-B0_OCrob.js} +1 -1
  22. package/dist/core/{Liquify-D9YIfbfB.js → Liquify-ZMAyGUIb.js} +6 -6
  23. package/dist/core/{Mirror-B7XmfGdw.js → Mirror-Gb0fugtF.js} +1 -1
  24. package/dist/core/{Perspective-BN_OpTZq.js → Perspective-SBZzprC5.js} +1 -1
  25. package/dist/core/{PolarCoordinates-CMYCFT4S.js → PolarCoordinates-Ckvb1eG0.js} +1 -1
  26. package/dist/core/{ProgressiveBlur-B_z0pZ1V.js → ProgressiveBlur-CNacb2Qx.js} +33 -20
  27. package/dist/core/{RectangularCoordinates-8Sa2GaDy.js → RectangularCoordinates-r0fTwVuL.js} +1 -1
  28. package/dist/core/{Saturation-CB19kOXg.js → Saturation-n-aXJS81.js} +2 -0
  29. package/dist/core/{Sharpness-CQOboeqy.js → Sharpness-7tm7b-Bu.js} +2 -0
  30. package/dist/core/{Shatter-SHNbU2KC.js → Shatter-CC3EFcP9.js} +29 -25
  31. package/dist/core/{SimplexNoise-BcSgytjc.js → SimplexNoise-0-rfeziU.js} +14 -2
  32. package/dist/core/{Stretch--GV6hbru.js → Stretch-CJUUU-I1.js} +1 -1
  33. package/dist/core/Swirl-WqPvBF7u.js +105 -0
  34. package/dist/core/{TiltShift-GqDjHvmk.js → TiltShift-CYb6OQoU.js} +47 -21
  35. package/dist/core/{Tint-DaTx2HII.js → Tint-C-bJpwd0.js} +11 -6
  36. package/dist/core/{Tritone-C9Yx69Tw.js → Tritone-LX-qUAGy.js} +4 -11
  37. package/dist/core/{Twirl-v8pLqUTN.js → Twirl-CgRyZdT1.js} +1 -1
  38. package/dist/core/{VideoTexture-SWLe5c3m.js → VideoTexture-Cr1f0IOE.js} +31 -18
  39. package/dist/core/{WaveDistortion-BGdgj3Iz.js → WaveDistortion-iyTUI1lj.js} +1 -1
  40. package/dist/core/{WebcamTexture-cXPyEumA.js → WebcamTexture-BQJpZvC5.js} +31 -18
  41. package/dist/core/computeBlur-DCRhuYEi.js +209 -0
  42. package/dist/core/{edges-CfGcQniB.js → edges-CX_lJB9R.js} +13 -1
  43. package/dist/core/index.js +88 -121
  44. package/dist/core/registry.js +88 -87
  45. package/dist/core/renderer.d.ts.map +1 -1
  46. package/dist/core/shaderRegistry-SmtG2mTo.js +254 -0
  47. package/dist/core/shaderRegistry.d.ts.map +1 -1
  48. package/dist/core/shaders/Aurora/index.d.ts.map +1 -1
  49. package/dist/core/shaders/Aurora/index.js +1 -1
  50. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  51. package/dist/core/shaders/Blur/index.js +2 -2
  52. package/dist/core/shaders/Bulge/index.js +2 -2
  53. package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
  54. package/dist/core/shaders/ChannelBlur/index.js +2 -2
  55. package/dist/core/shaders/ConcentricSpin/index.js +2 -2
  56. package/dist/core/shaders/ContourLines/index.d.ts.map +1 -1
  57. package/dist/core/shaders/ContourLines/index.js +1 -1
  58. package/dist/core/shaders/CursorRipples/index.js +2 -2
  59. package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
  60. package/dist/core/shaders/CursorTrail/index.js +1 -1
  61. package/dist/core/shaders/DiffuseBlur/index.js +2 -2
  62. package/dist/core/shaders/DropShadow/index.d.ts.map +1 -1
  63. package/dist/core/shaders/DropShadow/index.js +1 -1
  64. package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
  65. package/dist/core/shaders/Duotone/index.js +1 -2
  66. package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
  67. package/dist/core/shaders/FloatingParticles/index.js +1 -1
  68. package/dist/core/shaders/FlowField/index.js +2 -2
  69. package/dist/core/shaders/FlutedGlass/index.d.ts +97 -0
  70. package/dist/core/shaders/FlutedGlass/index.d.ts.map +1 -0
  71. package/dist/core/shaders/FlutedGlass/index.js +6 -0
  72. package/dist/core/shaders/Fog/index.js +1 -1
  73. package/dist/core/shaders/Form3D/index.d.ts.map +1 -1
  74. package/dist/core/shaders/Form3D/index.js +1 -1
  75. package/dist/core/shaders/Glass/index.d.ts.map +1 -1
  76. package/dist/core/shaders/Glass/index.js +2 -2
  77. package/dist/core/shaders/GlassTiles/index.js +1 -1
  78. package/dist/core/shaders/Glitch/index.js +1 -1
  79. package/dist/core/shaders/Glow/index.d.ts +2 -2
  80. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  81. package/dist/core/shaders/Glow/index.js +2 -2
  82. package/dist/core/shaders/Godrays/index.js +1 -1
  83. package/dist/core/shaders/Grayscale/index.js +1 -1
  84. package/dist/core/shaders/Grid/index.js +1 -1
  85. package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
  86. package/dist/core/shaders/GridDistortion/index.js +2 -2
  87. package/dist/core/shaders/Group/index.js +1 -1
  88. package/dist/core/shaders/Halftone/index.js +1 -1
  89. package/dist/core/shaders/HexGrid/index.js +1 -1
  90. package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
  91. package/dist/core/shaders/HueShift/index.js +1 -1
  92. package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
  93. package/dist/core/shaders/ImageTexture/index.js +1 -1
  94. package/dist/core/shaders/Invert/index.js +1 -1
  95. package/dist/core/shaders/Kaleidoscope/index.js +2 -2
  96. package/dist/core/shaders/LensFlare/index.js +1 -1
  97. package/dist/core/shaders/LinearBlur/index.js +1 -1
  98. package/dist/core/shaders/LinearGradient/index.js +1 -1
  99. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  100. package/dist/core/shaders/Liquify/index.js +2 -2
  101. package/dist/core/shaders/Mirror/index.js +2 -2
  102. package/dist/core/shaders/MultiPointGradient/index.js +1 -1
  103. package/dist/core/shaders/Neon/index.js +1 -1
  104. package/dist/core/shaders/Paper/index.js +1 -1
  105. package/dist/core/shaders/Perspective/index.js +2 -2
  106. package/dist/core/shaders/Pixelate/index.js +1 -1
  107. package/dist/core/shaders/Plasma/index.js +1 -1
  108. package/dist/core/shaders/PolarCoordinates/index.js +2 -2
  109. package/dist/core/shaders/Polygon/index.js +1 -1
  110. package/dist/core/shaders/Posterize/index.js +1 -1
  111. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  112. package/dist/core/shaders/ProgressiveBlur/index.js +2 -2
  113. package/dist/core/shaders/RadialGradient/index.js +1 -1
  114. package/dist/core/shaders/RectangularCoordinates/index.js +2 -2
  115. package/dist/core/shaders/Ring/index.js +1 -1
  116. package/dist/core/shaders/Ripples/index.js +1 -1
  117. package/dist/core/shaders/RoundedRect/index.js +1 -1
  118. package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
  119. package/dist/core/shaders/Saturation/index.js +1 -1
  120. package/dist/core/shaders/Sharpness/index.d.ts.map +1 -1
  121. package/dist/core/shaders/Sharpness/index.js +1 -1
  122. package/dist/core/shaders/Shatter/index.d.ts.map +1 -1
  123. package/dist/core/shaders/Shatter/index.js +2 -2
  124. package/dist/core/shaders/SimplexNoise/index.d.ts +7 -0
  125. package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
  126. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  127. package/dist/core/shaders/SineWave/index.js +1 -1
  128. package/dist/core/shaders/Smoke/index.js +1 -1
  129. package/dist/core/shaders/SmokeFill/index.js +1 -1
  130. package/dist/core/shaders/Solarize/index.js +1 -1
  131. package/dist/core/shaders/SolidColor/index.js +1 -1
  132. package/dist/core/shaders/Spherize/index.js +1 -1
  133. package/dist/core/shaders/Spiral/index.js +1 -1
  134. package/dist/core/shaders/Star/index.js +1 -1
  135. package/dist/core/shaders/Strands/index.js +1 -1
  136. package/dist/core/shaders/Stretch/index.js +2 -2
  137. package/dist/core/shaders/Stripes/index.js +1 -1
  138. package/dist/core/shaders/StudioBackground/index.js +1 -1
  139. package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
  140. package/dist/core/shaders/Swirl/index.js +1 -1
  141. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  142. package/dist/core/shaders/TiltShift/index.js +2 -2
  143. package/dist/core/shaders/Tint/index.d.ts.map +1 -1
  144. package/dist/core/shaders/Tint/index.js +1 -1
  145. package/dist/core/shaders/Trapezoid/index.js +1 -1
  146. package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
  147. package/dist/core/shaders/Tritone/index.js +1 -2
  148. package/dist/core/shaders/Truchet/index.js +1 -1
  149. package/dist/core/shaders/Twirl/index.js +2 -2
  150. package/dist/core/shaders/VHS/index.js +1 -1
  151. package/dist/core/shaders/Vesica/index.js +1 -1
  152. package/dist/core/shaders/Vibrance/index.js +1 -1
  153. package/dist/core/shaders/VideoTexture/index.d.ts.map +1 -1
  154. package/dist/core/shaders/VideoTexture/index.js +2 -2
  155. package/dist/core/shaders/Vignette/index.js +1 -1
  156. package/dist/core/shaders/Voronoi/index.js +1 -1
  157. package/dist/core/shaders/WaveDistortion/index.js +2 -2
  158. package/dist/core/shaders/Weave/index.js +1 -1
  159. package/dist/core/shaders/WebcamTexture/index.d.ts.map +1 -1
  160. package/dist/core/shaders/WebcamTexture/index.js +2 -2
  161. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  162. package/dist/core/utilities/computeBlur.d.ts +29 -31
  163. package/dist/core/utilities/computeBlur.d.ts.map +1 -1
  164. package/dist/js/createShader.d.ts.map +1 -1
  165. package/dist/js/createShader.js +3 -2
  166. package/dist/js/createSharedDevice.d.ts +36 -0
  167. package/dist/js/createSharedDevice.d.ts.map +1 -0
  168. package/dist/js/createSharedDevice.js +15 -0
  169. package/dist/js/index.d.ts +1 -0
  170. package/dist/js/index.d.ts.map +1 -1
  171. package/dist/js/index.js +2 -1
  172. package/dist/js/types.d.ts +10 -0
  173. package/dist/js/types.d.ts.map +1 -1
  174. package/dist/js/utils/generatePresetCode.d.ts.map +1 -1
  175. package/dist/js/utils/generatePresetCode.js +21 -1
  176. package/dist/react/FlutedGlass.js +223 -0
  177. package/dist/react/Preview.js +1 -0
  178. package/dist/react/Shader.js +1 -1
  179. package/dist/react/components/FlutedGlass.d.ts +41 -0
  180. package/dist/react/components/FlutedGlass.d.ts.map +1 -0
  181. package/dist/react/engine/Preview.d.ts.map +1 -1
  182. package/dist/react/index.d.ts +1 -0
  183. package/dist/react/index.d.ts.map +1 -1
  184. package/dist/react/index.js +2 -1
  185. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  186. package/dist/react/utils/generatePresetCode.js +21 -1
  187. package/dist/registry.js +628 -83
  188. package/dist/solid/components/FlutedGlass.d.ts +38 -0
  189. package/dist/solid/components/FlutedGlass.d.ts.map +1 -0
  190. package/dist/solid/components/FlutedGlass.js +228 -0
  191. package/dist/solid/engine/Preview.d.ts.map +1 -1
  192. package/dist/solid/engine/Preview.js +76 -74
  193. package/dist/solid/engine/Shader.js +1 -1
  194. package/dist/solid/index.d.ts +1 -0
  195. package/dist/solid/index.d.ts.map +1 -1
  196. package/dist/solid/index.js +146 -144
  197. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  198. package/dist/solid/utils/generatePresetCode.js +21 -1
  199. package/dist/svelte/components/FlutedGlass.svelte.d.ts +28 -0
  200. package/dist/svelte/{generatePresetCode-DR_OAIL7.js → generatePresetCode-DAEzZxbM.js} +21 -1
  201. package/dist/svelte/index.d.ts +1 -0
  202. package/dist/svelte/index.js +769 -569
  203. package/dist/svelte/source/components/FlutedGlass.svelte +334 -0
  204. package/dist/svelte/source/engine/Preview.svelte +2 -0
  205. package/dist/svelte/source/index.js +1 -0
  206. package/dist/svelte/utils/generatePresetCode.js +1 -1
  207. package/dist/vue/FlutedGlass.js +3 -0
  208. package/dist/vue/FlutedGlass.vue_vue_type_script_setup_true_lang.js +226 -0
  209. package/dist/vue/Preview.vue_vue_type_script_setup_true_lang.js +2 -0
  210. package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
  211. package/dist/vue/SimplexNoise.vue_vue_type_script_setup_true_lang.js +1 -0
  212. package/dist/vue/components/FlutedGlass.vue.d.ts +63 -0
  213. package/dist/vue/components/FlutedGlass.vue.d.ts.map +1 -0
  214. package/dist/vue/index.d.ts +1 -0
  215. package/dist/vue/index.d.ts.map +1 -1
  216. package/dist/vue/index.js +2 -1
  217. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  218. package/dist/vue/utils/generatePresetCode.js +21 -1
  219. package/package.json +9 -1
  220. package/dist/core/Swirl-By5FadQK.js +0 -103
  221. package/dist/core/computeBlur-DeXZ99YL.js +0 -150
  222. package/dist/core/shaderRegistry-fwljIrjT.js +0 -252
  223. /package/dist/core/{Fog-BeKcPcTq.js → Fog-CIdU2Wn-.js} +0 -0
  224. /package/dist/core/{GlassTiles-Dgh6nOaE.js → GlassTiles-CMx4NyO-.js} +0 -0
  225. /package/dist/core/{Glitch-BsbzLahF.js → Glitch-BdygvJKe.js} +0 -0
  226. /package/dist/core/{Godrays-D1LINbut.js → Godrays-w3ruw4NO.js} +0 -0
  227. /package/dist/core/{Grayscale-Ri-695Uh.js → Grayscale-ChaVI3AW.js} +0 -0
  228. /package/dist/core/{Grid-BYSsAIEv.js → Grid-CKbLS5tU.js} +0 -0
  229. /package/dist/core/{Group-CkhjTW59.js → Group-BqVJ4S7i.js} +0 -0
  230. /package/dist/core/{Halftone-BUCDTTAU.js → Halftone-BGQeBAgG.js} +0 -0
  231. /package/dist/core/{HexGrid-BUiDrehv.js → HexGrid-BFrnZEZT.js} +0 -0
  232. /package/dist/core/{Invert-azYrcDMi.js → Invert-D3tc2UGp.js} +0 -0
  233. /package/dist/core/{LensFlare-ttrXgfea.js → LensFlare-B8x1fOKu.js} +0 -0
  234. /package/dist/core/{LinearBlur-By2aD8OO.js → LinearBlur-CshzmjfO.js} +0 -0
  235. /package/dist/core/{LinearGradient-CM02z32l.js → LinearGradient-Bzwquw_Q.js} +0 -0
  236. /package/dist/core/{MultiPointGradient-8zGSIM4U.js → MultiPointGradient-D0QQwizn.js} +0 -0
  237. /package/dist/core/{Neon-CMmGJzPy.js → Neon-eN4HlILk.js} +0 -0
  238. /package/dist/core/{Paper-B08rxNys.js → Paper-BmeUPAFe.js} +0 -0
  239. /package/dist/core/{Pixelate-dxPAFCRu.js → Pixelate-DqZcUKFK.js} +0 -0
  240. /package/dist/core/{Plasma-DGCw0cd7.js → Plasma-COq8mAw2.js} +0 -0
  241. /package/dist/core/{Polygon-CsCOt5YE.js → Polygon-BP5eKEiz.js} +0 -0
  242. /package/dist/core/{Posterize-Blv9pzPT.js → Posterize-CxYemXTn.js} +0 -0
  243. /package/dist/core/{RadialGradient-De0gtdh3.js → RadialGradient-SASVv2vb.js} +0 -0
  244. /package/dist/core/{Ring-kHH-DIDQ.js → Ring-CdJlzjRV.js} +0 -0
  245. /package/dist/core/{Ripples-Bf6Zwg6X.js → Ripples-BRZPZszq.js} +0 -0
  246. /package/dist/core/{RoundedRect-B0sWh2BN.js → RoundedRect-lzzi_1J7.js} +0 -0
  247. /package/dist/core/{SineWave-VTNDSK_g.js → SineWave--i6bSrad.js} +0 -0
  248. /package/dist/core/{Smoke-9MJIAKq7.js → Smoke-BgPHDWDR.js} +0 -0
  249. /package/dist/core/{SmokeFill-qV2iRIts.js → SmokeFill-Dtctgt2S.js} +0 -0
  250. /package/dist/core/{Solarize-CWDgSBiv.js → Solarize-gNMmd47z.js} +0 -0
  251. /package/dist/core/{SolidColor-DhMdM3bE.js → SolidColor-D9ikFFu3.js} +0 -0
  252. /package/dist/core/{Spherize-BZxwopX8.js → Spherize-ZBorEEOU.js} +0 -0
  253. /package/dist/core/{Spiral-gpkw37l1.js → Spiral-sg-i02xw.js} +0 -0
  254. /package/dist/core/{Star-WJAOZ5P5.js → Star-BcqCHzHG.js} +0 -0
  255. /package/dist/core/{Strands-DOthZNHt.js → Strands-XLpth60o.js} +0 -0
  256. /package/dist/core/{Stripes-CFCXw1_N.js → Stripes-DEOXYnmy.js} +0 -0
  257. /package/dist/core/{StudioBackground-DJr-cxOL.js → StudioBackground-B5dpTR_X.js} +0 -0
  258. /package/dist/core/{Trapezoid-Co0sIA73.js → Trapezoid-BvTEGdW_.js} +0 -0
  259. /package/dist/core/{Truchet-CkFSkniR.js → Truchet-DE4lgYRb.js} +0 -0
  260. /package/dist/core/{VHS-mKd1QBBj.js → VHS-DbNjgUEX.js} +0 -0
  261. /package/dist/core/{Vesica-CxP7UD0a.js → Vesica-DqJMyqmy.js} +0 -0
  262. /package/dist/core/{Vibrance-WR5yQv_9.js → Vibrance-IDvmP1Xw.js} +0 -0
  263. /package/dist/core/{Vignette-hAIKTi35.js → Vignette-CA12P9VO.js} +0 -0
  264. /package/dist/core/{Voronoi-DOGmwUSK.js → Voronoi-DXeJ3xOf.js} +0 -0
  265. /package/dist/core/{Weave-CIP_EUPa.js → Weave-Bn2CfeE4.js} +0 -0
  266. /package/dist/core/{ZoomBlur-BuIVpHGG.js → ZoomBlur-DOzP_sOK.js} +0 -0
  267. /package/dist/core/{browser-D8zonASQ.js → browser-CsOpQ0L_.js} +0 -0
@@ -1,7 +1,7 @@
1
1
  import { a as transformColor, l as transformPosition, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
2
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
3
3
  import { t as createAnimatedTime } from "./time-DUqSFWvT.js";
4
- import { Fn, clamp, exp, float, fract, mix, mx_noise_float, pow, screenUV, sin, smoothstep, step, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
+ import { Fn, clamp, exp, float, fract, mix, mx_noise_float, pow, screenUV, sin, smoothstep, vec2, vec3, vec4, viewportSize } from "three/tsl";
5
5
  const componentDefinition = {
6
6
  name: "Aurora",
7
7
  category: "Textures",
@@ -75,6 +75,7 @@ const componentDefinition = {
75
75
  },
76
76
  curtainCount: {
77
77
  default: 4,
78
+ compileTime: true,
78
79
  description: "Number of aurora curtain layers",
79
80
  ui: {
80
81
  type: "range",
@@ -167,7 +168,7 @@ const componentDefinition = {
167
168
  const csMode = uniforms.colorSpace.uniform.value;
168
169
  const balanceExp = mix(float(2.5), float(.4), uniforms.balance.uniform.mul(.01));
169
170
  const intensity = uniforms.intensity.uniform.mul(.018);
170
- const curtainCount = uniforms.curtainCount.uniform;
171
+ const curtainCount = uniforms.curtainCount.uniform.value | 0;
171
172
  const waviness = uniforms.waviness.uniform.mul(.01);
172
173
  const rayAmount = uniforms.rayDensity.uniform.mul(.01);
173
174
  const auroraHeight = uniforms.height.uniform.mul(.01);
@@ -209,18 +210,24 @@ const componentDefinition = {
209
210
  const a1 = auroraCurtain(uv$1, float(0), float(0));
210
211
  weightedT.assign(weightedT.add(a1.x.mul(a1.y)));
211
212
  totalAlpha.assign(totalAlpha.add(a1.y));
212
- const a2 = auroraCurtain(uv$1, float(1), float(3.1));
213
- const w2 = a2.y.mul(step(float(2), curtainCount)).mul(.65);
214
- weightedT.assign(weightedT.add(a2.x.mul(w2)));
215
- totalAlpha.assign(totalAlpha.add(w2));
216
- const a3 = auroraCurtain(uv$1, float(2), float(6.7));
217
- const w3 = a3.y.mul(step(float(3), curtainCount)).mul(.45);
218
- weightedT.assign(weightedT.add(a3.x.mul(w3)));
219
- totalAlpha.assign(totalAlpha.add(w3));
220
- const a4 = auroraCurtain(uv$1, float(3), float(9.4));
221
- const w4 = a4.y.mul(step(float(4), curtainCount)).mul(.3);
222
- weightedT.assign(weightedT.add(a4.x.mul(w4)));
223
- totalAlpha.assign(totalAlpha.add(w4));
213
+ if (curtainCount >= 2) {
214
+ const a2 = auroraCurtain(uv$1, float(1), float(3.1));
215
+ const w2 = a2.y.mul(.65);
216
+ weightedT.assign(weightedT.add(a2.x.mul(w2)));
217
+ totalAlpha.assign(totalAlpha.add(w2));
218
+ }
219
+ if (curtainCount >= 3) {
220
+ const a3 = auroraCurtain(uv$1, float(2), float(6.7));
221
+ const w3 = a3.y.mul(.45);
222
+ weightedT.assign(weightedT.add(a3.x.mul(w3)));
223
+ totalAlpha.assign(totalAlpha.add(w3));
224
+ }
225
+ if (curtainCount >= 4) {
226
+ const a4 = auroraCurtain(uv$1, float(3), float(9.4));
227
+ const w4 = a4.y.mul(.3);
228
+ weightedT.assign(weightedT.add(a4.x.mul(w4)));
229
+ totalAlpha.assign(totalAlpha.add(w4));
230
+ }
224
231
  const avgT = pow(weightedT.div(totalAlpha.add(.001)), balanceExp);
225
232
  const lowToMid = smoothstep(float(0), float(.2), avgT);
226
233
  const midToHigh = smoothstep(float(.4), float(.85), avgT);
@@ -1,6 +1,6 @@
1
1
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
- import { n as createVariableGaussianBlurCompute, t as createGaussianBlurCompute } from "./computeBlur-DeXZ99YL.js";
3
- import { Fn, If, clamp, convertToTexture, dot, float, instanceIndex, int, mix, pow, screenUV, texture, textureLoad, textureStore, uint, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
2
+ import { i as createVariableGaussianBlurCompute, r as createGaussianBlurCompute } from "./computeBlur-DCRhuYEi.js";
3
+ import { Fn, If, clamp, convertToTexture, dot, float, instanceIndex, int, mix, pow, screenUV, texture, textureLoad, textureStore, uint, uniform, uvec2, vec2, vec3, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "Blur",
6
6
  category: "Blurs",
@@ -19,7 +19,7 @@ const componentDefinition = {
19
19
  group: "Effect"
20
20
  }
21
21
  } },
22
- computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms }) => {
22
+ computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms, onResize }) => {
23
23
  if (!childNode) return null;
24
24
  const childTexture = convertToTexture(childNode);
25
25
  onCleanup(() => {
@@ -30,16 +30,21 @@ const componentDefinition = {
30
30
  const texHeight = Math.round(dimensions.height * dpr);
31
31
  const mapInfo = uniforms.intensity.mapComputeInfo;
32
32
  if (mapInfo) {
33
- const { computeNodes: blurNodes, outputTexture: outputTexture$1, blurMapWriteNode } = createVariableGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
34
- const w = uint(texWidth);
35
- const h = uint(texHeight);
33
+ const blur$1 = createVariableGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
34
+ const { computeNodes: blurNodes, outputTexture: outputTexture$1, blurMapWriteNode, computeWidth, computeHeight } = blur$1;
35
+ const inputWidthU = uniform(texWidth);
36
+ const inputHeightU = uniform(texHeight);
37
+ const cw = uint(computeWidth);
38
+ const ch = uint(computeHeight);
36
39
  const { sourceTexture, channel, inputMin, inputMax, outputMin, outputMax, curve } = mapInfo;
37
40
  const fillBlurMap = Fn(() => {
38
41
  const idx = instanceIndex;
39
- const x = idx.mod(w);
40
- const y = idx.div(w);
41
- If(y.lessThan(h), () => {
42
- const sample = textureLoad(sourceTexture, uvec2(x, y), int(0));
42
+ const cx = idx.mod(cw);
43
+ const cy = idx.div(cw);
44
+ If(cy.lessThan(ch), () => {
45
+ const u = cx.toFloat().add(float(.5)).div(float(computeWidth));
46
+ const v = cy.toFloat().add(float(.5)).div(float(computeHeight));
47
+ const sample = textureLoad(sourceTexture, uvec2(u.mul(inputWidthU).round().toInt().clamp(int(0), int(inputWidthU.sub(1))).toUint(), v.mul(inputHeightU).round().toInt().clamp(int(0), int(inputHeightU.sub(1))).toUint()), int(0));
43
48
  let raw;
44
49
  if (channel === "alpha") raw = sample.a;
45
50
  else if (channel === "alphaInverted") raw = sample.a.oneMinus();
@@ -47,9 +52,16 @@ const componentDefinition = {
47
52
  else raw = dot(sample.rgb, vec3(.2126, .7152, .0722));
48
53
  const inputRange = inputMax.sub(inputMin).max(float(1e-4));
49
54
  const radius = mix(outputMin, outputMax, pow(clamp(raw.sub(inputMin).div(inputRange), float(0), float(1)), pow(float(2), curve.negate().mul(float(2))))).mul(float(.36));
50
- textureStore(blurMapWriteNode, uvec2(x, y), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
55
+ textureStore(blurMapWriteNode, uvec2(cx, cy), vec4(radius, float(0), float(0), float(1))).toWriteOnly();
51
56
  });
52
- })().compute(texWidth * texHeight, [256]);
57
+ })().compute(computeWidth * computeHeight, [256]);
58
+ onResize(({ width, height }) => {
59
+ const newW = Math.round(width * dpr);
60
+ const newH = Math.round(height * dpr);
61
+ inputWidthU.value = newW;
62
+ inputHeightU.value = newH;
63
+ blur$1.setInputDimensions(newW, newH);
64
+ });
53
65
  return {
54
66
  outputs: {
55
67
  childTexture,
@@ -58,7 +70,11 @@ const componentDefinition = {
58
70
  getComputeNodes: () => [fillBlurMap, ...blurNodes]
59
71
  };
60
72
  }
61
- const { computeNodes, outputTexture, updateRadius } = createGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
73
+ const blur = createGaussianBlurCompute(childTexture, texWidth, texHeight, onCleanup);
74
+ const { computeNodes, outputTexture, updateRadius } = blur;
75
+ onResize(({ width, height }) => {
76
+ blur.setInputDimensions(Math.round(width * dpr), Math.round(height * dpr));
77
+ });
62
78
  return {
63
79
  outputs: {
64
80
  childTexture,
@@ -1,4 +1,4 @@
1
- import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
1
+ import { t as applyEdgeHandling } from "./edges-CX_lJB9R.js";
2
2
  import { c as transformEdges, l as transformPosition } from "./transformations-B5lM6fYX.js";
3
3
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
4
4
  import { convertToTexture, float, length, max, screenUV, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
@@ -1,5 +1,5 @@
1
1
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
2
- import { t as createGaussianBlurCompute } from "./computeBlur-DeXZ99YL.js";
2
+ import { r as createGaussianBlurCompute } from "./computeBlur-DCRhuYEi.js";
3
3
  import { Fn, convertToTexture, float, mix, screenUV, texture, vec2, vec4, viewportSize } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "ChannelBlur",
@@ -45,14 +45,18 @@ const componentDefinition = {
45
45
  }
46
46
  }
47
47
  },
48
- computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms }) => {
48
+ computeNode: ({ childNode, onCleanup, dimensions, renderer, uniforms, onResize }) => {
49
49
  if (!childNode) return null;
50
50
  const childTexture = convertToTexture(childNode);
51
51
  onCleanup(() => {
52
52
  if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
53
53
  });
54
54
  const dpr = renderer?.getPixelRatio?.() ?? 1;
55
- const { computeNodes, outputTexture, updateRadius } = createGaussianBlurCompute(childTexture, Math.round(dimensions.width * dpr), Math.round(dimensions.height * dpr), onCleanup);
55
+ const blur = createGaussianBlurCompute(childTexture, Math.round(dimensions.width * dpr), Math.round(dimensions.height * dpr), onCleanup);
56
+ const { computeNodes, outputTexture, updateRadius } = blur;
57
+ onResize(({ width, height }) => {
58
+ blur.setInputDimensions(Math.round(width * dpr), Math.round(height * dpr));
59
+ });
56
60
  return {
57
61
  outputs: {
58
62
  childTexture,
@@ -1,4 +1,4 @@
1
- import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
1
+ import { t as applyEdgeHandling } from "./edges-CX_lJB9R.js";
2
2
  import { c as transformEdges, l as transformPosition } from "./transformations-B5lM6fYX.js";
3
3
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
4
4
  import { t as createAnimatedTime } from "./time-DUqSFWvT.js";
@@ -77,6 +77,7 @@ const componentDefinition = {
77
77
  default: "luminance",
78
78
  description: "Use luminance or alpha channel for contours",
79
79
  transform: transformSource,
80
+ compileTime: true,
80
81
  ui: {
81
82
  type: "select",
82
83
  options: [{
@@ -94,6 +95,7 @@ const componentDefinition = {
94
95
  default: "source",
95
96
  description: "Use source image colors or custom colors",
96
97
  transform: transformColorMode,
98
+ compileTime: true,
97
99
  ui: {
98
100
  type: "select",
99
101
  options: [{
@@ -144,18 +146,17 @@ const componentDefinition = {
144
146
  const customBgColor = vec3(bgColorVec.x, bgColorVec.y, bgColorVec.z);
145
147
  const customBgAlpha = bgColorVec.w;
146
148
  const originalColor = childNode;
147
- const luminance = dot(originalColor.rgb, vec3(.2126, .7152, .0722));
148
- const rawSourceValue = uniforms.source.uniform.equal(float(1)).select(originalColor.a, luminance);
149
+ const rawSourceValue = uniforms.source.uniform.value === 1 ? originalColor.a : dot(originalColor.rgb, vec3(.2126, .7152, .0722));
149
150
  const scaledValue = pow(isInverted.select(oneMinus(rawSourceValue), rawSourceValue), gamma).mul(levels).add(.5);
150
151
  const fw = fwidth(scaledValue).max(float(1e-4));
151
152
  const normalizedDist = fract(scaledValue.add(.5)).sub(.5).abs().div(fw);
152
153
  const transitionFactor = softness.mul(.99).add(.01);
153
154
  const lineMask = smoothstep(lineWidth.mul(oneMinus(transitionFactor)), lineWidth, normalizedDist).oneMinus();
154
- const isCustomMode = uniforms.colorMode.uniform.equal(float(1));
155
- const lineColor = isCustomMode.select(customLineColor, originalColor.rgb);
156
- const lineAlpha = isCustomMode.select(customLineAlpha, float(1));
157
- const bgColor = isCustomMode.select(customBgColor, vec3(0, 0, 0));
158
- const bgAlpha = isCustomMode.select(customBgAlpha, float(0));
155
+ const colorMode = uniforms.colorMode.uniform.value;
156
+ const lineColor = colorMode === 1 ? customLineColor : originalColor.rgb;
157
+ const lineAlpha = colorMode === 1 ? customLineAlpha : float(1);
158
+ const bgColor = colorMode === 1 ? customBgColor : vec3(0, 0, 0);
159
+ const bgAlpha = colorMode === 1 ? customBgAlpha : float(0);
159
160
  return vec4(mix(bgColor, lineColor, lineMask), mix(bgAlpha, lineAlpha, lineMask));
160
161
  }
161
162
  };
@@ -1,4 +1,4 @@
1
- import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
1
+ import { t as applyEdgeHandling } from "./edges-CX_lJB9R.js";
2
2
  import { c as transformEdges } from "./transformations-B5lM6fYX.js";
3
3
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
4
4
  import { StorageTexture } from "three/webgpu";
@@ -79,7 +79,7 @@ const componentDefinition = {
79
79
  }
80
80
  }
81
81
  },
82
- computeNode: ({ uniforms, onCleanup, dimensions, renderer }) => {
82
+ computeNode: ({ uniforms, onCleanup, renderer }) => {
83
83
  const trailBuffer = attributeArray(GRID_SIZE * GRID_SIZE, "vec4");
84
84
  const trailTex = new StorageTexture(GRID_SIZE, GRID_SIZE);
85
85
  trailTex.type = FloatType;
@@ -140,7 +140,7 @@ const componentDefinition = {
140
140
  const currentTime = Date.now();
141
141
  const dt = Math.min((currentTime - lastTime) / 1e3, .016);
142
142
  lastTime = currentTime;
143
- const aspect = dimensions.width / dimensions.height;
143
+ const aspect = Math.max(1, params.dimensions.width) / Math.max(1, params.dimensions.height);
144
144
  const radius = uniforms.radius.uniform.value * .1;
145
145
  const length$1 = uniforms.length.uniform.value;
146
146
  const shrink = uniforms.shrink.uniform.value;
@@ -177,7 +177,7 @@ const componentDefinition = {
177
177
  }
178
178
  };
179
179
  },
180
- fragmentNode: ({ uniforms, onBeforeRender, onCleanup, dimensions, computeOutputs }) => {
180
+ fragmentNode: ({ uniforms, onBeforeRender, onCleanup, computeOutputs }) => {
181
181
  let trailField;
182
182
  if (computeOutputs?.trailTexture) trailField = texture(computeOutputs.trailTexture);
183
183
  else {
@@ -190,11 +190,11 @@ const componentDefinition = {
190
190
  let prevX = .5;
191
191
  let prevY = .5;
192
192
  let lastTime = Date.now();
193
- onBeforeRender(({ pointer }) => {
193
+ onBeforeRender(({ pointer, dimensions }) => {
194
194
  const currentTime = Date.now();
195
195
  const dt = Math.min((currentTime - lastTime) / 1e3, .016);
196
196
  lastTime = currentTime;
197
- const aspect = dimensions.width / dimensions.height;
197
+ const aspect = Math.max(1, dimensions.width) / Math.max(1, dimensions.height);
198
198
  const radius = uniforms.radius.uniform.value * .1;
199
199
  const length$1 = uniforms.length.uniform.value;
200
200
  const shrink = uniforms.shrink.uniform.value;
@@ -1,4 +1,4 @@
1
- import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
1
+ import { t as applyEdgeHandling } from "./edges-CX_lJB9R.js";
2
2
  import { c as transformEdges } from "./transformations-B5lM6fYX.js";
3
3
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
4
4
  import { convertToTexture, dot, fract, screenUV, sin, vec2, vec4, viewportSize } from "three/tsl";
@@ -85,6 +85,7 @@ const componentDefinition = {
85
85
  cutout: {
86
86
  default: false,
87
87
  transform: transformBoolean,
88
+ compileTime: true,
88
89
  description: "Hide the original layer and show only the shadow",
89
90
  ui: {
90
91
  type: "checkbox",
@@ -130,16 +131,21 @@ const componentDefinition = {
130
131
  }
131
132
  return total;
132
133
  })().mul(uniforms.intensity.uniform);
133
- const isCutout = uniforms.cutout.uniform.equal(float(1));
134
134
  const shadowColor = uniforms.color.uniform;
135
- const shadowPremulRGB = shadowColor.rgb.mul(shadowColor.a).mul(shadowAlpha);
136
135
  const shadowA = shadowColor.a.mul(shadowAlpha);
137
- const oneMinusOrigA = float(1).sub(originalColor.a);
138
- const normalRGB = originalColor.rgb.add(shadowPremulRGB.mul(oneMinusOrigA));
139
- const normalA = max(originalColor.a.add(shadowA.mul(oneMinusOrigA)), originalColor.a);
140
- const cutoutA = clamp(shadowA.sub(originalColor.a), float(0), float(1));
141
- const cutoutRGB = shadowColor.rgb.mul(shadowColor.a).mul(cutoutA);
142
- return unpremultiplyAlpha(vec4(isCutout.select(cutoutRGB, normalRGB), isCutout.select(cutoutA, normalA)));
136
+ const cutout = uniforms.cutout.uniform.value === 1;
137
+ let resultRGB;
138
+ let resultA;
139
+ if (cutout) {
140
+ resultA = clamp(shadowA.sub(originalColor.a), float(0), float(1));
141
+ resultRGB = shadowColor.rgb.mul(shadowColor.a).mul(resultA);
142
+ } else {
143
+ const shadowPremulRGB = shadowColor.rgb.mul(shadowColor.a).mul(shadowAlpha);
144
+ const oneMinusOrigA = float(1).sub(originalColor.a);
145
+ resultRGB = originalColor.rgb.add(shadowPremulRGB.mul(oneMinusOrigA));
146
+ resultA = max(originalColor.a.add(shadowA.mul(oneMinusOrigA)), originalColor.a);
147
+ }
148
+ return unpremultiplyAlpha(vec4(resultRGB, resultA));
143
149
  }
144
150
  };
145
151
  var DropShadow_default = componentDefinition;
@@ -1,12 +1,10 @@
1
1
  import { a as transformColor, o as transformColorSpace, t as colorSpaceOptions } from "./transformations-B5lM6fYX.js";
2
- import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
3
2
  import { t as mixColors } from "./colorMixing-BPpDnR5I.js";
4
- import { convertToTexture, dot, screenUV, smoothstep, vec3, vec4 } from "three/tsl";
3
+ import { dot, smoothstep, vec3, vec4 } from "three/tsl";
5
4
  const componentDefinition = {
6
5
  name: "Duotone",
7
6
  category: "Adjustments",
8
7
  description: "Map colors to two tones based on luminance",
9
- requiresRTT: true,
10
8
  requiresChild: true,
11
9
  props: {
12
10
  colorA: {
@@ -54,16 +52,11 @@ const componentDefinition = {
54
52
  }
55
53
  }
56
54
  },
57
- fragmentNode: ({ uniforms, childNode, onCleanup }) => {
55
+ fragmentNode: ({ uniforms, childNode }) => {
58
56
  if (!childNode) return vec4(0, 0, 0, 0);
59
- const childTexture = convertToTexture(childNode);
60
- onCleanup(() => {
61
- if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
62
- });
63
- const inputColor = unpremultiplyAlpha(childTexture.sample(screenUV));
64
- const luminance = dot(inputColor.rgb, vec3(.299, .587, .114));
57
+ const luminance = dot(vec3(childNode.r, childNode.g, childNode.b), vec3(.299, .587, .114));
65
58
  const adjustedLuminance = smoothstep(uniforms.blend.uniform.sub(.5), uniforms.blend.uniform.add(.5), luminance);
66
- return vec4(mixColors(uniforms.colorA.uniform, uniforms.colorB.uniform, adjustedLuminance, uniforms.colorSpace.uniform.value).rgb, inputColor.a);
59
+ return vec4(mixColors(uniforms.colorA.uniform, uniforms.colorB.uniform, adjustedLuminance, uniforms.colorSpace.uniform.value).rgb, childNode.a);
67
60
  }
68
61
  };
69
62
  var Duotone_default = componentDefinition;
@@ -206,7 +206,7 @@ const componentDefinition = {
206
206
  const layerHash = hash2_2(vec2(alpha, float(i).mul(7.919)));
207
207
  const speedMod = float(1).add(layerHash.x.sub(.5).mul(speedVar));
208
208
  const angleDelta = layerHash.y.sub(.5).mul(angleVar).mul(2);
209
- const variedAngle = angleRad.add(angleDelta);
209
+ const variedAngle = angleRad.add(angleDelta).toVar();
210
210
  const variedDir = vec2(cos(variedAngle), sin(variedAngle));
211
211
  const movement = baseMovement.mul(speedMod).add(variedDir.sub(baseMovementDir).mul(animTime));
212
212
  const layerParticles = renderParticle(uv$2.mul(size).add(movement).add(offset)).mul(alpha);
@@ -221,7 +221,11 @@ const componentDefinition = {
221
221
  const aspectRatio = viewportSize.x.div(viewportSize.y);
222
222
  const particles = layeredParticles(vec2(uv$1.x.mul(aspectRatio), uv$1.y).mul(uniforms.particleDensity.uniform));
223
223
  const particleAlpha = length(particles);
224
- if (childNode) return vec4(mix(childNode.xyz, particles, particleAlpha.greaterThan(.01).select(particleAlpha, 0)), childNode.w);
224
+ if (childNode) {
225
+ const mixedColor = mix(childNode.xyz, particles, particleAlpha.greaterThan(.01).select(particleAlpha, 0));
226
+ const pa = particleAlpha.clamp(0, 1);
227
+ return vec4(mixedColor, pa.add(childNode.w.mul(float(1).sub(pa))));
228
+ }
225
229
  return vec4(particles, particleAlpha);
226
230
  }
227
231
  };
@@ -1,4 +1,4 @@
1
- import { t as applyEdgeHandling } from "./edges-CfGcQniB.js";
1
+ import { t as applyEdgeHandling } from "./edges-CX_lJB9R.js";
2
2
  import { c as transformEdges } from "./transformations-B5lM6fYX.js";
3
3
  import { t as unpremultiplyAlpha } from "./alpha-C4ptedXe.js";
4
4
  import { t as createAnimatedTime } from "./time-DUqSFWvT.js";