shaders 2.2.42 → 2.2.43

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/core/WebcamTexture-D4Uv7Plz.js +168 -0
  2. package/dist/core/index.js +11 -9
  3. package/dist/core/shaderRegistry.d.ts.map +1 -1
  4. package/dist/core/shaders/WebcamTexture/index.d.ts +21 -0
  5. package/dist/core/shaders/WebcamTexture/index.d.ts.map +1 -0
  6. package/dist/core/shaders/WebcamTexture/index.js +2 -0
  7. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  8. package/dist/react/components/WebcamTexture.d.ts +31 -0
  9. package/dist/react/components/WebcamTexture.d.ts.map +1 -0
  10. package/dist/react/{generatePresetCode-BrkW1bEe.js → generatePresetCode-D0yiVxb4.js} +7 -0
  11. package/dist/react/index.d.ts +1 -0
  12. package/dist/react/index.d.ts.map +1 -1
  13. package/dist/react/index.js +570 -431
  14. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  15. package/dist/react/utils/generatePresetCode.js +1 -1
  16. package/dist/registry.js +91 -0
  17. package/dist/solid/components/WebcamTexture.d.ts +28 -0
  18. package/dist/solid/components/WebcamTexture.d.ts.map +1 -0
  19. package/dist/solid/index.d.ts +1 -0
  20. package/dist/solid/index.d.ts.map +1 -1
  21. package/dist/solid/index.js +508 -366
  22. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  23. package/dist/solid/utils/generatePresetCode.js +7 -0
  24. package/dist/svelte/components/WebcamTexture.svelte.d.ts +19 -0
  25. package/dist/svelte/{generatePresetCode-bx7z5wvC.js → generatePresetCode-DUGaV_ym.js} +7 -0
  26. package/dist/svelte/index.d.ts +1 -0
  27. package/dist/svelte/index.js +115 -4
  28. package/dist/svelte/utils/generatePresetCode.js +1 -1
  29. package/dist/vue/components/WebcamTexture.vue.d.ts +57 -0
  30. package/dist/vue/components/WebcamTexture.vue.d.ts.map +1 -0
  31. package/dist/vue/{generatePresetCode-_7ZzqQPH.js → generatePresetCode-CShQ8TLw.js} +7 -0
  32. package/dist/vue/index.d.ts +1 -0
  33. package/dist/vue/index.d.ts.map +1 -1
  34. package/dist/vue/index.js +131 -9
  35. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  36. package/dist/vue/utils/generatePresetCode.js +1 -1
  37. package/package.json +9 -1
  38. /package/dist/core/{ZoomBlur-CTrw7HxX.js → ZoomBlur-CIkkDBIo.js} +0 -0
@@ -63,7 +63,8 @@ import { componentDefinition as componentDefinition$U } from "../core/shaders/Tr
63
63
  import { componentDefinition as componentDefinition$V } from "../core/shaders/Twirl/index.js";
64
64
  import { componentDefinition as componentDefinition$W } from "../core/shaders/Vibrance/index.js";
65
65
  import { componentDefinition as componentDefinition$X } from "../core/shaders/WaveDistortion/index.js";
66
- import { componentDefinition as componentDefinition$Y } from "../core/shaders/ZoomBlur/index.js";
66
+ import { componentDefinition as componentDefinition$Y } from "../core/shaders/WebcamTexture/index.js";
67
+ import { componentDefinition as componentDefinition$Z } from "../core/shaders/ZoomBlur/index.js";
67
68
  import { generatePresetCode } from "./utils/generatePresetCode.js";
68
69
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
69
70
  const ShaderContext = createContext();
@@ -244,7 +245,7 @@ function useShaderContext() {
244
245
  }
245
246
  return ctx;
246
247
  }
247
- const DEFAULT_TRANSFORM$Y = {
248
+ const DEFAULT_TRANSFORM$Z = {
248
249
  offsetX: 0,
249
250
  offsetY: 0,
250
251
  rotation: 0,
@@ -253,7 +254,7 @@ const DEFAULT_TRANSFORM$Y = {
253
254
  anchorY: 0.5,
254
255
  edges: "transparent"
255
256
  };
256
- const defaultProps$Y = {
257
+ const defaultProps$Z = {
257
258
  blendMode: "normal",
258
259
  renderOrder: 0,
259
260
  visible: true
@@ -263,6 +264,146 @@ const defaultProps$Y = {
263
264
  try {
264
265
  if (componentDefinition && componentDefinition.props) {
265
266
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
267
+ const propConfig = config;
268
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
269
+ defaultProps$Z[key] = propConfig.default;
270
+ }
271
+ });
272
+ }
273
+ } catch (e) {
274
+ console.warn("Error extracting default props:", e);
275
+ }
276
+ function ShaderComponent$Z(props) {
277
+ const [local, otherProps] = splitProps(props, ["children"]);
278
+ const context = useShaderContext();
279
+ const {
280
+ shaderParentId: parentId,
281
+ shaderNodeRegister: parentRegister,
282
+ shaderUniformUpdate: parentUniformUpdate,
283
+ shaderMetadataUpdate: parentMetadataUpdate
284
+ } = context;
285
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
286
+ const effectiveProps = createMemo(() => {
287
+ let baseProps = {
288
+ ...defaultProps$Z
289
+ };
290
+ for (const [key, value] of Object.entries(otherProps)) {
291
+ if (value !== void 0) {
292
+ baseProps[key] = value;
293
+ }
294
+ }
295
+ return baseProps;
296
+ });
297
+ const effectiveTransform = createMemo(() => ({
298
+ ...DEFAULT_TRANSFORM$Z,
299
+ ...props.transform
300
+ }));
301
+ let uniformsMap = null;
302
+ const getUniformsMap = () => {
303
+ if (!uniformsMap) {
304
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
305
+ }
306
+ return uniformsMap;
307
+ };
308
+ const childContextValue = createMemo(() => ({
309
+ ...context,
310
+ shaderParentId: instanceId
311
+ }));
312
+ let isRegistered = false;
313
+ onMount(() => {
314
+ const uniforms = getUniformsMap();
315
+ if (!uniforms) return;
316
+ try {
317
+ const metadata = {
318
+ blendMode: props.blendMode || "normal",
319
+ opacity: props.opacity,
320
+ visible: props.visible === false ? false : true,
321
+ id: props.id,
322
+ mask: props.maskSource ? {
323
+ source: props.maskSource,
324
+ type: props.maskType || "alpha"
325
+ } : void 0,
326
+ renderOrder: props.renderOrder || 0,
327
+ transform: effectiveTransform()
328
+ };
329
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
330
+ isRegistered = true;
331
+ } catch (error) {
332
+ console.error("Error registering shader node:", error);
333
+ }
334
+ });
335
+ onCleanup(() => {
336
+ isRegistered = false;
337
+ parentRegister(instanceId, null, null, null, null);
338
+ });
339
+ createEffect(() => {
340
+ if (!isRegistered) return;
341
+ const uniforms = getUniformsMap();
342
+ if (!uniforms) return;
343
+ try {
344
+ const props_snapshot = effectiveProps();
345
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
346
+ if (!uniformData || typeof uniformData !== "object") return;
347
+ const {
348
+ uniform
349
+ } = uniformData;
350
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
351
+ const newValue = props_snapshot[propName];
352
+ parentUniformUpdate(instanceId, propName, newValue);
353
+ }
354
+ });
355
+ } catch (error) {
356
+ console.error("Error updating uniforms:", error);
357
+ }
358
+ });
359
+ createEffect(() => {
360
+ if (!isRegistered) return;
361
+ try {
362
+ const metadata = {
363
+ blendMode: props.blendMode || "normal",
364
+ opacity: props.opacity,
365
+ visible: props.visible === false ? false : true,
366
+ id: props.id,
367
+ mask: props.maskSource ? {
368
+ source: props.maskSource,
369
+ type: props.maskType || "alpha"
370
+ } : void 0,
371
+ renderOrder: props.renderOrder || 0,
372
+ transform: effectiveTransform()
373
+ };
374
+ parentMetadataUpdate(instanceId, metadata);
375
+ } catch (error) {
376
+ console.error("Error updating metadata:", error);
377
+ }
378
+ });
379
+ return createComponent(ShaderContext.Provider, {
380
+ get value() {
381
+ return childContextValue();
382
+ },
383
+ get children() {
384
+ return local.children;
385
+ }
386
+ });
387
+ }
388
+ const DEFAULT_TRANSFORM$Y = {
389
+ offsetX: 0,
390
+ offsetY: 0,
391
+ rotation: 0,
392
+ scale: 1,
393
+ anchorX: 0.5,
394
+ anchorY: 0.5,
395
+ edges: "transparent"
396
+ };
397
+ const defaultProps$Y = {
398
+ blendMode: "normal",
399
+ renderOrder: 0,
400
+ visible: true
401
+ // opacity intentionally has no default - handled by renderer
402
+ // transform intentionally has no default - handled by effectiveTransform
403
+ };
404
+ try {
405
+ if (componentDefinition$1 && componentDefinition$1.props) {
406
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
266
407
  const propConfig = config;
267
408
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
268
409
  defaultProps$Y[key] = propConfig.default;
@@ -281,7 +422,7 @@ function ShaderComponent$Y(props) {
281
422
  shaderUniformUpdate: parentUniformUpdate,
282
423
  shaderMetadataUpdate: parentMetadataUpdate
283
424
  } = context;
284
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
425
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
285
426
  const effectiveProps = createMemo(() => {
286
427
  let baseProps = {
287
428
  ...defaultProps$Y
@@ -300,7 +441,7 @@ function ShaderComponent$Y(props) {
300
441
  let uniformsMap = null;
301
442
  const getUniformsMap = () => {
302
443
  if (!uniformsMap) {
303
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
444
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
304
445
  }
305
446
  return uniformsMap;
306
447
  };
@@ -325,7 +466,7 @@ function ShaderComponent$Y(props) {
325
466
  renderOrder: props.renderOrder || 0,
326
467
  transform: effectiveTransform()
327
468
  };
328
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
469
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
329
470
  isRegistered = true;
330
471
  } catch (error) {
331
472
  console.error("Error registering shader node:", error);
@@ -401,8 +542,8 @@ const defaultProps$X = {
401
542
  // transform intentionally has no default - handled by effectiveTransform
402
543
  };
403
544
  try {
404
- if (componentDefinition$1 && componentDefinition$1.props) {
405
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
545
+ if (componentDefinition$2 && componentDefinition$2.props) {
546
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
406
547
  const propConfig = config;
407
548
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
408
549
  defaultProps$X[key] = propConfig.default;
@@ -421,7 +562,7 @@ function ShaderComponent$X(props) {
421
562
  shaderUniformUpdate: parentUniformUpdate,
422
563
  shaderMetadataUpdate: parentMetadataUpdate
423
564
  } = context;
424
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
565
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
425
566
  const effectiveProps = createMemo(() => {
426
567
  let baseProps = {
427
568
  ...defaultProps$X
@@ -440,7 +581,7 @@ function ShaderComponent$X(props) {
440
581
  let uniformsMap = null;
441
582
  const getUniformsMap = () => {
442
583
  if (!uniformsMap) {
443
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
584
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
444
585
  }
445
586
  return uniformsMap;
446
587
  };
@@ -465,7 +606,7 @@ function ShaderComponent$X(props) {
465
606
  renderOrder: props.renderOrder || 0,
466
607
  transform: effectiveTransform()
467
608
  };
468
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
609
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
469
610
  isRegistered = true;
470
611
  } catch (error) {
471
612
  console.error("Error registering shader node:", error);
@@ -541,8 +682,8 @@ const defaultProps$W = {
541
682
  // transform intentionally has no default - handled by effectiveTransform
542
683
  };
543
684
  try {
544
- if (componentDefinition$2 && componentDefinition$2.props) {
545
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
685
+ if (componentDefinition$3 && componentDefinition$3.props) {
686
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
546
687
  const propConfig = config;
547
688
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
548
689
  defaultProps$W[key] = propConfig.default;
@@ -561,7 +702,7 @@ function ShaderComponent$W(props) {
561
702
  shaderUniformUpdate: parentUniformUpdate,
562
703
  shaderMetadataUpdate: parentMetadataUpdate
563
704
  } = context;
564
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
705
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
565
706
  const effectiveProps = createMemo(() => {
566
707
  let baseProps = {
567
708
  ...defaultProps$W
@@ -580,7 +721,7 @@ function ShaderComponent$W(props) {
580
721
  let uniformsMap = null;
581
722
  const getUniformsMap = () => {
582
723
  if (!uniformsMap) {
583
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
724
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
584
725
  }
585
726
  return uniformsMap;
586
727
  };
@@ -605,7 +746,7 @@ function ShaderComponent$W(props) {
605
746
  renderOrder: props.renderOrder || 0,
606
747
  transform: effectiveTransform()
607
748
  };
608
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
749
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
609
750
  isRegistered = true;
610
751
  } catch (error) {
611
752
  console.error("Error registering shader node:", error);
@@ -681,8 +822,8 @@ const defaultProps$V = {
681
822
  // transform intentionally has no default - handled by effectiveTransform
682
823
  };
683
824
  try {
684
- if (componentDefinition$3 && componentDefinition$3.props) {
685
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
825
+ if (componentDefinition$4 && componentDefinition$4.props) {
826
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
686
827
  const propConfig = config;
687
828
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
688
829
  defaultProps$V[key] = propConfig.default;
@@ -701,7 +842,7 @@ function ShaderComponent$V(props) {
701
842
  shaderUniformUpdate: parentUniformUpdate,
702
843
  shaderMetadataUpdate: parentMetadataUpdate
703
844
  } = context;
704
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
845
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
705
846
  const effectiveProps = createMemo(() => {
706
847
  let baseProps = {
707
848
  ...defaultProps$V
@@ -720,7 +861,7 @@ function ShaderComponent$V(props) {
720
861
  let uniformsMap = null;
721
862
  const getUniformsMap = () => {
722
863
  if (!uniformsMap) {
723
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
864
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
724
865
  }
725
866
  return uniformsMap;
726
867
  };
@@ -745,7 +886,7 @@ function ShaderComponent$V(props) {
745
886
  renderOrder: props.renderOrder || 0,
746
887
  transform: effectiveTransform()
747
888
  };
748
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
889
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
749
890
  isRegistered = true;
750
891
  } catch (error) {
751
892
  console.error("Error registering shader node:", error);
@@ -821,8 +962,8 @@ const defaultProps$U = {
821
962
  // transform intentionally has no default - handled by effectiveTransform
822
963
  };
823
964
  try {
824
- if (componentDefinition$4 && componentDefinition$4.props) {
825
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
965
+ if (componentDefinition$5 && componentDefinition$5.props) {
966
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
826
967
  const propConfig = config;
827
968
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
828
969
  defaultProps$U[key] = propConfig.default;
@@ -841,7 +982,7 @@ function ShaderComponent$U(props) {
841
982
  shaderUniformUpdate: parentUniformUpdate,
842
983
  shaderMetadataUpdate: parentMetadataUpdate
843
984
  } = context;
844
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
985
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
845
986
  const effectiveProps = createMemo(() => {
846
987
  let baseProps = {
847
988
  ...defaultProps$U
@@ -860,7 +1001,7 @@ function ShaderComponent$U(props) {
860
1001
  let uniformsMap = null;
861
1002
  const getUniformsMap = () => {
862
1003
  if (!uniformsMap) {
863
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1004
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
864
1005
  }
865
1006
  return uniformsMap;
866
1007
  };
@@ -885,7 +1026,7 @@ function ShaderComponent$U(props) {
885
1026
  renderOrder: props.renderOrder || 0,
886
1027
  transform: effectiveTransform()
887
1028
  };
888
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1029
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
889
1030
  isRegistered = true;
890
1031
  } catch (error) {
891
1032
  console.error("Error registering shader node:", error);
@@ -961,8 +1102,8 @@ const defaultProps$T = {
961
1102
  // transform intentionally has no default - handled by effectiveTransform
962
1103
  };
963
1104
  try {
964
- if (componentDefinition$5 && componentDefinition$5.props) {
965
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1105
+ if (componentDefinition$6 && componentDefinition$6.props) {
1106
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
966
1107
  const propConfig = config;
967
1108
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
968
1109
  defaultProps$T[key] = propConfig.default;
@@ -981,7 +1122,7 @@ function ShaderComponent$T(props) {
981
1122
  shaderUniformUpdate: parentUniformUpdate,
982
1123
  shaderMetadataUpdate: parentMetadataUpdate
983
1124
  } = context;
984
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1125
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
985
1126
  const effectiveProps = createMemo(() => {
986
1127
  let baseProps = {
987
1128
  ...defaultProps$T
@@ -1000,7 +1141,7 @@ function ShaderComponent$T(props) {
1000
1141
  let uniformsMap = null;
1001
1142
  const getUniformsMap = () => {
1002
1143
  if (!uniformsMap) {
1003
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1144
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1004
1145
  }
1005
1146
  return uniformsMap;
1006
1147
  };
@@ -1025,7 +1166,7 @@ function ShaderComponent$T(props) {
1025
1166
  renderOrder: props.renderOrder || 0,
1026
1167
  transform: effectiveTransform()
1027
1168
  };
1028
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1169
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1029
1170
  isRegistered = true;
1030
1171
  } catch (error) {
1031
1172
  console.error("Error registering shader node:", error);
@@ -1101,8 +1242,8 @@ const defaultProps$S = {
1101
1242
  // transform intentionally has no default - handled by effectiveTransform
1102
1243
  };
1103
1244
  try {
1104
- if (componentDefinition$6 && componentDefinition$6.props) {
1105
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1245
+ if (componentDefinition$7 && componentDefinition$7.props) {
1246
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1106
1247
  const propConfig = config;
1107
1248
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1108
1249
  defaultProps$S[key] = propConfig.default;
@@ -1121,7 +1262,7 @@ function ShaderComponent$S(props) {
1121
1262
  shaderUniformUpdate: parentUniformUpdate,
1122
1263
  shaderMetadataUpdate: parentMetadataUpdate
1123
1264
  } = context;
1124
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1265
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1125
1266
  const effectiveProps = createMemo(() => {
1126
1267
  let baseProps = {
1127
1268
  ...defaultProps$S
@@ -1140,7 +1281,7 @@ function ShaderComponent$S(props) {
1140
1281
  let uniformsMap = null;
1141
1282
  const getUniformsMap = () => {
1142
1283
  if (!uniformsMap) {
1143
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1284
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1144
1285
  }
1145
1286
  return uniformsMap;
1146
1287
  };
@@ -1165,7 +1306,7 @@ function ShaderComponent$S(props) {
1165
1306
  renderOrder: props.renderOrder || 0,
1166
1307
  transform: effectiveTransform()
1167
1308
  };
1168
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1309
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1169
1310
  isRegistered = true;
1170
1311
  } catch (error) {
1171
1312
  console.error("Error registering shader node:", error);
@@ -1241,8 +1382,8 @@ const defaultProps$R = {
1241
1382
  // transform intentionally has no default - handled by effectiveTransform
1242
1383
  };
1243
1384
  try {
1244
- if (componentDefinition$7 && componentDefinition$7.props) {
1245
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1385
+ if (componentDefinition$8 && componentDefinition$8.props) {
1386
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1246
1387
  const propConfig = config;
1247
1388
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1248
1389
  defaultProps$R[key] = propConfig.default;
@@ -1261,7 +1402,7 @@ function ShaderComponent$R(props) {
1261
1402
  shaderUniformUpdate: parentUniformUpdate,
1262
1403
  shaderMetadataUpdate: parentMetadataUpdate
1263
1404
  } = context;
1264
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1405
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1265
1406
  const effectiveProps = createMemo(() => {
1266
1407
  let baseProps = {
1267
1408
  ...defaultProps$R
@@ -1280,7 +1421,7 @@ function ShaderComponent$R(props) {
1280
1421
  let uniformsMap = null;
1281
1422
  const getUniformsMap = () => {
1282
1423
  if (!uniformsMap) {
1283
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1424
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1284
1425
  }
1285
1426
  return uniformsMap;
1286
1427
  };
@@ -1305,7 +1446,7 @@ function ShaderComponent$R(props) {
1305
1446
  renderOrder: props.renderOrder || 0,
1306
1447
  transform: effectiveTransform()
1307
1448
  };
1308
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1449
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1309
1450
  isRegistered = true;
1310
1451
  } catch (error) {
1311
1452
  console.error("Error registering shader node:", error);
@@ -1381,8 +1522,8 @@ const defaultProps$Q = {
1381
1522
  // transform intentionally has no default - handled by effectiveTransform
1382
1523
  };
1383
1524
  try {
1384
- if (componentDefinition$8 && componentDefinition$8.props) {
1385
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1525
+ if (componentDefinition$9 && componentDefinition$9.props) {
1526
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1386
1527
  const propConfig = config;
1387
1528
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1388
1529
  defaultProps$Q[key] = propConfig.default;
@@ -1401,7 +1542,7 @@ function ShaderComponent$Q(props) {
1401
1542
  shaderUniformUpdate: parentUniformUpdate,
1402
1543
  shaderMetadataUpdate: parentMetadataUpdate
1403
1544
  } = context;
1404
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1545
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1405
1546
  const effectiveProps = createMemo(() => {
1406
1547
  let baseProps = {
1407
1548
  ...defaultProps$Q
@@ -1420,7 +1561,7 @@ function ShaderComponent$Q(props) {
1420
1561
  let uniformsMap = null;
1421
1562
  const getUniformsMap = () => {
1422
1563
  if (!uniformsMap) {
1423
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1564
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1424
1565
  }
1425
1566
  return uniformsMap;
1426
1567
  };
@@ -1445,7 +1586,7 @@ function ShaderComponent$Q(props) {
1445
1586
  renderOrder: props.renderOrder || 0,
1446
1587
  transform: effectiveTransform()
1447
1588
  };
1448
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1589
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1449
1590
  isRegistered = true;
1450
1591
  } catch (error) {
1451
1592
  console.error("Error registering shader node:", error);
@@ -1521,8 +1662,8 @@ const defaultProps$P = {
1521
1662
  // transform intentionally has no default - handled by effectiveTransform
1522
1663
  };
1523
1664
  try {
1524
- if (componentDefinition$9 && componentDefinition$9.props) {
1525
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1665
+ if (componentDefinition$a && componentDefinition$a.props) {
1666
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1526
1667
  const propConfig = config;
1527
1668
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1528
1669
  defaultProps$P[key] = propConfig.default;
@@ -1541,7 +1682,7 @@ function ShaderComponent$P(props) {
1541
1682
  shaderUniformUpdate: parentUniformUpdate,
1542
1683
  shaderMetadataUpdate: parentMetadataUpdate
1543
1684
  } = context;
1544
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1685
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1545
1686
  const effectiveProps = createMemo(() => {
1546
1687
  let baseProps = {
1547
1688
  ...defaultProps$P
@@ -1560,7 +1701,7 @@ function ShaderComponent$P(props) {
1560
1701
  let uniformsMap = null;
1561
1702
  const getUniformsMap = () => {
1562
1703
  if (!uniformsMap) {
1563
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1704
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1564
1705
  }
1565
1706
  return uniformsMap;
1566
1707
  };
@@ -1585,7 +1726,7 @@ function ShaderComponent$P(props) {
1585
1726
  renderOrder: props.renderOrder || 0,
1586
1727
  transform: effectiveTransform()
1587
1728
  };
1588
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1729
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1589
1730
  isRegistered = true;
1590
1731
  } catch (error) {
1591
1732
  console.error("Error registering shader node:", error);
@@ -1661,8 +1802,8 @@ const defaultProps$O = {
1661
1802
  // transform intentionally has no default - handled by effectiveTransform
1662
1803
  };
1663
1804
  try {
1664
- if (componentDefinition$a && componentDefinition$a.props) {
1665
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1805
+ if (componentDefinition$b && componentDefinition$b.props) {
1806
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1666
1807
  const propConfig = config;
1667
1808
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1668
1809
  defaultProps$O[key] = propConfig.default;
@@ -1681,7 +1822,7 @@ function ShaderComponent$O(props) {
1681
1822
  shaderUniformUpdate: parentUniformUpdate,
1682
1823
  shaderMetadataUpdate: parentMetadataUpdate
1683
1824
  } = context;
1684
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1825
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1685
1826
  const effectiveProps = createMemo(() => {
1686
1827
  let baseProps = {
1687
1828
  ...defaultProps$O
@@ -1700,7 +1841,7 @@ function ShaderComponent$O(props) {
1700
1841
  let uniformsMap = null;
1701
1842
  const getUniformsMap = () => {
1702
1843
  if (!uniformsMap) {
1703
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1844
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1704
1845
  }
1705
1846
  return uniformsMap;
1706
1847
  };
@@ -1725,7 +1866,7 @@ function ShaderComponent$O(props) {
1725
1866
  renderOrder: props.renderOrder || 0,
1726
1867
  transform: effectiveTransform()
1727
1868
  };
1728
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1869
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1729
1870
  isRegistered = true;
1730
1871
  } catch (error) {
1731
1872
  console.error("Error registering shader node:", error);
@@ -1801,8 +1942,8 @@ const defaultProps$N = {
1801
1942
  // transform intentionally has no default - handled by effectiveTransform
1802
1943
  };
1803
1944
  try {
1804
- if (componentDefinition$b && componentDefinition$b.props) {
1805
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1945
+ if (componentDefinition$c && componentDefinition$c.props) {
1946
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1806
1947
  const propConfig = config;
1807
1948
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1808
1949
  defaultProps$N[key] = propConfig.default;
@@ -1821,7 +1962,7 @@ function ShaderComponent$N(props) {
1821
1962
  shaderUniformUpdate: parentUniformUpdate,
1822
1963
  shaderMetadataUpdate: parentMetadataUpdate
1823
1964
  } = context;
1824
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1965
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1825
1966
  const effectiveProps = createMemo(() => {
1826
1967
  let baseProps = {
1827
1968
  ...defaultProps$N
@@ -1840,7 +1981,7 @@ function ShaderComponent$N(props) {
1840
1981
  let uniformsMap = null;
1841
1982
  const getUniformsMap = () => {
1842
1983
  if (!uniformsMap) {
1843
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1984
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1844
1985
  }
1845
1986
  return uniformsMap;
1846
1987
  };
@@ -1865,7 +2006,7 @@ function ShaderComponent$N(props) {
1865
2006
  renderOrder: props.renderOrder || 0,
1866
2007
  transform: effectiveTransform()
1867
2008
  };
1868
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2009
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1869
2010
  isRegistered = true;
1870
2011
  } catch (error) {
1871
2012
  console.error("Error registering shader node:", error);
@@ -1941,8 +2082,8 @@ const defaultProps$M = {
1941
2082
  // transform intentionally has no default - handled by effectiveTransform
1942
2083
  };
1943
2084
  try {
1944
- if (componentDefinition$c && componentDefinition$c.props) {
1945
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2085
+ if (componentDefinition$d && componentDefinition$d.props) {
2086
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1946
2087
  const propConfig = config;
1947
2088
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1948
2089
  defaultProps$M[key] = propConfig.default;
@@ -1961,7 +2102,7 @@ function ShaderComponent$M(props) {
1961
2102
  shaderUniformUpdate: parentUniformUpdate,
1962
2103
  shaderMetadataUpdate: parentMetadataUpdate
1963
2104
  } = context;
1964
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2105
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1965
2106
  const effectiveProps = createMemo(() => {
1966
2107
  let baseProps = {
1967
2108
  ...defaultProps$M
@@ -1980,7 +2121,7 @@ function ShaderComponent$M(props) {
1980
2121
  let uniformsMap = null;
1981
2122
  const getUniformsMap = () => {
1982
2123
  if (!uniformsMap) {
1983
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2124
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1984
2125
  }
1985
2126
  return uniformsMap;
1986
2127
  };
@@ -2005,7 +2146,7 @@ function ShaderComponent$M(props) {
2005
2146
  renderOrder: props.renderOrder || 0,
2006
2147
  transform: effectiveTransform()
2007
2148
  };
2008
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2149
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2009
2150
  isRegistered = true;
2010
2151
  } catch (error) {
2011
2152
  console.error("Error registering shader node:", error);
@@ -2081,8 +2222,8 @@ const defaultProps$L = {
2081
2222
  // transform intentionally has no default - handled by effectiveTransform
2082
2223
  };
2083
2224
  try {
2084
- if (componentDefinition$d && componentDefinition$d.props) {
2085
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2225
+ if (componentDefinition$e && componentDefinition$e.props) {
2226
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2086
2227
  const propConfig = config;
2087
2228
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2088
2229
  defaultProps$L[key] = propConfig.default;
@@ -2101,7 +2242,7 @@ function ShaderComponent$L(props) {
2101
2242
  shaderUniformUpdate: parentUniformUpdate,
2102
2243
  shaderMetadataUpdate: parentMetadataUpdate
2103
2244
  } = context;
2104
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2245
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2105
2246
  const effectiveProps = createMemo(() => {
2106
2247
  let baseProps = {
2107
2248
  ...defaultProps$L
@@ -2120,7 +2261,7 @@ function ShaderComponent$L(props) {
2120
2261
  let uniformsMap = null;
2121
2262
  const getUniformsMap = () => {
2122
2263
  if (!uniformsMap) {
2123
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2264
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2124
2265
  }
2125
2266
  return uniformsMap;
2126
2267
  };
@@ -2145,7 +2286,7 @@ function ShaderComponent$L(props) {
2145
2286
  renderOrder: props.renderOrder || 0,
2146
2287
  transform: effectiveTransform()
2147
2288
  };
2148
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2289
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2149
2290
  isRegistered = true;
2150
2291
  } catch (error) {
2151
2292
  console.error("Error registering shader node:", error);
@@ -2221,8 +2362,8 @@ const defaultProps$K = {
2221
2362
  // transform intentionally has no default - handled by effectiveTransform
2222
2363
  };
2223
2364
  try {
2224
- if (componentDefinition$e && componentDefinition$e.props) {
2225
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2365
+ if (componentDefinition$f && componentDefinition$f.props) {
2366
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2226
2367
  const propConfig = config;
2227
2368
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2228
2369
  defaultProps$K[key] = propConfig.default;
@@ -2241,7 +2382,7 @@ function ShaderComponent$K(props) {
2241
2382
  shaderUniformUpdate: parentUniformUpdate,
2242
2383
  shaderMetadataUpdate: parentMetadataUpdate
2243
2384
  } = context;
2244
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2385
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2245
2386
  const effectiveProps = createMemo(() => {
2246
2387
  let baseProps = {
2247
2388
  ...defaultProps$K
@@ -2260,7 +2401,7 @@ function ShaderComponent$K(props) {
2260
2401
  let uniformsMap = null;
2261
2402
  const getUniformsMap = () => {
2262
2403
  if (!uniformsMap) {
2263
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2404
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2264
2405
  }
2265
2406
  return uniformsMap;
2266
2407
  };
@@ -2285,7 +2426,7 @@ function ShaderComponent$K(props) {
2285
2426
  renderOrder: props.renderOrder || 0,
2286
2427
  transform: effectiveTransform()
2287
2428
  };
2288
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2429
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2289
2430
  isRegistered = true;
2290
2431
  } catch (error) {
2291
2432
  console.error("Error registering shader node:", error);
@@ -2361,8 +2502,8 @@ const defaultProps$J = {
2361
2502
  // transform intentionally has no default - handled by effectiveTransform
2362
2503
  };
2363
2504
  try {
2364
- if (componentDefinition$f && componentDefinition$f.props) {
2365
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2505
+ if (componentDefinition$g && componentDefinition$g.props) {
2506
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2366
2507
  const propConfig = config;
2367
2508
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2368
2509
  defaultProps$J[key] = propConfig.default;
@@ -2381,7 +2522,7 @@ function ShaderComponent$J(props) {
2381
2522
  shaderUniformUpdate: parentUniformUpdate,
2382
2523
  shaderMetadataUpdate: parentMetadataUpdate
2383
2524
  } = context;
2384
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2525
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2385
2526
  const effectiveProps = createMemo(() => {
2386
2527
  let baseProps = {
2387
2528
  ...defaultProps$J
@@ -2400,7 +2541,7 @@ function ShaderComponent$J(props) {
2400
2541
  let uniformsMap = null;
2401
2542
  const getUniformsMap = () => {
2402
2543
  if (!uniformsMap) {
2403
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2544
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2404
2545
  }
2405
2546
  return uniformsMap;
2406
2547
  };
@@ -2425,7 +2566,7 @@ function ShaderComponent$J(props) {
2425
2566
  renderOrder: props.renderOrder || 0,
2426
2567
  transform: effectiveTransform()
2427
2568
  };
2428
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2569
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2429
2570
  isRegistered = true;
2430
2571
  } catch (error) {
2431
2572
  console.error("Error registering shader node:", error);
@@ -2501,8 +2642,8 @@ const defaultProps$I = {
2501
2642
  // transform intentionally has no default - handled by effectiveTransform
2502
2643
  };
2503
2644
  try {
2504
- if (componentDefinition$g && componentDefinition$g.props) {
2505
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2645
+ if (componentDefinition$h && componentDefinition$h.props) {
2646
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2506
2647
  const propConfig = config;
2507
2648
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2508
2649
  defaultProps$I[key] = propConfig.default;
@@ -2521,7 +2662,7 @@ function ShaderComponent$I(props) {
2521
2662
  shaderUniformUpdate: parentUniformUpdate,
2522
2663
  shaderMetadataUpdate: parentMetadataUpdate
2523
2664
  } = context;
2524
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2665
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2525
2666
  const effectiveProps = createMemo(() => {
2526
2667
  let baseProps = {
2527
2668
  ...defaultProps$I
@@ -2540,7 +2681,7 @@ function ShaderComponent$I(props) {
2540
2681
  let uniformsMap = null;
2541
2682
  const getUniformsMap = () => {
2542
2683
  if (!uniformsMap) {
2543
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2684
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2544
2685
  }
2545
2686
  return uniformsMap;
2546
2687
  };
@@ -2565,7 +2706,7 @@ function ShaderComponent$I(props) {
2565
2706
  renderOrder: props.renderOrder || 0,
2566
2707
  transform: effectiveTransform()
2567
2708
  };
2568
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2709
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2569
2710
  isRegistered = true;
2570
2711
  } catch (error) {
2571
2712
  console.error("Error registering shader node:", error);
@@ -2641,8 +2782,8 @@ const defaultProps$H = {
2641
2782
  // transform intentionally has no default - handled by effectiveTransform
2642
2783
  };
2643
2784
  try {
2644
- if (componentDefinition$h && componentDefinition$h.props) {
2645
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2785
+ if (componentDefinition$i && componentDefinition$i.props) {
2786
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2646
2787
  const propConfig = config;
2647
2788
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2648
2789
  defaultProps$H[key] = propConfig.default;
@@ -2661,7 +2802,7 @@ function ShaderComponent$H(props) {
2661
2802
  shaderUniformUpdate: parentUniformUpdate,
2662
2803
  shaderMetadataUpdate: parentMetadataUpdate
2663
2804
  } = context;
2664
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2805
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2665
2806
  const effectiveProps = createMemo(() => {
2666
2807
  let baseProps = {
2667
2808
  ...defaultProps$H
@@ -2680,7 +2821,7 @@ function ShaderComponent$H(props) {
2680
2821
  let uniformsMap = null;
2681
2822
  const getUniformsMap = () => {
2682
2823
  if (!uniformsMap) {
2683
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2824
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2684
2825
  }
2685
2826
  return uniformsMap;
2686
2827
  };
@@ -2705,7 +2846,7 @@ function ShaderComponent$H(props) {
2705
2846
  renderOrder: props.renderOrder || 0,
2706
2847
  transform: effectiveTransform()
2707
2848
  };
2708
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2849
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2709
2850
  isRegistered = true;
2710
2851
  } catch (error) {
2711
2852
  console.error("Error registering shader node:", error);
@@ -2781,8 +2922,8 @@ const defaultProps$G = {
2781
2922
  // transform intentionally has no default - handled by effectiveTransform
2782
2923
  };
2783
2924
  try {
2784
- if (componentDefinition$i && componentDefinition$i.props) {
2785
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2925
+ if (componentDefinition$j && componentDefinition$j.props) {
2926
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2786
2927
  const propConfig = config;
2787
2928
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2788
2929
  defaultProps$G[key] = propConfig.default;
@@ -2801,7 +2942,7 @@ function ShaderComponent$G(props) {
2801
2942
  shaderUniformUpdate: parentUniformUpdate,
2802
2943
  shaderMetadataUpdate: parentMetadataUpdate
2803
2944
  } = context;
2804
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2945
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2805
2946
  const effectiveProps = createMemo(() => {
2806
2947
  let baseProps = {
2807
2948
  ...defaultProps$G
@@ -2820,7 +2961,7 @@ function ShaderComponent$G(props) {
2820
2961
  let uniformsMap = null;
2821
2962
  const getUniformsMap = () => {
2822
2963
  if (!uniformsMap) {
2823
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2964
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2824
2965
  }
2825
2966
  return uniformsMap;
2826
2967
  };
@@ -2845,7 +2986,7 @@ function ShaderComponent$G(props) {
2845
2986
  renderOrder: props.renderOrder || 0,
2846
2987
  transform: effectiveTransform()
2847
2988
  };
2848
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2989
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2849
2990
  isRegistered = true;
2850
2991
  } catch (error) {
2851
2992
  console.error("Error registering shader node:", error);
@@ -2921,8 +3062,8 @@ const defaultProps$F = {
2921
3062
  // transform intentionally has no default - handled by effectiveTransform
2922
3063
  };
2923
3064
  try {
2924
- if (componentDefinition$j && componentDefinition$j.props) {
2925
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3065
+ if (componentDefinition$k && componentDefinition$k.props) {
3066
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2926
3067
  const propConfig = config;
2927
3068
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2928
3069
  defaultProps$F[key] = propConfig.default;
@@ -2941,7 +3082,7 @@ function ShaderComponent$F(props) {
2941
3082
  shaderUniformUpdate: parentUniformUpdate,
2942
3083
  shaderMetadataUpdate: parentMetadataUpdate
2943
3084
  } = context;
2944
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3085
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2945
3086
  const effectiveProps = createMemo(() => {
2946
3087
  let baseProps = {
2947
3088
  ...defaultProps$F
@@ -2960,7 +3101,7 @@ function ShaderComponent$F(props) {
2960
3101
  let uniformsMap = null;
2961
3102
  const getUniformsMap = () => {
2962
3103
  if (!uniformsMap) {
2963
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3104
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2964
3105
  }
2965
3106
  return uniformsMap;
2966
3107
  };
@@ -2985,7 +3126,7 @@ function ShaderComponent$F(props) {
2985
3126
  renderOrder: props.renderOrder || 0,
2986
3127
  transform: effectiveTransform()
2987
3128
  };
2988
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3129
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2989
3130
  isRegistered = true;
2990
3131
  } catch (error) {
2991
3132
  console.error("Error registering shader node:", error);
@@ -3061,8 +3202,8 @@ const defaultProps$E = {
3061
3202
  // transform intentionally has no default - handled by effectiveTransform
3062
3203
  };
3063
3204
  try {
3064
- if (componentDefinition$k && componentDefinition$k.props) {
3065
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3205
+ if (componentDefinition$l && componentDefinition$l.props) {
3206
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3066
3207
  const propConfig = config;
3067
3208
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3068
3209
  defaultProps$E[key] = propConfig.default;
@@ -3081,7 +3222,7 @@ function ShaderComponent$E(props) {
3081
3222
  shaderUniformUpdate: parentUniformUpdate,
3082
3223
  shaderMetadataUpdate: parentMetadataUpdate
3083
3224
  } = context;
3084
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3225
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3085
3226
  const effectiveProps = createMemo(() => {
3086
3227
  let baseProps = {
3087
3228
  ...defaultProps$E
@@ -3100,7 +3241,7 @@ function ShaderComponent$E(props) {
3100
3241
  let uniformsMap = null;
3101
3242
  const getUniformsMap = () => {
3102
3243
  if (!uniformsMap) {
3103
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3244
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3104
3245
  }
3105
3246
  return uniformsMap;
3106
3247
  };
@@ -3125,7 +3266,7 @@ function ShaderComponent$E(props) {
3125
3266
  renderOrder: props.renderOrder || 0,
3126
3267
  transform: effectiveTransform()
3127
3268
  };
3128
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3269
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3129
3270
  isRegistered = true;
3130
3271
  } catch (error) {
3131
3272
  console.error("Error registering shader node:", error);
@@ -3201,8 +3342,8 @@ const defaultProps$D = {
3201
3342
  // transform intentionally has no default - handled by effectiveTransform
3202
3343
  };
3203
3344
  try {
3204
- if (componentDefinition$l && componentDefinition$l.props) {
3205
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3345
+ if (componentDefinition$m && componentDefinition$m.props) {
3346
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3206
3347
  const propConfig = config;
3207
3348
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3208
3349
  defaultProps$D[key] = propConfig.default;
@@ -3221,7 +3362,7 @@ function ShaderComponent$D(props) {
3221
3362
  shaderUniformUpdate: parentUniformUpdate,
3222
3363
  shaderMetadataUpdate: parentMetadataUpdate
3223
3364
  } = context;
3224
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3365
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3225
3366
  const effectiveProps = createMemo(() => {
3226
3367
  let baseProps = {
3227
3368
  ...defaultProps$D
@@ -3240,7 +3381,7 @@ function ShaderComponent$D(props) {
3240
3381
  let uniformsMap = null;
3241
3382
  const getUniformsMap = () => {
3242
3383
  if (!uniformsMap) {
3243
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3384
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3244
3385
  }
3245
3386
  return uniformsMap;
3246
3387
  };
@@ -3265,7 +3406,7 @@ function ShaderComponent$D(props) {
3265
3406
  renderOrder: props.renderOrder || 0,
3266
3407
  transform: effectiveTransform()
3267
3408
  };
3268
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3409
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3269
3410
  isRegistered = true;
3270
3411
  } catch (error) {
3271
3412
  console.error("Error registering shader node:", error);
@@ -3341,8 +3482,8 @@ const defaultProps$C = {
3341
3482
  // transform intentionally has no default - handled by effectiveTransform
3342
3483
  };
3343
3484
  try {
3344
- if (componentDefinition$m && componentDefinition$m.props) {
3345
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3485
+ if (componentDefinition$n && componentDefinition$n.props) {
3486
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3346
3487
  const propConfig = config;
3347
3488
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3348
3489
  defaultProps$C[key] = propConfig.default;
@@ -3361,7 +3502,7 @@ function ShaderComponent$C(props) {
3361
3502
  shaderUniformUpdate: parentUniformUpdate,
3362
3503
  shaderMetadataUpdate: parentMetadataUpdate
3363
3504
  } = context;
3364
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3505
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3365
3506
  const effectiveProps = createMemo(() => {
3366
3507
  let baseProps = {
3367
3508
  ...defaultProps$C
@@ -3380,7 +3521,7 @@ function ShaderComponent$C(props) {
3380
3521
  let uniformsMap = null;
3381
3522
  const getUniformsMap = () => {
3382
3523
  if (!uniformsMap) {
3383
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3524
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3384
3525
  }
3385
3526
  return uniformsMap;
3386
3527
  };
@@ -3405,7 +3546,7 @@ function ShaderComponent$C(props) {
3405
3546
  renderOrder: props.renderOrder || 0,
3406
3547
  transform: effectiveTransform()
3407
3548
  };
3408
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3549
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3409
3550
  isRegistered = true;
3410
3551
  } catch (error) {
3411
3552
  console.error("Error registering shader node:", error);
@@ -3481,8 +3622,8 @@ const defaultProps$B = {
3481
3622
  // transform intentionally has no default - handled by effectiveTransform
3482
3623
  };
3483
3624
  try {
3484
- if (componentDefinition$n && componentDefinition$n.props) {
3485
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3625
+ if (componentDefinition$o && componentDefinition$o.props) {
3626
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3486
3627
  const propConfig = config;
3487
3628
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3488
3629
  defaultProps$B[key] = propConfig.default;
@@ -3501,7 +3642,7 @@ function ShaderComponent$B(props) {
3501
3642
  shaderUniformUpdate: parentUniformUpdate,
3502
3643
  shaderMetadataUpdate: parentMetadataUpdate
3503
3644
  } = context;
3504
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3645
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3505
3646
  const effectiveProps = createMemo(() => {
3506
3647
  let baseProps = {
3507
3648
  ...defaultProps$B
@@ -3520,7 +3661,7 @@ function ShaderComponent$B(props) {
3520
3661
  let uniformsMap = null;
3521
3662
  const getUniformsMap = () => {
3522
3663
  if (!uniformsMap) {
3523
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3664
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3524
3665
  }
3525
3666
  return uniformsMap;
3526
3667
  };
@@ -3545,7 +3686,7 @@ function ShaderComponent$B(props) {
3545
3686
  renderOrder: props.renderOrder || 0,
3546
3687
  transform: effectiveTransform()
3547
3688
  };
3548
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3689
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3549
3690
  isRegistered = true;
3550
3691
  } catch (error) {
3551
3692
  console.error("Error registering shader node:", error);
@@ -3621,8 +3762,8 @@ const defaultProps$A = {
3621
3762
  // transform intentionally has no default - handled by effectiveTransform
3622
3763
  };
3623
3764
  try {
3624
- if (componentDefinition$o && componentDefinition$o.props) {
3625
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3765
+ if (componentDefinition$p && componentDefinition$p.props) {
3766
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3626
3767
  const propConfig = config;
3627
3768
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3628
3769
  defaultProps$A[key] = propConfig.default;
@@ -3641,7 +3782,7 @@ function ShaderComponent$A(props) {
3641
3782
  shaderUniformUpdate: parentUniformUpdate,
3642
3783
  shaderMetadataUpdate: parentMetadataUpdate
3643
3784
  } = context;
3644
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3785
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3645
3786
  const effectiveProps = createMemo(() => {
3646
3787
  let baseProps = {
3647
3788
  ...defaultProps$A
@@ -3660,7 +3801,7 @@ function ShaderComponent$A(props) {
3660
3801
  let uniformsMap = null;
3661
3802
  const getUniformsMap = () => {
3662
3803
  if (!uniformsMap) {
3663
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3804
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3664
3805
  }
3665
3806
  return uniformsMap;
3666
3807
  };
@@ -3685,7 +3826,7 @@ function ShaderComponent$A(props) {
3685
3826
  renderOrder: props.renderOrder || 0,
3686
3827
  transform: effectiveTransform()
3687
3828
  };
3688
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3829
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3689
3830
  isRegistered = true;
3690
3831
  } catch (error) {
3691
3832
  console.error("Error registering shader node:", error);
@@ -3761,8 +3902,8 @@ const defaultProps$z = {
3761
3902
  // transform intentionally has no default - handled by effectiveTransform
3762
3903
  };
3763
3904
  try {
3764
- if (componentDefinition$p && componentDefinition$p.props) {
3765
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3905
+ if (componentDefinition$q && componentDefinition$q.props) {
3906
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3766
3907
  const propConfig = config;
3767
3908
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3768
3909
  defaultProps$z[key] = propConfig.default;
@@ -3781,7 +3922,7 @@ function ShaderComponent$z(props) {
3781
3922
  shaderUniformUpdate: parentUniformUpdate,
3782
3923
  shaderMetadataUpdate: parentMetadataUpdate
3783
3924
  } = context;
3784
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3925
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3785
3926
  const effectiveProps = createMemo(() => {
3786
3927
  let baseProps = {
3787
3928
  ...defaultProps$z
@@ -3800,7 +3941,7 @@ function ShaderComponent$z(props) {
3800
3941
  let uniformsMap = null;
3801
3942
  const getUniformsMap = () => {
3802
3943
  if (!uniformsMap) {
3803
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3944
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3804
3945
  }
3805
3946
  return uniformsMap;
3806
3947
  };
@@ -3825,7 +3966,7 @@ function ShaderComponent$z(props) {
3825
3966
  renderOrder: props.renderOrder || 0,
3826
3967
  transform: effectiveTransform()
3827
3968
  };
3828
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3969
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3829
3970
  isRegistered = true;
3830
3971
  } catch (error) {
3831
3972
  console.error("Error registering shader node:", error);
@@ -3901,8 +4042,8 @@ const defaultProps$y = {
3901
4042
  // transform intentionally has no default - handled by effectiveTransform
3902
4043
  };
3903
4044
  try {
3904
- if (componentDefinition$q && componentDefinition$q.props) {
3905
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4045
+ if (componentDefinition$r && componentDefinition$r.props) {
4046
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3906
4047
  const propConfig = config;
3907
4048
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3908
4049
  defaultProps$y[key] = propConfig.default;
@@ -3921,7 +4062,7 @@ function ShaderComponent$y(props) {
3921
4062
  shaderUniformUpdate: parentUniformUpdate,
3922
4063
  shaderMetadataUpdate: parentMetadataUpdate
3923
4064
  } = context;
3924
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4065
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3925
4066
  const effectiveProps = createMemo(() => {
3926
4067
  let baseProps = {
3927
4068
  ...defaultProps$y
@@ -3940,7 +4081,7 @@ function ShaderComponent$y(props) {
3940
4081
  let uniformsMap = null;
3941
4082
  const getUniformsMap = () => {
3942
4083
  if (!uniformsMap) {
3943
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4084
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3944
4085
  }
3945
4086
  return uniformsMap;
3946
4087
  };
@@ -3965,7 +4106,7 @@ function ShaderComponent$y(props) {
3965
4106
  renderOrder: props.renderOrder || 0,
3966
4107
  transform: effectiveTransform()
3967
4108
  };
3968
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4109
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3969
4110
  isRegistered = true;
3970
4111
  } catch (error) {
3971
4112
  console.error("Error registering shader node:", error);
@@ -4041,8 +4182,8 @@ const defaultProps$x = {
4041
4182
  // transform intentionally has no default - handled by effectiveTransform
4042
4183
  };
4043
4184
  try {
4044
- if (componentDefinition$r && componentDefinition$r.props) {
4045
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4185
+ if (componentDefinition$s && componentDefinition$s.props) {
4186
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4046
4187
  const propConfig = config;
4047
4188
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4048
4189
  defaultProps$x[key] = propConfig.default;
@@ -4061,7 +4202,7 @@ function ShaderComponent$x(props) {
4061
4202
  shaderUniformUpdate: parentUniformUpdate,
4062
4203
  shaderMetadataUpdate: parentMetadataUpdate
4063
4204
  } = context;
4064
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4205
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4065
4206
  const effectiveProps = createMemo(() => {
4066
4207
  let baseProps = {
4067
4208
  ...defaultProps$x
@@ -4080,7 +4221,7 @@ function ShaderComponent$x(props) {
4080
4221
  let uniformsMap = null;
4081
4222
  const getUniformsMap = () => {
4082
4223
  if (!uniformsMap) {
4083
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4224
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4084
4225
  }
4085
4226
  return uniformsMap;
4086
4227
  };
@@ -4105,7 +4246,7 @@ function ShaderComponent$x(props) {
4105
4246
  renderOrder: props.renderOrder || 0,
4106
4247
  transform: effectiveTransform()
4107
4248
  };
4108
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4249
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4109
4250
  isRegistered = true;
4110
4251
  } catch (error) {
4111
4252
  console.error("Error registering shader node:", error);
@@ -4181,8 +4322,8 @@ const defaultProps$w = {
4181
4322
  // transform intentionally has no default - handled by effectiveTransform
4182
4323
  };
4183
4324
  try {
4184
- if (componentDefinition$s && componentDefinition$s.props) {
4185
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4325
+ if (componentDefinition$t && componentDefinition$t.props) {
4326
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4186
4327
  const propConfig = config;
4187
4328
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4188
4329
  defaultProps$w[key] = propConfig.default;
@@ -4201,7 +4342,7 @@ function ShaderComponent$w(props) {
4201
4342
  shaderUniformUpdate: parentUniformUpdate,
4202
4343
  shaderMetadataUpdate: parentMetadataUpdate
4203
4344
  } = context;
4204
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4345
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4205
4346
  const effectiveProps = createMemo(() => {
4206
4347
  let baseProps = {
4207
4348
  ...defaultProps$w
@@ -4220,7 +4361,7 @@ function ShaderComponent$w(props) {
4220
4361
  let uniformsMap = null;
4221
4362
  const getUniformsMap = () => {
4222
4363
  if (!uniformsMap) {
4223
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4364
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4224
4365
  }
4225
4366
  return uniformsMap;
4226
4367
  };
@@ -4245,7 +4386,7 @@ function ShaderComponent$w(props) {
4245
4386
  renderOrder: props.renderOrder || 0,
4246
4387
  transform: effectiveTransform()
4247
4388
  };
4248
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4389
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4249
4390
  isRegistered = true;
4250
4391
  } catch (error) {
4251
4392
  console.error("Error registering shader node:", error);
@@ -4321,8 +4462,8 @@ const defaultProps$v = {
4321
4462
  // transform intentionally has no default - handled by effectiveTransform
4322
4463
  };
4323
4464
  try {
4324
- if (componentDefinition$t && componentDefinition$t.props) {
4325
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4465
+ if (componentDefinition$u && componentDefinition$u.props) {
4466
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4326
4467
  const propConfig = config;
4327
4468
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4328
4469
  defaultProps$v[key] = propConfig.default;
@@ -4341,7 +4482,7 @@ function ShaderComponent$v(props) {
4341
4482
  shaderUniformUpdate: parentUniformUpdate,
4342
4483
  shaderMetadataUpdate: parentMetadataUpdate
4343
4484
  } = context;
4344
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4485
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4345
4486
  const effectiveProps = createMemo(() => {
4346
4487
  let baseProps = {
4347
4488
  ...defaultProps$v
@@ -4360,7 +4501,7 @@ function ShaderComponent$v(props) {
4360
4501
  let uniformsMap = null;
4361
4502
  const getUniformsMap = () => {
4362
4503
  if (!uniformsMap) {
4363
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4504
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4364
4505
  }
4365
4506
  return uniformsMap;
4366
4507
  };
@@ -4385,7 +4526,7 @@ function ShaderComponent$v(props) {
4385
4526
  renderOrder: props.renderOrder || 0,
4386
4527
  transform: effectiveTransform()
4387
4528
  };
4388
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4529
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4389
4530
  isRegistered = true;
4390
4531
  } catch (error) {
4391
4532
  console.error("Error registering shader node:", error);
@@ -4461,8 +4602,8 @@ const defaultProps$u = {
4461
4602
  // transform intentionally has no default - handled by effectiveTransform
4462
4603
  };
4463
4604
  try {
4464
- if (componentDefinition$u && componentDefinition$u.props) {
4465
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4605
+ if (componentDefinition$v && componentDefinition$v.props) {
4606
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4466
4607
  const propConfig = config;
4467
4608
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4468
4609
  defaultProps$u[key] = propConfig.default;
@@ -4481,7 +4622,7 @@ function ShaderComponent$u(props) {
4481
4622
  shaderUniformUpdate: parentUniformUpdate,
4482
4623
  shaderMetadataUpdate: parentMetadataUpdate
4483
4624
  } = context;
4484
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4625
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4485
4626
  const effectiveProps = createMemo(() => {
4486
4627
  let baseProps = {
4487
4628
  ...defaultProps$u
@@ -4500,7 +4641,7 @@ function ShaderComponent$u(props) {
4500
4641
  let uniformsMap = null;
4501
4642
  const getUniformsMap = () => {
4502
4643
  if (!uniformsMap) {
4503
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4644
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4504
4645
  }
4505
4646
  return uniformsMap;
4506
4647
  };
@@ -4525,7 +4666,7 @@ function ShaderComponent$u(props) {
4525
4666
  renderOrder: props.renderOrder || 0,
4526
4667
  transform: effectiveTransform()
4527
4668
  };
4528
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4669
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4529
4670
  isRegistered = true;
4530
4671
  } catch (error) {
4531
4672
  console.error("Error registering shader node:", error);
@@ -4601,8 +4742,8 @@ const defaultProps$t = {
4601
4742
  // transform intentionally has no default - handled by effectiveTransform
4602
4743
  };
4603
4744
  try {
4604
- if (componentDefinition$v && componentDefinition$v.props) {
4605
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4745
+ if (componentDefinition$w && componentDefinition$w.props) {
4746
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4606
4747
  const propConfig = config;
4607
4748
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4608
4749
  defaultProps$t[key] = propConfig.default;
@@ -4621,7 +4762,7 @@ function ShaderComponent$t(props) {
4621
4762
  shaderUniformUpdate: parentUniformUpdate,
4622
4763
  shaderMetadataUpdate: parentMetadataUpdate
4623
4764
  } = context;
4624
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4765
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4625
4766
  const effectiveProps = createMemo(() => {
4626
4767
  let baseProps = {
4627
4768
  ...defaultProps$t
@@ -4640,7 +4781,7 @@ function ShaderComponent$t(props) {
4640
4781
  let uniformsMap = null;
4641
4782
  const getUniformsMap = () => {
4642
4783
  if (!uniformsMap) {
4643
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4784
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4644
4785
  }
4645
4786
  return uniformsMap;
4646
4787
  };
@@ -4665,7 +4806,7 @@ function ShaderComponent$t(props) {
4665
4806
  renderOrder: props.renderOrder || 0,
4666
4807
  transform: effectiveTransform()
4667
4808
  };
4668
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4809
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4669
4810
  isRegistered = true;
4670
4811
  } catch (error) {
4671
4812
  console.error("Error registering shader node:", error);
@@ -4741,8 +4882,8 @@ const defaultProps$s = {
4741
4882
  // transform intentionally has no default - handled by effectiveTransform
4742
4883
  };
4743
4884
  try {
4744
- if (componentDefinition$w && componentDefinition$w.props) {
4745
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4885
+ if (componentDefinition$x && componentDefinition$x.props) {
4886
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4746
4887
  const propConfig = config;
4747
4888
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4748
4889
  defaultProps$s[key] = propConfig.default;
@@ -4761,7 +4902,7 @@ function ShaderComponent$s(props) {
4761
4902
  shaderUniformUpdate: parentUniformUpdate,
4762
4903
  shaderMetadataUpdate: parentMetadataUpdate
4763
4904
  } = context;
4764
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4905
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4765
4906
  const effectiveProps = createMemo(() => {
4766
4907
  let baseProps = {
4767
4908
  ...defaultProps$s
@@ -4780,7 +4921,7 @@ function ShaderComponent$s(props) {
4780
4921
  let uniformsMap = null;
4781
4922
  const getUniformsMap = () => {
4782
4923
  if (!uniformsMap) {
4783
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4924
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4784
4925
  }
4785
4926
  return uniformsMap;
4786
4927
  };
@@ -4805,7 +4946,7 @@ function ShaderComponent$s(props) {
4805
4946
  renderOrder: props.renderOrder || 0,
4806
4947
  transform: effectiveTransform()
4807
4948
  };
4808
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4949
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4809
4950
  isRegistered = true;
4810
4951
  } catch (error) {
4811
4952
  console.error("Error registering shader node:", error);
@@ -4881,8 +5022,8 @@ const defaultProps$r = {
4881
5022
  // transform intentionally has no default - handled by effectiveTransform
4882
5023
  };
4883
5024
  try {
4884
- if (componentDefinition$x && componentDefinition$x.props) {
4885
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5025
+ if (componentDefinition$y && componentDefinition$y.props) {
5026
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4886
5027
  const propConfig = config;
4887
5028
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4888
5029
  defaultProps$r[key] = propConfig.default;
@@ -4901,7 +5042,7 @@ function ShaderComponent$r(props) {
4901
5042
  shaderUniformUpdate: parentUniformUpdate,
4902
5043
  shaderMetadataUpdate: parentMetadataUpdate
4903
5044
  } = context;
4904
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5045
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4905
5046
  const effectiveProps = createMemo(() => {
4906
5047
  let baseProps = {
4907
5048
  ...defaultProps$r
@@ -4920,7 +5061,7 @@ function ShaderComponent$r(props) {
4920
5061
  let uniformsMap = null;
4921
5062
  const getUniformsMap = () => {
4922
5063
  if (!uniformsMap) {
4923
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5064
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4924
5065
  }
4925
5066
  return uniformsMap;
4926
5067
  };
@@ -4945,7 +5086,7 @@ function ShaderComponent$r(props) {
4945
5086
  renderOrder: props.renderOrder || 0,
4946
5087
  transform: effectiveTransform()
4947
5088
  };
4948
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5089
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4949
5090
  isRegistered = true;
4950
5091
  } catch (error) {
4951
5092
  console.error("Error registering shader node:", error);
@@ -5021,8 +5162,8 @@ const defaultProps$q = {
5021
5162
  // transform intentionally has no default - handled by effectiveTransform
5022
5163
  };
5023
5164
  try {
5024
- if (componentDefinition$y && componentDefinition$y.props) {
5025
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5165
+ if (componentDefinition$z && componentDefinition$z.props) {
5166
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5026
5167
  const propConfig = config;
5027
5168
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5028
5169
  defaultProps$q[key] = propConfig.default;
@@ -5041,7 +5182,7 @@ function ShaderComponent$q(props) {
5041
5182
  shaderUniformUpdate: parentUniformUpdate,
5042
5183
  shaderMetadataUpdate: parentMetadataUpdate
5043
5184
  } = context;
5044
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5185
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5045
5186
  const effectiveProps = createMemo(() => {
5046
5187
  let baseProps = {
5047
5188
  ...defaultProps$q
@@ -5060,7 +5201,7 @@ function ShaderComponent$q(props) {
5060
5201
  let uniformsMap = null;
5061
5202
  const getUniformsMap = () => {
5062
5203
  if (!uniformsMap) {
5063
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5204
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5064
5205
  }
5065
5206
  return uniformsMap;
5066
5207
  };
@@ -5085,7 +5226,7 @@ function ShaderComponent$q(props) {
5085
5226
  renderOrder: props.renderOrder || 0,
5086
5227
  transform: effectiveTransform()
5087
5228
  };
5088
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5229
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5089
5230
  isRegistered = true;
5090
5231
  } catch (error) {
5091
5232
  console.error("Error registering shader node:", error);
@@ -5161,8 +5302,8 @@ const defaultProps$p = {
5161
5302
  // transform intentionally has no default - handled by effectiveTransform
5162
5303
  };
5163
5304
  try {
5164
- if (componentDefinition$z && componentDefinition$z.props) {
5165
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5305
+ if (componentDefinition$A && componentDefinition$A.props) {
5306
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5166
5307
  const propConfig = config;
5167
5308
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5168
5309
  defaultProps$p[key] = propConfig.default;
@@ -5181,7 +5322,7 @@ function ShaderComponent$p(props) {
5181
5322
  shaderUniformUpdate: parentUniformUpdate,
5182
5323
  shaderMetadataUpdate: parentMetadataUpdate
5183
5324
  } = context;
5184
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5325
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5185
5326
  const effectiveProps = createMemo(() => {
5186
5327
  let baseProps = {
5187
5328
  ...defaultProps$p
@@ -5200,7 +5341,7 @@ function ShaderComponent$p(props) {
5200
5341
  let uniformsMap = null;
5201
5342
  const getUniformsMap = () => {
5202
5343
  if (!uniformsMap) {
5203
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5344
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5204
5345
  }
5205
5346
  return uniformsMap;
5206
5347
  };
@@ -5225,7 +5366,7 @@ function ShaderComponent$p(props) {
5225
5366
  renderOrder: props.renderOrder || 0,
5226
5367
  transform: effectiveTransform()
5227
5368
  };
5228
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5369
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5229
5370
  isRegistered = true;
5230
5371
  } catch (error) {
5231
5372
  console.error("Error registering shader node:", error);
@@ -5301,8 +5442,8 @@ const defaultProps$o = {
5301
5442
  // transform intentionally has no default - handled by effectiveTransform
5302
5443
  };
5303
5444
  try {
5304
- if (componentDefinition$A && componentDefinition$A.props) {
5305
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5445
+ if (componentDefinition$B && componentDefinition$B.props) {
5446
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5306
5447
  const propConfig = config;
5307
5448
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5308
5449
  defaultProps$o[key] = propConfig.default;
@@ -5321,7 +5462,7 @@ function ShaderComponent$o(props) {
5321
5462
  shaderUniformUpdate: parentUniformUpdate,
5322
5463
  shaderMetadataUpdate: parentMetadataUpdate
5323
5464
  } = context;
5324
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5465
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5325
5466
  const effectiveProps = createMemo(() => {
5326
5467
  let baseProps = {
5327
5468
  ...defaultProps$o
@@ -5340,7 +5481,7 @@ function ShaderComponent$o(props) {
5340
5481
  let uniformsMap = null;
5341
5482
  const getUniformsMap = () => {
5342
5483
  if (!uniformsMap) {
5343
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5484
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5344
5485
  }
5345
5486
  return uniformsMap;
5346
5487
  };
@@ -5365,7 +5506,7 @@ function ShaderComponent$o(props) {
5365
5506
  renderOrder: props.renderOrder || 0,
5366
5507
  transform: effectiveTransform()
5367
5508
  };
5368
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5509
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5369
5510
  isRegistered = true;
5370
5511
  } catch (error) {
5371
5512
  console.error("Error registering shader node:", error);
@@ -5441,8 +5582,8 @@ const defaultProps$n = {
5441
5582
  // transform intentionally has no default - handled by effectiveTransform
5442
5583
  };
5443
5584
  try {
5444
- if (componentDefinition$B && componentDefinition$B.props) {
5445
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5585
+ if (componentDefinition$C && componentDefinition$C.props) {
5586
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5446
5587
  const propConfig = config;
5447
5588
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5448
5589
  defaultProps$n[key] = propConfig.default;
@@ -5461,7 +5602,7 @@ function ShaderComponent$n(props) {
5461
5602
  shaderUniformUpdate: parentUniformUpdate,
5462
5603
  shaderMetadataUpdate: parentMetadataUpdate
5463
5604
  } = context;
5464
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5605
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5465
5606
  const effectiveProps = createMemo(() => {
5466
5607
  let baseProps = {
5467
5608
  ...defaultProps$n
@@ -5480,7 +5621,7 @@ function ShaderComponent$n(props) {
5480
5621
  let uniformsMap = null;
5481
5622
  const getUniformsMap = () => {
5482
5623
  if (!uniformsMap) {
5483
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5624
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5484
5625
  }
5485
5626
  return uniformsMap;
5486
5627
  };
@@ -5505,7 +5646,7 @@ function ShaderComponent$n(props) {
5505
5646
  renderOrder: props.renderOrder || 0,
5506
5647
  transform: effectiveTransform()
5507
5648
  };
5508
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5649
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5509
5650
  isRegistered = true;
5510
5651
  } catch (error) {
5511
5652
  console.error("Error registering shader node:", error);
@@ -5581,8 +5722,8 @@ const defaultProps$m = {
5581
5722
  // transform intentionally has no default - handled by effectiveTransform
5582
5723
  };
5583
5724
  try {
5584
- if (componentDefinition$C && componentDefinition$C.props) {
5585
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5725
+ if (componentDefinition$D && componentDefinition$D.props) {
5726
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5586
5727
  const propConfig = config;
5587
5728
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5588
5729
  defaultProps$m[key] = propConfig.default;
@@ -5601,7 +5742,7 @@ function ShaderComponent$m(props) {
5601
5742
  shaderUniformUpdate: parentUniformUpdate,
5602
5743
  shaderMetadataUpdate: parentMetadataUpdate
5603
5744
  } = context;
5604
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5745
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5605
5746
  const effectiveProps = createMemo(() => {
5606
5747
  let baseProps = {
5607
5748
  ...defaultProps$m
@@ -5620,7 +5761,7 @@ function ShaderComponent$m(props) {
5620
5761
  let uniformsMap = null;
5621
5762
  const getUniformsMap = () => {
5622
5763
  if (!uniformsMap) {
5623
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5764
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5624
5765
  }
5625
5766
  return uniformsMap;
5626
5767
  };
@@ -5645,7 +5786,7 @@ function ShaderComponent$m(props) {
5645
5786
  renderOrder: props.renderOrder || 0,
5646
5787
  transform: effectiveTransform()
5647
5788
  };
5648
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5789
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5649
5790
  isRegistered = true;
5650
5791
  } catch (error) {
5651
5792
  console.error("Error registering shader node:", error);
@@ -5721,8 +5862,8 @@ const defaultProps$l = {
5721
5862
  // transform intentionally has no default - handled by effectiveTransform
5722
5863
  };
5723
5864
  try {
5724
- if (componentDefinition$D && componentDefinition$D.props) {
5725
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5865
+ if (componentDefinition$E && componentDefinition$E.props) {
5866
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5726
5867
  const propConfig = config;
5727
5868
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5728
5869
  defaultProps$l[key] = propConfig.default;
@@ -5741,7 +5882,7 @@ function ShaderComponent$l(props) {
5741
5882
  shaderUniformUpdate: parentUniformUpdate,
5742
5883
  shaderMetadataUpdate: parentMetadataUpdate
5743
5884
  } = context;
5744
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5885
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5745
5886
  const effectiveProps = createMemo(() => {
5746
5887
  let baseProps = {
5747
5888
  ...defaultProps$l
@@ -5760,7 +5901,7 @@ function ShaderComponent$l(props) {
5760
5901
  let uniformsMap = null;
5761
5902
  const getUniformsMap = () => {
5762
5903
  if (!uniformsMap) {
5763
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5904
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5764
5905
  }
5765
5906
  return uniformsMap;
5766
5907
  };
@@ -5785,7 +5926,7 @@ function ShaderComponent$l(props) {
5785
5926
  renderOrder: props.renderOrder || 0,
5786
5927
  transform: effectiveTransform()
5787
5928
  };
5788
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5929
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5789
5930
  isRegistered = true;
5790
5931
  } catch (error) {
5791
5932
  console.error("Error registering shader node:", error);
@@ -5861,8 +6002,8 @@ const defaultProps$k = {
5861
6002
  // transform intentionally has no default - handled by effectiveTransform
5862
6003
  };
5863
6004
  try {
5864
- if (componentDefinition$E && componentDefinition$E.props) {
5865
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6005
+ if (componentDefinition$F && componentDefinition$F.props) {
6006
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5866
6007
  const propConfig = config;
5867
6008
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5868
6009
  defaultProps$k[key] = propConfig.default;
@@ -5881,7 +6022,7 @@ function ShaderComponent$k(props) {
5881
6022
  shaderUniformUpdate: parentUniformUpdate,
5882
6023
  shaderMetadataUpdate: parentMetadataUpdate
5883
6024
  } = context;
5884
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6025
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5885
6026
  const effectiveProps = createMemo(() => {
5886
6027
  let baseProps = {
5887
6028
  ...defaultProps$k
@@ -5900,7 +6041,7 @@ function ShaderComponent$k(props) {
5900
6041
  let uniformsMap = null;
5901
6042
  const getUniformsMap = () => {
5902
6043
  if (!uniformsMap) {
5903
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6044
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5904
6045
  }
5905
6046
  return uniformsMap;
5906
6047
  };
@@ -5925,7 +6066,7 @@ function ShaderComponent$k(props) {
5925
6066
  renderOrder: props.renderOrder || 0,
5926
6067
  transform: effectiveTransform()
5927
6068
  };
5928
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6069
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5929
6070
  isRegistered = true;
5930
6071
  } catch (error) {
5931
6072
  console.error("Error registering shader node:", error);
@@ -6001,8 +6142,8 @@ const defaultProps$j = {
6001
6142
  // transform intentionally has no default - handled by effectiveTransform
6002
6143
  };
6003
6144
  try {
6004
- if (componentDefinition$F && componentDefinition$F.props) {
6005
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6145
+ if (componentDefinition$G && componentDefinition$G.props) {
6146
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6006
6147
  const propConfig = config;
6007
6148
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6008
6149
  defaultProps$j[key] = propConfig.default;
@@ -6021,7 +6162,7 @@ function ShaderComponent$j(props) {
6021
6162
  shaderUniformUpdate: parentUniformUpdate,
6022
6163
  shaderMetadataUpdate: parentMetadataUpdate
6023
6164
  } = context;
6024
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6165
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6025
6166
  const effectiveProps = createMemo(() => {
6026
6167
  let baseProps = {
6027
6168
  ...defaultProps$j
@@ -6040,7 +6181,7 @@ function ShaderComponent$j(props) {
6040
6181
  let uniformsMap = null;
6041
6182
  const getUniformsMap = () => {
6042
6183
  if (!uniformsMap) {
6043
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6184
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6044
6185
  }
6045
6186
  return uniformsMap;
6046
6187
  };
@@ -6065,7 +6206,7 @@ function ShaderComponent$j(props) {
6065
6206
  renderOrder: props.renderOrder || 0,
6066
6207
  transform: effectiveTransform()
6067
6208
  };
6068
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6209
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6069
6210
  isRegistered = true;
6070
6211
  } catch (error) {
6071
6212
  console.error("Error registering shader node:", error);
@@ -6141,8 +6282,8 @@ const defaultProps$i = {
6141
6282
  // transform intentionally has no default - handled by effectiveTransform
6142
6283
  };
6143
6284
  try {
6144
- if (componentDefinition$G && componentDefinition$G.props) {
6145
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6285
+ if (componentDefinition$H && componentDefinition$H.props) {
6286
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6146
6287
  const propConfig = config;
6147
6288
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6148
6289
  defaultProps$i[key] = propConfig.default;
@@ -6161,7 +6302,7 @@ function ShaderComponent$i(props) {
6161
6302
  shaderUniformUpdate: parentUniformUpdate,
6162
6303
  shaderMetadataUpdate: parentMetadataUpdate
6163
6304
  } = context;
6164
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6305
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6165
6306
  const effectiveProps = createMemo(() => {
6166
6307
  let baseProps = {
6167
6308
  ...defaultProps$i
@@ -6180,7 +6321,7 @@ function ShaderComponent$i(props) {
6180
6321
  let uniformsMap = null;
6181
6322
  const getUniformsMap = () => {
6182
6323
  if (!uniformsMap) {
6183
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6324
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6184
6325
  }
6185
6326
  return uniformsMap;
6186
6327
  };
@@ -6205,7 +6346,7 @@ function ShaderComponent$i(props) {
6205
6346
  renderOrder: props.renderOrder || 0,
6206
6347
  transform: effectiveTransform()
6207
6348
  };
6208
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6349
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6209
6350
  isRegistered = true;
6210
6351
  } catch (error) {
6211
6352
  console.error("Error registering shader node:", error);
@@ -6281,8 +6422,8 @@ const defaultProps$h = {
6281
6422
  // transform intentionally has no default - handled by effectiveTransform
6282
6423
  };
6283
6424
  try {
6284
- if (componentDefinition$H && componentDefinition$H.props) {
6285
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6425
+ if (componentDefinition$I && componentDefinition$I.props) {
6426
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6286
6427
  const propConfig = config;
6287
6428
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6288
6429
  defaultProps$h[key] = propConfig.default;
@@ -6301,7 +6442,7 @@ function ShaderComponent$h(props) {
6301
6442
  shaderUniformUpdate: parentUniformUpdate,
6302
6443
  shaderMetadataUpdate: parentMetadataUpdate
6303
6444
  } = context;
6304
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6445
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6305
6446
  const effectiveProps = createMemo(() => {
6306
6447
  let baseProps = {
6307
6448
  ...defaultProps$h
@@ -6320,7 +6461,7 @@ function ShaderComponent$h(props) {
6320
6461
  let uniformsMap = null;
6321
6462
  const getUniformsMap = () => {
6322
6463
  if (!uniformsMap) {
6323
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6464
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6324
6465
  }
6325
6466
  return uniformsMap;
6326
6467
  };
@@ -6345,7 +6486,7 @@ function ShaderComponent$h(props) {
6345
6486
  renderOrder: props.renderOrder || 0,
6346
6487
  transform: effectiveTransform()
6347
6488
  };
6348
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6489
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6349
6490
  isRegistered = true;
6350
6491
  } catch (error) {
6351
6492
  console.error("Error registering shader node:", error);
@@ -6421,8 +6562,8 @@ const defaultProps$g = {
6421
6562
  // transform intentionally has no default - handled by effectiveTransform
6422
6563
  };
6423
6564
  try {
6424
- if (componentDefinition$I && componentDefinition$I.props) {
6425
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6565
+ if (componentDefinition$J && componentDefinition$J.props) {
6566
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6426
6567
  const propConfig = config;
6427
6568
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6428
6569
  defaultProps$g[key] = propConfig.default;
@@ -6441,7 +6582,7 @@ function ShaderComponent$g(props) {
6441
6582
  shaderUniformUpdate: parentUniformUpdate,
6442
6583
  shaderMetadataUpdate: parentMetadataUpdate
6443
6584
  } = context;
6444
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6585
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6445
6586
  const effectiveProps = createMemo(() => {
6446
6587
  let baseProps = {
6447
6588
  ...defaultProps$g
@@ -6460,7 +6601,7 @@ function ShaderComponent$g(props) {
6460
6601
  let uniformsMap = null;
6461
6602
  const getUniformsMap = () => {
6462
6603
  if (!uniformsMap) {
6463
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6604
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6464
6605
  }
6465
6606
  return uniformsMap;
6466
6607
  };
@@ -6485,7 +6626,7 @@ function ShaderComponent$g(props) {
6485
6626
  renderOrder: props.renderOrder || 0,
6486
6627
  transform: effectiveTransform()
6487
6628
  };
6488
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6629
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6489
6630
  isRegistered = true;
6490
6631
  } catch (error) {
6491
6632
  console.error("Error registering shader node:", error);
@@ -6561,8 +6702,8 @@ const defaultProps$f = {
6561
6702
  // transform intentionally has no default - handled by effectiveTransform
6562
6703
  };
6563
6704
  try {
6564
- if (componentDefinition$J && componentDefinition$J.props) {
6565
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6705
+ if (componentDefinition$K && componentDefinition$K.props) {
6706
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6566
6707
  const propConfig = config;
6567
6708
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6568
6709
  defaultProps$f[key] = propConfig.default;
@@ -6581,7 +6722,7 @@ function ShaderComponent$f(props) {
6581
6722
  shaderUniformUpdate: parentUniformUpdate,
6582
6723
  shaderMetadataUpdate: parentMetadataUpdate
6583
6724
  } = context;
6584
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6725
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6585
6726
  const effectiveProps = createMemo(() => {
6586
6727
  let baseProps = {
6587
6728
  ...defaultProps$f
@@ -6600,7 +6741,7 @@ function ShaderComponent$f(props) {
6600
6741
  let uniformsMap = null;
6601
6742
  const getUniformsMap = () => {
6602
6743
  if (!uniformsMap) {
6603
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6744
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6604
6745
  }
6605
6746
  return uniformsMap;
6606
6747
  };
@@ -6625,7 +6766,7 @@ function ShaderComponent$f(props) {
6625
6766
  renderOrder: props.renderOrder || 0,
6626
6767
  transform: effectiveTransform()
6627
6768
  };
6628
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6769
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6629
6770
  isRegistered = true;
6630
6771
  } catch (error) {
6631
6772
  console.error("Error registering shader node:", error);
@@ -6701,8 +6842,8 @@ const defaultProps$e = {
6701
6842
  // transform intentionally has no default - handled by effectiveTransform
6702
6843
  };
6703
6844
  try {
6704
- if (componentDefinition$K && componentDefinition$K.props) {
6705
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6845
+ if (componentDefinition$L && componentDefinition$L.props) {
6846
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6706
6847
  const propConfig = config;
6707
6848
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6708
6849
  defaultProps$e[key] = propConfig.default;
@@ -6721,7 +6862,7 @@ function ShaderComponent$e(props) {
6721
6862
  shaderUniformUpdate: parentUniformUpdate,
6722
6863
  shaderMetadataUpdate: parentMetadataUpdate
6723
6864
  } = context;
6724
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6865
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6725
6866
  const effectiveProps = createMemo(() => {
6726
6867
  let baseProps = {
6727
6868
  ...defaultProps$e
@@ -6740,7 +6881,7 @@ function ShaderComponent$e(props) {
6740
6881
  let uniformsMap = null;
6741
6882
  const getUniformsMap = () => {
6742
6883
  if (!uniformsMap) {
6743
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6884
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6744
6885
  }
6745
6886
  return uniformsMap;
6746
6887
  };
@@ -6765,7 +6906,7 @@ function ShaderComponent$e(props) {
6765
6906
  renderOrder: props.renderOrder || 0,
6766
6907
  transform: effectiveTransform()
6767
6908
  };
6768
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6909
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6769
6910
  isRegistered = true;
6770
6911
  } catch (error) {
6771
6912
  console.error("Error registering shader node:", error);
@@ -6841,8 +6982,8 @@ const defaultProps$d = {
6841
6982
  // transform intentionally has no default - handled by effectiveTransform
6842
6983
  };
6843
6984
  try {
6844
- if (componentDefinition$L && componentDefinition$L.props) {
6845
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6985
+ if (componentDefinition$M && componentDefinition$M.props) {
6986
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6846
6987
  const propConfig = config;
6847
6988
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6848
6989
  defaultProps$d[key] = propConfig.default;
@@ -6861,7 +7002,7 @@ function ShaderComponent$d(props) {
6861
7002
  shaderUniformUpdate: parentUniformUpdate,
6862
7003
  shaderMetadataUpdate: parentMetadataUpdate
6863
7004
  } = context;
6864
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7005
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6865
7006
  const effectiveProps = createMemo(() => {
6866
7007
  let baseProps = {
6867
7008
  ...defaultProps$d
@@ -6880,7 +7021,7 @@ function ShaderComponent$d(props) {
6880
7021
  let uniformsMap = null;
6881
7022
  const getUniformsMap = () => {
6882
7023
  if (!uniformsMap) {
6883
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7024
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6884
7025
  }
6885
7026
  return uniformsMap;
6886
7027
  };
@@ -6905,7 +7046,7 @@ function ShaderComponent$d(props) {
6905
7046
  renderOrder: props.renderOrder || 0,
6906
7047
  transform: effectiveTransform()
6907
7048
  };
6908
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7049
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6909
7050
  isRegistered = true;
6910
7051
  } catch (error) {
6911
7052
  console.error("Error registering shader node:", error);
@@ -6981,8 +7122,8 @@ const defaultProps$c = {
6981
7122
  // transform intentionally has no default - handled by effectiveTransform
6982
7123
  };
6983
7124
  try {
6984
- if (componentDefinition$M && componentDefinition$M.props) {
6985
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7125
+ if (componentDefinition$N && componentDefinition$N.props) {
7126
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6986
7127
  const propConfig = config;
6987
7128
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6988
7129
  defaultProps$c[key] = propConfig.default;
@@ -7001,7 +7142,7 @@ function ShaderComponent$c(props) {
7001
7142
  shaderUniformUpdate: parentUniformUpdate,
7002
7143
  shaderMetadataUpdate: parentMetadataUpdate
7003
7144
  } = context;
7004
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7145
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7005
7146
  const effectiveProps = createMemo(() => {
7006
7147
  let baseProps = {
7007
7148
  ...defaultProps$c
@@ -7020,7 +7161,7 @@ function ShaderComponent$c(props) {
7020
7161
  let uniformsMap = null;
7021
7162
  const getUniformsMap = () => {
7022
7163
  if (!uniformsMap) {
7023
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7164
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7024
7165
  }
7025
7166
  return uniformsMap;
7026
7167
  };
@@ -7045,7 +7186,7 @@ function ShaderComponent$c(props) {
7045
7186
  renderOrder: props.renderOrder || 0,
7046
7187
  transform: effectiveTransform()
7047
7188
  };
7048
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7189
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7049
7190
  isRegistered = true;
7050
7191
  } catch (error) {
7051
7192
  console.error("Error registering shader node:", error);
@@ -7121,8 +7262,8 @@ const defaultProps$b = {
7121
7262
  // transform intentionally has no default - handled by effectiveTransform
7122
7263
  };
7123
7264
  try {
7124
- if (componentDefinition$N && componentDefinition$N.props) {
7125
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7265
+ if (componentDefinition$O && componentDefinition$O.props) {
7266
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7126
7267
  const propConfig = config;
7127
7268
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7128
7269
  defaultProps$b[key] = propConfig.default;
@@ -7141,7 +7282,7 @@ function ShaderComponent$b(props) {
7141
7282
  shaderUniformUpdate: parentUniformUpdate,
7142
7283
  shaderMetadataUpdate: parentMetadataUpdate
7143
7284
  } = context;
7144
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7285
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7145
7286
  const effectiveProps = createMemo(() => {
7146
7287
  let baseProps = {
7147
7288
  ...defaultProps$b
@@ -7160,7 +7301,7 @@ function ShaderComponent$b(props) {
7160
7301
  let uniformsMap = null;
7161
7302
  const getUniformsMap = () => {
7162
7303
  if (!uniformsMap) {
7163
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7304
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7164
7305
  }
7165
7306
  return uniformsMap;
7166
7307
  };
@@ -7185,7 +7326,7 @@ function ShaderComponent$b(props) {
7185
7326
  renderOrder: props.renderOrder || 0,
7186
7327
  transform: effectiveTransform()
7187
7328
  };
7188
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7329
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7189
7330
  isRegistered = true;
7190
7331
  } catch (error) {
7191
7332
  console.error("Error registering shader node:", error);
@@ -7261,8 +7402,8 @@ const defaultProps$a = {
7261
7402
  // transform intentionally has no default - handled by effectiveTransform
7262
7403
  };
7263
7404
  try {
7264
- if (componentDefinition$O && componentDefinition$O.props) {
7265
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7405
+ if (componentDefinition$P && componentDefinition$P.props) {
7406
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7266
7407
  const propConfig = config;
7267
7408
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7268
7409
  defaultProps$a[key] = propConfig.default;
@@ -7281,7 +7422,7 @@ function ShaderComponent$a(props) {
7281
7422
  shaderUniformUpdate: parentUniformUpdate,
7282
7423
  shaderMetadataUpdate: parentMetadataUpdate
7283
7424
  } = context;
7284
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7425
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7285
7426
  const effectiveProps = createMemo(() => {
7286
7427
  let baseProps = {
7287
7428
  ...defaultProps$a
@@ -7300,7 +7441,7 @@ function ShaderComponent$a(props) {
7300
7441
  let uniformsMap = null;
7301
7442
  const getUniformsMap = () => {
7302
7443
  if (!uniformsMap) {
7303
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7444
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7304
7445
  }
7305
7446
  return uniformsMap;
7306
7447
  };
@@ -7325,7 +7466,7 @@ function ShaderComponent$a(props) {
7325
7466
  renderOrder: props.renderOrder || 0,
7326
7467
  transform: effectiveTransform()
7327
7468
  };
7328
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7469
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7329
7470
  isRegistered = true;
7330
7471
  } catch (error) {
7331
7472
  console.error("Error registering shader node:", error);
@@ -7401,8 +7542,8 @@ const defaultProps$9 = {
7401
7542
  // transform intentionally has no default - handled by effectiveTransform
7402
7543
  };
7403
7544
  try {
7404
- if (componentDefinition$P && componentDefinition$P.props) {
7405
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7545
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7546
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7406
7547
  const propConfig = config;
7407
7548
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7408
7549
  defaultProps$9[key] = propConfig.default;
@@ -7421,7 +7562,7 @@ function ShaderComponent$9(props) {
7421
7562
  shaderUniformUpdate: parentUniformUpdate,
7422
7563
  shaderMetadataUpdate: parentMetadataUpdate
7423
7564
  } = context;
7424
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7565
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7425
7566
  const effectiveProps = createMemo(() => {
7426
7567
  let baseProps = {
7427
7568
  ...defaultProps$9
@@ -7440,7 +7581,7 @@ function ShaderComponent$9(props) {
7440
7581
  let uniformsMap = null;
7441
7582
  const getUniformsMap = () => {
7442
7583
  if (!uniformsMap) {
7443
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7584
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7444
7585
  }
7445
7586
  return uniformsMap;
7446
7587
  };
@@ -7465,7 +7606,7 @@ function ShaderComponent$9(props) {
7465
7606
  renderOrder: props.renderOrder || 0,
7466
7607
  transform: effectiveTransform()
7467
7608
  };
7468
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7609
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7469
7610
  isRegistered = true;
7470
7611
  } catch (error) {
7471
7612
  console.error("Error registering shader node:", error);
@@ -7541,8 +7682,8 @@ const defaultProps$8 = {
7541
7682
  // transform intentionally has no default - handled by effectiveTransform
7542
7683
  };
7543
7684
  try {
7544
- if (componentDefinition$Q && componentDefinition$Q.props) {
7545
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7685
+ if (componentDefinition$R && componentDefinition$R.props) {
7686
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7546
7687
  const propConfig = config;
7547
7688
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7548
7689
  defaultProps$8[key] = propConfig.default;
@@ -7561,7 +7702,7 @@ function ShaderComponent$8(props) {
7561
7702
  shaderUniformUpdate: parentUniformUpdate,
7562
7703
  shaderMetadataUpdate: parentMetadataUpdate
7563
7704
  } = context;
7564
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7705
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7565
7706
  const effectiveProps = createMemo(() => {
7566
7707
  let baseProps = {
7567
7708
  ...defaultProps$8
@@ -7580,7 +7721,7 @@ function ShaderComponent$8(props) {
7580
7721
  let uniformsMap = null;
7581
7722
  const getUniformsMap = () => {
7582
7723
  if (!uniformsMap) {
7583
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7724
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7584
7725
  }
7585
7726
  return uniformsMap;
7586
7727
  };
@@ -7605,7 +7746,7 @@ function ShaderComponent$8(props) {
7605
7746
  renderOrder: props.renderOrder || 0,
7606
7747
  transform: effectiveTransform()
7607
7748
  };
7608
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7749
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7609
7750
  isRegistered = true;
7610
7751
  } catch (error) {
7611
7752
  console.error("Error registering shader node:", error);
@@ -7681,8 +7822,8 @@ const defaultProps$7 = {
7681
7822
  // transform intentionally has no default - handled by effectiveTransform
7682
7823
  };
7683
7824
  try {
7684
- if (componentDefinition$R && componentDefinition$R.props) {
7685
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7825
+ if (componentDefinition$S && componentDefinition$S.props) {
7826
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7686
7827
  const propConfig = config;
7687
7828
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7688
7829
  defaultProps$7[key] = propConfig.default;
@@ -7701,7 +7842,7 @@ function ShaderComponent$7(props) {
7701
7842
  shaderUniformUpdate: parentUniformUpdate,
7702
7843
  shaderMetadataUpdate: parentMetadataUpdate
7703
7844
  } = context;
7704
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7845
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7705
7846
  const effectiveProps = createMemo(() => {
7706
7847
  let baseProps = {
7707
7848
  ...defaultProps$7
@@ -7720,7 +7861,7 @@ function ShaderComponent$7(props) {
7720
7861
  let uniformsMap = null;
7721
7862
  const getUniformsMap = () => {
7722
7863
  if (!uniformsMap) {
7723
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7864
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7724
7865
  }
7725
7866
  return uniformsMap;
7726
7867
  };
@@ -7745,7 +7886,7 @@ function ShaderComponent$7(props) {
7745
7886
  renderOrder: props.renderOrder || 0,
7746
7887
  transform: effectiveTransform()
7747
7888
  };
7748
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7889
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7749
7890
  isRegistered = true;
7750
7891
  } catch (error) {
7751
7892
  console.error("Error registering shader node:", error);
@@ -7821,8 +7962,8 @@ const defaultProps$6 = {
7821
7962
  // transform intentionally has no default - handled by effectiveTransform
7822
7963
  };
7823
7964
  try {
7824
- if (componentDefinition$S && componentDefinition$S.props) {
7825
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7965
+ if (componentDefinition$T && componentDefinition$T.props) {
7966
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7826
7967
  const propConfig = config;
7827
7968
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7828
7969
  defaultProps$6[key] = propConfig.default;
@@ -7841,7 +7982,7 @@ function ShaderComponent$6(props) {
7841
7982
  shaderUniformUpdate: parentUniformUpdate,
7842
7983
  shaderMetadataUpdate: parentMetadataUpdate
7843
7984
  } = context;
7844
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7985
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7845
7986
  const effectiveProps = createMemo(() => {
7846
7987
  let baseProps = {
7847
7988
  ...defaultProps$6
@@ -7860,7 +8001,7 @@ function ShaderComponent$6(props) {
7860
8001
  let uniformsMap = null;
7861
8002
  const getUniformsMap = () => {
7862
8003
  if (!uniformsMap) {
7863
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8004
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7864
8005
  }
7865
8006
  return uniformsMap;
7866
8007
  };
@@ -7885,7 +8026,7 @@ function ShaderComponent$6(props) {
7885
8026
  renderOrder: props.renderOrder || 0,
7886
8027
  transform: effectiveTransform()
7887
8028
  };
7888
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8029
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7889
8030
  isRegistered = true;
7890
8031
  } catch (error) {
7891
8032
  console.error("Error registering shader node:", error);
@@ -7961,8 +8102,8 @@ const defaultProps$5 = {
7961
8102
  // transform intentionally has no default - handled by effectiveTransform
7962
8103
  };
7963
8104
  try {
7964
- if (componentDefinition$T && componentDefinition$T.props) {
7965
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8105
+ if (componentDefinition$U && componentDefinition$U.props) {
8106
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7966
8107
  const propConfig = config;
7967
8108
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7968
8109
  defaultProps$5[key] = propConfig.default;
@@ -7981,7 +8122,7 @@ function ShaderComponent$5(props) {
7981
8122
  shaderUniformUpdate: parentUniformUpdate,
7982
8123
  shaderMetadataUpdate: parentMetadataUpdate
7983
8124
  } = context;
7984
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8125
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7985
8126
  const effectiveProps = createMemo(() => {
7986
8127
  let baseProps = {
7987
8128
  ...defaultProps$5
@@ -8000,7 +8141,7 @@ function ShaderComponent$5(props) {
8000
8141
  let uniformsMap = null;
8001
8142
  const getUniformsMap = () => {
8002
8143
  if (!uniformsMap) {
8003
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8144
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8004
8145
  }
8005
8146
  return uniformsMap;
8006
8147
  };
@@ -8025,7 +8166,7 @@ function ShaderComponent$5(props) {
8025
8166
  renderOrder: props.renderOrder || 0,
8026
8167
  transform: effectiveTransform()
8027
8168
  };
8028
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8169
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8029
8170
  isRegistered = true;
8030
8171
  } catch (error) {
8031
8172
  console.error("Error registering shader node:", error);
@@ -8101,8 +8242,8 @@ const defaultProps$4 = {
8101
8242
  // transform intentionally has no default - handled by effectiveTransform
8102
8243
  };
8103
8244
  try {
8104
- if (componentDefinition$U && componentDefinition$U.props) {
8105
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8245
+ if (componentDefinition$V && componentDefinition$V.props) {
8246
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8106
8247
  const propConfig = config;
8107
8248
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8108
8249
  defaultProps$4[key] = propConfig.default;
@@ -8121,7 +8262,7 @@ function ShaderComponent$4(props) {
8121
8262
  shaderUniformUpdate: parentUniformUpdate,
8122
8263
  shaderMetadataUpdate: parentMetadataUpdate
8123
8264
  } = context;
8124
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8265
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8125
8266
  const effectiveProps = createMemo(() => {
8126
8267
  let baseProps = {
8127
8268
  ...defaultProps$4
@@ -8140,7 +8281,7 @@ function ShaderComponent$4(props) {
8140
8281
  let uniformsMap = null;
8141
8282
  const getUniformsMap = () => {
8142
8283
  if (!uniformsMap) {
8143
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8284
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8144
8285
  }
8145
8286
  return uniformsMap;
8146
8287
  };
@@ -8165,7 +8306,7 @@ function ShaderComponent$4(props) {
8165
8306
  renderOrder: props.renderOrder || 0,
8166
8307
  transform: effectiveTransform()
8167
8308
  };
8168
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8309
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8169
8310
  isRegistered = true;
8170
8311
  } catch (error) {
8171
8312
  console.error("Error registering shader node:", error);
@@ -8241,8 +8382,8 @@ const defaultProps$3 = {
8241
8382
  // transform intentionally has no default - handled by effectiveTransform
8242
8383
  };
8243
8384
  try {
8244
- if (componentDefinition$V && componentDefinition$V.props) {
8245
- Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8385
+ if (componentDefinition$W && componentDefinition$W.props) {
8386
+ Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8246
8387
  const propConfig = config;
8247
8388
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8248
8389
  defaultProps$3[key] = propConfig.default;
@@ -8261,7 +8402,7 @@ function ShaderComponent$3(props) {
8261
8402
  shaderUniformUpdate: parentUniformUpdate,
8262
8403
  shaderMetadataUpdate: parentMetadataUpdate
8263
8404
  } = context;
8264
- const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8405
+ const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8265
8406
  const effectiveProps = createMemo(() => {
8266
8407
  let baseProps = {
8267
8408
  ...defaultProps$3
@@ -8280,7 +8421,7 @@ function ShaderComponent$3(props) {
8280
8421
  let uniformsMap = null;
8281
8422
  const getUniformsMap = () => {
8282
8423
  if (!uniformsMap) {
8283
- uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8424
+ uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8284
8425
  }
8285
8426
  return uniformsMap;
8286
8427
  };
@@ -8305,7 +8446,7 @@ function ShaderComponent$3(props) {
8305
8446
  renderOrder: props.renderOrder || 0,
8306
8447
  transform: effectiveTransform()
8307
8448
  };
8308
- parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8449
+ parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8309
8450
  isRegistered = true;
8310
8451
  } catch (error) {
8311
8452
  console.error("Error registering shader node:", error);
@@ -8381,8 +8522,8 @@ const defaultProps$2 = {
8381
8522
  // transform intentionally has no default - handled by effectiveTransform
8382
8523
  };
8383
8524
  try {
8384
- if (componentDefinition$W && componentDefinition$W.props) {
8385
- Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8525
+ if (componentDefinition$X && componentDefinition$X.props) {
8526
+ Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8386
8527
  const propConfig = config;
8387
8528
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8388
8529
  defaultProps$2[key] = propConfig.default;
@@ -8401,7 +8542,7 @@ function ShaderComponent$2(props) {
8401
8542
  shaderUniformUpdate: parentUniformUpdate,
8402
8543
  shaderMetadataUpdate: parentMetadataUpdate
8403
8544
  } = context;
8404
- const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8545
+ const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8405
8546
  const effectiveProps = createMemo(() => {
8406
8547
  let baseProps = {
8407
8548
  ...defaultProps$2
@@ -8420,7 +8561,7 @@ function ShaderComponent$2(props) {
8420
8561
  let uniformsMap = null;
8421
8562
  const getUniformsMap = () => {
8422
8563
  if (!uniformsMap) {
8423
- uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8564
+ uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8424
8565
  }
8425
8566
  return uniformsMap;
8426
8567
  };
@@ -8445,7 +8586,7 @@ function ShaderComponent$2(props) {
8445
8586
  renderOrder: props.renderOrder || 0,
8446
8587
  transform: effectiveTransform()
8447
8588
  };
8448
- parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8589
+ parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8449
8590
  isRegistered = true;
8450
8591
  } catch (error) {
8451
8592
  console.error("Error registering shader node:", error);
@@ -8521,8 +8662,8 @@ const defaultProps$1 = {
8521
8662
  // transform intentionally has no default - handled by effectiveTransform
8522
8663
  };
8523
8664
  try {
8524
- if (componentDefinition$X && componentDefinition$X.props) {
8525
- Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8665
+ if (componentDefinition$Y && componentDefinition$Y.props) {
8666
+ Object.entries(componentDefinition$Y.props).forEach(([key, config]) => {
8526
8667
  const propConfig = config;
8527
8668
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8528
8669
  defaultProps$1[key] = propConfig.default;
@@ -8541,7 +8682,7 @@ function ShaderComponent$1(props) {
8541
8682
  shaderUniformUpdate: parentUniformUpdate,
8542
8683
  shaderMetadataUpdate: parentMetadataUpdate
8543
8684
  } = context;
8544
- const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8685
+ const instanceId = props.id || `${componentDefinition$Y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8545
8686
  const effectiveProps = createMemo(() => {
8546
8687
  let baseProps = {
8547
8688
  ...defaultProps$1
@@ -8560,7 +8701,7 @@ function ShaderComponent$1(props) {
8560
8701
  let uniformsMap = null;
8561
8702
  const getUniformsMap = () => {
8562
8703
  if (!uniformsMap) {
8563
- uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8704
+ uniformsMap = createUniformsMap(componentDefinition$Y, effectiveProps(), instanceId);
8564
8705
  }
8565
8706
  return uniformsMap;
8566
8707
  };
@@ -8585,7 +8726,7 @@ function ShaderComponent$1(props) {
8585
8726
  renderOrder: props.renderOrder || 0,
8586
8727
  transform: effectiveTransform()
8587
8728
  };
8588
- parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8729
+ parentRegister(instanceId, componentDefinition$Y.fragmentNode, parentId, metadata, uniforms, componentDefinition$Y);
8589
8730
  isRegistered = true;
8590
8731
  } catch (error) {
8591
8732
  console.error("Error registering shader node:", error);
@@ -8661,8 +8802,8 @@ const defaultProps = {
8661
8802
  // transform intentionally has no default - handled by effectiveTransform
8662
8803
  };
8663
8804
  try {
8664
- if (componentDefinition$Y && componentDefinition$Y.props) {
8665
- Object.entries(componentDefinition$Y.props).forEach(([key, config]) => {
8805
+ if (componentDefinition$Z && componentDefinition$Z.props) {
8806
+ Object.entries(componentDefinition$Z.props).forEach(([key, config]) => {
8666
8807
  const propConfig = config;
8667
8808
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8668
8809
  defaultProps[key] = propConfig.default;
@@ -8681,7 +8822,7 @@ function ShaderComponent(props) {
8681
8822
  shaderUniformUpdate: parentUniformUpdate,
8682
8823
  shaderMetadataUpdate: parentMetadataUpdate
8683
8824
  } = context;
8684
- const instanceId = props.id || `${componentDefinition$Y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8825
+ const instanceId = props.id || `${componentDefinition$Z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8685
8826
  const effectiveProps = createMemo(() => {
8686
8827
  let baseProps = {
8687
8828
  ...defaultProps
@@ -8700,7 +8841,7 @@ function ShaderComponent(props) {
8700
8841
  let uniformsMap = null;
8701
8842
  const getUniformsMap = () => {
8702
8843
  if (!uniformsMap) {
8703
- uniformsMap = createUniformsMap(componentDefinition$Y, effectiveProps(), instanceId);
8844
+ uniformsMap = createUniformsMap(componentDefinition$Z, effectiveProps(), instanceId);
8704
8845
  }
8705
8846
  return uniformsMap;
8706
8847
  };
@@ -8725,7 +8866,7 @@ function ShaderComponent(props) {
8725
8866
  renderOrder: props.renderOrder || 0,
8726
8867
  transform: effectiveTransform()
8727
8868
  };
8728
- parentRegister(instanceId, componentDefinition$Y.fragmentNode, parentId, metadata, uniforms, componentDefinition$Y);
8869
+ parentRegister(instanceId, componentDefinition$Z.fragmentNode, parentId, metadata, uniforms, componentDefinition$Z);
8729
8870
  isRegistered = true;
8730
8871
  } catch (error) {
8731
8872
  console.error("Error registering shader node:", error);
@@ -8785,67 +8926,68 @@ function ShaderComponent(props) {
8785
8926
  });
8786
8927
  }
8787
8928
  export {
8788
- ShaderComponent$Y as AngularBlur,
8789
- ShaderComponent$X as Ascii,
8790
- ShaderComponent$W as Beam,
8791
- ShaderComponent$V as Blob,
8792
- ShaderComponent$U as Blur,
8793
- ShaderComponent$T as BrightnessContrast,
8794
- ShaderComponent$S as Bulge,
8795
- ShaderComponent$R as CRTScreen,
8796
- ShaderComponent$Q as ChannelBlur,
8797
- ShaderComponent$P as Checkerboard,
8798
- ShaderComponent$O as ChromaFlow,
8799
- ShaderComponent$N as ChromaticAberration,
8800
- ShaderComponent$M as Circle,
8801
- ShaderComponent$L as CursorTrail,
8802
- ShaderComponent$K as DiffuseBlur,
8803
- ShaderComponent$J as Dither,
8804
- ShaderComponent$I as DotGrid,
8805
- ShaderComponent$H as Duotone,
8806
- ShaderComponent$G as FilmGrain,
8807
- ShaderComponent$F as FloatingParticles,
8808
- ShaderComponent$E as GlassTiles,
8809
- ShaderComponent$D as Glow,
8810
- ShaderComponent$C as Godrays,
8811
- ShaderComponent$B as Grayscale,
8812
- ShaderComponent$A as Grid,
8813
- ShaderComponent$z as GridDistortion,
8814
- ShaderComponent$y as Group,
8815
- ShaderComponent$x as Halftone,
8816
- ShaderComponent$w as HueShift,
8817
- ShaderComponent$v as ImageTexture,
8818
- ShaderComponent$u as Invert,
8819
- ShaderComponent$t as LinearBlur,
8820
- ShaderComponent$s as LinearGradient,
8821
- ShaderComponent$r as Liquify,
8822
- ShaderComponent$q as Perspective,
8823
- ShaderComponent$p as Pixelate,
8824
- ShaderComponent$o as PolarCoordinates,
8825
- ShaderComponent$n as Posterize,
8826
- ShaderComponent$m as ProgressiveBlur,
8827
- ShaderComponent$l as RadialGradient,
8828
- ShaderComponent$k as RectangularCoordinates,
8829
- ShaderComponent$j as Ripples,
8830
- ShaderComponent$i as Saturation,
8929
+ ShaderComponent$Z as AngularBlur,
8930
+ ShaderComponent$Y as Ascii,
8931
+ ShaderComponent$X as Beam,
8932
+ ShaderComponent$W as Blob,
8933
+ ShaderComponent$V as Blur,
8934
+ ShaderComponent$U as BrightnessContrast,
8935
+ ShaderComponent$T as Bulge,
8936
+ ShaderComponent$S as CRTScreen,
8937
+ ShaderComponent$R as ChannelBlur,
8938
+ ShaderComponent$Q as Checkerboard,
8939
+ ShaderComponent$P as ChromaFlow,
8940
+ ShaderComponent$O as ChromaticAberration,
8941
+ ShaderComponent$N as Circle,
8942
+ ShaderComponent$M as CursorTrail,
8943
+ ShaderComponent$L as DiffuseBlur,
8944
+ ShaderComponent$K as Dither,
8945
+ ShaderComponent$J as DotGrid,
8946
+ ShaderComponent$I as Duotone,
8947
+ ShaderComponent$H as FilmGrain,
8948
+ ShaderComponent$G as FloatingParticles,
8949
+ ShaderComponent$F as GlassTiles,
8950
+ ShaderComponent$E as Glow,
8951
+ ShaderComponent$D as Godrays,
8952
+ ShaderComponent$C as Grayscale,
8953
+ ShaderComponent$B as Grid,
8954
+ ShaderComponent$A as GridDistortion,
8955
+ ShaderComponent$z as Group,
8956
+ ShaderComponent$y as Halftone,
8957
+ ShaderComponent$x as HueShift,
8958
+ ShaderComponent$w as ImageTexture,
8959
+ ShaderComponent$v as Invert,
8960
+ ShaderComponent$u as LinearBlur,
8961
+ ShaderComponent$t as LinearGradient,
8962
+ ShaderComponent$s as Liquify,
8963
+ ShaderComponent$r as Perspective,
8964
+ ShaderComponent$q as Pixelate,
8965
+ ShaderComponent$p as PolarCoordinates,
8966
+ ShaderComponent$o as Posterize,
8967
+ ShaderComponent$n as ProgressiveBlur,
8968
+ ShaderComponent$m as RadialGradient,
8969
+ ShaderComponent$l as RectangularCoordinates,
8970
+ ShaderComponent$k as Ripples,
8971
+ ShaderComponent$j as Saturation,
8831
8972
  Shader,
8832
- ShaderComponent$h as Sharpness,
8833
- ShaderComponent$g as Shatter,
8834
- ShaderComponent$f as SimplexNoise,
8835
- ShaderComponent$e as SineWave,
8836
- ShaderComponent$d as SolidColor,
8837
- ShaderComponent$c as Spherize,
8838
- ShaderComponent$b as Spiral,
8839
- ShaderComponent$a as Strands,
8840
- ShaderComponent$9 as Stretch,
8841
- ShaderComponent$8 as Stripes,
8842
- ShaderComponent$7 as Swirl,
8843
- ShaderComponent$6 as TiltShift,
8844
- ShaderComponent$5 as Tint,
8845
- ShaderComponent$4 as Tritone,
8846
- ShaderComponent$3 as Twirl,
8847
- ShaderComponent$2 as Vibrance,
8848
- ShaderComponent$1 as WaveDistortion,
8973
+ ShaderComponent$i as Sharpness,
8974
+ ShaderComponent$h as Shatter,
8975
+ ShaderComponent$g as SimplexNoise,
8976
+ ShaderComponent$f as SineWave,
8977
+ ShaderComponent$e as SolidColor,
8978
+ ShaderComponent$d as Spherize,
8979
+ ShaderComponent$c as Spiral,
8980
+ ShaderComponent$b as Strands,
8981
+ ShaderComponent$a as Stretch,
8982
+ ShaderComponent$9 as Stripes,
8983
+ ShaderComponent$8 as Swirl,
8984
+ ShaderComponent$7 as TiltShift,
8985
+ ShaderComponent$6 as Tint,
8986
+ ShaderComponent$5 as Tritone,
8987
+ ShaderComponent$4 as Twirl,
8988
+ ShaderComponent$3 as Vibrance,
8989
+ ShaderComponent$2 as WaveDistortion,
8990
+ ShaderComponent$1 as WebcamTexture,
8849
8991
  ShaderComponent as ZoomBlur,
8850
8992
  generatePresetCode
8851
8993
  };