shaders 2.2.41 → 2.2.43

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/dist/core/Shatter-COjV2jLy.js +299 -0
  2. package/dist/core/WebcamTexture-D4Uv7Plz.js +168 -0
  3. package/dist/core/index.js +43 -39
  4. package/dist/core/shaderRegistry.d.ts.map +1 -1
  5. package/dist/core/shaders/Shatter/index.d.ts +70 -0
  6. package/dist/core/shaders/Shatter/index.d.ts.map +1 -0
  7. package/dist/core/shaders/Shatter/index.js +4 -0
  8. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  9. package/dist/core/shaders/SineWave/index.js +1 -1
  10. package/dist/core/shaders/SolidColor/index.js +1 -1
  11. package/dist/core/shaders/Spherize/index.js +1 -1
  12. package/dist/core/shaders/Spiral/index.js +1 -1
  13. package/dist/core/shaders/Strands/index.js +1 -1
  14. package/dist/core/shaders/Stretch/index.js +1 -1
  15. package/dist/core/shaders/Stripes/index.js +1 -1
  16. package/dist/core/shaders/Swirl/index.js +1 -1
  17. package/dist/core/shaders/TiltShift/index.js +1 -1
  18. package/dist/core/shaders/Tint/index.js +1 -1
  19. package/dist/core/shaders/Tritone/index.js +1 -1
  20. package/dist/core/shaders/Twirl/index.js +1 -1
  21. package/dist/core/shaders/Vibrance/index.js +1 -1
  22. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  23. package/dist/core/shaders/WebcamTexture/index.d.ts +21 -0
  24. package/dist/core/shaders/WebcamTexture/index.d.ts.map +1 -0
  25. package/dist/core/shaders/WebcamTexture/index.js +2 -0
  26. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  27. package/dist/react/components/Shatter.d.ts +31 -0
  28. package/dist/react/components/Shatter.d.ts.map +1 -0
  29. package/dist/react/components/WebcamTexture.d.ts +31 -0
  30. package/dist/react/components/WebcamTexture.d.ts.map +1 -0
  31. package/dist/react/{generatePresetCode-K6ZAneRr.js → generatePresetCode-D0yiVxb4.js} +21 -0
  32. package/dist/react/index.d.ts +2 -0
  33. package/dist/react/index.d.ts.map +1 -1
  34. package/dist/react/index.js +717 -439
  35. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  36. package/dist/react/utils/generatePresetCode.js +1 -1
  37. package/dist/registry.js +337 -0
  38. package/dist/solid/components/Shatter.d.ts +28 -0
  39. package/dist/solid/components/Shatter.d.ts.map +1 -0
  40. package/dist/solid/components/WebcamTexture.d.ts +28 -0
  41. package/dist/solid/components/WebcamTexture.d.ts.map +1 -0
  42. package/dist/solid/index.d.ts +2 -0
  43. package/dist/solid/index.d.ts.map +1 -1
  44. package/dist/solid/index.js +659 -375
  45. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  46. package/dist/solid/utils/generatePresetCode.js +21 -0
  47. package/dist/svelte/components/Shatter.svelte.d.ts +19 -0
  48. package/dist/svelte/components/WebcamTexture.svelte.d.ts +19 -0
  49. package/dist/svelte/{generatePresetCode-x1dhDaQ3.js → generatePresetCode-DUGaV_ym.js} +21 -0
  50. package/dist/svelte/index.d.ts +2 -0
  51. package/dist/svelte/index.js +256 -34
  52. package/dist/svelte/utils/generatePresetCode.js +1 -1
  53. package/dist/vue/components/Shatter.vue.d.ts +57 -0
  54. package/dist/vue/components/Shatter.vue.d.ts.map +1 -0
  55. package/dist/vue/components/WebcamTexture.vue.d.ts +57 -0
  56. package/dist/vue/components/WebcamTexture.vue.d.ts.map +1 -0
  57. package/dist/vue/{generatePresetCode-BaNcX5ua.js → generatePresetCode-CShQ8TLw.js} +21 -0
  58. package/dist/vue/index.d.ts +2 -0
  59. package/dist/vue/index.d.ts.map +1 -1
  60. package/dist/vue/index.js +381 -130
  61. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  62. package/dist/vue/utils/generatePresetCode.js +1 -1
  63. package/package.json +17 -1
  64. /package/dist/core/{SimplexNoise-CMMeggo6.js → SimplexNoise-Ce79jgYM.js} +0 -0
  65. /package/dist/core/{SineWave-DVVLqHPw.js → SineWave-Cv2gOU8a.js} +0 -0
  66. /package/dist/core/{SolidColor-zYROg_aE.js → SolidColor-DFkDBFq3.js} +0 -0
  67. /package/dist/core/{Spherize-tsKMpSaS.js → Spherize-R-s4pX9t.js} +0 -0
  68. /package/dist/core/{Spiral-DDyVSeG_.js → Spiral-W4dALX1z.js} +0 -0
  69. /package/dist/core/{Strands-B9vY4uA7.js → Strands-DtN5POfO.js} +0 -0
  70. /package/dist/core/{Stretch-BhHjbcqd.js → Stretch-BzvP_hdu.js} +0 -0
  71. /package/dist/core/{Stripes-TdCUOh07.js → Stripes-BbNFX05u.js} +0 -0
  72. /package/dist/core/{Swirl-m1-Mnzj5.js → Swirl-CfsYsr4X.js} +0 -0
  73. /package/dist/core/{TiltShift-C_NUqKZF.js → TiltShift-B6gbm7Z8.js} +0 -0
  74. /package/dist/core/{Tint-ChKku9xR.js → Tint-CpnitsHw.js} +0 -0
  75. /package/dist/core/{Tritone-D-NcV7N-.js → Tritone-DzvSKVfR.js} +0 -0
  76. /package/dist/core/{Twirl-Cqzll6nW.js → Twirl-BXH4uAd6.js} +0 -0
  77. /package/dist/core/{Vibrance-CxunJkcb.js → Vibrance-ByN9bRgU.js} +0 -0
  78. /package/dist/core/{WaveDistortion-UQZKCfKh.js → WaveDistortion-BA1PyqYH.js} +0 -0
  79. /package/dist/core/{ZoomBlur-DqKYdlmm.js → ZoomBlur-CIkkDBIo.js} +0 -0
@@ -47,22 +47,24 @@ import { componentDefinition as componentDefinition$E } from "../core/shaders/Re
47
47
  import { componentDefinition as componentDefinition$F } from "../core/shaders/Ripples/index.js";
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  import { componentDefinition as componentDefinition$G } from "../core/shaders/Saturation/index.js";
49
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  import { componentDefinition as componentDefinition$H } from "../core/shaders/Sharpness/index.js";
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- import { componentDefinition as componentDefinition$I } from "../core/shaders/SimplexNoise/index.js";
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- import { componentDefinition as componentDefinition$J } from "../core/shaders/SineWave/index.js";
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- import { componentDefinition as componentDefinition$K } from "../core/shaders/SolidColor/index.js";
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- import { componentDefinition as componentDefinition$L } from "../core/shaders/Spherize/index.js";
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- import { componentDefinition as componentDefinition$M } from "../core/shaders/Spiral/index.js";
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- import { componentDefinition as componentDefinition$N } from "../core/shaders/Strands/index.js";
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- import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
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- import { componentDefinition as componentDefinition$P } from "../core/shaders/Stripes/index.js";
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- import { componentDefinition as componentDefinition$Q } from "../core/shaders/Swirl/index.js";
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- import { componentDefinition as componentDefinition$R } from "../core/shaders/TiltShift/index.js";
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- import { componentDefinition as componentDefinition$S } from "../core/shaders/Tint/index.js";
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- import { componentDefinition as componentDefinition$T } from "../core/shaders/Tritone/index.js";
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- import { componentDefinition as componentDefinition$U } from "../core/shaders/Twirl/index.js";
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- import { componentDefinition as componentDefinition$V } from "../core/shaders/Vibrance/index.js";
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- import { componentDefinition as componentDefinition$W } from "../core/shaders/WaveDistortion/index.js";
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- import { componentDefinition as componentDefinition$X } from "../core/shaders/ZoomBlur/index.js";
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+ import { componentDefinition as componentDefinition$I } from "../core/shaders/Shatter/index.js";
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+ import { componentDefinition as componentDefinition$J } from "../core/shaders/SimplexNoise/index.js";
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+ import { componentDefinition as componentDefinition$K } from "../core/shaders/SineWave/index.js";
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+ import { componentDefinition as componentDefinition$L } from "../core/shaders/SolidColor/index.js";
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+ import { componentDefinition as componentDefinition$M } from "../core/shaders/Spherize/index.js";
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+ import { componentDefinition as componentDefinition$N } from "../core/shaders/Spiral/index.js";
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+ import { componentDefinition as componentDefinition$O } from "../core/shaders/Strands/index.js";
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+ import { componentDefinition as componentDefinition$P } from "../core/shaders/Stretch/index.js";
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+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/Stripes/index.js";
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+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Swirl/index.js";
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+ import { componentDefinition as componentDefinition$S } from "../core/shaders/TiltShift/index.js";
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+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Tint/index.js";
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+ import { componentDefinition as componentDefinition$U } from "../core/shaders/Tritone/index.js";
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+ import { componentDefinition as componentDefinition$V } from "../core/shaders/Twirl/index.js";
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+ import { componentDefinition as componentDefinition$W } from "../core/shaders/Vibrance/index.js";
65
+ import { componentDefinition as componentDefinition$X } from "../core/shaders/WaveDistortion/index.js";
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+ import { componentDefinition as componentDefinition$Y } from "../core/shaders/WebcamTexture/index.js";
67
+ import { componentDefinition as componentDefinition$Z } from "../core/shaders/ZoomBlur/index.js";
66
68
  import { generatePresetCode } from "./utils/generatePresetCode.js";
67
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  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
68
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  const ShaderContext = createContext();
@@ -243,7 +245,7 @@ function useShaderContext() {
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  }
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  return ctx;
245
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  }
246
- const DEFAULT_TRANSFORM$X = {
248
+ const DEFAULT_TRANSFORM$Z = {
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  offsetX: 0,
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  offsetY: 0,
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  rotation: 0,
@@ -252,7 +254,7 @@ const DEFAULT_TRANSFORM$X = {
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  anchorY: 0.5,
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  edges: "transparent"
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  };
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- const defaultProps$X = {
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+ const defaultProps$Z = {
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  blendMode: "normal",
257
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  renderOrder: 0,
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  visible: true
@@ -262,6 +264,286 @@ const defaultProps$X = {
262
264
  try {
263
265
  if (componentDefinition && componentDefinition.props) {
264
266
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
267
+ const propConfig = config;
268
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
269
+ defaultProps$Z[key] = propConfig.default;
270
+ }
271
+ });
272
+ }
273
+ } catch (e) {
274
+ console.warn("Error extracting default props:", e);
275
+ }
276
+ function ShaderComponent$Z(props) {
277
+ const [local, otherProps] = splitProps(props, ["children"]);
278
+ const context = useShaderContext();
279
+ const {
280
+ shaderParentId: parentId,
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+ shaderNodeRegister: parentRegister,
282
+ shaderUniformUpdate: parentUniformUpdate,
283
+ shaderMetadataUpdate: parentMetadataUpdate
284
+ } = context;
285
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
286
+ const effectiveProps = createMemo(() => {
287
+ let baseProps = {
288
+ ...defaultProps$Z
289
+ };
290
+ for (const [key, value] of Object.entries(otherProps)) {
291
+ if (value !== void 0) {
292
+ baseProps[key] = value;
293
+ }
294
+ }
295
+ return baseProps;
296
+ });
297
+ const effectiveTransform = createMemo(() => ({
298
+ ...DEFAULT_TRANSFORM$Z,
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+ ...props.transform
300
+ }));
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+ let uniformsMap = null;
302
+ const getUniformsMap = () => {
303
+ if (!uniformsMap) {
304
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
305
+ }
306
+ return uniformsMap;
307
+ };
308
+ const childContextValue = createMemo(() => ({
309
+ ...context,
310
+ shaderParentId: instanceId
311
+ }));
312
+ let isRegistered = false;
313
+ onMount(() => {
314
+ const uniforms = getUniformsMap();
315
+ if (!uniforms) return;
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+ try {
317
+ const metadata = {
318
+ blendMode: props.blendMode || "normal",
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+ opacity: props.opacity,
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+ visible: props.visible === false ? false : true,
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+ id: props.id,
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+ mask: props.maskSource ? {
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+ source: props.maskSource,
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+ type: props.maskType || "alpha"
325
+ } : void 0,
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+ renderOrder: props.renderOrder || 0,
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+ transform: effectiveTransform()
328
+ };
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+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
330
+ isRegistered = true;
331
+ } catch (error) {
332
+ console.error("Error registering shader node:", error);
333
+ }
334
+ });
335
+ onCleanup(() => {
336
+ isRegistered = false;
337
+ parentRegister(instanceId, null, null, null, null);
338
+ });
339
+ createEffect(() => {
340
+ if (!isRegistered) return;
341
+ const uniforms = getUniformsMap();
342
+ if (!uniforms) return;
343
+ try {
344
+ const props_snapshot = effectiveProps();
345
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
346
+ if (!uniformData || typeof uniformData !== "object") return;
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+ const {
348
+ uniform
349
+ } = uniformData;
350
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
351
+ const newValue = props_snapshot[propName];
352
+ parentUniformUpdate(instanceId, propName, newValue);
353
+ }
354
+ });
355
+ } catch (error) {
356
+ console.error("Error updating uniforms:", error);
357
+ }
358
+ });
359
+ createEffect(() => {
360
+ if (!isRegistered) return;
361
+ try {
362
+ const metadata = {
363
+ blendMode: props.blendMode || "normal",
364
+ opacity: props.opacity,
365
+ visible: props.visible === false ? false : true,
366
+ id: props.id,
367
+ mask: props.maskSource ? {
368
+ source: props.maskSource,
369
+ type: props.maskType || "alpha"
370
+ } : void 0,
371
+ renderOrder: props.renderOrder || 0,
372
+ transform: effectiveTransform()
373
+ };
374
+ parentMetadataUpdate(instanceId, metadata);
375
+ } catch (error) {
376
+ console.error("Error updating metadata:", error);
377
+ }
378
+ });
379
+ return createComponent(ShaderContext.Provider, {
380
+ get value() {
381
+ return childContextValue();
382
+ },
383
+ get children() {
384
+ return local.children;
385
+ }
386
+ });
387
+ }
388
+ const DEFAULT_TRANSFORM$Y = {
389
+ offsetX: 0,
390
+ offsetY: 0,
391
+ rotation: 0,
392
+ scale: 1,
393
+ anchorX: 0.5,
394
+ anchorY: 0.5,
395
+ edges: "transparent"
396
+ };
397
+ const defaultProps$Y = {
398
+ blendMode: "normal",
399
+ renderOrder: 0,
400
+ visible: true
401
+ // opacity intentionally has no default - handled by renderer
402
+ // transform intentionally has no default - handled by effectiveTransform
403
+ };
404
+ try {
405
+ if (componentDefinition$1 && componentDefinition$1.props) {
406
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
407
+ const propConfig = config;
408
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
409
+ defaultProps$Y[key] = propConfig.default;
410
+ }
411
+ });
412
+ }
413
+ } catch (e) {
414
+ console.warn("Error extracting default props:", e);
415
+ }
416
+ function ShaderComponent$Y(props) {
417
+ const [local, otherProps] = splitProps(props, ["children"]);
418
+ const context = useShaderContext();
419
+ const {
420
+ shaderParentId: parentId,
421
+ shaderNodeRegister: parentRegister,
422
+ shaderUniformUpdate: parentUniformUpdate,
423
+ shaderMetadataUpdate: parentMetadataUpdate
424
+ } = context;
425
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
426
+ const effectiveProps = createMemo(() => {
427
+ let baseProps = {
428
+ ...defaultProps$Y
429
+ };
430
+ for (const [key, value] of Object.entries(otherProps)) {
431
+ if (value !== void 0) {
432
+ baseProps[key] = value;
433
+ }
434
+ }
435
+ return baseProps;
436
+ });
437
+ const effectiveTransform = createMemo(() => ({
438
+ ...DEFAULT_TRANSFORM$Y,
439
+ ...props.transform
440
+ }));
441
+ let uniformsMap = null;
442
+ const getUniformsMap = () => {
443
+ if (!uniformsMap) {
444
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
445
+ }
446
+ return uniformsMap;
447
+ };
448
+ const childContextValue = createMemo(() => ({
449
+ ...context,
450
+ shaderParentId: instanceId
451
+ }));
452
+ let isRegistered = false;
453
+ onMount(() => {
454
+ const uniforms = getUniformsMap();
455
+ if (!uniforms) return;
456
+ try {
457
+ const metadata = {
458
+ blendMode: props.blendMode || "normal",
459
+ opacity: props.opacity,
460
+ visible: props.visible === false ? false : true,
461
+ id: props.id,
462
+ mask: props.maskSource ? {
463
+ source: props.maskSource,
464
+ type: props.maskType || "alpha"
465
+ } : void 0,
466
+ renderOrder: props.renderOrder || 0,
467
+ transform: effectiveTransform()
468
+ };
469
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
470
+ isRegistered = true;
471
+ } catch (error) {
472
+ console.error("Error registering shader node:", error);
473
+ }
474
+ });
475
+ onCleanup(() => {
476
+ isRegistered = false;
477
+ parentRegister(instanceId, null, null, null, null);
478
+ });
479
+ createEffect(() => {
480
+ if (!isRegistered) return;
481
+ const uniforms = getUniformsMap();
482
+ if (!uniforms) return;
483
+ try {
484
+ const props_snapshot = effectiveProps();
485
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
486
+ if (!uniformData || typeof uniformData !== "object") return;
487
+ const {
488
+ uniform
489
+ } = uniformData;
490
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
491
+ const newValue = props_snapshot[propName];
492
+ parentUniformUpdate(instanceId, propName, newValue);
493
+ }
494
+ });
495
+ } catch (error) {
496
+ console.error("Error updating uniforms:", error);
497
+ }
498
+ });
499
+ createEffect(() => {
500
+ if (!isRegistered) return;
501
+ try {
502
+ const metadata = {
503
+ blendMode: props.blendMode || "normal",
504
+ opacity: props.opacity,
505
+ visible: props.visible === false ? false : true,
506
+ id: props.id,
507
+ mask: props.maskSource ? {
508
+ source: props.maskSource,
509
+ type: props.maskType || "alpha"
510
+ } : void 0,
511
+ renderOrder: props.renderOrder || 0,
512
+ transform: effectiveTransform()
513
+ };
514
+ parentMetadataUpdate(instanceId, metadata);
515
+ } catch (error) {
516
+ console.error("Error updating metadata:", error);
517
+ }
518
+ });
519
+ return createComponent(ShaderContext.Provider, {
520
+ get value() {
521
+ return childContextValue();
522
+ },
523
+ get children() {
524
+ return local.children;
525
+ }
526
+ });
527
+ }
528
+ const DEFAULT_TRANSFORM$X = {
529
+ offsetX: 0,
530
+ offsetY: 0,
531
+ rotation: 0,
532
+ scale: 1,
533
+ anchorX: 0.5,
534
+ anchorY: 0.5,
535
+ edges: "transparent"
536
+ };
537
+ const defaultProps$X = {
538
+ blendMode: "normal",
539
+ renderOrder: 0,
540
+ visible: true
541
+ // opacity intentionally has no default - handled by renderer
542
+ // transform intentionally has no default - handled by effectiveTransform
543
+ };
544
+ try {
545
+ if (componentDefinition$2 && componentDefinition$2.props) {
546
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
265
547
  const propConfig = config;
266
548
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
267
549
  defaultProps$X[key] = propConfig.default;
@@ -280,7 +562,7 @@ function ShaderComponent$X(props) {
280
562
  shaderUniformUpdate: parentUniformUpdate,
281
563
  shaderMetadataUpdate: parentMetadataUpdate
282
564
  } = context;
283
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
565
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
284
566
  const effectiveProps = createMemo(() => {
285
567
  let baseProps = {
286
568
  ...defaultProps$X
@@ -299,7 +581,7 @@ function ShaderComponent$X(props) {
299
581
  let uniformsMap = null;
300
582
  const getUniformsMap = () => {
301
583
  if (!uniformsMap) {
302
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
584
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
303
585
  }
304
586
  return uniformsMap;
305
587
  };
@@ -324,7 +606,7 @@ function ShaderComponent$X(props) {
324
606
  renderOrder: props.renderOrder || 0,
325
607
  transform: effectiveTransform()
326
608
  };
327
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
609
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
328
610
  isRegistered = true;
329
611
  } catch (error) {
330
612
  console.error("Error registering shader node:", error);
@@ -400,8 +682,8 @@ const defaultProps$W = {
400
682
  // transform intentionally has no default - handled by effectiveTransform
401
683
  };
402
684
  try {
403
- if (componentDefinition$1 && componentDefinition$1.props) {
404
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
685
+ if (componentDefinition$3 && componentDefinition$3.props) {
686
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
405
687
  const propConfig = config;
406
688
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
407
689
  defaultProps$W[key] = propConfig.default;
@@ -420,7 +702,7 @@ function ShaderComponent$W(props) {
420
702
  shaderUniformUpdate: parentUniformUpdate,
421
703
  shaderMetadataUpdate: parentMetadataUpdate
422
704
  } = context;
423
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
705
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
424
706
  const effectiveProps = createMemo(() => {
425
707
  let baseProps = {
426
708
  ...defaultProps$W
@@ -439,7 +721,7 @@ function ShaderComponent$W(props) {
439
721
  let uniformsMap = null;
440
722
  const getUniformsMap = () => {
441
723
  if (!uniformsMap) {
442
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
724
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
443
725
  }
444
726
  return uniformsMap;
445
727
  };
@@ -464,7 +746,7 @@ function ShaderComponent$W(props) {
464
746
  renderOrder: props.renderOrder || 0,
465
747
  transform: effectiveTransform()
466
748
  };
467
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
749
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
468
750
  isRegistered = true;
469
751
  } catch (error) {
470
752
  console.error("Error registering shader node:", error);
@@ -540,8 +822,8 @@ const defaultProps$V = {
540
822
  // transform intentionally has no default - handled by effectiveTransform
541
823
  };
542
824
  try {
543
- if (componentDefinition$2 && componentDefinition$2.props) {
544
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
825
+ if (componentDefinition$4 && componentDefinition$4.props) {
826
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
545
827
  const propConfig = config;
546
828
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
547
829
  defaultProps$V[key] = propConfig.default;
@@ -560,7 +842,7 @@ function ShaderComponent$V(props) {
560
842
  shaderUniformUpdate: parentUniformUpdate,
561
843
  shaderMetadataUpdate: parentMetadataUpdate
562
844
  } = context;
563
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
845
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
564
846
  const effectiveProps = createMemo(() => {
565
847
  let baseProps = {
566
848
  ...defaultProps$V
@@ -579,7 +861,7 @@ function ShaderComponent$V(props) {
579
861
  let uniformsMap = null;
580
862
  const getUniformsMap = () => {
581
863
  if (!uniformsMap) {
582
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
864
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
583
865
  }
584
866
  return uniformsMap;
585
867
  };
@@ -604,7 +886,7 @@ function ShaderComponent$V(props) {
604
886
  renderOrder: props.renderOrder || 0,
605
887
  transform: effectiveTransform()
606
888
  };
607
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
889
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
608
890
  isRegistered = true;
609
891
  } catch (error) {
610
892
  console.error("Error registering shader node:", error);
@@ -680,8 +962,8 @@ const defaultProps$U = {
680
962
  // transform intentionally has no default - handled by effectiveTransform
681
963
  };
682
964
  try {
683
- if (componentDefinition$3 && componentDefinition$3.props) {
684
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
965
+ if (componentDefinition$5 && componentDefinition$5.props) {
966
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
685
967
  const propConfig = config;
686
968
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
687
969
  defaultProps$U[key] = propConfig.default;
@@ -700,7 +982,7 @@ function ShaderComponent$U(props) {
700
982
  shaderUniformUpdate: parentUniformUpdate,
701
983
  shaderMetadataUpdate: parentMetadataUpdate
702
984
  } = context;
703
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
985
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
704
986
  const effectiveProps = createMemo(() => {
705
987
  let baseProps = {
706
988
  ...defaultProps$U
@@ -719,7 +1001,7 @@ function ShaderComponent$U(props) {
719
1001
  let uniformsMap = null;
720
1002
  const getUniformsMap = () => {
721
1003
  if (!uniformsMap) {
722
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
1004
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
723
1005
  }
724
1006
  return uniformsMap;
725
1007
  };
@@ -744,7 +1026,7 @@ function ShaderComponent$U(props) {
744
1026
  renderOrder: props.renderOrder || 0,
745
1027
  transform: effectiveTransform()
746
1028
  };
747
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
1029
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
748
1030
  isRegistered = true;
749
1031
  } catch (error) {
750
1032
  console.error("Error registering shader node:", error);
@@ -820,8 +1102,8 @@ const defaultProps$T = {
820
1102
  // transform intentionally has no default - handled by effectiveTransform
821
1103
  };
822
1104
  try {
823
- if (componentDefinition$4 && componentDefinition$4.props) {
824
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
1105
+ if (componentDefinition$6 && componentDefinition$6.props) {
1106
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
825
1107
  const propConfig = config;
826
1108
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
827
1109
  defaultProps$T[key] = propConfig.default;
@@ -840,7 +1122,7 @@ function ShaderComponent$T(props) {
840
1122
  shaderUniformUpdate: parentUniformUpdate,
841
1123
  shaderMetadataUpdate: parentMetadataUpdate
842
1124
  } = context;
843
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1125
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
844
1126
  const effectiveProps = createMemo(() => {
845
1127
  let baseProps = {
846
1128
  ...defaultProps$T
@@ -859,7 +1141,7 @@ function ShaderComponent$T(props) {
859
1141
  let uniformsMap = null;
860
1142
  const getUniformsMap = () => {
861
1143
  if (!uniformsMap) {
862
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1144
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
863
1145
  }
864
1146
  return uniformsMap;
865
1147
  };
@@ -884,7 +1166,7 @@ function ShaderComponent$T(props) {
884
1166
  renderOrder: props.renderOrder || 0,
885
1167
  transform: effectiveTransform()
886
1168
  };
887
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1169
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
888
1170
  isRegistered = true;
889
1171
  } catch (error) {
890
1172
  console.error("Error registering shader node:", error);
@@ -960,8 +1242,8 @@ const defaultProps$S = {
960
1242
  // transform intentionally has no default - handled by effectiveTransform
961
1243
  };
962
1244
  try {
963
- if (componentDefinition$5 && componentDefinition$5.props) {
964
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1245
+ if (componentDefinition$7 && componentDefinition$7.props) {
1246
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
965
1247
  const propConfig = config;
966
1248
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
967
1249
  defaultProps$S[key] = propConfig.default;
@@ -980,7 +1262,7 @@ function ShaderComponent$S(props) {
980
1262
  shaderUniformUpdate: parentUniformUpdate,
981
1263
  shaderMetadataUpdate: parentMetadataUpdate
982
1264
  } = context;
983
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1265
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
984
1266
  const effectiveProps = createMemo(() => {
985
1267
  let baseProps = {
986
1268
  ...defaultProps$S
@@ -999,7 +1281,7 @@ function ShaderComponent$S(props) {
999
1281
  let uniformsMap = null;
1000
1282
  const getUniformsMap = () => {
1001
1283
  if (!uniformsMap) {
1002
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1284
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1003
1285
  }
1004
1286
  return uniformsMap;
1005
1287
  };
@@ -1024,7 +1306,7 @@ function ShaderComponent$S(props) {
1024
1306
  renderOrder: props.renderOrder || 0,
1025
1307
  transform: effectiveTransform()
1026
1308
  };
1027
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1309
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1028
1310
  isRegistered = true;
1029
1311
  } catch (error) {
1030
1312
  console.error("Error registering shader node:", error);
@@ -1100,8 +1382,8 @@ const defaultProps$R = {
1100
1382
  // transform intentionally has no default - handled by effectiveTransform
1101
1383
  };
1102
1384
  try {
1103
- if (componentDefinition$6 && componentDefinition$6.props) {
1104
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1385
+ if (componentDefinition$8 && componentDefinition$8.props) {
1386
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1105
1387
  const propConfig = config;
1106
1388
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1107
1389
  defaultProps$R[key] = propConfig.default;
@@ -1120,7 +1402,7 @@ function ShaderComponent$R(props) {
1120
1402
  shaderUniformUpdate: parentUniformUpdate,
1121
1403
  shaderMetadataUpdate: parentMetadataUpdate
1122
1404
  } = context;
1123
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1405
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1124
1406
  const effectiveProps = createMemo(() => {
1125
1407
  let baseProps = {
1126
1408
  ...defaultProps$R
@@ -1139,7 +1421,7 @@ function ShaderComponent$R(props) {
1139
1421
  let uniformsMap = null;
1140
1422
  const getUniformsMap = () => {
1141
1423
  if (!uniformsMap) {
1142
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1424
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1143
1425
  }
1144
1426
  return uniformsMap;
1145
1427
  };
@@ -1164,7 +1446,7 @@ function ShaderComponent$R(props) {
1164
1446
  renderOrder: props.renderOrder || 0,
1165
1447
  transform: effectiveTransform()
1166
1448
  };
1167
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1449
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1168
1450
  isRegistered = true;
1169
1451
  } catch (error) {
1170
1452
  console.error("Error registering shader node:", error);
@@ -1240,8 +1522,8 @@ const defaultProps$Q = {
1240
1522
  // transform intentionally has no default - handled by effectiveTransform
1241
1523
  };
1242
1524
  try {
1243
- if (componentDefinition$7 && componentDefinition$7.props) {
1244
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1525
+ if (componentDefinition$9 && componentDefinition$9.props) {
1526
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1245
1527
  const propConfig = config;
1246
1528
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1247
1529
  defaultProps$Q[key] = propConfig.default;
@@ -1260,7 +1542,7 @@ function ShaderComponent$Q(props) {
1260
1542
  shaderUniformUpdate: parentUniformUpdate,
1261
1543
  shaderMetadataUpdate: parentMetadataUpdate
1262
1544
  } = context;
1263
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1545
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1264
1546
  const effectiveProps = createMemo(() => {
1265
1547
  let baseProps = {
1266
1548
  ...defaultProps$Q
@@ -1279,7 +1561,7 @@ function ShaderComponent$Q(props) {
1279
1561
  let uniformsMap = null;
1280
1562
  const getUniformsMap = () => {
1281
1563
  if (!uniformsMap) {
1282
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1564
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1283
1565
  }
1284
1566
  return uniformsMap;
1285
1567
  };
@@ -1304,7 +1586,7 @@ function ShaderComponent$Q(props) {
1304
1586
  renderOrder: props.renderOrder || 0,
1305
1587
  transform: effectiveTransform()
1306
1588
  };
1307
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1589
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1308
1590
  isRegistered = true;
1309
1591
  } catch (error) {
1310
1592
  console.error("Error registering shader node:", error);
@@ -1380,8 +1662,8 @@ const defaultProps$P = {
1380
1662
  // transform intentionally has no default - handled by effectiveTransform
1381
1663
  };
1382
1664
  try {
1383
- if (componentDefinition$8 && componentDefinition$8.props) {
1384
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1665
+ if (componentDefinition$a && componentDefinition$a.props) {
1666
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1385
1667
  const propConfig = config;
1386
1668
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1387
1669
  defaultProps$P[key] = propConfig.default;
@@ -1400,7 +1682,7 @@ function ShaderComponent$P(props) {
1400
1682
  shaderUniformUpdate: parentUniformUpdate,
1401
1683
  shaderMetadataUpdate: parentMetadataUpdate
1402
1684
  } = context;
1403
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1685
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1404
1686
  const effectiveProps = createMemo(() => {
1405
1687
  let baseProps = {
1406
1688
  ...defaultProps$P
@@ -1419,7 +1701,7 @@ function ShaderComponent$P(props) {
1419
1701
  let uniformsMap = null;
1420
1702
  const getUniformsMap = () => {
1421
1703
  if (!uniformsMap) {
1422
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1704
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1423
1705
  }
1424
1706
  return uniformsMap;
1425
1707
  };
@@ -1444,7 +1726,7 @@ function ShaderComponent$P(props) {
1444
1726
  renderOrder: props.renderOrder || 0,
1445
1727
  transform: effectiveTransform()
1446
1728
  };
1447
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1729
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1448
1730
  isRegistered = true;
1449
1731
  } catch (error) {
1450
1732
  console.error("Error registering shader node:", error);
@@ -1520,8 +1802,8 @@ const defaultProps$O = {
1520
1802
  // transform intentionally has no default - handled by effectiveTransform
1521
1803
  };
1522
1804
  try {
1523
- if (componentDefinition$9 && componentDefinition$9.props) {
1524
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1805
+ if (componentDefinition$b && componentDefinition$b.props) {
1806
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1525
1807
  const propConfig = config;
1526
1808
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1527
1809
  defaultProps$O[key] = propConfig.default;
@@ -1540,7 +1822,7 @@ function ShaderComponent$O(props) {
1540
1822
  shaderUniformUpdate: parentUniformUpdate,
1541
1823
  shaderMetadataUpdate: parentMetadataUpdate
1542
1824
  } = context;
1543
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1825
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1544
1826
  const effectiveProps = createMemo(() => {
1545
1827
  let baseProps = {
1546
1828
  ...defaultProps$O
@@ -1559,7 +1841,7 @@ function ShaderComponent$O(props) {
1559
1841
  let uniformsMap = null;
1560
1842
  const getUniformsMap = () => {
1561
1843
  if (!uniformsMap) {
1562
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1844
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1563
1845
  }
1564
1846
  return uniformsMap;
1565
1847
  };
@@ -1584,7 +1866,7 @@ function ShaderComponent$O(props) {
1584
1866
  renderOrder: props.renderOrder || 0,
1585
1867
  transform: effectiveTransform()
1586
1868
  };
1587
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1869
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1588
1870
  isRegistered = true;
1589
1871
  } catch (error) {
1590
1872
  console.error("Error registering shader node:", error);
@@ -1660,8 +1942,8 @@ const defaultProps$N = {
1660
1942
  // transform intentionally has no default - handled by effectiveTransform
1661
1943
  };
1662
1944
  try {
1663
- if (componentDefinition$a && componentDefinition$a.props) {
1664
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1945
+ if (componentDefinition$c && componentDefinition$c.props) {
1946
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1665
1947
  const propConfig = config;
1666
1948
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1667
1949
  defaultProps$N[key] = propConfig.default;
@@ -1680,7 +1962,7 @@ function ShaderComponent$N(props) {
1680
1962
  shaderUniformUpdate: parentUniformUpdate,
1681
1963
  shaderMetadataUpdate: parentMetadataUpdate
1682
1964
  } = context;
1683
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1965
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1684
1966
  const effectiveProps = createMemo(() => {
1685
1967
  let baseProps = {
1686
1968
  ...defaultProps$N
@@ -1699,7 +1981,7 @@ function ShaderComponent$N(props) {
1699
1981
  let uniformsMap = null;
1700
1982
  const getUniformsMap = () => {
1701
1983
  if (!uniformsMap) {
1702
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1984
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1703
1985
  }
1704
1986
  return uniformsMap;
1705
1987
  };
@@ -1724,7 +2006,7 @@ function ShaderComponent$N(props) {
1724
2006
  renderOrder: props.renderOrder || 0,
1725
2007
  transform: effectiveTransform()
1726
2008
  };
1727
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
2009
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1728
2010
  isRegistered = true;
1729
2011
  } catch (error) {
1730
2012
  console.error("Error registering shader node:", error);
@@ -1800,8 +2082,8 @@ const defaultProps$M = {
1800
2082
  // transform intentionally has no default - handled by effectiveTransform
1801
2083
  };
1802
2084
  try {
1803
- if (componentDefinition$b && componentDefinition$b.props) {
1804
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
2085
+ if (componentDefinition$d && componentDefinition$d.props) {
2086
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1805
2087
  const propConfig = config;
1806
2088
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1807
2089
  defaultProps$M[key] = propConfig.default;
@@ -1820,7 +2102,7 @@ function ShaderComponent$M(props) {
1820
2102
  shaderUniformUpdate: parentUniformUpdate,
1821
2103
  shaderMetadataUpdate: parentMetadataUpdate
1822
2104
  } = context;
1823
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2105
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1824
2106
  const effectiveProps = createMemo(() => {
1825
2107
  let baseProps = {
1826
2108
  ...defaultProps$M
@@ -1839,7 +2121,7 @@ function ShaderComponent$M(props) {
1839
2121
  let uniformsMap = null;
1840
2122
  const getUniformsMap = () => {
1841
2123
  if (!uniformsMap) {
1842
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
2124
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1843
2125
  }
1844
2126
  return uniformsMap;
1845
2127
  };
@@ -1864,7 +2146,7 @@ function ShaderComponent$M(props) {
1864
2146
  renderOrder: props.renderOrder || 0,
1865
2147
  transform: effectiveTransform()
1866
2148
  };
1867
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2149
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
1868
2150
  isRegistered = true;
1869
2151
  } catch (error) {
1870
2152
  console.error("Error registering shader node:", error);
@@ -1940,8 +2222,8 @@ const defaultProps$L = {
1940
2222
  // transform intentionally has no default - handled by effectiveTransform
1941
2223
  };
1942
2224
  try {
1943
- if (componentDefinition$c && componentDefinition$c.props) {
1944
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2225
+ if (componentDefinition$e && componentDefinition$e.props) {
2226
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
1945
2227
  const propConfig = config;
1946
2228
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1947
2229
  defaultProps$L[key] = propConfig.default;
@@ -1960,7 +2242,7 @@ function ShaderComponent$L(props) {
1960
2242
  shaderUniformUpdate: parentUniformUpdate,
1961
2243
  shaderMetadataUpdate: parentMetadataUpdate
1962
2244
  } = context;
1963
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2245
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1964
2246
  const effectiveProps = createMemo(() => {
1965
2247
  let baseProps = {
1966
2248
  ...defaultProps$L
@@ -1979,7 +2261,7 @@ function ShaderComponent$L(props) {
1979
2261
  let uniformsMap = null;
1980
2262
  const getUniformsMap = () => {
1981
2263
  if (!uniformsMap) {
1982
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2264
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
1983
2265
  }
1984
2266
  return uniformsMap;
1985
2267
  };
@@ -2004,7 +2286,7 @@ function ShaderComponent$L(props) {
2004
2286
  renderOrder: props.renderOrder || 0,
2005
2287
  transform: effectiveTransform()
2006
2288
  };
2007
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2289
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2008
2290
  isRegistered = true;
2009
2291
  } catch (error) {
2010
2292
  console.error("Error registering shader node:", error);
@@ -2080,8 +2362,8 @@ const defaultProps$K = {
2080
2362
  // transform intentionally has no default - handled by effectiveTransform
2081
2363
  };
2082
2364
  try {
2083
- if (componentDefinition$d && componentDefinition$d.props) {
2084
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2365
+ if (componentDefinition$f && componentDefinition$f.props) {
2366
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2085
2367
  const propConfig = config;
2086
2368
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2087
2369
  defaultProps$K[key] = propConfig.default;
@@ -2100,7 +2382,7 @@ function ShaderComponent$K(props) {
2100
2382
  shaderUniformUpdate: parentUniformUpdate,
2101
2383
  shaderMetadataUpdate: parentMetadataUpdate
2102
2384
  } = context;
2103
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2385
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2104
2386
  const effectiveProps = createMemo(() => {
2105
2387
  let baseProps = {
2106
2388
  ...defaultProps$K
@@ -2119,7 +2401,7 @@ function ShaderComponent$K(props) {
2119
2401
  let uniformsMap = null;
2120
2402
  const getUniformsMap = () => {
2121
2403
  if (!uniformsMap) {
2122
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2404
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2123
2405
  }
2124
2406
  return uniformsMap;
2125
2407
  };
@@ -2144,7 +2426,7 @@ function ShaderComponent$K(props) {
2144
2426
  renderOrder: props.renderOrder || 0,
2145
2427
  transform: effectiveTransform()
2146
2428
  };
2147
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2429
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2148
2430
  isRegistered = true;
2149
2431
  } catch (error) {
2150
2432
  console.error("Error registering shader node:", error);
@@ -2220,8 +2502,8 @@ const defaultProps$J = {
2220
2502
  // transform intentionally has no default - handled by effectiveTransform
2221
2503
  };
2222
2504
  try {
2223
- if (componentDefinition$e && componentDefinition$e.props) {
2224
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2505
+ if (componentDefinition$g && componentDefinition$g.props) {
2506
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2225
2507
  const propConfig = config;
2226
2508
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2227
2509
  defaultProps$J[key] = propConfig.default;
@@ -2240,7 +2522,7 @@ function ShaderComponent$J(props) {
2240
2522
  shaderUniformUpdate: parentUniformUpdate,
2241
2523
  shaderMetadataUpdate: parentMetadataUpdate
2242
2524
  } = context;
2243
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2525
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2244
2526
  const effectiveProps = createMemo(() => {
2245
2527
  let baseProps = {
2246
2528
  ...defaultProps$J
@@ -2259,7 +2541,7 @@ function ShaderComponent$J(props) {
2259
2541
  let uniformsMap = null;
2260
2542
  const getUniformsMap = () => {
2261
2543
  if (!uniformsMap) {
2262
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2544
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2263
2545
  }
2264
2546
  return uniformsMap;
2265
2547
  };
@@ -2284,7 +2566,7 @@ function ShaderComponent$J(props) {
2284
2566
  renderOrder: props.renderOrder || 0,
2285
2567
  transform: effectiveTransform()
2286
2568
  };
2287
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2569
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2288
2570
  isRegistered = true;
2289
2571
  } catch (error) {
2290
2572
  console.error("Error registering shader node:", error);
@@ -2360,8 +2642,8 @@ const defaultProps$I = {
2360
2642
  // transform intentionally has no default - handled by effectiveTransform
2361
2643
  };
2362
2644
  try {
2363
- if (componentDefinition$f && componentDefinition$f.props) {
2364
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2645
+ if (componentDefinition$h && componentDefinition$h.props) {
2646
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2365
2647
  const propConfig = config;
2366
2648
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2367
2649
  defaultProps$I[key] = propConfig.default;
@@ -2380,7 +2662,7 @@ function ShaderComponent$I(props) {
2380
2662
  shaderUniformUpdate: parentUniformUpdate,
2381
2663
  shaderMetadataUpdate: parentMetadataUpdate
2382
2664
  } = context;
2383
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2665
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2384
2666
  const effectiveProps = createMemo(() => {
2385
2667
  let baseProps = {
2386
2668
  ...defaultProps$I
@@ -2399,7 +2681,7 @@ function ShaderComponent$I(props) {
2399
2681
  let uniformsMap = null;
2400
2682
  const getUniformsMap = () => {
2401
2683
  if (!uniformsMap) {
2402
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2684
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2403
2685
  }
2404
2686
  return uniformsMap;
2405
2687
  };
@@ -2424,7 +2706,7 @@ function ShaderComponent$I(props) {
2424
2706
  renderOrder: props.renderOrder || 0,
2425
2707
  transform: effectiveTransform()
2426
2708
  };
2427
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2709
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2428
2710
  isRegistered = true;
2429
2711
  } catch (error) {
2430
2712
  console.error("Error registering shader node:", error);
@@ -2500,8 +2782,8 @@ const defaultProps$H = {
2500
2782
  // transform intentionally has no default - handled by effectiveTransform
2501
2783
  };
2502
2784
  try {
2503
- if (componentDefinition$g && componentDefinition$g.props) {
2504
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2785
+ if (componentDefinition$i && componentDefinition$i.props) {
2786
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2505
2787
  const propConfig = config;
2506
2788
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2507
2789
  defaultProps$H[key] = propConfig.default;
@@ -2520,7 +2802,7 @@ function ShaderComponent$H(props) {
2520
2802
  shaderUniformUpdate: parentUniformUpdate,
2521
2803
  shaderMetadataUpdate: parentMetadataUpdate
2522
2804
  } = context;
2523
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2805
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2524
2806
  const effectiveProps = createMemo(() => {
2525
2807
  let baseProps = {
2526
2808
  ...defaultProps$H
@@ -2539,7 +2821,7 @@ function ShaderComponent$H(props) {
2539
2821
  let uniformsMap = null;
2540
2822
  const getUniformsMap = () => {
2541
2823
  if (!uniformsMap) {
2542
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2824
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2543
2825
  }
2544
2826
  return uniformsMap;
2545
2827
  };
@@ -2564,7 +2846,7 @@ function ShaderComponent$H(props) {
2564
2846
  renderOrder: props.renderOrder || 0,
2565
2847
  transform: effectiveTransform()
2566
2848
  };
2567
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2849
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2568
2850
  isRegistered = true;
2569
2851
  } catch (error) {
2570
2852
  console.error("Error registering shader node:", error);
@@ -2640,8 +2922,8 @@ const defaultProps$G = {
2640
2922
  // transform intentionally has no default - handled by effectiveTransform
2641
2923
  };
2642
2924
  try {
2643
- if (componentDefinition$h && componentDefinition$h.props) {
2644
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2925
+ if (componentDefinition$j && componentDefinition$j.props) {
2926
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2645
2927
  const propConfig = config;
2646
2928
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2647
2929
  defaultProps$G[key] = propConfig.default;
@@ -2660,7 +2942,7 @@ function ShaderComponent$G(props) {
2660
2942
  shaderUniformUpdate: parentUniformUpdate,
2661
2943
  shaderMetadataUpdate: parentMetadataUpdate
2662
2944
  } = context;
2663
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2945
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2664
2946
  const effectiveProps = createMemo(() => {
2665
2947
  let baseProps = {
2666
2948
  ...defaultProps$G
@@ -2679,7 +2961,7 @@ function ShaderComponent$G(props) {
2679
2961
  let uniformsMap = null;
2680
2962
  const getUniformsMap = () => {
2681
2963
  if (!uniformsMap) {
2682
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2964
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2683
2965
  }
2684
2966
  return uniformsMap;
2685
2967
  };
@@ -2704,7 +2986,7 @@ function ShaderComponent$G(props) {
2704
2986
  renderOrder: props.renderOrder || 0,
2705
2987
  transform: effectiveTransform()
2706
2988
  };
2707
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2989
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2708
2990
  isRegistered = true;
2709
2991
  } catch (error) {
2710
2992
  console.error("Error registering shader node:", error);
@@ -2780,8 +3062,8 @@ const defaultProps$F = {
2780
3062
  // transform intentionally has no default - handled by effectiveTransform
2781
3063
  };
2782
3064
  try {
2783
- if (componentDefinition$i && componentDefinition$i.props) {
2784
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
3065
+ if (componentDefinition$k && componentDefinition$k.props) {
3066
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2785
3067
  const propConfig = config;
2786
3068
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2787
3069
  defaultProps$F[key] = propConfig.default;
@@ -2800,7 +3082,7 @@ function ShaderComponent$F(props) {
2800
3082
  shaderUniformUpdate: parentUniformUpdate,
2801
3083
  shaderMetadataUpdate: parentMetadataUpdate
2802
3084
  } = context;
2803
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3085
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2804
3086
  const effectiveProps = createMemo(() => {
2805
3087
  let baseProps = {
2806
3088
  ...defaultProps$F
@@ -2819,7 +3101,7 @@ function ShaderComponent$F(props) {
2819
3101
  let uniformsMap = null;
2820
3102
  const getUniformsMap = () => {
2821
3103
  if (!uniformsMap) {
2822
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
3104
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2823
3105
  }
2824
3106
  return uniformsMap;
2825
3107
  };
@@ -2844,7 +3126,7 @@ function ShaderComponent$F(props) {
2844
3126
  renderOrder: props.renderOrder || 0,
2845
3127
  transform: effectiveTransform()
2846
3128
  };
2847
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
3129
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2848
3130
  isRegistered = true;
2849
3131
  } catch (error) {
2850
3132
  console.error("Error registering shader node:", error);
@@ -2920,8 +3202,8 @@ const defaultProps$E = {
2920
3202
  // transform intentionally has no default - handled by effectiveTransform
2921
3203
  };
2922
3204
  try {
2923
- if (componentDefinition$j && componentDefinition$j.props) {
2924
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3205
+ if (componentDefinition$l && componentDefinition$l.props) {
3206
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
2925
3207
  const propConfig = config;
2926
3208
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2927
3209
  defaultProps$E[key] = propConfig.default;
@@ -2940,7 +3222,7 @@ function ShaderComponent$E(props) {
2940
3222
  shaderUniformUpdate: parentUniformUpdate,
2941
3223
  shaderMetadataUpdate: parentMetadataUpdate
2942
3224
  } = context;
2943
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3225
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2944
3226
  const effectiveProps = createMemo(() => {
2945
3227
  let baseProps = {
2946
3228
  ...defaultProps$E
@@ -2959,7 +3241,7 @@ function ShaderComponent$E(props) {
2959
3241
  let uniformsMap = null;
2960
3242
  const getUniformsMap = () => {
2961
3243
  if (!uniformsMap) {
2962
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3244
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
2963
3245
  }
2964
3246
  return uniformsMap;
2965
3247
  };
@@ -2984,7 +3266,7 @@ function ShaderComponent$E(props) {
2984
3266
  renderOrder: props.renderOrder || 0,
2985
3267
  transform: effectiveTransform()
2986
3268
  };
2987
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3269
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
2988
3270
  isRegistered = true;
2989
3271
  } catch (error) {
2990
3272
  console.error("Error registering shader node:", error);
@@ -3060,8 +3342,8 @@ const defaultProps$D = {
3060
3342
  // transform intentionally has no default - handled by effectiveTransform
3061
3343
  };
3062
3344
  try {
3063
- if (componentDefinition$k && componentDefinition$k.props) {
3064
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3345
+ if (componentDefinition$m && componentDefinition$m.props) {
3346
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3065
3347
  const propConfig = config;
3066
3348
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3067
3349
  defaultProps$D[key] = propConfig.default;
@@ -3080,7 +3362,7 @@ function ShaderComponent$D(props) {
3080
3362
  shaderUniformUpdate: parentUniformUpdate,
3081
3363
  shaderMetadataUpdate: parentMetadataUpdate
3082
3364
  } = context;
3083
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3365
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3084
3366
  const effectiveProps = createMemo(() => {
3085
3367
  let baseProps = {
3086
3368
  ...defaultProps$D
@@ -3099,7 +3381,7 @@ function ShaderComponent$D(props) {
3099
3381
  let uniformsMap = null;
3100
3382
  const getUniformsMap = () => {
3101
3383
  if (!uniformsMap) {
3102
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3384
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3103
3385
  }
3104
3386
  return uniformsMap;
3105
3387
  };
@@ -3124,7 +3406,7 @@ function ShaderComponent$D(props) {
3124
3406
  renderOrder: props.renderOrder || 0,
3125
3407
  transform: effectiveTransform()
3126
3408
  };
3127
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3409
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3128
3410
  isRegistered = true;
3129
3411
  } catch (error) {
3130
3412
  console.error("Error registering shader node:", error);
@@ -3200,8 +3482,8 @@ const defaultProps$C = {
3200
3482
  // transform intentionally has no default - handled by effectiveTransform
3201
3483
  };
3202
3484
  try {
3203
- if (componentDefinition$l && componentDefinition$l.props) {
3204
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3485
+ if (componentDefinition$n && componentDefinition$n.props) {
3486
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3205
3487
  const propConfig = config;
3206
3488
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3207
3489
  defaultProps$C[key] = propConfig.default;
@@ -3220,7 +3502,7 @@ function ShaderComponent$C(props) {
3220
3502
  shaderUniformUpdate: parentUniformUpdate,
3221
3503
  shaderMetadataUpdate: parentMetadataUpdate
3222
3504
  } = context;
3223
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3505
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3224
3506
  const effectiveProps = createMemo(() => {
3225
3507
  let baseProps = {
3226
3508
  ...defaultProps$C
@@ -3239,7 +3521,7 @@ function ShaderComponent$C(props) {
3239
3521
  let uniformsMap = null;
3240
3522
  const getUniformsMap = () => {
3241
3523
  if (!uniformsMap) {
3242
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3524
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3243
3525
  }
3244
3526
  return uniformsMap;
3245
3527
  };
@@ -3264,7 +3546,7 @@ function ShaderComponent$C(props) {
3264
3546
  renderOrder: props.renderOrder || 0,
3265
3547
  transform: effectiveTransform()
3266
3548
  };
3267
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3549
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3268
3550
  isRegistered = true;
3269
3551
  } catch (error) {
3270
3552
  console.error("Error registering shader node:", error);
@@ -3340,8 +3622,8 @@ const defaultProps$B = {
3340
3622
  // transform intentionally has no default - handled by effectiveTransform
3341
3623
  };
3342
3624
  try {
3343
- if (componentDefinition$m && componentDefinition$m.props) {
3344
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3625
+ if (componentDefinition$o && componentDefinition$o.props) {
3626
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3345
3627
  const propConfig = config;
3346
3628
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3347
3629
  defaultProps$B[key] = propConfig.default;
@@ -3360,7 +3642,7 @@ function ShaderComponent$B(props) {
3360
3642
  shaderUniformUpdate: parentUniformUpdate,
3361
3643
  shaderMetadataUpdate: parentMetadataUpdate
3362
3644
  } = context;
3363
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3645
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3364
3646
  const effectiveProps = createMemo(() => {
3365
3647
  let baseProps = {
3366
3648
  ...defaultProps$B
@@ -3379,7 +3661,7 @@ function ShaderComponent$B(props) {
3379
3661
  let uniformsMap = null;
3380
3662
  const getUniformsMap = () => {
3381
3663
  if (!uniformsMap) {
3382
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3664
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3383
3665
  }
3384
3666
  return uniformsMap;
3385
3667
  };
@@ -3404,7 +3686,7 @@ function ShaderComponent$B(props) {
3404
3686
  renderOrder: props.renderOrder || 0,
3405
3687
  transform: effectiveTransform()
3406
3688
  };
3407
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3689
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3408
3690
  isRegistered = true;
3409
3691
  } catch (error) {
3410
3692
  console.error("Error registering shader node:", error);
@@ -3480,8 +3762,8 @@ const defaultProps$A = {
3480
3762
  // transform intentionally has no default - handled by effectiveTransform
3481
3763
  };
3482
3764
  try {
3483
- if (componentDefinition$n && componentDefinition$n.props) {
3484
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3765
+ if (componentDefinition$p && componentDefinition$p.props) {
3766
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3485
3767
  const propConfig = config;
3486
3768
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3487
3769
  defaultProps$A[key] = propConfig.default;
@@ -3500,7 +3782,7 @@ function ShaderComponent$A(props) {
3500
3782
  shaderUniformUpdate: parentUniformUpdate,
3501
3783
  shaderMetadataUpdate: parentMetadataUpdate
3502
3784
  } = context;
3503
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3785
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3504
3786
  const effectiveProps = createMemo(() => {
3505
3787
  let baseProps = {
3506
3788
  ...defaultProps$A
@@ -3519,7 +3801,7 @@ function ShaderComponent$A(props) {
3519
3801
  let uniformsMap = null;
3520
3802
  const getUniformsMap = () => {
3521
3803
  if (!uniformsMap) {
3522
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3804
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3523
3805
  }
3524
3806
  return uniformsMap;
3525
3807
  };
@@ -3544,7 +3826,7 @@ function ShaderComponent$A(props) {
3544
3826
  renderOrder: props.renderOrder || 0,
3545
3827
  transform: effectiveTransform()
3546
3828
  };
3547
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3829
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3548
3830
  isRegistered = true;
3549
3831
  } catch (error) {
3550
3832
  console.error("Error registering shader node:", error);
@@ -3620,8 +3902,8 @@ const defaultProps$z = {
3620
3902
  // transform intentionally has no default - handled by effectiveTransform
3621
3903
  };
3622
3904
  try {
3623
- if (componentDefinition$o && componentDefinition$o.props) {
3624
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3905
+ if (componentDefinition$q && componentDefinition$q.props) {
3906
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3625
3907
  const propConfig = config;
3626
3908
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3627
3909
  defaultProps$z[key] = propConfig.default;
@@ -3640,7 +3922,7 @@ function ShaderComponent$z(props) {
3640
3922
  shaderUniformUpdate: parentUniformUpdate,
3641
3923
  shaderMetadataUpdate: parentMetadataUpdate
3642
3924
  } = context;
3643
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3925
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3644
3926
  const effectiveProps = createMemo(() => {
3645
3927
  let baseProps = {
3646
3928
  ...defaultProps$z
@@ -3659,7 +3941,7 @@ function ShaderComponent$z(props) {
3659
3941
  let uniformsMap = null;
3660
3942
  const getUniformsMap = () => {
3661
3943
  if (!uniformsMap) {
3662
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3944
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3663
3945
  }
3664
3946
  return uniformsMap;
3665
3947
  };
@@ -3684,7 +3966,7 @@ function ShaderComponent$z(props) {
3684
3966
  renderOrder: props.renderOrder || 0,
3685
3967
  transform: effectiveTransform()
3686
3968
  };
3687
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3969
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3688
3970
  isRegistered = true;
3689
3971
  } catch (error) {
3690
3972
  console.error("Error registering shader node:", error);
@@ -3760,8 +4042,8 @@ const defaultProps$y = {
3760
4042
  // transform intentionally has no default - handled by effectiveTransform
3761
4043
  };
3762
4044
  try {
3763
- if (componentDefinition$p && componentDefinition$p.props) {
3764
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
4045
+ if (componentDefinition$r && componentDefinition$r.props) {
4046
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3765
4047
  const propConfig = config;
3766
4048
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3767
4049
  defaultProps$y[key] = propConfig.default;
@@ -3780,7 +4062,7 @@ function ShaderComponent$y(props) {
3780
4062
  shaderUniformUpdate: parentUniformUpdate,
3781
4063
  shaderMetadataUpdate: parentMetadataUpdate
3782
4064
  } = context;
3783
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4065
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3784
4066
  const effectiveProps = createMemo(() => {
3785
4067
  let baseProps = {
3786
4068
  ...defaultProps$y
@@ -3799,7 +4081,7 @@ function ShaderComponent$y(props) {
3799
4081
  let uniformsMap = null;
3800
4082
  const getUniformsMap = () => {
3801
4083
  if (!uniformsMap) {
3802
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
4084
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3803
4085
  }
3804
4086
  return uniformsMap;
3805
4087
  };
@@ -3824,7 +4106,7 @@ function ShaderComponent$y(props) {
3824
4106
  renderOrder: props.renderOrder || 0,
3825
4107
  transform: effectiveTransform()
3826
4108
  };
3827
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
4109
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3828
4110
  isRegistered = true;
3829
4111
  } catch (error) {
3830
4112
  console.error("Error registering shader node:", error);
@@ -3900,8 +4182,8 @@ const defaultProps$x = {
3900
4182
  // transform intentionally has no default - handled by effectiveTransform
3901
4183
  };
3902
4184
  try {
3903
- if (componentDefinition$q && componentDefinition$q.props) {
3904
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4185
+ if (componentDefinition$s && componentDefinition$s.props) {
4186
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
3905
4187
  const propConfig = config;
3906
4188
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3907
4189
  defaultProps$x[key] = propConfig.default;
@@ -3920,7 +4202,7 @@ function ShaderComponent$x(props) {
3920
4202
  shaderUniformUpdate: parentUniformUpdate,
3921
4203
  shaderMetadataUpdate: parentMetadataUpdate
3922
4204
  } = context;
3923
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4205
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3924
4206
  const effectiveProps = createMemo(() => {
3925
4207
  let baseProps = {
3926
4208
  ...defaultProps$x
@@ -3939,7 +4221,7 @@ function ShaderComponent$x(props) {
3939
4221
  let uniformsMap = null;
3940
4222
  const getUniformsMap = () => {
3941
4223
  if (!uniformsMap) {
3942
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4224
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
3943
4225
  }
3944
4226
  return uniformsMap;
3945
4227
  };
@@ -3964,7 +4246,7 @@ function ShaderComponent$x(props) {
3964
4246
  renderOrder: props.renderOrder || 0,
3965
4247
  transform: effectiveTransform()
3966
4248
  };
3967
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4249
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
3968
4250
  isRegistered = true;
3969
4251
  } catch (error) {
3970
4252
  console.error("Error registering shader node:", error);
@@ -4040,8 +4322,8 @@ const defaultProps$w = {
4040
4322
  // transform intentionally has no default - handled by effectiveTransform
4041
4323
  };
4042
4324
  try {
4043
- if (componentDefinition$r && componentDefinition$r.props) {
4044
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4325
+ if (componentDefinition$t && componentDefinition$t.props) {
4326
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4045
4327
  const propConfig = config;
4046
4328
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4047
4329
  defaultProps$w[key] = propConfig.default;
@@ -4060,7 +4342,7 @@ function ShaderComponent$w(props) {
4060
4342
  shaderUniformUpdate: parentUniformUpdate,
4061
4343
  shaderMetadataUpdate: parentMetadataUpdate
4062
4344
  } = context;
4063
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4345
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4064
4346
  const effectiveProps = createMemo(() => {
4065
4347
  let baseProps = {
4066
4348
  ...defaultProps$w
@@ -4079,7 +4361,7 @@ function ShaderComponent$w(props) {
4079
4361
  let uniformsMap = null;
4080
4362
  const getUniformsMap = () => {
4081
4363
  if (!uniformsMap) {
4082
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4364
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4083
4365
  }
4084
4366
  return uniformsMap;
4085
4367
  };
@@ -4104,7 +4386,7 @@ function ShaderComponent$w(props) {
4104
4386
  renderOrder: props.renderOrder || 0,
4105
4387
  transform: effectiveTransform()
4106
4388
  };
4107
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4389
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4108
4390
  isRegistered = true;
4109
4391
  } catch (error) {
4110
4392
  console.error("Error registering shader node:", error);
@@ -4180,8 +4462,8 @@ const defaultProps$v = {
4180
4462
  // transform intentionally has no default - handled by effectiveTransform
4181
4463
  };
4182
4464
  try {
4183
- if (componentDefinition$s && componentDefinition$s.props) {
4184
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4465
+ if (componentDefinition$u && componentDefinition$u.props) {
4466
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4185
4467
  const propConfig = config;
4186
4468
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4187
4469
  defaultProps$v[key] = propConfig.default;
@@ -4200,7 +4482,7 @@ function ShaderComponent$v(props) {
4200
4482
  shaderUniformUpdate: parentUniformUpdate,
4201
4483
  shaderMetadataUpdate: parentMetadataUpdate
4202
4484
  } = context;
4203
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4485
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4204
4486
  const effectiveProps = createMemo(() => {
4205
4487
  let baseProps = {
4206
4488
  ...defaultProps$v
@@ -4219,7 +4501,7 @@ function ShaderComponent$v(props) {
4219
4501
  let uniformsMap = null;
4220
4502
  const getUniformsMap = () => {
4221
4503
  if (!uniformsMap) {
4222
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4504
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4223
4505
  }
4224
4506
  return uniformsMap;
4225
4507
  };
@@ -4244,7 +4526,7 @@ function ShaderComponent$v(props) {
4244
4526
  renderOrder: props.renderOrder || 0,
4245
4527
  transform: effectiveTransform()
4246
4528
  };
4247
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4529
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4248
4530
  isRegistered = true;
4249
4531
  } catch (error) {
4250
4532
  console.error("Error registering shader node:", error);
@@ -4320,8 +4602,8 @@ const defaultProps$u = {
4320
4602
  // transform intentionally has no default - handled by effectiveTransform
4321
4603
  };
4322
4604
  try {
4323
- if (componentDefinition$t && componentDefinition$t.props) {
4324
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4605
+ if (componentDefinition$v && componentDefinition$v.props) {
4606
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4325
4607
  const propConfig = config;
4326
4608
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4327
4609
  defaultProps$u[key] = propConfig.default;
@@ -4340,7 +4622,7 @@ function ShaderComponent$u(props) {
4340
4622
  shaderUniformUpdate: parentUniformUpdate,
4341
4623
  shaderMetadataUpdate: parentMetadataUpdate
4342
4624
  } = context;
4343
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4625
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4344
4626
  const effectiveProps = createMemo(() => {
4345
4627
  let baseProps = {
4346
4628
  ...defaultProps$u
@@ -4359,7 +4641,7 @@ function ShaderComponent$u(props) {
4359
4641
  let uniformsMap = null;
4360
4642
  const getUniformsMap = () => {
4361
4643
  if (!uniformsMap) {
4362
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4644
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4363
4645
  }
4364
4646
  return uniformsMap;
4365
4647
  };
@@ -4384,7 +4666,7 @@ function ShaderComponent$u(props) {
4384
4666
  renderOrder: props.renderOrder || 0,
4385
4667
  transform: effectiveTransform()
4386
4668
  };
4387
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4669
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4388
4670
  isRegistered = true;
4389
4671
  } catch (error) {
4390
4672
  console.error("Error registering shader node:", error);
@@ -4460,8 +4742,8 @@ const defaultProps$t = {
4460
4742
  // transform intentionally has no default - handled by effectiveTransform
4461
4743
  };
4462
4744
  try {
4463
- if (componentDefinition$u && componentDefinition$u.props) {
4464
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4745
+ if (componentDefinition$w && componentDefinition$w.props) {
4746
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4465
4747
  const propConfig = config;
4466
4748
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4467
4749
  defaultProps$t[key] = propConfig.default;
@@ -4480,7 +4762,7 @@ function ShaderComponent$t(props) {
4480
4762
  shaderUniformUpdate: parentUniformUpdate,
4481
4763
  shaderMetadataUpdate: parentMetadataUpdate
4482
4764
  } = context;
4483
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4765
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4484
4766
  const effectiveProps = createMemo(() => {
4485
4767
  let baseProps = {
4486
4768
  ...defaultProps$t
@@ -4499,7 +4781,7 @@ function ShaderComponent$t(props) {
4499
4781
  let uniformsMap = null;
4500
4782
  const getUniformsMap = () => {
4501
4783
  if (!uniformsMap) {
4502
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4784
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4503
4785
  }
4504
4786
  return uniformsMap;
4505
4787
  };
@@ -4524,7 +4806,7 @@ function ShaderComponent$t(props) {
4524
4806
  renderOrder: props.renderOrder || 0,
4525
4807
  transform: effectiveTransform()
4526
4808
  };
4527
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4809
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4528
4810
  isRegistered = true;
4529
4811
  } catch (error) {
4530
4812
  console.error("Error registering shader node:", error);
@@ -4600,8 +4882,8 @@ const defaultProps$s = {
4600
4882
  // transform intentionally has no default - handled by effectiveTransform
4601
4883
  };
4602
4884
  try {
4603
- if (componentDefinition$v && componentDefinition$v.props) {
4604
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4885
+ if (componentDefinition$x && componentDefinition$x.props) {
4886
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4605
4887
  const propConfig = config;
4606
4888
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4607
4889
  defaultProps$s[key] = propConfig.default;
@@ -4620,7 +4902,7 @@ function ShaderComponent$s(props) {
4620
4902
  shaderUniformUpdate: parentUniformUpdate,
4621
4903
  shaderMetadataUpdate: parentMetadataUpdate
4622
4904
  } = context;
4623
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4905
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4624
4906
  const effectiveProps = createMemo(() => {
4625
4907
  let baseProps = {
4626
4908
  ...defaultProps$s
@@ -4639,7 +4921,7 @@ function ShaderComponent$s(props) {
4639
4921
  let uniformsMap = null;
4640
4922
  const getUniformsMap = () => {
4641
4923
  if (!uniformsMap) {
4642
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4924
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4643
4925
  }
4644
4926
  return uniformsMap;
4645
4927
  };
@@ -4664,7 +4946,7 @@ function ShaderComponent$s(props) {
4664
4946
  renderOrder: props.renderOrder || 0,
4665
4947
  transform: effectiveTransform()
4666
4948
  };
4667
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4949
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4668
4950
  isRegistered = true;
4669
4951
  } catch (error) {
4670
4952
  console.error("Error registering shader node:", error);
@@ -4740,8 +5022,8 @@ const defaultProps$r = {
4740
5022
  // transform intentionally has no default - handled by effectiveTransform
4741
5023
  };
4742
5024
  try {
4743
- if (componentDefinition$w && componentDefinition$w.props) {
4744
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
5025
+ if (componentDefinition$y && componentDefinition$y.props) {
5026
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4745
5027
  const propConfig = config;
4746
5028
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4747
5029
  defaultProps$r[key] = propConfig.default;
@@ -4760,7 +5042,7 @@ function ShaderComponent$r(props) {
4760
5042
  shaderUniformUpdate: parentUniformUpdate,
4761
5043
  shaderMetadataUpdate: parentMetadataUpdate
4762
5044
  } = context;
4763
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5045
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4764
5046
  const effectiveProps = createMemo(() => {
4765
5047
  let baseProps = {
4766
5048
  ...defaultProps$r
@@ -4779,7 +5061,7 @@ function ShaderComponent$r(props) {
4779
5061
  let uniformsMap = null;
4780
5062
  const getUniformsMap = () => {
4781
5063
  if (!uniformsMap) {
4782
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
5064
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4783
5065
  }
4784
5066
  return uniformsMap;
4785
5067
  };
@@ -4804,7 +5086,7 @@ function ShaderComponent$r(props) {
4804
5086
  renderOrder: props.renderOrder || 0,
4805
5087
  transform: effectiveTransform()
4806
5088
  };
4807
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
5089
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4808
5090
  isRegistered = true;
4809
5091
  } catch (error) {
4810
5092
  console.error("Error registering shader node:", error);
@@ -4880,8 +5162,8 @@ const defaultProps$q = {
4880
5162
  // transform intentionally has no default - handled by effectiveTransform
4881
5163
  };
4882
5164
  try {
4883
- if (componentDefinition$x && componentDefinition$x.props) {
4884
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5165
+ if (componentDefinition$z && componentDefinition$z.props) {
5166
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
4885
5167
  const propConfig = config;
4886
5168
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4887
5169
  defaultProps$q[key] = propConfig.default;
@@ -4900,7 +5182,7 @@ function ShaderComponent$q(props) {
4900
5182
  shaderUniformUpdate: parentUniformUpdate,
4901
5183
  shaderMetadataUpdate: parentMetadataUpdate
4902
5184
  } = context;
4903
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5185
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4904
5186
  const effectiveProps = createMemo(() => {
4905
5187
  let baseProps = {
4906
5188
  ...defaultProps$q
@@ -4919,7 +5201,7 @@ function ShaderComponent$q(props) {
4919
5201
  let uniformsMap = null;
4920
5202
  const getUniformsMap = () => {
4921
5203
  if (!uniformsMap) {
4922
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5204
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
4923
5205
  }
4924
5206
  return uniformsMap;
4925
5207
  };
@@ -4944,7 +5226,7 @@ function ShaderComponent$q(props) {
4944
5226
  renderOrder: props.renderOrder || 0,
4945
5227
  transform: effectiveTransform()
4946
5228
  };
4947
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5229
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
4948
5230
  isRegistered = true;
4949
5231
  } catch (error) {
4950
5232
  console.error("Error registering shader node:", error);
@@ -5020,8 +5302,8 @@ const defaultProps$p = {
5020
5302
  // transform intentionally has no default - handled by effectiveTransform
5021
5303
  };
5022
5304
  try {
5023
- if (componentDefinition$y && componentDefinition$y.props) {
5024
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5305
+ if (componentDefinition$A && componentDefinition$A.props) {
5306
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5025
5307
  const propConfig = config;
5026
5308
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5027
5309
  defaultProps$p[key] = propConfig.default;
@@ -5040,7 +5322,7 @@ function ShaderComponent$p(props) {
5040
5322
  shaderUniformUpdate: parentUniformUpdate,
5041
5323
  shaderMetadataUpdate: parentMetadataUpdate
5042
5324
  } = context;
5043
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5325
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5044
5326
  const effectiveProps = createMemo(() => {
5045
5327
  let baseProps = {
5046
5328
  ...defaultProps$p
@@ -5059,7 +5341,7 @@ function ShaderComponent$p(props) {
5059
5341
  let uniformsMap = null;
5060
5342
  const getUniformsMap = () => {
5061
5343
  if (!uniformsMap) {
5062
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5344
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5063
5345
  }
5064
5346
  return uniformsMap;
5065
5347
  };
@@ -5084,7 +5366,7 @@ function ShaderComponent$p(props) {
5084
5366
  renderOrder: props.renderOrder || 0,
5085
5367
  transform: effectiveTransform()
5086
5368
  };
5087
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5369
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5088
5370
  isRegistered = true;
5089
5371
  } catch (error) {
5090
5372
  console.error("Error registering shader node:", error);
@@ -5160,8 +5442,8 @@ const defaultProps$o = {
5160
5442
  // transform intentionally has no default - handled by effectiveTransform
5161
5443
  };
5162
5444
  try {
5163
- if (componentDefinition$z && componentDefinition$z.props) {
5164
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5445
+ if (componentDefinition$B && componentDefinition$B.props) {
5446
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5165
5447
  const propConfig = config;
5166
5448
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5167
5449
  defaultProps$o[key] = propConfig.default;
@@ -5180,7 +5462,7 @@ function ShaderComponent$o(props) {
5180
5462
  shaderUniformUpdate: parentUniformUpdate,
5181
5463
  shaderMetadataUpdate: parentMetadataUpdate
5182
5464
  } = context;
5183
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5465
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5184
5466
  const effectiveProps = createMemo(() => {
5185
5467
  let baseProps = {
5186
5468
  ...defaultProps$o
@@ -5199,7 +5481,7 @@ function ShaderComponent$o(props) {
5199
5481
  let uniformsMap = null;
5200
5482
  const getUniformsMap = () => {
5201
5483
  if (!uniformsMap) {
5202
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5484
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5203
5485
  }
5204
5486
  return uniformsMap;
5205
5487
  };
@@ -5224,7 +5506,7 @@ function ShaderComponent$o(props) {
5224
5506
  renderOrder: props.renderOrder || 0,
5225
5507
  transform: effectiveTransform()
5226
5508
  };
5227
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5509
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5228
5510
  isRegistered = true;
5229
5511
  } catch (error) {
5230
5512
  console.error("Error registering shader node:", error);
@@ -5300,8 +5582,8 @@ const defaultProps$n = {
5300
5582
  // transform intentionally has no default - handled by effectiveTransform
5301
5583
  };
5302
5584
  try {
5303
- if (componentDefinition$A && componentDefinition$A.props) {
5304
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5585
+ if (componentDefinition$C && componentDefinition$C.props) {
5586
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5305
5587
  const propConfig = config;
5306
5588
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5307
5589
  defaultProps$n[key] = propConfig.default;
@@ -5320,7 +5602,7 @@ function ShaderComponent$n(props) {
5320
5602
  shaderUniformUpdate: parentUniformUpdate,
5321
5603
  shaderMetadataUpdate: parentMetadataUpdate
5322
5604
  } = context;
5323
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5605
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5324
5606
  const effectiveProps = createMemo(() => {
5325
5607
  let baseProps = {
5326
5608
  ...defaultProps$n
@@ -5339,7 +5621,7 @@ function ShaderComponent$n(props) {
5339
5621
  let uniformsMap = null;
5340
5622
  const getUniformsMap = () => {
5341
5623
  if (!uniformsMap) {
5342
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5624
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5343
5625
  }
5344
5626
  return uniformsMap;
5345
5627
  };
@@ -5364,7 +5646,7 @@ function ShaderComponent$n(props) {
5364
5646
  renderOrder: props.renderOrder || 0,
5365
5647
  transform: effectiveTransform()
5366
5648
  };
5367
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5649
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5368
5650
  isRegistered = true;
5369
5651
  } catch (error) {
5370
5652
  console.error("Error registering shader node:", error);
@@ -5440,8 +5722,8 @@ const defaultProps$m = {
5440
5722
  // transform intentionally has no default - handled by effectiveTransform
5441
5723
  };
5442
5724
  try {
5443
- if (componentDefinition$B && componentDefinition$B.props) {
5444
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5725
+ if (componentDefinition$D && componentDefinition$D.props) {
5726
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5445
5727
  const propConfig = config;
5446
5728
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5447
5729
  defaultProps$m[key] = propConfig.default;
@@ -5460,7 +5742,7 @@ function ShaderComponent$m(props) {
5460
5742
  shaderUniformUpdate: parentUniformUpdate,
5461
5743
  shaderMetadataUpdate: parentMetadataUpdate
5462
5744
  } = context;
5463
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5745
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5464
5746
  const effectiveProps = createMemo(() => {
5465
5747
  let baseProps = {
5466
5748
  ...defaultProps$m
@@ -5479,7 +5761,7 @@ function ShaderComponent$m(props) {
5479
5761
  let uniformsMap = null;
5480
5762
  const getUniformsMap = () => {
5481
5763
  if (!uniformsMap) {
5482
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5764
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5483
5765
  }
5484
5766
  return uniformsMap;
5485
5767
  };
@@ -5504,7 +5786,7 @@ function ShaderComponent$m(props) {
5504
5786
  renderOrder: props.renderOrder || 0,
5505
5787
  transform: effectiveTransform()
5506
5788
  };
5507
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5789
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5508
5790
  isRegistered = true;
5509
5791
  } catch (error) {
5510
5792
  console.error("Error registering shader node:", error);
@@ -5580,8 +5862,8 @@ const defaultProps$l = {
5580
5862
  // transform intentionally has no default - handled by effectiveTransform
5581
5863
  };
5582
5864
  try {
5583
- if (componentDefinition$C && componentDefinition$C.props) {
5584
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5865
+ if (componentDefinition$E && componentDefinition$E.props) {
5866
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5585
5867
  const propConfig = config;
5586
5868
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5587
5869
  defaultProps$l[key] = propConfig.default;
@@ -5600,7 +5882,7 @@ function ShaderComponent$l(props) {
5600
5882
  shaderUniformUpdate: parentUniformUpdate,
5601
5883
  shaderMetadataUpdate: parentMetadataUpdate
5602
5884
  } = context;
5603
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5885
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5604
5886
  const effectiveProps = createMemo(() => {
5605
5887
  let baseProps = {
5606
5888
  ...defaultProps$l
@@ -5619,7 +5901,7 @@ function ShaderComponent$l(props) {
5619
5901
  let uniformsMap = null;
5620
5902
  const getUniformsMap = () => {
5621
5903
  if (!uniformsMap) {
5622
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5904
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5623
5905
  }
5624
5906
  return uniformsMap;
5625
5907
  };
@@ -5644,7 +5926,7 @@ function ShaderComponent$l(props) {
5644
5926
  renderOrder: props.renderOrder || 0,
5645
5927
  transform: effectiveTransform()
5646
5928
  };
5647
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5929
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5648
5930
  isRegistered = true;
5649
5931
  } catch (error) {
5650
5932
  console.error("Error registering shader node:", error);
@@ -5720,8 +6002,8 @@ const defaultProps$k = {
5720
6002
  // transform intentionally has no default - handled by effectiveTransform
5721
6003
  };
5722
6004
  try {
5723
- if (componentDefinition$D && componentDefinition$D.props) {
5724
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
6005
+ if (componentDefinition$F && componentDefinition$F.props) {
6006
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5725
6007
  const propConfig = config;
5726
6008
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5727
6009
  defaultProps$k[key] = propConfig.default;
@@ -5740,7 +6022,7 @@ function ShaderComponent$k(props) {
5740
6022
  shaderUniformUpdate: parentUniformUpdate,
5741
6023
  shaderMetadataUpdate: parentMetadataUpdate
5742
6024
  } = context;
5743
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6025
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5744
6026
  const effectiveProps = createMemo(() => {
5745
6027
  let baseProps = {
5746
6028
  ...defaultProps$k
@@ -5759,7 +6041,7 @@ function ShaderComponent$k(props) {
5759
6041
  let uniformsMap = null;
5760
6042
  const getUniformsMap = () => {
5761
6043
  if (!uniformsMap) {
5762
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
6044
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5763
6045
  }
5764
6046
  return uniformsMap;
5765
6047
  };
@@ -5784,7 +6066,7 @@ function ShaderComponent$k(props) {
5784
6066
  renderOrder: props.renderOrder || 0,
5785
6067
  transform: effectiveTransform()
5786
6068
  };
5787
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
6069
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5788
6070
  isRegistered = true;
5789
6071
  } catch (error) {
5790
6072
  console.error("Error registering shader node:", error);
@@ -5860,8 +6142,8 @@ const defaultProps$j = {
5860
6142
  // transform intentionally has no default - handled by effectiveTransform
5861
6143
  };
5862
6144
  try {
5863
- if (componentDefinition$E && componentDefinition$E.props) {
5864
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6145
+ if (componentDefinition$G && componentDefinition$G.props) {
6146
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
5865
6147
  const propConfig = config;
5866
6148
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5867
6149
  defaultProps$j[key] = propConfig.default;
@@ -5880,7 +6162,7 @@ function ShaderComponent$j(props) {
5880
6162
  shaderUniformUpdate: parentUniformUpdate,
5881
6163
  shaderMetadataUpdate: parentMetadataUpdate
5882
6164
  } = context;
5883
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6165
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5884
6166
  const effectiveProps = createMemo(() => {
5885
6167
  let baseProps = {
5886
6168
  ...defaultProps$j
@@ -5899,7 +6181,7 @@ function ShaderComponent$j(props) {
5899
6181
  let uniformsMap = null;
5900
6182
  const getUniformsMap = () => {
5901
6183
  if (!uniformsMap) {
5902
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6184
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
5903
6185
  }
5904
6186
  return uniformsMap;
5905
6187
  };
@@ -5924,7 +6206,7 @@ function ShaderComponent$j(props) {
5924
6206
  renderOrder: props.renderOrder || 0,
5925
6207
  transform: effectiveTransform()
5926
6208
  };
5927
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6209
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
5928
6210
  isRegistered = true;
5929
6211
  } catch (error) {
5930
6212
  console.error("Error registering shader node:", error);
@@ -6000,8 +6282,8 @@ const defaultProps$i = {
6000
6282
  // transform intentionally has no default - handled by effectiveTransform
6001
6283
  };
6002
6284
  try {
6003
- if (componentDefinition$F && componentDefinition$F.props) {
6004
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6285
+ if (componentDefinition$H && componentDefinition$H.props) {
6286
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6005
6287
  const propConfig = config;
6006
6288
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6007
6289
  defaultProps$i[key] = propConfig.default;
@@ -6020,7 +6302,7 @@ function ShaderComponent$i(props) {
6020
6302
  shaderUniformUpdate: parentUniformUpdate,
6021
6303
  shaderMetadataUpdate: parentMetadataUpdate
6022
6304
  } = context;
6023
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6305
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6024
6306
  const effectiveProps = createMemo(() => {
6025
6307
  let baseProps = {
6026
6308
  ...defaultProps$i
@@ -6039,7 +6321,7 @@ function ShaderComponent$i(props) {
6039
6321
  let uniformsMap = null;
6040
6322
  const getUniformsMap = () => {
6041
6323
  if (!uniformsMap) {
6042
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6324
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6043
6325
  }
6044
6326
  return uniformsMap;
6045
6327
  };
@@ -6064,7 +6346,7 @@ function ShaderComponent$i(props) {
6064
6346
  renderOrder: props.renderOrder || 0,
6065
6347
  transform: effectiveTransform()
6066
6348
  };
6067
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6349
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6068
6350
  isRegistered = true;
6069
6351
  } catch (error) {
6070
6352
  console.error("Error registering shader node:", error);
@@ -6140,8 +6422,8 @@ const defaultProps$h = {
6140
6422
  // transform intentionally has no default - handled by effectiveTransform
6141
6423
  };
6142
6424
  try {
6143
- if (componentDefinition$G && componentDefinition$G.props) {
6144
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6425
+ if (componentDefinition$I && componentDefinition$I.props) {
6426
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6145
6427
  const propConfig = config;
6146
6428
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6147
6429
  defaultProps$h[key] = propConfig.default;
@@ -6160,7 +6442,7 @@ function ShaderComponent$h(props) {
6160
6442
  shaderUniformUpdate: parentUniformUpdate,
6161
6443
  shaderMetadataUpdate: parentMetadataUpdate
6162
6444
  } = context;
6163
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6445
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6164
6446
  const effectiveProps = createMemo(() => {
6165
6447
  let baseProps = {
6166
6448
  ...defaultProps$h
@@ -6179,7 +6461,7 @@ function ShaderComponent$h(props) {
6179
6461
  let uniformsMap = null;
6180
6462
  const getUniformsMap = () => {
6181
6463
  if (!uniformsMap) {
6182
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6464
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6183
6465
  }
6184
6466
  return uniformsMap;
6185
6467
  };
@@ -6204,7 +6486,7 @@ function ShaderComponent$h(props) {
6204
6486
  renderOrder: props.renderOrder || 0,
6205
6487
  transform: effectiveTransform()
6206
6488
  };
6207
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6489
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6208
6490
  isRegistered = true;
6209
6491
  } catch (error) {
6210
6492
  console.error("Error registering shader node:", error);
@@ -6280,8 +6562,8 @@ const defaultProps$g = {
6280
6562
  // transform intentionally has no default - handled by effectiveTransform
6281
6563
  };
6282
6564
  try {
6283
- if (componentDefinition$H && componentDefinition$H.props) {
6284
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6565
+ if (componentDefinition$J && componentDefinition$J.props) {
6566
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6285
6567
  const propConfig = config;
6286
6568
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6287
6569
  defaultProps$g[key] = propConfig.default;
@@ -6300,7 +6582,7 @@ function ShaderComponent$g(props) {
6300
6582
  shaderUniformUpdate: parentUniformUpdate,
6301
6583
  shaderMetadataUpdate: parentMetadataUpdate
6302
6584
  } = context;
6303
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6585
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6304
6586
  const effectiveProps = createMemo(() => {
6305
6587
  let baseProps = {
6306
6588
  ...defaultProps$g
@@ -6319,7 +6601,7 @@ function ShaderComponent$g(props) {
6319
6601
  let uniformsMap = null;
6320
6602
  const getUniformsMap = () => {
6321
6603
  if (!uniformsMap) {
6322
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6604
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6323
6605
  }
6324
6606
  return uniformsMap;
6325
6607
  };
@@ -6344,7 +6626,7 @@ function ShaderComponent$g(props) {
6344
6626
  renderOrder: props.renderOrder || 0,
6345
6627
  transform: effectiveTransform()
6346
6628
  };
6347
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6629
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6348
6630
  isRegistered = true;
6349
6631
  } catch (error) {
6350
6632
  console.error("Error registering shader node:", error);
@@ -6420,8 +6702,8 @@ const defaultProps$f = {
6420
6702
  // transform intentionally has no default - handled by effectiveTransform
6421
6703
  };
6422
6704
  try {
6423
- if (componentDefinition$I && componentDefinition$I.props) {
6424
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6705
+ if (componentDefinition$K && componentDefinition$K.props) {
6706
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6425
6707
  const propConfig = config;
6426
6708
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6427
6709
  defaultProps$f[key] = propConfig.default;
@@ -6440,7 +6722,7 @@ function ShaderComponent$f(props) {
6440
6722
  shaderUniformUpdate: parentUniformUpdate,
6441
6723
  shaderMetadataUpdate: parentMetadataUpdate
6442
6724
  } = context;
6443
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6725
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6444
6726
  const effectiveProps = createMemo(() => {
6445
6727
  let baseProps = {
6446
6728
  ...defaultProps$f
@@ -6459,7 +6741,7 @@ function ShaderComponent$f(props) {
6459
6741
  let uniformsMap = null;
6460
6742
  const getUniformsMap = () => {
6461
6743
  if (!uniformsMap) {
6462
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6744
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6463
6745
  }
6464
6746
  return uniformsMap;
6465
6747
  };
@@ -6484,7 +6766,7 @@ function ShaderComponent$f(props) {
6484
6766
  renderOrder: props.renderOrder || 0,
6485
6767
  transform: effectiveTransform()
6486
6768
  };
6487
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6769
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6488
6770
  isRegistered = true;
6489
6771
  } catch (error) {
6490
6772
  console.error("Error registering shader node:", error);
@@ -6560,8 +6842,8 @@ const defaultProps$e = {
6560
6842
  // transform intentionally has no default - handled by effectiveTransform
6561
6843
  };
6562
6844
  try {
6563
- if (componentDefinition$J && componentDefinition$J.props) {
6564
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6845
+ if (componentDefinition$L && componentDefinition$L.props) {
6846
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6565
6847
  const propConfig = config;
6566
6848
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6567
6849
  defaultProps$e[key] = propConfig.default;
@@ -6580,7 +6862,7 @@ function ShaderComponent$e(props) {
6580
6862
  shaderUniformUpdate: parentUniformUpdate,
6581
6863
  shaderMetadataUpdate: parentMetadataUpdate
6582
6864
  } = context;
6583
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6865
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6584
6866
  const effectiveProps = createMemo(() => {
6585
6867
  let baseProps = {
6586
6868
  ...defaultProps$e
@@ -6599,7 +6881,7 @@ function ShaderComponent$e(props) {
6599
6881
  let uniformsMap = null;
6600
6882
  const getUniformsMap = () => {
6601
6883
  if (!uniformsMap) {
6602
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6884
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6603
6885
  }
6604
6886
  return uniformsMap;
6605
6887
  };
@@ -6624,7 +6906,7 @@ function ShaderComponent$e(props) {
6624
6906
  renderOrder: props.renderOrder || 0,
6625
6907
  transform: effectiveTransform()
6626
6908
  };
6627
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6909
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6628
6910
  isRegistered = true;
6629
6911
  } catch (error) {
6630
6912
  console.error("Error registering shader node:", error);
@@ -6700,8 +6982,8 @@ const defaultProps$d = {
6700
6982
  // transform intentionally has no default - handled by effectiveTransform
6701
6983
  };
6702
6984
  try {
6703
- if (componentDefinition$K && componentDefinition$K.props) {
6704
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6985
+ if (componentDefinition$M && componentDefinition$M.props) {
6986
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6705
6987
  const propConfig = config;
6706
6988
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6707
6989
  defaultProps$d[key] = propConfig.default;
@@ -6720,7 +7002,7 @@ function ShaderComponent$d(props) {
6720
7002
  shaderUniformUpdate: parentUniformUpdate,
6721
7003
  shaderMetadataUpdate: parentMetadataUpdate
6722
7004
  } = context;
6723
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7005
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6724
7006
  const effectiveProps = createMemo(() => {
6725
7007
  let baseProps = {
6726
7008
  ...defaultProps$d
@@ -6739,7 +7021,7 @@ function ShaderComponent$d(props) {
6739
7021
  let uniformsMap = null;
6740
7022
  const getUniformsMap = () => {
6741
7023
  if (!uniformsMap) {
6742
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
7024
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6743
7025
  }
6744
7026
  return uniformsMap;
6745
7027
  };
@@ -6764,7 +7046,7 @@ function ShaderComponent$d(props) {
6764
7046
  renderOrder: props.renderOrder || 0,
6765
7047
  transform: effectiveTransform()
6766
7048
  };
6767
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
7049
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6768
7050
  isRegistered = true;
6769
7051
  } catch (error) {
6770
7052
  console.error("Error registering shader node:", error);
@@ -6840,8 +7122,8 @@ const defaultProps$c = {
6840
7122
  // transform intentionally has no default - handled by effectiveTransform
6841
7123
  };
6842
7124
  try {
6843
- if (componentDefinition$L && componentDefinition$L.props) {
6844
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
7125
+ if (componentDefinition$N && componentDefinition$N.props) {
7126
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6845
7127
  const propConfig = config;
6846
7128
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6847
7129
  defaultProps$c[key] = propConfig.default;
@@ -6860,7 +7142,7 @@ function ShaderComponent$c(props) {
6860
7142
  shaderUniformUpdate: parentUniformUpdate,
6861
7143
  shaderMetadataUpdate: parentMetadataUpdate
6862
7144
  } = context;
6863
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7145
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6864
7146
  const effectiveProps = createMemo(() => {
6865
7147
  let baseProps = {
6866
7148
  ...defaultProps$c
@@ -6879,7 +7161,7 @@ function ShaderComponent$c(props) {
6879
7161
  let uniformsMap = null;
6880
7162
  const getUniformsMap = () => {
6881
7163
  if (!uniformsMap) {
6882
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7164
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
6883
7165
  }
6884
7166
  return uniformsMap;
6885
7167
  };
@@ -6904,7 +7186,7 @@ function ShaderComponent$c(props) {
6904
7186
  renderOrder: props.renderOrder || 0,
6905
7187
  transform: effectiveTransform()
6906
7188
  };
6907
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7189
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
6908
7190
  isRegistered = true;
6909
7191
  } catch (error) {
6910
7192
  console.error("Error registering shader node:", error);
@@ -6980,8 +7262,8 @@ const defaultProps$b = {
6980
7262
  // transform intentionally has no default - handled by effectiveTransform
6981
7263
  };
6982
7264
  try {
6983
- if (componentDefinition$M && componentDefinition$M.props) {
6984
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7265
+ if (componentDefinition$O && componentDefinition$O.props) {
7266
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
6985
7267
  const propConfig = config;
6986
7268
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6987
7269
  defaultProps$b[key] = propConfig.default;
@@ -7000,7 +7282,7 @@ function ShaderComponent$b(props) {
7000
7282
  shaderUniformUpdate: parentUniformUpdate,
7001
7283
  shaderMetadataUpdate: parentMetadataUpdate
7002
7284
  } = context;
7003
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7285
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7004
7286
  const effectiveProps = createMemo(() => {
7005
7287
  let baseProps = {
7006
7288
  ...defaultProps$b
@@ -7019,7 +7301,7 @@ function ShaderComponent$b(props) {
7019
7301
  let uniformsMap = null;
7020
7302
  const getUniformsMap = () => {
7021
7303
  if (!uniformsMap) {
7022
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7304
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7023
7305
  }
7024
7306
  return uniformsMap;
7025
7307
  };
@@ -7044,7 +7326,7 @@ function ShaderComponent$b(props) {
7044
7326
  renderOrder: props.renderOrder || 0,
7045
7327
  transform: effectiveTransform()
7046
7328
  };
7047
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7329
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7048
7330
  isRegistered = true;
7049
7331
  } catch (error) {
7050
7332
  console.error("Error registering shader node:", error);
@@ -7120,8 +7402,8 @@ const defaultProps$a = {
7120
7402
  // transform intentionally has no default - handled by effectiveTransform
7121
7403
  };
7122
7404
  try {
7123
- if (componentDefinition$N && componentDefinition$N.props) {
7124
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7405
+ if (componentDefinition$P && componentDefinition$P.props) {
7406
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7125
7407
  const propConfig = config;
7126
7408
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7127
7409
  defaultProps$a[key] = propConfig.default;
@@ -7140,7 +7422,7 @@ function ShaderComponent$a(props) {
7140
7422
  shaderUniformUpdate: parentUniformUpdate,
7141
7423
  shaderMetadataUpdate: parentMetadataUpdate
7142
7424
  } = context;
7143
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7425
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7144
7426
  const effectiveProps = createMemo(() => {
7145
7427
  let baseProps = {
7146
7428
  ...defaultProps$a
@@ -7159,7 +7441,7 @@ function ShaderComponent$a(props) {
7159
7441
  let uniformsMap = null;
7160
7442
  const getUniformsMap = () => {
7161
7443
  if (!uniformsMap) {
7162
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7444
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7163
7445
  }
7164
7446
  return uniformsMap;
7165
7447
  };
@@ -7184,7 +7466,7 @@ function ShaderComponent$a(props) {
7184
7466
  renderOrder: props.renderOrder || 0,
7185
7467
  transform: effectiveTransform()
7186
7468
  };
7187
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7469
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7188
7470
  isRegistered = true;
7189
7471
  } catch (error) {
7190
7472
  console.error("Error registering shader node:", error);
@@ -7260,8 +7542,8 @@ const defaultProps$9 = {
7260
7542
  // transform intentionally has no default - handled by effectiveTransform
7261
7543
  };
7262
7544
  try {
7263
- if (componentDefinition$O && componentDefinition$O.props) {
7264
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7545
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7546
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7265
7547
  const propConfig = config;
7266
7548
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7267
7549
  defaultProps$9[key] = propConfig.default;
@@ -7280,7 +7562,7 @@ function ShaderComponent$9(props) {
7280
7562
  shaderUniformUpdate: parentUniformUpdate,
7281
7563
  shaderMetadataUpdate: parentMetadataUpdate
7282
7564
  } = context;
7283
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7565
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7284
7566
  const effectiveProps = createMemo(() => {
7285
7567
  let baseProps = {
7286
7568
  ...defaultProps$9
@@ -7299,7 +7581,7 @@ function ShaderComponent$9(props) {
7299
7581
  let uniformsMap = null;
7300
7582
  const getUniformsMap = () => {
7301
7583
  if (!uniformsMap) {
7302
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7584
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7303
7585
  }
7304
7586
  return uniformsMap;
7305
7587
  };
@@ -7324,7 +7606,7 @@ function ShaderComponent$9(props) {
7324
7606
  renderOrder: props.renderOrder || 0,
7325
7607
  transform: effectiveTransform()
7326
7608
  };
7327
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7609
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7328
7610
  isRegistered = true;
7329
7611
  } catch (error) {
7330
7612
  console.error("Error registering shader node:", error);
@@ -7400,8 +7682,8 @@ const defaultProps$8 = {
7400
7682
  // transform intentionally has no default - handled by effectiveTransform
7401
7683
  };
7402
7684
  try {
7403
- if (componentDefinition$P && componentDefinition$P.props) {
7404
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7685
+ if (componentDefinition$R && componentDefinition$R.props) {
7686
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7405
7687
  const propConfig = config;
7406
7688
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7407
7689
  defaultProps$8[key] = propConfig.default;
@@ -7420,7 +7702,7 @@ function ShaderComponent$8(props) {
7420
7702
  shaderUniformUpdate: parentUniformUpdate,
7421
7703
  shaderMetadataUpdate: parentMetadataUpdate
7422
7704
  } = context;
7423
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7705
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7424
7706
  const effectiveProps = createMemo(() => {
7425
7707
  let baseProps = {
7426
7708
  ...defaultProps$8
@@ -7439,7 +7721,7 @@ function ShaderComponent$8(props) {
7439
7721
  let uniformsMap = null;
7440
7722
  const getUniformsMap = () => {
7441
7723
  if (!uniformsMap) {
7442
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7724
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7443
7725
  }
7444
7726
  return uniformsMap;
7445
7727
  };
@@ -7464,7 +7746,7 @@ function ShaderComponent$8(props) {
7464
7746
  renderOrder: props.renderOrder || 0,
7465
7747
  transform: effectiveTransform()
7466
7748
  };
7467
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7749
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7468
7750
  isRegistered = true;
7469
7751
  } catch (error) {
7470
7752
  console.error("Error registering shader node:", error);
@@ -7540,8 +7822,8 @@ const defaultProps$7 = {
7540
7822
  // transform intentionally has no default - handled by effectiveTransform
7541
7823
  };
7542
7824
  try {
7543
- if (componentDefinition$Q && componentDefinition$Q.props) {
7544
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7825
+ if (componentDefinition$S && componentDefinition$S.props) {
7826
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7545
7827
  const propConfig = config;
7546
7828
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7547
7829
  defaultProps$7[key] = propConfig.default;
@@ -7560,7 +7842,7 @@ function ShaderComponent$7(props) {
7560
7842
  shaderUniformUpdate: parentUniformUpdate,
7561
7843
  shaderMetadataUpdate: parentMetadataUpdate
7562
7844
  } = context;
7563
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7845
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7564
7846
  const effectiveProps = createMemo(() => {
7565
7847
  let baseProps = {
7566
7848
  ...defaultProps$7
@@ -7579,7 +7861,7 @@ function ShaderComponent$7(props) {
7579
7861
  let uniformsMap = null;
7580
7862
  const getUniformsMap = () => {
7581
7863
  if (!uniformsMap) {
7582
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7864
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7583
7865
  }
7584
7866
  return uniformsMap;
7585
7867
  };
@@ -7604,7 +7886,7 @@ function ShaderComponent$7(props) {
7604
7886
  renderOrder: props.renderOrder || 0,
7605
7887
  transform: effectiveTransform()
7606
7888
  };
7607
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7889
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7608
7890
  isRegistered = true;
7609
7891
  } catch (error) {
7610
7892
  console.error("Error registering shader node:", error);
@@ -7680,8 +7962,8 @@ const defaultProps$6 = {
7680
7962
  // transform intentionally has no default - handled by effectiveTransform
7681
7963
  };
7682
7964
  try {
7683
- if (componentDefinition$R && componentDefinition$R.props) {
7684
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7965
+ if (componentDefinition$T && componentDefinition$T.props) {
7966
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7685
7967
  const propConfig = config;
7686
7968
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7687
7969
  defaultProps$6[key] = propConfig.default;
@@ -7700,7 +7982,7 @@ function ShaderComponent$6(props) {
7700
7982
  shaderUniformUpdate: parentUniformUpdate,
7701
7983
  shaderMetadataUpdate: parentMetadataUpdate
7702
7984
  } = context;
7703
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7985
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7704
7986
  const effectiveProps = createMemo(() => {
7705
7987
  let baseProps = {
7706
7988
  ...defaultProps$6
@@ -7719,7 +8001,7 @@ function ShaderComponent$6(props) {
7719
8001
  let uniformsMap = null;
7720
8002
  const getUniformsMap = () => {
7721
8003
  if (!uniformsMap) {
7722
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
8004
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7723
8005
  }
7724
8006
  return uniformsMap;
7725
8007
  };
@@ -7744,7 +8026,7 @@ function ShaderComponent$6(props) {
7744
8026
  renderOrder: props.renderOrder || 0,
7745
8027
  transform: effectiveTransform()
7746
8028
  };
7747
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
8029
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7748
8030
  isRegistered = true;
7749
8031
  } catch (error) {
7750
8032
  console.error("Error registering shader node:", error);
@@ -7820,8 +8102,8 @@ const defaultProps$5 = {
7820
8102
  // transform intentionally has no default - handled by effectiveTransform
7821
8103
  };
7822
8104
  try {
7823
- if (componentDefinition$S && componentDefinition$S.props) {
7824
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
8105
+ if (componentDefinition$U && componentDefinition$U.props) {
8106
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7825
8107
  const propConfig = config;
7826
8108
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7827
8109
  defaultProps$5[key] = propConfig.default;
@@ -7840,7 +8122,7 @@ function ShaderComponent$5(props) {
7840
8122
  shaderUniformUpdate: parentUniformUpdate,
7841
8123
  shaderMetadataUpdate: parentMetadataUpdate
7842
8124
  } = context;
7843
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8125
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7844
8126
  const effectiveProps = createMemo(() => {
7845
8127
  let baseProps = {
7846
8128
  ...defaultProps$5
@@ -7859,7 +8141,7 @@ function ShaderComponent$5(props) {
7859
8141
  let uniformsMap = null;
7860
8142
  const getUniformsMap = () => {
7861
8143
  if (!uniformsMap) {
7862
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8144
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
7863
8145
  }
7864
8146
  return uniformsMap;
7865
8147
  };
@@ -7884,7 +8166,7 @@ function ShaderComponent$5(props) {
7884
8166
  renderOrder: props.renderOrder || 0,
7885
8167
  transform: effectiveTransform()
7886
8168
  };
7887
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8169
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
7888
8170
  isRegistered = true;
7889
8171
  } catch (error) {
7890
8172
  console.error("Error registering shader node:", error);
@@ -7960,8 +8242,8 @@ const defaultProps$4 = {
7960
8242
  // transform intentionally has no default - handled by effectiveTransform
7961
8243
  };
7962
8244
  try {
7963
- if (componentDefinition$T && componentDefinition$T.props) {
7964
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8245
+ if (componentDefinition$V && componentDefinition$V.props) {
8246
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
7965
8247
  const propConfig = config;
7966
8248
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7967
8249
  defaultProps$4[key] = propConfig.default;
@@ -7980,7 +8262,7 @@ function ShaderComponent$4(props) {
7980
8262
  shaderUniformUpdate: parentUniformUpdate,
7981
8263
  shaderMetadataUpdate: parentMetadataUpdate
7982
8264
  } = context;
7983
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8265
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7984
8266
  const effectiveProps = createMemo(() => {
7985
8267
  let baseProps = {
7986
8268
  ...defaultProps$4
@@ -7999,7 +8281,7 @@ function ShaderComponent$4(props) {
7999
8281
  let uniformsMap = null;
8000
8282
  const getUniformsMap = () => {
8001
8283
  if (!uniformsMap) {
8002
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8284
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8003
8285
  }
8004
8286
  return uniformsMap;
8005
8287
  };
@@ -8024,7 +8306,7 @@ function ShaderComponent$4(props) {
8024
8306
  renderOrder: props.renderOrder || 0,
8025
8307
  transform: effectiveTransform()
8026
8308
  };
8027
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8309
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8028
8310
  isRegistered = true;
8029
8311
  } catch (error) {
8030
8312
  console.error("Error registering shader node:", error);
@@ -8100,8 +8382,8 @@ const defaultProps$3 = {
8100
8382
  // transform intentionally has no default - handled by effectiveTransform
8101
8383
  };
8102
8384
  try {
8103
- if (componentDefinition$U && componentDefinition$U.props) {
8104
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8385
+ if (componentDefinition$W && componentDefinition$W.props) {
8386
+ Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8105
8387
  const propConfig = config;
8106
8388
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8107
8389
  defaultProps$3[key] = propConfig.default;
@@ -8120,7 +8402,7 @@ function ShaderComponent$3(props) {
8120
8402
  shaderUniformUpdate: parentUniformUpdate,
8121
8403
  shaderMetadataUpdate: parentMetadataUpdate
8122
8404
  } = context;
8123
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8405
+ const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8124
8406
  const effectiveProps = createMemo(() => {
8125
8407
  let baseProps = {
8126
8408
  ...defaultProps$3
@@ -8139,7 +8421,7 @@ function ShaderComponent$3(props) {
8139
8421
  let uniformsMap = null;
8140
8422
  const getUniformsMap = () => {
8141
8423
  if (!uniformsMap) {
8142
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8424
+ uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8143
8425
  }
8144
8426
  return uniformsMap;
8145
8427
  };
@@ -8164,7 +8446,7 @@ function ShaderComponent$3(props) {
8164
8446
  renderOrder: props.renderOrder || 0,
8165
8447
  transform: effectiveTransform()
8166
8448
  };
8167
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8449
+ parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8168
8450
  isRegistered = true;
8169
8451
  } catch (error) {
8170
8452
  console.error("Error registering shader node:", error);
@@ -8240,8 +8522,8 @@ const defaultProps$2 = {
8240
8522
  // transform intentionally has no default - handled by effectiveTransform
8241
8523
  };
8242
8524
  try {
8243
- if (componentDefinition$V && componentDefinition$V.props) {
8244
- Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8525
+ if (componentDefinition$X && componentDefinition$X.props) {
8526
+ Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8245
8527
  const propConfig = config;
8246
8528
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8247
8529
  defaultProps$2[key] = propConfig.default;
@@ -8260,7 +8542,7 @@ function ShaderComponent$2(props) {
8260
8542
  shaderUniformUpdate: parentUniformUpdate,
8261
8543
  shaderMetadataUpdate: parentMetadataUpdate
8262
8544
  } = context;
8263
- const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8545
+ const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8264
8546
  const effectiveProps = createMemo(() => {
8265
8547
  let baseProps = {
8266
8548
  ...defaultProps$2
@@ -8279,7 +8561,7 @@ function ShaderComponent$2(props) {
8279
8561
  let uniformsMap = null;
8280
8562
  const getUniformsMap = () => {
8281
8563
  if (!uniformsMap) {
8282
- uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8564
+ uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8283
8565
  }
8284
8566
  return uniformsMap;
8285
8567
  };
@@ -8304,7 +8586,7 @@ function ShaderComponent$2(props) {
8304
8586
  renderOrder: props.renderOrder || 0,
8305
8587
  transform: effectiveTransform()
8306
8588
  };
8307
- parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8589
+ parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8308
8590
  isRegistered = true;
8309
8591
  } catch (error) {
8310
8592
  console.error("Error registering shader node:", error);
@@ -8380,8 +8662,8 @@ const defaultProps$1 = {
8380
8662
  // transform intentionally has no default - handled by effectiveTransform
8381
8663
  };
8382
8664
  try {
8383
- if (componentDefinition$W && componentDefinition$W.props) {
8384
- Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8665
+ if (componentDefinition$Y && componentDefinition$Y.props) {
8666
+ Object.entries(componentDefinition$Y.props).forEach(([key, config]) => {
8385
8667
  const propConfig = config;
8386
8668
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8387
8669
  defaultProps$1[key] = propConfig.default;
@@ -8400,7 +8682,7 @@ function ShaderComponent$1(props) {
8400
8682
  shaderUniformUpdate: parentUniformUpdate,
8401
8683
  shaderMetadataUpdate: parentMetadataUpdate
8402
8684
  } = context;
8403
- const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8685
+ const instanceId = props.id || `${componentDefinition$Y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8404
8686
  const effectiveProps = createMemo(() => {
8405
8687
  let baseProps = {
8406
8688
  ...defaultProps$1
@@ -8419,7 +8701,7 @@ function ShaderComponent$1(props) {
8419
8701
  let uniformsMap = null;
8420
8702
  const getUniformsMap = () => {
8421
8703
  if (!uniformsMap) {
8422
- uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8704
+ uniformsMap = createUniformsMap(componentDefinition$Y, effectiveProps(), instanceId);
8423
8705
  }
8424
8706
  return uniformsMap;
8425
8707
  };
@@ -8444,7 +8726,7 @@ function ShaderComponent$1(props) {
8444
8726
  renderOrder: props.renderOrder || 0,
8445
8727
  transform: effectiveTransform()
8446
8728
  };
8447
- parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8729
+ parentRegister(instanceId, componentDefinition$Y.fragmentNode, parentId, metadata, uniforms, componentDefinition$Y);
8448
8730
  isRegistered = true;
8449
8731
  } catch (error) {
8450
8732
  console.error("Error registering shader node:", error);
@@ -8520,8 +8802,8 @@ const defaultProps = {
8520
8802
  // transform intentionally has no default - handled by effectiveTransform
8521
8803
  };
8522
8804
  try {
8523
- if (componentDefinition$X && componentDefinition$X.props) {
8524
- Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8805
+ if (componentDefinition$Z && componentDefinition$Z.props) {
8806
+ Object.entries(componentDefinition$Z.props).forEach(([key, config]) => {
8525
8807
  const propConfig = config;
8526
8808
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8527
8809
  defaultProps[key] = propConfig.default;
@@ -8540,7 +8822,7 @@ function ShaderComponent(props) {
8540
8822
  shaderUniformUpdate: parentUniformUpdate,
8541
8823
  shaderMetadataUpdate: parentMetadataUpdate
8542
8824
  } = context;
8543
- const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8825
+ const instanceId = props.id || `${componentDefinition$Z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8544
8826
  const effectiveProps = createMemo(() => {
8545
8827
  let baseProps = {
8546
8828
  ...defaultProps
@@ -8559,7 +8841,7 @@ function ShaderComponent(props) {
8559
8841
  let uniformsMap = null;
8560
8842
  const getUniformsMap = () => {
8561
8843
  if (!uniformsMap) {
8562
- uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8844
+ uniformsMap = createUniformsMap(componentDefinition$Z, effectiveProps(), instanceId);
8563
8845
  }
8564
8846
  return uniformsMap;
8565
8847
  };
@@ -8584,7 +8866,7 @@ function ShaderComponent(props) {
8584
8866
  renderOrder: props.renderOrder || 0,
8585
8867
  transform: effectiveTransform()
8586
8868
  };
8587
- parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8869
+ parentRegister(instanceId, componentDefinition$Z.fragmentNode, parentId, metadata, uniforms, componentDefinition$Z);
8588
8870
  isRegistered = true;
8589
8871
  } catch (error) {
8590
8872
  console.error("Error registering shader node:", error);
@@ -8644,66 +8926,68 @@ function ShaderComponent(props) {
8644
8926
  });
8645
8927
  }
8646
8928
  export {
8647
- ShaderComponent$X as AngularBlur,
8648
- ShaderComponent$W as Ascii,
8649
- ShaderComponent$V as Beam,
8650
- ShaderComponent$U as Blob,
8651
- ShaderComponent$T as Blur,
8652
- ShaderComponent$S as BrightnessContrast,
8653
- ShaderComponent$R as Bulge,
8654
- ShaderComponent$Q as CRTScreen,
8655
- ShaderComponent$P as ChannelBlur,
8656
- ShaderComponent$O as Checkerboard,
8657
- ShaderComponent$N as ChromaFlow,
8658
- ShaderComponent$M as ChromaticAberration,
8659
- ShaderComponent$L as Circle,
8660
- ShaderComponent$K as CursorTrail,
8661
- ShaderComponent$J as DiffuseBlur,
8662
- ShaderComponent$I as Dither,
8663
- ShaderComponent$H as DotGrid,
8664
- ShaderComponent$G as Duotone,
8665
- ShaderComponent$F as FilmGrain,
8666
- ShaderComponent$E as FloatingParticles,
8667
- ShaderComponent$D as GlassTiles,
8668
- ShaderComponent$C as Glow,
8669
- ShaderComponent$B as Godrays,
8670
- ShaderComponent$A as Grayscale,
8671
- ShaderComponent$z as Grid,
8672
- ShaderComponent$y as GridDistortion,
8673
- ShaderComponent$x as Group,
8674
- ShaderComponent$w as Halftone,
8675
- ShaderComponent$v as HueShift,
8676
- ShaderComponent$u as ImageTexture,
8677
- ShaderComponent$t as Invert,
8678
- ShaderComponent$s as LinearBlur,
8679
- ShaderComponent$r as LinearGradient,
8680
- ShaderComponent$q as Liquify,
8681
- ShaderComponent$p as Perspective,
8682
- ShaderComponent$o as Pixelate,
8683
- ShaderComponent$n as PolarCoordinates,
8684
- ShaderComponent$m as Posterize,
8685
- ShaderComponent$l as ProgressiveBlur,
8686
- ShaderComponent$k as RadialGradient,
8687
- ShaderComponent$j as RectangularCoordinates,
8688
- ShaderComponent$i as Ripples,
8689
- ShaderComponent$h as Saturation,
8929
+ ShaderComponent$Z as AngularBlur,
8930
+ ShaderComponent$Y as Ascii,
8931
+ ShaderComponent$X as Beam,
8932
+ ShaderComponent$W as Blob,
8933
+ ShaderComponent$V as Blur,
8934
+ ShaderComponent$U as BrightnessContrast,
8935
+ ShaderComponent$T as Bulge,
8936
+ ShaderComponent$S as CRTScreen,
8937
+ ShaderComponent$R as ChannelBlur,
8938
+ ShaderComponent$Q as Checkerboard,
8939
+ ShaderComponent$P as ChromaFlow,
8940
+ ShaderComponent$O as ChromaticAberration,
8941
+ ShaderComponent$N as Circle,
8942
+ ShaderComponent$M as CursorTrail,
8943
+ ShaderComponent$L as DiffuseBlur,
8944
+ ShaderComponent$K as Dither,
8945
+ ShaderComponent$J as DotGrid,
8946
+ ShaderComponent$I as Duotone,
8947
+ ShaderComponent$H as FilmGrain,
8948
+ ShaderComponent$G as FloatingParticles,
8949
+ ShaderComponent$F as GlassTiles,
8950
+ ShaderComponent$E as Glow,
8951
+ ShaderComponent$D as Godrays,
8952
+ ShaderComponent$C as Grayscale,
8953
+ ShaderComponent$B as Grid,
8954
+ ShaderComponent$A as GridDistortion,
8955
+ ShaderComponent$z as Group,
8956
+ ShaderComponent$y as Halftone,
8957
+ ShaderComponent$x as HueShift,
8958
+ ShaderComponent$w as ImageTexture,
8959
+ ShaderComponent$v as Invert,
8960
+ ShaderComponent$u as LinearBlur,
8961
+ ShaderComponent$t as LinearGradient,
8962
+ ShaderComponent$s as Liquify,
8963
+ ShaderComponent$r as Perspective,
8964
+ ShaderComponent$q as Pixelate,
8965
+ ShaderComponent$p as PolarCoordinates,
8966
+ ShaderComponent$o as Posterize,
8967
+ ShaderComponent$n as ProgressiveBlur,
8968
+ ShaderComponent$m as RadialGradient,
8969
+ ShaderComponent$l as RectangularCoordinates,
8970
+ ShaderComponent$k as Ripples,
8971
+ ShaderComponent$j as Saturation,
8690
8972
  Shader,
8691
- ShaderComponent$g as Sharpness,
8692
- ShaderComponent$f as SimplexNoise,
8693
- ShaderComponent$e as SineWave,
8694
- ShaderComponent$d as SolidColor,
8695
- ShaderComponent$c as Spherize,
8696
- ShaderComponent$b as Spiral,
8697
- ShaderComponent$a as Strands,
8698
- ShaderComponent$9 as Stretch,
8699
- ShaderComponent$8 as Stripes,
8700
- ShaderComponent$7 as Swirl,
8701
- ShaderComponent$6 as TiltShift,
8702
- ShaderComponent$5 as Tint,
8703
- ShaderComponent$4 as Tritone,
8704
- ShaderComponent$3 as Twirl,
8705
- ShaderComponent$2 as Vibrance,
8706
- ShaderComponent$1 as WaveDistortion,
8973
+ ShaderComponent$i as Sharpness,
8974
+ ShaderComponent$h as Shatter,
8975
+ ShaderComponent$g as SimplexNoise,
8976
+ ShaderComponent$f as SineWave,
8977
+ ShaderComponent$e as SolidColor,
8978
+ ShaderComponent$d as Spherize,
8979
+ ShaderComponent$c as Spiral,
8980
+ ShaderComponent$b as Strands,
8981
+ ShaderComponent$a as Stretch,
8982
+ ShaderComponent$9 as Stripes,
8983
+ ShaderComponent$8 as Swirl,
8984
+ ShaderComponent$7 as TiltShift,
8985
+ ShaderComponent$6 as Tint,
8986
+ ShaderComponent$5 as Tritone,
8987
+ ShaderComponent$4 as Twirl,
8988
+ ShaderComponent$3 as Vibrance,
8989
+ ShaderComponent$2 as WaveDistortion,
8990
+ ShaderComponent$1 as WebcamTexture,
8707
8991
  ShaderComponent as ZoomBlur,
8708
8992
  generatePresetCode
8709
8993
  };