shaders 2.5.101 → 2.5.102
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/{FilmGrain-yBeLmqwl.js → FilmGrain-DSJiMtEp.js} +3 -3
- package/dist/core/VHS-CQJ1hV_D.js +123 -0
- package/dist/core/{VideoTexture-DJrkry82.js → VideoTexture-DnHIs4pp.js} +1 -1
- package/dist/core/{WebcamTexture-Cf8J7JB1.js → WebcamTexture-XBDo2kgN.js} +1 -1
- package/dist/core/index.js +12 -11
- package/dist/core/registry.js +12 -11
- package/dist/core/{shaderRegistry-X16MNgs8.js → shaderRegistry-B6D8HKv7.js} +19 -17
- package/dist/core/shaderRegistry.d.ts.map +1 -1
- package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
- package/dist/core/shaders/FilmGrain/index.js +1 -1
- package/dist/core/shaders/VHS/index.d.ts +32 -0
- package/dist/core/shaders/VHS/index.d.ts.map +1 -0
- package/dist/core/shaders/VHS/index.js +3 -0
- package/dist/core/shaders/Vibrance/index.js +1 -1
- package/dist/core/shaders/VideoTexture/index.js +2 -2
- package/dist/core/shaders/Vignette/index.js +1 -1
- package/dist/core/shaders/Voronoi/index.js +1 -1
- package/dist/core/shaders/WaveDistortion/index.js +1 -1
- package/dist/core/shaders/Weave/index.js +1 -1
- package/dist/core/shaders/WebcamTexture/index.js +2 -2
- package/dist/core/shaders/ZoomBlur/index.js +1 -1
- package/dist/js/createShader.js +1 -1
- package/dist/js/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/js/utils/generatePresetCode.js +9 -0
- package/dist/react/Preview.js +1 -0
- package/dist/react/Shader.js +1 -1
- package/dist/react/VHS.js +223 -0
- package/dist/react/components/VHS.d.ts +35 -0
- package/dist/react/components/VHS.d.ts.map +1 -0
- package/dist/react/engine/Preview.d.ts.map +1 -1
- package/dist/react/index.d.ts +1 -0
- package/dist/react/index.d.ts.map +1 -1
- package/dist/react/index.js +2 -1
- package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/react/utils/generatePresetCode.js +9 -0
- package/dist/registry.js +132 -0
- package/dist/solid/components/VHS.d.ts +32 -0
- package/dist/solid/components/VHS.d.ts.map +1 -0
- package/dist/solid/components/VHS.js +228 -0
- package/dist/solid/engine/Preview.d.ts.map +1 -1
- package/dist/solid/engine/Preview.js +190 -188
- package/dist/solid/engine/Shader.js +1 -1
- package/dist/solid/index.d.ts +1 -0
- package/dist/solid/index.d.ts.map +1 -1
- package/dist/solid/index.js +24 -22
- package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/solid/utils/generatePresetCode.js +9 -0
- package/dist/svelte/components/VHS.svelte.d.ts +22 -0
- package/dist/svelte/{generatePresetCode-Cdho2JhN.js → generatePresetCode-BygAdFRo.js} +9 -0
- package/dist/svelte/index.d.ts +1 -0
- package/dist/svelte/index.js +631 -431
- package/dist/svelte/source/components/VHS.svelte +328 -0
- package/dist/svelte/source/engine/Preview.svelte +2 -0
- package/dist/svelte/source/index.js +1 -0
- package/dist/svelte/utils/generatePresetCode.js +1 -1
- package/dist/vue/Preview.vue_vue_type_script_setup_true_lang.js +2 -0
- package/dist/vue/Shader.vue_vue_type_script_setup_true_lang.js +1 -1
- package/dist/vue/VHS.js +3 -0
- package/dist/vue/VHS.vue_vue_type_script_setup_true_lang.js +216 -0
- package/dist/vue/components/VHS.vue.d.ts +57 -0
- package/dist/vue/components/VHS.vue.d.ts.map +1 -0
- package/dist/vue/index.d.ts +1 -0
- package/dist/vue/index.d.ts.map +1 -1
- package/dist/vue/index.js +2 -1
- package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/vue/utils/generatePresetCode.js +9 -0
- package/package.json +9 -1
- /package/dist/core/{Vibrance-dqIV6GBe.js → Vibrance-CGvYDeds.js} +0 -0
- /package/dist/core/{Vignette-DB1wO1dm.js → Vignette-BJaonUVL.js} +0 -0
- /package/dist/core/{Voronoi-C3WIJFWc.js → Voronoi-DZemzWA4.js} +0 -0
- /package/dist/core/{WaveDistortion-BKma8-Ju.js → WaveDistortion--Y-m667K.js} +0 -0
- /package/dist/core/{Weave-xuu_vQ5e.js → Weave-CtyohvHz.js} +0 -0
- /package/dist/core/{ZoomBlur-UcS2iFT2.js → ZoomBlur-BwkhsFRE.js} +0 -0
- /package/dist/core/{browser-ClWxLlIB.js → browser-DTNngPey.js} +0 -0
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import { createComponent, memo, template, setAttribute, insert, Portal, spread, mergeProps, use } from "solid-js/web";
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import { splitProps, createUniqueId, createMemo, createSignal, onMount, onCleanup, createEffect } from "solid-js";
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import { createUniformsMap } from "../../core/index.js";
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import { setColorSpaceMode } from "../../core/utilities/transformations/index.js";
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import { componentDefinition } from "../../core/shaders/VHS/index.js";
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import { useShaderContext, ShaderContext } from "../engine/Shader.js";
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var _tmpl$ = /* @__PURE__ */ template(`<span style=display:contents>`), _tmpl$2 = /* @__PURE__ */ template(`<canvas>`);
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let _experimentalWarnedOnce = false;
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if (componentDefinition.experimental && !_experimentalWarnedOnce) {
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_experimentalWarnedOnce = true;
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const _e = componentDefinition.experimental;
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console.info(`%c⚠ [Shaders] ${componentDefinition.name} is experimental: ${_e.message}`, "color: #f59e0b; font-weight: bold");
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}
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function isPropDriver(value) {
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return typeof value === "object" && value !== null && "type" in value && (value.type === "map" || value.type === "mouse" || value.type === "mouse-position" || value.type === "auto-animate");
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}
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const DEFAULT_TRANSFORM = {
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offsetX: 0,
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offsetY: 0,
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rotation: 0,
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scale: 1,
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anchorX: 0.5,
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anchorY: 0.5,
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edges: "transparent"
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};
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const defaultProps = {
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blendMode: "normal",
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visible: true
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// opacity intentionally has no default - handled by renderer
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// transform intentionally has no default - handled by effectiveTransform
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};
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try {
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if (componentDefinition && componentDefinition.props) {
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Object.entries(componentDefinition.props).forEach(([key, config]) => {
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const propConfig = config;
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if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
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defaultProps[key] = propConfig.default;
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}
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});
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}
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} catch (e) {
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console.warn("Error extracting default props:", e);
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}
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function ShaderComponent(props) {
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const [local, otherProps] = splitProps(props, ["children"]);
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const context = useShaderContext();
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const {
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shaderParentId: parentId,
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shaderNodeRegister: parentRegister,
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shaderUniformUpdate: parentUniformUpdate,
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shaderMetadataUpdate: parentMetadataUpdate,
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shaderColorSpace
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} = context;
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const instanceId = (props.id ? props.id.replace(/[^a-zA-Z0-9_]/g, "_") : null) || createUniqueId();
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const effectiveProps = createMemo(() => {
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let baseProps = {
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...defaultProps
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};
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for (const [key, value] of Object.entries(otherProps)) {
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if (value !== void 0 && !isPropDriver(value)) {
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baseProps[key] = value;
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}
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}
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return baseProps;
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});
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const effectiveTransform = createMemo(() => ({
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...DEFAULT_TRANSFORM,
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...props.transform
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}));
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const mapsFromProps = createMemo(() => {
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const maps = {};
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for (const [key, value] of Object.entries(otherProps)) {
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if (isPropDriver(value)) maps[key] = value;
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}
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return Object.keys(maps).length > 0 ? maps : void 0;
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});
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let uniformsMap = null;
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const getUniformsMap = () => {
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if (!uniformsMap) {
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setColorSpaceMode(shaderColorSpace);
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uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
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}
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return uniformsMap;
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};
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const childContextValue = createMemo(() => ({
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...context,
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shaderParentId: instanceId
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}));
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const isCapturesDOM = !!componentDefinition.capturesDOM;
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let captureCanvasEl;
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const [captureSize, setCaptureSize] = createSignal({
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w: typeof window !== "undefined" ? Math.round(window.innerWidth * Math.min(window.devicePixelRatio, 2)) : 0,
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h: typeof window !== "undefined" ? Math.round(window.innerHeight * Math.min(window.devicePixelRatio, 2)) : 0
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});
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if (isCapturesDOM) {
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const onWinResize = () => {
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const d = Math.min(window.devicePixelRatio, 2);
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setCaptureSize({
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w: Math.round(window.innerWidth * d),
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h: Math.round(window.innerHeight * d)
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});
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};
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onMount(() => window.addEventListener("resize", onWinResize));
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onCleanup(() => window.removeEventListener("resize", onWinResize));
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}
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let markerRef;
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let detectedRenderOrder = void 0;
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let isRegistered = false;
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onMount(() => {
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const uniforms = getUniformsMap();
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if (!uniforms) return;
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try {
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const metadata = {
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blendMode: props.blendMode || "normal",
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opacity: props.opacity,
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visible: props.visible === false ? false : true,
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id: props.id,
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mask: props.maskSource ? {
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source: props.maskSource,
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type: props.maskType || "alpha"
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} : void 0,
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maps: mapsFromProps(),
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renderOrder: props.renderOrder ?? detectedRenderOrder,
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transform: effectiveTransform()
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};
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parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition, isCapturesDOM ? captureCanvasEl : void 0);
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isRegistered = true;
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if (props.renderOrder === void 0 && markerRef) {
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const parent = markerRef.parentElement;
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if (parent) {
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const siblings = parent.querySelectorAll(":scope > [data-shader-id]");
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const position = Array.from(siblings).indexOf(markerRef);
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if (position >= 0) {
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detectedRenderOrder = position;
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parentMetadataUpdate(instanceId, {
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renderOrder: position
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});
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}
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}
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}
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} catch (error) {
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console.error("Error registering shader node:", error);
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}
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});
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onCleanup(() => {
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isRegistered = false;
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parentRegister(instanceId, null, null, null, null);
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});
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createEffect(() => {
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if (!isRegistered) return;
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const uniforms = getUniformsMap();
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if (!uniforms) return;
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try {
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const props_snapshot = effectiveProps();
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Object.entries(uniforms).forEach(([propName, uniformData]) => {
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if (!uniformData || typeof uniformData !== "object") return;
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const {
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uniform
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} = uniformData;
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if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
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const newValue = props_snapshot[propName];
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parentUniformUpdate(instanceId, propName, newValue);
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}
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});
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} catch (error) {
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console.error("Error updating uniforms:", error);
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}
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});
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createEffect(() => {
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if (!isRegistered) return;
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try {
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const metadata = {
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blendMode: props.blendMode || "normal",
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opacity: props.opacity,
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visible: props.visible === false ? false : true,
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id: props.id,
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mask: props.maskSource ? {
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source: props.maskSource,
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type: props.maskType || "alpha"
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} : void 0,
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maps: mapsFromProps(),
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renderOrder: props.renderOrder ?? detectedRenderOrder,
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transform: effectiveTransform()
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};
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parentMetadataUpdate(instanceId, metadata);
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} catch (error) {
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console.error("Error updating metadata:", error);
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}
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});
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const canUseDOM = typeof document !== "undefined" && typeof window !== "undefined";
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return createComponent(ShaderContext.Provider, {
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get value() {
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return childContextValue();
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},
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get children() {
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return [(() => {
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var _el$ = _tmpl$();
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var _ref$ = markerRef;
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typeof _ref$ === "function" ? use(_ref$, _el$) : markerRef = _el$;
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setAttribute(_el$, "data-shader-id", instanceId);
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insert(_el$, () => (!isCapturesDOM || !canUseDOM) && local.children);
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return _el$;
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})(), memo(() => isCapturesDOM && canUseDOM && createComponent(Portal, {
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get children() {
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var _el$2 = _tmpl$2();
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var _ref$2 = captureCanvasEl;
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typeof _ref$2 === "function" ? use(_ref$2, _el$2) : captureCanvasEl = _el$2;
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spread(_el$2, mergeProps({
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"layoutsubtree": ""
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}, {
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get width() {
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return captureSize().w;
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},
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get height() {
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return captureSize().h;
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},
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"style": "position:fixed;inset:0;width:100vw;height:100vh;z-index:-9999"
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}), false, true);
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insert(_el$2, () => local.children);
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return _el$2;
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}
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}))];
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}
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});
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}
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export {
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ShaderComponent as default
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};
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{"version":3,"file":"Preview.d.ts","sourceRoot":"","sources":["../../src/engine/Preview.tsx"],"names":[],"mappings":"AAAA,OAAO,EAA+C,KAAK,GAAG,EAAoC,MAAM,UAAU,CAAA;
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{"version":3,"file":"Preview.d.ts","sourceRoot":"","sources":["../../src/engine/Preview.tsx"],"names":[],"mappings":"AAAA,OAAO,EAA+C,KAAK,GAAG,EAAoC,MAAM,UAAU,CAAA;AA8TlH,MAAM,WAAW,YAAY;IAC3B,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,cAAc,CAAC,EAAE,MAAM,CAAA;IACvB,KAAK,CAAC,EAAE,GAAG,CAAC,aAAa,GAAG,MAAM,CAAA;IAClC,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,aAAa,CAAC,EAAE,MAAM,CAAA;CACvB;AAID,MAAM,CAAC,OAAO,UAAU,OAAO,CAAC,KAAK,EAAE,YAAY,eAmHlD"}
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import { template, insert, memo, createComponent, effect, className, style, setAttribute, Dynamic, mergeProps } from "solid-js/web";
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import ShaderComponent$1D from "../components/AngularBlur.js";
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import ShaderComponent$1C from "../components/Ascii.js";
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import ShaderComponent$1B from "../components/Aurora.js";
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import ShaderComponent$1A from "../components/Beam.js";
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import ShaderComponent$1z from "../components/Blob.js";
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import ShaderComponent$1y from "../components/Blur.js";
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import ShaderComponent$1x from "../components/BrightnessContrast.js";
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import ShaderComponent$1w from "../components/Bulge.js";
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import ShaderComponent$1v from "../components/CRTScreen.js";
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import ShaderComponent$1u from "../components/ChannelBlur.js";
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import ShaderComponent$1t from "../components/Checkerboard.js";
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import ShaderComponent$1s from "../components/ChromaFlow.js";
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import ShaderComponent$1r from "../components/ChromaticAberration.js";
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import ShaderComponent$1q from "../components/Circle.js";
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import ShaderComponent$1p from "../components/ConcentricSpin.js";
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import ShaderComponent$1o from "../components/ConicGradient.js";
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import ShaderComponent$1n from "../components/ContourLines.js";
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import ShaderComponent$1m from "../components/Crescent.js";
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import ShaderComponent$1l from "../components/Cross.js";
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import ShaderComponent$1k from "../components/Crystal.js";
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import ShaderComponent$1j from "../components/CursorRipples.js";
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import ShaderComponent$1i from "../components/CursorTrail.js";
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import ShaderComponent$1h from "../components/DOMTexture.js";
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import ShaderComponent$1g from "../components/DiamondGradient.js";
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import ShaderComponent$1f from "../components/DiffuseBlur.js";
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import ShaderComponent$1e from "../components/Dither.js";
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import ShaderComponent$1d from "../components/DotGrid.js";
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import ShaderComponent$1c from "../components/DropShadow.js";
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import ShaderComponent$1b from "../components/Duotone.js";
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import ShaderComponent$1a from "../components/Ellipse.js";
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import ShaderComponent$19 from "../components/Emboss.js";
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import ShaderComponent$18 from "../components/FallingLines.js";
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import ShaderComponent$17 from "../components/FilmGrain.js";
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import ShaderComponent$16 from "../components/FloatingParticles.js";
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import ShaderComponent$15 from "../components/FlowField.js";
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import ShaderComponent$14 from "../components/Flower.js";
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import ShaderComponent$13 from "../components/FlowingGradient.js";
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import ShaderComponent$12 from "../components/Form3D.js";
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import ShaderComponent$11 from "../components/Glass.js";
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import ShaderComponent$10 from "../components/GlassTiles.js";
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import ShaderComponent$$ from "../components/Glitch.js";
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import ShaderComponent$_ from "../components/Glow.js";
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import ShaderComponent$Z from "../components/Godrays.js";
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import ShaderComponent$Y from "../components/Grayscale.js";
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import ShaderComponent$X from "../components/Grid.js";
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import ShaderComponent$W from "../components/GridDistortion.js";
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import ShaderComponent$V from "../components/Group.js";
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import ShaderComponent$U from "../components/Halftone.js";
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import ShaderComponent$T from "../components/HexGrid.js";
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import ShaderComponent$S from "../components/HueShift.js";
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import ShaderComponent$R from "../components/ImageTexture.js";
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import ShaderComponent$Q from "../components/Invert.js";
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import ShaderComponent$P from "../components/Kaleidoscope.js";
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import ShaderComponent$O from "../components/LensFlare.js";
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import ShaderComponent$N from "../components/LinearBlur.js";
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import ShaderComponent$M from "../components/LinearGradient.js";
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import ShaderComponent$L from "../components/Liquify.js";
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import ShaderComponent$K from "../components/Mirror.js";
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import ShaderComponent$J from "../components/MultiPointGradient.js";
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import ShaderComponent$I from "../components/Neon.js";
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import ShaderComponent$H from "../components/Paper.js";
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import ShaderComponent$G from "../components/Perspective.js";
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import ShaderComponent$F from "../components/Pixelate.js";
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import ShaderComponent$E from "../components/Plasma.js";
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import ShaderComponent$D from "../components/PolarCoordinates.js";
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import ShaderComponent$C from "../components/Polygon.js";
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import ShaderComponent$B from "../components/Posterize.js";
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import ShaderComponent$A from "../components/ProgressiveBlur.js";
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import ShaderComponent$z from "../components/RadialGradient.js";
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import ShaderComponent$y from "../components/RectangularCoordinates.js";
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import ShaderComponent$x from "../components/Ring.js";
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import ShaderComponent$w from "../components/Ripples.js";
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import ShaderComponent$v from "../components/RoundedRect.js";
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import ShaderComponent$u from "../components/Saturation.js";
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import ShaderComponent$t from "../components/Sharpness.js";
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import ShaderComponent$s from "../components/Shatter.js";
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import ShaderComponent$r from "../components/SimplexNoise.js";
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import ShaderComponent$q from "../components/SineWave.js";
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import ShaderComponent$p from "../components/Solarize.js";
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import ShaderComponent$o from "../components/SolidColor.js";
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import ShaderComponent$n from "../components/Spherize.js";
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import ShaderComponent$m from "../components/Spiral.js";
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import ShaderComponent$l from "../components/Star.js";
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import ShaderComponent$k from "../components/Strands.js";
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import ShaderComponent$j from "../components/Stretch.js";
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import ShaderComponent$i from "../components/Stripes.js";
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import ShaderComponent$h from "../components/StudioBackground.js";
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import ShaderComponent$g from "../components/Swirl.js";
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import ShaderComponent$f from "../components/TiltShift.js";
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import ShaderComponent$e from "../components/Tint.js";
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import ShaderComponent$d from "../components/Trapezoid.js";
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import ShaderComponent$c from "../components/Tritone.js";
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import ShaderComponent$b from "../components/Truchet.js";
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import ShaderComponent$a from "../components/Twirl.js";
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import ShaderComponent$9 from "../components/VHS.js";
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import ShaderComponent$8 from "../components/Vesica.js";
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import ShaderComponent$7 from "../components/Vibrance.js";
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import ShaderComponent$6 from "../components/VideoTexture.js";
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@@ -106,100 +107,101 @@ import ShaderComponent from "../components/ZoomBlur.js";
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import Shader from "./Shader.js";
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var _tmpl$ = /* @__PURE__ */ template(`<div style=position:relative;width:100%;height:100%><a target=_blank rel="noopener noreferrer"style="position:absolute;bottom:8px;right:12px;font-size:11px;font-family:-apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;color:rgba(255, 255, 255, 0.5);text-decoration:none;pointer-events:auto;z-index:10;text-shadow:0 1px 3px rgba(0, 0, 0, 0.4);transition:color 0.2s ease">`);
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const componentMap = {
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AngularBlur: ShaderComponent$
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Ascii: ShaderComponent$
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Aurora: ShaderComponent$
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Beam: ShaderComponent$
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Blob: ShaderComponent$
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Blur: ShaderComponent$
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Bulge: ShaderComponent$
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CRTScreen: ShaderComponent$
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ChannelBlur: ShaderComponent$
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Checkerboard: ShaderComponent$
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ChromaFlow: ShaderComponent$
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ChromaticAberration: ShaderComponent$
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Circle: ShaderComponent$
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ConcentricSpin: ShaderComponent$
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ConicGradient: ShaderComponent$
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ContourLines: ShaderComponent$
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Crescent: ShaderComponent$
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Cross: ShaderComponent$
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Crystal: ShaderComponent$
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CursorRipples: ShaderComponent$
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CursorTrail: ShaderComponent$
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DOMTexture: ShaderComponent$
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DiamondGradient: ShaderComponent$
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DiffuseBlur: ShaderComponent$
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Dither: ShaderComponent$
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DotGrid: ShaderComponent$
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DropShadow: ShaderComponent$
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Duotone: ShaderComponent$
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Ellipse: ShaderComponent$
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Emboss: ShaderComponent$
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FallingLines: ShaderComponent$
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FilmGrain: ShaderComponent$
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FloatingParticles: ShaderComponent$
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FlowField: ShaderComponent$
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Flower: ShaderComponent$
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FlowingGradient: ShaderComponent$
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Form3D: ShaderComponent$
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Glass: ShaderComponent$
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GlassTiles: ShaderComponent
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Glitch: ShaderComponent
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Glow: ShaderComponent$
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Godrays: ShaderComponent$
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Grayscale: ShaderComponent$
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Grid: ShaderComponent$
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GridDistortion: ShaderComponent$
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Group: ShaderComponent$
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Halftone: ShaderComponent$
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HexGrid: ShaderComponent$
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HueShift: ShaderComponent$
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ImageTexture: ShaderComponent$
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Invert: ShaderComponent$
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Kaleidoscope: ShaderComponent$
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LensFlare: ShaderComponent$
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LinearBlur: ShaderComponent$
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LinearGradient: ShaderComponent$
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Liquify: ShaderComponent$
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Mirror: ShaderComponent$
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MultiPointGradient: ShaderComponent$
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Neon: ShaderComponent$
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Paper: ShaderComponent$
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Perspective: ShaderComponent$
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Pixelate: ShaderComponent$
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Plasma: ShaderComponent$
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PolarCoordinates: ShaderComponent$
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Polygon: ShaderComponent$
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Posterize: ShaderComponent$
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ProgressiveBlur: ShaderComponent$
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RadialGradient: ShaderComponent$
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RectangularCoordinates: ShaderComponent$
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Ring: ShaderComponent$
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Ripples: ShaderComponent$
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RoundedRect: ShaderComponent$
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Saturation: ShaderComponent$
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Sharpness: ShaderComponent$
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Shatter: ShaderComponent$
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SimplexNoise: ShaderComponent$
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SineWave: ShaderComponent$
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Solarize: ShaderComponent$
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SolidColor: ShaderComponent$
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Spherize: ShaderComponent$
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Spiral: ShaderComponent$
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Star: ShaderComponent$
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Strands: ShaderComponent$
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Stretch: ShaderComponent$
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Stripes: ShaderComponent$
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StudioBackground: ShaderComponent$
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Swirl: ShaderComponent$
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TiltShift: ShaderComponent$
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Tint: ShaderComponent$
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Trapezoid: ShaderComponent$
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Tritone: ShaderComponent$
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Truchet: ShaderComponent$
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Twirl: ShaderComponent$
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AngularBlur: ShaderComponent$1D,
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Ascii: ShaderComponent$1C,
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Aurora: ShaderComponent$1B,
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Beam: ShaderComponent$1A,
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Blob: ShaderComponent$1z,
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Blur: ShaderComponent$1y,
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BrightnessContrast: ShaderComponent$1x,
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Bulge: ShaderComponent$1w,
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|
+
CRTScreen: ShaderComponent$1v,
|
|
119
|
+
ChannelBlur: ShaderComponent$1u,
|
|
120
|
+
Checkerboard: ShaderComponent$1t,
|
|
121
|
+
ChromaFlow: ShaderComponent$1s,
|
|
122
|
+
ChromaticAberration: ShaderComponent$1r,
|
|
123
|
+
Circle: ShaderComponent$1q,
|
|
124
|
+
ConcentricSpin: ShaderComponent$1p,
|
|
125
|
+
ConicGradient: ShaderComponent$1o,
|
|
126
|
+
ContourLines: ShaderComponent$1n,
|
|
127
|
+
Crescent: ShaderComponent$1m,
|
|
128
|
+
Cross: ShaderComponent$1l,
|
|
129
|
+
Crystal: ShaderComponent$1k,
|
|
130
|
+
CursorRipples: ShaderComponent$1j,
|
|
131
|
+
CursorTrail: ShaderComponent$1i,
|
|
132
|
+
DOMTexture: ShaderComponent$1h,
|
|
133
|
+
DiamondGradient: ShaderComponent$1g,
|
|
134
|
+
DiffuseBlur: ShaderComponent$1f,
|
|
135
|
+
Dither: ShaderComponent$1e,
|
|
136
|
+
DotGrid: ShaderComponent$1d,
|
|
137
|
+
DropShadow: ShaderComponent$1c,
|
|
138
|
+
Duotone: ShaderComponent$1b,
|
|
139
|
+
Ellipse: ShaderComponent$1a,
|
|
140
|
+
Emboss: ShaderComponent$19,
|
|
141
|
+
FallingLines: ShaderComponent$18,
|
|
142
|
+
FilmGrain: ShaderComponent$17,
|
|
143
|
+
FloatingParticles: ShaderComponent$16,
|
|
144
|
+
FlowField: ShaderComponent$15,
|
|
145
|
+
Flower: ShaderComponent$14,
|
|
146
|
+
FlowingGradient: ShaderComponent$13,
|
|
147
|
+
Form3D: ShaderComponent$12,
|
|
148
|
+
Glass: ShaderComponent$11,
|
|
149
|
+
GlassTiles: ShaderComponent$10,
|
|
150
|
+
Glitch: ShaderComponent$$,
|
|
151
|
+
Glow: ShaderComponent$_,
|
|
152
|
+
Godrays: ShaderComponent$Z,
|
|
153
|
+
Grayscale: ShaderComponent$Y,
|
|
154
|
+
Grid: ShaderComponent$X,
|
|
155
|
+
GridDistortion: ShaderComponent$W,
|
|
156
|
+
Group: ShaderComponent$V,
|
|
157
|
+
Halftone: ShaderComponent$U,
|
|
158
|
+
HexGrid: ShaderComponent$T,
|
|
159
|
+
HueShift: ShaderComponent$S,
|
|
160
|
+
ImageTexture: ShaderComponent$R,
|
|
161
|
+
Invert: ShaderComponent$Q,
|
|
162
|
+
Kaleidoscope: ShaderComponent$P,
|
|
163
|
+
LensFlare: ShaderComponent$O,
|
|
164
|
+
LinearBlur: ShaderComponent$N,
|
|
165
|
+
LinearGradient: ShaderComponent$M,
|
|
166
|
+
Liquify: ShaderComponent$L,
|
|
167
|
+
Mirror: ShaderComponent$K,
|
|
168
|
+
MultiPointGradient: ShaderComponent$J,
|
|
169
|
+
Neon: ShaderComponent$I,
|
|
170
|
+
Paper: ShaderComponent$H,
|
|
171
|
+
Perspective: ShaderComponent$G,
|
|
172
|
+
Pixelate: ShaderComponent$F,
|
|
173
|
+
Plasma: ShaderComponent$E,
|
|
174
|
+
PolarCoordinates: ShaderComponent$D,
|
|
175
|
+
Polygon: ShaderComponent$C,
|
|
176
|
+
Posterize: ShaderComponent$B,
|
|
177
|
+
ProgressiveBlur: ShaderComponent$A,
|
|
178
|
+
RadialGradient: ShaderComponent$z,
|
|
179
|
+
RectangularCoordinates: ShaderComponent$y,
|
|
180
|
+
Ring: ShaderComponent$x,
|
|
181
|
+
Ripples: ShaderComponent$w,
|
|
182
|
+
RoundedRect: ShaderComponent$v,
|
|
183
|
+
Saturation: ShaderComponent$u,
|
|
184
|
+
Sharpness: ShaderComponent$t,
|
|
185
|
+
Shatter: ShaderComponent$s,
|
|
186
|
+
SimplexNoise: ShaderComponent$r,
|
|
187
|
+
SineWave: ShaderComponent$q,
|
|
188
|
+
Solarize: ShaderComponent$p,
|
|
189
|
+
SolidColor: ShaderComponent$o,
|
|
190
|
+
Spherize: ShaderComponent$n,
|
|
191
|
+
Spiral: ShaderComponent$m,
|
|
192
|
+
Star: ShaderComponent$l,
|
|
193
|
+
Strands: ShaderComponent$k,
|
|
194
|
+
Stretch: ShaderComponent$j,
|
|
195
|
+
Stripes: ShaderComponent$i,
|
|
196
|
+
StudioBackground: ShaderComponent$h,
|
|
197
|
+
Swirl: ShaderComponent$g,
|
|
198
|
+
TiltShift: ShaderComponent$f,
|
|
199
|
+
Tint: ShaderComponent$e,
|
|
200
|
+
Trapezoid: ShaderComponent$d,
|
|
201
|
+
Tritone: ShaderComponent$c,
|
|
202
|
+
Truchet: ShaderComponent$b,
|
|
203
|
+
Twirl: ShaderComponent$a,
|
|
204
|
+
VHS: ShaderComponent$9,
|
|
203
205
|
Vesica: ShaderComponent$8,
|
|
204
206
|
Vibrance: ShaderComponent$7,
|
|
205
207
|
VideoTexture: ShaderComponent$6,
|
|
@@ -67,7 +67,7 @@ function Shader(allProps) {
|
|
|
67
67
|
const checkRendering = () => {
|
|
68
68
|
const stats = rendererInstance.getPerformanceStats();
|
|
69
69
|
if (stats.fps > 0) {
|
|
70
|
-
const version = "2.5.
|
|
70
|
+
const version = "2.5.102";
|
|
71
71
|
telemetryCollector = startTelemetry(rendererInstance, version, props.disableTelemetry, props.isPreview);
|
|
72
72
|
if (telemetryCollector) {
|
|
73
73
|
telemetryCollector.start();
|
package/dist/solid/index.d.ts
CHANGED
|
@@ -92,6 +92,7 @@ export { default as Trapezoid } from './components/Trapezoid';
|
|
|
92
92
|
export { default as Tritone } from './components/Tritone';
|
|
93
93
|
export { default as Truchet } from './components/Truchet';
|
|
94
94
|
export { default as Twirl } from './components/Twirl';
|
|
95
|
+
export { default as VHS } from './components/VHS';
|
|
95
96
|
export { default as Vesica } from './components/Vesica';
|
|
96
97
|
export { default as Vibrance } from './components/Vibrance';
|
|
97
98
|
export { default as VideoTexture } from './components/VideoTexture';
|