shaders 2.2.39 → 2.2.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/dist/core/Tint-BUFsUBqI.js +56 -0
  2. package/dist/core/index.js +19 -17
  3. package/dist/core/shaderRegistry.d.ts.map +1 -1
  4. package/dist/core/shaders/Tint/index.d.ts +29 -0
  5. package/dist/core/shaders/Tint/index.d.ts.map +1 -0
  6. package/dist/core/shaders/Tint/index.js +3 -0
  7. package/dist/core/shaders/Tritone/index.js +1 -1
  8. package/dist/core/shaders/Twirl/index.js +1 -1
  9. package/dist/core/shaders/Vibrance/index.js +1 -1
  10. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  11. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  12. package/dist/react/components/Tint.d.ts +31 -0
  13. package/dist/react/components/Tint.d.ts.map +1 -0
  14. package/dist/react/{generatePresetCode-CPcLELa5.js → generatePresetCode-BCeSxN_V.js} +8 -0
  15. package/dist/react/index.d.ts +1 -0
  16. package/dist/react/index.d.ts.map +1 -1
  17. package/dist/react/index.js +549 -410
  18. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  19. package/dist/react/utils/generatePresetCode.js +1 -1
  20. package/dist/registry.js +71 -0
  21. package/dist/solid/components/Tint.d.ts +28 -0
  22. package/dist/solid/components/Tint.d.ts.map +1 -0
  23. package/dist/solid/index.d.ts +1 -0
  24. package/dist/solid/index.d.ts.map +1 -1
  25. package/dist/solid/index.js +490 -348
  26. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  27. package/dist/solid/utils/generatePresetCode.js +8 -0
  28. package/dist/svelte/components/Tint.svelte.d.ts +19 -0
  29. package/dist/svelte/{generatePresetCode-By5juLjK.js → generatePresetCode-BFY8wlyB.js} +8 -0
  30. package/dist/svelte/index.d.ts +1 -0
  31. package/dist/svelte/index.js +123 -12
  32. package/dist/svelte/utils/generatePresetCode.js +1 -1
  33. package/dist/vue/components/Tint.vue.d.ts +57 -0
  34. package/dist/vue/components/Tint.vue.d.ts.map +1 -0
  35. package/dist/vue/{generatePresetCode-REXb9hnv.js → generatePresetCode-D3MinGC_.js} +8 -0
  36. package/dist/vue/index.d.ts +1 -0
  37. package/dist/vue/index.d.ts.map +1 -1
  38. package/dist/vue/index.js +159 -36
  39. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  40. package/dist/vue/utils/generatePresetCode.js +1 -1
  41. package/package.json +9 -1
  42. /package/dist/core/{Tritone-CJW8YTyB.js → Tritone-DS1QbB-T.js} +0 -0
  43. /package/dist/core/{Twirl-5k_XPd51.js → Twirl-w3PgFOlA.js} +0 -0
  44. /package/dist/core/{Vibrance-c25pkbWj.js → Vibrance--gtdjy4j.js} +0 -0
  45. /package/dist/core/{WaveDistortion-Bo2Ar13M.js → WaveDistortion-BfhB1rjJ.js} +0 -0
  46. /package/dist/core/{ZoomBlur-DEozXA8U.js → ZoomBlur-DxUocLAG.js} +0 -0
@@ -56,11 +56,12 @@ import { componentDefinition as componentDefinition$N } from "../core/shaders/St
56
56
  import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
57
57
  import { componentDefinition as componentDefinition$P } from "../core/shaders/Swirl/index.js";
58
58
  import { componentDefinition as componentDefinition$Q } from "../core/shaders/TiltShift/index.js";
59
- import { componentDefinition as componentDefinition$R } from "../core/shaders/Tritone/index.js";
60
- import { componentDefinition as componentDefinition$S } from "../core/shaders/Twirl/index.js";
61
- import { componentDefinition as componentDefinition$T } from "../core/shaders/Vibrance/index.js";
62
- import { componentDefinition as componentDefinition$U } from "../core/shaders/WaveDistortion/index.js";
63
- import { componentDefinition as componentDefinition$V } from "../core/shaders/ZoomBlur/index.js";
59
+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Tint/index.js";
60
+ import { componentDefinition as componentDefinition$S } from "../core/shaders/Tritone/index.js";
61
+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Twirl/index.js";
62
+ import { componentDefinition as componentDefinition$U } from "../core/shaders/Vibrance/index.js";
63
+ import { componentDefinition as componentDefinition$V } from "../core/shaders/WaveDistortion/index.js";
64
+ import { componentDefinition as componentDefinition$W } from "../core/shaders/ZoomBlur/index.js";
64
65
  import { generatePresetCode } from "./utils/generatePresetCode.js";
65
66
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
66
67
  const ShaderContext = createContext();
@@ -241,7 +242,7 @@ function useShaderContext() {
241
242
  }
242
243
  return ctx;
243
244
  }
244
- const DEFAULT_TRANSFORM$V = {
245
+ const DEFAULT_TRANSFORM$W = {
245
246
  offsetX: 0,
246
247
  offsetY: 0,
247
248
  rotation: 0,
@@ -250,7 +251,7 @@ const DEFAULT_TRANSFORM$V = {
250
251
  anchorY: 0.5,
251
252
  edges: "transparent"
252
253
  };
253
- const defaultProps$V = {
254
+ const defaultProps$W = {
254
255
  blendMode: "normal",
255
256
  renderOrder: 0,
256
257
  visible: true
@@ -260,6 +261,146 @@ const defaultProps$V = {
260
261
  try {
261
262
  if (componentDefinition && componentDefinition.props) {
262
263
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
264
+ const propConfig = config;
265
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
266
+ defaultProps$W[key] = propConfig.default;
267
+ }
268
+ });
269
+ }
270
+ } catch (e) {
271
+ console.warn("Error extracting default props:", e);
272
+ }
273
+ function ShaderComponent$W(props) {
274
+ const [local, otherProps] = splitProps(props, ["children"]);
275
+ const context = useShaderContext();
276
+ const {
277
+ shaderParentId: parentId,
278
+ shaderNodeRegister: parentRegister,
279
+ shaderUniformUpdate: parentUniformUpdate,
280
+ shaderMetadataUpdate: parentMetadataUpdate
281
+ } = context;
282
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
283
+ const effectiveProps = createMemo(() => {
284
+ let baseProps = {
285
+ ...defaultProps$W
286
+ };
287
+ for (const [key, value] of Object.entries(otherProps)) {
288
+ if (value !== void 0) {
289
+ baseProps[key] = value;
290
+ }
291
+ }
292
+ return baseProps;
293
+ });
294
+ const effectiveTransform = createMemo(() => ({
295
+ ...DEFAULT_TRANSFORM$W,
296
+ ...props.transform
297
+ }));
298
+ let uniformsMap = null;
299
+ const getUniformsMap = () => {
300
+ if (!uniformsMap) {
301
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
302
+ }
303
+ return uniformsMap;
304
+ };
305
+ const childContextValue = createMemo(() => ({
306
+ ...context,
307
+ shaderParentId: instanceId
308
+ }));
309
+ let isRegistered = false;
310
+ onMount(() => {
311
+ const uniforms = getUniformsMap();
312
+ if (!uniforms) return;
313
+ try {
314
+ const metadata = {
315
+ blendMode: props.blendMode || "normal",
316
+ opacity: props.opacity,
317
+ visible: props.visible === false ? false : true,
318
+ id: props.id,
319
+ mask: props.maskSource ? {
320
+ source: props.maskSource,
321
+ type: props.maskType || "alpha"
322
+ } : void 0,
323
+ renderOrder: props.renderOrder || 0,
324
+ transform: effectiveTransform()
325
+ };
326
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
327
+ isRegistered = true;
328
+ } catch (error) {
329
+ console.error("Error registering shader node:", error);
330
+ }
331
+ });
332
+ onCleanup(() => {
333
+ isRegistered = false;
334
+ parentRegister(instanceId, null, null, null, null);
335
+ });
336
+ createEffect(() => {
337
+ if (!isRegistered) return;
338
+ const uniforms = getUniformsMap();
339
+ if (!uniforms) return;
340
+ try {
341
+ const props_snapshot = effectiveProps();
342
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
343
+ if (!uniformData || typeof uniformData !== "object") return;
344
+ const {
345
+ uniform
346
+ } = uniformData;
347
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
348
+ const newValue = props_snapshot[propName];
349
+ parentUniformUpdate(instanceId, propName, newValue);
350
+ }
351
+ });
352
+ } catch (error) {
353
+ console.error("Error updating uniforms:", error);
354
+ }
355
+ });
356
+ createEffect(() => {
357
+ if (!isRegistered) return;
358
+ try {
359
+ const metadata = {
360
+ blendMode: props.blendMode || "normal",
361
+ opacity: props.opacity,
362
+ visible: props.visible === false ? false : true,
363
+ id: props.id,
364
+ mask: props.maskSource ? {
365
+ source: props.maskSource,
366
+ type: props.maskType || "alpha"
367
+ } : void 0,
368
+ renderOrder: props.renderOrder || 0,
369
+ transform: effectiveTransform()
370
+ };
371
+ parentMetadataUpdate(instanceId, metadata);
372
+ } catch (error) {
373
+ console.error("Error updating metadata:", error);
374
+ }
375
+ });
376
+ return createComponent(ShaderContext.Provider, {
377
+ get value() {
378
+ return childContextValue();
379
+ },
380
+ get children() {
381
+ return local.children;
382
+ }
383
+ });
384
+ }
385
+ const DEFAULT_TRANSFORM$V = {
386
+ offsetX: 0,
387
+ offsetY: 0,
388
+ rotation: 0,
389
+ scale: 1,
390
+ anchorX: 0.5,
391
+ anchorY: 0.5,
392
+ edges: "transparent"
393
+ };
394
+ const defaultProps$V = {
395
+ blendMode: "normal",
396
+ renderOrder: 0,
397
+ visible: true
398
+ // opacity intentionally has no default - handled by renderer
399
+ // transform intentionally has no default - handled by effectiveTransform
400
+ };
401
+ try {
402
+ if (componentDefinition$1 && componentDefinition$1.props) {
403
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
263
404
  const propConfig = config;
264
405
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
265
406
  defaultProps$V[key] = propConfig.default;
@@ -278,7 +419,7 @@ function ShaderComponent$V(props) {
278
419
  shaderUniformUpdate: parentUniformUpdate,
279
420
  shaderMetadataUpdate: parentMetadataUpdate
280
421
  } = context;
281
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
422
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
282
423
  const effectiveProps = createMemo(() => {
283
424
  let baseProps = {
284
425
  ...defaultProps$V
@@ -297,7 +438,7 @@ function ShaderComponent$V(props) {
297
438
  let uniformsMap = null;
298
439
  const getUniformsMap = () => {
299
440
  if (!uniformsMap) {
300
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
441
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
301
442
  }
302
443
  return uniformsMap;
303
444
  };
@@ -322,7 +463,7 @@ function ShaderComponent$V(props) {
322
463
  renderOrder: props.renderOrder || 0,
323
464
  transform: effectiveTransform()
324
465
  };
325
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
466
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
326
467
  isRegistered = true;
327
468
  } catch (error) {
328
469
  console.error("Error registering shader node:", error);
@@ -398,8 +539,8 @@ const defaultProps$U = {
398
539
  // transform intentionally has no default - handled by effectiveTransform
399
540
  };
400
541
  try {
401
- if (componentDefinition$1 && componentDefinition$1.props) {
402
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
542
+ if (componentDefinition$2 && componentDefinition$2.props) {
543
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
403
544
  const propConfig = config;
404
545
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
405
546
  defaultProps$U[key] = propConfig.default;
@@ -418,7 +559,7 @@ function ShaderComponent$U(props) {
418
559
  shaderUniformUpdate: parentUniformUpdate,
419
560
  shaderMetadataUpdate: parentMetadataUpdate
420
561
  } = context;
421
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
562
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
422
563
  const effectiveProps = createMemo(() => {
423
564
  let baseProps = {
424
565
  ...defaultProps$U
@@ -437,7 +578,7 @@ function ShaderComponent$U(props) {
437
578
  let uniformsMap = null;
438
579
  const getUniformsMap = () => {
439
580
  if (!uniformsMap) {
440
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
581
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
441
582
  }
442
583
  return uniformsMap;
443
584
  };
@@ -462,7 +603,7 @@ function ShaderComponent$U(props) {
462
603
  renderOrder: props.renderOrder || 0,
463
604
  transform: effectiveTransform()
464
605
  };
465
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
606
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
466
607
  isRegistered = true;
467
608
  } catch (error) {
468
609
  console.error("Error registering shader node:", error);
@@ -538,8 +679,8 @@ const defaultProps$T = {
538
679
  // transform intentionally has no default - handled by effectiveTransform
539
680
  };
540
681
  try {
541
- if (componentDefinition$2 && componentDefinition$2.props) {
542
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
682
+ if (componentDefinition$3 && componentDefinition$3.props) {
683
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
543
684
  const propConfig = config;
544
685
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
545
686
  defaultProps$T[key] = propConfig.default;
@@ -558,7 +699,7 @@ function ShaderComponent$T(props) {
558
699
  shaderUniformUpdate: parentUniformUpdate,
559
700
  shaderMetadataUpdate: parentMetadataUpdate
560
701
  } = context;
561
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
702
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
562
703
  const effectiveProps = createMemo(() => {
563
704
  let baseProps = {
564
705
  ...defaultProps$T
@@ -577,7 +718,7 @@ function ShaderComponent$T(props) {
577
718
  let uniformsMap = null;
578
719
  const getUniformsMap = () => {
579
720
  if (!uniformsMap) {
580
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
721
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
581
722
  }
582
723
  return uniformsMap;
583
724
  };
@@ -602,7 +743,7 @@ function ShaderComponent$T(props) {
602
743
  renderOrder: props.renderOrder || 0,
603
744
  transform: effectiveTransform()
604
745
  };
605
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
746
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
606
747
  isRegistered = true;
607
748
  } catch (error) {
608
749
  console.error("Error registering shader node:", error);
@@ -678,8 +819,8 @@ const defaultProps$S = {
678
819
  // transform intentionally has no default - handled by effectiveTransform
679
820
  };
680
821
  try {
681
- if (componentDefinition$3 && componentDefinition$3.props) {
682
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
822
+ if (componentDefinition$4 && componentDefinition$4.props) {
823
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
683
824
  const propConfig = config;
684
825
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
685
826
  defaultProps$S[key] = propConfig.default;
@@ -698,7 +839,7 @@ function ShaderComponent$S(props) {
698
839
  shaderUniformUpdate: parentUniformUpdate,
699
840
  shaderMetadataUpdate: parentMetadataUpdate
700
841
  } = context;
701
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
842
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
702
843
  const effectiveProps = createMemo(() => {
703
844
  let baseProps = {
704
845
  ...defaultProps$S
@@ -717,7 +858,7 @@ function ShaderComponent$S(props) {
717
858
  let uniformsMap = null;
718
859
  const getUniformsMap = () => {
719
860
  if (!uniformsMap) {
720
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
861
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
721
862
  }
722
863
  return uniformsMap;
723
864
  };
@@ -742,7 +883,7 @@ function ShaderComponent$S(props) {
742
883
  renderOrder: props.renderOrder || 0,
743
884
  transform: effectiveTransform()
744
885
  };
745
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
886
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
746
887
  isRegistered = true;
747
888
  } catch (error) {
748
889
  console.error("Error registering shader node:", error);
@@ -818,8 +959,8 @@ const defaultProps$R = {
818
959
  // transform intentionally has no default - handled by effectiveTransform
819
960
  };
820
961
  try {
821
- if (componentDefinition$4 && componentDefinition$4.props) {
822
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
962
+ if (componentDefinition$5 && componentDefinition$5.props) {
963
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
823
964
  const propConfig = config;
824
965
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
825
966
  defaultProps$R[key] = propConfig.default;
@@ -838,7 +979,7 @@ function ShaderComponent$R(props) {
838
979
  shaderUniformUpdate: parentUniformUpdate,
839
980
  shaderMetadataUpdate: parentMetadataUpdate
840
981
  } = context;
841
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
982
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
842
983
  const effectiveProps = createMemo(() => {
843
984
  let baseProps = {
844
985
  ...defaultProps$R
@@ -857,7 +998,7 @@ function ShaderComponent$R(props) {
857
998
  let uniformsMap = null;
858
999
  const getUniformsMap = () => {
859
1000
  if (!uniformsMap) {
860
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1001
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
861
1002
  }
862
1003
  return uniformsMap;
863
1004
  };
@@ -882,7 +1023,7 @@ function ShaderComponent$R(props) {
882
1023
  renderOrder: props.renderOrder || 0,
883
1024
  transform: effectiveTransform()
884
1025
  };
885
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1026
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
886
1027
  isRegistered = true;
887
1028
  } catch (error) {
888
1029
  console.error("Error registering shader node:", error);
@@ -958,8 +1099,8 @@ const defaultProps$Q = {
958
1099
  // transform intentionally has no default - handled by effectiveTransform
959
1100
  };
960
1101
  try {
961
- if (componentDefinition$5 && componentDefinition$5.props) {
962
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1102
+ if (componentDefinition$6 && componentDefinition$6.props) {
1103
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
963
1104
  const propConfig = config;
964
1105
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
965
1106
  defaultProps$Q[key] = propConfig.default;
@@ -978,7 +1119,7 @@ function ShaderComponent$Q(props) {
978
1119
  shaderUniformUpdate: parentUniformUpdate,
979
1120
  shaderMetadataUpdate: parentMetadataUpdate
980
1121
  } = context;
981
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1122
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
982
1123
  const effectiveProps = createMemo(() => {
983
1124
  let baseProps = {
984
1125
  ...defaultProps$Q
@@ -997,7 +1138,7 @@ function ShaderComponent$Q(props) {
997
1138
  let uniformsMap = null;
998
1139
  const getUniformsMap = () => {
999
1140
  if (!uniformsMap) {
1000
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1141
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1001
1142
  }
1002
1143
  return uniformsMap;
1003
1144
  };
@@ -1022,7 +1163,7 @@ function ShaderComponent$Q(props) {
1022
1163
  renderOrder: props.renderOrder || 0,
1023
1164
  transform: effectiveTransform()
1024
1165
  };
1025
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1166
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1026
1167
  isRegistered = true;
1027
1168
  } catch (error) {
1028
1169
  console.error("Error registering shader node:", error);
@@ -1098,8 +1239,8 @@ const defaultProps$P = {
1098
1239
  // transform intentionally has no default - handled by effectiveTransform
1099
1240
  };
1100
1241
  try {
1101
- if (componentDefinition$6 && componentDefinition$6.props) {
1102
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1242
+ if (componentDefinition$7 && componentDefinition$7.props) {
1243
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1103
1244
  const propConfig = config;
1104
1245
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1105
1246
  defaultProps$P[key] = propConfig.default;
@@ -1118,7 +1259,7 @@ function ShaderComponent$P(props) {
1118
1259
  shaderUniformUpdate: parentUniformUpdate,
1119
1260
  shaderMetadataUpdate: parentMetadataUpdate
1120
1261
  } = context;
1121
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1262
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1122
1263
  const effectiveProps = createMemo(() => {
1123
1264
  let baseProps = {
1124
1265
  ...defaultProps$P
@@ -1137,7 +1278,7 @@ function ShaderComponent$P(props) {
1137
1278
  let uniformsMap = null;
1138
1279
  const getUniformsMap = () => {
1139
1280
  if (!uniformsMap) {
1140
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1281
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1141
1282
  }
1142
1283
  return uniformsMap;
1143
1284
  };
@@ -1162,7 +1303,7 @@ function ShaderComponent$P(props) {
1162
1303
  renderOrder: props.renderOrder || 0,
1163
1304
  transform: effectiveTransform()
1164
1305
  };
1165
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1306
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1166
1307
  isRegistered = true;
1167
1308
  } catch (error) {
1168
1309
  console.error("Error registering shader node:", error);
@@ -1238,8 +1379,8 @@ const defaultProps$O = {
1238
1379
  // transform intentionally has no default - handled by effectiveTransform
1239
1380
  };
1240
1381
  try {
1241
- if (componentDefinition$7 && componentDefinition$7.props) {
1242
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1382
+ if (componentDefinition$8 && componentDefinition$8.props) {
1383
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1243
1384
  const propConfig = config;
1244
1385
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1245
1386
  defaultProps$O[key] = propConfig.default;
@@ -1258,7 +1399,7 @@ function ShaderComponent$O(props) {
1258
1399
  shaderUniformUpdate: parentUniformUpdate,
1259
1400
  shaderMetadataUpdate: parentMetadataUpdate
1260
1401
  } = context;
1261
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1402
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1262
1403
  const effectiveProps = createMemo(() => {
1263
1404
  let baseProps = {
1264
1405
  ...defaultProps$O
@@ -1277,7 +1418,7 @@ function ShaderComponent$O(props) {
1277
1418
  let uniformsMap = null;
1278
1419
  const getUniformsMap = () => {
1279
1420
  if (!uniformsMap) {
1280
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1421
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1281
1422
  }
1282
1423
  return uniformsMap;
1283
1424
  };
@@ -1302,7 +1443,7 @@ function ShaderComponent$O(props) {
1302
1443
  renderOrder: props.renderOrder || 0,
1303
1444
  transform: effectiveTransform()
1304
1445
  };
1305
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1446
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1306
1447
  isRegistered = true;
1307
1448
  } catch (error) {
1308
1449
  console.error("Error registering shader node:", error);
@@ -1378,8 +1519,8 @@ const defaultProps$N = {
1378
1519
  // transform intentionally has no default - handled by effectiveTransform
1379
1520
  };
1380
1521
  try {
1381
- if (componentDefinition$8 && componentDefinition$8.props) {
1382
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1522
+ if (componentDefinition$9 && componentDefinition$9.props) {
1523
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1383
1524
  const propConfig = config;
1384
1525
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1385
1526
  defaultProps$N[key] = propConfig.default;
@@ -1398,7 +1539,7 @@ function ShaderComponent$N(props) {
1398
1539
  shaderUniformUpdate: parentUniformUpdate,
1399
1540
  shaderMetadataUpdate: parentMetadataUpdate
1400
1541
  } = context;
1401
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1542
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1402
1543
  const effectiveProps = createMemo(() => {
1403
1544
  let baseProps = {
1404
1545
  ...defaultProps$N
@@ -1417,7 +1558,7 @@ function ShaderComponent$N(props) {
1417
1558
  let uniformsMap = null;
1418
1559
  const getUniformsMap = () => {
1419
1560
  if (!uniformsMap) {
1420
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1561
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1421
1562
  }
1422
1563
  return uniformsMap;
1423
1564
  };
@@ -1442,7 +1583,7 @@ function ShaderComponent$N(props) {
1442
1583
  renderOrder: props.renderOrder || 0,
1443
1584
  transform: effectiveTransform()
1444
1585
  };
1445
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1586
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1446
1587
  isRegistered = true;
1447
1588
  } catch (error) {
1448
1589
  console.error("Error registering shader node:", error);
@@ -1518,8 +1659,8 @@ const defaultProps$M = {
1518
1659
  // transform intentionally has no default - handled by effectiveTransform
1519
1660
  };
1520
1661
  try {
1521
- if (componentDefinition$9 && componentDefinition$9.props) {
1522
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1662
+ if (componentDefinition$a && componentDefinition$a.props) {
1663
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1523
1664
  const propConfig = config;
1524
1665
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1525
1666
  defaultProps$M[key] = propConfig.default;
@@ -1538,7 +1679,7 @@ function ShaderComponent$M(props) {
1538
1679
  shaderUniformUpdate: parentUniformUpdate,
1539
1680
  shaderMetadataUpdate: parentMetadataUpdate
1540
1681
  } = context;
1541
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1682
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1542
1683
  const effectiveProps = createMemo(() => {
1543
1684
  let baseProps = {
1544
1685
  ...defaultProps$M
@@ -1557,7 +1698,7 @@ function ShaderComponent$M(props) {
1557
1698
  let uniformsMap = null;
1558
1699
  const getUniformsMap = () => {
1559
1700
  if (!uniformsMap) {
1560
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1701
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1561
1702
  }
1562
1703
  return uniformsMap;
1563
1704
  };
@@ -1582,7 +1723,7 @@ function ShaderComponent$M(props) {
1582
1723
  renderOrder: props.renderOrder || 0,
1583
1724
  transform: effectiveTransform()
1584
1725
  };
1585
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1726
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1586
1727
  isRegistered = true;
1587
1728
  } catch (error) {
1588
1729
  console.error("Error registering shader node:", error);
@@ -1658,8 +1799,8 @@ const defaultProps$L = {
1658
1799
  // transform intentionally has no default - handled by effectiveTransform
1659
1800
  };
1660
1801
  try {
1661
- if (componentDefinition$a && componentDefinition$a.props) {
1662
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1802
+ if (componentDefinition$b && componentDefinition$b.props) {
1803
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1663
1804
  const propConfig = config;
1664
1805
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1665
1806
  defaultProps$L[key] = propConfig.default;
@@ -1678,7 +1819,7 @@ function ShaderComponent$L(props) {
1678
1819
  shaderUniformUpdate: parentUniformUpdate,
1679
1820
  shaderMetadataUpdate: parentMetadataUpdate
1680
1821
  } = context;
1681
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1822
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1682
1823
  const effectiveProps = createMemo(() => {
1683
1824
  let baseProps = {
1684
1825
  ...defaultProps$L
@@ -1697,7 +1838,7 @@ function ShaderComponent$L(props) {
1697
1838
  let uniformsMap = null;
1698
1839
  const getUniformsMap = () => {
1699
1840
  if (!uniformsMap) {
1700
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1841
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1701
1842
  }
1702
1843
  return uniformsMap;
1703
1844
  };
@@ -1722,7 +1863,7 @@ function ShaderComponent$L(props) {
1722
1863
  renderOrder: props.renderOrder || 0,
1723
1864
  transform: effectiveTransform()
1724
1865
  };
1725
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1866
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1726
1867
  isRegistered = true;
1727
1868
  } catch (error) {
1728
1869
  console.error("Error registering shader node:", error);
@@ -1798,8 +1939,8 @@ const defaultProps$K = {
1798
1939
  // transform intentionally has no default - handled by effectiveTransform
1799
1940
  };
1800
1941
  try {
1801
- if (componentDefinition$b && componentDefinition$b.props) {
1802
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1942
+ if (componentDefinition$c && componentDefinition$c.props) {
1943
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1803
1944
  const propConfig = config;
1804
1945
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1805
1946
  defaultProps$K[key] = propConfig.default;
@@ -1818,7 +1959,7 @@ function ShaderComponent$K(props) {
1818
1959
  shaderUniformUpdate: parentUniformUpdate,
1819
1960
  shaderMetadataUpdate: parentMetadataUpdate
1820
1961
  } = context;
1821
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1962
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1822
1963
  const effectiveProps = createMemo(() => {
1823
1964
  let baseProps = {
1824
1965
  ...defaultProps$K
@@ -1837,7 +1978,7 @@ function ShaderComponent$K(props) {
1837
1978
  let uniformsMap = null;
1838
1979
  const getUniformsMap = () => {
1839
1980
  if (!uniformsMap) {
1840
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1981
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1841
1982
  }
1842
1983
  return uniformsMap;
1843
1984
  };
@@ -1862,7 +2003,7 @@ function ShaderComponent$K(props) {
1862
2003
  renderOrder: props.renderOrder || 0,
1863
2004
  transform: effectiveTransform()
1864
2005
  };
1865
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2006
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1866
2007
  isRegistered = true;
1867
2008
  } catch (error) {
1868
2009
  console.error("Error registering shader node:", error);
@@ -1938,8 +2079,8 @@ const defaultProps$J = {
1938
2079
  // transform intentionally has no default - handled by effectiveTransform
1939
2080
  };
1940
2081
  try {
1941
- if (componentDefinition$c && componentDefinition$c.props) {
1942
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2082
+ if (componentDefinition$d && componentDefinition$d.props) {
2083
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1943
2084
  const propConfig = config;
1944
2085
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1945
2086
  defaultProps$J[key] = propConfig.default;
@@ -1958,7 +2099,7 @@ function ShaderComponent$J(props) {
1958
2099
  shaderUniformUpdate: parentUniformUpdate,
1959
2100
  shaderMetadataUpdate: parentMetadataUpdate
1960
2101
  } = context;
1961
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2102
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1962
2103
  const effectiveProps = createMemo(() => {
1963
2104
  let baseProps = {
1964
2105
  ...defaultProps$J
@@ -1977,7 +2118,7 @@ function ShaderComponent$J(props) {
1977
2118
  let uniformsMap = null;
1978
2119
  const getUniformsMap = () => {
1979
2120
  if (!uniformsMap) {
1980
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2121
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1981
2122
  }
1982
2123
  return uniformsMap;
1983
2124
  };
@@ -2002,7 +2143,7 @@ function ShaderComponent$J(props) {
2002
2143
  renderOrder: props.renderOrder || 0,
2003
2144
  transform: effectiveTransform()
2004
2145
  };
2005
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2146
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2006
2147
  isRegistered = true;
2007
2148
  } catch (error) {
2008
2149
  console.error("Error registering shader node:", error);
@@ -2078,8 +2219,8 @@ const defaultProps$I = {
2078
2219
  // transform intentionally has no default - handled by effectiveTransform
2079
2220
  };
2080
2221
  try {
2081
- if (componentDefinition$d && componentDefinition$d.props) {
2082
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2222
+ if (componentDefinition$e && componentDefinition$e.props) {
2223
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2083
2224
  const propConfig = config;
2084
2225
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2085
2226
  defaultProps$I[key] = propConfig.default;
@@ -2098,7 +2239,7 @@ function ShaderComponent$I(props) {
2098
2239
  shaderUniformUpdate: parentUniformUpdate,
2099
2240
  shaderMetadataUpdate: parentMetadataUpdate
2100
2241
  } = context;
2101
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2242
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2102
2243
  const effectiveProps = createMemo(() => {
2103
2244
  let baseProps = {
2104
2245
  ...defaultProps$I
@@ -2117,7 +2258,7 @@ function ShaderComponent$I(props) {
2117
2258
  let uniformsMap = null;
2118
2259
  const getUniformsMap = () => {
2119
2260
  if (!uniformsMap) {
2120
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2261
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2121
2262
  }
2122
2263
  return uniformsMap;
2123
2264
  };
@@ -2142,7 +2283,7 @@ function ShaderComponent$I(props) {
2142
2283
  renderOrder: props.renderOrder || 0,
2143
2284
  transform: effectiveTransform()
2144
2285
  };
2145
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2286
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2146
2287
  isRegistered = true;
2147
2288
  } catch (error) {
2148
2289
  console.error("Error registering shader node:", error);
@@ -2218,8 +2359,8 @@ const defaultProps$H = {
2218
2359
  // transform intentionally has no default - handled by effectiveTransform
2219
2360
  };
2220
2361
  try {
2221
- if (componentDefinition$e && componentDefinition$e.props) {
2222
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2362
+ if (componentDefinition$f && componentDefinition$f.props) {
2363
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2223
2364
  const propConfig = config;
2224
2365
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2225
2366
  defaultProps$H[key] = propConfig.default;
@@ -2238,7 +2379,7 @@ function ShaderComponent$H(props) {
2238
2379
  shaderUniformUpdate: parentUniformUpdate,
2239
2380
  shaderMetadataUpdate: parentMetadataUpdate
2240
2381
  } = context;
2241
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2382
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2242
2383
  const effectiveProps = createMemo(() => {
2243
2384
  let baseProps = {
2244
2385
  ...defaultProps$H
@@ -2257,7 +2398,7 @@ function ShaderComponent$H(props) {
2257
2398
  let uniformsMap = null;
2258
2399
  const getUniformsMap = () => {
2259
2400
  if (!uniformsMap) {
2260
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2401
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2261
2402
  }
2262
2403
  return uniformsMap;
2263
2404
  };
@@ -2282,7 +2423,7 @@ function ShaderComponent$H(props) {
2282
2423
  renderOrder: props.renderOrder || 0,
2283
2424
  transform: effectiveTransform()
2284
2425
  };
2285
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2426
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2286
2427
  isRegistered = true;
2287
2428
  } catch (error) {
2288
2429
  console.error("Error registering shader node:", error);
@@ -2358,8 +2499,8 @@ const defaultProps$G = {
2358
2499
  // transform intentionally has no default - handled by effectiveTransform
2359
2500
  };
2360
2501
  try {
2361
- if (componentDefinition$f && componentDefinition$f.props) {
2362
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2502
+ if (componentDefinition$g && componentDefinition$g.props) {
2503
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2363
2504
  const propConfig = config;
2364
2505
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2365
2506
  defaultProps$G[key] = propConfig.default;
@@ -2378,7 +2519,7 @@ function ShaderComponent$G(props) {
2378
2519
  shaderUniformUpdate: parentUniformUpdate,
2379
2520
  shaderMetadataUpdate: parentMetadataUpdate
2380
2521
  } = context;
2381
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2522
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2382
2523
  const effectiveProps = createMemo(() => {
2383
2524
  let baseProps = {
2384
2525
  ...defaultProps$G
@@ -2397,7 +2538,7 @@ function ShaderComponent$G(props) {
2397
2538
  let uniformsMap = null;
2398
2539
  const getUniformsMap = () => {
2399
2540
  if (!uniformsMap) {
2400
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2541
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2401
2542
  }
2402
2543
  return uniformsMap;
2403
2544
  };
@@ -2422,7 +2563,7 @@ function ShaderComponent$G(props) {
2422
2563
  renderOrder: props.renderOrder || 0,
2423
2564
  transform: effectiveTransform()
2424
2565
  };
2425
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2566
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2426
2567
  isRegistered = true;
2427
2568
  } catch (error) {
2428
2569
  console.error("Error registering shader node:", error);
@@ -2498,8 +2639,8 @@ const defaultProps$F = {
2498
2639
  // transform intentionally has no default - handled by effectiveTransform
2499
2640
  };
2500
2641
  try {
2501
- if (componentDefinition$g && componentDefinition$g.props) {
2502
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2642
+ if (componentDefinition$h && componentDefinition$h.props) {
2643
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2503
2644
  const propConfig = config;
2504
2645
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2505
2646
  defaultProps$F[key] = propConfig.default;
@@ -2518,7 +2659,7 @@ function ShaderComponent$F(props) {
2518
2659
  shaderUniformUpdate: parentUniformUpdate,
2519
2660
  shaderMetadataUpdate: parentMetadataUpdate
2520
2661
  } = context;
2521
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2662
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2522
2663
  const effectiveProps = createMemo(() => {
2523
2664
  let baseProps = {
2524
2665
  ...defaultProps$F
@@ -2537,7 +2678,7 @@ function ShaderComponent$F(props) {
2537
2678
  let uniformsMap = null;
2538
2679
  const getUniformsMap = () => {
2539
2680
  if (!uniformsMap) {
2540
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2681
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2541
2682
  }
2542
2683
  return uniformsMap;
2543
2684
  };
@@ -2562,7 +2703,7 @@ function ShaderComponent$F(props) {
2562
2703
  renderOrder: props.renderOrder || 0,
2563
2704
  transform: effectiveTransform()
2564
2705
  };
2565
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2706
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2566
2707
  isRegistered = true;
2567
2708
  } catch (error) {
2568
2709
  console.error("Error registering shader node:", error);
@@ -2638,8 +2779,8 @@ const defaultProps$E = {
2638
2779
  // transform intentionally has no default - handled by effectiveTransform
2639
2780
  };
2640
2781
  try {
2641
- if (componentDefinition$h && componentDefinition$h.props) {
2642
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2782
+ if (componentDefinition$i && componentDefinition$i.props) {
2783
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2643
2784
  const propConfig = config;
2644
2785
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2645
2786
  defaultProps$E[key] = propConfig.default;
@@ -2658,7 +2799,7 @@ function ShaderComponent$E(props) {
2658
2799
  shaderUniformUpdate: parentUniformUpdate,
2659
2800
  shaderMetadataUpdate: parentMetadataUpdate
2660
2801
  } = context;
2661
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2802
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2662
2803
  const effectiveProps = createMemo(() => {
2663
2804
  let baseProps = {
2664
2805
  ...defaultProps$E
@@ -2677,7 +2818,7 @@ function ShaderComponent$E(props) {
2677
2818
  let uniformsMap = null;
2678
2819
  const getUniformsMap = () => {
2679
2820
  if (!uniformsMap) {
2680
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2821
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2681
2822
  }
2682
2823
  return uniformsMap;
2683
2824
  };
@@ -2702,7 +2843,7 @@ function ShaderComponent$E(props) {
2702
2843
  renderOrder: props.renderOrder || 0,
2703
2844
  transform: effectiveTransform()
2704
2845
  };
2705
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2846
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2706
2847
  isRegistered = true;
2707
2848
  } catch (error) {
2708
2849
  console.error("Error registering shader node:", error);
@@ -2778,8 +2919,8 @@ const defaultProps$D = {
2778
2919
  // transform intentionally has no default - handled by effectiveTransform
2779
2920
  };
2780
2921
  try {
2781
- if (componentDefinition$i && componentDefinition$i.props) {
2782
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2922
+ if (componentDefinition$j && componentDefinition$j.props) {
2923
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2783
2924
  const propConfig = config;
2784
2925
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2785
2926
  defaultProps$D[key] = propConfig.default;
@@ -2798,7 +2939,7 @@ function ShaderComponent$D(props) {
2798
2939
  shaderUniformUpdate: parentUniformUpdate,
2799
2940
  shaderMetadataUpdate: parentMetadataUpdate
2800
2941
  } = context;
2801
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2942
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2802
2943
  const effectiveProps = createMemo(() => {
2803
2944
  let baseProps = {
2804
2945
  ...defaultProps$D
@@ -2817,7 +2958,7 @@ function ShaderComponent$D(props) {
2817
2958
  let uniformsMap = null;
2818
2959
  const getUniformsMap = () => {
2819
2960
  if (!uniformsMap) {
2820
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2961
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2821
2962
  }
2822
2963
  return uniformsMap;
2823
2964
  };
@@ -2842,7 +2983,7 @@ function ShaderComponent$D(props) {
2842
2983
  renderOrder: props.renderOrder || 0,
2843
2984
  transform: effectiveTransform()
2844
2985
  };
2845
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2986
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2846
2987
  isRegistered = true;
2847
2988
  } catch (error) {
2848
2989
  console.error("Error registering shader node:", error);
@@ -2918,8 +3059,8 @@ const defaultProps$C = {
2918
3059
  // transform intentionally has no default - handled by effectiveTransform
2919
3060
  };
2920
3061
  try {
2921
- if (componentDefinition$j && componentDefinition$j.props) {
2922
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3062
+ if (componentDefinition$k && componentDefinition$k.props) {
3063
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2923
3064
  const propConfig = config;
2924
3065
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2925
3066
  defaultProps$C[key] = propConfig.default;
@@ -2938,7 +3079,7 @@ function ShaderComponent$C(props) {
2938
3079
  shaderUniformUpdate: parentUniformUpdate,
2939
3080
  shaderMetadataUpdate: parentMetadataUpdate
2940
3081
  } = context;
2941
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3082
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2942
3083
  const effectiveProps = createMemo(() => {
2943
3084
  let baseProps = {
2944
3085
  ...defaultProps$C
@@ -2957,7 +3098,7 @@ function ShaderComponent$C(props) {
2957
3098
  let uniformsMap = null;
2958
3099
  const getUniformsMap = () => {
2959
3100
  if (!uniformsMap) {
2960
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3101
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2961
3102
  }
2962
3103
  return uniformsMap;
2963
3104
  };
@@ -2982,7 +3123,7 @@ function ShaderComponent$C(props) {
2982
3123
  renderOrder: props.renderOrder || 0,
2983
3124
  transform: effectiveTransform()
2984
3125
  };
2985
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3126
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2986
3127
  isRegistered = true;
2987
3128
  } catch (error) {
2988
3129
  console.error("Error registering shader node:", error);
@@ -3058,8 +3199,8 @@ const defaultProps$B = {
3058
3199
  // transform intentionally has no default - handled by effectiveTransform
3059
3200
  };
3060
3201
  try {
3061
- if (componentDefinition$k && componentDefinition$k.props) {
3062
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3202
+ if (componentDefinition$l && componentDefinition$l.props) {
3203
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3063
3204
  const propConfig = config;
3064
3205
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3065
3206
  defaultProps$B[key] = propConfig.default;
@@ -3078,7 +3219,7 @@ function ShaderComponent$B(props) {
3078
3219
  shaderUniformUpdate: parentUniformUpdate,
3079
3220
  shaderMetadataUpdate: parentMetadataUpdate
3080
3221
  } = context;
3081
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3222
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3082
3223
  const effectiveProps = createMemo(() => {
3083
3224
  let baseProps = {
3084
3225
  ...defaultProps$B
@@ -3097,7 +3238,7 @@ function ShaderComponent$B(props) {
3097
3238
  let uniformsMap = null;
3098
3239
  const getUniformsMap = () => {
3099
3240
  if (!uniformsMap) {
3100
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3241
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3101
3242
  }
3102
3243
  return uniformsMap;
3103
3244
  };
@@ -3122,7 +3263,7 @@ function ShaderComponent$B(props) {
3122
3263
  renderOrder: props.renderOrder || 0,
3123
3264
  transform: effectiveTransform()
3124
3265
  };
3125
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3266
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3126
3267
  isRegistered = true;
3127
3268
  } catch (error) {
3128
3269
  console.error("Error registering shader node:", error);
@@ -3198,8 +3339,8 @@ const defaultProps$A = {
3198
3339
  // transform intentionally has no default - handled by effectiveTransform
3199
3340
  };
3200
3341
  try {
3201
- if (componentDefinition$l && componentDefinition$l.props) {
3202
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3342
+ if (componentDefinition$m && componentDefinition$m.props) {
3343
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3203
3344
  const propConfig = config;
3204
3345
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3205
3346
  defaultProps$A[key] = propConfig.default;
@@ -3218,7 +3359,7 @@ function ShaderComponent$A(props) {
3218
3359
  shaderUniformUpdate: parentUniformUpdate,
3219
3360
  shaderMetadataUpdate: parentMetadataUpdate
3220
3361
  } = context;
3221
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3362
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3222
3363
  const effectiveProps = createMemo(() => {
3223
3364
  let baseProps = {
3224
3365
  ...defaultProps$A
@@ -3237,7 +3378,7 @@ function ShaderComponent$A(props) {
3237
3378
  let uniformsMap = null;
3238
3379
  const getUniformsMap = () => {
3239
3380
  if (!uniformsMap) {
3240
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3381
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3241
3382
  }
3242
3383
  return uniformsMap;
3243
3384
  };
@@ -3262,7 +3403,7 @@ function ShaderComponent$A(props) {
3262
3403
  renderOrder: props.renderOrder || 0,
3263
3404
  transform: effectiveTransform()
3264
3405
  };
3265
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3406
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3266
3407
  isRegistered = true;
3267
3408
  } catch (error) {
3268
3409
  console.error("Error registering shader node:", error);
@@ -3338,8 +3479,8 @@ const defaultProps$z = {
3338
3479
  // transform intentionally has no default - handled by effectiveTransform
3339
3480
  };
3340
3481
  try {
3341
- if (componentDefinition$m && componentDefinition$m.props) {
3342
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3482
+ if (componentDefinition$n && componentDefinition$n.props) {
3483
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3343
3484
  const propConfig = config;
3344
3485
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3345
3486
  defaultProps$z[key] = propConfig.default;
@@ -3358,7 +3499,7 @@ function ShaderComponent$z(props) {
3358
3499
  shaderUniformUpdate: parentUniformUpdate,
3359
3500
  shaderMetadataUpdate: parentMetadataUpdate
3360
3501
  } = context;
3361
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3502
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3362
3503
  const effectiveProps = createMemo(() => {
3363
3504
  let baseProps = {
3364
3505
  ...defaultProps$z
@@ -3377,7 +3518,7 @@ function ShaderComponent$z(props) {
3377
3518
  let uniformsMap = null;
3378
3519
  const getUniformsMap = () => {
3379
3520
  if (!uniformsMap) {
3380
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3521
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3381
3522
  }
3382
3523
  return uniformsMap;
3383
3524
  };
@@ -3402,7 +3543,7 @@ function ShaderComponent$z(props) {
3402
3543
  renderOrder: props.renderOrder || 0,
3403
3544
  transform: effectiveTransform()
3404
3545
  };
3405
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3546
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3406
3547
  isRegistered = true;
3407
3548
  } catch (error) {
3408
3549
  console.error("Error registering shader node:", error);
@@ -3478,8 +3619,8 @@ const defaultProps$y = {
3478
3619
  // transform intentionally has no default - handled by effectiveTransform
3479
3620
  };
3480
3621
  try {
3481
- if (componentDefinition$n && componentDefinition$n.props) {
3482
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3622
+ if (componentDefinition$o && componentDefinition$o.props) {
3623
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3483
3624
  const propConfig = config;
3484
3625
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3485
3626
  defaultProps$y[key] = propConfig.default;
@@ -3498,7 +3639,7 @@ function ShaderComponent$y(props) {
3498
3639
  shaderUniformUpdate: parentUniformUpdate,
3499
3640
  shaderMetadataUpdate: parentMetadataUpdate
3500
3641
  } = context;
3501
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3642
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3502
3643
  const effectiveProps = createMemo(() => {
3503
3644
  let baseProps = {
3504
3645
  ...defaultProps$y
@@ -3517,7 +3658,7 @@ function ShaderComponent$y(props) {
3517
3658
  let uniformsMap = null;
3518
3659
  const getUniformsMap = () => {
3519
3660
  if (!uniformsMap) {
3520
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3661
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3521
3662
  }
3522
3663
  return uniformsMap;
3523
3664
  };
@@ -3542,7 +3683,7 @@ function ShaderComponent$y(props) {
3542
3683
  renderOrder: props.renderOrder || 0,
3543
3684
  transform: effectiveTransform()
3544
3685
  };
3545
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3686
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3546
3687
  isRegistered = true;
3547
3688
  } catch (error) {
3548
3689
  console.error("Error registering shader node:", error);
@@ -3618,8 +3759,8 @@ const defaultProps$x = {
3618
3759
  // transform intentionally has no default - handled by effectiveTransform
3619
3760
  };
3620
3761
  try {
3621
- if (componentDefinition$o && componentDefinition$o.props) {
3622
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3762
+ if (componentDefinition$p && componentDefinition$p.props) {
3763
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3623
3764
  const propConfig = config;
3624
3765
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3625
3766
  defaultProps$x[key] = propConfig.default;
@@ -3638,7 +3779,7 @@ function ShaderComponent$x(props) {
3638
3779
  shaderUniformUpdate: parentUniformUpdate,
3639
3780
  shaderMetadataUpdate: parentMetadataUpdate
3640
3781
  } = context;
3641
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3782
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3642
3783
  const effectiveProps = createMemo(() => {
3643
3784
  let baseProps = {
3644
3785
  ...defaultProps$x
@@ -3657,7 +3798,7 @@ function ShaderComponent$x(props) {
3657
3798
  let uniformsMap = null;
3658
3799
  const getUniformsMap = () => {
3659
3800
  if (!uniformsMap) {
3660
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3801
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3661
3802
  }
3662
3803
  return uniformsMap;
3663
3804
  };
@@ -3682,7 +3823,7 @@ function ShaderComponent$x(props) {
3682
3823
  renderOrder: props.renderOrder || 0,
3683
3824
  transform: effectiveTransform()
3684
3825
  };
3685
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3826
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3686
3827
  isRegistered = true;
3687
3828
  } catch (error) {
3688
3829
  console.error("Error registering shader node:", error);
@@ -3758,8 +3899,8 @@ const defaultProps$w = {
3758
3899
  // transform intentionally has no default - handled by effectiveTransform
3759
3900
  };
3760
3901
  try {
3761
- if (componentDefinition$p && componentDefinition$p.props) {
3762
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3902
+ if (componentDefinition$q && componentDefinition$q.props) {
3903
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3763
3904
  const propConfig = config;
3764
3905
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3765
3906
  defaultProps$w[key] = propConfig.default;
@@ -3778,7 +3919,7 @@ function ShaderComponent$w(props) {
3778
3919
  shaderUniformUpdate: parentUniformUpdate,
3779
3920
  shaderMetadataUpdate: parentMetadataUpdate
3780
3921
  } = context;
3781
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3922
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3782
3923
  const effectiveProps = createMemo(() => {
3783
3924
  let baseProps = {
3784
3925
  ...defaultProps$w
@@ -3797,7 +3938,7 @@ function ShaderComponent$w(props) {
3797
3938
  let uniformsMap = null;
3798
3939
  const getUniformsMap = () => {
3799
3940
  if (!uniformsMap) {
3800
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3941
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3801
3942
  }
3802
3943
  return uniformsMap;
3803
3944
  };
@@ -3822,7 +3963,7 @@ function ShaderComponent$w(props) {
3822
3963
  renderOrder: props.renderOrder || 0,
3823
3964
  transform: effectiveTransform()
3824
3965
  };
3825
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3966
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3826
3967
  isRegistered = true;
3827
3968
  } catch (error) {
3828
3969
  console.error("Error registering shader node:", error);
@@ -3898,8 +4039,8 @@ const defaultProps$v = {
3898
4039
  // transform intentionally has no default - handled by effectiveTransform
3899
4040
  };
3900
4041
  try {
3901
- if (componentDefinition$q && componentDefinition$q.props) {
3902
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4042
+ if (componentDefinition$r && componentDefinition$r.props) {
4043
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3903
4044
  const propConfig = config;
3904
4045
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3905
4046
  defaultProps$v[key] = propConfig.default;
@@ -3918,7 +4059,7 @@ function ShaderComponent$v(props) {
3918
4059
  shaderUniformUpdate: parentUniformUpdate,
3919
4060
  shaderMetadataUpdate: parentMetadataUpdate
3920
4061
  } = context;
3921
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4062
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3922
4063
  const effectiveProps = createMemo(() => {
3923
4064
  let baseProps = {
3924
4065
  ...defaultProps$v
@@ -3937,7 +4078,7 @@ function ShaderComponent$v(props) {
3937
4078
  let uniformsMap = null;
3938
4079
  const getUniformsMap = () => {
3939
4080
  if (!uniformsMap) {
3940
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4081
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3941
4082
  }
3942
4083
  return uniformsMap;
3943
4084
  };
@@ -3962,7 +4103,7 @@ function ShaderComponent$v(props) {
3962
4103
  renderOrder: props.renderOrder || 0,
3963
4104
  transform: effectiveTransform()
3964
4105
  };
3965
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4106
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3966
4107
  isRegistered = true;
3967
4108
  } catch (error) {
3968
4109
  console.error("Error registering shader node:", error);
@@ -4038,8 +4179,8 @@ const defaultProps$u = {
4038
4179
  // transform intentionally has no default - handled by effectiveTransform
4039
4180
  };
4040
4181
  try {
4041
- if (componentDefinition$r && componentDefinition$r.props) {
4042
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4182
+ if (componentDefinition$s && componentDefinition$s.props) {
4183
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4043
4184
  const propConfig = config;
4044
4185
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4045
4186
  defaultProps$u[key] = propConfig.default;
@@ -4058,7 +4199,7 @@ function ShaderComponent$u(props) {
4058
4199
  shaderUniformUpdate: parentUniformUpdate,
4059
4200
  shaderMetadataUpdate: parentMetadataUpdate
4060
4201
  } = context;
4061
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4202
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4062
4203
  const effectiveProps = createMemo(() => {
4063
4204
  let baseProps = {
4064
4205
  ...defaultProps$u
@@ -4077,7 +4218,7 @@ function ShaderComponent$u(props) {
4077
4218
  let uniformsMap = null;
4078
4219
  const getUniformsMap = () => {
4079
4220
  if (!uniformsMap) {
4080
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4221
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4081
4222
  }
4082
4223
  return uniformsMap;
4083
4224
  };
@@ -4102,7 +4243,7 @@ function ShaderComponent$u(props) {
4102
4243
  renderOrder: props.renderOrder || 0,
4103
4244
  transform: effectiveTransform()
4104
4245
  };
4105
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4246
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4106
4247
  isRegistered = true;
4107
4248
  } catch (error) {
4108
4249
  console.error("Error registering shader node:", error);
@@ -4178,8 +4319,8 @@ const defaultProps$t = {
4178
4319
  // transform intentionally has no default - handled by effectiveTransform
4179
4320
  };
4180
4321
  try {
4181
- if (componentDefinition$s && componentDefinition$s.props) {
4182
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4322
+ if (componentDefinition$t && componentDefinition$t.props) {
4323
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4183
4324
  const propConfig = config;
4184
4325
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4185
4326
  defaultProps$t[key] = propConfig.default;
@@ -4198,7 +4339,7 @@ function ShaderComponent$t(props) {
4198
4339
  shaderUniformUpdate: parentUniformUpdate,
4199
4340
  shaderMetadataUpdate: parentMetadataUpdate
4200
4341
  } = context;
4201
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4342
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4202
4343
  const effectiveProps = createMemo(() => {
4203
4344
  let baseProps = {
4204
4345
  ...defaultProps$t
@@ -4217,7 +4358,7 @@ function ShaderComponent$t(props) {
4217
4358
  let uniformsMap = null;
4218
4359
  const getUniformsMap = () => {
4219
4360
  if (!uniformsMap) {
4220
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4361
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4221
4362
  }
4222
4363
  return uniformsMap;
4223
4364
  };
@@ -4242,7 +4383,7 @@ function ShaderComponent$t(props) {
4242
4383
  renderOrder: props.renderOrder || 0,
4243
4384
  transform: effectiveTransform()
4244
4385
  };
4245
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4386
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4246
4387
  isRegistered = true;
4247
4388
  } catch (error) {
4248
4389
  console.error("Error registering shader node:", error);
@@ -4318,8 +4459,8 @@ const defaultProps$s = {
4318
4459
  // transform intentionally has no default - handled by effectiveTransform
4319
4460
  };
4320
4461
  try {
4321
- if (componentDefinition$t && componentDefinition$t.props) {
4322
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4462
+ if (componentDefinition$u && componentDefinition$u.props) {
4463
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4323
4464
  const propConfig = config;
4324
4465
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4325
4466
  defaultProps$s[key] = propConfig.default;
@@ -4338,7 +4479,7 @@ function ShaderComponent$s(props) {
4338
4479
  shaderUniformUpdate: parentUniformUpdate,
4339
4480
  shaderMetadataUpdate: parentMetadataUpdate
4340
4481
  } = context;
4341
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4482
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4342
4483
  const effectiveProps = createMemo(() => {
4343
4484
  let baseProps = {
4344
4485
  ...defaultProps$s
@@ -4357,7 +4498,7 @@ function ShaderComponent$s(props) {
4357
4498
  let uniformsMap = null;
4358
4499
  const getUniformsMap = () => {
4359
4500
  if (!uniformsMap) {
4360
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4501
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4361
4502
  }
4362
4503
  return uniformsMap;
4363
4504
  };
@@ -4382,7 +4523,7 @@ function ShaderComponent$s(props) {
4382
4523
  renderOrder: props.renderOrder || 0,
4383
4524
  transform: effectiveTransform()
4384
4525
  };
4385
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4526
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4386
4527
  isRegistered = true;
4387
4528
  } catch (error) {
4388
4529
  console.error("Error registering shader node:", error);
@@ -4458,8 +4599,8 @@ const defaultProps$r = {
4458
4599
  // transform intentionally has no default - handled by effectiveTransform
4459
4600
  };
4460
4601
  try {
4461
- if (componentDefinition$u && componentDefinition$u.props) {
4462
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4602
+ if (componentDefinition$v && componentDefinition$v.props) {
4603
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4463
4604
  const propConfig = config;
4464
4605
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4465
4606
  defaultProps$r[key] = propConfig.default;
@@ -4478,7 +4619,7 @@ function ShaderComponent$r(props) {
4478
4619
  shaderUniformUpdate: parentUniformUpdate,
4479
4620
  shaderMetadataUpdate: parentMetadataUpdate
4480
4621
  } = context;
4481
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4622
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4482
4623
  const effectiveProps = createMemo(() => {
4483
4624
  let baseProps = {
4484
4625
  ...defaultProps$r
@@ -4497,7 +4638,7 @@ function ShaderComponent$r(props) {
4497
4638
  let uniformsMap = null;
4498
4639
  const getUniformsMap = () => {
4499
4640
  if (!uniformsMap) {
4500
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4641
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4501
4642
  }
4502
4643
  return uniformsMap;
4503
4644
  };
@@ -4522,7 +4663,7 @@ function ShaderComponent$r(props) {
4522
4663
  renderOrder: props.renderOrder || 0,
4523
4664
  transform: effectiveTransform()
4524
4665
  };
4525
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4666
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4526
4667
  isRegistered = true;
4527
4668
  } catch (error) {
4528
4669
  console.error("Error registering shader node:", error);
@@ -4598,8 +4739,8 @@ const defaultProps$q = {
4598
4739
  // transform intentionally has no default - handled by effectiveTransform
4599
4740
  };
4600
4741
  try {
4601
- if (componentDefinition$v && componentDefinition$v.props) {
4602
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4742
+ if (componentDefinition$w && componentDefinition$w.props) {
4743
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4603
4744
  const propConfig = config;
4604
4745
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4605
4746
  defaultProps$q[key] = propConfig.default;
@@ -4618,7 +4759,7 @@ function ShaderComponent$q(props) {
4618
4759
  shaderUniformUpdate: parentUniformUpdate,
4619
4760
  shaderMetadataUpdate: parentMetadataUpdate
4620
4761
  } = context;
4621
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4762
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4622
4763
  const effectiveProps = createMemo(() => {
4623
4764
  let baseProps = {
4624
4765
  ...defaultProps$q
@@ -4637,7 +4778,7 @@ function ShaderComponent$q(props) {
4637
4778
  let uniformsMap = null;
4638
4779
  const getUniformsMap = () => {
4639
4780
  if (!uniformsMap) {
4640
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4781
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4641
4782
  }
4642
4783
  return uniformsMap;
4643
4784
  };
@@ -4662,7 +4803,7 @@ function ShaderComponent$q(props) {
4662
4803
  renderOrder: props.renderOrder || 0,
4663
4804
  transform: effectiveTransform()
4664
4805
  };
4665
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4806
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4666
4807
  isRegistered = true;
4667
4808
  } catch (error) {
4668
4809
  console.error("Error registering shader node:", error);
@@ -4738,8 +4879,8 @@ const defaultProps$p = {
4738
4879
  // transform intentionally has no default - handled by effectiveTransform
4739
4880
  };
4740
4881
  try {
4741
- if (componentDefinition$w && componentDefinition$w.props) {
4742
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4882
+ if (componentDefinition$x && componentDefinition$x.props) {
4883
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4743
4884
  const propConfig = config;
4744
4885
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4745
4886
  defaultProps$p[key] = propConfig.default;
@@ -4758,7 +4899,7 @@ function ShaderComponent$p(props) {
4758
4899
  shaderUniformUpdate: parentUniformUpdate,
4759
4900
  shaderMetadataUpdate: parentMetadataUpdate
4760
4901
  } = context;
4761
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4902
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4762
4903
  const effectiveProps = createMemo(() => {
4763
4904
  let baseProps = {
4764
4905
  ...defaultProps$p
@@ -4777,7 +4918,7 @@ function ShaderComponent$p(props) {
4777
4918
  let uniformsMap = null;
4778
4919
  const getUniformsMap = () => {
4779
4920
  if (!uniformsMap) {
4780
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4921
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4781
4922
  }
4782
4923
  return uniformsMap;
4783
4924
  };
@@ -4802,7 +4943,7 @@ function ShaderComponent$p(props) {
4802
4943
  renderOrder: props.renderOrder || 0,
4803
4944
  transform: effectiveTransform()
4804
4945
  };
4805
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4946
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4806
4947
  isRegistered = true;
4807
4948
  } catch (error) {
4808
4949
  console.error("Error registering shader node:", error);
@@ -4878,8 +5019,8 @@ const defaultProps$o = {
4878
5019
  // transform intentionally has no default - handled by effectiveTransform
4879
5020
  };
4880
5021
  try {
4881
- if (componentDefinition$x && componentDefinition$x.props) {
4882
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5022
+ if (componentDefinition$y && componentDefinition$y.props) {
5023
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4883
5024
  const propConfig = config;
4884
5025
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4885
5026
  defaultProps$o[key] = propConfig.default;
@@ -4898,7 +5039,7 @@ function ShaderComponent$o(props) {
4898
5039
  shaderUniformUpdate: parentUniformUpdate,
4899
5040
  shaderMetadataUpdate: parentMetadataUpdate
4900
5041
  } = context;
4901
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5042
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4902
5043
  const effectiveProps = createMemo(() => {
4903
5044
  let baseProps = {
4904
5045
  ...defaultProps$o
@@ -4917,7 +5058,7 @@ function ShaderComponent$o(props) {
4917
5058
  let uniformsMap = null;
4918
5059
  const getUniformsMap = () => {
4919
5060
  if (!uniformsMap) {
4920
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5061
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4921
5062
  }
4922
5063
  return uniformsMap;
4923
5064
  };
@@ -4942,7 +5083,7 @@ function ShaderComponent$o(props) {
4942
5083
  renderOrder: props.renderOrder || 0,
4943
5084
  transform: effectiveTransform()
4944
5085
  };
4945
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5086
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4946
5087
  isRegistered = true;
4947
5088
  } catch (error) {
4948
5089
  console.error("Error registering shader node:", error);
@@ -5018,8 +5159,8 @@ const defaultProps$n = {
5018
5159
  // transform intentionally has no default - handled by effectiveTransform
5019
5160
  };
5020
5161
  try {
5021
- if (componentDefinition$y && componentDefinition$y.props) {
5022
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5162
+ if (componentDefinition$z && componentDefinition$z.props) {
5163
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5023
5164
  const propConfig = config;
5024
5165
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5025
5166
  defaultProps$n[key] = propConfig.default;
@@ -5038,7 +5179,7 @@ function ShaderComponent$n(props) {
5038
5179
  shaderUniformUpdate: parentUniformUpdate,
5039
5180
  shaderMetadataUpdate: parentMetadataUpdate
5040
5181
  } = context;
5041
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5182
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5042
5183
  const effectiveProps = createMemo(() => {
5043
5184
  let baseProps = {
5044
5185
  ...defaultProps$n
@@ -5057,7 +5198,7 @@ function ShaderComponent$n(props) {
5057
5198
  let uniformsMap = null;
5058
5199
  const getUniformsMap = () => {
5059
5200
  if (!uniformsMap) {
5060
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5201
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5061
5202
  }
5062
5203
  return uniformsMap;
5063
5204
  };
@@ -5082,7 +5223,7 @@ function ShaderComponent$n(props) {
5082
5223
  renderOrder: props.renderOrder || 0,
5083
5224
  transform: effectiveTransform()
5084
5225
  };
5085
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5226
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5086
5227
  isRegistered = true;
5087
5228
  } catch (error) {
5088
5229
  console.error("Error registering shader node:", error);
@@ -5158,8 +5299,8 @@ const defaultProps$m = {
5158
5299
  // transform intentionally has no default - handled by effectiveTransform
5159
5300
  };
5160
5301
  try {
5161
- if (componentDefinition$z && componentDefinition$z.props) {
5162
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5302
+ if (componentDefinition$A && componentDefinition$A.props) {
5303
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5163
5304
  const propConfig = config;
5164
5305
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5165
5306
  defaultProps$m[key] = propConfig.default;
@@ -5178,7 +5319,7 @@ function ShaderComponent$m(props) {
5178
5319
  shaderUniformUpdate: parentUniformUpdate,
5179
5320
  shaderMetadataUpdate: parentMetadataUpdate
5180
5321
  } = context;
5181
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5322
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5182
5323
  const effectiveProps = createMemo(() => {
5183
5324
  let baseProps = {
5184
5325
  ...defaultProps$m
@@ -5197,7 +5338,7 @@ function ShaderComponent$m(props) {
5197
5338
  let uniformsMap = null;
5198
5339
  const getUniformsMap = () => {
5199
5340
  if (!uniformsMap) {
5200
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5341
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5201
5342
  }
5202
5343
  return uniformsMap;
5203
5344
  };
@@ -5222,7 +5363,7 @@ function ShaderComponent$m(props) {
5222
5363
  renderOrder: props.renderOrder || 0,
5223
5364
  transform: effectiveTransform()
5224
5365
  };
5225
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5366
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5226
5367
  isRegistered = true;
5227
5368
  } catch (error) {
5228
5369
  console.error("Error registering shader node:", error);
@@ -5298,8 +5439,8 @@ const defaultProps$l = {
5298
5439
  // transform intentionally has no default - handled by effectiveTransform
5299
5440
  };
5300
5441
  try {
5301
- if (componentDefinition$A && componentDefinition$A.props) {
5302
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5442
+ if (componentDefinition$B && componentDefinition$B.props) {
5443
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5303
5444
  const propConfig = config;
5304
5445
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5305
5446
  defaultProps$l[key] = propConfig.default;
@@ -5318,7 +5459,7 @@ function ShaderComponent$l(props) {
5318
5459
  shaderUniformUpdate: parentUniformUpdate,
5319
5460
  shaderMetadataUpdate: parentMetadataUpdate
5320
5461
  } = context;
5321
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5462
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5322
5463
  const effectiveProps = createMemo(() => {
5323
5464
  let baseProps = {
5324
5465
  ...defaultProps$l
@@ -5337,7 +5478,7 @@ function ShaderComponent$l(props) {
5337
5478
  let uniformsMap = null;
5338
5479
  const getUniformsMap = () => {
5339
5480
  if (!uniformsMap) {
5340
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5481
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5341
5482
  }
5342
5483
  return uniformsMap;
5343
5484
  };
@@ -5362,7 +5503,7 @@ function ShaderComponent$l(props) {
5362
5503
  renderOrder: props.renderOrder || 0,
5363
5504
  transform: effectiveTransform()
5364
5505
  };
5365
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5506
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5366
5507
  isRegistered = true;
5367
5508
  } catch (error) {
5368
5509
  console.error("Error registering shader node:", error);
@@ -5438,8 +5579,8 @@ const defaultProps$k = {
5438
5579
  // transform intentionally has no default - handled by effectiveTransform
5439
5580
  };
5440
5581
  try {
5441
- if (componentDefinition$B && componentDefinition$B.props) {
5442
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5582
+ if (componentDefinition$C && componentDefinition$C.props) {
5583
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5443
5584
  const propConfig = config;
5444
5585
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5445
5586
  defaultProps$k[key] = propConfig.default;
@@ -5458,7 +5599,7 @@ function ShaderComponent$k(props) {
5458
5599
  shaderUniformUpdate: parentUniformUpdate,
5459
5600
  shaderMetadataUpdate: parentMetadataUpdate
5460
5601
  } = context;
5461
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5602
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5462
5603
  const effectiveProps = createMemo(() => {
5463
5604
  let baseProps = {
5464
5605
  ...defaultProps$k
@@ -5477,7 +5618,7 @@ function ShaderComponent$k(props) {
5477
5618
  let uniformsMap = null;
5478
5619
  const getUniformsMap = () => {
5479
5620
  if (!uniformsMap) {
5480
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5621
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5481
5622
  }
5482
5623
  return uniformsMap;
5483
5624
  };
@@ -5502,7 +5643,7 @@ function ShaderComponent$k(props) {
5502
5643
  renderOrder: props.renderOrder || 0,
5503
5644
  transform: effectiveTransform()
5504
5645
  };
5505
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5646
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5506
5647
  isRegistered = true;
5507
5648
  } catch (error) {
5508
5649
  console.error("Error registering shader node:", error);
@@ -5578,8 +5719,8 @@ const defaultProps$j = {
5578
5719
  // transform intentionally has no default - handled by effectiveTransform
5579
5720
  };
5580
5721
  try {
5581
- if (componentDefinition$C && componentDefinition$C.props) {
5582
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5722
+ if (componentDefinition$D && componentDefinition$D.props) {
5723
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5583
5724
  const propConfig = config;
5584
5725
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5585
5726
  defaultProps$j[key] = propConfig.default;
@@ -5598,7 +5739,7 @@ function ShaderComponent$j(props) {
5598
5739
  shaderUniformUpdate: parentUniformUpdate,
5599
5740
  shaderMetadataUpdate: parentMetadataUpdate
5600
5741
  } = context;
5601
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5742
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5602
5743
  const effectiveProps = createMemo(() => {
5603
5744
  let baseProps = {
5604
5745
  ...defaultProps$j
@@ -5617,7 +5758,7 @@ function ShaderComponent$j(props) {
5617
5758
  let uniformsMap = null;
5618
5759
  const getUniformsMap = () => {
5619
5760
  if (!uniformsMap) {
5620
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5761
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5621
5762
  }
5622
5763
  return uniformsMap;
5623
5764
  };
@@ -5642,7 +5783,7 @@ function ShaderComponent$j(props) {
5642
5783
  renderOrder: props.renderOrder || 0,
5643
5784
  transform: effectiveTransform()
5644
5785
  };
5645
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5786
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5646
5787
  isRegistered = true;
5647
5788
  } catch (error) {
5648
5789
  console.error("Error registering shader node:", error);
@@ -5718,8 +5859,8 @@ const defaultProps$i = {
5718
5859
  // transform intentionally has no default - handled by effectiveTransform
5719
5860
  };
5720
5861
  try {
5721
- if (componentDefinition$D && componentDefinition$D.props) {
5722
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5862
+ if (componentDefinition$E && componentDefinition$E.props) {
5863
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5723
5864
  const propConfig = config;
5724
5865
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5725
5866
  defaultProps$i[key] = propConfig.default;
@@ -5738,7 +5879,7 @@ function ShaderComponent$i(props) {
5738
5879
  shaderUniformUpdate: parentUniformUpdate,
5739
5880
  shaderMetadataUpdate: parentMetadataUpdate
5740
5881
  } = context;
5741
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5882
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5742
5883
  const effectiveProps = createMemo(() => {
5743
5884
  let baseProps = {
5744
5885
  ...defaultProps$i
@@ -5757,7 +5898,7 @@ function ShaderComponent$i(props) {
5757
5898
  let uniformsMap = null;
5758
5899
  const getUniformsMap = () => {
5759
5900
  if (!uniformsMap) {
5760
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5901
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5761
5902
  }
5762
5903
  return uniformsMap;
5763
5904
  };
@@ -5782,7 +5923,7 @@ function ShaderComponent$i(props) {
5782
5923
  renderOrder: props.renderOrder || 0,
5783
5924
  transform: effectiveTransform()
5784
5925
  };
5785
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5926
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5786
5927
  isRegistered = true;
5787
5928
  } catch (error) {
5788
5929
  console.error("Error registering shader node:", error);
@@ -5858,8 +5999,8 @@ const defaultProps$h = {
5858
5999
  // transform intentionally has no default - handled by effectiveTransform
5859
6000
  };
5860
6001
  try {
5861
- if (componentDefinition$E && componentDefinition$E.props) {
5862
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6002
+ if (componentDefinition$F && componentDefinition$F.props) {
6003
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5863
6004
  const propConfig = config;
5864
6005
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5865
6006
  defaultProps$h[key] = propConfig.default;
@@ -5878,7 +6019,7 @@ function ShaderComponent$h(props) {
5878
6019
  shaderUniformUpdate: parentUniformUpdate,
5879
6020
  shaderMetadataUpdate: parentMetadataUpdate
5880
6021
  } = context;
5881
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6022
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5882
6023
  const effectiveProps = createMemo(() => {
5883
6024
  let baseProps = {
5884
6025
  ...defaultProps$h
@@ -5897,7 +6038,7 @@ function ShaderComponent$h(props) {
5897
6038
  let uniformsMap = null;
5898
6039
  const getUniformsMap = () => {
5899
6040
  if (!uniformsMap) {
5900
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6041
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5901
6042
  }
5902
6043
  return uniformsMap;
5903
6044
  };
@@ -5922,7 +6063,7 @@ function ShaderComponent$h(props) {
5922
6063
  renderOrder: props.renderOrder || 0,
5923
6064
  transform: effectiveTransform()
5924
6065
  };
5925
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6066
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5926
6067
  isRegistered = true;
5927
6068
  } catch (error) {
5928
6069
  console.error("Error registering shader node:", error);
@@ -5998,8 +6139,8 @@ const defaultProps$g = {
5998
6139
  // transform intentionally has no default - handled by effectiveTransform
5999
6140
  };
6000
6141
  try {
6001
- if (componentDefinition$F && componentDefinition$F.props) {
6002
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6142
+ if (componentDefinition$G && componentDefinition$G.props) {
6143
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6003
6144
  const propConfig = config;
6004
6145
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6005
6146
  defaultProps$g[key] = propConfig.default;
@@ -6018,7 +6159,7 @@ function ShaderComponent$g(props) {
6018
6159
  shaderUniformUpdate: parentUniformUpdate,
6019
6160
  shaderMetadataUpdate: parentMetadataUpdate
6020
6161
  } = context;
6021
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6162
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6022
6163
  const effectiveProps = createMemo(() => {
6023
6164
  let baseProps = {
6024
6165
  ...defaultProps$g
@@ -6037,7 +6178,7 @@ function ShaderComponent$g(props) {
6037
6178
  let uniformsMap = null;
6038
6179
  const getUniformsMap = () => {
6039
6180
  if (!uniformsMap) {
6040
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6181
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6041
6182
  }
6042
6183
  return uniformsMap;
6043
6184
  };
@@ -6062,7 +6203,7 @@ function ShaderComponent$g(props) {
6062
6203
  renderOrder: props.renderOrder || 0,
6063
6204
  transform: effectiveTransform()
6064
6205
  };
6065
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6206
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6066
6207
  isRegistered = true;
6067
6208
  } catch (error) {
6068
6209
  console.error("Error registering shader node:", error);
@@ -6138,8 +6279,8 @@ const defaultProps$f = {
6138
6279
  // transform intentionally has no default - handled by effectiveTransform
6139
6280
  };
6140
6281
  try {
6141
- if (componentDefinition$G && componentDefinition$G.props) {
6142
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6282
+ if (componentDefinition$H && componentDefinition$H.props) {
6283
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6143
6284
  const propConfig = config;
6144
6285
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6145
6286
  defaultProps$f[key] = propConfig.default;
@@ -6158,7 +6299,7 @@ function ShaderComponent$f(props) {
6158
6299
  shaderUniformUpdate: parentUniformUpdate,
6159
6300
  shaderMetadataUpdate: parentMetadataUpdate
6160
6301
  } = context;
6161
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6302
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6162
6303
  const effectiveProps = createMemo(() => {
6163
6304
  let baseProps = {
6164
6305
  ...defaultProps$f
@@ -6177,7 +6318,7 @@ function ShaderComponent$f(props) {
6177
6318
  let uniformsMap = null;
6178
6319
  const getUniformsMap = () => {
6179
6320
  if (!uniformsMap) {
6180
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6321
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6181
6322
  }
6182
6323
  return uniformsMap;
6183
6324
  };
@@ -6202,7 +6343,7 @@ function ShaderComponent$f(props) {
6202
6343
  renderOrder: props.renderOrder || 0,
6203
6344
  transform: effectiveTransform()
6204
6345
  };
6205
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6346
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6206
6347
  isRegistered = true;
6207
6348
  } catch (error) {
6208
6349
  console.error("Error registering shader node:", error);
@@ -6278,8 +6419,8 @@ const defaultProps$e = {
6278
6419
  // transform intentionally has no default - handled by effectiveTransform
6279
6420
  };
6280
6421
  try {
6281
- if (componentDefinition$H && componentDefinition$H.props) {
6282
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6422
+ if (componentDefinition$I && componentDefinition$I.props) {
6423
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6283
6424
  const propConfig = config;
6284
6425
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6285
6426
  defaultProps$e[key] = propConfig.default;
@@ -6298,7 +6439,7 @@ function ShaderComponent$e(props) {
6298
6439
  shaderUniformUpdate: parentUniformUpdate,
6299
6440
  shaderMetadataUpdate: parentMetadataUpdate
6300
6441
  } = context;
6301
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6442
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6302
6443
  const effectiveProps = createMemo(() => {
6303
6444
  let baseProps = {
6304
6445
  ...defaultProps$e
@@ -6317,7 +6458,7 @@ function ShaderComponent$e(props) {
6317
6458
  let uniformsMap = null;
6318
6459
  const getUniformsMap = () => {
6319
6460
  if (!uniformsMap) {
6320
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6461
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6321
6462
  }
6322
6463
  return uniformsMap;
6323
6464
  };
@@ -6342,7 +6483,7 @@ function ShaderComponent$e(props) {
6342
6483
  renderOrder: props.renderOrder || 0,
6343
6484
  transform: effectiveTransform()
6344
6485
  };
6345
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6486
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6346
6487
  isRegistered = true;
6347
6488
  } catch (error) {
6348
6489
  console.error("Error registering shader node:", error);
@@ -6418,8 +6559,8 @@ const defaultProps$d = {
6418
6559
  // transform intentionally has no default - handled by effectiveTransform
6419
6560
  };
6420
6561
  try {
6421
- if (componentDefinition$I && componentDefinition$I.props) {
6422
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6562
+ if (componentDefinition$J && componentDefinition$J.props) {
6563
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6423
6564
  const propConfig = config;
6424
6565
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6425
6566
  defaultProps$d[key] = propConfig.default;
@@ -6438,7 +6579,7 @@ function ShaderComponent$d(props) {
6438
6579
  shaderUniformUpdate: parentUniformUpdate,
6439
6580
  shaderMetadataUpdate: parentMetadataUpdate
6440
6581
  } = context;
6441
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6582
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6442
6583
  const effectiveProps = createMemo(() => {
6443
6584
  let baseProps = {
6444
6585
  ...defaultProps$d
@@ -6457,7 +6598,7 @@ function ShaderComponent$d(props) {
6457
6598
  let uniformsMap = null;
6458
6599
  const getUniformsMap = () => {
6459
6600
  if (!uniformsMap) {
6460
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6601
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6461
6602
  }
6462
6603
  return uniformsMap;
6463
6604
  };
@@ -6482,7 +6623,7 @@ function ShaderComponent$d(props) {
6482
6623
  renderOrder: props.renderOrder || 0,
6483
6624
  transform: effectiveTransform()
6484
6625
  };
6485
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6626
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6486
6627
  isRegistered = true;
6487
6628
  } catch (error) {
6488
6629
  console.error("Error registering shader node:", error);
@@ -6558,8 +6699,8 @@ const defaultProps$c = {
6558
6699
  // transform intentionally has no default - handled by effectiveTransform
6559
6700
  };
6560
6701
  try {
6561
- if (componentDefinition$J && componentDefinition$J.props) {
6562
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6702
+ if (componentDefinition$K && componentDefinition$K.props) {
6703
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6563
6704
  const propConfig = config;
6564
6705
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6565
6706
  defaultProps$c[key] = propConfig.default;
@@ -6578,7 +6719,7 @@ function ShaderComponent$c(props) {
6578
6719
  shaderUniformUpdate: parentUniformUpdate,
6579
6720
  shaderMetadataUpdate: parentMetadataUpdate
6580
6721
  } = context;
6581
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6722
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6582
6723
  const effectiveProps = createMemo(() => {
6583
6724
  let baseProps = {
6584
6725
  ...defaultProps$c
@@ -6597,7 +6738,7 @@ function ShaderComponent$c(props) {
6597
6738
  let uniformsMap = null;
6598
6739
  const getUniformsMap = () => {
6599
6740
  if (!uniformsMap) {
6600
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6741
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6601
6742
  }
6602
6743
  return uniformsMap;
6603
6744
  };
@@ -6622,7 +6763,7 @@ function ShaderComponent$c(props) {
6622
6763
  renderOrder: props.renderOrder || 0,
6623
6764
  transform: effectiveTransform()
6624
6765
  };
6625
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6766
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6626
6767
  isRegistered = true;
6627
6768
  } catch (error) {
6628
6769
  console.error("Error registering shader node:", error);
@@ -6698,8 +6839,8 @@ const defaultProps$b = {
6698
6839
  // transform intentionally has no default - handled by effectiveTransform
6699
6840
  };
6700
6841
  try {
6701
- if (componentDefinition$K && componentDefinition$K.props) {
6702
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6842
+ if (componentDefinition$L && componentDefinition$L.props) {
6843
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6703
6844
  const propConfig = config;
6704
6845
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6705
6846
  defaultProps$b[key] = propConfig.default;
@@ -6718,7 +6859,7 @@ function ShaderComponent$b(props) {
6718
6859
  shaderUniformUpdate: parentUniformUpdate,
6719
6860
  shaderMetadataUpdate: parentMetadataUpdate
6720
6861
  } = context;
6721
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6862
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6722
6863
  const effectiveProps = createMemo(() => {
6723
6864
  let baseProps = {
6724
6865
  ...defaultProps$b
@@ -6737,7 +6878,7 @@ function ShaderComponent$b(props) {
6737
6878
  let uniformsMap = null;
6738
6879
  const getUniformsMap = () => {
6739
6880
  if (!uniformsMap) {
6740
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6881
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6741
6882
  }
6742
6883
  return uniformsMap;
6743
6884
  };
@@ -6762,7 +6903,7 @@ function ShaderComponent$b(props) {
6762
6903
  renderOrder: props.renderOrder || 0,
6763
6904
  transform: effectiveTransform()
6764
6905
  };
6765
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6906
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6766
6907
  isRegistered = true;
6767
6908
  } catch (error) {
6768
6909
  console.error("Error registering shader node:", error);
@@ -6838,8 +6979,8 @@ const defaultProps$a = {
6838
6979
  // transform intentionally has no default - handled by effectiveTransform
6839
6980
  };
6840
6981
  try {
6841
- if (componentDefinition$L && componentDefinition$L.props) {
6842
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6982
+ if (componentDefinition$M && componentDefinition$M.props) {
6983
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6843
6984
  const propConfig = config;
6844
6985
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6845
6986
  defaultProps$a[key] = propConfig.default;
@@ -6858,7 +6999,7 @@ function ShaderComponent$a(props) {
6858
6999
  shaderUniformUpdate: parentUniformUpdate,
6859
7000
  shaderMetadataUpdate: parentMetadataUpdate
6860
7001
  } = context;
6861
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7002
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6862
7003
  const effectiveProps = createMemo(() => {
6863
7004
  let baseProps = {
6864
7005
  ...defaultProps$a
@@ -6877,7 +7018,7 @@ function ShaderComponent$a(props) {
6877
7018
  let uniformsMap = null;
6878
7019
  const getUniformsMap = () => {
6879
7020
  if (!uniformsMap) {
6880
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7021
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6881
7022
  }
6882
7023
  return uniformsMap;
6883
7024
  };
@@ -6902,7 +7043,7 @@ function ShaderComponent$a(props) {
6902
7043
  renderOrder: props.renderOrder || 0,
6903
7044
  transform: effectiveTransform()
6904
7045
  };
6905
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7046
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6906
7047
  isRegistered = true;
6907
7048
  } catch (error) {
6908
7049
  console.error("Error registering shader node:", error);
@@ -6978,8 +7119,8 @@ const defaultProps$9 = {
6978
7119
  // transform intentionally has no default - handled by effectiveTransform
6979
7120
  };
6980
7121
  try {
6981
- if (componentDefinition$M && componentDefinition$M.props) {
6982
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7122
+ if (componentDefinition$N && componentDefinition$N.props) {
7123
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6983
7124
  const propConfig = config;
6984
7125
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6985
7126
  defaultProps$9[key] = propConfig.default;
@@ -6998,7 +7139,7 @@ function ShaderComponent$9(props) {
6998
7139
  shaderUniformUpdate: parentUniformUpdate,
6999
7140
  shaderMetadataUpdate: parentMetadataUpdate
7000
7141
  } = context;
7001
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7142
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7002
7143
  const effectiveProps = createMemo(() => {
7003
7144
  let baseProps = {
7004
7145
  ...defaultProps$9
@@ -7017,7 +7158,7 @@ function ShaderComponent$9(props) {
7017
7158
  let uniformsMap = null;
7018
7159
  const getUniformsMap = () => {
7019
7160
  if (!uniformsMap) {
7020
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7161
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7021
7162
  }
7022
7163
  return uniformsMap;
7023
7164
  };
@@ -7042,7 +7183,7 @@ function ShaderComponent$9(props) {
7042
7183
  renderOrder: props.renderOrder || 0,
7043
7184
  transform: effectiveTransform()
7044
7185
  };
7045
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7186
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7046
7187
  isRegistered = true;
7047
7188
  } catch (error) {
7048
7189
  console.error("Error registering shader node:", error);
@@ -7118,8 +7259,8 @@ const defaultProps$8 = {
7118
7259
  // transform intentionally has no default - handled by effectiveTransform
7119
7260
  };
7120
7261
  try {
7121
- if (componentDefinition$N && componentDefinition$N.props) {
7122
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7262
+ if (componentDefinition$O && componentDefinition$O.props) {
7263
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7123
7264
  const propConfig = config;
7124
7265
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7125
7266
  defaultProps$8[key] = propConfig.default;
@@ -7138,7 +7279,7 @@ function ShaderComponent$8(props) {
7138
7279
  shaderUniformUpdate: parentUniformUpdate,
7139
7280
  shaderMetadataUpdate: parentMetadataUpdate
7140
7281
  } = context;
7141
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7282
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7142
7283
  const effectiveProps = createMemo(() => {
7143
7284
  let baseProps = {
7144
7285
  ...defaultProps$8
@@ -7157,7 +7298,7 @@ function ShaderComponent$8(props) {
7157
7298
  let uniformsMap = null;
7158
7299
  const getUniformsMap = () => {
7159
7300
  if (!uniformsMap) {
7160
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7301
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7161
7302
  }
7162
7303
  return uniformsMap;
7163
7304
  };
@@ -7182,7 +7323,7 @@ function ShaderComponent$8(props) {
7182
7323
  renderOrder: props.renderOrder || 0,
7183
7324
  transform: effectiveTransform()
7184
7325
  };
7185
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7326
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7186
7327
  isRegistered = true;
7187
7328
  } catch (error) {
7188
7329
  console.error("Error registering shader node:", error);
@@ -7258,8 +7399,8 @@ const defaultProps$7 = {
7258
7399
  // transform intentionally has no default - handled by effectiveTransform
7259
7400
  };
7260
7401
  try {
7261
- if (componentDefinition$O && componentDefinition$O.props) {
7262
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7402
+ if (componentDefinition$P && componentDefinition$P.props) {
7403
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7263
7404
  const propConfig = config;
7264
7405
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7265
7406
  defaultProps$7[key] = propConfig.default;
@@ -7278,7 +7419,7 @@ function ShaderComponent$7(props) {
7278
7419
  shaderUniformUpdate: parentUniformUpdate,
7279
7420
  shaderMetadataUpdate: parentMetadataUpdate
7280
7421
  } = context;
7281
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7422
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7282
7423
  const effectiveProps = createMemo(() => {
7283
7424
  let baseProps = {
7284
7425
  ...defaultProps$7
@@ -7297,7 +7438,7 @@ function ShaderComponent$7(props) {
7297
7438
  let uniformsMap = null;
7298
7439
  const getUniformsMap = () => {
7299
7440
  if (!uniformsMap) {
7300
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7441
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7301
7442
  }
7302
7443
  return uniformsMap;
7303
7444
  };
@@ -7322,7 +7463,7 @@ function ShaderComponent$7(props) {
7322
7463
  renderOrder: props.renderOrder || 0,
7323
7464
  transform: effectiveTransform()
7324
7465
  };
7325
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7466
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7326
7467
  isRegistered = true;
7327
7468
  } catch (error) {
7328
7469
  console.error("Error registering shader node:", error);
@@ -7398,8 +7539,8 @@ const defaultProps$6 = {
7398
7539
  // transform intentionally has no default - handled by effectiveTransform
7399
7540
  };
7400
7541
  try {
7401
- if (componentDefinition$P && componentDefinition$P.props) {
7402
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7542
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7543
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7403
7544
  const propConfig = config;
7404
7545
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7405
7546
  defaultProps$6[key] = propConfig.default;
@@ -7418,7 +7559,7 @@ function ShaderComponent$6(props) {
7418
7559
  shaderUniformUpdate: parentUniformUpdate,
7419
7560
  shaderMetadataUpdate: parentMetadataUpdate
7420
7561
  } = context;
7421
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7562
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7422
7563
  const effectiveProps = createMemo(() => {
7423
7564
  let baseProps = {
7424
7565
  ...defaultProps$6
@@ -7437,7 +7578,7 @@ function ShaderComponent$6(props) {
7437
7578
  let uniformsMap = null;
7438
7579
  const getUniformsMap = () => {
7439
7580
  if (!uniformsMap) {
7440
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7581
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7441
7582
  }
7442
7583
  return uniformsMap;
7443
7584
  };
@@ -7462,7 +7603,7 @@ function ShaderComponent$6(props) {
7462
7603
  renderOrder: props.renderOrder || 0,
7463
7604
  transform: effectiveTransform()
7464
7605
  };
7465
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7606
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7466
7607
  isRegistered = true;
7467
7608
  } catch (error) {
7468
7609
  console.error("Error registering shader node:", error);
@@ -7538,8 +7679,8 @@ const defaultProps$5 = {
7538
7679
  // transform intentionally has no default - handled by effectiveTransform
7539
7680
  };
7540
7681
  try {
7541
- if (componentDefinition$Q && componentDefinition$Q.props) {
7542
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7682
+ if (componentDefinition$R && componentDefinition$R.props) {
7683
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7543
7684
  const propConfig = config;
7544
7685
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7545
7686
  defaultProps$5[key] = propConfig.default;
@@ -7558,7 +7699,7 @@ function ShaderComponent$5(props) {
7558
7699
  shaderUniformUpdate: parentUniformUpdate,
7559
7700
  shaderMetadataUpdate: parentMetadataUpdate
7560
7701
  } = context;
7561
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7702
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7562
7703
  const effectiveProps = createMemo(() => {
7563
7704
  let baseProps = {
7564
7705
  ...defaultProps$5
@@ -7577,7 +7718,7 @@ function ShaderComponent$5(props) {
7577
7718
  let uniformsMap = null;
7578
7719
  const getUniformsMap = () => {
7579
7720
  if (!uniformsMap) {
7580
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7721
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7581
7722
  }
7582
7723
  return uniformsMap;
7583
7724
  };
@@ -7602,7 +7743,7 @@ function ShaderComponent$5(props) {
7602
7743
  renderOrder: props.renderOrder || 0,
7603
7744
  transform: effectiveTransform()
7604
7745
  };
7605
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7746
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7606
7747
  isRegistered = true;
7607
7748
  } catch (error) {
7608
7749
  console.error("Error registering shader node:", error);
@@ -7678,8 +7819,8 @@ const defaultProps$4 = {
7678
7819
  // transform intentionally has no default - handled by effectiveTransform
7679
7820
  };
7680
7821
  try {
7681
- if (componentDefinition$R && componentDefinition$R.props) {
7682
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7822
+ if (componentDefinition$S && componentDefinition$S.props) {
7823
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7683
7824
  const propConfig = config;
7684
7825
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7685
7826
  defaultProps$4[key] = propConfig.default;
@@ -7698,7 +7839,7 @@ function ShaderComponent$4(props) {
7698
7839
  shaderUniformUpdate: parentUniformUpdate,
7699
7840
  shaderMetadataUpdate: parentMetadataUpdate
7700
7841
  } = context;
7701
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7842
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7702
7843
  const effectiveProps = createMemo(() => {
7703
7844
  let baseProps = {
7704
7845
  ...defaultProps$4
@@ -7717,7 +7858,7 @@ function ShaderComponent$4(props) {
7717
7858
  let uniformsMap = null;
7718
7859
  const getUniformsMap = () => {
7719
7860
  if (!uniformsMap) {
7720
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7861
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7721
7862
  }
7722
7863
  return uniformsMap;
7723
7864
  };
@@ -7742,7 +7883,7 @@ function ShaderComponent$4(props) {
7742
7883
  renderOrder: props.renderOrder || 0,
7743
7884
  transform: effectiveTransform()
7744
7885
  };
7745
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7886
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7746
7887
  isRegistered = true;
7747
7888
  } catch (error) {
7748
7889
  console.error("Error registering shader node:", error);
@@ -7818,8 +7959,8 @@ const defaultProps$3 = {
7818
7959
  // transform intentionally has no default - handled by effectiveTransform
7819
7960
  };
7820
7961
  try {
7821
- if (componentDefinition$S && componentDefinition$S.props) {
7822
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7962
+ if (componentDefinition$T && componentDefinition$T.props) {
7963
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7823
7964
  const propConfig = config;
7824
7965
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7825
7966
  defaultProps$3[key] = propConfig.default;
@@ -7838,7 +7979,7 @@ function ShaderComponent$3(props) {
7838
7979
  shaderUniformUpdate: parentUniformUpdate,
7839
7980
  shaderMetadataUpdate: parentMetadataUpdate
7840
7981
  } = context;
7841
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7982
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7842
7983
  const effectiveProps = createMemo(() => {
7843
7984
  let baseProps = {
7844
7985
  ...defaultProps$3
@@ -7857,7 +7998,7 @@ function ShaderComponent$3(props) {
7857
7998
  let uniformsMap = null;
7858
7999
  const getUniformsMap = () => {
7859
8000
  if (!uniformsMap) {
7860
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8001
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7861
8002
  }
7862
8003
  return uniformsMap;
7863
8004
  };
@@ -7882,7 +8023,7 @@ function ShaderComponent$3(props) {
7882
8023
  renderOrder: props.renderOrder || 0,
7883
8024
  transform: effectiveTransform()
7884
8025
  };
7885
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8026
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7886
8027
  isRegistered = true;
7887
8028
  } catch (error) {
7888
8029
  console.error("Error registering shader node:", error);
@@ -7958,8 +8099,8 @@ const defaultProps$2 = {
7958
8099
  // transform intentionally has no default - handled by effectiveTransform
7959
8100
  };
7960
8101
  try {
7961
- if (componentDefinition$T && componentDefinition$T.props) {
7962
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8102
+ if (componentDefinition$U && componentDefinition$U.props) {
8103
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7963
8104
  const propConfig = config;
7964
8105
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7965
8106
  defaultProps$2[key] = propConfig.default;
@@ -7978,7 +8119,7 @@ function ShaderComponent$2(props) {
7978
8119
  shaderUniformUpdate: parentUniformUpdate,
7979
8120
  shaderMetadataUpdate: parentMetadataUpdate
7980
8121
  } = context;
7981
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8122
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7982
8123
  const effectiveProps = createMemo(() => {
7983
8124
  let baseProps = {
7984
8125
  ...defaultProps$2
@@ -7997,7 +8138,7 @@ function ShaderComponent$2(props) {
7997
8138
  let uniformsMap = null;
7998
8139
  const getUniformsMap = () => {
7999
8140
  if (!uniformsMap) {
8000
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8141
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8001
8142
  }
8002
8143
  return uniformsMap;
8003
8144
  };
@@ -8022,7 +8163,7 @@ function ShaderComponent$2(props) {
8022
8163
  renderOrder: props.renderOrder || 0,
8023
8164
  transform: effectiveTransform()
8024
8165
  };
8025
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8166
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8026
8167
  isRegistered = true;
8027
8168
  } catch (error) {
8028
8169
  console.error("Error registering shader node:", error);
@@ -8098,8 +8239,8 @@ const defaultProps$1 = {
8098
8239
  // transform intentionally has no default - handled by effectiveTransform
8099
8240
  };
8100
8241
  try {
8101
- if (componentDefinition$U && componentDefinition$U.props) {
8102
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8242
+ if (componentDefinition$V && componentDefinition$V.props) {
8243
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8103
8244
  const propConfig = config;
8104
8245
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8105
8246
  defaultProps$1[key] = propConfig.default;
@@ -8118,7 +8259,7 @@ function ShaderComponent$1(props) {
8118
8259
  shaderUniformUpdate: parentUniformUpdate,
8119
8260
  shaderMetadataUpdate: parentMetadataUpdate
8120
8261
  } = context;
8121
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8262
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8122
8263
  const effectiveProps = createMemo(() => {
8123
8264
  let baseProps = {
8124
8265
  ...defaultProps$1
@@ -8137,7 +8278,7 @@ function ShaderComponent$1(props) {
8137
8278
  let uniformsMap = null;
8138
8279
  const getUniformsMap = () => {
8139
8280
  if (!uniformsMap) {
8140
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8281
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8141
8282
  }
8142
8283
  return uniformsMap;
8143
8284
  };
@@ -8162,7 +8303,7 @@ function ShaderComponent$1(props) {
8162
8303
  renderOrder: props.renderOrder || 0,
8163
8304
  transform: effectiveTransform()
8164
8305
  };
8165
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8306
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8166
8307
  isRegistered = true;
8167
8308
  } catch (error) {
8168
8309
  console.error("Error registering shader node:", error);
@@ -8238,8 +8379,8 @@ const defaultProps = {
8238
8379
  // transform intentionally has no default - handled by effectiveTransform
8239
8380
  };
8240
8381
  try {
8241
- if (componentDefinition$V && componentDefinition$V.props) {
8242
- Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8382
+ if (componentDefinition$W && componentDefinition$W.props) {
8383
+ Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8243
8384
  const propConfig = config;
8244
8385
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8245
8386
  defaultProps[key] = propConfig.default;
@@ -8258,7 +8399,7 @@ function ShaderComponent(props) {
8258
8399
  shaderUniformUpdate: parentUniformUpdate,
8259
8400
  shaderMetadataUpdate: parentMetadataUpdate
8260
8401
  } = context;
8261
- const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8402
+ const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8262
8403
  const effectiveProps = createMemo(() => {
8263
8404
  let baseProps = {
8264
8405
  ...defaultProps
@@ -8277,7 +8418,7 @@ function ShaderComponent(props) {
8277
8418
  let uniformsMap = null;
8278
8419
  const getUniformsMap = () => {
8279
8420
  if (!uniformsMap) {
8280
- uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8421
+ uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8281
8422
  }
8282
8423
  return uniformsMap;
8283
8424
  };
@@ -8302,7 +8443,7 @@ function ShaderComponent(props) {
8302
8443
  renderOrder: props.renderOrder || 0,
8303
8444
  transform: effectiveTransform()
8304
8445
  };
8305
- parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8446
+ parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8306
8447
  isRegistered = true;
8307
8448
  } catch (error) {
8308
8449
  console.error("Error registering shader node:", error);
@@ -8362,60 +8503,61 @@ function ShaderComponent(props) {
8362
8503
  });
8363
8504
  }
8364
8505
  export {
8365
- ShaderComponent$V as AngularBlur,
8366
- ShaderComponent$U as Ascii,
8367
- ShaderComponent$T as Beam,
8368
- ShaderComponent$S as Blob,
8369
- ShaderComponent$R as Blur,
8370
- ShaderComponent$Q as BrightnessContrast,
8371
- ShaderComponent$P as Bulge,
8372
- ShaderComponent$O as CRTScreen,
8373
- ShaderComponent$N as ChannelBlur,
8374
- ShaderComponent$M as Checkerboard,
8375
- ShaderComponent$L as ChromaFlow,
8376
- ShaderComponent$K as ChromaticAberration,
8377
- ShaderComponent$J as Circle,
8378
- ShaderComponent$I as CursorTrail,
8379
- ShaderComponent$H as DiffuseBlur,
8380
- ShaderComponent$G as Dither,
8381
- ShaderComponent$F as DotGrid,
8382
- ShaderComponent$E as Duotone,
8383
- ShaderComponent$D as FilmGrain,
8384
- ShaderComponent$C as FloatingParticles,
8385
- ShaderComponent$B as GlassTiles,
8386
- ShaderComponent$A as Glow,
8387
- ShaderComponent$z as Godrays,
8388
- ShaderComponent$y as Grayscale,
8389
- ShaderComponent$x as Grid,
8390
- ShaderComponent$w as GridDistortion,
8391
- ShaderComponent$v as Group,
8392
- ShaderComponent$u as Halftone,
8393
- ShaderComponent$t as HueShift,
8394
- ShaderComponent$s as ImageTexture,
8395
- ShaderComponent$r as Invert,
8396
- ShaderComponent$q as LinearBlur,
8397
- ShaderComponent$p as LinearGradient,
8398
- ShaderComponent$o as Liquify,
8399
- ShaderComponent$n as Perspective,
8400
- ShaderComponent$m as Pixelate,
8401
- ShaderComponent$l as PolarCoordinates,
8402
- ShaderComponent$k as Posterize,
8403
- ShaderComponent$j as ProgressiveBlur,
8404
- ShaderComponent$i as RadialGradient,
8405
- ShaderComponent$h as RectangularCoordinates,
8406
- ShaderComponent$g as Ripples,
8407
- ShaderComponent$f as Saturation,
8506
+ ShaderComponent$W as AngularBlur,
8507
+ ShaderComponent$V as Ascii,
8508
+ ShaderComponent$U as Beam,
8509
+ ShaderComponent$T as Blob,
8510
+ ShaderComponent$S as Blur,
8511
+ ShaderComponent$R as BrightnessContrast,
8512
+ ShaderComponent$Q as Bulge,
8513
+ ShaderComponent$P as CRTScreen,
8514
+ ShaderComponent$O as ChannelBlur,
8515
+ ShaderComponent$N as Checkerboard,
8516
+ ShaderComponent$M as ChromaFlow,
8517
+ ShaderComponent$L as ChromaticAberration,
8518
+ ShaderComponent$K as Circle,
8519
+ ShaderComponent$J as CursorTrail,
8520
+ ShaderComponent$I as DiffuseBlur,
8521
+ ShaderComponent$H as Dither,
8522
+ ShaderComponent$G as DotGrid,
8523
+ ShaderComponent$F as Duotone,
8524
+ ShaderComponent$E as FilmGrain,
8525
+ ShaderComponent$D as FloatingParticles,
8526
+ ShaderComponent$C as GlassTiles,
8527
+ ShaderComponent$B as Glow,
8528
+ ShaderComponent$A as Godrays,
8529
+ ShaderComponent$z as Grayscale,
8530
+ ShaderComponent$y as Grid,
8531
+ ShaderComponent$x as GridDistortion,
8532
+ ShaderComponent$w as Group,
8533
+ ShaderComponent$v as Halftone,
8534
+ ShaderComponent$u as HueShift,
8535
+ ShaderComponent$t as ImageTexture,
8536
+ ShaderComponent$s as Invert,
8537
+ ShaderComponent$r as LinearBlur,
8538
+ ShaderComponent$q as LinearGradient,
8539
+ ShaderComponent$p as Liquify,
8540
+ ShaderComponent$o as Perspective,
8541
+ ShaderComponent$n as Pixelate,
8542
+ ShaderComponent$m as PolarCoordinates,
8543
+ ShaderComponent$l as Posterize,
8544
+ ShaderComponent$k as ProgressiveBlur,
8545
+ ShaderComponent$j as RadialGradient,
8546
+ ShaderComponent$i as RectangularCoordinates,
8547
+ ShaderComponent$h as Ripples,
8548
+ ShaderComponent$g as Saturation,
8408
8549
  Shader,
8409
- ShaderComponent$e as Sharpness,
8410
- ShaderComponent$d as SimplexNoise,
8411
- ShaderComponent$c as SineWave,
8412
- ShaderComponent$b as SolidColor,
8413
- ShaderComponent$a as Spherize,
8414
- ShaderComponent$9 as Spiral,
8415
- ShaderComponent$8 as Strands,
8416
- ShaderComponent$7 as Stretch,
8417
- ShaderComponent$6 as Swirl,
8418
- ShaderComponent$5 as TiltShift,
8550
+ ShaderComponent$f as Sharpness,
8551
+ ShaderComponent$e as SimplexNoise,
8552
+ ShaderComponent$d as SineWave,
8553
+ ShaderComponent$c as SolidColor,
8554
+ ShaderComponent$b as Spherize,
8555
+ ShaderComponent$a as Spiral,
8556
+ ShaderComponent$9 as Strands,
8557
+ ShaderComponent$8 as Stretch,
8558
+ ShaderComponent$7 as Swirl,
8559
+ ShaderComponent$6 as TiltShift,
8560
+ ShaderComponent$5 as Tint,
8419
8561
  ShaderComponent$4 as Tritone,
8420
8562
  ShaderComponent$3 as Twirl,
8421
8563
  ShaderComponent$2 as Vibrance,