shaders 2.2.33 → 2.2.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (147) hide show
  1. package/dist/core/BrightnessContrast-CaErceqR.js +43 -0
  2. package/dist/core/Sharpness-B2MrhUH5.js +41 -0
  3. package/dist/core/index.js +111 -107
  4. package/dist/core/shaderRegistry.d.ts.map +1 -1
  5. package/dist/core/shaders/BrightnessContrast/index.d.ts +21 -0
  6. package/dist/core/shaders/BrightnessContrast/index.d.ts.map +1 -0
  7. package/dist/core/shaders/BrightnessContrast/index.js +2 -0
  8. package/dist/core/shaders/Bulge/index.js +1 -1
  9. package/dist/core/shaders/CRTScreen/index.js +1 -1
  10. package/dist/core/shaders/ChannelBlur/index.js +1 -1
  11. package/dist/core/shaders/Checkerboard/index.js +1 -1
  12. package/dist/core/shaders/ChromaFlow/index.js +1 -1
  13. package/dist/core/shaders/ChromaticAberration/index.js +1 -1
  14. package/dist/core/shaders/Circle/index.js +1 -1
  15. package/dist/core/shaders/CursorTrail/index.js +1 -1
  16. package/dist/core/shaders/DiffuseBlur/index.js +1 -1
  17. package/dist/core/shaders/Dither/index.js +1 -1
  18. package/dist/core/shaders/DotGrid/index.js +1 -1
  19. package/dist/core/shaders/Duotone/index.js +1 -1
  20. package/dist/core/shaders/FilmGrain/index.js +1 -1
  21. package/dist/core/shaders/FloatingParticles/index.js +1 -1
  22. package/dist/core/shaders/GlassTiles/index.js +1 -1
  23. package/dist/core/shaders/Glow/index.js +1 -1
  24. package/dist/core/shaders/Godrays/index.js +1 -1
  25. package/dist/core/shaders/Grayscale/index.js +1 -1
  26. package/dist/core/shaders/Grid/index.js +1 -1
  27. package/dist/core/shaders/GridDistortion/index.js +1 -1
  28. package/dist/core/shaders/Group/index.js +1 -1
  29. package/dist/core/shaders/Halftone/index.js +1 -1
  30. package/dist/core/shaders/HueShift/index.js +1 -1
  31. package/dist/core/shaders/ImageTexture/index.js +1 -1
  32. package/dist/core/shaders/Invert/index.js +1 -1
  33. package/dist/core/shaders/LinearBlur/index.js +1 -1
  34. package/dist/core/shaders/LinearGradient/index.js +1 -1
  35. package/dist/core/shaders/Liquify/index.js +1 -1
  36. package/dist/core/shaders/Pixelate/index.js +1 -1
  37. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  38. package/dist/core/shaders/Posterize/index.js +1 -1
  39. package/dist/core/shaders/ProgressiveBlur/index.js +1 -1
  40. package/dist/core/shaders/RadialGradient/index.js +1 -1
  41. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  42. package/dist/core/shaders/Ripples/index.js +1 -1
  43. package/dist/core/shaders/Saturation/index.js +1 -1
  44. package/dist/core/shaders/Sharpness/index.d.ts +14 -0
  45. package/dist/core/shaders/Sharpness/index.d.ts.map +1 -0
  46. package/dist/core/shaders/Sharpness/index.js +2 -0
  47. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  48. package/dist/core/shaders/SineWave/index.js +1 -1
  49. package/dist/core/shaders/SolidColor/index.js +1 -1
  50. package/dist/core/shaders/Spherize/index.js +1 -1
  51. package/dist/core/shaders/Spiral/index.js +1 -1
  52. package/dist/core/shaders/Strands/index.js +1 -1
  53. package/dist/core/shaders/Stretch/index.js +1 -1
  54. package/dist/core/shaders/Swirl/index.js +1 -1
  55. package/dist/core/shaders/TiltShift/index.js +1 -1
  56. package/dist/core/shaders/Tritone/index.js +1 -1
  57. package/dist/core/shaders/Twirl/index.js +1 -1
  58. package/dist/core/shaders/Vibrance/index.js +1 -1
  59. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  60. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  61. package/dist/react/components/BrightnessContrast.d.ts +31 -0
  62. package/dist/react/components/BrightnessContrast.d.ts.map +1 -0
  63. package/dist/react/components/Sharpness.d.ts +31 -0
  64. package/dist/react/components/Sharpness.d.ts.map +1 -0
  65. package/dist/react/{generatePresetCode-Ci4D5lDy.js → generatePresetCode-C4t1eM0z.js} +13 -0
  66. package/dist/react/index.d.ts +2 -0
  67. package/dist/react/index.d.ts.map +1 -1
  68. package/dist/react/index.js +703 -425
  69. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  70. package/dist/react/utils/generatePresetCode.js +1 -1
  71. package/dist/registry.js +101 -0
  72. package/dist/solid/components/BrightnessContrast.d.ts +28 -0
  73. package/dist/solid/components/BrightnessContrast.d.ts.map +1 -0
  74. package/dist/solid/components/Sharpness.d.ts +28 -0
  75. package/dist/solid/components/Sharpness.d.ts.map +1 -0
  76. package/dist/solid/index.d.ts +2 -0
  77. package/dist/solid/index.d.ts.map +1 -1
  78. package/dist/solid/index.js +648 -366
  79. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  80. package/dist/solid/utils/generatePresetCode.js +13 -0
  81. package/dist/svelte/components/BrightnessContrast.svelte.d.ts +19 -0
  82. package/dist/svelte/components/Sharpness.svelte.d.ts +19 -0
  83. package/dist/svelte/{generatePresetCode-hILbcEw8.js → generatePresetCode-CT9aNR6P.js} +13 -0
  84. package/dist/svelte/index.d.ts +2 -0
  85. package/dist/svelte/index.js +324 -102
  86. package/dist/svelte/utils/generatePresetCode.js +1 -1
  87. package/dist/vue/components/BrightnessContrast.vue.d.ts +57 -0
  88. package/dist/vue/components/BrightnessContrast.vue.d.ts.map +1 -0
  89. package/dist/vue/components/Sharpness.vue.d.ts +57 -0
  90. package/dist/vue/components/Sharpness.vue.d.ts.map +1 -0
  91. package/dist/vue/{generatePresetCode-DfkHaBG4.js → generatePresetCode-BmkyNfz6.js} +13 -0
  92. package/dist/vue/index.d.ts +2 -0
  93. package/dist/vue/index.d.ts.map +1 -1
  94. package/dist/vue/index.js +603 -360
  95. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  96. package/dist/vue/utils/generatePresetCode.js +1 -1
  97. package/package.json +17 -1
  98. /package/dist/core/{Bulge-C8-_hIFp.js → Bulge-BVcWo6On.js} +0 -0
  99. /package/dist/core/{CRTScreen-DLy8Rig6.js → CRTScreen-CcAYeqoI.js} +0 -0
  100. /package/dist/core/{ChannelBlur-BPOGOQXl.js → ChannelBlur-CQoP7Igg.js} +0 -0
  101. /package/dist/core/{Checkerboard-D_H3XYbF.js → Checkerboard-D_hGvoO7.js} +0 -0
  102. /package/dist/core/{ChromaFlow-DhzC_8Ne.js → ChromaFlow-DizYQSgf.js} +0 -0
  103. /package/dist/core/{ChromaticAberration-hi7WGiVk.js → ChromaticAberration-Bk_DMYJm.js} +0 -0
  104. /package/dist/core/{Circle-DI0gXpyD.js → Circle-BlVzkeyl.js} +0 -0
  105. /package/dist/core/{CursorTrail-B9EQ9FsP.js → CursorTrail-CxXWV7KH.js} +0 -0
  106. /package/dist/core/{DiffuseBlur-Cg7AsB3W.js → DiffuseBlur-BTSRl65K.js} +0 -0
  107. /package/dist/core/{Dither-Bb5rLGEI.js → Dither-C1KyBYuE.js} +0 -0
  108. /package/dist/core/{DotGrid-B2DXsjFE.js → DotGrid-ll8XCA0p.js} +0 -0
  109. /package/dist/core/{Duotone-CRwhugbV.js → Duotone-d2gQJr4M.js} +0 -0
  110. /package/dist/core/{FilmGrain-CY4ZO9UI.js → FilmGrain-3h6TIe1T.js} +0 -0
  111. /package/dist/core/{FloatingParticles-BduIDXKd.js → FloatingParticles-B6KvHecR.js} +0 -0
  112. /package/dist/core/{GlassTiles-BaAwsNxl.js → GlassTiles-DqT67iqr.js} +0 -0
  113. /package/dist/core/{Glow-D0boDIAW.js → Glow-BYNKuw0E.js} +0 -0
  114. /package/dist/core/{Godrays-ChqiT2zn.js → Godrays-iMO6X606.js} +0 -0
  115. /package/dist/core/{Grayscale-Bi-XBvO_.js → Grayscale-BH3tLDGN.js} +0 -0
  116. /package/dist/core/{Grid-DazyiX15.js → Grid-CdslWvoH.js} +0 -0
  117. /package/dist/core/{GridDistortion-CYQUwuXw.js → GridDistortion-D-iiGELF.js} +0 -0
  118. /package/dist/core/{Group-C0AknFDS.js → Group-ByGv48Lm.js} +0 -0
  119. /package/dist/core/{Halftone-Ddrldk6b.js → Halftone-CV0aFuRG.js} +0 -0
  120. /package/dist/core/{HueShift-DvOpzM7W.js → HueShift-DQ2WgImx.js} +0 -0
  121. /package/dist/core/{ImageTexture-D0xwHmkW.js → ImageTexture-DKFb8ze3.js} +0 -0
  122. /package/dist/core/{Invert-Bmjbp6g6.js → Invert-w9duGaUu.js} +0 -0
  123. /package/dist/core/{LinearBlur-cYfqaOhb.js → LinearBlur-CTXjolzL.js} +0 -0
  124. /package/dist/core/{LinearGradient-B6ySxWpU.js → LinearGradient-CZo6e7r8.js} +0 -0
  125. /package/dist/core/{Liquify-yoKWSK0F.js → Liquify-BbfDBMNZ.js} +0 -0
  126. /package/dist/core/{Pixelate-BmE_Zryn.js → Pixelate-C5Rx1dBp.js} +0 -0
  127. /package/dist/core/{PolarCoordinates-PLyS00-P.js → PolarCoordinates-CIh5ef8m.js} +0 -0
  128. /package/dist/core/{Posterize-DIjjPS72.js → Posterize-Byy0Ek0l.js} +0 -0
  129. /package/dist/core/{ProgressiveBlur-XD4ivmMn.js → ProgressiveBlur-Bzz24_y-.js} +0 -0
  130. /package/dist/core/{RadialGradient-pwKyDUBu.js → RadialGradient-Ci1dU-1K.js} +0 -0
  131. /package/dist/core/{RectangularCoordinates-Dq2JrmOX.js → RectangularCoordinates-tVGG7WOJ.js} +0 -0
  132. /package/dist/core/{Ripples-Ot1rx8kL.js → Ripples-BCGSt5HD.js} +0 -0
  133. /package/dist/core/{Saturation-J0nI4hmh.js → Saturation-DWR1Nruu.js} +0 -0
  134. /package/dist/core/{SimplexNoise-BfilWh05.js → SimplexNoise-j5sH7ro0.js} +0 -0
  135. /package/dist/core/{SineWave-DRqL-jda.js → SineWave-C4Lz5gO9.js} +0 -0
  136. /package/dist/core/{SolidColor-B62ZBRlK.js → SolidColor-9huPo7Qb.js} +0 -0
  137. /package/dist/core/{Spherize-DDP0_5VP.js → Spherize-ARP2hY6_.js} +0 -0
  138. /package/dist/core/{Spiral-Cx7Z8gLc.js → Spiral-d60Q9u4M.js} +0 -0
  139. /package/dist/core/{Strands-C9FBVtDe.js → Strands-DiIbhZ0r.js} +0 -0
  140. /package/dist/core/{Stretch-BCpOO3q6.js → Stretch-UYY3Qep7.js} +0 -0
  141. /package/dist/core/{Swirl-BfD35doJ.js → Swirl-jQMlfm2U.js} +0 -0
  142. /package/dist/core/{TiltShift-CvKqM1xk.js → TiltShift-Ctj-Dsom.js} +0 -0
  143. /package/dist/core/{Tritone-BeEJj4U0.js → Tritone-D2lMeIyT.js} +0 -0
  144. /package/dist/core/{Twirl-EJ3aS_lo.js → Twirl-D4opuuKg.js} +0 -0
  145. /package/dist/core/{Vibrance-BI5q7_Wt.js → Vibrance-CZCF06c0.js} +0 -0
  146. /package/dist/core/{WaveDistortion-BOWBSWEU.js → WaveDistortion-DdJtTeib.js} +0 -0
  147. /package/dist/core/{ZoomBlur-gB0BxldE.js → ZoomBlur-DfzUaH4u.js} +0 -0
@@ -8,56 +8,58 @@ import { componentDefinition as componentDefinition$1 } from "../core/shaders/As
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  import { componentDefinition as componentDefinition$2 } from "../core/shaders/Beam/index.js";
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  import { componentDefinition as componentDefinition$3 } from "../core/shaders/Blob/index.js";
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  import { componentDefinition as componentDefinition$4 } from "../core/shaders/Blur/index.js";
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- import { componentDefinition as componentDefinition$5 } from "../core/shaders/Bulge/index.js";
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- import { componentDefinition as componentDefinition$6 } from "../core/shaders/CRTScreen/index.js";
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- import { componentDefinition as componentDefinition$7 } from "../core/shaders/ChannelBlur/index.js";
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- import { componentDefinition as componentDefinition$8 } from "../core/shaders/Checkerboard/index.js";
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- import { componentDefinition as componentDefinition$9 } from "../core/shaders/ChromaFlow/index.js";
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- import { componentDefinition as componentDefinition$a } from "../core/shaders/ChromaticAberration/index.js";
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- import { componentDefinition as componentDefinition$b } from "../core/shaders/Circle/index.js";
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- import { componentDefinition as componentDefinition$c } from "../core/shaders/CursorTrail/index.js";
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- import { componentDefinition as componentDefinition$d } from "../core/shaders/DiffuseBlur/index.js";
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- import { componentDefinition as componentDefinition$e } from "../core/shaders/Dither/index.js";
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- import { componentDefinition as componentDefinition$f } from "../core/shaders/DotGrid/index.js";
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- import { componentDefinition as componentDefinition$g } from "../core/shaders/Duotone/index.js";
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- import { componentDefinition as componentDefinition$h } from "../core/shaders/FilmGrain/index.js";
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- import { componentDefinition as componentDefinition$i } from "../core/shaders/FloatingParticles/index.js";
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- import { componentDefinition as componentDefinition$j } from "../core/shaders/GlassTiles/index.js";
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- import { componentDefinition as componentDefinition$k } from "../core/shaders/Glow/index.js";
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- import { componentDefinition as componentDefinition$l } from "../core/shaders/Godrays/index.js";
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- import { componentDefinition as componentDefinition$m } from "../core/shaders/Grayscale/index.js";
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- import { componentDefinition as componentDefinition$n } from "../core/shaders/Grid/index.js";
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- import { componentDefinition as componentDefinition$o } from "../core/shaders/GridDistortion/index.js";
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- import { componentDefinition as componentDefinition$p } from "../core/shaders/Group/index.js";
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- import { componentDefinition as componentDefinition$q } from "../core/shaders/Halftone/index.js";
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- import { componentDefinition as componentDefinition$r } from "../core/shaders/HueShift/index.js";
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- import { componentDefinition as componentDefinition$s } from "../core/shaders/ImageTexture/index.js";
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- import { componentDefinition as componentDefinition$t } from "../core/shaders/Invert/index.js";
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- import { componentDefinition as componentDefinition$u } from "../core/shaders/LinearBlur/index.js";
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- import { componentDefinition as componentDefinition$v } from "../core/shaders/LinearGradient/index.js";
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- import { componentDefinition as componentDefinition$w } from "../core/shaders/Liquify/index.js";
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- import { componentDefinition as componentDefinition$x } from "../core/shaders/Pixelate/index.js";
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- import { componentDefinition as componentDefinition$y } from "../core/shaders/PolarCoordinates/index.js";
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- import { componentDefinition as componentDefinition$z } from "../core/shaders/Posterize/index.js";
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- import { componentDefinition as componentDefinition$A } from "../core/shaders/ProgressiveBlur/index.js";
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- import { componentDefinition as componentDefinition$B } from "../core/shaders/RadialGradient/index.js";
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- import { componentDefinition as componentDefinition$C } from "../core/shaders/RectangularCoordinates/index.js";
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- import { componentDefinition as componentDefinition$D } from "../core/shaders/Ripples/index.js";
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- import { componentDefinition as componentDefinition$E } from "../core/shaders/Saturation/index.js";
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- import { componentDefinition as componentDefinition$F } from "../core/shaders/SimplexNoise/index.js";
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- import { componentDefinition as componentDefinition$G } from "../core/shaders/SineWave/index.js";
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- import { componentDefinition as componentDefinition$H } from "../core/shaders/SolidColor/index.js";
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- import { componentDefinition as componentDefinition$I } from "../core/shaders/Spherize/index.js";
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- import { componentDefinition as componentDefinition$J } from "../core/shaders/Spiral/index.js";
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- import { componentDefinition as componentDefinition$K } from "../core/shaders/Strands/index.js";
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- import { componentDefinition as componentDefinition$L } from "../core/shaders/Stretch/index.js";
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- import { componentDefinition as componentDefinition$M } from "../core/shaders/Swirl/index.js";
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- import { componentDefinition as componentDefinition$N } from "../core/shaders/TiltShift/index.js";
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- import { componentDefinition as componentDefinition$O } from "../core/shaders/Tritone/index.js";
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- import { componentDefinition as componentDefinition$P } from "../core/shaders/Twirl/index.js";
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- import { componentDefinition as componentDefinition$Q } from "../core/shaders/Vibrance/index.js";
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- import { componentDefinition as componentDefinition$R } from "../core/shaders/WaveDistortion/index.js";
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- import { componentDefinition as componentDefinition$S } from "../core/shaders/ZoomBlur/index.js";
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+ import { componentDefinition as componentDefinition$5 } from "../core/shaders/BrightnessContrast/index.js";
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+ import { componentDefinition as componentDefinition$6 } from "../core/shaders/Bulge/index.js";
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+ import { componentDefinition as componentDefinition$7 } from "../core/shaders/CRTScreen/index.js";
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+ import { componentDefinition as componentDefinition$8 } from "../core/shaders/ChannelBlur/index.js";
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+ import { componentDefinition as componentDefinition$9 } from "../core/shaders/Checkerboard/index.js";
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+ import { componentDefinition as componentDefinition$a } from "../core/shaders/ChromaFlow/index.js";
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+ import { componentDefinition as componentDefinition$b } from "../core/shaders/ChromaticAberration/index.js";
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+ import { componentDefinition as componentDefinition$c } from "../core/shaders/Circle/index.js";
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+ import { componentDefinition as componentDefinition$d } from "../core/shaders/CursorTrail/index.js";
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+ import { componentDefinition as componentDefinition$e } from "../core/shaders/DiffuseBlur/index.js";
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+ import { componentDefinition as componentDefinition$f } from "../core/shaders/Dither/index.js";
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+ import { componentDefinition as componentDefinition$g } from "../core/shaders/DotGrid/index.js";
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+ import { componentDefinition as componentDefinition$h } from "../core/shaders/Duotone/index.js";
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+ import { componentDefinition as componentDefinition$i } from "../core/shaders/FilmGrain/index.js";
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+ import { componentDefinition as componentDefinition$j } from "../core/shaders/FloatingParticles/index.js";
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+ import { componentDefinition as componentDefinition$k } from "../core/shaders/GlassTiles/index.js";
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+ import { componentDefinition as componentDefinition$l } from "../core/shaders/Glow/index.js";
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+ import { componentDefinition as componentDefinition$m } from "../core/shaders/Godrays/index.js";
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+ import { componentDefinition as componentDefinition$n } from "../core/shaders/Grayscale/index.js";
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+ import { componentDefinition as componentDefinition$o } from "../core/shaders/Grid/index.js";
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+ import { componentDefinition as componentDefinition$p } from "../core/shaders/GridDistortion/index.js";
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+ import { componentDefinition as componentDefinition$q } from "../core/shaders/Group/index.js";
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+ import { componentDefinition as componentDefinition$r } from "../core/shaders/Halftone/index.js";
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+ import { componentDefinition as componentDefinition$s } from "../core/shaders/HueShift/index.js";
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+ import { componentDefinition as componentDefinition$t } from "../core/shaders/ImageTexture/index.js";
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+ import { componentDefinition as componentDefinition$u } from "../core/shaders/Invert/index.js";
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+ import { componentDefinition as componentDefinition$v } from "../core/shaders/LinearBlur/index.js";
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+ import { componentDefinition as componentDefinition$w } from "../core/shaders/LinearGradient/index.js";
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+ import { componentDefinition as componentDefinition$x } from "../core/shaders/Liquify/index.js";
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+ import { componentDefinition as componentDefinition$y } from "../core/shaders/Pixelate/index.js";
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+ import { componentDefinition as componentDefinition$z } from "../core/shaders/PolarCoordinates/index.js";
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+ import { componentDefinition as componentDefinition$A } from "../core/shaders/Posterize/index.js";
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+ import { componentDefinition as componentDefinition$B } from "../core/shaders/ProgressiveBlur/index.js";
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+ import { componentDefinition as componentDefinition$C } from "../core/shaders/RadialGradient/index.js";
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+ import { componentDefinition as componentDefinition$D } from "../core/shaders/RectangularCoordinates/index.js";
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+ import { componentDefinition as componentDefinition$E } from "../core/shaders/Ripples/index.js";
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+ import { componentDefinition as componentDefinition$F } from "../core/shaders/Saturation/index.js";
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+ import { componentDefinition as componentDefinition$G } from "../core/shaders/Sharpness/index.js";
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+ import { componentDefinition as componentDefinition$H } from "../core/shaders/SimplexNoise/index.js";
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+ import { componentDefinition as componentDefinition$I } from "../core/shaders/SineWave/index.js";
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+ import { componentDefinition as componentDefinition$J } from "../core/shaders/SolidColor/index.js";
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+ import { componentDefinition as componentDefinition$K } from "../core/shaders/Spherize/index.js";
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+ import { componentDefinition as componentDefinition$L } from "../core/shaders/Spiral/index.js";
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+ import { componentDefinition as componentDefinition$M } from "../core/shaders/Strands/index.js";
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+ import { componentDefinition as componentDefinition$N } from "../core/shaders/Stretch/index.js";
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+ import { componentDefinition as componentDefinition$O } from "../core/shaders/Swirl/index.js";
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+ import { componentDefinition as componentDefinition$P } from "../core/shaders/TiltShift/index.js";
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+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/Tritone/index.js";
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+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Twirl/index.js";
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+ import { componentDefinition as componentDefinition$S } from "../core/shaders/Vibrance/index.js";
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+ import { componentDefinition as componentDefinition$T } from "../core/shaders/WaveDistortion/index.js";
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+ import { componentDefinition as componentDefinition$U } from "../core/shaders/ZoomBlur/index.js";
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  import { generatePresetCode } from "./utils/generatePresetCode.js";
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  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
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  const ShaderContext = createContext();
@@ -238,7 +240,7 @@ function useShaderContext() {
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  }
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  return ctx;
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  }
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- const DEFAULT_TRANSFORM$S = {
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+ const DEFAULT_TRANSFORM$U = {
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  offsetX: 0,
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  offsetY: 0,
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  rotation: 0,
@@ -247,7 +249,7 @@ const DEFAULT_TRANSFORM$S = {
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  anchorY: 0.5,
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  edges: "transparent"
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  };
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- const defaultProps$S = {
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+ const defaultProps$U = {
251
253
  blendMode: "normal",
252
254
  renderOrder: 0,
253
255
  visible: true
@@ -257,6 +259,284 @@ const defaultProps$S = {
257
259
  try {
258
260
  if (componentDefinition && componentDefinition.props) {
259
261
  Object.entries(componentDefinition.props).forEach(([key, config]) => {
262
+ const propConfig = config;
263
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
264
+ defaultProps$U[key] = propConfig.default;
265
+ }
266
+ });
267
+ }
268
+ } catch (e) {
269
+ console.warn("Error extracting default props:", e);
270
+ }
271
+ function ShaderComponent$U(props) {
272
+ const context = useShaderContext();
273
+ const {
274
+ shaderParentId: parentId,
275
+ shaderNodeRegister: parentRegister,
276
+ shaderUniformUpdate: parentUniformUpdate,
277
+ shaderMetadataUpdate: parentMetadataUpdate
278
+ } = context;
279
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
280
+ const effectiveProps = createMemo(() => {
281
+ let baseProps = {
282
+ ...defaultProps$U
283
+ };
284
+ for (const [key, value] of Object.entries(props)) {
285
+ if (key !== "children" && value !== void 0) {
286
+ baseProps[key] = value;
287
+ }
288
+ }
289
+ return baseProps;
290
+ });
291
+ const effectiveTransform = createMemo(() => ({
292
+ ...DEFAULT_TRANSFORM$U,
293
+ ...props.transform
294
+ }));
295
+ let uniformsMap = null;
296
+ const getUniformsMap = () => {
297
+ if (!uniformsMap) {
298
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
299
+ }
300
+ return uniformsMap;
301
+ };
302
+ const childContextValue = createMemo(() => ({
303
+ ...context,
304
+ shaderParentId: instanceId
305
+ }));
306
+ let isRegistered = false;
307
+ onMount(() => {
308
+ const uniforms = getUniformsMap();
309
+ if (!uniforms) return;
310
+ try {
311
+ const metadata = {
312
+ blendMode: props.blendMode || "normal",
313
+ opacity: props.opacity,
314
+ visible: props.visible === false ? false : true,
315
+ id: props.id,
316
+ mask: props.maskSource ? {
317
+ source: props.maskSource,
318
+ type: props.maskType || "alpha"
319
+ } : void 0,
320
+ renderOrder: props.renderOrder || 0,
321
+ transform: effectiveTransform()
322
+ };
323
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
324
+ isRegistered = true;
325
+ } catch (error) {
326
+ console.error("Error registering shader node:", error);
327
+ }
328
+ });
329
+ onCleanup(() => {
330
+ isRegistered = false;
331
+ parentRegister(instanceId, null, null, null, null);
332
+ });
333
+ createEffect(() => {
334
+ if (!isRegistered) return;
335
+ const uniforms = getUniformsMap();
336
+ if (!uniforms) return;
337
+ try {
338
+ const props_snapshot = effectiveProps();
339
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
340
+ if (!uniformData || typeof uniformData !== "object") return;
341
+ const {
342
+ uniform
343
+ } = uniformData;
344
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
345
+ const newValue = props_snapshot[propName];
346
+ parentUniformUpdate(instanceId, propName, newValue);
347
+ }
348
+ });
349
+ } catch (error) {
350
+ console.error("Error updating uniforms:", error);
351
+ }
352
+ });
353
+ createEffect(() => {
354
+ if (!isRegistered) return;
355
+ try {
356
+ const metadata = {
357
+ blendMode: props.blendMode || "normal",
358
+ opacity: props.opacity,
359
+ visible: props.visible === false ? false : true,
360
+ id: props.id,
361
+ mask: props.maskSource ? {
362
+ source: props.maskSource,
363
+ type: props.maskType || "alpha"
364
+ } : void 0,
365
+ renderOrder: props.renderOrder || 0,
366
+ transform: effectiveTransform()
367
+ };
368
+ parentMetadataUpdate(instanceId, metadata);
369
+ } catch (error) {
370
+ console.error("Error updating metadata:", error);
371
+ }
372
+ });
373
+ return createComponent(ShaderContext.Provider, {
374
+ get value() {
375
+ return childContextValue();
376
+ },
377
+ get children() {
378
+ return props.children;
379
+ }
380
+ });
381
+ }
382
+ const DEFAULT_TRANSFORM$T = {
383
+ offsetX: 0,
384
+ offsetY: 0,
385
+ rotation: 0,
386
+ scale: 1,
387
+ anchorX: 0.5,
388
+ anchorY: 0.5,
389
+ edges: "transparent"
390
+ };
391
+ const defaultProps$T = {
392
+ blendMode: "normal",
393
+ renderOrder: 0,
394
+ visible: true
395
+ // opacity intentionally has no default - handled by renderer
396
+ // transform intentionally has no default - handled by effectiveTransform
397
+ };
398
+ try {
399
+ if (componentDefinition$1 && componentDefinition$1.props) {
400
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
401
+ const propConfig = config;
402
+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
403
+ defaultProps$T[key] = propConfig.default;
404
+ }
405
+ });
406
+ }
407
+ } catch (e) {
408
+ console.warn("Error extracting default props:", e);
409
+ }
410
+ function ShaderComponent$T(props) {
411
+ const context = useShaderContext();
412
+ const {
413
+ shaderParentId: parentId,
414
+ shaderNodeRegister: parentRegister,
415
+ shaderUniformUpdate: parentUniformUpdate,
416
+ shaderMetadataUpdate: parentMetadataUpdate
417
+ } = context;
418
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
419
+ const effectiveProps = createMemo(() => {
420
+ let baseProps = {
421
+ ...defaultProps$T
422
+ };
423
+ for (const [key, value] of Object.entries(props)) {
424
+ if (key !== "children" && value !== void 0) {
425
+ baseProps[key] = value;
426
+ }
427
+ }
428
+ return baseProps;
429
+ });
430
+ const effectiveTransform = createMemo(() => ({
431
+ ...DEFAULT_TRANSFORM$T,
432
+ ...props.transform
433
+ }));
434
+ let uniformsMap = null;
435
+ const getUniformsMap = () => {
436
+ if (!uniformsMap) {
437
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
438
+ }
439
+ return uniformsMap;
440
+ };
441
+ const childContextValue = createMemo(() => ({
442
+ ...context,
443
+ shaderParentId: instanceId
444
+ }));
445
+ let isRegistered = false;
446
+ onMount(() => {
447
+ const uniforms = getUniformsMap();
448
+ if (!uniforms) return;
449
+ try {
450
+ const metadata = {
451
+ blendMode: props.blendMode || "normal",
452
+ opacity: props.opacity,
453
+ visible: props.visible === false ? false : true,
454
+ id: props.id,
455
+ mask: props.maskSource ? {
456
+ source: props.maskSource,
457
+ type: props.maskType || "alpha"
458
+ } : void 0,
459
+ renderOrder: props.renderOrder || 0,
460
+ transform: effectiveTransform()
461
+ };
462
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
463
+ isRegistered = true;
464
+ } catch (error) {
465
+ console.error("Error registering shader node:", error);
466
+ }
467
+ });
468
+ onCleanup(() => {
469
+ isRegistered = false;
470
+ parentRegister(instanceId, null, null, null, null);
471
+ });
472
+ createEffect(() => {
473
+ if (!isRegistered) return;
474
+ const uniforms = getUniformsMap();
475
+ if (!uniforms) return;
476
+ try {
477
+ const props_snapshot = effectiveProps();
478
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
479
+ if (!uniformData || typeof uniformData !== "object") return;
480
+ const {
481
+ uniform
482
+ } = uniformData;
483
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
484
+ const newValue = props_snapshot[propName];
485
+ parentUniformUpdate(instanceId, propName, newValue);
486
+ }
487
+ });
488
+ } catch (error) {
489
+ console.error("Error updating uniforms:", error);
490
+ }
491
+ });
492
+ createEffect(() => {
493
+ if (!isRegistered) return;
494
+ try {
495
+ const metadata = {
496
+ blendMode: props.blendMode || "normal",
497
+ opacity: props.opacity,
498
+ visible: props.visible === false ? false : true,
499
+ id: props.id,
500
+ mask: props.maskSource ? {
501
+ source: props.maskSource,
502
+ type: props.maskType || "alpha"
503
+ } : void 0,
504
+ renderOrder: props.renderOrder || 0,
505
+ transform: effectiveTransform()
506
+ };
507
+ parentMetadataUpdate(instanceId, metadata);
508
+ } catch (error) {
509
+ console.error("Error updating metadata:", error);
510
+ }
511
+ });
512
+ return createComponent(ShaderContext.Provider, {
513
+ get value() {
514
+ return childContextValue();
515
+ },
516
+ get children() {
517
+ return props.children;
518
+ }
519
+ });
520
+ }
521
+ const DEFAULT_TRANSFORM$S = {
522
+ offsetX: 0,
523
+ offsetY: 0,
524
+ rotation: 0,
525
+ scale: 1,
526
+ anchorX: 0.5,
527
+ anchorY: 0.5,
528
+ edges: "transparent"
529
+ };
530
+ const defaultProps$S = {
531
+ blendMode: "normal",
532
+ renderOrder: 0,
533
+ visible: true
534
+ // opacity intentionally has no default - handled by renderer
535
+ // transform intentionally has no default - handled by effectiveTransform
536
+ };
537
+ try {
538
+ if (componentDefinition$2 && componentDefinition$2.props) {
539
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
260
540
  const propConfig = config;
261
541
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
262
542
  defaultProps$S[key] = propConfig.default;
@@ -274,7 +554,7 @@ function ShaderComponent$S(props) {
274
554
  shaderUniformUpdate: parentUniformUpdate,
275
555
  shaderMetadataUpdate: parentMetadataUpdate
276
556
  } = context;
277
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
557
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
278
558
  const effectiveProps = createMemo(() => {
279
559
  let baseProps = {
280
560
  ...defaultProps$S
@@ -293,7 +573,7 @@ function ShaderComponent$S(props) {
293
573
  let uniformsMap = null;
294
574
  const getUniformsMap = () => {
295
575
  if (!uniformsMap) {
296
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
576
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
297
577
  }
298
578
  return uniformsMap;
299
579
  };
@@ -318,7 +598,7 @@ function ShaderComponent$S(props) {
318
598
  renderOrder: props.renderOrder || 0,
319
599
  transform: effectiveTransform()
320
600
  };
321
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
601
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
322
602
  isRegistered = true;
323
603
  } catch (error) {
324
604
  console.error("Error registering shader node:", error);
@@ -394,8 +674,8 @@ const defaultProps$R = {
394
674
  // transform intentionally has no default - handled by effectiveTransform
395
675
  };
396
676
  try {
397
- if (componentDefinition$1 && componentDefinition$1.props) {
398
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
677
+ if (componentDefinition$3 && componentDefinition$3.props) {
678
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
399
679
  const propConfig = config;
400
680
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
401
681
  defaultProps$R[key] = propConfig.default;
@@ -413,7 +693,7 @@ function ShaderComponent$R(props) {
413
693
  shaderUniformUpdate: parentUniformUpdate,
414
694
  shaderMetadataUpdate: parentMetadataUpdate
415
695
  } = context;
416
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
696
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
417
697
  const effectiveProps = createMemo(() => {
418
698
  let baseProps = {
419
699
  ...defaultProps$R
@@ -432,7 +712,7 @@ function ShaderComponent$R(props) {
432
712
  let uniformsMap = null;
433
713
  const getUniformsMap = () => {
434
714
  if (!uniformsMap) {
435
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
715
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
436
716
  }
437
717
  return uniformsMap;
438
718
  };
@@ -457,7 +737,7 @@ function ShaderComponent$R(props) {
457
737
  renderOrder: props.renderOrder || 0,
458
738
  transform: effectiveTransform()
459
739
  };
460
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
740
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
461
741
  isRegistered = true;
462
742
  } catch (error) {
463
743
  console.error("Error registering shader node:", error);
@@ -533,8 +813,8 @@ const defaultProps$Q = {
533
813
  // transform intentionally has no default - handled by effectiveTransform
534
814
  };
535
815
  try {
536
- if (componentDefinition$2 && componentDefinition$2.props) {
537
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
816
+ if (componentDefinition$4 && componentDefinition$4.props) {
817
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
538
818
  const propConfig = config;
539
819
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
540
820
  defaultProps$Q[key] = propConfig.default;
@@ -552,7 +832,7 @@ function ShaderComponent$Q(props) {
552
832
  shaderUniformUpdate: parentUniformUpdate,
553
833
  shaderMetadataUpdate: parentMetadataUpdate
554
834
  } = context;
555
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
835
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
556
836
  const effectiveProps = createMemo(() => {
557
837
  let baseProps = {
558
838
  ...defaultProps$Q
@@ -571,7 +851,7 @@ function ShaderComponent$Q(props) {
571
851
  let uniformsMap = null;
572
852
  const getUniformsMap = () => {
573
853
  if (!uniformsMap) {
574
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
854
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
575
855
  }
576
856
  return uniformsMap;
577
857
  };
@@ -596,7 +876,7 @@ function ShaderComponent$Q(props) {
596
876
  renderOrder: props.renderOrder || 0,
597
877
  transform: effectiveTransform()
598
878
  };
599
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
879
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
600
880
  isRegistered = true;
601
881
  } catch (error) {
602
882
  console.error("Error registering shader node:", error);
@@ -672,8 +952,8 @@ const defaultProps$P = {
672
952
  // transform intentionally has no default - handled by effectiveTransform
673
953
  };
674
954
  try {
675
- if (componentDefinition$3 && componentDefinition$3.props) {
676
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
955
+ if (componentDefinition$5 && componentDefinition$5.props) {
956
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
677
957
  const propConfig = config;
678
958
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
679
959
  defaultProps$P[key] = propConfig.default;
@@ -691,7 +971,7 @@ function ShaderComponent$P(props) {
691
971
  shaderUniformUpdate: parentUniformUpdate,
692
972
  shaderMetadataUpdate: parentMetadataUpdate
693
973
  } = context;
694
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
974
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
695
975
  const effectiveProps = createMemo(() => {
696
976
  let baseProps = {
697
977
  ...defaultProps$P
@@ -710,7 +990,7 @@ function ShaderComponent$P(props) {
710
990
  let uniformsMap = null;
711
991
  const getUniformsMap = () => {
712
992
  if (!uniformsMap) {
713
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
993
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
714
994
  }
715
995
  return uniformsMap;
716
996
  };
@@ -735,7 +1015,7 @@ function ShaderComponent$P(props) {
735
1015
  renderOrder: props.renderOrder || 0,
736
1016
  transform: effectiveTransform()
737
1017
  };
738
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
1018
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
739
1019
  isRegistered = true;
740
1020
  } catch (error) {
741
1021
  console.error("Error registering shader node:", error);
@@ -811,8 +1091,8 @@ const defaultProps$O = {
811
1091
  // transform intentionally has no default - handled by effectiveTransform
812
1092
  };
813
1093
  try {
814
- if (componentDefinition$4 && componentDefinition$4.props) {
815
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
1094
+ if (componentDefinition$6 && componentDefinition$6.props) {
1095
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
816
1096
  const propConfig = config;
817
1097
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
818
1098
  defaultProps$O[key] = propConfig.default;
@@ -830,7 +1110,7 @@ function ShaderComponent$O(props) {
830
1110
  shaderUniformUpdate: parentUniformUpdate,
831
1111
  shaderMetadataUpdate: parentMetadataUpdate
832
1112
  } = context;
833
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1113
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
834
1114
  const effectiveProps = createMemo(() => {
835
1115
  let baseProps = {
836
1116
  ...defaultProps$O
@@ -849,7 +1129,7 @@ function ShaderComponent$O(props) {
849
1129
  let uniformsMap = null;
850
1130
  const getUniformsMap = () => {
851
1131
  if (!uniformsMap) {
852
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
1132
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
853
1133
  }
854
1134
  return uniformsMap;
855
1135
  };
@@ -874,7 +1154,7 @@ function ShaderComponent$O(props) {
874
1154
  renderOrder: props.renderOrder || 0,
875
1155
  transform: effectiveTransform()
876
1156
  };
877
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1157
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
878
1158
  isRegistered = true;
879
1159
  } catch (error) {
880
1160
  console.error("Error registering shader node:", error);
@@ -950,8 +1230,8 @@ const defaultProps$N = {
950
1230
  // transform intentionally has no default - handled by effectiveTransform
951
1231
  };
952
1232
  try {
953
- if (componentDefinition$5 && componentDefinition$5.props) {
954
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1233
+ if (componentDefinition$7 && componentDefinition$7.props) {
1234
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
955
1235
  const propConfig = config;
956
1236
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
957
1237
  defaultProps$N[key] = propConfig.default;
@@ -969,7 +1249,7 @@ function ShaderComponent$N(props) {
969
1249
  shaderUniformUpdate: parentUniformUpdate,
970
1250
  shaderMetadataUpdate: parentMetadataUpdate
971
1251
  } = context;
972
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1252
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
973
1253
  const effectiveProps = createMemo(() => {
974
1254
  let baseProps = {
975
1255
  ...defaultProps$N
@@ -988,7 +1268,7 @@ function ShaderComponent$N(props) {
988
1268
  let uniformsMap = null;
989
1269
  const getUniformsMap = () => {
990
1270
  if (!uniformsMap) {
991
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1271
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
992
1272
  }
993
1273
  return uniformsMap;
994
1274
  };
@@ -1013,7 +1293,7 @@ function ShaderComponent$N(props) {
1013
1293
  renderOrder: props.renderOrder || 0,
1014
1294
  transform: effectiveTransform()
1015
1295
  };
1016
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1296
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1017
1297
  isRegistered = true;
1018
1298
  } catch (error) {
1019
1299
  console.error("Error registering shader node:", error);
@@ -1089,8 +1369,8 @@ const defaultProps$M = {
1089
1369
  // transform intentionally has no default - handled by effectiveTransform
1090
1370
  };
1091
1371
  try {
1092
- if (componentDefinition$6 && componentDefinition$6.props) {
1093
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1372
+ if (componentDefinition$8 && componentDefinition$8.props) {
1373
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1094
1374
  const propConfig = config;
1095
1375
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1096
1376
  defaultProps$M[key] = propConfig.default;
@@ -1108,7 +1388,7 @@ function ShaderComponent$M(props) {
1108
1388
  shaderUniformUpdate: parentUniformUpdate,
1109
1389
  shaderMetadataUpdate: parentMetadataUpdate
1110
1390
  } = context;
1111
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1391
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1112
1392
  const effectiveProps = createMemo(() => {
1113
1393
  let baseProps = {
1114
1394
  ...defaultProps$M
@@ -1127,7 +1407,7 @@ function ShaderComponent$M(props) {
1127
1407
  let uniformsMap = null;
1128
1408
  const getUniformsMap = () => {
1129
1409
  if (!uniformsMap) {
1130
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1410
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1131
1411
  }
1132
1412
  return uniformsMap;
1133
1413
  };
@@ -1152,7 +1432,7 @@ function ShaderComponent$M(props) {
1152
1432
  renderOrder: props.renderOrder || 0,
1153
1433
  transform: effectiveTransform()
1154
1434
  };
1155
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1435
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1156
1436
  isRegistered = true;
1157
1437
  } catch (error) {
1158
1438
  console.error("Error registering shader node:", error);
@@ -1228,8 +1508,8 @@ const defaultProps$L = {
1228
1508
  // transform intentionally has no default - handled by effectiveTransform
1229
1509
  };
1230
1510
  try {
1231
- if (componentDefinition$7 && componentDefinition$7.props) {
1232
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1511
+ if (componentDefinition$9 && componentDefinition$9.props) {
1512
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1233
1513
  const propConfig = config;
1234
1514
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1235
1515
  defaultProps$L[key] = propConfig.default;
@@ -1247,7 +1527,7 @@ function ShaderComponent$L(props) {
1247
1527
  shaderUniformUpdate: parentUniformUpdate,
1248
1528
  shaderMetadataUpdate: parentMetadataUpdate
1249
1529
  } = context;
1250
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1530
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1251
1531
  const effectiveProps = createMemo(() => {
1252
1532
  let baseProps = {
1253
1533
  ...defaultProps$L
@@ -1266,7 +1546,7 @@ function ShaderComponent$L(props) {
1266
1546
  let uniformsMap = null;
1267
1547
  const getUniformsMap = () => {
1268
1548
  if (!uniformsMap) {
1269
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1549
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1270
1550
  }
1271
1551
  return uniformsMap;
1272
1552
  };
@@ -1291,7 +1571,7 @@ function ShaderComponent$L(props) {
1291
1571
  renderOrder: props.renderOrder || 0,
1292
1572
  transform: effectiveTransform()
1293
1573
  };
1294
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1574
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1295
1575
  isRegistered = true;
1296
1576
  } catch (error) {
1297
1577
  console.error("Error registering shader node:", error);
@@ -1367,8 +1647,8 @@ const defaultProps$K = {
1367
1647
  // transform intentionally has no default - handled by effectiveTransform
1368
1648
  };
1369
1649
  try {
1370
- if (componentDefinition$8 && componentDefinition$8.props) {
1371
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1650
+ if (componentDefinition$a && componentDefinition$a.props) {
1651
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1372
1652
  const propConfig = config;
1373
1653
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1374
1654
  defaultProps$K[key] = propConfig.default;
@@ -1386,7 +1666,7 @@ function ShaderComponent$K(props) {
1386
1666
  shaderUniformUpdate: parentUniformUpdate,
1387
1667
  shaderMetadataUpdate: parentMetadataUpdate
1388
1668
  } = context;
1389
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1669
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1390
1670
  const effectiveProps = createMemo(() => {
1391
1671
  let baseProps = {
1392
1672
  ...defaultProps$K
@@ -1405,7 +1685,7 @@ function ShaderComponent$K(props) {
1405
1685
  let uniformsMap = null;
1406
1686
  const getUniformsMap = () => {
1407
1687
  if (!uniformsMap) {
1408
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1688
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1409
1689
  }
1410
1690
  return uniformsMap;
1411
1691
  };
@@ -1430,7 +1710,7 @@ function ShaderComponent$K(props) {
1430
1710
  renderOrder: props.renderOrder || 0,
1431
1711
  transform: effectiveTransform()
1432
1712
  };
1433
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1713
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1434
1714
  isRegistered = true;
1435
1715
  } catch (error) {
1436
1716
  console.error("Error registering shader node:", error);
@@ -1506,8 +1786,8 @@ const defaultProps$J = {
1506
1786
  // transform intentionally has no default - handled by effectiveTransform
1507
1787
  };
1508
1788
  try {
1509
- if (componentDefinition$9 && componentDefinition$9.props) {
1510
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1789
+ if (componentDefinition$b && componentDefinition$b.props) {
1790
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1511
1791
  const propConfig = config;
1512
1792
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1513
1793
  defaultProps$J[key] = propConfig.default;
@@ -1525,7 +1805,7 @@ function ShaderComponent$J(props) {
1525
1805
  shaderUniformUpdate: parentUniformUpdate,
1526
1806
  shaderMetadataUpdate: parentMetadataUpdate
1527
1807
  } = context;
1528
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1808
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1529
1809
  const effectiveProps = createMemo(() => {
1530
1810
  let baseProps = {
1531
1811
  ...defaultProps$J
@@ -1544,7 +1824,7 @@ function ShaderComponent$J(props) {
1544
1824
  let uniformsMap = null;
1545
1825
  const getUniformsMap = () => {
1546
1826
  if (!uniformsMap) {
1547
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1827
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1548
1828
  }
1549
1829
  return uniformsMap;
1550
1830
  };
@@ -1569,7 +1849,7 @@ function ShaderComponent$J(props) {
1569
1849
  renderOrder: props.renderOrder || 0,
1570
1850
  transform: effectiveTransform()
1571
1851
  };
1572
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1852
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1573
1853
  isRegistered = true;
1574
1854
  } catch (error) {
1575
1855
  console.error("Error registering shader node:", error);
@@ -1645,8 +1925,8 @@ const defaultProps$I = {
1645
1925
  // transform intentionally has no default - handled by effectiveTransform
1646
1926
  };
1647
1927
  try {
1648
- if (componentDefinition$a && componentDefinition$a.props) {
1649
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1928
+ if (componentDefinition$c && componentDefinition$c.props) {
1929
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1650
1930
  const propConfig = config;
1651
1931
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1652
1932
  defaultProps$I[key] = propConfig.default;
@@ -1664,7 +1944,7 @@ function ShaderComponent$I(props) {
1664
1944
  shaderUniformUpdate: parentUniformUpdate,
1665
1945
  shaderMetadataUpdate: parentMetadataUpdate
1666
1946
  } = context;
1667
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1947
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1668
1948
  const effectiveProps = createMemo(() => {
1669
1949
  let baseProps = {
1670
1950
  ...defaultProps$I
@@ -1683,7 +1963,7 @@ function ShaderComponent$I(props) {
1683
1963
  let uniformsMap = null;
1684
1964
  const getUniformsMap = () => {
1685
1965
  if (!uniformsMap) {
1686
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1966
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1687
1967
  }
1688
1968
  return uniformsMap;
1689
1969
  };
@@ -1708,7 +1988,7 @@ function ShaderComponent$I(props) {
1708
1988
  renderOrder: props.renderOrder || 0,
1709
1989
  transform: effectiveTransform()
1710
1990
  };
1711
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1991
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1712
1992
  isRegistered = true;
1713
1993
  } catch (error) {
1714
1994
  console.error("Error registering shader node:", error);
@@ -1784,8 +2064,8 @@ const defaultProps$H = {
1784
2064
  // transform intentionally has no default - handled by effectiveTransform
1785
2065
  };
1786
2066
  try {
1787
- if (componentDefinition$b && componentDefinition$b.props) {
1788
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
2067
+ if (componentDefinition$d && componentDefinition$d.props) {
2068
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1789
2069
  const propConfig = config;
1790
2070
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1791
2071
  defaultProps$H[key] = propConfig.default;
@@ -1803,7 +2083,7 @@ function ShaderComponent$H(props) {
1803
2083
  shaderUniformUpdate: parentUniformUpdate,
1804
2084
  shaderMetadataUpdate: parentMetadataUpdate
1805
2085
  } = context;
1806
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2086
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1807
2087
  const effectiveProps = createMemo(() => {
1808
2088
  let baseProps = {
1809
2089
  ...defaultProps$H
@@ -1822,7 +2102,7 @@ function ShaderComponent$H(props) {
1822
2102
  let uniformsMap = null;
1823
2103
  const getUniformsMap = () => {
1824
2104
  if (!uniformsMap) {
1825
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
2105
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1826
2106
  }
1827
2107
  return uniformsMap;
1828
2108
  };
@@ -1847,7 +2127,7 @@ function ShaderComponent$H(props) {
1847
2127
  renderOrder: props.renderOrder || 0,
1848
2128
  transform: effectiveTransform()
1849
2129
  };
1850
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
2130
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
1851
2131
  isRegistered = true;
1852
2132
  } catch (error) {
1853
2133
  console.error("Error registering shader node:", error);
@@ -1923,8 +2203,8 @@ const defaultProps$G = {
1923
2203
  // transform intentionally has no default - handled by effectiveTransform
1924
2204
  };
1925
2205
  try {
1926
- if (componentDefinition$c && componentDefinition$c.props) {
1927
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2206
+ if (componentDefinition$e && componentDefinition$e.props) {
2207
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
1928
2208
  const propConfig = config;
1929
2209
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1930
2210
  defaultProps$G[key] = propConfig.default;
@@ -1942,7 +2222,7 @@ function ShaderComponent$G(props) {
1942
2222
  shaderUniformUpdate: parentUniformUpdate,
1943
2223
  shaderMetadataUpdate: parentMetadataUpdate
1944
2224
  } = context;
1945
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2225
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1946
2226
  const effectiveProps = createMemo(() => {
1947
2227
  let baseProps = {
1948
2228
  ...defaultProps$G
@@ -1961,7 +2241,7 @@ function ShaderComponent$G(props) {
1961
2241
  let uniformsMap = null;
1962
2242
  const getUniformsMap = () => {
1963
2243
  if (!uniformsMap) {
1964
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2244
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
1965
2245
  }
1966
2246
  return uniformsMap;
1967
2247
  };
@@ -1986,7 +2266,7 @@ function ShaderComponent$G(props) {
1986
2266
  renderOrder: props.renderOrder || 0,
1987
2267
  transform: effectiveTransform()
1988
2268
  };
1989
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2269
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
1990
2270
  isRegistered = true;
1991
2271
  } catch (error) {
1992
2272
  console.error("Error registering shader node:", error);
@@ -2062,8 +2342,8 @@ const defaultProps$F = {
2062
2342
  // transform intentionally has no default - handled by effectiveTransform
2063
2343
  };
2064
2344
  try {
2065
- if (componentDefinition$d && componentDefinition$d.props) {
2066
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2345
+ if (componentDefinition$f && componentDefinition$f.props) {
2346
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2067
2347
  const propConfig = config;
2068
2348
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2069
2349
  defaultProps$F[key] = propConfig.default;
@@ -2081,7 +2361,7 @@ function ShaderComponent$F(props) {
2081
2361
  shaderUniformUpdate: parentUniformUpdate,
2082
2362
  shaderMetadataUpdate: parentMetadataUpdate
2083
2363
  } = context;
2084
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2364
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2085
2365
  const effectiveProps = createMemo(() => {
2086
2366
  let baseProps = {
2087
2367
  ...defaultProps$F
@@ -2100,7 +2380,7 @@ function ShaderComponent$F(props) {
2100
2380
  let uniformsMap = null;
2101
2381
  const getUniformsMap = () => {
2102
2382
  if (!uniformsMap) {
2103
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2383
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2104
2384
  }
2105
2385
  return uniformsMap;
2106
2386
  };
@@ -2125,7 +2405,7 @@ function ShaderComponent$F(props) {
2125
2405
  renderOrder: props.renderOrder || 0,
2126
2406
  transform: effectiveTransform()
2127
2407
  };
2128
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2408
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2129
2409
  isRegistered = true;
2130
2410
  } catch (error) {
2131
2411
  console.error("Error registering shader node:", error);
@@ -2201,8 +2481,8 @@ const defaultProps$E = {
2201
2481
  // transform intentionally has no default - handled by effectiveTransform
2202
2482
  };
2203
2483
  try {
2204
- if (componentDefinition$e && componentDefinition$e.props) {
2205
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2484
+ if (componentDefinition$g && componentDefinition$g.props) {
2485
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2206
2486
  const propConfig = config;
2207
2487
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2208
2488
  defaultProps$E[key] = propConfig.default;
@@ -2220,7 +2500,7 @@ function ShaderComponent$E(props) {
2220
2500
  shaderUniformUpdate: parentUniformUpdate,
2221
2501
  shaderMetadataUpdate: parentMetadataUpdate
2222
2502
  } = context;
2223
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2503
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2224
2504
  const effectiveProps = createMemo(() => {
2225
2505
  let baseProps = {
2226
2506
  ...defaultProps$E
@@ -2239,7 +2519,7 @@ function ShaderComponent$E(props) {
2239
2519
  let uniformsMap = null;
2240
2520
  const getUniformsMap = () => {
2241
2521
  if (!uniformsMap) {
2242
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2522
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2243
2523
  }
2244
2524
  return uniformsMap;
2245
2525
  };
@@ -2264,7 +2544,7 @@ function ShaderComponent$E(props) {
2264
2544
  renderOrder: props.renderOrder || 0,
2265
2545
  transform: effectiveTransform()
2266
2546
  };
2267
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2547
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2268
2548
  isRegistered = true;
2269
2549
  } catch (error) {
2270
2550
  console.error("Error registering shader node:", error);
@@ -2340,8 +2620,8 @@ const defaultProps$D = {
2340
2620
  // transform intentionally has no default - handled by effectiveTransform
2341
2621
  };
2342
2622
  try {
2343
- if (componentDefinition$f && componentDefinition$f.props) {
2344
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2623
+ if (componentDefinition$h && componentDefinition$h.props) {
2624
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2345
2625
  const propConfig = config;
2346
2626
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2347
2627
  defaultProps$D[key] = propConfig.default;
@@ -2359,7 +2639,7 @@ function ShaderComponent$D(props) {
2359
2639
  shaderUniformUpdate: parentUniformUpdate,
2360
2640
  shaderMetadataUpdate: parentMetadataUpdate
2361
2641
  } = context;
2362
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2642
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2363
2643
  const effectiveProps = createMemo(() => {
2364
2644
  let baseProps = {
2365
2645
  ...defaultProps$D
@@ -2378,7 +2658,7 @@ function ShaderComponent$D(props) {
2378
2658
  let uniformsMap = null;
2379
2659
  const getUniformsMap = () => {
2380
2660
  if (!uniformsMap) {
2381
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2661
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2382
2662
  }
2383
2663
  return uniformsMap;
2384
2664
  };
@@ -2403,7 +2683,7 @@ function ShaderComponent$D(props) {
2403
2683
  renderOrder: props.renderOrder || 0,
2404
2684
  transform: effectiveTransform()
2405
2685
  };
2406
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2686
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2407
2687
  isRegistered = true;
2408
2688
  } catch (error) {
2409
2689
  console.error("Error registering shader node:", error);
@@ -2479,8 +2759,8 @@ const defaultProps$C = {
2479
2759
  // transform intentionally has no default - handled by effectiveTransform
2480
2760
  };
2481
2761
  try {
2482
- if (componentDefinition$g && componentDefinition$g.props) {
2483
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2762
+ if (componentDefinition$i && componentDefinition$i.props) {
2763
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2484
2764
  const propConfig = config;
2485
2765
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2486
2766
  defaultProps$C[key] = propConfig.default;
@@ -2498,7 +2778,7 @@ function ShaderComponent$C(props) {
2498
2778
  shaderUniformUpdate: parentUniformUpdate,
2499
2779
  shaderMetadataUpdate: parentMetadataUpdate
2500
2780
  } = context;
2501
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2781
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2502
2782
  const effectiveProps = createMemo(() => {
2503
2783
  let baseProps = {
2504
2784
  ...defaultProps$C
@@ -2517,7 +2797,7 @@ function ShaderComponent$C(props) {
2517
2797
  let uniformsMap = null;
2518
2798
  const getUniformsMap = () => {
2519
2799
  if (!uniformsMap) {
2520
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2800
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2521
2801
  }
2522
2802
  return uniformsMap;
2523
2803
  };
@@ -2542,7 +2822,7 @@ function ShaderComponent$C(props) {
2542
2822
  renderOrder: props.renderOrder || 0,
2543
2823
  transform: effectiveTransform()
2544
2824
  };
2545
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2825
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2546
2826
  isRegistered = true;
2547
2827
  } catch (error) {
2548
2828
  console.error("Error registering shader node:", error);
@@ -2618,8 +2898,8 @@ const defaultProps$B = {
2618
2898
  // transform intentionally has no default - handled by effectiveTransform
2619
2899
  };
2620
2900
  try {
2621
- if (componentDefinition$h && componentDefinition$h.props) {
2622
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2901
+ if (componentDefinition$j && componentDefinition$j.props) {
2902
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2623
2903
  const propConfig = config;
2624
2904
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2625
2905
  defaultProps$B[key] = propConfig.default;
@@ -2637,7 +2917,7 @@ function ShaderComponent$B(props) {
2637
2917
  shaderUniformUpdate: parentUniformUpdate,
2638
2918
  shaderMetadataUpdate: parentMetadataUpdate
2639
2919
  } = context;
2640
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2920
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2641
2921
  const effectiveProps = createMemo(() => {
2642
2922
  let baseProps = {
2643
2923
  ...defaultProps$B
@@ -2656,7 +2936,7 @@ function ShaderComponent$B(props) {
2656
2936
  let uniformsMap = null;
2657
2937
  const getUniformsMap = () => {
2658
2938
  if (!uniformsMap) {
2659
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2939
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2660
2940
  }
2661
2941
  return uniformsMap;
2662
2942
  };
@@ -2681,7 +2961,7 @@ function ShaderComponent$B(props) {
2681
2961
  renderOrder: props.renderOrder || 0,
2682
2962
  transform: effectiveTransform()
2683
2963
  };
2684
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2964
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2685
2965
  isRegistered = true;
2686
2966
  } catch (error) {
2687
2967
  console.error("Error registering shader node:", error);
@@ -2757,8 +3037,8 @@ const defaultProps$A = {
2757
3037
  // transform intentionally has no default - handled by effectiveTransform
2758
3038
  };
2759
3039
  try {
2760
- if (componentDefinition$i && componentDefinition$i.props) {
2761
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
3040
+ if (componentDefinition$k && componentDefinition$k.props) {
3041
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2762
3042
  const propConfig = config;
2763
3043
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2764
3044
  defaultProps$A[key] = propConfig.default;
@@ -2776,7 +3056,7 @@ function ShaderComponent$A(props) {
2776
3056
  shaderUniformUpdate: parentUniformUpdate,
2777
3057
  shaderMetadataUpdate: parentMetadataUpdate
2778
3058
  } = context;
2779
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3059
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2780
3060
  const effectiveProps = createMemo(() => {
2781
3061
  let baseProps = {
2782
3062
  ...defaultProps$A
@@ -2795,7 +3075,7 @@ function ShaderComponent$A(props) {
2795
3075
  let uniformsMap = null;
2796
3076
  const getUniformsMap = () => {
2797
3077
  if (!uniformsMap) {
2798
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
3078
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2799
3079
  }
2800
3080
  return uniformsMap;
2801
3081
  };
@@ -2820,7 +3100,7 @@ function ShaderComponent$A(props) {
2820
3100
  renderOrder: props.renderOrder || 0,
2821
3101
  transform: effectiveTransform()
2822
3102
  };
2823
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
3103
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2824
3104
  isRegistered = true;
2825
3105
  } catch (error) {
2826
3106
  console.error("Error registering shader node:", error);
@@ -2896,8 +3176,8 @@ const defaultProps$z = {
2896
3176
  // transform intentionally has no default - handled by effectiveTransform
2897
3177
  };
2898
3178
  try {
2899
- if (componentDefinition$j && componentDefinition$j.props) {
2900
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3179
+ if (componentDefinition$l && componentDefinition$l.props) {
3180
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
2901
3181
  const propConfig = config;
2902
3182
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2903
3183
  defaultProps$z[key] = propConfig.default;
@@ -2915,7 +3195,7 @@ function ShaderComponent$z(props) {
2915
3195
  shaderUniformUpdate: parentUniformUpdate,
2916
3196
  shaderMetadataUpdate: parentMetadataUpdate
2917
3197
  } = context;
2918
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3198
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2919
3199
  const effectiveProps = createMemo(() => {
2920
3200
  let baseProps = {
2921
3201
  ...defaultProps$z
@@ -2934,7 +3214,7 @@ function ShaderComponent$z(props) {
2934
3214
  let uniformsMap = null;
2935
3215
  const getUniformsMap = () => {
2936
3216
  if (!uniformsMap) {
2937
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3217
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
2938
3218
  }
2939
3219
  return uniformsMap;
2940
3220
  };
@@ -2959,7 +3239,7 @@ function ShaderComponent$z(props) {
2959
3239
  renderOrder: props.renderOrder || 0,
2960
3240
  transform: effectiveTransform()
2961
3241
  };
2962
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3242
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
2963
3243
  isRegistered = true;
2964
3244
  } catch (error) {
2965
3245
  console.error("Error registering shader node:", error);
@@ -3035,8 +3315,8 @@ const defaultProps$y = {
3035
3315
  // transform intentionally has no default - handled by effectiveTransform
3036
3316
  };
3037
3317
  try {
3038
- if (componentDefinition$k && componentDefinition$k.props) {
3039
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3318
+ if (componentDefinition$m && componentDefinition$m.props) {
3319
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3040
3320
  const propConfig = config;
3041
3321
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3042
3322
  defaultProps$y[key] = propConfig.default;
@@ -3054,7 +3334,7 @@ function ShaderComponent$y(props) {
3054
3334
  shaderUniformUpdate: parentUniformUpdate,
3055
3335
  shaderMetadataUpdate: parentMetadataUpdate
3056
3336
  } = context;
3057
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3337
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3058
3338
  const effectiveProps = createMemo(() => {
3059
3339
  let baseProps = {
3060
3340
  ...defaultProps$y
@@ -3073,7 +3353,7 @@ function ShaderComponent$y(props) {
3073
3353
  let uniformsMap = null;
3074
3354
  const getUniformsMap = () => {
3075
3355
  if (!uniformsMap) {
3076
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3356
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3077
3357
  }
3078
3358
  return uniformsMap;
3079
3359
  };
@@ -3098,7 +3378,7 @@ function ShaderComponent$y(props) {
3098
3378
  renderOrder: props.renderOrder || 0,
3099
3379
  transform: effectiveTransform()
3100
3380
  };
3101
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3381
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3102
3382
  isRegistered = true;
3103
3383
  } catch (error) {
3104
3384
  console.error("Error registering shader node:", error);
@@ -3174,8 +3454,8 @@ const defaultProps$x = {
3174
3454
  // transform intentionally has no default - handled by effectiveTransform
3175
3455
  };
3176
3456
  try {
3177
- if (componentDefinition$l && componentDefinition$l.props) {
3178
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3457
+ if (componentDefinition$n && componentDefinition$n.props) {
3458
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3179
3459
  const propConfig = config;
3180
3460
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3181
3461
  defaultProps$x[key] = propConfig.default;
@@ -3193,7 +3473,7 @@ function ShaderComponent$x(props) {
3193
3473
  shaderUniformUpdate: parentUniformUpdate,
3194
3474
  shaderMetadataUpdate: parentMetadataUpdate
3195
3475
  } = context;
3196
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3476
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3197
3477
  const effectiveProps = createMemo(() => {
3198
3478
  let baseProps = {
3199
3479
  ...defaultProps$x
@@ -3212,7 +3492,7 @@ function ShaderComponent$x(props) {
3212
3492
  let uniformsMap = null;
3213
3493
  const getUniformsMap = () => {
3214
3494
  if (!uniformsMap) {
3215
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3495
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3216
3496
  }
3217
3497
  return uniformsMap;
3218
3498
  };
@@ -3237,7 +3517,7 @@ function ShaderComponent$x(props) {
3237
3517
  renderOrder: props.renderOrder || 0,
3238
3518
  transform: effectiveTransform()
3239
3519
  };
3240
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3520
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3241
3521
  isRegistered = true;
3242
3522
  } catch (error) {
3243
3523
  console.error("Error registering shader node:", error);
@@ -3313,8 +3593,8 @@ const defaultProps$w = {
3313
3593
  // transform intentionally has no default - handled by effectiveTransform
3314
3594
  };
3315
3595
  try {
3316
- if (componentDefinition$m && componentDefinition$m.props) {
3317
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3596
+ if (componentDefinition$o && componentDefinition$o.props) {
3597
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3318
3598
  const propConfig = config;
3319
3599
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3320
3600
  defaultProps$w[key] = propConfig.default;
@@ -3332,7 +3612,7 @@ function ShaderComponent$w(props) {
3332
3612
  shaderUniformUpdate: parentUniformUpdate,
3333
3613
  shaderMetadataUpdate: parentMetadataUpdate
3334
3614
  } = context;
3335
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3615
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3336
3616
  const effectiveProps = createMemo(() => {
3337
3617
  let baseProps = {
3338
3618
  ...defaultProps$w
@@ -3351,7 +3631,7 @@ function ShaderComponent$w(props) {
3351
3631
  let uniformsMap = null;
3352
3632
  const getUniformsMap = () => {
3353
3633
  if (!uniformsMap) {
3354
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3634
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3355
3635
  }
3356
3636
  return uniformsMap;
3357
3637
  };
@@ -3376,7 +3656,7 @@ function ShaderComponent$w(props) {
3376
3656
  renderOrder: props.renderOrder || 0,
3377
3657
  transform: effectiveTransform()
3378
3658
  };
3379
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3659
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3380
3660
  isRegistered = true;
3381
3661
  } catch (error) {
3382
3662
  console.error("Error registering shader node:", error);
@@ -3452,8 +3732,8 @@ const defaultProps$v = {
3452
3732
  // transform intentionally has no default - handled by effectiveTransform
3453
3733
  };
3454
3734
  try {
3455
- if (componentDefinition$n && componentDefinition$n.props) {
3456
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3735
+ if (componentDefinition$p && componentDefinition$p.props) {
3736
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3457
3737
  const propConfig = config;
3458
3738
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3459
3739
  defaultProps$v[key] = propConfig.default;
@@ -3471,7 +3751,7 @@ function ShaderComponent$v(props) {
3471
3751
  shaderUniformUpdate: parentUniformUpdate,
3472
3752
  shaderMetadataUpdate: parentMetadataUpdate
3473
3753
  } = context;
3474
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3754
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3475
3755
  const effectiveProps = createMemo(() => {
3476
3756
  let baseProps = {
3477
3757
  ...defaultProps$v
@@ -3490,7 +3770,7 @@ function ShaderComponent$v(props) {
3490
3770
  let uniformsMap = null;
3491
3771
  const getUniformsMap = () => {
3492
3772
  if (!uniformsMap) {
3493
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3773
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3494
3774
  }
3495
3775
  return uniformsMap;
3496
3776
  };
@@ -3515,7 +3795,7 @@ function ShaderComponent$v(props) {
3515
3795
  renderOrder: props.renderOrder || 0,
3516
3796
  transform: effectiveTransform()
3517
3797
  };
3518
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3798
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3519
3799
  isRegistered = true;
3520
3800
  } catch (error) {
3521
3801
  console.error("Error registering shader node:", error);
@@ -3591,8 +3871,8 @@ const defaultProps$u = {
3591
3871
  // transform intentionally has no default - handled by effectiveTransform
3592
3872
  };
3593
3873
  try {
3594
- if (componentDefinition$o && componentDefinition$o.props) {
3595
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3874
+ if (componentDefinition$q && componentDefinition$q.props) {
3875
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3596
3876
  const propConfig = config;
3597
3877
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3598
3878
  defaultProps$u[key] = propConfig.default;
@@ -3610,7 +3890,7 @@ function ShaderComponent$u(props) {
3610
3890
  shaderUniformUpdate: parentUniformUpdate,
3611
3891
  shaderMetadataUpdate: parentMetadataUpdate
3612
3892
  } = context;
3613
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3893
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3614
3894
  const effectiveProps = createMemo(() => {
3615
3895
  let baseProps = {
3616
3896
  ...defaultProps$u
@@ -3629,7 +3909,7 @@ function ShaderComponent$u(props) {
3629
3909
  let uniformsMap = null;
3630
3910
  const getUniformsMap = () => {
3631
3911
  if (!uniformsMap) {
3632
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3912
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3633
3913
  }
3634
3914
  return uniformsMap;
3635
3915
  };
@@ -3654,7 +3934,7 @@ function ShaderComponent$u(props) {
3654
3934
  renderOrder: props.renderOrder || 0,
3655
3935
  transform: effectiveTransform()
3656
3936
  };
3657
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3937
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3658
3938
  isRegistered = true;
3659
3939
  } catch (error) {
3660
3940
  console.error("Error registering shader node:", error);
@@ -3730,8 +4010,8 @@ const defaultProps$t = {
3730
4010
  // transform intentionally has no default - handled by effectiveTransform
3731
4011
  };
3732
4012
  try {
3733
- if (componentDefinition$p && componentDefinition$p.props) {
3734
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
4013
+ if (componentDefinition$r && componentDefinition$r.props) {
4014
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3735
4015
  const propConfig = config;
3736
4016
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3737
4017
  defaultProps$t[key] = propConfig.default;
@@ -3749,7 +4029,7 @@ function ShaderComponent$t(props) {
3749
4029
  shaderUniformUpdate: parentUniformUpdate,
3750
4030
  shaderMetadataUpdate: parentMetadataUpdate
3751
4031
  } = context;
3752
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4032
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3753
4033
  const effectiveProps = createMemo(() => {
3754
4034
  let baseProps = {
3755
4035
  ...defaultProps$t
@@ -3768,7 +4048,7 @@ function ShaderComponent$t(props) {
3768
4048
  let uniformsMap = null;
3769
4049
  const getUniformsMap = () => {
3770
4050
  if (!uniformsMap) {
3771
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
4051
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3772
4052
  }
3773
4053
  return uniformsMap;
3774
4054
  };
@@ -3793,7 +4073,7 @@ function ShaderComponent$t(props) {
3793
4073
  renderOrder: props.renderOrder || 0,
3794
4074
  transform: effectiveTransform()
3795
4075
  };
3796
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
4076
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3797
4077
  isRegistered = true;
3798
4078
  } catch (error) {
3799
4079
  console.error("Error registering shader node:", error);
@@ -3869,8 +4149,8 @@ const defaultProps$s = {
3869
4149
  // transform intentionally has no default - handled by effectiveTransform
3870
4150
  };
3871
4151
  try {
3872
- if (componentDefinition$q && componentDefinition$q.props) {
3873
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4152
+ if (componentDefinition$s && componentDefinition$s.props) {
4153
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
3874
4154
  const propConfig = config;
3875
4155
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3876
4156
  defaultProps$s[key] = propConfig.default;
@@ -3888,7 +4168,7 @@ function ShaderComponent$s(props) {
3888
4168
  shaderUniformUpdate: parentUniformUpdate,
3889
4169
  shaderMetadataUpdate: parentMetadataUpdate
3890
4170
  } = context;
3891
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4171
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3892
4172
  const effectiveProps = createMemo(() => {
3893
4173
  let baseProps = {
3894
4174
  ...defaultProps$s
@@ -3907,7 +4187,7 @@ function ShaderComponent$s(props) {
3907
4187
  let uniformsMap = null;
3908
4188
  const getUniformsMap = () => {
3909
4189
  if (!uniformsMap) {
3910
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4190
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
3911
4191
  }
3912
4192
  return uniformsMap;
3913
4193
  };
@@ -3932,7 +4212,7 @@ function ShaderComponent$s(props) {
3932
4212
  renderOrder: props.renderOrder || 0,
3933
4213
  transform: effectiveTransform()
3934
4214
  };
3935
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4215
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
3936
4216
  isRegistered = true;
3937
4217
  } catch (error) {
3938
4218
  console.error("Error registering shader node:", error);
@@ -4008,8 +4288,8 @@ const defaultProps$r = {
4008
4288
  // transform intentionally has no default - handled by effectiveTransform
4009
4289
  };
4010
4290
  try {
4011
- if (componentDefinition$r && componentDefinition$r.props) {
4012
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4291
+ if (componentDefinition$t && componentDefinition$t.props) {
4292
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4013
4293
  const propConfig = config;
4014
4294
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4015
4295
  defaultProps$r[key] = propConfig.default;
@@ -4027,7 +4307,7 @@ function ShaderComponent$r(props) {
4027
4307
  shaderUniformUpdate: parentUniformUpdate,
4028
4308
  shaderMetadataUpdate: parentMetadataUpdate
4029
4309
  } = context;
4030
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4310
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4031
4311
  const effectiveProps = createMemo(() => {
4032
4312
  let baseProps = {
4033
4313
  ...defaultProps$r
@@ -4046,7 +4326,7 @@ function ShaderComponent$r(props) {
4046
4326
  let uniformsMap = null;
4047
4327
  const getUniformsMap = () => {
4048
4328
  if (!uniformsMap) {
4049
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4329
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4050
4330
  }
4051
4331
  return uniformsMap;
4052
4332
  };
@@ -4071,7 +4351,7 @@ function ShaderComponent$r(props) {
4071
4351
  renderOrder: props.renderOrder || 0,
4072
4352
  transform: effectiveTransform()
4073
4353
  };
4074
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4354
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4075
4355
  isRegistered = true;
4076
4356
  } catch (error) {
4077
4357
  console.error("Error registering shader node:", error);
@@ -4147,8 +4427,8 @@ const defaultProps$q = {
4147
4427
  // transform intentionally has no default - handled by effectiveTransform
4148
4428
  };
4149
4429
  try {
4150
- if (componentDefinition$s && componentDefinition$s.props) {
4151
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4430
+ if (componentDefinition$u && componentDefinition$u.props) {
4431
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4152
4432
  const propConfig = config;
4153
4433
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4154
4434
  defaultProps$q[key] = propConfig.default;
@@ -4166,7 +4446,7 @@ function ShaderComponent$q(props) {
4166
4446
  shaderUniformUpdate: parentUniformUpdate,
4167
4447
  shaderMetadataUpdate: parentMetadataUpdate
4168
4448
  } = context;
4169
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4449
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4170
4450
  const effectiveProps = createMemo(() => {
4171
4451
  let baseProps = {
4172
4452
  ...defaultProps$q
@@ -4185,7 +4465,7 @@ function ShaderComponent$q(props) {
4185
4465
  let uniformsMap = null;
4186
4466
  const getUniformsMap = () => {
4187
4467
  if (!uniformsMap) {
4188
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4468
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4189
4469
  }
4190
4470
  return uniformsMap;
4191
4471
  };
@@ -4210,7 +4490,7 @@ function ShaderComponent$q(props) {
4210
4490
  renderOrder: props.renderOrder || 0,
4211
4491
  transform: effectiveTransform()
4212
4492
  };
4213
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4493
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4214
4494
  isRegistered = true;
4215
4495
  } catch (error) {
4216
4496
  console.error("Error registering shader node:", error);
@@ -4286,8 +4566,8 @@ const defaultProps$p = {
4286
4566
  // transform intentionally has no default - handled by effectiveTransform
4287
4567
  };
4288
4568
  try {
4289
- if (componentDefinition$t && componentDefinition$t.props) {
4290
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4569
+ if (componentDefinition$v && componentDefinition$v.props) {
4570
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4291
4571
  const propConfig = config;
4292
4572
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4293
4573
  defaultProps$p[key] = propConfig.default;
@@ -4305,7 +4585,7 @@ function ShaderComponent$p(props) {
4305
4585
  shaderUniformUpdate: parentUniformUpdate,
4306
4586
  shaderMetadataUpdate: parentMetadataUpdate
4307
4587
  } = context;
4308
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4588
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4309
4589
  const effectiveProps = createMemo(() => {
4310
4590
  let baseProps = {
4311
4591
  ...defaultProps$p
@@ -4324,7 +4604,7 @@ function ShaderComponent$p(props) {
4324
4604
  let uniformsMap = null;
4325
4605
  const getUniformsMap = () => {
4326
4606
  if (!uniformsMap) {
4327
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4607
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4328
4608
  }
4329
4609
  return uniformsMap;
4330
4610
  };
@@ -4349,7 +4629,7 @@ function ShaderComponent$p(props) {
4349
4629
  renderOrder: props.renderOrder || 0,
4350
4630
  transform: effectiveTransform()
4351
4631
  };
4352
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4632
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4353
4633
  isRegistered = true;
4354
4634
  } catch (error) {
4355
4635
  console.error("Error registering shader node:", error);
@@ -4425,8 +4705,8 @@ const defaultProps$o = {
4425
4705
  // transform intentionally has no default - handled by effectiveTransform
4426
4706
  };
4427
4707
  try {
4428
- if (componentDefinition$u && componentDefinition$u.props) {
4429
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4708
+ if (componentDefinition$w && componentDefinition$w.props) {
4709
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4430
4710
  const propConfig = config;
4431
4711
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4432
4712
  defaultProps$o[key] = propConfig.default;
@@ -4444,7 +4724,7 @@ function ShaderComponent$o(props) {
4444
4724
  shaderUniformUpdate: parentUniformUpdate,
4445
4725
  shaderMetadataUpdate: parentMetadataUpdate
4446
4726
  } = context;
4447
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4727
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4448
4728
  const effectiveProps = createMemo(() => {
4449
4729
  let baseProps = {
4450
4730
  ...defaultProps$o
@@ -4463,7 +4743,7 @@ function ShaderComponent$o(props) {
4463
4743
  let uniformsMap = null;
4464
4744
  const getUniformsMap = () => {
4465
4745
  if (!uniformsMap) {
4466
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4746
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4467
4747
  }
4468
4748
  return uniformsMap;
4469
4749
  };
@@ -4488,7 +4768,7 @@ function ShaderComponent$o(props) {
4488
4768
  renderOrder: props.renderOrder || 0,
4489
4769
  transform: effectiveTransform()
4490
4770
  };
4491
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4771
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4492
4772
  isRegistered = true;
4493
4773
  } catch (error) {
4494
4774
  console.error("Error registering shader node:", error);
@@ -4564,8 +4844,8 @@ const defaultProps$n = {
4564
4844
  // transform intentionally has no default - handled by effectiveTransform
4565
4845
  };
4566
4846
  try {
4567
- if (componentDefinition$v && componentDefinition$v.props) {
4568
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4847
+ if (componentDefinition$x && componentDefinition$x.props) {
4848
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4569
4849
  const propConfig = config;
4570
4850
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4571
4851
  defaultProps$n[key] = propConfig.default;
@@ -4583,7 +4863,7 @@ function ShaderComponent$n(props) {
4583
4863
  shaderUniformUpdate: parentUniformUpdate,
4584
4864
  shaderMetadataUpdate: parentMetadataUpdate
4585
4865
  } = context;
4586
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4866
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4587
4867
  const effectiveProps = createMemo(() => {
4588
4868
  let baseProps = {
4589
4869
  ...defaultProps$n
@@ -4602,7 +4882,7 @@ function ShaderComponent$n(props) {
4602
4882
  let uniformsMap = null;
4603
4883
  const getUniformsMap = () => {
4604
4884
  if (!uniformsMap) {
4605
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4885
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4606
4886
  }
4607
4887
  return uniformsMap;
4608
4888
  };
@@ -4627,7 +4907,7 @@ function ShaderComponent$n(props) {
4627
4907
  renderOrder: props.renderOrder || 0,
4628
4908
  transform: effectiveTransform()
4629
4909
  };
4630
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4910
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4631
4911
  isRegistered = true;
4632
4912
  } catch (error) {
4633
4913
  console.error("Error registering shader node:", error);
@@ -4703,8 +4983,8 @@ const defaultProps$m = {
4703
4983
  // transform intentionally has no default - handled by effectiveTransform
4704
4984
  };
4705
4985
  try {
4706
- if (componentDefinition$w && componentDefinition$w.props) {
4707
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4986
+ if (componentDefinition$y && componentDefinition$y.props) {
4987
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4708
4988
  const propConfig = config;
4709
4989
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4710
4990
  defaultProps$m[key] = propConfig.default;
@@ -4722,7 +5002,7 @@ function ShaderComponent$m(props) {
4722
5002
  shaderUniformUpdate: parentUniformUpdate,
4723
5003
  shaderMetadataUpdate: parentMetadataUpdate
4724
5004
  } = context;
4725
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5005
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4726
5006
  const effectiveProps = createMemo(() => {
4727
5007
  let baseProps = {
4728
5008
  ...defaultProps$m
@@ -4741,7 +5021,7 @@ function ShaderComponent$m(props) {
4741
5021
  let uniformsMap = null;
4742
5022
  const getUniformsMap = () => {
4743
5023
  if (!uniformsMap) {
4744
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
5024
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4745
5025
  }
4746
5026
  return uniformsMap;
4747
5027
  };
@@ -4766,7 +5046,7 @@ function ShaderComponent$m(props) {
4766
5046
  renderOrder: props.renderOrder || 0,
4767
5047
  transform: effectiveTransform()
4768
5048
  };
4769
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
5049
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4770
5050
  isRegistered = true;
4771
5051
  } catch (error) {
4772
5052
  console.error("Error registering shader node:", error);
@@ -4842,8 +5122,8 @@ const defaultProps$l = {
4842
5122
  // transform intentionally has no default - handled by effectiveTransform
4843
5123
  };
4844
5124
  try {
4845
- if (componentDefinition$x && componentDefinition$x.props) {
4846
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
5125
+ if (componentDefinition$z && componentDefinition$z.props) {
5126
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
4847
5127
  const propConfig = config;
4848
5128
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4849
5129
  defaultProps$l[key] = propConfig.default;
@@ -4861,7 +5141,7 @@ function ShaderComponent$l(props) {
4861
5141
  shaderUniformUpdate: parentUniformUpdate,
4862
5142
  shaderMetadataUpdate: parentMetadataUpdate
4863
5143
  } = context;
4864
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5144
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4865
5145
  const effectiveProps = createMemo(() => {
4866
5146
  let baseProps = {
4867
5147
  ...defaultProps$l
@@ -4880,7 +5160,7 @@ function ShaderComponent$l(props) {
4880
5160
  let uniformsMap = null;
4881
5161
  const getUniformsMap = () => {
4882
5162
  if (!uniformsMap) {
4883
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5163
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
4884
5164
  }
4885
5165
  return uniformsMap;
4886
5166
  };
@@ -4905,7 +5185,7 @@ function ShaderComponent$l(props) {
4905
5185
  renderOrder: props.renderOrder || 0,
4906
5186
  transform: effectiveTransform()
4907
5187
  };
4908
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5188
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
4909
5189
  isRegistered = true;
4910
5190
  } catch (error) {
4911
5191
  console.error("Error registering shader node:", error);
@@ -4981,8 +5261,8 @@ const defaultProps$k = {
4981
5261
  // transform intentionally has no default - handled by effectiveTransform
4982
5262
  };
4983
5263
  try {
4984
- if (componentDefinition$y && componentDefinition$y.props) {
4985
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5264
+ if (componentDefinition$A && componentDefinition$A.props) {
5265
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
4986
5266
  const propConfig = config;
4987
5267
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4988
5268
  defaultProps$k[key] = propConfig.default;
@@ -5000,7 +5280,7 @@ function ShaderComponent$k(props) {
5000
5280
  shaderUniformUpdate: parentUniformUpdate,
5001
5281
  shaderMetadataUpdate: parentMetadataUpdate
5002
5282
  } = context;
5003
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5283
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5004
5284
  const effectiveProps = createMemo(() => {
5005
5285
  let baseProps = {
5006
5286
  ...defaultProps$k
@@ -5019,7 +5299,7 @@ function ShaderComponent$k(props) {
5019
5299
  let uniformsMap = null;
5020
5300
  const getUniformsMap = () => {
5021
5301
  if (!uniformsMap) {
5022
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5302
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5023
5303
  }
5024
5304
  return uniformsMap;
5025
5305
  };
@@ -5044,7 +5324,7 @@ function ShaderComponent$k(props) {
5044
5324
  renderOrder: props.renderOrder || 0,
5045
5325
  transform: effectiveTransform()
5046
5326
  };
5047
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5327
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5048
5328
  isRegistered = true;
5049
5329
  } catch (error) {
5050
5330
  console.error("Error registering shader node:", error);
@@ -5120,8 +5400,8 @@ const defaultProps$j = {
5120
5400
  // transform intentionally has no default - handled by effectiveTransform
5121
5401
  };
5122
5402
  try {
5123
- if (componentDefinition$z && componentDefinition$z.props) {
5124
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5403
+ if (componentDefinition$B && componentDefinition$B.props) {
5404
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5125
5405
  const propConfig = config;
5126
5406
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5127
5407
  defaultProps$j[key] = propConfig.default;
@@ -5139,7 +5419,7 @@ function ShaderComponent$j(props) {
5139
5419
  shaderUniformUpdate: parentUniformUpdate,
5140
5420
  shaderMetadataUpdate: parentMetadataUpdate
5141
5421
  } = context;
5142
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5422
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5143
5423
  const effectiveProps = createMemo(() => {
5144
5424
  let baseProps = {
5145
5425
  ...defaultProps$j
@@ -5158,7 +5438,7 @@ function ShaderComponent$j(props) {
5158
5438
  let uniformsMap = null;
5159
5439
  const getUniformsMap = () => {
5160
5440
  if (!uniformsMap) {
5161
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5441
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5162
5442
  }
5163
5443
  return uniformsMap;
5164
5444
  };
@@ -5183,7 +5463,7 @@ function ShaderComponent$j(props) {
5183
5463
  renderOrder: props.renderOrder || 0,
5184
5464
  transform: effectiveTransform()
5185
5465
  };
5186
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5466
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5187
5467
  isRegistered = true;
5188
5468
  } catch (error) {
5189
5469
  console.error("Error registering shader node:", error);
@@ -5259,8 +5539,8 @@ const defaultProps$i = {
5259
5539
  // transform intentionally has no default - handled by effectiveTransform
5260
5540
  };
5261
5541
  try {
5262
- if (componentDefinition$A && componentDefinition$A.props) {
5263
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5542
+ if (componentDefinition$C && componentDefinition$C.props) {
5543
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5264
5544
  const propConfig = config;
5265
5545
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5266
5546
  defaultProps$i[key] = propConfig.default;
@@ -5278,7 +5558,7 @@ function ShaderComponent$i(props) {
5278
5558
  shaderUniformUpdate: parentUniformUpdate,
5279
5559
  shaderMetadataUpdate: parentMetadataUpdate
5280
5560
  } = context;
5281
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5561
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5282
5562
  const effectiveProps = createMemo(() => {
5283
5563
  let baseProps = {
5284
5564
  ...defaultProps$i
@@ -5297,7 +5577,7 @@ function ShaderComponent$i(props) {
5297
5577
  let uniformsMap = null;
5298
5578
  const getUniformsMap = () => {
5299
5579
  if (!uniformsMap) {
5300
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5580
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5301
5581
  }
5302
5582
  return uniformsMap;
5303
5583
  };
@@ -5322,7 +5602,7 @@ function ShaderComponent$i(props) {
5322
5602
  renderOrder: props.renderOrder || 0,
5323
5603
  transform: effectiveTransform()
5324
5604
  };
5325
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5605
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5326
5606
  isRegistered = true;
5327
5607
  } catch (error) {
5328
5608
  console.error("Error registering shader node:", error);
@@ -5398,8 +5678,8 @@ const defaultProps$h = {
5398
5678
  // transform intentionally has no default - handled by effectiveTransform
5399
5679
  };
5400
5680
  try {
5401
- if (componentDefinition$B && componentDefinition$B.props) {
5402
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5681
+ if (componentDefinition$D && componentDefinition$D.props) {
5682
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5403
5683
  const propConfig = config;
5404
5684
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5405
5685
  defaultProps$h[key] = propConfig.default;
@@ -5417,7 +5697,7 @@ function ShaderComponent$h(props) {
5417
5697
  shaderUniformUpdate: parentUniformUpdate,
5418
5698
  shaderMetadataUpdate: parentMetadataUpdate
5419
5699
  } = context;
5420
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5700
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5421
5701
  const effectiveProps = createMemo(() => {
5422
5702
  let baseProps = {
5423
5703
  ...defaultProps$h
@@ -5436,7 +5716,7 @@ function ShaderComponent$h(props) {
5436
5716
  let uniformsMap = null;
5437
5717
  const getUniformsMap = () => {
5438
5718
  if (!uniformsMap) {
5439
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5719
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5440
5720
  }
5441
5721
  return uniformsMap;
5442
5722
  };
@@ -5461,7 +5741,7 @@ function ShaderComponent$h(props) {
5461
5741
  renderOrder: props.renderOrder || 0,
5462
5742
  transform: effectiveTransform()
5463
5743
  };
5464
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5744
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5465
5745
  isRegistered = true;
5466
5746
  } catch (error) {
5467
5747
  console.error("Error registering shader node:", error);
@@ -5537,8 +5817,8 @@ const defaultProps$g = {
5537
5817
  // transform intentionally has no default - handled by effectiveTransform
5538
5818
  };
5539
5819
  try {
5540
- if (componentDefinition$C && componentDefinition$C.props) {
5541
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5820
+ if (componentDefinition$E && componentDefinition$E.props) {
5821
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5542
5822
  const propConfig = config;
5543
5823
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5544
5824
  defaultProps$g[key] = propConfig.default;
@@ -5556,7 +5836,7 @@ function ShaderComponent$g(props) {
5556
5836
  shaderUniformUpdate: parentUniformUpdate,
5557
5837
  shaderMetadataUpdate: parentMetadataUpdate
5558
5838
  } = context;
5559
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5839
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5560
5840
  const effectiveProps = createMemo(() => {
5561
5841
  let baseProps = {
5562
5842
  ...defaultProps$g
@@ -5575,7 +5855,7 @@ function ShaderComponent$g(props) {
5575
5855
  let uniformsMap = null;
5576
5856
  const getUniformsMap = () => {
5577
5857
  if (!uniformsMap) {
5578
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5858
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5579
5859
  }
5580
5860
  return uniformsMap;
5581
5861
  };
@@ -5600,7 +5880,7 @@ function ShaderComponent$g(props) {
5600
5880
  renderOrder: props.renderOrder || 0,
5601
5881
  transform: effectiveTransform()
5602
5882
  };
5603
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5883
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5604
5884
  isRegistered = true;
5605
5885
  } catch (error) {
5606
5886
  console.error("Error registering shader node:", error);
@@ -5676,8 +5956,8 @@ const defaultProps$f = {
5676
5956
  // transform intentionally has no default - handled by effectiveTransform
5677
5957
  };
5678
5958
  try {
5679
- if (componentDefinition$D && componentDefinition$D.props) {
5680
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5959
+ if (componentDefinition$F && componentDefinition$F.props) {
5960
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5681
5961
  const propConfig = config;
5682
5962
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5683
5963
  defaultProps$f[key] = propConfig.default;
@@ -5695,7 +5975,7 @@ function ShaderComponent$f(props) {
5695
5975
  shaderUniformUpdate: parentUniformUpdate,
5696
5976
  shaderMetadataUpdate: parentMetadataUpdate
5697
5977
  } = context;
5698
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5978
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5699
5979
  const effectiveProps = createMemo(() => {
5700
5980
  let baseProps = {
5701
5981
  ...defaultProps$f
@@ -5714,7 +5994,7 @@ function ShaderComponent$f(props) {
5714
5994
  let uniformsMap = null;
5715
5995
  const getUniformsMap = () => {
5716
5996
  if (!uniformsMap) {
5717
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5997
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5718
5998
  }
5719
5999
  return uniformsMap;
5720
6000
  };
@@ -5739,7 +6019,7 @@ function ShaderComponent$f(props) {
5739
6019
  renderOrder: props.renderOrder || 0,
5740
6020
  transform: effectiveTransform()
5741
6021
  };
5742
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
6022
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5743
6023
  isRegistered = true;
5744
6024
  } catch (error) {
5745
6025
  console.error("Error registering shader node:", error);
@@ -5815,8 +6095,8 @@ const defaultProps$e = {
5815
6095
  // transform intentionally has no default - handled by effectiveTransform
5816
6096
  };
5817
6097
  try {
5818
- if (componentDefinition$E && componentDefinition$E.props) {
5819
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
6098
+ if (componentDefinition$G && componentDefinition$G.props) {
6099
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
5820
6100
  const propConfig = config;
5821
6101
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5822
6102
  defaultProps$e[key] = propConfig.default;
@@ -5834,7 +6114,7 @@ function ShaderComponent$e(props) {
5834
6114
  shaderUniformUpdate: parentUniformUpdate,
5835
6115
  shaderMetadataUpdate: parentMetadataUpdate
5836
6116
  } = context;
5837
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6117
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5838
6118
  const effectiveProps = createMemo(() => {
5839
6119
  let baseProps = {
5840
6120
  ...defaultProps$e
@@ -5853,7 +6133,7 @@ function ShaderComponent$e(props) {
5853
6133
  let uniformsMap = null;
5854
6134
  const getUniformsMap = () => {
5855
6135
  if (!uniformsMap) {
5856
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
6136
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
5857
6137
  }
5858
6138
  return uniformsMap;
5859
6139
  };
@@ -5878,7 +6158,7 @@ function ShaderComponent$e(props) {
5878
6158
  renderOrder: props.renderOrder || 0,
5879
6159
  transform: effectiveTransform()
5880
6160
  };
5881
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6161
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
5882
6162
  isRegistered = true;
5883
6163
  } catch (error) {
5884
6164
  console.error("Error registering shader node:", error);
@@ -5954,8 +6234,8 @@ const defaultProps$d = {
5954
6234
  // transform intentionally has no default - handled by effectiveTransform
5955
6235
  };
5956
6236
  try {
5957
- if (componentDefinition$F && componentDefinition$F.props) {
5958
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6237
+ if (componentDefinition$H && componentDefinition$H.props) {
6238
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
5959
6239
  const propConfig = config;
5960
6240
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5961
6241
  defaultProps$d[key] = propConfig.default;
@@ -5973,7 +6253,7 @@ function ShaderComponent$d(props) {
5973
6253
  shaderUniformUpdate: parentUniformUpdate,
5974
6254
  shaderMetadataUpdate: parentMetadataUpdate
5975
6255
  } = context;
5976
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6256
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5977
6257
  const effectiveProps = createMemo(() => {
5978
6258
  let baseProps = {
5979
6259
  ...defaultProps$d
@@ -5992,7 +6272,7 @@ function ShaderComponent$d(props) {
5992
6272
  let uniformsMap = null;
5993
6273
  const getUniformsMap = () => {
5994
6274
  if (!uniformsMap) {
5995
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6275
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
5996
6276
  }
5997
6277
  return uniformsMap;
5998
6278
  };
@@ -6017,7 +6297,7 @@ function ShaderComponent$d(props) {
6017
6297
  renderOrder: props.renderOrder || 0,
6018
6298
  transform: effectiveTransform()
6019
6299
  };
6020
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6300
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6021
6301
  isRegistered = true;
6022
6302
  } catch (error) {
6023
6303
  console.error("Error registering shader node:", error);
@@ -6093,8 +6373,8 @@ const defaultProps$c = {
6093
6373
  // transform intentionally has no default - handled by effectiveTransform
6094
6374
  };
6095
6375
  try {
6096
- if (componentDefinition$G && componentDefinition$G.props) {
6097
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6376
+ if (componentDefinition$I && componentDefinition$I.props) {
6377
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6098
6378
  const propConfig = config;
6099
6379
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6100
6380
  defaultProps$c[key] = propConfig.default;
@@ -6112,7 +6392,7 @@ function ShaderComponent$c(props) {
6112
6392
  shaderUniformUpdate: parentUniformUpdate,
6113
6393
  shaderMetadataUpdate: parentMetadataUpdate
6114
6394
  } = context;
6115
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6395
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6116
6396
  const effectiveProps = createMemo(() => {
6117
6397
  let baseProps = {
6118
6398
  ...defaultProps$c
@@ -6131,7 +6411,7 @@ function ShaderComponent$c(props) {
6131
6411
  let uniformsMap = null;
6132
6412
  const getUniformsMap = () => {
6133
6413
  if (!uniformsMap) {
6134
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6414
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6135
6415
  }
6136
6416
  return uniformsMap;
6137
6417
  };
@@ -6156,7 +6436,7 @@ function ShaderComponent$c(props) {
6156
6436
  renderOrder: props.renderOrder || 0,
6157
6437
  transform: effectiveTransform()
6158
6438
  };
6159
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6439
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6160
6440
  isRegistered = true;
6161
6441
  } catch (error) {
6162
6442
  console.error("Error registering shader node:", error);
@@ -6232,8 +6512,8 @@ const defaultProps$b = {
6232
6512
  // transform intentionally has no default - handled by effectiveTransform
6233
6513
  };
6234
6514
  try {
6235
- if (componentDefinition$H && componentDefinition$H.props) {
6236
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6515
+ if (componentDefinition$J && componentDefinition$J.props) {
6516
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6237
6517
  const propConfig = config;
6238
6518
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6239
6519
  defaultProps$b[key] = propConfig.default;
@@ -6251,7 +6531,7 @@ function ShaderComponent$b(props) {
6251
6531
  shaderUniformUpdate: parentUniformUpdate,
6252
6532
  shaderMetadataUpdate: parentMetadataUpdate
6253
6533
  } = context;
6254
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6534
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6255
6535
  const effectiveProps = createMemo(() => {
6256
6536
  let baseProps = {
6257
6537
  ...defaultProps$b
@@ -6270,7 +6550,7 @@ function ShaderComponent$b(props) {
6270
6550
  let uniformsMap = null;
6271
6551
  const getUniformsMap = () => {
6272
6552
  if (!uniformsMap) {
6273
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6553
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6274
6554
  }
6275
6555
  return uniformsMap;
6276
6556
  };
@@ -6295,7 +6575,7 @@ function ShaderComponent$b(props) {
6295
6575
  renderOrder: props.renderOrder || 0,
6296
6576
  transform: effectiveTransform()
6297
6577
  };
6298
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6578
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6299
6579
  isRegistered = true;
6300
6580
  } catch (error) {
6301
6581
  console.error("Error registering shader node:", error);
@@ -6371,8 +6651,8 @@ const defaultProps$a = {
6371
6651
  // transform intentionally has no default - handled by effectiveTransform
6372
6652
  };
6373
6653
  try {
6374
- if (componentDefinition$I && componentDefinition$I.props) {
6375
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6654
+ if (componentDefinition$K && componentDefinition$K.props) {
6655
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6376
6656
  const propConfig = config;
6377
6657
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6378
6658
  defaultProps$a[key] = propConfig.default;
@@ -6390,7 +6670,7 @@ function ShaderComponent$a(props) {
6390
6670
  shaderUniformUpdate: parentUniformUpdate,
6391
6671
  shaderMetadataUpdate: parentMetadataUpdate
6392
6672
  } = context;
6393
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6673
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6394
6674
  const effectiveProps = createMemo(() => {
6395
6675
  let baseProps = {
6396
6676
  ...defaultProps$a
@@ -6409,7 +6689,7 @@ function ShaderComponent$a(props) {
6409
6689
  let uniformsMap = null;
6410
6690
  const getUniformsMap = () => {
6411
6691
  if (!uniformsMap) {
6412
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6692
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6413
6693
  }
6414
6694
  return uniformsMap;
6415
6695
  };
@@ -6434,7 +6714,7 @@ function ShaderComponent$a(props) {
6434
6714
  renderOrder: props.renderOrder || 0,
6435
6715
  transform: effectiveTransform()
6436
6716
  };
6437
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6717
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6438
6718
  isRegistered = true;
6439
6719
  } catch (error) {
6440
6720
  console.error("Error registering shader node:", error);
@@ -6510,8 +6790,8 @@ const defaultProps$9 = {
6510
6790
  // transform intentionally has no default - handled by effectiveTransform
6511
6791
  };
6512
6792
  try {
6513
- if (componentDefinition$J && componentDefinition$J.props) {
6514
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6793
+ if (componentDefinition$L && componentDefinition$L.props) {
6794
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6515
6795
  const propConfig = config;
6516
6796
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6517
6797
  defaultProps$9[key] = propConfig.default;
@@ -6529,7 +6809,7 @@ function ShaderComponent$9(props) {
6529
6809
  shaderUniformUpdate: parentUniformUpdate,
6530
6810
  shaderMetadataUpdate: parentMetadataUpdate
6531
6811
  } = context;
6532
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6812
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6533
6813
  const effectiveProps = createMemo(() => {
6534
6814
  let baseProps = {
6535
6815
  ...defaultProps$9
@@ -6548,7 +6828,7 @@ function ShaderComponent$9(props) {
6548
6828
  let uniformsMap = null;
6549
6829
  const getUniformsMap = () => {
6550
6830
  if (!uniformsMap) {
6551
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6831
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6552
6832
  }
6553
6833
  return uniformsMap;
6554
6834
  };
@@ -6573,7 +6853,7 @@ function ShaderComponent$9(props) {
6573
6853
  renderOrder: props.renderOrder || 0,
6574
6854
  transform: effectiveTransform()
6575
6855
  };
6576
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6856
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6577
6857
  isRegistered = true;
6578
6858
  } catch (error) {
6579
6859
  console.error("Error registering shader node:", error);
@@ -6649,8 +6929,8 @@ const defaultProps$8 = {
6649
6929
  // transform intentionally has no default - handled by effectiveTransform
6650
6930
  };
6651
6931
  try {
6652
- if (componentDefinition$K && componentDefinition$K.props) {
6653
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6932
+ if (componentDefinition$M && componentDefinition$M.props) {
6933
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6654
6934
  const propConfig = config;
6655
6935
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6656
6936
  defaultProps$8[key] = propConfig.default;
@@ -6668,7 +6948,7 @@ function ShaderComponent$8(props) {
6668
6948
  shaderUniformUpdate: parentUniformUpdate,
6669
6949
  shaderMetadataUpdate: parentMetadataUpdate
6670
6950
  } = context;
6671
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6951
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6672
6952
  const effectiveProps = createMemo(() => {
6673
6953
  let baseProps = {
6674
6954
  ...defaultProps$8
@@ -6687,7 +6967,7 @@ function ShaderComponent$8(props) {
6687
6967
  let uniformsMap = null;
6688
6968
  const getUniformsMap = () => {
6689
6969
  if (!uniformsMap) {
6690
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6970
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6691
6971
  }
6692
6972
  return uniformsMap;
6693
6973
  };
@@ -6712,7 +6992,7 @@ function ShaderComponent$8(props) {
6712
6992
  renderOrder: props.renderOrder || 0,
6713
6993
  transform: effectiveTransform()
6714
6994
  };
6715
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6995
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6716
6996
  isRegistered = true;
6717
6997
  } catch (error) {
6718
6998
  console.error("Error registering shader node:", error);
@@ -6788,8 +7068,8 @@ const defaultProps$7 = {
6788
7068
  // transform intentionally has no default - handled by effectiveTransform
6789
7069
  };
6790
7070
  try {
6791
- if (componentDefinition$L && componentDefinition$L.props) {
6792
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
7071
+ if (componentDefinition$N && componentDefinition$N.props) {
7072
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6793
7073
  const propConfig = config;
6794
7074
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6795
7075
  defaultProps$7[key] = propConfig.default;
@@ -6807,7 +7087,7 @@ function ShaderComponent$7(props) {
6807
7087
  shaderUniformUpdate: parentUniformUpdate,
6808
7088
  shaderMetadataUpdate: parentMetadataUpdate
6809
7089
  } = context;
6810
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7090
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6811
7091
  const effectiveProps = createMemo(() => {
6812
7092
  let baseProps = {
6813
7093
  ...defaultProps$7
@@ -6826,7 +7106,7 @@ function ShaderComponent$7(props) {
6826
7106
  let uniformsMap = null;
6827
7107
  const getUniformsMap = () => {
6828
7108
  if (!uniformsMap) {
6829
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
7109
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
6830
7110
  }
6831
7111
  return uniformsMap;
6832
7112
  };
@@ -6851,7 +7131,7 @@ function ShaderComponent$7(props) {
6851
7131
  renderOrder: props.renderOrder || 0,
6852
7132
  transform: effectiveTransform()
6853
7133
  };
6854
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
7134
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
6855
7135
  isRegistered = true;
6856
7136
  } catch (error) {
6857
7137
  console.error("Error registering shader node:", error);
@@ -6927,8 +7207,8 @@ const defaultProps$6 = {
6927
7207
  // transform intentionally has no default - handled by effectiveTransform
6928
7208
  };
6929
7209
  try {
6930
- if (componentDefinition$M && componentDefinition$M.props) {
6931
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7210
+ if (componentDefinition$O && componentDefinition$O.props) {
7211
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
6932
7212
  const propConfig = config;
6933
7213
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6934
7214
  defaultProps$6[key] = propConfig.default;
@@ -6946,7 +7226,7 @@ function ShaderComponent$6(props) {
6946
7226
  shaderUniformUpdate: parentUniformUpdate,
6947
7227
  shaderMetadataUpdate: parentMetadataUpdate
6948
7228
  } = context;
6949
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7229
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6950
7230
  const effectiveProps = createMemo(() => {
6951
7231
  let baseProps = {
6952
7232
  ...defaultProps$6
@@ -6965,7 +7245,7 @@ function ShaderComponent$6(props) {
6965
7245
  let uniformsMap = null;
6966
7246
  const getUniformsMap = () => {
6967
7247
  if (!uniformsMap) {
6968
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7248
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
6969
7249
  }
6970
7250
  return uniformsMap;
6971
7251
  };
@@ -6990,7 +7270,7 @@ function ShaderComponent$6(props) {
6990
7270
  renderOrder: props.renderOrder || 0,
6991
7271
  transform: effectiveTransform()
6992
7272
  };
6993
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7273
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
6994
7274
  isRegistered = true;
6995
7275
  } catch (error) {
6996
7276
  console.error("Error registering shader node:", error);
@@ -7066,8 +7346,8 @@ const defaultProps$5 = {
7066
7346
  // transform intentionally has no default - handled by effectiveTransform
7067
7347
  };
7068
7348
  try {
7069
- if (componentDefinition$N && componentDefinition$N.props) {
7070
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7349
+ if (componentDefinition$P && componentDefinition$P.props) {
7350
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7071
7351
  const propConfig = config;
7072
7352
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7073
7353
  defaultProps$5[key] = propConfig.default;
@@ -7085,7 +7365,7 @@ function ShaderComponent$5(props) {
7085
7365
  shaderUniformUpdate: parentUniformUpdate,
7086
7366
  shaderMetadataUpdate: parentMetadataUpdate
7087
7367
  } = context;
7088
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7368
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7089
7369
  const effectiveProps = createMemo(() => {
7090
7370
  let baseProps = {
7091
7371
  ...defaultProps$5
@@ -7104,7 +7384,7 @@ function ShaderComponent$5(props) {
7104
7384
  let uniformsMap = null;
7105
7385
  const getUniformsMap = () => {
7106
7386
  if (!uniformsMap) {
7107
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7387
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7108
7388
  }
7109
7389
  return uniformsMap;
7110
7390
  };
@@ -7129,7 +7409,7 @@ function ShaderComponent$5(props) {
7129
7409
  renderOrder: props.renderOrder || 0,
7130
7410
  transform: effectiveTransform()
7131
7411
  };
7132
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7412
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7133
7413
  isRegistered = true;
7134
7414
  } catch (error) {
7135
7415
  console.error("Error registering shader node:", error);
@@ -7205,8 +7485,8 @@ const defaultProps$4 = {
7205
7485
  // transform intentionally has no default - handled by effectiveTransform
7206
7486
  };
7207
7487
  try {
7208
- if (componentDefinition$O && componentDefinition$O.props) {
7209
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7488
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7489
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7210
7490
  const propConfig = config;
7211
7491
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7212
7492
  defaultProps$4[key] = propConfig.default;
@@ -7224,7 +7504,7 @@ function ShaderComponent$4(props) {
7224
7504
  shaderUniformUpdate: parentUniformUpdate,
7225
7505
  shaderMetadataUpdate: parentMetadataUpdate
7226
7506
  } = context;
7227
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7507
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7228
7508
  const effectiveProps = createMemo(() => {
7229
7509
  let baseProps = {
7230
7510
  ...defaultProps$4
@@ -7243,7 +7523,7 @@ function ShaderComponent$4(props) {
7243
7523
  let uniformsMap = null;
7244
7524
  const getUniformsMap = () => {
7245
7525
  if (!uniformsMap) {
7246
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7526
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7247
7527
  }
7248
7528
  return uniformsMap;
7249
7529
  };
@@ -7268,7 +7548,7 @@ function ShaderComponent$4(props) {
7268
7548
  renderOrder: props.renderOrder || 0,
7269
7549
  transform: effectiveTransform()
7270
7550
  };
7271
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7551
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7272
7552
  isRegistered = true;
7273
7553
  } catch (error) {
7274
7554
  console.error("Error registering shader node:", error);
@@ -7344,8 +7624,8 @@ const defaultProps$3 = {
7344
7624
  // transform intentionally has no default - handled by effectiveTransform
7345
7625
  };
7346
7626
  try {
7347
- if (componentDefinition$P && componentDefinition$P.props) {
7348
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7627
+ if (componentDefinition$R && componentDefinition$R.props) {
7628
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7349
7629
  const propConfig = config;
7350
7630
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7351
7631
  defaultProps$3[key] = propConfig.default;
@@ -7363,7 +7643,7 @@ function ShaderComponent$3(props) {
7363
7643
  shaderUniformUpdate: parentUniformUpdate,
7364
7644
  shaderMetadataUpdate: parentMetadataUpdate
7365
7645
  } = context;
7366
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7646
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7367
7647
  const effectiveProps = createMemo(() => {
7368
7648
  let baseProps = {
7369
7649
  ...defaultProps$3
@@ -7382,7 +7662,7 @@ function ShaderComponent$3(props) {
7382
7662
  let uniformsMap = null;
7383
7663
  const getUniformsMap = () => {
7384
7664
  if (!uniformsMap) {
7385
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7665
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7386
7666
  }
7387
7667
  return uniformsMap;
7388
7668
  };
@@ -7407,7 +7687,7 @@ function ShaderComponent$3(props) {
7407
7687
  renderOrder: props.renderOrder || 0,
7408
7688
  transform: effectiveTransform()
7409
7689
  };
7410
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7690
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7411
7691
  isRegistered = true;
7412
7692
  } catch (error) {
7413
7693
  console.error("Error registering shader node:", error);
@@ -7483,8 +7763,8 @@ const defaultProps$2 = {
7483
7763
  // transform intentionally has no default - handled by effectiveTransform
7484
7764
  };
7485
7765
  try {
7486
- if (componentDefinition$Q && componentDefinition$Q.props) {
7487
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7766
+ if (componentDefinition$S && componentDefinition$S.props) {
7767
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7488
7768
  const propConfig = config;
7489
7769
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7490
7770
  defaultProps$2[key] = propConfig.default;
@@ -7502,7 +7782,7 @@ function ShaderComponent$2(props) {
7502
7782
  shaderUniformUpdate: parentUniformUpdate,
7503
7783
  shaderMetadataUpdate: parentMetadataUpdate
7504
7784
  } = context;
7505
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7785
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7506
7786
  const effectiveProps = createMemo(() => {
7507
7787
  let baseProps = {
7508
7788
  ...defaultProps$2
@@ -7521,7 +7801,7 @@ function ShaderComponent$2(props) {
7521
7801
  let uniformsMap = null;
7522
7802
  const getUniformsMap = () => {
7523
7803
  if (!uniformsMap) {
7524
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7804
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7525
7805
  }
7526
7806
  return uniformsMap;
7527
7807
  };
@@ -7546,7 +7826,7 @@ function ShaderComponent$2(props) {
7546
7826
  renderOrder: props.renderOrder || 0,
7547
7827
  transform: effectiveTransform()
7548
7828
  };
7549
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7829
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7550
7830
  isRegistered = true;
7551
7831
  } catch (error) {
7552
7832
  console.error("Error registering shader node:", error);
@@ -7622,8 +7902,8 @@ const defaultProps$1 = {
7622
7902
  // transform intentionally has no default - handled by effectiveTransform
7623
7903
  };
7624
7904
  try {
7625
- if (componentDefinition$R && componentDefinition$R.props) {
7626
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7905
+ if (componentDefinition$T && componentDefinition$T.props) {
7906
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7627
7907
  const propConfig = config;
7628
7908
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7629
7909
  defaultProps$1[key] = propConfig.default;
@@ -7641,7 +7921,7 @@ function ShaderComponent$1(props) {
7641
7921
  shaderUniformUpdate: parentUniformUpdate,
7642
7922
  shaderMetadataUpdate: parentMetadataUpdate
7643
7923
  } = context;
7644
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7924
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7645
7925
  const effectiveProps = createMemo(() => {
7646
7926
  let baseProps = {
7647
7927
  ...defaultProps$1
@@ -7660,7 +7940,7 @@ function ShaderComponent$1(props) {
7660
7940
  let uniformsMap = null;
7661
7941
  const getUniformsMap = () => {
7662
7942
  if (!uniformsMap) {
7663
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7943
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7664
7944
  }
7665
7945
  return uniformsMap;
7666
7946
  };
@@ -7685,7 +7965,7 @@ function ShaderComponent$1(props) {
7685
7965
  renderOrder: props.renderOrder || 0,
7686
7966
  transform: effectiveTransform()
7687
7967
  };
7688
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7968
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7689
7969
  isRegistered = true;
7690
7970
  } catch (error) {
7691
7971
  console.error("Error registering shader node:", error);
@@ -7761,8 +8041,8 @@ const defaultProps = {
7761
8041
  // transform intentionally has no default - handled by effectiveTransform
7762
8042
  };
7763
8043
  try {
7764
- if (componentDefinition$S && componentDefinition$S.props) {
7765
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
8044
+ if (componentDefinition$U && componentDefinition$U.props) {
8045
+ Object.entries(componentDefinition$U.props).forEach(([key, config]) => {
7766
8046
  const propConfig = config;
7767
8047
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7768
8048
  defaultProps[key] = propConfig.default;
@@ -7780,7 +8060,7 @@ function ShaderComponent(props) {
7780
8060
  shaderUniformUpdate: parentUniformUpdate,
7781
8061
  shaderMetadataUpdate: parentMetadataUpdate
7782
8062
  } = context;
7783
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
8063
+ const instanceId = props.id || `${componentDefinition$U.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7784
8064
  const effectiveProps = createMemo(() => {
7785
8065
  let baseProps = {
7786
8066
  ...defaultProps
@@ -7799,7 +8079,7 @@ function ShaderComponent(props) {
7799
8079
  let uniformsMap = null;
7800
8080
  const getUniformsMap = () => {
7801
8081
  if (!uniformsMap) {
7802
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
8082
+ uniformsMap = createUniformsMap(componentDefinition$U, effectiveProps(), instanceId);
7803
8083
  }
7804
8084
  return uniformsMap;
7805
8085
  };
@@ -7824,7 +8104,7 @@ function ShaderComponent(props) {
7824
8104
  renderOrder: props.renderOrder || 0,
7825
8105
  transform: effectiveTransform()
7826
8106
  };
7827
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
8107
+ parentRegister(instanceId, componentDefinition$U.fragmentNode, parentId, metadata, uniforms, componentDefinition$U);
7828
8108
  isRegistered = true;
7829
8109
  } catch (error) {
7830
8110
  console.error("Error registering shader node:", error);
@@ -7884,48 +8164,50 @@ function ShaderComponent(props) {
7884
8164
  });
7885
8165
  }
7886
8166
  export {
7887
- ShaderComponent$S as AngularBlur,
7888
- ShaderComponent$R as Ascii,
7889
- ShaderComponent$Q as Beam,
7890
- ShaderComponent$P as Blob,
7891
- ShaderComponent$O as Blur,
7892
- ShaderComponent$N as Bulge,
7893
- ShaderComponent$M as CRTScreen,
7894
- ShaderComponent$L as ChannelBlur,
7895
- ShaderComponent$K as Checkerboard,
7896
- ShaderComponent$J as ChromaFlow,
7897
- ShaderComponent$I as ChromaticAberration,
7898
- ShaderComponent$H as Circle,
7899
- ShaderComponent$G as CursorTrail,
7900
- ShaderComponent$F as DiffuseBlur,
7901
- ShaderComponent$E as Dither,
7902
- ShaderComponent$D as DotGrid,
7903
- ShaderComponent$C as Duotone,
7904
- ShaderComponent$B as FilmGrain,
7905
- ShaderComponent$A as FloatingParticles,
7906
- ShaderComponent$z as GlassTiles,
7907
- ShaderComponent$y as Glow,
7908
- ShaderComponent$x as Godrays,
7909
- ShaderComponent$w as Grayscale,
7910
- ShaderComponent$v as Grid,
7911
- ShaderComponent$u as GridDistortion,
7912
- ShaderComponent$t as Group,
7913
- ShaderComponent$s as Halftone,
7914
- ShaderComponent$r as HueShift,
7915
- ShaderComponent$q as ImageTexture,
7916
- ShaderComponent$p as Invert,
7917
- ShaderComponent$o as LinearBlur,
7918
- ShaderComponent$n as LinearGradient,
7919
- ShaderComponent$m as Liquify,
7920
- ShaderComponent$l as Pixelate,
7921
- ShaderComponent$k as PolarCoordinates,
7922
- ShaderComponent$j as Posterize,
7923
- ShaderComponent$i as ProgressiveBlur,
7924
- ShaderComponent$h as RadialGradient,
7925
- ShaderComponent$g as RectangularCoordinates,
7926
- ShaderComponent$f as Ripples,
7927
- ShaderComponent$e as Saturation,
8167
+ ShaderComponent$U as AngularBlur,
8168
+ ShaderComponent$T as Ascii,
8169
+ ShaderComponent$S as Beam,
8170
+ ShaderComponent$R as Blob,
8171
+ ShaderComponent$Q as Blur,
8172
+ ShaderComponent$P as BrightnessContrast,
8173
+ ShaderComponent$O as Bulge,
8174
+ ShaderComponent$N as CRTScreen,
8175
+ ShaderComponent$M as ChannelBlur,
8176
+ ShaderComponent$L as Checkerboard,
8177
+ ShaderComponent$K as ChromaFlow,
8178
+ ShaderComponent$J as ChromaticAberration,
8179
+ ShaderComponent$I as Circle,
8180
+ ShaderComponent$H as CursorTrail,
8181
+ ShaderComponent$G as DiffuseBlur,
8182
+ ShaderComponent$F as Dither,
8183
+ ShaderComponent$E as DotGrid,
8184
+ ShaderComponent$D as Duotone,
8185
+ ShaderComponent$C as FilmGrain,
8186
+ ShaderComponent$B as FloatingParticles,
8187
+ ShaderComponent$A as GlassTiles,
8188
+ ShaderComponent$z as Glow,
8189
+ ShaderComponent$y as Godrays,
8190
+ ShaderComponent$x as Grayscale,
8191
+ ShaderComponent$w as Grid,
8192
+ ShaderComponent$v as GridDistortion,
8193
+ ShaderComponent$u as Group,
8194
+ ShaderComponent$t as Halftone,
8195
+ ShaderComponent$s as HueShift,
8196
+ ShaderComponent$r as ImageTexture,
8197
+ ShaderComponent$q as Invert,
8198
+ ShaderComponent$p as LinearBlur,
8199
+ ShaderComponent$o as LinearGradient,
8200
+ ShaderComponent$n as Liquify,
8201
+ ShaderComponent$m as Pixelate,
8202
+ ShaderComponent$l as PolarCoordinates,
8203
+ ShaderComponent$k as Posterize,
8204
+ ShaderComponent$j as ProgressiveBlur,
8205
+ ShaderComponent$i as RadialGradient,
8206
+ ShaderComponent$h as RectangularCoordinates,
8207
+ ShaderComponent$g as Ripples,
8208
+ ShaderComponent$f as Saturation,
7928
8209
  Shader,
8210
+ ShaderComponent$e as Sharpness,
7929
8211
  ShaderComponent$d as SimplexNoise,
7930
8212
  ShaderComponent$c as SineWave,
7931
8213
  ShaderComponent$b as SolidColor,