shaders 2.2.38 → 2.2.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/dist/solid/components/AngularBlur.d.ts.map +1 -1
  2. package/dist/solid/components/Ascii.d.ts.map +1 -1
  3. package/dist/solid/components/Beam.d.ts.map +1 -1
  4. package/dist/solid/components/Blob.d.ts.map +1 -1
  5. package/dist/solid/components/Blur.d.ts.map +1 -1
  6. package/dist/solid/components/BrightnessContrast.d.ts.map +1 -1
  7. package/dist/solid/components/Bulge.d.ts.map +1 -1
  8. package/dist/solid/components/CRTScreen.d.ts.map +1 -1
  9. package/dist/solid/components/ChannelBlur.d.ts.map +1 -1
  10. package/dist/solid/components/Checkerboard.d.ts.map +1 -1
  11. package/dist/solid/components/ChromaFlow.d.ts.map +1 -1
  12. package/dist/solid/components/ChromaticAberration.d.ts.map +1 -1
  13. package/dist/solid/components/Circle.d.ts.map +1 -1
  14. package/dist/solid/components/CursorTrail.d.ts.map +1 -1
  15. package/dist/solid/components/DiffuseBlur.d.ts.map +1 -1
  16. package/dist/solid/components/Dither.d.ts.map +1 -1
  17. package/dist/solid/components/DotGrid.d.ts.map +1 -1
  18. package/dist/solid/components/Duotone.d.ts.map +1 -1
  19. package/dist/solid/components/FilmGrain.d.ts.map +1 -1
  20. package/dist/solid/components/FloatingParticles.d.ts.map +1 -1
  21. package/dist/solid/components/GlassTiles.d.ts.map +1 -1
  22. package/dist/solid/components/Glow.d.ts.map +1 -1
  23. package/dist/solid/components/Godrays.d.ts.map +1 -1
  24. package/dist/solid/components/Grayscale.d.ts.map +1 -1
  25. package/dist/solid/components/Grid.d.ts.map +1 -1
  26. package/dist/solid/components/GridDistortion.d.ts.map +1 -1
  27. package/dist/solid/components/Group.d.ts.map +1 -1
  28. package/dist/solid/components/Halftone.d.ts.map +1 -1
  29. package/dist/solid/components/HueShift.d.ts.map +1 -1
  30. package/dist/solid/components/ImageTexture.d.ts.map +1 -1
  31. package/dist/solid/components/Invert.d.ts.map +1 -1
  32. package/dist/solid/components/LinearBlur.d.ts.map +1 -1
  33. package/dist/solid/components/LinearGradient.d.ts.map +1 -1
  34. package/dist/solid/components/Liquify.d.ts.map +1 -1
  35. package/dist/solid/components/Perspective.d.ts.map +1 -1
  36. package/dist/solid/components/Pixelate.d.ts.map +1 -1
  37. package/dist/solid/components/PolarCoordinates.d.ts.map +1 -1
  38. package/dist/solid/components/Posterize.d.ts.map +1 -1
  39. package/dist/solid/components/ProgressiveBlur.d.ts.map +1 -1
  40. package/dist/solid/components/RadialGradient.d.ts.map +1 -1
  41. package/dist/solid/components/RectangularCoordinates.d.ts.map +1 -1
  42. package/dist/solid/components/Ripples.d.ts.map +1 -1
  43. package/dist/solid/components/Saturation.d.ts.map +1 -1
  44. package/dist/solid/components/Sharpness.d.ts.map +1 -1
  45. package/dist/solid/components/SimplexNoise.d.ts.map +1 -1
  46. package/dist/solid/components/SineWave.d.ts.map +1 -1
  47. package/dist/solid/components/SolidColor.d.ts.map +1 -1
  48. package/dist/solid/components/Spherize.d.ts.map +1 -1
  49. package/dist/solid/components/Spiral.d.ts.map +1 -1
  50. package/dist/solid/components/Strands.d.ts.map +1 -1
  51. package/dist/solid/components/Stretch.d.ts.map +1 -1
  52. package/dist/solid/components/Swirl.d.ts.map +1 -1
  53. package/dist/solid/components/TiltShift.d.ts.map +1 -1
  54. package/dist/solid/components/Tritone.d.ts.map +1 -1
  55. package/dist/solid/components/Twirl.d.ts.map +1 -1
  56. package/dist/solid/components/Vibrance.d.ts.map +1 -1
  57. package/dist/solid/components/WaveDistortion.d.ts.map +1 -1
  58. package/dist/solid/components/ZoomBlur.d.ts.map +1 -1
  59. package/dist/solid/engine/Shader.d.ts.map +1 -1
  60. package/dist/solid/engine/component.template.d.ts.map +1 -1
  61. package/dist/solid/index.js +234 -235
  62. package/package.json +1 -1
@@ -1,5 +1,5 @@
1
1
  import { createComponent, template, spread, mergeProps, insert, use } from "solid-js/web";
2
- import { createContext, splitProps, createMemo, children, onMount, onCleanup, useContext, createEffect } from "solid-js";
2
+ import { createContext, splitProps, createMemo, onMount, onCleanup, useContext, createEffect } from "solid-js";
3
3
  import { shaderRenderer, createUniformsMap } from "../core/index.js";
4
4
  import { componentDefinition } from "../core/shaders/AngularBlur/index.js";
5
5
  import { vec4 } from "three/tsl";
@@ -114,7 +114,6 @@ function Shader(allProps) {
114
114
  shaderUniformUpdate: uniformUpdate,
115
115
  shaderMetadataUpdate: metadataUpdate
116
116
  }));
117
- const resolved = children(() => props.children);
118
117
  const initializeRenderer = async () => {
119
118
  const canvas = canvasRef;
120
119
  if (!canvas || isInitialized || isInitializing) {
@@ -230,7 +229,7 @@ function Shader(allProps) {
230
229
  }, domProps), false, true);
231
230
  var _ref$2 = canvasRef;
232
231
  typeof _ref$2 === "function" ? use(_ref$2, _el$2) : canvasRef = _el$2;
233
- insert(_el$, resolved, null);
232
+ insert(_el$, () => props.children, null);
234
233
  return _el$;
235
234
  }
236
235
  });
@@ -271,6 +270,7 @@ try {
271
270
  console.warn("Error extracting default props:", e);
272
271
  }
273
272
  function ShaderComponent$V(props) {
273
+ const [local, otherProps] = splitProps(props, ["children"]);
274
274
  const context = useShaderContext();
275
275
  const {
276
276
  shaderParentId: parentId,
@@ -283,8 +283,8 @@ function ShaderComponent$V(props) {
283
283
  let baseProps = {
284
284
  ...defaultProps$V
285
285
  };
286
- for (const [key, value] of Object.entries(props)) {
287
- if (key !== "children" && value !== void 0) {
286
+ for (const [key, value] of Object.entries(otherProps)) {
287
+ if (value !== void 0) {
288
288
  baseProps[key] = value;
289
289
  }
290
290
  }
@@ -305,7 +305,6 @@ function ShaderComponent$V(props) {
305
305
  ...context,
306
306
  shaderParentId: instanceId
307
307
  }));
308
- const resolved = children(() => props.children);
309
308
  let isRegistered = false;
310
309
  onMount(() => {
311
310
  const uniforms = getUniformsMap();
@@ -378,7 +377,7 @@ function ShaderComponent$V(props) {
378
377
  return childContextValue();
379
378
  },
380
379
  get children() {
381
- return resolved();
380
+ return local.children;
382
381
  }
383
382
  });
384
383
  }
@@ -411,6 +410,7 @@ try {
411
410
  console.warn("Error extracting default props:", e);
412
411
  }
413
412
  function ShaderComponent$U(props) {
413
+ const [local, otherProps] = splitProps(props, ["children"]);
414
414
  const context = useShaderContext();
415
415
  const {
416
416
  shaderParentId: parentId,
@@ -423,8 +423,8 @@ function ShaderComponent$U(props) {
423
423
  let baseProps = {
424
424
  ...defaultProps$U
425
425
  };
426
- for (const [key, value] of Object.entries(props)) {
427
- if (key !== "children" && value !== void 0) {
426
+ for (const [key, value] of Object.entries(otherProps)) {
427
+ if (value !== void 0) {
428
428
  baseProps[key] = value;
429
429
  }
430
430
  }
@@ -445,7 +445,6 @@ function ShaderComponent$U(props) {
445
445
  ...context,
446
446
  shaderParentId: instanceId
447
447
  }));
448
- const resolved = children(() => props.children);
449
448
  let isRegistered = false;
450
449
  onMount(() => {
451
450
  const uniforms = getUniformsMap();
@@ -518,7 +517,7 @@ function ShaderComponent$U(props) {
518
517
  return childContextValue();
519
518
  },
520
519
  get children() {
521
- return resolved();
520
+ return local.children;
522
521
  }
523
522
  });
524
523
  }
@@ -551,6 +550,7 @@ try {
551
550
  console.warn("Error extracting default props:", e);
552
551
  }
553
552
  function ShaderComponent$T(props) {
553
+ const [local, otherProps] = splitProps(props, ["children"]);
554
554
  const context = useShaderContext();
555
555
  const {
556
556
  shaderParentId: parentId,
@@ -563,8 +563,8 @@ function ShaderComponent$T(props) {
563
563
  let baseProps = {
564
564
  ...defaultProps$T
565
565
  };
566
- for (const [key, value] of Object.entries(props)) {
567
- if (key !== "children" && value !== void 0) {
566
+ for (const [key, value] of Object.entries(otherProps)) {
567
+ if (value !== void 0) {
568
568
  baseProps[key] = value;
569
569
  }
570
570
  }
@@ -585,7 +585,6 @@ function ShaderComponent$T(props) {
585
585
  ...context,
586
586
  shaderParentId: instanceId
587
587
  }));
588
- const resolved = children(() => props.children);
589
588
  let isRegistered = false;
590
589
  onMount(() => {
591
590
  const uniforms = getUniformsMap();
@@ -658,7 +657,7 @@ function ShaderComponent$T(props) {
658
657
  return childContextValue();
659
658
  },
660
659
  get children() {
661
- return resolved();
660
+ return local.children;
662
661
  }
663
662
  });
664
663
  }
@@ -691,6 +690,7 @@ try {
691
690
  console.warn("Error extracting default props:", e);
692
691
  }
693
692
  function ShaderComponent$S(props) {
693
+ const [local, otherProps] = splitProps(props, ["children"]);
694
694
  const context = useShaderContext();
695
695
  const {
696
696
  shaderParentId: parentId,
@@ -703,8 +703,8 @@ function ShaderComponent$S(props) {
703
703
  let baseProps = {
704
704
  ...defaultProps$S
705
705
  };
706
- for (const [key, value] of Object.entries(props)) {
707
- if (key !== "children" && value !== void 0) {
706
+ for (const [key, value] of Object.entries(otherProps)) {
707
+ if (value !== void 0) {
708
708
  baseProps[key] = value;
709
709
  }
710
710
  }
@@ -725,7 +725,6 @@ function ShaderComponent$S(props) {
725
725
  ...context,
726
726
  shaderParentId: instanceId
727
727
  }));
728
- const resolved = children(() => props.children);
729
728
  let isRegistered = false;
730
729
  onMount(() => {
731
730
  const uniforms = getUniformsMap();
@@ -798,7 +797,7 @@ function ShaderComponent$S(props) {
798
797
  return childContextValue();
799
798
  },
800
799
  get children() {
801
- return resolved();
800
+ return local.children;
802
801
  }
803
802
  });
804
803
  }
@@ -831,6 +830,7 @@ try {
831
830
  console.warn("Error extracting default props:", e);
832
831
  }
833
832
  function ShaderComponent$R(props) {
833
+ const [local, otherProps] = splitProps(props, ["children"]);
834
834
  const context = useShaderContext();
835
835
  const {
836
836
  shaderParentId: parentId,
@@ -843,8 +843,8 @@ function ShaderComponent$R(props) {
843
843
  let baseProps = {
844
844
  ...defaultProps$R
845
845
  };
846
- for (const [key, value] of Object.entries(props)) {
847
- if (key !== "children" && value !== void 0) {
846
+ for (const [key, value] of Object.entries(otherProps)) {
847
+ if (value !== void 0) {
848
848
  baseProps[key] = value;
849
849
  }
850
850
  }
@@ -865,7 +865,6 @@ function ShaderComponent$R(props) {
865
865
  ...context,
866
866
  shaderParentId: instanceId
867
867
  }));
868
- const resolved = children(() => props.children);
869
868
  let isRegistered = false;
870
869
  onMount(() => {
871
870
  const uniforms = getUniformsMap();
@@ -938,7 +937,7 @@ function ShaderComponent$R(props) {
938
937
  return childContextValue();
939
938
  },
940
939
  get children() {
941
- return resolved();
940
+ return local.children;
942
941
  }
943
942
  });
944
943
  }
@@ -971,6 +970,7 @@ try {
971
970
  console.warn("Error extracting default props:", e);
972
971
  }
973
972
  function ShaderComponent$Q(props) {
973
+ const [local, otherProps] = splitProps(props, ["children"]);
974
974
  const context = useShaderContext();
975
975
  const {
976
976
  shaderParentId: parentId,
@@ -983,8 +983,8 @@ function ShaderComponent$Q(props) {
983
983
  let baseProps = {
984
984
  ...defaultProps$Q
985
985
  };
986
- for (const [key, value] of Object.entries(props)) {
987
- if (key !== "children" && value !== void 0) {
986
+ for (const [key, value] of Object.entries(otherProps)) {
987
+ if (value !== void 0) {
988
988
  baseProps[key] = value;
989
989
  }
990
990
  }
@@ -1005,7 +1005,6 @@ function ShaderComponent$Q(props) {
1005
1005
  ...context,
1006
1006
  shaderParentId: instanceId
1007
1007
  }));
1008
- const resolved = children(() => props.children);
1009
1008
  let isRegistered = false;
1010
1009
  onMount(() => {
1011
1010
  const uniforms = getUniformsMap();
@@ -1078,7 +1077,7 @@ function ShaderComponent$Q(props) {
1078
1077
  return childContextValue();
1079
1078
  },
1080
1079
  get children() {
1081
- return resolved();
1080
+ return local.children;
1082
1081
  }
1083
1082
  });
1084
1083
  }
@@ -1111,6 +1110,7 @@ try {
1111
1110
  console.warn("Error extracting default props:", e);
1112
1111
  }
1113
1112
  function ShaderComponent$P(props) {
1113
+ const [local, otherProps] = splitProps(props, ["children"]);
1114
1114
  const context = useShaderContext();
1115
1115
  const {
1116
1116
  shaderParentId: parentId,
@@ -1123,8 +1123,8 @@ function ShaderComponent$P(props) {
1123
1123
  let baseProps = {
1124
1124
  ...defaultProps$P
1125
1125
  };
1126
- for (const [key, value] of Object.entries(props)) {
1127
- if (key !== "children" && value !== void 0) {
1126
+ for (const [key, value] of Object.entries(otherProps)) {
1127
+ if (value !== void 0) {
1128
1128
  baseProps[key] = value;
1129
1129
  }
1130
1130
  }
@@ -1145,7 +1145,6 @@ function ShaderComponent$P(props) {
1145
1145
  ...context,
1146
1146
  shaderParentId: instanceId
1147
1147
  }));
1148
- const resolved = children(() => props.children);
1149
1148
  let isRegistered = false;
1150
1149
  onMount(() => {
1151
1150
  const uniforms = getUniformsMap();
@@ -1218,7 +1217,7 @@ function ShaderComponent$P(props) {
1218
1217
  return childContextValue();
1219
1218
  },
1220
1219
  get children() {
1221
- return resolved();
1220
+ return local.children;
1222
1221
  }
1223
1222
  });
1224
1223
  }
@@ -1251,6 +1250,7 @@ try {
1251
1250
  console.warn("Error extracting default props:", e);
1252
1251
  }
1253
1252
  function ShaderComponent$O(props) {
1253
+ const [local, otherProps] = splitProps(props, ["children"]);
1254
1254
  const context = useShaderContext();
1255
1255
  const {
1256
1256
  shaderParentId: parentId,
@@ -1263,8 +1263,8 @@ function ShaderComponent$O(props) {
1263
1263
  let baseProps = {
1264
1264
  ...defaultProps$O
1265
1265
  };
1266
- for (const [key, value] of Object.entries(props)) {
1267
- if (key !== "children" && value !== void 0) {
1266
+ for (const [key, value] of Object.entries(otherProps)) {
1267
+ if (value !== void 0) {
1268
1268
  baseProps[key] = value;
1269
1269
  }
1270
1270
  }
@@ -1285,7 +1285,6 @@ function ShaderComponent$O(props) {
1285
1285
  ...context,
1286
1286
  shaderParentId: instanceId
1287
1287
  }));
1288
- const resolved = children(() => props.children);
1289
1288
  let isRegistered = false;
1290
1289
  onMount(() => {
1291
1290
  const uniforms = getUniformsMap();
@@ -1358,7 +1357,7 @@ function ShaderComponent$O(props) {
1358
1357
  return childContextValue();
1359
1358
  },
1360
1359
  get children() {
1361
- return resolved();
1360
+ return local.children;
1362
1361
  }
1363
1362
  });
1364
1363
  }
@@ -1391,6 +1390,7 @@ try {
1391
1390
  console.warn("Error extracting default props:", e);
1392
1391
  }
1393
1392
  function ShaderComponent$N(props) {
1393
+ const [local, otherProps] = splitProps(props, ["children"]);
1394
1394
  const context = useShaderContext();
1395
1395
  const {
1396
1396
  shaderParentId: parentId,
@@ -1403,8 +1403,8 @@ function ShaderComponent$N(props) {
1403
1403
  let baseProps = {
1404
1404
  ...defaultProps$N
1405
1405
  };
1406
- for (const [key, value] of Object.entries(props)) {
1407
- if (key !== "children" && value !== void 0) {
1406
+ for (const [key, value] of Object.entries(otherProps)) {
1407
+ if (value !== void 0) {
1408
1408
  baseProps[key] = value;
1409
1409
  }
1410
1410
  }
@@ -1425,7 +1425,6 @@ function ShaderComponent$N(props) {
1425
1425
  ...context,
1426
1426
  shaderParentId: instanceId
1427
1427
  }));
1428
- const resolved = children(() => props.children);
1429
1428
  let isRegistered = false;
1430
1429
  onMount(() => {
1431
1430
  const uniforms = getUniformsMap();
@@ -1498,7 +1497,7 @@ function ShaderComponent$N(props) {
1498
1497
  return childContextValue();
1499
1498
  },
1500
1499
  get children() {
1501
- return resolved();
1500
+ return local.children;
1502
1501
  }
1503
1502
  });
1504
1503
  }
@@ -1531,6 +1530,7 @@ try {
1531
1530
  console.warn("Error extracting default props:", e);
1532
1531
  }
1533
1532
  function ShaderComponent$M(props) {
1533
+ const [local, otherProps] = splitProps(props, ["children"]);
1534
1534
  const context = useShaderContext();
1535
1535
  const {
1536
1536
  shaderParentId: parentId,
@@ -1543,8 +1543,8 @@ function ShaderComponent$M(props) {
1543
1543
  let baseProps = {
1544
1544
  ...defaultProps$M
1545
1545
  };
1546
- for (const [key, value] of Object.entries(props)) {
1547
- if (key !== "children" && value !== void 0) {
1546
+ for (const [key, value] of Object.entries(otherProps)) {
1547
+ if (value !== void 0) {
1548
1548
  baseProps[key] = value;
1549
1549
  }
1550
1550
  }
@@ -1565,7 +1565,6 @@ function ShaderComponent$M(props) {
1565
1565
  ...context,
1566
1566
  shaderParentId: instanceId
1567
1567
  }));
1568
- const resolved = children(() => props.children);
1569
1568
  let isRegistered = false;
1570
1569
  onMount(() => {
1571
1570
  const uniforms = getUniformsMap();
@@ -1638,7 +1637,7 @@ function ShaderComponent$M(props) {
1638
1637
  return childContextValue();
1639
1638
  },
1640
1639
  get children() {
1641
- return resolved();
1640
+ return local.children;
1642
1641
  }
1643
1642
  });
1644
1643
  }
@@ -1671,6 +1670,7 @@ try {
1671
1670
  console.warn("Error extracting default props:", e);
1672
1671
  }
1673
1672
  function ShaderComponent$L(props) {
1673
+ const [local, otherProps] = splitProps(props, ["children"]);
1674
1674
  const context = useShaderContext();
1675
1675
  const {
1676
1676
  shaderParentId: parentId,
@@ -1683,8 +1683,8 @@ function ShaderComponent$L(props) {
1683
1683
  let baseProps = {
1684
1684
  ...defaultProps$L
1685
1685
  };
1686
- for (const [key, value] of Object.entries(props)) {
1687
- if (key !== "children" && value !== void 0) {
1686
+ for (const [key, value] of Object.entries(otherProps)) {
1687
+ if (value !== void 0) {
1688
1688
  baseProps[key] = value;
1689
1689
  }
1690
1690
  }
@@ -1705,7 +1705,6 @@ function ShaderComponent$L(props) {
1705
1705
  ...context,
1706
1706
  shaderParentId: instanceId
1707
1707
  }));
1708
- const resolved = children(() => props.children);
1709
1708
  let isRegistered = false;
1710
1709
  onMount(() => {
1711
1710
  const uniforms = getUniformsMap();
@@ -1778,7 +1777,7 @@ function ShaderComponent$L(props) {
1778
1777
  return childContextValue();
1779
1778
  },
1780
1779
  get children() {
1781
- return resolved();
1780
+ return local.children;
1782
1781
  }
1783
1782
  });
1784
1783
  }
@@ -1811,6 +1810,7 @@ try {
1811
1810
  console.warn("Error extracting default props:", e);
1812
1811
  }
1813
1812
  function ShaderComponent$K(props) {
1813
+ const [local, otherProps] = splitProps(props, ["children"]);
1814
1814
  const context = useShaderContext();
1815
1815
  const {
1816
1816
  shaderParentId: parentId,
@@ -1823,8 +1823,8 @@ function ShaderComponent$K(props) {
1823
1823
  let baseProps = {
1824
1824
  ...defaultProps$K
1825
1825
  };
1826
- for (const [key, value] of Object.entries(props)) {
1827
- if (key !== "children" && value !== void 0) {
1826
+ for (const [key, value] of Object.entries(otherProps)) {
1827
+ if (value !== void 0) {
1828
1828
  baseProps[key] = value;
1829
1829
  }
1830
1830
  }
@@ -1845,7 +1845,6 @@ function ShaderComponent$K(props) {
1845
1845
  ...context,
1846
1846
  shaderParentId: instanceId
1847
1847
  }));
1848
- const resolved = children(() => props.children);
1849
1848
  let isRegistered = false;
1850
1849
  onMount(() => {
1851
1850
  const uniforms = getUniformsMap();
@@ -1918,7 +1917,7 @@ function ShaderComponent$K(props) {
1918
1917
  return childContextValue();
1919
1918
  },
1920
1919
  get children() {
1921
- return resolved();
1920
+ return local.children;
1922
1921
  }
1923
1922
  });
1924
1923
  }
@@ -1951,6 +1950,7 @@ try {
1951
1950
  console.warn("Error extracting default props:", e);
1952
1951
  }
1953
1952
  function ShaderComponent$J(props) {
1953
+ const [local, otherProps] = splitProps(props, ["children"]);
1954
1954
  const context = useShaderContext();
1955
1955
  const {
1956
1956
  shaderParentId: parentId,
@@ -1963,8 +1963,8 @@ function ShaderComponent$J(props) {
1963
1963
  let baseProps = {
1964
1964
  ...defaultProps$J
1965
1965
  };
1966
- for (const [key, value] of Object.entries(props)) {
1967
- if (key !== "children" && value !== void 0) {
1966
+ for (const [key, value] of Object.entries(otherProps)) {
1967
+ if (value !== void 0) {
1968
1968
  baseProps[key] = value;
1969
1969
  }
1970
1970
  }
@@ -1985,7 +1985,6 @@ function ShaderComponent$J(props) {
1985
1985
  ...context,
1986
1986
  shaderParentId: instanceId
1987
1987
  }));
1988
- const resolved = children(() => props.children);
1989
1988
  let isRegistered = false;
1990
1989
  onMount(() => {
1991
1990
  const uniforms = getUniformsMap();
@@ -2058,7 +2057,7 @@ function ShaderComponent$J(props) {
2058
2057
  return childContextValue();
2059
2058
  },
2060
2059
  get children() {
2061
- return resolved();
2060
+ return local.children;
2062
2061
  }
2063
2062
  });
2064
2063
  }
@@ -2091,6 +2090,7 @@ try {
2091
2090
  console.warn("Error extracting default props:", e);
2092
2091
  }
2093
2092
  function ShaderComponent$I(props) {
2093
+ const [local, otherProps] = splitProps(props, ["children"]);
2094
2094
  const context = useShaderContext();
2095
2095
  const {
2096
2096
  shaderParentId: parentId,
@@ -2103,8 +2103,8 @@ function ShaderComponent$I(props) {
2103
2103
  let baseProps = {
2104
2104
  ...defaultProps$I
2105
2105
  };
2106
- for (const [key, value] of Object.entries(props)) {
2107
- if (key !== "children" && value !== void 0) {
2106
+ for (const [key, value] of Object.entries(otherProps)) {
2107
+ if (value !== void 0) {
2108
2108
  baseProps[key] = value;
2109
2109
  }
2110
2110
  }
@@ -2125,7 +2125,6 @@ function ShaderComponent$I(props) {
2125
2125
  ...context,
2126
2126
  shaderParentId: instanceId
2127
2127
  }));
2128
- const resolved = children(() => props.children);
2129
2128
  let isRegistered = false;
2130
2129
  onMount(() => {
2131
2130
  const uniforms = getUniformsMap();
@@ -2198,7 +2197,7 @@ function ShaderComponent$I(props) {
2198
2197
  return childContextValue();
2199
2198
  },
2200
2199
  get children() {
2201
- return resolved();
2200
+ return local.children;
2202
2201
  }
2203
2202
  });
2204
2203
  }
@@ -2231,6 +2230,7 @@ try {
2231
2230
  console.warn("Error extracting default props:", e);
2232
2231
  }
2233
2232
  function ShaderComponent$H(props) {
2233
+ const [local, otherProps] = splitProps(props, ["children"]);
2234
2234
  const context = useShaderContext();
2235
2235
  const {
2236
2236
  shaderParentId: parentId,
@@ -2243,8 +2243,8 @@ function ShaderComponent$H(props) {
2243
2243
  let baseProps = {
2244
2244
  ...defaultProps$H
2245
2245
  };
2246
- for (const [key, value] of Object.entries(props)) {
2247
- if (key !== "children" && value !== void 0) {
2246
+ for (const [key, value] of Object.entries(otherProps)) {
2247
+ if (value !== void 0) {
2248
2248
  baseProps[key] = value;
2249
2249
  }
2250
2250
  }
@@ -2265,7 +2265,6 @@ function ShaderComponent$H(props) {
2265
2265
  ...context,
2266
2266
  shaderParentId: instanceId
2267
2267
  }));
2268
- const resolved = children(() => props.children);
2269
2268
  let isRegistered = false;
2270
2269
  onMount(() => {
2271
2270
  const uniforms = getUniformsMap();
@@ -2338,7 +2337,7 @@ function ShaderComponent$H(props) {
2338
2337
  return childContextValue();
2339
2338
  },
2340
2339
  get children() {
2341
- return resolved();
2340
+ return local.children;
2342
2341
  }
2343
2342
  });
2344
2343
  }
@@ -2371,6 +2370,7 @@ try {
2371
2370
  console.warn("Error extracting default props:", e);
2372
2371
  }
2373
2372
  function ShaderComponent$G(props) {
2373
+ const [local, otherProps] = splitProps(props, ["children"]);
2374
2374
  const context = useShaderContext();
2375
2375
  const {
2376
2376
  shaderParentId: parentId,
@@ -2383,8 +2383,8 @@ function ShaderComponent$G(props) {
2383
2383
  let baseProps = {
2384
2384
  ...defaultProps$G
2385
2385
  };
2386
- for (const [key, value] of Object.entries(props)) {
2387
- if (key !== "children" && value !== void 0) {
2386
+ for (const [key, value] of Object.entries(otherProps)) {
2387
+ if (value !== void 0) {
2388
2388
  baseProps[key] = value;
2389
2389
  }
2390
2390
  }
@@ -2405,7 +2405,6 @@ function ShaderComponent$G(props) {
2405
2405
  ...context,
2406
2406
  shaderParentId: instanceId
2407
2407
  }));
2408
- const resolved = children(() => props.children);
2409
2408
  let isRegistered = false;
2410
2409
  onMount(() => {
2411
2410
  const uniforms = getUniformsMap();
@@ -2478,7 +2477,7 @@ function ShaderComponent$G(props) {
2478
2477
  return childContextValue();
2479
2478
  },
2480
2479
  get children() {
2481
- return resolved();
2480
+ return local.children;
2482
2481
  }
2483
2482
  });
2484
2483
  }
@@ -2511,6 +2510,7 @@ try {
2511
2510
  console.warn("Error extracting default props:", e);
2512
2511
  }
2513
2512
  function ShaderComponent$F(props) {
2513
+ const [local, otherProps] = splitProps(props, ["children"]);
2514
2514
  const context = useShaderContext();
2515
2515
  const {
2516
2516
  shaderParentId: parentId,
@@ -2523,8 +2523,8 @@ function ShaderComponent$F(props) {
2523
2523
  let baseProps = {
2524
2524
  ...defaultProps$F
2525
2525
  };
2526
- for (const [key, value] of Object.entries(props)) {
2527
- if (key !== "children" && value !== void 0) {
2526
+ for (const [key, value] of Object.entries(otherProps)) {
2527
+ if (value !== void 0) {
2528
2528
  baseProps[key] = value;
2529
2529
  }
2530
2530
  }
@@ -2545,7 +2545,6 @@ function ShaderComponent$F(props) {
2545
2545
  ...context,
2546
2546
  shaderParentId: instanceId
2547
2547
  }));
2548
- const resolved = children(() => props.children);
2549
2548
  let isRegistered = false;
2550
2549
  onMount(() => {
2551
2550
  const uniforms = getUniformsMap();
@@ -2618,7 +2617,7 @@ function ShaderComponent$F(props) {
2618
2617
  return childContextValue();
2619
2618
  },
2620
2619
  get children() {
2621
- return resolved();
2620
+ return local.children;
2622
2621
  }
2623
2622
  });
2624
2623
  }
@@ -2651,6 +2650,7 @@ try {
2651
2650
  console.warn("Error extracting default props:", e);
2652
2651
  }
2653
2652
  function ShaderComponent$E(props) {
2653
+ const [local, otherProps] = splitProps(props, ["children"]);
2654
2654
  const context = useShaderContext();
2655
2655
  const {
2656
2656
  shaderParentId: parentId,
@@ -2663,8 +2663,8 @@ function ShaderComponent$E(props) {
2663
2663
  let baseProps = {
2664
2664
  ...defaultProps$E
2665
2665
  };
2666
- for (const [key, value] of Object.entries(props)) {
2667
- if (key !== "children" && value !== void 0) {
2666
+ for (const [key, value] of Object.entries(otherProps)) {
2667
+ if (value !== void 0) {
2668
2668
  baseProps[key] = value;
2669
2669
  }
2670
2670
  }
@@ -2685,7 +2685,6 @@ function ShaderComponent$E(props) {
2685
2685
  ...context,
2686
2686
  shaderParentId: instanceId
2687
2687
  }));
2688
- const resolved = children(() => props.children);
2689
2688
  let isRegistered = false;
2690
2689
  onMount(() => {
2691
2690
  const uniforms = getUniformsMap();
@@ -2758,7 +2757,7 @@ function ShaderComponent$E(props) {
2758
2757
  return childContextValue();
2759
2758
  },
2760
2759
  get children() {
2761
- return resolved();
2760
+ return local.children;
2762
2761
  }
2763
2762
  });
2764
2763
  }
@@ -2791,6 +2790,7 @@ try {
2791
2790
  console.warn("Error extracting default props:", e);
2792
2791
  }
2793
2792
  function ShaderComponent$D(props) {
2793
+ const [local, otherProps] = splitProps(props, ["children"]);
2794
2794
  const context = useShaderContext();
2795
2795
  const {
2796
2796
  shaderParentId: parentId,
@@ -2803,8 +2803,8 @@ function ShaderComponent$D(props) {
2803
2803
  let baseProps = {
2804
2804
  ...defaultProps$D
2805
2805
  };
2806
- for (const [key, value] of Object.entries(props)) {
2807
- if (key !== "children" && value !== void 0) {
2806
+ for (const [key, value] of Object.entries(otherProps)) {
2807
+ if (value !== void 0) {
2808
2808
  baseProps[key] = value;
2809
2809
  }
2810
2810
  }
@@ -2825,7 +2825,6 @@ function ShaderComponent$D(props) {
2825
2825
  ...context,
2826
2826
  shaderParentId: instanceId
2827
2827
  }));
2828
- const resolved = children(() => props.children);
2829
2828
  let isRegistered = false;
2830
2829
  onMount(() => {
2831
2830
  const uniforms = getUniformsMap();
@@ -2898,7 +2897,7 @@ function ShaderComponent$D(props) {
2898
2897
  return childContextValue();
2899
2898
  },
2900
2899
  get children() {
2901
- return resolved();
2900
+ return local.children;
2902
2901
  }
2903
2902
  });
2904
2903
  }
@@ -2931,6 +2930,7 @@ try {
2931
2930
  console.warn("Error extracting default props:", e);
2932
2931
  }
2933
2932
  function ShaderComponent$C(props) {
2933
+ const [local, otherProps] = splitProps(props, ["children"]);
2934
2934
  const context = useShaderContext();
2935
2935
  const {
2936
2936
  shaderParentId: parentId,
@@ -2943,8 +2943,8 @@ function ShaderComponent$C(props) {
2943
2943
  let baseProps = {
2944
2944
  ...defaultProps$C
2945
2945
  };
2946
- for (const [key, value] of Object.entries(props)) {
2947
- if (key !== "children" && value !== void 0) {
2946
+ for (const [key, value] of Object.entries(otherProps)) {
2947
+ if (value !== void 0) {
2948
2948
  baseProps[key] = value;
2949
2949
  }
2950
2950
  }
@@ -2965,7 +2965,6 @@ function ShaderComponent$C(props) {
2965
2965
  ...context,
2966
2966
  shaderParentId: instanceId
2967
2967
  }));
2968
- const resolved = children(() => props.children);
2969
2968
  let isRegistered = false;
2970
2969
  onMount(() => {
2971
2970
  const uniforms = getUniformsMap();
@@ -3038,7 +3037,7 @@ function ShaderComponent$C(props) {
3038
3037
  return childContextValue();
3039
3038
  },
3040
3039
  get children() {
3041
- return resolved();
3040
+ return local.children;
3042
3041
  }
3043
3042
  });
3044
3043
  }
@@ -3071,6 +3070,7 @@ try {
3071
3070
  console.warn("Error extracting default props:", e);
3072
3071
  }
3073
3072
  function ShaderComponent$B(props) {
3073
+ const [local, otherProps] = splitProps(props, ["children"]);
3074
3074
  const context = useShaderContext();
3075
3075
  const {
3076
3076
  shaderParentId: parentId,
@@ -3083,8 +3083,8 @@ function ShaderComponent$B(props) {
3083
3083
  let baseProps = {
3084
3084
  ...defaultProps$B
3085
3085
  };
3086
- for (const [key, value] of Object.entries(props)) {
3087
- if (key !== "children" && value !== void 0) {
3086
+ for (const [key, value] of Object.entries(otherProps)) {
3087
+ if (value !== void 0) {
3088
3088
  baseProps[key] = value;
3089
3089
  }
3090
3090
  }
@@ -3105,7 +3105,6 @@ function ShaderComponent$B(props) {
3105
3105
  ...context,
3106
3106
  shaderParentId: instanceId
3107
3107
  }));
3108
- const resolved = children(() => props.children);
3109
3108
  let isRegistered = false;
3110
3109
  onMount(() => {
3111
3110
  const uniforms = getUniformsMap();
@@ -3178,7 +3177,7 @@ function ShaderComponent$B(props) {
3178
3177
  return childContextValue();
3179
3178
  },
3180
3179
  get children() {
3181
- return resolved();
3180
+ return local.children;
3182
3181
  }
3183
3182
  });
3184
3183
  }
@@ -3211,6 +3210,7 @@ try {
3211
3210
  console.warn("Error extracting default props:", e);
3212
3211
  }
3213
3212
  function ShaderComponent$A(props) {
3213
+ const [local, otherProps] = splitProps(props, ["children"]);
3214
3214
  const context = useShaderContext();
3215
3215
  const {
3216
3216
  shaderParentId: parentId,
@@ -3223,8 +3223,8 @@ function ShaderComponent$A(props) {
3223
3223
  let baseProps = {
3224
3224
  ...defaultProps$A
3225
3225
  };
3226
- for (const [key, value] of Object.entries(props)) {
3227
- if (key !== "children" && value !== void 0) {
3226
+ for (const [key, value] of Object.entries(otherProps)) {
3227
+ if (value !== void 0) {
3228
3228
  baseProps[key] = value;
3229
3229
  }
3230
3230
  }
@@ -3245,7 +3245,6 @@ function ShaderComponent$A(props) {
3245
3245
  ...context,
3246
3246
  shaderParentId: instanceId
3247
3247
  }));
3248
- const resolved = children(() => props.children);
3249
3248
  let isRegistered = false;
3250
3249
  onMount(() => {
3251
3250
  const uniforms = getUniformsMap();
@@ -3318,7 +3317,7 @@ function ShaderComponent$A(props) {
3318
3317
  return childContextValue();
3319
3318
  },
3320
3319
  get children() {
3321
- return resolved();
3320
+ return local.children;
3322
3321
  }
3323
3322
  });
3324
3323
  }
@@ -3351,6 +3350,7 @@ try {
3351
3350
  console.warn("Error extracting default props:", e);
3352
3351
  }
3353
3352
  function ShaderComponent$z(props) {
3353
+ const [local, otherProps] = splitProps(props, ["children"]);
3354
3354
  const context = useShaderContext();
3355
3355
  const {
3356
3356
  shaderParentId: parentId,
@@ -3363,8 +3363,8 @@ function ShaderComponent$z(props) {
3363
3363
  let baseProps = {
3364
3364
  ...defaultProps$z
3365
3365
  };
3366
- for (const [key, value] of Object.entries(props)) {
3367
- if (key !== "children" && value !== void 0) {
3366
+ for (const [key, value] of Object.entries(otherProps)) {
3367
+ if (value !== void 0) {
3368
3368
  baseProps[key] = value;
3369
3369
  }
3370
3370
  }
@@ -3385,7 +3385,6 @@ function ShaderComponent$z(props) {
3385
3385
  ...context,
3386
3386
  shaderParentId: instanceId
3387
3387
  }));
3388
- const resolved = children(() => props.children);
3389
3388
  let isRegistered = false;
3390
3389
  onMount(() => {
3391
3390
  const uniforms = getUniformsMap();
@@ -3458,7 +3457,7 @@ function ShaderComponent$z(props) {
3458
3457
  return childContextValue();
3459
3458
  },
3460
3459
  get children() {
3461
- return resolved();
3460
+ return local.children;
3462
3461
  }
3463
3462
  });
3464
3463
  }
@@ -3491,6 +3490,7 @@ try {
3491
3490
  console.warn("Error extracting default props:", e);
3492
3491
  }
3493
3492
  function ShaderComponent$y(props) {
3493
+ const [local, otherProps] = splitProps(props, ["children"]);
3494
3494
  const context = useShaderContext();
3495
3495
  const {
3496
3496
  shaderParentId: parentId,
@@ -3503,8 +3503,8 @@ function ShaderComponent$y(props) {
3503
3503
  let baseProps = {
3504
3504
  ...defaultProps$y
3505
3505
  };
3506
- for (const [key, value] of Object.entries(props)) {
3507
- if (key !== "children" && value !== void 0) {
3506
+ for (const [key, value] of Object.entries(otherProps)) {
3507
+ if (value !== void 0) {
3508
3508
  baseProps[key] = value;
3509
3509
  }
3510
3510
  }
@@ -3525,7 +3525,6 @@ function ShaderComponent$y(props) {
3525
3525
  ...context,
3526
3526
  shaderParentId: instanceId
3527
3527
  }));
3528
- const resolved = children(() => props.children);
3529
3528
  let isRegistered = false;
3530
3529
  onMount(() => {
3531
3530
  const uniforms = getUniformsMap();
@@ -3598,7 +3597,7 @@ function ShaderComponent$y(props) {
3598
3597
  return childContextValue();
3599
3598
  },
3600
3599
  get children() {
3601
- return resolved();
3600
+ return local.children;
3602
3601
  }
3603
3602
  });
3604
3603
  }
@@ -3631,6 +3630,7 @@ try {
3631
3630
  console.warn("Error extracting default props:", e);
3632
3631
  }
3633
3632
  function ShaderComponent$x(props) {
3633
+ const [local, otherProps] = splitProps(props, ["children"]);
3634
3634
  const context = useShaderContext();
3635
3635
  const {
3636
3636
  shaderParentId: parentId,
@@ -3643,8 +3643,8 @@ function ShaderComponent$x(props) {
3643
3643
  let baseProps = {
3644
3644
  ...defaultProps$x
3645
3645
  };
3646
- for (const [key, value] of Object.entries(props)) {
3647
- if (key !== "children" && value !== void 0) {
3646
+ for (const [key, value] of Object.entries(otherProps)) {
3647
+ if (value !== void 0) {
3648
3648
  baseProps[key] = value;
3649
3649
  }
3650
3650
  }
@@ -3665,7 +3665,6 @@ function ShaderComponent$x(props) {
3665
3665
  ...context,
3666
3666
  shaderParentId: instanceId
3667
3667
  }));
3668
- const resolved = children(() => props.children);
3669
3668
  let isRegistered = false;
3670
3669
  onMount(() => {
3671
3670
  const uniforms = getUniformsMap();
@@ -3738,7 +3737,7 @@ function ShaderComponent$x(props) {
3738
3737
  return childContextValue();
3739
3738
  },
3740
3739
  get children() {
3741
- return resolved();
3740
+ return local.children;
3742
3741
  }
3743
3742
  });
3744
3743
  }
@@ -3771,6 +3770,7 @@ try {
3771
3770
  console.warn("Error extracting default props:", e);
3772
3771
  }
3773
3772
  function ShaderComponent$w(props) {
3773
+ const [local, otherProps] = splitProps(props, ["children"]);
3774
3774
  const context = useShaderContext();
3775
3775
  const {
3776
3776
  shaderParentId: parentId,
@@ -3783,8 +3783,8 @@ function ShaderComponent$w(props) {
3783
3783
  let baseProps = {
3784
3784
  ...defaultProps$w
3785
3785
  };
3786
- for (const [key, value] of Object.entries(props)) {
3787
- if (key !== "children" && value !== void 0) {
3786
+ for (const [key, value] of Object.entries(otherProps)) {
3787
+ if (value !== void 0) {
3788
3788
  baseProps[key] = value;
3789
3789
  }
3790
3790
  }
@@ -3805,7 +3805,6 @@ function ShaderComponent$w(props) {
3805
3805
  ...context,
3806
3806
  shaderParentId: instanceId
3807
3807
  }));
3808
- const resolved = children(() => props.children);
3809
3808
  let isRegistered = false;
3810
3809
  onMount(() => {
3811
3810
  const uniforms = getUniformsMap();
@@ -3878,7 +3877,7 @@ function ShaderComponent$w(props) {
3878
3877
  return childContextValue();
3879
3878
  },
3880
3879
  get children() {
3881
- return resolved();
3880
+ return local.children;
3882
3881
  }
3883
3882
  });
3884
3883
  }
@@ -3911,6 +3910,7 @@ try {
3911
3910
  console.warn("Error extracting default props:", e);
3912
3911
  }
3913
3912
  function ShaderComponent$v(props) {
3913
+ const [local, otherProps] = splitProps(props, ["children"]);
3914
3914
  const context = useShaderContext();
3915
3915
  const {
3916
3916
  shaderParentId: parentId,
@@ -3923,8 +3923,8 @@ function ShaderComponent$v(props) {
3923
3923
  let baseProps = {
3924
3924
  ...defaultProps$v
3925
3925
  };
3926
- for (const [key, value] of Object.entries(props)) {
3927
- if (key !== "children" && value !== void 0) {
3926
+ for (const [key, value] of Object.entries(otherProps)) {
3927
+ if (value !== void 0) {
3928
3928
  baseProps[key] = value;
3929
3929
  }
3930
3930
  }
@@ -3945,7 +3945,6 @@ function ShaderComponent$v(props) {
3945
3945
  ...context,
3946
3946
  shaderParentId: instanceId
3947
3947
  }));
3948
- const resolved = children(() => props.children);
3949
3948
  let isRegistered = false;
3950
3949
  onMount(() => {
3951
3950
  const uniforms = getUniformsMap();
@@ -4018,7 +4017,7 @@ function ShaderComponent$v(props) {
4018
4017
  return childContextValue();
4019
4018
  },
4020
4019
  get children() {
4021
- return resolved();
4020
+ return local.children;
4022
4021
  }
4023
4022
  });
4024
4023
  }
@@ -4051,6 +4050,7 @@ try {
4051
4050
  console.warn("Error extracting default props:", e);
4052
4051
  }
4053
4052
  function ShaderComponent$u(props) {
4053
+ const [local, otherProps] = splitProps(props, ["children"]);
4054
4054
  const context = useShaderContext();
4055
4055
  const {
4056
4056
  shaderParentId: parentId,
@@ -4063,8 +4063,8 @@ function ShaderComponent$u(props) {
4063
4063
  let baseProps = {
4064
4064
  ...defaultProps$u
4065
4065
  };
4066
- for (const [key, value] of Object.entries(props)) {
4067
- if (key !== "children" && value !== void 0) {
4066
+ for (const [key, value] of Object.entries(otherProps)) {
4067
+ if (value !== void 0) {
4068
4068
  baseProps[key] = value;
4069
4069
  }
4070
4070
  }
@@ -4085,7 +4085,6 @@ function ShaderComponent$u(props) {
4085
4085
  ...context,
4086
4086
  shaderParentId: instanceId
4087
4087
  }));
4088
- const resolved = children(() => props.children);
4089
4088
  let isRegistered = false;
4090
4089
  onMount(() => {
4091
4090
  const uniforms = getUniformsMap();
@@ -4158,7 +4157,7 @@ function ShaderComponent$u(props) {
4158
4157
  return childContextValue();
4159
4158
  },
4160
4159
  get children() {
4161
- return resolved();
4160
+ return local.children;
4162
4161
  }
4163
4162
  });
4164
4163
  }
@@ -4191,6 +4190,7 @@ try {
4191
4190
  console.warn("Error extracting default props:", e);
4192
4191
  }
4193
4192
  function ShaderComponent$t(props) {
4193
+ const [local, otherProps] = splitProps(props, ["children"]);
4194
4194
  const context = useShaderContext();
4195
4195
  const {
4196
4196
  shaderParentId: parentId,
@@ -4203,8 +4203,8 @@ function ShaderComponent$t(props) {
4203
4203
  let baseProps = {
4204
4204
  ...defaultProps$t
4205
4205
  };
4206
- for (const [key, value] of Object.entries(props)) {
4207
- if (key !== "children" && value !== void 0) {
4206
+ for (const [key, value] of Object.entries(otherProps)) {
4207
+ if (value !== void 0) {
4208
4208
  baseProps[key] = value;
4209
4209
  }
4210
4210
  }
@@ -4225,7 +4225,6 @@ function ShaderComponent$t(props) {
4225
4225
  ...context,
4226
4226
  shaderParentId: instanceId
4227
4227
  }));
4228
- const resolved = children(() => props.children);
4229
4228
  let isRegistered = false;
4230
4229
  onMount(() => {
4231
4230
  const uniforms = getUniformsMap();
@@ -4298,7 +4297,7 @@ function ShaderComponent$t(props) {
4298
4297
  return childContextValue();
4299
4298
  },
4300
4299
  get children() {
4301
- return resolved();
4300
+ return local.children;
4302
4301
  }
4303
4302
  });
4304
4303
  }
@@ -4331,6 +4330,7 @@ try {
4331
4330
  console.warn("Error extracting default props:", e);
4332
4331
  }
4333
4332
  function ShaderComponent$s(props) {
4333
+ const [local, otherProps] = splitProps(props, ["children"]);
4334
4334
  const context = useShaderContext();
4335
4335
  const {
4336
4336
  shaderParentId: parentId,
@@ -4343,8 +4343,8 @@ function ShaderComponent$s(props) {
4343
4343
  let baseProps = {
4344
4344
  ...defaultProps$s
4345
4345
  };
4346
- for (const [key, value] of Object.entries(props)) {
4347
- if (key !== "children" && value !== void 0) {
4346
+ for (const [key, value] of Object.entries(otherProps)) {
4347
+ if (value !== void 0) {
4348
4348
  baseProps[key] = value;
4349
4349
  }
4350
4350
  }
@@ -4365,7 +4365,6 @@ function ShaderComponent$s(props) {
4365
4365
  ...context,
4366
4366
  shaderParentId: instanceId
4367
4367
  }));
4368
- const resolved = children(() => props.children);
4369
4368
  let isRegistered = false;
4370
4369
  onMount(() => {
4371
4370
  const uniforms = getUniformsMap();
@@ -4438,7 +4437,7 @@ function ShaderComponent$s(props) {
4438
4437
  return childContextValue();
4439
4438
  },
4440
4439
  get children() {
4441
- return resolved();
4440
+ return local.children;
4442
4441
  }
4443
4442
  });
4444
4443
  }
@@ -4471,6 +4470,7 @@ try {
4471
4470
  console.warn("Error extracting default props:", e);
4472
4471
  }
4473
4472
  function ShaderComponent$r(props) {
4473
+ const [local, otherProps] = splitProps(props, ["children"]);
4474
4474
  const context = useShaderContext();
4475
4475
  const {
4476
4476
  shaderParentId: parentId,
@@ -4483,8 +4483,8 @@ function ShaderComponent$r(props) {
4483
4483
  let baseProps = {
4484
4484
  ...defaultProps$r
4485
4485
  };
4486
- for (const [key, value] of Object.entries(props)) {
4487
- if (key !== "children" && value !== void 0) {
4486
+ for (const [key, value] of Object.entries(otherProps)) {
4487
+ if (value !== void 0) {
4488
4488
  baseProps[key] = value;
4489
4489
  }
4490
4490
  }
@@ -4505,7 +4505,6 @@ function ShaderComponent$r(props) {
4505
4505
  ...context,
4506
4506
  shaderParentId: instanceId
4507
4507
  }));
4508
- const resolved = children(() => props.children);
4509
4508
  let isRegistered = false;
4510
4509
  onMount(() => {
4511
4510
  const uniforms = getUniformsMap();
@@ -4578,7 +4577,7 @@ function ShaderComponent$r(props) {
4578
4577
  return childContextValue();
4579
4578
  },
4580
4579
  get children() {
4581
- return resolved();
4580
+ return local.children;
4582
4581
  }
4583
4582
  });
4584
4583
  }
@@ -4611,6 +4610,7 @@ try {
4611
4610
  console.warn("Error extracting default props:", e);
4612
4611
  }
4613
4612
  function ShaderComponent$q(props) {
4613
+ const [local, otherProps] = splitProps(props, ["children"]);
4614
4614
  const context = useShaderContext();
4615
4615
  const {
4616
4616
  shaderParentId: parentId,
@@ -4623,8 +4623,8 @@ function ShaderComponent$q(props) {
4623
4623
  let baseProps = {
4624
4624
  ...defaultProps$q
4625
4625
  };
4626
- for (const [key, value] of Object.entries(props)) {
4627
- if (key !== "children" && value !== void 0) {
4626
+ for (const [key, value] of Object.entries(otherProps)) {
4627
+ if (value !== void 0) {
4628
4628
  baseProps[key] = value;
4629
4629
  }
4630
4630
  }
@@ -4645,7 +4645,6 @@ function ShaderComponent$q(props) {
4645
4645
  ...context,
4646
4646
  shaderParentId: instanceId
4647
4647
  }));
4648
- const resolved = children(() => props.children);
4649
4648
  let isRegistered = false;
4650
4649
  onMount(() => {
4651
4650
  const uniforms = getUniformsMap();
@@ -4718,7 +4717,7 @@ function ShaderComponent$q(props) {
4718
4717
  return childContextValue();
4719
4718
  },
4720
4719
  get children() {
4721
- return resolved();
4720
+ return local.children;
4722
4721
  }
4723
4722
  });
4724
4723
  }
@@ -4751,6 +4750,7 @@ try {
4751
4750
  console.warn("Error extracting default props:", e);
4752
4751
  }
4753
4752
  function ShaderComponent$p(props) {
4753
+ const [local, otherProps] = splitProps(props, ["children"]);
4754
4754
  const context = useShaderContext();
4755
4755
  const {
4756
4756
  shaderParentId: parentId,
@@ -4763,8 +4763,8 @@ function ShaderComponent$p(props) {
4763
4763
  let baseProps = {
4764
4764
  ...defaultProps$p
4765
4765
  };
4766
- for (const [key, value] of Object.entries(props)) {
4767
- if (key !== "children" && value !== void 0) {
4766
+ for (const [key, value] of Object.entries(otherProps)) {
4767
+ if (value !== void 0) {
4768
4768
  baseProps[key] = value;
4769
4769
  }
4770
4770
  }
@@ -4785,7 +4785,6 @@ function ShaderComponent$p(props) {
4785
4785
  ...context,
4786
4786
  shaderParentId: instanceId
4787
4787
  }));
4788
- const resolved = children(() => props.children);
4789
4788
  let isRegistered = false;
4790
4789
  onMount(() => {
4791
4790
  const uniforms = getUniformsMap();
@@ -4858,7 +4857,7 @@ function ShaderComponent$p(props) {
4858
4857
  return childContextValue();
4859
4858
  },
4860
4859
  get children() {
4861
- return resolved();
4860
+ return local.children;
4862
4861
  }
4863
4862
  });
4864
4863
  }
@@ -4891,6 +4890,7 @@ try {
4891
4890
  console.warn("Error extracting default props:", e);
4892
4891
  }
4893
4892
  function ShaderComponent$o(props) {
4893
+ const [local, otherProps] = splitProps(props, ["children"]);
4894
4894
  const context = useShaderContext();
4895
4895
  const {
4896
4896
  shaderParentId: parentId,
@@ -4903,8 +4903,8 @@ function ShaderComponent$o(props) {
4903
4903
  let baseProps = {
4904
4904
  ...defaultProps$o
4905
4905
  };
4906
- for (const [key, value] of Object.entries(props)) {
4907
- if (key !== "children" && value !== void 0) {
4906
+ for (const [key, value] of Object.entries(otherProps)) {
4907
+ if (value !== void 0) {
4908
4908
  baseProps[key] = value;
4909
4909
  }
4910
4910
  }
@@ -4925,7 +4925,6 @@ function ShaderComponent$o(props) {
4925
4925
  ...context,
4926
4926
  shaderParentId: instanceId
4927
4927
  }));
4928
- const resolved = children(() => props.children);
4929
4928
  let isRegistered = false;
4930
4929
  onMount(() => {
4931
4930
  const uniforms = getUniformsMap();
@@ -4998,7 +4997,7 @@ function ShaderComponent$o(props) {
4998
4997
  return childContextValue();
4999
4998
  },
5000
4999
  get children() {
5001
- return resolved();
5000
+ return local.children;
5002
5001
  }
5003
5002
  });
5004
5003
  }
@@ -5031,6 +5030,7 @@ try {
5031
5030
  console.warn("Error extracting default props:", e);
5032
5031
  }
5033
5032
  function ShaderComponent$n(props) {
5033
+ const [local, otherProps] = splitProps(props, ["children"]);
5034
5034
  const context = useShaderContext();
5035
5035
  const {
5036
5036
  shaderParentId: parentId,
@@ -5043,8 +5043,8 @@ function ShaderComponent$n(props) {
5043
5043
  let baseProps = {
5044
5044
  ...defaultProps$n
5045
5045
  };
5046
- for (const [key, value] of Object.entries(props)) {
5047
- if (key !== "children" && value !== void 0) {
5046
+ for (const [key, value] of Object.entries(otherProps)) {
5047
+ if (value !== void 0) {
5048
5048
  baseProps[key] = value;
5049
5049
  }
5050
5050
  }
@@ -5065,7 +5065,6 @@ function ShaderComponent$n(props) {
5065
5065
  ...context,
5066
5066
  shaderParentId: instanceId
5067
5067
  }));
5068
- const resolved = children(() => props.children);
5069
5068
  let isRegistered = false;
5070
5069
  onMount(() => {
5071
5070
  const uniforms = getUniformsMap();
@@ -5138,7 +5137,7 @@ function ShaderComponent$n(props) {
5138
5137
  return childContextValue();
5139
5138
  },
5140
5139
  get children() {
5141
- return resolved();
5140
+ return local.children;
5142
5141
  }
5143
5142
  });
5144
5143
  }
@@ -5171,6 +5170,7 @@ try {
5171
5170
  console.warn("Error extracting default props:", e);
5172
5171
  }
5173
5172
  function ShaderComponent$m(props) {
5173
+ const [local, otherProps] = splitProps(props, ["children"]);
5174
5174
  const context = useShaderContext();
5175
5175
  const {
5176
5176
  shaderParentId: parentId,
@@ -5183,8 +5183,8 @@ function ShaderComponent$m(props) {
5183
5183
  let baseProps = {
5184
5184
  ...defaultProps$m
5185
5185
  };
5186
- for (const [key, value] of Object.entries(props)) {
5187
- if (key !== "children" && value !== void 0) {
5186
+ for (const [key, value] of Object.entries(otherProps)) {
5187
+ if (value !== void 0) {
5188
5188
  baseProps[key] = value;
5189
5189
  }
5190
5190
  }
@@ -5205,7 +5205,6 @@ function ShaderComponent$m(props) {
5205
5205
  ...context,
5206
5206
  shaderParentId: instanceId
5207
5207
  }));
5208
- const resolved = children(() => props.children);
5209
5208
  let isRegistered = false;
5210
5209
  onMount(() => {
5211
5210
  const uniforms = getUniformsMap();
@@ -5278,7 +5277,7 @@ function ShaderComponent$m(props) {
5278
5277
  return childContextValue();
5279
5278
  },
5280
5279
  get children() {
5281
- return resolved();
5280
+ return local.children;
5282
5281
  }
5283
5282
  });
5284
5283
  }
@@ -5311,6 +5310,7 @@ try {
5311
5310
  console.warn("Error extracting default props:", e);
5312
5311
  }
5313
5312
  function ShaderComponent$l(props) {
5313
+ const [local, otherProps] = splitProps(props, ["children"]);
5314
5314
  const context = useShaderContext();
5315
5315
  const {
5316
5316
  shaderParentId: parentId,
@@ -5323,8 +5323,8 @@ function ShaderComponent$l(props) {
5323
5323
  let baseProps = {
5324
5324
  ...defaultProps$l
5325
5325
  };
5326
- for (const [key, value] of Object.entries(props)) {
5327
- if (key !== "children" && value !== void 0) {
5326
+ for (const [key, value] of Object.entries(otherProps)) {
5327
+ if (value !== void 0) {
5328
5328
  baseProps[key] = value;
5329
5329
  }
5330
5330
  }
@@ -5345,7 +5345,6 @@ function ShaderComponent$l(props) {
5345
5345
  ...context,
5346
5346
  shaderParentId: instanceId
5347
5347
  }));
5348
- const resolved = children(() => props.children);
5349
5348
  let isRegistered = false;
5350
5349
  onMount(() => {
5351
5350
  const uniforms = getUniformsMap();
@@ -5418,7 +5417,7 @@ function ShaderComponent$l(props) {
5418
5417
  return childContextValue();
5419
5418
  },
5420
5419
  get children() {
5421
- return resolved();
5420
+ return local.children;
5422
5421
  }
5423
5422
  });
5424
5423
  }
@@ -5451,6 +5450,7 @@ try {
5451
5450
  console.warn("Error extracting default props:", e);
5452
5451
  }
5453
5452
  function ShaderComponent$k(props) {
5453
+ const [local, otherProps] = splitProps(props, ["children"]);
5454
5454
  const context = useShaderContext();
5455
5455
  const {
5456
5456
  shaderParentId: parentId,
@@ -5463,8 +5463,8 @@ function ShaderComponent$k(props) {
5463
5463
  let baseProps = {
5464
5464
  ...defaultProps$k
5465
5465
  };
5466
- for (const [key, value] of Object.entries(props)) {
5467
- if (key !== "children" && value !== void 0) {
5466
+ for (const [key, value] of Object.entries(otherProps)) {
5467
+ if (value !== void 0) {
5468
5468
  baseProps[key] = value;
5469
5469
  }
5470
5470
  }
@@ -5485,7 +5485,6 @@ function ShaderComponent$k(props) {
5485
5485
  ...context,
5486
5486
  shaderParentId: instanceId
5487
5487
  }));
5488
- const resolved = children(() => props.children);
5489
5488
  let isRegistered = false;
5490
5489
  onMount(() => {
5491
5490
  const uniforms = getUniformsMap();
@@ -5558,7 +5557,7 @@ function ShaderComponent$k(props) {
5558
5557
  return childContextValue();
5559
5558
  },
5560
5559
  get children() {
5561
- return resolved();
5560
+ return local.children;
5562
5561
  }
5563
5562
  });
5564
5563
  }
@@ -5591,6 +5590,7 @@ try {
5591
5590
  console.warn("Error extracting default props:", e);
5592
5591
  }
5593
5592
  function ShaderComponent$j(props) {
5593
+ const [local, otherProps] = splitProps(props, ["children"]);
5594
5594
  const context = useShaderContext();
5595
5595
  const {
5596
5596
  shaderParentId: parentId,
@@ -5603,8 +5603,8 @@ function ShaderComponent$j(props) {
5603
5603
  let baseProps = {
5604
5604
  ...defaultProps$j
5605
5605
  };
5606
- for (const [key, value] of Object.entries(props)) {
5607
- if (key !== "children" && value !== void 0) {
5606
+ for (const [key, value] of Object.entries(otherProps)) {
5607
+ if (value !== void 0) {
5608
5608
  baseProps[key] = value;
5609
5609
  }
5610
5610
  }
@@ -5625,7 +5625,6 @@ function ShaderComponent$j(props) {
5625
5625
  ...context,
5626
5626
  shaderParentId: instanceId
5627
5627
  }));
5628
- const resolved = children(() => props.children);
5629
5628
  let isRegistered = false;
5630
5629
  onMount(() => {
5631
5630
  const uniforms = getUniformsMap();
@@ -5698,7 +5697,7 @@ function ShaderComponent$j(props) {
5698
5697
  return childContextValue();
5699
5698
  },
5700
5699
  get children() {
5701
- return resolved();
5700
+ return local.children;
5702
5701
  }
5703
5702
  });
5704
5703
  }
@@ -5731,6 +5730,7 @@ try {
5731
5730
  console.warn("Error extracting default props:", e);
5732
5731
  }
5733
5732
  function ShaderComponent$i(props) {
5733
+ const [local, otherProps] = splitProps(props, ["children"]);
5734
5734
  const context = useShaderContext();
5735
5735
  const {
5736
5736
  shaderParentId: parentId,
@@ -5743,8 +5743,8 @@ function ShaderComponent$i(props) {
5743
5743
  let baseProps = {
5744
5744
  ...defaultProps$i
5745
5745
  };
5746
- for (const [key, value] of Object.entries(props)) {
5747
- if (key !== "children" && value !== void 0) {
5746
+ for (const [key, value] of Object.entries(otherProps)) {
5747
+ if (value !== void 0) {
5748
5748
  baseProps[key] = value;
5749
5749
  }
5750
5750
  }
@@ -5765,7 +5765,6 @@ function ShaderComponent$i(props) {
5765
5765
  ...context,
5766
5766
  shaderParentId: instanceId
5767
5767
  }));
5768
- const resolved = children(() => props.children);
5769
5768
  let isRegistered = false;
5770
5769
  onMount(() => {
5771
5770
  const uniforms = getUniformsMap();
@@ -5838,7 +5837,7 @@ function ShaderComponent$i(props) {
5838
5837
  return childContextValue();
5839
5838
  },
5840
5839
  get children() {
5841
- return resolved();
5840
+ return local.children;
5842
5841
  }
5843
5842
  });
5844
5843
  }
@@ -5871,6 +5870,7 @@ try {
5871
5870
  console.warn("Error extracting default props:", e);
5872
5871
  }
5873
5872
  function ShaderComponent$h(props) {
5873
+ const [local, otherProps] = splitProps(props, ["children"]);
5874
5874
  const context = useShaderContext();
5875
5875
  const {
5876
5876
  shaderParentId: parentId,
@@ -5883,8 +5883,8 @@ function ShaderComponent$h(props) {
5883
5883
  let baseProps = {
5884
5884
  ...defaultProps$h
5885
5885
  };
5886
- for (const [key, value] of Object.entries(props)) {
5887
- if (key !== "children" && value !== void 0) {
5886
+ for (const [key, value] of Object.entries(otherProps)) {
5887
+ if (value !== void 0) {
5888
5888
  baseProps[key] = value;
5889
5889
  }
5890
5890
  }
@@ -5905,7 +5905,6 @@ function ShaderComponent$h(props) {
5905
5905
  ...context,
5906
5906
  shaderParentId: instanceId
5907
5907
  }));
5908
- const resolved = children(() => props.children);
5909
5908
  let isRegistered = false;
5910
5909
  onMount(() => {
5911
5910
  const uniforms = getUniformsMap();
@@ -5978,7 +5977,7 @@ function ShaderComponent$h(props) {
5978
5977
  return childContextValue();
5979
5978
  },
5980
5979
  get children() {
5981
- return resolved();
5980
+ return local.children;
5982
5981
  }
5983
5982
  });
5984
5983
  }
@@ -6011,6 +6010,7 @@ try {
6011
6010
  console.warn("Error extracting default props:", e);
6012
6011
  }
6013
6012
  function ShaderComponent$g(props) {
6013
+ const [local, otherProps] = splitProps(props, ["children"]);
6014
6014
  const context = useShaderContext();
6015
6015
  const {
6016
6016
  shaderParentId: parentId,
@@ -6023,8 +6023,8 @@ function ShaderComponent$g(props) {
6023
6023
  let baseProps = {
6024
6024
  ...defaultProps$g
6025
6025
  };
6026
- for (const [key, value] of Object.entries(props)) {
6027
- if (key !== "children" && value !== void 0) {
6026
+ for (const [key, value] of Object.entries(otherProps)) {
6027
+ if (value !== void 0) {
6028
6028
  baseProps[key] = value;
6029
6029
  }
6030
6030
  }
@@ -6045,7 +6045,6 @@ function ShaderComponent$g(props) {
6045
6045
  ...context,
6046
6046
  shaderParentId: instanceId
6047
6047
  }));
6048
- const resolved = children(() => props.children);
6049
6048
  let isRegistered = false;
6050
6049
  onMount(() => {
6051
6050
  const uniforms = getUniformsMap();
@@ -6118,7 +6117,7 @@ function ShaderComponent$g(props) {
6118
6117
  return childContextValue();
6119
6118
  },
6120
6119
  get children() {
6121
- return resolved();
6120
+ return local.children;
6122
6121
  }
6123
6122
  });
6124
6123
  }
@@ -6151,6 +6150,7 @@ try {
6151
6150
  console.warn("Error extracting default props:", e);
6152
6151
  }
6153
6152
  function ShaderComponent$f(props) {
6153
+ const [local, otherProps] = splitProps(props, ["children"]);
6154
6154
  const context = useShaderContext();
6155
6155
  const {
6156
6156
  shaderParentId: parentId,
@@ -6163,8 +6163,8 @@ function ShaderComponent$f(props) {
6163
6163
  let baseProps = {
6164
6164
  ...defaultProps$f
6165
6165
  };
6166
- for (const [key, value] of Object.entries(props)) {
6167
- if (key !== "children" && value !== void 0) {
6166
+ for (const [key, value] of Object.entries(otherProps)) {
6167
+ if (value !== void 0) {
6168
6168
  baseProps[key] = value;
6169
6169
  }
6170
6170
  }
@@ -6185,7 +6185,6 @@ function ShaderComponent$f(props) {
6185
6185
  ...context,
6186
6186
  shaderParentId: instanceId
6187
6187
  }));
6188
- const resolved = children(() => props.children);
6189
6188
  let isRegistered = false;
6190
6189
  onMount(() => {
6191
6190
  const uniforms = getUniformsMap();
@@ -6258,7 +6257,7 @@ function ShaderComponent$f(props) {
6258
6257
  return childContextValue();
6259
6258
  },
6260
6259
  get children() {
6261
- return resolved();
6260
+ return local.children;
6262
6261
  }
6263
6262
  });
6264
6263
  }
@@ -6291,6 +6290,7 @@ try {
6291
6290
  console.warn("Error extracting default props:", e);
6292
6291
  }
6293
6292
  function ShaderComponent$e(props) {
6293
+ const [local, otherProps] = splitProps(props, ["children"]);
6294
6294
  const context = useShaderContext();
6295
6295
  const {
6296
6296
  shaderParentId: parentId,
@@ -6303,8 +6303,8 @@ function ShaderComponent$e(props) {
6303
6303
  let baseProps = {
6304
6304
  ...defaultProps$e
6305
6305
  };
6306
- for (const [key, value] of Object.entries(props)) {
6307
- if (key !== "children" && value !== void 0) {
6306
+ for (const [key, value] of Object.entries(otherProps)) {
6307
+ if (value !== void 0) {
6308
6308
  baseProps[key] = value;
6309
6309
  }
6310
6310
  }
@@ -6325,7 +6325,6 @@ function ShaderComponent$e(props) {
6325
6325
  ...context,
6326
6326
  shaderParentId: instanceId
6327
6327
  }));
6328
- const resolved = children(() => props.children);
6329
6328
  let isRegistered = false;
6330
6329
  onMount(() => {
6331
6330
  const uniforms = getUniformsMap();
@@ -6398,7 +6397,7 @@ function ShaderComponent$e(props) {
6398
6397
  return childContextValue();
6399
6398
  },
6400
6399
  get children() {
6401
- return resolved();
6400
+ return local.children;
6402
6401
  }
6403
6402
  });
6404
6403
  }
@@ -6431,6 +6430,7 @@ try {
6431
6430
  console.warn("Error extracting default props:", e);
6432
6431
  }
6433
6432
  function ShaderComponent$d(props) {
6433
+ const [local, otherProps] = splitProps(props, ["children"]);
6434
6434
  const context = useShaderContext();
6435
6435
  const {
6436
6436
  shaderParentId: parentId,
@@ -6443,8 +6443,8 @@ function ShaderComponent$d(props) {
6443
6443
  let baseProps = {
6444
6444
  ...defaultProps$d
6445
6445
  };
6446
- for (const [key, value] of Object.entries(props)) {
6447
- if (key !== "children" && value !== void 0) {
6446
+ for (const [key, value] of Object.entries(otherProps)) {
6447
+ if (value !== void 0) {
6448
6448
  baseProps[key] = value;
6449
6449
  }
6450
6450
  }
@@ -6465,7 +6465,6 @@ function ShaderComponent$d(props) {
6465
6465
  ...context,
6466
6466
  shaderParentId: instanceId
6467
6467
  }));
6468
- const resolved = children(() => props.children);
6469
6468
  let isRegistered = false;
6470
6469
  onMount(() => {
6471
6470
  const uniforms = getUniformsMap();
@@ -6538,7 +6537,7 @@ function ShaderComponent$d(props) {
6538
6537
  return childContextValue();
6539
6538
  },
6540
6539
  get children() {
6541
- return resolved();
6540
+ return local.children;
6542
6541
  }
6543
6542
  });
6544
6543
  }
@@ -6571,6 +6570,7 @@ try {
6571
6570
  console.warn("Error extracting default props:", e);
6572
6571
  }
6573
6572
  function ShaderComponent$c(props) {
6573
+ const [local, otherProps] = splitProps(props, ["children"]);
6574
6574
  const context = useShaderContext();
6575
6575
  const {
6576
6576
  shaderParentId: parentId,
@@ -6583,8 +6583,8 @@ function ShaderComponent$c(props) {
6583
6583
  let baseProps = {
6584
6584
  ...defaultProps$c
6585
6585
  };
6586
- for (const [key, value] of Object.entries(props)) {
6587
- if (key !== "children" && value !== void 0) {
6586
+ for (const [key, value] of Object.entries(otherProps)) {
6587
+ if (value !== void 0) {
6588
6588
  baseProps[key] = value;
6589
6589
  }
6590
6590
  }
@@ -6605,7 +6605,6 @@ function ShaderComponent$c(props) {
6605
6605
  ...context,
6606
6606
  shaderParentId: instanceId
6607
6607
  }));
6608
- const resolved = children(() => props.children);
6609
6608
  let isRegistered = false;
6610
6609
  onMount(() => {
6611
6610
  const uniforms = getUniformsMap();
@@ -6678,7 +6677,7 @@ function ShaderComponent$c(props) {
6678
6677
  return childContextValue();
6679
6678
  },
6680
6679
  get children() {
6681
- return resolved();
6680
+ return local.children;
6682
6681
  }
6683
6682
  });
6684
6683
  }
@@ -6711,6 +6710,7 @@ try {
6711
6710
  console.warn("Error extracting default props:", e);
6712
6711
  }
6713
6712
  function ShaderComponent$b(props) {
6713
+ const [local, otherProps] = splitProps(props, ["children"]);
6714
6714
  const context = useShaderContext();
6715
6715
  const {
6716
6716
  shaderParentId: parentId,
@@ -6723,8 +6723,8 @@ function ShaderComponent$b(props) {
6723
6723
  let baseProps = {
6724
6724
  ...defaultProps$b
6725
6725
  };
6726
- for (const [key, value] of Object.entries(props)) {
6727
- if (key !== "children" && value !== void 0) {
6726
+ for (const [key, value] of Object.entries(otherProps)) {
6727
+ if (value !== void 0) {
6728
6728
  baseProps[key] = value;
6729
6729
  }
6730
6730
  }
@@ -6745,7 +6745,6 @@ function ShaderComponent$b(props) {
6745
6745
  ...context,
6746
6746
  shaderParentId: instanceId
6747
6747
  }));
6748
- const resolved = children(() => props.children);
6749
6748
  let isRegistered = false;
6750
6749
  onMount(() => {
6751
6750
  const uniforms = getUniformsMap();
@@ -6818,7 +6817,7 @@ function ShaderComponent$b(props) {
6818
6817
  return childContextValue();
6819
6818
  },
6820
6819
  get children() {
6821
- return resolved();
6820
+ return local.children;
6822
6821
  }
6823
6822
  });
6824
6823
  }
@@ -6851,6 +6850,7 @@ try {
6851
6850
  console.warn("Error extracting default props:", e);
6852
6851
  }
6853
6852
  function ShaderComponent$a(props) {
6853
+ const [local, otherProps] = splitProps(props, ["children"]);
6854
6854
  const context = useShaderContext();
6855
6855
  const {
6856
6856
  shaderParentId: parentId,
@@ -6863,8 +6863,8 @@ function ShaderComponent$a(props) {
6863
6863
  let baseProps = {
6864
6864
  ...defaultProps$a
6865
6865
  };
6866
- for (const [key, value] of Object.entries(props)) {
6867
- if (key !== "children" && value !== void 0) {
6866
+ for (const [key, value] of Object.entries(otherProps)) {
6867
+ if (value !== void 0) {
6868
6868
  baseProps[key] = value;
6869
6869
  }
6870
6870
  }
@@ -6885,7 +6885,6 @@ function ShaderComponent$a(props) {
6885
6885
  ...context,
6886
6886
  shaderParentId: instanceId
6887
6887
  }));
6888
- const resolved = children(() => props.children);
6889
6888
  let isRegistered = false;
6890
6889
  onMount(() => {
6891
6890
  const uniforms = getUniformsMap();
@@ -6958,7 +6957,7 @@ function ShaderComponent$a(props) {
6958
6957
  return childContextValue();
6959
6958
  },
6960
6959
  get children() {
6961
- return resolved();
6960
+ return local.children;
6962
6961
  }
6963
6962
  });
6964
6963
  }
@@ -6991,6 +6990,7 @@ try {
6991
6990
  console.warn("Error extracting default props:", e);
6992
6991
  }
6993
6992
  function ShaderComponent$9(props) {
6993
+ const [local, otherProps] = splitProps(props, ["children"]);
6994
6994
  const context = useShaderContext();
6995
6995
  const {
6996
6996
  shaderParentId: parentId,
@@ -7003,8 +7003,8 @@ function ShaderComponent$9(props) {
7003
7003
  let baseProps = {
7004
7004
  ...defaultProps$9
7005
7005
  };
7006
- for (const [key, value] of Object.entries(props)) {
7007
- if (key !== "children" && value !== void 0) {
7006
+ for (const [key, value] of Object.entries(otherProps)) {
7007
+ if (value !== void 0) {
7008
7008
  baseProps[key] = value;
7009
7009
  }
7010
7010
  }
@@ -7025,7 +7025,6 @@ function ShaderComponent$9(props) {
7025
7025
  ...context,
7026
7026
  shaderParentId: instanceId
7027
7027
  }));
7028
- const resolved = children(() => props.children);
7029
7028
  let isRegistered = false;
7030
7029
  onMount(() => {
7031
7030
  const uniforms = getUniformsMap();
@@ -7098,7 +7097,7 @@ function ShaderComponent$9(props) {
7098
7097
  return childContextValue();
7099
7098
  },
7100
7099
  get children() {
7101
- return resolved();
7100
+ return local.children;
7102
7101
  }
7103
7102
  });
7104
7103
  }
@@ -7131,6 +7130,7 @@ try {
7131
7130
  console.warn("Error extracting default props:", e);
7132
7131
  }
7133
7132
  function ShaderComponent$8(props) {
7133
+ const [local, otherProps] = splitProps(props, ["children"]);
7134
7134
  const context = useShaderContext();
7135
7135
  const {
7136
7136
  shaderParentId: parentId,
@@ -7143,8 +7143,8 @@ function ShaderComponent$8(props) {
7143
7143
  let baseProps = {
7144
7144
  ...defaultProps$8
7145
7145
  };
7146
- for (const [key, value] of Object.entries(props)) {
7147
- if (key !== "children" && value !== void 0) {
7146
+ for (const [key, value] of Object.entries(otherProps)) {
7147
+ if (value !== void 0) {
7148
7148
  baseProps[key] = value;
7149
7149
  }
7150
7150
  }
@@ -7165,7 +7165,6 @@ function ShaderComponent$8(props) {
7165
7165
  ...context,
7166
7166
  shaderParentId: instanceId
7167
7167
  }));
7168
- const resolved = children(() => props.children);
7169
7168
  let isRegistered = false;
7170
7169
  onMount(() => {
7171
7170
  const uniforms = getUniformsMap();
@@ -7238,7 +7237,7 @@ function ShaderComponent$8(props) {
7238
7237
  return childContextValue();
7239
7238
  },
7240
7239
  get children() {
7241
- return resolved();
7240
+ return local.children;
7242
7241
  }
7243
7242
  });
7244
7243
  }
@@ -7271,6 +7270,7 @@ try {
7271
7270
  console.warn("Error extracting default props:", e);
7272
7271
  }
7273
7272
  function ShaderComponent$7(props) {
7273
+ const [local, otherProps] = splitProps(props, ["children"]);
7274
7274
  const context = useShaderContext();
7275
7275
  const {
7276
7276
  shaderParentId: parentId,
@@ -7283,8 +7283,8 @@ function ShaderComponent$7(props) {
7283
7283
  let baseProps = {
7284
7284
  ...defaultProps$7
7285
7285
  };
7286
- for (const [key, value] of Object.entries(props)) {
7287
- if (key !== "children" && value !== void 0) {
7286
+ for (const [key, value] of Object.entries(otherProps)) {
7287
+ if (value !== void 0) {
7288
7288
  baseProps[key] = value;
7289
7289
  }
7290
7290
  }
@@ -7305,7 +7305,6 @@ function ShaderComponent$7(props) {
7305
7305
  ...context,
7306
7306
  shaderParentId: instanceId
7307
7307
  }));
7308
- const resolved = children(() => props.children);
7309
7308
  let isRegistered = false;
7310
7309
  onMount(() => {
7311
7310
  const uniforms = getUniformsMap();
@@ -7378,7 +7377,7 @@ function ShaderComponent$7(props) {
7378
7377
  return childContextValue();
7379
7378
  },
7380
7379
  get children() {
7381
- return resolved();
7380
+ return local.children;
7382
7381
  }
7383
7382
  });
7384
7383
  }
@@ -7411,6 +7410,7 @@ try {
7411
7410
  console.warn("Error extracting default props:", e);
7412
7411
  }
7413
7412
  function ShaderComponent$6(props) {
7413
+ const [local, otherProps] = splitProps(props, ["children"]);
7414
7414
  const context = useShaderContext();
7415
7415
  const {
7416
7416
  shaderParentId: parentId,
@@ -7423,8 +7423,8 @@ function ShaderComponent$6(props) {
7423
7423
  let baseProps = {
7424
7424
  ...defaultProps$6
7425
7425
  };
7426
- for (const [key, value] of Object.entries(props)) {
7427
- if (key !== "children" && value !== void 0) {
7426
+ for (const [key, value] of Object.entries(otherProps)) {
7427
+ if (value !== void 0) {
7428
7428
  baseProps[key] = value;
7429
7429
  }
7430
7430
  }
@@ -7445,7 +7445,6 @@ function ShaderComponent$6(props) {
7445
7445
  ...context,
7446
7446
  shaderParentId: instanceId
7447
7447
  }));
7448
- const resolved = children(() => props.children);
7449
7448
  let isRegistered = false;
7450
7449
  onMount(() => {
7451
7450
  const uniforms = getUniformsMap();
@@ -7518,7 +7517,7 @@ function ShaderComponent$6(props) {
7518
7517
  return childContextValue();
7519
7518
  },
7520
7519
  get children() {
7521
- return resolved();
7520
+ return local.children;
7522
7521
  }
7523
7522
  });
7524
7523
  }
@@ -7551,6 +7550,7 @@ try {
7551
7550
  console.warn("Error extracting default props:", e);
7552
7551
  }
7553
7552
  function ShaderComponent$5(props) {
7553
+ const [local, otherProps] = splitProps(props, ["children"]);
7554
7554
  const context = useShaderContext();
7555
7555
  const {
7556
7556
  shaderParentId: parentId,
@@ -7563,8 +7563,8 @@ function ShaderComponent$5(props) {
7563
7563
  let baseProps = {
7564
7564
  ...defaultProps$5
7565
7565
  };
7566
- for (const [key, value] of Object.entries(props)) {
7567
- if (key !== "children" && value !== void 0) {
7566
+ for (const [key, value] of Object.entries(otherProps)) {
7567
+ if (value !== void 0) {
7568
7568
  baseProps[key] = value;
7569
7569
  }
7570
7570
  }
@@ -7585,7 +7585,6 @@ function ShaderComponent$5(props) {
7585
7585
  ...context,
7586
7586
  shaderParentId: instanceId
7587
7587
  }));
7588
- const resolved = children(() => props.children);
7589
7588
  let isRegistered = false;
7590
7589
  onMount(() => {
7591
7590
  const uniforms = getUniformsMap();
@@ -7658,7 +7657,7 @@ function ShaderComponent$5(props) {
7658
7657
  return childContextValue();
7659
7658
  },
7660
7659
  get children() {
7661
- return resolved();
7660
+ return local.children;
7662
7661
  }
7663
7662
  });
7664
7663
  }
@@ -7691,6 +7690,7 @@ try {
7691
7690
  console.warn("Error extracting default props:", e);
7692
7691
  }
7693
7692
  function ShaderComponent$4(props) {
7693
+ const [local, otherProps] = splitProps(props, ["children"]);
7694
7694
  const context = useShaderContext();
7695
7695
  const {
7696
7696
  shaderParentId: parentId,
@@ -7703,8 +7703,8 @@ function ShaderComponent$4(props) {
7703
7703
  let baseProps = {
7704
7704
  ...defaultProps$4
7705
7705
  };
7706
- for (const [key, value] of Object.entries(props)) {
7707
- if (key !== "children" && value !== void 0) {
7706
+ for (const [key, value] of Object.entries(otherProps)) {
7707
+ if (value !== void 0) {
7708
7708
  baseProps[key] = value;
7709
7709
  }
7710
7710
  }
@@ -7725,7 +7725,6 @@ function ShaderComponent$4(props) {
7725
7725
  ...context,
7726
7726
  shaderParentId: instanceId
7727
7727
  }));
7728
- const resolved = children(() => props.children);
7729
7728
  let isRegistered = false;
7730
7729
  onMount(() => {
7731
7730
  const uniforms = getUniformsMap();
@@ -7798,7 +7797,7 @@ function ShaderComponent$4(props) {
7798
7797
  return childContextValue();
7799
7798
  },
7800
7799
  get children() {
7801
- return resolved();
7800
+ return local.children;
7802
7801
  }
7803
7802
  });
7804
7803
  }
@@ -7831,6 +7830,7 @@ try {
7831
7830
  console.warn("Error extracting default props:", e);
7832
7831
  }
7833
7832
  function ShaderComponent$3(props) {
7833
+ const [local, otherProps] = splitProps(props, ["children"]);
7834
7834
  const context = useShaderContext();
7835
7835
  const {
7836
7836
  shaderParentId: parentId,
@@ -7843,8 +7843,8 @@ function ShaderComponent$3(props) {
7843
7843
  let baseProps = {
7844
7844
  ...defaultProps$3
7845
7845
  };
7846
- for (const [key, value] of Object.entries(props)) {
7847
- if (key !== "children" && value !== void 0) {
7846
+ for (const [key, value] of Object.entries(otherProps)) {
7847
+ if (value !== void 0) {
7848
7848
  baseProps[key] = value;
7849
7849
  }
7850
7850
  }
@@ -7865,7 +7865,6 @@ function ShaderComponent$3(props) {
7865
7865
  ...context,
7866
7866
  shaderParentId: instanceId
7867
7867
  }));
7868
- const resolved = children(() => props.children);
7869
7868
  let isRegistered = false;
7870
7869
  onMount(() => {
7871
7870
  const uniforms = getUniformsMap();
@@ -7938,7 +7937,7 @@ function ShaderComponent$3(props) {
7938
7937
  return childContextValue();
7939
7938
  },
7940
7939
  get children() {
7941
- return resolved();
7940
+ return local.children;
7942
7941
  }
7943
7942
  });
7944
7943
  }
@@ -7971,6 +7970,7 @@ try {
7971
7970
  console.warn("Error extracting default props:", e);
7972
7971
  }
7973
7972
  function ShaderComponent$2(props) {
7973
+ const [local, otherProps] = splitProps(props, ["children"]);
7974
7974
  const context = useShaderContext();
7975
7975
  const {
7976
7976
  shaderParentId: parentId,
@@ -7983,8 +7983,8 @@ function ShaderComponent$2(props) {
7983
7983
  let baseProps = {
7984
7984
  ...defaultProps$2
7985
7985
  };
7986
- for (const [key, value] of Object.entries(props)) {
7987
- if (key !== "children" && value !== void 0) {
7986
+ for (const [key, value] of Object.entries(otherProps)) {
7987
+ if (value !== void 0) {
7988
7988
  baseProps[key] = value;
7989
7989
  }
7990
7990
  }
@@ -8005,7 +8005,6 @@ function ShaderComponent$2(props) {
8005
8005
  ...context,
8006
8006
  shaderParentId: instanceId
8007
8007
  }));
8008
- const resolved = children(() => props.children);
8009
8008
  let isRegistered = false;
8010
8009
  onMount(() => {
8011
8010
  const uniforms = getUniformsMap();
@@ -8078,7 +8077,7 @@ function ShaderComponent$2(props) {
8078
8077
  return childContextValue();
8079
8078
  },
8080
8079
  get children() {
8081
- return resolved();
8080
+ return local.children;
8082
8081
  }
8083
8082
  });
8084
8083
  }
@@ -8111,6 +8110,7 @@ try {
8111
8110
  console.warn("Error extracting default props:", e);
8112
8111
  }
8113
8112
  function ShaderComponent$1(props) {
8113
+ const [local, otherProps] = splitProps(props, ["children"]);
8114
8114
  const context = useShaderContext();
8115
8115
  const {
8116
8116
  shaderParentId: parentId,
@@ -8123,8 +8123,8 @@ function ShaderComponent$1(props) {
8123
8123
  let baseProps = {
8124
8124
  ...defaultProps$1
8125
8125
  };
8126
- for (const [key, value] of Object.entries(props)) {
8127
- if (key !== "children" && value !== void 0) {
8126
+ for (const [key, value] of Object.entries(otherProps)) {
8127
+ if (value !== void 0) {
8128
8128
  baseProps[key] = value;
8129
8129
  }
8130
8130
  }
@@ -8145,7 +8145,6 @@ function ShaderComponent$1(props) {
8145
8145
  ...context,
8146
8146
  shaderParentId: instanceId
8147
8147
  }));
8148
- const resolved = children(() => props.children);
8149
8148
  let isRegistered = false;
8150
8149
  onMount(() => {
8151
8150
  const uniforms = getUniformsMap();
@@ -8218,7 +8217,7 @@ function ShaderComponent$1(props) {
8218
8217
  return childContextValue();
8219
8218
  },
8220
8219
  get children() {
8221
- return resolved();
8220
+ return local.children;
8222
8221
  }
8223
8222
  });
8224
8223
  }
@@ -8251,6 +8250,7 @@ try {
8251
8250
  console.warn("Error extracting default props:", e);
8252
8251
  }
8253
8252
  function ShaderComponent(props) {
8253
+ const [local, otherProps] = splitProps(props, ["children"]);
8254
8254
  const context = useShaderContext();
8255
8255
  const {
8256
8256
  shaderParentId: parentId,
@@ -8263,8 +8263,8 @@ function ShaderComponent(props) {
8263
8263
  let baseProps = {
8264
8264
  ...defaultProps
8265
8265
  };
8266
- for (const [key, value] of Object.entries(props)) {
8267
- if (key !== "children" && value !== void 0) {
8266
+ for (const [key, value] of Object.entries(otherProps)) {
8267
+ if (value !== void 0) {
8268
8268
  baseProps[key] = value;
8269
8269
  }
8270
8270
  }
@@ -8285,7 +8285,6 @@ function ShaderComponent(props) {
8285
8285
  ...context,
8286
8286
  shaderParentId: instanceId
8287
8287
  }));
8288
- const resolved = children(() => props.children);
8289
8288
  let isRegistered = false;
8290
8289
  onMount(() => {
8291
8290
  const uniforms = getUniformsMap();
@@ -8358,7 +8357,7 @@ function ShaderComponent(props) {
8358
8357
  return childContextValue();
8359
8358
  },
8360
8359
  get children() {
8361
- return resolved();
8360
+ return local.children;
8362
8361
  }
8363
8362
  });
8364
8363
  }