shaders 2.2.35 → 2.2.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (82) hide show
  1. package/dist/core/Perspective-CSP2Hb16.js +137 -0
  2. package/dist/core/index.js +55 -53
  3. package/dist/core/shaderRegistry.d.ts.map +1 -1
  4. package/dist/core/shaders/Perspective/index.d.ts +57 -0
  5. package/dist/core/shaders/Perspective/index.d.ts.map +1 -0
  6. package/dist/core/shaders/Perspective/index.js +4 -0
  7. package/dist/core/shaders/Pixelate/index.js +1 -1
  8. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  9. package/dist/core/shaders/Posterize/index.js +1 -1
  10. package/dist/core/shaders/ProgressiveBlur/index.js +1 -1
  11. package/dist/core/shaders/RadialGradient/index.js +1 -1
  12. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  13. package/dist/core/shaders/Ripples/index.js +1 -1
  14. package/dist/core/shaders/Saturation/index.js +1 -1
  15. package/dist/core/shaders/Sharpness/index.js +1 -1
  16. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  17. package/dist/core/shaders/SineWave/index.js +1 -1
  18. package/dist/core/shaders/SolidColor/index.js +1 -1
  19. package/dist/core/shaders/Spherize/index.js +1 -1
  20. package/dist/core/shaders/Spiral/index.js +1 -1
  21. package/dist/core/shaders/Strands/index.js +1 -1
  22. package/dist/core/shaders/Stretch/index.js +1 -1
  23. package/dist/core/shaders/Swirl/index.js +1 -1
  24. package/dist/core/shaders/TiltShift/index.js +1 -1
  25. package/dist/core/shaders/Tritone/index.js +1 -1
  26. package/dist/core/shaders/Twirl/index.js +1 -1
  27. package/dist/core/shaders/Vibrance/index.js +1 -1
  28. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  29. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  30. package/dist/react/components/Perspective.d.ts +31 -0
  31. package/dist/react/components/Perspective.d.ts.map +1 -0
  32. package/dist/react/{generatePresetCode-C4t1eM0z.js → generatePresetCode-DtpUpaeM.js} +18 -0
  33. package/dist/react/index.d.ts +1 -0
  34. package/dist/react/index.d.ts.map +1 -1
  35. package/dist/react/index.js +542 -403
  36. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  37. package/dist/react/utils/generatePresetCode.js +1 -1
  38. package/dist/registry.js +202 -0
  39. package/dist/solid/components/Perspective.d.ts +28 -0
  40. package/dist/solid/components/Perspective.d.ts.map +1 -0
  41. package/dist/solid/index.d.ts +1 -0
  42. package/dist/solid/index.d.ts.map +1 -1
  43. package/dist/solid/index.js +483 -342
  44. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  45. package/dist/solid/utils/generatePresetCode.js +18 -0
  46. package/dist/svelte/components/Perspective.svelte.d.ts +19 -0
  47. package/dist/svelte/{generatePresetCode-CT9aNR6P.js → generatePresetCode-Yu_cJh3q.js} +18 -0
  48. package/dist/svelte/index.d.ts +1 -0
  49. package/dist/svelte/index.js +159 -48
  50. package/dist/svelte/utils/generatePresetCode.js +1 -1
  51. package/dist/vue/components/Perspective.vue.d.ts +57 -0
  52. package/dist/vue/components/Perspective.vue.d.ts.map +1 -0
  53. package/dist/vue/{generatePresetCode-BmkyNfz6.js → generatePresetCode-DnK2X66E.js} +18 -0
  54. package/dist/vue/index.d.ts +1 -0
  55. package/dist/vue/index.d.ts.map +1 -1
  56. package/dist/vue/index.js +297 -170
  57. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  58. package/dist/vue/utils/generatePresetCode.js +1 -1
  59. package/package.json +9 -1
  60. /package/dist/core/{Pixelate-C5Rx1dBp.js → Pixelate-BAoi-CSx.js} +0 -0
  61. /package/dist/core/{PolarCoordinates-CIh5ef8m.js → PolarCoordinates-BwN9HhFK.js} +0 -0
  62. /package/dist/core/{Posterize-Byy0Ek0l.js → Posterize-XoAqPWv2.js} +0 -0
  63. /package/dist/core/{ProgressiveBlur-Bzz24_y-.js → ProgressiveBlur-RuAm_BKx.js} +0 -0
  64. /package/dist/core/{RadialGradient-Ci1dU-1K.js → RadialGradient-BfFuRbIl.js} +0 -0
  65. /package/dist/core/{RectangularCoordinates-tVGG7WOJ.js → RectangularCoordinates-CiW3J4UT.js} +0 -0
  66. /package/dist/core/{Ripples-BCGSt5HD.js → Ripples-BAcLsbLr.js} +0 -0
  67. /package/dist/core/{Saturation-DWR1Nruu.js → Saturation-DVVlpikK.js} +0 -0
  68. /package/dist/core/{Sharpness-B2MrhUH5.js → Sharpness-cw57bW0s.js} +0 -0
  69. /package/dist/core/{SimplexNoise-j5sH7ro0.js → SimplexNoise-CxF7Tl5O.js} +0 -0
  70. /package/dist/core/{SineWave-C4Lz5gO9.js → SineWave-SIEiE1O3.js} +0 -0
  71. /package/dist/core/{SolidColor-9huPo7Qb.js → SolidColor-zYROg_aE.js} +0 -0
  72. /package/dist/core/{Spherize-ARP2hY6_.js → Spherize-tsKMpSaS.js} +0 -0
  73. /package/dist/core/{Spiral-d60Q9u4M.js → Spiral-PsIc1BI9.js} +0 -0
  74. /package/dist/core/{Strands-DiIbhZ0r.js → Strands-xsbd_3Bt.js} +0 -0
  75. /package/dist/core/{Stretch-UYY3Qep7.js → Stretch-BhHjbcqd.js} +0 -0
  76. /package/dist/core/{Swirl-jQMlfm2U.js → Swirl-CV1prOHF.js} +0 -0
  77. /package/dist/core/{TiltShift-Ctj-Dsom.js → TiltShift-BYQjUHpn.js} +0 -0
  78. /package/dist/core/{Tritone-D2lMeIyT.js → Tritone-CJW8YTyB.js} +0 -0
  79. /package/dist/core/{Twirl-D4opuuKg.js → Twirl-5k_XPd51.js} +0 -0
  80. /package/dist/core/{Vibrance-CZCF06c0.js → Vibrance-c25pkbWj.js} +0 -0
  81. /package/dist/core/{WaveDistortion-DdJtTeib.js → WaveDistortion-BRgbfqt3.js} +0 -0
  82. /package/dist/core/{ZoomBlur-DfzUaH4u.js → ZoomBlur-DEozXA8U.js} +0 -0
@@ -37,29 +37,30 @@ import { componentDefinition as componentDefinition$u } from "../core/shaders/In
37
37
  import { componentDefinition as componentDefinition$v } from "../core/shaders/LinearBlur/index.js";
38
38
  import { componentDefinition as componentDefinition$w } from "../core/shaders/LinearGradient/index.js";
39
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  import { componentDefinition as componentDefinition$x } from "../core/shaders/Liquify/index.js";
40
- import { componentDefinition as componentDefinition$y } from "../core/shaders/Pixelate/index.js";
41
- import { componentDefinition as componentDefinition$z } from "../core/shaders/PolarCoordinates/index.js";
42
- import { componentDefinition as componentDefinition$A } from "../core/shaders/Posterize/index.js";
43
- import { componentDefinition as componentDefinition$B } from "../core/shaders/ProgressiveBlur/index.js";
44
- import { componentDefinition as componentDefinition$C } from "../core/shaders/RadialGradient/index.js";
45
- import { componentDefinition as componentDefinition$D } from "../core/shaders/RectangularCoordinates/index.js";
46
- import { componentDefinition as componentDefinition$E } from "../core/shaders/Ripples/index.js";
47
- import { componentDefinition as componentDefinition$F } from "../core/shaders/Saturation/index.js";
48
- import { componentDefinition as componentDefinition$G } from "../core/shaders/Sharpness/index.js";
49
- import { componentDefinition as componentDefinition$H } from "../core/shaders/SimplexNoise/index.js";
50
- import { componentDefinition as componentDefinition$I } from "../core/shaders/SineWave/index.js";
51
- import { componentDefinition as componentDefinition$J } from "../core/shaders/SolidColor/index.js";
52
- import { componentDefinition as componentDefinition$K } from "../core/shaders/Spherize/index.js";
53
- import { componentDefinition as componentDefinition$L } from "../core/shaders/Spiral/index.js";
54
- import { componentDefinition as componentDefinition$M } from "../core/shaders/Strands/index.js";
55
- import { componentDefinition as componentDefinition$N } from "../core/shaders/Stretch/index.js";
56
- import { componentDefinition as componentDefinition$O } from "../core/shaders/Swirl/index.js";
57
- import { componentDefinition as componentDefinition$P } from "../core/shaders/TiltShift/index.js";
58
- import { componentDefinition as componentDefinition$Q } from "../core/shaders/Tritone/index.js";
59
- import { componentDefinition as componentDefinition$R } from "../core/shaders/Twirl/index.js";
60
- import { componentDefinition as componentDefinition$S } from "../core/shaders/Vibrance/index.js";
61
- import { componentDefinition as componentDefinition$T } from "../core/shaders/WaveDistortion/index.js";
62
- import { componentDefinition as componentDefinition$U } from "../core/shaders/ZoomBlur/index.js";
40
+ import { componentDefinition as componentDefinition$y } from "../core/shaders/Perspective/index.js";
41
+ import { componentDefinition as componentDefinition$z } from "../core/shaders/Pixelate/index.js";
42
+ import { componentDefinition as componentDefinition$A } from "../core/shaders/PolarCoordinates/index.js";
43
+ import { componentDefinition as componentDefinition$B } from "../core/shaders/Posterize/index.js";
44
+ import { componentDefinition as componentDefinition$C } from "../core/shaders/ProgressiveBlur/index.js";
45
+ import { componentDefinition as componentDefinition$D } from "../core/shaders/RadialGradient/index.js";
46
+ import { componentDefinition as componentDefinition$E } from "../core/shaders/RectangularCoordinates/index.js";
47
+ import { componentDefinition as componentDefinition$F } from "../core/shaders/Ripples/index.js";
48
+ import { componentDefinition as componentDefinition$G } from "../core/shaders/Saturation/index.js";
49
+ import { componentDefinition as componentDefinition$H } from "../core/shaders/Sharpness/index.js";
50
+ import { componentDefinition as componentDefinition$I } from "../core/shaders/SimplexNoise/index.js";
51
+ import { componentDefinition as componentDefinition$J } from "../core/shaders/SineWave/index.js";
52
+ import { componentDefinition as componentDefinition$K } from "../core/shaders/SolidColor/index.js";
53
+ import { componentDefinition as componentDefinition$L } from "../core/shaders/Spherize/index.js";
54
+ import { componentDefinition as componentDefinition$M } from "../core/shaders/Spiral/index.js";
55
+ import { componentDefinition as componentDefinition$N } from "../core/shaders/Strands/index.js";
56
+ import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
57
+ import { componentDefinition as componentDefinition$P } from "../core/shaders/Swirl/index.js";
58
+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/TiltShift/index.js";
59
+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Tritone/index.js";
60
+ import { componentDefinition as componentDefinition$S } from "../core/shaders/Twirl/index.js";
61
+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Vibrance/index.js";
62
+ import { componentDefinition as componentDefinition$U } from "../core/shaders/WaveDistortion/index.js";
63
+ import { componentDefinition as componentDefinition$V } from "../core/shaders/ZoomBlur/index.js";
63
64
  import { generatePresetCode } from "./utils/generatePresetCode.js";
64
65
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
65
66
  const ShaderContext = createContext();
@@ -240,7 +241,7 @@ function useShaderContext() {
240
241
  }
241
242
  return ctx;
242
243
  }
243
- const DEFAULT_TRANSFORM$U = {
244
+ const DEFAULT_TRANSFORM$V = {
244
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  offsetX: 0,
245
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  offsetY: 0,
246
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  rotation: 0,
@@ -249,7 +250,7 @@ const DEFAULT_TRANSFORM$U = {
249
250
  anchorY: 0.5,
250
251
  edges: "transparent"
251
252
  };
252
- const defaultProps$U = {
253
+ const defaultProps$V = {
253
254
  blendMode: "normal",
254
255
  renderOrder: 0,
255
256
  visible: true
@@ -259,6 +260,145 @@ const defaultProps$U = {
259
260
  try {
260
261
  if (componentDefinition && componentDefinition.props) {
261
262
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
263
+ const propConfig = config;
264
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
265
+ defaultProps$V[key] = propConfig.default;
266
+ }
267
+ });
268
+ }
269
+ } catch (e) {
270
+ console.warn("Error extracting default props:", e);
271
+ }
272
+ function ShaderComponent$V(props) {
273
+ const context = useShaderContext();
274
+ const {
275
+ shaderParentId: parentId,
276
+ shaderNodeRegister: parentRegister,
277
+ shaderUniformUpdate: parentUniformUpdate,
278
+ shaderMetadataUpdate: parentMetadataUpdate
279
+ } = context;
280
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
281
+ const effectiveProps = createMemo(() => {
282
+ let baseProps = {
283
+ ...defaultProps$V
284
+ };
285
+ for (const [key, value] of Object.entries(props)) {
286
+ if (key !== "children" && value !== void 0) {
287
+ baseProps[key] = value;
288
+ }
289
+ }
290
+ return baseProps;
291
+ });
292
+ const effectiveTransform = createMemo(() => ({
293
+ ...DEFAULT_TRANSFORM$V,
294
+ ...props.transform
295
+ }));
296
+ let uniformsMap = null;
297
+ const getUniformsMap = () => {
298
+ if (!uniformsMap) {
299
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
300
+ }
301
+ return uniformsMap;
302
+ };
303
+ const childContextValue = createMemo(() => ({
304
+ ...context,
305
+ shaderParentId: instanceId
306
+ }));
307
+ let isRegistered = false;
308
+ onMount(() => {
309
+ const uniforms = getUniformsMap();
310
+ if (!uniforms) return;
311
+ try {
312
+ const metadata = {
313
+ blendMode: props.blendMode || "normal",
314
+ opacity: props.opacity,
315
+ visible: props.visible === false ? false : true,
316
+ id: props.id,
317
+ mask: props.maskSource ? {
318
+ source: props.maskSource,
319
+ type: props.maskType || "alpha"
320
+ } : void 0,
321
+ renderOrder: props.renderOrder || 0,
322
+ transform: effectiveTransform()
323
+ };
324
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
325
+ isRegistered = true;
326
+ } catch (error) {
327
+ console.error("Error registering shader node:", error);
328
+ }
329
+ });
330
+ onCleanup(() => {
331
+ isRegistered = false;
332
+ parentRegister(instanceId, null, null, null, null);
333
+ });
334
+ createEffect(() => {
335
+ if (!isRegistered) return;
336
+ const uniforms = getUniformsMap();
337
+ if (!uniforms) return;
338
+ try {
339
+ const props_snapshot = effectiveProps();
340
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
341
+ if (!uniformData || typeof uniformData !== "object") return;
342
+ const {
343
+ uniform
344
+ } = uniformData;
345
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
346
+ const newValue = props_snapshot[propName];
347
+ parentUniformUpdate(instanceId, propName, newValue);
348
+ }
349
+ });
350
+ } catch (error) {
351
+ console.error("Error updating uniforms:", error);
352
+ }
353
+ });
354
+ createEffect(() => {
355
+ if (!isRegistered) return;
356
+ try {
357
+ const metadata = {
358
+ blendMode: props.blendMode || "normal",
359
+ opacity: props.opacity,
360
+ visible: props.visible === false ? false : true,
361
+ id: props.id,
362
+ mask: props.maskSource ? {
363
+ source: props.maskSource,
364
+ type: props.maskType || "alpha"
365
+ } : void 0,
366
+ renderOrder: props.renderOrder || 0,
367
+ transform: effectiveTransform()
368
+ };
369
+ parentMetadataUpdate(instanceId, metadata);
370
+ } catch (error) {
371
+ console.error("Error updating metadata:", error);
372
+ }
373
+ });
374
+ return createComponent(ShaderContext.Provider, {
375
+ get value() {
376
+ return childContextValue();
377
+ },
378
+ get children() {
379
+ return props.children;
380
+ }
381
+ });
382
+ }
383
+ const DEFAULT_TRANSFORM$U = {
384
+ offsetX: 0,
385
+ offsetY: 0,
386
+ rotation: 0,
387
+ scale: 1,
388
+ anchorX: 0.5,
389
+ anchorY: 0.5,
390
+ edges: "transparent"
391
+ };
392
+ const defaultProps$U = {
393
+ blendMode: "normal",
394
+ renderOrder: 0,
395
+ visible: true
396
+ // opacity intentionally has no default - handled by renderer
397
+ // transform intentionally has no default - handled by effectiveTransform
398
+ };
399
+ try {
400
+ if (componentDefinition$1 && componentDefinition$1.props) {
401
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
262
402
  const propConfig = config;
263
403
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
264
404
  defaultProps$U[key] = propConfig.default;
@@ -276,7 +416,7 @@ function ShaderComponent$U(props) {
276
416
  shaderUniformUpdate: parentUniformUpdate,
277
417
  shaderMetadataUpdate: parentMetadataUpdate
278
418
  } = context;
279
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
419
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
280
420
  const effectiveProps = createMemo(() => {
281
421
  let baseProps = {
282
422
  ...defaultProps$U
@@ -295,7 +435,7 @@ function ShaderComponent$U(props) {
295
435
  let uniformsMap = null;
296
436
  const getUniformsMap = () => {
297
437
  if (!uniformsMap) {
298
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
438
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
299
439
  }
300
440
  return uniformsMap;
301
441
  };
@@ -320,7 +460,7 @@ function ShaderComponent$U(props) {
320
460
  renderOrder: props.renderOrder || 0,
321
461
  transform: effectiveTransform()
322
462
  };
323
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
463
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
324
464
  isRegistered = true;
325
465
  } catch (error) {
326
466
  console.error("Error registering shader node:", error);
@@ -396,8 +536,8 @@ const defaultProps$T = {
396
536
  // transform intentionally has no default - handled by effectiveTransform
397
537
  };
398
538
  try {
399
- if (componentDefinition$1 && componentDefinition$1.props) {
400
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
539
+ if (componentDefinition$2 && componentDefinition$2.props) {
540
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
401
541
  const propConfig = config;
402
542
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
403
543
  defaultProps$T[key] = propConfig.default;
@@ -415,7 +555,7 @@ function ShaderComponent$T(props) {
415
555
  shaderUniformUpdate: parentUniformUpdate,
416
556
  shaderMetadataUpdate: parentMetadataUpdate
417
557
  } = context;
418
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
558
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
419
559
  const effectiveProps = createMemo(() => {
420
560
  let baseProps = {
421
561
  ...defaultProps$T
@@ -434,7 +574,7 @@ function ShaderComponent$T(props) {
434
574
  let uniformsMap = null;
435
575
  const getUniformsMap = () => {
436
576
  if (!uniformsMap) {
437
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
577
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
438
578
  }
439
579
  return uniformsMap;
440
580
  };
@@ -459,7 +599,7 @@ function ShaderComponent$T(props) {
459
599
  renderOrder: props.renderOrder || 0,
460
600
  transform: effectiveTransform()
461
601
  };
462
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
602
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
463
603
  isRegistered = true;
464
604
  } catch (error) {
465
605
  console.error("Error registering shader node:", error);
@@ -535,8 +675,8 @@ const defaultProps$S = {
535
675
  // transform intentionally has no default - handled by effectiveTransform
536
676
  };
537
677
  try {
538
- if (componentDefinition$2 && componentDefinition$2.props) {
539
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
678
+ if (componentDefinition$3 && componentDefinition$3.props) {
679
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
540
680
  const propConfig = config;
541
681
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
542
682
  defaultProps$S[key] = propConfig.default;
@@ -554,7 +694,7 @@ function ShaderComponent$S(props) {
554
694
  shaderUniformUpdate: parentUniformUpdate,
555
695
  shaderMetadataUpdate: parentMetadataUpdate
556
696
  } = context;
557
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
697
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
558
698
  const effectiveProps = createMemo(() => {
559
699
  let baseProps = {
560
700
  ...defaultProps$S
@@ -573,7 +713,7 @@ function ShaderComponent$S(props) {
573
713
  let uniformsMap = null;
574
714
  const getUniformsMap = () => {
575
715
  if (!uniformsMap) {
576
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
716
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
577
717
  }
578
718
  return uniformsMap;
579
719
  };
@@ -598,7 +738,7 @@ function ShaderComponent$S(props) {
598
738
  renderOrder: props.renderOrder || 0,
599
739
  transform: effectiveTransform()
600
740
  };
601
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
741
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
602
742
  isRegistered = true;
603
743
  } catch (error) {
604
744
  console.error("Error registering shader node:", error);
@@ -674,8 +814,8 @@ const defaultProps$R = {
674
814
  // transform intentionally has no default - handled by effectiveTransform
675
815
  };
676
816
  try {
677
- if (componentDefinition$3 && componentDefinition$3.props) {
678
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
817
+ if (componentDefinition$4 && componentDefinition$4.props) {
818
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
679
819
  const propConfig = config;
680
820
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
681
821
  defaultProps$R[key] = propConfig.default;
@@ -693,7 +833,7 @@ function ShaderComponent$R(props) {
693
833
  shaderUniformUpdate: parentUniformUpdate,
694
834
  shaderMetadataUpdate: parentMetadataUpdate
695
835
  } = context;
696
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
836
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
697
837
  const effectiveProps = createMemo(() => {
698
838
  let baseProps = {
699
839
  ...defaultProps$R
@@ -712,7 +852,7 @@ function ShaderComponent$R(props) {
712
852
  let uniformsMap = null;
713
853
  const getUniformsMap = () => {
714
854
  if (!uniformsMap) {
715
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
855
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
716
856
  }
717
857
  return uniformsMap;
718
858
  };
@@ -737,7 +877,7 @@ function ShaderComponent$R(props) {
737
877
  renderOrder: props.renderOrder || 0,
738
878
  transform: effectiveTransform()
739
879
  };
740
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
880
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
741
881
  isRegistered = true;
742
882
  } catch (error) {
743
883
  console.error("Error registering shader node:", error);
@@ -813,8 +953,8 @@ const defaultProps$Q = {
813
953
  // transform intentionally has no default - handled by effectiveTransform
814
954
  };
815
955
  try {
816
- if (componentDefinition$4 && componentDefinition$4.props) {
817
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
956
+ if (componentDefinition$5 && componentDefinition$5.props) {
957
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
818
958
  const propConfig = config;
819
959
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
820
960
  defaultProps$Q[key] = propConfig.default;
@@ -832,7 +972,7 @@ function ShaderComponent$Q(props) {
832
972
  shaderUniformUpdate: parentUniformUpdate,
833
973
  shaderMetadataUpdate: parentMetadataUpdate
834
974
  } = context;
835
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
975
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
836
976
  const effectiveProps = createMemo(() => {
837
977
  let baseProps = {
838
978
  ...defaultProps$Q
@@ -851,7 +991,7 @@ function ShaderComponent$Q(props) {
851
991
  let uniformsMap = null;
852
992
  const getUniformsMap = () => {
853
993
  if (!uniformsMap) {
854
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
994
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
855
995
  }
856
996
  return uniformsMap;
857
997
  };
@@ -876,7 +1016,7 @@ function ShaderComponent$Q(props) {
876
1016
  renderOrder: props.renderOrder || 0,
877
1017
  transform: effectiveTransform()
878
1018
  };
879
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1019
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
880
1020
  isRegistered = true;
881
1021
  } catch (error) {
882
1022
  console.error("Error registering shader node:", error);
@@ -952,8 +1092,8 @@ const defaultProps$P = {
952
1092
  // transform intentionally has no default - handled by effectiveTransform
953
1093
  };
954
1094
  try {
955
- if (componentDefinition$5 && componentDefinition$5.props) {
956
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1095
+ if (componentDefinition$6 && componentDefinition$6.props) {
1096
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
957
1097
  const propConfig = config;
958
1098
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
959
1099
  defaultProps$P[key] = propConfig.default;
@@ -971,7 +1111,7 @@ function ShaderComponent$P(props) {
971
1111
  shaderUniformUpdate: parentUniformUpdate,
972
1112
  shaderMetadataUpdate: parentMetadataUpdate
973
1113
  } = context;
974
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1114
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
975
1115
  const effectiveProps = createMemo(() => {
976
1116
  let baseProps = {
977
1117
  ...defaultProps$P
@@ -990,7 +1130,7 @@ function ShaderComponent$P(props) {
990
1130
  let uniformsMap = null;
991
1131
  const getUniformsMap = () => {
992
1132
  if (!uniformsMap) {
993
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1133
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
994
1134
  }
995
1135
  return uniformsMap;
996
1136
  };
@@ -1015,7 +1155,7 @@ function ShaderComponent$P(props) {
1015
1155
  renderOrder: props.renderOrder || 0,
1016
1156
  transform: effectiveTransform()
1017
1157
  };
1018
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1158
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1019
1159
  isRegistered = true;
1020
1160
  } catch (error) {
1021
1161
  console.error("Error registering shader node:", error);
@@ -1091,8 +1231,8 @@ const defaultProps$O = {
1091
1231
  // transform intentionally has no default - handled by effectiveTransform
1092
1232
  };
1093
1233
  try {
1094
- if (componentDefinition$6 && componentDefinition$6.props) {
1095
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1234
+ if (componentDefinition$7 && componentDefinition$7.props) {
1235
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1096
1236
  const propConfig = config;
1097
1237
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1098
1238
  defaultProps$O[key] = propConfig.default;
@@ -1110,7 +1250,7 @@ function ShaderComponent$O(props) {
1110
1250
  shaderUniformUpdate: parentUniformUpdate,
1111
1251
  shaderMetadataUpdate: parentMetadataUpdate
1112
1252
  } = context;
1113
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1253
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1114
1254
  const effectiveProps = createMemo(() => {
1115
1255
  let baseProps = {
1116
1256
  ...defaultProps$O
@@ -1129,7 +1269,7 @@ function ShaderComponent$O(props) {
1129
1269
  let uniformsMap = null;
1130
1270
  const getUniformsMap = () => {
1131
1271
  if (!uniformsMap) {
1132
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1272
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1133
1273
  }
1134
1274
  return uniformsMap;
1135
1275
  };
@@ -1154,7 +1294,7 @@ function ShaderComponent$O(props) {
1154
1294
  renderOrder: props.renderOrder || 0,
1155
1295
  transform: effectiveTransform()
1156
1296
  };
1157
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1297
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1158
1298
  isRegistered = true;
1159
1299
  } catch (error) {
1160
1300
  console.error("Error registering shader node:", error);
@@ -1230,8 +1370,8 @@ const defaultProps$N = {
1230
1370
  // transform intentionally has no default - handled by effectiveTransform
1231
1371
  };
1232
1372
  try {
1233
- if (componentDefinition$7 && componentDefinition$7.props) {
1234
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1373
+ if (componentDefinition$8 && componentDefinition$8.props) {
1374
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1235
1375
  const propConfig = config;
1236
1376
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1237
1377
  defaultProps$N[key] = propConfig.default;
@@ -1249,7 +1389,7 @@ function ShaderComponent$N(props) {
1249
1389
  shaderUniformUpdate: parentUniformUpdate,
1250
1390
  shaderMetadataUpdate: parentMetadataUpdate
1251
1391
  } = context;
1252
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1392
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1253
1393
  const effectiveProps = createMemo(() => {
1254
1394
  let baseProps = {
1255
1395
  ...defaultProps$N
@@ -1268,7 +1408,7 @@ function ShaderComponent$N(props) {
1268
1408
  let uniformsMap = null;
1269
1409
  const getUniformsMap = () => {
1270
1410
  if (!uniformsMap) {
1271
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1411
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1272
1412
  }
1273
1413
  return uniformsMap;
1274
1414
  };
@@ -1293,7 +1433,7 @@ function ShaderComponent$N(props) {
1293
1433
  renderOrder: props.renderOrder || 0,
1294
1434
  transform: effectiveTransform()
1295
1435
  };
1296
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1436
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1297
1437
  isRegistered = true;
1298
1438
  } catch (error) {
1299
1439
  console.error("Error registering shader node:", error);
@@ -1369,8 +1509,8 @@ const defaultProps$M = {
1369
1509
  // transform intentionally has no default - handled by effectiveTransform
1370
1510
  };
1371
1511
  try {
1372
- if (componentDefinition$8 && componentDefinition$8.props) {
1373
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1512
+ if (componentDefinition$9 && componentDefinition$9.props) {
1513
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1374
1514
  const propConfig = config;
1375
1515
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1376
1516
  defaultProps$M[key] = propConfig.default;
@@ -1388,7 +1528,7 @@ function ShaderComponent$M(props) {
1388
1528
  shaderUniformUpdate: parentUniformUpdate,
1389
1529
  shaderMetadataUpdate: parentMetadataUpdate
1390
1530
  } = context;
1391
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1531
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1392
1532
  const effectiveProps = createMemo(() => {
1393
1533
  let baseProps = {
1394
1534
  ...defaultProps$M
@@ -1407,7 +1547,7 @@ function ShaderComponent$M(props) {
1407
1547
  let uniformsMap = null;
1408
1548
  const getUniformsMap = () => {
1409
1549
  if (!uniformsMap) {
1410
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1550
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1411
1551
  }
1412
1552
  return uniformsMap;
1413
1553
  };
@@ -1432,7 +1572,7 @@ function ShaderComponent$M(props) {
1432
1572
  renderOrder: props.renderOrder || 0,
1433
1573
  transform: effectiveTransform()
1434
1574
  };
1435
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1575
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1436
1576
  isRegistered = true;
1437
1577
  } catch (error) {
1438
1578
  console.error("Error registering shader node:", error);
@@ -1508,8 +1648,8 @@ const defaultProps$L = {
1508
1648
  // transform intentionally has no default - handled by effectiveTransform
1509
1649
  };
1510
1650
  try {
1511
- if (componentDefinition$9 && componentDefinition$9.props) {
1512
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1651
+ if (componentDefinition$a && componentDefinition$a.props) {
1652
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1513
1653
  const propConfig = config;
1514
1654
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1515
1655
  defaultProps$L[key] = propConfig.default;
@@ -1527,7 +1667,7 @@ function ShaderComponent$L(props) {
1527
1667
  shaderUniformUpdate: parentUniformUpdate,
1528
1668
  shaderMetadataUpdate: parentMetadataUpdate
1529
1669
  } = context;
1530
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1670
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1531
1671
  const effectiveProps = createMemo(() => {
1532
1672
  let baseProps = {
1533
1673
  ...defaultProps$L
@@ -1546,7 +1686,7 @@ function ShaderComponent$L(props) {
1546
1686
  let uniformsMap = null;
1547
1687
  const getUniformsMap = () => {
1548
1688
  if (!uniformsMap) {
1549
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1689
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1550
1690
  }
1551
1691
  return uniformsMap;
1552
1692
  };
@@ -1571,7 +1711,7 @@ function ShaderComponent$L(props) {
1571
1711
  renderOrder: props.renderOrder || 0,
1572
1712
  transform: effectiveTransform()
1573
1713
  };
1574
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1714
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1575
1715
  isRegistered = true;
1576
1716
  } catch (error) {
1577
1717
  console.error("Error registering shader node:", error);
@@ -1647,8 +1787,8 @@ const defaultProps$K = {
1647
1787
  // transform intentionally has no default - handled by effectiveTransform
1648
1788
  };
1649
1789
  try {
1650
- if (componentDefinition$a && componentDefinition$a.props) {
1651
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1790
+ if (componentDefinition$b && componentDefinition$b.props) {
1791
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1652
1792
  const propConfig = config;
1653
1793
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1654
1794
  defaultProps$K[key] = propConfig.default;
@@ -1666,7 +1806,7 @@ function ShaderComponent$K(props) {
1666
1806
  shaderUniformUpdate: parentUniformUpdate,
1667
1807
  shaderMetadataUpdate: parentMetadataUpdate
1668
1808
  } = context;
1669
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1809
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1670
1810
  const effectiveProps = createMemo(() => {
1671
1811
  let baseProps = {
1672
1812
  ...defaultProps$K
@@ -1685,7 +1825,7 @@ function ShaderComponent$K(props) {
1685
1825
  let uniformsMap = null;
1686
1826
  const getUniformsMap = () => {
1687
1827
  if (!uniformsMap) {
1688
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1828
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1689
1829
  }
1690
1830
  return uniformsMap;
1691
1831
  };
@@ -1710,7 +1850,7 @@ function ShaderComponent$K(props) {
1710
1850
  renderOrder: props.renderOrder || 0,
1711
1851
  transform: effectiveTransform()
1712
1852
  };
1713
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1853
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1714
1854
  isRegistered = true;
1715
1855
  } catch (error) {
1716
1856
  console.error("Error registering shader node:", error);
@@ -1786,8 +1926,8 @@ const defaultProps$J = {
1786
1926
  // transform intentionally has no default - handled by effectiveTransform
1787
1927
  };
1788
1928
  try {
1789
- if (componentDefinition$b && componentDefinition$b.props) {
1790
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1929
+ if (componentDefinition$c && componentDefinition$c.props) {
1930
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1791
1931
  const propConfig = config;
1792
1932
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1793
1933
  defaultProps$J[key] = propConfig.default;
@@ -1805,7 +1945,7 @@ function ShaderComponent$J(props) {
1805
1945
  shaderUniformUpdate: parentUniformUpdate,
1806
1946
  shaderMetadataUpdate: parentMetadataUpdate
1807
1947
  } = context;
1808
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1948
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1809
1949
  const effectiveProps = createMemo(() => {
1810
1950
  let baseProps = {
1811
1951
  ...defaultProps$J
@@ -1824,7 +1964,7 @@ function ShaderComponent$J(props) {
1824
1964
  let uniformsMap = null;
1825
1965
  const getUniformsMap = () => {
1826
1966
  if (!uniformsMap) {
1827
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1967
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1828
1968
  }
1829
1969
  return uniformsMap;
1830
1970
  };
@@ -1849,7 +1989,7 @@ function ShaderComponent$J(props) {
1849
1989
  renderOrder: props.renderOrder || 0,
1850
1990
  transform: effectiveTransform()
1851
1991
  };
1852
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1992
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1853
1993
  isRegistered = true;
1854
1994
  } catch (error) {
1855
1995
  console.error("Error registering shader node:", error);
@@ -1925,8 +2065,8 @@ const defaultProps$I = {
1925
2065
  // transform intentionally has no default - handled by effectiveTransform
1926
2066
  };
1927
2067
  try {
1928
- if (componentDefinition$c && componentDefinition$c.props) {
1929
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2068
+ if (componentDefinition$d && componentDefinition$d.props) {
2069
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1930
2070
  const propConfig = config;
1931
2071
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1932
2072
  defaultProps$I[key] = propConfig.default;
@@ -1944,7 +2084,7 @@ function ShaderComponent$I(props) {
1944
2084
  shaderUniformUpdate: parentUniformUpdate,
1945
2085
  shaderMetadataUpdate: parentMetadataUpdate
1946
2086
  } = context;
1947
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2087
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1948
2088
  const effectiveProps = createMemo(() => {
1949
2089
  let baseProps = {
1950
2090
  ...defaultProps$I
@@ -1963,7 +2103,7 @@ function ShaderComponent$I(props) {
1963
2103
  let uniformsMap = null;
1964
2104
  const getUniformsMap = () => {
1965
2105
  if (!uniformsMap) {
1966
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2106
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1967
2107
  }
1968
2108
  return uniformsMap;
1969
2109
  };
@@ -1988,7 +2128,7 @@ function ShaderComponent$I(props) {
1988
2128
  renderOrder: props.renderOrder || 0,
1989
2129
  transform: effectiveTransform()
1990
2130
  };
1991
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2131
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
1992
2132
  isRegistered = true;
1993
2133
  } catch (error) {
1994
2134
  console.error("Error registering shader node:", error);
@@ -2064,8 +2204,8 @@ const defaultProps$H = {
2064
2204
  // transform intentionally has no default - handled by effectiveTransform
2065
2205
  };
2066
2206
  try {
2067
- if (componentDefinition$d && componentDefinition$d.props) {
2068
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2207
+ if (componentDefinition$e && componentDefinition$e.props) {
2208
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2069
2209
  const propConfig = config;
2070
2210
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2071
2211
  defaultProps$H[key] = propConfig.default;
@@ -2083,7 +2223,7 @@ function ShaderComponent$H(props) {
2083
2223
  shaderUniformUpdate: parentUniformUpdate,
2084
2224
  shaderMetadataUpdate: parentMetadataUpdate
2085
2225
  } = context;
2086
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2226
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2087
2227
  const effectiveProps = createMemo(() => {
2088
2228
  let baseProps = {
2089
2229
  ...defaultProps$H
@@ -2102,7 +2242,7 @@ function ShaderComponent$H(props) {
2102
2242
  let uniformsMap = null;
2103
2243
  const getUniformsMap = () => {
2104
2244
  if (!uniformsMap) {
2105
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2245
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2106
2246
  }
2107
2247
  return uniformsMap;
2108
2248
  };
@@ -2127,7 +2267,7 @@ function ShaderComponent$H(props) {
2127
2267
  renderOrder: props.renderOrder || 0,
2128
2268
  transform: effectiveTransform()
2129
2269
  };
2130
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2270
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2131
2271
  isRegistered = true;
2132
2272
  } catch (error) {
2133
2273
  console.error("Error registering shader node:", error);
@@ -2203,8 +2343,8 @@ const defaultProps$G = {
2203
2343
  // transform intentionally has no default - handled by effectiveTransform
2204
2344
  };
2205
2345
  try {
2206
- if (componentDefinition$e && componentDefinition$e.props) {
2207
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2346
+ if (componentDefinition$f && componentDefinition$f.props) {
2347
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2208
2348
  const propConfig = config;
2209
2349
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2210
2350
  defaultProps$G[key] = propConfig.default;
@@ -2222,7 +2362,7 @@ function ShaderComponent$G(props) {
2222
2362
  shaderUniformUpdate: parentUniformUpdate,
2223
2363
  shaderMetadataUpdate: parentMetadataUpdate
2224
2364
  } = context;
2225
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2365
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2226
2366
  const effectiveProps = createMemo(() => {
2227
2367
  let baseProps = {
2228
2368
  ...defaultProps$G
@@ -2241,7 +2381,7 @@ function ShaderComponent$G(props) {
2241
2381
  let uniformsMap = null;
2242
2382
  const getUniformsMap = () => {
2243
2383
  if (!uniformsMap) {
2244
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2384
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2245
2385
  }
2246
2386
  return uniformsMap;
2247
2387
  };
@@ -2266,7 +2406,7 @@ function ShaderComponent$G(props) {
2266
2406
  renderOrder: props.renderOrder || 0,
2267
2407
  transform: effectiveTransform()
2268
2408
  };
2269
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2409
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2270
2410
  isRegistered = true;
2271
2411
  } catch (error) {
2272
2412
  console.error("Error registering shader node:", error);
@@ -2342,8 +2482,8 @@ const defaultProps$F = {
2342
2482
  // transform intentionally has no default - handled by effectiveTransform
2343
2483
  };
2344
2484
  try {
2345
- if (componentDefinition$f && componentDefinition$f.props) {
2346
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2485
+ if (componentDefinition$g && componentDefinition$g.props) {
2486
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2347
2487
  const propConfig = config;
2348
2488
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2349
2489
  defaultProps$F[key] = propConfig.default;
@@ -2361,7 +2501,7 @@ function ShaderComponent$F(props) {
2361
2501
  shaderUniformUpdate: parentUniformUpdate,
2362
2502
  shaderMetadataUpdate: parentMetadataUpdate
2363
2503
  } = context;
2364
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2504
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2365
2505
  const effectiveProps = createMemo(() => {
2366
2506
  let baseProps = {
2367
2507
  ...defaultProps$F
@@ -2380,7 +2520,7 @@ function ShaderComponent$F(props) {
2380
2520
  let uniformsMap = null;
2381
2521
  const getUniformsMap = () => {
2382
2522
  if (!uniformsMap) {
2383
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2523
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2384
2524
  }
2385
2525
  return uniformsMap;
2386
2526
  };
@@ -2405,7 +2545,7 @@ function ShaderComponent$F(props) {
2405
2545
  renderOrder: props.renderOrder || 0,
2406
2546
  transform: effectiveTransform()
2407
2547
  };
2408
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2548
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2409
2549
  isRegistered = true;
2410
2550
  } catch (error) {
2411
2551
  console.error("Error registering shader node:", error);
@@ -2481,8 +2621,8 @@ const defaultProps$E = {
2481
2621
  // transform intentionally has no default - handled by effectiveTransform
2482
2622
  };
2483
2623
  try {
2484
- if (componentDefinition$g && componentDefinition$g.props) {
2485
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2624
+ if (componentDefinition$h && componentDefinition$h.props) {
2625
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2486
2626
  const propConfig = config;
2487
2627
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2488
2628
  defaultProps$E[key] = propConfig.default;
@@ -2500,7 +2640,7 @@ function ShaderComponent$E(props) {
2500
2640
  shaderUniformUpdate: parentUniformUpdate,
2501
2641
  shaderMetadataUpdate: parentMetadataUpdate
2502
2642
  } = context;
2503
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2643
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2504
2644
  const effectiveProps = createMemo(() => {
2505
2645
  let baseProps = {
2506
2646
  ...defaultProps$E
@@ -2519,7 +2659,7 @@ function ShaderComponent$E(props) {
2519
2659
  let uniformsMap = null;
2520
2660
  const getUniformsMap = () => {
2521
2661
  if (!uniformsMap) {
2522
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2662
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2523
2663
  }
2524
2664
  return uniformsMap;
2525
2665
  };
@@ -2544,7 +2684,7 @@ function ShaderComponent$E(props) {
2544
2684
  renderOrder: props.renderOrder || 0,
2545
2685
  transform: effectiveTransform()
2546
2686
  };
2547
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2687
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2548
2688
  isRegistered = true;
2549
2689
  } catch (error) {
2550
2690
  console.error("Error registering shader node:", error);
@@ -2620,8 +2760,8 @@ const defaultProps$D = {
2620
2760
  // transform intentionally has no default - handled by effectiveTransform
2621
2761
  };
2622
2762
  try {
2623
- if (componentDefinition$h && componentDefinition$h.props) {
2624
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2763
+ if (componentDefinition$i && componentDefinition$i.props) {
2764
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2625
2765
  const propConfig = config;
2626
2766
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2627
2767
  defaultProps$D[key] = propConfig.default;
@@ -2639,7 +2779,7 @@ function ShaderComponent$D(props) {
2639
2779
  shaderUniformUpdate: parentUniformUpdate,
2640
2780
  shaderMetadataUpdate: parentMetadataUpdate
2641
2781
  } = context;
2642
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2782
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2643
2783
  const effectiveProps = createMemo(() => {
2644
2784
  let baseProps = {
2645
2785
  ...defaultProps$D
@@ -2658,7 +2798,7 @@ function ShaderComponent$D(props) {
2658
2798
  let uniformsMap = null;
2659
2799
  const getUniformsMap = () => {
2660
2800
  if (!uniformsMap) {
2661
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2801
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2662
2802
  }
2663
2803
  return uniformsMap;
2664
2804
  };
@@ -2683,7 +2823,7 @@ function ShaderComponent$D(props) {
2683
2823
  renderOrder: props.renderOrder || 0,
2684
2824
  transform: effectiveTransform()
2685
2825
  };
2686
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2826
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2687
2827
  isRegistered = true;
2688
2828
  } catch (error) {
2689
2829
  console.error("Error registering shader node:", error);
@@ -2759,8 +2899,8 @@ const defaultProps$C = {
2759
2899
  // transform intentionally has no default - handled by effectiveTransform
2760
2900
  };
2761
2901
  try {
2762
- if (componentDefinition$i && componentDefinition$i.props) {
2763
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2902
+ if (componentDefinition$j && componentDefinition$j.props) {
2903
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2764
2904
  const propConfig = config;
2765
2905
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2766
2906
  defaultProps$C[key] = propConfig.default;
@@ -2778,7 +2918,7 @@ function ShaderComponent$C(props) {
2778
2918
  shaderUniformUpdate: parentUniformUpdate,
2779
2919
  shaderMetadataUpdate: parentMetadataUpdate
2780
2920
  } = context;
2781
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2921
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2782
2922
  const effectiveProps = createMemo(() => {
2783
2923
  let baseProps = {
2784
2924
  ...defaultProps$C
@@ -2797,7 +2937,7 @@ function ShaderComponent$C(props) {
2797
2937
  let uniformsMap = null;
2798
2938
  const getUniformsMap = () => {
2799
2939
  if (!uniformsMap) {
2800
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2940
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2801
2941
  }
2802
2942
  return uniformsMap;
2803
2943
  };
@@ -2822,7 +2962,7 @@ function ShaderComponent$C(props) {
2822
2962
  renderOrder: props.renderOrder || 0,
2823
2963
  transform: effectiveTransform()
2824
2964
  };
2825
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2965
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2826
2966
  isRegistered = true;
2827
2967
  } catch (error) {
2828
2968
  console.error("Error registering shader node:", error);
@@ -2898,8 +3038,8 @@ const defaultProps$B = {
2898
3038
  // transform intentionally has no default - handled by effectiveTransform
2899
3039
  };
2900
3040
  try {
2901
- if (componentDefinition$j && componentDefinition$j.props) {
2902
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3041
+ if (componentDefinition$k && componentDefinition$k.props) {
3042
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2903
3043
  const propConfig = config;
2904
3044
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2905
3045
  defaultProps$B[key] = propConfig.default;
@@ -2917,7 +3057,7 @@ function ShaderComponent$B(props) {
2917
3057
  shaderUniformUpdate: parentUniformUpdate,
2918
3058
  shaderMetadataUpdate: parentMetadataUpdate
2919
3059
  } = context;
2920
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3060
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2921
3061
  const effectiveProps = createMemo(() => {
2922
3062
  let baseProps = {
2923
3063
  ...defaultProps$B
@@ -2936,7 +3076,7 @@ function ShaderComponent$B(props) {
2936
3076
  let uniformsMap = null;
2937
3077
  const getUniformsMap = () => {
2938
3078
  if (!uniformsMap) {
2939
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3079
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2940
3080
  }
2941
3081
  return uniformsMap;
2942
3082
  };
@@ -2961,7 +3101,7 @@ function ShaderComponent$B(props) {
2961
3101
  renderOrder: props.renderOrder || 0,
2962
3102
  transform: effectiveTransform()
2963
3103
  };
2964
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3104
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2965
3105
  isRegistered = true;
2966
3106
  } catch (error) {
2967
3107
  console.error("Error registering shader node:", error);
@@ -3037,8 +3177,8 @@ const defaultProps$A = {
3037
3177
  // transform intentionally has no default - handled by effectiveTransform
3038
3178
  };
3039
3179
  try {
3040
- if (componentDefinition$k && componentDefinition$k.props) {
3041
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3180
+ if (componentDefinition$l && componentDefinition$l.props) {
3181
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3042
3182
  const propConfig = config;
3043
3183
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3044
3184
  defaultProps$A[key] = propConfig.default;
@@ -3056,7 +3196,7 @@ function ShaderComponent$A(props) {
3056
3196
  shaderUniformUpdate: parentUniformUpdate,
3057
3197
  shaderMetadataUpdate: parentMetadataUpdate
3058
3198
  } = context;
3059
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3199
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3060
3200
  const effectiveProps = createMemo(() => {
3061
3201
  let baseProps = {
3062
3202
  ...defaultProps$A
@@ -3075,7 +3215,7 @@ function ShaderComponent$A(props) {
3075
3215
  let uniformsMap = null;
3076
3216
  const getUniformsMap = () => {
3077
3217
  if (!uniformsMap) {
3078
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3218
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3079
3219
  }
3080
3220
  return uniformsMap;
3081
3221
  };
@@ -3100,7 +3240,7 @@ function ShaderComponent$A(props) {
3100
3240
  renderOrder: props.renderOrder || 0,
3101
3241
  transform: effectiveTransform()
3102
3242
  };
3103
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3243
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3104
3244
  isRegistered = true;
3105
3245
  } catch (error) {
3106
3246
  console.error("Error registering shader node:", error);
@@ -3176,8 +3316,8 @@ const defaultProps$z = {
3176
3316
  // transform intentionally has no default - handled by effectiveTransform
3177
3317
  };
3178
3318
  try {
3179
- if (componentDefinition$l && componentDefinition$l.props) {
3180
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3319
+ if (componentDefinition$m && componentDefinition$m.props) {
3320
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3181
3321
  const propConfig = config;
3182
3322
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3183
3323
  defaultProps$z[key] = propConfig.default;
@@ -3195,7 +3335,7 @@ function ShaderComponent$z(props) {
3195
3335
  shaderUniformUpdate: parentUniformUpdate,
3196
3336
  shaderMetadataUpdate: parentMetadataUpdate
3197
3337
  } = context;
3198
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3338
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3199
3339
  const effectiveProps = createMemo(() => {
3200
3340
  let baseProps = {
3201
3341
  ...defaultProps$z
@@ -3214,7 +3354,7 @@ function ShaderComponent$z(props) {
3214
3354
  let uniformsMap = null;
3215
3355
  const getUniformsMap = () => {
3216
3356
  if (!uniformsMap) {
3217
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3357
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3218
3358
  }
3219
3359
  return uniformsMap;
3220
3360
  };
@@ -3239,7 +3379,7 @@ function ShaderComponent$z(props) {
3239
3379
  renderOrder: props.renderOrder || 0,
3240
3380
  transform: effectiveTransform()
3241
3381
  };
3242
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3382
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3243
3383
  isRegistered = true;
3244
3384
  } catch (error) {
3245
3385
  console.error("Error registering shader node:", error);
@@ -3315,8 +3455,8 @@ const defaultProps$y = {
3315
3455
  // transform intentionally has no default - handled by effectiveTransform
3316
3456
  };
3317
3457
  try {
3318
- if (componentDefinition$m && componentDefinition$m.props) {
3319
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3458
+ if (componentDefinition$n && componentDefinition$n.props) {
3459
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3320
3460
  const propConfig = config;
3321
3461
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3322
3462
  defaultProps$y[key] = propConfig.default;
@@ -3334,7 +3474,7 @@ function ShaderComponent$y(props) {
3334
3474
  shaderUniformUpdate: parentUniformUpdate,
3335
3475
  shaderMetadataUpdate: parentMetadataUpdate
3336
3476
  } = context;
3337
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3477
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3338
3478
  const effectiveProps = createMemo(() => {
3339
3479
  let baseProps = {
3340
3480
  ...defaultProps$y
@@ -3353,7 +3493,7 @@ function ShaderComponent$y(props) {
3353
3493
  let uniformsMap = null;
3354
3494
  const getUniformsMap = () => {
3355
3495
  if (!uniformsMap) {
3356
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3496
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3357
3497
  }
3358
3498
  return uniformsMap;
3359
3499
  };
@@ -3378,7 +3518,7 @@ function ShaderComponent$y(props) {
3378
3518
  renderOrder: props.renderOrder || 0,
3379
3519
  transform: effectiveTransform()
3380
3520
  };
3381
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3521
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3382
3522
  isRegistered = true;
3383
3523
  } catch (error) {
3384
3524
  console.error("Error registering shader node:", error);
@@ -3454,8 +3594,8 @@ const defaultProps$x = {
3454
3594
  // transform intentionally has no default - handled by effectiveTransform
3455
3595
  };
3456
3596
  try {
3457
- if (componentDefinition$n && componentDefinition$n.props) {
3458
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3597
+ if (componentDefinition$o && componentDefinition$o.props) {
3598
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3459
3599
  const propConfig = config;
3460
3600
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3461
3601
  defaultProps$x[key] = propConfig.default;
@@ -3473,7 +3613,7 @@ function ShaderComponent$x(props) {
3473
3613
  shaderUniformUpdate: parentUniformUpdate,
3474
3614
  shaderMetadataUpdate: parentMetadataUpdate
3475
3615
  } = context;
3476
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3616
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3477
3617
  const effectiveProps = createMemo(() => {
3478
3618
  let baseProps = {
3479
3619
  ...defaultProps$x
@@ -3492,7 +3632,7 @@ function ShaderComponent$x(props) {
3492
3632
  let uniformsMap = null;
3493
3633
  const getUniformsMap = () => {
3494
3634
  if (!uniformsMap) {
3495
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3635
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3496
3636
  }
3497
3637
  return uniformsMap;
3498
3638
  };
@@ -3517,7 +3657,7 @@ function ShaderComponent$x(props) {
3517
3657
  renderOrder: props.renderOrder || 0,
3518
3658
  transform: effectiveTransform()
3519
3659
  };
3520
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3660
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3521
3661
  isRegistered = true;
3522
3662
  } catch (error) {
3523
3663
  console.error("Error registering shader node:", error);
@@ -3593,8 +3733,8 @@ const defaultProps$w = {
3593
3733
  // transform intentionally has no default - handled by effectiveTransform
3594
3734
  };
3595
3735
  try {
3596
- if (componentDefinition$o && componentDefinition$o.props) {
3597
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3736
+ if (componentDefinition$p && componentDefinition$p.props) {
3737
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3598
3738
  const propConfig = config;
3599
3739
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3600
3740
  defaultProps$w[key] = propConfig.default;
@@ -3612,7 +3752,7 @@ function ShaderComponent$w(props) {
3612
3752
  shaderUniformUpdate: parentUniformUpdate,
3613
3753
  shaderMetadataUpdate: parentMetadataUpdate
3614
3754
  } = context;
3615
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3755
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3616
3756
  const effectiveProps = createMemo(() => {
3617
3757
  let baseProps = {
3618
3758
  ...defaultProps$w
@@ -3631,7 +3771,7 @@ function ShaderComponent$w(props) {
3631
3771
  let uniformsMap = null;
3632
3772
  const getUniformsMap = () => {
3633
3773
  if (!uniformsMap) {
3634
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3774
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3635
3775
  }
3636
3776
  return uniformsMap;
3637
3777
  };
@@ -3656,7 +3796,7 @@ function ShaderComponent$w(props) {
3656
3796
  renderOrder: props.renderOrder || 0,
3657
3797
  transform: effectiveTransform()
3658
3798
  };
3659
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3799
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3660
3800
  isRegistered = true;
3661
3801
  } catch (error) {
3662
3802
  console.error("Error registering shader node:", error);
@@ -3732,8 +3872,8 @@ const defaultProps$v = {
3732
3872
  // transform intentionally has no default - handled by effectiveTransform
3733
3873
  };
3734
3874
  try {
3735
- if (componentDefinition$p && componentDefinition$p.props) {
3736
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3875
+ if (componentDefinition$q && componentDefinition$q.props) {
3876
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3737
3877
  const propConfig = config;
3738
3878
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3739
3879
  defaultProps$v[key] = propConfig.default;
@@ -3751,7 +3891,7 @@ function ShaderComponent$v(props) {
3751
3891
  shaderUniformUpdate: parentUniformUpdate,
3752
3892
  shaderMetadataUpdate: parentMetadataUpdate
3753
3893
  } = context;
3754
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3894
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3755
3895
  const effectiveProps = createMemo(() => {
3756
3896
  let baseProps = {
3757
3897
  ...defaultProps$v
@@ -3770,7 +3910,7 @@ function ShaderComponent$v(props) {
3770
3910
  let uniformsMap = null;
3771
3911
  const getUniformsMap = () => {
3772
3912
  if (!uniformsMap) {
3773
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3913
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3774
3914
  }
3775
3915
  return uniformsMap;
3776
3916
  };
@@ -3795,7 +3935,7 @@ function ShaderComponent$v(props) {
3795
3935
  renderOrder: props.renderOrder || 0,
3796
3936
  transform: effectiveTransform()
3797
3937
  };
3798
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3938
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3799
3939
  isRegistered = true;
3800
3940
  } catch (error) {
3801
3941
  console.error("Error registering shader node:", error);
@@ -3871,8 +4011,8 @@ const defaultProps$u = {
3871
4011
  // transform intentionally has no default - handled by effectiveTransform
3872
4012
  };
3873
4013
  try {
3874
- if (componentDefinition$q && componentDefinition$q.props) {
3875
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4014
+ if (componentDefinition$r && componentDefinition$r.props) {
4015
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3876
4016
  const propConfig = config;
3877
4017
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3878
4018
  defaultProps$u[key] = propConfig.default;
@@ -3890,7 +4030,7 @@ function ShaderComponent$u(props) {
3890
4030
  shaderUniformUpdate: parentUniformUpdate,
3891
4031
  shaderMetadataUpdate: parentMetadataUpdate
3892
4032
  } = context;
3893
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4033
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3894
4034
  const effectiveProps = createMemo(() => {
3895
4035
  let baseProps = {
3896
4036
  ...defaultProps$u
@@ -3909,7 +4049,7 @@ function ShaderComponent$u(props) {
3909
4049
  let uniformsMap = null;
3910
4050
  const getUniformsMap = () => {
3911
4051
  if (!uniformsMap) {
3912
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4052
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3913
4053
  }
3914
4054
  return uniformsMap;
3915
4055
  };
@@ -3934,7 +4074,7 @@ function ShaderComponent$u(props) {
3934
4074
  renderOrder: props.renderOrder || 0,
3935
4075
  transform: effectiveTransform()
3936
4076
  };
3937
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4077
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3938
4078
  isRegistered = true;
3939
4079
  } catch (error) {
3940
4080
  console.error("Error registering shader node:", error);
@@ -4010,8 +4150,8 @@ const defaultProps$t = {
4010
4150
  // transform intentionally has no default - handled by effectiveTransform
4011
4151
  };
4012
4152
  try {
4013
- if (componentDefinition$r && componentDefinition$r.props) {
4014
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4153
+ if (componentDefinition$s && componentDefinition$s.props) {
4154
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4015
4155
  const propConfig = config;
4016
4156
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4017
4157
  defaultProps$t[key] = propConfig.default;
@@ -4029,7 +4169,7 @@ function ShaderComponent$t(props) {
4029
4169
  shaderUniformUpdate: parentUniformUpdate,
4030
4170
  shaderMetadataUpdate: parentMetadataUpdate
4031
4171
  } = context;
4032
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4172
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4033
4173
  const effectiveProps = createMemo(() => {
4034
4174
  let baseProps = {
4035
4175
  ...defaultProps$t
@@ -4048,7 +4188,7 @@ function ShaderComponent$t(props) {
4048
4188
  let uniformsMap = null;
4049
4189
  const getUniformsMap = () => {
4050
4190
  if (!uniformsMap) {
4051
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4191
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4052
4192
  }
4053
4193
  return uniformsMap;
4054
4194
  };
@@ -4073,7 +4213,7 @@ function ShaderComponent$t(props) {
4073
4213
  renderOrder: props.renderOrder || 0,
4074
4214
  transform: effectiveTransform()
4075
4215
  };
4076
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4216
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4077
4217
  isRegistered = true;
4078
4218
  } catch (error) {
4079
4219
  console.error("Error registering shader node:", error);
@@ -4149,8 +4289,8 @@ const defaultProps$s = {
4149
4289
  // transform intentionally has no default - handled by effectiveTransform
4150
4290
  };
4151
4291
  try {
4152
- if (componentDefinition$s && componentDefinition$s.props) {
4153
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4292
+ if (componentDefinition$t && componentDefinition$t.props) {
4293
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4154
4294
  const propConfig = config;
4155
4295
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4156
4296
  defaultProps$s[key] = propConfig.default;
@@ -4168,7 +4308,7 @@ function ShaderComponent$s(props) {
4168
4308
  shaderUniformUpdate: parentUniformUpdate,
4169
4309
  shaderMetadataUpdate: parentMetadataUpdate
4170
4310
  } = context;
4171
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4311
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4172
4312
  const effectiveProps = createMemo(() => {
4173
4313
  let baseProps = {
4174
4314
  ...defaultProps$s
@@ -4187,7 +4327,7 @@ function ShaderComponent$s(props) {
4187
4327
  let uniformsMap = null;
4188
4328
  const getUniformsMap = () => {
4189
4329
  if (!uniformsMap) {
4190
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4330
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4191
4331
  }
4192
4332
  return uniformsMap;
4193
4333
  };
@@ -4212,7 +4352,7 @@ function ShaderComponent$s(props) {
4212
4352
  renderOrder: props.renderOrder || 0,
4213
4353
  transform: effectiveTransform()
4214
4354
  };
4215
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4355
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4216
4356
  isRegistered = true;
4217
4357
  } catch (error) {
4218
4358
  console.error("Error registering shader node:", error);
@@ -4288,8 +4428,8 @@ const defaultProps$r = {
4288
4428
  // transform intentionally has no default - handled by effectiveTransform
4289
4429
  };
4290
4430
  try {
4291
- if (componentDefinition$t && componentDefinition$t.props) {
4292
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4431
+ if (componentDefinition$u && componentDefinition$u.props) {
4432
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4293
4433
  const propConfig = config;
4294
4434
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4295
4435
  defaultProps$r[key] = propConfig.default;
@@ -4307,7 +4447,7 @@ function ShaderComponent$r(props) {
4307
4447
  shaderUniformUpdate: parentUniformUpdate,
4308
4448
  shaderMetadataUpdate: parentMetadataUpdate
4309
4449
  } = context;
4310
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4450
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4311
4451
  const effectiveProps = createMemo(() => {
4312
4452
  let baseProps = {
4313
4453
  ...defaultProps$r
@@ -4326,7 +4466,7 @@ function ShaderComponent$r(props) {
4326
4466
  let uniformsMap = null;
4327
4467
  const getUniformsMap = () => {
4328
4468
  if (!uniformsMap) {
4329
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4469
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4330
4470
  }
4331
4471
  return uniformsMap;
4332
4472
  };
@@ -4351,7 +4491,7 @@ function ShaderComponent$r(props) {
4351
4491
  renderOrder: props.renderOrder || 0,
4352
4492
  transform: effectiveTransform()
4353
4493
  };
4354
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4494
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4355
4495
  isRegistered = true;
4356
4496
  } catch (error) {
4357
4497
  console.error("Error registering shader node:", error);
@@ -4427,8 +4567,8 @@ const defaultProps$q = {
4427
4567
  // transform intentionally has no default - handled by effectiveTransform
4428
4568
  };
4429
4569
  try {
4430
- if (componentDefinition$u && componentDefinition$u.props) {
4431
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4570
+ if (componentDefinition$v && componentDefinition$v.props) {
4571
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4432
4572
  const propConfig = config;
4433
4573
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4434
4574
  defaultProps$q[key] = propConfig.default;
@@ -4446,7 +4586,7 @@ function ShaderComponent$q(props) {
4446
4586
  shaderUniformUpdate: parentUniformUpdate,
4447
4587
  shaderMetadataUpdate: parentMetadataUpdate
4448
4588
  } = context;
4449
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4589
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4450
4590
  const effectiveProps = createMemo(() => {
4451
4591
  let baseProps = {
4452
4592
  ...defaultProps$q
@@ -4465,7 +4605,7 @@ function ShaderComponent$q(props) {
4465
4605
  let uniformsMap = null;
4466
4606
  const getUniformsMap = () => {
4467
4607
  if (!uniformsMap) {
4468
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4608
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4469
4609
  }
4470
4610
  return uniformsMap;
4471
4611
  };
@@ -4490,7 +4630,7 @@ function ShaderComponent$q(props) {
4490
4630
  renderOrder: props.renderOrder || 0,
4491
4631
  transform: effectiveTransform()
4492
4632
  };
4493
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4633
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4494
4634
  isRegistered = true;
4495
4635
  } catch (error) {
4496
4636
  console.error("Error registering shader node:", error);
@@ -4566,8 +4706,8 @@ const defaultProps$p = {
4566
4706
  // transform intentionally has no default - handled by effectiveTransform
4567
4707
  };
4568
4708
  try {
4569
- if (componentDefinition$v && componentDefinition$v.props) {
4570
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4709
+ if (componentDefinition$w && componentDefinition$w.props) {
4710
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4571
4711
  const propConfig = config;
4572
4712
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4573
4713
  defaultProps$p[key] = propConfig.default;
@@ -4585,7 +4725,7 @@ function ShaderComponent$p(props) {
4585
4725
  shaderUniformUpdate: parentUniformUpdate,
4586
4726
  shaderMetadataUpdate: parentMetadataUpdate
4587
4727
  } = context;
4588
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4728
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4589
4729
  const effectiveProps = createMemo(() => {
4590
4730
  let baseProps = {
4591
4731
  ...defaultProps$p
@@ -4604,7 +4744,7 @@ function ShaderComponent$p(props) {
4604
4744
  let uniformsMap = null;
4605
4745
  const getUniformsMap = () => {
4606
4746
  if (!uniformsMap) {
4607
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4747
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4608
4748
  }
4609
4749
  return uniformsMap;
4610
4750
  };
@@ -4629,7 +4769,7 @@ function ShaderComponent$p(props) {
4629
4769
  renderOrder: props.renderOrder || 0,
4630
4770
  transform: effectiveTransform()
4631
4771
  };
4632
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4772
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4633
4773
  isRegistered = true;
4634
4774
  } catch (error) {
4635
4775
  console.error("Error registering shader node:", error);
@@ -4705,8 +4845,8 @@ const defaultProps$o = {
4705
4845
  // transform intentionally has no default - handled by effectiveTransform
4706
4846
  };
4707
4847
  try {
4708
- if (componentDefinition$w && componentDefinition$w.props) {
4709
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4848
+ if (componentDefinition$x && componentDefinition$x.props) {
4849
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4710
4850
  const propConfig = config;
4711
4851
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4712
4852
  defaultProps$o[key] = propConfig.default;
@@ -4724,7 +4864,7 @@ function ShaderComponent$o(props) {
4724
4864
  shaderUniformUpdate: parentUniformUpdate,
4725
4865
  shaderMetadataUpdate: parentMetadataUpdate
4726
4866
  } = context;
4727
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4867
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4728
4868
  const effectiveProps = createMemo(() => {
4729
4869
  let baseProps = {
4730
4870
  ...defaultProps$o
@@ -4743,7 +4883,7 @@ function ShaderComponent$o(props) {
4743
4883
  let uniformsMap = null;
4744
4884
  const getUniformsMap = () => {
4745
4885
  if (!uniformsMap) {
4746
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4886
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4747
4887
  }
4748
4888
  return uniformsMap;
4749
4889
  };
@@ -4768,7 +4908,7 @@ function ShaderComponent$o(props) {
4768
4908
  renderOrder: props.renderOrder || 0,
4769
4909
  transform: effectiveTransform()
4770
4910
  };
4771
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4911
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4772
4912
  isRegistered = true;
4773
4913
  } catch (error) {
4774
4914
  console.error("Error registering shader node:", error);
@@ -4844,8 +4984,8 @@ const defaultProps$n = {
4844
4984
  // transform intentionally has no default - handled by effectiveTransform
4845
4985
  };
4846
4986
  try {
4847
- if (componentDefinition$x && componentDefinition$x.props) {
4848
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4987
+ if (componentDefinition$y && componentDefinition$y.props) {
4988
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4849
4989
  const propConfig = config;
4850
4990
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4851
4991
  defaultProps$n[key] = propConfig.default;
@@ -4863,7 +5003,7 @@ function ShaderComponent$n(props) {
4863
5003
  shaderUniformUpdate: parentUniformUpdate,
4864
5004
  shaderMetadataUpdate: parentMetadataUpdate
4865
5005
  } = context;
4866
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5006
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4867
5007
  const effectiveProps = createMemo(() => {
4868
5008
  let baseProps = {
4869
5009
  ...defaultProps$n
@@ -4882,7 +5022,7 @@ function ShaderComponent$n(props) {
4882
5022
  let uniformsMap = null;
4883
5023
  const getUniformsMap = () => {
4884
5024
  if (!uniformsMap) {
4885
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5025
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4886
5026
  }
4887
5027
  return uniformsMap;
4888
5028
  };
@@ -4907,7 +5047,7 @@ function ShaderComponent$n(props) {
4907
5047
  renderOrder: props.renderOrder || 0,
4908
5048
  transform: effectiveTransform()
4909
5049
  };
4910
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5050
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4911
5051
  isRegistered = true;
4912
5052
  } catch (error) {
4913
5053
  console.error("Error registering shader node:", error);
@@ -4983,8 +5123,8 @@ const defaultProps$m = {
4983
5123
  // transform intentionally has no default - handled by effectiveTransform
4984
5124
  };
4985
5125
  try {
4986
- if (componentDefinition$y && componentDefinition$y.props) {
4987
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5126
+ if (componentDefinition$z && componentDefinition$z.props) {
5127
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
4988
5128
  const propConfig = config;
4989
5129
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4990
5130
  defaultProps$m[key] = propConfig.default;
@@ -5002,7 +5142,7 @@ function ShaderComponent$m(props) {
5002
5142
  shaderUniformUpdate: parentUniformUpdate,
5003
5143
  shaderMetadataUpdate: parentMetadataUpdate
5004
5144
  } = context;
5005
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5145
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5006
5146
  const effectiveProps = createMemo(() => {
5007
5147
  let baseProps = {
5008
5148
  ...defaultProps$m
@@ -5021,7 +5161,7 @@ function ShaderComponent$m(props) {
5021
5161
  let uniformsMap = null;
5022
5162
  const getUniformsMap = () => {
5023
5163
  if (!uniformsMap) {
5024
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5164
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5025
5165
  }
5026
5166
  return uniformsMap;
5027
5167
  };
@@ -5046,7 +5186,7 @@ function ShaderComponent$m(props) {
5046
5186
  renderOrder: props.renderOrder || 0,
5047
5187
  transform: effectiveTransform()
5048
5188
  };
5049
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5189
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5050
5190
  isRegistered = true;
5051
5191
  } catch (error) {
5052
5192
  console.error("Error registering shader node:", error);
@@ -5122,8 +5262,8 @@ const defaultProps$l = {
5122
5262
  // transform intentionally has no default - handled by effectiveTransform
5123
5263
  };
5124
5264
  try {
5125
- if (componentDefinition$z && componentDefinition$z.props) {
5126
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5265
+ if (componentDefinition$A && componentDefinition$A.props) {
5266
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5127
5267
  const propConfig = config;
5128
5268
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5129
5269
  defaultProps$l[key] = propConfig.default;
@@ -5141,7 +5281,7 @@ function ShaderComponent$l(props) {
5141
5281
  shaderUniformUpdate: parentUniformUpdate,
5142
5282
  shaderMetadataUpdate: parentMetadataUpdate
5143
5283
  } = context;
5144
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5284
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5145
5285
  const effectiveProps = createMemo(() => {
5146
5286
  let baseProps = {
5147
5287
  ...defaultProps$l
@@ -5160,7 +5300,7 @@ function ShaderComponent$l(props) {
5160
5300
  let uniformsMap = null;
5161
5301
  const getUniformsMap = () => {
5162
5302
  if (!uniformsMap) {
5163
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5303
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5164
5304
  }
5165
5305
  return uniformsMap;
5166
5306
  };
@@ -5185,7 +5325,7 @@ function ShaderComponent$l(props) {
5185
5325
  renderOrder: props.renderOrder || 0,
5186
5326
  transform: effectiveTransform()
5187
5327
  };
5188
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5328
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5189
5329
  isRegistered = true;
5190
5330
  } catch (error) {
5191
5331
  console.error("Error registering shader node:", error);
@@ -5261,8 +5401,8 @@ const defaultProps$k = {
5261
5401
  // transform intentionally has no default - handled by effectiveTransform
5262
5402
  };
5263
5403
  try {
5264
- if (componentDefinition$A && componentDefinition$A.props) {
5265
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5404
+ if (componentDefinition$B && componentDefinition$B.props) {
5405
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5266
5406
  const propConfig = config;
5267
5407
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5268
5408
  defaultProps$k[key] = propConfig.default;
@@ -5280,7 +5420,7 @@ function ShaderComponent$k(props) {
5280
5420
  shaderUniformUpdate: parentUniformUpdate,
5281
5421
  shaderMetadataUpdate: parentMetadataUpdate
5282
5422
  } = context;
5283
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5423
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5284
5424
  const effectiveProps = createMemo(() => {
5285
5425
  let baseProps = {
5286
5426
  ...defaultProps$k
@@ -5299,7 +5439,7 @@ function ShaderComponent$k(props) {
5299
5439
  let uniformsMap = null;
5300
5440
  const getUniformsMap = () => {
5301
5441
  if (!uniformsMap) {
5302
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5442
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5303
5443
  }
5304
5444
  return uniformsMap;
5305
5445
  };
@@ -5324,7 +5464,7 @@ function ShaderComponent$k(props) {
5324
5464
  renderOrder: props.renderOrder || 0,
5325
5465
  transform: effectiveTransform()
5326
5466
  };
5327
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5467
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5328
5468
  isRegistered = true;
5329
5469
  } catch (error) {
5330
5470
  console.error("Error registering shader node:", error);
@@ -5400,8 +5540,8 @@ const defaultProps$j = {
5400
5540
  // transform intentionally has no default - handled by effectiveTransform
5401
5541
  };
5402
5542
  try {
5403
- if (componentDefinition$B && componentDefinition$B.props) {
5404
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5543
+ if (componentDefinition$C && componentDefinition$C.props) {
5544
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5405
5545
  const propConfig = config;
5406
5546
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5407
5547
  defaultProps$j[key] = propConfig.default;
@@ -5419,7 +5559,7 @@ function ShaderComponent$j(props) {
5419
5559
  shaderUniformUpdate: parentUniformUpdate,
5420
5560
  shaderMetadataUpdate: parentMetadataUpdate
5421
5561
  } = context;
5422
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5562
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5423
5563
  const effectiveProps = createMemo(() => {
5424
5564
  let baseProps = {
5425
5565
  ...defaultProps$j
@@ -5438,7 +5578,7 @@ function ShaderComponent$j(props) {
5438
5578
  let uniformsMap = null;
5439
5579
  const getUniformsMap = () => {
5440
5580
  if (!uniformsMap) {
5441
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5581
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5442
5582
  }
5443
5583
  return uniformsMap;
5444
5584
  };
@@ -5463,7 +5603,7 @@ function ShaderComponent$j(props) {
5463
5603
  renderOrder: props.renderOrder || 0,
5464
5604
  transform: effectiveTransform()
5465
5605
  };
5466
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5606
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5467
5607
  isRegistered = true;
5468
5608
  } catch (error) {
5469
5609
  console.error("Error registering shader node:", error);
@@ -5539,8 +5679,8 @@ const defaultProps$i = {
5539
5679
  // transform intentionally has no default - handled by effectiveTransform
5540
5680
  };
5541
5681
  try {
5542
- if (componentDefinition$C && componentDefinition$C.props) {
5543
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5682
+ if (componentDefinition$D && componentDefinition$D.props) {
5683
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5544
5684
  const propConfig = config;
5545
5685
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5546
5686
  defaultProps$i[key] = propConfig.default;
@@ -5558,7 +5698,7 @@ function ShaderComponent$i(props) {
5558
5698
  shaderUniformUpdate: parentUniformUpdate,
5559
5699
  shaderMetadataUpdate: parentMetadataUpdate
5560
5700
  } = context;
5561
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5701
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5562
5702
  const effectiveProps = createMemo(() => {
5563
5703
  let baseProps = {
5564
5704
  ...defaultProps$i
@@ -5577,7 +5717,7 @@ function ShaderComponent$i(props) {
5577
5717
  let uniformsMap = null;
5578
5718
  const getUniformsMap = () => {
5579
5719
  if (!uniformsMap) {
5580
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5720
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5581
5721
  }
5582
5722
  return uniformsMap;
5583
5723
  };
@@ -5602,7 +5742,7 @@ function ShaderComponent$i(props) {
5602
5742
  renderOrder: props.renderOrder || 0,
5603
5743
  transform: effectiveTransform()
5604
5744
  };
5605
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5745
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5606
5746
  isRegistered = true;
5607
5747
  } catch (error) {
5608
5748
  console.error("Error registering shader node:", error);
@@ -5678,8 +5818,8 @@ const defaultProps$h = {
5678
5818
  // transform intentionally has no default - handled by effectiveTransform
5679
5819
  };
5680
5820
  try {
5681
- if (componentDefinition$D && componentDefinition$D.props) {
5682
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5821
+ if (componentDefinition$E && componentDefinition$E.props) {
5822
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5683
5823
  const propConfig = config;
5684
5824
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5685
5825
  defaultProps$h[key] = propConfig.default;
@@ -5697,7 +5837,7 @@ function ShaderComponent$h(props) {
5697
5837
  shaderUniformUpdate: parentUniformUpdate,
5698
5838
  shaderMetadataUpdate: parentMetadataUpdate
5699
5839
  } = context;
5700
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5840
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5701
5841
  const effectiveProps = createMemo(() => {
5702
5842
  let baseProps = {
5703
5843
  ...defaultProps$h
@@ -5716,7 +5856,7 @@ function ShaderComponent$h(props) {
5716
5856
  let uniformsMap = null;
5717
5857
  const getUniformsMap = () => {
5718
5858
  if (!uniformsMap) {
5719
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5859
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5720
5860
  }
5721
5861
  return uniformsMap;
5722
5862
  };
@@ -5741,7 +5881,7 @@ function ShaderComponent$h(props) {
5741
5881
  renderOrder: props.renderOrder || 0,
5742
5882
  transform: effectiveTransform()
5743
5883
  };
5744
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5884
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5745
5885
  isRegistered = true;
5746
5886
  } catch (error) {
5747
5887
  console.error("Error registering shader node:", error);
@@ -5817,8 +5957,8 @@ const defaultProps$g = {
5817
5957
  // transform intentionally has no default - handled by effectiveTransform
5818
5958
  };
5819
5959
  try {
5820
- if (componentDefinition$E && componentDefinition$E.props) {
5821
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5960
+ if (componentDefinition$F && componentDefinition$F.props) {
5961
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5822
5962
  const propConfig = config;
5823
5963
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5824
5964
  defaultProps$g[key] = propConfig.default;
@@ -5836,7 +5976,7 @@ function ShaderComponent$g(props) {
5836
5976
  shaderUniformUpdate: parentUniformUpdate,
5837
5977
  shaderMetadataUpdate: parentMetadataUpdate
5838
5978
  } = context;
5839
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5979
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5840
5980
  const effectiveProps = createMemo(() => {
5841
5981
  let baseProps = {
5842
5982
  ...defaultProps$g
@@ -5855,7 +5995,7 @@ function ShaderComponent$g(props) {
5855
5995
  let uniformsMap = null;
5856
5996
  const getUniformsMap = () => {
5857
5997
  if (!uniformsMap) {
5858
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5998
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5859
5999
  }
5860
6000
  return uniformsMap;
5861
6001
  };
@@ -5880,7 +6020,7 @@ function ShaderComponent$g(props) {
5880
6020
  renderOrder: props.renderOrder || 0,
5881
6021
  transform: effectiveTransform()
5882
6022
  };
5883
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6023
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5884
6024
  isRegistered = true;
5885
6025
  } catch (error) {
5886
6026
  console.error("Error registering shader node:", error);
@@ -5956,8 +6096,8 @@ const defaultProps$f = {
5956
6096
  // transform intentionally has no default - handled by effectiveTransform
5957
6097
  };
5958
6098
  try {
5959
- if (componentDefinition$F && componentDefinition$F.props) {
5960
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6099
+ if (componentDefinition$G && componentDefinition$G.props) {
6100
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
5961
6101
  const propConfig = config;
5962
6102
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5963
6103
  defaultProps$f[key] = propConfig.default;
@@ -5975,7 +6115,7 @@ function ShaderComponent$f(props) {
5975
6115
  shaderUniformUpdate: parentUniformUpdate,
5976
6116
  shaderMetadataUpdate: parentMetadataUpdate
5977
6117
  } = context;
5978
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6118
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5979
6119
  const effectiveProps = createMemo(() => {
5980
6120
  let baseProps = {
5981
6121
  ...defaultProps$f
@@ -5994,7 +6134,7 @@ function ShaderComponent$f(props) {
5994
6134
  let uniformsMap = null;
5995
6135
  const getUniformsMap = () => {
5996
6136
  if (!uniformsMap) {
5997
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6137
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
5998
6138
  }
5999
6139
  return uniformsMap;
6000
6140
  };
@@ -6019,7 +6159,7 @@ function ShaderComponent$f(props) {
6019
6159
  renderOrder: props.renderOrder || 0,
6020
6160
  transform: effectiveTransform()
6021
6161
  };
6022
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6162
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6023
6163
  isRegistered = true;
6024
6164
  } catch (error) {
6025
6165
  console.error("Error registering shader node:", error);
@@ -6095,8 +6235,8 @@ const defaultProps$e = {
6095
6235
  // transform intentionally has no default - handled by effectiveTransform
6096
6236
  };
6097
6237
  try {
6098
- if (componentDefinition$G && componentDefinition$G.props) {
6099
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6238
+ if (componentDefinition$H && componentDefinition$H.props) {
6239
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6100
6240
  const propConfig = config;
6101
6241
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6102
6242
  defaultProps$e[key] = propConfig.default;
@@ -6114,7 +6254,7 @@ function ShaderComponent$e(props) {
6114
6254
  shaderUniformUpdate: parentUniformUpdate,
6115
6255
  shaderMetadataUpdate: parentMetadataUpdate
6116
6256
  } = context;
6117
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6257
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6118
6258
  const effectiveProps = createMemo(() => {
6119
6259
  let baseProps = {
6120
6260
  ...defaultProps$e
@@ -6133,7 +6273,7 @@ function ShaderComponent$e(props) {
6133
6273
  let uniformsMap = null;
6134
6274
  const getUniformsMap = () => {
6135
6275
  if (!uniformsMap) {
6136
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6276
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6137
6277
  }
6138
6278
  return uniformsMap;
6139
6279
  };
@@ -6158,7 +6298,7 @@ function ShaderComponent$e(props) {
6158
6298
  renderOrder: props.renderOrder || 0,
6159
6299
  transform: effectiveTransform()
6160
6300
  };
6161
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6301
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6162
6302
  isRegistered = true;
6163
6303
  } catch (error) {
6164
6304
  console.error("Error registering shader node:", error);
@@ -6234,8 +6374,8 @@ const defaultProps$d = {
6234
6374
  // transform intentionally has no default - handled by effectiveTransform
6235
6375
  };
6236
6376
  try {
6237
- if (componentDefinition$H && componentDefinition$H.props) {
6238
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6377
+ if (componentDefinition$I && componentDefinition$I.props) {
6378
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6239
6379
  const propConfig = config;
6240
6380
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6241
6381
  defaultProps$d[key] = propConfig.default;
@@ -6253,7 +6393,7 @@ function ShaderComponent$d(props) {
6253
6393
  shaderUniformUpdate: parentUniformUpdate,
6254
6394
  shaderMetadataUpdate: parentMetadataUpdate
6255
6395
  } = context;
6256
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6396
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6257
6397
  const effectiveProps = createMemo(() => {
6258
6398
  let baseProps = {
6259
6399
  ...defaultProps$d
@@ -6272,7 +6412,7 @@ function ShaderComponent$d(props) {
6272
6412
  let uniformsMap = null;
6273
6413
  const getUniformsMap = () => {
6274
6414
  if (!uniformsMap) {
6275
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6415
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6276
6416
  }
6277
6417
  return uniformsMap;
6278
6418
  };
@@ -6297,7 +6437,7 @@ function ShaderComponent$d(props) {
6297
6437
  renderOrder: props.renderOrder || 0,
6298
6438
  transform: effectiveTransform()
6299
6439
  };
6300
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6440
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6301
6441
  isRegistered = true;
6302
6442
  } catch (error) {
6303
6443
  console.error("Error registering shader node:", error);
@@ -6373,8 +6513,8 @@ const defaultProps$c = {
6373
6513
  // transform intentionally has no default - handled by effectiveTransform
6374
6514
  };
6375
6515
  try {
6376
- if (componentDefinition$I && componentDefinition$I.props) {
6377
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6516
+ if (componentDefinition$J && componentDefinition$J.props) {
6517
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6378
6518
  const propConfig = config;
6379
6519
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6380
6520
  defaultProps$c[key] = propConfig.default;
@@ -6392,7 +6532,7 @@ function ShaderComponent$c(props) {
6392
6532
  shaderUniformUpdate: parentUniformUpdate,
6393
6533
  shaderMetadataUpdate: parentMetadataUpdate
6394
6534
  } = context;
6395
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6535
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6396
6536
  const effectiveProps = createMemo(() => {
6397
6537
  let baseProps = {
6398
6538
  ...defaultProps$c
@@ -6411,7 +6551,7 @@ function ShaderComponent$c(props) {
6411
6551
  let uniformsMap = null;
6412
6552
  const getUniformsMap = () => {
6413
6553
  if (!uniformsMap) {
6414
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6554
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6415
6555
  }
6416
6556
  return uniformsMap;
6417
6557
  };
@@ -6436,7 +6576,7 @@ function ShaderComponent$c(props) {
6436
6576
  renderOrder: props.renderOrder || 0,
6437
6577
  transform: effectiveTransform()
6438
6578
  };
6439
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6579
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6440
6580
  isRegistered = true;
6441
6581
  } catch (error) {
6442
6582
  console.error("Error registering shader node:", error);
@@ -6512,8 +6652,8 @@ const defaultProps$b = {
6512
6652
  // transform intentionally has no default - handled by effectiveTransform
6513
6653
  };
6514
6654
  try {
6515
- if (componentDefinition$J && componentDefinition$J.props) {
6516
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6655
+ if (componentDefinition$K && componentDefinition$K.props) {
6656
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6517
6657
  const propConfig = config;
6518
6658
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6519
6659
  defaultProps$b[key] = propConfig.default;
@@ -6531,7 +6671,7 @@ function ShaderComponent$b(props) {
6531
6671
  shaderUniformUpdate: parentUniformUpdate,
6532
6672
  shaderMetadataUpdate: parentMetadataUpdate
6533
6673
  } = context;
6534
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6674
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6535
6675
  const effectiveProps = createMemo(() => {
6536
6676
  let baseProps = {
6537
6677
  ...defaultProps$b
@@ -6550,7 +6690,7 @@ function ShaderComponent$b(props) {
6550
6690
  let uniformsMap = null;
6551
6691
  const getUniformsMap = () => {
6552
6692
  if (!uniformsMap) {
6553
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6693
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6554
6694
  }
6555
6695
  return uniformsMap;
6556
6696
  };
@@ -6575,7 +6715,7 @@ function ShaderComponent$b(props) {
6575
6715
  renderOrder: props.renderOrder || 0,
6576
6716
  transform: effectiveTransform()
6577
6717
  };
6578
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6718
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6579
6719
  isRegistered = true;
6580
6720
  } catch (error) {
6581
6721
  console.error("Error registering shader node:", error);
@@ -6651,8 +6791,8 @@ const defaultProps$a = {
6651
6791
  // transform intentionally has no default - handled by effectiveTransform
6652
6792
  };
6653
6793
  try {
6654
- if (componentDefinition$K && componentDefinition$K.props) {
6655
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6794
+ if (componentDefinition$L && componentDefinition$L.props) {
6795
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6656
6796
  const propConfig = config;
6657
6797
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6658
6798
  defaultProps$a[key] = propConfig.default;
@@ -6670,7 +6810,7 @@ function ShaderComponent$a(props) {
6670
6810
  shaderUniformUpdate: parentUniformUpdate,
6671
6811
  shaderMetadataUpdate: parentMetadataUpdate
6672
6812
  } = context;
6673
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6813
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6674
6814
  const effectiveProps = createMemo(() => {
6675
6815
  let baseProps = {
6676
6816
  ...defaultProps$a
@@ -6689,7 +6829,7 @@ function ShaderComponent$a(props) {
6689
6829
  let uniformsMap = null;
6690
6830
  const getUniformsMap = () => {
6691
6831
  if (!uniformsMap) {
6692
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6832
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6693
6833
  }
6694
6834
  return uniformsMap;
6695
6835
  };
@@ -6714,7 +6854,7 @@ function ShaderComponent$a(props) {
6714
6854
  renderOrder: props.renderOrder || 0,
6715
6855
  transform: effectiveTransform()
6716
6856
  };
6717
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6857
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6718
6858
  isRegistered = true;
6719
6859
  } catch (error) {
6720
6860
  console.error("Error registering shader node:", error);
@@ -6790,8 +6930,8 @@ const defaultProps$9 = {
6790
6930
  // transform intentionally has no default - handled by effectiveTransform
6791
6931
  };
6792
6932
  try {
6793
- if (componentDefinition$L && componentDefinition$L.props) {
6794
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6933
+ if (componentDefinition$M && componentDefinition$M.props) {
6934
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6795
6935
  const propConfig = config;
6796
6936
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6797
6937
  defaultProps$9[key] = propConfig.default;
@@ -6809,7 +6949,7 @@ function ShaderComponent$9(props) {
6809
6949
  shaderUniformUpdate: parentUniformUpdate,
6810
6950
  shaderMetadataUpdate: parentMetadataUpdate
6811
6951
  } = context;
6812
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6952
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6813
6953
  const effectiveProps = createMemo(() => {
6814
6954
  let baseProps = {
6815
6955
  ...defaultProps$9
@@ -6828,7 +6968,7 @@ function ShaderComponent$9(props) {
6828
6968
  let uniformsMap = null;
6829
6969
  const getUniformsMap = () => {
6830
6970
  if (!uniformsMap) {
6831
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6971
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6832
6972
  }
6833
6973
  return uniformsMap;
6834
6974
  };
@@ -6853,7 +6993,7 @@ function ShaderComponent$9(props) {
6853
6993
  renderOrder: props.renderOrder || 0,
6854
6994
  transform: effectiveTransform()
6855
6995
  };
6856
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6996
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6857
6997
  isRegistered = true;
6858
6998
  } catch (error) {
6859
6999
  console.error("Error registering shader node:", error);
@@ -6929,8 +7069,8 @@ const defaultProps$8 = {
6929
7069
  // transform intentionally has no default - handled by effectiveTransform
6930
7070
  };
6931
7071
  try {
6932
- if (componentDefinition$M && componentDefinition$M.props) {
6933
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7072
+ if (componentDefinition$N && componentDefinition$N.props) {
7073
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6934
7074
  const propConfig = config;
6935
7075
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6936
7076
  defaultProps$8[key] = propConfig.default;
@@ -6948,7 +7088,7 @@ function ShaderComponent$8(props) {
6948
7088
  shaderUniformUpdate: parentUniformUpdate,
6949
7089
  shaderMetadataUpdate: parentMetadataUpdate
6950
7090
  } = context;
6951
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7091
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6952
7092
  const effectiveProps = createMemo(() => {
6953
7093
  let baseProps = {
6954
7094
  ...defaultProps$8
@@ -6967,7 +7107,7 @@ function ShaderComponent$8(props) {
6967
7107
  let uniformsMap = null;
6968
7108
  const getUniformsMap = () => {
6969
7109
  if (!uniformsMap) {
6970
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7110
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
6971
7111
  }
6972
7112
  return uniformsMap;
6973
7113
  };
@@ -6992,7 +7132,7 @@ function ShaderComponent$8(props) {
6992
7132
  renderOrder: props.renderOrder || 0,
6993
7133
  transform: effectiveTransform()
6994
7134
  };
6995
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7135
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
6996
7136
  isRegistered = true;
6997
7137
  } catch (error) {
6998
7138
  console.error("Error registering shader node:", error);
@@ -7068,8 +7208,8 @@ const defaultProps$7 = {
7068
7208
  // transform intentionally has no default - handled by effectiveTransform
7069
7209
  };
7070
7210
  try {
7071
- if (componentDefinition$N && componentDefinition$N.props) {
7072
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7211
+ if (componentDefinition$O && componentDefinition$O.props) {
7212
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7073
7213
  const propConfig = config;
7074
7214
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7075
7215
  defaultProps$7[key] = propConfig.default;
@@ -7087,7 +7227,7 @@ function ShaderComponent$7(props) {
7087
7227
  shaderUniformUpdate: parentUniformUpdate,
7088
7228
  shaderMetadataUpdate: parentMetadataUpdate
7089
7229
  } = context;
7090
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7230
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7091
7231
  const effectiveProps = createMemo(() => {
7092
7232
  let baseProps = {
7093
7233
  ...defaultProps$7
@@ -7106,7 +7246,7 @@ function ShaderComponent$7(props) {
7106
7246
  let uniformsMap = null;
7107
7247
  const getUniformsMap = () => {
7108
7248
  if (!uniformsMap) {
7109
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7249
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7110
7250
  }
7111
7251
  return uniformsMap;
7112
7252
  };
@@ -7131,7 +7271,7 @@ function ShaderComponent$7(props) {
7131
7271
  renderOrder: props.renderOrder || 0,
7132
7272
  transform: effectiveTransform()
7133
7273
  };
7134
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7274
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7135
7275
  isRegistered = true;
7136
7276
  } catch (error) {
7137
7277
  console.error("Error registering shader node:", error);
@@ -7207,8 +7347,8 @@ const defaultProps$6 = {
7207
7347
  // transform intentionally has no default - handled by effectiveTransform
7208
7348
  };
7209
7349
  try {
7210
- if (componentDefinition$O && componentDefinition$O.props) {
7211
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7350
+ if (componentDefinition$P && componentDefinition$P.props) {
7351
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7212
7352
  const propConfig = config;
7213
7353
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7214
7354
  defaultProps$6[key] = propConfig.default;
@@ -7226,7 +7366,7 @@ function ShaderComponent$6(props) {
7226
7366
  shaderUniformUpdate: parentUniformUpdate,
7227
7367
  shaderMetadataUpdate: parentMetadataUpdate
7228
7368
  } = context;
7229
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7369
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7230
7370
  const effectiveProps = createMemo(() => {
7231
7371
  let baseProps = {
7232
7372
  ...defaultProps$6
@@ -7245,7 +7385,7 @@ function ShaderComponent$6(props) {
7245
7385
  let uniformsMap = null;
7246
7386
  const getUniformsMap = () => {
7247
7387
  if (!uniformsMap) {
7248
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7388
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7249
7389
  }
7250
7390
  return uniformsMap;
7251
7391
  };
@@ -7270,7 +7410,7 @@ function ShaderComponent$6(props) {
7270
7410
  renderOrder: props.renderOrder || 0,
7271
7411
  transform: effectiveTransform()
7272
7412
  };
7273
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7413
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7274
7414
  isRegistered = true;
7275
7415
  } catch (error) {
7276
7416
  console.error("Error registering shader node:", error);
@@ -7346,8 +7486,8 @@ const defaultProps$5 = {
7346
7486
  // transform intentionally has no default - handled by effectiveTransform
7347
7487
  };
7348
7488
  try {
7349
- if (componentDefinition$P && componentDefinition$P.props) {
7350
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7489
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7490
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7351
7491
  const propConfig = config;
7352
7492
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7353
7493
  defaultProps$5[key] = propConfig.default;
@@ -7365,7 +7505,7 @@ function ShaderComponent$5(props) {
7365
7505
  shaderUniformUpdate: parentUniformUpdate,
7366
7506
  shaderMetadataUpdate: parentMetadataUpdate
7367
7507
  } = context;
7368
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7508
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7369
7509
  const effectiveProps = createMemo(() => {
7370
7510
  let baseProps = {
7371
7511
  ...defaultProps$5
@@ -7384,7 +7524,7 @@ function ShaderComponent$5(props) {
7384
7524
  let uniformsMap = null;
7385
7525
  const getUniformsMap = () => {
7386
7526
  if (!uniformsMap) {
7387
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7527
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7388
7528
  }
7389
7529
  return uniformsMap;
7390
7530
  };
@@ -7409,7 +7549,7 @@ function ShaderComponent$5(props) {
7409
7549
  renderOrder: props.renderOrder || 0,
7410
7550
  transform: effectiveTransform()
7411
7551
  };
7412
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7552
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7413
7553
  isRegistered = true;
7414
7554
  } catch (error) {
7415
7555
  console.error("Error registering shader node:", error);
@@ -7485,8 +7625,8 @@ const defaultProps$4 = {
7485
7625
  // transform intentionally has no default - handled by effectiveTransform
7486
7626
  };
7487
7627
  try {
7488
- if (componentDefinition$Q && componentDefinition$Q.props) {
7489
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7628
+ if (componentDefinition$R && componentDefinition$R.props) {
7629
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7490
7630
  const propConfig = config;
7491
7631
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7492
7632
  defaultProps$4[key] = propConfig.default;
@@ -7504,7 +7644,7 @@ function ShaderComponent$4(props) {
7504
7644
  shaderUniformUpdate: parentUniformUpdate,
7505
7645
  shaderMetadataUpdate: parentMetadataUpdate
7506
7646
  } = context;
7507
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7647
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7508
7648
  const effectiveProps = createMemo(() => {
7509
7649
  let baseProps = {
7510
7650
  ...defaultProps$4
@@ -7523,7 +7663,7 @@ function ShaderComponent$4(props) {
7523
7663
  let uniformsMap = null;
7524
7664
  const getUniformsMap = () => {
7525
7665
  if (!uniformsMap) {
7526
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7666
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7527
7667
  }
7528
7668
  return uniformsMap;
7529
7669
  };
@@ -7548,7 +7688,7 @@ function ShaderComponent$4(props) {
7548
7688
  renderOrder: props.renderOrder || 0,
7549
7689
  transform: effectiveTransform()
7550
7690
  };
7551
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7691
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7552
7692
  isRegistered = true;
7553
7693
  } catch (error) {
7554
7694
  console.error("Error registering shader node:", error);
@@ -7624,8 +7764,8 @@ const defaultProps$3 = {
7624
7764
  // transform intentionally has no default - handled by effectiveTransform
7625
7765
  };
7626
7766
  try {
7627
- if (componentDefinition$R && componentDefinition$R.props) {
7628
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7767
+ if (componentDefinition$S && componentDefinition$S.props) {
7768
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7629
7769
  const propConfig = config;
7630
7770
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7631
7771
  defaultProps$3[key] = propConfig.default;
@@ -7643,7 +7783,7 @@ function ShaderComponent$3(props) {
7643
7783
  shaderUniformUpdate: parentUniformUpdate,
7644
7784
  shaderMetadataUpdate: parentMetadataUpdate
7645
7785
  } = context;
7646
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7786
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7647
7787
  const effectiveProps = createMemo(() => {
7648
7788
  let baseProps = {
7649
7789
  ...defaultProps$3
@@ -7662,7 +7802,7 @@ function ShaderComponent$3(props) {
7662
7802
  let uniformsMap = null;
7663
7803
  const getUniformsMap = () => {
7664
7804
  if (!uniformsMap) {
7665
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7805
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7666
7806
  }
7667
7807
  return uniformsMap;
7668
7808
  };
@@ -7687,7 +7827,7 @@ function ShaderComponent$3(props) {
7687
7827
  renderOrder: props.renderOrder || 0,
7688
7828
  transform: effectiveTransform()
7689
7829
  };
7690
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7830
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7691
7831
  isRegistered = true;
7692
7832
  } catch (error) {
7693
7833
  console.error("Error registering shader node:", error);
@@ -7763,8 +7903,8 @@ const defaultProps$2 = {
7763
7903
  // transform intentionally has no default - handled by effectiveTransform
7764
7904
  };
7765
7905
  try {
7766
- if (componentDefinition$S && componentDefinition$S.props) {
7767
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7906
+ if (componentDefinition$T && componentDefinition$T.props) {
7907
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7768
7908
  const propConfig = config;
7769
7909
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7770
7910
  defaultProps$2[key] = propConfig.default;
@@ -7782,7 +7922,7 @@ function ShaderComponent$2(props) {
7782
7922
  shaderUniformUpdate: parentUniformUpdate,
7783
7923
  shaderMetadataUpdate: parentMetadataUpdate
7784
7924
  } = context;
7785
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7925
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7786
7926
  const effectiveProps = createMemo(() => {
7787
7927
  let baseProps = {
7788
7928
  ...defaultProps$2
@@ -7801,7 +7941,7 @@ function ShaderComponent$2(props) {
7801
7941
  let uniformsMap = null;
7802
7942
  const getUniformsMap = () => {
7803
7943
  if (!uniformsMap) {
7804
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7944
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7805
7945
  }
7806
7946
  return uniformsMap;
7807
7947
  };
@@ -7826,7 +7966,7 @@ function ShaderComponent$2(props) {
7826
7966
  renderOrder: props.renderOrder || 0,
7827
7967
  transform: effectiveTransform()
7828
7968
  };
7829
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7969
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7830
7970
  isRegistered = true;
7831
7971
  } catch (error) {
7832
7972
  console.error("Error registering shader node:", error);
@@ -7902,8 +8042,8 @@ const defaultProps$1 = {
7902
8042
  // transform intentionally has no default - handled by effectiveTransform
7903
8043
  };
7904
8044
  try {
7905
- if (componentDefinition$T && componentDefinition$T.props) {
7906
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8045
+ if (componentDefinition$U && componentDefinition$U.props) {
8046
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7907
8047
  const propConfig = config;
7908
8048
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7909
8049
  defaultProps$1[key] = propConfig.default;
@@ -7921,7 +8061,7 @@ function ShaderComponent$1(props) {
7921
8061
  shaderUniformUpdate: parentUniformUpdate,
7922
8062
  shaderMetadataUpdate: parentMetadataUpdate
7923
8063
  } = context;
7924
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8064
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7925
8065
  const effectiveProps = createMemo(() => {
7926
8066
  let baseProps = {
7927
8067
  ...defaultProps$1
@@ -7940,7 +8080,7 @@ function ShaderComponent$1(props) {
7940
8080
  let uniformsMap = null;
7941
8081
  const getUniformsMap = () => {
7942
8082
  if (!uniformsMap) {
7943
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8083
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
7944
8084
  }
7945
8085
  return uniformsMap;
7946
8086
  };
@@ -7965,7 +8105,7 @@ function ShaderComponent$1(props) {
7965
8105
  renderOrder: props.renderOrder || 0,
7966
8106
  transform: effectiveTransform()
7967
8107
  };
7968
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8108
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
7969
8109
  isRegistered = true;
7970
8110
  } catch (error) {
7971
8111
  console.error("Error registering shader node:", error);
@@ -8041,8 +8181,8 @@ const defaultProps = {
8041
8181
  // transform intentionally has no default - handled by effectiveTransform
8042
8182
  };
8043
8183
  try {
8044
- if (componentDefinition$U && componentDefinition$U.props) {
8045
- Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
8184
+ if (componentDefinition$V && componentDefinition$V.props) {
8185
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
8046
8186
  const propConfig = config;
8047
8187
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
8048
8188
  defaultProps[key] = propConfig.default;
@@ -8060,7 +8200,7 @@ function ShaderComponent(props) {
8060
8200
  shaderUniformUpdate: parentUniformUpdate,
8061
8201
  shaderMetadataUpdate: parentMetadataUpdate
8062
8202
  } = context;
8063
- const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8203
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8064
8204
  const effectiveProps = createMemo(() => {
8065
8205
  let baseProps = {
8066
8206
  ...defaultProps
@@ -8079,7 +8219,7 @@ function ShaderComponent(props) {
8079
8219
  let uniformsMap = null;
8080
8220
  const getUniformsMap = () => {
8081
8221
  if (!uniformsMap) {
8082
- uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
8222
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
8083
8223
  }
8084
8224
  return uniformsMap;
8085
8225
  };
@@ -8104,7 +8244,7 @@ function ShaderComponent(props) {
8104
8244
  renderOrder: props.renderOrder || 0,
8105
8245
  transform: effectiveTransform()
8106
8246
  };
8107
- parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
8247
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
8108
8248
  isRegistered = true;
8109
8249
  } catch (error) {
8110
8250
  console.error("Error registering shader node:", error);
@@ -8164,40 +8304,41 @@ function ShaderComponent(props) {
8164
8304
  });
8165
8305
  }
8166
8306
  export {
8167
- ShaderComponent$U as AngularBlur,
8168
- ShaderComponent$T as Ascii,
8169
- ShaderComponent$S as Beam,
8170
- ShaderComponent$R as Blob,
8171
- ShaderComponent$Q as Blur,
8172
- ShaderComponent$P as BrightnessContrast,
8173
- ShaderComponent$O as Bulge,
8174
- ShaderComponent$N as CRTScreen,
8175
- ShaderComponent$M as ChannelBlur,
8176
- ShaderComponent$L as Checkerboard,
8177
- ShaderComponent$K as ChromaFlow,
8178
- ShaderComponent$J as ChromaticAberration,
8179
- ShaderComponent$I as Circle,
8180
- ShaderComponent$H as CursorTrail,
8181
- ShaderComponent$G as DiffuseBlur,
8182
- ShaderComponent$F as Dither,
8183
- ShaderComponent$E as DotGrid,
8184
- ShaderComponent$D as Duotone,
8185
- ShaderComponent$C as FilmGrain,
8186
- ShaderComponent$B as FloatingParticles,
8187
- ShaderComponent$A as GlassTiles,
8188
- ShaderComponent$z as Glow,
8189
- ShaderComponent$y as Godrays,
8190
- ShaderComponent$x as Grayscale,
8191
- ShaderComponent$w as Grid,
8192
- ShaderComponent$v as GridDistortion,
8193
- ShaderComponent$u as Group,
8194
- ShaderComponent$t as Halftone,
8195
- ShaderComponent$s as HueShift,
8196
- ShaderComponent$r as ImageTexture,
8197
- ShaderComponent$q as Invert,
8198
- ShaderComponent$p as LinearBlur,
8199
- ShaderComponent$o as LinearGradient,
8200
- ShaderComponent$n as Liquify,
8307
+ ShaderComponent$V as AngularBlur,
8308
+ ShaderComponent$U as Ascii,
8309
+ ShaderComponent$T as Beam,
8310
+ ShaderComponent$S as Blob,
8311
+ ShaderComponent$R as Blur,
8312
+ ShaderComponent$Q as BrightnessContrast,
8313
+ ShaderComponent$P as Bulge,
8314
+ ShaderComponent$O as CRTScreen,
8315
+ ShaderComponent$N as ChannelBlur,
8316
+ ShaderComponent$M as Checkerboard,
8317
+ ShaderComponent$L as ChromaFlow,
8318
+ ShaderComponent$K as ChromaticAberration,
8319
+ ShaderComponent$J as Circle,
8320
+ ShaderComponent$I as CursorTrail,
8321
+ ShaderComponent$H as DiffuseBlur,
8322
+ ShaderComponent$G as Dither,
8323
+ ShaderComponent$F as DotGrid,
8324
+ ShaderComponent$E as Duotone,
8325
+ ShaderComponent$D as FilmGrain,
8326
+ ShaderComponent$C as FloatingParticles,
8327
+ ShaderComponent$B as GlassTiles,
8328
+ ShaderComponent$A as Glow,
8329
+ ShaderComponent$z as Godrays,
8330
+ ShaderComponent$y as Grayscale,
8331
+ ShaderComponent$x as Grid,
8332
+ ShaderComponent$w as GridDistortion,
8333
+ ShaderComponent$v as Group,
8334
+ ShaderComponent$u as Halftone,
8335
+ ShaderComponent$t as HueShift,
8336
+ ShaderComponent$s as ImageTexture,
8337
+ ShaderComponent$r as Invert,
8338
+ ShaderComponent$q as LinearBlur,
8339
+ ShaderComponent$p as LinearGradient,
8340
+ ShaderComponent$o as Liquify,
8341
+ ShaderComponent$n as Perspective,
8201
8342
  ShaderComponent$m as Pixelate,
8202
8343
  ShaderComponent$l as PolarCoordinates,
8203
8344
  ShaderComponent$k as Posterize,