shaders 2.2.40 → 2.2.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/dist/core/Stripes-TdCUOh07.js +127 -0
  2. package/dist/core/index.js +25 -23
  3. package/dist/core/shaderRegistry.d.ts.map +1 -1
  4. package/dist/core/shaders/Stripes/index.d.ts +71 -0
  5. package/dist/core/shaders/Stripes/index.d.ts.map +1 -0
  6. package/dist/core/shaders/Stripes/index.js +5 -0
  7. package/dist/core/shaders/Swirl/index.js +1 -1
  8. package/dist/core/shaders/TiltShift/index.js +1 -1
  9. package/dist/core/shaders/Tint/index.js +1 -1
  10. package/dist/core/shaders/Tritone/index.js +1 -1
  11. package/dist/core/shaders/Twirl/index.js +1 -1
  12. package/dist/core/shaders/Vibrance/index.js +1 -1
  13. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  14. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  15. package/dist/react/components/Stripes.d.ts +31 -0
  16. package/dist/react/components/Stripes.d.ts.map +1 -0
  17. package/dist/react/{generatePresetCode-BCeSxN_V.js → generatePresetCode-K6ZAneRr.js} +14 -0
  18. package/dist/react/index.d.ts +1 -0
  19. package/dist/react/index.d.ts.map +1 -1
  20. package/dist/react/index.js +556 -417
  21. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  22. package/dist/react/utils/generatePresetCode.js +1 -1
  23. package/dist/registry.js +223 -0
  24. package/dist/solid/components/Stripes.d.ts +28 -0
  25. package/dist/solid/components/Stripes.d.ts.map +1 -0
  26. package/dist/solid/index.d.ts +1 -0
  27. package/dist/solid/index.d.ts.map +1 -1
  28. package/dist/solid/index.js +496 -354
  29. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  30. package/dist/solid/utils/generatePresetCode.js +14 -0
  31. package/dist/svelte/components/Stripes.svelte.d.ts +19 -0
  32. package/dist/svelte/{generatePresetCode-BFY8wlyB.js → generatePresetCode-x1dhDaQ3.js} +14 -0
  33. package/dist/svelte/index.d.ts +1 -0
  34. package/dist/svelte/index.js +129 -18
  35. package/dist/svelte/utils/generatePresetCode.js +1 -1
  36. package/dist/vue/components/Stripes.vue.d.ts +57 -0
  37. package/dist/vue/components/Stripes.vue.d.ts.map +1 -0
  38. package/dist/vue/{generatePresetCode-D3MinGC_.js → generatePresetCode-BaNcX5ua.js} +14 -0
  39. package/dist/vue/index.d.ts +1 -0
  40. package/dist/vue/index.d.ts.map +1 -1
  41. package/dist/vue/index.js +184 -55
  42. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  43. package/dist/vue/utils/generatePresetCode.js +1 -1
  44. package/package.json +9 -1
  45. /package/dist/core/{Swirl-DoCDBZad.js → Swirl-m1-Mnzj5.js} +0 -0
  46. /package/dist/core/{TiltShift-BYQjUHpn.js → TiltShift-C_NUqKZF.js} +0 -0
  47. /package/dist/core/{Tint-BUFsUBqI.js → Tint-ChKku9xR.js} +0 -0
  48. /package/dist/core/{Tritone-DS1QbB-T.js → Tritone-D-NcV7N-.js} +0 -0
  49. /package/dist/core/{Twirl-w3PgFOlA.js → Twirl-Cqzll6nW.js} +0 -0
  50. /package/dist/core/{Vibrance--gtdjy4j.js → Vibrance-CxunJkcb.js} +0 -0
  51. /package/dist/core/{WaveDistortion-BfhB1rjJ.js → WaveDistortion-UQZKCfKh.js} +0 -0
  52. /package/dist/core/{ZoomBlur-DxUocLAG.js → ZoomBlur-DqKYdlmm.js} +0 -0
@@ -54,14 +54,15 @@ import { componentDefinition as componentDefinition$L } from "../core/shaders/Sp
54
54
  import { componentDefinition as componentDefinition$M } from "../core/shaders/Spiral/index.js";
55
55
  import { componentDefinition as componentDefinition$N } from "../core/shaders/Strands/index.js";
56
56
  import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
57
- import { componentDefinition as componentDefinition$P } from "../core/shaders/Swirl/index.js";
58
- import { componentDefinition as componentDefinition$Q } from "../core/shaders/TiltShift/index.js";
59
- import { componentDefinition as componentDefinition$R } from "../core/shaders/Tint/index.js";
60
- import { componentDefinition as componentDefinition$S } from "../core/shaders/Tritone/index.js";
61
- import { componentDefinition as componentDefinition$T } from "../core/shaders/Twirl/index.js";
62
- import { componentDefinition as componentDefinition$U } from "../core/shaders/Vibrance/index.js";
63
- import { componentDefinition as componentDefinition$V } from "../core/shaders/WaveDistortion/index.js";
64
- import { componentDefinition as componentDefinition$W } from "../core/shaders/ZoomBlur/index.js";
57
+ import { componentDefinition as componentDefinition$P } from "../core/shaders/Stripes/index.js";
58
+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/Swirl/index.js";
59
+ import { componentDefinition as componentDefinition$R } from "../core/shaders/TiltShift/index.js";
60
+ import { componentDefinition as componentDefinition$S } from "../core/shaders/Tint/index.js";
61
+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Tritone/index.js";
62
+ import { componentDefinition as componentDefinition$U } from "../core/shaders/Twirl/index.js";
63
+ import { componentDefinition as componentDefinition$V } from "../core/shaders/Vibrance/index.js";
64
+ import { componentDefinition as componentDefinition$W } from "../core/shaders/WaveDistortion/index.js";
65
+ import { componentDefinition as componentDefinition$X } from "../core/shaders/ZoomBlur/index.js";
65
66
  import { generatePresetCode } from "./utils/generatePresetCode.js";
66
67
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
67
68
  const ShaderContext = createContext();
@@ -242,7 +243,7 @@ function useShaderContext() {
242
243
  }
243
244
  return ctx;
244
245
  }
245
- const DEFAULT_TRANSFORM$W = {
246
+ const DEFAULT_TRANSFORM$X = {
246
247
  offsetX: 0,
247
248
  offsetY: 0,
248
249
  rotation: 0,
@@ -251,7 +252,7 @@ const DEFAULT_TRANSFORM$W = {
251
252
  anchorY: 0.5,
252
253
  edges: "transparent"
253
254
  };
254
- const defaultProps$W = {
255
+ const defaultProps$X = {
255
256
  blendMode: "normal",
256
257
  renderOrder: 0,
257
258
  visible: true
@@ -261,6 +262,146 @@ const defaultProps$W = {
261
262
  try {
262
263
  if (componentDefinition && componentDefinition.props) {
263
264
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
265
+ const propConfig = config;
266
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
267
+ defaultProps$X[key] = propConfig.default;
268
+ }
269
+ });
270
+ }
271
+ } catch (e) {
272
+ console.warn("Error extracting default props:", e);
273
+ }
274
+ function ShaderComponent$X(props) {
275
+ const [local, otherProps] = splitProps(props, ["children"]);
276
+ const context = useShaderContext();
277
+ const {
278
+ shaderParentId: parentId,
279
+ shaderNodeRegister: parentRegister,
280
+ shaderUniformUpdate: parentUniformUpdate,
281
+ shaderMetadataUpdate: parentMetadataUpdate
282
+ } = context;
283
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
284
+ const effectiveProps = createMemo(() => {
285
+ let baseProps = {
286
+ ...defaultProps$X
287
+ };
288
+ for (const [key, value] of Object.entries(otherProps)) {
289
+ if (value !== void 0) {
290
+ baseProps[key] = value;
291
+ }
292
+ }
293
+ return baseProps;
294
+ });
295
+ const effectiveTransform = createMemo(() => ({
296
+ ...DEFAULT_TRANSFORM$X,
297
+ ...props.transform
298
+ }));
299
+ let uniformsMap = null;
300
+ const getUniformsMap = () => {
301
+ if (!uniformsMap) {
302
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
303
+ }
304
+ return uniformsMap;
305
+ };
306
+ const childContextValue = createMemo(() => ({
307
+ ...context,
308
+ shaderParentId: instanceId
309
+ }));
310
+ let isRegistered = false;
311
+ onMount(() => {
312
+ const uniforms = getUniformsMap();
313
+ if (!uniforms) return;
314
+ try {
315
+ const metadata = {
316
+ blendMode: props.blendMode || "normal",
317
+ opacity: props.opacity,
318
+ visible: props.visible === false ? false : true,
319
+ id: props.id,
320
+ mask: props.maskSource ? {
321
+ source: props.maskSource,
322
+ type: props.maskType || "alpha"
323
+ } : void 0,
324
+ renderOrder: props.renderOrder || 0,
325
+ transform: effectiveTransform()
326
+ };
327
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
328
+ isRegistered = true;
329
+ } catch (error) {
330
+ console.error("Error registering shader node:", error);
331
+ }
332
+ });
333
+ onCleanup(() => {
334
+ isRegistered = false;
335
+ parentRegister(instanceId, null, null, null, null);
336
+ });
337
+ createEffect(() => {
338
+ if (!isRegistered) return;
339
+ const uniforms = getUniformsMap();
340
+ if (!uniforms) return;
341
+ try {
342
+ const props_snapshot = effectiveProps();
343
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
344
+ if (!uniformData || typeof uniformData !== "object") return;
345
+ const {
346
+ uniform
347
+ } = uniformData;
348
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
349
+ const newValue = props_snapshot[propName];
350
+ parentUniformUpdate(instanceId, propName, newValue);
351
+ }
352
+ });
353
+ } catch (error) {
354
+ console.error("Error updating uniforms:", error);
355
+ }
356
+ });
357
+ createEffect(() => {
358
+ if (!isRegistered) return;
359
+ try {
360
+ const metadata = {
361
+ blendMode: props.blendMode || "normal",
362
+ opacity: props.opacity,
363
+ visible: props.visible === false ? false : true,
364
+ id: props.id,
365
+ mask: props.maskSource ? {
366
+ source: props.maskSource,
367
+ type: props.maskType || "alpha"
368
+ } : void 0,
369
+ renderOrder: props.renderOrder || 0,
370
+ transform: effectiveTransform()
371
+ };
372
+ parentMetadataUpdate(instanceId, metadata);
373
+ } catch (error) {
374
+ console.error("Error updating metadata:", error);
375
+ }
376
+ });
377
+ return createComponent(ShaderContext.Provider, {
378
+ get value() {
379
+ return childContextValue();
380
+ },
381
+ get children() {
382
+ return local.children;
383
+ }
384
+ });
385
+ }
386
+ const DEFAULT_TRANSFORM$W = {
387
+ offsetX: 0,
388
+ offsetY: 0,
389
+ rotation: 0,
390
+ scale: 1,
391
+ anchorX: 0.5,
392
+ anchorY: 0.5,
393
+ edges: "transparent"
394
+ };
395
+ const defaultProps$W = {
396
+ blendMode: "normal",
397
+ renderOrder: 0,
398
+ visible: true
399
+ // opacity intentionally has no default - handled by renderer
400
+ // transform intentionally has no default - handled by effectiveTransform
401
+ };
402
+ try {
403
+ if (componentDefinition$1 && componentDefinition$1.props) {
404
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
264
405
  const propConfig = config;
265
406
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
266
407
  defaultProps$W[key] = propConfig.default;
@@ -279,7 +420,7 @@ function ShaderComponent$W(props) {
279
420
  shaderUniformUpdate: parentUniformUpdate,
280
421
  shaderMetadataUpdate: parentMetadataUpdate
281
422
  } = context;
282
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
423
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
283
424
  const effectiveProps = createMemo(() => {
284
425
  let baseProps = {
285
426
  ...defaultProps$W
@@ -298,7 +439,7 @@ function ShaderComponent$W(props) {
298
439
  let uniformsMap = null;
299
440
  const getUniformsMap = () => {
300
441
  if (!uniformsMap) {
301
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
442
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
302
443
  }
303
444
  return uniformsMap;
304
445
  };
@@ -323,7 +464,7 @@ function ShaderComponent$W(props) {
323
464
  renderOrder: props.renderOrder || 0,
324
465
  transform: effectiveTransform()
325
466
  };
326
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
467
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
327
468
  isRegistered = true;
328
469
  } catch (error) {
329
470
  console.error("Error registering shader node:", error);
@@ -399,8 +540,8 @@ const defaultProps$V = {
399
540
  // transform intentionally has no default - handled by effectiveTransform
400
541
  };
401
542
  try {
402
- if (componentDefinition$1 && componentDefinition$1.props) {
403
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
543
+ if (componentDefinition$2 && componentDefinition$2.props) {
544
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
404
545
  const propConfig = config;
405
546
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
406
547
  defaultProps$V[key] = propConfig.default;
@@ -419,7 +560,7 @@ function ShaderComponent$V(props) {
419
560
  shaderUniformUpdate: parentUniformUpdate,
420
561
  shaderMetadataUpdate: parentMetadataUpdate
421
562
  } = context;
422
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
563
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
423
564
  const effectiveProps = createMemo(() => {
424
565
  let baseProps = {
425
566
  ...defaultProps$V
@@ -438,7 +579,7 @@ function ShaderComponent$V(props) {
438
579
  let uniformsMap = null;
439
580
  const getUniformsMap = () => {
440
581
  if (!uniformsMap) {
441
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
582
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
442
583
  }
443
584
  return uniformsMap;
444
585
  };
@@ -463,7 +604,7 @@ function ShaderComponent$V(props) {
463
604
  renderOrder: props.renderOrder || 0,
464
605
  transform: effectiveTransform()
465
606
  };
466
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
607
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
467
608
  isRegistered = true;
468
609
  } catch (error) {
469
610
  console.error("Error registering shader node:", error);
@@ -539,8 +680,8 @@ const defaultProps$U = {
539
680
  // transform intentionally has no default - handled by effectiveTransform
540
681
  };
541
682
  try {
542
- if (componentDefinition$2 && componentDefinition$2.props) {
543
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
683
+ if (componentDefinition$3 && componentDefinition$3.props) {
684
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
544
685
  const propConfig = config;
545
686
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
546
687
  defaultProps$U[key] = propConfig.default;
@@ -559,7 +700,7 @@ function ShaderComponent$U(props) {
559
700
  shaderUniformUpdate: parentUniformUpdate,
560
701
  shaderMetadataUpdate: parentMetadataUpdate
561
702
  } = context;
562
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
703
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
563
704
  const effectiveProps = createMemo(() => {
564
705
  let baseProps = {
565
706
  ...defaultProps$U
@@ -578,7 +719,7 @@ function ShaderComponent$U(props) {
578
719
  let uniformsMap = null;
579
720
  const getUniformsMap = () => {
580
721
  if (!uniformsMap) {
581
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
722
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
582
723
  }
583
724
  return uniformsMap;
584
725
  };
@@ -603,7 +744,7 @@ function ShaderComponent$U(props) {
603
744
  renderOrder: props.renderOrder || 0,
604
745
  transform: effectiveTransform()
605
746
  };
606
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
747
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
607
748
  isRegistered = true;
608
749
  } catch (error) {
609
750
  console.error("Error registering shader node:", error);
@@ -679,8 +820,8 @@ const defaultProps$T = {
679
820
  // transform intentionally has no default - handled by effectiveTransform
680
821
  };
681
822
  try {
682
- if (componentDefinition$3 && componentDefinition$3.props) {
683
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
823
+ if (componentDefinition$4 && componentDefinition$4.props) {
824
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
684
825
  const propConfig = config;
685
826
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
686
827
  defaultProps$T[key] = propConfig.default;
@@ -699,7 +840,7 @@ function ShaderComponent$T(props) {
699
840
  shaderUniformUpdate: parentUniformUpdate,
700
841
  shaderMetadataUpdate: parentMetadataUpdate
701
842
  } = context;
702
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
843
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
703
844
  const effectiveProps = createMemo(() => {
704
845
  let baseProps = {
705
846
  ...defaultProps$T
@@ -718,7 +859,7 @@ function ShaderComponent$T(props) {
718
859
  let uniformsMap = null;
719
860
  const getUniformsMap = () => {
720
861
  if (!uniformsMap) {
721
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
862
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
722
863
  }
723
864
  return uniformsMap;
724
865
  };
@@ -743,7 +884,7 @@ function ShaderComponent$T(props) {
743
884
  renderOrder: props.renderOrder || 0,
744
885
  transform: effectiveTransform()
745
886
  };
746
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
887
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
747
888
  isRegistered = true;
748
889
  } catch (error) {
749
890
  console.error("Error registering shader node:", error);
@@ -819,8 +960,8 @@ const defaultProps$S = {
819
960
  // transform intentionally has no default - handled by effectiveTransform
820
961
  };
821
962
  try {
822
- if (componentDefinition$4 && componentDefinition$4.props) {
823
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
963
+ if (componentDefinition$5 && componentDefinition$5.props) {
964
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
824
965
  const propConfig = config;
825
966
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
826
967
  defaultProps$S[key] = propConfig.default;
@@ -839,7 +980,7 @@ function ShaderComponent$S(props) {
839
980
  shaderUniformUpdate: parentUniformUpdate,
840
981
  shaderMetadataUpdate: parentMetadataUpdate
841
982
  } = context;
842
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
983
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
843
984
  const effectiveProps = createMemo(() => {
844
985
  let baseProps = {
845
986
  ...defaultProps$S
@@ -858,7 +999,7 @@ function ShaderComponent$S(props) {
858
999
  let uniformsMap = null;
859
1000
  const getUniformsMap = () => {
860
1001
  if (!uniformsMap) {
861
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1002
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
862
1003
  }
863
1004
  return uniformsMap;
864
1005
  };
@@ -883,7 +1024,7 @@ function ShaderComponent$S(props) {
883
1024
  renderOrder: props.renderOrder || 0,
884
1025
  transform: effectiveTransform()
885
1026
  };
886
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1027
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
887
1028
  isRegistered = true;
888
1029
  } catch (error) {
889
1030
  console.error("Error registering shader node:", error);
@@ -959,8 +1100,8 @@ const defaultProps$R = {
959
1100
  // transform intentionally has no default - handled by effectiveTransform
960
1101
  };
961
1102
  try {
962
- if (componentDefinition$5 && componentDefinition$5.props) {
963
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1103
+ if (componentDefinition$6 && componentDefinition$6.props) {
1104
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
964
1105
  const propConfig = config;
965
1106
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
966
1107
  defaultProps$R[key] = propConfig.default;
@@ -979,7 +1120,7 @@ function ShaderComponent$R(props) {
979
1120
  shaderUniformUpdate: parentUniformUpdate,
980
1121
  shaderMetadataUpdate: parentMetadataUpdate
981
1122
  } = context;
982
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1123
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
983
1124
  const effectiveProps = createMemo(() => {
984
1125
  let baseProps = {
985
1126
  ...defaultProps$R
@@ -998,7 +1139,7 @@ function ShaderComponent$R(props) {
998
1139
  let uniformsMap = null;
999
1140
  const getUniformsMap = () => {
1000
1141
  if (!uniformsMap) {
1001
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1142
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1002
1143
  }
1003
1144
  return uniformsMap;
1004
1145
  };
@@ -1023,7 +1164,7 @@ function ShaderComponent$R(props) {
1023
1164
  renderOrder: props.renderOrder || 0,
1024
1165
  transform: effectiveTransform()
1025
1166
  };
1026
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1167
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1027
1168
  isRegistered = true;
1028
1169
  } catch (error) {
1029
1170
  console.error("Error registering shader node:", error);
@@ -1099,8 +1240,8 @@ const defaultProps$Q = {
1099
1240
  // transform intentionally has no default - handled by effectiveTransform
1100
1241
  };
1101
1242
  try {
1102
- if (componentDefinition$6 && componentDefinition$6.props) {
1103
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1243
+ if (componentDefinition$7 && componentDefinition$7.props) {
1244
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1104
1245
  const propConfig = config;
1105
1246
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1106
1247
  defaultProps$Q[key] = propConfig.default;
@@ -1119,7 +1260,7 @@ function ShaderComponent$Q(props) {
1119
1260
  shaderUniformUpdate: parentUniformUpdate,
1120
1261
  shaderMetadataUpdate: parentMetadataUpdate
1121
1262
  } = context;
1122
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1263
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1123
1264
  const effectiveProps = createMemo(() => {
1124
1265
  let baseProps = {
1125
1266
  ...defaultProps$Q
@@ -1138,7 +1279,7 @@ function ShaderComponent$Q(props) {
1138
1279
  let uniformsMap = null;
1139
1280
  const getUniformsMap = () => {
1140
1281
  if (!uniformsMap) {
1141
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1282
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1142
1283
  }
1143
1284
  return uniformsMap;
1144
1285
  };
@@ -1163,7 +1304,7 @@ function ShaderComponent$Q(props) {
1163
1304
  renderOrder: props.renderOrder || 0,
1164
1305
  transform: effectiveTransform()
1165
1306
  };
1166
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1307
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1167
1308
  isRegistered = true;
1168
1309
  } catch (error) {
1169
1310
  console.error("Error registering shader node:", error);
@@ -1239,8 +1380,8 @@ const defaultProps$P = {
1239
1380
  // transform intentionally has no default - handled by effectiveTransform
1240
1381
  };
1241
1382
  try {
1242
- if (componentDefinition$7 && componentDefinition$7.props) {
1243
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1383
+ if (componentDefinition$8 && componentDefinition$8.props) {
1384
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1244
1385
  const propConfig = config;
1245
1386
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1246
1387
  defaultProps$P[key] = propConfig.default;
@@ -1259,7 +1400,7 @@ function ShaderComponent$P(props) {
1259
1400
  shaderUniformUpdate: parentUniformUpdate,
1260
1401
  shaderMetadataUpdate: parentMetadataUpdate
1261
1402
  } = context;
1262
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1403
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1263
1404
  const effectiveProps = createMemo(() => {
1264
1405
  let baseProps = {
1265
1406
  ...defaultProps$P
@@ -1278,7 +1419,7 @@ function ShaderComponent$P(props) {
1278
1419
  let uniformsMap = null;
1279
1420
  const getUniformsMap = () => {
1280
1421
  if (!uniformsMap) {
1281
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1422
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1282
1423
  }
1283
1424
  return uniformsMap;
1284
1425
  };
@@ -1303,7 +1444,7 @@ function ShaderComponent$P(props) {
1303
1444
  renderOrder: props.renderOrder || 0,
1304
1445
  transform: effectiveTransform()
1305
1446
  };
1306
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1447
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1307
1448
  isRegistered = true;
1308
1449
  } catch (error) {
1309
1450
  console.error("Error registering shader node:", error);
@@ -1379,8 +1520,8 @@ const defaultProps$O = {
1379
1520
  // transform intentionally has no default - handled by effectiveTransform
1380
1521
  };
1381
1522
  try {
1382
- if (componentDefinition$8 && componentDefinition$8.props) {
1383
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1523
+ if (componentDefinition$9 && componentDefinition$9.props) {
1524
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1384
1525
  const propConfig = config;
1385
1526
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1386
1527
  defaultProps$O[key] = propConfig.default;
@@ -1399,7 +1540,7 @@ function ShaderComponent$O(props) {
1399
1540
  shaderUniformUpdate: parentUniformUpdate,
1400
1541
  shaderMetadataUpdate: parentMetadataUpdate
1401
1542
  } = context;
1402
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1543
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1403
1544
  const effectiveProps = createMemo(() => {
1404
1545
  let baseProps = {
1405
1546
  ...defaultProps$O
@@ -1418,7 +1559,7 @@ function ShaderComponent$O(props) {
1418
1559
  let uniformsMap = null;
1419
1560
  const getUniformsMap = () => {
1420
1561
  if (!uniformsMap) {
1421
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1562
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1422
1563
  }
1423
1564
  return uniformsMap;
1424
1565
  };
@@ -1443,7 +1584,7 @@ function ShaderComponent$O(props) {
1443
1584
  renderOrder: props.renderOrder || 0,
1444
1585
  transform: effectiveTransform()
1445
1586
  };
1446
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1587
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1447
1588
  isRegistered = true;
1448
1589
  } catch (error) {
1449
1590
  console.error("Error registering shader node:", error);
@@ -1519,8 +1660,8 @@ const defaultProps$N = {
1519
1660
  // transform intentionally has no default - handled by effectiveTransform
1520
1661
  };
1521
1662
  try {
1522
- if (componentDefinition$9 && componentDefinition$9.props) {
1523
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1663
+ if (componentDefinition$a && componentDefinition$a.props) {
1664
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1524
1665
  const propConfig = config;
1525
1666
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1526
1667
  defaultProps$N[key] = propConfig.default;
@@ -1539,7 +1680,7 @@ function ShaderComponent$N(props) {
1539
1680
  shaderUniformUpdate: parentUniformUpdate,
1540
1681
  shaderMetadataUpdate: parentMetadataUpdate
1541
1682
  } = context;
1542
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1683
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1543
1684
  const effectiveProps = createMemo(() => {
1544
1685
  let baseProps = {
1545
1686
  ...defaultProps$N
@@ -1558,7 +1699,7 @@ function ShaderComponent$N(props) {
1558
1699
  let uniformsMap = null;
1559
1700
  const getUniformsMap = () => {
1560
1701
  if (!uniformsMap) {
1561
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1702
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1562
1703
  }
1563
1704
  return uniformsMap;
1564
1705
  };
@@ -1583,7 +1724,7 @@ function ShaderComponent$N(props) {
1583
1724
  renderOrder: props.renderOrder || 0,
1584
1725
  transform: effectiveTransform()
1585
1726
  };
1586
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1727
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1587
1728
  isRegistered = true;
1588
1729
  } catch (error) {
1589
1730
  console.error("Error registering shader node:", error);
@@ -1659,8 +1800,8 @@ const defaultProps$M = {
1659
1800
  // transform intentionally has no default - handled by effectiveTransform
1660
1801
  };
1661
1802
  try {
1662
- if (componentDefinition$a && componentDefinition$a.props) {
1663
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1803
+ if (componentDefinition$b && componentDefinition$b.props) {
1804
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1664
1805
  const propConfig = config;
1665
1806
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1666
1807
  defaultProps$M[key] = propConfig.default;
@@ -1679,7 +1820,7 @@ function ShaderComponent$M(props) {
1679
1820
  shaderUniformUpdate: parentUniformUpdate,
1680
1821
  shaderMetadataUpdate: parentMetadataUpdate
1681
1822
  } = context;
1682
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1823
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1683
1824
  const effectiveProps = createMemo(() => {
1684
1825
  let baseProps = {
1685
1826
  ...defaultProps$M
@@ -1698,7 +1839,7 @@ function ShaderComponent$M(props) {
1698
1839
  let uniformsMap = null;
1699
1840
  const getUniformsMap = () => {
1700
1841
  if (!uniformsMap) {
1701
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1842
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1702
1843
  }
1703
1844
  return uniformsMap;
1704
1845
  };
@@ -1723,7 +1864,7 @@ function ShaderComponent$M(props) {
1723
1864
  renderOrder: props.renderOrder || 0,
1724
1865
  transform: effectiveTransform()
1725
1866
  };
1726
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1867
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1727
1868
  isRegistered = true;
1728
1869
  } catch (error) {
1729
1870
  console.error("Error registering shader node:", error);
@@ -1799,8 +1940,8 @@ const defaultProps$L = {
1799
1940
  // transform intentionally has no default - handled by effectiveTransform
1800
1941
  };
1801
1942
  try {
1802
- if (componentDefinition$b && componentDefinition$b.props) {
1803
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1943
+ if (componentDefinition$c && componentDefinition$c.props) {
1944
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1804
1945
  const propConfig = config;
1805
1946
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1806
1947
  defaultProps$L[key] = propConfig.default;
@@ -1819,7 +1960,7 @@ function ShaderComponent$L(props) {
1819
1960
  shaderUniformUpdate: parentUniformUpdate,
1820
1961
  shaderMetadataUpdate: parentMetadataUpdate
1821
1962
  } = context;
1822
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1963
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1823
1964
  const effectiveProps = createMemo(() => {
1824
1965
  let baseProps = {
1825
1966
  ...defaultProps$L
@@ -1838,7 +1979,7 @@ function ShaderComponent$L(props) {
1838
1979
  let uniformsMap = null;
1839
1980
  const getUniformsMap = () => {
1840
1981
  if (!uniformsMap) {
1841
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1982
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1842
1983
  }
1843
1984
  return uniformsMap;
1844
1985
  };
@@ -1863,7 +2004,7 @@ function ShaderComponent$L(props) {
1863
2004
  renderOrder: props.renderOrder || 0,
1864
2005
  transform: effectiveTransform()
1865
2006
  };
1866
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2007
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1867
2008
  isRegistered = true;
1868
2009
  } catch (error) {
1869
2010
  console.error("Error registering shader node:", error);
@@ -1939,8 +2080,8 @@ const defaultProps$K = {
1939
2080
  // transform intentionally has no default - handled by effectiveTransform
1940
2081
  };
1941
2082
  try {
1942
- if (componentDefinition$c && componentDefinition$c.props) {
1943
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2083
+ if (componentDefinition$d && componentDefinition$d.props) {
2084
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1944
2085
  const propConfig = config;
1945
2086
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1946
2087
  defaultProps$K[key] = propConfig.default;
@@ -1959,7 +2100,7 @@ function ShaderComponent$K(props) {
1959
2100
  shaderUniformUpdate: parentUniformUpdate,
1960
2101
  shaderMetadataUpdate: parentMetadataUpdate
1961
2102
  } = context;
1962
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2103
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1963
2104
  const effectiveProps = createMemo(() => {
1964
2105
  let baseProps = {
1965
2106
  ...defaultProps$K
@@ -1978,7 +2119,7 @@ function ShaderComponent$K(props) {
1978
2119
  let uniformsMap = null;
1979
2120
  const getUniformsMap = () => {
1980
2121
  if (!uniformsMap) {
1981
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2122
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1982
2123
  }
1983
2124
  return uniformsMap;
1984
2125
  };
@@ -2003,7 +2144,7 @@ function ShaderComponent$K(props) {
2003
2144
  renderOrder: props.renderOrder || 0,
2004
2145
  transform: effectiveTransform()
2005
2146
  };
2006
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2147
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2007
2148
  isRegistered = true;
2008
2149
  } catch (error) {
2009
2150
  console.error("Error registering shader node:", error);
@@ -2079,8 +2220,8 @@ const defaultProps$J = {
2079
2220
  // transform intentionally has no default - handled by effectiveTransform
2080
2221
  };
2081
2222
  try {
2082
- if (componentDefinition$d && componentDefinition$d.props) {
2083
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2223
+ if (componentDefinition$e && componentDefinition$e.props) {
2224
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2084
2225
  const propConfig = config;
2085
2226
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2086
2227
  defaultProps$J[key] = propConfig.default;
@@ -2099,7 +2240,7 @@ function ShaderComponent$J(props) {
2099
2240
  shaderUniformUpdate: parentUniformUpdate,
2100
2241
  shaderMetadataUpdate: parentMetadataUpdate
2101
2242
  } = context;
2102
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2243
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2103
2244
  const effectiveProps = createMemo(() => {
2104
2245
  let baseProps = {
2105
2246
  ...defaultProps$J
@@ -2118,7 +2259,7 @@ function ShaderComponent$J(props) {
2118
2259
  let uniformsMap = null;
2119
2260
  const getUniformsMap = () => {
2120
2261
  if (!uniformsMap) {
2121
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2262
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2122
2263
  }
2123
2264
  return uniformsMap;
2124
2265
  };
@@ -2143,7 +2284,7 @@ function ShaderComponent$J(props) {
2143
2284
  renderOrder: props.renderOrder || 0,
2144
2285
  transform: effectiveTransform()
2145
2286
  };
2146
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2287
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2147
2288
  isRegistered = true;
2148
2289
  } catch (error) {
2149
2290
  console.error("Error registering shader node:", error);
@@ -2219,8 +2360,8 @@ const defaultProps$I = {
2219
2360
  // transform intentionally has no default - handled by effectiveTransform
2220
2361
  };
2221
2362
  try {
2222
- if (componentDefinition$e && componentDefinition$e.props) {
2223
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2363
+ if (componentDefinition$f && componentDefinition$f.props) {
2364
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2224
2365
  const propConfig = config;
2225
2366
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2226
2367
  defaultProps$I[key] = propConfig.default;
@@ -2239,7 +2380,7 @@ function ShaderComponent$I(props) {
2239
2380
  shaderUniformUpdate: parentUniformUpdate,
2240
2381
  shaderMetadataUpdate: parentMetadataUpdate
2241
2382
  } = context;
2242
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2383
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2243
2384
  const effectiveProps = createMemo(() => {
2244
2385
  let baseProps = {
2245
2386
  ...defaultProps$I
@@ -2258,7 +2399,7 @@ function ShaderComponent$I(props) {
2258
2399
  let uniformsMap = null;
2259
2400
  const getUniformsMap = () => {
2260
2401
  if (!uniformsMap) {
2261
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2402
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2262
2403
  }
2263
2404
  return uniformsMap;
2264
2405
  };
@@ -2283,7 +2424,7 @@ function ShaderComponent$I(props) {
2283
2424
  renderOrder: props.renderOrder || 0,
2284
2425
  transform: effectiveTransform()
2285
2426
  };
2286
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2427
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2287
2428
  isRegistered = true;
2288
2429
  } catch (error) {
2289
2430
  console.error("Error registering shader node:", error);
@@ -2359,8 +2500,8 @@ const defaultProps$H = {
2359
2500
  // transform intentionally has no default - handled by effectiveTransform
2360
2501
  };
2361
2502
  try {
2362
- if (componentDefinition$f && componentDefinition$f.props) {
2363
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2503
+ if (componentDefinition$g && componentDefinition$g.props) {
2504
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2364
2505
  const propConfig = config;
2365
2506
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2366
2507
  defaultProps$H[key] = propConfig.default;
@@ -2379,7 +2520,7 @@ function ShaderComponent$H(props) {
2379
2520
  shaderUniformUpdate: parentUniformUpdate,
2380
2521
  shaderMetadataUpdate: parentMetadataUpdate
2381
2522
  } = context;
2382
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2523
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2383
2524
  const effectiveProps = createMemo(() => {
2384
2525
  let baseProps = {
2385
2526
  ...defaultProps$H
@@ -2398,7 +2539,7 @@ function ShaderComponent$H(props) {
2398
2539
  let uniformsMap = null;
2399
2540
  const getUniformsMap = () => {
2400
2541
  if (!uniformsMap) {
2401
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2542
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2402
2543
  }
2403
2544
  return uniformsMap;
2404
2545
  };
@@ -2423,7 +2564,7 @@ function ShaderComponent$H(props) {
2423
2564
  renderOrder: props.renderOrder || 0,
2424
2565
  transform: effectiveTransform()
2425
2566
  };
2426
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2567
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2427
2568
  isRegistered = true;
2428
2569
  } catch (error) {
2429
2570
  console.error("Error registering shader node:", error);
@@ -2499,8 +2640,8 @@ const defaultProps$G = {
2499
2640
  // transform intentionally has no default - handled by effectiveTransform
2500
2641
  };
2501
2642
  try {
2502
- if (componentDefinition$g && componentDefinition$g.props) {
2503
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2643
+ if (componentDefinition$h && componentDefinition$h.props) {
2644
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2504
2645
  const propConfig = config;
2505
2646
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2506
2647
  defaultProps$G[key] = propConfig.default;
@@ -2519,7 +2660,7 @@ function ShaderComponent$G(props) {
2519
2660
  shaderUniformUpdate: parentUniformUpdate,
2520
2661
  shaderMetadataUpdate: parentMetadataUpdate
2521
2662
  } = context;
2522
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2663
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2523
2664
  const effectiveProps = createMemo(() => {
2524
2665
  let baseProps = {
2525
2666
  ...defaultProps$G
@@ -2538,7 +2679,7 @@ function ShaderComponent$G(props) {
2538
2679
  let uniformsMap = null;
2539
2680
  const getUniformsMap = () => {
2540
2681
  if (!uniformsMap) {
2541
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2682
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2542
2683
  }
2543
2684
  return uniformsMap;
2544
2685
  };
@@ -2563,7 +2704,7 @@ function ShaderComponent$G(props) {
2563
2704
  renderOrder: props.renderOrder || 0,
2564
2705
  transform: effectiveTransform()
2565
2706
  };
2566
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2707
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2567
2708
  isRegistered = true;
2568
2709
  } catch (error) {
2569
2710
  console.error("Error registering shader node:", error);
@@ -2639,8 +2780,8 @@ const defaultProps$F = {
2639
2780
  // transform intentionally has no default - handled by effectiveTransform
2640
2781
  };
2641
2782
  try {
2642
- if (componentDefinition$h && componentDefinition$h.props) {
2643
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2783
+ if (componentDefinition$i && componentDefinition$i.props) {
2784
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2644
2785
  const propConfig = config;
2645
2786
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2646
2787
  defaultProps$F[key] = propConfig.default;
@@ -2659,7 +2800,7 @@ function ShaderComponent$F(props) {
2659
2800
  shaderUniformUpdate: parentUniformUpdate,
2660
2801
  shaderMetadataUpdate: parentMetadataUpdate
2661
2802
  } = context;
2662
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2803
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2663
2804
  const effectiveProps = createMemo(() => {
2664
2805
  let baseProps = {
2665
2806
  ...defaultProps$F
@@ -2678,7 +2819,7 @@ function ShaderComponent$F(props) {
2678
2819
  let uniformsMap = null;
2679
2820
  const getUniformsMap = () => {
2680
2821
  if (!uniformsMap) {
2681
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2822
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2682
2823
  }
2683
2824
  return uniformsMap;
2684
2825
  };
@@ -2703,7 +2844,7 @@ function ShaderComponent$F(props) {
2703
2844
  renderOrder: props.renderOrder || 0,
2704
2845
  transform: effectiveTransform()
2705
2846
  };
2706
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2847
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2707
2848
  isRegistered = true;
2708
2849
  } catch (error) {
2709
2850
  console.error("Error registering shader node:", error);
@@ -2779,8 +2920,8 @@ const defaultProps$E = {
2779
2920
  // transform intentionally has no default - handled by effectiveTransform
2780
2921
  };
2781
2922
  try {
2782
- if (componentDefinition$i && componentDefinition$i.props) {
2783
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2923
+ if (componentDefinition$j && componentDefinition$j.props) {
2924
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2784
2925
  const propConfig = config;
2785
2926
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2786
2927
  defaultProps$E[key] = propConfig.default;
@@ -2799,7 +2940,7 @@ function ShaderComponent$E(props) {
2799
2940
  shaderUniformUpdate: parentUniformUpdate,
2800
2941
  shaderMetadataUpdate: parentMetadataUpdate
2801
2942
  } = context;
2802
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2943
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2803
2944
  const effectiveProps = createMemo(() => {
2804
2945
  let baseProps = {
2805
2946
  ...defaultProps$E
@@ -2818,7 +2959,7 @@ function ShaderComponent$E(props) {
2818
2959
  let uniformsMap = null;
2819
2960
  const getUniformsMap = () => {
2820
2961
  if (!uniformsMap) {
2821
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2962
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2822
2963
  }
2823
2964
  return uniformsMap;
2824
2965
  };
@@ -2843,7 +2984,7 @@ function ShaderComponent$E(props) {
2843
2984
  renderOrder: props.renderOrder || 0,
2844
2985
  transform: effectiveTransform()
2845
2986
  };
2846
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2987
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2847
2988
  isRegistered = true;
2848
2989
  } catch (error) {
2849
2990
  console.error("Error registering shader node:", error);
@@ -2919,8 +3060,8 @@ const defaultProps$D = {
2919
3060
  // transform intentionally has no default - handled by effectiveTransform
2920
3061
  };
2921
3062
  try {
2922
- if (componentDefinition$j && componentDefinition$j.props) {
2923
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3063
+ if (componentDefinition$k && componentDefinition$k.props) {
3064
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2924
3065
  const propConfig = config;
2925
3066
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2926
3067
  defaultProps$D[key] = propConfig.default;
@@ -2939,7 +3080,7 @@ function ShaderComponent$D(props) {
2939
3080
  shaderUniformUpdate: parentUniformUpdate,
2940
3081
  shaderMetadataUpdate: parentMetadataUpdate
2941
3082
  } = context;
2942
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3083
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2943
3084
  const effectiveProps = createMemo(() => {
2944
3085
  let baseProps = {
2945
3086
  ...defaultProps$D
@@ -2958,7 +3099,7 @@ function ShaderComponent$D(props) {
2958
3099
  let uniformsMap = null;
2959
3100
  const getUniformsMap = () => {
2960
3101
  if (!uniformsMap) {
2961
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3102
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2962
3103
  }
2963
3104
  return uniformsMap;
2964
3105
  };
@@ -2983,7 +3124,7 @@ function ShaderComponent$D(props) {
2983
3124
  renderOrder: props.renderOrder || 0,
2984
3125
  transform: effectiveTransform()
2985
3126
  };
2986
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3127
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2987
3128
  isRegistered = true;
2988
3129
  } catch (error) {
2989
3130
  console.error("Error registering shader node:", error);
@@ -3059,8 +3200,8 @@ const defaultProps$C = {
3059
3200
  // transform intentionally has no default - handled by effectiveTransform
3060
3201
  };
3061
3202
  try {
3062
- if (componentDefinition$k && componentDefinition$k.props) {
3063
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3203
+ if (componentDefinition$l && componentDefinition$l.props) {
3204
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3064
3205
  const propConfig = config;
3065
3206
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3066
3207
  defaultProps$C[key] = propConfig.default;
@@ -3079,7 +3220,7 @@ function ShaderComponent$C(props) {
3079
3220
  shaderUniformUpdate: parentUniformUpdate,
3080
3221
  shaderMetadataUpdate: parentMetadataUpdate
3081
3222
  } = context;
3082
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3223
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3083
3224
  const effectiveProps = createMemo(() => {
3084
3225
  let baseProps = {
3085
3226
  ...defaultProps$C
@@ -3098,7 +3239,7 @@ function ShaderComponent$C(props) {
3098
3239
  let uniformsMap = null;
3099
3240
  const getUniformsMap = () => {
3100
3241
  if (!uniformsMap) {
3101
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3242
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3102
3243
  }
3103
3244
  return uniformsMap;
3104
3245
  };
@@ -3123,7 +3264,7 @@ function ShaderComponent$C(props) {
3123
3264
  renderOrder: props.renderOrder || 0,
3124
3265
  transform: effectiveTransform()
3125
3266
  };
3126
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3267
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3127
3268
  isRegistered = true;
3128
3269
  } catch (error) {
3129
3270
  console.error("Error registering shader node:", error);
@@ -3199,8 +3340,8 @@ const defaultProps$B = {
3199
3340
  // transform intentionally has no default - handled by effectiveTransform
3200
3341
  };
3201
3342
  try {
3202
- if (componentDefinition$l && componentDefinition$l.props) {
3203
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3343
+ if (componentDefinition$m && componentDefinition$m.props) {
3344
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3204
3345
  const propConfig = config;
3205
3346
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3206
3347
  defaultProps$B[key] = propConfig.default;
@@ -3219,7 +3360,7 @@ function ShaderComponent$B(props) {
3219
3360
  shaderUniformUpdate: parentUniformUpdate,
3220
3361
  shaderMetadataUpdate: parentMetadataUpdate
3221
3362
  } = context;
3222
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3363
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3223
3364
  const effectiveProps = createMemo(() => {
3224
3365
  let baseProps = {
3225
3366
  ...defaultProps$B
@@ -3238,7 +3379,7 @@ function ShaderComponent$B(props) {
3238
3379
  let uniformsMap = null;
3239
3380
  const getUniformsMap = () => {
3240
3381
  if (!uniformsMap) {
3241
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3382
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3242
3383
  }
3243
3384
  return uniformsMap;
3244
3385
  };
@@ -3263,7 +3404,7 @@ function ShaderComponent$B(props) {
3263
3404
  renderOrder: props.renderOrder || 0,
3264
3405
  transform: effectiveTransform()
3265
3406
  };
3266
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3407
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3267
3408
  isRegistered = true;
3268
3409
  } catch (error) {
3269
3410
  console.error("Error registering shader node:", error);
@@ -3339,8 +3480,8 @@ const defaultProps$A = {
3339
3480
  // transform intentionally has no default - handled by effectiveTransform
3340
3481
  };
3341
3482
  try {
3342
- if (componentDefinition$m && componentDefinition$m.props) {
3343
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3483
+ if (componentDefinition$n && componentDefinition$n.props) {
3484
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3344
3485
  const propConfig = config;
3345
3486
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3346
3487
  defaultProps$A[key] = propConfig.default;
@@ -3359,7 +3500,7 @@ function ShaderComponent$A(props) {
3359
3500
  shaderUniformUpdate: parentUniformUpdate,
3360
3501
  shaderMetadataUpdate: parentMetadataUpdate
3361
3502
  } = context;
3362
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3503
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3363
3504
  const effectiveProps = createMemo(() => {
3364
3505
  let baseProps = {
3365
3506
  ...defaultProps$A
@@ -3378,7 +3519,7 @@ function ShaderComponent$A(props) {
3378
3519
  let uniformsMap = null;
3379
3520
  const getUniformsMap = () => {
3380
3521
  if (!uniformsMap) {
3381
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3522
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3382
3523
  }
3383
3524
  return uniformsMap;
3384
3525
  };
@@ -3403,7 +3544,7 @@ function ShaderComponent$A(props) {
3403
3544
  renderOrder: props.renderOrder || 0,
3404
3545
  transform: effectiveTransform()
3405
3546
  };
3406
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3547
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3407
3548
  isRegistered = true;
3408
3549
  } catch (error) {
3409
3550
  console.error("Error registering shader node:", error);
@@ -3479,8 +3620,8 @@ const defaultProps$z = {
3479
3620
  // transform intentionally has no default - handled by effectiveTransform
3480
3621
  };
3481
3622
  try {
3482
- if (componentDefinition$n && componentDefinition$n.props) {
3483
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3623
+ if (componentDefinition$o && componentDefinition$o.props) {
3624
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3484
3625
  const propConfig = config;
3485
3626
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3486
3627
  defaultProps$z[key] = propConfig.default;
@@ -3499,7 +3640,7 @@ function ShaderComponent$z(props) {
3499
3640
  shaderUniformUpdate: parentUniformUpdate,
3500
3641
  shaderMetadataUpdate: parentMetadataUpdate
3501
3642
  } = context;
3502
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3643
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3503
3644
  const effectiveProps = createMemo(() => {
3504
3645
  let baseProps = {
3505
3646
  ...defaultProps$z
@@ -3518,7 +3659,7 @@ function ShaderComponent$z(props) {
3518
3659
  let uniformsMap = null;
3519
3660
  const getUniformsMap = () => {
3520
3661
  if (!uniformsMap) {
3521
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3662
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3522
3663
  }
3523
3664
  return uniformsMap;
3524
3665
  };
@@ -3543,7 +3684,7 @@ function ShaderComponent$z(props) {
3543
3684
  renderOrder: props.renderOrder || 0,
3544
3685
  transform: effectiveTransform()
3545
3686
  };
3546
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3687
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3547
3688
  isRegistered = true;
3548
3689
  } catch (error) {
3549
3690
  console.error("Error registering shader node:", error);
@@ -3619,8 +3760,8 @@ const defaultProps$y = {
3619
3760
  // transform intentionally has no default - handled by effectiveTransform
3620
3761
  };
3621
3762
  try {
3622
- if (componentDefinition$o && componentDefinition$o.props) {
3623
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3763
+ if (componentDefinition$p && componentDefinition$p.props) {
3764
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3624
3765
  const propConfig = config;
3625
3766
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3626
3767
  defaultProps$y[key] = propConfig.default;
@@ -3639,7 +3780,7 @@ function ShaderComponent$y(props) {
3639
3780
  shaderUniformUpdate: parentUniformUpdate,
3640
3781
  shaderMetadataUpdate: parentMetadataUpdate
3641
3782
  } = context;
3642
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3783
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3643
3784
  const effectiveProps = createMemo(() => {
3644
3785
  let baseProps = {
3645
3786
  ...defaultProps$y
@@ -3658,7 +3799,7 @@ function ShaderComponent$y(props) {
3658
3799
  let uniformsMap = null;
3659
3800
  const getUniformsMap = () => {
3660
3801
  if (!uniformsMap) {
3661
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3802
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3662
3803
  }
3663
3804
  return uniformsMap;
3664
3805
  };
@@ -3683,7 +3824,7 @@ function ShaderComponent$y(props) {
3683
3824
  renderOrder: props.renderOrder || 0,
3684
3825
  transform: effectiveTransform()
3685
3826
  };
3686
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3827
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3687
3828
  isRegistered = true;
3688
3829
  } catch (error) {
3689
3830
  console.error("Error registering shader node:", error);
@@ -3759,8 +3900,8 @@ const defaultProps$x = {
3759
3900
  // transform intentionally has no default - handled by effectiveTransform
3760
3901
  };
3761
3902
  try {
3762
- if (componentDefinition$p && componentDefinition$p.props) {
3763
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3903
+ if (componentDefinition$q && componentDefinition$q.props) {
3904
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3764
3905
  const propConfig = config;
3765
3906
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3766
3907
  defaultProps$x[key] = propConfig.default;
@@ -3779,7 +3920,7 @@ function ShaderComponent$x(props) {
3779
3920
  shaderUniformUpdate: parentUniformUpdate,
3780
3921
  shaderMetadataUpdate: parentMetadataUpdate
3781
3922
  } = context;
3782
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3923
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3783
3924
  const effectiveProps = createMemo(() => {
3784
3925
  let baseProps = {
3785
3926
  ...defaultProps$x
@@ -3798,7 +3939,7 @@ function ShaderComponent$x(props) {
3798
3939
  let uniformsMap = null;
3799
3940
  const getUniformsMap = () => {
3800
3941
  if (!uniformsMap) {
3801
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3942
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3802
3943
  }
3803
3944
  return uniformsMap;
3804
3945
  };
@@ -3823,7 +3964,7 @@ function ShaderComponent$x(props) {
3823
3964
  renderOrder: props.renderOrder || 0,
3824
3965
  transform: effectiveTransform()
3825
3966
  };
3826
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3967
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3827
3968
  isRegistered = true;
3828
3969
  } catch (error) {
3829
3970
  console.error("Error registering shader node:", error);
@@ -3899,8 +4040,8 @@ const defaultProps$w = {
3899
4040
  // transform intentionally has no default - handled by effectiveTransform
3900
4041
  };
3901
4042
  try {
3902
- if (componentDefinition$q && componentDefinition$q.props) {
3903
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4043
+ if (componentDefinition$r && componentDefinition$r.props) {
4044
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3904
4045
  const propConfig = config;
3905
4046
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3906
4047
  defaultProps$w[key] = propConfig.default;
@@ -3919,7 +4060,7 @@ function ShaderComponent$w(props) {
3919
4060
  shaderUniformUpdate: parentUniformUpdate,
3920
4061
  shaderMetadataUpdate: parentMetadataUpdate
3921
4062
  } = context;
3922
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4063
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3923
4064
  const effectiveProps = createMemo(() => {
3924
4065
  let baseProps = {
3925
4066
  ...defaultProps$w
@@ -3938,7 +4079,7 @@ function ShaderComponent$w(props) {
3938
4079
  let uniformsMap = null;
3939
4080
  const getUniformsMap = () => {
3940
4081
  if (!uniformsMap) {
3941
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4082
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3942
4083
  }
3943
4084
  return uniformsMap;
3944
4085
  };
@@ -3963,7 +4104,7 @@ function ShaderComponent$w(props) {
3963
4104
  renderOrder: props.renderOrder || 0,
3964
4105
  transform: effectiveTransform()
3965
4106
  };
3966
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4107
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3967
4108
  isRegistered = true;
3968
4109
  } catch (error) {
3969
4110
  console.error("Error registering shader node:", error);
@@ -4039,8 +4180,8 @@ const defaultProps$v = {
4039
4180
  // transform intentionally has no default - handled by effectiveTransform
4040
4181
  };
4041
4182
  try {
4042
- if (componentDefinition$r && componentDefinition$r.props) {
4043
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4183
+ if (componentDefinition$s && componentDefinition$s.props) {
4184
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4044
4185
  const propConfig = config;
4045
4186
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4046
4187
  defaultProps$v[key] = propConfig.default;
@@ -4059,7 +4200,7 @@ function ShaderComponent$v(props) {
4059
4200
  shaderUniformUpdate: parentUniformUpdate,
4060
4201
  shaderMetadataUpdate: parentMetadataUpdate
4061
4202
  } = context;
4062
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4203
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4063
4204
  const effectiveProps = createMemo(() => {
4064
4205
  let baseProps = {
4065
4206
  ...defaultProps$v
@@ -4078,7 +4219,7 @@ function ShaderComponent$v(props) {
4078
4219
  let uniformsMap = null;
4079
4220
  const getUniformsMap = () => {
4080
4221
  if (!uniformsMap) {
4081
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4222
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4082
4223
  }
4083
4224
  return uniformsMap;
4084
4225
  };
@@ -4103,7 +4244,7 @@ function ShaderComponent$v(props) {
4103
4244
  renderOrder: props.renderOrder || 0,
4104
4245
  transform: effectiveTransform()
4105
4246
  };
4106
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4247
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4107
4248
  isRegistered = true;
4108
4249
  } catch (error) {
4109
4250
  console.error("Error registering shader node:", error);
@@ -4179,8 +4320,8 @@ const defaultProps$u = {
4179
4320
  // transform intentionally has no default - handled by effectiveTransform
4180
4321
  };
4181
4322
  try {
4182
- if (componentDefinition$s && componentDefinition$s.props) {
4183
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4323
+ if (componentDefinition$t && componentDefinition$t.props) {
4324
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4184
4325
  const propConfig = config;
4185
4326
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4186
4327
  defaultProps$u[key] = propConfig.default;
@@ -4199,7 +4340,7 @@ function ShaderComponent$u(props) {
4199
4340
  shaderUniformUpdate: parentUniformUpdate,
4200
4341
  shaderMetadataUpdate: parentMetadataUpdate
4201
4342
  } = context;
4202
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4343
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4203
4344
  const effectiveProps = createMemo(() => {
4204
4345
  let baseProps = {
4205
4346
  ...defaultProps$u
@@ -4218,7 +4359,7 @@ function ShaderComponent$u(props) {
4218
4359
  let uniformsMap = null;
4219
4360
  const getUniformsMap = () => {
4220
4361
  if (!uniformsMap) {
4221
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4362
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4222
4363
  }
4223
4364
  return uniformsMap;
4224
4365
  };
@@ -4243,7 +4384,7 @@ function ShaderComponent$u(props) {
4243
4384
  renderOrder: props.renderOrder || 0,
4244
4385
  transform: effectiveTransform()
4245
4386
  };
4246
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4387
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4247
4388
  isRegistered = true;
4248
4389
  } catch (error) {
4249
4390
  console.error("Error registering shader node:", error);
@@ -4319,8 +4460,8 @@ const defaultProps$t = {
4319
4460
  // transform intentionally has no default - handled by effectiveTransform
4320
4461
  };
4321
4462
  try {
4322
- if (componentDefinition$t && componentDefinition$t.props) {
4323
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4463
+ if (componentDefinition$u && componentDefinition$u.props) {
4464
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4324
4465
  const propConfig = config;
4325
4466
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4326
4467
  defaultProps$t[key] = propConfig.default;
@@ -4339,7 +4480,7 @@ function ShaderComponent$t(props) {
4339
4480
  shaderUniformUpdate: parentUniformUpdate,
4340
4481
  shaderMetadataUpdate: parentMetadataUpdate
4341
4482
  } = context;
4342
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4483
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4343
4484
  const effectiveProps = createMemo(() => {
4344
4485
  let baseProps = {
4345
4486
  ...defaultProps$t
@@ -4358,7 +4499,7 @@ function ShaderComponent$t(props) {
4358
4499
  let uniformsMap = null;
4359
4500
  const getUniformsMap = () => {
4360
4501
  if (!uniformsMap) {
4361
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4502
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4362
4503
  }
4363
4504
  return uniformsMap;
4364
4505
  };
@@ -4383,7 +4524,7 @@ function ShaderComponent$t(props) {
4383
4524
  renderOrder: props.renderOrder || 0,
4384
4525
  transform: effectiveTransform()
4385
4526
  };
4386
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4527
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4387
4528
  isRegistered = true;
4388
4529
  } catch (error) {
4389
4530
  console.error("Error registering shader node:", error);
@@ -4459,8 +4600,8 @@ const defaultProps$s = {
4459
4600
  // transform intentionally has no default - handled by effectiveTransform
4460
4601
  };
4461
4602
  try {
4462
- if (componentDefinition$u && componentDefinition$u.props) {
4463
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4603
+ if (componentDefinition$v && componentDefinition$v.props) {
4604
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4464
4605
  const propConfig = config;
4465
4606
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4466
4607
  defaultProps$s[key] = propConfig.default;
@@ -4479,7 +4620,7 @@ function ShaderComponent$s(props) {
4479
4620
  shaderUniformUpdate: parentUniformUpdate,
4480
4621
  shaderMetadataUpdate: parentMetadataUpdate
4481
4622
  } = context;
4482
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4623
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4483
4624
  const effectiveProps = createMemo(() => {
4484
4625
  let baseProps = {
4485
4626
  ...defaultProps$s
@@ -4498,7 +4639,7 @@ function ShaderComponent$s(props) {
4498
4639
  let uniformsMap = null;
4499
4640
  const getUniformsMap = () => {
4500
4641
  if (!uniformsMap) {
4501
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4642
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4502
4643
  }
4503
4644
  return uniformsMap;
4504
4645
  };
@@ -4523,7 +4664,7 @@ function ShaderComponent$s(props) {
4523
4664
  renderOrder: props.renderOrder || 0,
4524
4665
  transform: effectiveTransform()
4525
4666
  };
4526
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4667
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4527
4668
  isRegistered = true;
4528
4669
  } catch (error) {
4529
4670
  console.error("Error registering shader node:", error);
@@ -4599,8 +4740,8 @@ const defaultProps$r = {
4599
4740
  // transform intentionally has no default - handled by effectiveTransform
4600
4741
  };
4601
4742
  try {
4602
- if (componentDefinition$v && componentDefinition$v.props) {
4603
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4743
+ if (componentDefinition$w && componentDefinition$w.props) {
4744
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4604
4745
  const propConfig = config;
4605
4746
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4606
4747
  defaultProps$r[key] = propConfig.default;
@@ -4619,7 +4760,7 @@ function ShaderComponent$r(props) {
4619
4760
  shaderUniformUpdate: parentUniformUpdate,
4620
4761
  shaderMetadataUpdate: parentMetadataUpdate
4621
4762
  } = context;
4622
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4763
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4623
4764
  const effectiveProps = createMemo(() => {
4624
4765
  let baseProps = {
4625
4766
  ...defaultProps$r
@@ -4638,7 +4779,7 @@ function ShaderComponent$r(props) {
4638
4779
  let uniformsMap = null;
4639
4780
  const getUniformsMap = () => {
4640
4781
  if (!uniformsMap) {
4641
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4782
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4642
4783
  }
4643
4784
  return uniformsMap;
4644
4785
  };
@@ -4663,7 +4804,7 @@ function ShaderComponent$r(props) {
4663
4804
  renderOrder: props.renderOrder || 0,
4664
4805
  transform: effectiveTransform()
4665
4806
  };
4666
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4807
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4667
4808
  isRegistered = true;
4668
4809
  } catch (error) {
4669
4810
  console.error("Error registering shader node:", error);
@@ -4739,8 +4880,8 @@ const defaultProps$q = {
4739
4880
  // transform intentionally has no default - handled by effectiveTransform
4740
4881
  };
4741
4882
  try {
4742
- if (componentDefinition$w && componentDefinition$w.props) {
4743
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4883
+ if (componentDefinition$x && componentDefinition$x.props) {
4884
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4744
4885
  const propConfig = config;
4745
4886
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4746
4887
  defaultProps$q[key] = propConfig.default;
@@ -4759,7 +4900,7 @@ function ShaderComponent$q(props) {
4759
4900
  shaderUniformUpdate: parentUniformUpdate,
4760
4901
  shaderMetadataUpdate: parentMetadataUpdate
4761
4902
  } = context;
4762
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4903
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4763
4904
  const effectiveProps = createMemo(() => {
4764
4905
  let baseProps = {
4765
4906
  ...defaultProps$q
@@ -4778,7 +4919,7 @@ function ShaderComponent$q(props) {
4778
4919
  let uniformsMap = null;
4779
4920
  const getUniformsMap = () => {
4780
4921
  if (!uniformsMap) {
4781
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4922
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4782
4923
  }
4783
4924
  return uniformsMap;
4784
4925
  };
@@ -4803,7 +4944,7 @@ function ShaderComponent$q(props) {
4803
4944
  renderOrder: props.renderOrder || 0,
4804
4945
  transform: effectiveTransform()
4805
4946
  };
4806
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4947
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4807
4948
  isRegistered = true;
4808
4949
  } catch (error) {
4809
4950
  console.error("Error registering shader node:", error);
@@ -4879,8 +5020,8 @@ const defaultProps$p = {
4879
5020
  // transform intentionally has no default - handled by effectiveTransform
4880
5021
  };
4881
5022
  try {
4882
- if (componentDefinition$x && componentDefinition$x.props) {
4883
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5023
+ if (componentDefinition$y && componentDefinition$y.props) {
5024
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4884
5025
  const propConfig = config;
4885
5026
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4886
5027
  defaultProps$p[key] = propConfig.default;
@@ -4899,7 +5040,7 @@ function ShaderComponent$p(props) {
4899
5040
  shaderUniformUpdate: parentUniformUpdate,
4900
5041
  shaderMetadataUpdate: parentMetadataUpdate
4901
5042
  } = context;
4902
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5043
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4903
5044
  const effectiveProps = createMemo(() => {
4904
5045
  let baseProps = {
4905
5046
  ...defaultProps$p
@@ -4918,7 +5059,7 @@ function ShaderComponent$p(props) {
4918
5059
  let uniformsMap = null;
4919
5060
  const getUniformsMap = () => {
4920
5061
  if (!uniformsMap) {
4921
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5062
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4922
5063
  }
4923
5064
  return uniformsMap;
4924
5065
  };
@@ -4943,7 +5084,7 @@ function ShaderComponent$p(props) {
4943
5084
  renderOrder: props.renderOrder || 0,
4944
5085
  transform: effectiveTransform()
4945
5086
  };
4946
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5087
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4947
5088
  isRegistered = true;
4948
5089
  } catch (error) {
4949
5090
  console.error("Error registering shader node:", error);
@@ -5019,8 +5160,8 @@ const defaultProps$o = {
5019
5160
  // transform intentionally has no default - handled by effectiveTransform
5020
5161
  };
5021
5162
  try {
5022
- if (componentDefinition$y && componentDefinition$y.props) {
5023
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5163
+ if (componentDefinition$z && componentDefinition$z.props) {
5164
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5024
5165
  const propConfig = config;
5025
5166
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5026
5167
  defaultProps$o[key] = propConfig.default;
@@ -5039,7 +5180,7 @@ function ShaderComponent$o(props) {
5039
5180
  shaderUniformUpdate: parentUniformUpdate,
5040
5181
  shaderMetadataUpdate: parentMetadataUpdate
5041
5182
  } = context;
5042
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5183
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5043
5184
  const effectiveProps = createMemo(() => {
5044
5185
  let baseProps = {
5045
5186
  ...defaultProps$o
@@ -5058,7 +5199,7 @@ function ShaderComponent$o(props) {
5058
5199
  let uniformsMap = null;
5059
5200
  const getUniformsMap = () => {
5060
5201
  if (!uniformsMap) {
5061
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5202
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5062
5203
  }
5063
5204
  return uniformsMap;
5064
5205
  };
@@ -5083,7 +5224,7 @@ function ShaderComponent$o(props) {
5083
5224
  renderOrder: props.renderOrder || 0,
5084
5225
  transform: effectiveTransform()
5085
5226
  };
5086
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5227
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5087
5228
  isRegistered = true;
5088
5229
  } catch (error) {
5089
5230
  console.error("Error registering shader node:", error);
@@ -5159,8 +5300,8 @@ const defaultProps$n = {
5159
5300
  // transform intentionally has no default - handled by effectiveTransform
5160
5301
  };
5161
5302
  try {
5162
- if (componentDefinition$z && componentDefinition$z.props) {
5163
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5303
+ if (componentDefinition$A && componentDefinition$A.props) {
5304
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5164
5305
  const propConfig = config;
5165
5306
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5166
5307
  defaultProps$n[key] = propConfig.default;
@@ -5179,7 +5320,7 @@ function ShaderComponent$n(props) {
5179
5320
  shaderUniformUpdate: parentUniformUpdate,
5180
5321
  shaderMetadataUpdate: parentMetadataUpdate
5181
5322
  } = context;
5182
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5323
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5183
5324
  const effectiveProps = createMemo(() => {
5184
5325
  let baseProps = {
5185
5326
  ...defaultProps$n
@@ -5198,7 +5339,7 @@ function ShaderComponent$n(props) {
5198
5339
  let uniformsMap = null;
5199
5340
  const getUniformsMap = () => {
5200
5341
  if (!uniformsMap) {
5201
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5342
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5202
5343
  }
5203
5344
  return uniformsMap;
5204
5345
  };
@@ -5223,7 +5364,7 @@ function ShaderComponent$n(props) {
5223
5364
  renderOrder: props.renderOrder || 0,
5224
5365
  transform: effectiveTransform()
5225
5366
  };
5226
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5367
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5227
5368
  isRegistered = true;
5228
5369
  } catch (error) {
5229
5370
  console.error("Error registering shader node:", error);
@@ -5299,8 +5440,8 @@ const defaultProps$m = {
5299
5440
  // transform intentionally has no default - handled by effectiveTransform
5300
5441
  };
5301
5442
  try {
5302
- if (componentDefinition$A && componentDefinition$A.props) {
5303
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5443
+ if (componentDefinition$B && componentDefinition$B.props) {
5444
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5304
5445
  const propConfig = config;
5305
5446
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5306
5447
  defaultProps$m[key] = propConfig.default;
@@ -5319,7 +5460,7 @@ function ShaderComponent$m(props) {
5319
5460
  shaderUniformUpdate: parentUniformUpdate,
5320
5461
  shaderMetadataUpdate: parentMetadataUpdate
5321
5462
  } = context;
5322
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5463
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5323
5464
  const effectiveProps = createMemo(() => {
5324
5465
  let baseProps = {
5325
5466
  ...defaultProps$m
@@ -5338,7 +5479,7 @@ function ShaderComponent$m(props) {
5338
5479
  let uniformsMap = null;
5339
5480
  const getUniformsMap = () => {
5340
5481
  if (!uniformsMap) {
5341
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5482
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5342
5483
  }
5343
5484
  return uniformsMap;
5344
5485
  };
@@ -5363,7 +5504,7 @@ function ShaderComponent$m(props) {
5363
5504
  renderOrder: props.renderOrder || 0,
5364
5505
  transform: effectiveTransform()
5365
5506
  };
5366
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5507
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5367
5508
  isRegistered = true;
5368
5509
  } catch (error) {
5369
5510
  console.error("Error registering shader node:", error);
@@ -5439,8 +5580,8 @@ const defaultProps$l = {
5439
5580
  // transform intentionally has no default - handled by effectiveTransform
5440
5581
  };
5441
5582
  try {
5442
- if (componentDefinition$B && componentDefinition$B.props) {
5443
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5583
+ if (componentDefinition$C && componentDefinition$C.props) {
5584
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5444
5585
  const propConfig = config;
5445
5586
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5446
5587
  defaultProps$l[key] = propConfig.default;
@@ -5459,7 +5600,7 @@ function ShaderComponent$l(props) {
5459
5600
  shaderUniformUpdate: parentUniformUpdate,
5460
5601
  shaderMetadataUpdate: parentMetadataUpdate
5461
5602
  } = context;
5462
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5603
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5463
5604
  const effectiveProps = createMemo(() => {
5464
5605
  let baseProps = {
5465
5606
  ...defaultProps$l
@@ -5478,7 +5619,7 @@ function ShaderComponent$l(props) {
5478
5619
  let uniformsMap = null;
5479
5620
  const getUniformsMap = () => {
5480
5621
  if (!uniformsMap) {
5481
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5622
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5482
5623
  }
5483
5624
  return uniformsMap;
5484
5625
  };
@@ -5503,7 +5644,7 @@ function ShaderComponent$l(props) {
5503
5644
  renderOrder: props.renderOrder || 0,
5504
5645
  transform: effectiveTransform()
5505
5646
  };
5506
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5647
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5507
5648
  isRegistered = true;
5508
5649
  } catch (error) {
5509
5650
  console.error("Error registering shader node:", error);
@@ -5579,8 +5720,8 @@ const defaultProps$k = {
5579
5720
  // transform intentionally has no default - handled by effectiveTransform
5580
5721
  };
5581
5722
  try {
5582
- if (componentDefinition$C && componentDefinition$C.props) {
5583
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5723
+ if (componentDefinition$D && componentDefinition$D.props) {
5724
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5584
5725
  const propConfig = config;
5585
5726
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5586
5727
  defaultProps$k[key] = propConfig.default;
@@ -5599,7 +5740,7 @@ function ShaderComponent$k(props) {
5599
5740
  shaderUniformUpdate: parentUniformUpdate,
5600
5741
  shaderMetadataUpdate: parentMetadataUpdate
5601
5742
  } = context;
5602
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5743
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5603
5744
  const effectiveProps = createMemo(() => {
5604
5745
  let baseProps = {
5605
5746
  ...defaultProps$k
@@ -5618,7 +5759,7 @@ function ShaderComponent$k(props) {
5618
5759
  let uniformsMap = null;
5619
5760
  const getUniformsMap = () => {
5620
5761
  if (!uniformsMap) {
5621
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5762
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5622
5763
  }
5623
5764
  return uniformsMap;
5624
5765
  };
@@ -5643,7 +5784,7 @@ function ShaderComponent$k(props) {
5643
5784
  renderOrder: props.renderOrder || 0,
5644
5785
  transform: effectiveTransform()
5645
5786
  };
5646
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5787
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5647
5788
  isRegistered = true;
5648
5789
  } catch (error) {
5649
5790
  console.error("Error registering shader node:", error);
@@ -5719,8 +5860,8 @@ const defaultProps$j = {
5719
5860
  // transform intentionally has no default - handled by effectiveTransform
5720
5861
  };
5721
5862
  try {
5722
- if (componentDefinition$D && componentDefinition$D.props) {
5723
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5863
+ if (componentDefinition$E && componentDefinition$E.props) {
5864
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5724
5865
  const propConfig = config;
5725
5866
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5726
5867
  defaultProps$j[key] = propConfig.default;
@@ -5739,7 +5880,7 @@ function ShaderComponent$j(props) {
5739
5880
  shaderUniformUpdate: parentUniformUpdate,
5740
5881
  shaderMetadataUpdate: parentMetadataUpdate
5741
5882
  } = context;
5742
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5883
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5743
5884
  const effectiveProps = createMemo(() => {
5744
5885
  let baseProps = {
5745
5886
  ...defaultProps$j
@@ -5758,7 +5899,7 @@ function ShaderComponent$j(props) {
5758
5899
  let uniformsMap = null;
5759
5900
  const getUniformsMap = () => {
5760
5901
  if (!uniformsMap) {
5761
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5902
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5762
5903
  }
5763
5904
  return uniformsMap;
5764
5905
  };
@@ -5783,7 +5924,7 @@ function ShaderComponent$j(props) {
5783
5924
  renderOrder: props.renderOrder || 0,
5784
5925
  transform: effectiveTransform()
5785
5926
  };
5786
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5927
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5787
5928
  isRegistered = true;
5788
5929
  } catch (error) {
5789
5930
  console.error("Error registering shader node:", error);
@@ -5859,8 +6000,8 @@ const defaultProps$i = {
5859
6000
  // transform intentionally has no default - handled by effectiveTransform
5860
6001
  };
5861
6002
  try {
5862
- if (componentDefinition$E && componentDefinition$E.props) {
5863
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6003
+ if (componentDefinition$F && componentDefinition$F.props) {
6004
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5864
6005
  const propConfig = config;
5865
6006
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5866
6007
  defaultProps$i[key] = propConfig.default;
@@ -5879,7 +6020,7 @@ function ShaderComponent$i(props) {
5879
6020
  shaderUniformUpdate: parentUniformUpdate,
5880
6021
  shaderMetadataUpdate: parentMetadataUpdate
5881
6022
  } = context;
5882
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6023
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5883
6024
  const effectiveProps = createMemo(() => {
5884
6025
  let baseProps = {
5885
6026
  ...defaultProps$i
@@ -5898,7 +6039,7 @@ function ShaderComponent$i(props) {
5898
6039
  let uniformsMap = null;
5899
6040
  const getUniformsMap = () => {
5900
6041
  if (!uniformsMap) {
5901
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6042
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5902
6043
  }
5903
6044
  return uniformsMap;
5904
6045
  };
@@ -5923,7 +6064,7 @@ function ShaderComponent$i(props) {
5923
6064
  renderOrder: props.renderOrder || 0,
5924
6065
  transform: effectiveTransform()
5925
6066
  };
5926
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6067
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5927
6068
  isRegistered = true;
5928
6069
  } catch (error) {
5929
6070
  console.error("Error registering shader node:", error);
@@ -5999,8 +6140,8 @@ const defaultProps$h = {
5999
6140
  // transform intentionally has no default - handled by effectiveTransform
6000
6141
  };
6001
6142
  try {
6002
- if (componentDefinition$F && componentDefinition$F.props) {
6003
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6143
+ if (componentDefinition$G && componentDefinition$G.props) {
6144
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6004
6145
  const propConfig = config;
6005
6146
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6006
6147
  defaultProps$h[key] = propConfig.default;
@@ -6019,7 +6160,7 @@ function ShaderComponent$h(props) {
6019
6160
  shaderUniformUpdate: parentUniformUpdate,
6020
6161
  shaderMetadataUpdate: parentMetadataUpdate
6021
6162
  } = context;
6022
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6163
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6023
6164
  const effectiveProps = createMemo(() => {
6024
6165
  let baseProps = {
6025
6166
  ...defaultProps$h
@@ -6038,7 +6179,7 @@ function ShaderComponent$h(props) {
6038
6179
  let uniformsMap = null;
6039
6180
  const getUniformsMap = () => {
6040
6181
  if (!uniformsMap) {
6041
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6182
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6042
6183
  }
6043
6184
  return uniformsMap;
6044
6185
  };
@@ -6063,7 +6204,7 @@ function ShaderComponent$h(props) {
6063
6204
  renderOrder: props.renderOrder || 0,
6064
6205
  transform: effectiveTransform()
6065
6206
  };
6066
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6207
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6067
6208
  isRegistered = true;
6068
6209
  } catch (error) {
6069
6210
  console.error("Error registering shader node:", error);
@@ -6139,8 +6280,8 @@ const defaultProps$g = {
6139
6280
  // transform intentionally has no default - handled by effectiveTransform
6140
6281
  };
6141
6282
  try {
6142
- if (componentDefinition$G && componentDefinition$G.props) {
6143
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6283
+ if (componentDefinition$H && componentDefinition$H.props) {
6284
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6144
6285
  const propConfig = config;
6145
6286
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6146
6287
  defaultProps$g[key] = propConfig.default;
@@ -6159,7 +6300,7 @@ function ShaderComponent$g(props) {
6159
6300
  shaderUniformUpdate: parentUniformUpdate,
6160
6301
  shaderMetadataUpdate: parentMetadataUpdate
6161
6302
  } = context;
6162
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6303
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6163
6304
  const effectiveProps = createMemo(() => {
6164
6305
  let baseProps = {
6165
6306
  ...defaultProps$g
@@ -6178,7 +6319,7 @@ function ShaderComponent$g(props) {
6178
6319
  let uniformsMap = null;
6179
6320
  const getUniformsMap = () => {
6180
6321
  if (!uniformsMap) {
6181
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6322
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6182
6323
  }
6183
6324
  return uniformsMap;
6184
6325
  };
@@ -6203,7 +6344,7 @@ function ShaderComponent$g(props) {
6203
6344
  renderOrder: props.renderOrder || 0,
6204
6345
  transform: effectiveTransform()
6205
6346
  };
6206
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6347
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6207
6348
  isRegistered = true;
6208
6349
  } catch (error) {
6209
6350
  console.error("Error registering shader node:", error);
@@ -6279,8 +6420,8 @@ const defaultProps$f = {
6279
6420
  // transform intentionally has no default - handled by effectiveTransform
6280
6421
  };
6281
6422
  try {
6282
- if (componentDefinition$H && componentDefinition$H.props) {
6283
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6423
+ if (componentDefinition$I && componentDefinition$I.props) {
6424
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6284
6425
  const propConfig = config;
6285
6426
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6286
6427
  defaultProps$f[key] = propConfig.default;
@@ -6299,7 +6440,7 @@ function ShaderComponent$f(props) {
6299
6440
  shaderUniformUpdate: parentUniformUpdate,
6300
6441
  shaderMetadataUpdate: parentMetadataUpdate
6301
6442
  } = context;
6302
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6443
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6303
6444
  const effectiveProps = createMemo(() => {
6304
6445
  let baseProps = {
6305
6446
  ...defaultProps$f
@@ -6318,7 +6459,7 @@ function ShaderComponent$f(props) {
6318
6459
  let uniformsMap = null;
6319
6460
  const getUniformsMap = () => {
6320
6461
  if (!uniformsMap) {
6321
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6462
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6322
6463
  }
6323
6464
  return uniformsMap;
6324
6465
  };
@@ -6343,7 +6484,7 @@ function ShaderComponent$f(props) {
6343
6484
  renderOrder: props.renderOrder || 0,
6344
6485
  transform: effectiveTransform()
6345
6486
  };
6346
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6487
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6347
6488
  isRegistered = true;
6348
6489
  } catch (error) {
6349
6490
  console.error("Error registering shader node:", error);
@@ -6419,8 +6560,8 @@ const defaultProps$e = {
6419
6560
  // transform intentionally has no default - handled by effectiveTransform
6420
6561
  };
6421
6562
  try {
6422
- if (componentDefinition$I && componentDefinition$I.props) {
6423
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6563
+ if (componentDefinition$J && componentDefinition$J.props) {
6564
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6424
6565
  const propConfig = config;
6425
6566
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6426
6567
  defaultProps$e[key] = propConfig.default;
@@ -6439,7 +6580,7 @@ function ShaderComponent$e(props) {
6439
6580
  shaderUniformUpdate: parentUniformUpdate,
6440
6581
  shaderMetadataUpdate: parentMetadataUpdate
6441
6582
  } = context;
6442
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6583
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6443
6584
  const effectiveProps = createMemo(() => {
6444
6585
  let baseProps = {
6445
6586
  ...defaultProps$e
@@ -6458,7 +6599,7 @@ function ShaderComponent$e(props) {
6458
6599
  let uniformsMap = null;
6459
6600
  const getUniformsMap = () => {
6460
6601
  if (!uniformsMap) {
6461
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6602
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6462
6603
  }
6463
6604
  return uniformsMap;
6464
6605
  };
@@ -6483,7 +6624,7 @@ function ShaderComponent$e(props) {
6483
6624
  renderOrder: props.renderOrder || 0,
6484
6625
  transform: effectiveTransform()
6485
6626
  };
6486
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6627
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6487
6628
  isRegistered = true;
6488
6629
  } catch (error) {
6489
6630
  console.error("Error registering shader node:", error);
@@ -6559,8 +6700,8 @@ const defaultProps$d = {
6559
6700
  // transform intentionally has no default - handled by effectiveTransform
6560
6701
  };
6561
6702
  try {
6562
- if (componentDefinition$J && componentDefinition$J.props) {
6563
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6703
+ if (componentDefinition$K && componentDefinition$K.props) {
6704
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6564
6705
  const propConfig = config;
6565
6706
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6566
6707
  defaultProps$d[key] = propConfig.default;
@@ -6579,7 +6720,7 @@ function ShaderComponent$d(props) {
6579
6720
  shaderUniformUpdate: parentUniformUpdate,
6580
6721
  shaderMetadataUpdate: parentMetadataUpdate
6581
6722
  } = context;
6582
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6723
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6583
6724
  const effectiveProps = createMemo(() => {
6584
6725
  let baseProps = {
6585
6726
  ...defaultProps$d
@@ -6598,7 +6739,7 @@ function ShaderComponent$d(props) {
6598
6739
  let uniformsMap = null;
6599
6740
  const getUniformsMap = () => {
6600
6741
  if (!uniformsMap) {
6601
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6742
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6602
6743
  }
6603
6744
  return uniformsMap;
6604
6745
  };
@@ -6623,7 +6764,7 @@ function ShaderComponent$d(props) {
6623
6764
  renderOrder: props.renderOrder || 0,
6624
6765
  transform: effectiveTransform()
6625
6766
  };
6626
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6767
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6627
6768
  isRegistered = true;
6628
6769
  } catch (error) {
6629
6770
  console.error("Error registering shader node:", error);
@@ -6699,8 +6840,8 @@ const defaultProps$c = {
6699
6840
  // transform intentionally has no default - handled by effectiveTransform
6700
6841
  };
6701
6842
  try {
6702
- if (componentDefinition$K && componentDefinition$K.props) {
6703
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6843
+ if (componentDefinition$L && componentDefinition$L.props) {
6844
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6704
6845
  const propConfig = config;
6705
6846
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6706
6847
  defaultProps$c[key] = propConfig.default;
@@ -6719,7 +6860,7 @@ function ShaderComponent$c(props) {
6719
6860
  shaderUniformUpdate: parentUniformUpdate,
6720
6861
  shaderMetadataUpdate: parentMetadataUpdate
6721
6862
  } = context;
6722
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6863
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6723
6864
  const effectiveProps = createMemo(() => {
6724
6865
  let baseProps = {
6725
6866
  ...defaultProps$c
@@ -6738,7 +6879,7 @@ function ShaderComponent$c(props) {
6738
6879
  let uniformsMap = null;
6739
6880
  const getUniformsMap = () => {
6740
6881
  if (!uniformsMap) {
6741
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6882
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6742
6883
  }
6743
6884
  return uniformsMap;
6744
6885
  };
@@ -6763,7 +6904,7 @@ function ShaderComponent$c(props) {
6763
6904
  renderOrder: props.renderOrder || 0,
6764
6905
  transform: effectiveTransform()
6765
6906
  };
6766
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6907
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6767
6908
  isRegistered = true;
6768
6909
  } catch (error) {
6769
6910
  console.error("Error registering shader node:", error);
@@ -6839,8 +6980,8 @@ const defaultProps$b = {
6839
6980
  // transform intentionally has no default - handled by effectiveTransform
6840
6981
  };
6841
6982
  try {
6842
- if (componentDefinition$L && componentDefinition$L.props) {
6843
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6983
+ if (componentDefinition$M && componentDefinition$M.props) {
6984
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6844
6985
  const propConfig = config;
6845
6986
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6846
6987
  defaultProps$b[key] = propConfig.default;
@@ -6859,7 +7000,7 @@ function ShaderComponent$b(props) {
6859
7000
  shaderUniformUpdate: parentUniformUpdate,
6860
7001
  shaderMetadataUpdate: parentMetadataUpdate
6861
7002
  } = context;
6862
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7003
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6863
7004
  const effectiveProps = createMemo(() => {
6864
7005
  let baseProps = {
6865
7006
  ...defaultProps$b
@@ -6878,7 +7019,7 @@ function ShaderComponent$b(props) {
6878
7019
  let uniformsMap = null;
6879
7020
  const getUniformsMap = () => {
6880
7021
  if (!uniformsMap) {
6881
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7022
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6882
7023
  }
6883
7024
  return uniformsMap;
6884
7025
  };
@@ -6903,7 +7044,7 @@ function ShaderComponent$b(props) {
6903
7044
  renderOrder: props.renderOrder || 0,
6904
7045
  transform: effectiveTransform()
6905
7046
  };
6906
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7047
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6907
7048
  isRegistered = true;
6908
7049
  } catch (error) {
6909
7050
  console.error("Error registering shader node:", error);
@@ -6979,8 +7120,8 @@ const defaultProps$a = {
6979
7120
  // transform intentionally has no default - handled by effectiveTransform
6980
7121
  };
6981
7122
  try {
6982
- if (componentDefinition$M && componentDefinition$M.props) {
6983
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7123
+ if (componentDefinition$N && componentDefinition$N.props) {
7124
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6984
7125
  const propConfig = config;
6985
7126
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6986
7127
  defaultProps$a[key] = propConfig.default;
@@ -6999,7 +7140,7 @@ function ShaderComponent$a(props) {
6999
7140
  shaderUniformUpdate: parentUniformUpdate,
7000
7141
  shaderMetadataUpdate: parentMetadataUpdate
7001
7142
  } = context;
7002
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7143
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7003
7144
  const effectiveProps = createMemo(() => {
7004
7145
  let baseProps = {
7005
7146
  ...defaultProps$a
@@ -7018,7 +7159,7 @@ function ShaderComponent$a(props) {
7018
7159
  let uniformsMap = null;
7019
7160
  const getUniformsMap = () => {
7020
7161
  if (!uniformsMap) {
7021
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7162
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7022
7163
  }
7023
7164
  return uniformsMap;
7024
7165
  };
@@ -7043,7 +7184,7 @@ function ShaderComponent$a(props) {
7043
7184
  renderOrder: props.renderOrder || 0,
7044
7185
  transform: effectiveTransform()
7045
7186
  };
7046
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7187
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7047
7188
  isRegistered = true;
7048
7189
  } catch (error) {
7049
7190
  console.error("Error registering shader node:", error);
@@ -7119,8 +7260,8 @@ const defaultProps$9 = {
7119
7260
  // transform intentionally has no default - handled by effectiveTransform
7120
7261
  };
7121
7262
  try {
7122
- if (componentDefinition$N && componentDefinition$N.props) {
7123
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7263
+ if (componentDefinition$O && componentDefinition$O.props) {
7264
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7124
7265
  const propConfig = config;
7125
7266
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7126
7267
  defaultProps$9[key] = propConfig.default;
@@ -7139,7 +7280,7 @@ function ShaderComponent$9(props) {
7139
7280
  shaderUniformUpdate: parentUniformUpdate,
7140
7281
  shaderMetadataUpdate: parentMetadataUpdate
7141
7282
  } = context;
7142
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7283
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7143
7284
  const effectiveProps = createMemo(() => {
7144
7285
  let baseProps = {
7145
7286
  ...defaultProps$9
@@ -7158,7 +7299,7 @@ function ShaderComponent$9(props) {
7158
7299
  let uniformsMap = null;
7159
7300
  const getUniformsMap = () => {
7160
7301
  if (!uniformsMap) {
7161
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7302
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7162
7303
  }
7163
7304
  return uniformsMap;
7164
7305
  };
@@ -7183,7 +7324,7 @@ function ShaderComponent$9(props) {
7183
7324
  renderOrder: props.renderOrder || 0,
7184
7325
  transform: effectiveTransform()
7185
7326
  };
7186
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7327
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7187
7328
  isRegistered = true;
7188
7329
  } catch (error) {
7189
7330
  console.error("Error registering shader node:", error);
@@ -7259,8 +7400,8 @@ const defaultProps$8 = {
7259
7400
  // transform intentionally has no default - handled by effectiveTransform
7260
7401
  };
7261
7402
  try {
7262
- if (componentDefinition$O && componentDefinition$O.props) {
7263
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7403
+ if (componentDefinition$P && componentDefinition$P.props) {
7404
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7264
7405
  const propConfig = config;
7265
7406
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7266
7407
  defaultProps$8[key] = propConfig.default;
@@ -7279,7 +7420,7 @@ function ShaderComponent$8(props) {
7279
7420
  shaderUniformUpdate: parentUniformUpdate,
7280
7421
  shaderMetadataUpdate: parentMetadataUpdate
7281
7422
  } = context;
7282
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7423
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7283
7424
  const effectiveProps = createMemo(() => {
7284
7425
  let baseProps = {
7285
7426
  ...defaultProps$8
@@ -7298,7 +7439,7 @@ function ShaderComponent$8(props) {
7298
7439
  let uniformsMap = null;
7299
7440
  const getUniformsMap = () => {
7300
7441
  if (!uniformsMap) {
7301
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7442
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7302
7443
  }
7303
7444
  return uniformsMap;
7304
7445
  };
@@ -7323,7 +7464,7 @@ function ShaderComponent$8(props) {
7323
7464
  renderOrder: props.renderOrder || 0,
7324
7465
  transform: effectiveTransform()
7325
7466
  };
7326
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7467
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7327
7468
  isRegistered = true;
7328
7469
  } catch (error) {
7329
7470
  console.error("Error registering shader node:", error);
@@ -7399,8 +7540,8 @@ const defaultProps$7 = {
7399
7540
  // transform intentionally has no default - handled by effectiveTransform
7400
7541
  };
7401
7542
  try {
7402
- if (componentDefinition$P && componentDefinition$P.props) {
7403
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7543
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7544
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7404
7545
  const propConfig = config;
7405
7546
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7406
7547
  defaultProps$7[key] = propConfig.default;
@@ -7419,7 +7560,7 @@ function ShaderComponent$7(props) {
7419
7560
  shaderUniformUpdate: parentUniformUpdate,
7420
7561
  shaderMetadataUpdate: parentMetadataUpdate
7421
7562
  } = context;
7422
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7563
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7423
7564
  const effectiveProps = createMemo(() => {
7424
7565
  let baseProps = {
7425
7566
  ...defaultProps$7
@@ -7438,7 +7579,7 @@ function ShaderComponent$7(props) {
7438
7579
  let uniformsMap = null;
7439
7580
  const getUniformsMap = () => {
7440
7581
  if (!uniformsMap) {
7441
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7582
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7442
7583
  }
7443
7584
  return uniformsMap;
7444
7585
  };
@@ -7463,7 +7604,7 @@ function ShaderComponent$7(props) {
7463
7604
  renderOrder: props.renderOrder || 0,
7464
7605
  transform: effectiveTransform()
7465
7606
  };
7466
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7607
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7467
7608
  isRegistered = true;
7468
7609
  } catch (error) {
7469
7610
  console.error("Error registering shader node:", error);
@@ -7539,8 +7680,8 @@ const defaultProps$6 = {
7539
7680
  // transform intentionally has no default - handled by effectiveTransform
7540
7681
  };
7541
7682
  try {
7542
- if (componentDefinition$Q && componentDefinition$Q.props) {
7543
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7683
+ if (componentDefinition$R && componentDefinition$R.props) {
7684
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7544
7685
  const propConfig = config;
7545
7686
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7546
7687
  defaultProps$6[key] = propConfig.default;
@@ -7559,7 +7700,7 @@ function ShaderComponent$6(props) {
7559
7700
  shaderUniformUpdate: parentUniformUpdate,
7560
7701
  shaderMetadataUpdate: parentMetadataUpdate
7561
7702
  } = context;
7562
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7703
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7563
7704
  const effectiveProps = createMemo(() => {
7564
7705
  let baseProps = {
7565
7706
  ...defaultProps$6
@@ -7578,7 +7719,7 @@ function ShaderComponent$6(props) {
7578
7719
  let uniformsMap = null;
7579
7720
  const getUniformsMap = () => {
7580
7721
  if (!uniformsMap) {
7581
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7722
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7582
7723
  }
7583
7724
  return uniformsMap;
7584
7725
  };
@@ -7603,7 +7744,7 @@ function ShaderComponent$6(props) {
7603
7744
  renderOrder: props.renderOrder || 0,
7604
7745
  transform: effectiveTransform()
7605
7746
  };
7606
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7747
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7607
7748
  isRegistered = true;
7608
7749
  } catch (error) {
7609
7750
  console.error("Error registering shader node:", error);
@@ -7679,8 +7820,8 @@ const defaultProps$5 = {
7679
7820
  // transform intentionally has no default - handled by effectiveTransform
7680
7821
  };
7681
7822
  try {
7682
- if (componentDefinition$R && componentDefinition$R.props) {
7683
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7823
+ if (componentDefinition$S && componentDefinition$S.props) {
7824
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7684
7825
  const propConfig = config;
7685
7826
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7686
7827
  defaultProps$5[key] = propConfig.default;
@@ -7699,7 +7840,7 @@ function ShaderComponent$5(props) {
7699
7840
  shaderUniformUpdate: parentUniformUpdate,
7700
7841
  shaderMetadataUpdate: parentMetadataUpdate
7701
7842
  } = context;
7702
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7843
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7703
7844
  const effectiveProps = createMemo(() => {
7704
7845
  let baseProps = {
7705
7846
  ...defaultProps$5
@@ -7718,7 +7859,7 @@ function ShaderComponent$5(props) {
7718
7859
  let uniformsMap = null;
7719
7860
  const getUniformsMap = () => {
7720
7861
  if (!uniformsMap) {
7721
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7862
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7722
7863
  }
7723
7864
  return uniformsMap;
7724
7865
  };
@@ -7743,7 +7884,7 @@ function ShaderComponent$5(props) {
7743
7884
  renderOrder: props.renderOrder || 0,
7744
7885
  transform: effectiveTransform()
7745
7886
  };
7746
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7887
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7747
7888
  isRegistered = true;
7748
7889
  } catch (error) {
7749
7890
  console.error("Error registering shader node:", error);
@@ -7819,8 +7960,8 @@ const defaultProps$4 = {
7819
7960
  // transform intentionally has no default - handled by effectiveTransform
7820
7961
  };
7821
7962
  try {
7822
- if (componentDefinition$S && componentDefinition$S.props) {
7823
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7963
+ if (componentDefinition$T && componentDefinition$T.props) {
7964
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7824
7965
  const propConfig = config;
7825
7966
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7826
7967
  defaultProps$4[key] = propConfig.default;
@@ -7839,7 +7980,7 @@ function ShaderComponent$4(props) {
7839
7980
  shaderUniformUpdate: parentUniformUpdate,
7840
7981
  shaderMetadataUpdate: parentMetadataUpdate
7841
7982
  } = context;
7842
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7983
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7843
7984
  const effectiveProps = createMemo(() => {
7844
7985
  let baseProps = {
7845
7986
  ...defaultProps$4
@@ -7858,7 +7999,7 @@ function ShaderComponent$4(props) {
7858
7999
  let uniformsMap = null;
7859
8000
  const getUniformsMap = () => {
7860
8001
  if (!uniformsMap) {
7861
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8002
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7862
8003
  }
7863
8004
  return uniformsMap;
7864
8005
  };
@@ -7883,7 +8024,7 @@ function ShaderComponent$4(props) {
7883
8024
  renderOrder: props.renderOrder || 0,
7884
8025
  transform: effectiveTransform()
7885
8026
  };
7886
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8027
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7887
8028
  isRegistered = true;
7888
8029
  } catch (error) {
7889
8030
  console.error("Error registering shader node:", error);
@@ -7959,8 +8100,8 @@ const defaultProps$3 = {
7959
8100
  // transform intentionally has no default - handled by effectiveTransform
7960
8101
  };
7961
8102
  try {
7962
- if (componentDefinition$T && componentDefinition$T.props) {
7963
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8103
+ if (componentDefinition$U && componentDefinition$U.props) {
8104
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7964
8105
  const propConfig = config;
7965
8106
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7966
8107
  defaultProps$3[key] = propConfig.default;
@@ -7979,7 +8120,7 @@ function ShaderComponent$3(props) {
7979
8120
  shaderUniformUpdate: parentUniformUpdate,
7980
8121
  shaderMetadataUpdate: parentMetadataUpdate
7981
8122
  } = context;
7982
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8123
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7983
8124
  const effectiveProps = createMemo(() => {
7984
8125
  let baseProps = {
7985
8126
  ...defaultProps$3
@@ -7998,7 +8139,7 @@ function ShaderComponent$3(props) {
7998
8139
  let uniformsMap = null;
7999
8140
  const getUniformsMap = () => {
8000
8141
  if (!uniformsMap) {
8001
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8142
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8002
8143
  }
8003
8144
  return uniformsMap;
8004
8145
  };
@@ -8023,7 +8164,7 @@ function ShaderComponent$3(props) {
8023
8164
  renderOrder: props.renderOrder || 0,
8024
8165
  transform: effectiveTransform()
8025
8166
  };
8026
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8167
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8027
8168
  isRegistered = true;
8028
8169
  } catch (error) {
8029
8170
  console.error("Error registering shader node:", error);
@@ -8099,8 +8240,8 @@ const defaultProps$2 = {
8099
8240
  // transform intentionally has no default - handled by effectiveTransform
8100
8241
  };
8101
8242
  try {
8102
- if (componentDefinition$U && componentDefinition$U.props) {
8103
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8243
+ if (componentDefinition$V && componentDefinition$V.props) {
8244
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8104
8245
  const propConfig = config;
8105
8246
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8106
8247
  defaultProps$2[key] = propConfig.default;
@@ -8119,7 +8260,7 @@ function ShaderComponent$2(props) {
8119
8260
  shaderUniformUpdate: parentUniformUpdate,
8120
8261
  shaderMetadataUpdate: parentMetadataUpdate
8121
8262
  } = context;
8122
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8263
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8123
8264
  const effectiveProps = createMemo(() => {
8124
8265
  let baseProps = {
8125
8266
  ...defaultProps$2
@@ -8138,7 +8279,7 @@ function ShaderComponent$2(props) {
8138
8279
  let uniformsMap = null;
8139
8280
  const getUniformsMap = () => {
8140
8281
  if (!uniformsMap) {
8141
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8282
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8142
8283
  }
8143
8284
  return uniformsMap;
8144
8285
  };
@@ -8163,7 +8304,7 @@ function ShaderComponent$2(props) {
8163
8304
  renderOrder: props.renderOrder || 0,
8164
8305
  transform: effectiveTransform()
8165
8306
  };
8166
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8307
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8167
8308
  isRegistered = true;
8168
8309
  } catch (error) {
8169
8310
  console.error("Error registering shader node:", error);
@@ -8239,8 +8380,8 @@ const defaultProps$1 = {
8239
8380
  // transform intentionally has no default - handled by effectiveTransform
8240
8381
  };
8241
8382
  try {
8242
- if (componentDefinition$V && componentDefinition$V.props) {
8243
- Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8383
+ if (componentDefinition$W && componentDefinition$W.props) {
8384
+ Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8244
8385
  const propConfig = config;
8245
8386
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8246
8387
  defaultProps$1[key] = propConfig.default;
@@ -8259,7 +8400,7 @@ function ShaderComponent$1(props) {
8259
8400
  shaderUniformUpdate: parentUniformUpdate,
8260
8401
  shaderMetadataUpdate: parentMetadataUpdate
8261
8402
  } = context;
8262
- const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8403
+ const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8263
8404
  const effectiveProps = createMemo(() => {
8264
8405
  let baseProps = {
8265
8406
  ...defaultProps$1
@@ -8278,7 +8419,7 @@ function ShaderComponent$1(props) {
8278
8419
  let uniformsMap = null;
8279
8420
  const getUniformsMap = () => {
8280
8421
  if (!uniformsMap) {
8281
- uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8422
+ uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8282
8423
  }
8283
8424
  return uniformsMap;
8284
8425
  };
@@ -8303,7 +8444,7 @@ function ShaderComponent$1(props) {
8303
8444
  renderOrder: props.renderOrder || 0,
8304
8445
  transform: effectiveTransform()
8305
8446
  };
8306
- parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8447
+ parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8307
8448
  isRegistered = true;
8308
8449
  } catch (error) {
8309
8450
  console.error("Error registering shader node:", error);
@@ -8379,8 +8520,8 @@ const defaultProps = {
8379
8520
  // transform intentionally has no default - handled by effectiveTransform
8380
8521
  };
8381
8522
  try {
8382
- if (componentDefinition$W && componentDefinition$W.props) {
8383
- Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8523
+ if (componentDefinition$X && componentDefinition$X.props) {
8524
+ Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8384
8525
  const propConfig = config;
8385
8526
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8386
8527
  defaultProps[key] = propConfig.default;
@@ -8399,7 +8540,7 @@ function ShaderComponent(props) {
8399
8540
  shaderUniformUpdate: parentUniformUpdate,
8400
8541
  shaderMetadataUpdate: parentMetadataUpdate
8401
8542
  } = context;
8402
- const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8543
+ const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8403
8544
  const effectiveProps = createMemo(() => {
8404
8545
  let baseProps = {
8405
8546
  ...defaultProps
@@ -8418,7 +8559,7 @@ function ShaderComponent(props) {
8418
8559
  let uniformsMap = null;
8419
8560
  const getUniformsMap = () => {
8420
8561
  if (!uniformsMap) {
8421
- uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8562
+ uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8422
8563
  }
8423
8564
  return uniformsMap;
8424
8565
  };
@@ -8443,7 +8584,7 @@ function ShaderComponent(props) {
8443
8584
  renderOrder: props.renderOrder || 0,
8444
8585
  transform: effectiveTransform()
8445
8586
  };
8446
- parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8587
+ parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8447
8588
  isRegistered = true;
8448
8589
  } catch (error) {
8449
8590
  console.error("Error registering shader node:", error);
@@ -8503,58 +8644,59 @@ function ShaderComponent(props) {
8503
8644
  });
8504
8645
  }
8505
8646
  export {
8506
- ShaderComponent$W as AngularBlur,
8507
- ShaderComponent$V as Ascii,
8508
- ShaderComponent$U as Beam,
8509
- ShaderComponent$T as Blob,
8510
- ShaderComponent$S as Blur,
8511
- ShaderComponent$R as BrightnessContrast,
8512
- ShaderComponent$Q as Bulge,
8513
- ShaderComponent$P as CRTScreen,
8514
- ShaderComponent$O as ChannelBlur,
8515
- ShaderComponent$N as Checkerboard,
8516
- ShaderComponent$M as ChromaFlow,
8517
- ShaderComponent$L as ChromaticAberration,
8518
- ShaderComponent$K as Circle,
8519
- ShaderComponent$J as CursorTrail,
8520
- ShaderComponent$I as DiffuseBlur,
8521
- ShaderComponent$H as Dither,
8522
- ShaderComponent$G as DotGrid,
8523
- ShaderComponent$F as Duotone,
8524
- ShaderComponent$E as FilmGrain,
8525
- ShaderComponent$D as FloatingParticles,
8526
- ShaderComponent$C as GlassTiles,
8527
- ShaderComponent$B as Glow,
8528
- ShaderComponent$A as Godrays,
8529
- ShaderComponent$z as Grayscale,
8530
- ShaderComponent$y as Grid,
8531
- ShaderComponent$x as GridDistortion,
8532
- ShaderComponent$w as Group,
8533
- ShaderComponent$v as Halftone,
8534
- ShaderComponent$u as HueShift,
8535
- ShaderComponent$t as ImageTexture,
8536
- ShaderComponent$s as Invert,
8537
- ShaderComponent$r as LinearBlur,
8538
- ShaderComponent$q as LinearGradient,
8539
- ShaderComponent$p as Liquify,
8540
- ShaderComponent$o as Perspective,
8541
- ShaderComponent$n as Pixelate,
8542
- ShaderComponent$m as PolarCoordinates,
8543
- ShaderComponent$l as Posterize,
8544
- ShaderComponent$k as ProgressiveBlur,
8545
- ShaderComponent$j as RadialGradient,
8546
- ShaderComponent$i as RectangularCoordinates,
8547
- ShaderComponent$h as Ripples,
8548
- ShaderComponent$g as Saturation,
8647
+ ShaderComponent$X as AngularBlur,
8648
+ ShaderComponent$W as Ascii,
8649
+ ShaderComponent$V as Beam,
8650
+ ShaderComponent$U as Blob,
8651
+ ShaderComponent$T as Blur,
8652
+ ShaderComponent$S as BrightnessContrast,
8653
+ ShaderComponent$R as Bulge,
8654
+ ShaderComponent$Q as CRTScreen,
8655
+ ShaderComponent$P as ChannelBlur,
8656
+ ShaderComponent$O as Checkerboard,
8657
+ ShaderComponent$N as ChromaFlow,
8658
+ ShaderComponent$M as ChromaticAberration,
8659
+ ShaderComponent$L as Circle,
8660
+ ShaderComponent$K as CursorTrail,
8661
+ ShaderComponent$J as DiffuseBlur,
8662
+ ShaderComponent$I as Dither,
8663
+ ShaderComponent$H as DotGrid,
8664
+ ShaderComponent$G as Duotone,
8665
+ ShaderComponent$F as FilmGrain,
8666
+ ShaderComponent$E as FloatingParticles,
8667
+ ShaderComponent$D as GlassTiles,
8668
+ ShaderComponent$C as Glow,
8669
+ ShaderComponent$B as Godrays,
8670
+ ShaderComponent$A as Grayscale,
8671
+ ShaderComponent$z as Grid,
8672
+ ShaderComponent$y as GridDistortion,
8673
+ ShaderComponent$x as Group,
8674
+ ShaderComponent$w as Halftone,
8675
+ ShaderComponent$v as HueShift,
8676
+ ShaderComponent$u as ImageTexture,
8677
+ ShaderComponent$t as Invert,
8678
+ ShaderComponent$s as LinearBlur,
8679
+ ShaderComponent$r as LinearGradient,
8680
+ ShaderComponent$q as Liquify,
8681
+ ShaderComponent$p as Perspective,
8682
+ ShaderComponent$o as Pixelate,
8683
+ ShaderComponent$n as PolarCoordinates,
8684
+ ShaderComponent$m as Posterize,
8685
+ ShaderComponent$l as ProgressiveBlur,
8686
+ ShaderComponent$k as RadialGradient,
8687
+ ShaderComponent$j as RectangularCoordinates,
8688
+ ShaderComponent$i as Ripples,
8689
+ ShaderComponent$h as Saturation,
8549
8690
  Shader,
8550
- ShaderComponent$f as Sharpness,
8551
- ShaderComponent$e as SimplexNoise,
8552
- ShaderComponent$d as SineWave,
8553
- ShaderComponent$c as SolidColor,
8554
- ShaderComponent$b as Spherize,
8555
- ShaderComponent$a as Spiral,
8556
- ShaderComponent$9 as Strands,
8557
- ShaderComponent$8 as Stretch,
8691
+ ShaderComponent$g as Sharpness,
8692
+ ShaderComponent$f as SimplexNoise,
8693
+ ShaderComponent$e as SineWave,
8694
+ ShaderComponent$d as SolidColor,
8695
+ ShaderComponent$c as Spherize,
8696
+ ShaderComponent$b as Spiral,
8697
+ ShaderComponent$a as Strands,
8698
+ ShaderComponent$9 as Stretch,
8699
+ ShaderComponent$8 as Stripes,
8558
8700
  ShaderComponent$7 as Swirl,
8559
8701
  ShaderComponent$6 as TiltShift,
8560
8702
  ShaderComponent$5 as Tint,