shaders 2.2.34 → 2.2.36

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/dist/core/Perspective-CSP2Hb16.js +137 -0
  2. package/dist/core/Sharpness-cw57bW0s.js +41 -0
  3. package/dist/core/index.js +55 -51
  4. package/dist/core/shaderRegistry.d.ts.map +1 -1
  5. package/dist/core/shaders/Perspective/index.d.ts +57 -0
  6. package/dist/core/shaders/Perspective/index.d.ts.map +1 -0
  7. package/dist/core/shaders/Perspective/index.js +4 -0
  8. package/dist/core/shaders/Pixelate/index.js +1 -1
  9. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  10. package/dist/core/shaders/Posterize/index.js +1 -1
  11. package/dist/core/shaders/ProgressiveBlur/index.js +1 -1
  12. package/dist/core/shaders/RadialGradient/index.js +1 -1
  13. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  14. package/dist/core/shaders/Ripples/index.js +1 -1
  15. package/dist/core/shaders/Saturation/index.js +1 -1
  16. package/dist/core/shaders/Sharpness/index.d.ts +14 -0
  17. package/dist/core/shaders/Sharpness/index.d.ts.map +1 -0
  18. package/dist/core/shaders/Sharpness/index.js +2 -0
  19. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  20. package/dist/core/shaders/SineWave/index.js +1 -1
  21. package/dist/core/shaders/SolidColor/index.js +1 -1
  22. package/dist/core/shaders/Spherize/index.js +1 -1
  23. package/dist/core/shaders/Spiral/index.js +1 -1
  24. package/dist/core/shaders/Strands/index.js +1 -1
  25. package/dist/core/shaders/Stretch/index.js +1 -1
  26. package/dist/core/shaders/Swirl/index.js +1 -1
  27. package/dist/core/shaders/TiltShift/index.js +1 -1
  28. package/dist/core/shaders/Tritone/index.js +1 -1
  29. package/dist/core/shaders/Twirl/index.js +1 -1
  30. package/dist/core/shaders/Vibrance/index.js +1 -1
  31. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  32. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  33. package/dist/react/components/Perspective.d.ts +31 -0
  34. package/dist/react/components/Perspective.d.ts.map +1 -0
  35. package/dist/react/components/Sharpness.d.ts +31 -0
  36. package/dist/react/components/Sharpness.d.ts.map +1 -0
  37. package/dist/react/{generatePresetCode-CwTRhENe.js → generatePresetCode-DtpUpaeM.js} +24 -0
  38. package/dist/react/index.d.ts +2 -0
  39. package/dist/react/index.d.ts.map +1 -1
  40. package/dist/react/index.js +682 -404
  41. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  42. package/dist/react/utils/generatePresetCode.js +1 -1
  43. package/dist/registry.js +242 -0
  44. package/dist/solid/components/Perspective.d.ts +28 -0
  45. package/dist/solid/components/Perspective.d.ts.map +1 -0
  46. package/dist/solid/components/Sharpness.d.ts +28 -0
  47. package/dist/solid/components/Sharpness.d.ts.map +1 -0
  48. package/dist/solid/index.d.ts +2 -0
  49. package/dist/solid/index.d.ts.map +1 -1
  50. package/dist/solid/index.js +626 -344
  51. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  52. package/dist/solid/utils/generatePresetCode.js +24 -0
  53. package/dist/svelte/components/Perspective.svelte.d.ts +19 -0
  54. package/dist/svelte/components/Sharpness.svelte.d.ts +19 -0
  55. package/dist/svelte/{generatePresetCode-Qh7jlXV3.js → generatePresetCode-Yu_cJh3q.js} +24 -0
  56. package/dist/svelte/index.d.ts +2 -0
  57. package/dist/svelte/index.js +268 -46
  58. package/dist/svelte/utils/generatePresetCode.js +1 -1
  59. package/dist/vue/components/Perspective.vue.d.ts +57 -0
  60. package/dist/vue/components/Perspective.vue.d.ts.map +1 -0
  61. package/dist/vue/components/Sharpness.vue.d.ts +57 -0
  62. package/dist/vue/components/Sharpness.vue.d.ts.map +1 -0
  63. package/dist/vue/{generatePresetCode-Bf-TQPvI.js → generatePresetCode-DnK2X66E.js} +24 -0
  64. package/dist/vue/index.d.ts +2 -0
  65. package/dist/vue/index.d.ts.map +1 -1
  66. package/dist/vue/index.js +410 -162
  67. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  68. package/dist/vue/utils/generatePresetCode.js +1 -1
  69. package/package.json +17 -1
  70. /package/dist/core/{Pixelate-C5Rx1dBp.js → Pixelate-BAoi-CSx.js} +0 -0
  71. /package/dist/core/{PolarCoordinates-CIh5ef8m.js → PolarCoordinates-BwN9HhFK.js} +0 -0
  72. /package/dist/core/{Posterize-Byy0Ek0l.js → Posterize-XoAqPWv2.js} +0 -0
  73. /package/dist/core/{ProgressiveBlur-Bzz24_y-.js → ProgressiveBlur-RuAm_BKx.js} +0 -0
  74. /package/dist/core/{RadialGradient-Ci1dU-1K.js → RadialGradient-BfFuRbIl.js} +0 -0
  75. /package/dist/core/{RectangularCoordinates-tVGG7WOJ.js → RectangularCoordinates-CiW3J4UT.js} +0 -0
  76. /package/dist/core/{Ripples-BCGSt5HD.js → Ripples-BAcLsbLr.js} +0 -0
  77. /package/dist/core/{Saturation-DWR1Nruu.js → Saturation-DVVlpikK.js} +0 -0
  78. /package/dist/core/{SimplexNoise-CAtknQS7.js → SimplexNoise-CxF7Tl5O.js} +0 -0
  79. /package/dist/core/{SineWave-CHtV6kB4.js → SineWave-SIEiE1O3.js} +0 -0
  80. /package/dist/core/{SolidColor-CSSquNVW.js → SolidColor-zYROg_aE.js} +0 -0
  81. /package/dist/core/{Spherize-BJby0xSU.js → Spherize-tsKMpSaS.js} +0 -0
  82. /package/dist/core/{Spiral-CpB3-tFZ.js → Spiral-PsIc1BI9.js} +0 -0
  83. /package/dist/core/{Strands-C2KWiJc8.js → Strands-xsbd_3Bt.js} +0 -0
  84. /package/dist/core/{Stretch-Chpzutao.js → Stretch-BhHjbcqd.js} +0 -0
  85. /package/dist/core/{Swirl-qbMypv_R.js → Swirl-CV1prOHF.js} +0 -0
  86. /package/dist/core/{TiltShift-D0qyWoe3.js → TiltShift-BYQjUHpn.js} +0 -0
  87. /package/dist/core/{Tritone-DzeueG1F.js → Tritone-CJW8YTyB.js} +0 -0
  88. /package/dist/core/{Twirl-B2Ic0WGq.js → Twirl-5k_XPd51.js} +0 -0
  89. /package/dist/core/{Vibrance-BAGXelBi.js → Vibrance-c25pkbWj.js} +0 -0
  90. /package/dist/core/{WaveDistortion-DYFl_8vA.js → WaveDistortion-BRgbfqt3.js} +0 -0
  91. /package/dist/core/{ZoomBlur-CXpRNRJA.js → ZoomBlur-DEozXA8U.js} +0 -0
@@ -37,28 +37,30 @@ import { componentDefinition as componentDefinition$u } from "../core/shaders/In
37
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  import { componentDefinition as componentDefinition$v } from "../core/shaders/LinearBlur/index.js";
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  import { componentDefinition as componentDefinition$w } from "../core/shaders/LinearGradient/index.js";
39
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  import { componentDefinition as componentDefinition$x } from "../core/shaders/Liquify/index.js";
40
- import { componentDefinition as componentDefinition$y } from "../core/shaders/Pixelate/index.js";
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- import { componentDefinition as componentDefinition$z } from "../core/shaders/PolarCoordinates/index.js";
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- import { componentDefinition as componentDefinition$A } from "../core/shaders/Posterize/index.js";
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- import { componentDefinition as componentDefinition$B } from "../core/shaders/ProgressiveBlur/index.js";
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- import { componentDefinition as componentDefinition$C } from "../core/shaders/RadialGradient/index.js";
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- import { componentDefinition as componentDefinition$D } from "../core/shaders/RectangularCoordinates/index.js";
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- import { componentDefinition as componentDefinition$E } from "../core/shaders/Ripples/index.js";
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- import { componentDefinition as componentDefinition$F } from "../core/shaders/Saturation/index.js";
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- import { componentDefinition as componentDefinition$G } from "../core/shaders/SimplexNoise/index.js";
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- import { componentDefinition as componentDefinition$H } from "../core/shaders/SineWave/index.js";
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- import { componentDefinition as componentDefinition$I } from "../core/shaders/SolidColor/index.js";
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- import { componentDefinition as componentDefinition$J } from "../core/shaders/Spherize/index.js";
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- import { componentDefinition as componentDefinition$K } from "../core/shaders/Spiral/index.js";
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- import { componentDefinition as componentDefinition$L } from "../core/shaders/Strands/index.js";
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- import { componentDefinition as componentDefinition$M } from "../core/shaders/Stretch/index.js";
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- import { componentDefinition as componentDefinition$N } from "../core/shaders/Swirl/index.js";
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- import { componentDefinition as componentDefinition$O } from "../core/shaders/TiltShift/index.js";
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- import { componentDefinition as componentDefinition$P } from "../core/shaders/Tritone/index.js";
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- import { componentDefinition as componentDefinition$Q } from "../core/shaders/Twirl/index.js";
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- import { componentDefinition as componentDefinition$R } from "../core/shaders/Vibrance/index.js";
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- import { componentDefinition as componentDefinition$S } from "../core/shaders/WaveDistortion/index.js";
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- import { componentDefinition as componentDefinition$T } from "../core/shaders/ZoomBlur/index.js";
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+ import { componentDefinition as componentDefinition$y } from "../core/shaders/Perspective/index.js";
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+ import { componentDefinition as componentDefinition$z } from "../core/shaders/Pixelate/index.js";
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+ import { componentDefinition as componentDefinition$A } from "../core/shaders/PolarCoordinates/index.js";
43
+ import { componentDefinition as componentDefinition$B } from "../core/shaders/Posterize/index.js";
44
+ import { componentDefinition as componentDefinition$C } from "../core/shaders/ProgressiveBlur/index.js";
45
+ import { componentDefinition as componentDefinition$D } from "../core/shaders/RadialGradient/index.js";
46
+ import { componentDefinition as componentDefinition$E } from "../core/shaders/RectangularCoordinates/index.js";
47
+ import { componentDefinition as componentDefinition$F } from "../core/shaders/Ripples/index.js";
48
+ import { componentDefinition as componentDefinition$G } from "../core/shaders/Saturation/index.js";
49
+ import { componentDefinition as componentDefinition$H } from "../core/shaders/Sharpness/index.js";
50
+ import { componentDefinition as componentDefinition$I } from "../core/shaders/SimplexNoise/index.js";
51
+ import { componentDefinition as componentDefinition$J } from "../core/shaders/SineWave/index.js";
52
+ import { componentDefinition as componentDefinition$K } from "../core/shaders/SolidColor/index.js";
53
+ import { componentDefinition as componentDefinition$L } from "../core/shaders/Spherize/index.js";
54
+ import { componentDefinition as componentDefinition$M } from "../core/shaders/Spiral/index.js";
55
+ import { componentDefinition as componentDefinition$N } from "../core/shaders/Strands/index.js";
56
+ import { componentDefinition as componentDefinition$O } from "../core/shaders/Stretch/index.js";
57
+ import { componentDefinition as componentDefinition$P } from "../core/shaders/Swirl/index.js";
58
+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/TiltShift/index.js";
59
+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Tritone/index.js";
60
+ import { componentDefinition as componentDefinition$S } from "../core/shaders/Twirl/index.js";
61
+ import { componentDefinition as componentDefinition$T } from "../core/shaders/Vibrance/index.js";
62
+ import { componentDefinition as componentDefinition$U } from "../core/shaders/WaveDistortion/index.js";
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+ import { componentDefinition as componentDefinition$V } from "../core/shaders/ZoomBlur/index.js";
62
64
  import { generatePresetCode } from "./utils/generatePresetCode.js";
63
65
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
64
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  const ShaderContext = createContext();
@@ -239,7 +241,7 @@ function useShaderContext() {
239
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  }
240
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  return ctx;
241
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  }
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- const DEFAULT_TRANSFORM$T = {
244
+ const DEFAULT_TRANSFORM$V = {
243
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  offsetX: 0,
244
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  offsetY: 0,
245
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  rotation: 0,
@@ -248,7 +250,7 @@ const DEFAULT_TRANSFORM$T = {
248
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  anchorY: 0.5,
249
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  edges: "transparent"
250
252
  };
251
- const defaultProps$T = {
253
+ const defaultProps$V = {
252
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  blendMode: "normal",
253
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  renderOrder: 0,
254
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  visible: true
@@ -258,6 +260,284 @@ const defaultProps$T = {
258
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  try {
259
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  if (componentDefinition && componentDefinition.props) {
260
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  Object.entries(componentDefinition.props).forEach(([key, config]) => {
263
+ const propConfig = config;
264
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
265
+ defaultProps$V[key] = propConfig.default;
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+ }
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+ });
268
+ }
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+ } catch (e) {
270
+ console.warn("Error extracting default props:", e);
271
+ }
272
+ function ShaderComponent$V(props) {
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+ const context = useShaderContext();
274
+ const {
275
+ shaderParentId: parentId,
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+ shaderNodeRegister: parentRegister,
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+ shaderUniformUpdate: parentUniformUpdate,
278
+ shaderMetadataUpdate: parentMetadataUpdate
279
+ } = context;
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+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
281
+ const effectiveProps = createMemo(() => {
282
+ let baseProps = {
283
+ ...defaultProps$V
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+ };
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+ for (const [key, value] of Object.entries(props)) {
286
+ if (key !== "children" && value !== void 0) {
287
+ baseProps[key] = value;
288
+ }
289
+ }
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+ return baseProps;
291
+ });
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+ const effectiveTransform = createMemo(() => ({
293
+ ...DEFAULT_TRANSFORM$V,
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+ ...props.transform
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+ }));
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+ let uniformsMap = null;
297
+ const getUniformsMap = () => {
298
+ if (!uniformsMap) {
299
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
300
+ }
301
+ return uniformsMap;
302
+ };
303
+ const childContextValue = createMemo(() => ({
304
+ ...context,
305
+ shaderParentId: instanceId
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+ }));
307
+ let isRegistered = false;
308
+ onMount(() => {
309
+ const uniforms = getUniformsMap();
310
+ if (!uniforms) return;
311
+ try {
312
+ const metadata = {
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+ blendMode: props.blendMode || "normal",
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+ opacity: props.opacity,
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+ visible: props.visible === false ? false : true,
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+ id: props.id,
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+ mask: props.maskSource ? {
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+ source: props.maskSource,
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+ type: props.maskType || "alpha"
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+ } : void 0,
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+ renderOrder: props.renderOrder || 0,
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+ transform: effectiveTransform()
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+ };
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+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
325
+ isRegistered = true;
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+ } catch (error) {
327
+ console.error("Error registering shader node:", error);
328
+ }
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+ });
330
+ onCleanup(() => {
331
+ isRegistered = false;
332
+ parentRegister(instanceId, null, null, null, null);
333
+ });
334
+ createEffect(() => {
335
+ if (!isRegistered) return;
336
+ const uniforms = getUniformsMap();
337
+ if (!uniforms) return;
338
+ try {
339
+ const props_snapshot = effectiveProps();
340
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
341
+ if (!uniformData || typeof uniformData !== "object") return;
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+ const {
343
+ uniform
344
+ } = uniformData;
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+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
346
+ const newValue = props_snapshot[propName];
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+ parentUniformUpdate(instanceId, propName, newValue);
348
+ }
349
+ });
350
+ } catch (error) {
351
+ console.error("Error updating uniforms:", error);
352
+ }
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+ });
354
+ createEffect(() => {
355
+ if (!isRegistered) return;
356
+ try {
357
+ const metadata = {
358
+ blendMode: props.blendMode || "normal",
359
+ opacity: props.opacity,
360
+ visible: props.visible === false ? false : true,
361
+ id: props.id,
362
+ mask: props.maskSource ? {
363
+ source: props.maskSource,
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+ type: props.maskType || "alpha"
365
+ } : void 0,
366
+ renderOrder: props.renderOrder || 0,
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+ transform: effectiveTransform()
368
+ };
369
+ parentMetadataUpdate(instanceId, metadata);
370
+ } catch (error) {
371
+ console.error("Error updating metadata:", error);
372
+ }
373
+ });
374
+ return createComponent(ShaderContext.Provider, {
375
+ get value() {
376
+ return childContextValue();
377
+ },
378
+ get children() {
379
+ return props.children;
380
+ }
381
+ });
382
+ }
383
+ const DEFAULT_TRANSFORM$U = {
384
+ offsetX: 0,
385
+ offsetY: 0,
386
+ rotation: 0,
387
+ scale: 1,
388
+ anchorX: 0.5,
389
+ anchorY: 0.5,
390
+ edges: "transparent"
391
+ };
392
+ const defaultProps$U = {
393
+ blendMode: "normal",
394
+ renderOrder: 0,
395
+ visible: true
396
+ // opacity intentionally has no default - handled by renderer
397
+ // transform intentionally has no default - handled by effectiveTransform
398
+ };
399
+ try {
400
+ if (componentDefinition$1 && componentDefinition$1.props) {
401
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
402
+ const propConfig = config;
403
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
404
+ defaultProps$U[key] = propConfig.default;
405
+ }
406
+ });
407
+ }
408
+ } catch (e) {
409
+ console.warn("Error extracting default props:", e);
410
+ }
411
+ function ShaderComponent$U(props) {
412
+ const context = useShaderContext();
413
+ const {
414
+ shaderParentId: parentId,
415
+ shaderNodeRegister: parentRegister,
416
+ shaderUniformUpdate: parentUniformUpdate,
417
+ shaderMetadataUpdate: parentMetadataUpdate
418
+ } = context;
419
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
420
+ const effectiveProps = createMemo(() => {
421
+ let baseProps = {
422
+ ...defaultProps$U
423
+ };
424
+ for (const [key, value] of Object.entries(props)) {
425
+ if (key !== "children" && value !== void 0) {
426
+ baseProps[key] = value;
427
+ }
428
+ }
429
+ return baseProps;
430
+ });
431
+ const effectiveTransform = createMemo(() => ({
432
+ ...DEFAULT_TRANSFORM$U,
433
+ ...props.transform
434
+ }));
435
+ let uniformsMap = null;
436
+ const getUniformsMap = () => {
437
+ if (!uniformsMap) {
438
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
439
+ }
440
+ return uniformsMap;
441
+ };
442
+ const childContextValue = createMemo(() => ({
443
+ ...context,
444
+ shaderParentId: instanceId
445
+ }));
446
+ let isRegistered = false;
447
+ onMount(() => {
448
+ const uniforms = getUniformsMap();
449
+ if (!uniforms) return;
450
+ try {
451
+ const metadata = {
452
+ blendMode: props.blendMode || "normal",
453
+ opacity: props.opacity,
454
+ visible: props.visible === false ? false : true,
455
+ id: props.id,
456
+ mask: props.maskSource ? {
457
+ source: props.maskSource,
458
+ type: props.maskType || "alpha"
459
+ } : void 0,
460
+ renderOrder: props.renderOrder || 0,
461
+ transform: effectiveTransform()
462
+ };
463
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
464
+ isRegistered = true;
465
+ } catch (error) {
466
+ console.error("Error registering shader node:", error);
467
+ }
468
+ });
469
+ onCleanup(() => {
470
+ isRegistered = false;
471
+ parentRegister(instanceId, null, null, null, null);
472
+ });
473
+ createEffect(() => {
474
+ if (!isRegistered) return;
475
+ const uniforms = getUniformsMap();
476
+ if (!uniforms) return;
477
+ try {
478
+ const props_snapshot = effectiveProps();
479
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
480
+ if (!uniformData || typeof uniformData !== "object") return;
481
+ const {
482
+ uniform
483
+ } = uniformData;
484
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
485
+ const newValue = props_snapshot[propName];
486
+ parentUniformUpdate(instanceId, propName, newValue);
487
+ }
488
+ });
489
+ } catch (error) {
490
+ console.error("Error updating uniforms:", error);
491
+ }
492
+ });
493
+ createEffect(() => {
494
+ if (!isRegistered) return;
495
+ try {
496
+ const metadata = {
497
+ blendMode: props.blendMode || "normal",
498
+ opacity: props.opacity,
499
+ visible: props.visible === false ? false : true,
500
+ id: props.id,
501
+ mask: props.maskSource ? {
502
+ source: props.maskSource,
503
+ type: props.maskType || "alpha"
504
+ } : void 0,
505
+ renderOrder: props.renderOrder || 0,
506
+ transform: effectiveTransform()
507
+ };
508
+ parentMetadataUpdate(instanceId, metadata);
509
+ } catch (error) {
510
+ console.error("Error updating metadata:", error);
511
+ }
512
+ });
513
+ return createComponent(ShaderContext.Provider, {
514
+ get value() {
515
+ return childContextValue();
516
+ },
517
+ get children() {
518
+ return props.children;
519
+ }
520
+ });
521
+ }
522
+ const DEFAULT_TRANSFORM$T = {
523
+ offsetX: 0,
524
+ offsetY: 0,
525
+ rotation: 0,
526
+ scale: 1,
527
+ anchorX: 0.5,
528
+ anchorY: 0.5,
529
+ edges: "transparent"
530
+ };
531
+ const defaultProps$T = {
532
+ blendMode: "normal",
533
+ renderOrder: 0,
534
+ visible: true
535
+ // opacity intentionally has no default - handled by renderer
536
+ // transform intentionally has no default - handled by effectiveTransform
537
+ };
538
+ try {
539
+ if (componentDefinition$2 && componentDefinition$2.props) {
540
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
261
541
  const propConfig = config;
262
542
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
263
543
  defaultProps$T[key] = propConfig.default;
@@ -275,7 +555,7 @@ function ShaderComponent$T(props) {
275
555
  shaderUniformUpdate: parentUniformUpdate,
276
556
  shaderMetadataUpdate: parentMetadataUpdate
277
557
  } = context;
278
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
558
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
279
559
  const effectiveProps = createMemo(() => {
280
560
  let baseProps = {
281
561
  ...defaultProps$T
@@ -294,7 +574,7 @@ function ShaderComponent$T(props) {
294
574
  let uniformsMap = null;
295
575
  const getUniformsMap = () => {
296
576
  if (!uniformsMap) {
297
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
577
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
298
578
  }
299
579
  return uniformsMap;
300
580
  };
@@ -319,7 +599,7 @@ function ShaderComponent$T(props) {
319
599
  renderOrder: props.renderOrder || 0,
320
600
  transform: effectiveTransform()
321
601
  };
322
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
602
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
323
603
  isRegistered = true;
324
604
  } catch (error) {
325
605
  console.error("Error registering shader node:", error);
@@ -395,8 +675,8 @@ const defaultProps$S = {
395
675
  // transform intentionally has no default - handled by effectiveTransform
396
676
  };
397
677
  try {
398
- if (componentDefinition$1 && componentDefinition$1.props) {
399
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
678
+ if (componentDefinition$3 && componentDefinition$3.props) {
679
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
400
680
  const propConfig = config;
401
681
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
402
682
  defaultProps$S[key] = propConfig.default;
@@ -414,7 +694,7 @@ function ShaderComponent$S(props) {
414
694
  shaderUniformUpdate: parentUniformUpdate,
415
695
  shaderMetadataUpdate: parentMetadataUpdate
416
696
  } = context;
417
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
697
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
418
698
  const effectiveProps = createMemo(() => {
419
699
  let baseProps = {
420
700
  ...defaultProps$S
@@ -433,7 +713,7 @@ function ShaderComponent$S(props) {
433
713
  let uniformsMap = null;
434
714
  const getUniformsMap = () => {
435
715
  if (!uniformsMap) {
436
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
716
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
437
717
  }
438
718
  return uniformsMap;
439
719
  };
@@ -458,7 +738,7 @@ function ShaderComponent$S(props) {
458
738
  renderOrder: props.renderOrder || 0,
459
739
  transform: effectiveTransform()
460
740
  };
461
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
741
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
462
742
  isRegistered = true;
463
743
  } catch (error) {
464
744
  console.error("Error registering shader node:", error);
@@ -534,8 +814,8 @@ const defaultProps$R = {
534
814
  // transform intentionally has no default - handled by effectiveTransform
535
815
  };
536
816
  try {
537
- if (componentDefinition$2 && componentDefinition$2.props) {
538
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
817
+ if (componentDefinition$4 && componentDefinition$4.props) {
818
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
539
819
  const propConfig = config;
540
820
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
541
821
  defaultProps$R[key] = propConfig.default;
@@ -553,7 +833,7 @@ function ShaderComponent$R(props) {
553
833
  shaderUniformUpdate: parentUniformUpdate,
554
834
  shaderMetadataUpdate: parentMetadataUpdate
555
835
  } = context;
556
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
836
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
557
837
  const effectiveProps = createMemo(() => {
558
838
  let baseProps = {
559
839
  ...defaultProps$R
@@ -572,7 +852,7 @@ function ShaderComponent$R(props) {
572
852
  let uniformsMap = null;
573
853
  const getUniformsMap = () => {
574
854
  if (!uniformsMap) {
575
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
855
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
576
856
  }
577
857
  return uniformsMap;
578
858
  };
@@ -597,7 +877,7 @@ function ShaderComponent$R(props) {
597
877
  renderOrder: props.renderOrder || 0,
598
878
  transform: effectiveTransform()
599
879
  };
600
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
880
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
601
881
  isRegistered = true;
602
882
  } catch (error) {
603
883
  console.error("Error registering shader node:", error);
@@ -673,8 +953,8 @@ const defaultProps$Q = {
673
953
  // transform intentionally has no default - handled by effectiveTransform
674
954
  };
675
955
  try {
676
- if (componentDefinition$3 && componentDefinition$3.props) {
677
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
956
+ if (componentDefinition$5 && componentDefinition$5.props) {
957
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
678
958
  const propConfig = config;
679
959
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
680
960
  defaultProps$Q[key] = propConfig.default;
@@ -692,7 +972,7 @@ function ShaderComponent$Q(props) {
692
972
  shaderUniformUpdate: parentUniformUpdate,
693
973
  shaderMetadataUpdate: parentMetadataUpdate
694
974
  } = context;
695
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
975
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
696
976
  const effectiveProps = createMemo(() => {
697
977
  let baseProps = {
698
978
  ...defaultProps$Q
@@ -711,7 +991,7 @@ function ShaderComponent$Q(props) {
711
991
  let uniformsMap = null;
712
992
  const getUniformsMap = () => {
713
993
  if (!uniformsMap) {
714
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
994
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
715
995
  }
716
996
  return uniformsMap;
717
997
  };
@@ -736,7 +1016,7 @@ function ShaderComponent$Q(props) {
736
1016
  renderOrder: props.renderOrder || 0,
737
1017
  transform: effectiveTransform()
738
1018
  };
739
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
1019
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
740
1020
  isRegistered = true;
741
1021
  } catch (error) {
742
1022
  console.error("Error registering shader node:", error);
@@ -812,8 +1092,8 @@ const defaultProps$P = {
812
1092
  // transform intentionally has no default - handled by effectiveTransform
813
1093
  };
814
1094
  try {
815
- if (componentDefinition$4 && componentDefinition$4.props) {
816
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
1095
+ if (componentDefinition$6 && componentDefinition$6.props) {
1096
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
817
1097
  const propConfig = config;
818
1098
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
819
1099
  defaultProps$P[key] = propConfig.default;
@@ -831,7 +1111,7 @@ function ShaderComponent$P(props) {
831
1111
  shaderUniformUpdate: parentUniformUpdate,
832
1112
  shaderMetadataUpdate: parentMetadataUpdate
833
1113
  } = context;
834
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1114
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
835
1115
  const effectiveProps = createMemo(() => {
836
1116
  let baseProps = {
837
1117
  ...defaultProps$P
@@ -850,7 +1130,7 @@ function ShaderComponent$P(props) {
850
1130
  let uniformsMap = null;
851
1131
  const getUniformsMap = () => {
852
1132
  if (!uniformsMap) {
853
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1133
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
854
1134
  }
855
1135
  return uniformsMap;
856
1136
  };
@@ -875,7 +1155,7 @@ function ShaderComponent$P(props) {
875
1155
  renderOrder: props.renderOrder || 0,
876
1156
  transform: effectiveTransform()
877
1157
  };
878
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1158
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
879
1159
  isRegistered = true;
880
1160
  } catch (error) {
881
1161
  console.error("Error registering shader node:", error);
@@ -951,8 +1231,8 @@ const defaultProps$O = {
951
1231
  // transform intentionally has no default - handled by effectiveTransform
952
1232
  };
953
1233
  try {
954
- if (componentDefinition$5 && componentDefinition$5.props) {
955
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1234
+ if (componentDefinition$7 && componentDefinition$7.props) {
1235
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
956
1236
  const propConfig = config;
957
1237
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
958
1238
  defaultProps$O[key] = propConfig.default;
@@ -970,7 +1250,7 @@ function ShaderComponent$O(props) {
970
1250
  shaderUniformUpdate: parentUniformUpdate,
971
1251
  shaderMetadataUpdate: parentMetadataUpdate
972
1252
  } = context;
973
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1253
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
974
1254
  const effectiveProps = createMemo(() => {
975
1255
  let baseProps = {
976
1256
  ...defaultProps$O
@@ -989,7 +1269,7 @@ function ShaderComponent$O(props) {
989
1269
  let uniformsMap = null;
990
1270
  const getUniformsMap = () => {
991
1271
  if (!uniformsMap) {
992
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1272
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
993
1273
  }
994
1274
  return uniformsMap;
995
1275
  };
@@ -1014,7 +1294,7 @@ function ShaderComponent$O(props) {
1014
1294
  renderOrder: props.renderOrder || 0,
1015
1295
  transform: effectiveTransform()
1016
1296
  };
1017
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1297
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1018
1298
  isRegistered = true;
1019
1299
  } catch (error) {
1020
1300
  console.error("Error registering shader node:", error);
@@ -1090,8 +1370,8 @@ const defaultProps$N = {
1090
1370
  // transform intentionally has no default - handled by effectiveTransform
1091
1371
  };
1092
1372
  try {
1093
- if (componentDefinition$6 && componentDefinition$6.props) {
1094
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1373
+ if (componentDefinition$8 && componentDefinition$8.props) {
1374
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1095
1375
  const propConfig = config;
1096
1376
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1097
1377
  defaultProps$N[key] = propConfig.default;
@@ -1109,7 +1389,7 @@ function ShaderComponent$N(props) {
1109
1389
  shaderUniformUpdate: parentUniformUpdate,
1110
1390
  shaderMetadataUpdate: parentMetadataUpdate
1111
1391
  } = context;
1112
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1392
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1113
1393
  const effectiveProps = createMemo(() => {
1114
1394
  let baseProps = {
1115
1395
  ...defaultProps$N
@@ -1128,7 +1408,7 @@ function ShaderComponent$N(props) {
1128
1408
  let uniformsMap = null;
1129
1409
  const getUniformsMap = () => {
1130
1410
  if (!uniformsMap) {
1131
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1411
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1132
1412
  }
1133
1413
  return uniformsMap;
1134
1414
  };
@@ -1153,7 +1433,7 @@ function ShaderComponent$N(props) {
1153
1433
  renderOrder: props.renderOrder || 0,
1154
1434
  transform: effectiveTransform()
1155
1435
  };
1156
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1436
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1157
1437
  isRegistered = true;
1158
1438
  } catch (error) {
1159
1439
  console.error("Error registering shader node:", error);
@@ -1229,8 +1509,8 @@ const defaultProps$M = {
1229
1509
  // transform intentionally has no default - handled by effectiveTransform
1230
1510
  };
1231
1511
  try {
1232
- if (componentDefinition$7 && componentDefinition$7.props) {
1233
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1512
+ if (componentDefinition$9 && componentDefinition$9.props) {
1513
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1234
1514
  const propConfig = config;
1235
1515
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1236
1516
  defaultProps$M[key] = propConfig.default;
@@ -1248,7 +1528,7 @@ function ShaderComponent$M(props) {
1248
1528
  shaderUniformUpdate: parentUniformUpdate,
1249
1529
  shaderMetadataUpdate: parentMetadataUpdate
1250
1530
  } = context;
1251
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1531
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1252
1532
  const effectiveProps = createMemo(() => {
1253
1533
  let baseProps = {
1254
1534
  ...defaultProps$M
@@ -1267,7 +1547,7 @@ function ShaderComponent$M(props) {
1267
1547
  let uniformsMap = null;
1268
1548
  const getUniformsMap = () => {
1269
1549
  if (!uniformsMap) {
1270
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1550
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1271
1551
  }
1272
1552
  return uniformsMap;
1273
1553
  };
@@ -1292,7 +1572,7 @@ function ShaderComponent$M(props) {
1292
1572
  renderOrder: props.renderOrder || 0,
1293
1573
  transform: effectiveTransform()
1294
1574
  };
1295
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1575
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1296
1576
  isRegistered = true;
1297
1577
  } catch (error) {
1298
1578
  console.error("Error registering shader node:", error);
@@ -1368,8 +1648,8 @@ const defaultProps$L = {
1368
1648
  // transform intentionally has no default - handled by effectiveTransform
1369
1649
  };
1370
1650
  try {
1371
- if (componentDefinition$8 && componentDefinition$8.props) {
1372
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1651
+ if (componentDefinition$a && componentDefinition$a.props) {
1652
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1373
1653
  const propConfig = config;
1374
1654
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1375
1655
  defaultProps$L[key] = propConfig.default;
@@ -1387,7 +1667,7 @@ function ShaderComponent$L(props) {
1387
1667
  shaderUniformUpdate: parentUniformUpdate,
1388
1668
  shaderMetadataUpdate: parentMetadataUpdate
1389
1669
  } = context;
1390
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1670
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1391
1671
  const effectiveProps = createMemo(() => {
1392
1672
  let baseProps = {
1393
1673
  ...defaultProps$L
@@ -1406,7 +1686,7 @@ function ShaderComponent$L(props) {
1406
1686
  let uniformsMap = null;
1407
1687
  const getUniformsMap = () => {
1408
1688
  if (!uniformsMap) {
1409
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1689
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1410
1690
  }
1411
1691
  return uniformsMap;
1412
1692
  };
@@ -1431,7 +1711,7 @@ function ShaderComponent$L(props) {
1431
1711
  renderOrder: props.renderOrder || 0,
1432
1712
  transform: effectiveTransform()
1433
1713
  };
1434
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1714
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1435
1715
  isRegistered = true;
1436
1716
  } catch (error) {
1437
1717
  console.error("Error registering shader node:", error);
@@ -1507,8 +1787,8 @@ const defaultProps$K = {
1507
1787
  // transform intentionally has no default - handled by effectiveTransform
1508
1788
  };
1509
1789
  try {
1510
- if (componentDefinition$9 && componentDefinition$9.props) {
1511
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1790
+ if (componentDefinition$b && componentDefinition$b.props) {
1791
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1512
1792
  const propConfig = config;
1513
1793
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1514
1794
  defaultProps$K[key] = propConfig.default;
@@ -1526,7 +1806,7 @@ function ShaderComponent$K(props) {
1526
1806
  shaderUniformUpdate: parentUniformUpdate,
1527
1807
  shaderMetadataUpdate: parentMetadataUpdate
1528
1808
  } = context;
1529
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1809
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1530
1810
  const effectiveProps = createMemo(() => {
1531
1811
  let baseProps = {
1532
1812
  ...defaultProps$K
@@ -1545,7 +1825,7 @@ function ShaderComponent$K(props) {
1545
1825
  let uniformsMap = null;
1546
1826
  const getUniformsMap = () => {
1547
1827
  if (!uniformsMap) {
1548
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1828
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1549
1829
  }
1550
1830
  return uniformsMap;
1551
1831
  };
@@ -1570,7 +1850,7 @@ function ShaderComponent$K(props) {
1570
1850
  renderOrder: props.renderOrder || 0,
1571
1851
  transform: effectiveTransform()
1572
1852
  };
1573
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1853
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1574
1854
  isRegistered = true;
1575
1855
  } catch (error) {
1576
1856
  console.error("Error registering shader node:", error);
@@ -1646,8 +1926,8 @@ const defaultProps$J = {
1646
1926
  // transform intentionally has no default - handled by effectiveTransform
1647
1927
  };
1648
1928
  try {
1649
- if (componentDefinition$a && componentDefinition$a.props) {
1650
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1929
+ if (componentDefinition$c && componentDefinition$c.props) {
1930
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1651
1931
  const propConfig = config;
1652
1932
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1653
1933
  defaultProps$J[key] = propConfig.default;
@@ -1665,7 +1945,7 @@ function ShaderComponent$J(props) {
1665
1945
  shaderUniformUpdate: parentUniformUpdate,
1666
1946
  shaderMetadataUpdate: parentMetadataUpdate
1667
1947
  } = context;
1668
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1948
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1669
1949
  const effectiveProps = createMemo(() => {
1670
1950
  let baseProps = {
1671
1951
  ...defaultProps$J
@@ -1684,7 +1964,7 @@ function ShaderComponent$J(props) {
1684
1964
  let uniformsMap = null;
1685
1965
  const getUniformsMap = () => {
1686
1966
  if (!uniformsMap) {
1687
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1967
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1688
1968
  }
1689
1969
  return uniformsMap;
1690
1970
  };
@@ -1709,7 +1989,7 @@ function ShaderComponent$J(props) {
1709
1989
  renderOrder: props.renderOrder || 0,
1710
1990
  transform: effectiveTransform()
1711
1991
  };
1712
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1992
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1713
1993
  isRegistered = true;
1714
1994
  } catch (error) {
1715
1995
  console.error("Error registering shader node:", error);
@@ -1785,8 +2065,8 @@ const defaultProps$I = {
1785
2065
  // transform intentionally has no default - handled by effectiveTransform
1786
2066
  };
1787
2067
  try {
1788
- if (componentDefinition$b && componentDefinition$b.props) {
1789
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
2068
+ if (componentDefinition$d && componentDefinition$d.props) {
2069
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1790
2070
  const propConfig = config;
1791
2071
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1792
2072
  defaultProps$I[key] = propConfig.default;
@@ -1804,7 +2084,7 @@ function ShaderComponent$I(props) {
1804
2084
  shaderUniformUpdate: parentUniformUpdate,
1805
2085
  shaderMetadataUpdate: parentMetadataUpdate
1806
2086
  } = context;
1807
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2087
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1808
2088
  const effectiveProps = createMemo(() => {
1809
2089
  let baseProps = {
1810
2090
  ...defaultProps$I
@@ -1823,7 +2103,7 @@ function ShaderComponent$I(props) {
1823
2103
  let uniformsMap = null;
1824
2104
  const getUniformsMap = () => {
1825
2105
  if (!uniformsMap) {
1826
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
2106
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1827
2107
  }
1828
2108
  return uniformsMap;
1829
2109
  };
@@ -1848,7 +2128,7 @@ function ShaderComponent$I(props) {
1848
2128
  renderOrder: props.renderOrder || 0,
1849
2129
  transform: effectiveTransform()
1850
2130
  };
1851
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2131
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
1852
2132
  isRegistered = true;
1853
2133
  } catch (error) {
1854
2134
  console.error("Error registering shader node:", error);
@@ -1924,8 +2204,8 @@ const defaultProps$H = {
1924
2204
  // transform intentionally has no default - handled by effectiveTransform
1925
2205
  };
1926
2206
  try {
1927
- if (componentDefinition$c && componentDefinition$c.props) {
1928
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2207
+ if (componentDefinition$e && componentDefinition$e.props) {
2208
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
1929
2209
  const propConfig = config;
1930
2210
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1931
2211
  defaultProps$H[key] = propConfig.default;
@@ -1943,7 +2223,7 @@ function ShaderComponent$H(props) {
1943
2223
  shaderUniformUpdate: parentUniformUpdate,
1944
2224
  shaderMetadataUpdate: parentMetadataUpdate
1945
2225
  } = context;
1946
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2226
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1947
2227
  const effectiveProps = createMemo(() => {
1948
2228
  let baseProps = {
1949
2229
  ...defaultProps$H
@@ -1962,7 +2242,7 @@ function ShaderComponent$H(props) {
1962
2242
  let uniformsMap = null;
1963
2243
  const getUniformsMap = () => {
1964
2244
  if (!uniformsMap) {
1965
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2245
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
1966
2246
  }
1967
2247
  return uniformsMap;
1968
2248
  };
@@ -1987,7 +2267,7 @@ function ShaderComponent$H(props) {
1987
2267
  renderOrder: props.renderOrder || 0,
1988
2268
  transform: effectiveTransform()
1989
2269
  };
1990
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2270
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
1991
2271
  isRegistered = true;
1992
2272
  } catch (error) {
1993
2273
  console.error("Error registering shader node:", error);
@@ -2063,8 +2343,8 @@ const defaultProps$G = {
2063
2343
  // transform intentionally has no default - handled by effectiveTransform
2064
2344
  };
2065
2345
  try {
2066
- if (componentDefinition$d && componentDefinition$d.props) {
2067
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2346
+ if (componentDefinition$f && componentDefinition$f.props) {
2347
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2068
2348
  const propConfig = config;
2069
2349
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2070
2350
  defaultProps$G[key] = propConfig.default;
@@ -2082,7 +2362,7 @@ function ShaderComponent$G(props) {
2082
2362
  shaderUniformUpdate: parentUniformUpdate,
2083
2363
  shaderMetadataUpdate: parentMetadataUpdate
2084
2364
  } = context;
2085
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2365
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2086
2366
  const effectiveProps = createMemo(() => {
2087
2367
  let baseProps = {
2088
2368
  ...defaultProps$G
@@ -2101,7 +2381,7 @@ function ShaderComponent$G(props) {
2101
2381
  let uniformsMap = null;
2102
2382
  const getUniformsMap = () => {
2103
2383
  if (!uniformsMap) {
2104
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2384
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2105
2385
  }
2106
2386
  return uniformsMap;
2107
2387
  };
@@ -2126,7 +2406,7 @@ function ShaderComponent$G(props) {
2126
2406
  renderOrder: props.renderOrder || 0,
2127
2407
  transform: effectiveTransform()
2128
2408
  };
2129
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2409
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2130
2410
  isRegistered = true;
2131
2411
  } catch (error) {
2132
2412
  console.error("Error registering shader node:", error);
@@ -2202,8 +2482,8 @@ const defaultProps$F = {
2202
2482
  // transform intentionally has no default - handled by effectiveTransform
2203
2483
  };
2204
2484
  try {
2205
- if (componentDefinition$e && componentDefinition$e.props) {
2206
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2485
+ if (componentDefinition$g && componentDefinition$g.props) {
2486
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2207
2487
  const propConfig = config;
2208
2488
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2209
2489
  defaultProps$F[key] = propConfig.default;
@@ -2221,7 +2501,7 @@ function ShaderComponent$F(props) {
2221
2501
  shaderUniformUpdate: parentUniformUpdate,
2222
2502
  shaderMetadataUpdate: parentMetadataUpdate
2223
2503
  } = context;
2224
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2504
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2225
2505
  const effectiveProps = createMemo(() => {
2226
2506
  let baseProps = {
2227
2507
  ...defaultProps$F
@@ -2240,7 +2520,7 @@ function ShaderComponent$F(props) {
2240
2520
  let uniformsMap = null;
2241
2521
  const getUniformsMap = () => {
2242
2522
  if (!uniformsMap) {
2243
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2523
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2244
2524
  }
2245
2525
  return uniformsMap;
2246
2526
  };
@@ -2265,7 +2545,7 @@ function ShaderComponent$F(props) {
2265
2545
  renderOrder: props.renderOrder || 0,
2266
2546
  transform: effectiveTransform()
2267
2547
  };
2268
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2548
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2269
2549
  isRegistered = true;
2270
2550
  } catch (error) {
2271
2551
  console.error("Error registering shader node:", error);
@@ -2341,8 +2621,8 @@ const defaultProps$E = {
2341
2621
  // transform intentionally has no default - handled by effectiveTransform
2342
2622
  };
2343
2623
  try {
2344
- if (componentDefinition$f && componentDefinition$f.props) {
2345
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2624
+ if (componentDefinition$h && componentDefinition$h.props) {
2625
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2346
2626
  const propConfig = config;
2347
2627
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2348
2628
  defaultProps$E[key] = propConfig.default;
@@ -2360,7 +2640,7 @@ function ShaderComponent$E(props) {
2360
2640
  shaderUniformUpdate: parentUniformUpdate,
2361
2641
  shaderMetadataUpdate: parentMetadataUpdate
2362
2642
  } = context;
2363
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2643
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2364
2644
  const effectiveProps = createMemo(() => {
2365
2645
  let baseProps = {
2366
2646
  ...defaultProps$E
@@ -2379,7 +2659,7 @@ function ShaderComponent$E(props) {
2379
2659
  let uniformsMap = null;
2380
2660
  const getUniformsMap = () => {
2381
2661
  if (!uniformsMap) {
2382
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2662
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2383
2663
  }
2384
2664
  return uniformsMap;
2385
2665
  };
@@ -2404,7 +2684,7 @@ function ShaderComponent$E(props) {
2404
2684
  renderOrder: props.renderOrder || 0,
2405
2685
  transform: effectiveTransform()
2406
2686
  };
2407
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2687
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2408
2688
  isRegistered = true;
2409
2689
  } catch (error) {
2410
2690
  console.error("Error registering shader node:", error);
@@ -2480,8 +2760,8 @@ const defaultProps$D = {
2480
2760
  // transform intentionally has no default - handled by effectiveTransform
2481
2761
  };
2482
2762
  try {
2483
- if (componentDefinition$g && componentDefinition$g.props) {
2484
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2763
+ if (componentDefinition$i && componentDefinition$i.props) {
2764
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2485
2765
  const propConfig = config;
2486
2766
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2487
2767
  defaultProps$D[key] = propConfig.default;
@@ -2499,7 +2779,7 @@ function ShaderComponent$D(props) {
2499
2779
  shaderUniformUpdate: parentUniformUpdate,
2500
2780
  shaderMetadataUpdate: parentMetadataUpdate
2501
2781
  } = context;
2502
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2782
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2503
2783
  const effectiveProps = createMemo(() => {
2504
2784
  let baseProps = {
2505
2785
  ...defaultProps$D
@@ -2518,7 +2798,7 @@ function ShaderComponent$D(props) {
2518
2798
  let uniformsMap = null;
2519
2799
  const getUniformsMap = () => {
2520
2800
  if (!uniformsMap) {
2521
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2801
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2522
2802
  }
2523
2803
  return uniformsMap;
2524
2804
  };
@@ -2543,7 +2823,7 @@ function ShaderComponent$D(props) {
2543
2823
  renderOrder: props.renderOrder || 0,
2544
2824
  transform: effectiveTransform()
2545
2825
  };
2546
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2826
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2547
2827
  isRegistered = true;
2548
2828
  } catch (error) {
2549
2829
  console.error("Error registering shader node:", error);
@@ -2619,8 +2899,8 @@ const defaultProps$C = {
2619
2899
  // transform intentionally has no default - handled by effectiveTransform
2620
2900
  };
2621
2901
  try {
2622
- if (componentDefinition$h && componentDefinition$h.props) {
2623
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2902
+ if (componentDefinition$j && componentDefinition$j.props) {
2903
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2624
2904
  const propConfig = config;
2625
2905
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2626
2906
  defaultProps$C[key] = propConfig.default;
@@ -2638,7 +2918,7 @@ function ShaderComponent$C(props) {
2638
2918
  shaderUniformUpdate: parentUniformUpdate,
2639
2919
  shaderMetadataUpdate: parentMetadataUpdate
2640
2920
  } = context;
2641
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2921
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2642
2922
  const effectiveProps = createMemo(() => {
2643
2923
  let baseProps = {
2644
2924
  ...defaultProps$C
@@ -2657,7 +2937,7 @@ function ShaderComponent$C(props) {
2657
2937
  let uniformsMap = null;
2658
2938
  const getUniformsMap = () => {
2659
2939
  if (!uniformsMap) {
2660
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2940
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2661
2941
  }
2662
2942
  return uniformsMap;
2663
2943
  };
@@ -2682,7 +2962,7 @@ function ShaderComponent$C(props) {
2682
2962
  renderOrder: props.renderOrder || 0,
2683
2963
  transform: effectiveTransform()
2684
2964
  };
2685
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2965
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2686
2966
  isRegistered = true;
2687
2967
  } catch (error) {
2688
2968
  console.error("Error registering shader node:", error);
@@ -2758,8 +3038,8 @@ const defaultProps$B = {
2758
3038
  // transform intentionally has no default - handled by effectiveTransform
2759
3039
  };
2760
3040
  try {
2761
- if (componentDefinition$i && componentDefinition$i.props) {
2762
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
3041
+ if (componentDefinition$k && componentDefinition$k.props) {
3042
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2763
3043
  const propConfig = config;
2764
3044
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2765
3045
  defaultProps$B[key] = propConfig.default;
@@ -2777,7 +3057,7 @@ function ShaderComponent$B(props) {
2777
3057
  shaderUniformUpdate: parentUniformUpdate,
2778
3058
  shaderMetadataUpdate: parentMetadataUpdate
2779
3059
  } = context;
2780
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3060
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2781
3061
  const effectiveProps = createMemo(() => {
2782
3062
  let baseProps = {
2783
3063
  ...defaultProps$B
@@ -2796,7 +3076,7 @@ function ShaderComponent$B(props) {
2796
3076
  let uniformsMap = null;
2797
3077
  const getUniformsMap = () => {
2798
3078
  if (!uniformsMap) {
2799
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
3079
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2800
3080
  }
2801
3081
  return uniformsMap;
2802
3082
  };
@@ -2821,7 +3101,7 @@ function ShaderComponent$B(props) {
2821
3101
  renderOrder: props.renderOrder || 0,
2822
3102
  transform: effectiveTransform()
2823
3103
  };
2824
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
3104
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2825
3105
  isRegistered = true;
2826
3106
  } catch (error) {
2827
3107
  console.error("Error registering shader node:", error);
@@ -2897,8 +3177,8 @@ const defaultProps$A = {
2897
3177
  // transform intentionally has no default - handled by effectiveTransform
2898
3178
  };
2899
3179
  try {
2900
- if (componentDefinition$j && componentDefinition$j.props) {
2901
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3180
+ if (componentDefinition$l && componentDefinition$l.props) {
3181
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
2902
3182
  const propConfig = config;
2903
3183
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2904
3184
  defaultProps$A[key] = propConfig.default;
@@ -2916,7 +3196,7 @@ function ShaderComponent$A(props) {
2916
3196
  shaderUniformUpdate: parentUniformUpdate,
2917
3197
  shaderMetadataUpdate: parentMetadataUpdate
2918
3198
  } = context;
2919
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3199
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2920
3200
  const effectiveProps = createMemo(() => {
2921
3201
  let baseProps = {
2922
3202
  ...defaultProps$A
@@ -2935,7 +3215,7 @@ function ShaderComponent$A(props) {
2935
3215
  let uniformsMap = null;
2936
3216
  const getUniformsMap = () => {
2937
3217
  if (!uniformsMap) {
2938
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3218
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
2939
3219
  }
2940
3220
  return uniformsMap;
2941
3221
  };
@@ -2960,7 +3240,7 @@ function ShaderComponent$A(props) {
2960
3240
  renderOrder: props.renderOrder || 0,
2961
3241
  transform: effectiveTransform()
2962
3242
  };
2963
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3243
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
2964
3244
  isRegistered = true;
2965
3245
  } catch (error) {
2966
3246
  console.error("Error registering shader node:", error);
@@ -3036,8 +3316,8 @@ const defaultProps$z = {
3036
3316
  // transform intentionally has no default - handled by effectiveTransform
3037
3317
  };
3038
3318
  try {
3039
- if (componentDefinition$k && componentDefinition$k.props) {
3040
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3319
+ if (componentDefinition$m && componentDefinition$m.props) {
3320
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3041
3321
  const propConfig = config;
3042
3322
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3043
3323
  defaultProps$z[key] = propConfig.default;
@@ -3055,7 +3335,7 @@ function ShaderComponent$z(props) {
3055
3335
  shaderUniformUpdate: parentUniformUpdate,
3056
3336
  shaderMetadataUpdate: parentMetadataUpdate
3057
3337
  } = context;
3058
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3338
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3059
3339
  const effectiveProps = createMemo(() => {
3060
3340
  let baseProps = {
3061
3341
  ...defaultProps$z
@@ -3074,7 +3354,7 @@ function ShaderComponent$z(props) {
3074
3354
  let uniformsMap = null;
3075
3355
  const getUniformsMap = () => {
3076
3356
  if (!uniformsMap) {
3077
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3357
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3078
3358
  }
3079
3359
  return uniformsMap;
3080
3360
  };
@@ -3099,7 +3379,7 @@ function ShaderComponent$z(props) {
3099
3379
  renderOrder: props.renderOrder || 0,
3100
3380
  transform: effectiveTransform()
3101
3381
  };
3102
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3382
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3103
3383
  isRegistered = true;
3104
3384
  } catch (error) {
3105
3385
  console.error("Error registering shader node:", error);
@@ -3175,8 +3455,8 @@ const defaultProps$y = {
3175
3455
  // transform intentionally has no default - handled by effectiveTransform
3176
3456
  };
3177
3457
  try {
3178
- if (componentDefinition$l && componentDefinition$l.props) {
3179
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3458
+ if (componentDefinition$n && componentDefinition$n.props) {
3459
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3180
3460
  const propConfig = config;
3181
3461
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3182
3462
  defaultProps$y[key] = propConfig.default;
@@ -3194,7 +3474,7 @@ function ShaderComponent$y(props) {
3194
3474
  shaderUniformUpdate: parentUniformUpdate,
3195
3475
  shaderMetadataUpdate: parentMetadataUpdate
3196
3476
  } = context;
3197
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3477
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3198
3478
  const effectiveProps = createMemo(() => {
3199
3479
  let baseProps = {
3200
3480
  ...defaultProps$y
@@ -3213,7 +3493,7 @@ function ShaderComponent$y(props) {
3213
3493
  let uniformsMap = null;
3214
3494
  const getUniformsMap = () => {
3215
3495
  if (!uniformsMap) {
3216
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3496
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3217
3497
  }
3218
3498
  return uniformsMap;
3219
3499
  };
@@ -3238,7 +3518,7 @@ function ShaderComponent$y(props) {
3238
3518
  renderOrder: props.renderOrder || 0,
3239
3519
  transform: effectiveTransform()
3240
3520
  };
3241
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3521
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3242
3522
  isRegistered = true;
3243
3523
  } catch (error) {
3244
3524
  console.error("Error registering shader node:", error);
@@ -3314,8 +3594,8 @@ const defaultProps$x = {
3314
3594
  // transform intentionally has no default - handled by effectiveTransform
3315
3595
  };
3316
3596
  try {
3317
- if (componentDefinition$m && componentDefinition$m.props) {
3318
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3597
+ if (componentDefinition$o && componentDefinition$o.props) {
3598
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3319
3599
  const propConfig = config;
3320
3600
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3321
3601
  defaultProps$x[key] = propConfig.default;
@@ -3333,7 +3613,7 @@ function ShaderComponent$x(props) {
3333
3613
  shaderUniformUpdate: parentUniformUpdate,
3334
3614
  shaderMetadataUpdate: parentMetadataUpdate
3335
3615
  } = context;
3336
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3616
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3337
3617
  const effectiveProps = createMemo(() => {
3338
3618
  let baseProps = {
3339
3619
  ...defaultProps$x
@@ -3352,7 +3632,7 @@ function ShaderComponent$x(props) {
3352
3632
  let uniformsMap = null;
3353
3633
  const getUniformsMap = () => {
3354
3634
  if (!uniformsMap) {
3355
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3635
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3356
3636
  }
3357
3637
  return uniformsMap;
3358
3638
  };
@@ -3377,7 +3657,7 @@ function ShaderComponent$x(props) {
3377
3657
  renderOrder: props.renderOrder || 0,
3378
3658
  transform: effectiveTransform()
3379
3659
  };
3380
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3660
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3381
3661
  isRegistered = true;
3382
3662
  } catch (error) {
3383
3663
  console.error("Error registering shader node:", error);
@@ -3453,8 +3733,8 @@ const defaultProps$w = {
3453
3733
  // transform intentionally has no default - handled by effectiveTransform
3454
3734
  };
3455
3735
  try {
3456
- if (componentDefinition$n && componentDefinition$n.props) {
3457
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3736
+ if (componentDefinition$p && componentDefinition$p.props) {
3737
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3458
3738
  const propConfig = config;
3459
3739
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3460
3740
  defaultProps$w[key] = propConfig.default;
@@ -3472,7 +3752,7 @@ function ShaderComponent$w(props) {
3472
3752
  shaderUniformUpdate: parentUniformUpdate,
3473
3753
  shaderMetadataUpdate: parentMetadataUpdate
3474
3754
  } = context;
3475
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3755
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3476
3756
  const effectiveProps = createMemo(() => {
3477
3757
  let baseProps = {
3478
3758
  ...defaultProps$w
@@ -3491,7 +3771,7 @@ function ShaderComponent$w(props) {
3491
3771
  let uniformsMap = null;
3492
3772
  const getUniformsMap = () => {
3493
3773
  if (!uniformsMap) {
3494
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3774
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3495
3775
  }
3496
3776
  return uniformsMap;
3497
3777
  };
@@ -3516,7 +3796,7 @@ function ShaderComponent$w(props) {
3516
3796
  renderOrder: props.renderOrder || 0,
3517
3797
  transform: effectiveTransform()
3518
3798
  };
3519
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3799
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3520
3800
  isRegistered = true;
3521
3801
  } catch (error) {
3522
3802
  console.error("Error registering shader node:", error);
@@ -3592,8 +3872,8 @@ const defaultProps$v = {
3592
3872
  // transform intentionally has no default - handled by effectiveTransform
3593
3873
  };
3594
3874
  try {
3595
- if (componentDefinition$o && componentDefinition$o.props) {
3596
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3875
+ if (componentDefinition$q && componentDefinition$q.props) {
3876
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3597
3877
  const propConfig = config;
3598
3878
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3599
3879
  defaultProps$v[key] = propConfig.default;
@@ -3611,7 +3891,7 @@ function ShaderComponent$v(props) {
3611
3891
  shaderUniformUpdate: parentUniformUpdate,
3612
3892
  shaderMetadataUpdate: parentMetadataUpdate
3613
3893
  } = context;
3614
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3894
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3615
3895
  const effectiveProps = createMemo(() => {
3616
3896
  let baseProps = {
3617
3897
  ...defaultProps$v
@@ -3630,7 +3910,7 @@ function ShaderComponent$v(props) {
3630
3910
  let uniformsMap = null;
3631
3911
  const getUniformsMap = () => {
3632
3912
  if (!uniformsMap) {
3633
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3913
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3634
3914
  }
3635
3915
  return uniformsMap;
3636
3916
  };
@@ -3655,7 +3935,7 @@ function ShaderComponent$v(props) {
3655
3935
  renderOrder: props.renderOrder || 0,
3656
3936
  transform: effectiveTransform()
3657
3937
  };
3658
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3938
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3659
3939
  isRegistered = true;
3660
3940
  } catch (error) {
3661
3941
  console.error("Error registering shader node:", error);
@@ -3731,8 +4011,8 @@ const defaultProps$u = {
3731
4011
  // transform intentionally has no default - handled by effectiveTransform
3732
4012
  };
3733
4013
  try {
3734
- if (componentDefinition$p && componentDefinition$p.props) {
3735
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
4014
+ if (componentDefinition$r && componentDefinition$r.props) {
4015
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3736
4016
  const propConfig = config;
3737
4017
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3738
4018
  defaultProps$u[key] = propConfig.default;
@@ -3750,7 +4030,7 @@ function ShaderComponent$u(props) {
3750
4030
  shaderUniformUpdate: parentUniformUpdate,
3751
4031
  shaderMetadataUpdate: parentMetadataUpdate
3752
4032
  } = context;
3753
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4033
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3754
4034
  const effectiveProps = createMemo(() => {
3755
4035
  let baseProps = {
3756
4036
  ...defaultProps$u
@@ -3769,7 +4049,7 @@ function ShaderComponent$u(props) {
3769
4049
  let uniformsMap = null;
3770
4050
  const getUniformsMap = () => {
3771
4051
  if (!uniformsMap) {
3772
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
4052
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3773
4053
  }
3774
4054
  return uniformsMap;
3775
4055
  };
@@ -3794,7 +4074,7 @@ function ShaderComponent$u(props) {
3794
4074
  renderOrder: props.renderOrder || 0,
3795
4075
  transform: effectiveTransform()
3796
4076
  };
3797
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
4077
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3798
4078
  isRegistered = true;
3799
4079
  } catch (error) {
3800
4080
  console.error("Error registering shader node:", error);
@@ -3870,8 +4150,8 @@ const defaultProps$t = {
3870
4150
  // transform intentionally has no default - handled by effectiveTransform
3871
4151
  };
3872
4152
  try {
3873
- if (componentDefinition$q && componentDefinition$q.props) {
3874
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4153
+ if (componentDefinition$s && componentDefinition$s.props) {
4154
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
3875
4155
  const propConfig = config;
3876
4156
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3877
4157
  defaultProps$t[key] = propConfig.default;
@@ -3889,7 +4169,7 @@ function ShaderComponent$t(props) {
3889
4169
  shaderUniformUpdate: parentUniformUpdate,
3890
4170
  shaderMetadataUpdate: parentMetadataUpdate
3891
4171
  } = context;
3892
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4172
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3893
4173
  const effectiveProps = createMemo(() => {
3894
4174
  let baseProps = {
3895
4175
  ...defaultProps$t
@@ -3908,7 +4188,7 @@ function ShaderComponent$t(props) {
3908
4188
  let uniformsMap = null;
3909
4189
  const getUniformsMap = () => {
3910
4190
  if (!uniformsMap) {
3911
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4191
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
3912
4192
  }
3913
4193
  return uniformsMap;
3914
4194
  };
@@ -3933,7 +4213,7 @@ function ShaderComponent$t(props) {
3933
4213
  renderOrder: props.renderOrder || 0,
3934
4214
  transform: effectiveTransform()
3935
4215
  };
3936
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4216
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
3937
4217
  isRegistered = true;
3938
4218
  } catch (error) {
3939
4219
  console.error("Error registering shader node:", error);
@@ -4009,8 +4289,8 @@ const defaultProps$s = {
4009
4289
  // transform intentionally has no default - handled by effectiveTransform
4010
4290
  };
4011
4291
  try {
4012
- if (componentDefinition$r && componentDefinition$r.props) {
4013
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4292
+ if (componentDefinition$t && componentDefinition$t.props) {
4293
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4014
4294
  const propConfig = config;
4015
4295
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4016
4296
  defaultProps$s[key] = propConfig.default;
@@ -4028,7 +4308,7 @@ function ShaderComponent$s(props) {
4028
4308
  shaderUniformUpdate: parentUniformUpdate,
4029
4309
  shaderMetadataUpdate: parentMetadataUpdate
4030
4310
  } = context;
4031
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4311
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4032
4312
  const effectiveProps = createMemo(() => {
4033
4313
  let baseProps = {
4034
4314
  ...defaultProps$s
@@ -4047,7 +4327,7 @@ function ShaderComponent$s(props) {
4047
4327
  let uniformsMap = null;
4048
4328
  const getUniformsMap = () => {
4049
4329
  if (!uniformsMap) {
4050
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4330
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4051
4331
  }
4052
4332
  return uniformsMap;
4053
4333
  };
@@ -4072,7 +4352,7 @@ function ShaderComponent$s(props) {
4072
4352
  renderOrder: props.renderOrder || 0,
4073
4353
  transform: effectiveTransform()
4074
4354
  };
4075
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4355
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4076
4356
  isRegistered = true;
4077
4357
  } catch (error) {
4078
4358
  console.error("Error registering shader node:", error);
@@ -4148,8 +4428,8 @@ const defaultProps$r = {
4148
4428
  // transform intentionally has no default - handled by effectiveTransform
4149
4429
  };
4150
4430
  try {
4151
- if (componentDefinition$s && componentDefinition$s.props) {
4152
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4431
+ if (componentDefinition$u && componentDefinition$u.props) {
4432
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4153
4433
  const propConfig = config;
4154
4434
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4155
4435
  defaultProps$r[key] = propConfig.default;
@@ -4167,7 +4447,7 @@ function ShaderComponent$r(props) {
4167
4447
  shaderUniformUpdate: parentUniformUpdate,
4168
4448
  shaderMetadataUpdate: parentMetadataUpdate
4169
4449
  } = context;
4170
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4450
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4171
4451
  const effectiveProps = createMemo(() => {
4172
4452
  let baseProps = {
4173
4453
  ...defaultProps$r
@@ -4186,7 +4466,7 @@ function ShaderComponent$r(props) {
4186
4466
  let uniformsMap = null;
4187
4467
  const getUniformsMap = () => {
4188
4468
  if (!uniformsMap) {
4189
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4469
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4190
4470
  }
4191
4471
  return uniformsMap;
4192
4472
  };
@@ -4211,7 +4491,7 @@ function ShaderComponent$r(props) {
4211
4491
  renderOrder: props.renderOrder || 0,
4212
4492
  transform: effectiveTransform()
4213
4493
  };
4214
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4494
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4215
4495
  isRegistered = true;
4216
4496
  } catch (error) {
4217
4497
  console.error("Error registering shader node:", error);
@@ -4287,8 +4567,8 @@ const defaultProps$q = {
4287
4567
  // transform intentionally has no default - handled by effectiveTransform
4288
4568
  };
4289
4569
  try {
4290
- if (componentDefinition$t && componentDefinition$t.props) {
4291
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4570
+ if (componentDefinition$v && componentDefinition$v.props) {
4571
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4292
4572
  const propConfig = config;
4293
4573
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4294
4574
  defaultProps$q[key] = propConfig.default;
@@ -4306,7 +4586,7 @@ function ShaderComponent$q(props) {
4306
4586
  shaderUniformUpdate: parentUniformUpdate,
4307
4587
  shaderMetadataUpdate: parentMetadataUpdate
4308
4588
  } = context;
4309
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4589
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4310
4590
  const effectiveProps = createMemo(() => {
4311
4591
  let baseProps = {
4312
4592
  ...defaultProps$q
@@ -4325,7 +4605,7 @@ function ShaderComponent$q(props) {
4325
4605
  let uniformsMap = null;
4326
4606
  const getUniformsMap = () => {
4327
4607
  if (!uniformsMap) {
4328
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4608
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4329
4609
  }
4330
4610
  return uniformsMap;
4331
4611
  };
@@ -4350,7 +4630,7 @@ function ShaderComponent$q(props) {
4350
4630
  renderOrder: props.renderOrder || 0,
4351
4631
  transform: effectiveTransform()
4352
4632
  };
4353
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4633
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4354
4634
  isRegistered = true;
4355
4635
  } catch (error) {
4356
4636
  console.error("Error registering shader node:", error);
@@ -4426,8 +4706,8 @@ const defaultProps$p = {
4426
4706
  // transform intentionally has no default - handled by effectiveTransform
4427
4707
  };
4428
4708
  try {
4429
- if (componentDefinition$u && componentDefinition$u.props) {
4430
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4709
+ if (componentDefinition$w && componentDefinition$w.props) {
4710
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4431
4711
  const propConfig = config;
4432
4712
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4433
4713
  defaultProps$p[key] = propConfig.default;
@@ -4445,7 +4725,7 @@ function ShaderComponent$p(props) {
4445
4725
  shaderUniformUpdate: parentUniformUpdate,
4446
4726
  shaderMetadataUpdate: parentMetadataUpdate
4447
4727
  } = context;
4448
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4728
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4449
4729
  const effectiveProps = createMemo(() => {
4450
4730
  let baseProps = {
4451
4731
  ...defaultProps$p
@@ -4464,7 +4744,7 @@ function ShaderComponent$p(props) {
4464
4744
  let uniformsMap = null;
4465
4745
  const getUniformsMap = () => {
4466
4746
  if (!uniformsMap) {
4467
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4747
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4468
4748
  }
4469
4749
  return uniformsMap;
4470
4750
  };
@@ -4489,7 +4769,7 @@ function ShaderComponent$p(props) {
4489
4769
  renderOrder: props.renderOrder || 0,
4490
4770
  transform: effectiveTransform()
4491
4771
  };
4492
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4772
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4493
4773
  isRegistered = true;
4494
4774
  } catch (error) {
4495
4775
  console.error("Error registering shader node:", error);
@@ -4565,8 +4845,8 @@ const defaultProps$o = {
4565
4845
  // transform intentionally has no default - handled by effectiveTransform
4566
4846
  };
4567
4847
  try {
4568
- if (componentDefinition$v && componentDefinition$v.props) {
4569
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4848
+ if (componentDefinition$x && componentDefinition$x.props) {
4849
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4570
4850
  const propConfig = config;
4571
4851
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4572
4852
  defaultProps$o[key] = propConfig.default;
@@ -4584,7 +4864,7 @@ function ShaderComponent$o(props) {
4584
4864
  shaderUniformUpdate: parentUniformUpdate,
4585
4865
  shaderMetadataUpdate: parentMetadataUpdate
4586
4866
  } = context;
4587
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4867
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4588
4868
  const effectiveProps = createMemo(() => {
4589
4869
  let baseProps = {
4590
4870
  ...defaultProps$o
@@ -4603,7 +4883,7 @@ function ShaderComponent$o(props) {
4603
4883
  let uniformsMap = null;
4604
4884
  const getUniformsMap = () => {
4605
4885
  if (!uniformsMap) {
4606
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4886
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4607
4887
  }
4608
4888
  return uniformsMap;
4609
4889
  };
@@ -4628,7 +4908,7 @@ function ShaderComponent$o(props) {
4628
4908
  renderOrder: props.renderOrder || 0,
4629
4909
  transform: effectiveTransform()
4630
4910
  };
4631
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4911
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4632
4912
  isRegistered = true;
4633
4913
  } catch (error) {
4634
4914
  console.error("Error registering shader node:", error);
@@ -4704,8 +4984,8 @@ const defaultProps$n = {
4704
4984
  // transform intentionally has no default - handled by effectiveTransform
4705
4985
  };
4706
4986
  try {
4707
- if (componentDefinition$w && componentDefinition$w.props) {
4708
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4987
+ if (componentDefinition$y && componentDefinition$y.props) {
4988
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4709
4989
  const propConfig = config;
4710
4990
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4711
4991
  defaultProps$n[key] = propConfig.default;
@@ -4723,7 +5003,7 @@ function ShaderComponent$n(props) {
4723
5003
  shaderUniformUpdate: parentUniformUpdate,
4724
5004
  shaderMetadataUpdate: parentMetadataUpdate
4725
5005
  } = context;
4726
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5006
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4727
5007
  const effectiveProps = createMemo(() => {
4728
5008
  let baseProps = {
4729
5009
  ...defaultProps$n
@@ -4742,7 +5022,7 @@ function ShaderComponent$n(props) {
4742
5022
  let uniformsMap = null;
4743
5023
  const getUniformsMap = () => {
4744
5024
  if (!uniformsMap) {
4745
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
5025
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4746
5026
  }
4747
5027
  return uniformsMap;
4748
5028
  };
@@ -4767,7 +5047,7 @@ function ShaderComponent$n(props) {
4767
5047
  renderOrder: props.renderOrder || 0,
4768
5048
  transform: effectiveTransform()
4769
5049
  };
4770
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
5050
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4771
5051
  isRegistered = true;
4772
5052
  } catch (error) {
4773
5053
  console.error("Error registering shader node:", error);
@@ -4843,8 +5123,8 @@ const defaultProps$m = {
4843
5123
  // transform intentionally has no default - handled by effectiveTransform
4844
5124
  };
4845
5125
  try {
4846
- if (componentDefinition$x && componentDefinition$x.props) {
4847
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5126
+ if (componentDefinition$z && componentDefinition$z.props) {
5127
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
4848
5128
  const propConfig = config;
4849
5129
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4850
5130
  defaultProps$m[key] = propConfig.default;
@@ -4862,7 +5142,7 @@ function ShaderComponent$m(props) {
4862
5142
  shaderUniformUpdate: parentUniformUpdate,
4863
5143
  shaderMetadataUpdate: parentMetadataUpdate
4864
5144
  } = context;
4865
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5145
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4866
5146
  const effectiveProps = createMemo(() => {
4867
5147
  let baseProps = {
4868
5148
  ...defaultProps$m
@@ -4881,7 +5161,7 @@ function ShaderComponent$m(props) {
4881
5161
  let uniformsMap = null;
4882
5162
  const getUniformsMap = () => {
4883
5163
  if (!uniformsMap) {
4884
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5164
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
4885
5165
  }
4886
5166
  return uniformsMap;
4887
5167
  };
@@ -4906,7 +5186,7 @@ function ShaderComponent$m(props) {
4906
5186
  renderOrder: props.renderOrder || 0,
4907
5187
  transform: effectiveTransform()
4908
5188
  };
4909
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5189
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
4910
5190
  isRegistered = true;
4911
5191
  } catch (error) {
4912
5192
  console.error("Error registering shader node:", error);
@@ -4982,8 +5262,8 @@ const defaultProps$l = {
4982
5262
  // transform intentionally has no default - handled by effectiveTransform
4983
5263
  };
4984
5264
  try {
4985
- if (componentDefinition$y && componentDefinition$y.props) {
4986
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5265
+ if (componentDefinition$A && componentDefinition$A.props) {
5266
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
4987
5267
  const propConfig = config;
4988
5268
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4989
5269
  defaultProps$l[key] = propConfig.default;
@@ -5001,7 +5281,7 @@ function ShaderComponent$l(props) {
5001
5281
  shaderUniformUpdate: parentUniformUpdate,
5002
5282
  shaderMetadataUpdate: parentMetadataUpdate
5003
5283
  } = context;
5004
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5284
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5005
5285
  const effectiveProps = createMemo(() => {
5006
5286
  let baseProps = {
5007
5287
  ...defaultProps$l
@@ -5020,7 +5300,7 @@ function ShaderComponent$l(props) {
5020
5300
  let uniformsMap = null;
5021
5301
  const getUniformsMap = () => {
5022
5302
  if (!uniformsMap) {
5023
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5303
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5024
5304
  }
5025
5305
  return uniformsMap;
5026
5306
  };
@@ -5045,7 +5325,7 @@ function ShaderComponent$l(props) {
5045
5325
  renderOrder: props.renderOrder || 0,
5046
5326
  transform: effectiveTransform()
5047
5327
  };
5048
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5328
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5049
5329
  isRegistered = true;
5050
5330
  } catch (error) {
5051
5331
  console.error("Error registering shader node:", error);
@@ -5121,8 +5401,8 @@ const defaultProps$k = {
5121
5401
  // transform intentionally has no default - handled by effectiveTransform
5122
5402
  };
5123
5403
  try {
5124
- if (componentDefinition$z && componentDefinition$z.props) {
5125
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5404
+ if (componentDefinition$B && componentDefinition$B.props) {
5405
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5126
5406
  const propConfig = config;
5127
5407
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5128
5408
  defaultProps$k[key] = propConfig.default;
@@ -5140,7 +5420,7 @@ function ShaderComponent$k(props) {
5140
5420
  shaderUniformUpdate: parentUniformUpdate,
5141
5421
  shaderMetadataUpdate: parentMetadataUpdate
5142
5422
  } = context;
5143
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5423
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5144
5424
  const effectiveProps = createMemo(() => {
5145
5425
  let baseProps = {
5146
5426
  ...defaultProps$k
@@ -5159,7 +5439,7 @@ function ShaderComponent$k(props) {
5159
5439
  let uniformsMap = null;
5160
5440
  const getUniformsMap = () => {
5161
5441
  if (!uniformsMap) {
5162
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5442
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5163
5443
  }
5164
5444
  return uniformsMap;
5165
5445
  };
@@ -5184,7 +5464,7 @@ function ShaderComponent$k(props) {
5184
5464
  renderOrder: props.renderOrder || 0,
5185
5465
  transform: effectiveTransform()
5186
5466
  };
5187
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5467
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5188
5468
  isRegistered = true;
5189
5469
  } catch (error) {
5190
5470
  console.error("Error registering shader node:", error);
@@ -5260,8 +5540,8 @@ const defaultProps$j = {
5260
5540
  // transform intentionally has no default - handled by effectiveTransform
5261
5541
  };
5262
5542
  try {
5263
- if (componentDefinition$A && componentDefinition$A.props) {
5264
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5543
+ if (componentDefinition$C && componentDefinition$C.props) {
5544
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5265
5545
  const propConfig = config;
5266
5546
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5267
5547
  defaultProps$j[key] = propConfig.default;
@@ -5279,7 +5559,7 @@ function ShaderComponent$j(props) {
5279
5559
  shaderUniformUpdate: parentUniformUpdate,
5280
5560
  shaderMetadataUpdate: parentMetadataUpdate
5281
5561
  } = context;
5282
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5562
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5283
5563
  const effectiveProps = createMemo(() => {
5284
5564
  let baseProps = {
5285
5565
  ...defaultProps$j
@@ -5298,7 +5578,7 @@ function ShaderComponent$j(props) {
5298
5578
  let uniformsMap = null;
5299
5579
  const getUniformsMap = () => {
5300
5580
  if (!uniformsMap) {
5301
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5581
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5302
5582
  }
5303
5583
  return uniformsMap;
5304
5584
  };
@@ -5323,7 +5603,7 @@ function ShaderComponent$j(props) {
5323
5603
  renderOrder: props.renderOrder || 0,
5324
5604
  transform: effectiveTransform()
5325
5605
  };
5326
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5606
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5327
5607
  isRegistered = true;
5328
5608
  } catch (error) {
5329
5609
  console.error("Error registering shader node:", error);
@@ -5399,8 +5679,8 @@ const defaultProps$i = {
5399
5679
  // transform intentionally has no default - handled by effectiveTransform
5400
5680
  };
5401
5681
  try {
5402
- if (componentDefinition$B && componentDefinition$B.props) {
5403
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5682
+ if (componentDefinition$D && componentDefinition$D.props) {
5683
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5404
5684
  const propConfig = config;
5405
5685
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5406
5686
  defaultProps$i[key] = propConfig.default;
@@ -5418,7 +5698,7 @@ function ShaderComponent$i(props) {
5418
5698
  shaderUniformUpdate: parentUniformUpdate,
5419
5699
  shaderMetadataUpdate: parentMetadataUpdate
5420
5700
  } = context;
5421
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5701
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5422
5702
  const effectiveProps = createMemo(() => {
5423
5703
  let baseProps = {
5424
5704
  ...defaultProps$i
@@ -5437,7 +5717,7 @@ function ShaderComponent$i(props) {
5437
5717
  let uniformsMap = null;
5438
5718
  const getUniformsMap = () => {
5439
5719
  if (!uniformsMap) {
5440
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5720
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5441
5721
  }
5442
5722
  return uniformsMap;
5443
5723
  };
@@ -5462,7 +5742,7 @@ function ShaderComponent$i(props) {
5462
5742
  renderOrder: props.renderOrder || 0,
5463
5743
  transform: effectiveTransform()
5464
5744
  };
5465
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5745
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5466
5746
  isRegistered = true;
5467
5747
  } catch (error) {
5468
5748
  console.error("Error registering shader node:", error);
@@ -5538,8 +5818,8 @@ const defaultProps$h = {
5538
5818
  // transform intentionally has no default - handled by effectiveTransform
5539
5819
  };
5540
5820
  try {
5541
- if (componentDefinition$C && componentDefinition$C.props) {
5542
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5821
+ if (componentDefinition$E && componentDefinition$E.props) {
5822
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5543
5823
  const propConfig = config;
5544
5824
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5545
5825
  defaultProps$h[key] = propConfig.default;
@@ -5557,7 +5837,7 @@ function ShaderComponent$h(props) {
5557
5837
  shaderUniformUpdate: parentUniformUpdate,
5558
5838
  shaderMetadataUpdate: parentMetadataUpdate
5559
5839
  } = context;
5560
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5840
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5561
5841
  const effectiveProps = createMemo(() => {
5562
5842
  let baseProps = {
5563
5843
  ...defaultProps$h
@@ -5576,7 +5856,7 @@ function ShaderComponent$h(props) {
5576
5856
  let uniformsMap = null;
5577
5857
  const getUniformsMap = () => {
5578
5858
  if (!uniformsMap) {
5579
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5859
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5580
5860
  }
5581
5861
  return uniformsMap;
5582
5862
  };
@@ -5601,7 +5881,7 @@ function ShaderComponent$h(props) {
5601
5881
  renderOrder: props.renderOrder || 0,
5602
5882
  transform: effectiveTransform()
5603
5883
  };
5604
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5884
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5605
5885
  isRegistered = true;
5606
5886
  } catch (error) {
5607
5887
  console.error("Error registering shader node:", error);
@@ -5677,8 +5957,8 @@ const defaultProps$g = {
5677
5957
  // transform intentionally has no default - handled by effectiveTransform
5678
5958
  };
5679
5959
  try {
5680
- if (componentDefinition$D && componentDefinition$D.props) {
5681
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5960
+ if (componentDefinition$F && componentDefinition$F.props) {
5961
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5682
5962
  const propConfig = config;
5683
5963
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5684
5964
  defaultProps$g[key] = propConfig.default;
@@ -5696,7 +5976,7 @@ function ShaderComponent$g(props) {
5696
5976
  shaderUniformUpdate: parentUniformUpdate,
5697
5977
  shaderMetadataUpdate: parentMetadataUpdate
5698
5978
  } = context;
5699
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5979
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5700
5980
  const effectiveProps = createMemo(() => {
5701
5981
  let baseProps = {
5702
5982
  ...defaultProps$g
@@ -5715,7 +5995,7 @@ function ShaderComponent$g(props) {
5715
5995
  let uniformsMap = null;
5716
5996
  const getUniformsMap = () => {
5717
5997
  if (!uniformsMap) {
5718
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5998
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5719
5999
  }
5720
6000
  return uniformsMap;
5721
6001
  };
@@ -5740,7 +6020,7 @@ function ShaderComponent$g(props) {
5740
6020
  renderOrder: props.renderOrder || 0,
5741
6021
  transform: effectiveTransform()
5742
6022
  };
5743
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
6023
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5744
6024
  isRegistered = true;
5745
6025
  } catch (error) {
5746
6026
  console.error("Error registering shader node:", error);
@@ -5816,8 +6096,8 @@ const defaultProps$f = {
5816
6096
  // transform intentionally has no default - handled by effectiveTransform
5817
6097
  };
5818
6098
  try {
5819
- if (componentDefinition$E && componentDefinition$E.props) {
5820
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6099
+ if (componentDefinition$G && componentDefinition$G.props) {
6100
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
5821
6101
  const propConfig = config;
5822
6102
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5823
6103
  defaultProps$f[key] = propConfig.default;
@@ -5835,7 +6115,7 @@ function ShaderComponent$f(props) {
5835
6115
  shaderUniformUpdate: parentUniformUpdate,
5836
6116
  shaderMetadataUpdate: parentMetadataUpdate
5837
6117
  } = context;
5838
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6118
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5839
6119
  const effectiveProps = createMemo(() => {
5840
6120
  let baseProps = {
5841
6121
  ...defaultProps$f
@@ -5854,7 +6134,7 @@ function ShaderComponent$f(props) {
5854
6134
  let uniformsMap = null;
5855
6135
  const getUniformsMap = () => {
5856
6136
  if (!uniformsMap) {
5857
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6137
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
5858
6138
  }
5859
6139
  return uniformsMap;
5860
6140
  };
@@ -5879,7 +6159,7 @@ function ShaderComponent$f(props) {
5879
6159
  renderOrder: props.renderOrder || 0,
5880
6160
  transform: effectiveTransform()
5881
6161
  };
5882
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6162
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
5883
6163
  isRegistered = true;
5884
6164
  } catch (error) {
5885
6165
  console.error("Error registering shader node:", error);
@@ -5955,8 +6235,8 @@ const defaultProps$e = {
5955
6235
  // transform intentionally has no default - handled by effectiveTransform
5956
6236
  };
5957
6237
  try {
5958
- if (componentDefinition$F && componentDefinition$F.props) {
5959
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6238
+ if (componentDefinition$H && componentDefinition$H.props) {
6239
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
5960
6240
  const propConfig = config;
5961
6241
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5962
6242
  defaultProps$e[key] = propConfig.default;
@@ -5974,7 +6254,7 @@ function ShaderComponent$e(props) {
5974
6254
  shaderUniformUpdate: parentUniformUpdate,
5975
6255
  shaderMetadataUpdate: parentMetadataUpdate
5976
6256
  } = context;
5977
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6257
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5978
6258
  const effectiveProps = createMemo(() => {
5979
6259
  let baseProps = {
5980
6260
  ...defaultProps$e
@@ -5993,7 +6273,7 @@ function ShaderComponent$e(props) {
5993
6273
  let uniformsMap = null;
5994
6274
  const getUniformsMap = () => {
5995
6275
  if (!uniformsMap) {
5996
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6276
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
5997
6277
  }
5998
6278
  return uniformsMap;
5999
6279
  };
@@ -6018,7 +6298,7 @@ function ShaderComponent$e(props) {
6018
6298
  renderOrder: props.renderOrder || 0,
6019
6299
  transform: effectiveTransform()
6020
6300
  };
6021
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6301
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6022
6302
  isRegistered = true;
6023
6303
  } catch (error) {
6024
6304
  console.error("Error registering shader node:", error);
@@ -6094,8 +6374,8 @@ const defaultProps$d = {
6094
6374
  // transform intentionally has no default - handled by effectiveTransform
6095
6375
  };
6096
6376
  try {
6097
- if (componentDefinition$G && componentDefinition$G.props) {
6098
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6377
+ if (componentDefinition$I && componentDefinition$I.props) {
6378
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6099
6379
  const propConfig = config;
6100
6380
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6101
6381
  defaultProps$d[key] = propConfig.default;
@@ -6113,7 +6393,7 @@ function ShaderComponent$d(props) {
6113
6393
  shaderUniformUpdate: parentUniformUpdate,
6114
6394
  shaderMetadataUpdate: parentMetadataUpdate
6115
6395
  } = context;
6116
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6396
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6117
6397
  const effectiveProps = createMemo(() => {
6118
6398
  let baseProps = {
6119
6399
  ...defaultProps$d
@@ -6132,7 +6412,7 @@ function ShaderComponent$d(props) {
6132
6412
  let uniformsMap = null;
6133
6413
  const getUniformsMap = () => {
6134
6414
  if (!uniformsMap) {
6135
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6415
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6136
6416
  }
6137
6417
  return uniformsMap;
6138
6418
  };
@@ -6157,7 +6437,7 @@ function ShaderComponent$d(props) {
6157
6437
  renderOrder: props.renderOrder || 0,
6158
6438
  transform: effectiveTransform()
6159
6439
  };
6160
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6440
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6161
6441
  isRegistered = true;
6162
6442
  } catch (error) {
6163
6443
  console.error("Error registering shader node:", error);
@@ -6233,8 +6513,8 @@ const defaultProps$c = {
6233
6513
  // transform intentionally has no default - handled by effectiveTransform
6234
6514
  };
6235
6515
  try {
6236
- if (componentDefinition$H && componentDefinition$H.props) {
6237
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6516
+ if (componentDefinition$J && componentDefinition$J.props) {
6517
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6238
6518
  const propConfig = config;
6239
6519
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6240
6520
  defaultProps$c[key] = propConfig.default;
@@ -6252,7 +6532,7 @@ function ShaderComponent$c(props) {
6252
6532
  shaderUniformUpdate: parentUniformUpdate,
6253
6533
  shaderMetadataUpdate: parentMetadataUpdate
6254
6534
  } = context;
6255
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6535
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6256
6536
  const effectiveProps = createMemo(() => {
6257
6537
  let baseProps = {
6258
6538
  ...defaultProps$c
@@ -6271,7 +6551,7 @@ function ShaderComponent$c(props) {
6271
6551
  let uniformsMap = null;
6272
6552
  const getUniformsMap = () => {
6273
6553
  if (!uniformsMap) {
6274
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6554
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6275
6555
  }
6276
6556
  return uniformsMap;
6277
6557
  };
@@ -6296,7 +6576,7 @@ function ShaderComponent$c(props) {
6296
6576
  renderOrder: props.renderOrder || 0,
6297
6577
  transform: effectiveTransform()
6298
6578
  };
6299
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6579
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6300
6580
  isRegistered = true;
6301
6581
  } catch (error) {
6302
6582
  console.error("Error registering shader node:", error);
@@ -6372,8 +6652,8 @@ const defaultProps$b = {
6372
6652
  // transform intentionally has no default - handled by effectiveTransform
6373
6653
  };
6374
6654
  try {
6375
- if (componentDefinition$I && componentDefinition$I.props) {
6376
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6655
+ if (componentDefinition$K && componentDefinition$K.props) {
6656
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6377
6657
  const propConfig = config;
6378
6658
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6379
6659
  defaultProps$b[key] = propConfig.default;
@@ -6391,7 +6671,7 @@ function ShaderComponent$b(props) {
6391
6671
  shaderUniformUpdate: parentUniformUpdate,
6392
6672
  shaderMetadataUpdate: parentMetadataUpdate
6393
6673
  } = context;
6394
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6674
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6395
6675
  const effectiveProps = createMemo(() => {
6396
6676
  let baseProps = {
6397
6677
  ...defaultProps$b
@@ -6410,7 +6690,7 @@ function ShaderComponent$b(props) {
6410
6690
  let uniformsMap = null;
6411
6691
  const getUniformsMap = () => {
6412
6692
  if (!uniformsMap) {
6413
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6693
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6414
6694
  }
6415
6695
  return uniformsMap;
6416
6696
  };
@@ -6435,7 +6715,7 @@ function ShaderComponent$b(props) {
6435
6715
  renderOrder: props.renderOrder || 0,
6436
6716
  transform: effectiveTransform()
6437
6717
  };
6438
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6718
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6439
6719
  isRegistered = true;
6440
6720
  } catch (error) {
6441
6721
  console.error("Error registering shader node:", error);
@@ -6511,8 +6791,8 @@ const defaultProps$a = {
6511
6791
  // transform intentionally has no default - handled by effectiveTransform
6512
6792
  };
6513
6793
  try {
6514
- if (componentDefinition$J && componentDefinition$J.props) {
6515
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6794
+ if (componentDefinition$L && componentDefinition$L.props) {
6795
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6516
6796
  const propConfig = config;
6517
6797
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6518
6798
  defaultProps$a[key] = propConfig.default;
@@ -6530,7 +6810,7 @@ function ShaderComponent$a(props) {
6530
6810
  shaderUniformUpdate: parentUniformUpdate,
6531
6811
  shaderMetadataUpdate: parentMetadataUpdate
6532
6812
  } = context;
6533
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6813
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6534
6814
  const effectiveProps = createMemo(() => {
6535
6815
  let baseProps = {
6536
6816
  ...defaultProps$a
@@ -6549,7 +6829,7 @@ function ShaderComponent$a(props) {
6549
6829
  let uniformsMap = null;
6550
6830
  const getUniformsMap = () => {
6551
6831
  if (!uniformsMap) {
6552
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6832
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6553
6833
  }
6554
6834
  return uniformsMap;
6555
6835
  };
@@ -6574,7 +6854,7 @@ function ShaderComponent$a(props) {
6574
6854
  renderOrder: props.renderOrder || 0,
6575
6855
  transform: effectiveTransform()
6576
6856
  };
6577
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6857
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6578
6858
  isRegistered = true;
6579
6859
  } catch (error) {
6580
6860
  console.error("Error registering shader node:", error);
@@ -6650,8 +6930,8 @@ const defaultProps$9 = {
6650
6930
  // transform intentionally has no default - handled by effectiveTransform
6651
6931
  };
6652
6932
  try {
6653
- if (componentDefinition$K && componentDefinition$K.props) {
6654
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6933
+ if (componentDefinition$M && componentDefinition$M.props) {
6934
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6655
6935
  const propConfig = config;
6656
6936
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6657
6937
  defaultProps$9[key] = propConfig.default;
@@ -6669,7 +6949,7 @@ function ShaderComponent$9(props) {
6669
6949
  shaderUniformUpdate: parentUniformUpdate,
6670
6950
  shaderMetadataUpdate: parentMetadataUpdate
6671
6951
  } = context;
6672
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6952
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6673
6953
  const effectiveProps = createMemo(() => {
6674
6954
  let baseProps = {
6675
6955
  ...defaultProps$9
@@ -6688,7 +6968,7 @@ function ShaderComponent$9(props) {
6688
6968
  let uniformsMap = null;
6689
6969
  const getUniformsMap = () => {
6690
6970
  if (!uniformsMap) {
6691
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6971
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6692
6972
  }
6693
6973
  return uniformsMap;
6694
6974
  };
@@ -6713,7 +6993,7 @@ function ShaderComponent$9(props) {
6713
6993
  renderOrder: props.renderOrder || 0,
6714
6994
  transform: effectiveTransform()
6715
6995
  };
6716
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6996
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6717
6997
  isRegistered = true;
6718
6998
  } catch (error) {
6719
6999
  console.error("Error registering shader node:", error);
@@ -6789,8 +7069,8 @@ const defaultProps$8 = {
6789
7069
  // transform intentionally has no default - handled by effectiveTransform
6790
7070
  };
6791
7071
  try {
6792
- if (componentDefinition$L && componentDefinition$L.props) {
6793
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
7072
+ if (componentDefinition$N && componentDefinition$N.props) {
7073
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6794
7074
  const propConfig = config;
6795
7075
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6796
7076
  defaultProps$8[key] = propConfig.default;
@@ -6808,7 +7088,7 @@ function ShaderComponent$8(props) {
6808
7088
  shaderUniformUpdate: parentUniformUpdate,
6809
7089
  shaderMetadataUpdate: parentMetadataUpdate
6810
7090
  } = context;
6811
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7091
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6812
7092
  const effectiveProps = createMemo(() => {
6813
7093
  let baseProps = {
6814
7094
  ...defaultProps$8
@@ -6827,7 +7107,7 @@ function ShaderComponent$8(props) {
6827
7107
  let uniformsMap = null;
6828
7108
  const getUniformsMap = () => {
6829
7109
  if (!uniformsMap) {
6830
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7110
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
6831
7111
  }
6832
7112
  return uniformsMap;
6833
7113
  };
@@ -6852,7 +7132,7 @@ function ShaderComponent$8(props) {
6852
7132
  renderOrder: props.renderOrder || 0,
6853
7133
  transform: effectiveTransform()
6854
7134
  };
6855
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7135
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
6856
7136
  isRegistered = true;
6857
7137
  } catch (error) {
6858
7138
  console.error("Error registering shader node:", error);
@@ -6928,8 +7208,8 @@ const defaultProps$7 = {
6928
7208
  // transform intentionally has no default - handled by effectiveTransform
6929
7209
  };
6930
7210
  try {
6931
- if (componentDefinition$M && componentDefinition$M.props) {
6932
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7211
+ if (componentDefinition$O && componentDefinition$O.props) {
7212
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
6933
7213
  const propConfig = config;
6934
7214
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6935
7215
  defaultProps$7[key] = propConfig.default;
@@ -6947,7 +7227,7 @@ function ShaderComponent$7(props) {
6947
7227
  shaderUniformUpdate: parentUniformUpdate,
6948
7228
  shaderMetadataUpdate: parentMetadataUpdate
6949
7229
  } = context;
6950
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7230
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6951
7231
  const effectiveProps = createMemo(() => {
6952
7232
  let baseProps = {
6953
7233
  ...defaultProps$7
@@ -6966,7 +7246,7 @@ function ShaderComponent$7(props) {
6966
7246
  let uniformsMap = null;
6967
7247
  const getUniformsMap = () => {
6968
7248
  if (!uniformsMap) {
6969
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7249
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
6970
7250
  }
6971
7251
  return uniformsMap;
6972
7252
  };
@@ -6991,7 +7271,7 @@ function ShaderComponent$7(props) {
6991
7271
  renderOrder: props.renderOrder || 0,
6992
7272
  transform: effectiveTransform()
6993
7273
  };
6994
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7274
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
6995
7275
  isRegistered = true;
6996
7276
  } catch (error) {
6997
7277
  console.error("Error registering shader node:", error);
@@ -7067,8 +7347,8 @@ const defaultProps$6 = {
7067
7347
  // transform intentionally has no default - handled by effectiveTransform
7068
7348
  };
7069
7349
  try {
7070
- if (componentDefinition$N && componentDefinition$N.props) {
7071
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7350
+ if (componentDefinition$P && componentDefinition$P.props) {
7351
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7072
7352
  const propConfig = config;
7073
7353
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7074
7354
  defaultProps$6[key] = propConfig.default;
@@ -7086,7 +7366,7 @@ function ShaderComponent$6(props) {
7086
7366
  shaderUniformUpdate: parentUniformUpdate,
7087
7367
  shaderMetadataUpdate: parentMetadataUpdate
7088
7368
  } = context;
7089
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7369
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7090
7370
  const effectiveProps = createMemo(() => {
7091
7371
  let baseProps = {
7092
7372
  ...defaultProps$6
@@ -7105,7 +7385,7 @@ function ShaderComponent$6(props) {
7105
7385
  let uniformsMap = null;
7106
7386
  const getUniformsMap = () => {
7107
7387
  if (!uniformsMap) {
7108
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7388
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7109
7389
  }
7110
7390
  return uniformsMap;
7111
7391
  };
@@ -7130,7 +7410,7 @@ function ShaderComponent$6(props) {
7130
7410
  renderOrder: props.renderOrder || 0,
7131
7411
  transform: effectiveTransform()
7132
7412
  };
7133
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7413
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7134
7414
  isRegistered = true;
7135
7415
  } catch (error) {
7136
7416
  console.error("Error registering shader node:", error);
@@ -7206,8 +7486,8 @@ const defaultProps$5 = {
7206
7486
  // transform intentionally has no default - handled by effectiveTransform
7207
7487
  };
7208
7488
  try {
7209
- if (componentDefinition$O && componentDefinition$O.props) {
7210
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7489
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7490
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7211
7491
  const propConfig = config;
7212
7492
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7213
7493
  defaultProps$5[key] = propConfig.default;
@@ -7225,7 +7505,7 @@ function ShaderComponent$5(props) {
7225
7505
  shaderUniformUpdate: parentUniformUpdate,
7226
7506
  shaderMetadataUpdate: parentMetadataUpdate
7227
7507
  } = context;
7228
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7508
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7229
7509
  const effectiveProps = createMemo(() => {
7230
7510
  let baseProps = {
7231
7511
  ...defaultProps$5
@@ -7244,7 +7524,7 @@ function ShaderComponent$5(props) {
7244
7524
  let uniformsMap = null;
7245
7525
  const getUniformsMap = () => {
7246
7526
  if (!uniformsMap) {
7247
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7527
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7248
7528
  }
7249
7529
  return uniformsMap;
7250
7530
  };
@@ -7269,7 +7549,7 @@ function ShaderComponent$5(props) {
7269
7549
  renderOrder: props.renderOrder || 0,
7270
7550
  transform: effectiveTransform()
7271
7551
  };
7272
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7552
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7273
7553
  isRegistered = true;
7274
7554
  } catch (error) {
7275
7555
  console.error("Error registering shader node:", error);
@@ -7345,8 +7625,8 @@ const defaultProps$4 = {
7345
7625
  // transform intentionally has no default - handled by effectiveTransform
7346
7626
  };
7347
7627
  try {
7348
- if (componentDefinition$P && componentDefinition$P.props) {
7349
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7628
+ if (componentDefinition$R && componentDefinition$R.props) {
7629
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7350
7630
  const propConfig = config;
7351
7631
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7352
7632
  defaultProps$4[key] = propConfig.default;
@@ -7364,7 +7644,7 @@ function ShaderComponent$4(props) {
7364
7644
  shaderUniformUpdate: parentUniformUpdate,
7365
7645
  shaderMetadataUpdate: parentMetadataUpdate
7366
7646
  } = context;
7367
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7647
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7368
7648
  const effectiveProps = createMemo(() => {
7369
7649
  let baseProps = {
7370
7650
  ...defaultProps$4
@@ -7383,7 +7663,7 @@ function ShaderComponent$4(props) {
7383
7663
  let uniformsMap = null;
7384
7664
  const getUniformsMap = () => {
7385
7665
  if (!uniformsMap) {
7386
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7666
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7387
7667
  }
7388
7668
  return uniformsMap;
7389
7669
  };
@@ -7408,7 +7688,7 @@ function ShaderComponent$4(props) {
7408
7688
  renderOrder: props.renderOrder || 0,
7409
7689
  transform: effectiveTransform()
7410
7690
  };
7411
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7691
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7412
7692
  isRegistered = true;
7413
7693
  } catch (error) {
7414
7694
  console.error("Error registering shader node:", error);
@@ -7484,8 +7764,8 @@ const defaultProps$3 = {
7484
7764
  // transform intentionally has no default - handled by effectiveTransform
7485
7765
  };
7486
7766
  try {
7487
- if (componentDefinition$Q && componentDefinition$Q.props) {
7488
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7767
+ if (componentDefinition$S && componentDefinition$S.props) {
7768
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7489
7769
  const propConfig = config;
7490
7770
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7491
7771
  defaultProps$3[key] = propConfig.default;
@@ -7503,7 +7783,7 @@ function ShaderComponent$3(props) {
7503
7783
  shaderUniformUpdate: parentUniformUpdate,
7504
7784
  shaderMetadataUpdate: parentMetadataUpdate
7505
7785
  } = context;
7506
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7786
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7507
7787
  const effectiveProps = createMemo(() => {
7508
7788
  let baseProps = {
7509
7789
  ...defaultProps$3
@@ -7522,7 +7802,7 @@ function ShaderComponent$3(props) {
7522
7802
  let uniformsMap = null;
7523
7803
  const getUniformsMap = () => {
7524
7804
  if (!uniformsMap) {
7525
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7805
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7526
7806
  }
7527
7807
  return uniformsMap;
7528
7808
  };
@@ -7547,7 +7827,7 @@ function ShaderComponent$3(props) {
7547
7827
  renderOrder: props.renderOrder || 0,
7548
7828
  transform: effectiveTransform()
7549
7829
  };
7550
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7830
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7551
7831
  isRegistered = true;
7552
7832
  } catch (error) {
7553
7833
  console.error("Error registering shader node:", error);
@@ -7623,8 +7903,8 @@ const defaultProps$2 = {
7623
7903
  // transform intentionally has no default - handled by effectiveTransform
7624
7904
  };
7625
7905
  try {
7626
- if (componentDefinition$R && componentDefinition$R.props) {
7627
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7906
+ if (componentDefinition$T && componentDefinition$T.props) {
7907
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7628
7908
  const propConfig = config;
7629
7909
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7630
7910
  defaultProps$2[key] = propConfig.default;
@@ -7642,7 +7922,7 @@ function ShaderComponent$2(props) {
7642
7922
  shaderUniformUpdate: parentUniformUpdate,
7643
7923
  shaderMetadataUpdate: parentMetadataUpdate
7644
7924
  } = context;
7645
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7925
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7646
7926
  const effectiveProps = createMemo(() => {
7647
7927
  let baseProps = {
7648
7928
  ...defaultProps$2
@@ -7661,7 +7941,7 @@ function ShaderComponent$2(props) {
7661
7941
  let uniformsMap = null;
7662
7942
  const getUniformsMap = () => {
7663
7943
  if (!uniformsMap) {
7664
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7944
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7665
7945
  }
7666
7946
  return uniformsMap;
7667
7947
  };
@@ -7686,7 +7966,7 @@ function ShaderComponent$2(props) {
7686
7966
  renderOrder: props.renderOrder || 0,
7687
7967
  transform: effectiveTransform()
7688
7968
  };
7689
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7969
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7690
7970
  isRegistered = true;
7691
7971
  } catch (error) {
7692
7972
  console.error("Error registering shader node:", error);
@@ -7762,8 +8042,8 @@ const defaultProps$1 = {
7762
8042
  // transform intentionally has no default - handled by effectiveTransform
7763
8043
  };
7764
8044
  try {
7765
- if (componentDefinition$S && componentDefinition$S.props) {
7766
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
8045
+ if (componentDefinition$U && componentDefinition$U.props) {
8046
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7767
8047
  const propConfig = config;
7768
8048
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7769
8049
  defaultProps$1[key] = propConfig.default;
@@ -7781,7 +8061,7 @@ function ShaderComponent$1(props) {
7781
8061
  shaderUniformUpdate: parentUniformUpdate,
7782
8062
  shaderMetadataUpdate: parentMetadataUpdate
7783
8063
  } = context;
7784
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8064
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7785
8065
  const effectiveProps = createMemo(() => {
7786
8066
  let baseProps = {
7787
8067
  ...defaultProps$1
@@ -7800,7 +8080,7 @@ function ShaderComponent$1(props) {
7800
8080
  let uniformsMap = null;
7801
8081
  const getUniformsMap = () => {
7802
8082
  if (!uniformsMap) {
7803
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8083
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
7804
8084
  }
7805
8085
  return uniformsMap;
7806
8086
  };
@@ -7825,7 +8105,7 @@ function ShaderComponent$1(props) {
7825
8105
  renderOrder: props.renderOrder || 0,
7826
8106
  transform: effectiveTransform()
7827
8107
  };
7828
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8108
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
7829
8109
  isRegistered = true;
7830
8110
  } catch (error) {
7831
8111
  console.error("Error registering shader node:", error);
@@ -7901,8 +8181,8 @@ const defaultProps = {
7901
8181
  // transform intentionally has no default - handled by effectiveTransform
7902
8182
  };
7903
8183
  try {
7904
- if (componentDefinition$T && componentDefinition$T.props) {
7905
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8184
+ if (componentDefinition$V && componentDefinition$V.props) {
8185
+ Object.entries(componentDefinition$V.props).forEach(([key, config]) => {
7906
8186
  const propConfig = config;
7907
8187
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7908
8188
  defaultProps[key] = propConfig.default;
@@ -7920,7 +8200,7 @@ function ShaderComponent(props) {
7920
8200
  shaderUniformUpdate: parentUniformUpdate,
7921
8201
  shaderMetadataUpdate: parentMetadataUpdate
7922
8202
  } = context;
7923
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8203
+ const instanceId = props.id || `${componentDefinition$V.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7924
8204
  const effectiveProps = createMemo(() => {
7925
8205
  let baseProps = {
7926
8206
  ...defaultProps
@@ -7939,7 +8219,7 @@ function ShaderComponent(props) {
7939
8219
  let uniformsMap = null;
7940
8220
  const getUniformsMap = () => {
7941
8221
  if (!uniformsMap) {
7942
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8222
+ uniformsMap = createUniformsMap(componentDefinition$V, effectiveProps(), instanceId);
7943
8223
  }
7944
8224
  return uniformsMap;
7945
8225
  };
@@ -7964,7 +8244,7 @@ function ShaderComponent(props) {
7964
8244
  renderOrder: props.renderOrder || 0,
7965
8245
  transform: effectiveTransform()
7966
8246
  };
7967
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8247
+ parentRegister(instanceId, componentDefinition$V.fragmentNode, parentId, metadata, uniforms, componentDefinition$V);
7968
8248
  isRegistered = true;
7969
8249
  } catch (error) {
7970
8250
  console.error("Error registering shader node:", error);
@@ -8024,49 +8304,51 @@ function ShaderComponent(props) {
8024
8304
  });
8025
8305
  }
8026
8306
  export {
8027
- ShaderComponent$T as AngularBlur,
8028
- ShaderComponent$S as Ascii,
8029
- ShaderComponent$R as Beam,
8030
- ShaderComponent$Q as Blob,
8031
- ShaderComponent$P as Blur,
8032
- ShaderComponent$O as BrightnessContrast,
8033
- ShaderComponent$N as Bulge,
8034
- ShaderComponent$M as CRTScreen,
8035
- ShaderComponent$L as ChannelBlur,
8036
- ShaderComponent$K as Checkerboard,
8037
- ShaderComponent$J as ChromaFlow,
8038
- ShaderComponent$I as ChromaticAberration,
8039
- ShaderComponent$H as Circle,
8040
- ShaderComponent$G as CursorTrail,
8041
- ShaderComponent$F as DiffuseBlur,
8042
- ShaderComponent$E as Dither,
8043
- ShaderComponent$D as DotGrid,
8044
- ShaderComponent$C as Duotone,
8045
- ShaderComponent$B as FilmGrain,
8046
- ShaderComponent$A as FloatingParticles,
8047
- ShaderComponent$z as GlassTiles,
8048
- ShaderComponent$y as Glow,
8049
- ShaderComponent$x as Godrays,
8050
- ShaderComponent$w as Grayscale,
8051
- ShaderComponent$v as Grid,
8052
- ShaderComponent$u as GridDistortion,
8053
- ShaderComponent$t as Group,
8054
- ShaderComponent$s as Halftone,
8055
- ShaderComponent$r as HueShift,
8056
- ShaderComponent$q as ImageTexture,
8057
- ShaderComponent$p as Invert,
8058
- ShaderComponent$o as LinearBlur,
8059
- ShaderComponent$n as LinearGradient,
8060
- ShaderComponent$m as Liquify,
8061
- ShaderComponent$l as Pixelate,
8062
- ShaderComponent$k as PolarCoordinates,
8063
- ShaderComponent$j as Posterize,
8064
- ShaderComponent$i as ProgressiveBlur,
8065
- ShaderComponent$h as RadialGradient,
8066
- ShaderComponent$g as RectangularCoordinates,
8067
- ShaderComponent$f as Ripples,
8068
- ShaderComponent$e as Saturation,
8307
+ ShaderComponent$V as AngularBlur,
8308
+ ShaderComponent$U as Ascii,
8309
+ ShaderComponent$T as Beam,
8310
+ ShaderComponent$S as Blob,
8311
+ ShaderComponent$R as Blur,
8312
+ ShaderComponent$Q as BrightnessContrast,
8313
+ ShaderComponent$P as Bulge,
8314
+ ShaderComponent$O as CRTScreen,
8315
+ ShaderComponent$N as ChannelBlur,
8316
+ ShaderComponent$M as Checkerboard,
8317
+ ShaderComponent$L as ChromaFlow,
8318
+ ShaderComponent$K as ChromaticAberration,
8319
+ ShaderComponent$J as Circle,
8320
+ ShaderComponent$I as CursorTrail,
8321
+ ShaderComponent$H as DiffuseBlur,
8322
+ ShaderComponent$G as Dither,
8323
+ ShaderComponent$F as DotGrid,
8324
+ ShaderComponent$E as Duotone,
8325
+ ShaderComponent$D as FilmGrain,
8326
+ ShaderComponent$C as FloatingParticles,
8327
+ ShaderComponent$B as GlassTiles,
8328
+ ShaderComponent$A as Glow,
8329
+ ShaderComponent$z as Godrays,
8330
+ ShaderComponent$y as Grayscale,
8331
+ ShaderComponent$x as Grid,
8332
+ ShaderComponent$w as GridDistortion,
8333
+ ShaderComponent$v as Group,
8334
+ ShaderComponent$u as Halftone,
8335
+ ShaderComponent$t as HueShift,
8336
+ ShaderComponent$s as ImageTexture,
8337
+ ShaderComponent$r as Invert,
8338
+ ShaderComponent$q as LinearBlur,
8339
+ ShaderComponent$p as LinearGradient,
8340
+ ShaderComponent$o as Liquify,
8341
+ ShaderComponent$n as Perspective,
8342
+ ShaderComponent$m as Pixelate,
8343
+ ShaderComponent$l as PolarCoordinates,
8344
+ ShaderComponent$k as Posterize,
8345
+ ShaderComponent$j as ProgressiveBlur,
8346
+ ShaderComponent$i as RadialGradient,
8347
+ ShaderComponent$h as RectangularCoordinates,
8348
+ ShaderComponent$g as Ripples,
8349
+ ShaderComponent$f as Saturation,
8069
8350
  Shader,
8351
+ ShaderComponent$e as Sharpness,
8070
8352
  ShaderComponent$d as SimplexNoise,
8071
8353
  ShaderComponent$c as SineWave,
8072
8354
  ShaderComponent$b as SolidColor,