shaders 2.2.6 → 2.2.8

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Files changed (43) hide show
  1. package/dist/core/Stretch-C8iYAgNS.js +104 -0
  2. package/dist/core/index.js +170 -168
  3. package/dist/core/shaderRegistry.d.ts.map +1 -1
  4. package/dist/core/shaders/Stretch/index.d.ts +45 -0
  5. package/dist/core/shaders/Stretch/index.d.ts.map +1 -0
  6. package/dist/core/shaders/Stretch/index.js +8 -0
  7. package/dist/core/shaders/Swirl/index.js +1 -1
  8. package/dist/core/shaders/TiltShift/index.js +1 -1
  9. package/dist/core/shaders/Tritone/index.js +1 -1
  10. package/dist/core/shaders/Twirl/index.js +1 -1
  11. package/dist/core/shaders/Vibrance/index.js +1 -1
  12. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  13. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  14. package/dist/react/components/Stretch.d.ts +3 -1
  15. package/dist/react/components/Stretch.d.ts.map +1 -1
  16. package/dist/react/index.cjs +220 -220
  17. package/dist/react/index.d.ts +1 -0
  18. package/dist/react/index.d.ts.map +1 -1
  19. package/dist/react/index.js +10222 -9996
  20. package/dist/react/utils/generatePresetCode.cjs +7 -7
  21. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  22. package/dist/react/utils/generatePresetCode.js +13 -0
  23. package/dist/registry.js +158 -0
  24. package/dist/svelte/components/Stretch.svelte.d.ts +4 -2
  25. package/dist/svelte/index.d.ts +1 -0
  26. package/dist/svelte/index.js +10064 -9880
  27. package/dist/svelte/utils/generatePresetCode.js +13 -0
  28. package/dist/vue/components/Stretch.vue.d.ts +57 -0
  29. package/dist/vue/components/Stretch.vue.d.ts.map +1 -0
  30. package/dist/vue/{generatePresetCode-D4V6rBae.js → generatePresetCode-DoYZnbEH.js} +13 -0
  31. package/dist/vue/index.d.ts +1 -0
  32. package/dist/vue/index.d.ts.map +1 -1
  33. package/dist/vue/index.js +10152 -9953
  34. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  35. package/dist/vue/utils/generatePresetCode.js +1 -1
  36. package/package.json +6 -1
  37. /package/dist/core/{Swirl-BoveqtNV.js → Swirl-BpMwkNcm.js} +0 -0
  38. /package/dist/core/{TiltShift-D53azmRe.js → TiltShift-D31nakFq.js} +0 -0
  39. /package/dist/core/{Tritone-Cg1rX-hL.js → Tritone-Dx48G3b1.js} +0 -0
  40. /package/dist/core/{Twirl-raO5pe5X.js → Twirl-ng6pwyl2.js} +0 -0
  41. /package/dist/core/{Vibrance-DtekSkcz.js → Vibrance-D0ArL0qp.js} +0 -0
  42. /package/dist/core/{WaveDistortion-C65qO_cZ.js → WaveDistortion-DGKrpUdb.js} +0 -0
  43. /package/dist/core/{ZoomBlur-B97ZjhXe.js → ZoomBlur-uQyy5yko.js} +0 -0
@@ -0,0 +1,104 @@
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+ import { _ as S, a as U, k as _, m as A } from "./three.tsl-BqgDcRt9.js";
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+ import { t as E } from "./edges-B-tVdqcI.js";
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+ import { a as F, o as R } from "./transformations-DBjTkQ5b.js";
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+ A();
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+ const W = {
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+ name: "Stretch",
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+ category: "Distortions",
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+ description: "Stretch content towards a direction from a center point",
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+ requiresRTT: !0,
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+ requiresChild: !0,
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+ props: {
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+ center: {
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+ default: {
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+ x: 0.5,
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+ y: 0.5
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+ },
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+ transform: R,
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+ description: "The center point of the stretch effect",
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+ ui: {
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+ type: "position",
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+ label: "Center"
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+ }
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+ },
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+ strength: {
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+ default: 1,
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+ description: "The intensity of the stretch effect",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ label: "Strength"
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+ }
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+ },
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+ angle: {
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+ default: 0,
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+ description: "The direction of the stretch in degrees",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 360,
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+ step: 1,
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+ label: "Angle"
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+ }
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+ },
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+ falloff: {
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+ default: 0,
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+ description: "Controls the sharpness of the transition (0 = sharp edge, 1 = gradual transition)",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ label: "Falloff"
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+ }
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+ },
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+ edges: {
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+ default: "stretch",
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+ description: "How to handle edges when distortion pushes content out of bounds",
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+ transform: F,
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+ ui: {
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+ type: "select",
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+ options: [
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+ {
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+ label: "Stretch",
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+ value: "stretch"
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+ },
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+ {
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+ label: "Transparent",
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+ value: "transparent"
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+ },
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+ {
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+ label: "Mirror",
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+ value: "mirror"
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+ },
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+ {
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+ label: "Wrap",
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+ value: "wrap"
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+ }
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+ ],
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+ label: "Edges"
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+ }
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+ }
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+ },
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+ uvTransformNode: ({ uv: t, uniforms: n, viewportSize: f }) => {
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+ const { vec2: e, float: o, sin: u, cos: p } = _, c = f.x.div(f.y), r = e(t.x.mul(c), t.y), m = e(n.center.uniform.x.mul(c), n.center.uniform.y.oneMinus()), h = r.sub(m), s = n.angle.uniform.mul(Math.PI / 180), a = e(p(s), u(s)), i = h.dot(a), g = h.sub(a.mul(i)), v = n.falloff.uniform, x = S(o(1e-3), o(75), v), l = U(i.div(x), o(0), o(1)), d = n.strength.uniform.mul(o(100)), b = o(1).add(d.mul(l)), T = i.div(b), V = a.mul(T).add(g), y = m.add(V);
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+ return e(y.x.div(c), y.y);
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+ },
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+ fragmentNode: ({ uniforms: t, childNode: n, onCleanup: f }) => {
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+ const { vec2: e, vec4: o, screenUV: u, viewportSize: p, convertToTexture: c, float: r, sin: m, cos: h } = _;
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+ if (!n) return o(0, 0, 0, 0);
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+ const s = c(n);
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+ f(() => {
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+ s?.renderTarget?.dispose && s.renderTarget.dispose();
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+ });
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+ const a = p.x.div(p.y), i = e(u.x.mul(a), u.y), g = e(t.center.uniform.x.mul(a), t.center.uniform.y.oneMinus()), v = i.sub(g), x = t.angle.uniform.mul(Math.PI / 180), l = e(h(x), m(x)), d = v.dot(l), b = l.mul(d), T = v.sub(b), V = t.falloff.uniform, y = S(r(1e-3), r(75), V), C = U(d.div(y), r(0), r(1)), j = t.strength.uniform.mul(r(100)), w = r(1).add(j.mul(C)), D = d.div(w), k = l.mul(D).add(T), M = g.add(k), P = e(M.x.div(a), M.y);
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+ return E(P, s.sample(P), s, t.edges.uniform);
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+ }
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+ };
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+ var N = W;
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+ export {
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+ W as n,
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+ N as t
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+ };