shaders 2.2.39 → 2.2.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/dist/core/Stripes-TdCUOh07.js +127 -0
  2. package/dist/core/Tint-ChKku9xR.js +56 -0
  3. package/dist/core/index.js +25 -21
  4. package/dist/core/shaderRegistry.d.ts.map +1 -1
  5. package/dist/core/shaders/Stripes/index.d.ts +71 -0
  6. package/dist/core/shaders/Stripes/index.d.ts.map +1 -0
  7. package/dist/core/shaders/Stripes/index.js +5 -0
  8. package/dist/core/shaders/Swirl/index.js +1 -1
  9. package/dist/core/shaders/TiltShift/index.js +1 -1
  10. package/dist/core/shaders/Tint/index.d.ts +29 -0
  11. package/dist/core/shaders/Tint/index.d.ts.map +1 -0
  12. package/dist/core/shaders/Tint/index.js +3 -0
  13. package/dist/core/shaders/Tritone/index.js +1 -1
  14. package/dist/core/shaders/Twirl/index.js +1 -1
  15. package/dist/core/shaders/Vibrance/index.js +1 -1
  16. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  17. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  18. package/dist/react/components/Stripes.d.ts +31 -0
  19. package/dist/react/components/Stripes.d.ts.map +1 -0
  20. package/dist/react/components/Tint.d.ts +31 -0
  21. package/dist/react/components/Tint.d.ts.map +1 -0
  22. package/dist/react/{generatePresetCode-CPcLELa5.js → generatePresetCode-K6ZAneRr.js} +22 -0
  23. package/dist/react/index.d.ts +2 -0
  24. package/dist/react/index.d.ts.map +1 -1
  25. package/dist/react/index.js +690 -412
  26. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  27. package/dist/react/utils/generatePresetCode.js +1 -1
  28. package/dist/registry.js +294 -0
  29. package/dist/solid/components/Stripes.d.ts +28 -0
  30. package/dist/solid/components/Stripes.d.ts.map +1 -0
  31. package/dist/solid/components/Tint.d.ts +28 -0
  32. package/dist/solid/components/Tint.d.ts.map +1 -0
  33. package/dist/solid/index.d.ts +2 -0
  34. package/dist/solid/index.d.ts.map +1 -1
  35. package/dist/solid/index.js +634 -350
  36. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  37. package/dist/solid/utils/generatePresetCode.js +22 -0
  38. package/dist/svelte/components/Stripes.svelte.d.ts +19 -0
  39. package/dist/svelte/components/Tint.svelte.d.ts +19 -0
  40. package/dist/svelte/{generatePresetCode-By5juLjK.js → generatePresetCode-x1dhDaQ3.js} +22 -0
  41. package/dist/svelte/index.d.ts +2 -0
  42. package/dist/svelte/index.js +238 -16
  43. package/dist/svelte/utils/generatePresetCode.js +1 -1
  44. package/dist/vue/components/Stripes.vue.d.ts +57 -0
  45. package/dist/vue/components/Stripes.vue.d.ts.map +1 -0
  46. package/dist/vue/components/Tint.vue.d.ts +57 -0
  47. package/dist/vue/components/Tint.vue.d.ts.map +1 -0
  48. package/dist/vue/{generatePresetCode-REXb9hnv.js → generatePresetCode-BaNcX5ua.js} +22 -0
  49. package/dist/vue/index.d.ts +2 -0
  50. package/dist/vue/index.d.ts.map +1 -1
  51. package/dist/vue/index.js +300 -48
  52. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  53. package/dist/vue/utils/generatePresetCode.js +1 -1
  54. package/package.json +17 -1
  55. /package/dist/core/{Swirl-DoCDBZad.js → Swirl-m1-Mnzj5.js} +0 -0
  56. /package/dist/core/{TiltShift-BYQjUHpn.js → TiltShift-C_NUqKZF.js} +0 -0
  57. /package/dist/core/{Tritone-CJW8YTyB.js → Tritone-D-NcV7N-.js} +0 -0
  58. /package/dist/core/{Twirl-5k_XPd51.js → Twirl-Cqzll6nW.js} +0 -0
  59. /package/dist/core/{Vibrance-c25pkbWj.js → Vibrance-CxunJkcb.js} +0 -0
  60. /package/dist/core/{WaveDistortion-Bo2Ar13M.js → WaveDistortion-UQZKCfKh.js} +0 -0
  61. /package/dist/core/{ZoomBlur-DEozXA8U.js → ZoomBlur-DqKYdlmm.js} +0 -0
@@ -54,13 +54,15 @@ import { componentDefinition as componentDefinition$L } from "../core/shaders/Sp
54
54
  import { componentDefinition as componentDefinition$M } from "../core/shaders/Spiral/index.js";
55
55
  import { componentDefinition as componentDefinition$N } from "../core/shaders/Strands/index.js";
56
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  import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
57
- import { componentDefinition as componentDefinition$P } from "../core/shaders/Swirl/index.js";
58
- import { componentDefinition as componentDefinition$Q } from "../core/shaders/TiltShift/index.js";
59
- import { componentDefinition as componentDefinition$R } from "../core/shaders/Tritone/index.js";
60
- import { componentDefinition as componentDefinition$S } from "../core/shaders/Twirl/index.js";
61
- import { componentDefinition as componentDefinition$T } from "../core/shaders/Vibrance/index.js";
62
- import { componentDefinition as componentDefinition$U } from "../core/shaders/WaveDistortion/index.js";
63
- import { componentDefinition as componentDefinition$V } from "../core/shaders/ZoomBlur/index.js";
57
+ import { componentDefinition as componentDefinition$P } from "../core/shaders/Stripes/index.js";
58
+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/Swirl/index.js";
59
+ import { componentDefinition as componentDefinition$R } from "../core/shaders/TiltShift/index.js";
60
+ import { componentDefinition as componentDefinition$S } from "../core/shaders/Tint/index.js";
61
+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Tritone/index.js";
62
+ import { componentDefinition as componentDefinition$U } from "../core/shaders/Twirl/index.js";
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+ import { componentDefinition as componentDefinition$V } from "../core/shaders/Vibrance/index.js";
64
+ import { componentDefinition as componentDefinition$W } from "../core/shaders/WaveDistortion/index.js";
65
+ import { componentDefinition as componentDefinition$X } from "../core/shaders/ZoomBlur/index.js";
64
66
  import { generatePresetCode } from "./utils/generatePresetCode.js";
65
67
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
66
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  const ShaderContext = createContext();
@@ -241,7 +243,7 @@ function useShaderContext() {
241
243
  }
242
244
  return ctx;
243
245
  }
244
- const DEFAULT_TRANSFORM$V = {
246
+ const DEFAULT_TRANSFORM$X = {
245
247
  offsetX: 0,
246
248
  offsetY: 0,
247
249
  rotation: 0,
@@ -250,7 +252,7 @@ const DEFAULT_TRANSFORM$V = {
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  anchorY: 0.5,
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  edges: "transparent"
252
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  };
253
- const defaultProps$V = {
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+ const defaultProps$X = {
254
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  blendMode: "normal",
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  renderOrder: 0,
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  visible: true
@@ -260,6 +262,286 @@ const defaultProps$V = {
260
262
  try {
261
263
  if (componentDefinition && componentDefinition.props) {
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264
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
265
+ const propConfig = config;
266
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
267
+ defaultProps$X[key] = propConfig.default;
268
+ }
269
+ });
270
+ }
271
+ } catch (e) {
272
+ console.warn("Error extracting default props:", e);
273
+ }
274
+ function ShaderComponent$X(props) {
275
+ const [local, otherProps] = splitProps(props, ["children"]);
276
+ const context = useShaderContext();
277
+ const {
278
+ shaderParentId: parentId,
279
+ shaderNodeRegister: parentRegister,
280
+ shaderUniformUpdate: parentUniformUpdate,
281
+ shaderMetadataUpdate: parentMetadataUpdate
282
+ } = context;
283
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
284
+ const effectiveProps = createMemo(() => {
285
+ let baseProps = {
286
+ ...defaultProps$X
287
+ };
288
+ for (const [key, value] of Object.entries(otherProps)) {
289
+ if (value !== void 0) {
290
+ baseProps[key] = value;
291
+ }
292
+ }
293
+ return baseProps;
294
+ });
295
+ const effectiveTransform = createMemo(() => ({
296
+ ...DEFAULT_TRANSFORM$X,
297
+ ...props.transform
298
+ }));
299
+ let uniformsMap = null;
300
+ const getUniformsMap = () => {
301
+ if (!uniformsMap) {
302
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
303
+ }
304
+ return uniformsMap;
305
+ };
306
+ const childContextValue = createMemo(() => ({
307
+ ...context,
308
+ shaderParentId: instanceId
309
+ }));
310
+ let isRegistered = false;
311
+ onMount(() => {
312
+ const uniforms = getUniformsMap();
313
+ if (!uniforms) return;
314
+ try {
315
+ const metadata = {
316
+ blendMode: props.blendMode || "normal",
317
+ opacity: props.opacity,
318
+ visible: props.visible === false ? false : true,
319
+ id: props.id,
320
+ mask: props.maskSource ? {
321
+ source: props.maskSource,
322
+ type: props.maskType || "alpha"
323
+ } : void 0,
324
+ renderOrder: props.renderOrder || 0,
325
+ transform: effectiveTransform()
326
+ };
327
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
328
+ isRegistered = true;
329
+ } catch (error) {
330
+ console.error("Error registering shader node:", error);
331
+ }
332
+ });
333
+ onCleanup(() => {
334
+ isRegistered = false;
335
+ parentRegister(instanceId, null, null, null, null);
336
+ });
337
+ createEffect(() => {
338
+ if (!isRegistered) return;
339
+ const uniforms = getUniformsMap();
340
+ if (!uniforms) return;
341
+ try {
342
+ const props_snapshot = effectiveProps();
343
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
344
+ if (!uniformData || typeof uniformData !== "object") return;
345
+ const {
346
+ uniform
347
+ } = uniformData;
348
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
349
+ const newValue = props_snapshot[propName];
350
+ parentUniformUpdate(instanceId, propName, newValue);
351
+ }
352
+ });
353
+ } catch (error) {
354
+ console.error("Error updating uniforms:", error);
355
+ }
356
+ });
357
+ createEffect(() => {
358
+ if (!isRegistered) return;
359
+ try {
360
+ const metadata = {
361
+ blendMode: props.blendMode || "normal",
362
+ opacity: props.opacity,
363
+ visible: props.visible === false ? false : true,
364
+ id: props.id,
365
+ mask: props.maskSource ? {
366
+ source: props.maskSource,
367
+ type: props.maskType || "alpha"
368
+ } : void 0,
369
+ renderOrder: props.renderOrder || 0,
370
+ transform: effectiveTransform()
371
+ };
372
+ parentMetadataUpdate(instanceId, metadata);
373
+ } catch (error) {
374
+ console.error("Error updating metadata:", error);
375
+ }
376
+ });
377
+ return createComponent(ShaderContext.Provider, {
378
+ get value() {
379
+ return childContextValue();
380
+ },
381
+ get children() {
382
+ return local.children;
383
+ }
384
+ });
385
+ }
386
+ const DEFAULT_TRANSFORM$W = {
387
+ offsetX: 0,
388
+ offsetY: 0,
389
+ rotation: 0,
390
+ scale: 1,
391
+ anchorX: 0.5,
392
+ anchorY: 0.5,
393
+ edges: "transparent"
394
+ };
395
+ const defaultProps$W = {
396
+ blendMode: "normal",
397
+ renderOrder: 0,
398
+ visible: true
399
+ // opacity intentionally has no default - handled by renderer
400
+ // transform intentionally has no default - handled by effectiveTransform
401
+ };
402
+ try {
403
+ if (componentDefinition$1 && componentDefinition$1.props) {
404
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
405
+ const propConfig = config;
406
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
407
+ defaultProps$W[key] = propConfig.default;
408
+ }
409
+ });
410
+ }
411
+ } catch (e) {
412
+ console.warn("Error extracting default props:", e);
413
+ }
414
+ function ShaderComponent$W(props) {
415
+ const [local, otherProps] = splitProps(props, ["children"]);
416
+ const context = useShaderContext();
417
+ const {
418
+ shaderParentId: parentId,
419
+ shaderNodeRegister: parentRegister,
420
+ shaderUniformUpdate: parentUniformUpdate,
421
+ shaderMetadataUpdate: parentMetadataUpdate
422
+ } = context;
423
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
424
+ const effectiveProps = createMemo(() => {
425
+ let baseProps = {
426
+ ...defaultProps$W
427
+ };
428
+ for (const [key, value] of Object.entries(otherProps)) {
429
+ if (value !== void 0) {
430
+ baseProps[key] = value;
431
+ }
432
+ }
433
+ return baseProps;
434
+ });
435
+ const effectiveTransform = createMemo(() => ({
436
+ ...DEFAULT_TRANSFORM$W,
437
+ ...props.transform
438
+ }));
439
+ let uniformsMap = null;
440
+ const getUniformsMap = () => {
441
+ if (!uniformsMap) {
442
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
443
+ }
444
+ return uniformsMap;
445
+ };
446
+ const childContextValue = createMemo(() => ({
447
+ ...context,
448
+ shaderParentId: instanceId
449
+ }));
450
+ let isRegistered = false;
451
+ onMount(() => {
452
+ const uniforms = getUniformsMap();
453
+ if (!uniforms) return;
454
+ try {
455
+ const metadata = {
456
+ blendMode: props.blendMode || "normal",
457
+ opacity: props.opacity,
458
+ visible: props.visible === false ? false : true,
459
+ id: props.id,
460
+ mask: props.maskSource ? {
461
+ source: props.maskSource,
462
+ type: props.maskType || "alpha"
463
+ } : void 0,
464
+ renderOrder: props.renderOrder || 0,
465
+ transform: effectiveTransform()
466
+ };
467
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
468
+ isRegistered = true;
469
+ } catch (error) {
470
+ console.error("Error registering shader node:", error);
471
+ }
472
+ });
473
+ onCleanup(() => {
474
+ isRegistered = false;
475
+ parentRegister(instanceId, null, null, null, null);
476
+ });
477
+ createEffect(() => {
478
+ if (!isRegistered) return;
479
+ const uniforms = getUniformsMap();
480
+ if (!uniforms) return;
481
+ try {
482
+ const props_snapshot = effectiveProps();
483
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
484
+ if (!uniformData || typeof uniformData !== "object") return;
485
+ const {
486
+ uniform
487
+ } = uniformData;
488
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
489
+ const newValue = props_snapshot[propName];
490
+ parentUniformUpdate(instanceId, propName, newValue);
491
+ }
492
+ });
493
+ } catch (error) {
494
+ console.error("Error updating uniforms:", error);
495
+ }
496
+ });
497
+ createEffect(() => {
498
+ if (!isRegistered) return;
499
+ try {
500
+ const metadata = {
501
+ blendMode: props.blendMode || "normal",
502
+ opacity: props.opacity,
503
+ visible: props.visible === false ? false : true,
504
+ id: props.id,
505
+ mask: props.maskSource ? {
506
+ source: props.maskSource,
507
+ type: props.maskType || "alpha"
508
+ } : void 0,
509
+ renderOrder: props.renderOrder || 0,
510
+ transform: effectiveTransform()
511
+ };
512
+ parentMetadataUpdate(instanceId, metadata);
513
+ } catch (error) {
514
+ console.error("Error updating metadata:", error);
515
+ }
516
+ });
517
+ return createComponent(ShaderContext.Provider, {
518
+ get value() {
519
+ return childContextValue();
520
+ },
521
+ get children() {
522
+ return local.children;
523
+ }
524
+ });
525
+ }
526
+ const DEFAULT_TRANSFORM$V = {
527
+ offsetX: 0,
528
+ offsetY: 0,
529
+ rotation: 0,
530
+ scale: 1,
531
+ anchorX: 0.5,
532
+ anchorY: 0.5,
533
+ edges: "transparent"
534
+ };
535
+ const defaultProps$V = {
536
+ blendMode: "normal",
537
+ renderOrder: 0,
538
+ visible: true
539
+ // opacity intentionally has no default - handled by renderer
540
+ // transform intentionally has no default - handled by effectiveTransform
541
+ };
542
+ try {
543
+ if (componentDefinition$2 && componentDefinition$2.props) {
544
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
263
545
  const propConfig = config;
264
546
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
265
547
  defaultProps$V[key] = propConfig.default;
@@ -278,7 +560,7 @@ function ShaderComponent$V(props) {
278
560
  shaderUniformUpdate: parentUniformUpdate,
279
561
  shaderMetadataUpdate: parentMetadataUpdate
280
562
  } = context;
281
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
563
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
282
564
  const effectiveProps = createMemo(() => {
283
565
  let baseProps = {
284
566
  ...defaultProps$V
@@ -297,7 +579,7 @@ function ShaderComponent$V(props) {
297
579
  let uniformsMap = null;
298
580
  const getUniformsMap = () => {
299
581
  if (!uniformsMap) {
300
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
582
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
301
583
  }
302
584
  return uniformsMap;
303
585
  };
@@ -322,7 +604,7 @@ function ShaderComponent$V(props) {
322
604
  renderOrder: props.renderOrder || 0,
323
605
  transform: effectiveTransform()
324
606
  };
325
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
607
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
326
608
  isRegistered = true;
327
609
  } catch (error) {
328
610
  console.error("Error registering shader node:", error);
@@ -398,8 +680,8 @@ const defaultProps$U = {
398
680
  // transform intentionally has no default - handled by effectiveTransform
399
681
  };
400
682
  try {
401
- if (componentDefinition$1 && componentDefinition$1.props) {
402
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
683
+ if (componentDefinition$3 && componentDefinition$3.props) {
684
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
403
685
  const propConfig = config;
404
686
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
405
687
  defaultProps$U[key] = propConfig.default;
@@ -418,7 +700,7 @@ function ShaderComponent$U(props) {
418
700
  shaderUniformUpdate: parentUniformUpdate,
419
701
  shaderMetadataUpdate: parentMetadataUpdate
420
702
  } = context;
421
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
703
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
422
704
  const effectiveProps = createMemo(() => {
423
705
  let baseProps = {
424
706
  ...defaultProps$U
@@ -437,7 +719,7 @@ function ShaderComponent$U(props) {
437
719
  let uniformsMap = null;
438
720
  const getUniformsMap = () => {
439
721
  if (!uniformsMap) {
440
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
722
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
441
723
  }
442
724
  return uniformsMap;
443
725
  };
@@ -462,7 +744,7 @@ function ShaderComponent$U(props) {
462
744
  renderOrder: props.renderOrder || 0,
463
745
  transform: effectiveTransform()
464
746
  };
465
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
747
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
466
748
  isRegistered = true;
467
749
  } catch (error) {
468
750
  console.error("Error registering shader node:", error);
@@ -538,8 +820,8 @@ const defaultProps$T = {
538
820
  // transform intentionally has no default - handled by effectiveTransform
539
821
  };
540
822
  try {
541
- if (componentDefinition$2 && componentDefinition$2.props) {
542
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
823
+ if (componentDefinition$4 && componentDefinition$4.props) {
824
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
543
825
  const propConfig = config;
544
826
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
545
827
  defaultProps$T[key] = propConfig.default;
@@ -558,7 +840,7 @@ function ShaderComponent$T(props) {
558
840
  shaderUniformUpdate: parentUniformUpdate,
559
841
  shaderMetadataUpdate: parentMetadataUpdate
560
842
  } = context;
561
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
843
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
562
844
  const effectiveProps = createMemo(() => {
563
845
  let baseProps = {
564
846
  ...defaultProps$T
@@ -577,7 +859,7 @@ function ShaderComponent$T(props) {
577
859
  let uniformsMap = null;
578
860
  const getUniformsMap = () => {
579
861
  if (!uniformsMap) {
580
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
862
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
581
863
  }
582
864
  return uniformsMap;
583
865
  };
@@ -602,7 +884,7 @@ function ShaderComponent$T(props) {
602
884
  renderOrder: props.renderOrder || 0,
603
885
  transform: effectiveTransform()
604
886
  };
605
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
887
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
606
888
  isRegistered = true;
607
889
  } catch (error) {
608
890
  console.error("Error registering shader node:", error);
@@ -678,8 +960,8 @@ const defaultProps$S = {
678
960
  // transform intentionally has no default - handled by effectiveTransform
679
961
  };
680
962
  try {
681
- if (componentDefinition$3 && componentDefinition$3.props) {
682
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
963
+ if (componentDefinition$5 && componentDefinition$5.props) {
964
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
683
965
  const propConfig = config;
684
966
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
685
967
  defaultProps$S[key] = propConfig.default;
@@ -698,7 +980,7 @@ function ShaderComponent$S(props) {
698
980
  shaderUniformUpdate: parentUniformUpdate,
699
981
  shaderMetadataUpdate: parentMetadataUpdate
700
982
  } = context;
701
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
983
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
702
984
  const effectiveProps = createMemo(() => {
703
985
  let baseProps = {
704
986
  ...defaultProps$S
@@ -717,7 +999,7 @@ function ShaderComponent$S(props) {
717
999
  let uniformsMap = null;
718
1000
  const getUniformsMap = () => {
719
1001
  if (!uniformsMap) {
720
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
1002
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
721
1003
  }
722
1004
  return uniformsMap;
723
1005
  };
@@ -742,7 +1024,7 @@ function ShaderComponent$S(props) {
742
1024
  renderOrder: props.renderOrder || 0,
743
1025
  transform: effectiveTransform()
744
1026
  };
745
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
1027
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
746
1028
  isRegistered = true;
747
1029
  } catch (error) {
748
1030
  console.error("Error registering shader node:", error);
@@ -818,8 +1100,8 @@ const defaultProps$R = {
818
1100
  // transform intentionally has no default - handled by effectiveTransform
819
1101
  };
820
1102
  try {
821
- if (componentDefinition$4 && componentDefinition$4.props) {
822
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
1103
+ if (componentDefinition$6 && componentDefinition$6.props) {
1104
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
823
1105
  const propConfig = config;
824
1106
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
825
1107
  defaultProps$R[key] = propConfig.default;
@@ -838,7 +1120,7 @@ function ShaderComponent$R(props) {
838
1120
  shaderUniformUpdate: parentUniformUpdate,
839
1121
  shaderMetadataUpdate: parentMetadataUpdate
840
1122
  } = context;
841
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1123
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
842
1124
  const effectiveProps = createMemo(() => {
843
1125
  let baseProps = {
844
1126
  ...defaultProps$R
@@ -857,7 +1139,7 @@ function ShaderComponent$R(props) {
857
1139
  let uniformsMap = null;
858
1140
  const getUniformsMap = () => {
859
1141
  if (!uniformsMap) {
860
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1142
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
861
1143
  }
862
1144
  return uniformsMap;
863
1145
  };
@@ -882,7 +1164,7 @@ function ShaderComponent$R(props) {
882
1164
  renderOrder: props.renderOrder || 0,
883
1165
  transform: effectiveTransform()
884
1166
  };
885
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1167
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
886
1168
  isRegistered = true;
887
1169
  } catch (error) {
888
1170
  console.error("Error registering shader node:", error);
@@ -958,8 +1240,8 @@ const defaultProps$Q = {
958
1240
  // transform intentionally has no default - handled by effectiveTransform
959
1241
  };
960
1242
  try {
961
- if (componentDefinition$5 && componentDefinition$5.props) {
962
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1243
+ if (componentDefinition$7 && componentDefinition$7.props) {
1244
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
963
1245
  const propConfig = config;
964
1246
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
965
1247
  defaultProps$Q[key] = propConfig.default;
@@ -978,7 +1260,7 @@ function ShaderComponent$Q(props) {
978
1260
  shaderUniformUpdate: parentUniformUpdate,
979
1261
  shaderMetadataUpdate: parentMetadataUpdate
980
1262
  } = context;
981
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1263
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
982
1264
  const effectiveProps = createMemo(() => {
983
1265
  let baseProps = {
984
1266
  ...defaultProps$Q
@@ -997,7 +1279,7 @@ function ShaderComponent$Q(props) {
997
1279
  let uniformsMap = null;
998
1280
  const getUniformsMap = () => {
999
1281
  if (!uniformsMap) {
1000
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1282
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1001
1283
  }
1002
1284
  return uniformsMap;
1003
1285
  };
@@ -1022,7 +1304,7 @@ function ShaderComponent$Q(props) {
1022
1304
  renderOrder: props.renderOrder || 0,
1023
1305
  transform: effectiveTransform()
1024
1306
  };
1025
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1307
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1026
1308
  isRegistered = true;
1027
1309
  } catch (error) {
1028
1310
  console.error("Error registering shader node:", error);
@@ -1098,8 +1380,8 @@ const defaultProps$P = {
1098
1380
  // transform intentionally has no default - handled by effectiveTransform
1099
1381
  };
1100
1382
  try {
1101
- if (componentDefinition$6 && componentDefinition$6.props) {
1102
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1383
+ if (componentDefinition$8 && componentDefinition$8.props) {
1384
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1103
1385
  const propConfig = config;
1104
1386
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1105
1387
  defaultProps$P[key] = propConfig.default;
@@ -1118,7 +1400,7 @@ function ShaderComponent$P(props) {
1118
1400
  shaderUniformUpdate: parentUniformUpdate,
1119
1401
  shaderMetadataUpdate: parentMetadataUpdate
1120
1402
  } = context;
1121
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1403
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1122
1404
  const effectiveProps = createMemo(() => {
1123
1405
  let baseProps = {
1124
1406
  ...defaultProps$P
@@ -1137,7 +1419,7 @@ function ShaderComponent$P(props) {
1137
1419
  let uniformsMap = null;
1138
1420
  const getUniformsMap = () => {
1139
1421
  if (!uniformsMap) {
1140
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1422
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1141
1423
  }
1142
1424
  return uniformsMap;
1143
1425
  };
@@ -1162,7 +1444,7 @@ function ShaderComponent$P(props) {
1162
1444
  renderOrder: props.renderOrder || 0,
1163
1445
  transform: effectiveTransform()
1164
1446
  };
1165
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1447
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1166
1448
  isRegistered = true;
1167
1449
  } catch (error) {
1168
1450
  console.error("Error registering shader node:", error);
@@ -1238,8 +1520,8 @@ const defaultProps$O = {
1238
1520
  // transform intentionally has no default - handled by effectiveTransform
1239
1521
  };
1240
1522
  try {
1241
- if (componentDefinition$7 && componentDefinition$7.props) {
1242
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1523
+ if (componentDefinition$9 && componentDefinition$9.props) {
1524
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1243
1525
  const propConfig = config;
1244
1526
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1245
1527
  defaultProps$O[key] = propConfig.default;
@@ -1258,7 +1540,7 @@ function ShaderComponent$O(props) {
1258
1540
  shaderUniformUpdate: parentUniformUpdate,
1259
1541
  shaderMetadataUpdate: parentMetadataUpdate
1260
1542
  } = context;
1261
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1543
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1262
1544
  const effectiveProps = createMemo(() => {
1263
1545
  let baseProps = {
1264
1546
  ...defaultProps$O
@@ -1277,7 +1559,7 @@ function ShaderComponent$O(props) {
1277
1559
  let uniformsMap = null;
1278
1560
  const getUniformsMap = () => {
1279
1561
  if (!uniformsMap) {
1280
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1562
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1281
1563
  }
1282
1564
  return uniformsMap;
1283
1565
  };
@@ -1302,7 +1584,7 @@ function ShaderComponent$O(props) {
1302
1584
  renderOrder: props.renderOrder || 0,
1303
1585
  transform: effectiveTransform()
1304
1586
  };
1305
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1587
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1306
1588
  isRegistered = true;
1307
1589
  } catch (error) {
1308
1590
  console.error("Error registering shader node:", error);
@@ -1378,8 +1660,8 @@ const defaultProps$N = {
1378
1660
  // transform intentionally has no default - handled by effectiveTransform
1379
1661
  };
1380
1662
  try {
1381
- if (componentDefinition$8 && componentDefinition$8.props) {
1382
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1663
+ if (componentDefinition$a && componentDefinition$a.props) {
1664
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1383
1665
  const propConfig = config;
1384
1666
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1385
1667
  defaultProps$N[key] = propConfig.default;
@@ -1398,7 +1680,7 @@ function ShaderComponent$N(props) {
1398
1680
  shaderUniformUpdate: parentUniformUpdate,
1399
1681
  shaderMetadataUpdate: parentMetadataUpdate
1400
1682
  } = context;
1401
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1683
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1402
1684
  const effectiveProps = createMemo(() => {
1403
1685
  let baseProps = {
1404
1686
  ...defaultProps$N
@@ -1417,7 +1699,7 @@ function ShaderComponent$N(props) {
1417
1699
  let uniformsMap = null;
1418
1700
  const getUniformsMap = () => {
1419
1701
  if (!uniformsMap) {
1420
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1702
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1421
1703
  }
1422
1704
  return uniformsMap;
1423
1705
  };
@@ -1442,7 +1724,7 @@ function ShaderComponent$N(props) {
1442
1724
  renderOrder: props.renderOrder || 0,
1443
1725
  transform: effectiveTransform()
1444
1726
  };
1445
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1727
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1446
1728
  isRegistered = true;
1447
1729
  } catch (error) {
1448
1730
  console.error("Error registering shader node:", error);
@@ -1518,8 +1800,8 @@ const defaultProps$M = {
1518
1800
  // transform intentionally has no default - handled by effectiveTransform
1519
1801
  };
1520
1802
  try {
1521
- if (componentDefinition$9 && componentDefinition$9.props) {
1522
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1803
+ if (componentDefinition$b && componentDefinition$b.props) {
1804
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1523
1805
  const propConfig = config;
1524
1806
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1525
1807
  defaultProps$M[key] = propConfig.default;
@@ -1538,7 +1820,7 @@ function ShaderComponent$M(props) {
1538
1820
  shaderUniformUpdate: parentUniformUpdate,
1539
1821
  shaderMetadataUpdate: parentMetadataUpdate
1540
1822
  } = context;
1541
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1823
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1542
1824
  const effectiveProps = createMemo(() => {
1543
1825
  let baseProps = {
1544
1826
  ...defaultProps$M
@@ -1557,7 +1839,7 @@ function ShaderComponent$M(props) {
1557
1839
  let uniformsMap = null;
1558
1840
  const getUniformsMap = () => {
1559
1841
  if (!uniformsMap) {
1560
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1842
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1561
1843
  }
1562
1844
  return uniformsMap;
1563
1845
  };
@@ -1582,7 +1864,7 @@ function ShaderComponent$M(props) {
1582
1864
  renderOrder: props.renderOrder || 0,
1583
1865
  transform: effectiveTransform()
1584
1866
  };
1585
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1867
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1586
1868
  isRegistered = true;
1587
1869
  } catch (error) {
1588
1870
  console.error("Error registering shader node:", error);
@@ -1658,8 +1940,8 @@ const defaultProps$L = {
1658
1940
  // transform intentionally has no default - handled by effectiveTransform
1659
1941
  };
1660
1942
  try {
1661
- if (componentDefinition$a && componentDefinition$a.props) {
1662
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1943
+ if (componentDefinition$c && componentDefinition$c.props) {
1944
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1663
1945
  const propConfig = config;
1664
1946
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1665
1947
  defaultProps$L[key] = propConfig.default;
@@ -1678,7 +1960,7 @@ function ShaderComponent$L(props) {
1678
1960
  shaderUniformUpdate: parentUniformUpdate,
1679
1961
  shaderMetadataUpdate: parentMetadataUpdate
1680
1962
  } = context;
1681
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1963
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1682
1964
  const effectiveProps = createMemo(() => {
1683
1965
  let baseProps = {
1684
1966
  ...defaultProps$L
@@ -1697,7 +1979,7 @@ function ShaderComponent$L(props) {
1697
1979
  let uniformsMap = null;
1698
1980
  const getUniformsMap = () => {
1699
1981
  if (!uniformsMap) {
1700
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1982
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1701
1983
  }
1702
1984
  return uniformsMap;
1703
1985
  };
@@ -1722,7 +2004,7 @@ function ShaderComponent$L(props) {
1722
2004
  renderOrder: props.renderOrder || 0,
1723
2005
  transform: effectiveTransform()
1724
2006
  };
1725
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
2007
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1726
2008
  isRegistered = true;
1727
2009
  } catch (error) {
1728
2010
  console.error("Error registering shader node:", error);
@@ -1798,8 +2080,8 @@ const defaultProps$K = {
1798
2080
  // transform intentionally has no default - handled by effectiveTransform
1799
2081
  };
1800
2082
  try {
1801
- if (componentDefinition$b && componentDefinition$b.props) {
1802
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
2083
+ if (componentDefinition$d && componentDefinition$d.props) {
2084
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1803
2085
  const propConfig = config;
1804
2086
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1805
2087
  defaultProps$K[key] = propConfig.default;
@@ -1818,7 +2100,7 @@ function ShaderComponent$K(props) {
1818
2100
  shaderUniformUpdate: parentUniformUpdate,
1819
2101
  shaderMetadataUpdate: parentMetadataUpdate
1820
2102
  } = context;
1821
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2103
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1822
2104
  const effectiveProps = createMemo(() => {
1823
2105
  let baseProps = {
1824
2106
  ...defaultProps$K
@@ -1837,7 +2119,7 @@ function ShaderComponent$K(props) {
1837
2119
  let uniformsMap = null;
1838
2120
  const getUniformsMap = () => {
1839
2121
  if (!uniformsMap) {
1840
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
2122
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1841
2123
  }
1842
2124
  return uniformsMap;
1843
2125
  };
@@ -1862,7 +2144,7 @@ function ShaderComponent$K(props) {
1862
2144
  renderOrder: props.renderOrder || 0,
1863
2145
  transform: effectiveTransform()
1864
2146
  };
1865
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2147
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
1866
2148
  isRegistered = true;
1867
2149
  } catch (error) {
1868
2150
  console.error("Error registering shader node:", error);
@@ -1938,8 +2220,8 @@ const defaultProps$J = {
1938
2220
  // transform intentionally has no default - handled by effectiveTransform
1939
2221
  };
1940
2222
  try {
1941
- if (componentDefinition$c && componentDefinition$c.props) {
1942
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2223
+ if (componentDefinition$e && componentDefinition$e.props) {
2224
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
1943
2225
  const propConfig = config;
1944
2226
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1945
2227
  defaultProps$J[key] = propConfig.default;
@@ -1958,7 +2240,7 @@ function ShaderComponent$J(props) {
1958
2240
  shaderUniformUpdate: parentUniformUpdate,
1959
2241
  shaderMetadataUpdate: parentMetadataUpdate
1960
2242
  } = context;
1961
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2243
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1962
2244
  const effectiveProps = createMemo(() => {
1963
2245
  let baseProps = {
1964
2246
  ...defaultProps$J
@@ -1977,7 +2259,7 @@ function ShaderComponent$J(props) {
1977
2259
  let uniformsMap = null;
1978
2260
  const getUniformsMap = () => {
1979
2261
  if (!uniformsMap) {
1980
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2262
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
1981
2263
  }
1982
2264
  return uniformsMap;
1983
2265
  };
@@ -2002,7 +2284,7 @@ function ShaderComponent$J(props) {
2002
2284
  renderOrder: props.renderOrder || 0,
2003
2285
  transform: effectiveTransform()
2004
2286
  };
2005
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2287
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2006
2288
  isRegistered = true;
2007
2289
  } catch (error) {
2008
2290
  console.error("Error registering shader node:", error);
@@ -2078,8 +2360,8 @@ const defaultProps$I = {
2078
2360
  // transform intentionally has no default - handled by effectiveTransform
2079
2361
  };
2080
2362
  try {
2081
- if (componentDefinition$d && componentDefinition$d.props) {
2082
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2363
+ if (componentDefinition$f && componentDefinition$f.props) {
2364
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2083
2365
  const propConfig = config;
2084
2366
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2085
2367
  defaultProps$I[key] = propConfig.default;
@@ -2098,7 +2380,7 @@ function ShaderComponent$I(props) {
2098
2380
  shaderUniformUpdate: parentUniformUpdate,
2099
2381
  shaderMetadataUpdate: parentMetadataUpdate
2100
2382
  } = context;
2101
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2383
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2102
2384
  const effectiveProps = createMemo(() => {
2103
2385
  let baseProps = {
2104
2386
  ...defaultProps$I
@@ -2117,7 +2399,7 @@ function ShaderComponent$I(props) {
2117
2399
  let uniformsMap = null;
2118
2400
  const getUniformsMap = () => {
2119
2401
  if (!uniformsMap) {
2120
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2402
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2121
2403
  }
2122
2404
  return uniformsMap;
2123
2405
  };
@@ -2142,7 +2424,7 @@ function ShaderComponent$I(props) {
2142
2424
  renderOrder: props.renderOrder || 0,
2143
2425
  transform: effectiveTransform()
2144
2426
  };
2145
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2427
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2146
2428
  isRegistered = true;
2147
2429
  } catch (error) {
2148
2430
  console.error("Error registering shader node:", error);
@@ -2218,8 +2500,8 @@ const defaultProps$H = {
2218
2500
  // transform intentionally has no default - handled by effectiveTransform
2219
2501
  };
2220
2502
  try {
2221
- if (componentDefinition$e && componentDefinition$e.props) {
2222
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2503
+ if (componentDefinition$g && componentDefinition$g.props) {
2504
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2223
2505
  const propConfig = config;
2224
2506
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2225
2507
  defaultProps$H[key] = propConfig.default;
@@ -2238,7 +2520,7 @@ function ShaderComponent$H(props) {
2238
2520
  shaderUniformUpdate: parentUniformUpdate,
2239
2521
  shaderMetadataUpdate: parentMetadataUpdate
2240
2522
  } = context;
2241
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2523
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2242
2524
  const effectiveProps = createMemo(() => {
2243
2525
  let baseProps = {
2244
2526
  ...defaultProps$H
@@ -2257,7 +2539,7 @@ function ShaderComponent$H(props) {
2257
2539
  let uniformsMap = null;
2258
2540
  const getUniformsMap = () => {
2259
2541
  if (!uniformsMap) {
2260
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2542
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2261
2543
  }
2262
2544
  return uniformsMap;
2263
2545
  };
@@ -2282,7 +2564,7 @@ function ShaderComponent$H(props) {
2282
2564
  renderOrder: props.renderOrder || 0,
2283
2565
  transform: effectiveTransform()
2284
2566
  };
2285
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2567
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2286
2568
  isRegistered = true;
2287
2569
  } catch (error) {
2288
2570
  console.error("Error registering shader node:", error);
@@ -2358,8 +2640,8 @@ const defaultProps$G = {
2358
2640
  // transform intentionally has no default - handled by effectiveTransform
2359
2641
  };
2360
2642
  try {
2361
- if (componentDefinition$f && componentDefinition$f.props) {
2362
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2643
+ if (componentDefinition$h && componentDefinition$h.props) {
2644
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2363
2645
  const propConfig = config;
2364
2646
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2365
2647
  defaultProps$G[key] = propConfig.default;
@@ -2378,7 +2660,7 @@ function ShaderComponent$G(props) {
2378
2660
  shaderUniformUpdate: parentUniformUpdate,
2379
2661
  shaderMetadataUpdate: parentMetadataUpdate
2380
2662
  } = context;
2381
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2663
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2382
2664
  const effectiveProps = createMemo(() => {
2383
2665
  let baseProps = {
2384
2666
  ...defaultProps$G
@@ -2397,7 +2679,7 @@ function ShaderComponent$G(props) {
2397
2679
  let uniformsMap = null;
2398
2680
  const getUniformsMap = () => {
2399
2681
  if (!uniformsMap) {
2400
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2682
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2401
2683
  }
2402
2684
  return uniformsMap;
2403
2685
  };
@@ -2422,7 +2704,7 @@ function ShaderComponent$G(props) {
2422
2704
  renderOrder: props.renderOrder || 0,
2423
2705
  transform: effectiveTransform()
2424
2706
  };
2425
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2707
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2426
2708
  isRegistered = true;
2427
2709
  } catch (error) {
2428
2710
  console.error("Error registering shader node:", error);
@@ -2498,8 +2780,8 @@ const defaultProps$F = {
2498
2780
  // transform intentionally has no default - handled by effectiveTransform
2499
2781
  };
2500
2782
  try {
2501
- if (componentDefinition$g && componentDefinition$g.props) {
2502
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2783
+ if (componentDefinition$i && componentDefinition$i.props) {
2784
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2503
2785
  const propConfig = config;
2504
2786
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2505
2787
  defaultProps$F[key] = propConfig.default;
@@ -2518,7 +2800,7 @@ function ShaderComponent$F(props) {
2518
2800
  shaderUniformUpdate: parentUniformUpdate,
2519
2801
  shaderMetadataUpdate: parentMetadataUpdate
2520
2802
  } = context;
2521
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2803
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2522
2804
  const effectiveProps = createMemo(() => {
2523
2805
  let baseProps = {
2524
2806
  ...defaultProps$F
@@ -2537,7 +2819,7 @@ function ShaderComponent$F(props) {
2537
2819
  let uniformsMap = null;
2538
2820
  const getUniformsMap = () => {
2539
2821
  if (!uniformsMap) {
2540
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2822
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2541
2823
  }
2542
2824
  return uniformsMap;
2543
2825
  };
@@ -2562,7 +2844,7 @@ function ShaderComponent$F(props) {
2562
2844
  renderOrder: props.renderOrder || 0,
2563
2845
  transform: effectiveTransform()
2564
2846
  };
2565
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2847
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2566
2848
  isRegistered = true;
2567
2849
  } catch (error) {
2568
2850
  console.error("Error registering shader node:", error);
@@ -2638,8 +2920,8 @@ const defaultProps$E = {
2638
2920
  // transform intentionally has no default - handled by effectiveTransform
2639
2921
  };
2640
2922
  try {
2641
- if (componentDefinition$h && componentDefinition$h.props) {
2642
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2923
+ if (componentDefinition$j && componentDefinition$j.props) {
2924
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2643
2925
  const propConfig = config;
2644
2926
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2645
2927
  defaultProps$E[key] = propConfig.default;
@@ -2658,7 +2940,7 @@ function ShaderComponent$E(props) {
2658
2940
  shaderUniformUpdate: parentUniformUpdate,
2659
2941
  shaderMetadataUpdate: parentMetadataUpdate
2660
2942
  } = context;
2661
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2943
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2662
2944
  const effectiveProps = createMemo(() => {
2663
2945
  let baseProps = {
2664
2946
  ...defaultProps$E
@@ -2677,7 +2959,7 @@ function ShaderComponent$E(props) {
2677
2959
  let uniformsMap = null;
2678
2960
  const getUniformsMap = () => {
2679
2961
  if (!uniformsMap) {
2680
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2962
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2681
2963
  }
2682
2964
  return uniformsMap;
2683
2965
  };
@@ -2702,7 +2984,7 @@ function ShaderComponent$E(props) {
2702
2984
  renderOrder: props.renderOrder || 0,
2703
2985
  transform: effectiveTransform()
2704
2986
  };
2705
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2987
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2706
2988
  isRegistered = true;
2707
2989
  } catch (error) {
2708
2990
  console.error("Error registering shader node:", error);
@@ -2778,8 +3060,8 @@ const defaultProps$D = {
2778
3060
  // transform intentionally has no default - handled by effectiveTransform
2779
3061
  };
2780
3062
  try {
2781
- if (componentDefinition$i && componentDefinition$i.props) {
2782
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
3063
+ if (componentDefinition$k && componentDefinition$k.props) {
3064
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2783
3065
  const propConfig = config;
2784
3066
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2785
3067
  defaultProps$D[key] = propConfig.default;
@@ -2798,7 +3080,7 @@ function ShaderComponent$D(props) {
2798
3080
  shaderUniformUpdate: parentUniformUpdate,
2799
3081
  shaderMetadataUpdate: parentMetadataUpdate
2800
3082
  } = context;
2801
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3083
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2802
3084
  const effectiveProps = createMemo(() => {
2803
3085
  let baseProps = {
2804
3086
  ...defaultProps$D
@@ -2817,7 +3099,7 @@ function ShaderComponent$D(props) {
2817
3099
  let uniformsMap = null;
2818
3100
  const getUniformsMap = () => {
2819
3101
  if (!uniformsMap) {
2820
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
3102
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2821
3103
  }
2822
3104
  return uniformsMap;
2823
3105
  };
@@ -2842,7 +3124,7 @@ function ShaderComponent$D(props) {
2842
3124
  renderOrder: props.renderOrder || 0,
2843
3125
  transform: effectiveTransform()
2844
3126
  };
2845
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
3127
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2846
3128
  isRegistered = true;
2847
3129
  } catch (error) {
2848
3130
  console.error("Error registering shader node:", error);
@@ -2918,8 +3200,8 @@ const defaultProps$C = {
2918
3200
  // transform intentionally has no default - handled by effectiveTransform
2919
3201
  };
2920
3202
  try {
2921
- if (componentDefinition$j && componentDefinition$j.props) {
2922
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3203
+ if (componentDefinition$l && componentDefinition$l.props) {
3204
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
2923
3205
  const propConfig = config;
2924
3206
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2925
3207
  defaultProps$C[key] = propConfig.default;
@@ -2938,7 +3220,7 @@ function ShaderComponent$C(props) {
2938
3220
  shaderUniformUpdate: parentUniformUpdate,
2939
3221
  shaderMetadataUpdate: parentMetadataUpdate
2940
3222
  } = context;
2941
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3223
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2942
3224
  const effectiveProps = createMemo(() => {
2943
3225
  let baseProps = {
2944
3226
  ...defaultProps$C
@@ -2957,7 +3239,7 @@ function ShaderComponent$C(props) {
2957
3239
  let uniformsMap = null;
2958
3240
  const getUniformsMap = () => {
2959
3241
  if (!uniformsMap) {
2960
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3242
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
2961
3243
  }
2962
3244
  return uniformsMap;
2963
3245
  };
@@ -2982,7 +3264,7 @@ function ShaderComponent$C(props) {
2982
3264
  renderOrder: props.renderOrder || 0,
2983
3265
  transform: effectiveTransform()
2984
3266
  };
2985
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3267
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
2986
3268
  isRegistered = true;
2987
3269
  } catch (error) {
2988
3270
  console.error("Error registering shader node:", error);
@@ -3058,8 +3340,8 @@ const defaultProps$B = {
3058
3340
  // transform intentionally has no default - handled by effectiveTransform
3059
3341
  };
3060
3342
  try {
3061
- if (componentDefinition$k && componentDefinition$k.props) {
3062
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3343
+ if (componentDefinition$m && componentDefinition$m.props) {
3344
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3063
3345
  const propConfig = config;
3064
3346
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3065
3347
  defaultProps$B[key] = propConfig.default;
@@ -3078,7 +3360,7 @@ function ShaderComponent$B(props) {
3078
3360
  shaderUniformUpdate: parentUniformUpdate,
3079
3361
  shaderMetadataUpdate: parentMetadataUpdate
3080
3362
  } = context;
3081
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3363
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3082
3364
  const effectiveProps = createMemo(() => {
3083
3365
  let baseProps = {
3084
3366
  ...defaultProps$B
@@ -3097,7 +3379,7 @@ function ShaderComponent$B(props) {
3097
3379
  let uniformsMap = null;
3098
3380
  const getUniformsMap = () => {
3099
3381
  if (!uniformsMap) {
3100
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3382
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3101
3383
  }
3102
3384
  return uniformsMap;
3103
3385
  };
@@ -3122,7 +3404,7 @@ function ShaderComponent$B(props) {
3122
3404
  renderOrder: props.renderOrder || 0,
3123
3405
  transform: effectiveTransform()
3124
3406
  };
3125
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3407
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3126
3408
  isRegistered = true;
3127
3409
  } catch (error) {
3128
3410
  console.error("Error registering shader node:", error);
@@ -3198,8 +3480,8 @@ const defaultProps$A = {
3198
3480
  // transform intentionally has no default - handled by effectiveTransform
3199
3481
  };
3200
3482
  try {
3201
- if (componentDefinition$l && componentDefinition$l.props) {
3202
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3483
+ if (componentDefinition$n && componentDefinition$n.props) {
3484
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3203
3485
  const propConfig = config;
3204
3486
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3205
3487
  defaultProps$A[key] = propConfig.default;
@@ -3218,7 +3500,7 @@ function ShaderComponent$A(props) {
3218
3500
  shaderUniformUpdate: parentUniformUpdate,
3219
3501
  shaderMetadataUpdate: parentMetadataUpdate
3220
3502
  } = context;
3221
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3503
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3222
3504
  const effectiveProps = createMemo(() => {
3223
3505
  let baseProps = {
3224
3506
  ...defaultProps$A
@@ -3237,7 +3519,7 @@ function ShaderComponent$A(props) {
3237
3519
  let uniformsMap = null;
3238
3520
  const getUniformsMap = () => {
3239
3521
  if (!uniformsMap) {
3240
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3522
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3241
3523
  }
3242
3524
  return uniformsMap;
3243
3525
  };
@@ -3262,7 +3544,7 @@ function ShaderComponent$A(props) {
3262
3544
  renderOrder: props.renderOrder || 0,
3263
3545
  transform: effectiveTransform()
3264
3546
  };
3265
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3547
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3266
3548
  isRegistered = true;
3267
3549
  } catch (error) {
3268
3550
  console.error("Error registering shader node:", error);
@@ -3338,8 +3620,8 @@ const defaultProps$z = {
3338
3620
  // transform intentionally has no default - handled by effectiveTransform
3339
3621
  };
3340
3622
  try {
3341
- if (componentDefinition$m && componentDefinition$m.props) {
3342
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3623
+ if (componentDefinition$o && componentDefinition$o.props) {
3624
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3343
3625
  const propConfig = config;
3344
3626
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3345
3627
  defaultProps$z[key] = propConfig.default;
@@ -3358,7 +3640,7 @@ function ShaderComponent$z(props) {
3358
3640
  shaderUniformUpdate: parentUniformUpdate,
3359
3641
  shaderMetadataUpdate: parentMetadataUpdate
3360
3642
  } = context;
3361
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3643
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3362
3644
  const effectiveProps = createMemo(() => {
3363
3645
  let baseProps = {
3364
3646
  ...defaultProps$z
@@ -3377,7 +3659,7 @@ function ShaderComponent$z(props) {
3377
3659
  let uniformsMap = null;
3378
3660
  const getUniformsMap = () => {
3379
3661
  if (!uniformsMap) {
3380
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3662
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3381
3663
  }
3382
3664
  return uniformsMap;
3383
3665
  };
@@ -3402,7 +3684,7 @@ function ShaderComponent$z(props) {
3402
3684
  renderOrder: props.renderOrder || 0,
3403
3685
  transform: effectiveTransform()
3404
3686
  };
3405
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3687
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3406
3688
  isRegistered = true;
3407
3689
  } catch (error) {
3408
3690
  console.error("Error registering shader node:", error);
@@ -3478,8 +3760,8 @@ const defaultProps$y = {
3478
3760
  // transform intentionally has no default - handled by effectiveTransform
3479
3761
  };
3480
3762
  try {
3481
- if (componentDefinition$n && componentDefinition$n.props) {
3482
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3763
+ if (componentDefinition$p && componentDefinition$p.props) {
3764
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3483
3765
  const propConfig = config;
3484
3766
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3485
3767
  defaultProps$y[key] = propConfig.default;
@@ -3498,7 +3780,7 @@ function ShaderComponent$y(props) {
3498
3780
  shaderUniformUpdate: parentUniformUpdate,
3499
3781
  shaderMetadataUpdate: parentMetadataUpdate
3500
3782
  } = context;
3501
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3783
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3502
3784
  const effectiveProps = createMemo(() => {
3503
3785
  let baseProps = {
3504
3786
  ...defaultProps$y
@@ -3517,7 +3799,7 @@ function ShaderComponent$y(props) {
3517
3799
  let uniformsMap = null;
3518
3800
  const getUniformsMap = () => {
3519
3801
  if (!uniformsMap) {
3520
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3802
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3521
3803
  }
3522
3804
  return uniformsMap;
3523
3805
  };
@@ -3542,7 +3824,7 @@ function ShaderComponent$y(props) {
3542
3824
  renderOrder: props.renderOrder || 0,
3543
3825
  transform: effectiveTransform()
3544
3826
  };
3545
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3827
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3546
3828
  isRegistered = true;
3547
3829
  } catch (error) {
3548
3830
  console.error("Error registering shader node:", error);
@@ -3618,8 +3900,8 @@ const defaultProps$x = {
3618
3900
  // transform intentionally has no default - handled by effectiveTransform
3619
3901
  };
3620
3902
  try {
3621
- if (componentDefinition$o && componentDefinition$o.props) {
3622
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3903
+ if (componentDefinition$q && componentDefinition$q.props) {
3904
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3623
3905
  const propConfig = config;
3624
3906
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3625
3907
  defaultProps$x[key] = propConfig.default;
@@ -3638,7 +3920,7 @@ function ShaderComponent$x(props) {
3638
3920
  shaderUniformUpdate: parentUniformUpdate,
3639
3921
  shaderMetadataUpdate: parentMetadataUpdate
3640
3922
  } = context;
3641
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3923
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3642
3924
  const effectiveProps = createMemo(() => {
3643
3925
  let baseProps = {
3644
3926
  ...defaultProps$x
@@ -3657,7 +3939,7 @@ function ShaderComponent$x(props) {
3657
3939
  let uniformsMap = null;
3658
3940
  const getUniformsMap = () => {
3659
3941
  if (!uniformsMap) {
3660
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3942
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3661
3943
  }
3662
3944
  return uniformsMap;
3663
3945
  };
@@ -3682,7 +3964,7 @@ function ShaderComponent$x(props) {
3682
3964
  renderOrder: props.renderOrder || 0,
3683
3965
  transform: effectiveTransform()
3684
3966
  };
3685
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3967
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3686
3968
  isRegistered = true;
3687
3969
  } catch (error) {
3688
3970
  console.error("Error registering shader node:", error);
@@ -3758,8 +4040,8 @@ const defaultProps$w = {
3758
4040
  // transform intentionally has no default - handled by effectiveTransform
3759
4041
  };
3760
4042
  try {
3761
- if (componentDefinition$p && componentDefinition$p.props) {
3762
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
4043
+ if (componentDefinition$r && componentDefinition$r.props) {
4044
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3763
4045
  const propConfig = config;
3764
4046
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3765
4047
  defaultProps$w[key] = propConfig.default;
@@ -3778,7 +4060,7 @@ function ShaderComponent$w(props) {
3778
4060
  shaderUniformUpdate: parentUniformUpdate,
3779
4061
  shaderMetadataUpdate: parentMetadataUpdate
3780
4062
  } = context;
3781
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4063
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3782
4064
  const effectiveProps = createMemo(() => {
3783
4065
  let baseProps = {
3784
4066
  ...defaultProps$w
@@ -3797,7 +4079,7 @@ function ShaderComponent$w(props) {
3797
4079
  let uniformsMap = null;
3798
4080
  const getUniformsMap = () => {
3799
4081
  if (!uniformsMap) {
3800
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
4082
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3801
4083
  }
3802
4084
  return uniformsMap;
3803
4085
  };
@@ -3822,7 +4104,7 @@ function ShaderComponent$w(props) {
3822
4104
  renderOrder: props.renderOrder || 0,
3823
4105
  transform: effectiveTransform()
3824
4106
  };
3825
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
4107
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3826
4108
  isRegistered = true;
3827
4109
  } catch (error) {
3828
4110
  console.error("Error registering shader node:", error);
@@ -3898,8 +4180,8 @@ const defaultProps$v = {
3898
4180
  // transform intentionally has no default - handled by effectiveTransform
3899
4181
  };
3900
4182
  try {
3901
- if (componentDefinition$q && componentDefinition$q.props) {
3902
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4183
+ if (componentDefinition$s && componentDefinition$s.props) {
4184
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
3903
4185
  const propConfig = config;
3904
4186
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3905
4187
  defaultProps$v[key] = propConfig.default;
@@ -3918,7 +4200,7 @@ function ShaderComponent$v(props) {
3918
4200
  shaderUniformUpdate: parentUniformUpdate,
3919
4201
  shaderMetadataUpdate: parentMetadataUpdate
3920
4202
  } = context;
3921
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4203
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3922
4204
  const effectiveProps = createMemo(() => {
3923
4205
  let baseProps = {
3924
4206
  ...defaultProps$v
@@ -3937,7 +4219,7 @@ function ShaderComponent$v(props) {
3937
4219
  let uniformsMap = null;
3938
4220
  const getUniformsMap = () => {
3939
4221
  if (!uniformsMap) {
3940
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4222
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
3941
4223
  }
3942
4224
  return uniformsMap;
3943
4225
  };
@@ -3962,7 +4244,7 @@ function ShaderComponent$v(props) {
3962
4244
  renderOrder: props.renderOrder || 0,
3963
4245
  transform: effectiveTransform()
3964
4246
  };
3965
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4247
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
3966
4248
  isRegistered = true;
3967
4249
  } catch (error) {
3968
4250
  console.error("Error registering shader node:", error);
@@ -4038,8 +4320,8 @@ const defaultProps$u = {
4038
4320
  // transform intentionally has no default - handled by effectiveTransform
4039
4321
  };
4040
4322
  try {
4041
- if (componentDefinition$r && componentDefinition$r.props) {
4042
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4323
+ if (componentDefinition$t && componentDefinition$t.props) {
4324
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4043
4325
  const propConfig = config;
4044
4326
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4045
4327
  defaultProps$u[key] = propConfig.default;
@@ -4058,7 +4340,7 @@ function ShaderComponent$u(props) {
4058
4340
  shaderUniformUpdate: parentUniformUpdate,
4059
4341
  shaderMetadataUpdate: parentMetadataUpdate
4060
4342
  } = context;
4061
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4343
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4062
4344
  const effectiveProps = createMemo(() => {
4063
4345
  let baseProps = {
4064
4346
  ...defaultProps$u
@@ -4077,7 +4359,7 @@ function ShaderComponent$u(props) {
4077
4359
  let uniformsMap = null;
4078
4360
  const getUniformsMap = () => {
4079
4361
  if (!uniformsMap) {
4080
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4362
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4081
4363
  }
4082
4364
  return uniformsMap;
4083
4365
  };
@@ -4102,7 +4384,7 @@ function ShaderComponent$u(props) {
4102
4384
  renderOrder: props.renderOrder || 0,
4103
4385
  transform: effectiveTransform()
4104
4386
  };
4105
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4387
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4106
4388
  isRegistered = true;
4107
4389
  } catch (error) {
4108
4390
  console.error("Error registering shader node:", error);
@@ -4178,8 +4460,8 @@ const defaultProps$t = {
4178
4460
  // transform intentionally has no default - handled by effectiveTransform
4179
4461
  };
4180
4462
  try {
4181
- if (componentDefinition$s && componentDefinition$s.props) {
4182
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4463
+ if (componentDefinition$u && componentDefinition$u.props) {
4464
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4183
4465
  const propConfig = config;
4184
4466
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4185
4467
  defaultProps$t[key] = propConfig.default;
@@ -4198,7 +4480,7 @@ function ShaderComponent$t(props) {
4198
4480
  shaderUniformUpdate: parentUniformUpdate,
4199
4481
  shaderMetadataUpdate: parentMetadataUpdate
4200
4482
  } = context;
4201
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4483
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4202
4484
  const effectiveProps = createMemo(() => {
4203
4485
  let baseProps = {
4204
4486
  ...defaultProps$t
@@ -4217,7 +4499,7 @@ function ShaderComponent$t(props) {
4217
4499
  let uniformsMap = null;
4218
4500
  const getUniformsMap = () => {
4219
4501
  if (!uniformsMap) {
4220
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4502
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4221
4503
  }
4222
4504
  return uniformsMap;
4223
4505
  };
@@ -4242,7 +4524,7 @@ function ShaderComponent$t(props) {
4242
4524
  renderOrder: props.renderOrder || 0,
4243
4525
  transform: effectiveTransform()
4244
4526
  };
4245
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4527
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4246
4528
  isRegistered = true;
4247
4529
  } catch (error) {
4248
4530
  console.error("Error registering shader node:", error);
@@ -4318,8 +4600,8 @@ const defaultProps$s = {
4318
4600
  // transform intentionally has no default - handled by effectiveTransform
4319
4601
  };
4320
4602
  try {
4321
- if (componentDefinition$t && componentDefinition$t.props) {
4322
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4603
+ if (componentDefinition$v && componentDefinition$v.props) {
4604
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4323
4605
  const propConfig = config;
4324
4606
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4325
4607
  defaultProps$s[key] = propConfig.default;
@@ -4338,7 +4620,7 @@ function ShaderComponent$s(props) {
4338
4620
  shaderUniformUpdate: parentUniformUpdate,
4339
4621
  shaderMetadataUpdate: parentMetadataUpdate
4340
4622
  } = context;
4341
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4623
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4342
4624
  const effectiveProps = createMemo(() => {
4343
4625
  let baseProps = {
4344
4626
  ...defaultProps$s
@@ -4357,7 +4639,7 @@ function ShaderComponent$s(props) {
4357
4639
  let uniformsMap = null;
4358
4640
  const getUniformsMap = () => {
4359
4641
  if (!uniformsMap) {
4360
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4642
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4361
4643
  }
4362
4644
  return uniformsMap;
4363
4645
  };
@@ -4382,7 +4664,7 @@ function ShaderComponent$s(props) {
4382
4664
  renderOrder: props.renderOrder || 0,
4383
4665
  transform: effectiveTransform()
4384
4666
  };
4385
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4667
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4386
4668
  isRegistered = true;
4387
4669
  } catch (error) {
4388
4670
  console.error("Error registering shader node:", error);
@@ -4458,8 +4740,8 @@ const defaultProps$r = {
4458
4740
  // transform intentionally has no default - handled by effectiveTransform
4459
4741
  };
4460
4742
  try {
4461
- if (componentDefinition$u && componentDefinition$u.props) {
4462
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4743
+ if (componentDefinition$w && componentDefinition$w.props) {
4744
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4463
4745
  const propConfig = config;
4464
4746
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4465
4747
  defaultProps$r[key] = propConfig.default;
@@ -4478,7 +4760,7 @@ function ShaderComponent$r(props) {
4478
4760
  shaderUniformUpdate: parentUniformUpdate,
4479
4761
  shaderMetadataUpdate: parentMetadataUpdate
4480
4762
  } = context;
4481
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4763
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4482
4764
  const effectiveProps = createMemo(() => {
4483
4765
  let baseProps = {
4484
4766
  ...defaultProps$r
@@ -4497,7 +4779,7 @@ function ShaderComponent$r(props) {
4497
4779
  let uniformsMap = null;
4498
4780
  const getUniformsMap = () => {
4499
4781
  if (!uniformsMap) {
4500
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4782
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4501
4783
  }
4502
4784
  return uniformsMap;
4503
4785
  };
@@ -4522,7 +4804,7 @@ function ShaderComponent$r(props) {
4522
4804
  renderOrder: props.renderOrder || 0,
4523
4805
  transform: effectiveTransform()
4524
4806
  };
4525
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4807
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4526
4808
  isRegistered = true;
4527
4809
  } catch (error) {
4528
4810
  console.error("Error registering shader node:", error);
@@ -4598,8 +4880,8 @@ const defaultProps$q = {
4598
4880
  // transform intentionally has no default - handled by effectiveTransform
4599
4881
  };
4600
4882
  try {
4601
- if (componentDefinition$v && componentDefinition$v.props) {
4602
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4883
+ if (componentDefinition$x && componentDefinition$x.props) {
4884
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4603
4885
  const propConfig = config;
4604
4886
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4605
4887
  defaultProps$q[key] = propConfig.default;
@@ -4618,7 +4900,7 @@ function ShaderComponent$q(props) {
4618
4900
  shaderUniformUpdate: parentUniformUpdate,
4619
4901
  shaderMetadataUpdate: parentMetadataUpdate
4620
4902
  } = context;
4621
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4903
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4622
4904
  const effectiveProps = createMemo(() => {
4623
4905
  let baseProps = {
4624
4906
  ...defaultProps$q
@@ -4637,7 +4919,7 @@ function ShaderComponent$q(props) {
4637
4919
  let uniformsMap = null;
4638
4920
  const getUniformsMap = () => {
4639
4921
  if (!uniformsMap) {
4640
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4922
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4641
4923
  }
4642
4924
  return uniformsMap;
4643
4925
  };
@@ -4662,7 +4944,7 @@ function ShaderComponent$q(props) {
4662
4944
  renderOrder: props.renderOrder || 0,
4663
4945
  transform: effectiveTransform()
4664
4946
  };
4665
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4947
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4666
4948
  isRegistered = true;
4667
4949
  } catch (error) {
4668
4950
  console.error("Error registering shader node:", error);
@@ -4738,8 +5020,8 @@ const defaultProps$p = {
4738
5020
  // transform intentionally has no default - handled by effectiveTransform
4739
5021
  };
4740
5022
  try {
4741
- if (componentDefinition$w && componentDefinition$w.props) {
4742
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
5023
+ if (componentDefinition$y && componentDefinition$y.props) {
5024
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4743
5025
  const propConfig = config;
4744
5026
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4745
5027
  defaultProps$p[key] = propConfig.default;
@@ -4758,7 +5040,7 @@ function ShaderComponent$p(props) {
4758
5040
  shaderUniformUpdate: parentUniformUpdate,
4759
5041
  shaderMetadataUpdate: parentMetadataUpdate
4760
5042
  } = context;
4761
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5043
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4762
5044
  const effectiveProps = createMemo(() => {
4763
5045
  let baseProps = {
4764
5046
  ...defaultProps$p
@@ -4777,7 +5059,7 @@ function ShaderComponent$p(props) {
4777
5059
  let uniformsMap = null;
4778
5060
  const getUniformsMap = () => {
4779
5061
  if (!uniformsMap) {
4780
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
5062
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4781
5063
  }
4782
5064
  return uniformsMap;
4783
5065
  };
@@ -4802,7 +5084,7 @@ function ShaderComponent$p(props) {
4802
5084
  renderOrder: props.renderOrder || 0,
4803
5085
  transform: effectiveTransform()
4804
5086
  };
4805
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
5087
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4806
5088
  isRegistered = true;
4807
5089
  } catch (error) {
4808
5090
  console.error("Error registering shader node:", error);
@@ -4878,8 +5160,8 @@ const defaultProps$o = {
4878
5160
  // transform intentionally has no default - handled by effectiveTransform
4879
5161
  };
4880
5162
  try {
4881
- if (componentDefinition$x && componentDefinition$x.props) {
4882
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5163
+ if (componentDefinition$z && componentDefinition$z.props) {
5164
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
4883
5165
  const propConfig = config;
4884
5166
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4885
5167
  defaultProps$o[key] = propConfig.default;
@@ -4898,7 +5180,7 @@ function ShaderComponent$o(props) {
4898
5180
  shaderUniformUpdate: parentUniformUpdate,
4899
5181
  shaderMetadataUpdate: parentMetadataUpdate
4900
5182
  } = context;
4901
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5183
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4902
5184
  const effectiveProps = createMemo(() => {
4903
5185
  let baseProps = {
4904
5186
  ...defaultProps$o
@@ -4917,7 +5199,7 @@ function ShaderComponent$o(props) {
4917
5199
  let uniformsMap = null;
4918
5200
  const getUniformsMap = () => {
4919
5201
  if (!uniformsMap) {
4920
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5202
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
4921
5203
  }
4922
5204
  return uniformsMap;
4923
5205
  };
@@ -4942,7 +5224,7 @@ function ShaderComponent$o(props) {
4942
5224
  renderOrder: props.renderOrder || 0,
4943
5225
  transform: effectiveTransform()
4944
5226
  };
4945
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5227
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
4946
5228
  isRegistered = true;
4947
5229
  } catch (error) {
4948
5230
  console.error("Error registering shader node:", error);
@@ -5018,8 +5300,8 @@ const defaultProps$n = {
5018
5300
  // transform intentionally has no default - handled by effectiveTransform
5019
5301
  };
5020
5302
  try {
5021
- if (componentDefinition$y && componentDefinition$y.props) {
5022
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5303
+ if (componentDefinition$A && componentDefinition$A.props) {
5304
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5023
5305
  const propConfig = config;
5024
5306
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5025
5307
  defaultProps$n[key] = propConfig.default;
@@ -5038,7 +5320,7 @@ function ShaderComponent$n(props) {
5038
5320
  shaderUniformUpdate: parentUniformUpdate,
5039
5321
  shaderMetadataUpdate: parentMetadataUpdate
5040
5322
  } = context;
5041
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5323
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5042
5324
  const effectiveProps = createMemo(() => {
5043
5325
  let baseProps = {
5044
5326
  ...defaultProps$n
@@ -5057,7 +5339,7 @@ function ShaderComponent$n(props) {
5057
5339
  let uniformsMap = null;
5058
5340
  const getUniformsMap = () => {
5059
5341
  if (!uniformsMap) {
5060
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5342
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5061
5343
  }
5062
5344
  return uniformsMap;
5063
5345
  };
@@ -5082,7 +5364,7 @@ function ShaderComponent$n(props) {
5082
5364
  renderOrder: props.renderOrder || 0,
5083
5365
  transform: effectiveTransform()
5084
5366
  };
5085
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5367
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5086
5368
  isRegistered = true;
5087
5369
  } catch (error) {
5088
5370
  console.error("Error registering shader node:", error);
@@ -5158,8 +5440,8 @@ const defaultProps$m = {
5158
5440
  // transform intentionally has no default - handled by effectiveTransform
5159
5441
  };
5160
5442
  try {
5161
- if (componentDefinition$z && componentDefinition$z.props) {
5162
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5443
+ if (componentDefinition$B && componentDefinition$B.props) {
5444
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5163
5445
  const propConfig = config;
5164
5446
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5165
5447
  defaultProps$m[key] = propConfig.default;
@@ -5178,7 +5460,7 @@ function ShaderComponent$m(props) {
5178
5460
  shaderUniformUpdate: parentUniformUpdate,
5179
5461
  shaderMetadataUpdate: parentMetadataUpdate
5180
5462
  } = context;
5181
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5463
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5182
5464
  const effectiveProps = createMemo(() => {
5183
5465
  let baseProps = {
5184
5466
  ...defaultProps$m
@@ -5197,7 +5479,7 @@ function ShaderComponent$m(props) {
5197
5479
  let uniformsMap = null;
5198
5480
  const getUniformsMap = () => {
5199
5481
  if (!uniformsMap) {
5200
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5482
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5201
5483
  }
5202
5484
  return uniformsMap;
5203
5485
  };
@@ -5222,7 +5504,7 @@ function ShaderComponent$m(props) {
5222
5504
  renderOrder: props.renderOrder || 0,
5223
5505
  transform: effectiveTransform()
5224
5506
  };
5225
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5507
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5226
5508
  isRegistered = true;
5227
5509
  } catch (error) {
5228
5510
  console.error("Error registering shader node:", error);
@@ -5298,8 +5580,8 @@ const defaultProps$l = {
5298
5580
  // transform intentionally has no default - handled by effectiveTransform
5299
5581
  };
5300
5582
  try {
5301
- if (componentDefinition$A && componentDefinition$A.props) {
5302
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5583
+ if (componentDefinition$C && componentDefinition$C.props) {
5584
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5303
5585
  const propConfig = config;
5304
5586
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5305
5587
  defaultProps$l[key] = propConfig.default;
@@ -5318,7 +5600,7 @@ function ShaderComponent$l(props) {
5318
5600
  shaderUniformUpdate: parentUniformUpdate,
5319
5601
  shaderMetadataUpdate: parentMetadataUpdate
5320
5602
  } = context;
5321
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5603
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5322
5604
  const effectiveProps = createMemo(() => {
5323
5605
  let baseProps = {
5324
5606
  ...defaultProps$l
@@ -5337,7 +5619,7 @@ function ShaderComponent$l(props) {
5337
5619
  let uniformsMap = null;
5338
5620
  const getUniformsMap = () => {
5339
5621
  if (!uniformsMap) {
5340
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5622
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5341
5623
  }
5342
5624
  return uniformsMap;
5343
5625
  };
@@ -5362,7 +5644,7 @@ function ShaderComponent$l(props) {
5362
5644
  renderOrder: props.renderOrder || 0,
5363
5645
  transform: effectiveTransform()
5364
5646
  };
5365
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5647
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5366
5648
  isRegistered = true;
5367
5649
  } catch (error) {
5368
5650
  console.error("Error registering shader node:", error);
@@ -5438,8 +5720,8 @@ const defaultProps$k = {
5438
5720
  // transform intentionally has no default - handled by effectiveTransform
5439
5721
  };
5440
5722
  try {
5441
- if (componentDefinition$B && componentDefinition$B.props) {
5442
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5723
+ if (componentDefinition$D && componentDefinition$D.props) {
5724
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5443
5725
  const propConfig = config;
5444
5726
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5445
5727
  defaultProps$k[key] = propConfig.default;
@@ -5458,7 +5740,7 @@ function ShaderComponent$k(props) {
5458
5740
  shaderUniformUpdate: parentUniformUpdate,
5459
5741
  shaderMetadataUpdate: parentMetadataUpdate
5460
5742
  } = context;
5461
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5743
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5462
5744
  const effectiveProps = createMemo(() => {
5463
5745
  let baseProps = {
5464
5746
  ...defaultProps$k
@@ -5477,7 +5759,7 @@ function ShaderComponent$k(props) {
5477
5759
  let uniformsMap = null;
5478
5760
  const getUniformsMap = () => {
5479
5761
  if (!uniformsMap) {
5480
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5762
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5481
5763
  }
5482
5764
  return uniformsMap;
5483
5765
  };
@@ -5502,7 +5784,7 @@ function ShaderComponent$k(props) {
5502
5784
  renderOrder: props.renderOrder || 0,
5503
5785
  transform: effectiveTransform()
5504
5786
  };
5505
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5787
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5506
5788
  isRegistered = true;
5507
5789
  } catch (error) {
5508
5790
  console.error("Error registering shader node:", error);
@@ -5578,8 +5860,8 @@ const defaultProps$j = {
5578
5860
  // transform intentionally has no default - handled by effectiveTransform
5579
5861
  };
5580
5862
  try {
5581
- if (componentDefinition$C && componentDefinition$C.props) {
5582
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5863
+ if (componentDefinition$E && componentDefinition$E.props) {
5864
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5583
5865
  const propConfig = config;
5584
5866
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5585
5867
  defaultProps$j[key] = propConfig.default;
@@ -5598,7 +5880,7 @@ function ShaderComponent$j(props) {
5598
5880
  shaderUniformUpdate: parentUniformUpdate,
5599
5881
  shaderMetadataUpdate: parentMetadataUpdate
5600
5882
  } = context;
5601
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5883
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5602
5884
  const effectiveProps = createMemo(() => {
5603
5885
  let baseProps = {
5604
5886
  ...defaultProps$j
@@ -5617,7 +5899,7 @@ function ShaderComponent$j(props) {
5617
5899
  let uniformsMap = null;
5618
5900
  const getUniformsMap = () => {
5619
5901
  if (!uniformsMap) {
5620
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5902
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5621
5903
  }
5622
5904
  return uniformsMap;
5623
5905
  };
@@ -5642,7 +5924,7 @@ function ShaderComponent$j(props) {
5642
5924
  renderOrder: props.renderOrder || 0,
5643
5925
  transform: effectiveTransform()
5644
5926
  };
5645
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5927
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5646
5928
  isRegistered = true;
5647
5929
  } catch (error) {
5648
5930
  console.error("Error registering shader node:", error);
@@ -5718,8 +6000,8 @@ const defaultProps$i = {
5718
6000
  // transform intentionally has no default - handled by effectiveTransform
5719
6001
  };
5720
6002
  try {
5721
- if (componentDefinition$D && componentDefinition$D.props) {
5722
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
6003
+ if (componentDefinition$F && componentDefinition$F.props) {
6004
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5723
6005
  const propConfig = config;
5724
6006
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5725
6007
  defaultProps$i[key] = propConfig.default;
@@ -5738,7 +6020,7 @@ function ShaderComponent$i(props) {
5738
6020
  shaderUniformUpdate: parentUniformUpdate,
5739
6021
  shaderMetadataUpdate: parentMetadataUpdate
5740
6022
  } = context;
5741
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6023
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5742
6024
  const effectiveProps = createMemo(() => {
5743
6025
  let baseProps = {
5744
6026
  ...defaultProps$i
@@ -5757,7 +6039,7 @@ function ShaderComponent$i(props) {
5757
6039
  let uniformsMap = null;
5758
6040
  const getUniformsMap = () => {
5759
6041
  if (!uniformsMap) {
5760
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
6042
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5761
6043
  }
5762
6044
  return uniformsMap;
5763
6045
  };
@@ -5782,7 +6064,7 @@ function ShaderComponent$i(props) {
5782
6064
  renderOrder: props.renderOrder || 0,
5783
6065
  transform: effectiveTransform()
5784
6066
  };
5785
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
6067
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5786
6068
  isRegistered = true;
5787
6069
  } catch (error) {
5788
6070
  console.error("Error registering shader node:", error);
@@ -5858,8 +6140,8 @@ const defaultProps$h = {
5858
6140
  // transform intentionally has no default - handled by effectiveTransform
5859
6141
  };
5860
6142
  try {
5861
- if (componentDefinition$E && componentDefinition$E.props) {
5862
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6143
+ if (componentDefinition$G && componentDefinition$G.props) {
6144
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
5863
6145
  const propConfig = config;
5864
6146
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5865
6147
  defaultProps$h[key] = propConfig.default;
@@ -5878,7 +6160,7 @@ function ShaderComponent$h(props) {
5878
6160
  shaderUniformUpdate: parentUniformUpdate,
5879
6161
  shaderMetadataUpdate: parentMetadataUpdate
5880
6162
  } = context;
5881
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6163
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5882
6164
  const effectiveProps = createMemo(() => {
5883
6165
  let baseProps = {
5884
6166
  ...defaultProps$h
@@ -5897,7 +6179,7 @@ function ShaderComponent$h(props) {
5897
6179
  let uniformsMap = null;
5898
6180
  const getUniformsMap = () => {
5899
6181
  if (!uniformsMap) {
5900
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6182
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
5901
6183
  }
5902
6184
  return uniformsMap;
5903
6185
  };
@@ -5922,7 +6204,7 @@ function ShaderComponent$h(props) {
5922
6204
  renderOrder: props.renderOrder || 0,
5923
6205
  transform: effectiveTransform()
5924
6206
  };
5925
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6207
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
5926
6208
  isRegistered = true;
5927
6209
  } catch (error) {
5928
6210
  console.error("Error registering shader node:", error);
@@ -5998,8 +6280,8 @@ const defaultProps$g = {
5998
6280
  // transform intentionally has no default - handled by effectiveTransform
5999
6281
  };
6000
6282
  try {
6001
- if (componentDefinition$F && componentDefinition$F.props) {
6002
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6283
+ if (componentDefinition$H && componentDefinition$H.props) {
6284
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6003
6285
  const propConfig = config;
6004
6286
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6005
6287
  defaultProps$g[key] = propConfig.default;
@@ -6018,7 +6300,7 @@ function ShaderComponent$g(props) {
6018
6300
  shaderUniformUpdate: parentUniformUpdate,
6019
6301
  shaderMetadataUpdate: parentMetadataUpdate
6020
6302
  } = context;
6021
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6303
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6022
6304
  const effectiveProps = createMemo(() => {
6023
6305
  let baseProps = {
6024
6306
  ...defaultProps$g
@@ -6037,7 +6319,7 @@ function ShaderComponent$g(props) {
6037
6319
  let uniformsMap = null;
6038
6320
  const getUniformsMap = () => {
6039
6321
  if (!uniformsMap) {
6040
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6322
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6041
6323
  }
6042
6324
  return uniformsMap;
6043
6325
  };
@@ -6062,7 +6344,7 @@ function ShaderComponent$g(props) {
6062
6344
  renderOrder: props.renderOrder || 0,
6063
6345
  transform: effectiveTransform()
6064
6346
  };
6065
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6347
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6066
6348
  isRegistered = true;
6067
6349
  } catch (error) {
6068
6350
  console.error("Error registering shader node:", error);
@@ -6138,8 +6420,8 @@ const defaultProps$f = {
6138
6420
  // transform intentionally has no default - handled by effectiveTransform
6139
6421
  };
6140
6422
  try {
6141
- if (componentDefinition$G && componentDefinition$G.props) {
6142
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6423
+ if (componentDefinition$I && componentDefinition$I.props) {
6424
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6143
6425
  const propConfig = config;
6144
6426
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6145
6427
  defaultProps$f[key] = propConfig.default;
@@ -6158,7 +6440,7 @@ function ShaderComponent$f(props) {
6158
6440
  shaderUniformUpdate: parentUniformUpdate,
6159
6441
  shaderMetadataUpdate: parentMetadataUpdate
6160
6442
  } = context;
6161
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6443
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6162
6444
  const effectiveProps = createMemo(() => {
6163
6445
  let baseProps = {
6164
6446
  ...defaultProps$f
@@ -6177,7 +6459,7 @@ function ShaderComponent$f(props) {
6177
6459
  let uniformsMap = null;
6178
6460
  const getUniformsMap = () => {
6179
6461
  if (!uniformsMap) {
6180
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6462
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6181
6463
  }
6182
6464
  return uniformsMap;
6183
6465
  };
@@ -6202,7 +6484,7 @@ function ShaderComponent$f(props) {
6202
6484
  renderOrder: props.renderOrder || 0,
6203
6485
  transform: effectiveTransform()
6204
6486
  };
6205
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6487
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6206
6488
  isRegistered = true;
6207
6489
  } catch (error) {
6208
6490
  console.error("Error registering shader node:", error);
@@ -6278,8 +6560,8 @@ const defaultProps$e = {
6278
6560
  // transform intentionally has no default - handled by effectiveTransform
6279
6561
  };
6280
6562
  try {
6281
- if (componentDefinition$H && componentDefinition$H.props) {
6282
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6563
+ if (componentDefinition$J && componentDefinition$J.props) {
6564
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6283
6565
  const propConfig = config;
6284
6566
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6285
6567
  defaultProps$e[key] = propConfig.default;
@@ -6298,7 +6580,7 @@ function ShaderComponent$e(props) {
6298
6580
  shaderUniformUpdate: parentUniformUpdate,
6299
6581
  shaderMetadataUpdate: parentMetadataUpdate
6300
6582
  } = context;
6301
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6583
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6302
6584
  const effectiveProps = createMemo(() => {
6303
6585
  let baseProps = {
6304
6586
  ...defaultProps$e
@@ -6317,7 +6599,7 @@ function ShaderComponent$e(props) {
6317
6599
  let uniformsMap = null;
6318
6600
  const getUniformsMap = () => {
6319
6601
  if (!uniformsMap) {
6320
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6602
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6321
6603
  }
6322
6604
  return uniformsMap;
6323
6605
  };
@@ -6342,7 +6624,7 @@ function ShaderComponent$e(props) {
6342
6624
  renderOrder: props.renderOrder || 0,
6343
6625
  transform: effectiveTransform()
6344
6626
  };
6345
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6627
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6346
6628
  isRegistered = true;
6347
6629
  } catch (error) {
6348
6630
  console.error("Error registering shader node:", error);
@@ -6418,8 +6700,8 @@ const defaultProps$d = {
6418
6700
  // transform intentionally has no default - handled by effectiveTransform
6419
6701
  };
6420
6702
  try {
6421
- if (componentDefinition$I && componentDefinition$I.props) {
6422
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6703
+ if (componentDefinition$K && componentDefinition$K.props) {
6704
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6423
6705
  const propConfig = config;
6424
6706
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6425
6707
  defaultProps$d[key] = propConfig.default;
@@ -6438,7 +6720,7 @@ function ShaderComponent$d(props) {
6438
6720
  shaderUniformUpdate: parentUniformUpdate,
6439
6721
  shaderMetadataUpdate: parentMetadataUpdate
6440
6722
  } = context;
6441
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6723
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6442
6724
  const effectiveProps = createMemo(() => {
6443
6725
  let baseProps = {
6444
6726
  ...defaultProps$d
@@ -6457,7 +6739,7 @@ function ShaderComponent$d(props) {
6457
6739
  let uniformsMap = null;
6458
6740
  const getUniformsMap = () => {
6459
6741
  if (!uniformsMap) {
6460
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6742
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6461
6743
  }
6462
6744
  return uniformsMap;
6463
6745
  };
@@ -6482,7 +6764,7 @@ function ShaderComponent$d(props) {
6482
6764
  renderOrder: props.renderOrder || 0,
6483
6765
  transform: effectiveTransform()
6484
6766
  };
6485
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6767
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6486
6768
  isRegistered = true;
6487
6769
  } catch (error) {
6488
6770
  console.error("Error registering shader node:", error);
@@ -6558,8 +6840,8 @@ const defaultProps$c = {
6558
6840
  // transform intentionally has no default - handled by effectiveTransform
6559
6841
  };
6560
6842
  try {
6561
- if (componentDefinition$J && componentDefinition$J.props) {
6562
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6843
+ if (componentDefinition$L && componentDefinition$L.props) {
6844
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6563
6845
  const propConfig = config;
6564
6846
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6565
6847
  defaultProps$c[key] = propConfig.default;
@@ -6578,7 +6860,7 @@ function ShaderComponent$c(props) {
6578
6860
  shaderUniformUpdate: parentUniformUpdate,
6579
6861
  shaderMetadataUpdate: parentMetadataUpdate
6580
6862
  } = context;
6581
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6863
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6582
6864
  const effectiveProps = createMemo(() => {
6583
6865
  let baseProps = {
6584
6866
  ...defaultProps$c
@@ -6597,7 +6879,7 @@ function ShaderComponent$c(props) {
6597
6879
  let uniformsMap = null;
6598
6880
  const getUniformsMap = () => {
6599
6881
  if (!uniformsMap) {
6600
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6882
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6601
6883
  }
6602
6884
  return uniformsMap;
6603
6885
  };
@@ -6622,7 +6904,7 @@ function ShaderComponent$c(props) {
6622
6904
  renderOrder: props.renderOrder || 0,
6623
6905
  transform: effectiveTransform()
6624
6906
  };
6625
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6907
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6626
6908
  isRegistered = true;
6627
6909
  } catch (error) {
6628
6910
  console.error("Error registering shader node:", error);
@@ -6698,8 +6980,8 @@ const defaultProps$b = {
6698
6980
  // transform intentionally has no default - handled by effectiveTransform
6699
6981
  };
6700
6982
  try {
6701
- if (componentDefinition$K && componentDefinition$K.props) {
6702
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6983
+ if (componentDefinition$M && componentDefinition$M.props) {
6984
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6703
6985
  const propConfig = config;
6704
6986
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6705
6987
  defaultProps$b[key] = propConfig.default;
@@ -6718,7 +7000,7 @@ function ShaderComponent$b(props) {
6718
7000
  shaderUniformUpdate: parentUniformUpdate,
6719
7001
  shaderMetadataUpdate: parentMetadataUpdate
6720
7002
  } = context;
6721
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7003
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6722
7004
  const effectiveProps = createMemo(() => {
6723
7005
  let baseProps = {
6724
7006
  ...defaultProps$b
@@ -6737,7 +7019,7 @@ function ShaderComponent$b(props) {
6737
7019
  let uniformsMap = null;
6738
7020
  const getUniformsMap = () => {
6739
7021
  if (!uniformsMap) {
6740
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
7022
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6741
7023
  }
6742
7024
  return uniformsMap;
6743
7025
  };
@@ -6762,7 +7044,7 @@ function ShaderComponent$b(props) {
6762
7044
  renderOrder: props.renderOrder || 0,
6763
7045
  transform: effectiveTransform()
6764
7046
  };
6765
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
7047
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6766
7048
  isRegistered = true;
6767
7049
  } catch (error) {
6768
7050
  console.error("Error registering shader node:", error);
@@ -6838,8 +7120,8 @@ const defaultProps$a = {
6838
7120
  // transform intentionally has no default - handled by effectiveTransform
6839
7121
  };
6840
7122
  try {
6841
- if (componentDefinition$L && componentDefinition$L.props) {
6842
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
7123
+ if (componentDefinition$N && componentDefinition$N.props) {
7124
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6843
7125
  const propConfig = config;
6844
7126
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6845
7127
  defaultProps$a[key] = propConfig.default;
@@ -6858,7 +7140,7 @@ function ShaderComponent$a(props) {
6858
7140
  shaderUniformUpdate: parentUniformUpdate,
6859
7141
  shaderMetadataUpdate: parentMetadataUpdate
6860
7142
  } = context;
6861
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7143
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6862
7144
  const effectiveProps = createMemo(() => {
6863
7145
  let baseProps = {
6864
7146
  ...defaultProps$a
@@ -6877,7 +7159,7 @@ function ShaderComponent$a(props) {
6877
7159
  let uniformsMap = null;
6878
7160
  const getUniformsMap = () => {
6879
7161
  if (!uniformsMap) {
6880
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7162
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
6881
7163
  }
6882
7164
  return uniformsMap;
6883
7165
  };
@@ -6902,7 +7184,7 @@ function ShaderComponent$a(props) {
6902
7184
  renderOrder: props.renderOrder || 0,
6903
7185
  transform: effectiveTransform()
6904
7186
  };
6905
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7187
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
6906
7188
  isRegistered = true;
6907
7189
  } catch (error) {
6908
7190
  console.error("Error registering shader node:", error);
@@ -6978,8 +7260,8 @@ const defaultProps$9 = {
6978
7260
  // transform intentionally has no default - handled by effectiveTransform
6979
7261
  };
6980
7262
  try {
6981
- if (componentDefinition$M && componentDefinition$M.props) {
6982
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7263
+ if (componentDefinition$O && componentDefinition$O.props) {
7264
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
6983
7265
  const propConfig = config;
6984
7266
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6985
7267
  defaultProps$9[key] = propConfig.default;
@@ -6998,7 +7280,7 @@ function ShaderComponent$9(props) {
6998
7280
  shaderUniformUpdate: parentUniformUpdate,
6999
7281
  shaderMetadataUpdate: parentMetadataUpdate
7000
7282
  } = context;
7001
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7283
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7002
7284
  const effectiveProps = createMemo(() => {
7003
7285
  let baseProps = {
7004
7286
  ...defaultProps$9
@@ -7017,7 +7299,7 @@ function ShaderComponent$9(props) {
7017
7299
  let uniformsMap = null;
7018
7300
  const getUniformsMap = () => {
7019
7301
  if (!uniformsMap) {
7020
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7302
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7021
7303
  }
7022
7304
  return uniformsMap;
7023
7305
  };
@@ -7042,7 +7324,7 @@ function ShaderComponent$9(props) {
7042
7324
  renderOrder: props.renderOrder || 0,
7043
7325
  transform: effectiveTransform()
7044
7326
  };
7045
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7327
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7046
7328
  isRegistered = true;
7047
7329
  } catch (error) {
7048
7330
  console.error("Error registering shader node:", error);
@@ -7118,8 +7400,8 @@ const defaultProps$8 = {
7118
7400
  // transform intentionally has no default - handled by effectiveTransform
7119
7401
  };
7120
7402
  try {
7121
- if (componentDefinition$N && componentDefinition$N.props) {
7122
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7403
+ if (componentDefinition$P && componentDefinition$P.props) {
7404
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7123
7405
  const propConfig = config;
7124
7406
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7125
7407
  defaultProps$8[key] = propConfig.default;
@@ -7138,7 +7420,7 @@ function ShaderComponent$8(props) {
7138
7420
  shaderUniformUpdate: parentUniformUpdate,
7139
7421
  shaderMetadataUpdate: parentMetadataUpdate
7140
7422
  } = context;
7141
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7423
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7142
7424
  const effectiveProps = createMemo(() => {
7143
7425
  let baseProps = {
7144
7426
  ...defaultProps$8
@@ -7157,7 +7439,7 @@ function ShaderComponent$8(props) {
7157
7439
  let uniformsMap = null;
7158
7440
  const getUniformsMap = () => {
7159
7441
  if (!uniformsMap) {
7160
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7442
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7161
7443
  }
7162
7444
  return uniformsMap;
7163
7445
  };
@@ -7182,7 +7464,7 @@ function ShaderComponent$8(props) {
7182
7464
  renderOrder: props.renderOrder || 0,
7183
7465
  transform: effectiveTransform()
7184
7466
  };
7185
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7467
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7186
7468
  isRegistered = true;
7187
7469
  } catch (error) {
7188
7470
  console.error("Error registering shader node:", error);
@@ -7258,8 +7540,8 @@ const defaultProps$7 = {
7258
7540
  // transform intentionally has no default - handled by effectiveTransform
7259
7541
  };
7260
7542
  try {
7261
- if (componentDefinition$O && componentDefinition$O.props) {
7262
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7543
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7544
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7263
7545
  const propConfig = config;
7264
7546
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7265
7547
  defaultProps$7[key] = propConfig.default;
@@ -7278,7 +7560,7 @@ function ShaderComponent$7(props) {
7278
7560
  shaderUniformUpdate: parentUniformUpdate,
7279
7561
  shaderMetadataUpdate: parentMetadataUpdate
7280
7562
  } = context;
7281
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7563
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7282
7564
  const effectiveProps = createMemo(() => {
7283
7565
  let baseProps = {
7284
7566
  ...defaultProps$7
@@ -7297,7 +7579,7 @@ function ShaderComponent$7(props) {
7297
7579
  let uniformsMap = null;
7298
7580
  const getUniformsMap = () => {
7299
7581
  if (!uniformsMap) {
7300
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7582
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7301
7583
  }
7302
7584
  return uniformsMap;
7303
7585
  };
@@ -7322,7 +7604,7 @@ function ShaderComponent$7(props) {
7322
7604
  renderOrder: props.renderOrder || 0,
7323
7605
  transform: effectiveTransform()
7324
7606
  };
7325
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7607
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7326
7608
  isRegistered = true;
7327
7609
  } catch (error) {
7328
7610
  console.error("Error registering shader node:", error);
@@ -7398,8 +7680,8 @@ const defaultProps$6 = {
7398
7680
  // transform intentionally has no default - handled by effectiveTransform
7399
7681
  };
7400
7682
  try {
7401
- if (componentDefinition$P && componentDefinition$P.props) {
7402
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7683
+ if (componentDefinition$R && componentDefinition$R.props) {
7684
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7403
7685
  const propConfig = config;
7404
7686
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7405
7687
  defaultProps$6[key] = propConfig.default;
@@ -7418,7 +7700,7 @@ function ShaderComponent$6(props) {
7418
7700
  shaderUniformUpdate: parentUniformUpdate,
7419
7701
  shaderMetadataUpdate: parentMetadataUpdate
7420
7702
  } = context;
7421
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7703
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7422
7704
  const effectiveProps = createMemo(() => {
7423
7705
  let baseProps = {
7424
7706
  ...defaultProps$6
@@ -7437,7 +7719,7 @@ function ShaderComponent$6(props) {
7437
7719
  let uniformsMap = null;
7438
7720
  const getUniformsMap = () => {
7439
7721
  if (!uniformsMap) {
7440
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7722
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7441
7723
  }
7442
7724
  return uniformsMap;
7443
7725
  };
@@ -7462,7 +7744,7 @@ function ShaderComponent$6(props) {
7462
7744
  renderOrder: props.renderOrder || 0,
7463
7745
  transform: effectiveTransform()
7464
7746
  };
7465
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7747
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7466
7748
  isRegistered = true;
7467
7749
  } catch (error) {
7468
7750
  console.error("Error registering shader node:", error);
@@ -7538,8 +7820,8 @@ const defaultProps$5 = {
7538
7820
  // transform intentionally has no default - handled by effectiveTransform
7539
7821
  };
7540
7822
  try {
7541
- if (componentDefinition$Q && componentDefinition$Q.props) {
7542
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7823
+ if (componentDefinition$S && componentDefinition$S.props) {
7824
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7543
7825
  const propConfig = config;
7544
7826
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7545
7827
  defaultProps$5[key] = propConfig.default;
@@ -7558,7 +7840,7 @@ function ShaderComponent$5(props) {
7558
7840
  shaderUniformUpdate: parentUniformUpdate,
7559
7841
  shaderMetadataUpdate: parentMetadataUpdate
7560
7842
  } = context;
7561
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7843
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7562
7844
  const effectiveProps = createMemo(() => {
7563
7845
  let baseProps = {
7564
7846
  ...defaultProps$5
@@ -7577,7 +7859,7 @@ function ShaderComponent$5(props) {
7577
7859
  let uniformsMap = null;
7578
7860
  const getUniformsMap = () => {
7579
7861
  if (!uniformsMap) {
7580
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7862
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7581
7863
  }
7582
7864
  return uniformsMap;
7583
7865
  };
@@ -7602,7 +7884,7 @@ function ShaderComponent$5(props) {
7602
7884
  renderOrder: props.renderOrder || 0,
7603
7885
  transform: effectiveTransform()
7604
7886
  };
7605
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7887
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7606
7888
  isRegistered = true;
7607
7889
  } catch (error) {
7608
7890
  console.error("Error registering shader node:", error);
@@ -7678,8 +7960,8 @@ const defaultProps$4 = {
7678
7960
  // transform intentionally has no default - handled by effectiveTransform
7679
7961
  };
7680
7962
  try {
7681
- if (componentDefinition$R && componentDefinition$R.props) {
7682
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7963
+ if (componentDefinition$T && componentDefinition$T.props) {
7964
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7683
7965
  const propConfig = config;
7684
7966
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7685
7967
  defaultProps$4[key] = propConfig.default;
@@ -7698,7 +7980,7 @@ function ShaderComponent$4(props) {
7698
7980
  shaderUniformUpdate: parentUniformUpdate,
7699
7981
  shaderMetadataUpdate: parentMetadataUpdate
7700
7982
  } = context;
7701
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7983
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7702
7984
  const effectiveProps = createMemo(() => {
7703
7985
  let baseProps = {
7704
7986
  ...defaultProps$4
@@ -7717,7 +7999,7 @@ function ShaderComponent$4(props) {
7717
7999
  let uniformsMap = null;
7718
8000
  const getUniformsMap = () => {
7719
8001
  if (!uniformsMap) {
7720
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
8002
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7721
8003
  }
7722
8004
  return uniformsMap;
7723
8005
  };
@@ -7742,7 +8024,7 @@ function ShaderComponent$4(props) {
7742
8024
  renderOrder: props.renderOrder || 0,
7743
8025
  transform: effectiveTransform()
7744
8026
  };
7745
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
8027
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7746
8028
  isRegistered = true;
7747
8029
  } catch (error) {
7748
8030
  console.error("Error registering shader node:", error);
@@ -7818,8 +8100,8 @@ const defaultProps$3 = {
7818
8100
  // transform intentionally has no default - handled by effectiveTransform
7819
8101
  };
7820
8102
  try {
7821
- if (componentDefinition$S && componentDefinition$S.props) {
7822
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
8103
+ if (componentDefinition$U && componentDefinition$U.props) {
8104
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7823
8105
  const propConfig = config;
7824
8106
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7825
8107
  defaultProps$3[key] = propConfig.default;
@@ -7838,7 +8120,7 @@ function ShaderComponent$3(props) {
7838
8120
  shaderUniformUpdate: parentUniformUpdate,
7839
8121
  shaderMetadataUpdate: parentMetadataUpdate
7840
8122
  } = context;
7841
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8123
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7842
8124
  const effectiveProps = createMemo(() => {
7843
8125
  let baseProps = {
7844
8126
  ...defaultProps$3
@@ -7857,7 +8139,7 @@ function ShaderComponent$3(props) {
7857
8139
  let uniformsMap = null;
7858
8140
  const getUniformsMap = () => {
7859
8141
  if (!uniformsMap) {
7860
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8142
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
7861
8143
  }
7862
8144
  return uniformsMap;
7863
8145
  };
@@ -7882,7 +8164,7 @@ function ShaderComponent$3(props) {
7882
8164
  renderOrder: props.renderOrder || 0,
7883
8165
  transform: effectiveTransform()
7884
8166
  };
7885
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8167
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
7886
8168
  isRegistered = true;
7887
8169
  } catch (error) {
7888
8170
  console.error("Error registering shader node:", error);
@@ -7958,8 +8240,8 @@ const defaultProps$2 = {
7958
8240
  // transform intentionally has no default - handled by effectiveTransform
7959
8241
  };
7960
8242
  try {
7961
- if (componentDefinition$T && componentDefinition$T.props) {
7962
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8243
+ if (componentDefinition$V && componentDefinition$V.props) {
8244
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
7963
8245
  const propConfig = config;
7964
8246
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7965
8247
  defaultProps$2[key] = propConfig.default;
@@ -7978,7 +8260,7 @@ function ShaderComponent$2(props) {
7978
8260
  shaderUniformUpdate: parentUniformUpdate,
7979
8261
  shaderMetadataUpdate: parentMetadataUpdate
7980
8262
  } = context;
7981
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8263
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7982
8264
  const effectiveProps = createMemo(() => {
7983
8265
  let baseProps = {
7984
8266
  ...defaultProps$2
@@ -7997,7 +8279,7 @@ function ShaderComponent$2(props) {
7997
8279
  let uniformsMap = null;
7998
8280
  const getUniformsMap = () => {
7999
8281
  if (!uniformsMap) {
8000
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8282
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8001
8283
  }
8002
8284
  return uniformsMap;
8003
8285
  };
@@ -8022,7 +8304,7 @@ function ShaderComponent$2(props) {
8022
8304
  renderOrder: props.renderOrder || 0,
8023
8305
  transform: effectiveTransform()
8024
8306
  };
8025
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8307
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8026
8308
  isRegistered = true;
8027
8309
  } catch (error) {
8028
8310
  console.error("Error registering shader node:", error);
@@ -8098,8 +8380,8 @@ const defaultProps$1 = {
8098
8380
  // transform intentionally has no default - handled by effectiveTransform
8099
8381
  };
8100
8382
  try {
8101
- if (componentDefinition$U && componentDefinition$U.props) {
8102
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8383
+ if (componentDefinition$W && componentDefinition$W.props) {
8384
+ Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8103
8385
  const propConfig = config;
8104
8386
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8105
8387
  defaultProps$1[key] = propConfig.default;
@@ -8118,7 +8400,7 @@ function ShaderComponent$1(props) {
8118
8400
  shaderUniformUpdate: parentUniformUpdate,
8119
8401
  shaderMetadataUpdate: parentMetadataUpdate
8120
8402
  } = context;
8121
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8403
+ const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8122
8404
  const effectiveProps = createMemo(() => {
8123
8405
  let baseProps = {
8124
8406
  ...defaultProps$1
@@ -8137,7 +8419,7 @@ function ShaderComponent$1(props) {
8137
8419
  let uniformsMap = null;
8138
8420
  const getUniformsMap = () => {
8139
8421
  if (!uniformsMap) {
8140
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8422
+ uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8141
8423
  }
8142
8424
  return uniformsMap;
8143
8425
  };
@@ -8162,7 +8444,7 @@ function ShaderComponent$1(props) {
8162
8444
  renderOrder: props.renderOrder || 0,
8163
8445
  transform: effectiveTransform()
8164
8446
  };
8165
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8447
+ parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8166
8448
  isRegistered = true;
8167
8449
  } catch (error) {
8168
8450
  console.error("Error registering shader node:", error);
@@ -8238,8 +8520,8 @@ const defaultProps = {
8238
8520
  // transform intentionally has no default - handled by effectiveTransform
8239
8521
  };
8240
8522
  try {
8241
- if (componentDefinition$V && componentDefinition$V.props) {
8242
- Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8523
+ if (componentDefinition$X && componentDefinition$X.props) {
8524
+ Object.entries(componentDefinition$X.props).forEach(([key, config]) => {
8243
8525
  const propConfig = config;
8244
8526
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8245
8527
  defaultProps[key] = propConfig.default;
@@ -8258,7 +8540,7 @@ function ShaderComponent(props) {
8258
8540
  shaderUniformUpdate: parentUniformUpdate,
8259
8541
  shaderMetadataUpdate: parentMetadataUpdate
8260
8542
  } = context;
8261
- const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8543
+ const instanceId = props.id || `${componentDefinition$X.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8262
8544
  const effectiveProps = createMemo(() => {
8263
8545
  let baseProps = {
8264
8546
  ...defaultProps
@@ -8277,7 +8559,7 @@ function ShaderComponent(props) {
8277
8559
  let uniformsMap = null;
8278
8560
  const getUniformsMap = () => {
8279
8561
  if (!uniformsMap) {
8280
- uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8562
+ uniformsMap = createUniformsMap(componentDefinition$X, effectiveProps(), instanceId);
8281
8563
  }
8282
8564
  return uniformsMap;
8283
8565
  };
@@ -8302,7 +8584,7 @@ function ShaderComponent(props) {
8302
8584
  renderOrder: props.renderOrder || 0,
8303
8585
  transform: effectiveTransform()
8304
8586
  };
8305
- parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8587
+ parentRegister(instanceId, componentDefinition$X.fragmentNode, parentId, metadata, uniforms, componentDefinition$X);
8306
8588
  isRegistered = true;
8307
8589
  } catch (error) {
8308
8590
  console.error("Error registering shader node:", error);
@@ -8362,60 +8644,62 @@ function ShaderComponent(props) {
8362
8644
  });
8363
8645
  }
8364
8646
  export {
8365
- ShaderComponent$V as AngularBlur,
8366
- ShaderComponent$U as Ascii,
8367
- ShaderComponent$T as Beam,
8368
- ShaderComponent$S as Blob,
8369
- ShaderComponent$R as Blur,
8370
- ShaderComponent$Q as BrightnessContrast,
8371
- ShaderComponent$P as Bulge,
8372
- ShaderComponent$O as CRTScreen,
8373
- ShaderComponent$N as ChannelBlur,
8374
- ShaderComponent$M as Checkerboard,
8375
- ShaderComponent$L as ChromaFlow,
8376
- ShaderComponent$K as ChromaticAberration,
8377
- ShaderComponent$J as Circle,
8378
- ShaderComponent$I as CursorTrail,
8379
- ShaderComponent$H as DiffuseBlur,
8380
- ShaderComponent$G as Dither,
8381
- ShaderComponent$F as DotGrid,
8382
- ShaderComponent$E as Duotone,
8383
- ShaderComponent$D as FilmGrain,
8384
- ShaderComponent$C as FloatingParticles,
8385
- ShaderComponent$B as GlassTiles,
8386
- ShaderComponent$A as Glow,
8387
- ShaderComponent$z as Godrays,
8388
- ShaderComponent$y as Grayscale,
8389
- ShaderComponent$x as Grid,
8390
- ShaderComponent$w as GridDistortion,
8391
- ShaderComponent$v as Group,
8392
- ShaderComponent$u as Halftone,
8393
- ShaderComponent$t as HueShift,
8394
- ShaderComponent$s as ImageTexture,
8395
- ShaderComponent$r as Invert,
8396
- ShaderComponent$q as LinearBlur,
8397
- ShaderComponent$p as LinearGradient,
8398
- ShaderComponent$o as Liquify,
8399
- ShaderComponent$n as Perspective,
8400
- ShaderComponent$m as Pixelate,
8401
- ShaderComponent$l as PolarCoordinates,
8402
- ShaderComponent$k as Posterize,
8403
- ShaderComponent$j as ProgressiveBlur,
8404
- ShaderComponent$i as RadialGradient,
8405
- ShaderComponent$h as RectangularCoordinates,
8406
- ShaderComponent$g as Ripples,
8407
- ShaderComponent$f as Saturation,
8647
+ ShaderComponent$X as AngularBlur,
8648
+ ShaderComponent$W as Ascii,
8649
+ ShaderComponent$V as Beam,
8650
+ ShaderComponent$U as Blob,
8651
+ ShaderComponent$T as Blur,
8652
+ ShaderComponent$S as BrightnessContrast,
8653
+ ShaderComponent$R as Bulge,
8654
+ ShaderComponent$Q as CRTScreen,
8655
+ ShaderComponent$P as ChannelBlur,
8656
+ ShaderComponent$O as Checkerboard,
8657
+ ShaderComponent$N as ChromaFlow,
8658
+ ShaderComponent$M as ChromaticAberration,
8659
+ ShaderComponent$L as Circle,
8660
+ ShaderComponent$K as CursorTrail,
8661
+ ShaderComponent$J as DiffuseBlur,
8662
+ ShaderComponent$I as Dither,
8663
+ ShaderComponent$H as DotGrid,
8664
+ ShaderComponent$G as Duotone,
8665
+ ShaderComponent$F as FilmGrain,
8666
+ ShaderComponent$E as FloatingParticles,
8667
+ ShaderComponent$D as GlassTiles,
8668
+ ShaderComponent$C as Glow,
8669
+ ShaderComponent$B as Godrays,
8670
+ ShaderComponent$A as Grayscale,
8671
+ ShaderComponent$z as Grid,
8672
+ ShaderComponent$y as GridDistortion,
8673
+ ShaderComponent$x as Group,
8674
+ ShaderComponent$w as Halftone,
8675
+ ShaderComponent$v as HueShift,
8676
+ ShaderComponent$u as ImageTexture,
8677
+ ShaderComponent$t as Invert,
8678
+ ShaderComponent$s as LinearBlur,
8679
+ ShaderComponent$r as LinearGradient,
8680
+ ShaderComponent$q as Liquify,
8681
+ ShaderComponent$p as Perspective,
8682
+ ShaderComponent$o as Pixelate,
8683
+ ShaderComponent$n as PolarCoordinates,
8684
+ ShaderComponent$m as Posterize,
8685
+ ShaderComponent$l as ProgressiveBlur,
8686
+ ShaderComponent$k as RadialGradient,
8687
+ ShaderComponent$j as RectangularCoordinates,
8688
+ ShaderComponent$i as Ripples,
8689
+ ShaderComponent$h as Saturation,
8408
8690
  Shader,
8409
- ShaderComponent$e as Sharpness,
8410
- ShaderComponent$d as SimplexNoise,
8411
- ShaderComponent$c as SineWave,
8412
- ShaderComponent$b as SolidColor,
8413
- ShaderComponent$a as Spherize,
8414
- ShaderComponent$9 as Spiral,
8415
- ShaderComponent$8 as Strands,
8416
- ShaderComponent$7 as Stretch,
8417
- ShaderComponent$6 as Swirl,
8418
- ShaderComponent$5 as TiltShift,
8691
+ ShaderComponent$g as Sharpness,
8692
+ ShaderComponent$f as SimplexNoise,
8693
+ ShaderComponent$e as SineWave,
8694
+ ShaderComponent$d as SolidColor,
8695
+ ShaderComponent$c as Spherize,
8696
+ ShaderComponent$b as Spiral,
8697
+ ShaderComponent$a as Strands,
8698
+ ShaderComponent$9 as Stretch,
8699
+ ShaderComponent$8 as Stripes,
8700
+ ShaderComponent$7 as Swirl,
8701
+ ShaderComponent$6 as TiltShift,
8702
+ ShaderComponent$5 as Tint,
8419
8703
  ShaderComponent$4 as Tritone,
8420
8704
  ShaderComponent$3 as Twirl,
8421
8705
  ShaderComponent$2 as Vibrance,