shaders 2.2.34 → 2.2.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. package/dist/core/Sharpness-B2MrhUH5.js +41 -0
  2. package/dist/core/index.js +37 -35
  3. package/dist/core/shaderRegistry.d.ts.map +1 -1
  4. package/dist/core/shaders/Sharpness/index.d.ts +14 -0
  5. package/dist/core/shaders/Sharpness/index.d.ts.map +1 -0
  6. package/dist/core/shaders/Sharpness/index.js +2 -0
  7. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  8. package/dist/core/shaders/SineWave/index.js +1 -1
  9. package/dist/core/shaders/SolidColor/index.js +1 -1
  10. package/dist/core/shaders/Spherize/index.js +1 -1
  11. package/dist/core/shaders/Spiral/index.js +1 -1
  12. package/dist/core/shaders/Strands/index.js +1 -1
  13. package/dist/core/shaders/Stretch/index.js +1 -1
  14. package/dist/core/shaders/Swirl/index.js +1 -1
  15. package/dist/core/shaders/TiltShift/index.js +1 -1
  16. package/dist/core/shaders/Tritone/index.js +1 -1
  17. package/dist/core/shaders/Twirl/index.js +1 -1
  18. package/dist/core/shaders/Vibrance/index.js +1 -1
  19. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  20. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  21. package/dist/react/components/Sharpness.d.ts +31 -0
  22. package/dist/react/components/Sharpness.d.ts.map +1 -0
  23. package/dist/react/{generatePresetCode-CwTRhENe.js → generatePresetCode-C4t1eM0z.js} +6 -0
  24. package/dist/react/index.d.ts +1 -0
  25. package/dist/react/index.d.ts.map +1 -1
  26. package/dist/react/index.js +535 -396
  27. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  28. package/dist/react/utils/generatePresetCode.js +1 -1
  29. package/dist/registry.js +40 -0
  30. package/dist/solid/components/Sharpness.d.ts +28 -0
  31. package/dist/solid/components/Sharpness.d.ts.map +1 -0
  32. package/dist/solid/index.d.ts +1 -0
  33. package/dist/solid/index.d.ts.map +1 -1
  34. package/dist/solid/index.js +477 -336
  35. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  36. package/dist/solid/utils/generatePresetCode.js +6 -0
  37. package/dist/svelte/components/Sharpness.svelte.d.ts +19 -0
  38. package/dist/svelte/{generatePresetCode-Qh7jlXV3.js → generatePresetCode-CT9aNR6P.js} +6 -0
  39. package/dist/svelte/index.d.ts +1 -0
  40. package/dist/svelte/index.js +141 -30
  41. package/dist/svelte/utils/generatePresetCode.js +1 -1
  42. package/dist/vue/components/Sharpness.vue.d.ts +57 -0
  43. package/dist/vue/components/Sharpness.vue.d.ts.map +1 -0
  44. package/dist/vue/{generatePresetCode-Bf-TQPvI.js → generatePresetCode-BmkyNfz6.js} +6 -0
  45. package/dist/vue/index.d.ts +1 -0
  46. package/dist/vue/index.d.ts.map +1 -1
  47. package/dist/vue/index.js +237 -116
  48. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  49. package/dist/vue/utils/generatePresetCode.js +1 -1
  50. package/package.json +9 -1
  51. /package/dist/core/{SimplexNoise-CAtknQS7.js → SimplexNoise-j5sH7ro0.js} +0 -0
  52. /package/dist/core/{SineWave-CHtV6kB4.js → SineWave-C4Lz5gO9.js} +0 -0
  53. /package/dist/core/{SolidColor-CSSquNVW.js → SolidColor-9huPo7Qb.js} +0 -0
  54. /package/dist/core/{Spherize-BJby0xSU.js → Spherize-ARP2hY6_.js} +0 -0
  55. /package/dist/core/{Spiral-CpB3-tFZ.js → Spiral-d60Q9u4M.js} +0 -0
  56. /package/dist/core/{Strands-C2KWiJc8.js → Strands-DiIbhZ0r.js} +0 -0
  57. /package/dist/core/{Stretch-Chpzutao.js → Stretch-UYY3Qep7.js} +0 -0
  58. /package/dist/core/{Swirl-qbMypv_R.js → Swirl-jQMlfm2U.js} +0 -0
  59. /package/dist/core/{TiltShift-D0qyWoe3.js → TiltShift-Ctj-Dsom.js} +0 -0
  60. /package/dist/core/{Tritone-DzeueG1F.js → Tritone-D2lMeIyT.js} +0 -0
  61. /package/dist/core/{Twirl-B2Ic0WGq.js → Twirl-D4opuuKg.js} +0 -0
  62. /package/dist/core/{Vibrance-BAGXelBi.js → Vibrance-CZCF06c0.js} +0 -0
  63. /package/dist/core/{WaveDistortion-DYFl_8vA.js → WaveDistortion-DdJtTeib.js} +0 -0
  64. /package/dist/core/{ZoomBlur-CXpRNRJA.js → ZoomBlur-DfzUaH4u.js} +0 -0
@@ -45,20 +45,21 @@ import { componentDefinition as componentDefinition$C } from "../core/shaders/Ra
45
45
  import { componentDefinition as componentDefinition$D } from "../core/shaders/RectangularCoordinates/index.js";
46
46
  import { componentDefinition as componentDefinition$E } from "../core/shaders/Ripples/index.js";
47
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  import { componentDefinition as componentDefinition$F } from "../core/shaders/Saturation/index.js";
48
- import { componentDefinition as componentDefinition$G } from "../core/shaders/SimplexNoise/index.js";
49
- import { componentDefinition as componentDefinition$H } from "../core/shaders/SineWave/index.js";
50
- import { componentDefinition as componentDefinition$I } from "../core/shaders/SolidColor/index.js";
51
- import { componentDefinition as componentDefinition$J } from "../core/shaders/Spherize/index.js";
52
- import { componentDefinition as componentDefinition$K } from "../core/shaders/Spiral/index.js";
53
- import { componentDefinition as componentDefinition$L } from "../core/shaders/Strands/index.js";
54
- import { componentDefinition as componentDefinition$M } from "../core/shaders/Stretch/index.js";
55
- import { componentDefinition as componentDefinition$N } from "../core/shaders/Swirl/index.js";
56
- import { componentDefinition as componentDefinition$O } from "../core/shaders/TiltShift/index.js";
57
- import { componentDefinition as componentDefinition$P } from "../core/shaders/Tritone/index.js";
58
- import { componentDefinition as componentDefinition$Q } from "../core/shaders/Twirl/index.js";
59
- import { componentDefinition as componentDefinition$R } from "../core/shaders/Vibrance/index.js";
60
- import { componentDefinition as componentDefinition$S } from "../core/shaders/WaveDistortion/index.js";
61
- import { componentDefinition as componentDefinition$T } from "../core/shaders/ZoomBlur/index.js";
48
+ import { componentDefinition as componentDefinition$G } from "../core/shaders/Sharpness/index.js";
49
+ import { componentDefinition as componentDefinition$H } from "../core/shaders/SimplexNoise/index.js";
50
+ import { componentDefinition as componentDefinition$I } from "../core/shaders/SineWave/index.js";
51
+ import { componentDefinition as componentDefinition$J } from "../core/shaders/SolidColor/index.js";
52
+ import { componentDefinition as componentDefinition$K } from "../core/shaders/Spherize/index.js";
53
+ import { componentDefinition as componentDefinition$L } from "../core/shaders/Spiral/index.js";
54
+ import { componentDefinition as componentDefinition$M } from "../core/shaders/Strands/index.js";
55
+ import { componentDefinition as componentDefinition$N } from "../core/shaders/Stretch/index.js";
56
+ import { componentDefinition as componentDefinition$O } from "../core/shaders/Swirl/index.js";
57
+ import { componentDefinition as componentDefinition$P } from "../core/shaders/TiltShift/index.js";
58
+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/Tritone/index.js";
59
+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Twirl/index.js";
60
+ import { componentDefinition as componentDefinition$S } from "../core/shaders/Vibrance/index.js";
61
+ import { componentDefinition as componentDefinition$T } from "../core/shaders/WaveDistortion/index.js";
62
+ import { componentDefinition as componentDefinition$U } from "../core/shaders/ZoomBlur/index.js";
62
63
  import { generatePresetCode } from "./utils/generatePresetCode.js";
63
64
  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
64
65
  const ShaderContext = createContext();
@@ -239,7 +240,7 @@ function useShaderContext() {
239
240
  }
240
241
  return ctx;
241
242
  }
242
- const DEFAULT_TRANSFORM$T = {
243
+ const DEFAULT_TRANSFORM$U = {
243
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  offsetX: 0,
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  offsetY: 0,
245
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  rotation: 0,
@@ -248,7 +249,7 @@ const DEFAULT_TRANSFORM$T = {
248
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  anchorY: 0.5,
249
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  edges: "transparent"
250
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  };
251
- const defaultProps$T = {
252
+ const defaultProps$U = {
252
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  blendMode: "normal",
253
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  renderOrder: 0,
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  visible: true
@@ -258,6 +259,145 @@ const defaultProps$T = {
258
259
  try {
259
260
  if (componentDefinition && componentDefinition.props) {
260
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  Object.entries(componentDefinition.props).forEach(([key, config]) => {
262
+ const propConfig = config;
263
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
264
+ defaultProps$U[key] = propConfig.default;
265
+ }
266
+ });
267
+ }
268
+ } catch (e) {
269
+ console.warn("Error extracting default props:", e);
270
+ }
271
+ function ShaderComponent$U(props) {
272
+ const context = useShaderContext();
273
+ const {
274
+ shaderParentId: parentId,
275
+ shaderNodeRegister: parentRegister,
276
+ shaderUniformUpdate: parentUniformUpdate,
277
+ shaderMetadataUpdate: parentMetadataUpdate
278
+ } = context;
279
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
280
+ const effectiveProps = createMemo(() => {
281
+ let baseProps = {
282
+ ...defaultProps$U
283
+ };
284
+ for (const [key, value] of Object.entries(props)) {
285
+ if (key !== "children" && value !== void 0) {
286
+ baseProps[key] = value;
287
+ }
288
+ }
289
+ return baseProps;
290
+ });
291
+ const effectiveTransform = createMemo(() => ({
292
+ ...DEFAULT_TRANSFORM$U,
293
+ ...props.transform
294
+ }));
295
+ let uniformsMap = null;
296
+ const getUniformsMap = () => {
297
+ if (!uniformsMap) {
298
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
299
+ }
300
+ return uniformsMap;
301
+ };
302
+ const childContextValue = createMemo(() => ({
303
+ ...context,
304
+ shaderParentId: instanceId
305
+ }));
306
+ let isRegistered = false;
307
+ onMount(() => {
308
+ const uniforms = getUniformsMap();
309
+ if (!uniforms) return;
310
+ try {
311
+ const metadata = {
312
+ blendMode: props.blendMode || "normal",
313
+ opacity: props.opacity,
314
+ visible: props.visible === false ? false : true,
315
+ id: props.id,
316
+ mask: props.maskSource ? {
317
+ source: props.maskSource,
318
+ type: props.maskType || "alpha"
319
+ } : void 0,
320
+ renderOrder: props.renderOrder || 0,
321
+ transform: effectiveTransform()
322
+ };
323
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
324
+ isRegistered = true;
325
+ } catch (error) {
326
+ console.error("Error registering shader node:", error);
327
+ }
328
+ });
329
+ onCleanup(() => {
330
+ isRegistered = false;
331
+ parentRegister(instanceId, null, null, null, null);
332
+ });
333
+ createEffect(() => {
334
+ if (!isRegistered) return;
335
+ const uniforms = getUniformsMap();
336
+ if (!uniforms) return;
337
+ try {
338
+ const props_snapshot = effectiveProps();
339
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
340
+ if (!uniformData || typeof uniformData !== "object") return;
341
+ const {
342
+ uniform
343
+ } = uniformData;
344
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
345
+ const newValue = props_snapshot[propName];
346
+ parentUniformUpdate(instanceId, propName, newValue);
347
+ }
348
+ });
349
+ } catch (error) {
350
+ console.error("Error updating uniforms:", error);
351
+ }
352
+ });
353
+ createEffect(() => {
354
+ if (!isRegistered) return;
355
+ try {
356
+ const metadata = {
357
+ blendMode: props.blendMode || "normal",
358
+ opacity: props.opacity,
359
+ visible: props.visible === false ? false : true,
360
+ id: props.id,
361
+ mask: props.maskSource ? {
362
+ source: props.maskSource,
363
+ type: props.maskType || "alpha"
364
+ } : void 0,
365
+ renderOrder: props.renderOrder || 0,
366
+ transform: effectiveTransform()
367
+ };
368
+ parentMetadataUpdate(instanceId, metadata);
369
+ } catch (error) {
370
+ console.error("Error updating metadata:", error);
371
+ }
372
+ });
373
+ return createComponent(ShaderContext.Provider, {
374
+ get value() {
375
+ return childContextValue();
376
+ },
377
+ get children() {
378
+ return props.children;
379
+ }
380
+ });
381
+ }
382
+ const DEFAULT_TRANSFORM$T = {
383
+ offsetX: 0,
384
+ offsetY: 0,
385
+ rotation: 0,
386
+ scale: 1,
387
+ anchorX: 0.5,
388
+ anchorY: 0.5,
389
+ edges: "transparent"
390
+ };
391
+ const defaultProps$T = {
392
+ blendMode: "normal",
393
+ renderOrder: 0,
394
+ visible: true
395
+ // opacity intentionally has no default - handled by renderer
396
+ // transform intentionally has no default - handled by effectiveTransform
397
+ };
398
+ try {
399
+ if (componentDefinition$1 && componentDefinition$1.props) {
400
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
261
401
  const propConfig = config;
262
402
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
263
403
  defaultProps$T[key] = propConfig.default;
@@ -275,7 +415,7 @@ function ShaderComponent$T(props) {
275
415
  shaderUniformUpdate: parentUniformUpdate,
276
416
  shaderMetadataUpdate: parentMetadataUpdate
277
417
  } = context;
278
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
418
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
279
419
  const effectiveProps = createMemo(() => {
280
420
  let baseProps = {
281
421
  ...defaultProps$T
@@ -294,7 +434,7 @@ function ShaderComponent$T(props) {
294
434
  let uniformsMap = null;
295
435
  const getUniformsMap = () => {
296
436
  if (!uniformsMap) {
297
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
437
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
298
438
  }
299
439
  return uniformsMap;
300
440
  };
@@ -319,7 +459,7 @@ function ShaderComponent$T(props) {
319
459
  renderOrder: props.renderOrder || 0,
320
460
  transform: effectiveTransform()
321
461
  };
322
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
462
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
323
463
  isRegistered = true;
324
464
  } catch (error) {
325
465
  console.error("Error registering shader node:", error);
@@ -395,8 +535,8 @@ const defaultProps$S = {
395
535
  // transform intentionally has no default - handled by effectiveTransform
396
536
  };
397
537
  try {
398
- if (componentDefinition$1 && componentDefinition$1.props) {
399
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
538
+ if (componentDefinition$2 && componentDefinition$2.props) {
539
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
400
540
  const propConfig = config;
401
541
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
402
542
  defaultProps$S[key] = propConfig.default;
@@ -414,7 +554,7 @@ function ShaderComponent$S(props) {
414
554
  shaderUniformUpdate: parentUniformUpdate,
415
555
  shaderMetadataUpdate: parentMetadataUpdate
416
556
  } = context;
417
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
557
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
418
558
  const effectiveProps = createMemo(() => {
419
559
  let baseProps = {
420
560
  ...defaultProps$S
@@ -433,7 +573,7 @@ function ShaderComponent$S(props) {
433
573
  let uniformsMap = null;
434
574
  const getUniformsMap = () => {
435
575
  if (!uniformsMap) {
436
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
576
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
437
577
  }
438
578
  return uniformsMap;
439
579
  };
@@ -458,7 +598,7 @@ function ShaderComponent$S(props) {
458
598
  renderOrder: props.renderOrder || 0,
459
599
  transform: effectiveTransform()
460
600
  };
461
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
601
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
462
602
  isRegistered = true;
463
603
  } catch (error) {
464
604
  console.error("Error registering shader node:", error);
@@ -534,8 +674,8 @@ const defaultProps$R = {
534
674
  // transform intentionally has no default - handled by effectiveTransform
535
675
  };
536
676
  try {
537
- if (componentDefinition$2 && componentDefinition$2.props) {
538
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
677
+ if (componentDefinition$3 && componentDefinition$3.props) {
678
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
539
679
  const propConfig = config;
540
680
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
541
681
  defaultProps$R[key] = propConfig.default;
@@ -553,7 +693,7 @@ function ShaderComponent$R(props) {
553
693
  shaderUniformUpdate: parentUniformUpdate,
554
694
  shaderMetadataUpdate: parentMetadataUpdate
555
695
  } = context;
556
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
696
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
557
697
  const effectiveProps = createMemo(() => {
558
698
  let baseProps = {
559
699
  ...defaultProps$R
@@ -572,7 +712,7 @@ function ShaderComponent$R(props) {
572
712
  let uniformsMap = null;
573
713
  const getUniformsMap = () => {
574
714
  if (!uniformsMap) {
575
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
715
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
576
716
  }
577
717
  return uniformsMap;
578
718
  };
@@ -597,7 +737,7 @@ function ShaderComponent$R(props) {
597
737
  renderOrder: props.renderOrder || 0,
598
738
  transform: effectiveTransform()
599
739
  };
600
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
740
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
601
741
  isRegistered = true;
602
742
  } catch (error) {
603
743
  console.error("Error registering shader node:", error);
@@ -673,8 +813,8 @@ const defaultProps$Q = {
673
813
  // transform intentionally has no default - handled by effectiveTransform
674
814
  };
675
815
  try {
676
- if (componentDefinition$3 && componentDefinition$3.props) {
677
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
816
+ if (componentDefinition$4 && componentDefinition$4.props) {
817
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
678
818
  const propConfig = config;
679
819
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
680
820
  defaultProps$Q[key] = propConfig.default;
@@ -692,7 +832,7 @@ function ShaderComponent$Q(props) {
692
832
  shaderUniformUpdate: parentUniformUpdate,
693
833
  shaderMetadataUpdate: parentMetadataUpdate
694
834
  } = context;
695
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
835
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
696
836
  const effectiveProps = createMemo(() => {
697
837
  let baseProps = {
698
838
  ...defaultProps$Q
@@ -711,7 +851,7 @@ function ShaderComponent$Q(props) {
711
851
  let uniformsMap = null;
712
852
  const getUniformsMap = () => {
713
853
  if (!uniformsMap) {
714
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
854
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
715
855
  }
716
856
  return uniformsMap;
717
857
  };
@@ -736,7 +876,7 @@ function ShaderComponent$Q(props) {
736
876
  renderOrder: props.renderOrder || 0,
737
877
  transform: effectiveTransform()
738
878
  };
739
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
879
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
740
880
  isRegistered = true;
741
881
  } catch (error) {
742
882
  console.error("Error registering shader node:", error);
@@ -812,8 +952,8 @@ const defaultProps$P = {
812
952
  // transform intentionally has no default - handled by effectiveTransform
813
953
  };
814
954
  try {
815
- if (componentDefinition$4 && componentDefinition$4.props) {
816
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
955
+ if (componentDefinition$5 && componentDefinition$5.props) {
956
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
817
957
  const propConfig = config;
818
958
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
819
959
  defaultProps$P[key] = propConfig.default;
@@ -831,7 +971,7 @@ function ShaderComponent$P(props) {
831
971
  shaderUniformUpdate: parentUniformUpdate,
832
972
  shaderMetadataUpdate: parentMetadataUpdate
833
973
  } = context;
834
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
974
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
835
975
  const effectiveProps = createMemo(() => {
836
976
  let baseProps = {
837
977
  ...defaultProps$P
@@ -850,7 +990,7 @@ function ShaderComponent$P(props) {
850
990
  let uniformsMap = null;
851
991
  const getUniformsMap = () => {
852
992
  if (!uniformsMap) {
853
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
993
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
854
994
  }
855
995
  return uniformsMap;
856
996
  };
@@ -875,7 +1015,7 @@ function ShaderComponent$P(props) {
875
1015
  renderOrder: props.renderOrder || 0,
876
1016
  transform: effectiveTransform()
877
1017
  };
878
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1018
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
879
1019
  isRegistered = true;
880
1020
  } catch (error) {
881
1021
  console.error("Error registering shader node:", error);
@@ -951,8 +1091,8 @@ const defaultProps$O = {
951
1091
  // transform intentionally has no default - handled by effectiveTransform
952
1092
  };
953
1093
  try {
954
- if (componentDefinition$5 && componentDefinition$5.props) {
955
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1094
+ if (componentDefinition$6 && componentDefinition$6.props) {
1095
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
956
1096
  const propConfig = config;
957
1097
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
958
1098
  defaultProps$O[key] = propConfig.default;
@@ -970,7 +1110,7 @@ function ShaderComponent$O(props) {
970
1110
  shaderUniformUpdate: parentUniformUpdate,
971
1111
  shaderMetadataUpdate: parentMetadataUpdate
972
1112
  } = context;
973
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1113
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
974
1114
  const effectiveProps = createMemo(() => {
975
1115
  let baseProps = {
976
1116
  ...defaultProps$O
@@ -989,7 +1129,7 @@ function ShaderComponent$O(props) {
989
1129
  let uniformsMap = null;
990
1130
  const getUniformsMap = () => {
991
1131
  if (!uniformsMap) {
992
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1132
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
993
1133
  }
994
1134
  return uniformsMap;
995
1135
  };
@@ -1014,7 +1154,7 @@ function ShaderComponent$O(props) {
1014
1154
  renderOrder: props.renderOrder || 0,
1015
1155
  transform: effectiveTransform()
1016
1156
  };
1017
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1157
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1018
1158
  isRegistered = true;
1019
1159
  } catch (error) {
1020
1160
  console.error("Error registering shader node:", error);
@@ -1090,8 +1230,8 @@ const defaultProps$N = {
1090
1230
  // transform intentionally has no default - handled by effectiveTransform
1091
1231
  };
1092
1232
  try {
1093
- if (componentDefinition$6 && componentDefinition$6.props) {
1094
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1233
+ if (componentDefinition$7 && componentDefinition$7.props) {
1234
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1095
1235
  const propConfig = config;
1096
1236
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1097
1237
  defaultProps$N[key] = propConfig.default;
@@ -1109,7 +1249,7 @@ function ShaderComponent$N(props) {
1109
1249
  shaderUniformUpdate: parentUniformUpdate,
1110
1250
  shaderMetadataUpdate: parentMetadataUpdate
1111
1251
  } = context;
1112
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1252
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1113
1253
  const effectiveProps = createMemo(() => {
1114
1254
  let baseProps = {
1115
1255
  ...defaultProps$N
@@ -1128,7 +1268,7 @@ function ShaderComponent$N(props) {
1128
1268
  let uniformsMap = null;
1129
1269
  const getUniformsMap = () => {
1130
1270
  if (!uniformsMap) {
1131
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1271
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1132
1272
  }
1133
1273
  return uniformsMap;
1134
1274
  };
@@ -1153,7 +1293,7 @@ function ShaderComponent$N(props) {
1153
1293
  renderOrder: props.renderOrder || 0,
1154
1294
  transform: effectiveTransform()
1155
1295
  };
1156
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1296
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1157
1297
  isRegistered = true;
1158
1298
  } catch (error) {
1159
1299
  console.error("Error registering shader node:", error);
@@ -1229,8 +1369,8 @@ const defaultProps$M = {
1229
1369
  // transform intentionally has no default - handled by effectiveTransform
1230
1370
  };
1231
1371
  try {
1232
- if (componentDefinition$7 && componentDefinition$7.props) {
1233
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1372
+ if (componentDefinition$8 && componentDefinition$8.props) {
1373
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1234
1374
  const propConfig = config;
1235
1375
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1236
1376
  defaultProps$M[key] = propConfig.default;
@@ -1248,7 +1388,7 @@ function ShaderComponent$M(props) {
1248
1388
  shaderUniformUpdate: parentUniformUpdate,
1249
1389
  shaderMetadataUpdate: parentMetadataUpdate
1250
1390
  } = context;
1251
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1391
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1252
1392
  const effectiveProps = createMemo(() => {
1253
1393
  let baseProps = {
1254
1394
  ...defaultProps$M
@@ -1267,7 +1407,7 @@ function ShaderComponent$M(props) {
1267
1407
  let uniformsMap = null;
1268
1408
  const getUniformsMap = () => {
1269
1409
  if (!uniformsMap) {
1270
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1410
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1271
1411
  }
1272
1412
  return uniformsMap;
1273
1413
  };
@@ -1292,7 +1432,7 @@ function ShaderComponent$M(props) {
1292
1432
  renderOrder: props.renderOrder || 0,
1293
1433
  transform: effectiveTransform()
1294
1434
  };
1295
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1435
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1296
1436
  isRegistered = true;
1297
1437
  } catch (error) {
1298
1438
  console.error("Error registering shader node:", error);
@@ -1368,8 +1508,8 @@ const defaultProps$L = {
1368
1508
  // transform intentionally has no default - handled by effectiveTransform
1369
1509
  };
1370
1510
  try {
1371
- if (componentDefinition$8 && componentDefinition$8.props) {
1372
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1511
+ if (componentDefinition$9 && componentDefinition$9.props) {
1512
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1373
1513
  const propConfig = config;
1374
1514
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1375
1515
  defaultProps$L[key] = propConfig.default;
@@ -1387,7 +1527,7 @@ function ShaderComponent$L(props) {
1387
1527
  shaderUniformUpdate: parentUniformUpdate,
1388
1528
  shaderMetadataUpdate: parentMetadataUpdate
1389
1529
  } = context;
1390
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1530
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1391
1531
  const effectiveProps = createMemo(() => {
1392
1532
  let baseProps = {
1393
1533
  ...defaultProps$L
@@ -1406,7 +1546,7 @@ function ShaderComponent$L(props) {
1406
1546
  let uniformsMap = null;
1407
1547
  const getUniformsMap = () => {
1408
1548
  if (!uniformsMap) {
1409
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1549
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1410
1550
  }
1411
1551
  return uniformsMap;
1412
1552
  };
@@ -1431,7 +1571,7 @@ function ShaderComponent$L(props) {
1431
1571
  renderOrder: props.renderOrder || 0,
1432
1572
  transform: effectiveTransform()
1433
1573
  };
1434
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1574
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1435
1575
  isRegistered = true;
1436
1576
  } catch (error) {
1437
1577
  console.error("Error registering shader node:", error);
@@ -1507,8 +1647,8 @@ const defaultProps$K = {
1507
1647
  // transform intentionally has no default - handled by effectiveTransform
1508
1648
  };
1509
1649
  try {
1510
- if (componentDefinition$9 && componentDefinition$9.props) {
1511
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1650
+ if (componentDefinition$a && componentDefinition$a.props) {
1651
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1512
1652
  const propConfig = config;
1513
1653
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1514
1654
  defaultProps$K[key] = propConfig.default;
@@ -1526,7 +1666,7 @@ function ShaderComponent$K(props) {
1526
1666
  shaderUniformUpdate: parentUniformUpdate,
1527
1667
  shaderMetadataUpdate: parentMetadataUpdate
1528
1668
  } = context;
1529
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1669
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1530
1670
  const effectiveProps = createMemo(() => {
1531
1671
  let baseProps = {
1532
1672
  ...defaultProps$K
@@ -1545,7 +1685,7 @@ function ShaderComponent$K(props) {
1545
1685
  let uniformsMap = null;
1546
1686
  const getUniformsMap = () => {
1547
1687
  if (!uniformsMap) {
1548
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1688
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1549
1689
  }
1550
1690
  return uniformsMap;
1551
1691
  };
@@ -1570,7 +1710,7 @@ function ShaderComponent$K(props) {
1570
1710
  renderOrder: props.renderOrder || 0,
1571
1711
  transform: effectiveTransform()
1572
1712
  };
1573
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1713
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1574
1714
  isRegistered = true;
1575
1715
  } catch (error) {
1576
1716
  console.error("Error registering shader node:", error);
@@ -1646,8 +1786,8 @@ const defaultProps$J = {
1646
1786
  // transform intentionally has no default - handled by effectiveTransform
1647
1787
  };
1648
1788
  try {
1649
- if (componentDefinition$a && componentDefinition$a.props) {
1650
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1789
+ if (componentDefinition$b && componentDefinition$b.props) {
1790
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1651
1791
  const propConfig = config;
1652
1792
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1653
1793
  defaultProps$J[key] = propConfig.default;
@@ -1665,7 +1805,7 @@ function ShaderComponent$J(props) {
1665
1805
  shaderUniformUpdate: parentUniformUpdate,
1666
1806
  shaderMetadataUpdate: parentMetadataUpdate
1667
1807
  } = context;
1668
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1808
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1669
1809
  const effectiveProps = createMemo(() => {
1670
1810
  let baseProps = {
1671
1811
  ...defaultProps$J
@@ -1684,7 +1824,7 @@ function ShaderComponent$J(props) {
1684
1824
  let uniformsMap = null;
1685
1825
  const getUniformsMap = () => {
1686
1826
  if (!uniformsMap) {
1687
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1827
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1688
1828
  }
1689
1829
  return uniformsMap;
1690
1830
  };
@@ -1709,7 +1849,7 @@ function ShaderComponent$J(props) {
1709
1849
  renderOrder: props.renderOrder || 0,
1710
1850
  transform: effectiveTransform()
1711
1851
  };
1712
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1852
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1713
1853
  isRegistered = true;
1714
1854
  } catch (error) {
1715
1855
  console.error("Error registering shader node:", error);
@@ -1785,8 +1925,8 @@ const defaultProps$I = {
1785
1925
  // transform intentionally has no default - handled by effectiveTransform
1786
1926
  };
1787
1927
  try {
1788
- if (componentDefinition$b && componentDefinition$b.props) {
1789
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1928
+ if (componentDefinition$c && componentDefinition$c.props) {
1929
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1790
1930
  const propConfig = config;
1791
1931
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1792
1932
  defaultProps$I[key] = propConfig.default;
@@ -1804,7 +1944,7 @@ function ShaderComponent$I(props) {
1804
1944
  shaderUniformUpdate: parentUniformUpdate,
1805
1945
  shaderMetadataUpdate: parentMetadataUpdate
1806
1946
  } = context;
1807
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1947
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1808
1948
  const effectiveProps = createMemo(() => {
1809
1949
  let baseProps = {
1810
1950
  ...defaultProps$I
@@ -1823,7 +1963,7 @@ function ShaderComponent$I(props) {
1823
1963
  let uniformsMap = null;
1824
1964
  const getUniformsMap = () => {
1825
1965
  if (!uniformsMap) {
1826
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1966
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1827
1967
  }
1828
1968
  return uniformsMap;
1829
1969
  };
@@ -1848,7 +1988,7 @@ function ShaderComponent$I(props) {
1848
1988
  renderOrder: props.renderOrder || 0,
1849
1989
  transform: effectiveTransform()
1850
1990
  };
1851
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1991
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1852
1992
  isRegistered = true;
1853
1993
  } catch (error) {
1854
1994
  console.error("Error registering shader node:", error);
@@ -1924,8 +2064,8 @@ const defaultProps$H = {
1924
2064
  // transform intentionally has no default - handled by effectiveTransform
1925
2065
  };
1926
2066
  try {
1927
- if (componentDefinition$c && componentDefinition$c.props) {
1928
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2067
+ if (componentDefinition$d && componentDefinition$d.props) {
2068
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1929
2069
  const propConfig = config;
1930
2070
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1931
2071
  defaultProps$H[key] = propConfig.default;
@@ -1943,7 +2083,7 @@ function ShaderComponent$H(props) {
1943
2083
  shaderUniformUpdate: parentUniformUpdate,
1944
2084
  shaderMetadataUpdate: parentMetadataUpdate
1945
2085
  } = context;
1946
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2086
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1947
2087
  const effectiveProps = createMemo(() => {
1948
2088
  let baseProps = {
1949
2089
  ...defaultProps$H
@@ -1962,7 +2102,7 @@ function ShaderComponent$H(props) {
1962
2102
  let uniformsMap = null;
1963
2103
  const getUniformsMap = () => {
1964
2104
  if (!uniformsMap) {
1965
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2105
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1966
2106
  }
1967
2107
  return uniformsMap;
1968
2108
  };
@@ -1987,7 +2127,7 @@ function ShaderComponent$H(props) {
1987
2127
  renderOrder: props.renderOrder || 0,
1988
2128
  transform: effectiveTransform()
1989
2129
  };
1990
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2130
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
1991
2131
  isRegistered = true;
1992
2132
  } catch (error) {
1993
2133
  console.error("Error registering shader node:", error);
@@ -2063,8 +2203,8 @@ const defaultProps$G = {
2063
2203
  // transform intentionally has no default - handled by effectiveTransform
2064
2204
  };
2065
2205
  try {
2066
- if (componentDefinition$d && componentDefinition$d.props) {
2067
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2206
+ if (componentDefinition$e && componentDefinition$e.props) {
2207
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2068
2208
  const propConfig = config;
2069
2209
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2070
2210
  defaultProps$G[key] = propConfig.default;
@@ -2082,7 +2222,7 @@ function ShaderComponent$G(props) {
2082
2222
  shaderUniformUpdate: parentUniformUpdate,
2083
2223
  shaderMetadataUpdate: parentMetadataUpdate
2084
2224
  } = context;
2085
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2225
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2086
2226
  const effectiveProps = createMemo(() => {
2087
2227
  let baseProps = {
2088
2228
  ...defaultProps$G
@@ -2101,7 +2241,7 @@ function ShaderComponent$G(props) {
2101
2241
  let uniformsMap = null;
2102
2242
  const getUniformsMap = () => {
2103
2243
  if (!uniformsMap) {
2104
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2244
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2105
2245
  }
2106
2246
  return uniformsMap;
2107
2247
  };
@@ -2126,7 +2266,7 @@ function ShaderComponent$G(props) {
2126
2266
  renderOrder: props.renderOrder || 0,
2127
2267
  transform: effectiveTransform()
2128
2268
  };
2129
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2269
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2130
2270
  isRegistered = true;
2131
2271
  } catch (error) {
2132
2272
  console.error("Error registering shader node:", error);
@@ -2202,8 +2342,8 @@ const defaultProps$F = {
2202
2342
  // transform intentionally has no default - handled by effectiveTransform
2203
2343
  };
2204
2344
  try {
2205
- if (componentDefinition$e && componentDefinition$e.props) {
2206
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2345
+ if (componentDefinition$f && componentDefinition$f.props) {
2346
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2207
2347
  const propConfig = config;
2208
2348
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2209
2349
  defaultProps$F[key] = propConfig.default;
@@ -2221,7 +2361,7 @@ function ShaderComponent$F(props) {
2221
2361
  shaderUniformUpdate: parentUniformUpdate,
2222
2362
  shaderMetadataUpdate: parentMetadataUpdate
2223
2363
  } = context;
2224
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2364
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2225
2365
  const effectiveProps = createMemo(() => {
2226
2366
  let baseProps = {
2227
2367
  ...defaultProps$F
@@ -2240,7 +2380,7 @@ function ShaderComponent$F(props) {
2240
2380
  let uniformsMap = null;
2241
2381
  const getUniformsMap = () => {
2242
2382
  if (!uniformsMap) {
2243
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2383
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2244
2384
  }
2245
2385
  return uniformsMap;
2246
2386
  };
@@ -2265,7 +2405,7 @@ function ShaderComponent$F(props) {
2265
2405
  renderOrder: props.renderOrder || 0,
2266
2406
  transform: effectiveTransform()
2267
2407
  };
2268
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2408
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2269
2409
  isRegistered = true;
2270
2410
  } catch (error) {
2271
2411
  console.error("Error registering shader node:", error);
@@ -2341,8 +2481,8 @@ const defaultProps$E = {
2341
2481
  // transform intentionally has no default - handled by effectiveTransform
2342
2482
  };
2343
2483
  try {
2344
- if (componentDefinition$f && componentDefinition$f.props) {
2345
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2484
+ if (componentDefinition$g && componentDefinition$g.props) {
2485
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2346
2486
  const propConfig = config;
2347
2487
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2348
2488
  defaultProps$E[key] = propConfig.default;
@@ -2360,7 +2500,7 @@ function ShaderComponent$E(props) {
2360
2500
  shaderUniformUpdate: parentUniformUpdate,
2361
2501
  shaderMetadataUpdate: parentMetadataUpdate
2362
2502
  } = context;
2363
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2503
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2364
2504
  const effectiveProps = createMemo(() => {
2365
2505
  let baseProps = {
2366
2506
  ...defaultProps$E
@@ -2379,7 +2519,7 @@ function ShaderComponent$E(props) {
2379
2519
  let uniformsMap = null;
2380
2520
  const getUniformsMap = () => {
2381
2521
  if (!uniformsMap) {
2382
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2522
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2383
2523
  }
2384
2524
  return uniformsMap;
2385
2525
  };
@@ -2404,7 +2544,7 @@ function ShaderComponent$E(props) {
2404
2544
  renderOrder: props.renderOrder || 0,
2405
2545
  transform: effectiveTransform()
2406
2546
  };
2407
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2547
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2408
2548
  isRegistered = true;
2409
2549
  } catch (error) {
2410
2550
  console.error("Error registering shader node:", error);
@@ -2480,8 +2620,8 @@ const defaultProps$D = {
2480
2620
  // transform intentionally has no default - handled by effectiveTransform
2481
2621
  };
2482
2622
  try {
2483
- if (componentDefinition$g && componentDefinition$g.props) {
2484
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2623
+ if (componentDefinition$h && componentDefinition$h.props) {
2624
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2485
2625
  const propConfig = config;
2486
2626
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2487
2627
  defaultProps$D[key] = propConfig.default;
@@ -2499,7 +2639,7 @@ function ShaderComponent$D(props) {
2499
2639
  shaderUniformUpdate: parentUniformUpdate,
2500
2640
  shaderMetadataUpdate: parentMetadataUpdate
2501
2641
  } = context;
2502
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2642
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2503
2643
  const effectiveProps = createMemo(() => {
2504
2644
  let baseProps = {
2505
2645
  ...defaultProps$D
@@ -2518,7 +2658,7 @@ function ShaderComponent$D(props) {
2518
2658
  let uniformsMap = null;
2519
2659
  const getUniformsMap = () => {
2520
2660
  if (!uniformsMap) {
2521
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2661
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2522
2662
  }
2523
2663
  return uniformsMap;
2524
2664
  };
@@ -2543,7 +2683,7 @@ function ShaderComponent$D(props) {
2543
2683
  renderOrder: props.renderOrder || 0,
2544
2684
  transform: effectiveTransform()
2545
2685
  };
2546
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2686
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2547
2687
  isRegistered = true;
2548
2688
  } catch (error) {
2549
2689
  console.error("Error registering shader node:", error);
@@ -2619,8 +2759,8 @@ const defaultProps$C = {
2619
2759
  // transform intentionally has no default - handled by effectiveTransform
2620
2760
  };
2621
2761
  try {
2622
- if (componentDefinition$h && componentDefinition$h.props) {
2623
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2762
+ if (componentDefinition$i && componentDefinition$i.props) {
2763
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2624
2764
  const propConfig = config;
2625
2765
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2626
2766
  defaultProps$C[key] = propConfig.default;
@@ -2638,7 +2778,7 @@ function ShaderComponent$C(props) {
2638
2778
  shaderUniformUpdate: parentUniformUpdate,
2639
2779
  shaderMetadataUpdate: parentMetadataUpdate
2640
2780
  } = context;
2641
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2781
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2642
2782
  const effectiveProps = createMemo(() => {
2643
2783
  let baseProps = {
2644
2784
  ...defaultProps$C
@@ -2657,7 +2797,7 @@ function ShaderComponent$C(props) {
2657
2797
  let uniformsMap = null;
2658
2798
  const getUniformsMap = () => {
2659
2799
  if (!uniformsMap) {
2660
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2800
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2661
2801
  }
2662
2802
  return uniformsMap;
2663
2803
  };
@@ -2682,7 +2822,7 @@ function ShaderComponent$C(props) {
2682
2822
  renderOrder: props.renderOrder || 0,
2683
2823
  transform: effectiveTransform()
2684
2824
  };
2685
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2825
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2686
2826
  isRegistered = true;
2687
2827
  } catch (error) {
2688
2828
  console.error("Error registering shader node:", error);
@@ -2758,8 +2898,8 @@ const defaultProps$B = {
2758
2898
  // transform intentionally has no default - handled by effectiveTransform
2759
2899
  };
2760
2900
  try {
2761
- if (componentDefinition$i && componentDefinition$i.props) {
2762
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2901
+ if (componentDefinition$j && componentDefinition$j.props) {
2902
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2763
2903
  const propConfig = config;
2764
2904
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2765
2905
  defaultProps$B[key] = propConfig.default;
@@ -2777,7 +2917,7 @@ function ShaderComponent$B(props) {
2777
2917
  shaderUniformUpdate: parentUniformUpdate,
2778
2918
  shaderMetadataUpdate: parentMetadataUpdate
2779
2919
  } = context;
2780
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2920
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2781
2921
  const effectiveProps = createMemo(() => {
2782
2922
  let baseProps = {
2783
2923
  ...defaultProps$B
@@ -2796,7 +2936,7 @@ function ShaderComponent$B(props) {
2796
2936
  let uniformsMap = null;
2797
2937
  const getUniformsMap = () => {
2798
2938
  if (!uniformsMap) {
2799
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2939
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2800
2940
  }
2801
2941
  return uniformsMap;
2802
2942
  };
@@ -2821,7 +2961,7 @@ function ShaderComponent$B(props) {
2821
2961
  renderOrder: props.renderOrder || 0,
2822
2962
  transform: effectiveTransform()
2823
2963
  };
2824
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2964
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2825
2965
  isRegistered = true;
2826
2966
  } catch (error) {
2827
2967
  console.error("Error registering shader node:", error);
@@ -2897,8 +3037,8 @@ const defaultProps$A = {
2897
3037
  // transform intentionally has no default - handled by effectiveTransform
2898
3038
  };
2899
3039
  try {
2900
- if (componentDefinition$j && componentDefinition$j.props) {
2901
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3040
+ if (componentDefinition$k && componentDefinition$k.props) {
3041
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2902
3042
  const propConfig = config;
2903
3043
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2904
3044
  defaultProps$A[key] = propConfig.default;
@@ -2916,7 +3056,7 @@ function ShaderComponent$A(props) {
2916
3056
  shaderUniformUpdate: parentUniformUpdate,
2917
3057
  shaderMetadataUpdate: parentMetadataUpdate
2918
3058
  } = context;
2919
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3059
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2920
3060
  const effectiveProps = createMemo(() => {
2921
3061
  let baseProps = {
2922
3062
  ...defaultProps$A
@@ -2935,7 +3075,7 @@ function ShaderComponent$A(props) {
2935
3075
  let uniformsMap = null;
2936
3076
  const getUniformsMap = () => {
2937
3077
  if (!uniformsMap) {
2938
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3078
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2939
3079
  }
2940
3080
  return uniformsMap;
2941
3081
  };
@@ -2960,7 +3100,7 @@ function ShaderComponent$A(props) {
2960
3100
  renderOrder: props.renderOrder || 0,
2961
3101
  transform: effectiveTransform()
2962
3102
  };
2963
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3103
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2964
3104
  isRegistered = true;
2965
3105
  } catch (error) {
2966
3106
  console.error("Error registering shader node:", error);
@@ -3036,8 +3176,8 @@ const defaultProps$z = {
3036
3176
  // transform intentionally has no default - handled by effectiveTransform
3037
3177
  };
3038
3178
  try {
3039
- if (componentDefinition$k && componentDefinition$k.props) {
3040
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3179
+ if (componentDefinition$l && componentDefinition$l.props) {
3180
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3041
3181
  const propConfig = config;
3042
3182
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3043
3183
  defaultProps$z[key] = propConfig.default;
@@ -3055,7 +3195,7 @@ function ShaderComponent$z(props) {
3055
3195
  shaderUniformUpdate: parentUniformUpdate,
3056
3196
  shaderMetadataUpdate: parentMetadataUpdate
3057
3197
  } = context;
3058
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3198
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3059
3199
  const effectiveProps = createMemo(() => {
3060
3200
  let baseProps = {
3061
3201
  ...defaultProps$z
@@ -3074,7 +3214,7 @@ function ShaderComponent$z(props) {
3074
3214
  let uniformsMap = null;
3075
3215
  const getUniformsMap = () => {
3076
3216
  if (!uniformsMap) {
3077
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3217
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3078
3218
  }
3079
3219
  return uniformsMap;
3080
3220
  };
@@ -3099,7 +3239,7 @@ function ShaderComponent$z(props) {
3099
3239
  renderOrder: props.renderOrder || 0,
3100
3240
  transform: effectiveTransform()
3101
3241
  };
3102
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3242
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3103
3243
  isRegistered = true;
3104
3244
  } catch (error) {
3105
3245
  console.error("Error registering shader node:", error);
@@ -3175,8 +3315,8 @@ const defaultProps$y = {
3175
3315
  // transform intentionally has no default - handled by effectiveTransform
3176
3316
  };
3177
3317
  try {
3178
- if (componentDefinition$l && componentDefinition$l.props) {
3179
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3318
+ if (componentDefinition$m && componentDefinition$m.props) {
3319
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3180
3320
  const propConfig = config;
3181
3321
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3182
3322
  defaultProps$y[key] = propConfig.default;
@@ -3194,7 +3334,7 @@ function ShaderComponent$y(props) {
3194
3334
  shaderUniformUpdate: parentUniformUpdate,
3195
3335
  shaderMetadataUpdate: parentMetadataUpdate
3196
3336
  } = context;
3197
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3337
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3198
3338
  const effectiveProps = createMemo(() => {
3199
3339
  let baseProps = {
3200
3340
  ...defaultProps$y
@@ -3213,7 +3353,7 @@ function ShaderComponent$y(props) {
3213
3353
  let uniformsMap = null;
3214
3354
  const getUniformsMap = () => {
3215
3355
  if (!uniformsMap) {
3216
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3356
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3217
3357
  }
3218
3358
  return uniformsMap;
3219
3359
  };
@@ -3238,7 +3378,7 @@ function ShaderComponent$y(props) {
3238
3378
  renderOrder: props.renderOrder || 0,
3239
3379
  transform: effectiveTransform()
3240
3380
  };
3241
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3381
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3242
3382
  isRegistered = true;
3243
3383
  } catch (error) {
3244
3384
  console.error("Error registering shader node:", error);
@@ -3314,8 +3454,8 @@ const defaultProps$x = {
3314
3454
  // transform intentionally has no default - handled by effectiveTransform
3315
3455
  };
3316
3456
  try {
3317
- if (componentDefinition$m && componentDefinition$m.props) {
3318
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3457
+ if (componentDefinition$n && componentDefinition$n.props) {
3458
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3319
3459
  const propConfig = config;
3320
3460
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3321
3461
  defaultProps$x[key] = propConfig.default;
@@ -3333,7 +3473,7 @@ function ShaderComponent$x(props) {
3333
3473
  shaderUniformUpdate: parentUniformUpdate,
3334
3474
  shaderMetadataUpdate: parentMetadataUpdate
3335
3475
  } = context;
3336
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3476
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3337
3477
  const effectiveProps = createMemo(() => {
3338
3478
  let baseProps = {
3339
3479
  ...defaultProps$x
@@ -3352,7 +3492,7 @@ function ShaderComponent$x(props) {
3352
3492
  let uniformsMap = null;
3353
3493
  const getUniformsMap = () => {
3354
3494
  if (!uniformsMap) {
3355
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3495
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3356
3496
  }
3357
3497
  return uniformsMap;
3358
3498
  };
@@ -3377,7 +3517,7 @@ function ShaderComponent$x(props) {
3377
3517
  renderOrder: props.renderOrder || 0,
3378
3518
  transform: effectiveTransform()
3379
3519
  };
3380
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3520
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3381
3521
  isRegistered = true;
3382
3522
  } catch (error) {
3383
3523
  console.error("Error registering shader node:", error);
@@ -3453,8 +3593,8 @@ const defaultProps$w = {
3453
3593
  // transform intentionally has no default - handled by effectiveTransform
3454
3594
  };
3455
3595
  try {
3456
- if (componentDefinition$n && componentDefinition$n.props) {
3457
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3596
+ if (componentDefinition$o && componentDefinition$o.props) {
3597
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3458
3598
  const propConfig = config;
3459
3599
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3460
3600
  defaultProps$w[key] = propConfig.default;
@@ -3472,7 +3612,7 @@ function ShaderComponent$w(props) {
3472
3612
  shaderUniformUpdate: parentUniformUpdate,
3473
3613
  shaderMetadataUpdate: parentMetadataUpdate
3474
3614
  } = context;
3475
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3615
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3476
3616
  const effectiveProps = createMemo(() => {
3477
3617
  let baseProps = {
3478
3618
  ...defaultProps$w
@@ -3491,7 +3631,7 @@ function ShaderComponent$w(props) {
3491
3631
  let uniformsMap = null;
3492
3632
  const getUniformsMap = () => {
3493
3633
  if (!uniformsMap) {
3494
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3634
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3495
3635
  }
3496
3636
  return uniformsMap;
3497
3637
  };
@@ -3516,7 +3656,7 @@ function ShaderComponent$w(props) {
3516
3656
  renderOrder: props.renderOrder || 0,
3517
3657
  transform: effectiveTransform()
3518
3658
  };
3519
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3659
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3520
3660
  isRegistered = true;
3521
3661
  } catch (error) {
3522
3662
  console.error("Error registering shader node:", error);
@@ -3592,8 +3732,8 @@ const defaultProps$v = {
3592
3732
  // transform intentionally has no default - handled by effectiveTransform
3593
3733
  };
3594
3734
  try {
3595
- if (componentDefinition$o && componentDefinition$o.props) {
3596
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3735
+ if (componentDefinition$p && componentDefinition$p.props) {
3736
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3597
3737
  const propConfig = config;
3598
3738
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3599
3739
  defaultProps$v[key] = propConfig.default;
@@ -3611,7 +3751,7 @@ function ShaderComponent$v(props) {
3611
3751
  shaderUniformUpdate: parentUniformUpdate,
3612
3752
  shaderMetadataUpdate: parentMetadataUpdate
3613
3753
  } = context;
3614
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3754
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3615
3755
  const effectiveProps = createMemo(() => {
3616
3756
  let baseProps = {
3617
3757
  ...defaultProps$v
@@ -3630,7 +3770,7 @@ function ShaderComponent$v(props) {
3630
3770
  let uniformsMap = null;
3631
3771
  const getUniformsMap = () => {
3632
3772
  if (!uniformsMap) {
3633
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3773
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3634
3774
  }
3635
3775
  return uniformsMap;
3636
3776
  };
@@ -3655,7 +3795,7 @@ function ShaderComponent$v(props) {
3655
3795
  renderOrder: props.renderOrder || 0,
3656
3796
  transform: effectiveTransform()
3657
3797
  };
3658
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3798
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3659
3799
  isRegistered = true;
3660
3800
  } catch (error) {
3661
3801
  console.error("Error registering shader node:", error);
@@ -3731,8 +3871,8 @@ const defaultProps$u = {
3731
3871
  // transform intentionally has no default - handled by effectiveTransform
3732
3872
  };
3733
3873
  try {
3734
- if (componentDefinition$p && componentDefinition$p.props) {
3735
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3874
+ if (componentDefinition$q && componentDefinition$q.props) {
3875
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3736
3876
  const propConfig = config;
3737
3877
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3738
3878
  defaultProps$u[key] = propConfig.default;
@@ -3750,7 +3890,7 @@ function ShaderComponent$u(props) {
3750
3890
  shaderUniformUpdate: parentUniformUpdate,
3751
3891
  shaderMetadataUpdate: parentMetadataUpdate
3752
3892
  } = context;
3753
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3893
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3754
3894
  const effectiveProps = createMemo(() => {
3755
3895
  let baseProps = {
3756
3896
  ...defaultProps$u
@@ -3769,7 +3909,7 @@ function ShaderComponent$u(props) {
3769
3909
  let uniformsMap = null;
3770
3910
  const getUniformsMap = () => {
3771
3911
  if (!uniformsMap) {
3772
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3912
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3773
3913
  }
3774
3914
  return uniformsMap;
3775
3915
  };
@@ -3794,7 +3934,7 @@ function ShaderComponent$u(props) {
3794
3934
  renderOrder: props.renderOrder || 0,
3795
3935
  transform: effectiveTransform()
3796
3936
  };
3797
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3937
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3798
3938
  isRegistered = true;
3799
3939
  } catch (error) {
3800
3940
  console.error("Error registering shader node:", error);
@@ -3870,8 +4010,8 @@ const defaultProps$t = {
3870
4010
  // transform intentionally has no default - handled by effectiveTransform
3871
4011
  };
3872
4012
  try {
3873
- if (componentDefinition$q && componentDefinition$q.props) {
3874
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4013
+ if (componentDefinition$r && componentDefinition$r.props) {
4014
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3875
4015
  const propConfig = config;
3876
4016
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3877
4017
  defaultProps$t[key] = propConfig.default;
@@ -3889,7 +4029,7 @@ function ShaderComponent$t(props) {
3889
4029
  shaderUniformUpdate: parentUniformUpdate,
3890
4030
  shaderMetadataUpdate: parentMetadataUpdate
3891
4031
  } = context;
3892
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4032
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3893
4033
  const effectiveProps = createMemo(() => {
3894
4034
  let baseProps = {
3895
4035
  ...defaultProps$t
@@ -3908,7 +4048,7 @@ function ShaderComponent$t(props) {
3908
4048
  let uniformsMap = null;
3909
4049
  const getUniformsMap = () => {
3910
4050
  if (!uniformsMap) {
3911
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4051
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3912
4052
  }
3913
4053
  return uniformsMap;
3914
4054
  };
@@ -3933,7 +4073,7 @@ function ShaderComponent$t(props) {
3933
4073
  renderOrder: props.renderOrder || 0,
3934
4074
  transform: effectiveTransform()
3935
4075
  };
3936
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4076
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3937
4077
  isRegistered = true;
3938
4078
  } catch (error) {
3939
4079
  console.error("Error registering shader node:", error);
@@ -4009,8 +4149,8 @@ const defaultProps$s = {
4009
4149
  // transform intentionally has no default - handled by effectiveTransform
4010
4150
  };
4011
4151
  try {
4012
- if (componentDefinition$r && componentDefinition$r.props) {
4013
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4152
+ if (componentDefinition$s && componentDefinition$s.props) {
4153
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4014
4154
  const propConfig = config;
4015
4155
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4016
4156
  defaultProps$s[key] = propConfig.default;
@@ -4028,7 +4168,7 @@ function ShaderComponent$s(props) {
4028
4168
  shaderUniformUpdate: parentUniformUpdate,
4029
4169
  shaderMetadataUpdate: parentMetadataUpdate
4030
4170
  } = context;
4031
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4171
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4032
4172
  const effectiveProps = createMemo(() => {
4033
4173
  let baseProps = {
4034
4174
  ...defaultProps$s
@@ -4047,7 +4187,7 @@ function ShaderComponent$s(props) {
4047
4187
  let uniformsMap = null;
4048
4188
  const getUniformsMap = () => {
4049
4189
  if (!uniformsMap) {
4050
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4190
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4051
4191
  }
4052
4192
  return uniformsMap;
4053
4193
  };
@@ -4072,7 +4212,7 @@ function ShaderComponent$s(props) {
4072
4212
  renderOrder: props.renderOrder || 0,
4073
4213
  transform: effectiveTransform()
4074
4214
  };
4075
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4215
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4076
4216
  isRegistered = true;
4077
4217
  } catch (error) {
4078
4218
  console.error("Error registering shader node:", error);
@@ -4148,8 +4288,8 @@ const defaultProps$r = {
4148
4288
  // transform intentionally has no default - handled by effectiveTransform
4149
4289
  };
4150
4290
  try {
4151
- if (componentDefinition$s && componentDefinition$s.props) {
4152
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4291
+ if (componentDefinition$t && componentDefinition$t.props) {
4292
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4153
4293
  const propConfig = config;
4154
4294
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4155
4295
  defaultProps$r[key] = propConfig.default;
@@ -4167,7 +4307,7 @@ function ShaderComponent$r(props) {
4167
4307
  shaderUniformUpdate: parentUniformUpdate,
4168
4308
  shaderMetadataUpdate: parentMetadataUpdate
4169
4309
  } = context;
4170
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4310
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4171
4311
  const effectiveProps = createMemo(() => {
4172
4312
  let baseProps = {
4173
4313
  ...defaultProps$r
@@ -4186,7 +4326,7 @@ function ShaderComponent$r(props) {
4186
4326
  let uniformsMap = null;
4187
4327
  const getUniformsMap = () => {
4188
4328
  if (!uniformsMap) {
4189
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4329
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4190
4330
  }
4191
4331
  return uniformsMap;
4192
4332
  };
@@ -4211,7 +4351,7 @@ function ShaderComponent$r(props) {
4211
4351
  renderOrder: props.renderOrder || 0,
4212
4352
  transform: effectiveTransform()
4213
4353
  };
4214
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4354
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4215
4355
  isRegistered = true;
4216
4356
  } catch (error) {
4217
4357
  console.error("Error registering shader node:", error);
@@ -4287,8 +4427,8 @@ const defaultProps$q = {
4287
4427
  // transform intentionally has no default - handled by effectiveTransform
4288
4428
  };
4289
4429
  try {
4290
- if (componentDefinition$t && componentDefinition$t.props) {
4291
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4430
+ if (componentDefinition$u && componentDefinition$u.props) {
4431
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4292
4432
  const propConfig = config;
4293
4433
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4294
4434
  defaultProps$q[key] = propConfig.default;
@@ -4306,7 +4446,7 @@ function ShaderComponent$q(props) {
4306
4446
  shaderUniformUpdate: parentUniformUpdate,
4307
4447
  shaderMetadataUpdate: parentMetadataUpdate
4308
4448
  } = context;
4309
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4449
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4310
4450
  const effectiveProps = createMemo(() => {
4311
4451
  let baseProps = {
4312
4452
  ...defaultProps$q
@@ -4325,7 +4465,7 @@ function ShaderComponent$q(props) {
4325
4465
  let uniformsMap = null;
4326
4466
  const getUniformsMap = () => {
4327
4467
  if (!uniformsMap) {
4328
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4468
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4329
4469
  }
4330
4470
  return uniformsMap;
4331
4471
  };
@@ -4350,7 +4490,7 @@ function ShaderComponent$q(props) {
4350
4490
  renderOrder: props.renderOrder || 0,
4351
4491
  transform: effectiveTransform()
4352
4492
  };
4353
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4493
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4354
4494
  isRegistered = true;
4355
4495
  } catch (error) {
4356
4496
  console.error("Error registering shader node:", error);
@@ -4426,8 +4566,8 @@ const defaultProps$p = {
4426
4566
  // transform intentionally has no default - handled by effectiveTransform
4427
4567
  };
4428
4568
  try {
4429
- if (componentDefinition$u && componentDefinition$u.props) {
4430
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4569
+ if (componentDefinition$v && componentDefinition$v.props) {
4570
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4431
4571
  const propConfig = config;
4432
4572
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4433
4573
  defaultProps$p[key] = propConfig.default;
@@ -4445,7 +4585,7 @@ function ShaderComponent$p(props) {
4445
4585
  shaderUniformUpdate: parentUniformUpdate,
4446
4586
  shaderMetadataUpdate: parentMetadataUpdate
4447
4587
  } = context;
4448
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4588
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4449
4589
  const effectiveProps = createMemo(() => {
4450
4590
  let baseProps = {
4451
4591
  ...defaultProps$p
@@ -4464,7 +4604,7 @@ function ShaderComponent$p(props) {
4464
4604
  let uniformsMap = null;
4465
4605
  const getUniformsMap = () => {
4466
4606
  if (!uniformsMap) {
4467
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4607
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4468
4608
  }
4469
4609
  return uniformsMap;
4470
4610
  };
@@ -4489,7 +4629,7 @@ function ShaderComponent$p(props) {
4489
4629
  renderOrder: props.renderOrder || 0,
4490
4630
  transform: effectiveTransform()
4491
4631
  };
4492
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4632
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4493
4633
  isRegistered = true;
4494
4634
  } catch (error) {
4495
4635
  console.error("Error registering shader node:", error);
@@ -4565,8 +4705,8 @@ const defaultProps$o = {
4565
4705
  // transform intentionally has no default - handled by effectiveTransform
4566
4706
  };
4567
4707
  try {
4568
- if (componentDefinition$v && componentDefinition$v.props) {
4569
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4708
+ if (componentDefinition$w && componentDefinition$w.props) {
4709
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4570
4710
  const propConfig = config;
4571
4711
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4572
4712
  defaultProps$o[key] = propConfig.default;
@@ -4584,7 +4724,7 @@ function ShaderComponent$o(props) {
4584
4724
  shaderUniformUpdate: parentUniformUpdate,
4585
4725
  shaderMetadataUpdate: parentMetadataUpdate
4586
4726
  } = context;
4587
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4727
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4588
4728
  const effectiveProps = createMemo(() => {
4589
4729
  let baseProps = {
4590
4730
  ...defaultProps$o
@@ -4603,7 +4743,7 @@ function ShaderComponent$o(props) {
4603
4743
  let uniformsMap = null;
4604
4744
  const getUniformsMap = () => {
4605
4745
  if (!uniformsMap) {
4606
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4746
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4607
4747
  }
4608
4748
  return uniformsMap;
4609
4749
  };
@@ -4628,7 +4768,7 @@ function ShaderComponent$o(props) {
4628
4768
  renderOrder: props.renderOrder || 0,
4629
4769
  transform: effectiveTransform()
4630
4770
  };
4631
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4771
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4632
4772
  isRegistered = true;
4633
4773
  } catch (error) {
4634
4774
  console.error("Error registering shader node:", error);
@@ -4704,8 +4844,8 @@ const defaultProps$n = {
4704
4844
  // transform intentionally has no default - handled by effectiveTransform
4705
4845
  };
4706
4846
  try {
4707
- if (componentDefinition$w && componentDefinition$w.props) {
4708
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4847
+ if (componentDefinition$x && componentDefinition$x.props) {
4848
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4709
4849
  const propConfig = config;
4710
4850
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4711
4851
  defaultProps$n[key] = propConfig.default;
@@ -4723,7 +4863,7 @@ function ShaderComponent$n(props) {
4723
4863
  shaderUniformUpdate: parentUniformUpdate,
4724
4864
  shaderMetadataUpdate: parentMetadataUpdate
4725
4865
  } = context;
4726
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4866
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4727
4867
  const effectiveProps = createMemo(() => {
4728
4868
  let baseProps = {
4729
4869
  ...defaultProps$n
@@ -4742,7 +4882,7 @@ function ShaderComponent$n(props) {
4742
4882
  let uniformsMap = null;
4743
4883
  const getUniformsMap = () => {
4744
4884
  if (!uniformsMap) {
4745
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4885
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4746
4886
  }
4747
4887
  return uniformsMap;
4748
4888
  };
@@ -4767,7 +4907,7 @@ function ShaderComponent$n(props) {
4767
4907
  renderOrder: props.renderOrder || 0,
4768
4908
  transform: effectiveTransform()
4769
4909
  };
4770
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4910
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4771
4911
  isRegistered = true;
4772
4912
  } catch (error) {
4773
4913
  console.error("Error registering shader node:", error);
@@ -4843,8 +4983,8 @@ const defaultProps$m = {
4843
4983
  // transform intentionally has no default - handled by effectiveTransform
4844
4984
  };
4845
4985
  try {
4846
- if (componentDefinition$x && componentDefinition$x.props) {
4847
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4986
+ if (componentDefinition$y && componentDefinition$y.props) {
4987
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4848
4988
  const propConfig = config;
4849
4989
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4850
4990
  defaultProps$m[key] = propConfig.default;
@@ -4862,7 +5002,7 @@ function ShaderComponent$m(props) {
4862
5002
  shaderUniformUpdate: parentUniformUpdate,
4863
5003
  shaderMetadataUpdate: parentMetadataUpdate
4864
5004
  } = context;
4865
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5005
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4866
5006
  const effectiveProps = createMemo(() => {
4867
5007
  let baseProps = {
4868
5008
  ...defaultProps$m
@@ -4881,7 +5021,7 @@ function ShaderComponent$m(props) {
4881
5021
  let uniformsMap = null;
4882
5022
  const getUniformsMap = () => {
4883
5023
  if (!uniformsMap) {
4884
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5024
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4885
5025
  }
4886
5026
  return uniformsMap;
4887
5027
  };
@@ -4906,7 +5046,7 @@ function ShaderComponent$m(props) {
4906
5046
  renderOrder: props.renderOrder || 0,
4907
5047
  transform: effectiveTransform()
4908
5048
  };
4909
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5049
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4910
5050
  isRegistered = true;
4911
5051
  } catch (error) {
4912
5052
  console.error("Error registering shader node:", error);
@@ -4982,8 +5122,8 @@ const defaultProps$l = {
4982
5122
  // transform intentionally has no default - handled by effectiveTransform
4983
5123
  };
4984
5124
  try {
4985
- if (componentDefinition$y && componentDefinition$y.props) {
4986
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5125
+ if (componentDefinition$z && componentDefinition$z.props) {
5126
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
4987
5127
  const propConfig = config;
4988
5128
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4989
5129
  defaultProps$l[key] = propConfig.default;
@@ -5001,7 +5141,7 @@ function ShaderComponent$l(props) {
5001
5141
  shaderUniformUpdate: parentUniformUpdate,
5002
5142
  shaderMetadataUpdate: parentMetadataUpdate
5003
5143
  } = context;
5004
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5144
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5005
5145
  const effectiveProps = createMemo(() => {
5006
5146
  let baseProps = {
5007
5147
  ...defaultProps$l
@@ -5020,7 +5160,7 @@ function ShaderComponent$l(props) {
5020
5160
  let uniformsMap = null;
5021
5161
  const getUniformsMap = () => {
5022
5162
  if (!uniformsMap) {
5023
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5163
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5024
5164
  }
5025
5165
  return uniformsMap;
5026
5166
  };
@@ -5045,7 +5185,7 @@ function ShaderComponent$l(props) {
5045
5185
  renderOrder: props.renderOrder || 0,
5046
5186
  transform: effectiveTransform()
5047
5187
  };
5048
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5188
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5049
5189
  isRegistered = true;
5050
5190
  } catch (error) {
5051
5191
  console.error("Error registering shader node:", error);
@@ -5121,8 +5261,8 @@ const defaultProps$k = {
5121
5261
  // transform intentionally has no default - handled by effectiveTransform
5122
5262
  };
5123
5263
  try {
5124
- if (componentDefinition$z && componentDefinition$z.props) {
5125
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5264
+ if (componentDefinition$A && componentDefinition$A.props) {
5265
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5126
5266
  const propConfig = config;
5127
5267
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5128
5268
  defaultProps$k[key] = propConfig.default;
@@ -5140,7 +5280,7 @@ function ShaderComponent$k(props) {
5140
5280
  shaderUniformUpdate: parentUniformUpdate,
5141
5281
  shaderMetadataUpdate: parentMetadataUpdate
5142
5282
  } = context;
5143
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5283
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5144
5284
  const effectiveProps = createMemo(() => {
5145
5285
  let baseProps = {
5146
5286
  ...defaultProps$k
@@ -5159,7 +5299,7 @@ function ShaderComponent$k(props) {
5159
5299
  let uniformsMap = null;
5160
5300
  const getUniformsMap = () => {
5161
5301
  if (!uniformsMap) {
5162
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5302
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5163
5303
  }
5164
5304
  return uniformsMap;
5165
5305
  };
@@ -5184,7 +5324,7 @@ function ShaderComponent$k(props) {
5184
5324
  renderOrder: props.renderOrder || 0,
5185
5325
  transform: effectiveTransform()
5186
5326
  };
5187
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5327
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5188
5328
  isRegistered = true;
5189
5329
  } catch (error) {
5190
5330
  console.error("Error registering shader node:", error);
@@ -5260,8 +5400,8 @@ const defaultProps$j = {
5260
5400
  // transform intentionally has no default - handled by effectiveTransform
5261
5401
  };
5262
5402
  try {
5263
- if (componentDefinition$A && componentDefinition$A.props) {
5264
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5403
+ if (componentDefinition$B && componentDefinition$B.props) {
5404
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5265
5405
  const propConfig = config;
5266
5406
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5267
5407
  defaultProps$j[key] = propConfig.default;
@@ -5279,7 +5419,7 @@ function ShaderComponent$j(props) {
5279
5419
  shaderUniformUpdate: parentUniformUpdate,
5280
5420
  shaderMetadataUpdate: parentMetadataUpdate
5281
5421
  } = context;
5282
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5422
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5283
5423
  const effectiveProps = createMemo(() => {
5284
5424
  let baseProps = {
5285
5425
  ...defaultProps$j
@@ -5298,7 +5438,7 @@ function ShaderComponent$j(props) {
5298
5438
  let uniformsMap = null;
5299
5439
  const getUniformsMap = () => {
5300
5440
  if (!uniformsMap) {
5301
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5441
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5302
5442
  }
5303
5443
  return uniformsMap;
5304
5444
  };
@@ -5323,7 +5463,7 @@ function ShaderComponent$j(props) {
5323
5463
  renderOrder: props.renderOrder || 0,
5324
5464
  transform: effectiveTransform()
5325
5465
  };
5326
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5466
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5327
5467
  isRegistered = true;
5328
5468
  } catch (error) {
5329
5469
  console.error("Error registering shader node:", error);
@@ -5399,8 +5539,8 @@ const defaultProps$i = {
5399
5539
  // transform intentionally has no default - handled by effectiveTransform
5400
5540
  };
5401
5541
  try {
5402
- if (componentDefinition$B && componentDefinition$B.props) {
5403
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5542
+ if (componentDefinition$C && componentDefinition$C.props) {
5543
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5404
5544
  const propConfig = config;
5405
5545
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5406
5546
  defaultProps$i[key] = propConfig.default;
@@ -5418,7 +5558,7 @@ function ShaderComponent$i(props) {
5418
5558
  shaderUniformUpdate: parentUniformUpdate,
5419
5559
  shaderMetadataUpdate: parentMetadataUpdate
5420
5560
  } = context;
5421
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5561
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5422
5562
  const effectiveProps = createMemo(() => {
5423
5563
  let baseProps = {
5424
5564
  ...defaultProps$i
@@ -5437,7 +5577,7 @@ function ShaderComponent$i(props) {
5437
5577
  let uniformsMap = null;
5438
5578
  const getUniformsMap = () => {
5439
5579
  if (!uniformsMap) {
5440
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5580
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5441
5581
  }
5442
5582
  return uniformsMap;
5443
5583
  };
@@ -5462,7 +5602,7 @@ function ShaderComponent$i(props) {
5462
5602
  renderOrder: props.renderOrder || 0,
5463
5603
  transform: effectiveTransform()
5464
5604
  };
5465
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5605
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5466
5606
  isRegistered = true;
5467
5607
  } catch (error) {
5468
5608
  console.error("Error registering shader node:", error);
@@ -5538,8 +5678,8 @@ const defaultProps$h = {
5538
5678
  // transform intentionally has no default - handled by effectiveTransform
5539
5679
  };
5540
5680
  try {
5541
- if (componentDefinition$C && componentDefinition$C.props) {
5542
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5681
+ if (componentDefinition$D && componentDefinition$D.props) {
5682
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5543
5683
  const propConfig = config;
5544
5684
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5545
5685
  defaultProps$h[key] = propConfig.default;
@@ -5557,7 +5697,7 @@ function ShaderComponent$h(props) {
5557
5697
  shaderUniformUpdate: parentUniformUpdate,
5558
5698
  shaderMetadataUpdate: parentMetadataUpdate
5559
5699
  } = context;
5560
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5700
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5561
5701
  const effectiveProps = createMemo(() => {
5562
5702
  let baseProps = {
5563
5703
  ...defaultProps$h
@@ -5576,7 +5716,7 @@ function ShaderComponent$h(props) {
5576
5716
  let uniformsMap = null;
5577
5717
  const getUniformsMap = () => {
5578
5718
  if (!uniformsMap) {
5579
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5719
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5580
5720
  }
5581
5721
  return uniformsMap;
5582
5722
  };
@@ -5601,7 +5741,7 @@ function ShaderComponent$h(props) {
5601
5741
  renderOrder: props.renderOrder || 0,
5602
5742
  transform: effectiveTransform()
5603
5743
  };
5604
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5744
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5605
5745
  isRegistered = true;
5606
5746
  } catch (error) {
5607
5747
  console.error("Error registering shader node:", error);
@@ -5677,8 +5817,8 @@ const defaultProps$g = {
5677
5817
  // transform intentionally has no default - handled by effectiveTransform
5678
5818
  };
5679
5819
  try {
5680
- if (componentDefinition$D && componentDefinition$D.props) {
5681
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5820
+ if (componentDefinition$E && componentDefinition$E.props) {
5821
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5682
5822
  const propConfig = config;
5683
5823
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5684
5824
  defaultProps$g[key] = propConfig.default;
@@ -5696,7 +5836,7 @@ function ShaderComponent$g(props) {
5696
5836
  shaderUniformUpdate: parentUniformUpdate,
5697
5837
  shaderMetadataUpdate: parentMetadataUpdate
5698
5838
  } = context;
5699
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5839
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5700
5840
  const effectiveProps = createMemo(() => {
5701
5841
  let baseProps = {
5702
5842
  ...defaultProps$g
@@ -5715,7 +5855,7 @@ function ShaderComponent$g(props) {
5715
5855
  let uniformsMap = null;
5716
5856
  const getUniformsMap = () => {
5717
5857
  if (!uniformsMap) {
5718
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5858
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5719
5859
  }
5720
5860
  return uniformsMap;
5721
5861
  };
@@ -5740,7 +5880,7 @@ function ShaderComponent$g(props) {
5740
5880
  renderOrder: props.renderOrder || 0,
5741
5881
  transform: effectiveTransform()
5742
5882
  };
5743
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5883
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5744
5884
  isRegistered = true;
5745
5885
  } catch (error) {
5746
5886
  console.error("Error registering shader node:", error);
@@ -5816,8 +5956,8 @@ const defaultProps$f = {
5816
5956
  // transform intentionally has no default - handled by effectiveTransform
5817
5957
  };
5818
5958
  try {
5819
- if (componentDefinition$E && componentDefinition$E.props) {
5820
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5959
+ if (componentDefinition$F && componentDefinition$F.props) {
5960
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5821
5961
  const propConfig = config;
5822
5962
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5823
5963
  defaultProps$f[key] = propConfig.default;
@@ -5835,7 +5975,7 @@ function ShaderComponent$f(props) {
5835
5975
  shaderUniformUpdate: parentUniformUpdate,
5836
5976
  shaderMetadataUpdate: parentMetadataUpdate
5837
5977
  } = context;
5838
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5978
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5839
5979
  const effectiveProps = createMemo(() => {
5840
5980
  let baseProps = {
5841
5981
  ...defaultProps$f
@@ -5854,7 +5994,7 @@ function ShaderComponent$f(props) {
5854
5994
  let uniformsMap = null;
5855
5995
  const getUniformsMap = () => {
5856
5996
  if (!uniformsMap) {
5857
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5997
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5858
5998
  }
5859
5999
  return uniformsMap;
5860
6000
  };
@@ -5879,7 +6019,7 @@ function ShaderComponent$f(props) {
5879
6019
  renderOrder: props.renderOrder || 0,
5880
6020
  transform: effectiveTransform()
5881
6021
  };
5882
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6022
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5883
6023
  isRegistered = true;
5884
6024
  } catch (error) {
5885
6025
  console.error("Error registering shader node:", error);
@@ -5955,8 +6095,8 @@ const defaultProps$e = {
5955
6095
  // transform intentionally has no default - handled by effectiveTransform
5956
6096
  };
5957
6097
  try {
5958
- if (componentDefinition$F && componentDefinition$F.props) {
5959
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6098
+ if (componentDefinition$G && componentDefinition$G.props) {
6099
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
5960
6100
  const propConfig = config;
5961
6101
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5962
6102
  defaultProps$e[key] = propConfig.default;
@@ -5974,7 +6114,7 @@ function ShaderComponent$e(props) {
5974
6114
  shaderUniformUpdate: parentUniformUpdate,
5975
6115
  shaderMetadataUpdate: parentMetadataUpdate
5976
6116
  } = context;
5977
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6117
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5978
6118
  const effectiveProps = createMemo(() => {
5979
6119
  let baseProps = {
5980
6120
  ...defaultProps$e
@@ -5993,7 +6133,7 @@ function ShaderComponent$e(props) {
5993
6133
  let uniformsMap = null;
5994
6134
  const getUniformsMap = () => {
5995
6135
  if (!uniformsMap) {
5996
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6136
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
5997
6137
  }
5998
6138
  return uniformsMap;
5999
6139
  };
@@ -6018,7 +6158,7 @@ function ShaderComponent$e(props) {
6018
6158
  renderOrder: props.renderOrder || 0,
6019
6159
  transform: effectiveTransform()
6020
6160
  };
6021
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6161
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6022
6162
  isRegistered = true;
6023
6163
  } catch (error) {
6024
6164
  console.error("Error registering shader node:", error);
@@ -6094,8 +6234,8 @@ const defaultProps$d = {
6094
6234
  // transform intentionally has no default - handled by effectiveTransform
6095
6235
  };
6096
6236
  try {
6097
- if (componentDefinition$G && componentDefinition$G.props) {
6098
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6237
+ if (componentDefinition$H && componentDefinition$H.props) {
6238
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6099
6239
  const propConfig = config;
6100
6240
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6101
6241
  defaultProps$d[key] = propConfig.default;
@@ -6113,7 +6253,7 @@ function ShaderComponent$d(props) {
6113
6253
  shaderUniformUpdate: parentUniformUpdate,
6114
6254
  shaderMetadataUpdate: parentMetadataUpdate
6115
6255
  } = context;
6116
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6256
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6117
6257
  const effectiveProps = createMemo(() => {
6118
6258
  let baseProps = {
6119
6259
  ...defaultProps$d
@@ -6132,7 +6272,7 @@ function ShaderComponent$d(props) {
6132
6272
  let uniformsMap = null;
6133
6273
  const getUniformsMap = () => {
6134
6274
  if (!uniformsMap) {
6135
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6275
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6136
6276
  }
6137
6277
  return uniformsMap;
6138
6278
  };
@@ -6157,7 +6297,7 @@ function ShaderComponent$d(props) {
6157
6297
  renderOrder: props.renderOrder || 0,
6158
6298
  transform: effectiveTransform()
6159
6299
  };
6160
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6300
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6161
6301
  isRegistered = true;
6162
6302
  } catch (error) {
6163
6303
  console.error("Error registering shader node:", error);
@@ -6233,8 +6373,8 @@ const defaultProps$c = {
6233
6373
  // transform intentionally has no default - handled by effectiveTransform
6234
6374
  };
6235
6375
  try {
6236
- if (componentDefinition$H && componentDefinition$H.props) {
6237
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6376
+ if (componentDefinition$I && componentDefinition$I.props) {
6377
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6238
6378
  const propConfig = config;
6239
6379
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6240
6380
  defaultProps$c[key] = propConfig.default;
@@ -6252,7 +6392,7 @@ function ShaderComponent$c(props) {
6252
6392
  shaderUniformUpdate: parentUniformUpdate,
6253
6393
  shaderMetadataUpdate: parentMetadataUpdate
6254
6394
  } = context;
6255
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6395
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6256
6396
  const effectiveProps = createMemo(() => {
6257
6397
  let baseProps = {
6258
6398
  ...defaultProps$c
@@ -6271,7 +6411,7 @@ function ShaderComponent$c(props) {
6271
6411
  let uniformsMap = null;
6272
6412
  const getUniformsMap = () => {
6273
6413
  if (!uniformsMap) {
6274
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6414
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6275
6415
  }
6276
6416
  return uniformsMap;
6277
6417
  };
@@ -6296,7 +6436,7 @@ function ShaderComponent$c(props) {
6296
6436
  renderOrder: props.renderOrder || 0,
6297
6437
  transform: effectiveTransform()
6298
6438
  };
6299
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6439
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6300
6440
  isRegistered = true;
6301
6441
  } catch (error) {
6302
6442
  console.error("Error registering shader node:", error);
@@ -6372,8 +6512,8 @@ const defaultProps$b = {
6372
6512
  // transform intentionally has no default - handled by effectiveTransform
6373
6513
  };
6374
6514
  try {
6375
- if (componentDefinition$I && componentDefinition$I.props) {
6376
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6515
+ if (componentDefinition$J && componentDefinition$J.props) {
6516
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6377
6517
  const propConfig = config;
6378
6518
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6379
6519
  defaultProps$b[key] = propConfig.default;
@@ -6391,7 +6531,7 @@ function ShaderComponent$b(props) {
6391
6531
  shaderUniformUpdate: parentUniformUpdate,
6392
6532
  shaderMetadataUpdate: parentMetadataUpdate
6393
6533
  } = context;
6394
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6534
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6395
6535
  const effectiveProps = createMemo(() => {
6396
6536
  let baseProps = {
6397
6537
  ...defaultProps$b
@@ -6410,7 +6550,7 @@ function ShaderComponent$b(props) {
6410
6550
  let uniformsMap = null;
6411
6551
  const getUniformsMap = () => {
6412
6552
  if (!uniformsMap) {
6413
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6553
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6414
6554
  }
6415
6555
  return uniformsMap;
6416
6556
  };
@@ -6435,7 +6575,7 @@ function ShaderComponent$b(props) {
6435
6575
  renderOrder: props.renderOrder || 0,
6436
6576
  transform: effectiveTransform()
6437
6577
  };
6438
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6578
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6439
6579
  isRegistered = true;
6440
6580
  } catch (error) {
6441
6581
  console.error("Error registering shader node:", error);
@@ -6511,8 +6651,8 @@ const defaultProps$a = {
6511
6651
  // transform intentionally has no default - handled by effectiveTransform
6512
6652
  };
6513
6653
  try {
6514
- if (componentDefinition$J && componentDefinition$J.props) {
6515
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6654
+ if (componentDefinition$K && componentDefinition$K.props) {
6655
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6516
6656
  const propConfig = config;
6517
6657
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6518
6658
  defaultProps$a[key] = propConfig.default;
@@ -6530,7 +6670,7 @@ function ShaderComponent$a(props) {
6530
6670
  shaderUniformUpdate: parentUniformUpdate,
6531
6671
  shaderMetadataUpdate: parentMetadataUpdate
6532
6672
  } = context;
6533
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6673
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6534
6674
  const effectiveProps = createMemo(() => {
6535
6675
  let baseProps = {
6536
6676
  ...defaultProps$a
@@ -6549,7 +6689,7 @@ function ShaderComponent$a(props) {
6549
6689
  let uniformsMap = null;
6550
6690
  const getUniformsMap = () => {
6551
6691
  if (!uniformsMap) {
6552
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6692
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6553
6693
  }
6554
6694
  return uniformsMap;
6555
6695
  };
@@ -6574,7 +6714,7 @@ function ShaderComponent$a(props) {
6574
6714
  renderOrder: props.renderOrder || 0,
6575
6715
  transform: effectiveTransform()
6576
6716
  };
6577
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6717
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6578
6718
  isRegistered = true;
6579
6719
  } catch (error) {
6580
6720
  console.error("Error registering shader node:", error);
@@ -6650,8 +6790,8 @@ const defaultProps$9 = {
6650
6790
  // transform intentionally has no default - handled by effectiveTransform
6651
6791
  };
6652
6792
  try {
6653
- if (componentDefinition$K && componentDefinition$K.props) {
6654
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6793
+ if (componentDefinition$L && componentDefinition$L.props) {
6794
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6655
6795
  const propConfig = config;
6656
6796
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6657
6797
  defaultProps$9[key] = propConfig.default;
@@ -6669,7 +6809,7 @@ function ShaderComponent$9(props) {
6669
6809
  shaderUniformUpdate: parentUniformUpdate,
6670
6810
  shaderMetadataUpdate: parentMetadataUpdate
6671
6811
  } = context;
6672
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6812
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6673
6813
  const effectiveProps = createMemo(() => {
6674
6814
  let baseProps = {
6675
6815
  ...defaultProps$9
@@ -6688,7 +6828,7 @@ function ShaderComponent$9(props) {
6688
6828
  let uniformsMap = null;
6689
6829
  const getUniformsMap = () => {
6690
6830
  if (!uniformsMap) {
6691
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6831
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6692
6832
  }
6693
6833
  return uniformsMap;
6694
6834
  };
@@ -6713,7 +6853,7 @@ function ShaderComponent$9(props) {
6713
6853
  renderOrder: props.renderOrder || 0,
6714
6854
  transform: effectiveTransform()
6715
6855
  };
6716
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6856
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6717
6857
  isRegistered = true;
6718
6858
  } catch (error) {
6719
6859
  console.error("Error registering shader node:", error);
@@ -6789,8 +6929,8 @@ const defaultProps$8 = {
6789
6929
  // transform intentionally has no default - handled by effectiveTransform
6790
6930
  };
6791
6931
  try {
6792
- if (componentDefinition$L && componentDefinition$L.props) {
6793
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6932
+ if (componentDefinition$M && componentDefinition$M.props) {
6933
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6794
6934
  const propConfig = config;
6795
6935
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6796
6936
  defaultProps$8[key] = propConfig.default;
@@ -6808,7 +6948,7 @@ function ShaderComponent$8(props) {
6808
6948
  shaderUniformUpdate: parentUniformUpdate,
6809
6949
  shaderMetadataUpdate: parentMetadataUpdate
6810
6950
  } = context;
6811
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6951
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6812
6952
  const effectiveProps = createMemo(() => {
6813
6953
  let baseProps = {
6814
6954
  ...defaultProps$8
@@ -6827,7 +6967,7 @@ function ShaderComponent$8(props) {
6827
6967
  let uniformsMap = null;
6828
6968
  const getUniformsMap = () => {
6829
6969
  if (!uniformsMap) {
6830
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6970
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6831
6971
  }
6832
6972
  return uniformsMap;
6833
6973
  };
@@ -6852,7 +6992,7 @@ function ShaderComponent$8(props) {
6852
6992
  renderOrder: props.renderOrder || 0,
6853
6993
  transform: effectiveTransform()
6854
6994
  };
6855
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6995
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6856
6996
  isRegistered = true;
6857
6997
  } catch (error) {
6858
6998
  console.error("Error registering shader node:", error);
@@ -6928,8 +7068,8 @@ const defaultProps$7 = {
6928
7068
  // transform intentionally has no default - handled by effectiveTransform
6929
7069
  };
6930
7070
  try {
6931
- if (componentDefinition$M && componentDefinition$M.props) {
6932
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7071
+ if (componentDefinition$N && componentDefinition$N.props) {
7072
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6933
7073
  const propConfig = config;
6934
7074
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6935
7075
  defaultProps$7[key] = propConfig.default;
@@ -6947,7 +7087,7 @@ function ShaderComponent$7(props) {
6947
7087
  shaderUniformUpdate: parentUniformUpdate,
6948
7088
  shaderMetadataUpdate: parentMetadataUpdate
6949
7089
  } = context;
6950
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7090
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6951
7091
  const effectiveProps = createMemo(() => {
6952
7092
  let baseProps = {
6953
7093
  ...defaultProps$7
@@ -6966,7 +7106,7 @@ function ShaderComponent$7(props) {
6966
7106
  let uniformsMap = null;
6967
7107
  const getUniformsMap = () => {
6968
7108
  if (!uniformsMap) {
6969
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7109
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
6970
7110
  }
6971
7111
  return uniformsMap;
6972
7112
  };
@@ -6991,7 +7131,7 @@ function ShaderComponent$7(props) {
6991
7131
  renderOrder: props.renderOrder || 0,
6992
7132
  transform: effectiveTransform()
6993
7133
  };
6994
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7134
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
6995
7135
  isRegistered = true;
6996
7136
  } catch (error) {
6997
7137
  console.error("Error registering shader node:", error);
@@ -7067,8 +7207,8 @@ const defaultProps$6 = {
7067
7207
  // transform intentionally has no default - handled by effectiveTransform
7068
7208
  };
7069
7209
  try {
7070
- if (componentDefinition$N && componentDefinition$N.props) {
7071
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7210
+ if (componentDefinition$O && componentDefinition$O.props) {
7211
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7072
7212
  const propConfig = config;
7073
7213
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7074
7214
  defaultProps$6[key] = propConfig.default;
@@ -7086,7 +7226,7 @@ function ShaderComponent$6(props) {
7086
7226
  shaderUniformUpdate: parentUniformUpdate,
7087
7227
  shaderMetadataUpdate: parentMetadataUpdate
7088
7228
  } = context;
7089
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7229
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7090
7230
  const effectiveProps = createMemo(() => {
7091
7231
  let baseProps = {
7092
7232
  ...defaultProps$6
@@ -7105,7 +7245,7 @@ function ShaderComponent$6(props) {
7105
7245
  let uniformsMap = null;
7106
7246
  const getUniformsMap = () => {
7107
7247
  if (!uniformsMap) {
7108
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7248
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7109
7249
  }
7110
7250
  return uniformsMap;
7111
7251
  };
@@ -7130,7 +7270,7 @@ function ShaderComponent$6(props) {
7130
7270
  renderOrder: props.renderOrder || 0,
7131
7271
  transform: effectiveTransform()
7132
7272
  };
7133
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7273
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7134
7274
  isRegistered = true;
7135
7275
  } catch (error) {
7136
7276
  console.error("Error registering shader node:", error);
@@ -7206,8 +7346,8 @@ const defaultProps$5 = {
7206
7346
  // transform intentionally has no default - handled by effectiveTransform
7207
7347
  };
7208
7348
  try {
7209
- if (componentDefinition$O && componentDefinition$O.props) {
7210
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7349
+ if (componentDefinition$P && componentDefinition$P.props) {
7350
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7211
7351
  const propConfig = config;
7212
7352
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7213
7353
  defaultProps$5[key] = propConfig.default;
@@ -7225,7 +7365,7 @@ function ShaderComponent$5(props) {
7225
7365
  shaderUniformUpdate: parentUniformUpdate,
7226
7366
  shaderMetadataUpdate: parentMetadataUpdate
7227
7367
  } = context;
7228
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7368
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7229
7369
  const effectiveProps = createMemo(() => {
7230
7370
  let baseProps = {
7231
7371
  ...defaultProps$5
@@ -7244,7 +7384,7 @@ function ShaderComponent$5(props) {
7244
7384
  let uniformsMap = null;
7245
7385
  const getUniformsMap = () => {
7246
7386
  if (!uniformsMap) {
7247
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7387
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7248
7388
  }
7249
7389
  return uniformsMap;
7250
7390
  };
@@ -7269,7 +7409,7 @@ function ShaderComponent$5(props) {
7269
7409
  renderOrder: props.renderOrder || 0,
7270
7410
  transform: effectiveTransform()
7271
7411
  };
7272
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7412
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7273
7413
  isRegistered = true;
7274
7414
  } catch (error) {
7275
7415
  console.error("Error registering shader node:", error);
@@ -7345,8 +7485,8 @@ const defaultProps$4 = {
7345
7485
  // transform intentionally has no default - handled by effectiveTransform
7346
7486
  };
7347
7487
  try {
7348
- if (componentDefinition$P && componentDefinition$P.props) {
7349
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7488
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7489
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7350
7490
  const propConfig = config;
7351
7491
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7352
7492
  defaultProps$4[key] = propConfig.default;
@@ -7364,7 +7504,7 @@ function ShaderComponent$4(props) {
7364
7504
  shaderUniformUpdate: parentUniformUpdate,
7365
7505
  shaderMetadataUpdate: parentMetadataUpdate
7366
7506
  } = context;
7367
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7507
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7368
7508
  const effectiveProps = createMemo(() => {
7369
7509
  let baseProps = {
7370
7510
  ...defaultProps$4
@@ -7383,7 +7523,7 @@ function ShaderComponent$4(props) {
7383
7523
  let uniformsMap = null;
7384
7524
  const getUniformsMap = () => {
7385
7525
  if (!uniformsMap) {
7386
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7526
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7387
7527
  }
7388
7528
  return uniformsMap;
7389
7529
  };
@@ -7408,7 +7548,7 @@ function ShaderComponent$4(props) {
7408
7548
  renderOrder: props.renderOrder || 0,
7409
7549
  transform: effectiveTransform()
7410
7550
  };
7411
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7551
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7412
7552
  isRegistered = true;
7413
7553
  } catch (error) {
7414
7554
  console.error("Error registering shader node:", error);
@@ -7484,8 +7624,8 @@ const defaultProps$3 = {
7484
7624
  // transform intentionally has no default - handled by effectiveTransform
7485
7625
  };
7486
7626
  try {
7487
- if (componentDefinition$Q && componentDefinition$Q.props) {
7488
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7627
+ if (componentDefinition$R && componentDefinition$R.props) {
7628
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7489
7629
  const propConfig = config;
7490
7630
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7491
7631
  defaultProps$3[key] = propConfig.default;
@@ -7503,7 +7643,7 @@ function ShaderComponent$3(props) {
7503
7643
  shaderUniformUpdate: parentUniformUpdate,
7504
7644
  shaderMetadataUpdate: parentMetadataUpdate
7505
7645
  } = context;
7506
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7646
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7507
7647
  const effectiveProps = createMemo(() => {
7508
7648
  let baseProps = {
7509
7649
  ...defaultProps$3
@@ -7522,7 +7662,7 @@ function ShaderComponent$3(props) {
7522
7662
  let uniformsMap = null;
7523
7663
  const getUniformsMap = () => {
7524
7664
  if (!uniformsMap) {
7525
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7665
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7526
7666
  }
7527
7667
  return uniformsMap;
7528
7668
  };
@@ -7547,7 +7687,7 @@ function ShaderComponent$3(props) {
7547
7687
  renderOrder: props.renderOrder || 0,
7548
7688
  transform: effectiveTransform()
7549
7689
  };
7550
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7690
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7551
7691
  isRegistered = true;
7552
7692
  } catch (error) {
7553
7693
  console.error("Error registering shader node:", error);
@@ -7623,8 +7763,8 @@ const defaultProps$2 = {
7623
7763
  // transform intentionally has no default - handled by effectiveTransform
7624
7764
  };
7625
7765
  try {
7626
- if (componentDefinition$R && componentDefinition$R.props) {
7627
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7766
+ if (componentDefinition$S && componentDefinition$S.props) {
7767
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7628
7768
  const propConfig = config;
7629
7769
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7630
7770
  defaultProps$2[key] = propConfig.default;
@@ -7642,7 +7782,7 @@ function ShaderComponent$2(props) {
7642
7782
  shaderUniformUpdate: parentUniformUpdate,
7643
7783
  shaderMetadataUpdate: parentMetadataUpdate
7644
7784
  } = context;
7645
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7785
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7646
7786
  const effectiveProps = createMemo(() => {
7647
7787
  let baseProps = {
7648
7788
  ...defaultProps$2
@@ -7661,7 +7801,7 @@ function ShaderComponent$2(props) {
7661
7801
  let uniformsMap = null;
7662
7802
  const getUniformsMap = () => {
7663
7803
  if (!uniformsMap) {
7664
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7804
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7665
7805
  }
7666
7806
  return uniformsMap;
7667
7807
  };
@@ -7686,7 +7826,7 @@ function ShaderComponent$2(props) {
7686
7826
  renderOrder: props.renderOrder || 0,
7687
7827
  transform: effectiveTransform()
7688
7828
  };
7689
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7829
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7690
7830
  isRegistered = true;
7691
7831
  } catch (error) {
7692
7832
  console.error("Error registering shader node:", error);
@@ -7762,8 +7902,8 @@ const defaultProps$1 = {
7762
7902
  // transform intentionally has no default - handled by effectiveTransform
7763
7903
  };
7764
7904
  try {
7765
- if (componentDefinition$S && componentDefinition$S.props) {
7766
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7905
+ if (componentDefinition$T && componentDefinition$T.props) {
7906
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7767
7907
  const propConfig = config;
7768
7908
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7769
7909
  defaultProps$1[key] = propConfig.default;
@@ -7781,7 +7921,7 @@ function ShaderComponent$1(props) {
7781
7921
  shaderUniformUpdate: parentUniformUpdate,
7782
7922
  shaderMetadataUpdate: parentMetadataUpdate
7783
7923
  } = context;
7784
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7924
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7785
7925
  const effectiveProps = createMemo(() => {
7786
7926
  let baseProps = {
7787
7927
  ...defaultProps$1
@@ -7800,7 +7940,7 @@ function ShaderComponent$1(props) {
7800
7940
  let uniformsMap = null;
7801
7941
  const getUniformsMap = () => {
7802
7942
  if (!uniformsMap) {
7803
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7943
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7804
7944
  }
7805
7945
  return uniformsMap;
7806
7946
  };
@@ -7825,7 +7965,7 @@ function ShaderComponent$1(props) {
7825
7965
  renderOrder: props.renderOrder || 0,
7826
7966
  transform: effectiveTransform()
7827
7967
  };
7828
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7968
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7829
7969
  isRegistered = true;
7830
7970
  } catch (error) {
7831
7971
  console.error("Error registering shader node:", error);
@@ -7901,8 +8041,8 @@ const defaultProps = {
7901
8041
  // transform intentionally has no default - handled by effectiveTransform
7902
8042
  };
7903
8043
  try {
7904
- if (componentDefinition$T && componentDefinition$T.props) {
7905
- Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
8044
+ if (componentDefinition$U && componentDefinition$U.props) {
8045
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7906
8046
  const propConfig = config;
7907
8047
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7908
8048
  defaultProps[key] = propConfig.default;
@@ -7920,7 +8060,7 @@ function ShaderComponent(props) {
7920
8060
  shaderUniformUpdate: parentUniformUpdate,
7921
8061
  shaderMetadataUpdate: parentMetadataUpdate
7922
8062
  } = context;
7923
- const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8063
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7924
8064
  const effectiveProps = createMemo(() => {
7925
8065
  let baseProps = {
7926
8066
  ...defaultProps
@@ -7939,7 +8079,7 @@ function ShaderComponent(props) {
7939
8079
  let uniformsMap = null;
7940
8080
  const getUniformsMap = () => {
7941
8081
  if (!uniformsMap) {
7942
- uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
8082
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
7943
8083
  }
7944
8084
  return uniformsMap;
7945
8085
  };
@@ -7964,7 +8104,7 @@ function ShaderComponent(props) {
7964
8104
  renderOrder: props.renderOrder || 0,
7965
8105
  transform: effectiveTransform()
7966
8106
  };
7967
- parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
8107
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
7968
8108
  isRegistered = true;
7969
8109
  } catch (error) {
7970
8110
  console.error("Error registering shader node:", error);
@@ -8024,49 +8164,50 @@ function ShaderComponent(props) {
8024
8164
  });
8025
8165
  }
8026
8166
  export {
8027
- ShaderComponent$T as AngularBlur,
8028
- ShaderComponent$S as Ascii,
8029
- ShaderComponent$R as Beam,
8030
- ShaderComponent$Q as Blob,
8031
- ShaderComponent$P as Blur,
8032
- ShaderComponent$O as BrightnessContrast,
8033
- ShaderComponent$N as Bulge,
8034
- ShaderComponent$M as CRTScreen,
8035
- ShaderComponent$L as ChannelBlur,
8036
- ShaderComponent$K as Checkerboard,
8037
- ShaderComponent$J as ChromaFlow,
8038
- ShaderComponent$I as ChromaticAberration,
8039
- ShaderComponent$H as Circle,
8040
- ShaderComponent$G as CursorTrail,
8041
- ShaderComponent$F as DiffuseBlur,
8042
- ShaderComponent$E as Dither,
8043
- ShaderComponent$D as DotGrid,
8044
- ShaderComponent$C as Duotone,
8045
- ShaderComponent$B as FilmGrain,
8046
- ShaderComponent$A as FloatingParticles,
8047
- ShaderComponent$z as GlassTiles,
8048
- ShaderComponent$y as Glow,
8049
- ShaderComponent$x as Godrays,
8050
- ShaderComponent$w as Grayscale,
8051
- ShaderComponent$v as Grid,
8052
- ShaderComponent$u as GridDistortion,
8053
- ShaderComponent$t as Group,
8054
- ShaderComponent$s as Halftone,
8055
- ShaderComponent$r as HueShift,
8056
- ShaderComponent$q as ImageTexture,
8057
- ShaderComponent$p as Invert,
8058
- ShaderComponent$o as LinearBlur,
8059
- ShaderComponent$n as LinearGradient,
8060
- ShaderComponent$m as Liquify,
8061
- ShaderComponent$l as Pixelate,
8062
- ShaderComponent$k as PolarCoordinates,
8063
- ShaderComponent$j as Posterize,
8064
- ShaderComponent$i as ProgressiveBlur,
8065
- ShaderComponent$h as RadialGradient,
8066
- ShaderComponent$g as RectangularCoordinates,
8067
- ShaderComponent$f as Ripples,
8068
- ShaderComponent$e as Saturation,
8167
+ ShaderComponent$U as AngularBlur,
8168
+ ShaderComponent$T as Ascii,
8169
+ ShaderComponent$S as Beam,
8170
+ ShaderComponent$R as Blob,
8171
+ ShaderComponent$Q as Blur,
8172
+ ShaderComponent$P as BrightnessContrast,
8173
+ ShaderComponent$O as Bulge,
8174
+ ShaderComponent$N as CRTScreen,
8175
+ ShaderComponent$M as ChannelBlur,
8176
+ ShaderComponent$L as Checkerboard,
8177
+ ShaderComponent$K as ChromaFlow,
8178
+ ShaderComponent$J as ChromaticAberration,
8179
+ ShaderComponent$I as Circle,
8180
+ ShaderComponent$H as CursorTrail,
8181
+ ShaderComponent$G as DiffuseBlur,
8182
+ ShaderComponent$F as Dither,
8183
+ ShaderComponent$E as DotGrid,
8184
+ ShaderComponent$D as Duotone,
8185
+ ShaderComponent$C as FilmGrain,
8186
+ ShaderComponent$B as FloatingParticles,
8187
+ ShaderComponent$A as GlassTiles,
8188
+ ShaderComponent$z as Glow,
8189
+ ShaderComponent$y as Godrays,
8190
+ ShaderComponent$x as Grayscale,
8191
+ ShaderComponent$w as Grid,
8192
+ ShaderComponent$v as GridDistortion,
8193
+ ShaderComponent$u as Group,
8194
+ ShaderComponent$t as Halftone,
8195
+ ShaderComponent$s as HueShift,
8196
+ ShaderComponent$r as ImageTexture,
8197
+ ShaderComponent$q as Invert,
8198
+ ShaderComponent$p as LinearBlur,
8199
+ ShaderComponent$o as LinearGradient,
8200
+ ShaderComponent$n as Liquify,
8201
+ ShaderComponent$m as Pixelate,
8202
+ ShaderComponent$l as PolarCoordinates,
8203
+ ShaderComponent$k as Posterize,
8204
+ ShaderComponent$j as ProgressiveBlur,
8205
+ ShaderComponent$i as RadialGradient,
8206
+ ShaderComponent$h as RectangularCoordinates,
8207
+ ShaderComponent$g as Ripples,
8208
+ ShaderComponent$f as Saturation,
8069
8209
  Shader,
8210
+ ShaderComponent$e as Sharpness,
8070
8211
  ShaderComponent$d as SimplexNoise,
8071
8212
  ShaderComponent$c as SineWave,
8072
8213
  ShaderComponent$b as SolidColor,