shaders 2.2.40 → 2.2.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (77) hide show
  1. package/dist/core/Shatter-COjV2jLy.js +299 -0
  2. package/dist/core/Stripes-BbNFX05u.js +127 -0
  3. package/dist/core/index.js +41 -37
  4. package/dist/core/shaderRegistry.d.ts.map +1 -1
  5. package/dist/core/shaders/Shatter/index.d.ts +70 -0
  6. package/dist/core/shaders/Shatter/index.d.ts.map +1 -0
  7. package/dist/core/shaders/Shatter/index.js +4 -0
  8. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  9. package/dist/core/shaders/SineWave/index.js +1 -1
  10. package/dist/core/shaders/SolidColor/index.js +1 -1
  11. package/dist/core/shaders/Spherize/index.js +1 -1
  12. package/dist/core/shaders/Spiral/index.js +1 -1
  13. package/dist/core/shaders/Strands/index.js +1 -1
  14. package/dist/core/shaders/Stretch/index.js +1 -1
  15. package/dist/core/shaders/Stripes/index.d.ts +71 -0
  16. package/dist/core/shaders/Stripes/index.d.ts.map +1 -0
  17. package/dist/core/shaders/Stripes/index.js +5 -0
  18. package/dist/core/shaders/Swirl/index.js +1 -1
  19. package/dist/core/shaders/TiltShift/index.js +1 -1
  20. package/dist/core/shaders/Tint/index.js +1 -1
  21. package/dist/core/shaders/Tritone/index.js +1 -1
  22. package/dist/core/shaders/Twirl/index.js +1 -1
  23. package/dist/core/shaders/Vibrance/index.js +1 -1
  24. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  25. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  26. package/dist/react/components/Shatter.d.ts +31 -0
  27. package/dist/react/components/Shatter.d.ts.map +1 -0
  28. package/dist/react/components/Stripes.d.ts +31 -0
  29. package/dist/react/components/Stripes.d.ts.map +1 -0
  30. package/dist/react/{generatePresetCode-BCeSxN_V.js → generatePresetCode-BrkW1bEe.js} +28 -0
  31. package/dist/react/index.d.ts +2 -0
  32. package/dist/react/index.d.ts.map +1 -1
  33. package/dist/react/index.js +702 -424
  34. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  35. package/dist/react/utils/generatePresetCode.js +1 -1
  36. package/dist/registry.js +469 -0
  37. package/dist/solid/components/Shatter.d.ts +28 -0
  38. package/dist/solid/components/Shatter.d.ts.map +1 -0
  39. package/dist/solid/components/Stripes.d.ts +28 -0
  40. package/dist/solid/components/Stripes.d.ts.map +1 -0
  41. package/dist/solid/index.d.ts +2 -0
  42. package/dist/solid/index.d.ts.map +1 -1
  43. package/dist/solid/index.js +645 -361
  44. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  45. package/dist/solid/utils/generatePresetCode.js +28 -0
  46. package/dist/svelte/components/Shatter.svelte.d.ts +19 -0
  47. package/dist/svelte/components/Stripes.svelte.d.ts +19 -0
  48. package/dist/svelte/{generatePresetCode-BFY8wlyB.js → generatePresetCode-bx7z5wvC.js} +28 -0
  49. package/dist/svelte/index.d.ts +2 -0
  50. package/dist/svelte/index.js +254 -32
  51. package/dist/svelte/utils/generatePresetCode.js +1 -1
  52. package/dist/vue/components/Shatter.vue.d.ts +57 -0
  53. package/dist/vue/components/Shatter.vue.d.ts.map +1 -0
  54. package/dist/vue/components/Stripes.vue.d.ts +57 -0
  55. package/dist/vue/components/Stripes.vue.d.ts.map +1 -0
  56. package/dist/vue/{generatePresetCode-D3MinGC_.js → generatePresetCode-_7ZzqQPH.js} +28 -0
  57. package/dist/vue/index.d.ts +2 -0
  58. package/dist/vue/index.d.ts.map +1 -1
  59. package/dist/vue/index.js +379 -121
  60. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  61. package/dist/vue/utils/generatePresetCode.js +1 -1
  62. package/package.json +17 -1
  63. /package/dist/core/{SimplexNoise-CMMeggo6.js → SimplexNoise-Ce79jgYM.js} +0 -0
  64. /package/dist/core/{SineWave-DVVLqHPw.js → SineWave-Cv2gOU8a.js} +0 -0
  65. /package/dist/core/{SolidColor-zYROg_aE.js → SolidColor-DFkDBFq3.js} +0 -0
  66. /package/dist/core/{Spherize-tsKMpSaS.js → Spherize-R-s4pX9t.js} +0 -0
  67. /package/dist/core/{Spiral-DDyVSeG_.js → Spiral-W4dALX1z.js} +0 -0
  68. /package/dist/core/{Strands-B9vY4uA7.js → Strands-DtN5POfO.js} +0 -0
  69. /package/dist/core/{Stretch-BhHjbcqd.js → Stretch-BzvP_hdu.js} +0 -0
  70. /package/dist/core/{Swirl-DoCDBZad.js → Swirl-CfsYsr4X.js} +0 -0
  71. /package/dist/core/{TiltShift-BYQjUHpn.js → TiltShift-B6gbm7Z8.js} +0 -0
  72. /package/dist/core/{Tint-BUFsUBqI.js → Tint-CpnitsHw.js} +0 -0
  73. /package/dist/core/{Tritone-DS1QbB-T.js → Tritone-DzvSKVfR.js} +0 -0
  74. /package/dist/core/{Twirl-w3PgFOlA.js → Twirl-BXH4uAd6.js} +0 -0
  75. /package/dist/core/{Vibrance--gtdjy4j.js → Vibrance-ByN9bRgU.js} +0 -0
  76. /package/dist/core/{WaveDistortion-BfhB1rjJ.js → WaveDistortion-BA1PyqYH.js} +0 -0
  77. /package/dist/core/{ZoomBlur-DxUocLAG.js → ZoomBlur-CTrw7HxX.js} +0 -0
@@ -47,21 +47,23 @@ import { componentDefinition as componentDefinition$E } from "../core/shaders/Re
47
47
  import { componentDefinition as componentDefinition$F } from "../core/shaders/Ripples/index.js";
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  import { componentDefinition as componentDefinition$G } from "../core/shaders/Saturation/index.js";
49
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  import { componentDefinition as componentDefinition$H } from "../core/shaders/Sharpness/index.js";
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- import { componentDefinition as componentDefinition$I } from "../core/shaders/SimplexNoise/index.js";
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- import { componentDefinition as componentDefinition$J } from "../core/shaders/SineWave/index.js";
52
- import { componentDefinition as componentDefinition$K } from "../core/shaders/SolidColor/index.js";
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- import { componentDefinition as componentDefinition$L } from "../core/shaders/Spherize/index.js";
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- import { componentDefinition as componentDefinition$M } from "../core/shaders/Spiral/index.js";
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- import { componentDefinition as componentDefinition$N } from "../core/shaders/Strands/index.js";
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- import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
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- import { componentDefinition as componentDefinition$P } from "../core/shaders/Swirl/index.js";
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- import { componentDefinition as componentDefinition$Q } from "../core/shaders/TiltShift/index.js";
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- import { componentDefinition as componentDefinition$R } from "../core/shaders/Tint/index.js";
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- import { componentDefinition as componentDefinition$S } from "../core/shaders/Tritone/index.js";
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- import { componentDefinition as componentDefinition$T } from "../core/shaders/Twirl/index.js";
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- import { componentDefinition as componentDefinition$U } from "../core/shaders/Vibrance/index.js";
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- import { componentDefinition as componentDefinition$V } from "../core/shaders/WaveDistortion/index.js";
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- import { componentDefinition as componentDefinition$W } from "../core/shaders/ZoomBlur/index.js";
50
+ import { componentDefinition as componentDefinition$I } from "../core/shaders/Shatter/index.js";
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+ import { componentDefinition as componentDefinition$J } from "../core/shaders/SimplexNoise/index.js";
52
+ import { componentDefinition as componentDefinition$K } from "../core/shaders/SineWave/index.js";
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+ import { componentDefinition as componentDefinition$L } from "../core/shaders/SolidColor/index.js";
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+ import { componentDefinition as componentDefinition$M } from "../core/shaders/Spherize/index.js";
55
+ import { componentDefinition as componentDefinition$N } from "../core/shaders/Spiral/index.js";
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+ import { componentDefinition as componentDefinition$O } from "../core/shaders/Strands/index.js";
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+ import { componentDefinition as componentDefinition$P } from "../core/shaders/Stretch/index.js";
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+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/Stripes/index.js";
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+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Swirl/index.js";
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+ import { componentDefinition as componentDefinition$S } from "../core/shaders/TiltShift/index.js";
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+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Tint/index.js";
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+ import { componentDefinition as componentDefinition$U } from "../core/shaders/Tritone/index.js";
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+ import { componentDefinition as componentDefinition$V } from "../core/shaders/Twirl/index.js";
64
+ import { componentDefinition as componentDefinition$W } from "../core/shaders/Vibrance/index.js";
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+ import { componentDefinition as componentDefinition$X } from "../core/shaders/WaveDistortion/index.js";
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+ import { componentDefinition as componentDefinition$Y } from "../core/shaders/ZoomBlur/index.js";
65
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  import { generatePresetCode } from "./utils/generatePresetCode.js";
66
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  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
67
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  const ShaderContext = createContext();
@@ -242,7 +244,7 @@ function useShaderContext() {
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  }
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  return ctx;
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  }
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- const DEFAULT_TRANSFORM$W = {
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+ const DEFAULT_TRANSFORM$Y = {
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  offsetX: 0,
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  offsetY: 0,
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  rotation: 0,
@@ -251,7 +253,7 @@ const DEFAULT_TRANSFORM$W = {
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  anchorY: 0.5,
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  edges: "transparent"
253
255
  };
254
- const defaultProps$W = {
256
+ const defaultProps$Y = {
255
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  blendMode: "normal",
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  renderOrder: 0,
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  visible: true
@@ -261,6 +263,286 @@ const defaultProps$W = {
261
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  try {
262
264
  if (componentDefinition && componentDefinition.props) {
263
265
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
266
+ const propConfig = config;
267
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
268
+ defaultProps$Y[key] = propConfig.default;
269
+ }
270
+ });
271
+ }
272
+ } catch (e) {
273
+ console.warn("Error extracting default props:", e);
274
+ }
275
+ function ShaderComponent$Y(props) {
276
+ const [local, otherProps] = splitProps(props, ["children"]);
277
+ const context = useShaderContext();
278
+ const {
279
+ shaderParentId: parentId,
280
+ shaderNodeRegister: parentRegister,
281
+ shaderUniformUpdate: parentUniformUpdate,
282
+ shaderMetadataUpdate: parentMetadataUpdate
283
+ } = context;
284
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
285
+ const effectiveProps = createMemo(() => {
286
+ let baseProps = {
287
+ ...defaultProps$Y
288
+ };
289
+ for (const [key, value] of Object.entries(otherProps)) {
290
+ if (value !== void 0) {
291
+ baseProps[key] = value;
292
+ }
293
+ }
294
+ return baseProps;
295
+ });
296
+ const effectiveTransform = createMemo(() => ({
297
+ ...DEFAULT_TRANSFORM$Y,
298
+ ...props.transform
299
+ }));
300
+ let uniformsMap = null;
301
+ const getUniformsMap = () => {
302
+ if (!uniformsMap) {
303
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
304
+ }
305
+ return uniformsMap;
306
+ };
307
+ const childContextValue = createMemo(() => ({
308
+ ...context,
309
+ shaderParentId: instanceId
310
+ }));
311
+ let isRegistered = false;
312
+ onMount(() => {
313
+ const uniforms = getUniformsMap();
314
+ if (!uniforms) return;
315
+ try {
316
+ const metadata = {
317
+ blendMode: props.blendMode || "normal",
318
+ opacity: props.opacity,
319
+ visible: props.visible === false ? false : true,
320
+ id: props.id,
321
+ mask: props.maskSource ? {
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+ source: props.maskSource,
323
+ type: props.maskType || "alpha"
324
+ } : void 0,
325
+ renderOrder: props.renderOrder || 0,
326
+ transform: effectiveTransform()
327
+ };
328
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
329
+ isRegistered = true;
330
+ } catch (error) {
331
+ console.error("Error registering shader node:", error);
332
+ }
333
+ });
334
+ onCleanup(() => {
335
+ isRegistered = false;
336
+ parentRegister(instanceId, null, null, null, null);
337
+ });
338
+ createEffect(() => {
339
+ if (!isRegistered) return;
340
+ const uniforms = getUniformsMap();
341
+ if (!uniforms) return;
342
+ try {
343
+ const props_snapshot = effectiveProps();
344
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
345
+ if (!uniformData || typeof uniformData !== "object") return;
346
+ const {
347
+ uniform
348
+ } = uniformData;
349
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
350
+ const newValue = props_snapshot[propName];
351
+ parentUniformUpdate(instanceId, propName, newValue);
352
+ }
353
+ });
354
+ } catch (error) {
355
+ console.error("Error updating uniforms:", error);
356
+ }
357
+ });
358
+ createEffect(() => {
359
+ if (!isRegistered) return;
360
+ try {
361
+ const metadata = {
362
+ blendMode: props.blendMode || "normal",
363
+ opacity: props.opacity,
364
+ visible: props.visible === false ? false : true,
365
+ id: props.id,
366
+ mask: props.maskSource ? {
367
+ source: props.maskSource,
368
+ type: props.maskType || "alpha"
369
+ } : void 0,
370
+ renderOrder: props.renderOrder || 0,
371
+ transform: effectiveTransform()
372
+ };
373
+ parentMetadataUpdate(instanceId, metadata);
374
+ } catch (error) {
375
+ console.error("Error updating metadata:", error);
376
+ }
377
+ });
378
+ return createComponent(ShaderContext.Provider, {
379
+ get value() {
380
+ return childContextValue();
381
+ },
382
+ get children() {
383
+ return local.children;
384
+ }
385
+ });
386
+ }
387
+ const DEFAULT_TRANSFORM$X = {
388
+ offsetX: 0,
389
+ offsetY: 0,
390
+ rotation: 0,
391
+ scale: 1,
392
+ anchorX: 0.5,
393
+ anchorY: 0.5,
394
+ edges: "transparent"
395
+ };
396
+ const defaultProps$X = {
397
+ blendMode: "normal",
398
+ renderOrder: 0,
399
+ visible: true
400
+ // opacity intentionally has no default - handled by renderer
401
+ // transform intentionally has no default - handled by effectiveTransform
402
+ };
403
+ try {
404
+ if (componentDefinition$1 && componentDefinition$1.props) {
405
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
406
+ const propConfig = config;
407
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
408
+ defaultProps$X[key] = propConfig.default;
409
+ }
410
+ });
411
+ }
412
+ } catch (e) {
413
+ console.warn("Error extracting default props:", e);
414
+ }
415
+ function ShaderComponent$X(props) {
416
+ const [local, otherProps] = splitProps(props, ["children"]);
417
+ const context = useShaderContext();
418
+ const {
419
+ shaderParentId: parentId,
420
+ shaderNodeRegister: parentRegister,
421
+ shaderUniformUpdate: parentUniformUpdate,
422
+ shaderMetadataUpdate: parentMetadataUpdate
423
+ } = context;
424
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
425
+ const effectiveProps = createMemo(() => {
426
+ let baseProps = {
427
+ ...defaultProps$X
428
+ };
429
+ for (const [key, value] of Object.entries(otherProps)) {
430
+ if (value !== void 0) {
431
+ baseProps[key] = value;
432
+ }
433
+ }
434
+ return baseProps;
435
+ });
436
+ const effectiveTransform = createMemo(() => ({
437
+ ...DEFAULT_TRANSFORM$X,
438
+ ...props.transform
439
+ }));
440
+ let uniformsMap = null;
441
+ const getUniformsMap = () => {
442
+ if (!uniformsMap) {
443
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
444
+ }
445
+ return uniformsMap;
446
+ };
447
+ const childContextValue = createMemo(() => ({
448
+ ...context,
449
+ shaderParentId: instanceId
450
+ }));
451
+ let isRegistered = false;
452
+ onMount(() => {
453
+ const uniforms = getUniformsMap();
454
+ if (!uniforms) return;
455
+ try {
456
+ const metadata = {
457
+ blendMode: props.blendMode || "normal",
458
+ opacity: props.opacity,
459
+ visible: props.visible === false ? false : true,
460
+ id: props.id,
461
+ mask: props.maskSource ? {
462
+ source: props.maskSource,
463
+ type: props.maskType || "alpha"
464
+ } : void 0,
465
+ renderOrder: props.renderOrder || 0,
466
+ transform: effectiveTransform()
467
+ };
468
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
469
+ isRegistered = true;
470
+ } catch (error) {
471
+ console.error("Error registering shader node:", error);
472
+ }
473
+ });
474
+ onCleanup(() => {
475
+ isRegistered = false;
476
+ parentRegister(instanceId, null, null, null, null);
477
+ });
478
+ createEffect(() => {
479
+ if (!isRegistered) return;
480
+ const uniforms = getUniformsMap();
481
+ if (!uniforms) return;
482
+ try {
483
+ const props_snapshot = effectiveProps();
484
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
485
+ if (!uniformData || typeof uniformData !== "object") return;
486
+ const {
487
+ uniform
488
+ } = uniformData;
489
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
490
+ const newValue = props_snapshot[propName];
491
+ parentUniformUpdate(instanceId, propName, newValue);
492
+ }
493
+ });
494
+ } catch (error) {
495
+ console.error("Error updating uniforms:", error);
496
+ }
497
+ });
498
+ createEffect(() => {
499
+ if (!isRegistered) return;
500
+ try {
501
+ const metadata = {
502
+ blendMode: props.blendMode || "normal",
503
+ opacity: props.opacity,
504
+ visible: props.visible === false ? false : true,
505
+ id: props.id,
506
+ mask: props.maskSource ? {
507
+ source: props.maskSource,
508
+ type: props.maskType || "alpha"
509
+ } : void 0,
510
+ renderOrder: props.renderOrder || 0,
511
+ transform: effectiveTransform()
512
+ };
513
+ parentMetadataUpdate(instanceId, metadata);
514
+ } catch (error) {
515
+ console.error("Error updating metadata:", error);
516
+ }
517
+ });
518
+ return createComponent(ShaderContext.Provider, {
519
+ get value() {
520
+ return childContextValue();
521
+ },
522
+ get children() {
523
+ return local.children;
524
+ }
525
+ });
526
+ }
527
+ const DEFAULT_TRANSFORM$W = {
528
+ offsetX: 0,
529
+ offsetY: 0,
530
+ rotation: 0,
531
+ scale: 1,
532
+ anchorX: 0.5,
533
+ anchorY: 0.5,
534
+ edges: "transparent"
535
+ };
536
+ const defaultProps$W = {
537
+ blendMode: "normal",
538
+ renderOrder: 0,
539
+ visible: true
540
+ // opacity intentionally has no default - handled by renderer
541
+ // transform intentionally has no default - handled by effectiveTransform
542
+ };
543
+ try {
544
+ if (componentDefinition$2 && componentDefinition$2.props) {
545
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
264
546
  const propConfig = config;
265
547
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
266
548
  defaultProps$W[key] = propConfig.default;
@@ -279,7 +561,7 @@ function ShaderComponent$W(props) {
279
561
  shaderUniformUpdate: parentUniformUpdate,
280
562
  shaderMetadataUpdate: parentMetadataUpdate
281
563
  } = context;
282
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
564
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
283
565
  const effectiveProps = createMemo(() => {
284
566
  let baseProps = {
285
567
  ...defaultProps$W
@@ -298,7 +580,7 @@ function ShaderComponent$W(props) {
298
580
  let uniformsMap = null;
299
581
  const getUniformsMap = () => {
300
582
  if (!uniformsMap) {
301
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
583
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
302
584
  }
303
585
  return uniformsMap;
304
586
  };
@@ -323,7 +605,7 @@ function ShaderComponent$W(props) {
323
605
  renderOrder: props.renderOrder || 0,
324
606
  transform: effectiveTransform()
325
607
  };
326
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
608
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
327
609
  isRegistered = true;
328
610
  } catch (error) {
329
611
  console.error("Error registering shader node:", error);
@@ -399,8 +681,8 @@ const defaultProps$V = {
399
681
  // transform intentionally has no default - handled by effectiveTransform
400
682
  };
401
683
  try {
402
- if (componentDefinition$1 && componentDefinition$1.props) {
403
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
684
+ if (componentDefinition$3 && componentDefinition$3.props) {
685
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
404
686
  const propConfig = config;
405
687
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
406
688
  defaultProps$V[key] = propConfig.default;
@@ -419,7 +701,7 @@ function ShaderComponent$V(props) {
419
701
  shaderUniformUpdate: parentUniformUpdate,
420
702
  shaderMetadataUpdate: parentMetadataUpdate
421
703
  } = context;
422
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
704
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
423
705
  const effectiveProps = createMemo(() => {
424
706
  let baseProps = {
425
707
  ...defaultProps$V
@@ -438,7 +720,7 @@ function ShaderComponent$V(props) {
438
720
  let uniformsMap = null;
439
721
  const getUniformsMap = () => {
440
722
  if (!uniformsMap) {
441
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
723
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
442
724
  }
443
725
  return uniformsMap;
444
726
  };
@@ -463,7 +745,7 @@ function ShaderComponent$V(props) {
463
745
  renderOrder: props.renderOrder || 0,
464
746
  transform: effectiveTransform()
465
747
  };
466
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
748
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
467
749
  isRegistered = true;
468
750
  } catch (error) {
469
751
  console.error("Error registering shader node:", error);
@@ -539,8 +821,8 @@ const defaultProps$U = {
539
821
  // transform intentionally has no default - handled by effectiveTransform
540
822
  };
541
823
  try {
542
- if (componentDefinition$2 && componentDefinition$2.props) {
543
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
824
+ if (componentDefinition$4 && componentDefinition$4.props) {
825
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
544
826
  const propConfig = config;
545
827
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
546
828
  defaultProps$U[key] = propConfig.default;
@@ -559,7 +841,7 @@ function ShaderComponent$U(props) {
559
841
  shaderUniformUpdate: parentUniformUpdate,
560
842
  shaderMetadataUpdate: parentMetadataUpdate
561
843
  } = context;
562
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
844
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
563
845
  const effectiveProps = createMemo(() => {
564
846
  let baseProps = {
565
847
  ...defaultProps$U
@@ -578,7 +860,7 @@ function ShaderComponent$U(props) {
578
860
  let uniformsMap = null;
579
861
  const getUniformsMap = () => {
580
862
  if (!uniformsMap) {
581
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
863
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
582
864
  }
583
865
  return uniformsMap;
584
866
  };
@@ -603,7 +885,7 @@ function ShaderComponent$U(props) {
603
885
  renderOrder: props.renderOrder || 0,
604
886
  transform: effectiveTransform()
605
887
  };
606
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
888
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
607
889
  isRegistered = true;
608
890
  } catch (error) {
609
891
  console.error("Error registering shader node:", error);
@@ -679,8 +961,8 @@ const defaultProps$T = {
679
961
  // transform intentionally has no default - handled by effectiveTransform
680
962
  };
681
963
  try {
682
- if (componentDefinition$3 && componentDefinition$3.props) {
683
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
964
+ if (componentDefinition$5 && componentDefinition$5.props) {
965
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
684
966
  const propConfig = config;
685
967
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
686
968
  defaultProps$T[key] = propConfig.default;
@@ -699,7 +981,7 @@ function ShaderComponent$T(props) {
699
981
  shaderUniformUpdate: parentUniformUpdate,
700
982
  shaderMetadataUpdate: parentMetadataUpdate
701
983
  } = context;
702
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
984
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
703
985
  const effectiveProps = createMemo(() => {
704
986
  let baseProps = {
705
987
  ...defaultProps$T
@@ -718,7 +1000,7 @@ function ShaderComponent$T(props) {
718
1000
  let uniformsMap = null;
719
1001
  const getUniformsMap = () => {
720
1002
  if (!uniformsMap) {
721
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
1003
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
722
1004
  }
723
1005
  return uniformsMap;
724
1006
  };
@@ -743,7 +1025,7 @@ function ShaderComponent$T(props) {
743
1025
  renderOrder: props.renderOrder || 0,
744
1026
  transform: effectiveTransform()
745
1027
  };
746
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
1028
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
747
1029
  isRegistered = true;
748
1030
  } catch (error) {
749
1031
  console.error("Error registering shader node:", error);
@@ -819,8 +1101,8 @@ const defaultProps$S = {
819
1101
  // transform intentionally has no default - handled by effectiveTransform
820
1102
  };
821
1103
  try {
822
- if (componentDefinition$4 && componentDefinition$4.props) {
823
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
1104
+ if (componentDefinition$6 && componentDefinition$6.props) {
1105
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
824
1106
  const propConfig = config;
825
1107
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
826
1108
  defaultProps$S[key] = propConfig.default;
@@ -839,7 +1121,7 @@ function ShaderComponent$S(props) {
839
1121
  shaderUniformUpdate: parentUniformUpdate,
840
1122
  shaderMetadataUpdate: parentMetadataUpdate
841
1123
  } = context;
842
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1124
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
843
1125
  const effectiveProps = createMemo(() => {
844
1126
  let baseProps = {
845
1127
  ...defaultProps$S
@@ -858,7 +1140,7 @@ function ShaderComponent$S(props) {
858
1140
  let uniformsMap = null;
859
1141
  const getUniformsMap = () => {
860
1142
  if (!uniformsMap) {
861
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1143
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
862
1144
  }
863
1145
  return uniformsMap;
864
1146
  };
@@ -883,7 +1165,7 @@ function ShaderComponent$S(props) {
883
1165
  renderOrder: props.renderOrder || 0,
884
1166
  transform: effectiveTransform()
885
1167
  };
886
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1168
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
887
1169
  isRegistered = true;
888
1170
  } catch (error) {
889
1171
  console.error("Error registering shader node:", error);
@@ -959,8 +1241,8 @@ const defaultProps$R = {
959
1241
  // transform intentionally has no default - handled by effectiveTransform
960
1242
  };
961
1243
  try {
962
- if (componentDefinition$5 && componentDefinition$5.props) {
963
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1244
+ if (componentDefinition$7 && componentDefinition$7.props) {
1245
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
964
1246
  const propConfig = config;
965
1247
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
966
1248
  defaultProps$R[key] = propConfig.default;
@@ -979,7 +1261,7 @@ function ShaderComponent$R(props) {
979
1261
  shaderUniformUpdate: parentUniformUpdate,
980
1262
  shaderMetadataUpdate: parentMetadataUpdate
981
1263
  } = context;
982
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1264
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
983
1265
  const effectiveProps = createMemo(() => {
984
1266
  let baseProps = {
985
1267
  ...defaultProps$R
@@ -998,7 +1280,7 @@ function ShaderComponent$R(props) {
998
1280
  let uniformsMap = null;
999
1281
  const getUniformsMap = () => {
1000
1282
  if (!uniformsMap) {
1001
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1283
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1002
1284
  }
1003
1285
  return uniformsMap;
1004
1286
  };
@@ -1023,7 +1305,7 @@ function ShaderComponent$R(props) {
1023
1305
  renderOrder: props.renderOrder || 0,
1024
1306
  transform: effectiveTransform()
1025
1307
  };
1026
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1308
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1027
1309
  isRegistered = true;
1028
1310
  } catch (error) {
1029
1311
  console.error("Error registering shader node:", error);
@@ -1099,8 +1381,8 @@ const defaultProps$Q = {
1099
1381
  // transform intentionally has no default - handled by effectiveTransform
1100
1382
  };
1101
1383
  try {
1102
- if (componentDefinition$6 && componentDefinition$6.props) {
1103
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1384
+ if (componentDefinition$8 && componentDefinition$8.props) {
1385
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1104
1386
  const propConfig = config;
1105
1387
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1106
1388
  defaultProps$Q[key] = propConfig.default;
@@ -1119,7 +1401,7 @@ function ShaderComponent$Q(props) {
1119
1401
  shaderUniformUpdate: parentUniformUpdate,
1120
1402
  shaderMetadataUpdate: parentMetadataUpdate
1121
1403
  } = context;
1122
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1404
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1123
1405
  const effectiveProps = createMemo(() => {
1124
1406
  let baseProps = {
1125
1407
  ...defaultProps$Q
@@ -1138,7 +1420,7 @@ function ShaderComponent$Q(props) {
1138
1420
  let uniformsMap = null;
1139
1421
  const getUniformsMap = () => {
1140
1422
  if (!uniformsMap) {
1141
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1423
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1142
1424
  }
1143
1425
  return uniformsMap;
1144
1426
  };
@@ -1163,7 +1445,7 @@ function ShaderComponent$Q(props) {
1163
1445
  renderOrder: props.renderOrder || 0,
1164
1446
  transform: effectiveTransform()
1165
1447
  };
1166
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1448
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1167
1449
  isRegistered = true;
1168
1450
  } catch (error) {
1169
1451
  console.error("Error registering shader node:", error);
@@ -1239,8 +1521,8 @@ const defaultProps$P = {
1239
1521
  // transform intentionally has no default - handled by effectiveTransform
1240
1522
  };
1241
1523
  try {
1242
- if (componentDefinition$7 && componentDefinition$7.props) {
1243
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1524
+ if (componentDefinition$9 && componentDefinition$9.props) {
1525
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1244
1526
  const propConfig = config;
1245
1527
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1246
1528
  defaultProps$P[key] = propConfig.default;
@@ -1259,7 +1541,7 @@ function ShaderComponent$P(props) {
1259
1541
  shaderUniformUpdate: parentUniformUpdate,
1260
1542
  shaderMetadataUpdate: parentMetadataUpdate
1261
1543
  } = context;
1262
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1544
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1263
1545
  const effectiveProps = createMemo(() => {
1264
1546
  let baseProps = {
1265
1547
  ...defaultProps$P
@@ -1278,7 +1560,7 @@ function ShaderComponent$P(props) {
1278
1560
  let uniformsMap = null;
1279
1561
  const getUniformsMap = () => {
1280
1562
  if (!uniformsMap) {
1281
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1563
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1282
1564
  }
1283
1565
  return uniformsMap;
1284
1566
  };
@@ -1303,7 +1585,7 @@ function ShaderComponent$P(props) {
1303
1585
  renderOrder: props.renderOrder || 0,
1304
1586
  transform: effectiveTransform()
1305
1587
  };
1306
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1588
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1307
1589
  isRegistered = true;
1308
1590
  } catch (error) {
1309
1591
  console.error("Error registering shader node:", error);
@@ -1379,8 +1661,8 @@ const defaultProps$O = {
1379
1661
  // transform intentionally has no default - handled by effectiveTransform
1380
1662
  };
1381
1663
  try {
1382
- if (componentDefinition$8 && componentDefinition$8.props) {
1383
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1664
+ if (componentDefinition$a && componentDefinition$a.props) {
1665
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1384
1666
  const propConfig = config;
1385
1667
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1386
1668
  defaultProps$O[key] = propConfig.default;
@@ -1399,7 +1681,7 @@ function ShaderComponent$O(props) {
1399
1681
  shaderUniformUpdate: parentUniformUpdate,
1400
1682
  shaderMetadataUpdate: parentMetadataUpdate
1401
1683
  } = context;
1402
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1684
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1403
1685
  const effectiveProps = createMemo(() => {
1404
1686
  let baseProps = {
1405
1687
  ...defaultProps$O
@@ -1418,7 +1700,7 @@ function ShaderComponent$O(props) {
1418
1700
  let uniformsMap = null;
1419
1701
  const getUniformsMap = () => {
1420
1702
  if (!uniformsMap) {
1421
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1703
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1422
1704
  }
1423
1705
  return uniformsMap;
1424
1706
  };
@@ -1443,7 +1725,7 @@ function ShaderComponent$O(props) {
1443
1725
  renderOrder: props.renderOrder || 0,
1444
1726
  transform: effectiveTransform()
1445
1727
  };
1446
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1728
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1447
1729
  isRegistered = true;
1448
1730
  } catch (error) {
1449
1731
  console.error("Error registering shader node:", error);
@@ -1519,8 +1801,8 @@ const defaultProps$N = {
1519
1801
  // transform intentionally has no default - handled by effectiveTransform
1520
1802
  };
1521
1803
  try {
1522
- if (componentDefinition$9 && componentDefinition$9.props) {
1523
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1804
+ if (componentDefinition$b && componentDefinition$b.props) {
1805
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1524
1806
  const propConfig = config;
1525
1807
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1526
1808
  defaultProps$N[key] = propConfig.default;
@@ -1539,7 +1821,7 @@ function ShaderComponent$N(props) {
1539
1821
  shaderUniformUpdate: parentUniformUpdate,
1540
1822
  shaderMetadataUpdate: parentMetadataUpdate
1541
1823
  } = context;
1542
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1824
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1543
1825
  const effectiveProps = createMemo(() => {
1544
1826
  let baseProps = {
1545
1827
  ...defaultProps$N
@@ -1558,7 +1840,7 @@ function ShaderComponent$N(props) {
1558
1840
  let uniformsMap = null;
1559
1841
  const getUniformsMap = () => {
1560
1842
  if (!uniformsMap) {
1561
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1843
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1562
1844
  }
1563
1845
  return uniformsMap;
1564
1846
  };
@@ -1583,7 +1865,7 @@ function ShaderComponent$N(props) {
1583
1865
  renderOrder: props.renderOrder || 0,
1584
1866
  transform: effectiveTransform()
1585
1867
  };
1586
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1868
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1587
1869
  isRegistered = true;
1588
1870
  } catch (error) {
1589
1871
  console.error("Error registering shader node:", error);
@@ -1659,8 +1941,8 @@ const defaultProps$M = {
1659
1941
  // transform intentionally has no default - handled by effectiveTransform
1660
1942
  };
1661
1943
  try {
1662
- if (componentDefinition$a && componentDefinition$a.props) {
1663
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1944
+ if (componentDefinition$c && componentDefinition$c.props) {
1945
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1664
1946
  const propConfig = config;
1665
1947
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1666
1948
  defaultProps$M[key] = propConfig.default;
@@ -1679,7 +1961,7 @@ function ShaderComponent$M(props) {
1679
1961
  shaderUniformUpdate: parentUniformUpdate,
1680
1962
  shaderMetadataUpdate: parentMetadataUpdate
1681
1963
  } = context;
1682
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1964
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1683
1965
  const effectiveProps = createMemo(() => {
1684
1966
  let baseProps = {
1685
1967
  ...defaultProps$M
@@ -1698,7 +1980,7 @@ function ShaderComponent$M(props) {
1698
1980
  let uniformsMap = null;
1699
1981
  const getUniformsMap = () => {
1700
1982
  if (!uniformsMap) {
1701
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1983
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1702
1984
  }
1703
1985
  return uniformsMap;
1704
1986
  };
@@ -1723,7 +2005,7 @@ function ShaderComponent$M(props) {
1723
2005
  renderOrder: props.renderOrder || 0,
1724
2006
  transform: effectiveTransform()
1725
2007
  };
1726
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
2008
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1727
2009
  isRegistered = true;
1728
2010
  } catch (error) {
1729
2011
  console.error("Error registering shader node:", error);
@@ -1799,8 +2081,8 @@ const defaultProps$L = {
1799
2081
  // transform intentionally has no default - handled by effectiveTransform
1800
2082
  };
1801
2083
  try {
1802
- if (componentDefinition$b && componentDefinition$b.props) {
1803
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
2084
+ if (componentDefinition$d && componentDefinition$d.props) {
2085
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1804
2086
  const propConfig = config;
1805
2087
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1806
2088
  defaultProps$L[key] = propConfig.default;
@@ -1819,7 +2101,7 @@ function ShaderComponent$L(props) {
1819
2101
  shaderUniformUpdate: parentUniformUpdate,
1820
2102
  shaderMetadataUpdate: parentMetadataUpdate
1821
2103
  } = context;
1822
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2104
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1823
2105
  const effectiveProps = createMemo(() => {
1824
2106
  let baseProps = {
1825
2107
  ...defaultProps$L
@@ -1838,7 +2120,7 @@ function ShaderComponent$L(props) {
1838
2120
  let uniformsMap = null;
1839
2121
  const getUniformsMap = () => {
1840
2122
  if (!uniformsMap) {
1841
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
2123
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1842
2124
  }
1843
2125
  return uniformsMap;
1844
2126
  };
@@ -1863,7 +2145,7 @@ function ShaderComponent$L(props) {
1863
2145
  renderOrder: props.renderOrder || 0,
1864
2146
  transform: effectiveTransform()
1865
2147
  };
1866
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2148
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
1867
2149
  isRegistered = true;
1868
2150
  } catch (error) {
1869
2151
  console.error("Error registering shader node:", error);
@@ -1939,8 +2221,8 @@ const defaultProps$K = {
1939
2221
  // transform intentionally has no default - handled by effectiveTransform
1940
2222
  };
1941
2223
  try {
1942
- if (componentDefinition$c && componentDefinition$c.props) {
1943
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2224
+ if (componentDefinition$e && componentDefinition$e.props) {
2225
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
1944
2226
  const propConfig = config;
1945
2227
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1946
2228
  defaultProps$K[key] = propConfig.default;
@@ -1959,7 +2241,7 @@ function ShaderComponent$K(props) {
1959
2241
  shaderUniformUpdate: parentUniformUpdate,
1960
2242
  shaderMetadataUpdate: parentMetadataUpdate
1961
2243
  } = context;
1962
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2244
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1963
2245
  const effectiveProps = createMemo(() => {
1964
2246
  let baseProps = {
1965
2247
  ...defaultProps$K
@@ -1978,7 +2260,7 @@ function ShaderComponent$K(props) {
1978
2260
  let uniformsMap = null;
1979
2261
  const getUniformsMap = () => {
1980
2262
  if (!uniformsMap) {
1981
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2263
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
1982
2264
  }
1983
2265
  return uniformsMap;
1984
2266
  };
@@ -2003,7 +2285,7 @@ function ShaderComponent$K(props) {
2003
2285
  renderOrder: props.renderOrder || 0,
2004
2286
  transform: effectiveTransform()
2005
2287
  };
2006
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2288
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2007
2289
  isRegistered = true;
2008
2290
  } catch (error) {
2009
2291
  console.error("Error registering shader node:", error);
@@ -2079,8 +2361,8 @@ const defaultProps$J = {
2079
2361
  // transform intentionally has no default - handled by effectiveTransform
2080
2362
  };
2081
2363
  try {
2082
- if (componentDefinition$d && componentDefinition$d.props) {
2083
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2364
+ if (componentDefinition$f && componentDefinition$f.props) {
2365
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2084
2366
  const propConfig = config;
2085
2367
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2086
2368
  defaultProps$J[key] = propConfig.default;
@@ -2099,7 +2381,7 @@ function ShaderComponent$J(props) {
2099
2381
  shaderUniformUpdate: parentUniformUpdate,
2100
2382
  shaderMetadataUpdate: parentMetadataUpdate
2101
2383
  } = context;
2102
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2384
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2103
2385
  const effectiveProps = createMemo(() => {
2104
2386
  let baseProps = {
2105
2387
  ...defaultProps$J
@@ -2118,7 +2400,7 @@ function ShaderComponent$J(props) {
2118
2400
  let uniformsMap = null;
2119
2401
  const getUniformsMap = () => {
2120
2402
  if (!uniformsMap) {
2121
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2403
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2122
2404
  }
2123
2405
  return uniformsMap;
2124
2406
  };
@@ -2143,7 +2425,7 @@ function ShaderComponent$J(props) {
2143
2425
  renderOrder: props.renderOrder || 0,
2144
2426
  transform: effectiveTransform()
2145
2427
  };
2146
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2428
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2147
2429
  isRegistered = true;
2148
2430
  } catch (error) {
2149
2431
  console.error("Error registering shader node:", error);
@@ -2219,8 +2501,8 @@ const defaultProps$I = {
2219
2501
  // transform intentionally has no default - handled by effectiveTransform
2220
2502
  };
2221
2503
  try {
2222
- if (componentDefinition$e && componentDefinition$e.props) {
2223
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2504
+ if (componentDefinition$g && componentDefinition$g.props) {
2505
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2224
2506
  const propConfig = config;
2225
2507
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2226
2508
  defaultProps$I[key] = propConfig.default;
@@ -2239,7 +2521,7 @@ function ShaderComponent$I(props) {
2239
2521
  shaderUniformUpdate: parentUniformUpdate,
2240
2522
  shaderMetadataUpdate: parentMetadataUpdate
2241
2523
  } = context;
2242
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2524
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2243
2525
  const effectiveProps = createMemo(() => {
2244
2526
  let baseProps = {
2245
2527
  ...defaultProps$I
@@ -2258,7 +2540,7 @@ function ShaderComponent$I(props) {
2258
2540
  let uniformsMap = null;
2259
2541
  const getUniformsMap = () => {
2260
2542
  if (!uniformsMap) {
2261
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2543
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2262
2544
  }
2263
2545
  return uniformsMap;
2264
2546
  };
@@ -2283,7 +2565,7 @@ function ShaderComponent$I(props) {
2283
2565
  renderOrder: props.renderOrder || 0,
2284
2566
  transform: effectiveTransform()
2285
2567
  };
2286
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2568
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2287
2569
  isRegistered = true;
2288
2570
  } catch (error) {
2289
2571
  console.error("Error registering shader node:", error);
@@ -2359,8 +2641,8 @@ const defaultProps$H = {
2359
2641
  // transform intentionally has no default - handled by effectiveTransform
2360
2642
  };
2361
2643
  try {
2362
- if (componentDefinition$f && componentDefinition$f.props) {
2363
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2644
+ if (componentDefinition$h && componentDefinition$h.props) {
2645
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2364
2646
  const propConfig = config;
2365
2647
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2366
2648
  defaultProps$H[key] = propConfig.default;
@@ -2379,7 +2661,7 @@ function ShaderComponent$H(props) {
2379
2661
  shaderUniformUpdate: parentUniformUpdate,
2380
2662
  shaderMetadataUpdate: parentMetadataUpdate
2381
2663
  } = context;
2382
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2664
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2383
2665
  const effectiveProps = createMemo(() => {
2384
2666
  let baseProps = {
2385
2667
  ...defaultProps$H
@@ -2398,7 +2680,7 @@ function ShaderComponent$H(props) {
2398
2680
  let uniformsMap = null;
2399
2681
  const getUniformsMap = () => {
2400
2682
  if (!uniformsMap) {
2401
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2683
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2402
2684
  }
2403
2685
  return uniformsMap;
2404
2686
  };
@@ -2423,7 +2705,7 @@ function ShaderComponent$H(props) {
2423
2705
  renderOrder: props.renderOrder || 0,
2424
2706
  transform: effectiveTransform()
2425
2707
  };
2426
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2708
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2427
2709
  isRegistered = true;
2428
2710
  } catch (error) {
2429
2711
  console.error("Error registering shader node:", error);
@@ -2499,8 +2781,8 @@ const defaultProps$G = {
2499
2781
  // transform intentionally has no default - handled by effectiveTransform
2500
2782
  };
2501
2783
  try {
2502
- if (componentDefinition$g && componentDefinition$g.props) {
2503
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2784
+ if (componentDefinition$i && componentDefinition$i.props) {
2785
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2504
2786
  const propConfig = config;
2505
2787
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2506
2788
  defaultProps$G[key] = propConfig.default;
@@ -2519,7 +2801,7 @@ function ShaderComponent$G(props) {
2519
2801
  shaderUniformUpdate: parentUniformUpdate,
2520
2802
  shaderMetadataUpdate: parentMetadataUpdate
2521
2803
  } = context;
2522
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2804
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2523
2805
  const effectiveProps = createMemo(() => {
2524
2806
  let baseProps = {
2525
2807
  ...defaultProps$G
@@ -2538,7 +2820,7 @@ function ShaderComponent$G(props) {
2538
2820
  let uniformsMap = null;
2539
2821
  const getUniformsMap = () => {
2540
2822
  if (!uniformsMap) {
2541
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2823
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2542
2824
  }
2543
2825
  return uniformsMap;
2544
2826
  };
@@ -2563,7 +2845,7 @@ function ShaderComponent$G(props) {
2563
2845
  renderOrder: props.renderOrder || 0,
2564
2846
  transform: effectiveTransform()
2565
2847
  };
2566
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2848
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2567
2849
  isRegistered = true;
2568
2850
  } catch (error) {
2569
2851
  console.error("Error registering shader node:", error);
@@ -2639,8 +2921,8 @@ const defaultProps$F = {
2639
2921
  // transform intentionally has no default - handled by effectiveTransform
2640
2922
  };
2641
2923
  try {
2642
- if (componentDefinition$h && componentDefinition$h.props) {
2643
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2924
+ if (componentDefinition$j && componentDefinition$j.props) {
2925
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2644
2926
  const propConfig = config;
2645
2927
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2646
2928
  defaultProps$F[key] = propConfig.default;
@@ -2659,7 +2941,7 @@ function ShaderComponent$F(props) {
2659
2941
  shaderUniformUpdate: parentUniformUpdate,
2660
2942
  shaderMetadataUpdate: parentMetadataUpdate
2661
2943
  } = context;
2662
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2944
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2663
2945
  const effectiveProps = createMemo(() => {
2664
2946
  let baseProps = {
2665
2947
  ...defaultProps$F
@@ -2678,7 +2960,7 @@ function ShaderComponent$F(props) {
2678
2960
  let uniformsMap = null;
2679
2961
  const getUniformsMap = () => {
2680
2962
  if (!uniformsMap) {
2681
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2963
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2682
2964
  }
2683
2965
  return uniformsMap;
2684
2966
  };
@@ -2703,7 +2985,7 @@ function ShaderComponent$F(props) {
2703
2985
  renderOrder: props.renderOrder || 0,
2704
2986
  transform: effectiveTransform()
2705
2987
  };
2706
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2988
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2707
2989
  isRegistered = true;
2708
2990
  } catch (error) {
2709
2991
  console.error("Error registering shader node:", error);
@@ -2779,8 +3061,8 @@ const defaultProps$E = {
2779
3061
  // transform intentionally has no default - handled by effectiveTransform
2780
3062
  };
2781
3063
  try {
2782
- if (componentDefinition$i && componentDefinition$i.props) {
2783
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
3064
+ if (componentDefinition$k && componentDefinition$k.props) {
3065
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2784
3066
  const propConfig = config;
2785
3067
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2786
3068
  defaultProps$E[key] = propConfig.default;
@@ -2799,7 +3081,7 @@ function ShaderComponent$E(props) {
2799
3081
  shaderUniformUpdate: parentUniformUpdate,
2800
3082
  shaderMetadataUpdate: parentMetadataUpdate
2801
3083
  } = context;
2802
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3084
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2803
3085
  const effectiveProps = createMemo(() => {
2804
3086
  let baseProps = {
2805
3087
  ...defaultProps$E
@@ -2818,7 +3100,7 @@ function ShaderComponent$E(props) {
2818
3100
  let uniformsMap = null;
2819
3101
  const getUniformsMap = () => {
2820
3102
  if (!uniformsMap) {
2821
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
3103
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2822
3104
  }
2823
3105
  return uniformsMap;
2824
3106
  };
@@ -2843,7 +3125,7 @@ function ShaderComponent$E(props) {
2843
3125
  renderOrder: props.renderOrder || 0,
2844
3126
  transform: effectiveTransform()
2845
3127
  };
2846
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
3128
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2847
3129
  isRegistered = true;
2848
3130
  } catch (error) {
2849
3131
  console.error("Error registering shader node:", error);
@@ -2919,8 +3201,8 @@ const defaultProps$D = {
2919
3201
  // transform intentionally has no default - handled by effectiveTransform
2920
3202
  };
2921
3203
  try {
2922
- if (componentDefinition$j && componentDefinition$j.props) {
2923
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3204
+ if (componentDefinition$l && componentDefinition$l.props) {
3205
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
2924
3206
  const propConfig = config;
2925
3207
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2926
3208
  defaultProps$D[key] = propConfig.default;
@@ -2939,7 +3221,7 @@ function ShaderComponent$D(props) {
2939
3221
  shaderUniformUpdate: parentUniformUpdate,
2940
3222
  shaderMetadataUpdate: parentMetadataUpdate
2941
3223
  } = context;
2942
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3224
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2943
3225
  const effectiveProps = createMemo(() => {
2944
3226
  let baseProps = {
2945
3227
  ...defaultProps$D
@@ -2958,7 +3240,7 @@ function ShaderComponent$D(props) {
2958
3240
  let uniformsMap = null;
2959
3241
  const getUniformsMap = () => {
2960
3242
  if (!uniformsMap) {
2961
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3243
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
2962
3244
  }
2963
3245
  return uniformsMap;
2964
3246
  };
@@ -2983,7 +3265,7 @@ function ShaderComponent$D(props) {
2983
3265
  renderOrder: props.renderOrder || 0,
2984
3266
  transform: effectiveTransform()
2985
3267
  };
2986
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3268
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
2987
3269
  isRegistered = true;
2988
3270
  } catch (error) {
2989
3271
  console.error("Error registering shader node:", error);
@@ -3059,8 +3341,8 @@ const defaultProps$C = {
3059
3341
  // transform intentionally has no default - handled by effectiveTransform
3060
3342
  };
3061
3343
  try {
3062
- if (componentDefinition$k && componentDefinition$k.props) {
3063
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3344
+ if (componentDefinition$m && componentDefinition$m.props) {
3345
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3064
3346
  const propConfig = config;
3065
3347
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3066
3348
  defaultProps$C[key] = propConfig.default;
@@ -3079,7 +3361,7 @@ function ShaderComponent$C(props) {
3079
3361
  shaderUniformUpdate: parentUniformUpdate,
3080
3362
  shaderMetadataUpdate: parentMetadataUpdate
3081
3363
  } = context;
3082
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3364
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3083
3365
  const effectiveProps = createMemo(() => {
3084
3366
  let baseProps = {
3085
3367
  ...defaultProps$C
@@ -3098,7 +3380,7 @@ function ShaderComponent$C(props) {
3098
3380
  let uniformsMap = null;
3099
3381
  const getUniformsMap = () => {
3100
3382
  if (!uniformsMap) {
3101
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3383
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3102
3384
  }
3103
3385
  return uniformsMap;
3104
3386
  };
@@ -3123,7 +3405,7 @@ function ShaderComponent$C(props) {
3123
3405
  renderOrder: props.renderOrder || 0,
3124
3406
  transform: effectiveTransform()
3125
3407
  };
3126
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3408
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3127
3409
  isRegistered = true;
3128
3410
  } catch (error) {
3129
3411
  console.error("Error registering shader node:", error);
@@ -3199,8 +3481,8 @@ const defaultProps$B = {
3199
3481
  // transform intentionally has no default - handled by effectiveTransform
3200
3482
  };
3201
3483
  try {
3202
- if (componentDefinition$l && componentDefinition$l.props) {
3203
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3484
+ if (componentDefinition$n && componentDefinition$n.props) {
3485
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3204
3486
  const propConfig = config;
3205
3487
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3206
3488
  defaultProps$B[key] = propConfig.default;
@@ -3219,7 +3501,7 @@ function ShaderComponent$B(props) {
3219
3501
  shaderUniformUpdate: parentUniformUpdate,
3220
3502
  shaderMetadataUpdate: parentMetadataUpdate
3221
3503
  } = context;
3222
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3504
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3223
3505
  const effectiveProps = createMemo(() => {
3224
3506
  let baseProps = {
3225
3507
  ...defaultProps$B
@@ -3238,7 +3520,7 @@ function ShaderComponent$B(props) {
3238
3520
  let uniformsMap = null;
3239
3521
  const getUniformsMap = () => {
3240
3522
  if (!uniformsMap) {
3241
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3523
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3242
3524
  }
3243
3525
  return uniformsMap;
3244
3526
  };
@@ -3263,7 +3545,7 @@ function ShaderComponent$B(props) {
3263
3545
  renderOrder: props.renderOrder || 0,
3264
3546
  transform: effectiveTransform()
3265
3547
  };
3266
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3548
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3267
3549
  isRegistered = true;
3268
3550
  } catch (error) {
3269
3551
  console.error("Error registering shader node:", error);
@@ -3339,8 +3621,8 @@ const defaultProps$A = {
3339
3621
  // transform intentionally has no default - handled by effectiveTransform
3340
3622
  };
3341
3623
  try {
3342
- if (componentDefinition$m && componentDefinition$m.props) {
3343
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3624
+ if (componentDefinition$o && componentDefinition$o.props) {
3625
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3344
3626
  const propConfig = config;
3345
3627
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3346
3628
  defaultProps$A[key] = propConfig.default;
@@ -3359,7 +3641,7 @@ function ShaderComponent$A(props) {
3359
3641
  shaderUniformUpdate: parentUniformUpdate,
3360
3642
  shaderMetadataUpdate: parentMetadataUpdate
3361
3643
  } = context;
3362
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3644
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3363
3645
  const effectiveProps = createMemo(() => {
3364
3646
  let baseProps = {
3365
3647
  ...defaultProps$A
@@ -3378,7 +3660,7 @@ function ShaderComponent$A(props) {
3378
3660
  let uniformsMap = null;
3379
3661
  const getUniformsMap = () => {
3380
3662
  if (!uniformsMap) {
3381
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3663
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3382
3664
  }
3383
3665
  return uniformsMap;
3384
3666
  };
@@ -3403,7 +3685,7 @@ function ShaderComponent$A(props) {
3403
3685
  renderOrder: props.renderOrder || 0,
3404
3686
  transform: effectiveTransform()
3405
3687
  };
3406
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3688
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3407
3689
  isRegistered = true;
3408
3690
  } catch (error) {
3409
3691
  console.error("Error registering shader node:", error);
@@ -3479,8 +3761,8 @@ const defaultProps$z = {
3479
3761
  // transform intentionally has no default - handled by effectiveTransform
3480
3762
  };
3481
3763
  try {
3482
- if (componentDefinition$n && componentDefinition$n.props) {
3483
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3764
+ if (componentDefinition$p && componentDefinition$p.props) {
3765
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3484
3766
  const propConfig = config;
3485
3767
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3486
3768
  defaultProps$z[key] = propConfig.default;
@@ -3499,7 +3781,7 @@ function ShaderComponent$z(props) {
3499
3781
  shaderUniformUpdate: parentUniformUpdate,
3500
3782
  shaderMetadataUpdate: parentMetadataUpdate
3501
3783
  } = context;
3502
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3784
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3503
3785
  const effectiveProps = createMemo(() => {
3504
3786
  let baseProps = {
3505
3787
  ...defaultProps$z
@@ -3518,7 +3800,7 @@ function ShaderComponent$z(props) {
3518
3800
  let uniformsMap = null;
3519
3801
  const getUniformsMap = () => {
3520
3802
  if (!uniformsMap) {
3521
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3803
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3522
3804
  }
3523
3805
  return uniformsMap;
3524
3806
  };
@@ -3543,7 +3825,7 @@ function ShaderComponent$z(props) {
3543
3825
  renderOrder: props.renderOrder || 0,
3544
3826
  transform: effectiveTransform()
3545
3827
  };
3546
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3828
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3547
3829
  isRegistered = true;
3548
3830
  } catch (error) {
3549
3831
  console.error("Error registering shader node:", error);
@@ -3619,8 +3901,8 @@ const defaultProps$y = {
3619
3901
  // transform intentionally has no default - handled by effectiveTransform
3620
3902
  };
3621
3903
  try {
3622
- if (componentDefinition$o && componentDefinition$o.props) {
3623
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3904
+ if (componentDefinition$q && componentDefinition$q.props) {
3905
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3624
3906
  const propConfig = config;
3625
3907
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3626
3908
  defaultProps$y[key] = propConfig.default;
@@ -3639,7 +3921,7 @@ function ShaderComponent$y(props) {
3639
3921
  shaderUniformUpdate: parentUniformUpdate,
3640
3922
  shaderMetadataUpdate: parentMetadataUpdate
3641
3923
  } = context;
3642
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3924
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3643
3925
  const effectiveProps = createMemo(() => {
3644
3926
  let baseProps = {
3645
3927
  ...defaultProps$y
@@ -3658,7 +3940,7 @@ function ShaderComponent$y(props) {
3658
3940
  let uniformsMap = null;
3659
3941
  const getUniformsMap = () => {
3660
3942
  if (!uniformsMap) {
3661
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3943
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3662
3944
  }
3663
3945
  return uniformsMap;
3664
3946
  };
@@ -3683,7 +3965,7 @@ function ShaderComponent$y(props) {
3683
3965
  renderOrder: props.renderOrder || 0,
3684
3966
  transform: effectiveTransform()
3685
3967
  };
3686
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3968
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3687
3969
  isRegistered = true;
3688
3970
  } catch (error) {
3689
3971
  console.error("Error registering shader node:", error);
@@ -3759,8 +4041,8 @@ const defaultProps$x = {
3759
4041
  // transform intentionally has no default - handled by effectiveTransform
3760
4042
  };
3761
4043
  try {
3762
- if (componentDefinition$p && componentDefinition$p.props) {
3763
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
4044
+ if (componentDefinition$r && componentDefinition$r.props) {
4045
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3764
4046
  const propConfig = config;
3765
4047
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3766
4048
  defaultProps$x[key] = propConfig.default;
@@ -3779,7 +4061,7 @@ function ShaderComponent$x(props) {
3779
4061
  shaderUniformUpdate: parentUniformUpdate,
3780
4062
  shaderMetadataUpdate: parentMetadataUpdate
3781
4063
  } = context;
3782
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4064
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3783
4065
  const effectiveProps = createMemo(() => {
3784
4066
  let baseProps = {
3785
4067
  ...defaultProps$x
@@ -3798,7 +4080,7 @@ function ShaderComponent$x(props) {
3798
4080
  let uniformsMap = null;
3799
4081
  const getUniformsMap = () => {
3800
4082
  if (!uniformsMap) {
3801
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
4083
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3802
4084
  }
3803
4085
  return uniformsMap;
3804
4086
  };
@@ -3823,7 +4105,7 @@ function ShaderComponent$x(props) {
3823
4105
  renderOrder: props.renderOrder || 0,
3824
4106
  transform: effectiveTransform()
3825
4107
  };
3826
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
4108
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3827
4109
  isRegistered = true;
3828
4110
  } catch (error) {
3829
4111
  console.error("Error registering shader node:", error);
@@ -3899,8 +4181,8 @@ const defaultProps$w = {
3899
4181
  // transform intentionally has no default - handled by effectiveTransform
3900
4182
  };
3901
4183
  try {
3902
- if (componentDefinition$q && componentDefinition$q.props) {
3903
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4184
+ if (componentDefinition$s && componentDefinition$s.props) {
4185
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
3904
4186
  const propConfig = config;
3905
4187
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3906
4188
  defaultProps$w[key] = propConfig.default;
@@ -3919,7 +4201,7 @@ function ShaderComponent$w(props) {
3919
4201
  shaderUniformUpdate: parentUniformUpdate,
3920
4202
  shaderMetadataUpdate: parentMetadataUpdate
3921
4203
  } = context;
3922
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4204
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3923
4205
  const effectiveProps = createMemo(() => {
3924
4206
  let baseProps = {
3925
4207
  ...defaultProps$w
@@ -3938,7 +4220,7 @@ function ShaderComponent$w(props) {
3938
4220
  let uniformsMap = null;
3939
4221
  const getUniformsMap = () => {
3940
4222
  if (!uniformsMap) {
3941
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4223
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
3942
4224
  }
3943
4225
  return uniformsMap;
3944
4226
  };
@@ -3963,7 +4245,7 @@ function ShaderComponent$w(props) {
3963
4245
  renderOrder: props.renderOrder || 0,
3964
4246
  transform: effectiveTransform()
3965
4247
  };
3966
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4248
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
3967
4249
  isRegistered = true;
3968
4250
  } catch (error) {
3969
4251
  console.error("Error registering shader node:", error);
@@ -4039,8 +4321,8 @@ const defaultProps$v = {
4039
4321
  // transform intentionally has no default - handled by effectiveTransform
4040
4322
  };
4041
4323
  try {
4042
- if (componentDefinition$r && componentDefinition$r.props) {
4043
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4324
+ if (componentDefinition$t && componentDefinition$t.props) {
4325
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4044
4326
  const propConfig = config;
4045
4327
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4046
4328
  defaultProps$v[key] = propConfig.default;
@@ -4059,7 +4341,7 @@ function ShaderComponent$v(props) {
4059
4341
  shaderUniformUpdate: parentUniformUpdate,
4060
4342
  shaderMetadataUpdate: parentMetadataUpdate
4061
4343
  } = context;
4062
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4344
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4063
4345
  const effectiveProps = createMemo(() => {
4064
4346
  let baseProps = {
4065
4347
  ...defaultProps$v
@@ -4078,7 +4360,7 @@ function ShaderComponent$v(props) {
4078
4360
  let uniformsMap = null;
4079
4361
  const getUniformsMap = () => {
4080
4362
  if (!uniformsMap) {
4081
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4363
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4082
4364
  }
4083
4365
  return uniformsMap;
4084
4366
  };
@@ -4103,7 +4385,7 @@ function ShaderComponent$v(props) {
4103
4385
  renderOrder: props.renderOrder || 0,
4104
4386
  transform: effectiveTransform()
4105
4387
  };
4106
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4388
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4107
4389
  isRegistered = true;
4108
4390
  } catch (error) {
4109
4391
  console.error("Error registering shader node:", error);
@@ -4179,8 +4461,8 @@ const defaultProps$u = {
4179
4461
  // transform intentionally has no default - handled by effectiveTransform
4180
4462
  };
4181
4463
  try {
4182
- if (componentDefinition$s && componentDefinition$s.props) {
4183
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4464
+ if (componentDefinition$u && componentDefinition$u.props) {
4465
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4184
4466
  const propConfig = config;
4185
4467
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4186
4468
  defaultProps$u[key] = propConfig.default;
@@ -4199,7 +4481,7 @@ function ShaderComponent$u(props) {
4199
4481
  shaderUniformUpdate: parentUniformUpdate,
4200
4482
  shaderMetadataUpdate: parentMetadataUpdate
4201
4483
  } = context;
4202
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4484
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4203
4485
  const effectiveProps = createMemo(() => {
4204
4486
  let baseProps = {
4205
4487
  ...defaultProps$u
@@ -4218,7 +4500,7 @@ function ShaderComponent$u(props) {
4218
4500
  let uniformsMap = null;
4219
4501
  const getUniformsMap = () => {
4220
4502
  if (!uniformsMap) {
4221
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4503
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4222
4504
  }
4223
4505
  return uniformsMap;
4224
4506
  };
@@ -4243,7 +4525,7 @@ function ShaderComponent$u(props) {
4243
4525
  renderOrder: props.renderOrder || 0,
4244
4526
  transform: effectiveTransform()
4245
4527
  };
4246
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4528
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4247
4529
  isRegistered = true;
4248
4530
  } catch (error) {
4249
4531
  console.error("Error registering shader node:", error);
@@ -4319,8 +4601,8 @@ const defaultProps$t = {
4319
4601
  // transform intentionally has no default - handled by effectiveTransform
4320
4602
  };
4321
4603
  try {
4322
- if (componentDefinition$t && componentDefinition$t.props) {
4323
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4604
+ if (componentDefinition$v && componentDefinition$v.props) {
4605
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4324
4606
  const propConfig = config;
4325
4607
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4326
4608
  defaultProps$t[key] = propConfig.default;
@@ -4339,7 +4621,7 @@ function ShaderComponent$t(props) {
4339
4621
  shaderUniformUpdate: parentUniformUpdate,
4340
4622
  shaderMetadataUpdate: parentMetadataUpdate
4341
4623
  } = context;
4342
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4624
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4343
4625
  const effectiveProps = createMemo(() => {
4344
4626
  let baseProps = {
4345
4627
  ...defaultProps$t
@@ -4358,7 +4640,7 @@ function ShaderComponent$t(props) {
4358
4640
  let uniformsMap = null;
4359
4641
  const getUniformsMap = () => {
4360
4642
  if (!uniformsMap) {
4361
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4643
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4362
4644
  }
4363
4645
  return uniformsMap;
4364
4646
  };
@@ -4383,7 +4665,7 @@ function ShaderComponent$t(props) {
4383
4665
  renderOrder: props.renderOrder || 0,
4384
4666
  transform: effectiveTransform()
4385
4667
  };
4386
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4668
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4387
4669
  isRegistered = true;
4388
4670
  } catch (error) {
4389
4671
  console.error("Error registering shader node:", error);
@@ -4459,8 +4741,8 @@ const defaultProps$s = {
4459
4741
  // transform intentionally has no default - handled by effectiveTransform
4460
4742
  };
4461
4743
  try {
4462
- if (componentDefinition$u && componentDefinition$u.props) {
4463
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4744
+ if (componentDefinition$w && componentDefinition$w.props) {
4745
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4464
4746
  const propConfig = config;
4465
4747
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4466
4748
  defaultProps$s[key] = propConfig.default;
@@ -4479,7 +4761,7 @@ function ShaderComponent$s(props) {
4479
4761
  shaderUniformUpdate: parentUniformUpdate,
4480
4762
  shaderMetadataUpdate: parentMetadataUpdate
4481
4763
  } = context;
4482
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4764
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4483
4765
  const effectiveProps = createMemo(() => {
4484
4766
  let baseProps = {
4485
4767
  ...defaultProps$s
@@ -4498,7 +4780,7 @@ function ShaderComponent$s(props) {
4498
4780
  let uniformsMap = null;
4499
4781
  const getUniformsMap = () => {
4500
4782
  if (!uniformsMap) {
4501
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4783
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4502
4784
  }
4503
4785
  return uniformsMap;
4504
4786
  };
@@ -4523,7 +4805,7 @@ function ShaderComponent$s(props) {
4523
4805
  renderOrder: props.renderOrder || 0,
4524
4806
  transform: effectiveTransform()
4525
4807
  };
4526
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4808
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4527
4809
  isRegistered = true;
4528
4810
  } catch (error) {
4529
4811
  console.error("Error registering shader node:", error);
@@ -4599,8 +4881,8 @@ const defaultProps$r = {
4599
4881
  // transform intentionally has no default - handled by effectiveTransform
4600
4882
  };
4601
4883
  try {
4602
- if (componentDefinition$v && componentDefinition$v.props) {
4603
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4884
+ if (componentDefinition$x && componentDefinition$x.props) {
4885
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4604
4886
  const propConfig = config;
4605
4887
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4606
4888
  defaultProps$r[key] = propConfig.default;
@@ -4619,7 +4901,7 @@ function ShaderComponent$r(props) {
4619
4901
  shaderUniformUpdate: parentUniformUpdate,
4620
4902
  shaderMetadataUpdate: parentMetadataUpdate
4621
4903
  } = context;
4622
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4904
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4623
4905
  const effectiveProps = createMemo(() => {
4624
4906
  let baseProps = {
4625
4907
  ...defaultProps$r
@@ -4638,7 +4920,7 @@ function ShaderComponent$r(props) {
4638
4920
  let uniformsMap = null;
4639
4921
  const getUniformsMap = () => {
4640
4922
  if (!uniformsMap) {
4641
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4923
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4642
4924
  }
4643
4925
  return uniformsMap;
4644
4926
  };
@@ -4663,7 +4945,7 @@ function ShaderComponent$r(props) {
4663
4945
  renderOrder: props.renderOrder || 0,
4664
4946
  transform: effectiveTransform()
4665
4947
  };
4666
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4948
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4667
4949
  isRegistered = true;
4668
4950
  } catch (error) {
4669
4951
  console.error("Error registering shader node:", error);
@@ -4739,8 +5021,8 @@ const defaultProps$q = {
4739
5021
  // transform intentionally has no default - handled by effectiveTransform
4740
5022
  };
4741
5023
  try {
4742
- if (componentDefinition$w && componentDefinition$w.props) {
4743
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
5024
+ if (componentDefinition$y && componentDefinition$y.props) {
5025
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4744
5026
  const propConfig = config;
4745
5027
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4746
5028
  defaultProps$q[key] = propConfig.default;
@@ -4759,7 +5041,7 @@ function ShaderComponent$q(props) {
4759
5041
  shaderUniformUpdate: parentUniformUpdate,
4760
5042
  shaderMetadataUpdate: parentMetadataUpdate
4761
5043
  } = context;
4762
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5044
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4763
5045
  const effectiveProps = createMemo(() => {
4764
5046
  let baseProps = {
4765
5047
  ...defaultProps$q
@@ -4778,7 +5060,7 @@ function ShaderComponent$q(props) {
4778
5060
  let uniformsMap = null;
4779
5061
  const getUniformsMap = () => {
4780
5062
  if (!uniformsMap) {
4781
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
5063
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4782
5064
  }
4783
5065
  return uniformsMap;
4784
5066
  };
@@ -4803,7 +5085,7 @@ function ShaderComponent$q(props) {
4803
5085
  renderOrder: props.renderOrder || 0,
4804
5086
  transform: effectiveTransform()
4805
5087
  };
4806
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
5088
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4807
5089
  isRegistered = true;
4808
5090
  } catch (error) {
4809
5091
  console.error("Error registering shader node:", error);
@@ -4879,8 +5161,8 @@ const defaultProps$p = {
4879
5161
  // transform intentionally has no default - handled by effectiveTransform
4880
5162
  };
4881
5163
  try {
4882
- if (componentDefinition$x && componentDefinition$x.props) {
4883
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5164
+ if (componentDefinition$z && componentDefinition$z.props) {
5165
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
4884
5166
  const propConfig = config;
4885
5167
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4886
5168
  defaultProps$p[key] = propConfig.default;
@@ -4899,7 +5181,7 @@ function ShaderComponent$p(props) {
4899
5181
  shaderUniformUpdate: parentUniformUpdate,
4900
5182
  shaderMetadataUpdate: parentMetadataUpdate
4901
5183
  } = context;
4902
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5184
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4903
5185
  const effectiveProps = createMemo(() => {
4904
5186
  let baseProps = {
4905
5187
  ...defaultProps$p
@@ -4918,7 +5200,7 @@ function ShaderComponent$p(props) {
4918
5200
  let uniformsMap = null;
4919
5201
  const getUniformsMap = () => {
4920
5202
  if (!uniformsMap) {
4921
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5203
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
4922
5204
  }
4923
5205
  return uniformsMap;
4924
5206
  };
@@ -4943,7 +5225,7 @@ function ShaderComponent$p(props) {
4943
5225
  renderOrder: props.renderOrder || 0,
4944
5226
  transform: effectiveTransform()
4945
5227
  };
4946
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5228
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
4947
5229
  isRegistered = true;
4948
5230
  } catch (error) {
4949
5231
  console.error("Error registering shader node:", error);
@@ -5019,8 +5301,8 @@ const defaultProps$o = {
5019
5301
  // transform intentionally has no default - handled by effectiveTransform
5020
5302
  };
5021
5303
  try {
5022
- if (componentDefinition$y && componentDefinition$y.props) {
5023
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5304
+ if (componentDefinition$A && componentDefinition$A.props) {
5305
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5024
5306
  const propConfig = config;
5025
5307
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5026
5308
  defaultProps$o[key] = propConfig.default;
@@ -5039,7 +5321,7 @@ function ShaderComponent$o(props) {
5039
5321
  shaderUniformUpdate: parentUniformUpdate,
5040
5322
  shaderMetadataUpdate: parentMetadataUpdate
5041
5323
  } = context;
5042
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5324
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5043
5325
  const effectiveProps = createMemo(() => {
5044
5326
  let baseProps = {
5045
5327
  ...defaultProps$o
@@ -5058,7 +5340,7 @@ function ShaderComponent$o(props) {
5058
5340
  let uniformsMap = null;
5059
5341
  const getUniformsMap = () => {
5060
5342
  if (!uniformsMap) {
5061
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5343
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5062
5344
  }
5063
5345
  return uniformsMap;
5064
5346
  };
@@ -5083,7 +5365,7 @@ function ShaderComponent$o(props) {
5083
5365
  renderOrder: props.renderOrder || 0,
5084
5366
  transform: effectiveTransform()
5085
5367
  };
5086
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5368
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5087
5369
  isRegistered = true;
5088
5370
  } catch (error) {
5089
5371
  console.error("Error registering shader node:", error);
@@ -5159,8 +5441,8 @@ const defaultProps$n = {
5159
5441
  // transform intentionally has no default - handled by effectiveTransform
5160
5442
  };
5161
5443
  try {
5162
- if (componentDefinition$z && componentDefinition$z.props) {
5163
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5444
+ if (componentDefinition$B && componentDefinition$B.props) {
5445
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5164
5446
  const propConfig = config;
5165
5447
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5166
5448
  defaultProps$n[key] = propConfig.default;
@@ -5179,7 +5461,7 @@ function ShaderComponent$n(props) {
5179
5461
  shaderUniformUpdate: parentUniformUpdate,
5180
5462
  shaderMetadataUpdate: parentMetadataUpdate
5181
5463
  } = context;
5182
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5464
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5183
5465
  const effectiveProps = createMemo(() => {
5184
5466
  let baseProps = {
5185
5467
  ...defaultProps$n
@@ -5198,7 +5480,7 @@ function ShaderComponent$n(props) {
5198
5480
  let uniformsMap = null;
5199
5481
  const getUniformsMap = () => {
5200
5482
  if (!uniformsMap) {
5201
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5483
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5202
5484
  }
5203
5485
  return uniformsMap;
5204
5486
  };
@@ -5223,7 +5505,7 @@ function ShaderComponent$n(props) {
5223
5505
  renderOrder: props.renderOrder || 0,
5224
5506
  transform: effectiveTransform()
5225
5507
  };
5226
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5508
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5227
5509
  isRegistered = true;
5228
5510
  } catch (error) {
5229
5511
  console.error("Error registering shader node:", error);
@@ -5299,8 +5581,8 @@ const defaultProps$m = {
5299
5581
  // transform intentionally has no default - handled by effectiveTransform
5300
5582
  };
5301
5583
  try {
5302
- if (componentDefinition$A && componentDefinition$A.props) {
5303
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5584
+ if (componentDefinition$C && componentDefinition$C.props) {
5585
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5304
5586
  const propConfig = config;
5305
5587
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5306
5588
  defaultProps$m[key] = propConfig.default;
@@ -5319,7 +5601,7 @@ function ShaderComponent$m(props) {
5319
5601
  shaderUniformUpdate: parentUniformUpdate,
5320
5602
  shaderMetadataUpdate: parentMetadataUpdate
5321
5603
  } = context;
5322
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5604
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5323
5605
  const effectiveProps = createMemo(() => {
5324
5606
  let baseProps = {
5325
5607
  ...defaultProps$m
@@ -5338,7 +5620,7 @@ function ShaderComponent$m(props) {
5338
5620
  let uniformsMap = null;
5339
5621
  const getUniformsMap = () => {
5340
5622
  if (!uniformsMap) {
5341
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5623
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5342
5624
  }
5343
5625
  return uniformsMap;
5344
5626
  };
@@ -5363,7 +5645,7 @@ function ShaderComponent$m(props) {
5363
5645
  renderOrder: props.renderOrder || 0,
5364
5646
  transform: effectiveTransform()
5365
5647
  };
5366
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5648
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5367
5649
  isRegistered = true;
5368
5650
  } catch (error) {
5369
5651
  console.error("Error registering shader node:", error);
@@ -5439,8 +5721,8 @@ const defaultProps$l = {
5439
5721
  // transform intentionally has no default - handled by effectiveTransform
5440
5722
  };
5441
5723
  try {
5442
- if (componentDefinition$B && componentDefinition$B.props) {
5443
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5724
+ if (componentDefinition$D && componentDefinition$D.props) {
5725
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5444
5726
  const propConfig = config;
5445
5727
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5446
5728
  defaultProps$l[key] = propConfig.default;
@@ -5459,7 +5741,7 @@ function ShaderComponent$l(props) {
5459
5741
  shaderUniformUpdate: parentUniformUpdate,
5460
5742
  shaderMetadataUpdate: parentMetadataUpdate
5461
5743
  } = context;
5462
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5744
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5463
5745
  const effectiveProps = createMemo(() => {
5464
5746
  let baseProps = {
5465
5747
  ...defaultProps$l
@@ -5478,7 +5760,7 @@ function ShaderComponent$l(props) {
5478
5760
  let uniformsMap = null;
5479
5761
  const getUniformsMap = () => {
5480
5762
  if (!uniformsMap) {
5481
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5763
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5482
5764
  }
5483
5765
  return uniformsMap;
5484
5766
  };
@@ -5503,7 +5785,7 @@ function ShaderComponent$l(props) {
5503
5785
  renderOrder: props.renderOrder || 0,
5504
5786
  transform: effectiveTransform()
5505
5787
  };
5506
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5788
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5507
5789
  isRegistered = true;
5508
5790
  } catch (error) {
5509
5791
  console.error("Error registering shader node:", error);
@@ -5579,8 +5861,8 @@ const defaultProps$k = {
5579
5861
  // transform intentionally has no default - handled by effectiveTransform
5580
5862
  };
5581
5863
  try {
5582
- if (componentDefinition$C && componentDefinition$C.props) {
5583
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5864
+ if (componentDefinition$E && componentDefinition$E.props) {
5865
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5584
5866
  const propConfig = config;
5585
5867
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5586
5868
  defaultProps$k[key] = propConfig.default;
@@ -5599,7 +5881,7 @@ function ShaderComponent$k(props) {
5599
5881
  shaderUniformUpdate: parentUniformUpdate,
5600
5882
  shaderMetadataUpdate: parentMetadataUpdate
5601
5883
  } = context;
5602
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5884
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5603
5885
  const effectiveProps = createMemo(() => {
5604
5886
  let baseProps = {
5605
5887
  ...defaultProps$k
@@ -5618,7 +5900,7 @@ function ShaderComponent$k(props) {
5618
5900
  let uniformsMap = null;
5619
5901
  const getUniformsMap = () => {
5620
5902
  if (!uniformsMap) {
5621
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5903
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5622
5904
  }
5623
5905
  return uniformsMap;
5624
5906
  };
@@ -5643,7 +5925,7 @@ function ShaderComponent$k(props) {
5643
5925
  renderOrder: props.renderOrder || 0,
5644
5926
  transform: effectiveTransform()
5645
5927
  };
5646
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5928
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5647
5929
  isRegistered = true;
5648
5930
  } catch (error) {
5649
5931
  console.error("Error registering shader node:", error);
@@ -5719,8 +6001,8 @@ const defaultProps$j = {
5719
6001
  // transform intentionally has no default - handled by effectiveTransform
5720
6002
  };
5721
6003
  try {
5722
- if (componentDefinition$D && componentDefinition$D.props) {
5723
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
6004
+ if (componentDefinition$F && componentDefinition$F.props) {
6005
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5724
6006
  const propConfig = config;
5725
6007
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5726
6008
  defaultProps$j[key] = propConfig.default;
@@ -5739,7 +6021,7 @@ function ShaderComponent$j(props) {
5739
6021
  shaderUniformUpdate: parentUniformUpdate,
5740
6022
  shaderMetadataUpdate: parentMetadataUpdate
5741
6023
  } = context;
5742
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6024
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5743
6025
  const effectiveProps = createMemo(() => {
5744
6026
  let baseProps = {
5745
6027
  ...defaultProps$j
@@ -5758,7 +6040,7 @@ function ShaderComponent$j(props) {
5758
6040
  let uniformsMap = null;
5759
6041
  const getUniformsMap = () => {
5760
6042
  if (!uniformsMap) {
5761
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
6043
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5762
6044
  }
5763
6045
  return uniformsMap;
5764
6046
  };
@@ -5783,7 +6065,7 @@ function ShaderComponent$j(props) {
5783
6065
  renderOrder: props.renderOrder || 0,
5784
6066
  transform: effectiveTransform()
5785
6067
  };
5786
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
6068
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5787
6069
  isRegistered = true;
5788
6070
  } catch (error) {
5789
6071
  console.error("Error registering shader node:", error);
@@ -5859,8 +6141,8 @@ const defaultProps$i = {
5859
6141
  // transform intentionally has no default - handled by effectiveTransform
5860
6142
  };
5861
6143
  try {
5862
- if (componentDefinition$E && componentDefinition$E.props) {
5863
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6144
+ if (componentDefinition$G && componentDefinition$G.props) {
6145
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
5864
6146
  const propConfig = config;
5865
6147
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5866
6148
  defaultProps$i[key] = propConfig.default;
@@ -5879,7 +6161,7 @@ function ShaderComponent$i(props) {
5879
6161
  shaderUniformUpdate: parentUniformUpdate,
5880
6162
  shaderMetadataUpdate: parentMetadataUpdate
5881
6163
  } = context;
5882
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6164
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5883
6165
  const effectiveProps = createMemo(() => {
5884
6166
  let baseProps = {
5885
6167
  ...defaultProps$i
@@ -5898,7 +6180,7 @@ function ShaderComponent$i(props) {
5898
6180
  let uniformsMap = null;
5899
6181
  const getUniformsMap = () => {
5900
6182
  if (!uniformsMap) {
5901
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6183
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
5902
6184
  }
5903
6185
  return uniformsMap;
5904
6186
  };
@@ -5923,7 +6205,7 @@ function ShaderComponent$i(props) {
5923
6205
  renderOrder: props.renderOrder || 0,
5924
6206
  transform: effectiveTransform()
5925
6207
  };
5926
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6208
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
5927
6209
  isRegistered = true;
5928
6210
  } catch (error) {
5929
6211
  console.error("Error registering shader node:", error);
@@ -5999,8 +6281,8 @@ const defaultProps$h = {
5999
6281
  // transform intentionally has no default - handled by effectiveTransform
6000
6282
  };
6001
6283
  try {
6002
- if (componentDefinition$F && componentDefinition$F.props) {
6003
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6284
+ if (componentDefinition$H && componentDefinition$H.props) {
6285
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6004
6286
  const propConfig = config;
6005
6287
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6006
6288
  defaultProps$h[key] = propConfig.default;
@@ -6019,7 +6301,7 @@ function ShaderComponent$h(props) {
6019
6301
  shaderUniformUpdate: parentUniformUpdate,
6020
6302
  shaderMetadataUpdate: parentMetadataUpdate
6021
6303
  } = context;
6022
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6304
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6023
6305
  const effectiveProps = createMemo(() => {
6024
6306
  let baseProps = {
6025
6307
  ...defaultProps$h
@@ -6038,7 +6320,7 @@ function ShaderComponent$h(props) {
6038
6320
  let uniformsMap = null;
6039
6321
  const getUniformsMap = () => {
6040
6322
  if (!uniformsMap) {
6041
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6323
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6042
6324
  }
6043
6325
  return uniformsMap;
6044
6326
  };
@@ -6063,7 +6345,7 @@ function ShaderComponent$h(props) {
6063
6345
  renderOrder: props.renderOrder || 0,
6064
6346
  transform: effectiveTransform()
6065
6347
  };
6066
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6348
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6067
6349
  isRegistered = true;
6068
6350
  } catch (error) {
6069
6351
  console.error("Error registering shader node:", error);
@@ -6139,8 +6421,8 @@ const defaultProps$g = {
6139
6421
  // transform intentionally has no default - handled by effectiveTransform
6140
6422
  };
6141
6423
  try {
6142
- if (componentDefinition$G && componentDefinition$G.props) {
6143
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6424
+ if (componentDefinition$I && componentDefinition$I.props) {
6425
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6144
6426
  const propConfig = config;
6145
6427
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6146
6428
  defaultProps$g[key] = propConfig.default;
@@ -6159,7 +6441,7 @@ function ShaderComponent$g(props) {
6159
6441
  shaderUniformUpdate: parentUniformUpdate,
6160
6442
  shaderMetadataUpdate: parentMetadataUpdate
6161
6443
  } = context;
6162
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6444
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6163
6445
  const effectiveProps = createMemo(() => {
6164
6446
  let baseProps = {
6165
6447
  ...defaultProps$g
@@ -6178,7 +6460,7 @@ function ShaderComponent$g(props) {
6178
6460
  let uniformsMap = null;
6179
6461
  const getUniformsMap = () => {
6180
6462
  if (!uniformsMap) {
6181
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6463
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6182
6464
  }
6183
6465
  return uniformsMap;
6184
6466
  };
@@ -6203,7 +6485,7 @@ function ShaderComponent$g(props) {
6203
6485
  renderOrder: props.renderOrder || 0,
6204
6486
  transform: effectiveTransform()
6205
6487
  };
6206
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6488
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6207
6489
  isRegistered = true;
6208
6490
  } catch (error) {
6209
6491
  console.error("Error registering shader node:", error);
@@ -6279,8 +6561,8 @@ const defaultProps$f = {
6279
6561
  // transform intentionally has no default - handled by effectiveTransform
6280
6562
  };
6281
6563
  try {
6282
- if (componentDefinition$H && componentDefinition$H.props) {
6283
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6564
+ if (componentDefinition$J && componentDefinition$J.props) {
6565
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6284
6566
  const propConfig = config;
6285
6567
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6286
6568
  defaultProps$f[key] = propConfig.default;
@@ -6299,7 +6581,7 @@ function ShaderComponent$f(props) {
6299
6581
  shaderUniformUpdate: parentUniformUpdate,
6300
6582
  shaderMetadataUpdate: parentMetadataUpdate
6301
6583
  } = context;
6302
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6584
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6303
6585
  const effectiveProps = createMemo(() => {
6304
6586
  let baseProps = {
6305
6587
  ...defaultProps$f
@@ -6318,7 +6600,7 @@ function ShaderComponent$f(props) {
6318
6600
  let uniformsMap = null;
6319
6601
  const getUniformsMap = () => {
6320
6602
  if (!uniformsMap) {
6321
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6603
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6322
6604
  }
6323
6605
  return uniformsMap;
6324
6606
  };
@@ -6343,7 +6625,7 @@ function ShaderComponent$f(props) {
6343
6625
  renderOrder: props.renderOrder || 0,
6344
6626
  transform: effectiveTransform()
6345
6627
  };
6346
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6628
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6347
6629
  isRegistered = true;
6348
6630
  } catch (error) {
6349
6631
  console.error("Error registering shader node:", error);
@@ -6419,8 +6701,8 @@ const defaultProps$e = {
6419
6701
  // transform intentionally has no default - handled by effectiveTransform
6420
6702
  };
6421
6703
  try {
6422
- if (componentDefinition$I && componentDefinition$I.props) {
6423
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6704
+ if (componentDefinition$K && componentDefinition$K.props) {
6705
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6424
6706
  const propConfig = config;
6425
6707
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6426
6708
  defaultProps$e[key] = propConfig.default;
@@ -6439,7 +6721,7 @@ function ShaderComponent$e(props) {
6439
6721
  shaderUniformUpdate: parentUniformUpdate,
6440
6722
  shaderMetadataUpdate: parentMetadataUpdate
6441
6723
  } = context;
6442
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6724
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6443
6725
  const effectiveProps = createMemo(() => {
6444
6726
  let baseProps = {
6445
6727
  ...defaultProps$e
@@ -6458,7 +6740,7 @@ function ShaderComponent$e(props) {
6458
6740
  let uniformsMap = null;
6459
6741
  const getUniformsMap = () => {
6460
6742
  if (!uniformsMap) {
6461
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6743
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6462
6744
  }
6463
6745
  return uniformsMap;
6464
6746
  };
@@ -6483,7 +6765,7 @@ function ShaderComponent$e(props) {
6483
6765
  renderOrder: props.renderOrder || 0,
6484
6766
  transform: effectiveTransform()
6485
6767
  };
6486
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6768
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6487
6769
  isRegistered = true;
6488
6770
  } catch (error) {
6489
6771
  console.error("Error registering shader node:", error);
@@ -6559,8 +6841,8 @@ const defaultProps$d = {
6559
6841
  // transform intentionally has no default - handled by effectiveTransform
6560
6842
  };
6561
6843
  try {
6562
- if (componentDefinition$J && componentDefinition$J.props) {
6563
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6844
+ if (componentDefinition$L && componentDefinition$L.props) {
6845
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6564
6846
  const propConfig = config;
6565
6847
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6566
6848
  defaultProps$d[key] = propConfig.default;
@@ -6579,7 +6861,7 @@ function ShaderComponent$d(props) {
6579
6861
  shaderUniformUpdate: parentUniformUpdate,
6580
6862
  shaderMetadataUpdate: parentMetadataUpdate
6581
6863
  } = context;
6582
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6864
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6583
6865
  const effectiveProps = createMemo(() => {
6584
6866
  let baseProps = {
6585
6867
  ...defaultProps$d
@@ -6598,7 +6880,7 @@ function ShaderComponent$d(props) {
6598
6880
  let uniformsMap = null;
6599
6881
  const getUniformsMap = () => {
6600
6882
  if (!uniformsMap) {
6601
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6883
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6602
6884
  }
6603
6885
  return uniformsMap;
6604
6886
  };
@@ -6623,7 +6905,7 @@ function ShaderComponent$d(props) {
6623
6905
  renderOrder: props.renderOrder || 0,
6624
6906
  transform: effectiveTransform()
6625
6907
  };
6626
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6908
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6627
6909
  isRegistered = true;
6628
6910
  } catch (error) {
6629
6911
  console.error("Error registering shader node:", error);
@@ -6699,8 +6981,8 @@ const defaultProps$c = {
6699
6981
  // transform intentionally has no default - handled by effectiveTransform
6700
6982
  };
6701
6983
  try {
6702
- if (componentDefinition$K && componentDefinition$K.props) {
6703
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6984
+ if (componentDefinition$M && componentDefinition$M.props) {
6985
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6704
6986
  const propConfig = config;
6705
6987
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6706
6988
  defaultProps$c[key] = propConfig.default;
@@ -6719,7 +7001,7 @@ function ShaderComponent$c(props) {
6719
7001
  shaderUniformUpdate: parentUniformUpdate,
6720
7002
  shaderMetadataUpdate: parentMetadataUpdate
6721
7003
  } = context;
6722
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7004
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6723
7005
  const effectiveProps = createMemo(() => {
6724
7006
  let baseProps = {
6725
7007
  ...defaultProps$c
@@ -6738,7 +7020,7 @@ function ShaderComponent$c(props) {
6738
7020
  let uniformsMap = null;
6739
7021
  const getUniformsMap = () => {
6740
7022
  if (!uniformsMap) {
6741
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
7023
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6742
7024
  }
6743
7025
  return uniformsMap;
6744
7026
  };
@@ -6763,7 +7045,7 @@ function ShaderComponent$c(props) {
6763
7045
  renderOrder: props.renderOrder || 0,
6764
7046
  transform: effectiveTransform()
6765
7047
  };
6766
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
7048
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6767
7049
  isRegistered = true;
6768
7050
  } catch (error) {
6769
7051
  console.error("Error registering shader node:", error);
@@ -6839,8 +7121,8 @@ const defaultProps$b = {
6839
7121
  // transform intentionally has no default - handled by effectiveTransform
6840
7122
  };
6841
7123
  try {
6842
- if (componentDefinition$L && componentDefinition$L.props) {
6843
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
7124
+ if (componentDefinition$N && componentDefinition$N.props) {
7125
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6844
7126
  const propConfig = config;
6845
7127
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6846
7128
  defaultProps$b[key] = propConfig.default;
@@ -6859,7 +7141,7 @@ function ShaderComponent$b(props) {
6859
7141
  shaderUniformUpdate: parentUniformUpdate,
6860
7142
  shaderMetadataUpdate: parentMetadataUpdate
6861
7143
  } = context;
6862
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7144
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6863
7145
  const effectiveProps = createMemo(() => {
6864
7146
  let baseProps = {
6865
7147
  ...defaultProps$b
@@ -6878,7 +7160,7 @@ function ShaderComponent$b(props) {
6878
7160
  let uniformsMap = null;
6879
7161
  const getUniformsMap = () => {
6880
7162
  if (!uniformsMap) {
6881
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7163
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
6882
7164
  }
6883
7165
  return uniformsMap;
6884
7166
  };
@@ -6903,7 +7185,7 @@ function ShaderComponent$b(props) {
6903
7185
  renderOrder: props.renderOrder || 0,
6904
7186
  transform: effectiveTransform()
6905
7187
  };
6906
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7188
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
6907
7189
  isRegistered = true;
6908
7190
  } catch (error) {
6909
7191
  console.error("Error registering shader node:", error);
@@ -6979,8 +7261,8 @@ const defaultProps$a = {
6979
7261
  // transform intentionally has no default - handled by effectiveTransform
6980
7262
  };
6981
7263
  try {
6982
- if (componentDefinition$M && componentDefinition$M.props) {
6983
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7264
+ if (componentDefinition$O && componentDefinition$O.props) {
7265
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
6984
7266
  const propConfig = config;
6985
7267
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6986
7268
  defaultProps$a[key] = propConfig.default;
@@ -6999,7 +7281,7 @@ function ShaderComponent$a(props) {
6999
7281
  shaderUniformUpdate: parentUniformUpdate,
7000
7282
  shaderMetadataUpdate: parentMetadataUpdate
7001
7283
  } = context;
7002
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7284
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7003
7285
  const effectiveProps = createMemo(() => {
7004
7286
  let baseProps = {
7005
7287
  ...defaultProps$a
@@ -7018,7 +7300,7 @@ function ShaderComponent$a(props) {
7018
7300
  let uniformsMap = null;
7019
7301
  const getUniformsMap = () => {
7020
7302
  if (!uniformsMap) {
7021
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7303
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7022
7304
  }
7023
7305
  return uniformsMap;
7024
7306
  };
@@ -7043,7 +7325,7 @@ function ShaderComponent$a(props) {
7043
7325
  renderOrder: props.renderOrder || 0,
7044
7326
  transform: effectiveTransform()
7045
7327
  };
7046
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7328
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7047
7329
  isRegistered = true;
7048
7330
  } catch (error) {
7049
7331
  console.error("Error registering shader node:", error);
@@ -7119,8 +7401,8 @@ const defaultProps$9 = {
7119
7401
  // transform intentionally has no default - handled by effectiveTransform
7120
7402
  };
7121
7403
  try {
7122
- if (componentDefinition$N && componentDefinition$N.props) {
7123
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7404
+ if (componentDefinition$P && componentDefinition$P.props) {
7405
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7124
7406
  const propConfig = config;
7125
7407
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7126
7408
  defaultProps$9[key] = propConfig.default;
@@ -7139,7 +7421,7 @@ function ShaderComponent$9(props) {
7139
7421
  shaderUniformUpdate: parentUniformUpdate,
7140
7422
  shaderMetadataUpdate: parentMetadataUpdate
7141
7423
  } = context;
7142
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7424
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7143
7425
  const effectiveProps = createMemo(() => {
7144
7426
  let baseProps = {
7145
7427
  ...defaultProps$9
@@ -7158,7 +7440,7 @@ function ShaderComponent$9(props) {
7158
7440
  let uniformsMap = null;
7159
7441
  const getUniformsMap = () => {
7160
7442
  if (!uniformsMap) {
7161
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7443
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7162
7444
  }
7163
7445
  return uniformsMap;
7164
7446
  };
@@ -7183,7 +7465,7 @@ function ShaderComponent$9(props) {
7183
7465
  renderOrder: props.renderOrder || 0,
7184
7466
  transform: effectiveTransform()
7185
7467
  };
7186
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7468
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7187
7469
  isRegistered = true;
7188
7470
  } catch (error) {
7189
7471
  console.error("Error registering shader node:", error);
@@ -7259,8 +7541,8 @@ const defaultProps$8 = {
7259
7541
  // transform intentionally has no default - handled by effectiveTransform
7260
7542
  };
7261
7543
  try {
7262
- if (componentDefinition$O && componentDefinition$O.props) {
7263
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7544
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7545
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7264
7546
  const propConfig = config;
7265
7547
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7266
7548
  defaultProps$8[key] = propConfig.default;
@@ -7279,7 +7561,7 @@ function ShaderComponent$8(props) {
7279
7561
  shaderUniformUpdate: parentUniformUpdate,
7280
7562
  shaderMetadataUpdate: parentMetadataUpdate
7281
7563
  } = context;
7282
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7564
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7283
7565
  const effectiveProps = createMemo(() => {
7284
7566
  let baseProps = {
7285
7567
  ...defaultProps$8
@@ -7298,7 +7580,7 @@ function ShaderComponent$8(props) {
7298
7580
  let uniformsMap = null;
7299
7581
  const getUniformsMap = () => {
7300
7582
  if (!uniformsMap) {
7301
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7583
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7302
7584
  }
7303
7585
  return uniformsMap;
7304
7586
  };
@@ -7323,7 +7605,7 @@ function ShaderComponent$8(props) {
7323
7605
  renderOrder: props.renderOrder || 0,
7324
7606
  transform: effectiveTransform()
7325
7607
  };
7326
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7608
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7327
7609
  isRegistered = true;
7328
7610
  } catch (error) {
7329
7611
  console.error("Error registering shader node:", error);
@@ -7399,8 +7681,8 @@ const defaultProps$7 = {
7399
7681
  // transform intentionally has no default - handled by effectiveTransform
7400
7682
  };
7401
7683
  try {
7402
- if (componentDefinition$P && componentDefinition$P.props) {
7403
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7684
+ if (componentDefinition$R && componentDefinition$R.props) {
7685
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7404
7686
  const propConfig = config;
7405
7687
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7406
7688
  defaultProps$7[key] = propConfig.default;
@@ -7419,7 +7701,7 @@ function ShaderComponent$7(props) {
7419
7701
  shaderUniformUpdate: parentUniformUpdate,
7420
7702
  shaderMetadataUpdate: parentMetadataUpdate
7421
7703
  } = context;
7422
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7704
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7423
7705
  const effectiveProps = createMemo(() => {
7424
7706
  let baseProps = {
7425
7707
  ...defaultProps$7
@@ -7438,7 +7720,7 @@ function ShaderComponent$7(props) {
7438
7720
  let uniformsMap = null;
7439
7721
  const getUniformsMap = () => {
7440
7722
  if (!uniformsMap) {
7441
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7723
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7442
7724
  }
7443
7725
  return uniformsMap;
7444
7726
  };
@@ -7463,7 +7745,7 @@ function ShaderComponent$7(props) {
7463
7745
  renderOrder: props.renderOrder || 0,
7464
7746
  transform: effectiveTransform()
7465
7747
  };
7466
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7748
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7467
7749
  isRegistered = true;
7468
7750
  } catch (error) {
7469
7751
  console.error("Error registering shader node:", error);
@@ -7539,8 +7821,8 @@ const defaultProps$6 = {
7539
7821
  // transform intentionally has no default - handled by effectiveTransform
7540
7822
  };
7541
7823
  try {
7542
- if (componentDefinition$Q && componentDefinition$Q.props) {
7543
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7824
+ if (componentDefinition$S && componentDefinition$S.props) {
7825
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7544
7826
  const propConfig = config;
7545
7827
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7546
7828
  defaultProps$6[key] = propConfig.default;
@@ -7559,7 +7841,7 @@ function ShaderComponent$6(props) {
7559
7841
  shaderUniformUpdate: parentUniformUpdate,
7560
7842
  shaderMetadataUpdate: parentMetadataUpdate
7561
7843
  } = context;
7562
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7844
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7563
7845
  const effectiveProps = createMemo(() => {
7564
7846
  let baseProps = {
7565
7847
  ...defaultProps$6
@@ -7578,7 +7860,7 @@ function ShaderComponent$6(props) {
7578
7860
  let uniformsMap = null;
7579
7861
  const getUniformsMap = () => {
7580
7862
  if (!uniformsMap) {
7581
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7863
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7582
7864
  }
7583
7865
  return uniformsMap;
7584
7866
  };
@@ -7603,7 +7885,7 @@ function ShaderComponent$6(props) {
7603
7885
  renderOrder: props.renderOrder || 0,
7604
7886
  transform: effectiveTransform()
7605
7887
  };
7606
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7888
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7607
7889
  isRegistered = true;
7608
7890
  } catch (error) {
7609
7891
  console.error("Error registering shader node:", error);
@@ -7679,8 +7961,8 @@ const defaultProps$5 = {
7679
7961
  // transform intentionally has no default - handled by effectiveTransform
7680
7962
  };
7681
7963
  try {
7682
- if (componentDefinition$R && componentDefinition$R.props) {
7683
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7964
+ if (componentDefinition$T && componentDefinition$T.props) {
7965
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7684
7966
  const propConfig = config;
7685
7967
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7686
7968
  defaultProps$5[key] = propConfig.default;
@@ -7699,7 +7981,7 @@ function ShaderComponent$5(props) {
7699
7981
  shaderUniformUpdate: parentUniformUpdate,
7700
7982
  shaderMetadataUpdate: parentMetadataUpdate
7701
7983
  } = context;
7702
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7984
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7703
7985
  const effectiveProps = createMemo(() => {
7704
7986
  let baseProps = {
7705
7987
  ...defaultProps$5
@@ -7718,7 +8000,7 @@ function ShaderComponent$5(props) {
7718
8000
  let uniformsMap = null;
7719
8001
  const getUniformsMap = () => {
7720
8002
  if (!uniformsMap) {
7721
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
8003
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7722
8004
  }
7723
8005
  return uniformsMap;
7724
8006
  };
@@ -7743,7 +8025,7 @@ function ShaderComponent$5(props) {
7743
8025
  renderOrder: props.renderOrder || 0,
7744
8026
  transform: effectiveTransform()
7745
8027
  };
7746
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
8028
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7747
8029
  isRegistered = true;
7748
8030
  } catch (error) {
7749
8031
  console.error("Error registering shader node:", error);
@@ -7819,8 +8101,8 @@ const defaultProps$4 = {
7819
8101
  // transform intentionally has no default - handled by effectiveTransform
7820
8102
  };
7821
8103
  try {
7822
- if (componentDefinition$S && componentDefinition$S.props) {
7823
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
8104
+ if (componentDefinition$U && componentDefinition$U.props) {
8105
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7824
8106
  const propConfig = config;
7825
8107
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7826
8108
  defaultProps$4[key] = propConfig.default;
@@ -7839,7 +8121,7 @@ function ShaderComponent$4(props) {
7839
8121
  shaderUniformUpdate: parentUniformUpdate,
7840
8122
  shaderMetadataUpdate: parentMetadataUpdate
7841
8123
  } = context;
7842
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8124
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7843
8125
  const effectiveProps = createMemo(() => {
7844
8126
  let baseProps = {
7845
8127
  ...defaultProps$4
@@ -7858,7 +8140,7 @@ function ShaderComponent$4(props) {
7858
8140
  let uniformsMap = null;
7859
8141
  const getUniformsMap = () => {
7860
8142
  if (!uniformsMap) {
7861
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8143
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
7862
8144
  }
7863
8145
  return uniformsMap;
7864
8146
  };
@@ -7883,7 +8165,7 @@ function ShaderComponent$4(props) {
7883
8165
  renderOrder: props.renderOrder || 0,
7884
8166
  transform: effectiveTransform()
7885
8167
  };
7886
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8168
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
7887
8169
  isRegistered = true;
7888
8170
  } catch (error) {
7889
8171
  console.error("Error registering shader node:", error);
@@ -7959,8 +8241,8 @@ const defaultProps$3 = {
7959
8241
  // transform intentionally has no default - handled by effectiveTransform
7960
8242
  };
7961
8243
  try {
7962
- if (componentDefinition$T && componentDefinition$T.props) {
7963
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8244
+ if (componentDefinition$V && componentDefinition$V.props) {
8245
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
7964
8246
  const propConfig = config;
7965
8247
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7966
8248
  defaultProps$3[key] = propConfig.default;
@@ -7979,7 +8261,7 @@ function ShaderComponent$3(props) {
7979
8261
  shaderUniformUpdate: parentUniformUpdate,
7980
8262
  shaderMetadataUpdate: parentMetadataUpdate
7981
8263
  } = context;
7982
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8264
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7983
8265
  const effectiveProps = createMemo(() => {
7984
8266
  let baseProps = {
7985
8267
  ...defaultProps$3
@@ -7998,7 +8280,7 @@ function ShaderComponent$3(props) {
7998
8280
  let uniformsMap = null;
7999
8281
  const getUniformsMap = () => {
8000
8282
  if (!uniformsMap) {
8001
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8283
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8002
8284
  }
8003
8285
  return uniformsMap;
8004
8286
  };
@@ -8023,7 +8305,7 @@ function ShaderComponent$3(props) {
8023
8305
  renderOrder: props.renderOrder || 0,
8024
8306
  transform: effectiveTransform()
8025
8307
  };
8026
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8308
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8027
8309
  isRegistered = true;
8028
8310
  } catch (error) {
8029
8311
  console.error("Error registering shader node:", error);
@@ -8099,8 +8381,8 @@ const defaultProps$2 = {
8099
8381
  // transform intentionally has no default - handled by effectiveTransform
8100
8382
  };
8101
8383
  try {
8102
- if (componentDefinition$U && componentDefinition$U.props) {
8103
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8384
+ if (componentDefinition$W && componentDefinition$W.props) {
8385
+ Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8104
8386
  const propConfig = config;
8105
8387
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8106
8388
  defaultProps$2[key] = propConfig.default;
@@ -8119,7 +8401,7 @@ function ShaderComponent$2(props) {
8119
8401
  shaderUniformUpdate: parentUniformUpdate,
8120
8402
  shaderMetadataUpdate: parentMetadataUpdate
8121
8403
  } = context;
8122
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8404
+ const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8123
8405
  const effectiveProps = createMemo(() => {
8124
8406
  let baseProps = {
8125
8407
  ...defaultProps$2
@@ -8138,7 +8420,7 @@ function ShaderComponent$2(props) {
8138
8420
  let uniformsMap = null;
8139
8421
  const getUniformsMap = () => {
8140
8422
  if (!uniformsMap) {
8141
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8423
+ uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8142
8424
  }
8143
8425
  return uniformsMap;
8144
8426
  };
@@ -8163,7 +8445,7 @@ function ShaderComponent$2(props) {
8163
8445
  renderOrder: props.renderOrder || 0,
8164
8446
  transform: effectiveTransform()
8165
8447
  };
8166
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8448
+ parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8167
8449
  isRegistered = true;
8168
8450
  } catch (error) {
8169
8451
  console.error("Error registering shader node:", error);
@@ -8239,8 +8521,8 @@ const defaultProps$1 = {
8239
8521
  // transform intentionally has no default - handled by effectiveTransform
8240
8522
  };
8241
8523
  try {
8242
- if (componentDefinition$V && componentDefinition$V.props) {
8243
- Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8524
+ if (componentDefinition$X && componentDefinition$X.props) {
8525
+ Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8244
8526
  const propConfig = config;
8245
8527
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8246
8528
  defaultProps$1[key] = propConfig.default;
@@ -8259,7 +8541,7 @@ function ShaderComponent$1(props) {
8259
8541
  shaderUniformUpdate: parentUniformUpdate,
8260
8542
  shaderMetadataUpdate: parentMetadataUpdate
8261
8543
  } = context;
8262
- const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8544
+ const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8263
8545
  const effectiveProps = createMemo(() => {
8264
8546
  let baseProps = {
8265
8547
  ...defaultProps$1
@@ -8278,7 +8560,7 @@ function ShaderComponent$1(props) {
8278
8560
  let uniformsMap = null;
8279
8561
  const getUniformsMap = () => {
8280
8562
  if (!uniformsMap) {
8281
- uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8563
+ uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8282
8564
  }
8283
8565
  return uniformsMap;
8284
8566
  };
@@ -8303,7 +8585,7 @@ function ShaderComponent$1(props) {
8303
8585
  renderOrder: props.renderOrder || 0,
8304
8586
  transform: effectiveTransform()
8305
8587
  };
8306
- parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8588
+ parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8307
8589
  isRegistered = true;
8308
8590
  } catch (error) {
8309
8591
  console.error("Error registering shader node:", error);
@@ -8379,8 +8661,8 @@ const defaultProps = {
8379
8661
  // transform intentionally has no default - handled by effectiveTransform
8380
8662
  };
8381
8663
  try {
8382
- if (componentDefinition$W && componentDefinition$W.props) {
8383
- Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8664
+ if (componentDefinition$Y && componentDefinition$Y.props) {
8665
+ Object.entries(componentDefinition$Y.props).forEach(([key, config]) => {
8384
8666
  const propConfig = config;
8385
8667
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8386
8668
  defaultProps[key] = propConfig.default;
@@ -8399,7 +8681,7 @@ function ShaderComponent(props) {
8399
8681
  shaderUniformUpdate: parentUniformUpdate,
8400
8682
  shaderMetadataUpdate: parentMetadataUpdate
8401
8683
  } = context;
8402
- const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8684
+ const instanceId = props.id || `${componentDefinition$Y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8403
8685
  const effectiveProps = createMemo(() => {
8404
8686
  let baseProps = {
8405
8687
  ...defaultProps
@@ -8418,7 +8700,7 @@ function ShaderComponent(props) {
8418
8700
  let uniformsMap = null;
8419
8701
  const getUniformsMap = () => {
8420
8702
  if (!uniformsMap) {
8421
- uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8703
+ uniformsMap = createUniformsMap(componentDefinition$Y, effectiveProps(), instanceId);
8422
8704
  }
8423
8705
  return uniformsMap;
8424
8706
  };
@@ -8443,7 +8725,7 @@ function ShaderComponent(props) {
8443
8725
  renderOrder: props.renderOrder || 0,
8444
8726
  transform: effectiveTransform()
8445
8727
  };
8446
- parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8728
+ parentRegister(instanceId, componentDefinition$Y.fragmentNode, parentId, metadata, uniforms, componentDefinition$Y);
8447
8729
  isRegistered = true;
8448
8730
  } catch (error) {
8449
8731
  console.error("Error registering shader node:", error);
@@ -8503,58 +8785,60 @@ function ShaderComponent(props) {
8503
8785
  });
8504
8786
  }
8505
8787
  export {
8506
- ShaderComponent$W as AngularBlur,
8507
- ShaderComponent$V as Ascii,
8508
- ShaderComponent$U as Beam,
8509
- ShaderComponent$T as Blob,
8510
- ShaderComponent$S as Blur,
8511
- ShaderComponent$R as BrightnessContrast,
8512
- ShaderComponent$Q as Bulge,
8513
- ShaderComponent$P as CRTScreen,
8514
- ShaderComponent$O as ChannelBlur,
8515
- ShaderComponent$N as Checkerboard,
8516
- ShaderComponent$M as ChromaFlow,
8517
- ShaderComponent$L as ChromaticAberration,
8518
- ShaderComponent$K as Circle,
8519
- ShaderComponent$J as CursorTrail,
8520
- ShaderComponent$I as DiffuseBlur,
8521
- ShaderComponent$H as Dither,
8522
- ShaderComponent$G as DotGrid,
8523
- ShaderComponent$F as Duotone,
8524
- ShaderComponent$E as FilmGrain,
8525
- ShaderComponent$D as FloatingParticles,
8526
- ShaderComponent$C as GlassTiles,
8527
- ShaderComponent$B as Glow,
8528
- ShaderComponent$A as Godrays,
8529
- ShaderComponent$z as Grayscale,
8530
- ShaderComponent$y as Grid,
8531
- ShaderComponent$x as GridDistortion,
8532
- ShaderComponent$w as Group,
8533
- ShaderComponent$v as Halftone,
8534
- ShaderComponent$u as HueShift,
8535
- ShaderComponent$t as ImageTexture,
8536
- ShaderComponent$s as Invert,
8537
- ShaderComponent$r as LinearBlur,
8538
- ShaderComponent$q as LinearGradient,
8539
- ShaderComponent$p as Liquify,
8540
- ShaderComponent$o as Perspective,
8541
- ShaderComponent$n as Pixelate,
8542
- ShaderComponent$m as PolarCoordinates,
8543
- ShaderComponent$l as Posterize,
8544
- ShaderComponent$k as ProgressiveBlur,
8545
- ShaderComponent$j as RadialGradient,
8546
- ShaderComponent$i as RectangularCoordinates,
8547
- ShaderComponent$h as Ripples,
8548
- ShaderComponent$g as Saturation,
8788
+ ShaderComponent$Y as AngularBlur,
8789
+ ShaderComponent$X as Ascii,
8790
+ ShaderComponent$W as Beam,
8791
+ ShaderComponent$V as Blob,
8792
+ ShaderComponent$U as Blur,
8793
+ ShaderComponent$T as BrightnessContrast,
8794
+ ShaderComponent$S as Bulge,
8795
+ ShaderComponent$R as CRTScreen,
8796
+ ShaderComponent$Q as ChannelBlur,
8797
+ ShaderComponent$P as Checkerboard,
8798
+ ShaderComponent$O as ChromaFlow,
8799
+ ShaderComponent$N as ChromaticAberration,
8800
+ ShaderComponent$M as Circle,
8801
+ ShaderComponent$L as CursorTrail,
8802
+ ShaderComponent$K as DiffuseBlur,
8803
+ ShaderComponent$J as Dither,
8804
+ ShaderComponent$I as DotGrid,
8805
+ ShaderComponent$H as Duotone,
8806
+ ShaderComponent$G as FilmGrain,
8807
+ ShaderComponent$F as FloatingParticles,
8808
+ ShaderComponent$E as GlassTiles,
8809
+ ShaderComponent$D as Glow,
8810
+ ShaderComponent$C as Godrays,
8811
+ ShaderComponent$B as Grayscale,
8812
+ ShaderComponent$A as Grid,
8813
+ ShaderComponent$z as GridDistortion,
8814
+ ShaderComponent$y as Group,
8815
+ ShaderComponent$x as Halftone,
8816
+ ShaderComponent$w as HueShift,
8817
+ ShaderComponent$v as ImageTexture,
8818
+ ShaderComponent$u as Invert,
8819
+ ShaderComponent$t as LinearBlur,
8820
+ ShaderComponent$s as LinearGradient,
8821
+ ShaderComponent$r as Liquify,
8822
+ ShaderComponent$q as Perspective,
8823
+ ShaderComponent$p as Pixelate,
8824
+ ShaderComponent$o as PolarCoordinates,
8825
+ ShaderComponent$n as Posterize,
8826
+ ShaderComponent$m as ProgressiveBlur,
8827
+ ShaderComponent$l as RadialGradient,
8828
+ ShaderComponent$k as RectangularCoordinates,
8829
+ ShaderComponent$j as Ripples,
8830
+ ShaderComponent$i as Saturation,
8549
8831
  Shader,
8550
- ShaderComponent$f as Sharpness,
8551
- ShaderComponent$e as SimplexNoise,
8552
- ShaderComponent$d as SineWave,
8553
- ShaderComponent$c as SolidColor,
8554
- ShaderComponent$b as Spherize,
8555
- ShaderComponent$a as Spiral,
8556
- ShaderComponent$9 as Strands,
8557
- ShaderComponent$8 as Stretch,
8832
+ ShaderComponent$h as Sharpness,
8833
+ ShaderComponent$g as Shatter,
8834
+ ShaderComponent$f as SimplexNoise,
8835
+ ShaderComponent$e as SineWave,
8836
+ ShaderComponent$d as SolidColor,
8837
+ ShaderComponent$c as Spherize,
8838
+ ShaderComponent$b as Spiral,
8839
+ ShaderComponent$a as Strands,
8840
+ ShaderComponent$9 as Stretch,
8841
+ ShaderComponent$8 as Stripes,
8558
8842
  ShaderComponent$7 as Swirl,
8559
8843
  ShaderComponent$6 as TiltShift,
8560
8844
  ShaderComponent$5 as Tint,