shaders 2.2.41 → 2.2.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/dist/core/Shatter-COjV2jLy.js +299 -0
  2. package/dist/core/index.js +41 -39
  3. package/dist/core/shaderRegistry.d.ts.map +1 -1
  4. package/dist/core/shaders/Shatter/index.d.ts +70 -0
  5. package/dist/core/shaders/Shatter/index.d.ts.map +1 -0
  6. package/dist/core/shaders/Shatter/index.js +4 -0
  7. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  8. package/dist/core/shaders/SineWave/index.js +1 -1
  9. package/dist/core/shaders/SolidColor/index.js +1 -1
  10. package/dist/core/shaders/Spherize/index.js +1 -1
  11. package/dist/core/shaders/Spiral/index.js +1 -1
  12. package/dist/core/shaders/Strands/index.js +1 -1
  13. package/dist/core/shaders/Stretch/index.js +1 -1
  14. package/dist/core/shaders/Stripes/index.js +1 -1
  15. package/dist/core/shaders/Swirl/index.js +1 -1
  16. package/dist/core/shaders/TiltShift/index.js +1 -1
  17. package/dist/core/shaders/Tint/index.js +1 -1
  18. package/dist/core/shaders/Tritone/index.js +1 -1
  19. package/dist/core/shaders/Twirl/index.js +1 -1
  20. package/dist/core/shaders/Vibrance/index.js +1 -1
  21. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  22. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  23. package/dist/react/components/Shatter.d.ts +31 -0
  24. package/dist/react/components/Shatter.d.ts.map +1 -0
  25. package/dist/react/{generatePresetCode-K6ZAneRr.js → generatePresetCode-BrkW1bEe.js} +14 -0
  26. package/dist/react/index.d.ts +1 -0
  27. package/dist/react/index.d.ts.map +1 -1
  28. package/dist/react/index.js +563 -424
  29. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  30. package/dist/react/utils/generatePresetCode.js +1 -1
  31. package/dist/registry.js +246 -0
  32. package/dist/solid/components/Shatter.d.ts +28 -0
  33. package/dist/solid/components/Shatter.d.ts.map +1 -0
  34. package/dist/solid/index.d.ts +1 -0
  35. package/dist/solid/index.d.ts.map +1 -1
  36. package/dist/solid/index.js +502 -360
  37. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  38. package/dist/solid/utils/generatePresetCode.js +14 -0
  39. package/dist/svelte/components/Shatter.svelte.d.ts +19 -0
  40. package/dist/svelte/{generatePresetCode-x1dhDaQ3.js → generatePresetCode-bx7z5wvC.js} +14 -0
  41. package/dist/svelte/index.d.ts +1 -0
  42. package/dist/svelte/index.js +145 -34
  43. package/dist/svelte/utils/generatePresetCode.js +1 -1
  44. package/dist/vue/components/Shatter.vue.d.ts +57 -0
  45. package/dist/vue/components/Shatter.vue.d.ts.map +1 -0
  46. package/dist/vue/{generatePresetCode-BaNcX5ua.js → generatePresetCode-_7ZzqQPH.js} +14 -0
  47. package/dist/vue/index.d.ts +1 -0
  48. package/dist/vue/index.d.ts.map +1 -1
  49. package/dist/vue/index.js +259 -130
  50. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  51. package/dist/vue/utils/generatePresetCode.js +1 -1
  52. package/package.json +9 -1
  53. /package/dist/core/{SimplexNoise-CMMeggo6.js → SimplexNoise-Ce79jgYM.js} +0 -0
  54. /package/dist/core/{SineWave-DVVLqHPw.js → SineWave-Cv2gOU8a.js} +0 -0
  55. /package/dist/core/{SolidColor-zYROg_aE.js → SolidColor-DFkDBFq3.js} +0 -0
  56. /package/dist/core/{Spherize-tsKMpSaS.js → Spherize-R-s4pX9t.js} +0 -0
  57. /package/dist/core/{Spiral-DDyVSeG_.js → Spiral-W4dALX1z.js} +0 -0
  58. /package/dist/core/{Strands-B9vY4uA7.js → Strands-DtN5POfO.js} +0 -0
  59. /package/dist/core/{Stretch-BhHjbcqd.js → Stretch-BzvP_hdu.js} +0 -0
  60. /package/dist/core/{Stripes-TdCUOh07.js → Stripes-BbNFX05u.js} +0 -0
  61. /package/dist/core/{Swirl-m1-Mnzj5.js → Swirl-CfsYsr4X.js} +0 -0
  62. /package/dist/core/{TiltShift-C_NUqKZF.js → TiltShift-B6gbm7Z8.js} +0 -0
  63. /package/dist/core/{Tint-ChKku9xR.js → Tint-CpnitsHw.js} +0 -0
  64. /package/dist/core/{Tritone-D-NcV7N-.js → Tritone-DzvSKVfR.js} +0 -0
  65. /package/dist/core/{Twirl-Cqzll6nW.js → Twirl-BXH4uAd6.js} +0 -0
  66. /package/dist/core/{Vibrance-CxunJkcb.js → Vibrance-ByN9bRgU.js} +0 -0
  67. /package/dist/core/{WaveDistortion-UQZKCfKh.js → WaveDistortion-BA1PyqYH.js} +0 -0
  68. /package/dist/core/{ZoomBlur-DqKYdlmm.js → ZoomBlur-CTrw7HxX.js} +0 -0
@@ -47,22 +47,23 @@ import { componentDefinition as componentDefinition$E } from "../core/shaders/Re
47
47
  import { componentDefinition as componentDefinition$F } from "../core/shaders/Ripples/index.js";
48
48
  import { componentDefinition as componentDefinition$G } from "../core/shaders/Saturation/index.js";
49
49
  import { componentDefinition as componentDefinition$H } from "../core/shaders/Sharpness/index.js";
50
- import { componentDefinition as componentDefinition$I } from "../core/shaders/SimplexNoise/index.js";
51
- import { componentDefinition as componentDefinition$J } from "../core/shaders/SineWave/index.js";
52
- import { componentDefinition as componentDefinition$K } from "../core/shaders/SolidColor/index.js";
53
- import { componentDefinition as componentDefinition$L } from "../core/shaders/Spherize/index.js";
54
- import { componentDefinition as componentDefinition$M } from "../core/shaders/Spiral/index.js";
55
- import { componentDefinition as componentDefinition$N } from "../core/shaders/Strands/index.js";
56
- import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
57
- import { componentDefinition as componentDefinition$P } from "../core/shaders/Stripes/index.js";
58
- import { componentDefinition as componentDefinition$Q } from "../core/shaders/Swirl/index.js";
59
- import { componentDefinition as componentDefinition$R } from "../core/shaders/TiltShift/index.js";
60
- import { componentDefinition as componentDefinition$S } from "../core/shaders/Tint/index.js";
61
- import { componentDefinition as componentDefinition$T } from "../core/shaders/Tritone/index.js";
62
- import { componentDefinition as componentDefinition$U } from "../core/shaders/Twirl/index.js";
63
- import { componentDefinition as componentDefinition$V } from "../core/shaders/Vibrance/index.js";
64
- import { componentDefinition as componentDefinition$W } from "../core/shaders/WaveDistortion/index.js";
65
- import { componentDefinition as componentDefinition$X } from "../core/shaders/ZoomBlur/index.js";
50
+ import { componentDefinition as componentDefinition$I } from "../core/shaders/Shatter/index.js";
51
+ import { componentDefinition as componentDefinition$J } from "../core/shaders/SimplexNoise/index.js";
52
+ import { componentDefinition as componentDefinition$K } from "../core/shaders/SineWave/index.js";
53
+ import { componentDefinition as componentDefinition$L } from "../core/shaders/SolidColor/index.js";
54
+ import { componentDefinition as componentDefinition$M } from "../core/shaders/Spherize/index.js";
55
+ import { componentDefinition as componentDefinition$N } from "../core/shaders/Spiral/index.js";
56
+ import { componentDefinition as componentDefinition$O } from "../core/shaders/Strands/index.js";
57
+ import { componentDefinition as componentDefinition$P } from "../core/shaders/Stretch/index.js";
58
+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/Stripes/index.js";
59
+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Swirl/index.js";
60
+ import { componentDefinition as componentDefinition$S } from "../core/shaders/TiltShift/index.js";
61
+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Tint/index.js";
62
+ import { componentDefinition as componentDefinition$U } from "../core/shaders/Tritone/index.js";
63
+ import { componentDefinition as componentDefinition$V } from "../core/shaders/Twirl/index.js";
64
+ import { componentDefinition as componentDefinition$W } from "../core/shaders/Vibrance/index.js";
65
+ import { componentDefinition as componentDefinition$X } from "../core/shaders/WaveDistortion/index.js";
66
+ import { componentDefinition as componentDefinition$Y } from "../core/shaders/ZoomBlur/index.js";
66
67
  import { generatePresetCode } from "./utils/generatePresetCode.js";
67
68
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
68
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  const ShaderContext = createContext();
@@ -243,7 +244,7 @@ function useShaderContext() {
243
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  }
244
245
  return ctx;
245
246
  }
246
- const DEFAULT_TRANSFORM$X = {
247
+ const DEFAULT_TRANSFORM$Y = {
247
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  offsetX: 0,
248
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  offsetY: 0,
249
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  rotation: 0,
@@ -252,7 +253,7 @@ const DEFAULT_TRANSFORM$X = {
252
253
  anchorY: 0.5,
253
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  edges: "transparent"
254
255
  };
255
- const defaultProps$X = {
256
+ const defaultProps$Y = {
256
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  blendMode: "normal",
257
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  renderOrder: 0,
258
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  visible: true
@@ -262,6 +263,146 @@ const defaultProps$X = {
262
263
  try {
263
264
  if (componentDefinition && componentDefinition.props) {
264
265
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
266
+ const propConfig = config;
267
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
268
+ defaultProps$Y[key] = propConfig.default;
269
+ }
270
+ });
271
+ }
272
+ } catch (e) {
273
+ console.warn("Error extracting default props:", e);
274
+ }
275
+ function ShaderComponent$Y(props) {
276
+ const [local, otherProps] = splitProps(props, ["children"]);
277
+ const context = useShaderContext();
278
+ const {
279
+ shaderParentId: parentId,
280
+ shaderNodeRegister: parentRegister,
281
+ shaderUniformUpdate: parentUniformUpdate,
282
+ shaderMetadataUpdate: parentMetadataUpdate
283
+ } = context;
284
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
285
+ const effectiveProps = createMemo(() => {
286
+ let baseProps = {
287
+ ...defaultProps$Y
288
+ };
289
+ for (const [key, value] of Object.entries(otherProps)) {
290
+ if (value !== void 0) {
291
+ baseProps[key] = value;
292
+ }
293
+ }
294
+ return baseProps;
295
+ });
296
+ const effectiveTransform = createMemo(() => ({
297
+ ...DEFAULT_TRANSFORM$Y,
298
+ ...props.transform
299
+ }));
300
+ let uniformsMap = null;
301
+ const getUniformsMap = () => {
302
+ if (!uniformsMap) {
303
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
304
+ }
305
+ return uniformsMap;
306
+ };
307
+ const childContextValue = createMemo(() => ({
308
+ ...context,
309
+ shaderParentId: instanceId
310
+ }));
311
+ let isRegistered = false;
312
+ onMount(() => {
313
+ const uniforms = getUniformsMap();
314
+ if (!uniforms) return;
315
+ try {
316
+ const metadata = {
317
+ blendMode: props.blendMode || "normal",
318
+ opacity: props.opacity,
319
+ visible: props.visible === false ? false : true,
320
+ id: props.id,
321
+ mask: props.maskSource ? {
322
+ source: props.maskSource,
323
+ type: props.maskType || "alpha"
324
+ } : void 0,
325
+ renderOrder: props.renderOrder || 0,
326
+ transform: effectiveTransform()
327
+ };
328
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
329
+ isRegistered = true;
330
+ } catch (error) {
331
+ console.error("Error registering shader node:", error);
332
+ }
333
+ });
334
+ onCleanup(() => {
335
+ isRegistered = false;
336
+ parentRegister(instanceId, null, null, null, null);
337
+ });
338
+ createEffect(() => {
339
+ if (!isRegistered) return;
340
+ const uniforms = getUniformsMap();
341
+ if (!uniforms) return;
342
+ try {
343
+ const props_snapshot = effectiveProps();
344
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
345
+ if (!uniformData || typeof uniformData !== "object") return;
346
+ const {
347
+ uniform
348
+ } = uniformData;
349
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
350
+ const newValue = props_snapshot[propName];
351
+ parentUniformUpdate(instanceId, propName, newValue);
352
+ }
353
+ });
354
+ } catch (error) {
355
+ console.error("Error updating uniforms:", error);
356
+ }
357
+ });
358
+ createEffect(() => {
359
+ if (!isRegistered) return;
360
+ try {
361
+ const metadata = {
362
+ blendMode: props.blendMode || "normal",
363
+ opacity: props.opacity,
364
+ visible: props.visible === false ? false : true,
365
+ id: props.id,
366
+ mask: props.maskSource ? {
367
+ source: props.maskSource,
368
+ type: props.maskType || "alpha"
369
+ } : void 0,
370
+ renderOrder: props.renderOrder || 0,
371
+ transform: effectiveTransform()
372
+ };
373
+ parentMetadataUpdate(instanceId, metadata);
374
+ } catch (error) {
375
+ console.error("Error updating metadata:", error);
376
+ }
377
+ });
378
+ return createComponent(ShaderContext.Provider, {
379
+ get value() {
380
+ return childContextValue();
381
+ },
382
+ get children() {
383
+ return local.children;
384
+ }
385
+ });
386
+ }
387
+ const DEFAULT_TRANSFORM$X = {
388
+ offsetX: 0,
389
+ offsetY: 0,
390
+ rotation: 0,
391
+ scale: 1,
392
+ anchorX: 0.5,
393
+ anchorY: 0.5,
394
+ edges: "transparent"
395
+ };
396
+ const defaultProps$X = {
397
+ blendMode: "normal",
398
+ renderOrder: 0,
399
+ visible: true
400
+ // opacity intentionally has no default - handled by renderer
401
+ // transform intentionally has no default - handled by effectiveTransform
402
+ };
403
+ try {
404
+ if (componentDefinition$1 && componentDefinition$1.props) {
405
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
265
406
  const propConfig = config;
266
407
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
267
408
  defaultProps$X[key] = propConfig.default;
@@ -280,7 +421,7 @@ function ShaderComponent$X(props) {
280
421
  shaderUniformUpdate: parentUniformUpdate,
281
422
  shaderMetadataUpdate: parentMetadataUpdate
282
423
  } = context;
283
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
424
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
284
425
  const effectiveProps = createMemo(() => {
285
426
  let baseProps = {
286
427
  ...defaultProps$X
@@ -299,7 +440,7 @@ function ShaderComponent$X(props) {
299
440
  let uniformsMap = null;
300
441
  const getUniformsMap = () => {
301
442
  if (!uniformsMap) {
302
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
443
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
303
444
  }
304
445
  return uniformsMap;
305
446
  };
@@ -324,7 +465,7 @@ function ShaderComponent$X(props) {
324
465
  renderOrder: props.renderOrder || 0,
325
466
  transform: effectiveTransform()
326
467
  };
327
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
468
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
328
469
  isRegistered = true;
329
470
  } catch (error) {
330
471
  console.error("Error registering shader node:", error);
@@ -400,8 +541,8 @@ const defaultProps$W = {
400
541
  // transform intentionally has no default - handled by effectiveTransform
401
542
  };
402
543
  try {
403
- if (componentDefinition$1 && componentDefinition$1.props) {
404
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
544
+ if (componentDefinition$2 && componentDefinition$2.props) {
545
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
405
546
  const propConfig = config;
406
547
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
407
548
  defaultProps$W[key] = propConfig.default;
@@ -420,7 +561,7 @@ function ShaderComponent$W(props) {
420
561
  shaderUniformUpdate: parentUniformUpdate,
421
562
  shaderMetadataUpdate: parentMetadataUpdate
422
563
  } = context;
423
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
564
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
424
565
  const effectiveProps = createMemo(() => {
425
566
  let baseProps = {
426
567
  ...defaultProps$W
@@ -439,7 +580,7 @@ function ShaderComponent$W(props) {
439
580
  let uniformsMap = null;
440
581
  const getUniformsMap = () => {
441
582
  if (!uniformsMap) {
442
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
583
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
443
584
  }
444
585
  return uniformsMap;
445
586
  };
@@ -464,7 +605,7 @@ function ShaderComponent$W(props) {
464
605
  renderOrder: props.renderOrder || 0,
465
606
  transform: effectiveTransform()
466
607
  };
467
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
608
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
468
609
  isRegistered = true;
469
610
  } catch (error) {
470
611
  console.error("Error registering shader node:", error);
@@ -540,8 +681,8 @@ const defaultProps$V = {
540
681
  // transform intentionally has no default - handled by effectiveTransform
541
682
  };
542
683
  try {
543
- if (componentDefinition$2 && componentDefinition$2.props) {
544
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
684
+ if (componentDefinition$3 && componentDefinition$3.props) {
685
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
545
686
  const propConfig = config;
546
687
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
547
688
  defaultProps$V[key] = propConfig.default;
@@ -560,7 +701,7 @@ function ShaderComponent$V(props) {
560
701
  shaderUniformUpdate: parentUniformUpdate,
561
702
  shaderMetadataUpdate: parentMetadataUpdate
562
703
  } = context;
563
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
704
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
564
705
  const effectiveProps = createMemo(() => {
565
706
  let baseProps = {
566
707
  ...defaultProps$V
@@ -579,7 +720,7 @@ function ShaderComponent$V(props) {
579
720
  let uniformsMap = null;
580
721
  const getUniformsMap = () => {
581
722
  if (!uniformsMap) {
582
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
723
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
583
724
  }
584
725
  return uniformsMap;
585
726
  };
@@ -604,7 +745,7 @@ function ShaderComponent$V(props) {
604
745
  renderOrder: props.renderOrder || 0,
605
746
  transform: effectiveTransform()
606
747
  };
607
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
748
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
608
749
  isRegistered = true;
609
750
  } catch (error) {
610
751
  console.error("Error registering shader node:", error);
@@ -680,8 +821,8 @@ const defaultProps$U = {
680
821
  // transform intentionally has no default - handled by effectiveTransform
681
822
  };
682
823
  try {
683
- if (componentDefinition$3 && componentDefinition$3.props) {
684
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
824
+ if (componentDefinition$4 && componentDefinition$4.props) {
825
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
685
826
  const propConfig = config;
686
827
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
687
828
  defaultProps$U[key] = propConfig.default;
@@ -700,7 +841,7 @@ function ShaderComponent$U(props) {
700
841
  shaderUniformUpdate: parentUniformUpdate,
701
842
  shaderMetadataUpdate: parentMetadataUpdate
702
843
  } = context;
703
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
844
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
704
845
  const effectiveProps = createMemo(() => {
705
846
  let baseProps = {
706
847
  ...defaultProps$U
@@ -719,7 +860,7 @@ function ShaderComponent$U(props) {
719
860
  let uniformsMap = null;
720
861
  const getUniformsMap = () => {
721
862
  if (!uniformsMap) {
722
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
863
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
723
864
  }
724
865
  return uniformsMap;
725
866
  };
@@ -744,7 +885,7 @@ function ShaderComponent$U(props) {
744
885
  renderOrder: props.renderOrder || 0,
745
886
  transform: effectiveTransform()
746
887
  };
747
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
888
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
748
889
  isRegistered = true;
749
890
  } catch (error) {
750
891
  console.error("Error registering shader node:", error);
@@ -820,8 +961,8 @@ const defaultProps$T = {
820
961
  // transform intentionally has no default - handled by effectiveTransform
821
962
  };
822
963
  try {
823
- if (componentDefinition$4 && componentDefinition$4.props) {
824
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
964
+ if (componentDefinition$5 && componentDefinition$5.props) {
965
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
825
966
  const propConfig = config;
826
967
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
827
968
  defaultProps$T[key] = propConfig.default;
@@ -840,7 +981,7 @@ function ShaderComponent$T(props) {
840
981
  shaderUniformUpdate: parentUniformUpdate,
841
982
  shaderMetadataUpdate: parentMetadataUpdate
842
983
  } = context;
843
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
984
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
844
985
  const effectiveProps = createMemo(() => {
845
986
  let baseProps = {
846
987
  ...defaultProps$T
@@ -859,7 +1000,7 @@ function ShaderComponent$T(props) {
859
1000
  let uniformsMap = null;
860
1001
  const getUniformsMap = () => {
861
1002
  if (!uniformsMap) {
862
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1003
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
863
1004
  }
864
1005
  return uniformsMap;
865
1006
  };
@@ -884,7 +1025,7 @@ function ShaderComponent$T(props) {
884
1025
  renderOrder: props.renderOrder || 0,
885
1026
  transform: effectiveTransform()
886
1027
  };
887
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1028
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
888
1029
  isRegistered = true;
889
1030
  } catch (error) {
890
1031
  console.error("Error registering shader node:", error);
@@ -960,8 +1101,8 @@ const defaultProps$S = {
960
1101
  // transform intentionally has no default - handled by effectiveTransform
961
1102
  };
962
1103
  try {
963
- if (componentDefinition$5 && componentDefinition$5.props) {
964
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1104
+ if (componentDefinition$6 && componentDefinition$6.props) {
1105
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
965
1106
  const propConfig = config;
966
1107
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
967
1108
  defaultProps$S[key] = propConfig.default;
@@ -980,7 +1121,7 @@ function ShaderComponent$S(props) {
980
1121
  shaderUniformUpdate: parentUniformUpdate,
981
1122
  shaderMetadataUpdate: parentMetadataUpdate
982
1123
  } = context;
983
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1124
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
984
1125
  const effectiveProps = createMemo(() => {
985
1126
  let baseProps = {
986
1127
  ...defaultProps$S
@@ -999,7 +1140,7 @@ function ShaderComponent$S(props) {
999
1140
  let uniformsMap = null;
1000
1141
  const getUniformsMap = () => {
1001
1142
  if (!uniformsMap) {
1002
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1143
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1003
1144
  }
1004
1145
  return uniformsMap;
1005
1146
  };
@@ -1024,7 +1165,7 @@ function ShaderComponent$S(props) {
1024
1165
  renderOrder: props.renderOrder || 0,
1025
1166
  transform: effectiveTransform()
1026
1167
  };
1027
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1168
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1028
1169
  isRegistered = true;
1029
1170
  } catch (error) {
1030
1171
  console.error("Error registering shader node:", error);
@@ -1100,8 +1241,8 @@ const defaultProps$R = {
1100
1241
  // transform intentionally has no default - handled by effectiveTransform
1101
1242
  };
1102
1243
  try {
1103
- if (componentDefinition$6 && componentDefinition$6.props) {
1104
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1244
+ if (componentDefinition$7 && componentDefinition$7.props) {
1245
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1105
1246
  const propConfig = config;
1106
1247
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1107
1248
  defaultProps$R[key] = propConfig.default;
@@ -1120,7 +1261,7 @@ function ShaderComponent$R(props) {
1120
1261
  shaderUniformUpdate: parentUniformUpdate,
1121
1262
  shaderMetadataUpdate: parentMetadataUpdate
1122
1263
  } = context;
1123
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1264
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1124
1265
  const effectiveProps = createMemo(() => {
1125
1266
  let baseProps = {
1126
1267
  ...defaultProps$R
@@ -1139,7 +1280,7 @@ function ShaderComponent$R(props) {
1139
1280
  let uniformsMap = null;
1140
1281
  const getUniformsMap = () => {
1141
1282
  if (!uniformsMap) {
1142
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1283
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1143
1284
  }
1144
1285
  return uniformsMap;
1145
1286
  };
@@ -1164,7 +1305,7 @@ function ShaderComponent$R(props) {
1164
1305
  renderOrder: props.renderOrder || 0,
1165
1306
  transform: effectiveTransform()
1166
1307
  };
1167
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1308
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1168
1309
  isRegistered = true;
1169
1310
  } catch (error) {
1170
1311
  console.error("Error registering shader node:", error);
@@ -1240,8 +1381,8 @@ const defaultProps$Q = {
1240
1381
  // transform intentionally has no default - handled by effectiveTransform
1241
1382
  };
1242
1383
  try {
1243
- if (componentDefinition$7 && componentDefinition$7.props) {
1244
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1384
+ if (componentDefinition$8 && componentDefinition$8.props) {
1385
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1245
1386
  const propConfig = config;
1246
1387
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1247
1388
  defaultProps$Q[key] = propConfig.default;
@@ -1260,7 +1401,7 @@ function ShaderComponent$Q(props) {
1260
1401
  shaderUniformUpdate: parentUniformUpdate,
1261
1402
  shaderMetadataUpdate: parentMetadataUpdate
1262
1403
  } = context;
1263
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1404
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1264
1405
  const effectiveProps = createMemo(() => {
1265
1406
  let baseProps = {
1266
1407
  ...defaultProps$Q
@@ -1279,7 +1420,7 @@ function ShaderComponent$Q(props) {
1279
1420
  let uniformsMap = null;
1280
1421
  const getUniformsMap = () => {
1281
1422
  if (!uniformsMap) {
1282
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1423
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1283
1424
  }
1284
1425
  return uniformsMap;
1285
1426
  };
@@ -1304,7 +1445,7 @@ function ShaderComponent$Q(props) {
1304
1445
  renderOrder: props.renderOrder || 0,
1305
1446
  transform: effectiveTransform()
1306
1447
  };
1307
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1448
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1308
1449
  isRegistered = true;
1309
1450
  } catch (error) {
1310
1451
  console.error("Error registering shader node:", error);
@@ -1380,8 +1521,8 @@ const defaultProps$P = {
1380
1521
  // transform intentionally has no default - handled by effectiveTransform
1381
1522
  };
1382
1523
  try {
1383
- if (componentDefinition$8 && componentDefinition$8.props) {
1384
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1524
+ if (componentDefinition$9 && componentDefinition$9.props) {
1525
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1385
1526
  const propConfig = config;
1386
1527
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1387
1528
  defaultProps$P[key] = propConfig.default;
@@ -1400,7 +1541,7 @@ function ShaderComponent$P(props) {
1400
1541
  shaderUniformUpdate: parentUniformUpdate,
1401
1542
  shaderMetadataUpdate: parentMetadataUpdate
1402
1543
  } = context;
1403
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1544
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1404
1545
  const effectiveProps = createMemo(() => {
1405
1546
  let baseProps = {
1406
1547
  ...defaultProps$P
@@ -1419,7 +1560,7 @@ function ShaderComponent$P(props) {
1419
1560
  let uniformsMap = null;
1420
1561
  const getUniformsMap = () => {
1421
1562
  if (!uniformsMap) {
1422
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1563
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1423
1564
  }
1424
1565
  return uniformsMap;
1425
1566
  };
@@ -1444,7 +1585,7 @@ function ShaderComponent$P(props) {
1444
1585
  renderOrder: props.renderOrder || 0,
1445
1586
  transform: effectiveTransform()
1446
1587
  };
1447
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1588
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1448
1589
  isRegistered = true;
1449
1590
  } catch (error) {
1450
1591
  console.error("Error registering shader node:", error);
@@ -1520,8 +1661,8 @@ const defaultProps$O = {
1520
1661
  // transform intentionally has no default - handled by effectiveTransform
1521
1662
  };
1522
1663
  try {
1523
- if (componentDefinition$9 && componentDefinition$9.props) {
1524
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1664
+ if (componentDefinition$a && componentDefinition$a.props) {
1665
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1525
1666
  const propConfig = config;
1526
1667
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1527
1668
  defaultProps$O[key] = propConfig.default;
@@ -1540,7 +1681,7 @@ function ShaderComponent$O(props) {
1540
1681
  shaderUniformUpdate: parentUniformUpdate,
1541
1682
  shaderMetadataUpdate: parentMetadataUpdate
1542
1683
  } = context;
1543
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1684
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1544
1685
  const effectiveProps = createMemo(() => {
1545
1686
  let baseProps = {
1546
1687
  ...defaultProps$O
@@ -1559,7 +1700,7 @@ function ShaderComponent$O(props) {
1559
1700
  let uniformsMap = null;
1560
1701
  const getUniformsMap = () => {
1561
1702
  if (!uniformsMap) {
1562
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1703
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1563
1704
  }
1564
1705
  return uniformsMap;
1565
1706
  };
@@ -1584,7 +1725,7 @@ function ShaderComponent$O(props) {
1584
1725
  renderOrder: props.renderOrder || 0,
1585
1726
  transform: effectiveTransform()
1586
1727
  };
1587
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1728
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1588
1729
  isRegistered = true;
1589
1730
  } catch (error) {
1590
1731
  console.error("Error registering shader node:", error);
@@ -1660,8 +1801,8 @@ const defaultProps$N = {
1660
1801
  // transform intentionally has no default - handled by effectiveTransform
1661
1802
  };
1662
1803
  try {
1663
- if (componentDefinition$a && componentDefinition$a.props) {
1664
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1804
+ if (componentDefinition$b && componentDefinition$b.props) {
1805
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1665
1806
  const propConfig = config;
1666
1807
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1667
1808
  defaultProps$N[key] = propConfig.default;
@@ -1680,7 +1821,7 @@ function ShaderComponent$N(props) {
1680
1821
  shaderUniformUpdate: parentUniformUpdate,
1681
1822
  shaderMetadataUpdate: parentMetadataUpdate
1682
1823
  } = context;
1683
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1824
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1684
1825
  const effectiveProps = createMemo(() => {
1685
1826
  let baseProps = {
1686
1827
  ...defaultProps$N
@@ -1699,7 +1840,7 @@ function ShaderComponent$N(props) {
1699
1840
  let uniformsMap = null;
1700
1841
  const getUniformsMap = () => {
1701
1842
  if (!uniformsMap) {
1702
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1843
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1703
1844
  }
1704
1845
  return uniformsMap;
1705
1846
  };
@@ -1724,7 +1865,7 @@ function ShaderComponent$N(props) {
1724
1865
  renderOrder: props.renderOrder || 0,
1725
1866
  transform: effectiveTransform()
1726
1867
  };
1727
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1868
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1728
1869
  isRegistered = true;
1729
1870
  } catch (error) {
1730
1871
  console.error("Error registering shader node:", error);
@@ -1800,8 +1941,8 @@ const defaultProps$M = {
1800
1941
  // transform intentionally has no default - handled by effectiveTransform
1801
1942
  };
1802
1943
  try {
1803
- if (componentDefinition$b && componentDefinition$b.props) {
1804
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1944
+ if (componentDefinition$c && componentDefinition$c.props) {
1945
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1805
1946
  const propConfig = config;
1806
1947
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1807
1948
  defaultProps$M[key] = propConfig.default;
@@ -1820,7 +1961,7 @@ function ShaderComponent$M(props) {
1820
1961
  shaderUniformUpdate: parentUniformUpdate,
1821
1962
  shaderMetadataUpdate: parentMetadataUpdate
1822
1963
  } = context;
1823
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1964
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1824
1965
  const effectiveProps = createMemo(() => {
1825
1966
  let baseProps = {
1826
1967
  ...defaultProps$M
@@ -1839,7 +1980,7 @@ function ShaderComponent$M(props) {
1839
1980
  let uniformsMap = null;
1840
1981
  const getUniformsMap = () => {
1841
1982
  if (!uniformsMap) {
1842
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1983
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1843
1984
  }
1844
1985
  return uniformsMap;
1845
1986
  };
@@ -1864,7 +2005,7 @@ function ShaderComponent$M(props) {
1864
2005
  renderOrder: props.renderOrder || 0,
1865
2006
  transform: effectiveTransform()
1866
2007
  };
1867
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2008
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1868
2009
  isRegistered = true;
1869
2010
  } catch (error) {
1870
2011
  console.error("Error registering shader node:", error);
@@ -1940,8 +2081,8 @@ const defaultProps$L = {
1940
2081
  // transform intentionally has no default - handled by effectiveTransform
1941
2082
  };
1942
2083
  try {
1943
- if (componentDefinition$c && componentDefinition$c.props) {
1944
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2084
+ if (componentDefinition$d && componentDefinition$d.props) {
2085
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1945
2086
  const propConfig = config;
1946
2087
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1947
2088
  defaultProps$L[key] = propConfig.default;
@@ -1960,7 +2101,7 @@ function ShaderComponent$L(props) {
1960
2101
  shaderUniformUpdate: parentUniformUpdate,
1961
2102
  shaderMetadataUpdate: parentMetadataUpdate
1962
2103
  } = context;
1963
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2104
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1964
2105
  const effectiveProps = createMemo(() => {
1965
2106
  let baseProps = {
1966
2107
  ...defaultProps$L
@@ -1979,7 +2120,7 @@ function ShaderComponent$L(props) {
1979
2120
  let uniformsMap = null;
1980
2121
  const getUniformsMap = () => {
1981
2122
  if (!uniformsMap) {
1982
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2123
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1983
2124
  }
1984
2125
  return uniformsMap;
1985
2126
  };
@@ -2004,7 +2145,7 @@ function ShaderComponent$L(props) {
2004
2145
  renderOrder: props.renderOrder || 0,
2005
2146
  transform: effectiveTransform()
2006
2147
  };
2007
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2148
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2008
2149
  isRegistered = true;
2009
2150
  } catch (error) {
2010
2151
  console.error("Error registering shader node:", error);
@@ -2080,8 +2221,8 @@ const defaultProps$K = {
2080
2221
  // transform intentionally has no default - handled by effectiveTransform
2081
2222
  };
2082
2223
  try {
2083
- if (componentDefinition$d && componentDefinition$d.props) {
2084
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2224
+ if (componentDefinition$e && componentDefinition$e.props) {
2225
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2085
2226
  const propConfig = config;
2086
2227
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2087
2228
  defaultProps$K[key] = propConfig.default;
@@ -2100,7 +2241,7 @@ function ShaderComponent$K(props) {
2100
2241
  shaderUniformUpdate: parentUniformUpdate,
2101
2242
  shaderMetadataUpdate: parentMetadataUpdate
2102
2243
  } = context;
2103
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2244
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2104
2245
  const effectiveProps = createMemo(() => {
2105
2246
  let baseProps = {
2106
2247
  ...defaultProps$K
@@ -2119,7 +2260,7 @@ function ShaderComponent$K(props) {
2119
2260
  let uniformsMap = null;
2120
2261
  const getUniformsMap = () => {
2121
2262
  if (!uniformsMap) {
2122
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2263
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2123
2264
  }
2124
2265
  return uniformsMap;
2125
2266
  };
@@ -2144,7 +2285,7 @@ function ShaderComponent$K(props) {
2144
2285
  renderOrder: props.renderOrder || 0,
2145
2286
  transform: effectiveTransform()
2146
2287
  };
2147
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2288
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2148
2289
  isRegistered = true;
2149
2290
  } catch (error) {
2150
2291
  console.error("Error registering shader node:", error);
@@ -2220,8 +2361,8 @@ const defaultProps$J = {
2220
2361
  // transform intentionally has no default - handled by effectiveTransform
2221
2362
  };
2222
2363
  try {
2223
- if (componentDefinition$e && componentDefinition$e.props) {
2224
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2364
+ if (componentDefinition$f && componentDefinition$f.props) {
2365
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2225
2366
  const propConfig = config;
2226
2367
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2227
2368
  defaultProps$J[key] = propConfig.default;
@@ -2240,7 +2381,7 @@ function ShaderComponent$J(props) {
2240
2381
  shaderUniformUpdate: parentUniformUpdate,
2241
2382
  shaderMetadataUpdate: parentMetadataUpdate
2242
2383
  } = context;
2243
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2384
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2244
2385
  const effectiveProps = createMemo(() => {
2245
2386
  let baseProps = {
2246
2387
  ...defaultProps$J
@@ -2259,7 +2400,7 @@ function ShaderComponent$J(props) {
2259
2400
  let uniformsMap = null;
2260
2401
  const getUniformsMap = () => {
2261
2402
  if (!uniformsMap) {
2262
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2403
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2263
2404
  }
2264
2405
  return uniformsMap;
2265
2406
  };
@@ -2284,7 +2425,7 @@ function ShaderComponent$J(props) {
2284
2425
  renderOrder: props.renderOrder || 0,
2285
2426
  transform: effectiveTransform()
2286
2427
  };
2287
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2428
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2288
2429
  isRegistered = true;
2289
2430
  } catch (error) {
2290
2431
  console.error("Error registering shader node:", error);
@@ -2360,8 +2501,8 @@ const defaultProps$I = {
2360
2501
  // transform intentionally has no default - handled by effectiveTransform
2361
2502
  };
2362
2503
  try {
2363
- if (componentDefinition$f && componentDefinition$f.props) {
2364
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2504
+ if (componentDefinition$g && componentDefinition$g.props) {
2505
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2365
2506
  const propConfig = config;
2366
2507
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2367
2508
  defaultProps$I[key] = propConfig.default;
@@ -2380,7 +2521,7 @@ function ShaderComponent$I(props) {
2380
2521
  shaderUniformUpdate: parentUniformUpdate,
2381
2522
  shaderMetadataUpdate: parentMetadataUpdate
2382
2523
  } = context;
2383
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2524
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2384
2525
  const effectiveProps = createMemo(() => {
2385
2526
  let baseProps = {
2386
2527
  ...defaultProps$I
@@ -2399,7 +2540,7 @@ function ShaderComponent$I(props) {
2399
2540
  let uniformsMap = null;
2400
2541
  const getUniformsMap = () => {
2401
2542
  if (!uniformsMap) {
2402
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2543
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2403
2544
  }
2404
2545
  return uniformsMap;
2405
2546
  };
@@ -2424,7 +2565,7 @@ function ShaderComponent$I(props) {
2424
2565
  renderOrder: props.renderOrder || 0,
2425
2566
  transform: effectiveTransform()
2426
2567
  };
2427
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2568
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2428
2569
  isRegistered = true;
2429
2570
  } catch (error) {
2430
2571
  console.error("Error registering shader node:", error);
@@ -2500,8 +2641,8 @@ const defaultProps$H = {
2500
2641
  // transform intentionally has no default - handled by effectiveTransform
2501
2642
  };
2502
2643
  try {
2503
- if (componentDefinition$g && componentDefinition$g.props) {
2504
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2644
+ if (componentDefinition$h && componentDefinition$h.props) {
2645
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2505
2646
  const propConfig = config;
2506
2647
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2507
2648
  defaultProps$H[key] = propConfig.default;
@@ -2520,7 +2661,7 @@ function ShaderComponent$H(props) {
2520
2661
  shaderUniformUpdate: parentUniformUpdate,
2521
2662
  shaderMetadataUpdate: parentMetadataUpdate
2522
2663
  } = context;
2523
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2664
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2524
2665
  const effectiveProps = createMemo(() => {
2525
2666
  let baseProps = {
2526
2667
  ...defaultProps$H
@@ -2539,7 +2680,7 @@ function ShaderComponent$H(props) {
2539
2680
  let uniformsMap = null;
2540
2681
  const getUniformsMap = () => {
2541
2682
  if (!uniformsMap) {
2542
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2683
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2543
2684
  }
2544
2685
  return uniformsMap;
2545
2686
  };
@@ -2564,7 +2705,7 @@ function ShaderComponent$H(props) {
2564
2705
  renderOrder: props.renderOrder || 0,
2565
2706
  transform: effectiveTransform()
2566
2707
  };
2567
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2708
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2568
2709
  isRegistered = true;
2569
2710
  } catch (error) {
2570
2711
  console.error("Error registering shader node:", error);
@@ -2640,8 +2781,8 @@ const defaultProps$G = {
2640
2781
  // transform intentionally has no default - handled by effectiveTransform
2641
2782
  };
2642
2783
  try {
2643
- if (componentDefinition$h && componentDefinition$h.props) {
2644
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2784
+ if (componentDefinition$i && componentDefinition$i.props) {
2785
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2645
2786
  const propConfig = config;
2646
2787
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2647
2788
  defaultProps$G[key] = propConfig.default;
@@ -2660,7 +2801,7 @@ function ShaderComponent$G(props) {
2660
2801
  shaderUniformUpdate: parentUniformUpdate,
2661
2802
  shaderMetadataUpdate: parentMetadataUpdate
2662
2803
  } = context;
2663
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2804
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2664
2805
  const effectiveProps = createMemo(() => {
2665
2806
  let baseProps = {
2666
2807
  ...defaultProps$G
@@ -2679,7 +2820,7 @@ function ShaderComponent$G(props) {
2679
2820
  let uniformsMap = null;
2680
2821
  const getUniformsMap = () => {
2681
2822
  if (!uniformsMap) {
2682
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2823
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2683
2824
  }
2684
2825
  return uniformsMap;
2685
2826
  };
@@ -2704,7 +2845,7 @@ function ShaderComponent$G(props) {
2704
2845
  renderOrder: props.renderOrder || 0,
2705
2846
  transform: effectiveTransform()
2706
2847
  };
2707
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2848
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2708
2849
  isRegistered = true;
2709
2850
  } catch (error) {
2710
2851
  console.error("Error registering shader node:", error);
@@ -2780,8 +2921,8 @@ const defaultProps$F = {
2780
2921
  // transform intentionally has no default - handled by effectiveTransform
2781
2922
  };
2782
2923
  try {
2783
- if (componentDefinition$i && componentDefinition$i.props) {
2784
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2924
+ if (componentDefinition$j && componentDefinition$j.props) {
2925
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2785
2926
  const propConfig = config;
2786
2927
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2787
2928
  defaultProps$F[key] = propConfig.default;
@@ -2800,7 +2941,7 @@ function ShaderComponent$F(props) {
2800
2941
  shaderUniformUpdate: parentUniformUpdate,
2801
2942
  shaderMetadataUpdate: parentMetadataUpdate
2802
2943
  } = context;
2803
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2944
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2804
2945
  const effectiveProps = createMemo(() => {
2805
2946
  let baseProps = {
2806
2947
  ...defaultProps$F
@@ -2819,7 +2960,7 @@ function ShaderComponent$F(props) {
2819
2960
  let uniformsMap = null;
2820
2961
  const getUniformsMap = () => {
2821
2962
  if (!uniformsMap) {
2822
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2963
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2823
2964
  }
2824
2965
  return uniformsMap;
2825
2966
  };
@@ -2844,7 +2985,7 @@ function ShaderComponent$F(props) {
2844
2985
  renderOrder: props.renderOrder || 0,
2845
2986
  transform: effectiveTransform()
2846
2987
  };
2847
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2988
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2848
2989
  isRegistered = true;
2849
2990
  } catch (error) {
2850
2991
  console.error("Error registering shader node:", error);
@@ -2920,8 +3061,8 @@ const defaultProps$E = {
2920
3061
  // transform intentionally has no default - handled by effectiveTransform
2921
3062
  };
2922
3063
  try {
2923
- if (componentDefinition$j && componentDefinition$j.props) {
2924
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3064
+ if (componentDefinition$k && componentDefinition$k.props) {
3065
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2925
3066
  const propConfig = config;
2926
3067
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2927
3068
  defaultProps$E[key] = propConfig.default;
@@ -2940,7 +3081,7 @@ function ShaderComponent$E(props) {
2940
3081
  shaderUniformUpdate: parentUniformUpdate,
2941
3082
  shaderMetadataUpdate: parentMetadataUpdate
2942
3083
  } = context;
2943
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3084
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2944
3085
  const effectiveProps = createMemo(() => {
2945
3086
  let baseProps = {
2946
3087
  ...defaultProps$E
@@ -2959,7 +3100,7 @@ function ShaderComponent$E(props) {
2959
3100
  let uniformsMap = null;
2960
3101
  const getUniformsMap = () => {
2961
3102
  if (!uniformsMap) {
2962
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3103
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2963
3104
  }
2964
3105
  return uniformsMap;
2965
3106
  };
@@ -2984,7 +3125,7 @@ function ShaderComponent$E(props) {
2984
3125
  renderOrder: props.renderOrder || 0,
2985
3126
  transform: effectiveTransform()
2986
3127
  };
2987
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3128
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2988
3129
  isRegistered = true;
2989
3130
  } catch (error) {
2990
3131
  console.error("Error registering shader node:", error);
@@ -3060,8 +3201,8 @@ const defaultProps$D = {
3060
3201
  // transform intentionally has no default - handled by effectiveTransform
3061
3202
  };
3062
3203
  try {
3063
- if (componentDefinition$k && componentDefinition$k.props) {
3064
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3204
+ if (componentDefinition$l && componentDefinition$l.props) {
3205
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3065
3206
  const propConfig = config;
3066
3207
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3067
3208
  defaultProps$D[key] = propConfig.default;
@@ -3080,7 +3221,7 @@ function ShaderComponent$D(props) {
3080
3221
  shaderUniformUpdate: parentUniformUpdate,
3081
3222
  shaderMetadataUpdate: parentMetadataUpdate
3082
3223
  } = context;
3083
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3224
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3084
3225
  const effectiveProps = createMemo(() => {
3085
3226
  let baseProps = {
3086
3227
  ...defaultProps$D
@@ -3099,7 +3240,7 @@ function ShaderComponent$D(props) {
3099
3240
  let uniformsMap = null;
3100
3241
  const getUniformsMap = () => {
3101
3242
  if (!uniformsMap) {
3102
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3243
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3103
3244
  }
3104
3245
  return uniformsMap;
3105
3246
  };
@@ -3124,7 +3265,7 @@ function ShaderComponent$D(props) {
3124
3265
  renderOrder: props.renderOrder || 0,
3125
3266
  transform: effectiveTransform()
3126
3267
  };
3127
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3268
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3128
3269
  isRegistered = true;
3129
3270
  } catch (error) {
3130
3271
  console.error("Error registering shader node:", error);
@@ -3200,8 +3341,8 @@ const defaultProps$C = {
3200
3341
  // transform intentionally has no default - handled by effectiveTransform
3201
3342
  };
3202
3343
  try {
3203
- if (componentDefinition$l && componentDefinition$l.props) {
3204
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3344
+ if (componentDefinition$m && componentDefinition$m.props) {
3345
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3205
3346
  const propConfig = config;
3206
3347
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3207
3348
  defaultProps$C[key] = propConfig.default;
@@ -3220,7 +3361,7 @@ function ShaderComponent$C(props) {
3220
3361
  shaderUniformUpdate: parentUniformUpdate,
3221
3362
  shaderMetadataUpdate: parentMetadataUpdate
3222
3363
  } = context;
3223
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3364
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3224
3365
  const effectiveProps = createMemo(() => {
3225
3366
  let baseProps = {
3226
3367
  ...defaultProps$C
@@ -3239,7 +3380,7 @@ function ShaderComponent$C(props) {
3239
3380
  let uniformsMap = null;
3240
3381
  const getUniformsMap = () => {
3241
3382
  if (!uniformsMap) {
3242
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3383
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3243
3384
  }
3244
3385
  return uniformsMap;
3245
3386
  };
@@ -3264,7 +3405,7 @@ function ShaderComponent$C(props) {
3264
3405
  renderOrder: props.renderOrder || 0,
3265
3406
  transform: effectiveTransform()
3266
3407
  };
3267
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3408
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3268
3409
  isRegistered = true;
3269
3410
  } catch (error) {
3270
3411
  console.error("Error registering shader node:", error);
@@ -3340,8 +3481,8 @@ const defaultProps$B = {
3340
3481
  // transform intentionally has no default - handled by effectiveTransform
3341
3482
  };
3342
3483
  try {
3343
- if (componentDefinition$m && componentDefinition$m.props) {
3344
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3484
+ if (componentDefinition$n && componentDefinition$n.props) {
3485
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3345
3486
  const propConfig = config;
3346
3487
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3347
3488
  defaultProps$B[key] = propConfig.default;
@@ -3360,7 +3501,7 @@ function ShaderComponent$B(props) {
3360
3501
  shaderUniformUpdate: parentUniformUpdate,
3361
3502
  shaderMetadataUpdate: parentMetadataUpdate
3362
3503
  } = context;
3363
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3504
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3364
3505
  const effectiveProps = createMemo(() => {
3365
3506
  let baseProps = {
3366
3507
  ...defaultProps$B
@@ -3379,7 +3520,7 @@ function ShaderComponent$B(props) {
3379
3520
  let uniformsMap = null;
3380
3521
  const getUniformsMap = () => {
3381
3522
  if (!uniformsMap) {
3382
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3523
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3383
3524
  }
3384
3525
  return uniformsMap;
3385
3526
  };
@@ -3404,7 +3545,7 @@ function ShaderComponent$B(props) {
3404
3545
  renderOrder: props.renderOrder || 0,
3405
3546
  transform: effectiveTransform()
3406
3547
  };
3407
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3548
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3408
3549
  isRegistered = true;
3409
3550
  } catch (error) {
3410
3551
  console.error("Error registering shader node:", error);
@@ -3480,8 +3621,8 @@ const defaultProps$A = {
3480
3621
  // transform intentionally has no default - handled by effectiveTransform
3481
3622
  };
3482
3623
  try {
3483
- if (componentDefinition$n && componentDefinition$n.props) {
3484
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3624
+ if (componentDefinition$o && componentDefinition$o.props) {
3625
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3485
3626
  const propConfig = config;
3486
3627
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3487
3628
  defaultProps$A[key] = propConfig.default;
@@ -3500,7 +3641,7 @@ function ShaderComponent$A(props) {
3500
3641
  shaderUniformUpdate: parentUniformUpdate,
3501
3642
  shaderMetadataUpdate: parentMetadataUpdate
3502
3643
  } = context;
3503
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3644
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3504
3645
  const effectiveProps = createMemo(() => {
3505
3646
  let baseProps = {
3506
3647
  ...defaultProps$A
@@ -3519,7 +3660,7 @@ function ShaderComponent$A(props) {
3519
3660
  let uniformsMap = null;
3520
3661
  const getUniformsMap = () => {
3521
3662
  if (!uniformsMap) {
3522
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3663
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3523
3664
  }
3524
3665
  return uniformsMap;
3525
3666
  };
@@ -3544,7 +3685,7 @@ function ShaderComponent$A(props) {
3544
3685
  renderOrder: props.renderOrder || 0,
3545
3686
  transform: effectiveTransform()
3546
3687
  };
3547
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3688
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3548
3689
  isRegistered = true;
3549
3690
  } catch (error) {
3550
3691
  console.error("Error registering shader node:", error);
@@ -3620,8 +3761,8 @@ const defaultProps$z = {
3620
3761
  // transform intentionally has no default - handled by effectiveTransform
3621
3762
  };
3622
3763
  try {
3623
- if (componentDefinition$o && componentDefinition$o.props) {
3624
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3764
+ if (componentDefinition$p && componentDefinition$p.props) {
3765
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3625
3766
  const propConfig = config;
3626
3767
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3627
3768
  defaultProps$z[key] = propConfig.default;
@@ -3640,7 +3781,7 @@ function ShaderComponent$z(props) {
3640
3781
  shaderUniformUpdate: parentUniformUpdate,
3641
3782
  shaderMetadataUpdate: parentMetadataUpdate
3642
3783
  } = context;
3643
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3784
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3644
3785
  const effectiveProps = createMemo(() => {
3645
3786
  let baseProps = {
3646
3787
  ...defaultProps$z
@@ -3659,7 +3800,7 @@ function ShaderComponent$z(props) {
3659
3800
  let uniformsMap = null;
3660
3801
  const getUniformsMap = () => {
3661
3802
  if (!uniformsMap) {
3662
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3803
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3663
3804
  }
3664
3805
  return uniformsMap;
3665
3806
  };
@@ -3684,7 +3825,7 @@ function ShaderComponent$z(props) {
3684
3825
  renderOrder: props.renderOrder || 0,
3685
3826
  transform: effectiveTransform()
3686
3827
  };
3687
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3828
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3688
3829
  isRegistered = true;
3689
3830
  } catch (error) {
3690
3831
  console.error("Error registering shader node:", error);
@@ -3760,8 +3901,8 @@ const defaultProps$y = {
3760
3901
  // transform intentionally has no default - handled by effectiveTransform
3761
3902
  };
3762
3903
  try {
3763
- if (componentDefinition$p && componentDefinition$p.props) {
3764
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3904
+ if (componentDefinition$q && componentDefinition$q.props) {
3905
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3765
3906
  const propConfig = config;
3766
3907
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3767
3908
  defaultProps$y[key] = propConfig.default;
@@ -3780,7 +3921,7 @@ function ShaderComponent$y(props) {
3780
3921
  shaderUniformUpdate: parentUniformUpdate,
3781
3922
  shaderMetadataUpdate: parentMetadataUpdate
3782
3923
  } = context;
3783
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3924
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3784
3925
  const effectiveProps = createMemo(() => {
3785
3926
  let baseProps = {
3786
3927
  ...defaultProps$y
@@ -3799,7 +3940,7 @@ function ShaderComponent$y(props) {
3799
3940
  let uniformsMap = null;
3800
3941
  const getUniformsMap = () => {
3801
3942
  if (!uniformsMap) {
3802
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3943
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3803
3944
  }
3804
3945
  return uniformsMap;
3805
3946
  };
@@ -3824,7 +3965,7 @@ function ShaderComponent$y(props) {
3824
3965
  renderOrder: props.renderOrder || 0,
3825
3966
  transform: effectiveTransform()
3826
3967
  };
3827
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3968
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3828
3969
  isRegistered = true;
3829
3970
  } catch (error) {
3830
3971
  console.error("Error registering shader node:", error);
@@ -3900,8 +4041,8 @@ const defaultProps$x = {
3900
4041
  // transform intentionally has no default - handled by effectiveTransform
3901
4042
  };
3902
4043
  try {
3903
- if (componentDefinition$q && componentDefinition$q.props) {
3904
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4044
+ if (componentDefinition$r && componentDefinition$r.props) {
4045
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3905
4046
  const propConfig = config;
3906
4047
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3907
4048
  defaultProps$x[key] = propConfig.default;
@@ -3920,7 +4061,7 @@ function ShaderComponent$x(props) {
3920
4061
  shaderUniformUpdate: parentUniformUpdate,
3921
4062
  shaderMetadataUpdate: parentMetadataUpdate
3922
4063
  } = context;
3923
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4064
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3924
4065
  const effectiveProps = createMemo(() => {
3925
4066
  let baseProps = {
3926
4067
  ...defaultProps$x
@@ -3939,7 +4080,7 @@ function ShaderComponent$x(props) {
3939
4080
  let uniformsMap = null;
3940
4081
  const getUniformsMap = () => {
3941
4082
  if (!uniformsMap) {
3942
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4083
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3943
4084
  }
3944
4085
  return uniformsMap;
3945
4086
  };
@@ -3964,7 +4105,7 @@ function ShaderComponent$x(props) {
3964
4105
  renderOrder: props.renderOrder || 0,
3965
4106
  transform: effectiveTransform()
3966
4107
  };
3967
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4108
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3968
4109
  isRegistered = true;
3969
4110
  } catch (error) {
3970
4111
  console.error("Error registering shader node:", error);
@@ -4040,8 +4181,8 @@ const defaultProps$w = {
4040
4181
  // transform intentionally has no default - handled by effectiveTransform
4041
4182
  };
4042
4183
  try {
4043
- if (componentDefinition$r && componentDefinition$r.props) {
4044
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4184
+ if (componentDefinition$s && componentDefinition$s.props) {
4185
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4045
4186
  const propConfig = config;
4046
4187
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4047
4188
  defaultProps$w[key] = propConfig.default;
@@ -4060,7 +4201,7 @@ function ShaderComponent$w(props) {
4060
4201
  shaderUniformUpdate: parentUniformUpdate,
4061
4202
  shaderMetadataUpdate: parentMetadataUpdate
4062
4203
  } = context;
4063
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4204
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4064
4205
  const effectiveProps = createMemo(() => {
4065
4206
  let baseProps = {
4066
4207
  ...defaultProps$w
@@ -4079,7 +4220,7 @@ function ShaderComponent$w(props) {
4079
4220
  let uniformsMap = null;
4080
4221
  const getUniformsMap = () => {
4081
4222
  if (!uniformsMap) {
4082
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4223
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4083
4224
  }
4084
4225
  return uniformsMap;
4085
4226
  };
@@ -4104,7 +4245,7 @@ function ShaderComponent$w(props) {
4104
4245
  renderOrder: props.renderOrder || 0,
4105
4246
  transform: effectiveTransform()
4106
4247
  };
4107
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4248
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4108
4249
  isRegistered = true;
4109
4250
  } catch (error) {
4110
4251
  console.error("Error registering shader node:", error);
@@ -4180,8 +4321,8 @@ const defaultProps$v = {
4180
4321
  // transform intentionally has no default - handled by effectiveTransform
4181
4322
  };
4182
4323
  try {
4183
- if (componentDefinition$s && componentDefinition$s.props) {
4184
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4324
+ if (componentDefinition$t && componentDefinition$t.props) {
4325
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4185
4326
  const propConfig = config;
4186
4327
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4187
4328
  defaultProps$v[key] = propConfig.default;
@@ -4200,7 +4341,7 @@ function ShaderComponent$v(props) {
4200
4341
  shaderUniformUpdate: parentUniformUpdate,
4201
4342
  shaderMetadataUpdate: parentMetadataUpdate
4202
4343
  } = context;
4203
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4344
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4204
4345
  const effectiveProps = createMemo(() => {
4205
4346
  let baseProps = {
4206
4347
  ...defaultProps$v
@@ -4219,7 +4360,7 @@ function ShaderComponent$v(props) {
4219
4360
  let uniformsMap = null;
4220
4361
  const getUniformsMap = () => {
4221
4362
  if (!uniformsMap) {
4222
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4363
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4223
4364
  }
4224
4365
  return uniformsMap;
4225
4366
  };
@@ -4244,7 +4385,7 @@ function ShaderComponent$v(props) {
4244
4385
  renderOrder: props.renderOrder || 0,
4245
4386
  transform: effectiveTransform()
4246
4387
  };
4247
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4388
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4248
4389
  isRegistered = true;
4249
4390
  } catch (error) {
4250
4391
  console.error("Error registering shader node:", error);
@@ -4320,8 +4461,8 @@ const defaultProps$u = {
4320
4461
  // transform intentionally has no default - handled by effectiveTransform
4321
4462
  };
4322
4463
  try {
4323
- if (componentDefinition$t && componentDefinition$t.props) {
4324
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4464
+ if (componentDefinition$u && componentDefinition$u.props) {
4465
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4325
4466
  const propConfig = config;
4326
4467
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4327
4468
  defaultProps$u[key] = propConfig.default;
@@ -4340,7 +4481,7 @@ function ShaderComponent$u(props) {
4340
4481
  shaderUniformUpdate: parentUniformUpdate,
4341
4482
  shaderMetadataUpdate: parentMetadataUpdate
4342
4483
  } = context;
4343
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4484
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4344
4485
  const effectiveProps = createMemo(() => {
4345
4486
  let baseProps = {
4346
4487
  ...defaultProps$u
@@ -4359,7 +4500,7 @@ function ShaderComponent$u(props) {
4359
4500
  let uniformsMap = null;
4360
4501
  const getUniformsMap = () => {
4361
4502
  if (!uniformsMap) {
4362
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4503
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4363
4504
  }
4364
4505
  return uniformsMap;
4365
4506
  };
@@ -4384,7 +4525,7 @@ function ShaderComponent$u(props) {
4384
4525
  renderOrder: props.renderOrder || 0,
4385
4526
  transform: effectiveTransform()
4386
4527
  };
4387
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4528
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4388
4529
  isRegistered = true;
4389
4530
  } catch (error) {
4390
4531
  console.error("Error registering shader node:", error);
@@ -4460,8 +4601,8 @@ const defaultProps$t = {
4460
4601
  // transform intentionally has no default - handled by effectiveTransform
4461
4602
  };
4462
4603
  try {
4463
- if (componentDefinition$u && componentDefinition$u.props) {
4464
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4604
+ if (componentDefinition$v && componentDefinition$v.props) {
4605
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4465
4606
  const propConfig = config;
4466
4607
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4467
4608
  defaultProps$t[key] = propConfig.default;
@@ -4480,7 +4621,7 @@ function ShaderComponent$t(props) {
4480
4621
  shaderUniformUpdate: parentUniformUpdate,
4481
4622
  shaderMetadataUpdate: parentMetadataUpdate
4482
4623
  } = context;
4483
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4624
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4484
4625
  const effectiveProps = createMemo(() => {
4485
4626
  let baseProps = {
4486
4627
  ...defaultProps$t
@@ -4499,7 +4640,7 @@ function ShaderComponent$t(props) {
4499
4640
  let uniformsMap = null;
4500
4641
  const getUniformsMap = () => {
4501
4642
  if (!uniformsMap) {
4502
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4643
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4503
4644
  }
4504
4645
  return uniformsMap;
4505
4646
  };
@@ -4524,7 +4665,7 @@ function ShaderComponent$t(props) {
4524
4665
  renderOrder: props.renderOrder || 0,
4525
4666
  transform: effectiveTransform()
4526
4667
  };
4527
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4668
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4528
4669
  isRegistered = true;
4529
4670
  } catch (error) {
4530
4671
  console.error("Error registering shader node:", error);
@@ -4600,8 +4741,8 @@ const defaultProps$s = {
4600
4741
  // transform intentionally has no default - handled by effectiveTransform
4601
4742
  };
4602
4743
  try {
4603
- if (componentDefinition$v && componentDefinition$v.props) {
4604
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4744
+ if (componentDefinition$w && componentDefinition$w.props) {
4745
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4605
4746
  const propConfig = config;
4606
4747
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4607
4748
  defaultProps$s[key] = propConfig.default;
@@ -4620,7 +4761,7 @@ function ShaderComponent$s(props) {
4620
4761
  shaderUniformUpdate: parentUniformUpdate,
4621
4762
  shaderMetadataUpdate: parentMetadataUpdate
4622
4763
  } = context;
4623
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4764
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4624
4765
  const effectiveProps = createMemo(() => {
4625
4766
  let baseProps = {
4626
4767
  ...defaultProps$s
@@ -4639,7 +4780,7 @@ function ShaderComponent$s(props) {
4639
4780
  let uniformsMap = null;
4640
4781
  const getUniformsMap = () => {
4641
4782
  if (!uniformsMap) {
4642
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4783
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4643
4784
  }
4644
4785
  return uniformsMap;
4645
4786
  };
@@ -4664,7 +4805,7 @@ function ShaderComponent$s(props) {
4664
4805
  renderOrder: props.renderOrder || 0,
4665
4806
  transform: effectiveTransform()
4666
4807
  };
4667
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4808
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4668
4809
  isRegistered = true;
4669
4810
  } catch (error) {
4670
4811
  console.error("Error registering shader node:", error);
@@ -4740,8 +4881,8 @@ const defaultProps$r = {
4740
4881
  // transform intentionally has no default - handled by effectiveTransform
4741
4882
  };
4742
4883
  try {
4743
- if (componentDefinition$w && componentDefinition$w.props) {
4744
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4884
+ if (componentDefinition$x && componentDefinition$x.props) {
4885
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4745
4886
  const propConfig = config;
4746
4887
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4747
4888
  defaultProps$r[key] = propConfig.default;
@@ -4760,7 +4901,7 @@ function ShaderComponent$r(props) {
4760
4901
  shaderUniformUpdate: parentUniformUpdate,
4761
4902
  shaderMetadataUpdate: parentMetadataUpdate
4762
4903
  } = context;
4763
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4904
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4764
4905
  const effectiveProps = createMemo(() => {
4765
4906
  let baseProps = {
4766
4907
  ...defaultProps$r
@@ -4779,7 +4920,7 @@ function ShaderComponent$r(props) {
4779
4920
  let uniformsMap = null;
4780
4921
  const getUniformsMap = () => {
4781
4922
  if (!uniformsMap) {
4782
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4923
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4783
4924
  }
4784
4925
  return uniformsMap;
4785
4926
  };
@@ -4804,7 +4945,7 @@ function ShaderComponent$r(props) {
4804
4945
  renderOrder: props.renderOrder || 0,
4805
4946
  transform: effectiveTransform()
4806
4947
  };
4807
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4948
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4808
4949
  isRegistered = true;
4809
4950
  } catch (error) {
4810
4951
  console.error("Error registering shader node:", error);
@@ -4880,8 +5021,8 @@ const defaultProps$q = {
4880
5021
  // transform intentionally has no default - handled by effectiveTransform
4881
5022
  };
4882
5023
  try {
4883
- if (componentDefinition$x && componentDefinition$x.props) {
4884
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5024
+ if (componentDefinition$y && componentDefinition$y.props) {
5025
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4885
5026
  const propConfig = config;
4886
5027
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4887
5028
  defaultProps$q[key] = propConfig.default;
@@ -4900,7 +5041,7 @@ function ShaderComponent$q(props) {
4900
5041
  shaderUniformUpdate: parentUniformUpdate,
4901
5042
  shaderMetadataUpdate: parentMetadataUpdate
4902
5043
  } = context;
4903
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5044
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4904
5045
  const effectiveProps = createMemo(() => {
4905
5046
  let baseProps = {
4906
5047
  ...defaultProps$q
@@ -4919,7 +5060,7 @@ function ShaderComponent$q(props) {
4919
5060
  let uniformsMap = null;
4920
5061
  const getUniformsMap = () => {
4921
5062
  if (!uniformsMap) {
4922
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5063
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4923
5064
  }
4924
5065
  return uniformsMap;
4925
5066
  };
@@ -4944,7 +5085,7 @@ function ShaderComponent$q(props) {
4944
5085
  renderOrder: props.renderOrder || 0,
4945
5086
  transform: effectiveTransform()
4946
5087
  };
4947
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5088
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4948
5089
  isRegistered = true;
4949
5090
  } catch (error) {
4950
5091
  console.error("Error registering shader node:", error);
@@ -5020,8 +5161,8 @@ const defaultProps$p = {
5020
5161
  // transform intentionally has no default - handled by effectiveTransform
5021
5162
  };
5022
5163
  try {
5023
- if (componentDefinition$y && componentDefinition$y.props) {
5024
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5164
+ if (componentDefinition$z && componentDefinition$z.props) {
5165
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5025
5166
  const propConfig = config;
5026
5167
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5027
5168
  defaultProps$p[key] = propConfig.default;
@@ -5040,7 +5181,7 @@ function ShaderComponent$p(props) {
5040
5181
  shaderUniformUpdate: parentUniformUpdate,
5041
5182
  shaderMetadataUpdate: parentMetadataUpdate
5042
5183
  } = context;
5043
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5184
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5044
5185
  const effectiveProps = createMemo(() => {
5045
5186
  let baseProps = {
5046
5187
  ...defaultProps$p
@@ -5059,7 +5200,7 @@ function ShaderComponent$p(props) {
5059
5200
  let uniformsMap = null;
5060
5201
  const getUniformsMap = () => {
5061
5202
  if (!uniformsMap) {
5062
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5203
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5063
5204
  }
5064
5205
  return uniformsMap;
5065
5206
  };
@@ -5084,7 +5225,7 @@ function ShaderComponent$p(props) {
5084
5225
  renderOrder: props.renderOrder || 0,
5085
5226
  transform: effectiveTransform()
5086
5227
  };
5087
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5228
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5088
5229
  isRegistered = true;
5089
5230
  } catch (error) {
5090
5231
  console.error("Error registering shader node:", error);
@@ -5160,8 +5301,8 @@ const defaultProps$o = {
5160
5301
  // transform intentionally has no default - handled by effectiveTransform
5161
5302
  };
5162
5303
  try {
5163
- if (componentDefinition$z && componentDefinition$z.props) {
5164
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5304
+ if (componentDefinition$A && componentDefinition$A.props) {
5305
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5165
5306
  const propConfig = config;
5166
5307
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5167
5308
  defaultProps$o[key] = propConfig.default;
@@ -5180,7 +5321,7 @@ function ShaderComponent$o(props) {
5180
5321
  shaderUniformUpdate: parentUniformUpdate,
5181
5322
  shaderMetadataUpdate: parentMetadataUpdate
5182
5323
  } = context;
5183
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5324
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5184
5325
  const effectiveProps = createMemo(() => {
5185
5326
  let baseProps = {
5186
5327
  ...defaultProps$o
@@ -5199,7 +5340,7 @@ function ShaderComponent$o(props) {
5199
5340
  let uniformsMap = null;
5200
5341
  const getUniformsMap = () => {
5201
5342
  if (!uniformsMap) {
5202
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5343
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5203
5344
  }
5204
5345
  return uniformsMap;
5205
5346
  };
@@ -5224,7 +5365,7 @@ function ShaderComponent$o(props) {
5224
5365
  renderOrder: props.renderOrder || 0,
5225
5366
  transform: effectiveTransform()
5226
5367
  };
5227
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5368
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5228
5369
  isRegistered = true;
5229
5370
  } catch (error) {
5230
5371
  console.error("Error registering shader node:", error);
@@ -5300,8 +5441,8 @@ const defaultProps$n = {
5300
5441
  // transform intentionally has no default - handled by effectiveTransform
5301
5442
  };
5302
5443
  try {
5303
- if (componentDefinition$A && componentDefinition$A.props) {
5304
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5444
+ if (componentDefinition$B && componentDefinition$B.props) {
5445
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5305
5446
  const propConfig = config;
5306
5447
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5307
5448
  defaultProps$n[key] = propConfig.default;
@@ -5320,7 +5461,7 @@ function ShaderComponent$n(props) {
5320
5461
  shaderUniformUpdate: parentUniformUpdate,
5321
5462
  shaderMetadataUpdate: parentMetadataUpdate
5322
5463
  } = context;
5323
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5464
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5324
5465
  const effectiveProps = createMemo(() => {
5325
5466
  let baseProps = {
5326
5467
  ...defaultProps$n
@@ -5339,7 +5480,7 @@ function ShaderComponent$n(props) {
5339
5480
  let uniformsMap = null;
5340
5481
  const getUniformsMap = () => {
5341
5482
  if (!uniformsMap) {
5342
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5483
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5343
5484
  }
5344
5485
  return uniformsMap;
5345
5486
  };
@@ -5364,7 +5505,7 @@ function ShaderComponent$n(props) {
5364
5505
  renderOrder: props.renderOrder || 0,
5365
5506
  transform: effectiveTransform()
5366
5507
  };
5367
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5508
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5368
5509
  isRegistered = true;
5369
5510
  } catch (error) {
5370
5511
  console.error("Error registering shader node:", error);
@@ -5440,8 +5581,8 @@ const defaultProps$m = {
5440
5581
  // transform intentionally has no default - handled by effectiveTransform
5441
5582
  };
5442
5583
  try {
5443
- if (componentDefinition$B && componentDefinition$B.props) {
5444
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5584
+ if (componentDefinition$C && componentDefinition$C.props) {
5585
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5445
5586
  const propConfig = config;
5446
5587
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5447
5588
  defaultProps$m[key] = propConfig.default;
@@ -5460,7 +5601,7 @@ function ShaderComponent$m(props) {
5460
5601
  shaderUniformUpdate: parentUniformUpdate,
5461
5602
  shaderMetadataUpdate: parentMetadataUpdate
5462
5603
  } = context;
5463
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5604
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5464
5605
  const effectiveProps = createMemo(() => {
5465
5606
  let baseProps = {
5466
5607
  ...defaultProps$m
@@ -5479,7 +5620,7 @@ function ShaderComponent$m(props) {
5479
5620
  let uniformsMap = null;
5480
5621
  const getUniformsMap = () => {
5481
5622
  if (!uniformsMap) {
5482
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5623
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5483
5624
  }
5484
5625
  return uniformsMap;
5485
5626
  };
@@ -5504,7 +5645,7 @@ function ShaderComponent$m(props) {
5504
5645
  renderOrder: props.renderOrder || 0,
5505
5646
  transform: effectiveTransform()
5506
5647
  };
5507
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5648
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5508
5649
  isRegistered = true;
5509
5650
  } catch (error) {
5510
5651
  console.error("Error registering shader node:", error);
@@ -5580,8 +5721,8 @@ const defaultProps$l = {
5580
5721
  // transform intentionally has no default - handled by effectiveTransform
5581
5722
  };
5582
5723
  try {
5583
- if (componentDefinition$C && componentDefinition$C.props) {
5584
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5724
+ if (componentDefinition$D && componentDefinition$D.props) {
5725
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5585
5726
  const propConfig = config;
5586
5727
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5587
5728
  defaultProps$l[key] = propConfig.default;
@@ -5600,7 +5741,7 @@ function ShaderComponent$l(props) {
5600
5741
  shaderUniformUpdate: parentUniformUpdate,
5601
5742
  shaderMetadataUpdate: parentMetadataUpdate
5602
5743
  } = context;
5603
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5744
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5604
5745
  const effectiveProps = createMemo(() => {
5605
5746
  let baseProps = {
5606
5747
  ...defaultProps$l
@@ -5619,7 +5760,7 @@ function ShaderComponent$l(props) {
5619
5760
  let uniformsMap = null;
5620
5761
  const getUniformsMap = () => {
5621
5762
  if (!uniformsMap) {
5622
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5763
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5623
5764
  }
5624
5765
  return uniformsMap;
5625
5766
  };
@@ -5644,7 +5785,7 @@ function ShaderComponent$l(props) {
5644
5785
  renderOrder: props.renderOrder || 0,
5645
5786
  transform: effectiveTransform()
5646
5787
  };
5647
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5788
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5648
5789
  isRegistered = true;
5649
5790
  } catch (error) {
5650
5791
  console.error("Error registering shader node:", error);
@@ -5720,8 +5861,8 @@ const defaultProps$k = {
5720
5861
  // transform intentionally has no default - handled by effectiveTransform
5721
5862
  };
5722
5863
  try {
5723
- if (componentDefinition$D && componentDefinition$D.props) {
5724
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5864
+ if (componentDefinition$E && componentDefinition$E.props) {
5865
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5725
5866
  const propConfig = config;
5726
5867
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5727
5868
  defaultProps$k[key] = propConfig.default;
@@ -5740,7 +5881,7 @@ function ShaderComponent$k(props) {
5740
5881
  shaderUniformUpdate: parentUniformUpdate,
5741
5882
  shaderMetadataUpdate: parentMetadataUpdate
5742
5883
  } = context;
5743
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5884
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5744
5885
  const effectiveProps = createMemo(() => {
5745
5886
  let baseProps = {
5746
5887
  ...defaultProps$k
@@ -5759,7 +5900,7 @@ function ShaderComponent$k(props) {
5759
5900
  let uniformsMap = null;
5760
5901
  const getUniformsMap = () => {
5761
5902
  if (!uniformsMap) {
5762
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5903
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5763
5904
  }
5764
5905
  return uniformsMap;
5765
5906
  };
@@ -5784,7 +5925,7 @@ function ShaderComponent$k(props) {
5784
5925
  renderOrder: props.renderOrder || 0,
5785
5926
  transform: effectiveTransform()
5786
5927
  };
5787
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5928
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5788
5929
  isRegistered = true;
5789
5930
  } catch (error) {
5790
5931
  console.error("Error registering shader node:", error);
@@ -5860,8 +6001,8 @@ const defaultProps$j = {
5860
6001
  // transform intentionally has no default - handled by effectiveTransform
5861
6002
  };
5862
6003
  try {
5863
- if (componentDefinition$E && componentDefinition$E.props) {
5864
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6004
+ if (componentDefinition$F && componentDefinition$F.props) {
6005
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5865
6006
  const propConfig = config;
5866
6007
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5867
6008
  defaultProps$j[key] = propConfig.default;
@@ -5880,7 +6021,7 @@ function ShaderComponent$j(props) {
5880
6021
  shaderUniformUpdate: parentUniformUpdate,
5881
6022
  shaderMetadataUpdate: parentMetadataUpdate
5882
6023
  } = context;
5883
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6024
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5884
6025
  const effectiveProps = createMemo(() => {
5885
6026
  let baseProps = {
5886
6027
  ...defaultProps$j
@@ -5899,7 +6040,7 @@ function ShaderComponent$j(props) {
5899
6040
  let uniformsMap = null;
5900
6041
  const getUniformsMap = () => {
5901
6042
  if (!uniformsMap) {
5902
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6043
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5903
6044
  }
5904
6045
  return uniformsMap;
5905
6046
  };
@@ -5924,7 +6065,7 @@ function ShaderComponent$j(props) {
5924
6065
  renderOrder: props.renderOrder || 0,
5925
6066
  transform: effectiveTransform()
5926
6067
  };
5927
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6068
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5928
6069
  isRegistered = true;
5929
6070
  } catch (error) {
5930
6071
  console.error("Error registering shader node:", error);
@@ -6000,8 +6141,8 @@ const defaultProps$i = {
6000
6141
  // transform intentionally has no default - handled by effectiveTransform
6001
6142
  };
6002
6143
  try {
6003
- if (componentDefinition$F && componentDefinition$F.props) {
6004
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6144
+ if (componentDefinition$G && componentDefinition$G.props) {
6145
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6005
6146
  const propConfig = config;
6006
6147
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6007
6148
  defaultProps$i[key] = propConfig.default;
@@ -6020,7 +6161,7 @@ function ShaderComponent$i(props) {
6020
6161
  shaderUniformUpdate: parentUniformUpdate,
6021
6162
  shaderMetadataUpdate: parentMetadataUpdate
6022
6163
  } = context;
6023
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6164
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6024
6165
  const effectiveProps = createMemo(() => {
6025
6166
  let baseProps = {
6026
6167
  ...defaultProps$i
@@ -6039,7 +6180,7 @@ function ShaderComponent$i(props) {
6039
6180
  let uniformsMap = null;
6040
6181
  const getUniformsMap = () => {
6041
6182
  if (!uniformsMap) {
6042
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6183
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6043
6184
  }
6044
6185
  return uniformsMap;
6045
6186
  };
@@ -6064,7 +6205,7 @@ function ShaderComponent$i(props) {
6064
6205
  renderOrder: props.renderOrder || 0,
6065
6206
  transform: effectiveTransform()
6066
6207
  };
6067
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6208
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6068
6209
  isRegistered = true;
6069
6210
  } catch (error) {
6070
6211
  console.error("Error registering shader node:", error);
@@ -6140,8 +6281,8 @@ const defaultProps$h = {
6140
6281
  // transform intentionally has no default - handled by effectiveTransform
6141
6282
  };
6142
6283
  try {
6143
- if (componentDefinition$G && componentDefinition$G.props) {
6144
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6284
+ if (componentDefinition$H && componentDefinition$H.props) {
6285
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6145
6286
  const propConfig = config;
6146
6287
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6147
6288
  defaultProps$h[key] = propConfig.default;
@@ -6160,7 +6301,7 @@ function ShaderComponent$h(props) {
6160
6301
  shaderUniformUpdate: parentUniformUpdate,
6161
6302
  shaderMetadataUpdate: parentMetadataUpdate
6162
6303
  } = context;
6163
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6304
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6164
6305
  const effectiveProps = createMemo(() => {
6165
6306
  let baseProps = {
6166
6307
  ...defaultProps$h
@@ -6179,7 +6320,7 @@ function ShaderComponent$h(props) {
6179
6320
  let uniformsMap = null;
6180
6321
  const getUniformsMap = () => {
6181
6322
  if (!uniformsMap) {
6182
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6323
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6183
6324
  }
6184
6325
  return uniformsMap;
6185
6326
  };
@@ -6204,7 +6345,7 @@ function ShaderComponent$h(props) {
6204
6345
  renderOrder: props.renderOrder || 0,
6205
6346
  transform: effectiveTransform()
6206
6347
  };
6207
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6348
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6208
6349
  isRegistered = true;
6209
6350
  } catch (error) {
6210
6351
  console.error("Error registering shader node:", error);
@@ -6280,8 +6421,8 @@ const defaultProps$g = {
6280
6421
  // transform intentionally has no default - handled by effectiveTransform
6281
6422
  };
6282
6423
  try {
6283
- if (componentDefinition$H && componentDefinition$H.props) {
6284
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6424
+ if (componentDefinition$I && componentDefinition$I.props) {
6425
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6285
6426
  const propConfig = config;
6286
6427
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6287
6428
  defaultProps$g[key] = propConfig.default;
@@ -6300,7 +6441,7 @@ function ShaderComponent$g(props) {
6300
6441
  shaderUniformUpdate: parentUniformUpdate,
6301
6442
  shaderMetadataUpdate: parentMetadataUpdate
6302
6443
  } = context;
6303
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6444
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6304
6445
  const effectiveProps = createMemo(() => {
6305
6446
  let baseProps = {
6306
6447
  ...defaultProps$g
@@ -6319,7 +6460,7 @@ function ShaderComponent$g(props) {
6319
6460
  let uniformsMap = null;
6320
6461
  const getUniformsMap = () => {
6321
6462
  if (!uniformsMap) {
6322
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6463
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6323
6464
  }
6324
6465
  return uniformsMap;
6325
6466
  };
@@ -6344,7 +6485,7 @@ function ShaderComponent$g(props) {
6344
6485
  renderOrder: props.renderOrder || 0,
6345
6486
  transform: effectiveTransform()
6346
6487
  };
6347
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6488
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6348
6489
  isRegistered = true;
6349
6490
  } catch (error) {
6350
6491
  console.error("Error registering shader node:", error);
@@ -6420,8 +6561,8 @@ const defaultProps$f = {
6420
6561
  // transform intentionally has no default - handled by effectiveTransform
6421
6562
  };
6422
6563
  try {
6423
- if (componentDefinition$I && componentDefinition$I.props) {
6424
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6564
+ if (componentDefinition$J && componentDefinition$J.props) {
6565
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6425
6566
  const propConfig = config;
6426
6567
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6427
6568
  defaultProps$f[key] = propConfig.default;
@@ -6440,7 +6581,7 @@ function ShaderComponent$f(props) {
6440
6581
  shaderUniformUpdate: parentUniformUpdate,
6441
6582
  shaderMetadataUpdate: parentMetadataUpdate
6442
6583
  } = context;
6443
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6584
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6444
6585
  const effectiveProps = createMemo(() => {
6445
6586
  let baseProps = {
6446
6587
  ...defaultProps$f
@@ -6459,7 +6600,7 @@ function ShaderComponent$f(props) {
6459
6600
  let uniformsMap = null;
6460
6601
  const getUniformsMap = () => {
6461
6602
  if (!uniformsMap) {
6462
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6603
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6463
6604
  }
6464
6605
  return uniformsMap;
6465
6606
  };
@@ -6484,7 +6625,7 @@ function ShaderComponent$f(props) {
6484
6625
  renderOrder: props.renderOrder || 0,
6485
6626
  transform: effectiveTransform()
6486
6627
  };
6487
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6628
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6488
6629
  isRegistered = true;
6489
6630
  } catch (error) {
6490
6631
  console.error("Error registering shader node:", error);
@@ -6560,8 +6701,8 @@ const defaultProps$e = {
6560
6701
  // transform intentionally has no default - handled by effectiveTransform
6561
6702
  };
6562
6703
  try {
6563
- if (componentDefinition$J && componentDefinition$J.props) {
6564
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6704
+ if (componentDefinition$K && componentDefinition$K.props) {
6705
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6565
6706
  const propConfig = config;
6566
6707
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6567
6708
  defaultProps$e[key] = propConfig.default;
@@ -6580,7 +6721,7 @@ function ShaderComponent$e(props) {
6580
6721
  shaderUniformUpdate: parentUniformUpdate,
6581
6722
  shaderMetadataUpdate: parentMetadataUpdate
6582
6723
  } = context;
6583
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6724
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6584
6725
  const effectiveProps = createMemo(() => {
6585
6726
  let baseProps = {
6586
6727
  ...defaultProps$e
@@ -6599,7 +6740,7 @@ function ShaderComponent$e(props) {
6599
6740
  let uniformsMap = null;
6600
6741
  const getUniformsMap = () => {
6601
6742
  if (!uniformsMap) {
6602
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6743
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6603
6744
  }
6604
6745
  return uniformsMap;
6605
6746
  };
@@ -6624,7 +6765,7 @@ function ShaderComponent$e(props) {
6624
6765
  renderOrder: props.renderOrder || 0,
6625
6766
  transform: effectiveTransform()
6626
6767
  };
6627
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6768
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6628
6769
  isRegistered = true;
6629
6770
  } catch (error) {
6630
6771
  console.error("Error registering shader node:", error);
@@ -6700,8 +6841,8 @@ const defaultProps$d = {
6700
6841
  // transform intentionally has no default - handled by effectiveTransform
6701
6842
  };
6702
6843
  try {
6703
- if (componentDefinition$K && componentDefinition$K.props) {
6704
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6844
+ if (componentDefinition$L && componentDefinition$L.props) {
6845
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6705
6846
  const propConfig = config;
6706
6847
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6707
6848
  defaultProps$d[key] = propConfig.default;
@@ -6720,7 +6861,7 @@ function ShaderComponent$d(props) {
6720
6861
  shaderUniformUpdate: parentUniformUpdate,
6721
6862
  shaderMetadataUpdate: parentMetadataUpdate
6722
6863
  } = context;
6723
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6864
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6724
6865
  const effectiveProps = createMemo(() => {
6725
6866
  let baseProps = {
6726
6867
  ...defaultProps$d
@@ -6739,7 +6880,7 @@ function ShaderComponent$d(props) {
6739
6880
  let uniformsMap = null;
6740
6881
  const getUniformsMap = () => {
6741
6882
  if (!uniformsMap) {
6742
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6883
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6743
6884
  }
6744
6885
  return uniformsMap;
6745
6886
  };
@@ -6764,7 +6905,7 @@ function ShaderComponent$d(props) {
6764
6905
  renderOrder: props.renderOrder || 0,
6765
6906
  transform: effectiveTransform()
6766
6907
  };
6767
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6908
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6768
6909
  isRegistered = true;
6769
6910
  } catch (error) {
6770
6911
  console.error("Error registering shader node:", error);
@@ -6840,8 +6981,8 @@ const defaultProps$c = {
6840
6981
  // transform intentionally has no default - handled by effectiveTransform
6841
6982
  };
6842
6983
  try {
6843
- if (componentDefinition$L && componentDefinition$L.props) {
6844
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6984
+ if (componentDefinition$M && componentDefinition$M.props) {
6985
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6845
6986
  const propConfig = config;
6846
6987
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6847
6988
  defaultProps$c[key] = propConfig.default;
@@ -6860,7 +7001,7 @@ function ShaderComponent$c(props) {
6860
7001
  shaderUniformUpdate: parentUniformUpdate,
6861
7002
  shaderMetadataUpdate: parentMetadataUpdate
6862
7003
  } = context;
6863
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7004
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6864
7005
  const effectiveProps = createMemo(() => {
6865
7006
  let baseProps = {
6866
7007
  ...defaultProps$c
@@ -6879,7 +7020,7 @@ function ShaderComponent$c(props) {
6879
7020
  let uniformsMap = null;
6880
7021
  const getUniformsMap = () => {
6881
7022
  if (!uniformsMap) {
6882
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7023
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6883
7024
  }
6884
7025
  return uniformsMap;
6885
7026
  };
@@ -6904,7 +7045,7 @@ function ShaderComponent$c(props) {
6904
7045
  renderOrder: props.renderOrder || 0,
6905
7046
  transform: effectiveTransform()
6906
7047
  };
6907
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7048
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6908
7049
  isRegistered = true;
6909
7050
  } catch (error) {
6910
7051
  console.error("Error registering shader node:", error);
@@ -6980,8 +7121,8 @@ const defaultProps$b = {
6980
7121
  // transform intentionally has no default - handled by effectiveTransform
6981
7122
  };
6982
7123
  try {
6983
- if (componentDefinition$M && componentDefinition$M.props) {
6984
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7124
+ if (componentDefinition$N && componentDefinition$N.props) {
7125
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6985
7126
  const propConfig = config;
6986
7127
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6987
7128
  defaultProps$b[key] = propConfig.default;
@@ -7000,7 +7141,7 @@ function ShaderComponent$b(props) {
7000
7141
  shaderUniformUpdate: parentUniformUpdate,
7001
7142
  shaderMetadataUpdate: parentMetadataUpdate
7002
7143
  } = context;
7003
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7144
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7004
7145
  const effectiveProps = createMemo(() => {
7005
7146
  let baseProps = {
7006
7147
  ...defaultProps$b
@@ -7019,7 +7160,7 @@ function ShaderComponent$b(props) {
7019
7160
  let uniformsMap = null;
7020
7161
  const getUniformsMap = () => {
7021
7162
  if (!uniformsMap) {
7022
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7163
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7023
7164
  }
7024
7165
  return uniformsMap;
7025
7166
  };
@@ -7044,7 +7185,7 @@ function ShaderComponent$b(props) {
7044
7185
  renderOrder: props.renderOrder || 0,
7045
7186
  transform: effectiveTransform()
7046
7187
  };
7047
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7188
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7048
7189
  isRegistered = true;
7049
7190
  } catch (error) {
7050
7191
  console.error("Error registering shader node:", error);
@@ -7120,8 +7261,8 @@ const defaultProps$a = {
7120
7261
  // transform intentionally has no default - handled by effectiveTransform
7121
7262
  };
7122
7263
  try {
7123
- if (componentDefinition$N && componentDefinition$N.props) {
7124
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7264
+ if (componentDefinition$O && componentDefinition$O.props) {
7265
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7125
7266
  const propConfig = config;
7126
7267
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7127
7268
  defaultProps$a[key] = propConfig.default;
@@ -7140,7 +7281,7 @@ function ShaderComponent$a(props) {
7140
7281
  shaderUniformUpdate: parentUniformUpdate,
7141
7282
  shaderMetadataUpdate: parentMetadataUpdate
7142
7283
  } = context;
7143
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7284
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7144
7285
  const effectiveProps = createMemo(() => {
7145
7286
  let baseProps = {
7146
7287
  ...defaultProps$a
@@ -7159,7 +7300,7 @@ function ShaderComponent$a(props) {
7159
7300
  let uniformsMap = null;
7160
7301
  const getUniformsMap = () => {
7161
7302
  if (!uniformsMap) {
7162
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7303
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7163
7304
  }
7164
7305
  return uniformsMap;
7165
7306
  };
@@ -7184,7 +7325,7 @@ function ShaderComponent$a(props) {
7184
7325
  renderOrder: props.renderOrder || 0,
7185
7326
  transform: effectiveTransform()
7186
7327
  };
7187
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7328
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7188
7329
  isRegistered = true;
7189
7330
  } catch (error) {
7190
7331
  console.error("Error registering shader node:", error);
@@ -7260,8 +7401,8 @@ const defaultProps$9 = {
7260
7401
  // transform intentionally has no default - handled by effectiveTransform
7261
7402
  };
7262
7403
  try {
7263
- if (componentDefinition$O && componentDefinition$O.props) {
7264
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7404
+ if (componentDefinition$P && componentDefinition$P.props) {
7405
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7265
7406
  const propConfig = config;
7266
7407
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7267
7408
  defaultProps$9[key] = propConfig.default;
@@ -7280,7 +7421,7 @@ function ShaderComponent$9(props) {
7280
7421
  shaderUniformUpdate: parentUniformUpdate,
7281
7422
  shaderMetadataUpdate: parentMetadataUpdate
7282
7423
  } = context;
7283
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7424
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7284
7425
  const effectiveProps = createMemo(() => {
7285
7426
  let baseProps = {
7286
7427
  ...defaultProps$9
@@ -7299,7 +7440,7 @@ function ShaderComponent$9(props) {
7299
7440
  let uniformsMap = null;
7300
7441
  const getUniformsMap = () => {
7301
7442
  if (!uniformsMap) {
7302
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7443
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7303
7444
  }
7304
7445
  return uniformsMap;
7305
7446
  };
@@ -7324,7 +7465,7 @@ function ShaderComponent$9(props) {
7324
7465
  renderOrder: props.renderOrder || 0,
7325
7466
  transform: effectiveTransform()
7326
7467
  };
7327
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7468
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7328
7469
  isRegistered = true;
7329
7470
  } catch (error) {
7330
7471
  console.error("Error registering shader node:", error);
@@ -7400,8 +7541,8 @@ const defaultProps$8 = {
7400
7541
  // transform intentionally has no default - handled by effectiveTransform
7401
7542
  };
7402
7543
  try {
7403
- if (componentDefinition$P && componentDefinition$P.props) {
7404
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7544
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7545
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7405
7546
  const propConfig = config;
7406
7547
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7407
7548
  defaultProps$8[key] = propConfig.default;
@@ -7420,7 +7561,7 @@ function ShaderComponent$8(props) {
7420
7561
  shaderUniformUpdate: parentUniformUpdate,
7421
7562
  shaderMetadataUpdate: parentMetadataUpdate
7422
7563
  } = context;
7423
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7564
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7424
7565
  const effectiveProps = createMemo(() => {
7425
7566
  let baseProps = {
7426
7567
  ...defaultProps$8
@@ -7439,7 +7580,7 @@ function ShaderComponent$8(props) {
7439
7580
  let uniformsMap = null;
7440
7581
  const getUniformsMap = () => {
7441
7582
  if (!uniformsMap) {
7442
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7583
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7443
7584
  }
7444
7585
  return uniformsMap;
7445
7586
  };
@@ -7464,7 +7605,7 @@ function ShaderComponent$8(props) {
7464
7605
  renderOrder: props.renderOrder || 0,
7465
7606
  transform: effectiveTransform()
7466
7607
  };
7467
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7608
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7468
7609
  isRegistered = true;
7469
7610
  } catch (error) {
7470
7611
  console.error("Error registering shader node:", error);
@@ -7540,8 +7681,8 @@ const defaultProps$7 = {
7540
7681
  // transform intentionally has no default - handled by effectiveTransform
7541
7682
  };
7542
7683
  try {
7543
- if (componentDefinition$Q && componentDefinition$Q.props) {
7544
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7684
+ if (componentDefinition$R && componentDefinition$R.props) {
7685
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7545
7686
  const propConfig = config;
7546
7687
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7547
7688
  defaultProps$7[key] = propConfig.default;
@@ -7560,7 +7701,7 @@ function ShaderComponent$7(props) {
7560
7701
  shaderUniformUpdate: parentUniformUpdate,
7561
7702
  shaderMetadataUpdate: parentMetadataUpdate
7562
7703
  } = context;
7563
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7704
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7564
7705
  const effectiveProps = createMemo(() => {
7565
7706
  let baseProps = {
7566
7707
  ...defaultProps$7
@@ -7579,7 +7720,7 @@ function ShaderComponent$7(props) {
7579
7720
  let uniformsMap = null;
7580
7721
  const getUniformsMap = () => {
7581
7722
  if (!uniformsMap) {
7582
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7723
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7583
7724
  }
7584
7725
  return uniformsMap;
7585
7726
  };
@@ -7604,7 +7745,7 @@ function ShaderComponent$7(props) {
7604
7745
  renderOrder: props.renderOrder || 0,
7605
7746
  transform: effectiveTransform()
7606
7747
  };
7607
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7748
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7608
7749
  isRegistered = true;
7609
7750
  } catch (error) {
7610
7751
  console.error("Error registering shader node:", error);
@@ -7680,8 +7821,8 @@ const defaultProps$6 = {
7680
7821
  // transform intentionally has no default - handled by effectiveTransform
7681
7822
  };
7682
7823
  try {
7683
- if (componentDefinition$R && componentDefinition$R.props) {
7684
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7824
+ if (componentDefinition$S && componentDefinition$S.props) {
7825
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7685
7826
  const propConfig = config;
7686
7827
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7687
7828
  defaultProps$6[key] = propConfig.default;
@@ -7700,7 +7841,7 @@ function ShaderComponent$6(props) {
7700
7841
  shaderUniformUpdate: parentUniformUpdate,
7701
7842
  shaderMetadataUpdate: parentMetadataUpdate
7702
7843
  } = context;
7703
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7844
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7704
7845
  const effectiveProps = createMemo(() => {
7705
7846
  let baseProps = {
7706
7847
  ...defaultProps$6
@@ -7719,7 +7860,7 @@ function ShaderComponent$6(props) {
7719
7860
  let uniformsMap = null;
7720
7861
  const getUniformsMap = () => {
7721
7862
  if (!uniformsMap) {
7722
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7863
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7723
7864
  }
7724
7865
  return uniformsMap;
7725
7866
  };
@@ -7744,7 +7885,7 @@ function ShaderComponent$6(props) {
7744
7885
  renderOrder: props.renderOrder || 0,
7745
7886
  transform: effectiveTransform()
7746
7887
  };
7747
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7888
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7748
7889
  isRegistered = true;
7749
7890
  } catch (error) {
7750
7891
  console.error("Error registering shader node:", error);
@@ -7820,8 +7961,8 @@ const defaultProps$5 = {
7820
7961
  // transform intentionally has no default - handled by effectiveTransform
7821
7962
  };
7822
7963
  try {
7823
- if (componentDefinition$S && componentDefinition$S.props) {
7824
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7964
+ if (componentDefinition$T && componentDefinition$T.props) {
7965
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7825
7966
  const propConfig = config;
7826
7967
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7827
7968
  defaultProps$5[key] = propConfig.default;
@@ -7840,7 +7981,7 @@ function ShaderComponent$5(props) {
7840
7981
  shaderUniformUpdate: parentUniformUpdate,
7841
7982
  shaderMetadataUpdate: parentMetadataUpdate
7842
7983
  } = context;
7843
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7984
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7844
7985
  const effectiveProps = createMemo(() => {
7845
7986
  let baseProps = {
7846
7987
  ...defaultProps$5
@@ -7859,7 +8000,7 @@ function ShaderComponent$5(props) {
7859
8000
  let uniformsMap = null;
7860
8001
  const getUniformsMap = () => {
7861
8002
  if (!uniformsMap) {
7862
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8003
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7863
8004
  }
7864
8005
  return uniformsMap;
7865
8006
  };
@@ -7884,7 +8025,7 @@ function ShaderComponent$5(props) {
7884
8025
  renderOrder: props.renderOrder || 0,
7885
8026
  transform: effectiveTransform()
7886
8027
  };
7887
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8028
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7888
8029
  isRegistered = true;
7889
8030
  } catch (error) {
7890
8031
  console.error("Error registering shader node:", error);
@@ -7960,8 +8101,8 @@ const defaultProps$4 = {
7960
8101
  // transform intentionally has no default - handled by effectiveTransform
7961
8102
  };
7962
8103
  try {
7963
- if (componentDefinition$T && componentDefinition$T.props) {
7964
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8104
+ if (componentDefinition$U && componentDefinition$U.props) {
8105
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7965
8106
  const propConfig = config;
7966
8107
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7967
8108
  defaultProps$4[key] = propConfig.default;
@@ -7980,7 +8121,7 @@ function ShaderComponent$4(props) {
7980
8121
  shaderUniformUpdate: parentUniformUpdate,
7981
8122
  shaderMetadataUpdate: parentMetadataUpdate
7982
8123
  } = context;
7983
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8124
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7984
8125
  const effectiveProps = createMemo(() => {
7985
8126
  let baseProps = {
7986
8127
  ...defaultProps$4
@@ -7999,7 +8140,7 @@ function ShaderComponent$4(props) {
7999
8140
  let uniformsMap = null;
8000
8141
  const getUniformsMap = () => {
8001
8142
  if (!uniformsMap) {
8002
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8143
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8003
8144
  }
8004
8145
  return uniformsMap;
8005
8146
  };
@@ -8024,7 +8165,7 @@ function ShaderComponent$4(props) {
8024
8165
  renderOrder: props.renderOrder || 0,
8025
8166
  transform: effectiveTransform()
8026
8167
  };
8027
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8168
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8028
8169
  isRegistered = true;
8029
8170
  } catch (error) {
8030
8171
  console.error("Error registering shader node:", error);
@@ -8100,8 +8241,8 @@ const defaultProps$3 = {
8100
8241
  // transform intentionally has no default - handled by effectiveTransform
8101
8242
  };
8102
8243
  try {
8103
- if (componentDefinition$U && componentDefinition$U.props) {
8104
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8244
+ if (componentDefinition$V && componentDefinition$V.props) {
8245
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8105
8246
  const propConfig = config;
8106
8247
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8107
8248
  defaultProps$3[key] = propConfig.default;
@@ -8120,7 +8261,7 @@ function ShaderComponent$3(props) {
8120
8261
  shaderUniformUpdate: parentUniformUpdate,
8121
8262
  shaderMetadataUpdate: parentMetadataUpdate
8122
8263
  } = context;
8123
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8264
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8124
8265
  const effectiveProps = createMemo(() => {
8125
8266
  let baseProps = {
8126
8267
  ...defaultProps$3
@@ -8139,7 +8280,7 @@ function ShaderComponent$3(props) {
8139
8280
  let uniformsMap = null;
8140
8281
  const getUniformsMap = () => {
8141
8282
  if (!uniformsMap) {
8142
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8283
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8143
8284
  }
8144
8285
  return uniformsMap;
8145
8286
  };
@@ -8164,7 +8305,7 @@ function ShaderComponent$3(props) {
8164
8305
  renderOrder: props.renderOrder || 0,
8165
8306
  transform: effectiveTransform()
8166
8307
  };
8167
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8308
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8168
8309
  isRegistered = true;
8169
8310
  } catch (error) {
8170
8311
  console.error("Error registering shader node:", error);
@@ -8240,8 +8381,8 @@ const defaultProps$2 = {
8240
8381
  // transform intentionally has no default - handled by effectiveTransform
8241
8382
  };
8242
8383
  try {
8243
- if (componentDefinition$V && componentDefinition$V.props) {
8244
- Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8384
+ if (componentDefinition$W && componentDefinition$W.props) {
8385
+ Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8245
8386
  const propConfig = config;
8246
8387
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8247
8388
  defaultProps$2[key] = propConfig.default;
@@ -8260,7 +8401,7 @@ function ShaderComponent$2(props) {
8260
8401
  shaderUniformUpdate: parentUniformUpdate,
8261
8402
  shaderMetadataUpdate: parentMetadataUpdate
8262
8403
  } = context;
8263
- const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8404
+ const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8264
8405
  const effectiveProps = createMemo(() => {
8265
8406
  let baseProps = {
8266
8407
  ...defaultProps$2
@@ -8279,7 +8420,7 @@ function ShaderComponent$2(props) {
8279
8420
  let uniformsMap = null;
8280
8421
  const getUniformsMap = () => {
8281
8422
  if (!uniformsMap) {
8282
- uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8423
+ uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8283
8424
  }
8284
8425
  return uniformsMap;
8285
8426
  };
@@ -8304,7 +8445,7 @@ function ShaderComponent$2(props) {
8304
8445
  renderOrder: props.renderOrder || 0,
8305
8446
  transform: effectiveTransform()
8306
8447
  };
8307
- parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8448
+ parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8308
8449
  isRegistered = true;
8309
8450
  } catch (error) {
8310
8451
  console.error("Error registering shader node:", error);
@@ -8380,8 +8521,8 @@ const defaultProps$1 = {
8380
8521
  // transform intentionally has no default - handled by effectiveTransform
8381
8522
  };
8382
8523
  try {
8383
- if (componentDefinition$W && componentDefinition$W.props) {
8384
- Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8524
+ if (componentDefinition$X && componentDefinition$X.props) {
8525
+ Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8385
8526
  const propConfig = config;
8386
8527
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8387
8528
  defaultProps$1[key] = propConfig.default;
@@ -8400,7 +8541,7 @@ function ShaderComponent$1(props) {
8400
8541
  shaderUniformUpdate: parentUniformUpdate,
8401
8542
  shaderMetadataUpdate: parentMetadataUpdate
8402
8543
  } = context;
8403
- const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8544
+ const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8404
8545
  const effectiveProps = createMemo(() => {
8405
8546
  let baseProps = {
8406
8547
  ...defaultProps$1
@@ -8419,7 +8560,7 @@ function ShaderComponent$1(props) {
8419
8560
  let uniformsMap = null;
8420
8561
  const getUniformsMap = () => {
8421
8562
  if (!uniformsMap) {
8422
- uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8563
+ uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8423
8564
  }
8424
8565
  return uniformsMap;
8425
8566
  };
@@ -8444,7 +8585,7 @@ function ShaderComponent$1(props) {
8444
8585
  renderOrder: props.renderOrder || 0,
8445
8586
  transform: effectiveTransform()
8446
8587
  };
8447
- parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8588
+ parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8448
8589
  isRegistered = true;
8449
8590
  } catch (error) {
8450
8591
  console.error("Error registering shader node:", error);
@@ -8520,8 +8661,8 @@ const defaultProps = {
8520
8661
  // transform intentionally has no default - handled by effectiveTransform
8521
8662
  };
8522
8663
  try {
8523
- if (componentDefinition$X && componentDefinition$X.props) {
8524
- Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8664
+ if (componentDefinition$Y && componentDefinition$Y.props) {
8665
+ Object.entries(componentDefinition$Y.props).forEach(([key, config]) => {
8525
8666
  const propConfig = config;
8526
8667
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8527
8668
  defaultProps[key] = propConfig.default;
@@ -8540,7 +8681,7 @@ function ShaderComponent(props) {
8540
8681
  shaderUniformUpdate: parentUniformUpdate,
8541
8682
  shaderMetadataUpdate: parentMetadataUpdate
8542
8683
  } = context;
8543
- const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8684
+ const instanceId = props.id || `${componentDefinition$Y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8544
8685
  const effectiveProps = createMemo(() => {
8545
8686
  let baseProps = {
8546
8687
  ...defaultProps
@@ -8559,7 +8700,7 @@ function ShaderComponent(props) {
8559
8700
  let uniformsMap = null;
8560
8701
  const getUniformsMap = () => {
8561
8702
  if (!uniformsMap) {
8562
- uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8703
+ uniformsMap = createUniformsMap(componentDefinition$Y, effectiveProps(), instanceId);
8563
8704
  }
8564
8705
  return uniformsMap;
8565
8706
  };
@@ -8584,7 +8725,7 @@ function ShaderComponent(props) {
8584
8725
  renderOrder: props.renderOrder || 0,
8585
8726
  transform: effectiveTransform()
8586
8727
  };
8587
- parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8728
+ parentRegister(instanceId, componentDefinition$Y.fragmentNode, parentId, metadata, uniforms, componentDefinition$Y);
8588
8729
  isRegistered = true;
8589
8730
  } catch (error) {
8590
8731
  console.error("Error registering shader node:", error);
@@ -8644,51 +8785,52 @@ function ShaderComponent(props) {
8644
8785
  });
8645
8786
  }
8646
8787
  export {
8647
- ShaderComponent$X as AngularBlur,
8648
- ShaderComponent$W as Ascii,
8649
- ShaderComponent$V as Beam,
8650
- ShaderComponent$U as Blob,
8651
- ShaderComponent$T as Blur,
8652
- ShaderComponent$S as BrightnessContrast,
8653
- ShaderComponent$R as Bulge,
8654
- ShaderComponent$Q as CRTScreen,
8655
- ShaderComponent$P as ChannelBlur,
8656
- ShaderComponent$O as Checkerboard,
8657
- ShaderComponent$N as ChromaFlow,
8658
- ShaderComponent$M as ChromaticAberration,
8659
- ShaderComponent$L as Circle,
8660
- ShaderComponent$K as CursorTrail,
8661
- ShaderComponent$J as DiffuseBlur,
8662
- ShaderComponent$I as Dither,
8663
- ShaderComponent$H as DotGrid,
8664
- ShaderComponent$G as Duotone,
8665
- ShaderComponent$F as FilmGrain,
8666
- ShaderComponent$E as FloatingParticles,
8667
- ShaderComponent$D as GlassTiles,
8668
- ShaderComponent$C as Glow,
8669
- ShaderComponent$B as Godrays,
8670
- ShaderComponent$A as Grayscale,
8671
- ShaderComponent$z as Grid,
8672
- ShaderComponent$y as GridDistortion,
8673
- ShaderComponent$x as Group,
8674
- ShaderComponent$w as Halftone,
8675
- ShaderComponent$v as HueShift,
8676
- ShaderComponent$u as ImageTexture,
8677
- ShaderComponent$t as Invert,
8678
- ShaderComponent$s as LinearBlur,
8679
- ShaderComponent$r as LinearGradient,
8680
- ShaderComponent$q as Liquify,
8681
- ShaderComponent$p as Perspective,
8682
- ShaderComponent$o as Pixelate,
8683
- ShaderComponent$n as PolarCoordinates,
8684
- ShaderComponent$m as Posterize,
8685
- ShaderComponent$l as ProgressiveBlur,
8686
- ShaderComponent$k as RadialGradient,
8687
- ShaderComponent$j as RectangularCoordinates,
8688
- ShaderComponent$i as Ripples,
8689
- ShaderComponent$h as Saturation,
8788
+ ShaderComponent$Y as AngularBlur,
8789
+ ShaderComponent$X as Ascii,
8790
+ ShaderComponent$W as Beam,
8791
+ ShaderComponent$V as Blob,
8792
+ ShaderComponent$U as Blur,
8793
+ ShaderComponent$T as BrightnessContrast,
8794
+ ShaderComponent$S as Bulge,
8795
+ ShaderComponent$R as CRTScreen,
8796
+ ShaderComponent$Q as ChannelBlur,
8797
+ ShaderComponent$P as Checkerboard,
8798
+ ShaderComponent$O as ChromaFlow,
8799
+ ShaderComponent$N as ChromaticAberration,
8800
+ ShaderComponent$M as Circle,
8801
+ ShaderComponent$L as CursorTrail,
8802
+ ShaderComponent$K as DiffuseBlur,
8803
+ ShaderComponent$J as Dither,
8804
+ ShaderComponent$I as DotGrid,
8805
+ ShaderComponent$H as Duotone,
8806
+ ShaderComponent$G as FilmGrain,
8807
+ ShaderComponent$F as FloatingParticles,
8808
+ ShaderComponent$E as GlassTiles,
8809
+ ShaderComponent$D as Glow,
8810
+ ShaderComponent$C as Godrays,
8811
+ ShaderComponent$B as Grayscale,
8812
+ ShaderComponent$A as Grid,
8813
+ ShaderComponent$z as GridDistortion,
8814
+ ShaderComponent$y as Group,
8815
+ ShaderComponent$x as Halftone,
8816
+ ShaderComponent$w as HueShift,
8817
+ ShaderComponent$v as ImageTexture,
8818
+ ShaderComponent$u as Invert,
8819
+ ShaderComponent$t as LinearBlur,
8820
+ ShaderComponent$s as LinearGradient,
8821
+ ShaderComponent$r as Liquify,
8822
+ ShaderComponent$q as Perspective,
8823
+ ShaderComponent$p as Pixelate,
8824
+ ShaderComponent$o as PolarCoordinates,
8825
+ ShaderComponent$n as Posterize,
8826
+ ShaderComponent$m as ProgressiveBlur,
8827
+ ShaderComponent$l as RadialGradient,
8828
+ ShaderComponent$k as RectangularCoordinates,
8829
+ ShaderComponent$j as Ripples,
8830
+ ShaderComponent$i as Saturation,
8690
8831
  Shader,
8691
- ShaderComponent$g as Sharpness,
8832
+ ShaderComponent$h as Sharpness,
8833
+ ShaderComponent$g as Shatter,
8692
8834
  ShaderComponent$f as SimplexNoise,
8693
8835
  ShaderComponent$e as SineWave,
8694
8836
  ShaderComponent$d as SolidColor,