shaders 2.2.38 → 2.2.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/dist/core/Tint-BUFsUBqI.js +56 -0
  2. package/dist/core/index.js +19 -17
  3. package/dist/core/shaderRegistry.d.ts.map +1 -1
  4. package/dist/core/shaders/Tint/index.d.ts +29 -0
  5. package/dist/core/shaders/Tint/index.d.ts.map +1 -0
  6. package/dist/core/shaders/Tint/index.js +3 -0
  7. package/dist/core/shaders/Tritone/index.js +1 -1
  8. package/dist/core/shaders/Twirl/index.js +1 -1
  9. package/dist/core/shaders/Vibrance/index.js +1 -1
  10. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  11. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  12. package/dist/react/components/Tint.d.ts +31 -0
  13. package/dist/react/components/Tint.d.ts.map +1 -0
  14. package/dist/react/{generatePresetCode-CPcLELa5.js → generatePresetCode-BCeSxN_V.js} +8 -0
  15. package/dist/react/index.d.ts +1 -0
  16. package/dist/react/index.d.ts.map +1 -1
  17. package/dist/react/index.js +549 -410
  18. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  19. package/dist/react/utils/generatePresetCode.js +1 -1
  20. package/dist/registry.js +71 -0
  21. package/dist/solid/components/AngularBlur.d.ts.map +1 -1
  22. package/dist/solid/components/Ascii.d.ts.map +1 -1
  23. package/dist/solid/components/Beam.d.ts.map +1 -1
  24. package/dist/solid/components/Blob.d.ts.map +1 -1
  25. package/dist/solid/components/Blur.d.ts.map +1 -1
  26. package/dist/solid/components/BrightnessContrast.d.ts.map +1 -1
  27. package/dist/solid/components/Bulge.d.ts.map +1 -1
  28. package/dist/solid/components/CRTScreen.d.ts.map +1 -1
  29. package/dist/solid/components/ChannelBlur.d.ts.map +1 -1
  30. package/dist/solid/components/Checkerboard.d.ts.map +1 -1
  31. package/dist/solid/components/ChromaFlow.d.ts.map +1 -1
  32. package/dist/solid/components/ChromaticAberration.d.ts.map +1 -1
  33. package/dist/solid/components/Circle.d.ts.map +1 -1
  34. package/dist/solid/components/CursorTrail.d.ts.map +1 -1
  35. package/dist/solid/components/DiffuseBlur.d.ts.map +1 -1
  36. package/dist/solid/components/Dither.d.ts.map +1 -1
  37. package/dist/solid/components/DotGrid.d.ts.map +1 -1
  38. package/dist/solid/components/Duotone.d.ts.map +1 -1
  39. package/dist/solid/components/FilmGrain.d.ts.map +1 -1
  40. package/dist/solid/components/FloatingParticles.d.ts.map +1 -1
  41. package/dist/solid/components/GlassTiles.d.ts.map +1 -1
  42. package/dist/solid/components/Glow.d.ts.map +1 -1
  43. package/dist/solid/components/Godrays.d.ts.map +1 -1
  44. package/dist/solid/components/Grayscale.d.ts.map +1 -1
  45. package/dist/solid/components/Grid.d.ts.map +1 -1
  46. package/dist/solid/components/GridDistortion.d.ts.map +1 -1
  47. package/dist/solid/components/Group.d.ts.map +1 -1
  48. package/dist/solid/components/Halftone.d.ts.map +1 -1
  49. package/dist/solid/components/HueShift.d.ts.map +1 -1
  50. package/dist/solid/components/ImageTexture.d.ts.map +1 -1
  51. package/dist/solid/components/Invert.d.ts.map +1 -1
  52. package/dist/solid/components/LinearBlur.d.ts.map +1 -1
  53. package/dist/solid/components/LinearGradient.d.ts.map +1 -1
  54. package/dist/solid/components/Liquify.d.ts.map +1 -1
  55. package/dist/solid/components/Perspective.d.ts.map +1 -1
  56. package/dist/solid/components/Pixelate.d.ts.map +1 -1
  57. package/dist/solid/components/PolarCoordinates.d.ts.map +1 -1
  58. package/dist/solid/components/Posterize.d.ts.map +1 -1
  59. package/dist/solid/components/ProgressiveBlur.d.ts.map +1 -1
  60. package/dist/solid/components/RadialGradient.d.ts.map +1 -1
  61. package/dist/solid/components/RectangularCoordinates.d.ts.map +1 -1
  62. package/dist/solid/components/Ripples.d.ts.map +1 -1
  63. package/dist/solid/components/Saturation.d.ts.map +1 -1
  64. package/dist/solid/components/Sharpness.d.ts.map +1 -1
  65. package/dist/solid/components/SimplexNoise.d.ts.map +1 -1
  66. package/dist/solid/components/SineWave.d.ts.map +1 -1
  67. package/dist/solid/components/SolidColor.d.ts.map +1 -1
  68. package/dist/solid/components/Spherize.d.ts.map +1 -1
  69. package/dist/solid/components/Spiral.d.ts.map +1 -1
  70. package/dist/solid/components/Strands.d.ts.map +1 -1
  71. package/dist/solid/components/Stretch.d.ts.map +1 -1
  72. package/dist/solid/components/Swirl.d.ts.map +1 -1
  73. package/dist/solid/components/TiltShift.d.ts.map +1 -1
  74. package/dist/solid/components/Tint.d.ts +28 -0
  75. package/dist/solid/components/Tint.d.ts.map +1 -0
  76. package/dist/solid/components/Tritone.d.ts.map +1 -1
  77. package/dist/solid/components/Twirl.d.ts.map +1 -1
  78. package/dist/solid/components/Vibrance.d.ts.map +1 -1
  79. package/dist/solid/components/WaveDistortion.d.ts.map +1 -1
  80. package/dist/solid/components/ZoomBlur.d.ts.map +1 -1
  81. package/dist/solid/engine/Shader.d.ts.map +1 -1
  82. package/dist/solid/engine/component.template.d.ts.map +1 -1
  83. package/dist/solid/index.d.ts +1 -0
  84. package/dist/solid/index.d.ts.map +1 -1
  85. package/dist/solid/index.js +724 -583
  86. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  87. package/dist/solid/utils/generatePresetCode.js +8 -0
  88. package/dist/svelte/components/Tint.svelte.d.ts +19 -0
  89. package/dist/svelte/{generatePresetCode-By5juLjK.js → generatePresetCode-BFY8wlyB.js} +8 -0
  90. package/dist/svelte/index.d.ts +1 -0
  91. package/dist/svelte/index.js +123 -12
  92. package/dist/svelte/utils/generatePresetCode.js +1 -1
  93. package/dist/vue/components/Tint.vue.d.ts +57 -0
  94. package/dist/vue/components/Tint.vue.d.ts.map +1 -0
  95. package/dist/vue/{generatePresetCode-REXb9hnv.js → generatePresetCode-D3MinGC_.js} +8 -0
  96. package/dist/vue/index.d.ts +1 -0
  97. package/dist/vue/index.d.ts.map +1 -1
  98. package/dist/vue/index.js +159 -36
  99. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  100. package/dist/vue/utils/generatePresetCode.js +1 -1
  101. package/package.json +9 -1
  102. /package/dist/core/{Tritone-CJW8YTyB.js → Tritone-DS1QbB-T.js} +0 -0
  103. /package/dist/core/{Twirl-5k_XPd51.js → Twirl-w3PgFOlA.js} +0 -0
  104. /package/dist/core/{Vibrance-c25pkbWj.js → Vibrance--gtdjy4j.js} +0 -0
  105. /package/dist/core/{WaveDistortion-Bo2Ar13M.js → WaveDistortion-BfhB1rjJ.js} +0 -0
  106. /package/dist/core/{ZoomBlur-DEozXA8U.js → ZoomBlur-DxUocLAG.js} +0 -0
@@ -1,5 +1,5 @@
1
1
  import { createComponent, template, spread, mergeProps, insert, use } from "solid-js/web";
2
- import { createContext, splitProps, createMemo, children, onMount, onCleanup, useContext, createEffect } from "solid-js";
2
+ import { createContext, splitProps, createMemo, onMount, onCleanup, useContext, createEffect } from "solid-js";
3
3
  import { shaderRenderer, createUniformsMap } from "../core/index.js";
4
4
  import { componentDefinition } from "../core/shaders/AngularBlur/index.js";
5
5
  import { vec4 } from "three/tsl";
@@ -56,11 +56,12 @@ import { componentDefinition as componentDefinition$N } from "../core/shaders/St
56
56
  import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
57
57
  import { componentDefinition as componentDefinition$P } from "../core/shaders/Swirl/index.js";
58
58
  import { componentDefinition as componentDefinition$Q } from "../core/shaders/TiltShift/index.js";
59
- import { componentDefinition as componentDefinition$R } from "../core/shaders/Tritone/index.js";
60
- import { componentDefinition as componentDefinition$S } from "../core/shaders/Twirl/index.js";
61
- import { componentDefinition as componentDefinition$T } from "../core/shaders/Vibrance/index.js";
62
- import { componentDefinition as componentDefinition$U } from "../core/shaders/WaveDistortion/index.js";
63
- import { componentDefinition as componentDefinition$V } from "../core/shaders/ZoomBlur/index.js";
59
+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Tint/index.js";
60
+ import { componentDefinition as componentDefinition$S } from "../core/shaders/Tritone/index.js";
61
+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Twirl/index.js";
62
+ import { componentDefinition as componentDefinition$U } from "../core/shaders/Vibrance/index.js";
63
+ import { componentDefinition as componentDefinition$V } from "../core/shaders/WaveDistortion/index.js";
64
+ import { componentDefinition as componentDefinition$W } from "../core/shaders/ZoomBlur/index.js";
64
65
  import { generatePresetCode } from "./utils/generatePresetCode.js";
65
66
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
66
67
  const ShaderContext = createContext();
@@ -114,7 +115,6 @@ function Shader(allProps) {
114
115
  shaderUniformUpdate: uniformUpdate,
115
116
  shaderMetadataUpdate: metadataUpdate
116
117
  }));
117
- const resolved = children(() => props.children);
118
118
  const initializeRenderer = async () => {
119
119
  const canvas = canvasRef;
120
120
  if (!canvas || isInitialized || isInitializing) {
@@ -230,7 +230,7 @@ function Shader(allProps) {
230
230
  }, domProps), false, true);
231
231
  var _ref$2 = canvasRef;
232
232
  typeof _ref$2 === "function" ? use(_ref$2, _el$2) : canvasRef = _el$2;
233
- insert(_el$, resolved, null);
233
+ insert(_el$, () => props.children, null);
234
234
  return _el$;
235
235
  }
236
236
  });
@@ -242,7 +242,7 @@ function useShaderContext() {
242
242
  }
243
243
  return ctx;
244
244
  }
245
- const DEFAULT_TRANSFORM$V = {
245
+ const DEFAULT_TRANSFORM$W = {
246
246
  offsetX: 0,
247
247
  offsetY: 0,
248
248
  rotation: 0,
@@ -251,7 +251,7 @@ const DEFAULT_TRANSFORM$V = {
251
251
  anchorY: 0.5,
252
252
  edges: "transparent"
253
253
  };
254
- const defaultProps$V = {
254
+ const defaultProps$W = {
255
255
  blendMode: "normal",
256
256
  renderOrder: 0,
257
257
  visible: true
@@ -261,6 +261,146 @@ const defaultProps$V = {
261
261
  try {
262
262
  if (componentDefinition && componentDefinition.props) {
263
263
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
264
+ const propConfig = config;
265
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
266
+ defaultProps$W[key] = propConfig.default;
267
+ }
268
+ });
269
+ }
270
+ } catch (e) {
271
+ console.warn("Error extracting default props:", e);
272
+ }
273
+ function ShaderComponent$W(props) {
274
+ const [local, otherProps] = splitProps(props, ["children"]);
275
+ const context = useShaderContext();
276
+ const {
277
+ shaderParentId: parentId,
278
+ shaderNodeRegister: parentRegister,
279
+ shaderUniformUpdate: parentUniformUpdate,
280
+ shaderMetadataUpdate: parentMetadataUpdate
281
+ } = context;
282
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
283
+ const effectiveProps = createMemo(() => {
284
+ let baseProps = {
285
+ ...defaultProps$W
286
+ };
287
+ for (const [key, value] of Object.entries(otherProps)) {
288
+ if (value !== void 0) {
289
+ baseProps[key] = value;
290
+ }
291
+ }
292
+ return baseProps;
293
+ });
294
+ const effectiveTransform = createMemo(() => ({
295
+ ...DEFAULT_TRANSFORM$W,
296
+ ...props.transform
297
+ }));
298
+ let uniformsMap = null;
299
+ const getUniformsMap = () => {
300
+ if (!uniformsMap) {
301
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
302
+ }
303
+ return uniformsMap;
304
+ };
305
+ const childContextValue = createMemo(() => ({
306
+ ...context,
307
+ shaderParentId: instanceId
308
+ }));
309
+ let isRegistered = false;
310
+ onMount(() => {
311
+ const uniforms = getUniformsMap();
312
+ if (!uniforms) return;
313
+ try {
314
+ const metadata = {
315
+ blendMode: props.blendMode || "normal",
316
+ opacity: props.opacity,
317
+ visible: props.visible === false ? false : true,
318
+ id: props.id,
319
+ mask: props.maskSource ? {
320
+ source: props.maskSource,
321
+ type: props.maskType || "alpha"
322
+ } : void 0,
323
+ renderOrder: props.renderOrder || 0,
324
+ transform: effectiveTransform()
325
+ };
326
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
327
+ isRegistered = true;
328
+ } catch (error) {
329
+ console.error("Error registering shader node:", error);
330
+ }
331
+ });
332
+ onCleanup(() => {
333
+ isRegistered = false;
334
+ parentRegister(instanceId, null, null, null, null);
335
+ });
336
+ createEffect(() => {
337
+ if (!isRegistered) return;
338
+ const uniforms = getUniformsMap();
339
+ if (!uniforms) return;
340
+ try {
341
+ const props_snapshot = effectiveProps();
342
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
343
+ if (!uniformData || typeof uniformData !== "object") return;
344
+ const {
345
+ uniform
346
+ } = uniformData;
347
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
348
+ const newValue = props_snapshot[propName];
349
+ parentUniformUpdate(instanceId, propName, newValue);
350
+ }
351
+ });
352
+ } catch (error) {
353
+ console.error("Error updating uniforms:", error);
354
+ }
355
+ });
356
+ createEffect(() => {
357
+ if (!isRegistered) return;
358
+ try {
359
+ const metadata = {
360
+ blendMode: props.blendMode || "normal",
361
+ opacity: props.opacity,
362
+ visible: props.visible === false ? false : true,
363
+ id: props.id,
364
+ mask: props.maskSource ? {
365
+ source: props.maskSource,
366
+ type: props.maskType || "alpha"
367
+ } : void 0,
368
+ renderOrder: props.renderOrder || 0,
369
+ transform: effectiveTransform()
370
+ };
371
+ parentMetadataUpdate(instanceId, metadata);
372
+ } catch (error) {
373
+ console.error("Error updating metadata:", error);
374
+ }
375
+ });
376
+ return createComponent(ShaderContext.Provider, {
377
+ get value() {
378
+ return childContextValue();
379
+ },
380
+ get children() {
381
+ return local.children;
382
+ }
383
+ });
384
+ }
385
+ const DEFAULT_TRANSFORM$V = {
386
+ offsetX: 0,
387
+ offsetY: 0,
388
+ rotation: 0,
389
+ scale: 1,
390
+ anchorX: 0.5,
391
+ anchorY: 0.5,
392
+ edges: "transparent"
393
+ };
394
+ const defaultProps$V = {
395
+ blendMode: "normal",
396
+ renderOrder: 0,
397
+ visible: true
398
+ // opacity intentionally has no default - handled by renderer
399
+ // transform intentionally has no default - handled by effectiveTransform
400
+ };
401
+ try {
402
+ if (componentDefinition$1 && componentDefinition$1.props) {
403
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
264
404
  const propConfig = config;
265
405
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
266
406
  defaultProps$V[key] = propConfig.default;
@@ -271,6 +411,7 @@ try {
271
411
  console.warn("Error extracting default props:", e);
272
412
  }
273
413
  function ShaderComponent$V(props) {
414
+ const [local, otherProps] = splitProps(props, ["children"]);
274
415
  const context = useShaderContext();
275
416
  const {
276
417
  shaderParentId: parentId,
@@ -278,13 +419,13 @@ function ShaderComponent$V(props) {
278
419
  shaderUniformUpdate: parentUniformUpdate,
279
420
  shaderMetadataUpdate: parentMetadataUpdate
280
421
  } = context;
281
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
422
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
282
423
  const effectiveProps = createMemo(() => {
283
424
  let baseProps = {
284
425
  ...defaultProps$V
285
426
  };
286
- for (const [key, value] of Object.entries(props)) {
287
- if (key !== "children" && value !== void 0) {
427
+ for (const [key, value] of Object.entries(otherProps)) {
428
+ if (value !== void 0) {
288
429
  baseProps[key] = value;
289
430
  }
290
431
  }
@@ -297,7 +438,7 @@ function ShaderComponent$V(props) {
297
438
  let uniformsMap = null;
298
439
  const getUniformsMap = () => {
299
440
  if (!uniformsMap) {
300
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
441
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
301
442
  }
302
443
  return uniformsMap;
303
444
  };
@@ -305,7 +446,6 @@ function ShaderComponent$V(props) {
305
446
  ...context,
306
447
  shaderParentId: instanceId
307
448
  }));
308
- const resolved = children(() => props.children);
309
449
  let isRegistered = false;
310
450
  onMount(() => {
311
451
  const uniforms = getUniformsMap();
@@ -323,7 +463,7 @@ function ShaderComponent$V(props) {
323
463
  renderOrder: props.renderOrder || 0,
324
464
  transform: effectiveTransform()
325
465
  };
326
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
466
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
327
467
  isRegistered = true;
328
468
  } catch (error) {
329
469
  console.error("Error registering shader node:", error);
@@ -378,7 +518,7 @@ function ShaderComponent$V(props) {
378
518
  return childContextValue();
379
519
  },
380
520
  get children() {
381
- return resolved();
521
+ return local.children;
382
522
  }
383
523
  });
384
524
  }
@@ -399,8 +539,8 @@ const defaultProps$U = {
399
539
  // transform intentionally has no default - handled by effectiveTransform
400
540
  };
401
541
  try {
402
- if (componentDefinition$1 && componentDefinition$1.props) {
403
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
542
+ if (componentDefinition$2 && componentDefinition$2.props) {
543
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
404
544
  const propConfig = config;
405
545
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
406
546
  defaultProps$U[key] = propConfig.default;
@@ -411,6 +551,7 @@ try {
411
551
  console.warn("Error extracting default props:", e);
412
552
  }
413
553
  function ShaderComponent$U(props) {
554
+ const [local, otherProps] = splitProps(props, ["children"]);
414
555
  const context = useShaderContext();
415
556
  const {
416
557
  shaderParentId: parentId,
@@ -418,13 +559,13 @@ function ShaderComponent$U(props) {
418
559
  shaderUniformUpdate: parentUniformUpdate,
419
560
  shaderMetadataUpdate: parentMetadataUpdate
420
561
  } = context;
421
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
562
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
422
563
  const effectiveProps = createMemo(() => {
423
564
  let baseProps = {
424
565
  ...defaultProps$U
425
566
  };
426
- for (const [key, value] of Object.entries(props)) {
427
- if (key !== "children" && value !== void 0) {
567
+ for (const [key, value] of Object.entries(otherProps)) {
568
+ if (value !== void 0) {
428
569
  baseProps[key] = value;
429
570
  }
430
571
  }
@@ -437,7 +578,7 @@ function ShaderComponent$U(props) {
437
578
  let uniformsMap = null;
438
579
  const getUniformsMap = () => {
439
580
  if (!uniformsMap) {
440
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
581
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
441
582
  }
442
583
  return uniformsMap;
443
584
  };
@@ -445,7 +586,6 @@ function ShaderComponent$U(props) {
445
586
  ...context,
446
587
  shaderParentId: instanceId
447
588
  }));
448
- const resolved = children(() => props.children);
449
589
  let isRegistered = false;
450
590
  onMount(() => {
451
591
  const uniforms = getUniformsMap();
@@ -463,7 +603,7 @@ function ShaderComponent$U(props) {
463
603
  renderOrder: props.renderOrder || 0,
464
604
  transform: effectiveTransform()
465
605
  };
466
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
606
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
467
607
  isRegistered = true;
468
608
  } catch (error) {
469
609
  console.error("Error registering shader node:", error);
@@ -518,7 +658,7 @@ function ShaderComponent$U(props) {
518
658
  return childContextValue();
519
659
  },
520
660
  get children() {
521
- return resolved();
661
+ return local.children;
522
662
  }
523
663
  });
524
664
  }
@@ -539,8 +679,8 @@ const defaultProps$T = {
539
679
  // transform intentionally has no default - handled by effectiveTransform
540
680
  };
541
681
  try {
542
- if (componentDefinition$2 && componentDefinition$2.props) {
543
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
682
+ if (componentDefinition$3 && componentDefinition$3.props) {
683
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
544
684
  const propConfig = config;
545
685
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
546
686
  defaultProps$T[key] = propConfig.default;
@@ -551,6 +691,7 @@ try {
551
691
  console.warn("Error extracting default props:", e);
552
692
  }
553
693
  function ShaderComponent$T(props) {
694
+ const [local, otherProps] = splitProps(props, ["children"]);
554
695
  const context = useShaderContext();
555
696
  const {
556
697
  shaderParentId: parentId,
@@ -558,13 +699,13 @@ function ShaderComponent$T(props) {
558
699
  shaderUniformUpdate: parentUniformUpdate,
559
700
  shaderMetadataUpdate: parentMetadataUpdate
560
701
  } = context;
561
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
702
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
562
703
  const effectiveProps = createMemo(() => {
563
704
  let baseProps = {
564
705
  ...defaultProps$T
565
706
  };
566
- for (const [key, value] of Object.entries(props)) {
567
- if (key !== "children" && value !== void 0) {
707
+ for (const [key, value] of Object.entries(otherProps)) {
708
+ if (value !== void 0) {
568
709
  baseProps[key] = value;
569
710
  }
570
711
  }
@@ -577,7 +718,7 @@ function ShaderComponent$T(props) {
577
718
  let uniformsMap = null;
578
719
  const getUniformsMap = () => {
579
720
  if (!uniformsMap) {
580
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
721
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
581
722
  }
582
723
  return uniformsMap;
583
724
  };
@@ -585,7 +726,6 @@ function ShaderComponent$T(props) {
585
726
  ...context,
586
727
  shaderParentId: instanceId
587
728
  }));
588
- const resolved = children(() => props.children);
589
729
  let isRegistered = false;
590
730
  onMount(() => {
591
731
  const uniforms = getUniformsMap();
@@ -603,7 +743,7 @@ function ShaderComponent$T(props) {
603
743
  renderOrder: props.renderOrder || 0,
604
744
  transform: effectiveTransform()
605
745
  };
606
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
746
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
607
747
  isRegistered = true;
608
748
  } catch (error) {
609
749
  console.error("Error registering shader node:", error);
@@ -658,7 +798,7 @@ function ShaderComponent$T(props) {
658
798
  return childContextValue();
659
799
  },
660
800
  get children() {
661
- return resolved();
801
+ return local.children;
662
802
  }
663
803
  });
664
804
  }
@@ -679,8 +819,8 @@ const defaultProps$S = {
679
819
  // transform intentionally has no default - handled by effectiveTransform
680
820
  };
681
821
  try {
682
- if (componentDefinition$3 && componentDefinition$3.props) {
683
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
822
+ if (componentDefinition$4 && componentDefinition$4.props) {
823
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
684
824
  const propConfig = config;
685
825
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
686
826
  defaultProps$S[key] = propConfig.default;
@@ -691,6 +831,7 @@ try {
691
831
  console.warn("Error extracting default props:", e);
692
832
  }
693
833
  function ShaderComponent$S(props) {
834
+ const [local, otherProps] = splitProps(props, ["children"]);
694
835
  const context = useShaderContext();
695
836
  const {
696
837
  shaderParentId: parentId,
@@ -698,13 +839,13 @@ function ShaderComponent$S(props) {
698
839
  shaderUniformUpdate: parentUniformUpdate,
699
840
  shaderMetadataUpdate: parentMetadataUpdate
700
841
  } = context;
701
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
842
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
702
843
  const effectiveProps = createMemo(() => {
703
844
  let baseProps = {
704
845
  ...defaultProps$S
705
846
  };
706
- for (const [key, value] of Object.entries(props)) {
707
- if (key !== "children" && value !== void 0) {
847
+ for (const [key, value] of Object.entries(otherProps)) {
848
+ if (value !== void 0) {
708
849
  baseProps[key] = value;
709
850
  }
710
851
  }
@@ -717,7 +858,7 @@ function ShaderComponent$S(props) {
717
858
  let uniformsMap = null;
718
859
  const getUniformsMap = () => {
719
860
  if (!uniformsMap) {
720
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
861
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
721
862
  }
722
863
  return uniformsMap;
723
864
  };
@@ -725,7 +866,6 @@ function ShaderComponent$S(props) {
725
866
  ...context,
726
867
  shaderParentId: instanceId
727
868
  }));
728
- const resolved = children(() => props.children);
729
869
  let isRegistered = false;
730
870
  onMount(() => {
731
871
  const uniforms = getUniformsMap();
@@ -743,7 +883,7 @@ function ShaderComponent$S(props) {
743
883
  renderOrder: props.renderOrder || 0,
744
884
  transform: effectiveTransform()
745
885
  };
746
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
886
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
747
887
  isRegistered = true;
748
888
  } catch (error) {
749
889
  console.error("Error registering shader node:", error);
@@ -798,7 +938,7 @@ function ShaderComponent$S(props) {
798
938
  return childContextValue();
799
939
  },
800
940
  get children() {
801
- return resolved();
941
+ return local.children;
802
942
  }
803
943
  });
804
944
  }
@@ -819,8 +959,8 @@ const defaultProps$R = {
819
959
  // transform intentionally has no default - handled by effectiveTransform
820
960
  };
821
961
  try {
822
- if (componentDefinition$4 && componentDefinition$4.props) {
823
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
962
+ if (componentDefinition$5 && componentDefinition$5.props) {
963
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
824
964
  const propConfig = config;
825
965
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
826
966
  defaultProps$R[key] = propConfig.default;
@@ -831,6 +971,7 @@ try {
831
971
  console.warn("Error extracting default props:", e);
832
972
  }
833
973
  function ShaderComponent$R(props) {
974
+ const [local, otherProps] = splitProps(props, ["children"]);
834
975
  const context = useShaderContext();
835
976
  const {
836
977
  shaderParentId: parentId,
@@ -838,13 +979,13 @@ function ShaderComponent$R(props) {
838
979
  shaderUniformUpdate: parentUniformUpdate,
839
980
  shaderMetadataUpdate: parentMetadataUpdate
840
981
  } = context;
841
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
982
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
842
983
  const effectiveProps = createMemo(() => {
843
984
  let baseProps = {
844
985
  ...defaultProps$R
845
986
  };
846
- for (const [key, value] of Object.entries(props)) {
847
- if (key !== "children" && value !== void 0) {
987
+ for (const [key, value] of Object.entries(otherProps)) {
988
+ if (value !== void 0) {
848
989
  baseProps[key] = value;
849
990
  }
850
991
  }
@@ -857,7 +998,7 @@ function ShaderComponent$R(props) {
857
998
  let uniformsMap = null;
858
999
  const getUniformsMap = () => {
859
1000
  if (!uniformsMap) {
860
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1001
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
861
1002
  }
862
1003
  return uniformsMap;
863
1004
  };
@@ -865,7 +1006,6 @@ function ShaderComponent$R(props) {
865
1006
  ...context,
866
1007
  shaderParentId: instanceId
867
1008
  }));
868
- const resolved = children(() => props.children);
869
1009
  let isRegistered = false;
870
1010
  onMount(() => {
871
1011
  const uniforms = getUniformsMap();
@@ -883,7 +1023,7 @@ function ShaderComponent$R(props) {
883
1023
  renderOrder: props.renderOrder || 0,
884
1024
  transform: effectiveTransform()
885
1025
  };
886
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1026
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
887
1027
  isRegistered = true;
888
1028
  } catch (error) {
889
1029
  console.error("Error registering shader node:", error);
@@ -938,7 +1078,7 @@ function ShaderComponent$R(props) {
938
1078
  return childContextValue();
939
1079
  },
940
1080
  get children() {
941
- return resolved();
1081
+ return local.children;
942
1082
  }
943
1083
  });
944
1084
  }
@@ -959,8 +1099,8 @@ const defaultProps$Q = {
959
1099
  // transform intentionally has no default - handled by effectiveTransform
960
1100
  };
961
1101
  try {
962
- if (componentDefinition$5 && componentDefinition$5.props) {
963
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1102
+ if (componentDefinition$6 && componentDefinition$6.props) {
1103
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
964
1104
  const propConfig = config;
965
1105
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
966
1106
  defaultProps$Q[key] = propConfig.default;
@@ -971,6 +1111,7 @@ try {
971
1111
  console.warn("Error extracting default props:", e);
972
1112
  }
973
1113
  function ShaderComponent$Q(props) {
1114
+ const [local, otherProps] = splitProps(props, ["children"]);
974
1115
  const context = useShaderContext();
975
1116
  const {
976
1117
  shaderParentId: parentId,
@@ -978,13 +1119,13 @@ function ShaderComponent$Q(props) {
978
1119
  shaderUniformUpdate: parentUniformUpdate,
979
1120
  shaderMetadataUpdate: parentMetadataUpdate
980
1121
  } = context;
981
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1122
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
982
1123
  const effectiveProps = createMemo(() => {
983
1124
  let baseProps = {
984
1125
  ...defaultProps$Q
985
1126
  };
986
- for (const [key, value] of Object.entries(props)) {
987
- if (key !== "children" && value !== void 0) {
1127
+ for (const [key, value] of Object.entries(otherProps)) {
1128
+ if (value !== void 0) {
988
1129
  baseProps[key] = value;
989
1130
  }
990
1131
  }
@@ -997,7 +1138,7 @@ function ShaderComponent$Q(props) {
997
1138
  let uniformsMap = null;
998
1139
  const getUniformsMap = () => {
999
1140
  if (!uniformsMap) {
1000
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1141
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1001
1142
  }
1002
1143
  return uniformsMap;
1003
1144
  };
@@ -1005,7 +1146,6 @@ function ShaderComponent$Q(props) {
1005
1146
  ...context,
1006
1147
  shaderParentId: instanceId
1007
1148
  }));
1008
- const resolved = children(() => props.children);
1009
1149
  let isRegistered = false;
1010
1150
  onMount(() => {
1011
1151
  const uniforms = getUniformsMap();
@@ -1023,7 +1163,7 @@ function ShaderComponent$Q(props) {
1023
1163
  renderOrder: props.renderOrder || 0,
1024
1164
  transform: effectiveTransform()
1025
1165
  };
1026
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1166
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1027
1167
  isRegistered = true;
1028
1168
  } catch (error) {
1029
1169
  console.error("Error registering shader node:", error);
@@ -1078,7 +1218,7 @@ function ShaderComponent$Q(props) {
1078
1218
  return childContextValue();
1079
1219
  },
1080
1220
  get children() {
1081
- return resolved();
1221
+ return local.children;
1082
1222
  }
1083
1223
  });
1084
1224
  }
@@ -1099,8 +1239,8 @@ const defaultProps$P = {
1099
1239
  // transform intentionally has no default - handled by effectiveTransform
1100
1240
  };
1101
1241
  try {
1102
- if (componentDefinition$6 && componentDefinition$6.props) {
1103
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1242
+ if (componentDefinition$7 && componentDefinition$7.props) {
1243
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1104
1244
  const propConfig = config;
1105
1245
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1106
1246
  defaultProps$P[key] = propConfig.default;
@@ -1111,6 +1251,7 @@ try {
1111
1251
  console.warn("Error extracting default props:", e);
1112
1252
  }
1113
1253
  function ShaderComponent$P(props) {
1254
+ const [local, otherProps] = splitProps(props, ["children"]);
1114
1255
  const context = useShaderContext();
1115
1256
  const {
1116
1257
  shaderParentId: parentId,
@@ -1118,13 +1259,13 @@ function ShaderComponent$P(props) {
1118
1259
  shaderUniformUpdate: parentUniformUpdate,
1119
1260
  shaderMetadataUpdate: parentMetadataUpdate
1120
1261
  } = context;
1121
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1262
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1122
1263
  const effectiveProps = createMemo(() => {
1123
1264
  let baseProps = {
1124
1265
  ...defaultProps$P
1125
1266
  };
1126
- for (const [key, value] of Object.entries(props)) {
1127
- if (key !== "children" && value !== void 0) {
1267
+ for (const [key, value] of Object.entries(otherProps)) {
1268
+ if (value !== void 0) {
1128
1269
  baseProps[key] = value;
1129
1270
  }
1130
1271
  }
@@ -1137,7 +1278,7 @@ function ShaderComponent$P(props) {
1137
1278
  let uniformsMap = null;
1138
1279
  const getUniformsMap = () => {
1139
1280
  if (!uniformsMap) {
1140
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1281
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1141
1282
  }
1142
1283
  return uniformsMap;
1143
1284
  };
@@ -1145,7 +1286,6 @@ function ShaderComponent$P(props) {
1145
1286
  ...context,
1146
1287
  shaderParentId: instanceId
1147
1288
  }));
1148
- const resolved = children(() => props.children);
1149
1289
  let isRegistered = false;
1150
1290
  onMount(() => {
1151
1291
  const uniforms = getUniformsMap();
@@ -1163,7 +1303,7 @@ function ShaderComponent$P(props) {
1163
1303
  renderOrder: props.renderOrder || 0,
1164
1304
  transform: effectiveTransform()
1165
1305
  };
1166
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1306
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1167
1307
  isRegistered = true;
1168
1308
  } catch (error) {
1169
1309
  console.error("Error registering shader node:", error);
@@ -1218,7 +1358,7 @@ function ShaderComponent$P(props) {
1218
1358
  return childContextValue();
1219
1359
  },
1220
1360
  get children() {
1221
- return resolved();
1361
+ return local.children;
1222
1362
  }
1223
1363
  });
1224
1364
  }
@@ -1239,8 +1379,8 @@ const defaultProps$O = {
1239
1379
  // transform intentionally has no default - handled by effectiveTransform
1240
1380
  };
1241
1381
  try {
1242
- if (componentDefinition$7 && componentDefinition$7.props) {
1243
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1382
+ if (componentDefinition$8 && componentDefinition$8.props) {
1383
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1244
1384
  const propConfig = config;
1245
1385
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1246
1386
  defaultProps$O[key] = propConfig.default;
@@ -1251,6 +1391,7 @@ try {
1251
1391
  console.warn("Error extracting default props:", e);
1252
1392
  }
1253
1393
  function ShaderComponent$O(props) {
1394
+ const [local, otherProps] = splitProps(props, ["children"]);
1254
1395
  const context = useShaderContext();
1255
1396
  const {
1256
1397
  shaderParentId: parentId,
@@ -1258,13 +1399,13 @@ function ShaderComponent$O(props) {
1258
1399
  shaderUniformUpdate: parentUniformUpdate,
1259
1400
  shaderMetadataUpdate: parentMetadataUpdate
1260
1401
  } = context;
1261
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1402
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1262
1403
  const effectiveProps = createMemo(() => {
1263
1404
  let baseProps = {
1264
1405
  ...defaultProps$O
1265
1406
  };
1266
- for (const [key, value] of Object.entries(props)) {
1267
- if (key !== "children" && value !== void 0) {
1407
+ for (const [key, value] of Object.entries(otherProps)) {
1408
+ if (value !== void 0) {
1268
1409
  baseProps[key] = value;
1269
1410
  }
1270
1411
  }
@@ -1277,7 +1418,7 @@ function ShaderComponent$O(props) {
1277
1418
  let uniformsMap = null;
1278
1419
  const getUniformsMap = () => {
1279
1420
  if (!uniformsMap) {
1280
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1421
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1281
1422
  }
1282
1423
  return uniformsMap;
1283
1424
  };
@@ -1285,7 +1426,6 @@ function ShaderComponent$O(props) {
1285
1426
  ...context,
1286
1427
  shaderParentId: instanceId
1287
1428
  }));
1288
- const resolved = children(() => props.children);
1289
1429
  let isRegistered = false;
1290
1430
  onMount(() => {
1291
1431
  const uniforms = getUniformsMap();
@@ -1303,7 +1443,7 @@ function ShaderComponent$O(props) {
1303
1443
  renderOrder: props.renderOrder || 0,
1304
1444
  transform: effectiveTransform()
1305
1445
  };
1306
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1446
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1307
1447
  isRegistered = true;
1308
1448
  } catch (error) {
1309
1449
  console.error("Error registering shader node:", error);
@@ -1358,7 +1498,7 @@ function ShaderComponent$O(props) {
1358
1498
  return childContextValue();
1359
1499
  },
1360
1500
  get children() {
1361
- return resolved();
1501
+ return local.children;
1362
1502
  }
1363
1503
  });
1364
1504
  }
@@ -1379,8 +1519,8 @@ const defaultProps$N = {
1379
1519
  // transform intentionally has no default - handled by effectiveTransform
1380
1520
  };
1381
1521
  try {
1382
- if (componentDefinition$8 && componentDefinition$8.props) {
1383
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1522
+ if (componentDefinition$9 && componentDefinition$9.props) {
1523
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1384
1524
  const propConfig = config;
1385
1525
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1386
1526
  defaultProps$N[key] = propConfig.default;
@@ -1391,6 +1531,7 @@ try {
1391
1531
  console.warn("Error extracting default props:", e);
1392
1532
  }
1393
1533
  function ShaderComponent$N(props) {
1534
+ const [local, otherProps] = splitProps(props, ["children"]);
1394
1535
  const context = useShaderContext();
1395
1536
  const {
1396
1537
  shaderParentId: parentId,
@@ -1398,13 +1539,13 @@ function ShaderComponent$N(props) {
1398
1539
  shaderUniformUpdate: parentUniformUpdate,
1399
1540
  shaderMetadataUpdate: parentMetadataUpdate
1400
1541
  } = context;
1401
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1542
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1402
1543
  const effectiveProps = createMemo(() => {
1403
1544
  let baseProps = {
1404
1545
  ...defaultProps$N
1405
1546
  };
1406
- for (const [key, value] of Object.entries(props)) {
1407
- if (key !== "children" && value !== void 0) {
1547
+ for (const [key, value] of Object.entries(otherProps)) {
1548
+ if (value !== void 0) {
1408
1549
  baseProps[key] = value;
1409
1550
  }
1410
1551
  }
@@ -1417,7 +1558,7 @@ function ShaderComponent$N(props) {
1417
1558
  let uniformsMap = null;
1418
1559
  const getUniformsMap = () => {
1419
1560
  if (!uniformsMap) {
1420
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1561
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1421
1562
  }
1422
1563
  return uniformsMap;
1423
1564
  };
@@ -1425,7 +1566,6 @@ function ShaderComponent$N(props) {
1425
1566
  ...context,
1426
1567
  shaderParentId: instanceId
1427
1568
  }));
1428
- const resolved = children(() => props.children);
1429
1569
  let isRegistered = false;
1430
1570
  onMount(() => {
1431
1571
  const uniforms = getUniformsMap();
@@ -1443,7 +1583,7 @@ function ShaderComponent$N(props) {
1443
1583
  renderOrder: props.renderOrder || 0,
1444
1584
  transform: effectiveTransform()
1445
1585
  };
1446
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1586
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1447
1587
  isRegistered = true;
1448
1588
  } catch (error) {
1449
1589
  console.error("Error registering shader node:", error);
@@ -1498,7 +1638,7 @@ function ShaderComponent$N(props) {
1498
1638
  return childContextValue();
1499
1639
  },
1500
1640
  get children() {
1501
- return resolved();
1641
+ return local.children;
1502
1642
  }
1503
1643
  });
1504
1644
  }
@@ -1519,8 +1659,8 @@ const defaultProps$M = {
1519
1659
  // transform intentionally has no default - handled by effectiveTransform
1520
1660
  };
1521
1661
  try {
1522
- if (componentDefinition$9 && componentDefinition$9.props) {
1523
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1662
+ if (componentDefinition$a && componentDefinition$a.props) {
1663
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1524
1664
  const propConfig = config;
1525
1665
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1526
1666
  defaultProps$M[key] = propConfig.default;
@@ -1531,6 +1671,7 @@ try {
1531
1671
  console.warn("Error extracting default props:", e);
1532
1672
  }
1533
1673
  function ShaderComponent$M(props) {
1674
+ const [local, otherProps] = splitProps(props, ["children"]);
1534
1675
  const context = useShaderContext();
1535
1676
  const {
1536
1677
  shaderParentId: parentId,
@@ -1538,13 +1679,13 @@ function ShaderComponent$M(props) {
1538
1679
  shaderUniformUpdate: parentUniformUpdate,
1539
1680
  shaderMetadataUpdate: parentMetadataUpdate
1540
1681
  } = context;
1541
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1682
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1542
1683
  const effectiveProps = createMemo(() => {
1543
1684
  let baseProps = {
1544
1685
  ...defaultProps$M
1545
1686
  };
1546
- for (const [key, value] of Object.entries(props)) {
1547
- if (key !== "children" && value !== void 0) {
1687
+ for (const [key, value] of Object.entries(otherProps)) {
1688
+ if (value !== void 0) {
1548
1689
  baseProps[key] = value;
1549
1690
  }
1550
1691
  }
@@ -1557,7 +1698,7 @@ function ShaderComponent$M(props) {
1557
1698
  let uniformsMap = null;
1558
1699
  const getUniformsMap = () => {
1559
1700
  if (!uniformsMap) {
1560
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1701
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1561
1702
  }
1562
1703
  return uniformsMap;
1563
1704
  };
@@ -1565,7 +1706,6 @@ function ShaderComponent$M(props) {
1565
1706
  ...context,
1566
1707
  shaderParentId: instanceId
1567
1708
  }));
1568
- const resolved = children(() => props.children);
1569
1709
  let isRegistered = false;
1570
1710
  onMount(() => {
1571
1711
  const uniforms = getUniformsMap();
@@ -1583,7 +1723,7 @@ function ShaderComponent$M(props) {
1583
1723
  renderOrder: props.renderOrder || 0,
1584
1724
  transform: effectiveTransform()
1585
1725
  };
1586
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1726
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1587
1727
  isRegistered = true;
1588
1728
  } catch (error) {
1589
1729
  console.error("Error registering shader node:", error);
@@ -1638,7 +1778,7 @@ function ShaderComponent$M(props) {
1638
1778
  return childContextValue();
1639
1779
  },
1640
1780
  get children() {
1641
- return resolved();
1781
+ return local.children;
1642
1782
  }
1643
1783
  });
1644
1784
  }
@@ -1659,8 +1799,8 @@ const defaultProps$L = {
1659
1799
  // transform intentionally has no default - handled by effectiveTransform
1660
1800
  };
1661
1801
  try {
1662
- if (componentDefinition$a && componentDefinition$a.props) {
1663
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1802
+ if (componentDefinition$b && componentDefinition$b.props) {
1803
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1664
1804
  const propConfig = config;
1665
1805
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1666
1806
  defaultProps$L[key] = propConfig.default;
@@ -1671,6 +1811,7 @@ try {
1671
1811
  console.warn("Error extracting default props:", e);
1672
1812
  }
1673
1813
  function ShaderComponent$L(props) {
1814
+ const [local, otherProps] = splitProps(props, ["children"]);
1674
1815
  const context = useShaderContext();
1675
1816
  const {
1676
1817
  shaderParentId: parentId,
@@ -1678,13 +1819,13 @@ function ShaderComponent$L(props) {
1678
1819
  shaderUniformUpdate: parentUniformUpdate,
1679
1820
  shaderMetadataUpdate: parentMetadataUpdate
1680
1821
  } = context;
1681
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1822
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1682
1823
  const effectiveProps = createMemo(() => {
1683
1824
  let baseProps = {
1684
1825
  ...defaultProps$L
1685
1826
  };
1686
- for (const [key, value] of Object.entries(props)) {
1687
- if (key !== "children" && value !== void 0) {
1827
+ for (const [key, value] of Object.entries(otherProps)) {
1828
+ if (value !== void 0) {
1688
1829
  baseProps[key] = value;
1689
1830
  }
1690
1831
  }
@@ -1697,7 +1838,7 @@ function ShaderComponent$L(props) {
1697
1838
  let uniformsMap = null;
1698
1839
  const getUniformsMap = () => {
1699
1840
  if (!uniformsMap) {
1700
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1841
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1701
1842
  }
1702
1843
  return uniformsMap;
1703
1844
  };
@@ -1705,7 +1846,6 @@ function ShaderComponent$L(props) {
1705
1846
  ...context,
1706
1847
  shaderParentId: instanceId
1707
1848
  }));
1708
- const resolved = children(() => props.children);
1709
1849
  let isRegistered = false;
1710
1850
  onMount(() => {
1711
1851
  const uniforms = getUniformsMap();
@@ -1723,7 +1863,7 @@ function ShaderComponent$L(props) {
1723
1863
  renderOrder: props.renderOrder || 0,
1724
1864
  transform: effectiveTransform()
1725
1865
  };
1726
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1866
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1727
1867
  isRegistered = true;
1728
1868
  } catch (error) {
1729
1869
  console.error("Error registering shader node:", error);
@@ -1778,7 +1918,7 @@ function ShaderComponent$L(props) {
1778
1918
  return childContextValue();
1779
1919
  },
1780
1920
  get children() {
1781
- return resolved();
1921
+ return local.children;
1782
1922
  }
1783
1923
  });
1784
1924
  }
@@ -1799,8 +1939,8 @@ const defaultProps$K = {
1799
1939
  // transform intentionally has no default - handled by effectiveTransform
1800
1940
  };
1801
1941
  try {
1802
- if (componentDefinition$b && componentDefinition$b.props) {
1803
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1942
+ if (componentDefinition$c && componentDefinition$c.props) {
1943
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1804
1944
  const propConfig = config;
1805
1945
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1806
1946
  defaultProps$K[key] = propConfig.default;
@@ -1811,6 +1951,7 @@ try {
1811
1951
  console.warn("Error extracting default props:", e);
1812
1952
  }
1813
1953
  function ShaderComponent$K(props) {
1954
+ const [local, otherProps] = splitProps(props, ["children"]);
1814
1955
  const context = useShaderContext();
1815
1956
  const {
1816
1957
  shaderParentId: parentId,
@@ -1818,13 +1959,13 @@ function ShaderComponent$K(props) {
1818
1959
  shaderUniformUpdate: parentUniformUpdate,
1819
1960
  shaderMetadataUpdate: parentMetadataUpdate
1820
1961
  } = context;
1821
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1962
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1822
1963
  const effectiveProps = createMemo(() => {
1823
1964
  let baseProps = {
1824
1965
  ...defaultProps$K
1825
1966
  };
1826
- for (const [key, value] of Object.entries(props)) {
1827
- if (key !== "children" && value !== void 0) {
1967
+ for (const [key, value] of Object.entries(otherProps)) {
1968
+ if (value !== void 0) {
1828
1969
  baseProps[key] = value;
1829
1970
  }
1830
1971
  }
@@ -1837,7 +1978,7 @@ function ShaderComponent$K(props) {
1837
1978
  let uniformsMap = null;
1838
1979
  const getUniformsMap = () => {
1839
1980
  if (!uniformsMap) {
1840
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1981
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1841
1982
  }
1842
1983
  return uniformsMap;
1843
1984
  };
@@ -1845,7 +1986,6 @@ function ShaderComponent$K(props) {
1845
1986
  ...context,
1846
1987
  shaderParentId: instanceId
1847
1988
  }));
1848
- const resolved = children(() => props.children);
1849
1989
  let isRegistered = false;
1850
1990
  onMount(() => {
1851
1991
  const uniforms = getUniformsMap();
@@ -1863,7 +2003,7 @@ function ShaderComponent$K(props) {
1863
2003
  renderOrder: props.renderOrder || 0,
1864
2004
  transform: effectiveTransform()
1865
2005
  };
1866
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2006
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1867
2007
  isRegistered = true;
1868
2008
  } catch (error) {
1869
2009
  console.error("Error registering shader node:", error);
@@ -1918,7 +2058,7 @@ function ShaderComponent$K(props) {
1918
2058
  return childContextValue();
1919
2059
  },
1920
2060
  get children() {
1921
- return resolved();
2061
+ return local.children;
1922
2062
  }
1923
2063
  });
1924
2064
  }
@@ -1939,8 +2079,8 @@ const defaultProps$J = {
1939
2079
  // transform intentionally has no default - handled by effectiveTransform
1940
2080
  };
1941
2081
  try {
1942
- if (componentDefinition$c && componentDefinition$c.props) {
1943
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2082
+ if (componentDefinition$d && componentDefinition$d.props) {
2083
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1944
2084
  const propConfig = config;
1945
2085
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1946
2086
  defaultProps$J[key] = propConfig.default;
@@ -1951,6 +2091,7 @@ try {
1951
2091
  console.warn("Error extracting default props:", e);
1952
2092
  }
1953
2093
  function ShaderComponent$J(props) {
2094
+ const [local, otherProps] = splitProps(props, ["children"]);
1954
2095
  const context = useShaderContext();
1955
2096
  const {
1956
2097
  shaderParentId: parentId,
@@ -1958,13 +2099,13 @@ function ShaderComponent$J(props) {
1958
2099
  shaderUniformUpdate: parentUniformUpdate,
1959
2100
  shaderMetadataUpdate: parentMetadataUpdate
1960
2101
  } = context;
1961
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2102
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1962
2103
  const effectiveProps = createMemo(() => {
1963
2104
  let baseProps = {
1964
2105
  ...defaultProps$J
1965
2106
  };
1966
- for (const [key, value] of Object.entries(props)) {
1967
- if (key !== "children" && value !== void 0) {
2107
+ for (const [key, value] of Object.entries(otherProps)) {
2108
+ if (value !== void 0) {
1968
2109
  baseProps[key] = value;
1969
2110
  }
1970
2111
  }
@@ -1977,7 +2118,7 @@ function ShaderComponent$J(props) {
1977
2118
  let uniformsMap = null;
1978
2119
  const getUniformsMap = () => {
1979
2120
  if (!uniformsMap) {
1980
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2121
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1981
2122
  }
1982
2123
  return uniformsMap;
1983
2124
  };
@@ -1985,7 +2126,6 @@ function ShaderComponent$J(props) {
1985
2126
  ...context,
1986
2127
  shaderParentId: instanceId
1987
2128
  }));
1988
- const resolved = children(() => props.children);
1989
2129
  let isRegistered = false;
1990
2130
  onMount(() => {
1991
2131
  const uniforms = getUniformsMap();
@@ -2003,7 +2143,7 @@ function ShaderComponent$J(props) {
2003
2143
  renderOrder: props.renderOrder || 0,
2004
2144
  transform: effectiveTransform()
2005
2145
  };
2006
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2146
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2007
2147
  isRegistered = true;
2008
2148
  } catch (error) {
2009
2149
  console.error("Error registering shader node:", error);
@@ -2058,7 +2198,7 @@ function ShaderComponent$J(props) {
2058
2198
  return childContextValue();
2059
2199
  },
2060
2200
  get children() {
2061
- return resolved();
2201
+ return local.children;
2062
2202
  }
2063
2203
  });
2064
2204
  }
@@ -2079,8 +2219,8 @@ const defaultProps$I = {
2079
2219
  // transform intentionally has no default - handled by effectiveTransform
2080
2220
  };
2081
2221
  try {
2082
- if (componentDefinition$d && componentDefinition$d.props) {
2083
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2222
+ if (componentDefinition$e && componentDefinition$e.props) {
2223
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2084
2224
  const propConfig = config;
2085
2225
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2086
2226
  defaultProps$I[key] = propConfig.default;
@@ -2091,6 +2231,7 @@ try {
2091
2231
  console.warn("Error extracting default props:", e);
2092
2232
  }
2093
2233
  function ShaderComponent$I(props) {
2234
+ const [local, otherProps] = splitProps(props, ["children"]);
2094
2235
  const context = useShaderContext();
2095
2236
  const {
2096
2237
  shaderParentId: parentId,
@@ -2098,13 +2239,13 @@ function ShaderComponent$I(props) {
2098
2239
  shaderUniformUpdate: parentUniformUpdate,
2099
2240
  shaderMetadataUpdate: parentMetadataUpdate
2100
2241
  } = context;
2101
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2242
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2102
2243
  const effectiveProps = createMemo(() => {
2103
2244
  let baseProps = {
2104
2245
  ...defaultProps$I
2105
2246
  };
2106
- for (const [key, value] of Object.entries(props)) {
2107
- if (key !== "children" && value !== void 0) {
2247
+ for (const [key, value] of Object.entries(otherProps)) {
2248
+ if (value !== void 0) {
2108
2249
  baseProps[key] = value;
2109
2250
  }
2110
2251
  }
@@ -2117,7 +2258,7 @@ function ShaderComponent$I(props) {
2117
2258
  let uniformsMap = null;
2118
2259
  const getUniformsMap = () => {
2119
2260
  if (!uniformsMap) {
2120
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2261
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2121
2262
  }
2122
2263
  return uniformsMap;
2123
2264
  };
@@ -2125,7 +2266,6 @@ function ShaderComponent$I(props) {
2125
2266
  ...context,
2126
2267
  shaderParentId: instanceId
2127
2268
  }));
2128
- const resolved = children(() => props.children);
2129
2269
  let isRegistered = false;
2130
2270
  onMount(() => {
2131
2271
  const uniforms = getUniformsMap();
@@ -2143,7 +2283,7 @@ function ShaderComponent$I(props) {
2143
2283
  renderOrder: props.renderOrder || 0,
2144
2284
  transform: effectiveTransform()
2145
2285
  };
2146
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2286
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2147
2287
  isRegistered = true;
2148
2288
  } catch (error) {
2149
2289
  console.error("Error registering shader node:", error);
@@ -2198,7 +2338,7 @@ function ShaderComponent$I(props) {
2198
2338
  return childContextValue();
2199
2339
  },
2200
2340
  get children() {
2201
- return resolved();
2341
+ return local.children;
2202
2342
  }
2203
2343
  });
2204
2344
  }
@@ -2219,8 +2359,8 @@ const defaultProps$H = {
2219
2359
  // transform intentionally has no default - handled by effectiveTransform
2220
2360
  };
2221
2361
  try {
2222
- if (componentDefinition$e && componentDefinition$e.props) {
2223
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2362
+ if (componentDefinition$f && componentDefinition$f.props) {
2363
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2224
2364
  const propConfig = config;
2225
2365
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2226
2366
  defaultProps$H[key] = propConfig.default;
@@ -2231,6 +2371,7 @@ try {
2231
2371
  console.warn("Error extracting default props:", e);
2232
2372
  }
2233
2373
  function ShaderComponent$H(props) {
2374
+ const [local, otherProps] = splitProps(props, ["children"]);
2234
2375
  const context = useShaderContext();
2235
2376
  const {
2236
2377
  shaderParentId: parentId,
@@ -2238,13 +2379,13 @@ function ShaderComponent$H(props) {
2238
2379
  shaderUniformUpdate: parentUniformUpdate,
2239
2380
  shaderMetadataUpdate: parentMetadataUpdate
2240
2381
  } = context;
2241
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2382
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2242
2383
  const effectiveProps = createMemo(() => {
2243
2384
  let baseProps = {
2244
2385
  ...defaultProps$H
2245
2386
  };
2246
- for (const [key, value] of Object.entries(props)) {
2247
- if (key !== "children" && value !== void 0) {
2387
+ for (const [key, value] of Object.entries(otherProps)) {
2388
+ if (value !== void 0) {
2248
2389
  baseProps[key] = value;
2249
2390
  }
2250
2391
  }
@@ -2257,7 +2398,7 @@ function ShaderComponent$H(props) {
2257
2398
  let uniformsMap = null;
2258
2399
  const getUniformsMap = () => {
2259
2400
  if (!uniformsMap) {
2260
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2401
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2261
2402
  }
2262
2403
  return uniformsMap;
2263
2404
  };
@@ -2265,7 +2406,6 @@ function ShaderComponent$H(props) {
2265
2406
  ...context,
2266
2407
  shaderParentId: instanceId
2267
2408
  }));
2268
- const resolved = children(() => props.children);
2269
2409
  let isRegistered = false;
2270
2410
  onMount(() => {
2271
2411
  const uniforms = getUniformsMap();
@@ -2283,7 +2423,7 @@ function ShaderComponent$H(props) {
2283
2423
  renderOrder: props.renderOrder || 0,
2284
2424
  transform: effectiveTransform()
2285
2425
  };
2286
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2426
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2287
2427
  isRegistered = true;
2288
2428
  } catch (error) {
2289
2429
  console.error("Error registering shader node:", error);
@@ -2338,7 +2478,7 @@ function ShaderComponent$H(props) {
2338
2478
  return childContextValue();
2339
2479
  },
2340
2480
  get children() {
2341
- return resolved();
2481
+ return local.children;
2342
2482
  }
2343
2483
  });
2344
2484
  }
@@ -2359,8 +2499,8 @@ const defaultProps$G = {
2359
2499
  // transform intentionally has no default - handled by effectiveTransform
2360
2500
  };
2361
2501
  try {
2362
- if (componentDefinition$f && componentDefinition$f.props) {
2363
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2502
+ if (componentDefinition$g && componentDefinition$g.props) {
2503
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2364
2504
  const propConfig = config;
2365
2505
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2366
2506
  defaultProps$G[key] = propConfig.default;
@@ -2371,6 +2511,7 @@ try {
2371
2511
  console.warn("Error extracting default props:", e);
2372
2512
  }
2373
2513
  function ShaderComponent$G(props) {
2514
+ const [local, otherProps] = splitProps(props, ["children"]);
2374
2515
  const context = useShaderContext();
2375
2516
  const {
2376
2517
  shaderParentId: parentId,
@@ -2378,13 +2519,13 @@ function ShaderComponent$G(props) {
2378
2519
  shaderUniformUpdate: parentUniformUpdate,
2379
2520
  shaderMetadataUpdate: parentMetadataUpdate
2380
2521
  } = context;
2381
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2522
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2382
2523
  const effectiveProps = createMemo(() => {
2383
2524
  let baseProps = {
2384
2525
  ...defaultProps$G
2385
2526
  };
2386
- for (const [key, value] of Object.entries(props)) {
2387
- if (key !== "children" && value !== void 0) {
2527
+ for (const [key, value] of Object.entries(otherProps)) {
2528
+ if (value !== void 0) {
2388
2529
  baseProps[key] = value;
2389
2530
  }
2390
2531
  }
@@ -2397,7 +2538,7 @@ function ShaderComponent$G(props) {
2397
2538
  let uniformsMap = null;
2398
2539
  const getUniformsMap = () => {
2399
2540
  if (!uniformsMap) {
2400
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2541
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2401
2542
  }
2402
2543
  return uniformsMap;
2403
2544
  };
@@ -2405,7 +2546,6 @@ function ShaderComponent$G(props) {
2405
2546
  ...context,
2406
2547
  shaderParentId: instanceId
2407
2548
  }));
2408
- const resolved = children(() => props.children);
2409
2549
  let isRegistered = false;
2410
2550
  onMount(() => {
2411
2551
  const uniforms = getUniformsMap();
@@ -2423,7 +2563,7 @@ function ShaderComponent$G(props) {
2423
2563
  renderOrder: props.renderOrder || 0,
2424
2564
  transform: effectiveTransform()
2425
2565
  };
2426
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2566
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2427
2567
  isRegistered = true;
2428
2568
  } catch (error) {
2429
2569
  console.error("Error registering shader node:", error);
@@ -2478,7 +2618,7 @@ function ShaderComponent$G(props) {
2478
2618
  return childContextValue();
2479
2619
  },
2480
2620
  get children() {
2481
- return resolved();
2621
+ return local.children;
2482
2622
  }
2483
2623
  });
2484
2624
  }
@@ -2499,8 +2639,8 @@ const defaultProps$F = {
2499
2639
  // transform intentionally has no default - handled by effectiveTransform
2500
2640
  };
2501
2641
  try {
2502
- if (componentDefinition$g && componentDefinition$g.props) {
2503
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2642
+ if (componentDefinition$h && componentDefinition$h.props) {
2643
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2504
2644
  const propConfig = config;
2505
2645
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2506
2646
  defaultProps$F[key] = propConfig.default;
@@ -2511,6 +2651,7 @@ try {
2511
2651
  console.warn("Error extracting default props:", e);
2512
2652
  }
2513
2653
  function ShaderComponent$F(props) {
2654
+ const [local, otherProps] = splitProps(props, ["children"]);
2514
2655
  const context = useShaderContext();
2515
2656
  const {
2516
2657
  shaderParentId: parentId,
@@ -2518,13 +2659,13 @@ function ShaderComponent$F(props) {
2518
2659
  shaderUniformUpdate: parentUniformUpdate,
2519
2660
  shaderMetadataUpdate: parentMetadataUpdate
2520
2661
  } = context;
2521
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2662
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2522
2663
  const effectiveProps = createMemo(() => {
2523
2664
  let baseProps = {
2524
2665
  ...defaultProps$F
2525
2666
  };
2526
- for (const [key, value] of Object.entries(props)) {
2527
- if (key !== "children" && value !== void 0) {
2667
+ for (const [key, value] of Object.entries(otherProps)) {
2668
+ if (value !== void 0) {
2528
2669
  baseProps[key] = value;
2529
2670
  }
2530
2671
  }
@@ -2537,7 +2678,7 @@ function ShaderComponent$F(props) {
2537
2678
  let uniformsMap = null;
2538
2679
  const getUniformsMap = () => {
2539
2680
  if (!uniformsMap) {
2540
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2681
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2541
2682
  }
2542
2683
  return uniformsMap;
2543
2684
  };
@@ -2545,7 +2686,6 @@ function ShaderComponent$F(props) {
2545
2686
  ...context,
2546
2687
  shaderParentId: instanceId
2547
2688
  }));
2548
- const resolved = children(() => props.children);
2549
2689
  let isRegistered = false;
2550
2690
  onMount(() => {
2551
2691
  const uniforms = getUniformsMap();
@@ -2563,7 +2703,7 @@ function ShaderComponent$F(props) {
2563
2703
  renderOrder: props.renderOrder || 0,
2564
2704
  transform: effectiveTransform()
2565
2705
  };
2566
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2706
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2567
2707
  isRegistered = true;
2568
2708
  } catch (error) {
2569
2709
  console.error("Error registering shader node:", error);
@@ -2618,7 +2758,7 @@ function ShaderComponent$F(props) {
2618
2758
  return childContextValue();
2619
2759
  },
2620
2760
  get children() {
2621
- return resolved();
2761
+ return local.children;
2622
2762
  }
2623
2763
  });
2624
2764
  }
@@ -2639,8 +2779,8 @@ const defaultProps$E = {
2639
2779
  // transform intentionally has no default - handled by effectiveTransform
2640
2780
  };
2641
2781
  try {
2642
- if (componentDefinition$h && componentDefinition$h.props) {
2643
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2782
+ if (componentDefinition$i && componentDefinition$i.props) {
2783
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2644
2784
  const propConfig = config;
2645
2785
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2646
2786
  defaultProps$E[key] = propConfig.default;
@@ -2651,6 +2791,7 @@ try {
2651
2791
  console.warn("Error extracting default props:", e);
2652
2792
  }
2653
2793
  function ShaderComponent$E(props) {
2794
+ const [local, otherProps] = splitProps(props, ["children"]);
2654
2795
  const context = useShaderContext();
2655
2796
  const {
2656
2797
  shaderParentId: parentId,
@@ -2658,13 +2799,13 @@ function ShaderComponent$E(props) {
2658
2799
  shaderUniformUpdate: parentUniformUpdate,
2659
2800
  shaderMetadataUpdate: parentMetadataUpdate
2660
2801
  } = context;
2661
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2802
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2662
2803
  const effectiveProps = createMemo(() => {
2663
2804
  let baseProps = {
2664
2805
  ...defaultProps$E
2665
2806
  };
2666
- for (const [key, value] of Object.entries(props)) {
2667
- if (key !== "children" && value !== void 0) {
2807
+ for (const [key, value] of Object.entries(otherProps)) {
2808
+ if (value !== void 0) {
2668
2809
  baseProps[key] = value;
2669
2810
  }
2670
2811
  }
@@ -2677,7 +2818,7 @@ function ShaderComponent$E(props) {
2677
2818
  let uniformsMap = null;
2678
2819
  const getUniformsMap = () => {
2679
2820
  if (!uniformsMap) {
2680
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2821
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2681
2822
  }
2682
2823
  return uniformsMap;
2683
2824
  };
@@ -2685,7 +2826,6 @@ function ShaderComponent$E(props) {
2685
2826
  ...context,
2686
2827
  shaderParentId: instanceId
2687
2828
  }));
2688
- const resolved = children(() => props.children);
2689
2829
  let isRegistered = false;
2690
2830
  onMount(() => {
2691
2831
  const uniforms = getUniformsMap();
@@ -2703,7 +2843,7 @@ function ShaderComponent$E(props) {
2703
2843
  renderOrder: props.renderOrder || 0,
2704
2844
  transform: effectiveTransform()
2705
2845
  };
2706
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2846
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2707
2847
  isRegistered = true;
2708
2848
  } catch (error) {
2709
2849
  console.error("Error registering shader node:", error);
@@ -2758,7 +2898,7 @@ function ShaderComponent$E(props) {
2758
2898
  return childContextValue();
2759
2899
  },
2760
2900
  get children() {
2761
- return resolved();
2901
+ return local.children;
2762
2902
  }
2763
2903
  });
2764
2904
  }
@@ -2779,8 +2919,8 @@ const defaultProps$D = {
2779
2919
  // transform intentionally has no default - handled by effectiveTransform
2780
2920
  };
2781
2921
  try {
2782
- if (componentDefinition$i && componentDefinition$i.props) {
2783
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2922
+ if (componentDefinition$j && componentDefinition$j.props) {
2923
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2784
2924
  const propConfig = config;
2785
2925
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2786
2926
  defaultProps$D[key] = propConfig.default;
@@ -2791,6 +2931,7 @@ try {
2791
2931
  console.warn("Error extracting default props:", e);
2792
2932
  }
2793
2933
  function ShaderComponent$D(props) {
2934
+ const [local, otherProps] = splitProps(props, ["children"]);
2794
2935
  const context = useShaderContext();
2795
2936
  const {
2796
2937
  shaderParentId: parentId,
@@ -2798,13 +2939,13 @@ function ShaderComponent$D(props) {
2798
2939
  shaderUniformUpdate: parentUniformUpdate,
2799
2940
  shaderMetadataUpdate: parentMetadataUpdate
2800
2941
  } = context;
2801
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2942
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2802
2943
  const effectiveProps = createMemo(() => {
2803
2944
  let baseProps = {
2804
2945
  ...defaultProps$D
2805
2946
  };
2806
- for (const [key, value] of Object.entries(props)) {
2807
- if (key !== "children" && value !== void 0) {
2947
+ for (const [key, value] of Object.entries(otherProps)) {
2948
+ if (value !== void 0) {
2808
2949
  baseProps[key] = value;
2809
2950
  }
2810
2951
  }
@@ -2817,7 +2958,7 @@ function ShaderComponent$D(props) {
2817
2958
  let uniformsMap = null;
2818
2959
  const getUniformsMap = () => {
2819
2960
  if (!uniformsMap) {
2820
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2961
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2821
2962
  }
2822
2963
  return uniformsMap;
2823
2964
  };
@@ -2825,7 +2966,6 @@ function ShaderComponent$D(props) {
2825
2966
  ...context,
2826
2967
  shaderParentId: instanceId
2827
2968
  }));
2828
- const resolved = children(() => props.children);
2829
2969
  let isRegistered = false;
2830
2970
  onMount(() => {
2831
2971
  const uniforms = getUniformsMap();
@@ -2843,7 +2983,7 @@ function ShaderComponent$D(props) {
2843
2983
  renderOrder: props.renderOrder || 0,
2844
2984
  transform: effectiveTransform()
2845
2985
  };
2846
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2986
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2847
2987
  isRegistered = true;
2848
2988
  } catch (error) {
2849
2989
  console.error("Error registering shader node:", error);
@@ -2898,7 +3038,7 @@ function ShaderComponent$D(props) {
2898
3038
  return childContextValue();
2899
3039
  },
2900
3040
  get children() {
2901
- return resolved();
3041
+ return local.children;
2902
3042
  }
2903
3043
  });
2904
3044
  }
@@ -2919,8 +3059,8 @@ const defaultProps$C = {
2919
3059
  // transform intentionally has no default - handled by effectiveTransform
2920
3060
  };
2921
3061
  try {
2922
- if (componentDefinition$j && componentDefinition$j.props) {
2923
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3062
+ if (componentDefinition$k && componentDefinition$k.props) {
3063
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2924
3064
  const propConfig = config;
2925
3065
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2926
3066
  defaultProps$C[key] = propConfig.default;
@@ -2931,6 +3071,7 @@ try {
2931
3071
  console.warn("Error extracting default props:", e);
2932
3072
  }
2933
3073
  function ShaderComponent$C(props) {
3074
+ const [local, otherProps] = splitProps(props, ["children"]);
2934
3075
  const context = useShaderContext();
2935
3076
  const {
2936
3077
  shaderParentId: parentId,
@@ -2938,13 +3079,13 @@ function ShaderComponent$C(props) {
2938
3079
  shaderUniformUpdate: parentUniformUpdate,
2939
3080
  shaderMetadataUpdate: parentMetadataUpdate
2940
3081
  } = context;
2941
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3082
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2942
3083
  const effectiveProps = createMemo(() => {
2943
3084
  let baseProps = {
2944
3085
  ...defaultProps$C
2945
3086
  };
2946
- for (const [key, value] of Object.entries(props)) {
2947
- if (key !== "children" && value !== void 0) {
3087
+ for (const [key, value] of Object.entries(otherProps)) {
3088
+ if (value !== void 0) {
2948
3089
  baseProps[key] = value;
2949
3090
  }
2950
3091
  }
@@ -2957,7 +3098,7 @@ function ShaderComponent$C(props) {
2957
3098
  let uniformsMap = null;
2958
3099
  const getUniformsMap = () => {
2959
3100
  if (!uniformsMap) {
2960
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3101
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2961
3102
  }
2962
3103
  return uniformsMap;
2963
3104
  };
@@ -2965,7 +3106,6 @@ function ShaderComponent$C(props) {
2965
3106
  ...context,
2966
3107
  shaderParentId: instanceId
2967
3108
  }));
2968
- const resolved = children(() => props.children);
2969
3109
  let isRegistered = false;
2970
3110
  onMount(() => {
2971
3111
  const uniforms = getUniformsMap();
@@ -2983,7 +3123,7 @@ function ShaderComponent$C(props) {
2983
3123
  renderOrder: props.renderOrder || 0,
2984
3124
  transform: effectiveTransform()
2985
3125
  };
2986
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3126
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2987
3127
  isRegistered = true;
2988
3128
  } catch (error) {
2989
3129
  console.error("Error registering shader node:", error);
@@ -3038,7 +3178,7 @@ function ShaderComponent$C(props) {
3038
3178
  return childContextValue();
3039
3179
  },
3040
3180
  get children() {
3041
- return resolved();
3181
+ return local.children;
3042
3182
  }
3043
3183
  });
3044
3184
  }
@@ -3059,8 +3199,8 @@ const defaultProps$B = {
3059
3199
  // transform intentionally has no default - handled by effectiveTransform
3060
3200
  };
3061
3201
  try {
3062
- if (componentDefinition$k && componentDefinition$k.props) {
3063
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3202
+ if (componentDefinition$l && componentDefinition$l.props) {
3203
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3064
3204
  const propConfig = config;
3065
3205
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3066
3206
  defaultProps$B[key] = propConfig.default;
@@ -3071,6 +3211,7 @@ try {
3071
3211
  console.warn("Error extracting default props:", e);
3072
3212
  }
3073
3213
  function ShaderComponent$B(props) {
3214
+ const [local, otherProps] = splitProps(props, ["children"]);
3074
3215
  const context = useShaderContext();
3075
3216
  const {
3076
3217
  shaderParentId: parentId,
@@ -3078,13 +3219,13 @@ function ShaderComponent$B(props) {
3078
3219
  shaderUniformUpdate: parentUniformUpdate,
3079
3220
  shaderMetadataUpdate: parentMetadataUpdate
3080
3221
  } = context;
3081
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3222
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3082
3223
  const effectiveProps = createMemo(() => {
3083
3224
  let baseProps = {
3084
3225
  ...defaultProps$B
3085
3226
  };
3086
- for (const [key, value] of Object.entries(props)) {
3087
- if (key !== "children" && value !== void 0) {
3227
+ for (const [key, value] of Object.entries(otherProps)) {
3228
+ if (value !== void 0) {
3088
3229
  baseProps[key] = value;
3089
3230
  }
3090
3231
  }
@@ -3097,7 +3238,7 @@ function ShaderComponent$B(props) {
3097
3238
  let uniformsMap = null;
3098
3239
  const getUniformsMap = () => {
3099
3240
  if (!uniformsMap) {
3100
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3241
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3101
3242
  }
3102
3243
  return uniformsMap;
3103
3244
  };
@@ -3105,7 +3246,6 @@ function ShaderComponent$B(props) {
3105
3246
  ...context,
3106
3247
  shaderParentId: instanceId
3107
3248
  }));
3108
- const resolved = children(() => props.children);
3109
3249
  let isRegistered = false;
3110
3250
  onMount(() => {
3111
3251
  const uniforms = getUniformsMap();
@@ -3123,7 +3263,7 @@ function ShaderComponent$B(props) {
3123
3263
  renderOrder: props.renderOrder || 0,
3124
3264
  transform: effectiveTransform()
3125
3265
  };
3126
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3266
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3127
3267
  isRegistered = true;
3128
3268
  } catch (error) {
3129
3269
  console.error("Error registering shader node:", error);
@@ -3178,7 +3318,7 @@ function ShaderComponent$B(props) {
3178
3318
  return childContextValue();
3179
3319
  },
3180
3320
  get children() {
3181
- return resolved();
3321
+ return local.children;
3182
3322
  }
3183
3323
  });
3184
3324
  }
@@ -3199,8 +3339,8 @@ const defaultProps$A = {
3199
3339
  // transform intentionally has no default - handled by effectiveTransform
3200
3340
  };
3201
3341
  try {
3202
- if (componentDefinition$l && componentDefinition$l.props) {
3203
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3342
+ if (componentDefinition$m && componentDefinition$m.props) {
3343
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3204
3344
  const propConfig = config;
3205
3345
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3206
3346
  defaultProps$A[key] = propConfig.default;
@@ -3211,6 +3351,7 @@ try {
3211
3351
  console.warn("Error extracting default props:", e);
3212
3352
  }
3213
3353
  function ShaderComponent$A(props) {
3354
+ const [local, otherProps] = splitProps(props, ["children"]);
3214
3355
  const context = useShaderContext();
3215
3356
  const {
3216
3357
  shaderParentId: parentId,
@@ -3218,13 +3359,13 @@ function ShaderComponent$A(props) {
3218
3359
  shaderUniformUpdate: parentUniformUpdate,
3219
3360
  shaderMetadataUpdate: parentMetadataUpdate
3220
3361
  } = context;
3221
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3362
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3222
3363
  const effectiveProps = createMemo(() => {
3223
3364
  let baseProps = {
3224
3365
  ...defaultProps$A
3225
3366
  };
3226
- for (const [key, value] of Object.entries(props)) {
3227
- if (key !== "children" && value !== void 0) {
3367
+ for (const [key, value] of Object.entries(otherProps)) {
3368
+ if (value !== void 0) {
3228
3369
  baseProps[key] = value;
3229
3370
  }
3230
3371
  }
@@ -3237,7 +3378,7 @@ function ShaderComponent$A(props) {
3237
3378
  let uniformsMap = null;
3238
3379
  const getUniformsMap = () => {
3239
3380
  if (!uniformsMap) {
3240
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3381
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3241
3382
  }
3242
3383
  return uniformsMap;
3243
3384
  };
@@ -3245,7 +3386,6 @@ function ShaderComponent$A(props) {
3245
3386
  ...context,
3246
3387
  shaderParentId: instanceId
3247
3388
  }));
3248
- const resolved = children(() => props.children);
3249
3389
  let isRegistered = false;
3250
3390
  onMount(() => {
3251
3391
  const uniforms = getUniformsMap();
@@ -3263,7 +3403,7 @@ function ShaderComponent$A(props) {
3263
3403
  renderOrder: props.renderOrder || 0,
3264
3404
  transform: effectiveTransform()
3265
3405
  };
3266
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3406
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3267
3407
  isRegistered = true;
3268
3408
  } catch (error) {
3269
3409
  console.error("Error registering shader node:", error);
@@ -3318,7 +3458,7 @@ function ShaderComponent$A(props) {
3318
3458
  return childContextValue();
3319
3459
  },
3320
3460
  get children() {
3321
- return resolved();
3461
+ return local.children;
3322
3462
  }
3323
3463
  });
3324
3464
  }
@@ -3339,8 +3479,8 @@ const defaultProps$z = {
3339
3479
  // transform intentionally has no default - handled by effectiveTransform
3340
3480
  };
3341
3481
  try {
3342
- if (componentDefinition$m && componentDefinition$m.props) {
3343
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3482
+ if (componentDefinition$n && componentDefinition$n.props) {
3483
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3344
3484
  const propConfig = config;
3345
3485
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3346
3486
  defaultProps$z[key] = propConfig.default;
@@ -3351,6 +3491,7 @@ try {
3351
3491
  console.warn("Error extracting default props:", e);
3352
3492
  }
3353
3493
  function ShaderComponent$z(props) {
3494
+ const [local, otherProps] = splitProps(props, ["children"]);
3354
3495
  const context = useShaderContext();
3355
3496
  const {
3356
3497
  shaderParentId: parentId,
@@ -3358,13 +3499,13 @@ function ShaderComponent$z(props) {
3358
3499
  shaderUniformUpdate: parentUniformUpdate,
3359
3500
  shaderMetadataUpdate: parentMetadataUpdate
3360
3501
  } = context;
3361
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3502
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3362
3503
  const effectiveProps = createMemo(() => {
3363
3504
  let baseProps = {
3364
3505
  ...defaultProps$z
3365
3506
  };
3366
- for (const [key, value] of Object.entries(props)) {
3367
- if (key !== "children" && value !== void 0) {
3507
+ for (const [key, value] of Object.entries(otherProps)) {
3508
+ if (value !== void 0) {
3368
3509
  baseProps[key] = value;
3369
3510
  }
3370
3511
  }
@@ -3377,7 +3518,7 @@ function ShaderComponent$z(props) {
3377
3518
  let uniformsMap = null;
3378
3519
  const getUniformsMap = () => {
3379
3520
  if (!uniformsMap) {
3380
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3521
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3381
3522
  }
3382
3523
  return uniformsMap;
3383
3524
  };
@@ -3385,7 +3526,6 @@ function ShaderComponent$z(props) {
3385
3526
  ...context,
3386
3527
  shaderParentId: instanceId
3387
3528
  }));
3388
- const resolved = children(() => props.children);
3389
3529
  let isRegistered = false;
3390
3530
  onMount(() => {
3391
3531
  const uniforms = getUniformsMap();
@@ -3403,7 +3543,7 @@ function ShaderComponent$z(props) {
3403
3543
  renderOrder: props.renderOrder || 0,
3404
3544
  transform: effectiveTransform()
3405
3545
  };
3406
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3546
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3407
3547
  isRegistered = true;
3408
3548
  } catch (error) {
3409
3549
  console.error("Error registering shader node:", error);
@@ -3458,7 +3598,7 @@ function ShaderComponent$z(props) {
3458
3598
  return childContextValue();
3459
3599
  },
3460
3600
  get children() {
3461
- return resolved();
3601
+ return local.children;
3462
3602
  }
3463
3603
  });
3464
3604
  }
@@ -3479,8 +3619,8 @@ const defaultProps$y = {
3479
3619
  // transform intentionally has no default - handled by effectiveTransform
3480
3620
  };
3481
3621
  try {
3482
- if (componentDefinition$n && componentDefinition$n.props) {
3483
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3622
+ if (componentDefinition$o && componentDefinition$o.props) {
3623
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3484
3624
  const propConfig = config;
3485
3625
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3486
3626
  defaultProps$y[key] = propConfig.default;
@@ -3491,6 +3631,7 @@ try {
3491
3631
  console.warn("Error extracting default props:", e);
3492
3632
  }
3493
3633
  function ShaderComponent$y(props) {
3634
+ const [local, otherProps] = splitProps(props, ["children"]);
3494
3635
  const context = useShaderContext();
3495
3636
  const {
3496
3637
  shaderParentId: parentId,
@@ -3498,13 +3639,13 @@ function ShaderComponent$y(props) {
3498
3639
  shaderUniformUpdate: parentUniformUpdate,
3499
3640
  shaderMetadataUpdate: parentMetadataUpdate
3500
3641
  } = context;
3501
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3642
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3502
3643
  const effectiveProps = createMemo(() => {
3503
3644
  let baseProps = {
3504
3645
  ...defaultProps$y
3505
3646
  };
3506
- for (const [key, value] of Object.entries(props)) {
3507
- if (key !== "children" && value !== void 0) {
3647
+ for (const [key, value] of Object.entries(otherProps)) {
3648
+ if (value !== void 0) {
3508
3649
  baseProps[key] = value;
3509
3650
  }
3510
3651
  }
@@ -3517,7 +3658,7 @@ function ShaderComponent$y(props) {
3517
3658
  let uniformsMap = null;
3518
3659
  const getUniformsMap = () => {
3519
3660
  if (!uniformsMap) {
3520
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3661
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3521
3662
  }
3522
3663
  return uniformsMap;
3523
3664
  };
@@ -3525,7 +3666,6 @@ function ShaderComponent$y(props) {
3525
3666
  ...context,
3526
3667
  shaderParentId: instanceId
3527
3668
  }));
3528
- const resolved = children(() => props.children);
3529
3669
  let isRegistered = false;
3530
3670
  onMount(() => {
3531
3671
  const uniforms = getUniformsMap();
@@ -3543,7 +3683,7 @@ function ShaderComponent$y(props) {
3543
3683
  renderOrder: props.renderOrder || 0,
3544
3684
  transform: effectiveTransform()
3545
3685
  };
3546
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3686
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3547
3687
  isRegistered = true;
3548
3688
  } catch (error) {
3549
3689
  console.error("Error registering shader node:", error);
@@ -3598,7 +3738,7 @@ function ShaderComponent$y(props) {
3598
3738
  return childContextValue();
3599
3739
  },
3600
3740
  get children() {
3601
- return resolved();
3741
+ return local.children;
3602
3742
  }
3603
3743
  });
3604
3744
  }
@@ -3619,8 +3759,8 @@ const defaultProps$x = {
3619
3759
  // transform intentionally has no default - handled by effectiveTransform
3620
3760
  };
3621
3761
  try {
3622
- if (componentDefinition$o && componentDefinition$o.props) {
3623
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3762
+ if (componentDefinition$p && componentDefinition$p.props) {
3763
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3624
3764
  const propConfig = config;
3625
3765
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3626
3766
  defaultProps$x[key] = propConfig.default;
@@ -3631,6 +3771,7 @@ try {
3631
3771
  console.warn("Error extracting default props:", e);
3632
3772
  }
3633
3773
  function ShaderComponent$x(props) {
3774
+ const [local, otherProps] = splitProps(props, ["children"]);
3634
3775
  const context = useShaderContext();
3635
3776
  const {
3636
3777
  shaderParentId: parentId,
@@ -3638,13 +3779,13 @@ function ShaderComponent$x(props) {
3638
3779
  shaderUniformUpdate: parentUniformUpdate,
3639
3780
  shaderMetadataUpdate: parentMetadataUpdate
3640
3781
  } = context;
3641
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3782
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3642
3783
  const effectiveProps = createMemo(() => {
3643
3784
  let baseProps = {
3644
3785
  ...defaultProps$x
3645
3786
  };
3646
- for (const [key, value] of Object.entries(props)) {
3647
- if (key !== "children" && value !== void 0) {
3787
+ for (const [key, value] of Object.entries(otherProps)) {
3788
+ if (value !== void 0) {
3648
3789
  baseProps[key] = value;
3649
3790
  }
3650
3791
  }
@@ -3657,7 +3798,7 @@ function ShaderComponent$x(props) {
3657
3798
  let uniformsMap = null;
3658
3799
  const getUniformsMap = () => {
3659
3800
  if (!uniformsMap) {
3660
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3801
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3661
3802
  }
3662
3803
  return uniformsMap;
3663
3804
  };
@@ -3665,7 +3806,6 @@ function ShaderComponent$x(props) {
3665
3806
  ...context,
3666
3807
  shaderParentId: instanceId
3667
3808
  }));
3668
- const resolved = children(() => props.children);
3669
3809
  let isRegistered = false;
3670
3810
  onMount(() => {
3671
3811
  const uniforms = getUniformsMap();
@@ -3683,7 +3823,7 @@ function ShaderComponent$x(props) {
3683
3823
  renderOrder: props.renderOrder || 0,
3684
3824
  transform: effectiveTransform()
3685
3825
  };
3686
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3826
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3687
3827
  isRegistered = true;
3688
3828
  } catch (error) {
3689
3829
  console.error("Error registering shader node:", error);
@@ -3738,7 +3878,7 @@ function ShaderComponent$x(props) {
3738
3878
  return childContextValue();
3739
3879
  },
3740
3880
  get children() {
3741
- return resolved();
3881
+ return local.children;
3742
3882
  }
3743
3883
  });
3744
3884
  }
@@ -3759,8 +3899,8 @@ const defaultProps$w = {
3759
3899
  // transform intentionally has no default - handled by effectiveTransform
3760
3900
  };
3761
3901
  try {
3762
- if (componentDefinition$p && componentDefinition$p.props) {
3763
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3902
+ if (componentDefinition$q && componentDefinition$q.props) {
3903
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3764
3904
  const propConfig = config;
3765
3905
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3766
3906
  defaultProps$w[key] = propConfig.default;
@@ -3771,6 +3911,7 @@ try {
3771
3911
  console.warn("Error extracting default props:", e);
3772
3912
  }
3773
3913
  function ShaderComponent$w(props) {
3914
+ const [local, otherProps] = splitProps(props, ["children"]);
3774
3915
  const context = useShaderContext();
3775
3916
  const {
3776
3917
  shaderParentId: parentId,
@@ -3778,13 +3919,13 @@ function ShaderComponent$w(props) {
3778
3919
  shaderUniformUpdate: parentUniformUpdate,
3779
3920
  shaderMetadataUpdate: parentMetadataUpdate
3780
3921
  } = context;
3781
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3922
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3782
3923
  const effectiveProps = createMemo(() => {
3783
3924
  let baseProps = {
3784
3925
  ...defaultProps$w
3785
3926
  };
3786
- for (const [key, value] of Object.entries(props)) {
3787
- if (key !== "children" && value !== void 0) {
3927
+ for (const [key, value] of Object.entries(otherProps)) {
3928
+ if (value !== void 0) {
3788
3929
  baseProps[key] = value;
3789
3930
  }
3790
3931
  }
@@ -3797,7 +3938,7 @@ function ShaderComponent$w(props) {
3797
3938
  let uniformsMap = null;
3798
3939
  const getUniformsMap = () => {
3799
3940
  if (!uniformsMap) {
3800
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3941
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3801
3942
  }
3802
3943
  return uniformsMap;
3803
3944
  };
@@ -3805,7 +3946,6 @@ function ShaderComponent$w(props) {
3805
3946
  ...context,
3806
3947
  shaderParentId: instanceId
3807
3948
  }));
3808
- const resolved = children(() => props.children);
3809
3949
  let isRegistered = false;
3810
3950
  onMount(() => {
3811
3951
  const uniforms = getUniformsMap();
@@ -3823,7 +3963,7 @@ function ShaderComponent$w(props) {
3823
3963
  renderOrder: props.renderOrder || 0,
3824
3964
  transform: effectiveTransform()
3825
3965
  };
3826
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3966
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3827
3967
  isRegistered = true;
3828
3968
  } catch (error) {
3829
3969
  console.error("Error registering shader node:", error);
@@ -3878,7 +4018,7 @@ function ShaderComponent$w(props) {
3878
4018
  return childContextValue();
3879
4019
  },
3880
4020
  get children() {
3881
- return resolved();
4021
+ return local.children;
3882
4022
  }
3883
4023
  });
3884
4024
  }
@@ -3899,8 +4039,8 @@ const defaultProps$v = {
3899
4039
  // transform intentionally has no default - handled by effectiveTransform
3900
4040
  };
3901
4041
  try {
3902
- if (componentDefinition$q && componentDefinition$q.props) {
3903
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4042
+ if (componentDefinition$r && componentDefinition$r.props) {
4043
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3904
4044
  const propConfig = config;
3905
4045
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3906
4046
  defaultProps$v[key] = propConfig.default;
@@ -3911,6 +4051,7 @@ try {
3911
4051
  console.warn("Error extracting default props:", e);
3912
4052
  }
3913
4053
  function ShaderComponent$v(props) {
4054
+ const [local, otherProps] = splitProps(props, ["children"]);
3914
4055
  const context = useShaderContext();
3915
4056
  const {
3916
4057
  shaderParentId: parentId,
@@ -3918,13 +4059,13 @@ function ShaderComponent$v(props) {
3918
4059
  shaderUniformUpdate: parentUniformUpdate,
3919
4060
  shaderMetadataUpdate: parentMetadataUpdate
3920
4061
  } = context;
3921
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4062
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3922
4063
  const effectiveProps = createMemo(() => {
3923
4064
  let baseProps = {
3924
4065
  ...defaultProps$v
3925
4066
  };
3926
- for (const [key, value] of Object.entries(props)) {
3927
- if (key !== "children" && value !== void 0) {
4067
+ for (const [key, value] of Object.entries(otherProps)) {
4068
+ if (value !== void 0) {
3928
4069
  baseProps[key] = value;
3929
4070
  }
3930
4071
  }
@@ -3937,7 +4078,7 @@ function ShaderComponent$v(props) {
3937
4078
  let uniformsMap = null;
3938
4079
  const getUniformsMap = () => {
3939
4080
  if (!uniformsMap) {
3940
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4081
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3941
4082
  }
3942
4083
  return uniformsMap;
3943
4084
  };
@@ -3945,7 +4086,6 @@ function ShaderComponent$v(props) {
3945
4086
  ...context,
3946
4087
  shaderParentId: instanceId
3947
4088
  }));
3948
- const resolved = children(() => props.children);
3949
4089
  let isRegistered = false;
3950
4090
  onMount(() => {
3951
4091
  const uniforms = getUniformsMap();
@@ -3963,7 +4103,7 @@ function ShaderComponent$v(props) {
3963
4103
  renderOrder: props.renderOrder || 0,
3964
4104
  transform: effectiveTransform()
3965
4105
  };
3966
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4106
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3967
4107
  isRegistered = true;
3968
4108
  } catch (error) {
3969
4109
  console.error("Error registering shader node:", error);
@@ -4018,7 +4158,7 @@ function ShaderComponent$v(props) {
4018
4158
  return childContextValue();
4019
4159
  },
4020
4160
  get children() {
4021
- return resolved();
4161
+ return local.children;
4022
4162
  }
4023
4163
  });
4024
4164
  }
@@ -4039,8 +4179,8 @@ const defaultProps$u = {
4039
4179
  // transform intentionally has no default - handled by effectiveTransform
4040
4180
  };
4041
4181
  try {
4042
- if (componentDefinition$r && componentDefinition$r.props) {
4043
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4182
+ if (componentDefinition$s && componentDefinition$s.props) {
4183
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4044
4184
  const propConfig = config;
4045
4185
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4046
4186
  defaultProps$u[key] = propConfig.default;
@@ -4051,6 +4191,7 @@ try {
4051
4191
  console.warn("Error extracting default props:", e);
4052
4192
  }
4053
4193
  function ShaderComponent$u(props) {
4194
+ const [local, otherProps] = splitProps(props, ["children"]);
4054
4195
  const context = useShaderContext();
4055
4196
  const {
4056
4197
  shaderParentId: parentId,
@@ -4058,13 +4199,13 @@ function ShaderComponent$u(props) {
4058
4199
  shaderUniformUpdate: parentUniformUpdate,
4059
4200
  shaderMetadataUpdate: parentMetadataUpdate
4060
4201
  } = context;
4061
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4202
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4062
4203
  const effectiveProps = createMemo(() => {
4063
4204
  let baseProps = {
4064
4205
  ...defaultProps$u
4065
4206
  };
4066
- for (const [key, value] of Object.entries(props)) {
4067
- if (key !== "children" && value !== void 0) {
4207
+ for (const [key, value] of Object.entries(otherProps)) {
4208
+ if (value !== void 0) {
4068
4209
  baseProps[key] = value;
4069
4210
  }
4070
4211
  }
@@ -4077,7 +4218,7 @@ function ShaderComponent$u(props) {
4077
4218
  let uniformsMap = null;
4078
4219
  const getUniformsMap = () => {
4079
4220
  if (!uniformsMap) {
4080
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4221
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4081
4222
  }
4082
4223
  return uniformsMap;
4083
4224
  };
@@ -4085,7 +4226,6 @@ function ShaderComponent$u(props) {
4085
4226
  ...context,
4086
4227
  shaderParentId: instanceId
4087
4228
  }));
4088
- const resolved = children(() => props.children);
4089
4229
  let isRegistered = false;
4090
4230
  onMount(() => {
4091
4231
  const uniforms = getUniformsMap();
@@ -4103,7 +4243,7 @@ function ShaderComponent$u(props) {
4103
4243
  renderOrder: props.renderOrder || 0,
4104
4244
  transform: effectiveTransform()
4105
4245
  };
4106
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4246
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4107
4247
  isRegistered = true;
4108
4248
  } catch (error) {
4109
4249
  console.error("Error registering shader node:", error);
@@ -4158,7 +4298,7 @@ function ShaderComponent$u(props) {
4158
4298
  return childContextValue();
4159
4299
  },
4160
4300
  get children() {
4161
- return resolved();
4301
+ return local.children;
4162
4302
  }
4163
4303
  });
4164
4304
  }
@@ -4179,8 +4319,8 @@ const defaultProps$t = {
4179
4319
  // transform intentionally has no default - handled by effectiveTransform
4180
4320
  };
4181
4321
  try {
4182
- if (componentDefinition$s && componentDefinition$s.props) {
4183
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4322
+ if (componentDefinition$t && componentDefinition$t.props) {
4323
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4184
4324
  const propConfig = config;
4185
4325
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4186
4326
  defaultProps$t[key] = propConfig.default;
@@ -4191,6 +4331,7 @@ try {
4191
4331
  console.warn("Error extracting default props:", e);
4192
4332
  }
4193
4333
  function ShaderComponent$t(props) {
4334
+ const [local, otherProps] = splitProps(props, ["children"]);
4194
4335
  const context = useShaderContext();
4195
4336
  const {
4196
4337
  shaderParentId: parentId,
@@ -4198,13 +4339,13 @@ function ShaderComponent$t(props) {
4198
4339
  shaderUniformUpdate: parentUniformUpdate,
4199
4340
  shaderMetadataUpdate: parentMetadataUpdate
4200
4341
  } = context;
4201
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4342
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4202
4343
  const effectiveProps = createMemo(() => {
4203
4344
  let baseProps = {
4204
4345
  ...defaultProps$t
4205
4346
  };
4206
- for (const [key, value] of Object.entries(props)) {
4207
- if (key !== "children" && value !== void 0) {
4347
+ for (const [key, value] of Object.entries(otherProps)) {
4348
+ if (value !== void 0) {
4208
4349
  baseProps[key] = value;
4209
4350
  }
4210
4351
  }
@@ -4217,7 +4358,7 @@ function ShaderComponent$t(props) {
4217
4358
  let uniformsMap = null;
4218
4359
  const getUniformsMap = () => {
4219
4360
  if (!uniformsMap) {
4220
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4361
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4221
4362
  }
4222
4363
  return uniformsMap;
4223
4364
  };
@@ -4225,7 +4366,6 @@ function ShaderComponent$t(props) {
4225
4366
  ...context,
4226
4367
  shaderParentId: instanceId
4227
4368
  }));
4228
- const resolved = children(() => props.children);
4229
4369
  let isRegistered = false;
4230
4370
  onMount(() => {
4231
4371
  const uniforms = getUniformsMap();
@@ -4243,7 +4383,7 @@ function ShaderComponent$t(props) {
4243
4383
  renderOrder: props.renderOrder || 0,
4244
4384
  transform: effectiveTransform()
4245
4385
  };
4246
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4386
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4247
4387
  isRegistered = true;
4248
4388
  } catch (error) {
4249
4389
  console.error("Error registering shader node:", error);
@@ -4298,7 +4438,7 @@ function ShaderComponent$t(props) {
4298
4438
  return childContextValue();
4299
4439
  },
4300
4440
  get children() {
4301
- return resolved();
4441
+ return local.children;
4302
4442
  }
4303
4443
  });
4304
4444
  }
@@ -4319,8 +4459,8 @@ const defaultProps$s = {
4319
4459
  // transform intentionally has no default - handled by effectiveTransform
4320
4460
  };
4321
4461
  try {
4322
- if (componentDefinition$t && componentDefinition$t.props) {
4323
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4462
+ if (componentDefinition$u && componentDefinition$u.props) {
4463
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4324
4464
  const propConfig = config;
4325
4465
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4326
4466
  defaultProps$s[key] = propConfig.default;
@@ -4331,6 +4471,7 @@ try {
4331
4471
  console.warn("Error extracting default props:", e);
4332
4472
  }
4333
4473
  function ShaderComponent$s(props) {
4474
+ const [local, otherProps] = splitProps(props, ["children"]);
4334
4475
  const context = useShaderContext();
4335
4476
  const {
4336
4477
  shaderParentId: parentId,
@@ -4338,13 +4479,13 @@ function ShaderComponent$s(props) {
4338
4479
  shaderUniformUpdate: parentUniformUpdate,
4339
4480
  shaderMetadataUpdate: parentMetadataUpdate
4340
4481
  } = context;
4341
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4482
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4342
4483
  const effectiveProps = createMemo(() => {
4343
4484
  let baseProps = {
4344
4485
  ...defaultProps$s
4345
4486
  };
4346
- for (const [key, value] of Object.entries(props)) {
4347
- if (key !== "children" && value !== void 0) {
4487
+ for (const [key, value] of Object.entries(otherProps)) {
4488
+ if (value !== void 0) {
4348
4489
  baseProps[key] = value;
4349
4490
  }
4350
4491
  }
@@ -4357,7 +4498,7 @@ function ShaderComponent$s(props) {
4357
4498
  let uniformsMap = null;
4358
4499
  const getUniformsMap = () => {
4359
4500
  if (!uniformsMap) {
4360
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4501
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4361
4502
  }
4362
4503
  return uniformsMap;
4363
4504
  };
@@ -4365,7 +4506,6 @@ function ShaderComponent$s(props) {
4365
4506
  ...context,
4366
4507
  shaderParentId: instanceId
4367
4508
  }));
4368
- const resolved = children(() => props.children);
4369
4509
  let isRegistered = false;
4370
4510
  onMount(() => {
4371
4511
  const uniforms = getUniformsMap();
@@ -4383,7 +4523,7 @@ function ShaderComponent$s(props) {
4383
4523
  renderOrder: props.renderOrder || 0,
4384
4524
  transform: effectiveTransform()
4385
4525
  };
4386
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4526
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4387
4527
  isRegistered = true;
4388
4528
  } catch (error) {
4389
4529
  console.error("Error registering shader node:", error);
@@ -4438,7 +4578,7 @@ function ShaderComponent$s(props) {
4438
4578
  return childContextValue();
4439
4579
  },
4440
4580
  get children() {
4441
- return resolved();
4581
+ return local.children;
4442
4582
  }
4443
4583
  });
4444
4584
  }
@@ -4459,8 +4599,8 @@ const defaultProps$r = {
4459
4599
  // transform intentionally has no default - handled by effectiveTransform
4460
4600
  };
4461
4601
  try {
4462
- if (componentDefinition$u && componentDefinition$u.props) {
4463
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4602
+ if (componentDefinition$v && componentDefinition$v.props) {
4603
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4464
4604
  const propConfig = config;
4465
4605
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4466
4606
  defaultProps$r[key] = propConfig.default;
@@ -4471,6 +4611,7 @@ try {
4471
4611
  console.warn("Error extracting default props:", e);
4472
4612
  }
4473
4613
  function ShaderComponent$r(props) {
4614
+ const [local, otherProps] = splitProps(props, ["children"]);
4474
4615
  const context = useShaderContext();
4475
4616
  const {
4476
4617
  shaderParentId: parentId,
@@ -4478,13 +4619,13 @@ function ShaderComponent$r(props) {
4478
4619
  shaderUniformUpdate: parentUniformUpdate,
4479
4620
  shaderMetadataUpdate: parentMetadataUpdate
4480
4621
  } = context;
4481
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4622
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4482
4623
  const effectiveProps = createMemo(() => {
4483
4624
  let baseProps = {
4484
4625
  ...defaultProps$r
4485
4626
  };
4486
- for (const [key, value] of Object.entries(props)) {
4487
- if (key !== "children" && value !== void 0) {
4627
+ for (const [key, value] of Object.entries(otherProps)) {
4628
+ if (value !== void 0) {
4488
4629
  baseProps[key] = value;
4489
4630
  }
4490
4631
  }
@@ -4497,7 +4638,7 @@ function ShaderComponent$r(props) {
4497
4638
  let uniformsMap = null;
4498
4639
  const getUniformsMap = () => {
4499
4640
  if (!uniformsMap) {
4500
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4641
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4501
4642
  }
4502
4643
  return uniformsMap;
4503
4644
  };
@@ -4505,7 +4646,6 @@ function ShaderComponent$r(props) {
4505
4646
  ...context,
4506
4647
  shaderParentId: instanceId
4507
4648
  }));
4508
- const resolved = children(() => props.children);
4509
4649
  let isRegistered = false;
4510
4650
  onMount(() => {
4511
4651
  const uniforms = getUniformsMap();
@@ -4523,7 +4663,7 @@ function ShaderComponent$r(props) {
4523
4663
  renderOrder: props.renderOrder || 0,
4524
4664
  transform: effectiveTransform()
4525
4665
  };
4526
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4666
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4527
4667
  isRegistered = true;
4528
4668
  } catch (error) {
4529
4669
  console.error("Error registering shader node:", error);
@@ -4578,7 +4718,7 @@ function ShaderComponent$r(props) {
4578
4718
  return childContextValue();
4579
4719
  },
4580
4720
  get children() {
4581
- return resolved();
4721
+ return local.children;
4582
4722
  }
4583
4723
  });
4584
4724
  }
@@ -4599,8 +4739,8 @@ const defaultProps$q = {
4599
4739
  // transform intentionally has no default - handled by effectiveTransform
4600
4740
  };
4601
4741
  try {
4602
- if (componentDefinition$v && componentDefinition$v.props) {
4603
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4742
+ if (componentDefinition$w && componentDefinition$w.props) {
4743
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4604
4744
  const propConfig = config;
4605
4745
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4606
4746
  defaultProps$q[key] = propConfig.default;
@@ -4611,6 +4751,7 @@ try {
4611
4751
  console.warn("Error extracting default props:", e);
4612
4752
  }
4613
4753
  function ShaderComponent$q(props) {
4754
+ const [local, otherProps] = splitProps(props, ["children"]);
4614
4755
  const context = useShaderContext();
4615
4756
  const {
4616
4757
  shaderParentId: parentId,
@@ -4618,13 +4759,13 @@ function ShaderComponent$q(props) {
4618
4759
  shaderUniformUpdate: parentUniformUpdate,
4619
4760
  shaderMetadataUpdate: parentMetadataUpdate
4620
4761
  } = context;
4621
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4762
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4622
4763
  const effectiveProps = createMemo(() => {
4623
4764
  let baseProps = {
4624
4765
  ...defaultProps$q
4625
4766
  };
4626
- for (const [key, value] of Object.entries(props)) {
4627
- if (key !== "children" && value !== void 0) {
4767
+ for (const [key, value] of Object.entries(otherProps)) {
4768
+ if (value !== void 0) {
4628
4769
  baseProps[key] = value;
4629
4770
  }
4630
4771
  }
@@ -4637,7 +4778,7 @@ function ShaderComponent$q(props) {
4637
4778
  let uniformsMap = null;
4638
4779
  const getUniformsMap = () => {
4639
4780
  if (!uniformsMap) {
4640
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4781
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4641
4782
  }
4642
4783
  return uniformsMap;
4643
4784
  };
@@ -4645,7 +4786,6 @@ function ShaderComponent$q(props) {
4645
4786
  ...context,
4646
4787
  shaderParentId: instanceId
4647
4788
  }));
4648
- const resolved = children(() => props.children);
4649
4789
  let isRegistered = false;
4650
4790
  onMount(() => {
4651
4791
  const uniforms = getUniformsMap();
@@ -4663,7 +4803,7 @@ function ShaderComponent$q(props) {
4663
4803
  renderOrder: props.renderOrder || 0,
4664
4804
  transform: effectiveTransform()
4665
4805
  };
4666
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4806
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4667
4807
  isRegistered = true;
4668
4808
  } catch (error) {
4669
4809
  console.error("Error registering shader node:", error);
@@ -4718,7 +4858,7 @@ function ShaderComponent$q(props) {
4718
4858
  return childContextValue();
4719
4859
  },
4720
4860
  get children() {
4721
- return resolved();
4861
+ return local.children;
4722
4862
  }
4723
4863
  });
4724
4864
  }
@@ -4739,8 +4879,8 @@ const defaultProps$p = {
4739
4879
  // transform intentionally has no default - handled by effectiveTransform
4740
4880
  };
4741
4881
  try {
4742
- if (componentDefinition$w && componentDefinition$w.props) {
4743
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4882
+ if (componentDefinition$x && componentDefinition$x.props) {
4883
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4744
4884
  const propConfig = config;
4745
4885
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4746
4886
  defaultProps$p[key] = propConfig.default;
@@ -4751,6 +4891,7 @@ try {
4751
4891
  console.warn("Error extracting default props:", e);
4752
4892
  }
4753
4893
  function ShaderComponent$p(props) {
4894
+ const [local, otherProps] = splitProps(props, ["children"]);
4754
4895
  const context = useShaderContext();
4755
4896
  const {
4756
4897
  shaderParentId: parentId,
@@ -4758,13 +4899,13 @@ function ShaderComponent$p(props) {
4758
4899
  shaderUniformUpdate: parentUniformUpdate,
4759
4900
  shaderMetadataUpdate: parentMetadataUpdate
4760
4901
  } = context;
4761
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4902
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4762
4903
  const effectiveProps = createMemo(() => {
4763
4904
  let baseProps = {
4764
4905
  ...defaultProps$p
4765
4906
  };
4766
- for (const [key, value] of Object.entries(props)) {
4767
- if (key !== "children" && value !== void 0) {
4907
+ for (const [key, value] of Object.entries(otherProps)) {
4908
+ if (value !== void 0) {
4768
4909
  baseProps[key] = value;
4769
4910
  }
4770
4911
  }
@@ -4777,7 +4918,7 @@ function ShaderComponent$p(props) {
4777
4918
  let uniformsMap = null;
4778
4919
  const getUniformsMap = () => {
4779
4920
  if (!uniformsMap) {
4780
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4921
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4781
4922
  }
4782
4923
  return uniformsMap;
4783
4924
  };
@@ -4785,7 +4926,6 @@ function ShaderComponent$p(props) {
4785
4926
  ...context,
4786
4927
  shaderParentId: instanceId
4787
4928
  }));
4788
- const resolved = children(() => props.children);
4789
4929
  let isRegistered = false;
4790
4930
  onMount(() => {
4791
4931
  const uniforms = getUniformsMap();
@@ -4803,7 +4943,7 @@ function ShaderComponent$p(props) {
4803
4943
  renderOrder: props.renderOrder || 0,
4804
4944
  transform: effectiveTransform()
4805
4945
  };
4806
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4946
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4807
4947
  isRegistered = true;
4808
4948
  } catch (error) {
4809
4949
  console.error("Error registering shader node:", error);
@@ -4858,7 +4998,7 @@ function ShaderComponent$p(props) {
4858
4998
  return childContextValue();
4859
4999
  },
4860
5000
  get children() {
4861
- return resolved();
5001
+ return local.children;
4862
5002
  }
4863
5003
  });
4864
5004
  }
@@ -4879,8 +5019,8 @@ const defaultProps$o = {
4879
5019
  // transform intentionally has no default - handled by effectiveTransform
4880
5020
  };
4881
5021
  try {
4882
- if (componentDefinition$x && componentDefinition$x.props) {
4883
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5022
+ if (componentDefinition$y && componentDefinition$y.props) {
5023
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4884
5024
  const propConfig = config;
4885
5025
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4886
5026
  defaultProps$o[key] = propConfig.default;
@@ -4891,6 +5031,7 @@ try {
4891
5031
  console.warn("Error extracting default props:", e);
4892
5032
  }
4893
5033
  function ShaderComponent$o(props) {
5034
+ const [local, otherProps] = splitProps(props, ["children"]);
4894
5035
  const context = useShaderContext();
4895
5036
  const {
4896
5037
  shaderParentId: parentId,
@@ -4898,13 +5039,13 @@ function ShaderComponent$o(props) {
4898
5039
  shaderUniformUpdate: parentUniformUpdate,
4899
5040
  shaderMetadataUpdate: parentMetadataUpdate
4900
5041
  } = context;
4901
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5042
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4902
5043
  const effectiveProps = createMemo(() => {
4903
5044
  let baseProps = {
4904
5045
  ...defaultProps$o
4905
5046
  };
4906
- for (const [key, value] of Object.entries(props)) {
4907
- if (key !== "children" && value !== void 0) {
5047
+ for (const [key, value] of Object.entries(otherProps)) {
5048
+ if (value !== void 0) {
4908
5049
  baseProps[key] = value;
4909
5050
  }
4910
5051
  }
@@ -4917,7 +5058,7 @@ function ShaderComponent$o(props) {
4917
5058
  let uniformsMap = null;
4918
5059
  const getUniformsMap = () => {
4919
5060
  if (!uniformsMap) {
4920
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5061
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4921
5062
  }
4922
5063
  return uniformsMap;
4923
5064
  };
@@ -4925,7 +5066,6 @@ function ShaderComponent$o(props) {
4925
5066
  ...context,
4926
5067
  shaderParentId: instanceId
4927
5068
  }));
4928
- const resolved = children(() => props.children);
4929
5069
  let isRegistered = false;
4930
5070
  onMount(() => {
4931
5071
  const uniforms = getUniformsMap();
@@ -4943,7 +5083,7 @@ function ShaderComponent$o(props) {
4943
5083
  renderOrder: props.renderOrder || 0,
4944
5084
  transform: effectiveTransform()
4945
5085
  };
4946
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5086
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4947
5087
  isRegistered = true;
4948
5088
  } catch (error) {
4949
5089
  console.error("Error registering shader node:", error);
@@ -4998,7 +5138,7 @@ function ShaderComponent$o(props) {
4998
5138
  return childContextValue();
4999
5139
  },
5000
5140
  get children() {
5001
- return resolved();
5141
+ return local.children;
5002
5142
  }
5003
5143
  });
5004
5144
  }
@@ -5019,8 +5159,8 @@ const defaultProps$n = {
5019
5159
  // transform intentionally has no default - handled by effectiveTransform
5020
5160
  };
5021
5161
  try {
5022
- if (componentDefinition$y && componentDefinition$y.props) {
5023
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5162
+ if (componentDefinition$z && componentDefinition$z.props) {
5163
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5024
5164
  const propConfig = config;
5025
5165
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5026
5166
  defaultProps$n[key] = propConfig.default;
@@ -5031,6 +5171,7 @@ try {
5031
5171
  console.warn("Error extracting default props:", e);
5032
5172
  }
5033
5173
  function ShaderComponent$n(props) {
5174
+ const [local, otherProps] = splitProps(props, ["children"]);
5034
5175
  const context = useShaderContext();
5035
5176
  const {
5036
5177
  shaderParentId: parentId,
@@ -5038,13 +5179,13 @@ function ShaderComponent$n(props) {
5038
5179
  shaderUniformUpdate: parentUniformUpdate,
5039
5180
  shaderMetadataUpdate: parentMetadataUpdate
5040
5181
  } = context;
5041
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5182
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5042
5183
  const effectiveProps = createMemo(() => {
5043
5184
  let baseProps = {
5044
5185
  ...defaultProps$n
5045
5186
  };
5046
- for (const [key, value] of Object.entries(props)) {
5047
- if (key !== "children" && value !== void 0) {
5187
+ for (const [key, value] of Object.entries(otherProps)) {
5188
+ if (value !== void 0) {
5048
5189
  baseProps[key] = value;
5049
5190
  }
5050
5191
  }
@@ -5057,7 +5198,7 @@ function ShaderComponent$n(props) {
5057
5198
  let uniformsMap = null;
5058
5199
  const getUniformsMap = () => {
5059
5200
  if (!uniformsMap) {
5060
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5201
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5061
5202
  }
5062
5203
  return uniformsMap;
5063
5204
  };
@@ -5065,7 +5206,6 @@ function ShaderComponent$n(props) {
5065
5206
  ...context,
5066
5207
  shaderParentId: instanceId
5067
5208
  }));
5068
- const resolved = children(() => props.children);
5069
5209
  let isRegistered = false;
5070
5210
  onMount(() => {
5071
5211
  const uniforms = getUniformsMap();
@@ -5083,7 +5223,7 @@ function ShaderComponent$n(props) {
5083
5223
  renderOrder: props.renderOrder || 0,
5084
5224
  transform: effectiveTransform()
5085
5225
  };
5086
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5226
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5087
5227
  isRegistered = true;
5088
5228
  } catch (error) {
5089
5229
  console.error("Error registering shader node:", error);
@@ -5138,7 +5278,7 @@ function ShaderComponent$n(props) {
5138
5278
  return childContextValue();
5139
5279
  },
5140
5280
  get children() {
5141
- return resolved();
5281
+ return local.children;
5142
5282
  }
5143
5283
  });
5144
5284
  }
@@ -5159,8 +5299,8 @@ const defaultProps$m = {
5159
5299
  // transform intentionally has no default - handled by effectiveTransform
5160
5300
  };
5161
5301
  try {
5162
- if (componentDefinition$z && componentDefinition$z.props) {
5163
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5302
+ if (componentDefinition$A && componentDefinition$A.props) {
5303
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5164
5304
  const propConfig = config;
5165
5305
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5166
5306
  defaultProps$m[key] = propConfig.default;
@@ -5171,6 +5311,7 @@ try {
5171
5311
  console.warn("Error extracting default props:", e);
5172
5312
  }
5173
5313
  function ShaderComponent$m(props) {
5314
+ const [local, otherProps] = splitProps(props, ["children"]);
5174
5315
  const context = useShaderContext();
5175
5316
  const {
5176
5317
  shaderParentId: parentId,
@@ -5178,13 +5319,13 @@ function ShaderComponent$m(props) {
5178
5319
  shaderUniformUpdate: parentUniformUpdate,
5179
5320
  shaderMetadataUpdate: parentMetadataUpdate
5180
5321
  } = context;
5181
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5322
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5182
5323
  const effectiveProps = createMemo(() => {
5183
5324
  let baseProps = {
5184
5325
  ...defaultProps$m
5185
5326
  };
5186
- for (const [key, value] of Object.entries(props)) {
5187
- if (key !== "children" && value !== void 0) {
5327
+ for (const [key, value] of Object.entries(otherProps)) {
5328
+ if (value !== void 0) {
5188
5329
  baseProps[key] = value;
5189
5330
  }
5190
5331
  }
@@ -5197,7 +5338,7 @@ function ShaderComponent$m(props) {
5197
5338
  let uniformsMap = null;
5198
5339
  const getUniformsMap = () => {
5199
5340
  if (!uniformsMap) {
5200
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5341
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5201
5342
  }
5202
5343
  return uniformsMap;
5203
5344
  };
@@ -5205,7 +5346,6 @@ function ShaderComponent$m(props) {
5205
5346
  ...context,
5206
5347
  shaderParentId: instanceId
5207
5348
  }));
5208
- const resolved = children(() => props.children);
5209
5349
  let isRegistered = false;
5210
5350
  onMount(() => {
5211
5351
  const uniforms = getUniformsMap();
@@ -5223,7 +5363,7 @@ function ShaderComponent$m(props) {
5223
5363
  renderOrder: props.renderOrder || 0,
5224
5364
  transform: effectiveTransform()
5225
5365
  };
5226
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5366
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5227
5367
  isRegistered = true;
5228
5368
  } catch (error) {
5229
5369
  console.error("Error registering shader node:", error);
@@ -5278,7 +5418,7 @@ function ShaderComponent$m(props) {
5278
5418
  return childContextValue();
5279
5419
  },
5280
5420
  get children() {
5281
- return resolved();
5421
+ return local.children;
5282
5422
  }
5283
5423
  });
5284
5424
  }
@@ -5299,8 +5439,8 @@ const defaultProps$l = {
5299
5439
  // transform intentionally has no default - handled by effectiveTransform
5300
5440
  };
5301
5441
  try {
5302
- if (componentDefinition$A && componentDefinition$A.props) {
5303
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5442
+ if (componentDefinition$B && componentDefinition$B.props) {
5443
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5304
5444
  const propConfig = config;
5305
5445
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5306
5446
  defaultProps$l[key] = propConfig.default;
@@ -5311,6 +5451,7 @@ try {
5311
5451
  console.warn("Error extracting default props:", e);
5312
5452
  }
5313
5453
  function ShaderComponent$l(props) {
5454
+ const [local, otherProps] = splitProps(props, ["children"]);
5314
5455
  const context = useShaderContext();
5315
5456
  const {
5316
5457
  shaderParentId: parentId,
@@ -5318,13 +5459,13 @@ function ShaderComponent$l(props) {
5318
5459
  shaderUniformUpdate: parentUniformUpdate,
5319
5460
  shaderMetadataUpdate: parentMetadataUpdate
5320
5461
  } = context;
5321
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5462
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5322
5463
  const effectiveProps = createMemo(() => {
5323
5464
  let baseProps = {
5324
5465
  ...defaultProps$l
5325
5466
  };
5326
- for (const [key, value] of Object.entries(props)) {
5327
- if (key !== "children" && value !== void 0) {
5467
+ for (const [key, value] of Object.entries(otherProps)) {
5468
+ if (value !== void 0) {
5328
5469
  baseProps[key] = value;
5329
5470
  }
5330
5471
  }
@@ -5337,7 +5478,7 @@ function ShaderComponent$l(props) {
5337
5478
  let uniformsMap = null;
5338
5479
  const getUniformsMap = () => {
5339
5480
  if (!uniformsMap) {
5340
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5481
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5341
5482
  }
5342
5483
  return uniformsMap;
5343
5484
  };
@@ -5345,7 +5486,6 @@ function ShaderComponent$l(props) {
5345
5486
  ...context,
5346
5487
  shaderParentId: instanceId
5347
5488
  }));
5348
- const resolved = children(() => props.children);
5349
5489
  let isRegistered = false;
5350
5490
  onMount(() => {
5351
5491
  const uniforms = getUniformsMap();
@@ -5363,7 +5503,7 @@ function ShaderComponent$l(props) {
5363
5503
  renderOrder: props.renderOrder || 0,
5364
5504
  transform: effectiveTransform()
5365
5505
  };
5366
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5506
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5367
5507
  isRegistered = true;
5368
5508
  } catch (error) {
5369
5509
  console.error("Error registering shader node:", error);
@@ -5418,7 +5558,7 @@ function ShaderComponent$l(props) {
5418
5558
  return childContextValue();
5419
5559
  },
5420
5560
  get children() {
5421
- return resolved();
5561
+ return local.children;
5422
5562
  }
5423
5563
  });
5424
5564
  }
@@ -5439,8 +5579,8 @@ const defaultProps$k = {
5439
5579
  // transform intentionally has no default - handled by effectiveTransform
5440
5580
  };
5441
5581
  try {
5442
- if (componentDefinition$B && componentDefinition$B.props) {
5443
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5582
+ if (componentDefinition$C && componentDefinition$C.props) {
5583
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5444
5584
  const propConfig = config;
5445
5585
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5446
5586
  defaultProps$k[key] = propConfig.default;
@@ -5451,6 +5591,7 @@ try {
5451
5591
  console.warn("Error extracting default props:", e);
5452
5592
  }
5453
5593
  function ShaderComponent$k(props) {
5594
+ const [local, otherProps] = splitProps(props, ["children"]);
5454
5595
  const context = useShaderContext();
5455
5596
  const {
5456
5597
  shaderParentId: parentId,
@@ -5458,13 +5599,13 @@ function ShaderComponent$k(props) {
5458
5599
  shaderUniformUpdate: parentUniformUpdate,
5459
5600
  shaderMetadataUpdate: parentMetadataUpdate
5460
5601
  } = context;
5461
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5602
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5462
5603
  const effectiveProps = createMemo(() => {
5463
5604
  let baseProps = {
5464
5605
  ...defaultProps$k
5465
5606
  };
5466
- for (const [key, value] of Object.entries(props)) {
5467
- if (key !== "children" && value !== void 0) {
5607
+ for (const [key, value] of Object.entries(otherProps)) {
5608
+ if (value !== void 0) {
5468
5609
  baseProps[key] = value;
5469
5610
  }
5470
5611
  }
@@ -5477,7 +5618,7 @@ function ShaderComponent$k(props) {
5477
5618
  let uniformsMap = null;
5478
5619
  const getUniformsMap = () => {
5479
5620
  if (!uniformsMap) {
5480
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5621
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5481
5622
  }
5482
5623
  return uniformsMap;
5483
5624
  };
@@ -5485,7 +5626,6 @@ function ShaderComponent$k(props) {
5485
5626
  ...context,
5486
5627
  shaderParentId: instanceId
5487
5628
  }));
5488
- const resolved = children(() => props.children);
5489
5629
  let isRegistered = false;
5490
5630
  onMount(() => {
5491
5631
  const uniforms = getUniformsMap();
@@ -5503,7 +5643,7 @@ function ShaderComponent$k(props) {
5503
5643
  renderOrder: props.renderOrder || 0,
5504
5644
  transform: effectiveTransform()
5505
5645
  };
5506
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5646
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5507
5647
  isRegistered = true;
5508
5648
  } catch (error) {
5509
5649
  console.error("Error registering shader node:", error);
@@ -5558,7 +5698,7 @@ function ShaderComponent$k(props) {
5558
5698
  return childContextValue();
5559
5699
  },
5560
5700
  get children() {
5561
- return resolved();
5701
+ return local.children;
5562
5702
  }
5563
5703
  });
5564
5704
  }
@@ -5579,8 +5719,8 @@ const defaultProps$j = {
5579
5719
  // transform intentionally has no default - handled by effectiveTransform
5580
5720
  };
5581
5721
  try {
5582
- if (componentDefinition$C && componentDefinition$C.props) {
5583
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5722
+ if (componentDefinition$D && componentDefinition$D.props) {
5723
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5584
5724
  const propConfig = config;
5585
5725
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5586
5726
  defaultProps$j[key] = propConfig.default;
@@ -5591,6 +5731,7 @@ try {
5591
5731
  console.warn("Error extracting default props:", e);
5592
5732
  }
5593
5733
  function ShaderComponent$j(props) {
5734
+ const [local, otherProps] = splitProps(props, ["children"]);
5594
5735
  const context = useShaderContext();
5595
5736
  const {
5596
5737
  shaderParentId: parentId,
@@ -5598,13 +5739,13 @@ function ShaderComponent$j(props) {
5598
5739
  shaderUniformUpdate: parentUniformUpdate,
5599
5740
  shaderMetadataUpdate: parentMetadataUpdate
5600
5741
  } = context;
5601
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5742
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5602
5743
  const effectiveProps = createMemo(() => {
5603
5744
  let baseProps = {
5604
5745
  ...defaultProps$j
5605
5746
  };
5606
- for (const [key, value] of Object.entries(props)) {
5607
- if (key !== "children" && value !== void 0) {
5747
+ for (const [key, value] of Object.entries(otherProps)) {
5748
+ if (value !== void 0) {
5608
5749
  baseProps[key] = value;
5609
5750
  }
5610
5751
  }
@@ -5617,7 +5758,7 @@ function ShaderComponent$j(props) {
5617
5758
  let uniformsMap = null;
5618
5759
  const getUniformsMap = () => {
5619
5760
  if (!uniformsMap) {
5620
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5761
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5621
5762
  }
5622
5763
  return uniformsMap;
5623
5764
  };
@@ -5625,7 +5766,6 @@ function ShaderComponent$j(props) {
5625
5766
  ...context,
5626
5767
  shaderParentId: instanceId
5627
5768
  }));
5628
- const resolved = children(() => props.children);
5629
5769
  let isRegistered = false;
5630
5770
  onMount(() => {
5631
5771
  const uniforms = getUniformsMap();
@@ -5643,7 +5783,7 @@ function ShaderComponent$j(props) {
5643
5783
  renderOrder: props.renderOrder || 0,
5644
5784
  transform: effectiveTransform()
5645
5785
  };
5646
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5786
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5647
5787
  isRegistered = true;
5648
5788
  } catch (error) {
5649
5789
  console.error("Error registering shader node:", error);
@@ -5698,7 +5838,7 @@ function ShaderComponent$j(props) {
5698
5838
  return childContextValue();
5699
5839
  },
5700
5840
  get children() {
5701
- return resolved();
5841
+ return local.children;
5702
5842
  }
5703
5843
  });
5704
5844
  }
@@ -5719,8 +5859,8 @@ const defaultProps$i = {
5719
5859
  // transform intentionally has no default - handled by effectiveTransform
5720
5860
  };
5721
5861
  try {
5722
- if (componentDefinition$D && componentDefinition$D.props) {
5723
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5862
+ if (componentDefinition$E && componentDefinition$E.props) {
5863
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5724
5864
  const propConfig = config;
5725
5865
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5726
5866
  defaultProps$i[key] = propConfig.default;
@@ -5731,6 +5871,7 @@ try {
5731
5871
  console.warn("Error extracting default props:", e);
5732
5872
  }
5733
5873
  function ShaderComponent$i(props) {
5874
+ const [local, otherProps] = splitProps(props, ["children"]);
5734
5875
  const context = useShaderContext();
5735
5876
  const {
5736
5877
  shaderParentId: parentId,
@@ -5738,13 +5879,13 @@ function ShaderComponent$i(props) {
5738
5879
  shaderUniformUpdate: parentUniformUpdate,
5739
5880
  shaderMetadataUpdate: parentMetadataUpdate
5740
5881
  } = context;
5741
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5882
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5742
5883
  const effectiveProps = createMemo(() => {
5743
5884
  let baseProps = {
5744
5885
  ...defaultProps$i
5745
5886
  };
5746
- for (const [key, value] of Object.entries(props)) {
5747
- if (key !== "children" && value !== void 0) {
5887
+ for (const [key, value] of Object.entries(otherProps)) {
5888
+ if (value !== void 0) {
5748
5889
  baseProps[key] = value;
5749
5890
  }
5750
5891
  }
@@ -5757,7 +5898,7 @@ function ShaderComponent$i(props) {
5757
5898
  let uniformsMap = null;
5758
5899
  const getUniformsMap = () => {
5759
5900
  if (!uniformsMap) {
5760
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5901
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5761
5902
  }
5762
5903
  return uniformsMap;
5763
5904
  };
@@ -5765,7 +5906,6 @@ function ShaderComponent$i(props) {
5765
5906
  ...context,
5766
5907
  shaderParentId: instanceId
5767
5908
  }));
5768
- const resolved = children(() => props.children);
5769
5909
  let isRegistered = false;
5770
5910
  onMount(() => {
5771
5911
  const uniforms = getUniformsMap();
@@ -5783,7 +5923,7 @@ function ShaderComponent$i(props) {
5783
5923
  renderOrder: props.renderOrder || 0,
5784
5924
  transform: effectiveTransform()
5785
5925
  };
5786
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5926
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5787
5927
  isRegistered = true;
5788
5928
  } catch (error) {
5789
5929
  console.error("Error registering shader node:", error);
@@ -5838,7 +5978,7 @@ function ShaderComponent$i(props) {
5838
5978
  return childContextValue();
5839
5979
  },
5840
5980
  get children() {
5841
- return resolved();
5981
+ return local.children;
5842
5982
  }
5843
5983
  });
5844
5984
  }
@@ -5859,8 +5999,8 @@ const defaultProps$h = {
5859
5999
  // transform intentionally has no default - handled by effectiveTransform
5860
6000
  };
5861
6001
  try {
5862
- if (componentDefinition$E && componentDefinition$E.props) {
5863
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6002
+ if (componentDefinition$F && componentDefinition$F.props) {
6003
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5864
6004
  const propConfig = config;
5865
6005
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5866
6006
  defaultProps$h[key] = propConfig.default;
@@ -5871,6 +6011,7 @@ try {
5871
6011
  console.warn("Error extracting default props:", e);
5872
6012
  }
5873
6013
  function ShaderComponent$h(props) {
6014
+ const [local, otherProps] = splitProps(props, ["children"]);
5874
6015
  const context = useShaderContext();
5875
6016
  const {
5876
6017
  shaderParentId: parentId,
@@ -5878,13 +6019,13 @@ function ShaderComponent$h(props) {
5878
6019
  shaderUniformUpdate: parentUniformUpdate,
5879
6020
  shaderMetadataUpdate: parentMetadataUpdate
5880
6021
  } = context;
5881
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6022
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5882
6023
  const effectiveProps = createMemo(() => {
5883
6024
  let baseProps = {
5884
6025
  ...defaultProps$h
5885
6026
  };
5886
- for (const [key, value] of Object.entries(props)) {
5887
- if (key !== "children" && value !== void 0) {
6027
+ for (const [key, value] of Object.entries(otherProps)) {
6028
+ if (value !== void 0) {
5888
6029
  baseProps[key] = value;
5889
6030
  }
5890
6031
  }
@@ -5897,7 +6038,7 @@ function ShaderComponent$h(props) {
5897
6038
  let uniformsMap = null;
5898
6039
  const getUniformsMap = () => {
5899
6040
  if (!uniformsMap) {
5900
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6041
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5901
6042
  }
5902
6043
  return uniformsMap;
5903
6044
  };
@@ -5905,7 +6046,6 @@ function ShaderComponent$h(props) {
5905
6046
  ...context,
5906
6047
  shaderParentId: instanceId
5907
6048
  }));
5908
- const resolved = children(() => props.children);
5909
6049
  let isRegistered = false;
5910
6050
  onMount(() => {
5911
6051
  const uniforms = getUniformsMap();
@@ -5923,7 +6063,7 @@ function ShaderComponent$h(props) {
5923
6063
  renderOrder: props.renderOrder || 0,
5924
6064
  transform: effectiveTransform()
5925
6065
  };
5926
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6066
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5927
6067
  isRegistered = true;
5928
6068
  } catch (error) {
5929
6069
  console.error("Error registering shader node:", error);
@@ -5978,7 +6118,7 @@ function ShaderComponent$h(props) {
5978
6118
  return childContextValue();
5979
6119
  },
5980
6120
  get children() {
5981
- return resolved();
6121
+ return local.children;
5982
6122
  }
5983
6123
  });
5984
6124
  }
@@ -5999,8 +6139,8 @@ const defaultProps$g = {
5999
6139
  // transform intentionally has no default - handled by effectiveTransform
6000
6140
  };
6001
6141
  try {
6002
- if (componentDefinition$F && componentDefinition$F.props) {
6003
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6142
+ if (componentDefinition$G && componentDefinition$G.props) {
6143
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6004
6144
  const propConfig = config;
6005
6145
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6006
6146
  defaultProps$g[key] = propConfig.default;
@@ -6011,6 +6151,7 @@ try {
6011
6151
  console.warn("Error extracting default props:", e);
6012
6152
  }
6013
6153
  function ShaderComponent$g(props) {
6154
+ const [local, otherProps] = splitProps(props, ["children"]);
6014
6155
  const context = useShaderContext();
6015
6156
  const {
6016
6157
  shaderParentId: parentId,
@@ -6018,13 +6159,13 @@ function ShaderComponent$g(props) {
6018
6159
  shaderUniformUpdate: parentUniformUpdate,
6019
6160
  shaderMetadataUpdate: parentMetadataUpdate
6020
6161
  } = context;
6021
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6162
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6022
6163
  const effectiveProps = createMemo(() => {
6023
6164
  let baseProps = {
6024
6165
  ...defaultProps$g
6025
6166
  };
6026
- for (const [key, value] of Object.entries(props)) {
6027
- if (key !== "children" && value !== void 0) {
6167
+ for (const [key, value] of Object.entries(otherProps)) {
6168
+ if (value !== void 0) {
6028
6169
  baseProps[key] = value;
6029
6170
  }
6030
6171
  }
@@ -6037,7 +6178,7 @@ function ShaderComponent$g(props) {
6037
6178
  let uniformsMap = null;
6038
6179
  const getUniformsMap = () => {
6039
6180
  if (!uniformsMap) {
6040
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6181
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6041
6182
  }
6042
6183
  return uniformsMap;
6043
6184
  };
@@ -6045,7 +6186,6 @@ function ShaderComponent$g(props) {
6045
6186
  ...context,
6046
6187
  shaderParentId: instanceId
6047
6188
  }));
6048
- const resolved = children(() => props.children);
6049
6189
  let isRegistered = false;
6050
6190
  onMount(() => {
6051
6191
  const uniforms = getUniformsMap();
@@ -6063,7 +6203,7 @@ function ShaderComponent$g(props) {
6063
6203
  renderOrder: props.renderOrder || 0,
6064
6204
  transform: effectiveTransform()
6065
6205
  };
6066
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6206
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6067
6207
  isRegistered = true;
6068
6208
  } catch (error) {
6069
6209
  console.error("Error registering shader node:", error);
@@ -6118,7 +6258,7 @@ function ShaderComponent$g(props) {
6118
6258
  return childContextValue();
6119
6259
  },
6120
6260
  get children() {
6121
- return resolved();
6261
+ return local.children;
6122
6262
  }
6123
6263
  });
6124
6264
  }
@@ -6139,8 +6279,8 @@ const defaultProps$f = {
6139
6279
  // transform intentionally has no default - handled by effectiveTransform
6140
6280
  };
6141
6281
  try {
6142
- if (componentDefinition$G && componentDefinition$G.props) {
6143
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6282
+ if (componentDefinition$H && componentDefinition$H.props) {
6283
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6144
6284
  const propConfig = config;
6145
6285
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6146
6286
  defaultProps$f[key] = propConfig.default;
@@ -6151,6 +6291,7 @@ try {
6151
6291
  console.warn("Error extracting default props:", e);
6152
6292
  }
6153
6293
  function ShaderComponent$f(props) {
6294
+ const [local, otherProps] = splitProps(props, ["children"]);
6154
6295
  const context = useShaderContext();
6155
6296
  const {
6156
6297
  shaderParentId: parentId,
@@ -6158,13 +6299,13 @@ function ShaderComponent$f(props) {
6158
6299
  shaderUniformUpdate: parentUniformUpdate,
6159
6300
  shaderMetadataUpdate: parentMetadataUpdate
6160
6301
  } = context;
6161
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6302
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6162
6303
  const effectiveProps = createMemo(() => {
6163
6304
  let baseProps = {
6164
6305
  ...defaultProps$f
6165
6306
  };
6166
- for (const [key, value] of Object.entries(props)) {
6167
- if (key !== "children" && value !== void 0) {
6307
+ for (const [key, value] of Object.entries(otherProps)) {
6308
+ if (value !== void 0) {
6168
6309
  baseProps[key] = value;
6169
6310
  }
6170
6311
  }
@@ -6177,7 +6318,7 @@ function ShaderComponent$f(props) {
6177
6318
  let uniformsMap = null;
6178
6319
  const getUniformsMap = () => {
6179
6320
  if (!uniformsMap) {
6180
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6321
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6181
6322
  }
6182
6323
  return uniformsMap;
6183
6324
  };
@@ -6185,7 +6326,6 @@ function ShaderComponent$f(props) {
6185
6326
  ...context,
6186
6327
  shaderParentId: instanceId
6187
6328
  }));
6188
- const resolved = children(() => props.children);
6189
6329
  let isRegistered = false;
6190
6330
  onMount(() => {
6191
6331
  const uniforms = getUniformsMap();
@@ -6203,7 +6343,7 @@ function ShaderComponent$f(props) {
6203
6343
  renderOrder: props.renderOrder || 0,
6204
6344
  transform: effectiveTransform()
6205
6345
  };
6206
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6346
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6207
6347
  isRegistered = true;
6208
6348
  } catch (error) {
6209
6349
  console.error("Error registering shader node:", error);
@@ -6258,7 +6398,7 @@ function ShaderComponent$f(props) {
6258
6398
  return childContextValue();
6259
6399
  },
6260
6400
  get children() {
6261
- return resolved();
6401
+ return local.children;
6262
6402
  }
6263
6403
  });
6264
6404
  }
@@ -6279,8 +6419,8 @@ const defaultProps$e = {
6279
6419
  // transform intentionally has no default - handled by effectiveTransform
6280
6420
  };
6281
6421
  try {
6282
- if (componentDefinition$H && componentDefinition$H.props) {
6283
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6422
+ if (componentDefinition$I && componentDefinition$I.props) {
6423
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6284
6424
  const propConfig = config;
6285
6425
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6286
6426
  defaultProps$e[key] = propConfig.default;
@@ -6291,6 +6431,7 @@ try {
6291
6431
  console.warn("Error extracting default props:", e);
6292
6432
  }
6293
6433
  function ShaderComponent$e(props) {
6434
+ const [local, otherProps] = splitProps(props, ["children"]);
6294
6435
  const context = useShaderContext();
6295
6436
  const {
6296
6437
  shaderParentId: parentId,
@@ -6298,13 +6439,13 @@ function ShaderComponent$e(props) {
6298
6439
  shaderUniformUpdate: parentUniformUpdate,
6299
6440
  shaderMetadataUpdate: parentMetadataUpdate
6300
6441
  } = context;
6301
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6442
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6302
6443
  const effectiveProps = createMemo(() => {
6303
6444
  let baseProps = {
6304
6445
  ...defaultProps$e
6305
6446
  };
6306
- for (const [key, value] of Object.entries(props)) {
6307
- if (key !== "children" && value !== void 0) {
6447
+ for (const [key, value] of Object.entries(otherProps)) {
6448
+ if (value !== void 0) {
6308
6449
  baseProps[key] = value;
6309
6450
  }
6310
6451
  }
@@ -6317,7 +6458,7 @@ function ShaderComponent$e(props) {
6317
6458
  let uniformsMap = null;
6318
6459
  const getUniformsMap = () => {
6319
6460
  if (!uniformsMap) {
6320
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6461
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6321
6462
  }
6322
6463
  return uniformsMap;
6323
6464
  };
@@ -6325,7 +6466,6 @@ function ShaderComponent$e(props) {
6325
6466
  ...context,
6326
6467
  shaderParentId: instanceId
6327
6468
  }));
6328
- const resolved = children(() => props.children);
6329
6469
  let isRegistered = false;
6330
6470
  onMount(() => {
6331
6471
  const uniforms = getUniformsMap();
@@ -6343,7 +6483,7 @@ function ShaderComponent$e(props) {
6343
6483
  renderOrder: props.renderOrder || 0,
6344
6484
  transform: effectiveTransform()
6345
6485
  };
6346
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6486
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6347
6487
  isRegistered = true;
6348
6488
  } catch (error) {
6349
6489
  console.error("Error registering shader node:", error);
@@ -6398,7 +6538,7 @@ function ShaderComponent$e(props) {
6398
6538
  return childContextValue();
6399
6539
  },
6400
6540
  get children() {
6401
- return resolved();
6541
+ return local.children;
6402
6542
  }
6403
6543
  });
6404
6544
  }
@@ -6419,8 +6559,8 @@ const defaultProps$d = {
6419
6559
  // transform intentionally has no default - handled by effectiveTransform
6420
6560
  };
6421
6561
  try {
6422
- if (componentDefinition$I && componentDefinition$I.props) {
6423
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6562
+ if (componentDefinition$J && componentDefinition$J.props) {
6563
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6424
6564
  const propConfig = config;
6425
6565
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6426
6566
  defaultProps$d[key] = propConfig.default;
@@ -6431,6 +6571,7 @@ try {
6431
6571
  console.warn("Error extracting default props:", e);
6432
6572
  }
6433
6573
  function ShaderComponent$d(props) {
6574
+ const [local, otherProps] = splitProps(props, ["children"]);
6434
6575
  const context = useShaderContext();
6435
6576
  const {
6436
6577
  shaderParentId: parentId,
@@ -6438,13 +6579,13 @@ function ShaderComponent$d(props) {
6438
6579
  shaderUniformUpdate: parentUniformUpdate,
6439
6580
  shaderMetadataUpdate: parentMetadataUpdate
6440
6581
  } = context;
6441
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6582
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6442
6583
  const effectiveProps = createMemo(() => {
6443
6584
  let baseProps = {
6444
6585
  ...defaultProps$d
6445
6586
  };
6446
- for (const [key, value] of Object.entries(props)) {
6447
- if (key !== "children" && value !== void 0) {
6587
+ for (const [key, value] of Object.entries(otherProps)) {
6588
+ if (value !== void 0) {
6448
6589
  baseProps[key] = value;
6449
6590
  }
6450
6591
  }
@@ -6457,7 +6598,7 @@ function ShaderComponent$d(props) {
6457
6598
  let uniformsMap = null;
6458
6599
  const getUniformsMap = () => {
6459
6600
  if (!uniformsMap) {
6460
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6601
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6461
6602
  }
6462
6603
  return uniformsMap;
6463
6604
  };
@@ -6465,7 +6606,6 @@ function ShaderComponent$d(props) {
6465
6606
  ...context,
6466
6607
  shaderParentId: instanceId
6467
6608
  }));
6468
- const resolved = children(() => props.children);
6469
6609
  let isRegistered = false;
6470
6610
  onMount(() => {
6471
6611
  const uniforms = getUniformsMap();
@@ -6483,7 +6623,7 @@ function ShaderComponent$d(props) {
6483
6623
  renderOrder: props.renderOrder || 0,
6484
6624
  transform: effectiveTransform()
6485
6625
  };
6486
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6626
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6487
6627
  isRegistered = true;
6488
6628
  } catch (error) {
6489
6629
  console.error("Error registering shader node:", error);
@@ -6538,7 +6678,7 @@ function ShaderComponent$d(props) {
6538
6678
  return childContextValue();
6539
6679
  },
6540
6680
  get children() {
6541
- return resolved();
6681
+ return local.children;
6542
6682
  }
6543
6683
  });
6544
6684
  }
@@ -6559,8 +6699,8 @@ const defaultProps$c = {
6559
6699
  // transform intentionally has no default - handled by effectiveTransform
6560
6700
  };
6561
6701
  try {
6562
- if (componentDefinition$J && componentDefinition$J.props) {
6563
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6702
+ if (componentDefinition$K && componentDefinition$K.props) {
6703
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6564
6704
  const propConfig = config;
6565
6705
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6566
6706
  defaultProps$c[key] = propConfig.default;
@@ -6571,6 +6711,7 @@ try {
6571
6711
  console.warn("Error extracting default props:", e);
6572
6712
  }
6573
6713
  function ShaderComponent$c(props) {
6714
+ const [local, otherProps] = splitProps(props, ["children"]);
6574
6715
  const context = useShaderContext();
6575
6716
  const {
6576
6717
  shaderParentId: parentId,
@@ -6578,13 +6719,13 @@ function ShaderComponent$c(props) {
6578
6719
  shaderUniformUpdate: parentUniformUpdate,
6579
6720
  shaderMetadataUpdate: parentMetadataUpdate
6580
6721
  } = context;
6581
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6722
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6582
6723
  const effectiveProps = createMemo(() => {
6583
6724
  let baseProps = {
6584
6725
  ...defaultProps$c
6585
6726
  };
6586
- for (const [key, value] of Object.entries(props)) {
6587
- if (key !== "children" && value !== void 0) {
6727
+ for (const [key, value] of Object.entries(otherProps)) {
6728
+ if (value !== void 0) {
6588
6729
  baseProps[key] = value;
6589
6730
  }
6590
6731
  }
@@ -6597,7 +6738,7 @@ function ShaderComponent$c(props) {
6597
6738
  let uniformsMap = null;
6598
6739
  const getUniformsMap = () => {
6599
6740
  if (!uniformsMap) {
6600
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6741
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6601
6742
  }
6602
6743
  return uniformsMap;
6603
6744
  };
@@ -6605,7 +6746,6 @@ function ShaderComponent$c(props) {
6605
6746
  ...context,
6606
6747
  shaderParentId: instanceId
6607
6748
  }));
6608
- const resolved = children(() => props.children);
6609
6749
  let isRegistered = false;
6610
6750
  onMount(() => {
6611
6751
  const uniforms = getUniformsMap();
@@ -6623,7 +6763,7 @@ function ShaderComponent$c(props) {
6623
6763
  renderOrder: props.renderOrder || 0,
6624
6764
  transform: effectiveTransform()
6625
6765
  };
6626
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6766
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6627
6767
  isRegistered = true;
6628
6768
  } catch (error) {
6629
6769
  console.error("Error registering shader node:", error);
@@ -6678,7 +6818,7 @@ function ShaderComponent$c(props) {
6678
6818
  return childContextValue();
6679
6819
  },
6680
6820
  get children() {
6681
- return resolved();
6821
+ return local.children;
6682
6822
  }
6683
6823
  });
6684
6824
  }
@@ -6699,8 +6839,8 @@ const defaultProps$b = {
6699
6839
  // transform intentionally has no default - handled by effectiveTransform
6700
6840
  };
6701
6841
  try {
6702
- if (componentDefinition$K && componentDefinition$K.props) {
6703
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6842
+ if (componentDefinition$L && componentDefinition$L.props) {
6843
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6704
6844
  const propConfig = config;
6705
6845
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6706
6846
  defaultProps$b[key] = propConfig.default;
@@ -6711,6 +6851,7 @@ try {
6711
6851
  console.warn("Error extracting default props:", e);
6712
6852
  }
6713
6853
  function ShaderComponent$b(props) {
6854
+ const [local, otherProps] = splitProps(props, ["children"]);
6714
6855
  const context = useShaderContext();
6715
6856
  const {
6716
6857
  shaderParentId: parentId,
@@ -6718,13 +6859,13 @@ function ShaderComponent$b(props) {
6718
6859
  shaderUniformUpdate: parentUniformUpdate,
6719
6860
  shaderMetadataUpdate: parentMetadataUpdate
6720
6861
  } = context;
6721
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6862
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6722
6863
  const effectiveProps = createMemo(() => {
6723
6864
  let baseProps = {
6724
6865
  ...defaultProps$b
6725
6866
  };
6726
- for (const [key, value] of Object.entries(props)) {
6727
- if (key !== "children" && value !== void 0) {
6867
+ for (const [key, value] of Object.entries(otherProps)) {
6868
+ if (value !== void 0) {
6728
6869
  baseProps[key] = value;
6729
6870
  }
6730
6871
  }
@@ -6737,7 +6878,7 @@ function ShaderComponent$b(props) {
6737
6878
  let uniformsMap = null;
6738
6879
  const getUniformsMap = () => {
6739
6880
  if (!uniformsMap) {
6740
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6881
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6741
6882
  }
6742
6883
  return uniformsMap;
6743
6884
  };
@@ -6745,7 +6886,6 @@ function ShaderComponent$b(props) {
6745
6886
  ...context,
6746
6887
  shaderParentId: instanceId
6747
6888
  }));
6748
- const resolved = children(() => props.children);
6749
6889
  let isRegistered = false;
6750
6890
  onMount(() => {
6751
6891
  const uniforms = getUniformsMap();
@@ -6763,7 +6903,7 @@ function ShaderComponent$b(props) {
6763
6903
  renderOrder: props.renderOrder || 0,
6764
6904
  transform: effectiveTransform()
6765
6905
  };
6766
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6906
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6767
6907
  isRegistered = true;
6768
6908
  } catch (error) {
6769
6909
  console.error("Error registering shader node:", error);
@@ -6818,7 +6958,7 @@ function ShaderComponent$b(props) {
6818
6958
  return childContextValue();
6819
6959
  },
6820
6960
  get children() {
6821
- return resolved();
6961
+ return local.children;
6822
6962
  }
6823
6963
  });
6824
6964
  }
@@ -6839,8 +6979,8 @@ const defaultProps$a = {
6839
6979
  // transform intentionally has no default - handled by effectiveTransform
6840
6980
  };
6841
6981
  try {
6842
- if (componentDefinition$L && componentDefinition$L.props) {
6843
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6982
+ if (componentDefinition$M && componentDefinition$M.props) {
6983
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6844
6984
  const propConfig = config;
6845
6985
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6846
6986
  defaultProps$a[key] = propConfig.default;
@@ -6851,6 +6991,7 @@ try {
6851
6991
  console.warn("Error extracting default props:", e);
6852
6992
  }
6853
6993
  function ShaderComponent$a(props) {
6994
+ const [local, otherProps] = splitProps(props, ["children"]);
6854
6995
  const context = useShaderContext();
6855
6996
  const {
6856
6997
  shaderParentId: parentId,
@@ -6858,13 +6999,13 @@ function ShaderComponent$a(props) {
6858
6999
  shaderUniformUpdate: parentUniformUpdate,
6859
7000
  shaderMetadataUpdate: parentMetadataUpdate
6860
7001
  } = context;
6861
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7002
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6862
7003
  const effectiveProps = createMemo(() => {
6863
7004
  let baseProps = {
6864
7005
  ...defaultProps$a
6865
7006
  };
6866
- for (const [key, value] of Object.entries(props)) {
6867
- if (key !== "children" && value !== void 0) {
7007
+ for (const [key, value] of Object.entries(otherProps)) {
7008
+ if (value !== void 0) {
6868
7009
  baseProps[key] = value;
6869
7010
  }
6870
7011
  }
@@ -6877,7 +7018,7 @@ function ShaderComponent$a(props) {
6877
7018
  let uniformsMap = null;
6878
7019
  const getUniformsMap = () => {
6879
7020
  if (!uniformsMap) {
6880
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7021
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6881
7022
  }
6882
7023
  return uniformsMap;
6883
7024
  };
@@ -6885,7 +7026,6 @@ function ShaderComponent$a(props) {
6885
7026
  ...context,
6886
7027
  shaderParentId: instanceId
6887
7028
  }));
6888
- const resolved = children(() => props.children);
6889
7029
  let isRegistered = false;
6890
7030
  onMount(() => {
6891
7031
  const uniforms = getUniformsMap();
@@ -6903,7 +7043,7 @@ function ShaderComponent$a(props) {
6903
7043
  renderOrder: props.renderOrder || 0,
6904
7044
  transform: effectiveTransform()
6905
7045
  };
6906
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7046
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6907
7047
  isRegistered = true;
6908
7048
  } catch (error) {
6909
7049
  console.error("Error registering shader node:", error);
@@ -6958,7 +7098,7 @@ function ShaderComponent$a(props) {
6958
7098
  return childContextValue();
6959
7099
  },
6960
7100
  get children() {
6961
- return resolved();
7101
+ return local.children;
6962
7102
  }
6963
7103
  });
6964
7104
  }
@@ -6979,8 +7119,8 @@ const defaultProps$9 = {
6979
7119
  // transform intentionally has no default - handled by effectiveTransform
6980
7120
  };
6981
7121
  try {
6982
- if (componentDefinition$M && componentDefinition$M.props) {
6983
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7122
+ if (componentDefinition$N && componentDefinition$N.props) {
7123
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6984
7124
  const propConfig = config;
6985
7125
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6986
7126
  defaultProps$9[key] = propConfig.default;
@@ -6991,6 +7131,7 @@ try {
6991
7131
  console.warn("Error extracting default props:", e);
6992
7132
  }
6993
7133
  function ShaderComponent$9(props) {
7134
+ const [local, otherProps] = splitProps(props, ["children"]);
6994
7135
  const context = useShaderContext();
6995
7136
  const {
6996
7137
  shaderParentId: parentId,
@@ -6998,13 +7139,13 @@ function ShaderComponent$9(props) {
6998
7139
  shaderUniformUpdate: parentUniformUpdate,
6999
7140
  shaderMetadataUpdate: parentMetadataUpdate
7000
7141
  } = context;
7001
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7142
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7002
7143
  const effectiveProps = createMemo(() => {
7003
7144
  let baseProps = {
7004
7145
  ...defaultProps$9
7005
7146
  };
7006
- for (const [key, value] of Object.entries(props)) {
7007
- if (key !== "children" && value !== void 0) {
7147
+ for (const [key, value] of Object.entries(otherProps)) {
7148
+ if (value !== void 0) {
7008
7149
  baseProps[key] = value;
7009
7150
  }
7010
7151
  }
@@ -7017,7 +7158,7 @@ function ShaderComponent$9(props) {
7017
7158
  let uniformsMap = null;
7018
7159
  const getUniformsMap = () => {
7019
7160
  if (!uniformsMap) {
7020
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7161
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7021
7162
  }
7022
7163
  return uniformsMap;
7023
7164
  };
@@ -7025,7 +7166,6 @@ function ShaderComponent$9(props) {
7025
7166
  ...context,
7026
7167
  shaderParentId: instanceId
7027
7168
  }));
7028
- const resolved = children(() => props.children);
7029
7169
  let isRegistered = false;
7030
7170
  onMount(() => {
7031
7171
  const uniforms = getUniformsMap();
@@ -7043,7 +7183,7 @@ function ShaderComponent$9(props) {
7043
7183
  renderOrder: props.renderOrder || 0,
7044
7184
  transform: effectiveTransform()
7045
7185
  };
7046
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7186
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7047
7187
  isRegistered = true;
7048
7188
  } catch (error) {
7049
7189
  console.error("Error registering shader node:", error);
@@ -7098,7 +7238,7 @@ function ShaderComponent$9(props) {
7098
7238
  return childContextValue();
7099
7239
  },
7100
7240
  get children() {
7101
- return resolved();
7241
+ return local.children;
7102
7242
  }
7103
7243
  });
7104
7244
  }
@@ -7119,8 +7259,8 @@ const defaultProps$8 = {
7119
7259
  // transform intentionally has no default - handled by effectiveTransform
7120
7260
  };
7121
7261
  try {
7122
- if (componentDefinition$N && componentDefinition$N.props) {
7123
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7262
+ if (componentDefinition$O && componentDefinition$O.props) {
7263
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7124
7264
  const propConfig = config;
7125
7265
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7126
7266
  defaultProps$8[key] = propConfig.default;
@@ -7131,6 +7271,7 @@ try {
7131
7271
  console.warn("Error extracting default props:", e);
7132
7272
  }
7133
7273
  function ShaderComponent$8(props) {
7274
+ const [local, otherProps] = splitProps(props, ["children"]);
7134
7275
  const context = useShaderContext();
7135
7276
  const {
7136
7277
  shaderParentId: parentId,
@@ -7138,13 +7279,13 @@ function ShaderComponent$8(props) {
7138
7279
  shaderUniformUpdate: parentUniformUpdate,
7139
7280
  shaderMetadataUpdate: parentMetadataUpdate
7140
7281
  } = context;
7141
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7282
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7142
7283
  const effectiveProps = createMemo(() => {
7143
7284
  let baseProps = {
7144
7285
  ...defaultProps$8
7145
7286
  };
7146
- for (const [key, value] of Object.entries(props)) {
7147
- if (key !== "children" && value !== void 0) {
7287
+ for (const [key, value] of Object.entries(otherProps)) {
7288
+ if (value !== void 0) {
7148
7289
  baseProps[key] = value;
7149
7290
  }
7150
7291
  }
@@ -7157,7 +7298,7 @@ function ShaderComponent$8(props) {
7157
7298
  let uniformsMap = null;
7158
7299
  const getUniformsMap = () => {
7159
7300
  if (!uniformsMap) {
7160
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7301
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7161
7302
  }
7162
7303
  return uniformsMap;
7163
7304
  };
@@ -7165,7 +7306,6 @@ function ShaderComponent$8(props) {
7165
7306
  ...context,
7166
7307
  shaderParentId: instanceId
7167
7308
  }));
7168
- const resolved = children(() => props.children);
7169
7309
  let isRegistered = false;
7170
7310
  onMount(() => {
7171
7311
  const uniforms = getUniformsMap();
@@ -7183,7 +7323,7 @@ function ShaderComponent$8(props) {
7183
7323
  renderOrder: props.renderOrder || 0,
7184
7324
  transform: effectiveTransform()
7185
7325
  };
7186
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7326
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7187
7327
  isRegistered = true;
7188
7328
  } catch (error) {
7189
7329
  console.error("Error registering shader node:", error);
@@ -7238,7 +7378,7 @@ function ShaderComponent$8(props) {
7238
7378
  return childContextValue();
7239
7379
  },
7240
7380
  get children() {
7241
- return resolved();
7381
+ return local.children;
7242
7382
  }
7243
7383
  });
7244
7384
  }
@@ -7259,8 +7399,8 @@ const defaultProps$7 = {
7259
7399
  // transform intentionally has no default - handled by effectiveTransform
7260
7400
  };
7261
7401
  try {
7262
- if (componentDefinition$O && componentDefinition$O.props) {
7263
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7402
+ if (componentDefinition$P && componentDefinition$P.props) {
7403
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7264
7404
  const propConfig = config;
7265
7405
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7266
7406
  defaultProps$7[key] = propConfig.default;
@@ -7271,6 +7411,7 @@ try {
7271
7411
  console.warn("Error extracting default props:", e);
7272
7412
  }
7273
7413
  function ShaderComponent$7(props) {
7414
+ const [local, otherProps] = splitProps(props, ["children"]);
7274
7415
  const context = useShaderContext();
7275
7416
  const {
7276
7417
  shaderParentId: parentId,
@@ -7278,13 +7419,13 @@ function ShaderComponent$7(props) {
7278
7419
  shaderUniformUpdate: parentUniformUpdate,
7279
7420
  shaderMetadataUpdate: parentMetadataUpdate
7280
7421
  } = context;
7281
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7422
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7282
7423
  const effectiveProps = createMemo(() => {
7283
7424
  let baseProps = {
7284
7425
  ...defaultProps$7
7285
7426
  };
7286
- for (const [key, value] of Object.entries(props)) {
7287
- if (key !== "children" && value !== void 0) {
7427
+ for (const [key, value] of Object.entries(otherProps)) {
7428
+ if (value !== void 0) {
7288
7429
  baseProps[key] = value;
7289
7430
  }
7290
7431
  }
@@ -7297,7 +7438,7 @@ function ShaderComponent$7(props) {
7297
7438
  let uniformsMap = null;
7298
7439
  const getUniformsMap = () => {
7299
7440
  if (!uniformsMap) {
7300
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7441
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7301
7442
  }
7302
7443
  return uniformsMap;
7303
7444
  };
@@ -7305,7 +7446,6 @@ function ShaderComponent$7(props) {
7305
7446
  ...context,
7306
7447
  shaderParentId: instanceId
7307
7448
  }));
7308
- const resolved = children(() => props.children);
7309
7449
  let isRegistered = false;
7310
7450
  onMount(() => {
7311
7451
  const uniforms = getUniformsMap();
@@ -7323,7 +7463,7 @@ function ShaderComponent$7(props) {
7323
7463
  renderOrder: props.renderOrder || 0,
7324
7464
  transform: effectiveTransform()
7325
7465
  };
7326
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7466
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7327
7467
  isRegistered = true;
7328
7468
  } catch (error) {
7329
7469
  console.error("Error registering shader node:", error);
@@ -7378,7 +7518,7 @@ function ShaderComponent$7(props) {
7378
7518
  return childContextValue();
7379
7519
  },
7380
7520
  get children() {
7381
- return resolved();
7521
+ return local.children;
7382
7522
  }
7383
7523
  });
7384
7524
  }
@@ -7399,8 +7539,8 @@ const defaultProps$6 = {
7399
7539
  // transform intentionally has no default - handled by effectiveTransform
7400
7540
  };
7401
7541
  try {
7402
- if (componentDefinition$P && componentDefinition$P.props) {
7403
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7542
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7543
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7404
7544
  const propConfig = config;
7405
7545
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7406
7546
  defaultProps$6[key] = propConfig.default;
@@ -7411,6 +7551,7 @@ try {
7411
7551
  console.warn("Error extracting default props:", e);
7412
7552
  }
7413
7553
  function ShaderComponent$6(props) {
7554
+ const [local, otherProps] = splitProps(props, ["children"]);
7414
7555
  const context = useShaderContext();
7415
7556
  const {
7416
7557
  shaderParentId: parentId,
@@ -7418,13 +7559,13 @@ function ShaderComponent$6(props) {
7418
7559
  shaderUniformUpdate: parentUniformUpdate,
7419
7560
  shaderMetadataUpdate: parentMetadataUpdate
7420
7561
  } = context;
7421
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7562
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7422
7563
  const effectiveProps = createMemo(() => {
7423
7564
  let baseProps = {
7424
7565
  ...defaultProps$6
7425
7566
  };
7426
- for (const [key, value] of Object.entries(props)) {
7427
- if (key !== "children" && value !== void 0) {
7567
+ for (const [key, value] of Object.entries(otherProps)) {
7568
+ if (value !== void 0) {
7428
7569
  baseProps[key] = value;
7429
7570
  }
7430
7571
  }
@@ -7437,7 +7578,7 @@ function ShaderComponent$6(props) {
7437
7578
  let uniformsMap = null;
7438
7579
  const getUniformsMap = () => {
7439
7580
  if (!uniformsMap) {
7440
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7581
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7441
7582
  }
7442
7583
  return uniformsMap;
7443
7584
  };
@@ -7445,7 +7586,6 @@ function ShaderComponent$6(props) {
7445
7586
  ...context,
7446
7587
  shaderParentId: instanceId
7447
7588
  }));
7448
- const resolved = children(() => props.children);
7449
7589
  let isRegistered = false;
7450
7590
  onMount(() => {
7451
7591
  const uniforms = getUniformsMap();
@@ -7463,7 +7603,7 @@ function ShaderComponent$6(props) {
7463
7603
  renderOrder: props.renderOrder || 0,
7464
7604
  transform: effectiveTransform()
7465
7605
  };
7466
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7606
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7467
7607
  isRegistered = true;
7468
7608
  } catch (error) {
7469
7609
  console.error("Error registering shader node:", error);
@@ -7518,7 +7658,7 @@ function ShaderComponent$6(props) {
7518
7658
  return childContextValue();
7519
7659
  },
7520
7660
  get children() {
7521
- return resolved();
7661
+ return local.children;
7522
7662
  }
7523
7663
  });
7524
7664
  }
@@ -7539,8 +7679,8 @@ const defaultProps$5 = {
7539
7679
  // transform intentionally has no default - handled by effectiveTransform
7540
7680
  };
7541
7681
  try {
7542
- if (componentDefinition$Q && componentDefinition$Q.props) {
7543
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7682
+ if (componentDefinition$R && componentDefinition$R.props) {
7683
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7544
7684
  const propConfig = config;
7545
7685
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7546
7686
  defaultProps$5[key] = propConfig.default;
@@ -7551,6 +7691,7 @@ try {
7551
7691
  console.warn("Error extracting default props:", e);
7552
7692
  }
7553
7693
  function ShaderComponent$5(props) {
7694
+ const [local, otherProps] = splitProps(props, ["children"]);
7554
7695
  const context = useShaderContext();
7555
7696
  const {
7556
7697
  shaderParentId: parentId,
@@ -7558,13 +7699,13 @@ function ShaderComponent$5(props) {
7558
7699
  shaderUniformUpdate: parentUniformUpdate,
7559
7700
  shaderMetadataUpdate: parentMetadataUpdate
7560
7701
  } = context;
7561
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7702
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7562
7703
  const effectiveProps = createMemo(() => {
7563
7704
  let baseProps = {
7564
7705
  ...defaultProps$5
7565
7706
  };
7566
- for (const [key, value] of Object.entries(props)) {
7567
- if (key !== "children" && value !== void 0) {
7707
+ for (const [key, value] of Object.entries(otherProps)) {
7708
+ if (value !== void 0) {
7568
7709
  baseProps[key] = value;
7569
7710
  }
7570
7711
  }
@@ -7577,7 +7718,7 @@ function ShaderComponent$5(props) {
7577
7718
  let uniformsMap = null;
7578
7719
  const getUniformsMap = () => {
7579
7720
  if (!uniformsMap) {
7580
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7721
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7581
7722
  }
7582
7723
  return uniformsMap;
7583
7724
  };
@@ -7585,7 +7726,6 @@ function ShaderComponent$5(props) {
7585
7726
  ...context,
7586
7727
  shaderParentId: instanceId
7587
7728
  }));
7588
- const resolved = children(() => props.children);
7589
7729
  let isRegistered = false;
7590
7730
  onMount(() => {
7591
7731
  const uniforms = getUniformsMap();
@@ -7603,7 +7743,7 @@ function ShaderComponent$5(props) {
7603
7743
  renderOrder: props.renderOrder || 0,
7604
7744
  transform: effectiveTransform()
7605
7745
  };
7606
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7746
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7607
7747
  isRegistered = true;
7608
7748
  } catch (error) {
7609
7749
  console.error("Error registering shader node:", error);
@@ -7658,7 +7798,7 @@ function ShaderComponent$5(props) {
7658
7798
  return childContextValue();
7659
7799
  },
7660
7800
  get children() {
7661
- return resolved();
7801
+ return local.children;
7662
7802
  }
7663
7803
  });
7664
7804
  }
@@ -7679,8 +7819,8 @@ const defaultProps$4 = {
7679
7819
  // transform intentionally has no default - handled by effectiveTransform
7680
7820
  };
7681
7821
  try {
7682
- if (componentDefinition$R && componentDefinition$R.props) {
7683
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7822
+ if (componentDefinition$S && componentDefinition$S.props) {
7823
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7684
7824
  const propConfig = config;
7685
7825
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7686
7826
  defaultProps$4[key] = propConfig.default;
@@ -7691,6 +7831,7 @@ try {
7691
7831
  console.warn("Error extracting default props:", e);
7692
7832
  }
7693
7833
  function ShaderComponent$4(props) {
7834
+ const [local, otherProps] = splitProps(props, ["children"]);
7694
7835
  const context = useShaderContext();
7695
7836
  const {
7696
7837
  shaderParentId: parentId,
@@ -7698,13 +7839,13 @@ function ShaderComponent$4(props) {
7698
7839
  shaderUniformUpdate: parentUniformUpdate,
7699
7840
  shaderMetadataUpdate: parentMetadataUpdate
7700
7841
  } = context;
7701
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7842
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7702
7843
  const effectiveProps = createMemo(() => {
7703
7844
  let baseProps = {
7704
7845
  ...defaultProps$4
7705
7846
  };
7706
- for (const [key, value] of Object.entries(props)) {
7707
- if (key !== "children" && value !== void 0) {
7847
+ for (const [key, value] of Object.entries(otherProps)) {
7848
+ if (value !== void 0) {
7708
7849
  baseProps[key] = value;
7709
7850
  }
7710
7851
  }
@@ -7717,7 +7858,7 @@ function ShaderComponent$4(props) {
7717
7858
  let uniformsMap = null;
7718
7859
  const getUniformsMap = () => {
7719
7860
  if (!uniformsMap) {
7720
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7861
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7721
7862
  }
7722
7863
  return uniformsMap;
7723
7864
  };
@@ -7725,7 +7866,6 @@ function ShaderComponent$4(props) {
7725
7866
  ...context,
7726
7867
  shaderParentId: instanceId
7727
7868
  }));
7728
- const resolved = children(() => props.children);
7729
7869
  let isRegistered = false;
7730
7870
  onMount(() => {
7731
7871
  const uniforms = getUniformsMap();
@@ -7743,7 +7883,7 @@ function ShaderComponent$4(props) {
7743
7883
  renderOrder: props.renderOrder || 0,
7744
7884
  transform: effectiveTransform()
7745
7885
  };
7746
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7886
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7747
7887
  isRegistered = true;
7748
7888
  } catch (error) {
7749
7889
  console.error("Error registering shader node:", error);
@@ -7798,7 +7938,7 @@ function ShaderComponent$4(props) {
7798
7938
  return childContextValue();
7799
7939
  },
7800
7940
  get children() {
7801
- return resolved();
7941
+ return local.children;
7802
7942
  }
7803
7943
  });
7804
7944
  }
@@ -7819,8 +7959,8 @@ const defaultProps$3 = {
7819
7959
  // transform intentionally has no default - handled by effectiveTransform
7820
7960
  };
7821
7961
  try {
7822
- if (componentDefinition$S && componentDefinition$S.props) {
7823
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7962
+ if (componentDefinition$T && componentDefinition$T.props) {
7963
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7824
7964
  const propConfig = config;
7825
7965
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7826
7966
  defaultProps$3[key] = propConfig.default;
@@ -7831,6 +7971,7 @@ try {
7831
7971
  console.warn("Error extracting default props:", e);
7832
7972
  }
7833
7973
  function ShaderComponent$3(props) {
7974
+ const [local, otherProps] = splitProps(props, ["children"]);
7834
7975
  const context = useShaderContext();
7835
7976
  const {
7836
7977
  shaderParentId: parentId,
@@ -7838,13 +7979,13 @@ function ShaderComponent$3(props) {
7838
7979
  shaderUniformUpdate: parentUniformUpdate,
7839
7980
  shaderMetadataUpdate: parentMetadataUpdate
7840
7981
  } = context;
7841
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7982
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7842
7983
  const effectiveProps = createMemo(() => {
7843
7984
  let baseProps = {
7844
7985
  ...defaultProps$3
7845
7986
  };
7846
- for (const [key, value] of Object.entries(props)) {
7847
- if (key !== "children" && value !== void 0) {
7987
+ for (const [key, value] of Object.entries(otherProps)) {
7988
+ if (value !== void 0) {
7848
7989
  baseProps[key] = value;
7849
7990
  }
7850
7991
  }
@@ -7857,7 +7998,7 @@ function ShaderComponent$3(props) {
7857
7998
  let uniformsMap = null;
7858
7999
  const getUniformsMap = () => {
7859
8000
  if (!uniformsMap) {
7860
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8001
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7861
8002
  }
7862
8003
  return uniformsMap;
7863
8004
  };
@@ -7865,7 +8006,6 @@ function ShaderComponent$3(props) {
7865
8006
  ...context,
7866
8007
  shaderParentId: instanceId
7867
8008
  }));
7868
- const resolved = children(() => props.children);
7869
8009
  let isRegistered = false;
7870
8010
  onMount(() => {
7871
8011
  const uniforms = getUniformsMap();
@@ -7883,7 +8023,7 @@ function ShaderComponent$3(props) {
7883
8023
  renderOrder: props.renderOrder || 0,
7884
8024
  transform: effectiveTransform()
7885
8025
  };
7886
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8026
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7887
8027
  isRegistered = true;
7888
8028
  } catch (error) {
7889
8029
  console.error("Error registering shader node:", error);
@@ -7938,7 +8078,7 @@ function ShaderComponent$3(props) {
7938
8078
  return childContextValue();
7939
8079
  },
7940
8080
  get children() {
7941
- return resolved();
8081
+ return local.children;
7942
8082
  }
7943
8083
  });
7944
8084
  }
@@ -7959,8 +8099,8 @@ const defaultProps$2 = {
7959
8099
  // transform intentionally has no default - handled by effectiveTransform
7960
8100
  };
7961
8101
  try {
7962
- if (componentDefinition$T && componentDefinition$T.props) {
7963
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8102
+ if (componentDefinition$U && componentDefinition$U.props) {
8103
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7964
8104
  const propConfig = config;
7965
8105
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7966
8106
  defaultProps$2[key] = propConfig.default;
@@ -7971,6 +8111,7 @@ try {
7971
8111
  console.warn("Error extracting default props:", e);
7972
8112
  }
7973
8113
  function ShaderComponent$2(props) {
8114
+ const [local, otherProps] = splitProps(props, ["children"]);
7974
8115
  const context = useShaderContext();
7975
8116
  const {
7976
8117
  shaderParentId: parentId,
@@ -7978,13 +8119,13 @@ function ShaderComponent$2(props) {
7978
8119
  shaderUniformUpdate: parentUniformUpdate,
7979
8120
  shaderMetadataUpdate: parentMetadataUpdate
7980
8121
  } = context;
7981
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8122
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7982
8123
  const effectiveProps = createMemo(() => {
7983
8124
  let baseProps = {
7984
8125
  ...defaultProps$2
7985
8126
  };
7986
- for (const [key, value] of Object.entries(props)) {
7987
- if (key !== "children" && value !== void 0) {
8127
+ for (const [key, value] of Object.entries(otherProps)) {
8128
+ if (value !== void 0) {
7988
8129
  baseProps[key] = value;
7989
8130
  }
7990
8131
  }
@@ -7997,7 +8138,7 @@ function ShaderComponent$2(props) {
7997
8138
  let uniformsMap = null;
7998
8139
  const getUniformsMap = () => {
7999
8140
  if (!uniformsMap) {
8000
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8141
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8001
8142
  }
8002
8143
  return uniformsMap;
8003
8144
  };
@@ -8005,7 +8146,6 @@ function ShaderComponent$2(props) {
8005
8146
  ...context,
8006
8147
  shaderParentId: instanceId
8007
8148
  }));
8008
- const resolved = children(() => props.children);
8009
8149
  let isRegistered = false;
8010
8150
  onMount(() => {
8011
8151
  const uniforms = getUniformsMap();
@@ -8023,7 +8163,7 @@ function ShaderComponent$2(props) {
8023
8163
  renderOrder: props.renderOrder || 0,
8024
8164
  transform: effectiveTransform()
8025
8165
  };
8026
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8166
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8027
8167
  isRegistered = true;
8028
8168
  } catch (error) {
8029
8169
  console.error("Error registering shader node:", error);
@@ -8078,7 +8218,7 @@ function ShaderComponent$2(props) {
8078
8218
  return childContextValue();
8079
8219
  },
8080
8220
  get children() {
8081
- return resolved();
8221
+ return local.children;
8082
8222
  }
8083
8223
  });
8084
8224
  }
@@ -8099,8 +8239,8 @@ const defaultProps$1 = {
8099
8239
  // transform intentionally has no default - handled by effectiveTransform
8100
8240
  };
8101
8241
  try {
8102
- if (componentDefinition$U && componentDefinition$U.props) {
8103
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8242
+ if (componentDefinition$V && componentDefinition$V.props) {
8243
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8104
8244
  const propConfig = config;
8105
8245
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8106
8246
  defaultProps$1[key] = propConfig.default;
@@ -8111,6 +8251,7 @@ try {
8111
8251
  console.warn("Error extracting default props:", e);
8112
8252
  }
8113
8253
  function ShaderComponent$1(props) {
8254
+ const [local, otherProps] = splitProps(props, ["children"]);
8114
8255
  const context = useShaderContext();
8115
8256
  const {
8116
8257
  shaderParentId: parentId,
@@ -8118,13 +8259,13 @@ function ShaderComponent$1(props) {
8118
8259
  shaderUniformUpdate: parentUniformUpdate,
8119
8260
  shaderMetadataUpdate: parentMetadataUpdate
8120
8261
  } = context;
8121
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8262
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8122
8263
  const effectiveProps = createMemo(() => {
8123
8264
  let baseProps = {
8124
8265
  ...defaultProps$1
8125
8266
  };
8126
- for (const [key, value] of Object.entries(props)) {
8127
- if (key !== "children" && value !== void 0) {
8267
+ for (const [key, value] of Object.entries(otherProps)) {
8268
+ if (value !== void 0) {
8128
8269
  baseProps[key] = value;
8129
8270
  }
8130
8271
  }
@@ -8137,7 +8278,7 @@ function ShaderComponent$1(props) {
8137
8278
  let uniformsMap = null;
8138
8279
  const getUniformsMap = () => {
8139
8280
  if (!uniformsMap) {
8140
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8281
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8141
8282
  }
8142
8283
  return uniformsMap;
8143
8284
  };
@@ -8145,7 +8286,6 @@ function ShaderComponent$1(props) {
8145
8286
  ...context,
8146
8287
  shaderParentId: instanceId
8147
8288
  }));
8148
- const resolved = children(() => props.children);
8149
8289
  let isRegistered = false;
8150
8290
  onMount(() => {
8151
8291
  const uniforms = getUniformsMap();
@@ -8163,7 +8303,7 @@ function ShaderComponent$1(props) {
8163
8303
  renderOrder: props.renderOrder || 0,
8164
8304
  transform: effectiveTransform()
8165
8305
  };
8166
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8306
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8167
8307
  isRegistered = true;
8168
8308
  } catch (error) {
8169
8309
  console.error("Error registering shader node:", error);
@@ -8218,7 +8358,7 @@ function ShaderComponent$1(props) {
8218
8358
  return childContextValue();
8219
8359
  },
8220
8360
  get children() {
8221
- return resolved();
8361
+ return local.children;
8222
8362
  }
8223
8363
  });
8224
8364
  }
@@ -8239,8 +8379,8 @@ const defaultProps = {
8239
8379
  // transform intentionally has no default - handled by effectiveTransform
8240
8380
  };
8241
8381
  try {
8242
- if (componentDefinition$V && componentDefinition$V.props) {
8243
- Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8382
+ if (componentDefinition$W && componentDefinition$W.props) {
8383
+ Object.entries(componentDefinition$W.props).forEach(([key, config]) => {
8244
8384
  const propConfig = config;
8245
8385
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8246
8386
  defaultProps[key] = propConfig.default;
@@ -8251,6 +8391,7 @@ try {
8251
8391
  console.warn("Error extracting default props:", e);
8252
8392
  }
8253
8393
  function ShaderComponent(props) {
8394
+ const [local, otherProps] = splitProps(props, ["children"]);
8254
8395
  const context = useShaderContext();
8255
8396
  const {
8256
8397
  shaderParentId: parentId,
@@ -8258,13 +8399,13 @@ function ShaderComponent(props) {
8258
8399
  shaderUniformUpdate: parentUniformUpdate,
8259
8400
  shaderMetadataUpdate: parentMetadataUpdate
8260
8401
  } = context;
8261
- const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8402
+ const instanceId = props.id || `${componentDefinition$W.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8262
8403
  const effectiveProps = createMemo(() => {
8263
8404
  let baseProps = {
8264
8405
  ...defaultProps
8265
8406
  };
8266
- for (const [key, value] of Object.entries(props)) {
8267
- if (key !== "children" && value !== void 0) {
8407
+ for (const [key, value] of Object.entries(otherProps)) {
8408
+ if (value !== void 0) {
8268
8409
  baseProps[key] = value;
8269
8410
  }
8270
8411
  }
@@ -8277,7 +8418,7 @@ function ShaderComponent(props) {
8277
8418
  let uniformsMap = null;
8278
8419
  const getUniformsMap = () => {
8279
8420
  if (!uniformsMap) {
8280
- uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8421
+ uniformsMap = createUniformsMap(componentDefinition$W, effectiveProps(), instanceId);
8281
8422
  }
8282
8423
  return uniformsMap;
8283
8424
  };
@@ -8285,7 +8426,6 @@ function ShaderComponent(props) {
8285
8426
  ...context,
8286
8427
  shaderParentId: instanceId
8287
8428
  }));
8288
- const resolved = children(() => props.children);
8289
8429
  let isRegistered = false;
8290
8430
  onMount(() => {
8291
8431
  const uniforms = getUniformsMap();
@@ -8303,7 +8443,7 @@ function ShaderComponent(props) {
8303
8443
  renderOrder: props.renderOrder || 0,
8304
8444
  transform: effectiveTransform()
8305
8445
  };
8306
- parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8446
+ parentRegister(instanceId, componentDefinition$W.fragmentNode, parentId, metadata, uniforms, componentDefinition$W);
8307
8447
  isRegistered = true;
8308
8448
  } catch (error) {
8309
8449
  console.error("Error registering shader node:", error);
@@ -8358,65 +8498,66 @@ function ShaderComponent(props) {
8358
8498
  return childContextValue();
8359
8499
  },
8360
8500
  get children() {
8361
- return resolved();
8501
+ return local.children;
8362
8502
  }
8363
8503
  });
8364
8504
  }
8365
8505
  export {
8366
- ShaderComponent$V as AngularBlur,
8367
- ShaderComponent$U as Ascii,
8368
- ShaderComponent$T as Beam,
8369
- ShaderComponent$S as Blob,
8370
- ShaderComponent$R as Blur,
8371
- ShaderComponent$Q as BrightnessContrast,
8372
- ShaderComponent$P as Bulge,
8373
- ShaderComponent$O as CRTScreen,
8374
- ShaderComponent$N as ChannelBlur,
8375
- ShaderComponent$M as Checkerboard,
8376
- ShaderComponent$L as ChromaFlow,
8377
- ShaderComponent$K as ChromaticAberration,
8378
- ShaderComponent$J as Circle,
8379
- ShaderComponent$I as CursorTrail,
8380
- ShaderComponent$H as DiffuseBlur,
8381
- ShaderComponent$G as Dither,
8382
- ShaderComponent$F as DotGrid,
8383
- ShaderComponent$E as Duotone,
8384
- ShaderComponent$D as FilmGrain,
8385
- ShaderComponent$C as FloatingParticles,
8386
- ShaderComponent$B as GlassTiles,
8387
- ShaderComponent$A as Glow,
8388
- ShaderComponent$z as Godrays,
8389
- ShaderComponent$y as Grayscale,
8390
- ShaderComponent$x as Grid,
8391
- ShaderComponent$w as GridDistortion,
8392
- ShaderComponent$v as Group,
8393
- ShaderComponent$u as Halftone,
8394
- ShaderComponent$t as HueShift,
8395
- ShaderComponent$s as ImageTexture,
8396
- ShaderComponent$r as Invert,
8397
- ShaderComponent$q as LinearBlur,
8398
- ShaderComponent$p as LinearGradient,
8399
- ShaderComponent$o as Liquify,
8400
- ShaderComponent$n as Perspective,
8401
- ShaderComponent$m as Pixelate,
8402
- ShaderComponent$l as PolarCoordinates,
8403
- ShaderComponent$k as Posterize,
8404
- ShaderComponent$j as ProgressiveBlur,
8405
- ShaderComponent$i as RadialGradient,
8406
- ShaderComponent$h as RectangularCoordinates,
8407
- ShaderComponent$g as Ripples,
8408
- ShaderComponent$f as Saturation,
8506
+ ShaderComponent$W as AngularBlur,
8507
+ ShaderComponent$V as Ascii,
8508
+ ShaderComponent$U as Beam,
8509
+ ShaderComponent$T as Blob,
8510
+ ShaderComponent$S as Blur,
8511
+ ShaderComponent$R as BrightnessContrast,
8512
+ ShaderComponent$Q as Bulge,
8513
+ ShaderComponent$P as CRTScreen,
8514
+ ShaderComponent$O as ChannelBlur,
8515
+ ShaderComponent$N as Checkerboard,
8516
+ ShaderComponent$M as ChromaFlow,
8517
+ ShaderComponent$L as ChromaticAberration,
8518
+ ShaderComponent$K as Circle,
8519
+ ShaderComponent$J as CursorTrail,
8520
+ ShaderComponent$I as DiffuseBlur,
8521
+ ShaderComponent$H as Dither,
8522
+ ShaderComponent$G as DotGrid,
8523
+ ShaderComponent$F as Duotone,
8524
+ ShaderComponent$E as FilmGrain,
8525
+ ShaderComponent$D as FloatingParticles,
8526
+ ShaderComponent$C as GlassTiles,
8527
+ ShaderComponent$B as Glow,
8528
+ ShaderComponent$A as Godrays,
8529
+ ShaderComponent$z as Grayscale,
8530
+ ShaderComponent$y as Grid,
8531
+ ShaderComponent$x as GridDistortion,
8532
+ ShaderComponent$w as Group,
8533
+ ShaderComponent$v as Halftone,
8534
+ ShaderComponent$u as HueShift,
8535
+ ShaderComponent$t as ImageTexture,
8536
+ ShaderComponent$s as Invert,
8537
+ ShaderComponent$r as LinearBlur,
8538
+ ShaderComponent$q as LinearGradient,
8539
+ ShaderComponent$p as Liquify,
8540
+ ShaderComponent$o as Perspective,
8541
+ ShaderComponent$n as Pixelate,
8542
+ ShaderComponent$m as PolarCoordinates,
8543
+ ShaderComponent$l as Posterize,
8544
+ ShaderComponent$k as ProgressiveBlur,
8545
+ ShaderComponent$j as RadialGradient,
8546
+ ShaderComponent$i as RectangularCoordinates,
8547
+ ShaderComponent$h as Ripples,
8548
+ ShaderComponent$g as Saturation,
8409
8549
  Shader,
8410
- ShaderComponent$e as Sharpness,
8411
- ShaderComponent$d as SimplexNoise,
8412
- ShaderComponent$c as SineWave,
8413
- ShaderComponent$b as SolidColor,
8414
- ShaderComponent$a as Spherize,
8415
- ShaderComponent$9 as Spiral,
8416
- ShaderComponent$8 as Strands,
8417
- ShaderComponent$7 as Stretch,
8418
- ShaderComponent$6 as Swirl,
8419
- ShaderComponent$5 as TiltShift,
8550
+ ShaderComponent$f as Sharpness,
8551
+ ShaderComponent$e as SimplexNoise,
8552
+ ShaderComponent$d as SineWave,
8553
+ ShaderComponent$c as SolidColor,
8554
+ ShaderComponent$b as Spherize,
8555
+ ShaderComponent$a as Spiral,
8556
+ ShaderComponent$9 as Strands,
8557
+ ShaderComponent$8 as Stretch,
8558
+ ShaderComponent$7 as Swirl,
8559
+ ShaderComponent$6 as TiltShift,
8560
+ ShaderComponent$5 as Tint,
8420
8561
  ShaderComponent$4 as Tritone,
8421
8562
  ShaderComponent$3 as Twirl,
8422
8563
  ShaderComponent$2 as Vibrance,