shaders 2.2.32 → 2.2.34

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (139) hide show
  1. package/dist/core/BrightnessContrast-CaErceqR.js +43 -0
  2. package/dist/core/index.js +120 -107
  3. package/dist/core/renderer.d.ts +1 -0
  4. package/dist/core/renderer.d.ts.map +1 -1
  5. package/dist/core/shaderRegistry.d.ts.map +1 -1
  6. package/dist/core/shaders/BrightnessContrast/index.d.ts +21 -0
  7. package/dist/core/shaders/BrightnessContrast/index.d.ts.map +1 -0
  8. package/dist/core/shaders/BrightnessContrast/index.js +2 -0
  9. package/dist/core/shaders/Bulge/index.js +1 -1
  10. package/dist/core/shaders/CRTScreen/index.js +1 -1
  11. package/dist/core/shaders/ChannelBlur/index.js +1 -1
  12. package/dist/core/shaders/Checkerboard/index.js +1 -1
  13. package/dist/core/shaders/ChromaFlow/index.js +1 -1
  14. package/dist/core/shaders/ChromaticAberration/index.js +1 -1
  15. package/dist/core/shaders/Circle/index.js +1 -1
  16. package/dist/core/shaders/CursorTrail/index.js +1 -1
  17. package/dist/core/shaders/DiffuseBlur/index.js +1 -1
  18. package/dist/core/shaders/Dither/index.js +1 -1
  19. package/dist/core/shaders/DotGrid/index.js +1 -1
  20. package/dist/core/shaders/Duotone/index.js +1 -1
  21. package/dist/core/shaders/FilmGrain/index.js +1 -1
  22. package/dist/core/shaders/FloatingParticles/index.js +1 -1
  23. package/dist/core/shaders/GlassTiles/index.js +1 -1
  24. package/dist/core/shaders/Glow/index.js +1 -1
  25. package/dist/core/shaders/Godrays/index.js +1 -1
  26. package/dist/core/shaders/Grayscale/index.js +1 -1
  27. package/dist/core/shaders/Grid/index.js +1 -1
  28. package/dist/core/shaders/GridDistortion/index.js +1 -1
  29. package/dist/core/shaders/Group/index.js +1 -1
  30. package/dist/core/shaders/Halftone/index.js +1 -1
  31. package/dist/core/shaders/HueShift/index.js +1 -1
  32. package/dist/core/shaders/ImageTexture/index.js +1 -1
  33. package/dist/core/shaders/Invert/index.js +1 -1
  34. package/dist/core/shaders/LinearBlur/index.js +1 -1
  35. package/dist/core/shaders/LinearGradient/index.js +1 -1
  36. package/dist/core/shaders/Liquify/index.js +1 -1
  37. package/dist/core/shaders/Pixelate/index.js +1 -1
  38. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  39. package/dist/core/shaders/Posterize/index.js +1 -1
  40. package/dist/core/shaders/ProgressiveBlur/index.js +1 -1
  41. package/dist/core/shaders/RadialGradient/index.js +1 -1
  42. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  43. package/dist/core/shaders/Ripples/index.js +1 -1
  44. package/dist/core/shaders/Saturation/index.js +1 -1
  45. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  46. package/dist/core/shaders/SineWave/index.js +1 -1
  47. package/dist/core/shaders/SolidColor/index.js +1 -1
  48. package/dist/core/shaders/Spherize/index.js +1 -1
  49. package/dist/core/shaders/Spiral/index.js +1 -1
  50. package/dist/core/shaders/Strands/index.js +1 -1
  51. package/dist/core/shaders/Stretch/index.js +1 -1
  52. package/dist/core/shaders/Swirl/index.js +1 -1
  53. package/dist/core/shaders/TiltShift/index.js +1 -1
  54. package/dist/core/shaders/Tritone/index.js +1 -1
  55. package/dist/core/shaders/Twirl/index.js +1 -1
  56. package/dist/core/shaders/Vibrance/index.js +1 -1
  57. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  58. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  59. package/dist/react/components/BrightnessContrast.d.ts +31 -0
  60. package/dist/react/components/BrightnessContrast.d.ts.map +1 -0
  61. package/dist/react/{generatePresetCode-Ci4D5lDy.js → generatePresetCode-CwTRhENe.js} +7 -0
  62. package/dist/react/index.d.ts +1 -0
  63. package/dist/react/index.d.ts.map +1 -1
  64. package/dist/react/index.js +528 -389
  65. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  66. package/dist/react/utils/generatePresetCode.js +1 -1
  67. package/dist/registry.js +61 -0
  68. package/dist/solid/components/BrightnessContrast.d.ts +28 -0
  69. package/dist/solid/components/BrightnessContrast.d.ts.map +1 -0
  70. package/dist/solid/index.d.ts +1 -0
  71. package/dist/solid/index.d.ts.map +1 -1
  72. package/dist/solid/index.js +471 -330
  73. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  74. package/dist/solid/utils/generatePresetCode.js +7 -0
  75. package/dist/svelte/components/BrightnessContrast.svelte.d.ts +19 -0
  76. package/dist/svelte/{generatePresetCode-hILbcEw8.js → generatePresetCode-Qh7jlXV3.js} +7 -0
  77. package/dist/svelte/index.d.ts +1 -0
  78. package/dist/svelte/index.js +213 -102
  79. package/dist/svelte/utils/generatePresetCode.js +1 -1
  80. package/dist/vue/components/BrightnessContrast.vue.d.ts +57 -0
  81. package/dist/vue/components/BrightnessContrast.vue.d.ts.map +1 -0
  82. package/dist/vue/engine/Shader.vue.d.ts.map +1 -1
  83. package/dist/vue/{generatePresetCode-DfkHaBG4.js → generatePresetCode-Bf-TQPvI.js} +7 -0
  84. package/dist/vue/index.d.ts +1 -0
  85. package/dist/vue/index.d.ts.map +1 -1
  86. package/dist/vue/index.js +493 -369
  87. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  88. package/dist/vue/utils/generatePresetCode.js +1 -1
  89. package/package.json +9 -1
  90. /package/dist/core/{Bulge-C8-_hIFp.js → Bulge-BVcWo6On.js} +0 -0
  91. /package/dist/core/{CRTScreen-DLy8Rig6.js → CRTScreen-CcAYeqoI.js} +0 -0
  92. /package/dist/core/{ChannelBlur-BPOGOQXl.js → ChannelBlur-CQoP7Igg.js} +0 -0
  93. /package/dist/core/{Checkerboard-D_H3XYbF.js → Checkerboard-D_hGvoO7.js} +0 -0
  94. /package/dist/core/{ChromaFlow-DhzC_8Ne.js → ChromaFlow-DizYQSgf.js} +0 -0
  95. /package/dist/core/{ChromaticAberration-hi7WGiVk.js → ChromaticAberration-Bk_DMYJm.js} +0 -0
  96. /package/dist/core/{Circle-DI0gXpyD.js → Circle-BlVzkeyl.js} +0 -0
  97. /package/dist/core/{CursorTrail-B9EQ9FsP.js → CursorTrail-CxXWV7KH.js} +0 -0
  98. /package/dist/core/{DiffuseBlur-Cg7AsB3W.js → DiffuseBlur-BTSRl65K.js} +0 -0
  99. /package/dist/core/{Dither-Bb5rLGEI.js → Dither-C1KyBYuE.js} +0 -0
  100. /package/dist/core/{DotGrid-B2DXsjFE.js → DotGrid-ll8XCA0p.js} +0 -0
  101. /package/dist/core/{Duotone-CRwhugbV.js → Duotone-d2gQJr4M.js} +0 -0
  102. /package/dist/core/{FilmGrain-CY4ZO9UI.js → FilmGrain-3h6TIe1T.js} +0 -0
  103. /package/dist/core/{FloatingParticles-BduIDXKd.js → FloatingParticles-B6KvHecR.js} +0 -0
  104. /package/dist/core/{GlassTiles-BaAwsNxl.js → GlassTiles-DqT67iqr.js} +0 -0
  105. /package/dist/core/{Glow-D0boDIAW.js → Glow-BYNKuw0E.js} +0 -0
  106. /package/dist/core/{Godrays-ChqiT2zn.js → Godrays-iMO6X606.js} +0 -0
  107. /package/dist/core/{Grayscale-Bi-XBvO_.js → Grayscale-BH3tLDGN.js} +0 -0
  108. /package/dist/core/{Grid-DazyiX15.js → Grid-CdslWvoH.js} +0 -0
  109. /package/dist/core/{GridDistortion-CYQUwuXw.js → GridDistortion-D-iiGELF.js} +0 -0
  110. /package/dist/core/{Group-C0AknFDS.js → Group-ByGv48Lm.js} +0 -0
  111. /package/dist/core/{Halftone-Ddrldk6b.js → Halftone-CV0aFuRG.js} +0 -0
  112. /package/dist/core/{HueShift-DvOpzM7W.js → HueShift-DQ2WgImx.js} +0 -0
  113. /package/dist/core/{ImageTexture-D0xwHmkW.js → ImageTexture-DKFb8ze3.js} +0 -0
  114. /package/dist/core/{Invert-Bmjbp6g6.js → Invert-w9duGaUu.js} +0 -0
  115. /package/dist/core/{LinearBlur-cYfqaOhb.js → LinearBlur-CTXjolzL.js} +0 -0
  116. /package/dist/core/{LinearGradient-B6ySxWpU.js → LinearGradient-CZo6e7r8.js} +0 -0
  117. /package/dist/core/{Liquify-yoKWSK0F.js → Liquify-BbfDBMNZ.js} +0 -0
  118. /package/dist/core/{Pixelate-BmE_Zryn.js → Pixelate-C5Rx1dBp.js} +0 -0
  119. /package/dist/core/{PolarCoordinates-PLyS00-P.js → PolarCoordinates-CIh5ef8m.js} +0 -0
  120. /package/dist/core/{Posterize-DIjjPS72.js → Posterize-Byy0Ek0l.js} +0 -0
  121. /package/dist/core/{ProgressiveBlur-XD4ivmMn.js → ProgressiveBlur-Bzz24_y-.js} +0 -0
  122. /package/dist/core/{RadialGradient-pwKyDUBu.js → RadialGradient-Ci1dU-1K.js} +0 -0
  123. /package/dist/core/{RectangularCoordinates-Dq2JrmOX.js → RectangularCoordinates-tVGG7WOJ.js} +0 -0
  124. /package/dist/core/{Ripples-Ot1rx8kL.js → Ripples-BCGSt5HD.js} +0 -0
  125. /package/dist/core/{Saturation-J0nI4hmh.js → Saturation-DWR1Nruu.js} +0 -0
  126. /package/dist/core/{SimplexNoise-BfilWh05.js → SimplexNoise-CAtknQS7.js} +0 -0
  127. /package/dist/core/{SineWave-DRqL-jda.js → SineWave-CHtV6kB4.js} +0 -0
  128. /package/dist/core/{SolidColor-B62ZBRlK.js → SolidColor-CSSquNVW.js} +0 -0
  129. /package/dist/core/{Spherize-DDP0_5VP.js → Spherize-BJby0xSU.js} +0 -0
  130. /package/dist/core/{Spiral-Cx7Z8gLc.js → Spiral-CpB3-tFZ.js} +0 -0
  131. /package/dist/core/{Strands-C9FBVtDe.js → Strands-C2KWiJc8.js} +0 -0
  132. /package/dist/core/{Stretch-BCpOO3q6.js → Stretch-Chpzutao.js} +0 -0
  133. /package/dist/core/{Swirl-BfD35doJ.js → Swirl-qbMypv_R.js} +0 -0
  134. /package/dist/core/{TiltShift-CvKqM1xk.js → TiltShift-D0qyWoe3.js} +0 -0
  135. /package/dist/core/{Tritone-BeEJj4U0.js → Tritone-DzeueG1F.js} +0 -0
  136. /package/dist/core/{Twirl-EJ3aS_lo.js → Twirl-B2Ic0WGq.js} +0 -0
  137. /package/dist/core/{Vibrance-BI5q7_Wt.js → Vibrance-BAGXelBi.js} +0 -0
  138. /package/dist/core/{WaveDistortion-BOWBSWEU.js → WaveDistortion-DYFl_8vA.js} +0 -0
  139. /package/dist/core/{ZoomBlur-gB0BxldE.js → ZoomBlur-CXpRNRJA.js} +0 -0
@@ -8,56 +8,57 @@ import { componentDefinition as componentDefinition$1 } from "../core/shaders/As
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  import { componentDefinition as componentDefinition$2 } from "../core/shaders/Beam/index.js";
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  import { componentDefinition as componentDefinition$3 } from "../core/shaders/Blob/index.js";
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  import { componentDefinition as componentDefinition$4 } from "../core/shaders/Blur/index.js";
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- import { componentDefinition as componentDefinition$5 } from "../core/shaders/Bulge/index.js";
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- import { componentDefinition as componentDefinition$6 } from "../core/shaders/CRTScreen/index.js";
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- import { componentDefinition as componentDefinition$7 } from "../core/shaders/ChannelBlur/index.js";
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- import { componentDefinition as componentDefinition$8 } from "../core/shaders/Checkerboard/index.js";
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- import { componentDefinition as componentDefinition$9 } from "../core/shaders/ChromaFlow/index.js";
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- import { componentDefinition as componentDefinition$a } from "../core/shaders/ChromaticAberration/index.js";
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- import { componentDefinition as componentDefinition$b } from "../core/shaders/Circle/index.js";
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- import { componentDefinition as componentDefinition$c } from "../core/shaders/CursorTrail/index.js";
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- import { componentDefinition as componentDefinition$d } from "../core/shaders/DiffuseBlur/index.js";
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- import { componentDefinition as componentDefinition$e } from "../core/shaders/Dither/index.js";
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- import { componentDefinition as componentDefinition$f } from "../core/shaders/DotGrid/index.js";
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- import { componentDefinition as componentDefinition$g } from "../core/shaders/Duotone/index.js";
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- import { componentDefinition as componentDefinition$h } from "../core/shaders/FilmGrain/index.js";
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- import { componentDefinition as componentDefinition$i } from "../core/shaders/FloatingParticles/index.js";
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- import { componentDefinition as componentDefinition$j } from "../core/shaders/GlassTiles/index.js";
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- import { componentDefinition as componentDefinition$k } from "../core/shaders/Glow/index.js";
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- import { componentDefinition as componentDefinition$l } from "../core/shaders/Godrays/index.js";
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- import { componentDefinition as componentDefinition$m } from "../core/shaders/Grayscale/index.js";
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- import { componentDefinition as componentDefinition$n } from "../core/shaders/Grid/index.js";
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- import { componentDefinition as componentDefinition$o } from "../core/shaders/GridDistortion/index.js";
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- import { componentDefinition as componentDefinition$p } from "../core/shaders/Group/index.js";
32
- import { componentDefinition as componentDefinition$q } from "../core/shaders/Halftone/index.js";
33
- import { componentDefinition as componentDefinition$r } from "../core/shaders/HueShift/index.js";
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- import { componentDefinition as componentDefinition$s } from "../core/shaders/ImageTexture/index.js";
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- import { componentDefinition as componentDefinition$t } from "../core/shaders/Invert/index.js";
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- import { componentDefinition as componentDefinition$u } from "../core/shaders/LinearBlur/index.js";
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- import { componentDefinition as componentDefinition$v } from "../core/shaders/LinearGradient/index.js";
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- import { componentDefinition as componentDefinition$w } from "../core/shaders/Liquify/index.js";
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- import { componentDefinition as componentDefinition$x } from "../core/shaders/Pixelate/index.js";
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- import { componentDefinition as componentDefinition$y } from "../core/shaders/PolarCoordinates/index.js";
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- import { componentDefinition as componentDefinition$z } from "../core/shaders/Posterize/index.js";
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- import { componentDefinition as componentDefinition$A } from "../core/shaders/ProgressiveBlur/index.js";
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- import { componentDefinition as componentDefinition$B } from "../core/shaders/RadialGradient/index.js";
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- import { componentDefinition as componentDefinition$C } from "../core/shaders/RectangularCoordinates/index.js";
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- import { componentDefinition as componentDefinition$D } from "../core/shaders/Ripples/index.js";
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- import { componentDefinition as componentDefinition$E } from "../core/shaders/Saturation/index.js";
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- import { componentDefinition as componentDefinition$F } from "../core/shaders/SimplexNoise/index.js";
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- import { componentDefinition as componentDefinition$G } from "../core/shaders/SineWave/index.js";
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- import { componentDefinition as componentDefinition$H } from "../core/shaders/SolidColor/index.js";
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- import { componentDefinition as componentDefinition$I } from "../core/shaders/Spherize/index.js";
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- import { componentDefinition as componentDefinition$J } from "../core/shaders/Spiral/index.js";
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- import { componentDefinition as componentDefinition$K } from "../core/shaders/Strands/index.js";
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- import { componentDefinition as componentDefinition$L } from "../core/shaders/Stretch/index.js";
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- import { componentDefinition as componentDefinition$M } from "../core/shaders/Swirl/index.js";
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- import { componentDefinition as componentDefinition$N } from "../core/shaders/TiltShift/index.js";
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- import { componentDefinition as componentDefinition$O } from "../core/shaders/Tritone/index.js";
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- import { componentDefinition as componentDefinition$P } from "../core/shaders/Twirl/index.js";
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- import { componentDefinition as componentDefinition$Q } from "../core/shaders/Vibrance/index.js";
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- import { componentDefinition as componentDefinition$R } from "../core/shaders/WaveDistortion/index.js";
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- import { componentDefinition as componentDefinition$S } from "../core/shaders/ZoomBlur/index.js";
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+ import { componentDefinition as componentDefinition$5 } from "../core/shaders/BrightnessContrast/index.js";
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+ import { componentDefinition as componentDefinition$6 } from "../core/shaders/Bulge/index.js";
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+ import { componentDefinition as componentDefinition$7 } from "../core/shaders/CRTScreen/index.js";
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+ import { componentDefinition as componentDefinition$8 } from "../core/shaders/ChannelBlur/index.js";
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+ import { componentDefinition as componentDefinition$9 } from "../core/shaders/Checkerboard/index.js";
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+ import { componentDefinition as componentDefinition$a } from "../core/shaders/ChromaFlow/index.js";
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+ import { componentDefinition as componentDefinition$b } from "../core/shaders/ChromaticAberration/index.js";
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+ import { componentDefinition as componentDefinition$c } from "../core/shaders/Circle/index.js";
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+ import { componentDefinition as componentDefinition$d } from "../core/shaders/CursorTrail/index.js";
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+ import { componentDefinition as componentDefinition$e } from "../core/shaders/DiffuseBlur/index.js";
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+ import { componentDefinition as componentDefinition$f } from "../core/shaders/Dither/index.js";
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+ import { componentDefinition as componentDefinition$g } from "../core/shaders/DotGrid/index.js";
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+ import { componentDefinition as componentDefinition$h } from "../core/shaders/Duotone/index.js";
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+ import { componentDefinition as componentDefinition$i } from "../core/shaders/FilmGrain/index.js";
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+ import { componentDefinition as componentDefinition$j } from "../core/shaders/FloatingParticles/index.js";
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+ import { componentDefinition as componentDefinition$k } from "../core/shaders/GlassTiles/index.js";
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+ import { componentDefinition as componentDefinition$l } from "../core/shaders/Glow/index.js";
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+ import { componentDefinition as componentDefinition$m } from "../core/shaders/Godrays/index.js";
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+ import { componentDefinition as componentDefinition$n } from "../core/shaders/Grayscale/index.js";
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+ import { componentDefinition as componentDefinition$o } from "../core/shaders/Grid/index.js";
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+ import { componentDefinition as componentDefinition$p } from "../core/shaders/GridDistortion/index.js";
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+ import { componentDefinition as componentDefinition$q } from "../core/shaders/Group/index.js";
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+ import { componentDefinition as componentDefinition$r } from "../core/shaders/Halftone/index.js";
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+ import { componentDefinition as componentDefinition$s } from "../core/shaders/HueShift/index.js";
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+ import { componentDefinition as componentDefinition$t } from "../core/shaders/ImageTexture/index.js";
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+ import { componentDefinition as componentDefinition$u } from "../core/shaders/Invert/index.js";
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+ import { componentDefinition as componentDefinition$v } from "../core/shaders/LinearBlur/index.js";
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+ import { componentDefinition as componentDefinition$w } from "../core/shaders/LinearGradient/index.js";
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+ import { componentDefinition as componentDefinition$x } from "../core/shaders/Liquify/index.js";
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+ import { componentDefinition as componentDefinition$y } from "../core/shaders/Pixelate/index.js";
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+ import { componentDefinition as componentDefinition$z } from "../core/shaders/PolarCoordinates/index.js";
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+ import { componentDefinition as componentDefinition$A } from "../core/shaders/Posterize/index.js";
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+ import { componentDefinition as componentDefinition$B } from "../core/shaders/ProgressiveBlur/index.js";
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+ import { componentDefinition as componentDefinition$C } from "../core/shaders/RadialGradient/index.js";
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+ import { componentDefinition as componentDefinition$D } from "../core/shaders/RectangularCoordinates/index.js";
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+ import { componentDefinition as componentDefinition$E } from "../core/shaders/Ripples/index.js";
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+ import { componentDefinition as componentDefinition$F } from "../core/shaders/Saturation/index.js";
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+ import { componentDefinition as componentDefinition$G } from "../core/shaders/SimplexNoise/index.js";
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+ import { componentDefinition as componentDefinition$H } from "../core/shaders/SineWave/index.js";
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+ import { componentDefinition as componentDefinition$I } from "../core/shaders/SolidColor/index.js";
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+ import { componentDefinition as componentDefinition$J } from "../core/shaders/Spherize/index.js";
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+ import { componentDefinition as componentDefinition$K } from "../core/shaders/Spiral/index.js";
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+ import { componentDefinition as componentDefinition$L } from "../core/shaders/Strands/index.js";
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+ import { componentDefinition as componentDefinition$M } from "../core/shaders/Stretch/index.js";
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+ import { componentDefinition as componentDefinition$N } from "../core/shaders/Swirl/index.js";
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+ import { componentDefinition as componentDefinition$O } from "../core/shaders/TiltShift/index.js";
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+ import { componentDefinition as componentDefinition$P } from "../core/shaders/Tritone/index.js";
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+ import { componentDefinition as componentDefinition$Q } from "../core/shaders/Twirl/index.js";
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+ import { componentDefinition as componentDefinition$R } from "../core/shaders/Vibrance/index.js";
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+ import { componentDefinition as componentDefinition$S } from "../core/shaders/WaveDistortion/index.js";
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+ import { componentDefinition as componentDefinition$T } from "../core/shaders/ZoomBlur/index.js";
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  import { generatePresetCode } from "./utils/generatePresetCode.js";
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  var _tmpl$ = /* @__PURE__ */ template(`<div><canvas data-renderer=shaders style=width:100%;height:100%;display:block>`);
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  const ShaderContext = createContext();
@@ -238,7 +239,7 @@ function useShaderContext() {
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  }
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  return ctx;
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  }
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- const DEFAULT_TRANSFORM$S = {
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+ const DEFAULT_TRANSFORM$T = {
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  offsetX: 0,
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  offsetY: 0,
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  rotation: 0,
@@ -247,7 +248,7 @@ const DEFAULT_TRANSFORM$S = {
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  anchorY: 0.5,
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  edges: "transparent"
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  };
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- const defaultProps$S = {
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+ const defaultProps$T = {
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  blendMode: "normal",
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  renderOrder: 0,
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  visible: true
@@ -257,6 +258,145 @@ const defaultProps$S = {
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  try {
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  if (componentDefinition && componentDefinition.props) {
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  Object.entries(componentDefinition.props).forEach(([key, config]) => {
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+ const propConfig = config;
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+ if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
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+ defaultProps$T[key] = propConfig.default;
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+ }
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+ });
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+ }
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+ } catch (e) {
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+ console.warn("Error extracting default props:", e);
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+ }
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+ function ShaderComponent$T(props) {
271
+ const context = useShaderContext();
272
+ const {
273
+ shaderParentId: parentId,
274
+ shaderNodeRegister: parentRegister,
275
+ shaderUniformUpdate: parentUniformUpdate,
276
+ shaderMetadataUpdate: parentMetadataUpdate
277
+ } = context;
278
+ const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
279
+ const effectiveProps = createMemo(() => {
280
+ let baseProps = {
281
+ ...defaultProps$T
282
+ };
283
+ for (const [key, value] of Object.entries(props)) {
284
+ if (key !== "children" && value !== void 0) {
285
+ baseProps[key] = value;
286
+ }
287
+ }
288
+ return baseProps;
289
+ });
290
+ const effectiveTransform = createMemo(() => ({
291
+ ...DEFAULT_TRANSFORM$T,
292
+ ...props.transform
293
+ }));
294
+ let uniformsMap = null;
295
+ const getUniformsMap = () => {
296
+ if (!uniformsMap) {
297
+ uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
298
+ }
299
+ return uniformsMap;
300
+ };
301
+ const childContextValue = createMemo(() => ({
302
+ ...context,
303
+ shaderParentId: instanceId
304
+ }));
305
+ let isRegistered = false;
306
+ onMount(() => {
307
+ const uniforms = getUniformsMap();
308
+ if (!uniforms) return;
309
+ try {
310
+ const metadata = {
311
+ blendMode: props.blendMode || "normal",
312
+ opacity: props.opacity,
313
+ visible: props.visible === false ? false : true,
314
+ id: props.id,
315
+ mask: props.maskSource ? {
316
+ source: props.maskSource,
317
+ type: props.maskType || "alpha"
318
+ } : void 0,
319
+ renderOrder: props.renderOrder || 0,
320
+ transform: effectiveTransform()
321
+ };
322
+ parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
323
+ isRegistered = true;
324
+ } catch (error) {
325
+ console.error("Error registering shader node:", error);
326
+ }
327
+ });
328
+ onCleanup(() => {
329
+ isRegistered = false;
330
+ parentRegister(instanceId, null, null, null, null);
331
+ });
332
+ createEffect(() => {
333
+ if (!isRegistered) return;
334
+ const uniforms = getUniformsMap();
335
+ if (!uniforms) return;
336
+ try {
337
+ const props_snapshot = effectiveProps();
338
+ Object.entries(uniforms).forEach(([propName, uniformData]) => {
339
+ if (!uniformData || typeof uniformData !== "object") return;
340
+ const {
341
+ uniform
342
+ } = uniformData;
343
+ if ((uniform == null ? void 0 : uniform.value) !== void 0 && propName in props_snapshot) {
344
+ const newValue = props_snapshot[propName];
345
+ parentUniformUpdate(instanceId, propName, newValue);
346
+ }
347
+ });
348
+ } catch (error) {
349
+ console.error("Error updating uniforms:", error);
350
+ }
351
+ });
352
+ createEffect(() => {
353
+ if (!isRegistered) return;
354
+ try {
355
+ const metadata = {
356
+ blendMode: props.blendMode || "normal",
357
+ opacity: props.opacity,
358
+ visible: props.visible === false ? false : true,
359
+ id: props.id,
360
+ mask: props.maskSource ? {
361
+ source: props.maskSource,
362
+ type: props.maskType || "alpha"
363
+ } : void 0,
364
+ renderOrder: props.renderOrder || 0,
365
+ transform: effectiveTransform()
366
+ };
367
+ parentMetadataUpdate(instanceId, metadata);
368
+ } catch (error) {
369
+ console.error("Error updating metadata:", error);
370
+ }
371
+ });
372
+ return createComponent(ShaderContext.Provider, {
373
+ get value() {
374
+ return childContextValue();
375
+ },
376
+ get children() {
377
+ return props.children;
378
+ }
379
+ });
380
+ }
381
+ const DEFAULT_TRANSFORM$S = {
382
+ offsetX: 0,
383
+ offsetY: 0,
384
+ rotation: 0,
385
+ scale: 1,
386
+ anchorX: 0.5,
387
+ anchorY: 0.5,
388
+ edges: "transparent"
389
+ };
390
+ const defaultProps$S = {
391
+ blendMode: "normal",
392
+ renderOrder: 0,
393
+ visible: true
394
+ // opacity intentionally has no default - handled by renderer
395
+ // transform intentionally has no default - handled by effectiveTransform
396
+ };
397
+ try {
398
+ if (componentDefinition$1 && componentDefinition$1.props) {
399
+ Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
260
400
  const propConfig = config;
261
401
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
262
402
  defaultProps$S[key] = propConfig.default;
@@ -274,7 +414,7 @@ function ShaderComponent$S(props) {
274
414
  shaderUniformUpdate: parentUniformUpdate,
275
415
  shaderMetadataUpdate: parentMetadataUpdate
276
416
  } = context;
277
- const instanceId = props.id || `${componentDefinition.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
417
+ const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
278
418
  const effectiveProps = createMemo(() => {
279
419
  let baseProps = {
280
420
  ...defaultProps$S
@@ -293,7 +433,7 @@ function ShaderComponent$S(props) {
293
433
  let uniformsMap = null;
294
434
  const getUniformsMap = () => {
295
435
  if (!uniformsMap) {
296
- uniformsMap = createUniformsMap(componentDefinition, effectiveProps(), instanceId);
436
+ uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
297
437
  }
298
438
  return uniformsMap;
299
439
  };
@@ -318,7 +458,7 @@ function ShaderComponent$S(props) {
318
458
  renderOrder: props.renderOrder || 0,
319
459
  transform: effectiveTransform()
320
460
  };
321
- parentRegister(instanceId, componentDefinition.fragmentNode, parentId, metadata, uniforms, componentDefinition);
461
+ parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
322
462
  isRegistered = true;
323
463
  } catch (error) {
324
464
  console.error("Error registering shader node:", error);
@@ -394,8 +534,8 @@ const defaultProps$R = {
394
534
  // transform intentionally has no default - handled by effectiveTransform
395
535
  };
396
536
  try {
397
- if (componentDefinition$1 && componentDefinition$1.props) {
398
- Object.entries(componentDefinition$1.props).forEach(([key, config]) => {
537
+ if (componentDefinition$2 && componentDefinition$2.props) {
538
+ Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
399
539
  const propConfig = config;
400
540
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
401
541
  defaultProps$R[key] = propConfig.default;
@@ -413,7 +553,7 @@ function ShaderComponent$R(props) {
413
553
  shaderUniformUpdate: parentUniformUpdate,
414
554
  shaderMetadataUpdate: parentMetadataUpdate
415
555
  } = context;
416
- const instanceId = props.id || `${componentDefinition$1.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
556
+ const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
417
557
  const effectiveProps = createMemo(() => {
418
558
  let baseProps = {
419
559
  ...defaultProps$R
@@ -432,7 +572,7 @@ function ShaderComponent$R(props) {
432
572
  let uniformsMap = null;
433
573
  const getUniformsMap = () => {
434
574
  if (!uniformsMap) {
435
- uniformsMap = createUniformsMap(componentDefinition$1, effectiveProps(), instanceId);
575
+ uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
436
576
  }
437
577
  return uniformsMap;
438
578
  };
@@ -457,7 +597,7 @@ function ShaderComponent$R(props) {
457
597
  renderOrder: props.renderOrder || 0,
458
598
  transform: effectiveTransform()
459
599
  };
460
- parentRegister(instanceId, componentDefinition$1.fragmentNode, parentId, metadata, uniforms, componentDefinition$1);
600
+ parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
461
601
  isRegistered = true;
462
602
  } catch (error) {
463
603
  console.error("Error registering shader node:", error);
@@ -533,8 +673,8 @@ const defaultProps$Q = {
533
673
  // transform intentionally has no default - handled by effectiveTransform
534
674
  };
535
675
  try {
536
- if (componentDefinition$2 && componentDefinition$2.props) {
537
- Object.entries(componentDefinition$2.props).forEach(([key, config]) => {
676
+ if (componentDefinition$3 && componentDefinition$3.props) {
677
+ Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
538
678
  const propConfig = config;
539
679
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
540
680
  defaultProps$Q[key] = propConfig.default;
@@ -552,7 +692,7 @@ function ShaderComponent$Q(props) {
552
692
  shaderUniformUpdate: parentUniformUpdate,
553
693
  shaderMetadataUpdate: parentMetadataUpdate
554
694
  } = context;
555
- const instanceId = props.id || `${componentDefinition$2.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
695
+ const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
556
696
  const effectiveProps = createMemo(() => {
557
697
  let baseProps = {
558
698
  ...defaultProps$Q
@@ -571,7 +711,7 @@ function ShaderComponent$Q(props) {
571
711
  let uniformsMap = null;
572
712
  const getUniformsMap = () => {
573
713
  if (!uniformsMap) {
574
- uniformsMap = createUniformsMap(componentDefinition$2, effectiveProps(), instanceId);
714
+ uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
575
715
  }
576
716
  return uniformsMap;
577
717
  };
@@ -596,7 +736,7 @@ function ShaderComponent$Q(props) {
596
736
  renderOrder: props.renderOrder || 0,
597
737
  transform: effectiveTransform()
598
738
  };
599
- parentRegister(instanceId, componentDefinition$2.fragmentNode, parentId, metadata, uniforms, componentDefinition$2);
739
+ parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
600
740
  isRegistered = true;
601
741
  } catch (error) {
602
742
  console.error("Error registering shader node:", error);
@@ -672,8 +812,8 @@ const defaultProps$P = {
672
812
  // transform intentionally has no default - handled by effectiveTransform
673
813
  };
674
814
  try {
675
- if (componentDefinition$3 && componentDefinition$3.props) {
676
- Object.entries(componentDefinition$3.props).forEach(([key, config]) => {
815
+ if (componentDefinition$4 && componentDefinition$4.props) {
816
+ Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
677
817
  const propConfig = config;
678
818
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
679
819
  defaultProps$P[key] = propConfig.default;
@@ -691,7 +831,7 @@ function ShaderComponent$P(props) {
691
831
  shaderUniformUpdate: parentUniformUpdate,
692
832
  shaderMetadataUpdate: parentMetadataUpdate
693
833
  } = context;
694
- const instanceId = props.id || `${componentDefinition$3.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
834
+ const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
695
835
  const effectiveProps = createMemo(() => {
696
836
  let baseProps = {
697
837
  ...defaultProps$P
@@ -710,7 +850,7 @@ function ShaderComponent$P(props) {
710
850
  let uniformsMap = null;
711
851
  const getUniformsMap = () => {
712
852
  if (!uniformsMap) {
713
- uniformsMap = createUniformsMap(componentDefinition$3, effectiveProps(), instanceId);
853
+ uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
714
854
  }
715
855
  return uniformsMap;
716
856
  };
@@ -735,7 +875,7 @@ function ShaderComponent$P(props) {
735
875
  renderOrder: props.renderOrder || 0,
736
876
  transform: effectiveTransform()
737
877
  };
738
- parentRegister(instanceId, componentDefinition$3.fragmentNode, parentId, metadata, uniforms, componentDefinition$3);
878
+ parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
739
879
  isRegistered = true;
740
880
  } catch (error) {
741
881
  console.error("Error registering shader node:", error);
@@ -811,8 +951,8 @@ const defaultProps$O = {
811
951
  // transform intentionally has no default - handled by effectiveTransform
812
952
  };
813
953
  try {
814
- if (componentDefinition$4 && componentDefinition$4.props) {
815
- Object.entries(componentDefinition$4.props).forEach(([key, config]) => {
954
+ if (componentDefinition$5 && componentDefinition$5.props) {
955
+ Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
816
956
  const propConfig = config;
817
957
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
818
958
  defaultProps$O[key] = propConfig.default;
@@ -830,7 +970,7 @@ function ShaderComponent$O(props) {
830
970
  shaderUniformUpdate: parentUniformUpdate,
831
971
  shaderMetadataUpdate: parentMetadataUpdate
832
972
  } = context;
833
- const instanceId = props.id || `${componentDefinition$4.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
973
+ const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
834
974
  const effectiveProps = createMemo(() => {
835
975
  let baseProps = {
836
976
  ...defaultProps$O
@@ -849,7 +989,7 @@ function ShaderComponent$O(props) {
849
989
  let uniformsMap = null;
850
990
  const getUniformsMap = () => {
851
991
  if (!uniformsMap) {
852
- uniformsMap = createUniformsMap(componentDefinition$4, effectiveProps(), instanceId);
992
+ uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
853
993
  }
854
994
  return uniformsMap;
855
995
  };
@@ -874,7 +1014,7 @@ function ShaderComponent$O(props) {
874
1014
  renderOrder: props.renderOrder || 0,
875
1015
  transform: effectiveTransform()
876
1016
  };
877
- parentRegister(instanceId, componentDefinition$4.fragmentNode, parentId, metadata, uniforms, componentDefinition$4);
1017
+ parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
878
1018
  isRegistered = true;
879
1019
  } catch (error) {
880
1020
  console.error("Error registering shader node:", error);
@@ -950,8 +1090,8 @@ const defaultProps$N = {
950
1090
  // transform intentionally has no default - handled by effectiveTransform
951
1091
  };
952
1092
  try {
953
- if (componentDefinition$5 && componentDefinition$5.props) {
954
- Object.entries(componentDefinition$5.props).forEach(([key, config]) => {
1093
+ if (componentDefinition$6 && componentDefinition$6.props) {
1094
+ Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
955
1095
  const propConfig = config;
956
1096
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
957
1097
  defaultProps$N[key] = propConfig.default;
@@ -969,7 +1109,7 @@ function ShaderComponent$N(props) {
969
1109
  shaderUniformUpdate: parentUniformUpdate,
970
1110
  shaderMetadataUpdate: parentMetadataUpdate
971
1111
  } = context;
972
- const instanceId = props.id || `${componentDefinition$5.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1112
+ const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
973
1113
  const effectiveProps = createMemo(() => {
974
1114
  let baseProps = {
975
1115
  ...defaultProps$N
@@ -988,7 +1128,7 @@ function ShaderComponent$N(props) {
988
1128
  let uniformsMap = null;
989
1129
  const getUniformsMap = () => {
990
1130
  if (!uniformsMap) {
991
- uniformsMap = createUniformsMap(componentDefinition$5, effectiveProps(), instanceId);
1131
+ uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
992
1132
  }
993
1133
  return uniformsMap;
994
1134
  };
@@ -1013,7 +1153,7 @@ function ShaderComponent$N(props) {
1013
1153
  renderOrder: props.renderOrder || 0,
1014
1154
  transform: effectiveTransform()
1015
1155
  };
1016
- parentRegister(instanceId, componentDefinition$5.fragmentNode, parentId, metadata, uniforms, componentDefinition$5);
1156
+ parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1017
1157
  isRegistered = true;
1018
1158
  } catch (error) {
1019
1159
  console.error("Error registering shader node:", error);
@@ -1089,8 +1229,8 @@ const defaultProps$M = {
1089
1229
  // transform intentionally has no default - handled by effectiveTransform
1090
1230
  };
1091
1231
  try {
1092
- if (componentDefinition$6 && componentDefinition$6.props) {
1093
- Object.entries(componentDefinition$6.props).forEach(([key, config]) => {
1232
+ if (componentDefinition$7 && componentDefinition$7.props) {
1233
+ Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1094
1234
  const propConfig = config;
1095
1235
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1096
1236
  defaultProps$M[key] = propConfig.default;
@@ -1108,7 +1248,7 @@ function ShaderComponent$M(props) {
1108
1248
  shaderUniformUpdate: parentUniformUpdate,
1109
1249
  shaderMetadataUpdate: parentMetadataUpdate
1110
1250
  } = context;
1111
- const instanceId = props.id || `${componentDefinition$6.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1251
+ const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1112
1252
  const effectiveProps = createMemo(() => {
1113
1253
  let baseProps = {
1114
1254
  ...defaultProps$M
@@ -1127,7 +1267,7 @@ function ShaderComponent$M(props) {
1127
1267
  let uniformsMap = null;
1128
1268
  const getUniformsMap = () => {
1129
1269
  if (!uniformsMap) {
1130
- uniformsMap = createUniformsMap(componentDefinition$6, effectiveProps(), instanceId);
1270
+ uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1131
1271
  }
1132
1272
  return uniformsMap;
1133
1273
  };
@@ -1152,7 +1292,7 @@ function ShaderComponent$M(props) {
1152
1292
  renderOrder: props.renderOrder || 0,
1153
1293
  transform: effectiveTransform()
1154
1294
  };
1155
- parentRegister(instanceId, componentDefinition$6.fragmentNode, parentId, metadata, uniforms, componentDefinition$6);
1295
+ parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1156
1296
  isRegistered = true;
1157
1297
  } catch (error) {
1158
1298
  console.error("Error registering shader node:", error);
@@ -1228,8 +1368,8 @@ const defaultProps$L = {
1228
1368
  // transform intentionally has no default - handled by effectiveTransform
1229
1369
  };
1230
1370
  try {
1231
- if (componentDefinition$7 && componentDefinition$7.props) {
1232
- Object.entries(componentDefinition$7.props).forEach(([key, config]) => {
1371
+ if (componentDefinition$8 && componentDefinition$8.props) {
1372
+ Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1233
1373
  const propConfig = config;
1234
1374
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1235
1375
  defaultProps$L[key] = propConfig.default;
@@ -1247,7 +1387,7 @@ function ShaderComponent$L(props) {
1247
1387
  shaderUniformUpdate: parentUniformUpdate,
1248
1388
  shaderMetadataUpdate: parentMetadataUpdate
1249
1389
  } = context;
1250
- const instanceId = props.id || `${componentDefinition$7.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1390
+ const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1251
1391
  const effectiveProps = createMemo(() => {
1252
1392
  let baseProps = {
1253
1393
  ...defaultProps$L
@@ -1266,7 +1406,7 @@ function ShaderComponent$L(props) {
1266
1406
  let uniformsMap = null;
1267
1407
  const getUniformsMap = () => {
1268
1408
  if (!uniformsMap) {
1269
- uniformsMap = createUniformsMap(componentDefinition$7, effectiveProps(), instanceId);
1409
+ uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1270
1410
  }
1271
1411
  return uniformsMap;
1272
1412
  };
@@ -1291,7 +1431,7 @@ function ShaderComponent$L(props) {
1291
1431
  renderOrder: props.renderOrder || 0,
1292
1432
  transform: effectiveTransform()
1293
1433
  };
1294
- parentRegister(instanceId, componentDefinition$7.fragmentNode, parentId, metadata, uniforms, componentDefinition$7);
1434
+ parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1295
1435
  isRegistered = true;
1296
1436
  } catch (error) {
1297
1437
  console.error("Error registering shader node:", error);
@@ -1367,8 +1507,8 @@ const defaultProps$K = {
1367
1507
  // transform intentionally has no default - handled by effectiveTransform
1368
1508
  };
1369
1509
  try {
1370
- if (componentDefinition$8 && componentDefinition$8.props) {
1371
- Object.entries(componentDefinition$8.props).forEach(([key, config]) => {
1510
+ if (componentDefinition$9 && componentDefinition$9.props) {
1511
+ Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1372
1512
  const propConfig = config;
1373
1513
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1374
1514
  defaultProps$K[key] = propConfig.default;
@@ -1386,7 +1526,7 @@ function ShaderComponent$K(props) {
1386
1526
  shaderUniformUpdate: parentUniformUpdate,
1387
1527
  shaderMetadataUpdate: parentMetadataUpdate
1388
1528
  } = context;
1389
- const instanceId = props.id || `${componentDefinition$8.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1529
+ const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1390
1530
  const effectiveProps = createMemo(() => {
1391
1531
  let baseProps = {
1392
1532
  ...defaultProps$K
@@ -1405,7 +1545,7 @@ function ShaderComponent$K(props) {
1405
1545
  let uniformsMap = null;
1406
1546
  const getUniformsMap = () => {
1407
1547
  if (!uniformsMap) {
1408
- uniformsMap = createUniformsMap(componentDefinition$8, effectiveProps(), instanceId);
1548
+ uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1409
1549
  }
1410
1550
  return uniformsMap;
1411
1551
  };
@@ -1430,7 +1570,7 @@ function ShaderComponent$K(props) {
1430
1570
  renderOrder: props.renderOrder || 0,
1431
1571
  transform: effectiveTransform()
1432
1572
  };
1433
- parentRegister(instanceId, componentDefinition$8.fragmentNode, parentId, metadata, uniforms, componentDefinition$8);
1573
+ parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1434
1574
  isRegistered = true;
1435
1575
  } catch (error) {
1436
1576
  console.error("Error registering shader node:", error);
@@ -1506,8 +1646,8 @@ const defaultProps$J = {
1506
1646
  // transform intentionally has no default - handled by effectiveTransform
1507
1647
  };
1508
1648
  try {
1509
- if (componentDefinition$9 && componentDefinition$9.props) {
1510
- Object.entries(componentDefinition$9.props).forEach(([key, config]) => {
1649
+ if (componentDefinition$a && componentDefinition$a.props) {
1650
+ Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1511
1651
  const propConfig = config;
1512
1652
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1513
1653
  defaultProps$J[key] = propConfig.default;
@@ -1525,7 +1665,7 @@ function ShaderComponent$J(props) {
1525
1665
  shaderUniformUpdate: parentUniformUpdate,
1526
1666
  shaderMetadataUpdate: parentMetadataUpdate
1527
1667
  } = context;
1528
- const instanceId = props.id || `${componentDefinition$9.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1668
+ const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1529
1669
  const effectiveProps = createMemo(() => {
1530
1670
  let baseProps = {
1531
1671
  ...defaultProps$J
@@ -1544,7 +1684,7 @@ function ShaderComponent$J(props) {
1544
1684
  let uniformsMap = null;
1545
1685
  const getUniformsMap = () => {
1546
1686
  if (!uniformsMap) {
1547
- uniformsMap = createUniformsMap(componentDefinition$9, effectiveProps(), instanceId);
1687
+ uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1548
1688
  }
1549
1689
  return uniformsMap;
1550
1690
  };
@@ -1569,7 +1709,7 @@ function ShaderComponent$J(props) {
1569
1709
  renderOrder: props.renderOrder || 0,
1570
1710
  transform: effectiveTransform()
1571
1711
  };
1572
- parentRegister(instanceId, componentDefinition$9.fragmentNode, parentId, metadata, uniforms, componentDefinition$9);
1712
+ parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1573
1713
  isRegistered = true;
1574
1714
  } catch (error) {
1575
1715
  console.error("Error registering shader node:", error);
@@ -1645,8 +1785,8 @@ const defaultProps$I = {
1645
1785
  // transform intentionally has no default - handled by effectiveTransform
1646
1786
  };
1647
1787
  try {
1648
- if (componentDefinition$a && componentDefinition$a.props) {
1649
- Object.entries(componentDefinition$a.props).forEach(([key, config]) => {
1788
+ if (componentDefinition$b && componentDefinition$b.props) {
1789
+ Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1650
1790
  const propConfig = config;
1651
1791
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1652
1792
  defaultProps$I[key] = propConfig.default;
@@ -1664,7 +1804,7 @@ function ShaderComponent$I(props) {
1664
1804
  shaderUniformUpdate: parentUniformUpdate,
1665
1805
  shaderMetadataUpdate: parentMetadataUpdate
1666
1806
  } = context;
1667
- const instanceId = props.id || `${componentDefinition$a.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1807
+ const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1668
1808
  const effectiveProps = createMemo(() => {
1669
1809
  let baseProps = {
1670
1810
  ...defaultProps$I
@@ -1683,7 +1823,7 @@ function ShaderComponent$I(props) {
1683
1823
  let uniformsMap = null;
1684
1824
  const getUniformsMap = () => {
1685
1825
  if (!uniformsMap) {
1686
- uniformsMap = createUniformsMap(componentDefinition$a, effectiveProps(), instanceId);
1826
+ uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1687
1827
  }
1688
1828
  return uniformsMap;
1689
1829
  };
@@ -1708,7 +1848,7 @@ function ShaderComponent$I(props) {
1708
1848
  renderOrder: props.renderOrder || 0,
1709
1849
  transform: effectiveTransform()
1710
1850
  };
1711
- parentRegister(instanceId, componentDefinition$a.fragmentNode, parentId, metadata, uniforms, componentDefinition$a);
1851
+ parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1712
1852
  isRegistered = true;
1713
1853
  } catch (error) {
1714
1854
  console.error("Error registering shader node:", error);
@@ -1784,8 +1924,8 @@ const defaultProps$H = {
1784
1924
  // transform intentionally has no default - handled by effectiveTransform
1785
1925
  };
1786
1926
  try {
1787
- if (componentDefinition$b && componentDefinition$b.props) {
1788
- Object.entries(componentDefinition$b.props).forEach(([key, config]) => {
1927
+ if (componentDefinition$c && componentDefinition$c.props) {
1928
+ Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
1789
1929
  const propConfig = config;
1790
1930
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1791
1931
  defaultProps$H[key] = propConfig.default;
@@ -1803,7 +1943,7 @@ function ShaderComponent$H(props) {
1803
1943
  shaderUniformUpdate: parentUniformUpdate,
1804
1944
  shaderMetadataUpdate: parentMetadataUpdate
1805
1945
  } = context;
1806
- const instanceId = props.id || `${componentDefinition$b.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1946
+ const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1807
1947
  const effectiveProps = createMemo(() => {
1808
1948
  let baseProps = {
1809
1949
  ...defaultProps$H
@@ -1822,7 +1962,7 @@ function ShaderComponent$H(props) {
1822
1962
  let uniformsMap = null;
1823
1963
  const getUniformsMap = () => {
1824
1964
  if (!uniformsMap) {
1825
- uniformsMap = createUniformsMap(componentDefinition$b, effectiveProps(), instanceId);
1965
+ uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
1826
1966
  }
1827
1967
  return uniformsMap;
1828
1968
  };
@@ -1847,7 +1987,7 @@ function ShaderComponent$H(props) {
1847
1987
  renderOrder: props.renderOrder || 0,
1848
1988
  transform: effectiveTransform()
1849
1989
  };
1850
- parentRegister(instanceId, componentDefinition$b.fragmentNode, parentId, metadata, uniforms, componentDefinition$b);
1990
+ parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
1851
1991
  isRegistered = true;
1852
1992
  } catch (error) {
1853
1993
  console.error("Error registering shader node:", error);
@@ -1923,8 +2063,8 @@ const defaultProps$G = {
1923
2063
  // transform intentionally has no default - handled by effectiveTransform
1924
2064
  };
1925
2065
  try {
1926
- if (componentDefinition$c && componentDefinition$c.props) {
1927
- Object.entries(componentDefinition$c.props).forEach(([key, config]) => {
2066
+ if (componentDefinition$d && componentDefinition$d.props) {
2067
+ Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
1928
2068
  const propConfig = config;
1929
2069
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
1930
2070
  defaultProps$G[key] = propConfig.default;
@@ -1942,7 +2082,7 @@ function ShaderComponent$G(props) {
1942
2082
  shaderUniformUpdate: parentUniformUpdate,
1943
2083
  shaderMetadataUpdate: parentMetadataUpdate
1944
2084
  } = context;
1945
- const instanceId = props.id || `${componentDefinition$c.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2085
+ const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
1946
2086
  const effectiveProps = createMemo(() => {
1947
2087
  let baseProps = {
1948
2088
  ...defaultProps$G
@@ -1961,7 +2101,7 @@ function ShaderComponent$G(props) {
1961
2101
  let uniformsMap = null;
1962
2102
  const getUniformsMap = () => {
1963
2103
  if (!uniformsMap) {
1964
- uniformsMap = createUniformsMap(componentDefinition$c, effectiveProps(), instanceId);
2104
+ uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
1965
2105
  }
1966
2106
  return uniformsMap;
1967
2107
  };
@@ -1986,7 +2126,7 @@ function ShaderComponent$G(props) {
1986
2126
  renderOrder: props.renderOrder || 0,
1987
2127
  transform: effectiveTransform()
1988
2128
  };
1989
- parentRegister(instanceId, componentDefinition$c.fragmentNode, parentId, metadata, uniforms, componentDefinition$c);
2129
+ parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
1990
2130
  isRegistered = true;
1991
2131
  } catch (error) {
1992
2132
  console.error("Error registering shader node:", error);
@@ -2062,8 +2202,8 @@ const defaultProps$F = {
2062
2202
  // transform intentionally has no default - handled by effectiveTransform
2063
2203
  };
2064
2204
  try {
2065
- if (componentDefinition$d && componentDefinition$d.props) {
2066
- Object.entries(componentDefinition$d.props).forEach(([key, config]) => {
2205
+ if (componentDefinition$e && componentDefinition$e.props) {
2206
+ Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2067
2207
  const propConfig = config;
2068
2208
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2069
2209
  defaultProps$F[key] = propConfig.default;
@@ -2081,7 +2221,7 @@ function ShaderComponent$F(props) {
2081
2221
  shaderUniformUpdate: parentUniformUpdate,
2082
2222
  shaderMetadataUpdate: parentMetadataUpdate
2083
2223
  } = context;
2084
- const instanceId = props.id || `${componentDefinition$d.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2224
+ const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2085
2225
  const effectiveProps = createMemo(() => {
2086
2226
  let baseProps = {
2087
2227
  ...defaultProps$F
@@ -2100,7 +2240,7 @@ function ShaderComponent$F(props) {
2100
2240
  let uniformsMap = null;
2101
2241
  const getUniformsMap = () => {
2102
2242
  if (!uniformsMap) {
2103
- uniformsMap = createUniformsMap(componentDefinition$d, effectiveProps(), instanceId);
2243
+ uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2104
2244
  }
2105
2245
  return uniformsMap;
2106
2246
  };
@@ -2125,7 +2265,7 @@ function ShaderComponent$F(props) {
2125
2265
  renderOrder: props.renderOrder || 0,
2126
2266
  transform: effectiveTransform()
2127
2267
  };
2128
- parentRegister(instanceId, componentDefinition$d.fragmentNode, parentId, metadata, uniforms, componentDefinition$d);
2268
+ parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2129
2269
  isRegistered = true;
2130
2270
  } catch (error) {
2131
2271
  console.error("Error registering shader node:", error);
@@ -2201,8 +2341,8 @@ const defaultProps$E = {
2201
2341
  // transform intentionally has no default - handled by effectiveTransform
2202
2342
  };
2203
2343
  try {
2204
- if (componentDefinition$e && componentDefinition$e.props) {
2205
- Object.entries(componentDefinition$e.props).forEach(([key, config]) => {
2344
+ if (componentDefinition$f && componentDefinition$f.props) {
2345
+ Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2206
2346
  const propConfig = config;
2207
2347
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2208
2348
  defaultProps$E[key] = propConfig.default;
@@ -2220,7 +2360,7 @@ function ShaderComponent$E(props) {
2220
2360
  shaderUniformUpdate: parentUniformUpdate,
2221
2361
  shaderMetadataUpdate: parentMetadataUpdate
2222
2362
  } = context;
2223
- const instanceId = props.id || `${componentDefinition$e.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2363
+ const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2224
2364
  const effectiveProps = createMemo(() => {
2225
2365
  let baseProps = {
2226
2366
  ...defaultProps$E
@@ -2239,7 +2379,7 @@ function ShaderComponent$E(props) {
2239
2379
  let uniformsMap = null;
2240
2380
  const getUniformsMap = () => {
2241
2381
  if (!uniformsMap) {
2242
- uniformsMap = createUniformsMap(componentDefinition$e, effectiveProps(), instanceId);
2382
+ uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2243
2383
  }
2244
2384
  return uniformsMap;
2245
2385
  };
@@ -2264,7 +2404,7 @@ function ShaderComponent$E(props) {
2264
2404
  renderOrder: props.renderOrder || 0,
2265
2405
  transform: effectiveTransform()
2266
2406
  };
2267
- parentRegister(instanceId, componentDefinition$e.fragmentNode, parentId, metadata, uniforms, componentDefinition$e);
2407
+ parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2268
2408
  isRegistered = true;
2269
2409
  } catch (error) {
2270
2410
  console.error("Error registering shader node:", error);
@@ -2340,8 +2480,8 @@ const defaultProps$D = {
2340
2480
  // transform intentionally has no default - handled by effectiveTransform
2341
2481
  };
2342
2482
  try {
2343
- if (componentDefinition$f && componentDefinition$f.props) {
2344
- Object.entries(componentDefinition$f.props).forEach(([key, config]) => {
2483
+ if (componentDefinition$g && componentDefinition$g.props) {
2484
+ Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2345
2485
  const propConfig = config;
2346
2486
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2347
2487
  defaultProps$D[key] = propConfig.default;
@@ -2359,7 +2499,7 @@ function ShaderComponent$D(props) {
2359
2499
  shaderUniformUpdate: parentUniformUpdate,
2360
2500
  shaderMetadataUpdate: parentMetadataUpdate
2361
2501
  } = context;
2362
- const instanceId = props.id || `${componentDefinition$f.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2502
+ const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2363
2503
  const effectiveProps = createMemo(() => {
2364
2504
  let baseProps = {
2365
2505
  ...defaultProps$D
@@ -2378,7 +2518,7 @@ function ShaderComponent$D(props) {
2378
2518
  let uniformsMap = null;
2379
2519
  const getUniformsMap = () => {
2380
2520
  if (!uniformsMap) {
2381
- uniformsMap = createUniformsMap(componentDefinition$f, effectiveProps(), instanceId);
2521
+ uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2382
2522
  }
2383
2523
  return uniformsMap;
2384
2524
  };
@@ -2403,7 +2543,7 @@ function ShaderComponent$D(props) {
2403
2543
  renderOrder: props.renderOrder || 0,
2404
2544
  transform: effectiveTransform()
2405
2545
  };
2406
- parentRegister(instanceId, componentDefinition$f.fragmentNode, parentId, metadata, uniforms, componentDefinition$f);
2546
+ parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2407
2547
  isRegistered = true;
2408
2548
  } catch (error) {
2409
2549
  console.error("Error registering shader node:", error);
@@ -2479,8 +2619,8 @@ const defaultProps$C = {
2479
2619
  // transform intentionally has no default - handled by effectiveTransform
2480
2620
  };
2481
2621
  try {
2482
- if (componentDefinition$g && componentDefinition$g.props) {
2483
- Object.entries(componentDefinition$g.props).forEach(([key, config]) => {
2622
+ if (componentDefinition$h && componentDefinition$h.props) {
2623
+ Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2484
2624
  const propConfig = config;
2485
2625
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2486
2626
  defaultProps$C[key] = propConfig.default;
@@ -2498,7 +2638,7 @@ function ShaderComponent$C(props) {
2498
2638
  shaderUniformUpdate: parentUniformUpdate,
2499
2639
  shaderMetadataUpdate: parentMetadataUpdate
2500
2640
  } = context;
2501
- const instanceId = props.id || `${componentDefinition$g.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2641
+ const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2502
2642
  const effectiveProps = createMemo(() => {
2503
2643
  let baseProps = {
2504
2644
  ...defaultProps$C
@@ -2517,7 +2657,7 @@ function ShaderComponent$C(props) {
2517
2657
  let uniformsMap = null;
2518
2658
  const getUniformsMap = () => {
2519
2659
  if (!uniformsMap) {
2520
- uniformsMap = createUniformsMap(componentDefinition$g, effectiveProps(), instanceId);
2660
+ uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2521
2661
  }
2522
2662
  return uniformsMap;
2523
2663
  };
@@ -2542,7 +2682,7 @@ function ShaderComponent$C(props) {
2542
2682
  renderOrder: props.renderOrder || 0,
2543
2683
  transform: effectiveTransform()
2544
2684
  };
2545
- parentRegister(instanceId, componentDefinition$g.fragmentNode, parentId, metadata, uniforms, componentDefinition$g);
2685
+ parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2546
2686
  isRegistered = true;
2547
2687
  } catch (error) {
2548
2688
  console.error("Error registering shader node:", error);
@@ -2618,8 +2758,8 @@ const defaultProps$B = {
2618
2758
  // transform intentionally has no default - handled by effectiveTransform
2619
2759
  };
2620
2760
  try {
2621
- if (componentDefinition$h && componentDefinition$h.props) {
2622
- Object.entries(componentDefinition$h.props).forEach(([key, config]) => {
2761
+ if (componentDefinition$i && componentDefinition$i.props) {
2762
+ Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2623
2763
  const propConfig = config;
2624
2764
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2625
2765
  defaultProps$B[key] = propConfig.default;
@@ -2637,7 +2777,7 @@ function ShaderComponent$B(props) {
2637
2777
  shaderUniformUpdate: parentUniformUpdate,
2638
2778
  shaderMetadataUpdate: parentMetadataUpdate
2639
2779
  } = context;
2640
- const instanceId = props.id || `${componentDefinition$h.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2780
+ const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2641
2781
  const effectiveProps = createMemo(() => {
2642
2782
  let baseProps = {
2643
2783
  ...defaultProps$B
@@ -2656,7 +2796,7 @@ function ShaderComponent$B(props) {
2656
2796
  let uniformsMap = null;
2657
2797
  const getUniformsMap = () => {
2658
2798
  if (!uniformsMap) {
2659
- uniformsMap = createUniformsMap(componentDefinition$h, effectiveProps(), instanceId);
2799
+ uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2660
2800
  }
2661
2801
  return uniformsMap;
2662
2802
  };
@@ -2681,7 +2821,7 @@ function ShaderComponent$B(props) {
2681
2821
  renderOrder: props.renderOrder || 0,
2682
2822
  transform: effectiveTransform()
2683
2823
  };
2684
- parentRegister(instanceId, componentDefinition$h.fragmentNode, parentId, metadata, uniforms, componentDefinition$h);
2824
+ parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2685
2825
  isRegistered = true;
2686
2826
  } catch (error) {
2687
2827
  console.error("Error registering shader node:", error);
@@ -2757,8 +2897,8 @@ const defaultProps$A = {
2757
2897
  // transform intentionally has no default - handled by effectiveTransform
2758
2898
  };
2759
2899
  try {
2760
- if (componentDefinition$i && componentDefinition$i.props) {
2761
- Object.entries(componentDefinition$i.props).forEach(([key, config]) => {
2900
+ if (componentDefinition$j && componentDefinition$j.props) {
2901
+ Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
2762
2902
  const propConfig = config;
2763
2903
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2764
2904
  defaultProps$A[key] = propConfig.default;
@@ -2776,7 +2916,7 @@ function ShaderComponent$A(props) {
2776
2916
  shaderUniformUpdate: parentUniformUpdate,
2777
2917
  shaderMetadataUpdate: parentMetadataUpdate
2778
2918
  } = context;
2779
- const instanceId = props.id || `${componentDefinition$i.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2919
+ const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2780
2920
  const effectiveProps = createMemo(() => {
2781
2921
  let baseProps = {
2782
2922
  ...defaultProps$A
@@ -2795,7 +2935,7 @@ function ShaderComponent$A(props) {
2795
2935
  let uniformsMap = null;
2796
2936
  const getUniformsMap = () => {
2797
2937
  if (!uniformsMap) {
2798
- uniformsMap = createUniformsMap(componentDefinition$i, effectiveProps(), instanceId);
2938
+ uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
2799
2939
  }
2800
2940
  return uniformsMap;
2801
2941
  };
@@ -2820,7 +2960,7 @@ function ShaderComponent$A(props) {
2820
2960
  renderOrder: props.renderOrder || 0,
2821
2961
  transform: effectiveTransform()
2822
2962
  };
2823
- parentRegister(instanceId, componentDefinition$i.fragmentNode, parentId, metadata, uniforms, componentDefinition$i);
2963
+ parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
2824
2964
  isRegistered = true;
2825
2965
  } catch (error) {
2826
2966
  console.error("Error registering shader node:", error);
@@ -2896,8 +3036,8 @@ const defaultProps$z = {
2896
3036
  // transform intentionally has no default - handled by effectiveTransform
2897
3037
  };
2898
3038
  try {
2899
- if (componentDefinition$j && componentDefinition$j.props) {
2900
- Object.entries(componentDefinition$j.props).forEach(([key, config]) => {
3039
+ if (componentDefinition$k && componentDefinition$k.props) {
3040
+ Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
2901
3041
  const propConfig = config;
2902
3042
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
2903
3043
  defaultProps$z[key] = propConfig.default;
@@ -2915,7 +3055,7 @@ function ShaderComponent$z(props) {
2915
3055
  shaderUniformUpdate: parentUniformUpdate,
2916
3056
  shaderMetadataUpdate: parentMetadataUpdate
2917
3057
  } = context;
2918
- const instanceId = props.id || `${componentDefinition$j.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3058
+ const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
2919
3059
  const effectiveProps = createMemo(() => {
2920
3060
  let baseProps = {
2921
3061
  ...defaultProps$z
@@ -2934,7 +3074,7 @@ function ShaderComponent$z(props) {
2934
3074
  let uniformsMap = null;
2935
3075
  const getUniformsMap = () => {
2936
3076
  if (!uniformsMap) {
2937
- uniformsMap = createUniformsMap(componentDefinition$j, effectiveProps(), instanceId);
3077
+ uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
2938
3078
  }
2939
3079
  return uniformsMap;
2940
3080
  };
@@ -2959,7 +3099,7 @@ function ShaderComponent$z(props) {
2959
3099
  renderOrder: props.renderOrder || 0,
2960
3100
  transform: effectiveTransform()
2961
3101
  };
2962
- parentRegister(instanceId, componentDefinition$j.fragmentNode, parentId, metadata, uniforms, componentDefinition$j);
3102
+ parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
2963
3103
  isRegistered = true;
2964
3104
  } catch (error) {
2965
3105
  console.error("Error registering shader node:", error);
@@ -3035,8 +3175,8 @@ const defaultProps$y = {
3035
3175
  // transform intentionally has no default - handled by effectiveTransform
3036
3176
  };
3037
3177
  try {
3038
- if (componentDefinition$k && componentDefinition$k.props) {
3039
- Object.entries(componentDefinition$k.props).forEach(([key, config]) => {
3178
+ if (componentDefinition$l && componentDefinition$l.props) {
3179
+ Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3040
3180
  const propConfig = config;
3041
3181
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3042
3182
  defaultProps$y[key] = propConfig.default;
@@ -3054,7 +3194,7 @@ function ShaderComponent$y(props) {
3054
3194
  shaderUniformUpdate: parentUniformUpdate,
3055
3195
  shaderMetadataUpdate: parentMetadataUpdate
3056
3196
  } = context;
3057
- const instanceId = props.id || `${componentDefinition$k.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3197
+ const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3058
3198
  const effectiveProps = createMemo(() => {
3059
3199
  let baseProps = {
3060
3200
  ...defaultProps$y
@@ -3073,7 +3213,7 @@ function ShaderComponent$y(props) {
3073
3213
  let uniformsMap = null;
3074
3214
  const getUniformsMap = () => {
3075
3215
  if (!uniformsMap) {
3076
- uniformsMap = createUniformsMap(componentDefinition$k, effectiveProps(), instanceId);
3216
+ uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3077
3217
  }
3078
3218
  return uniformsMap;
3079
3219
  };
@@ -3098,7 +3238,7 @@ function ShaderComponent$y(props) {
3098
3238
  renderOrder: props.renderOrder || 0,
3099
3239
  transform: effectiveTransform()
3100
3240
  };
3101
- parentRegister(instanceId, componentDefinition$k.fragmentNode, parentId, metadata, uniforms, componentDefinition$k);
3241
+ parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3102
3242
  isRegistered = true;
3103
3243
  } catch (error) {
3104
3244
  console.error("Error registering shader node:", error);
@@ -3174,8 +3314,8 @@ const defaultProps$x = {
3174
3314
  // transform intentionally has no default - handled by effectiveTransform
3175
3315
  };
3176
3316
  try {
3177
- if (componentDefinition$l && componentDefinition$l.props) {
3178
- Object.entries(componentDefinition$l.props).forEach(([key, config]) => {
3317
+ if (componentDefinition$m && componentDefinition$m.props) {
3318
+ Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3179
3319
  const propConfig = config;
3180
3320
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3181
3321
  defaultProps$x[key] = propConfig.default;
@@ -3193,7 +3333,7 @@ function ShaderComponent$x(props) {
3193
3333
  shaderUniformUpdate: parentUniformUpdate,
3194
3334
  shaderMetadataUpdate: parentMetadataUpdate
3195
3335
  } = context;
3196
- const instanceId = props.id || `${componentDefinition$l.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3336
+ const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3197
3337
  const effectiveProps = createMemo(() => {
3198
3338
  let baseProps = {
3199
3339
  ...defaultProps$x
@@ -3212,7 +3352,7 @@ function ShaderComponent$x(props) {
3212
3352
  let uniformsMap = null;
3213
3353
  const getUniformsMap = () => {
3214
3354
  if (!uniformsMap) {
3215
- uniformsMap = createUniformsMap(componentDefinition$l, effectiveProps(), instanceId);
3355
+ uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3216
3356
  }
3217
3357
  return uniformsMap;
3218
3358
  };
@@ -3237,7 +3377,7 @@ function ShaderComponent$x(props) {
3237
3377
  renderOrder: props.renderOrder || 0,
3238
3378
  transform: effectiveTransform()
3239
3379
  };
3240
- parentRegister(instanceId, componentDefinition$l.fragmentNode, parentId, metadata, uniforms, componentDefinition$l);
3380
+ parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3241
3381
  isRegistered = true;
3242
3382
  } catch (error) {
3243
3383
  console.error("Error registering shader node:", error);
@@ -3313,8 +3453,8 @@ const defaultProps$w = {
3313
3453
  // transform intentionally has no default - handled by effectiveTransform
3314
3454
  };
3315
3455
  try {
3316
- if (componentDefinition$m && componentDefinition$m.props) {
3317
- Object.entries(componentDefinition$m.props).forEach(([key, config]) => {
3456
+ if (componentDefinition$n && componentDefinition$n.props) {
3457
+ Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3318
3458
  const propConfig = config;
3319
3459
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3320
3460
  defaultProps$w[key] = propConfig.default;
@@ -3332,7 +3472,7 @@ function ShaderComponent$w(props) {
3332
3472
  shaderUniformUpdate: parentUniformUpdate,
3333
3473
  shaderMetadataUpdate: parentMetadataUpdate
3334
3474
  } = context;
3335
- const instanceId = props.id || `${componentDefinition$m.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3475
+ const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3336
3476
  const effectiveProps = createMemo(() => {
3337
3477
  let baseProps = {
3338
3478
  ...defaultProps$w
@@ -3351,7 +3491,7 @@ function ShaderComponent$w(props) {
3351
3491
  let uniformsMap = null;
3352
3492
  const getUniformsMap = () => {
3353
3493
  if (!uniformsMap) {
3354
- uniformsMap = createUniformsMap(componentDefinition$m, effectiveProps(), instanceId);
3494
+ uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3355
3495
  }
3356
3496
  return uniformsMap;
3357
3497
  };
@@ -3376,7 +3516,7 @@ function ShaderComponent$w(props) {
3376
3516
  renderOrder: props.renderOrder || 0,
3377
3517
  transform: effectiveTransform()
3378
3518
  };
3379
- parentRegister(instanceId, componentDefinition$m.fragmentNode, parentId, metadata, uniforms, componentDefinition$m);
3519
+ parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3380
3520
  isRegistered = true;
3381
3521
  } catch (error) {
3382
3522
  console.error("Error registering shader node:", error);
@@ -3452,8 +3592,8 @@ const defaultProps$v = {
3452
3592
  // transform intentionally has no default - handled by effectiveTransform
3453
3593
  };
3454
3594
  try {
3455
- if (componentDefinition$n && componentDefinition$n.props) {
3456
- Object.entries(componentDefinition$n.props).forEach(([key, config]) => {
3595
+ if (componentDefinition$o && componentDefinition$o.props) {
3596
+ Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3457
3597
  const propConfig = config;
3458
3598
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3459
3599
  defaultProps$v[key] = propConfig.default;
@@ -3471,7 +3611,7 @@ function ShaderComponent$v(props) {
3471
3611
  shaderUniformUpdate: parentUniformUpdate,
3472
3612
  shaderMetadataUpdate: parentMetadataUpdate
3473
3613
  } = context;
3474
- const instanceId = props.id || `${componentDefinition$n.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3614
+ const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3475
3615
  const effectiveProps = createMemo(() => {
3476
3616
  let baseProps = {
3477
3617
  ...defaultProps$v
@@ -3490,7 +3630,7 @@ function ShaderComponent$v(props) {
3490
3630
  let uniformsMap = null;
3491
3631
  const getUniformsMap = () => {
3492
3632
  if (!uniformsMap) {
3493
- uniformsMap = createUniformsMap(componentDefinition$n, effectiveProps(), instanceId);
3633
+ uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3494
3634
  }
3495
3635
  return uniformsMap;
3496
3636
  };
@@ -3515,7 +3655,7 @@ function ShaderComponent$v(props) {
3515
3655
  renderOrder: props.renderOrder || 0,
3516
3656
  transform: effectiveTransform()
3517
3657
  };
3518
- parentRegister(instanceId, componentDefinition$n.fragmentNode, parentId, metadata, uniforms, componentDefinition$n);
3658
+ parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3519
3659
  isRegistered = true;
3520
3660
  } catch (error) {
3521
3661
  console.error("Error registering shader node:", error);
@@ -3591,8 +3731,8 @@ const defaultProps$u = {
3591
3731
  // transform intentionally has no default - handled by effectiveTransform
3592
3732
  };
3593
3733
  try {
3594
- if (componentDefinition$o && componentDefinition$o.props) {
3595
- Object.entries(componentDefinition$o.props).forEach(([key, config]) => {
3734
+ if (componentDefinition$p && componentDefinition$p.props) {
3735
+ Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3596
3736
  const propConfig = config;
3597
3737
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3598
3738
  defaultProps$u[key] = propConfig.default;
@@ -3610,7 +3750,7 @@ function ShaderComponent$u(props) {
3610
3750
  shaderUniformUpdate: parentUniformUpdate,
3611
3751
  shaderMetadataUpdate: parentMetadataUpdate
3612
3752
  } = context;
3613
- const instanceId = props.id || `${componentDefinition$o.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3753
+ const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3614
3754
  const effectiveProps = createMemo(() => {
3615
3755
  let baseProps = {
3616
3756
  ...defaultProps$u
@@ -3629,7 +3769,7 @@ function ShaderComponent$u(props) {
3629
3769
  let uniformsMap = null;
3630
3770
  const getUniformsMap = () => {
3631
3771
  if (!uniformsMap) {
3632
- uniformsMap = createUniformsMap(componentDefinition$o, effectiveProps(), instanceId);
3772
+ uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3633
3773
  }
3634
3774
  return uniformsMap;
3635
3775
  };
@@ -3654,7 +3794,7 @@ function ShaderComponent$u(props) {
3654
3794
  renderOrder: props.renderOrder || 0,
3655
3795
  transform: effectiveTransform()
3656
3796
  };
3657
- parentRegister(instanceId, componentDefinition$o.fragmentNode, parentId, metadata, uniforms, componentDefinition$o);
3797
+ parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3658
3798
  isRegistered = true;
3659
3799
  } catch (error) {
3660
3800
  console.error("Error registering shader node:", error);
@@ -3730,8 +3870,8 @@ const defaultProps$t = {
3730
3870
  // transform intentionally has no default - handled by effectiveTransform
3731
3871
  };
3732
3872
  try {
3733
- if (componentDefinition$p && componentDefinition$p.props) {
3734
- Object.entries(componentDefinition$p.props).forEach(([key, config]) => {
3873
+ if (componentDefinition$q && componentDefinition$q.props) {
3874
+ Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
3735
3875
  const propConfig = config;
3736
3876
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3737
3877
  defaultProps$t[key] = propConfig.default;
@@ -3749,7 +3889,7 @@ function ShaderComponent$t(props) {
3749
3889
  shaderUniformUpdate: parentUniformUpdate,
3750
3890
  shaderMetadataUpdate: parentMetadataUpdate
3751
3891
  } = context;
3752
- const instanceId = props.id || `${componentDefinition$p.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3892
+ const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3753
3893
  const effectiveProps = createMemo(() => {
3754
3894
  let baseProps = {
3755
3895
  ...defaultProps$t
@@ -3768,7 +3908,7 @@ function ShaderComponent$t(props) {
3768
3908
  let uniformsMap = null;
3769
3909
  const getUniformsMap = () => {
3770
3910
  if (!uniformsMap) {
3771
- uniformsMap = createUniformsMap(componentDefinition$p, effectiveProps(), instanceId);
3911
+ uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
3772
3912
  }
3773
3913
  return uniformsMap;
3774
3914
  };
@@ -3793,7 +3933,7 @@ function ShaderComponent$t(props) {
3793
3933
  renderOrder: props.renderOrder || 0,
3794
3934
  transform: effectiveTransform()
3795
3935
  };
3796
- parentRegister(instanceId, componentDefinition$p.fragmentNode, parentId, metadata, uniforms, componentDefinition$p);
3936
+ parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
3797
3937
  isRegistered = true;
3798
3938
  } catch (error) {
3799
3939
  console.error("Error registering shader node:", error);
@@ -3869,8 +4009,8 @@ const defaultProps$s = {
3869
4009
  // transform intentionally has no default - handled by effectiveTransform
3870
4010
  };
3871
4011
  try {
3872
- if (componentDefinition$q && componentDefinition$q.props) {
3873
- Object.entries(componentDefinition$q.props).forEach(([key, config]) => {
4012
+ if (componentDefinition$r && componentDefinition$r.props) {
4013
+ Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
3874
4014
  const propConfig = config;
3875
4015
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
3876
4016
  defaultProps$s[key] = propConfig.default;
@@ -3888,7 +4028,7 @@ function ShaderComponent$s(props) {
3888
4028
  shaderUniformUpdate: parentUniformUpdate,
3889
4029
  shaderMetadataUpdate: parentMetadataUpdate
3890
4030
  } = context;
3891
- const instanceId = props.id || `${componentDefinition$q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4031
+ const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
3892
4032
  const effectiveProps = createMemo(() => {
3893
4033
  let baseProps = {
3894
4034
  ...defaultProps$s
@@ -3907,7 +4047,7 @@ function ShaderComponent$s(props) {
3907
4047
  let uniformsMap = null;
3908
4048
  const getUniformsMap = () => {
3909
4049
  if (!uniformsMap) {
3910
- uniformsMap = createUniformsMap(componentDefinition$q, effectiveProps(), instanceId);
4050
+ uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
3911
4051
  }
3912
4052
  return uniformsMap;
3913
4053
  };
@@ -3932,7 +4072,7 @@ function ShaderComponent$s(props) {
3932
4072
  renderOrder: props.renderOrder || 0,
3933
4073
  transform: effectiveTransform()
3934
4074
  };
3935
- parentRegister(instanceId, componentDefinition$q.fragmentNode, parentId, metadata, uniforms, componentDefinition$q);
4075
+ parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
3936
4076
  isRegistered = true;
3937
4077
  } catch (error) {
3938
4078
  console.error("Error registering shader node:", error);
@@ -4008,8 +4148,8 @@ const defaultProps$r = {
4008
4148
  // transform intentionally has no default - handled by effectiveTransform
4009
4149
  };
4010
4150
  try {
4011
- if (componentDefinition$r && componentDefinition$r.props) {
4012
- Object.entries(componentDefinition$r.props).forEach(([key, config]) => {
4151
+ if (componentDefinition$s && componentDefinition$s.props) {
4152
+ Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4013
4153
  const propConfig = config;
4014
4154
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4015
4155
  defaultProps$r[key] = propConfig.default;
@@ -4027,7 +4167,7 @@ function ShaderComponent$r(props) {
4027
4167
  shaderUniformUpdate: parentUniformUpdate,
4028
4168
  shaderMetadataUpdate: parentMetadataUpdate
4029
4169
  } = context;
4030
- const instanceId = props.id || `${componentDefinition$r.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4170
+ const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4031
4171
  const effectiveProps = createMemo(() => {
4032
4172
  let baseProps = {
4033
4173
  ...defaultProps$r
@@ -4046,7 +4186,7 @@ function ShaderComponent$r(props) {
4046
4186
  let uniformsMap = null;
4047
4187
  const getUniformsMap = () => {
4048
4188
  if (!uniformsMap) {
4049
- uniformsMap = createUniformsMap(componentDefinition$r, effectiveProps(), instanceId);
4189
+ uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4050
4190
  }
4051
4191
  return uniformsMap;
4052
4192
  };
@@ -4071,7 +4211,7 @@ function ShaderComponent$r(props) {
4071
4211
  renderOrder: props.renderOrder || 0,
4072
4212
  transform: effectiveTransform()
4073
4213
  };
4074
- parentRegister(instanceId, componentDefinition$r.fragmentNode, parentId, metadata, uniforms, componentDefinition$r);
4214
+ parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4075
4215
  isRegistered = true;
4076
4216
  } catch (error) {
4077
4217
  console.error("Error registering shader node:", error);
@@ -4147,8 +4287,8 @@ const defaultProps$q = {
4147
4287
  // transform intentionally has no default - handled by effectiveTransform
4148
4288
  };
4149
4289
  try {
4150
- if (componentDefinition$s && componentDefinition$s.props) {
4151
- Object.entries(componentDefinition$s.props).forEach(([key, config]) => {
4290
+ if (componentDefinition$t && componentDefinition$t.props) {
4291
+ Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4152
4292
  const propConfig = config;
4153
4293
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4154
4294
  defaultProps$q[key] = propConfig.default;
@@ -4166,7 +4306,7 @@ function ShaderComponent$q(props) {
4166
4306
  shaderUniformUpdate: parentUniformUpdate,
4167
4307
  shaderMetadataUpdate: parentMetadataUpdate
4168
4308
  } = context;
4169
- const instanceId = props.id || `${componentDefinition$s.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4309
+ const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4170
4310
  const effectiveProps = createMemo(() => {
4171
4311
  let baseProps = {
4172
4312
  ...defaultProps$q
@@ -4185,7 +4325,7 @@ function ShaderComponent$q(props) {
4185
4325
  let uniformsMap = null;
4186
4326
  const getUniformsMap = () => {
4187
4327
  if (!uniformsMap) {
4188
- uniformsMap = createUniformsMap(componentDefinition$s, effectiveProps(), instanceId);
4328
+ uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4189
4329
  }
4190
4330
  return uniformsMap;
4191
4331
  };
@@ -4210,7 +4350,7 @@ function ShaderComponent$q(props) {
4210
4350
  renderOrder: props.renderOrder || 0,
4211
4351
  transform: effectiveTransform()
4212
4352
  };
4213
- parentRegister(instanceId, componentDefinition$s.fragmentNode, parentId, metadata, uniforms, componentDefinition$s);
4353
+ parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4214
4354
  isRegistered = true;
4215
4355
  } catch (error) {
4216
4356
  console.error("Error registering shader node:", error);
@@ -4286,8 +4426,8 @@ const defaultProps$p = {
4286
4426
  // transform intentionally has no default - handled by effectiveTransform
4287
4427
  };
4288
4428
  try {
4289
- if (componentDefinition$t && componentDefinition$t.props) {
4290
- Object.entries(componentDefinition$t.props).forEach(([key, config]) => {
4429
+ if (componentDefinition$u && componentDefinition$u.props) {
4430
+ Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4291
4431
  const propConfig = config;
4292
4432
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4293
4433
  defaultProps$p[key] = propConfig.default;
@@ -4305,7 +4445,7 @@ function ShaderComponent$p(props) {
4305
4445
  shaderUniformUpdate: parentUniformUpdate,
4306
4446
  shaderMetadataUpdate: parentMetadataUpdate
4307
4447
  } = context;
4308
- const instanceId = props.id || `${componentDefinition$t.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4448
+ const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4309
4449
  const effectiveProps = createMemo(() => {
4310
4450
  let baseProps = {
4311
4451
  ...defaultProps$p
@@ -4324,7 +4464,7 @@ function ShaderComponent$p(props) {
4324
4464
  let uniformsMap = null;
4325
4465
  const getUniformsMap = () => {
4326
4466
  if (!uniformsMap) {
4327
- uniformsMap = createUniformsMap(componentDefinition$t, effectiveProps(), instanceId);
4467
+ uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4328
4468
  }
4329
4469
  return uniformsMap;
4330
4470
  };
@@ -4349,7 +4489,7 @@ function ShaderComponent$p(props) {
4349
4489
  renderOrder: props.renderOrder || 0,
4350
4490
  transform: effectiveTransform()
4351
4491
  };
4352
- parentRegister(instanceId, componentDefinition$t.fragmentNode, parentId, metadata, uniforms, componentDefinition$t);
4492
+ parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4353
4493
  isRegistered = true;
4354
4494
  } catch (error) {
4355
4495
  console.error("Error registering shader node:", error);
@@ -4425,8 +4565,8 @@ const defaultProps$o = {
4425
4565
  // transform intentionally has no default - handled by effectiveTransform
4426
4566
  };
4427
4567
  try {
4428
- if (componentDefinition$u && componentDefinition$u.props) {
4429
- Object.entries(componentDefinition$u.props).forEach(([key, config]) => {
4568
+ if (componentDefinition$v && componentDefinition$v.props) {
4569
+ Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4430
4570
  const propConfig = config;
4431
4571
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4432
4572
  defaultProps$o[key] = propConfig.default;
@@ -4444,7 +4584,7 @@ function ShaderComponent$o(props) {
4444
4584
  shaderUniformUpdate: parentUniformUpdate,
4445
4585
  shaderMetadataUpdate: parentMetadataUpdate
4446
4586
  } = context;
4447
- const instanceId = props.id || `${componentDefinition$u.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4587
+ const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4448
4588
  const effectiveProps = createMemo(() => {
4449
4589
  let baseProps = {
4450
4590
  ...defaultProps$o
@@ -4463,7 +4603,7 @@ function ShaderComponent$o(props) {
4463
4603
  let uniformsMap = null;
4464
4604
  const getUniformsMap = () => {
4465
4605
  if (!uniformsMap) {
4466
- uniformsMap = createUniformsMap(componentDefinition$u, effectiveProps(), instanceId);
4606
+ uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4467
4607
  }
4468
4608
  return uniformsMap;
4469
4609
  };
@@ -4488,7 +4628,7 @@ function ShaderComponent$o(props) {
4488
4628
  renderOrder: props.renderOrder || 0,
4489
4629
  transform: effectiveTransform()
4490
4630
  };
4491
- parentRegister(instanceId, componentDefinition$u.fragmentNode, parentId, metadata, uniforms, componentDefinition$u);
4631
+ parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4492
4632
  isRegistered = true;
4493
4633
  } catch (error) {
4494
4634
  console.error("Error registering shader node:", error);
@@ -4564,8 +4704,8 @@ const defaultProps$n = {
4564
4704
  // transform intentionally has no default - handled by effectiveTransform
4565
4705
  };
4566
4706
  try {
4567
- if (componentDefinition$v && componentDefinition$v.props) {
4568
- Object.entries(componentDefinition$v.props).forEach(([key, config]) => {
4707
+ if (componentDefinition$w && componentDefinition$w.props) {
4708
+ Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4569
4709
  const propConfig = config;
4570
4710
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4571
4711
  defaultProps$n[key] = propConfig.default;
@@ -4583,7 +4723,7 @@ function ShaderComponent$n(props) {
4583
4723
  shaderUniformUpdate: parentUniformUpdate,
4584
4724
  shaderMetadataUpdate: parentMetadataUpdate
4585
4725
  } = context;
4586
- const instanceId = props.id || `${componentDefinition$v.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4726
+ const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4587
4727
  const effectiveProps = createMemo(() => {
4588
4728
  let baseProps = {
4589
4729
  ...defaultProps$n
@@ -4602,7 +4742,7 @@ function ShaderComponent$n(props) {
4602
4742
  let uniformsMap = null;
4603
4743
  const getUniformsMap = () => {
4604
4744
  if (!uniformsMap) {
4605
- uniformsMap = createUniformsMap(componentDefinition$v, effectiveProps(), instanceId);
4745
+ uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4606
4746
  }
4607
4747
  return uniformsMap;
4608
4748
  };
@@ -4627,7 +4767,7 @@ function ShaderComponent$n(props) {
4627
4767
  renderOrder: props.renderOrder || 0,
4628
4768
  transform: effectiveTransform()
4629
4769
  };
4630
- parentRegister(instanceId, componentDefinition$v.fragmentNode, parentId, metadata, uniforms, componentDefinition$v);
4770
+ parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4631
4771
  isRegistered = true;
4632
4772
  } catch (error) {
4633
4773
  console.error("Error registering shader node:", error);
@@ -4703,8 +4843,8 @@ const defaultProps$m = {
4703
4843
  // transform intentionally has no default - handled by effectiveTransform
4704
4844
  };
4705
4845
  try {
4706
- if (componentDefinition$w && componentDefinition$w.props) {
4707
- Object.entries(componentDefinition$w.props).forEach(([key, config]) => {
4846
+ if (componentDefinition$x && componentDefinition$x.props) {
4847
+ Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4708
4848
  const propConfig = config;
4709
4849
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4710
4850
  defaultProps$m[key] = propConfig.default;
@@ -4722,7 +4862,7 @@ function ShaderComponent$m(props) {
4722
4862
  shaderUniformUpdate: parentUniformUpdate,
4723
4863
  shaderMetadataUpdate: parentMetadataUpdate
4724
4864
  } = context;
4725
- const instanceId = props.id || `${componentDefinition$w.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4865
+ const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4726
4866
  const effectiveProps = createMemo(() => {
4727
4867
  let baseProps = {
4728
4868
  ...defaultProps$m
@@ -4741,7 +4881,7 @@ function ShaderComponent$m(props) {
4741
4881
  let uniformsMap = null;
4742
4882
  const getUniformsMap = () => {
4743
4883
  if (!uniformsMap) {
4744
- uniformsMap = createUniformsMap(componentDefinition$w, effectiveProps(), instanceId);
4884
+ uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
4745
4885
  }
4746
4886
  return uniformsMap;
4747
4887
  };
@@ -4766,7 +4906,7 @@ function ShaderComponent$m(props) {
4766
4906
  renderOrder: props.renderOrder || 0,
4767
4907
  transform: effectiveTransform()
4768
4908
  };
4769
- parentRegister(instanceId, componentDefinition$w.fragmentNode, parentId, metadata, uniforms, componentDefinition$w);
4909
+ parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
4770
4910
  isRegistered = true;
4771
4911
  } catch (error) {
4772
4912
  console.error("Error registering shader node:", error);
@@ -4842,8 +4982,8 @@ const defaultProps$l = {
4842
4982
  // transform intentionally has no default - handled by effectiveTransform
4843
4983
  };
4844
4984
  try {
4845
- if (componentDefinition$x && componentDefinition$x.props) {
4846
- Object.entries(componentDefinition$x.props).forEach(([key, config]) => {
4985
+ if (componentDefinition$y && componentDefinition$y.props) {
4986
+ Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
4847
4987
  const propConfig = config;
4848
4988
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4849
4989
  defaultProps$l[key] = propConfig.default;
@@ -4861,7 +5001,7 @@ function ShaderComponent$l(props) {
4861
5001
  shaderUniformUpdate: parentUniformUpdate,
4862
5002
  shaderMetadataUpdate: parentMetadataUpdate
4863
5003
  } = context;
4864
- const instanceId = props.id || `${componentDefinition$x.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5004
+ const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
4865
5005
  const effectiveProps = createMemo(() => {
4866
5006
  let baseProps = {
4867
5007
  ...defaultProps$l
@@ -4880,7 +5020,7 @@ function ShaderComponent$l(props) {
4880
5020
  let uniformsMap = null;
4881
5021
  const getUniformsMap = () => {
4882
5022
  if (!uniformsMap) {
4883
- uniformsMap = createUniformsMap(componentDefinition$x, effectiveProps(), instanceId);
5023
+ uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
4884
5024
  }
4885
5025
  return uniformsMap;
4886
5026
  };
@@ -4905,7 +5045,7 @@ function ShaderComponent$l(props) {
4905
5045
  renderOrder: props.renderOrder || 0,
4906
5046
  transform: effectiveTransform()
4907
5047
  };
4908
- parentRegister(instanceId, componentDefinition$x.fragmentNode, parentId, metadata, uniforms, componentDefinition$x);
5048
+ parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
4909
5049
  isRegistered = true;
4910
5050
  } catch (error) {
4911
5051
  console.error("Error registering shader node:", error);
@@ -4981,8 +5121,8 @@ const defaultProps$k = {
4981
5121
  // transform intentionally has no default - handled by effectiveTransform
4982
5122
  };
4983
5123
  try {
4984
- if (componentDefinition$y && componentDefinition$y.props) {
4985
- Object.entries(componentDefinition$y.props).forEach(([key, config]) => {
5124
+ if (componentDefinition$z && componentDefinition$z.props) {
5125
+ Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
4986
5126
  const propConfig = config;
4987
5127
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
4988
5128
  defaultProps$k[key] = propConfig.default;
@@ -5000,7 +5140,7 @@ function ShaderComponent$k(props) {
5000
5140
  shaderUniformUpdate: parentUniformUpdate,
5001
5141
  shaderMetadataUpdate: parentMetadataUpdate
5002
5142
  } = context;
5003
- const instanceId = props.id || `${componentDefinition$y.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5143
+ const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5004
5144
  const effectiveProps = createMemo(() => {
5005
5145
  let baseProps = {
5006
5146
  ...defaultProps$k
@@ -5019,7 +5159,7 @@ function ShaderComponent$k(props) {
5019
5159
  let uniformsMap = null;
5020
5160
  const getUniformsMap = () => {
5021
5161
  if (!uniformsMap) {
5022
- uniformsMap = createUniformsMap(componentDefinition$y, effectiveProps(), instanceId);
5162
+ uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5023
5163
  }
5024
5164
  return uniformsMap;
5025
5165
  };
@@ -5044,7 +5184,7 @@ function ShaderComponent$k(props) {
5044
5184
  renderOrder: props.renderOrder || 0,
5045
5185
  transform: effectiveTransform()
5046
5186
  };
5047
- parentRegister(instanceId, componentDefinition$y.fragmentNode, parentId, metadata, uniforms, componentDefinition$y);
5187
+ parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5048
5188
  isRegistered = true;
5049
5189
  } catch (error) {
5050
5190
  console.error("Error registering shader node:", error);
@@ -5120,8 +5260,8 @@ const defaultProps$j = {
5120
5260
  // transform intentionally has no default - handled by effectiveTransform
5121
5261
  };
5122
5262
  try {
5123
- if (componentDefinition$z && componentDefinition$z.props) {
5124
- Object.entries(componentDefinition$z.props).forEach(([key, config]) => {
5263
+ if (componentDefinition$A && componentDefinition$A.props) {
5264
+ Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5125
5265
  const propConfig = config;
5126
5266
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5127
5267
  defaultProps$j[key] = propConfig.default;
@@ -5139,7 +5279,7 @@ function ShaderComponent$j(props) {
5139
5279
  shaderUniformUpdate: parentUniformUpdate,
5140
5280
  shaderMetadataUpdate: parentMetadataUpdate
5141
5281
  } = context;
5142
- const instanceId = props.id || `${componentDefinition$z.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5282
+ const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5143
5283
  const effectiveProps = createMemo(() => {
5144
5284
  let baseProps = {
5145
5285
  ...defaultProps$j
@@ -5158,7 +5298,7 @@ function ShaderComponent$j(props) {
5158
5298
  let uniformsMap = null;
5159
5299
  const getUniformsMap = () => {
5160
5300
  if (!uniformsMap) {
5161
- uniformsMap = createUniformsMap(componentDefinition$z, effectiveProps(), instanceId);
5301
+ uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5162
5302
  }
5163
5303
  return uniformsMap;
5164
5304
  };
@@ -5183,7 +5323,7 @@ function ShaderComponent$j(props) {
5183
5323
  renderOrder: props.renderOrder || 0,
5184
5324
  transform: effectiveTransform()
5185
5325
  };
5186
- parentRegister(instanceId, componentDefinition$z.fragmentNode, parentId, metadata, uniforms, componentDefinition$z);
5326
+ parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5187
5327
  isRegistered = true;
5188
5328
  } catch (error) {
5189
5329
  console.error("Error registering shader node:", error);
@@ -5259,8 +5399,8 @@ const defaultProps$i = {
5259
5399
  // transform intentionally has no default - handled by effectiveTransform
5260
5400
  };
5261
5401
  try {
5262
- if (componentDefinition$A && componentDefinition$A.props) {
5263
- Object.entries(componentDefinition$A.props).forEach(([key, config]) => {
5402
+ if (componentDefinition$B && componentDefinition$B.props) {
5403
+ Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5264
5404
  const propConfig = config;
5265
5405
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5266
5406
  defaultProps$i[key] = propConfig.default;
@@ -5278,7 +5418,7 @@ function ShaderComponent$i(props) {
5278
5418
  shaderUniformUpdate: parentUniformUpdate,
5279
5419
  shaderMetadataUpdate: parentMetadataUpdate
5280
5420
  } = context;
5281
- const instanceId = props.id || `${componentDefinition$A.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5421
+ const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5282
5422
  const effectiveProps = createMemo(() => {
5283
5423
  let baseProps = {
5284
5424
  ...defaultProps$i
@@ -5297,7 +5437,7 @@ function ShaderComponent$i(props) {
5297
5437
  let uniformsMap = null;
5298
5438
  const getUniformsMap = () => {
5299
5439
  if (!uniformsMap) {
5300
- uniformsMap = createUniformsMap(componentDefinition$A, effectiveProps(), instanceId);
5440
+ uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5301
5441
  }
5302
5442
  return uniformsMap;
5303
5443
  };
@@ -5322,7 +5462,7 @@ function ShaderComponent$i(props) {
5322
5462
  renderOrder: props.renderOrder || 0,
5323
5463
  transform: effectiveTransform()
5324
5464
  };
5325
- parentRegister(instanceId, componentDefinition$A.fragmentNode, parentId, metadata, uniforms, componentDefinition$A);
5465
+ parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5326
5466
  isRegistered = true;
5327
5467
  } catch (error) {
5328
5468
  console.error("Error registering shader node:", error);
@@ -5398,8 +5538,8 @@ const defaultProps$h = {
5398
5538
  // transform intentionally has no default - handled by effectiveTransform
5399
5539
  };
5400
5540
  try {
5401
- if (componentDefinition$B && componentDefinition$B.props) {
5402
- Object.entries(componentDefinition$B.props).forEach(([key, config]) => {
5541
+ if (componentDefinition$C && componentDefinition$C.props) {
5542
+ Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5403
5543
  const propConfig = config;
5404
5544
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5405
5545
  defaultProps$h[key] = propConfig.default;
@@ -5417,7 +5557,7 @@ function ShaderComponent$h(props) {
5417
5557
  shaderUniformUpdate: parentUniformUpdate,
5418
5558
  shaderMetadataUpdate: parentMetadataUpdate
5419
5559
  } = context;
5420
- const instanceId = props.id || `${componentDefinition$B.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5560
+ const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5421
5561
  const effectiveProps = createMemo(() => {
5422
5562
  let baseProps = {
5423
5563
  ...defaultProps$h
@@ -5436,7 +5576,7 @@ function ShaderComponent$h(props) {
5436
5576
  let uniformsMap = null;
5437
5577
  const getUniformsMap = () => {
5438
5578
  if (!uniformsMap) {
5439
- uniformsMap = createUniformsMap(componentDefinition$B, effectiveProps(), instanceId);
5579
+ uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5440
5580
  }
5441
5581
  return uniformsMap;
5442
5582
  };
@@ -5461,7 +5601,7 @@ function ShaderComponent$h(props) {
5461
5601
  renderOrder: props.renderOrder || 0,
5462
5602
  transform: effectiveTransform()
5463
5603
  };
5464
- parentRegister(instanceId, componentDefinition$B.fragmentNode, parentId, metadata, uniforms, componentDefinition$B);
5604
+ parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5465
5605
  isRegistered = true;
5466
5606
  } catch (error) {
5467
5607
  console.error("Error registering shader node:", error);
@@ -5537,8 +5677,8 @@ const defaultProps$g = {
5537
5677
  // transform intentionally has no default - handled by effectiveTransform
5538
5678
  };
5539
5679
  try {
5540
- if (componentDefinition$C && componentDefinition$C.props) {
5541
- Object.entries(componentDefinition$C.props).forEach(([key, config]) => {
5680
+ if (componentDefinition$D && componentDefinition$D.props) {
5681
+ Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5542
5682
  const propConfig = config;
5543
5683
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5544
5684
  defaultProps$g[key] = propConfig.default;
@@ -5556,7 +5696,7 @@ function ShaderComponent$g(props) {
5556
5696
  shaderUniformUpdate: parentUniformUpdate,
5557
5697
  shaderMetadataUpdate: parentMetadataUpdate
5558
5698
  } = context;
5559
- const instanceId = props.id || `${componentDefinition$C.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5699
+ const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5560
5700
  const effectiveProps = createMemo(() => {
5561
5701
  let baseProps = {
5562
5702
  ...defaultProps$g
@@ -5575,7 +5715,7 @@ function ShaderComponent$g(props) {
5575
5715
  let uniformsMap = null;
5576
5716
  const getUniformsMap = () => {
5577
5717
  if (!uniformsMap) {
5578
- uniformsMap = createUniformsMap(componentDefinition$C, effectiveProps(), instanceId);
5718
+ uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5579
5719
  }
5580
5720
  return uniformsMap;
5581
5721
  };
@@ -5600,7 +5740,7 @@ function ShaderComponent$g(props) {
5600
5740
  renderOrder: props.renderOrder || 0,
5601
5741
  transform: effectiveTransform()
5602
5742
  };
5603
- parentRegister(instanceId, componentDefinition$C.fragmentNode, parentId, metadata, uniforms, componentDefinition$C);
5743
+ parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5604
5744
  isRegistered = true;
5605
5745
  } catch (error) {
5606
5746
  console.error("Error registering shader node:", error);
@@ -5676,8 +5816,8 @@ const defaultProps$f = {
5676
5816
  // transform intentionally has no default - handled by effectiveTransform
5677
5817
  };
5678
5818
  try {
5679
- if (componentDefinition$D && componentDefinition$D.props) {
5680
- Object.entries(componentDefinition$D.props).forEach(([key, config]) => {
5819
+ if (componentDefinition$E && componentDefinition$E.props) {
5820
+ Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5681
5821
  const propConfig = config;
5682
5822
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5683
5823
  defaultProps$f[key] = propConfig.default;
@@ -5695,7 +5835,7 @@ function ShaderComponent$f(props) {
5695
5835
  shaderUniformUpdate: parentUniformUpdate,
5696
5836
  shaderMetadataUpdate: parentMetadataUpdate
5697
5837
  } = context;
5698
- const instanceId = props.id || `${componentDefinition$D.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5838
+ const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5699
5839
  const effectiveProps = createMemo(() => {
5700
5840
  let baseProps = {
5701
5841
  ...defaultProps$f
@@ -5714,7 +5854,7 @@ function ShaderComponent$f(props) {
5714
5854
  let uniformsMap = null;
5715
5855
  const getUniformsMap = () => {
5716
5856
  if (!uniformsMap) {
5717
- uniformsMap = createUniformsMap(componentDefinition$D, effectiveProps(), instanceId);
5857
+ uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5718
5858
  }
5719
5859
  return uniformsMap;
5720
5860
  };
@@ -5739,7 +5879,7 @@ function ShaderComponent$f(props) {
5739
5879
  renderOrder: props.renderOrder || 0,
5740
5880
  transform: effectiveTransform()
5741
5881
  };
5742
- parentRegister(instanceId, componentDefinition$D.fragmentNode, parentId, metadata, uniforms, componentDefinition$D);
5882
+ parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
5743
5883
  isRegistered = true;
5744
5884
  } catch (error) {
5745
5885
  console.error("Error registering shader node:", error);
@@ -5815,8 +5955,8 @@ const defaultProps$e = {
5815
5955
  // transform intentionally has no default - handled by effectiveTransform
5816
5956
  };
5817
5957
  try {
5818
- if (componentDefinition$E && componentDefinition$E.props) {
5819
- Object.entries(componentDefinition$E.props).forEach(([key, config]) => {
5958
+ if (componentDefinition$F && componentDefinition$F.props) {
5959
+ Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
5820
5960
  const propConfig = config;
5821
5961
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5822
5962
  defaultProps$e[key] = propConfig.default;
@@ -5834,7 +5974,7 @@ function ShaderComponent$e(props) {
5834
5974
  shaderUniformUpdate: parentUniformUpdate,
5835
5975
  shaderMetadataUpdate: parentMetadataUpdate
5836
5976
  } = context;
5837
- const instanceId = props.id || `${componentDefinition$E.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5977
+ const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5838
5978
  const effectiveProps = createMemo(() => {
5839
5979
  let baseProps = {
5840
5980
  ...defaultProps$e
@@ -5853,7 +5993,7 @@ function ShaderComponent$e(props) {
5853
5993
  let uniformsMap = null;
5854
5994
  const getUniformsMap = () => {
5855
5995
  if (!uniformsMap) {
5856
- uniformsMap = createUniformsMap(componentDefinition$E, effectiveProps(), instanceId);
5996
+ uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
5857
5997
  }
5858
5998
  return uniformsMap;
5859
5999
  };
@@ -5878,7 +6018,7 @@ function ShaderComponent$e(props) {
5878
6018
  renderOrder: props.renderOrder || 0,
5879
6019
  transform: effectiveTransform()
5880
6020
  };
5881
- parentRegister(instanceId, componentDefinition$E.fragmentNode, parentId, metadata, uniforms, componentDefinition$E);
6021
+ parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
5882
6022
  isRegistered = true;
5883
6023
  } catch (error) {
5884
6024
  console.error("Error registering shader node:", error);
@@ -5954,8 +6094,8 @@ const defaultProps$d = {
5954
6094
  // transform intentionally has no default - handled by effectiveTransform
5955
6095
  };
5956
6096
  try {
5957
- if (componentDefinition$F && componentDefinition$F.props) {
5958
- Object.entries(componentDefinition$F.props).forEach(([key, config]) => {
6097
+ if (componentDefinition$G && componentDefinition$G.props) {
6098
+ Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
5959
6099
  const propConfig = config;
5960
6100
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
5961
6101
  defaultProps$d[key] = propConfig.default;
@@ -5973,7 +6113,7 @@ function ShaderComponent$d(props) {
5973
6113
  shaderUniformUpdate: parentUniformUpdate,
5974
6114
  shaderMetadataUpdate: parentMetadataUpdate
5975
6115
  } = context;
5976
- const instanceId = props.id || `${componentDefinition$F.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6116
+ const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
5977
6117
  const effectiveProps = createMemo(() => {
5978
6118
  let baseProps = {
5979
6119
  ...defaultProps$d
@@ -5992,7 +6132,7 @@ function ShaderComponent$d(props) {
5992
6132
  let uniformsMap = null;
5993
6133
  const getUniformsMap = () => {
5994
6134
  if (!uniformsMap) {
5995
- uniformsMap = createUniformsMap(componentDefinition$F, effectiveProps(), instanceId);
6135
+ uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
5996
6136
  }
5997
6137
  return uniformsMap;
5998
6138
  };
@@ -6017,7 +6157,7 @@ function ShaderComponent$d(props) {
6017
6157
  renderOrder: props.renderOrder || 0,
6018
6158
  transform: effectiveTransform()
6019
6159
  };
6020
- parentRegister(instanceId, componentDefinition$F.fragmentNode, parentId, metadata, uniforms, componentDefinition$F);
6160
+ parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6021
6161
  isRegistered = true;
6022
6162
  } catch (error) {
6023
6163
  console.error("Error registering shader node:", error);
@@ -6093,8 +6233,8 @@ const defaultProps$c = {
6093
6233
  // transform intentionally has no default - handled by effectiveTransform
6094
6234
  };
6095
6235
  try {
6096
- if (componentDefinition$G && componentDefinition$G.props) {
6097
- Object.entries(componentDefinition$G.props).forEach(([key, config]) => {
6236
+ if (componentDefinition$H && componentDefinition$H.props) {
6237
+ Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6098
6238
  const propConfig = config;
6099
6239
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6100
6240
  defaultProps$c[key] = propConfig.default;
@@ -6112,7 +6252,7 @@ function ShaderComponent$c(props) {
6112
6252
  shaderUniformUpdate: parentUniformUpdate,
6113
6253
  shaderMetadataUpdate: parentMetadataUpdate
6114
6254
  } = context;
6115
- const instanceId = props.id || `${componentDefinition$G.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6255
+ const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6116
6256
  const effectiveProps = createMemo(() => {
6117
6257
  let baseProps = {
6118
6258
  ...defaultProps$c
@@ -6131,7 +6271,7 @@ function ShaderComponent$c(props) {
6131
6271
  let uniformsMap = null;
6132
6272
  const getUniformsMap = () => {
6133
6273
  if (!uniformsMap) {
6134
- uniformsMap = createUniformsMap(componentDefinition$G, effectiveProps(), instanceId);
6274
+ uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6135
6275
  }
6136
6276
  return uniformsMap;
6137
6277
  };
@@ -6156,7 +6296,7 @@ function ShaderComponent$c(props) {
6156
6296
  renderOrder: props.renderOrder || 0,
6157
6297
  transform: effectiveTransform()
6158
6298
  };
6159
- parentRegister(instanceId, componentDefinition$G.fragmentNode, parentId, metadata, uniforms, componentDefinition$G);
6299
+ parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6160
6300
  isRegistered = true;
6161
6301
  } catch (error) {
6162
6302
  console.error("Error registering shader node:", error);
@@ -6232,8 +6372,8 @@ const defaultProps$b = {
6232
6372
  // transform intentionally has no default - handled by effectiveTransform
6233
6373
  };
6234
6374
  try {
6235
- if (componentDefinition$H && componentDefinition$H.props) {
6236
- Object.entries(componentDefinition$H.props).forEach(([key, config]) => {
6375
+ if (componentDefinition$I && componentDefinition$I.props) {
6376
+ Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6237
6377
  const propConfig = config;
6238
6378
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6239
6379
  defaultProps$b[key] = propConfig.default;
@@ -6251,7 +6391,7 @@ function ShaderComponent$b(props) {
6251
6391
  shaderUniformUpdate: parentUniformUpdate,
6252
6392
  shaderMetadataUpdate: parentMetadataUpdate
6253
6393
  } = context;
6254
- const instanceId = props.id || `${componentDefinition$H.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6394
+ const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6255
6395
  const effectiveProps = createMemo(() => {
6256
6396
  let baseProps = {
6257
6397
  ...defaultProps$b
@@ -6270,7 +6410,7 @@ function ShaderComponent$b(props) {
6270
6410
  let uniformsMap = null;
6271
6411
  const getUniformsMap = () => {
6272
6412
  if (!uniformsMap) {
6273
- uniformsMap = createUniformsMap(componentDefinition$H, effectiveProps(), instanceId);
6413
+ uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6274
6414
  }
6275
6415
  return uniformsMap;
6276
6416
  };
@@ -6295,7 +6435,7 @@ function ShaderComponent$b(props) {
6295
6435
  renderOrder: props.renderOrder || 0,
6296
6436
  transform: effectiveTransform()
6297
6437
  };
6298
- parentRegister(instanceId, componentDefinition$H.fragmentNode, parentId, metadata, uniforms, componentDefinition$H);
6438
+ parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6299
6439
  isRegistered = true;
6300
6440
  } catch (error) {
6301
6441
  console.error("Error registering shader node:", error);
@@ -6371,8 +6511,8 @@ const defaultProps$a = {
6371
6511
  // transform intentionally has no default - handled by effectiveTransform
6372
6512
  };
6373
6513
  try {
6374
- if (componentDefinition$I && componentDefinition$I.props) {
6375
- Object.entries(componentDefinition$I.props).forEach(([key, config]) => {
6514
+ if (componentDefinition$J && componentDefinition$J.props) {
6515
+ Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6376
6516
  const propConfig = config;
6377
6517
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6378
6518
  defaultProps$a[key] = propConfig.default;
@@ -6390,7 +6530,7 @@ function ShaderComponent$a(props) {
6390
6530
  shaderUniformUpdate: parentUniformUpdate,
6391
6531
  shaderMetadataUpdate: parentMetadataUpdate
6392
6532
  } = context;
6393
- const instanceId = props.id || `${componentDefinition$I.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6533
+ const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6394
6534
  const effectiveProps = createMemo(() => {
6395
6535
  let baseProps = {
6396
6536
  ...defaultProps$a
@@ -6409,7 +6549,7 @@ function ShaderComponent$a(props) {
6409
6549
  let uniformsMap = null;
6410
6550
  const getUniformsMap = () => {
6411
6551
  if (!uniformsMap) {
6412
- uniformsMap = createUniformsMap(componentDefinition$I, effectiveProps(), instanceId);
6552
+ uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6413
6553
  }
6414
6554
  return uniformsMap;
6415
6555
  };
@@ -6434,7 +6574,7 @@ function ShaderComponent$a(props) {
6434
6574
  renderOrder: props.renderOrder || 0,
6435
6575
  transform: effectiveTransform()
6436
6576
  };
6437
- parentRegister(instanceId, componentDefinition$I.fragmentNode, parentId, metadata, uniforms, componentDefinition$I);
6577
+ parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6438
6578
  isRegistered = true;
6439
6579
  } catch (error) {
6440
6580
  console.error("Error registering shader node:", error);
@@ -6510,8 +6650,8 @@ const defaultProps$9 = {
6510
6650
  // transform intentionally has no default - handled by effectiveTransform
6511
6651
  };
6512
6652
  try {
6513
- if (componentDefinition$J && componentDefinition$J.props) {
6514
- Object.entries(componentDefinition$J.props).forEach(([key, config]) => {
6653
+ if (componentDefinition$K && componentDefinition$K.props) {
6654
+ Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6515
6655
  const propConfig = config;
6516
6656
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6517
6657
  defaultProps$9[key] = propConfig.default;
@@ -6529,7 +6669,7 @@ function ShaderComponent$9(props) {
6529
6669
  shaderUniformUpdate: parentUniformUpdate,
6530
6670
  shaderMetadataUpdate: parentMetadataUpdate
6531
6671
  } = context;
6532
- const instanceId = props.id || `${componentDefinition$J.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6672
+ const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6533
6673
  const effectiveProps = createMemo(() => {
6534
6674
  let baseProps = {
6535
6675
  ...defaultProps$9
@@ -6548,7 +6688,7 @@ function ShaderComponent$9(props) {
6548
6688
  let uniformsMap = null;
6549
6689
  const getUniformsMap = () => {
6550
6690
  if (!uniformsMap) {
6551
- uniformsMap = createUniformsMap(componentDefinition$J, effectiveProps(), instanceId);
6691
+ uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6552
6692
  }
6553
6693
  return uniformsMap;
6554
6694
  };
@@ -6573,7 +6713,7 @@ function ShaderComponent$9(props) {
6573
6713
  renderOrder: props.renderOrder || 0,
6574
6714
  transform: effectiveTransform()
6575
6715
  };
6576
- parentRegister(instanceId, componentDefinition$J.fragmentNode, parentId, metadata, uniforms, componentDefinition$J);
6716
+ parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6577
6717
  isRegistered = true;
6578
6718
  } catch (error) {
6579
6719
  console.error("Error registering shader node:", error);
@@ -6649,8 +6789,8 @@ const defaultProps$8 = {
6649
6789
  // transform intentionally has no default - handled by effectiveTransform
6650
6790
  };
6651
6791
  try {
6652
- if (componentDefinition$K && componentDefinition$K.props) {
6653
- Object.entries(componentDefinition$K.props).forEach(([key, config]) => {
6792
+ if (componentDefinition$L && componentDefinition$L.props) {
6793
+ Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6654
6794
  const propConfig = config;
6655
6795
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6656
6796
  defaultProps$8[key] = propConfig.default;
@@ -6668,7 +6808,7 @@ function ShaderComponent$8(props) {
6668
6808
  shaderUniformUpdate: parentUniformUpdate,
6669
6809
  shaderMetadataUpdate: parentMetadataUpdate
6670
6810
  } = context;
6671
- const instanceId = props.id || `${componentDefinition$K.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6811
+ const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6672
6812
  const effectiveProps = createMemo(() => {
6673
6813
  let baseProps = {
6674
6814
  ...defaultProps$8
@@ -6687,7 +6827,7 @@ function ShaderComponent$8(props) {
6687
6827
  let uniformsMap = null;
6688
6828
  const getUniformsMap = () => {
6689
6829
  if (!uniformsMap) {
6690
- uniformsMap = createUniformsMap(componentDefinition$K, effectiveProps(), instanceId);
6830
+ uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6691
6831
  }
6692
6832
  return uniformsMap;
6693
6833
  };
@@ -6712,7 +6852,7 @@ function ShaderComponent$8(props) {
6712
6852
  renderOrder: props.renderOrder || 0,
6713
6853
  transform: effectiveTransform()
6714
6854
  };
6715
- parentRegister(instanceId, componentDefinition$K.fragmentNode, parentId, metadata, uniforms, componentDefinition$K);
6855
+ parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6716
6856
  isRegistered = true;
6717
6857
  } catch (error) {
6718
6858
  console.error("Error registering shader node:", error);
@@ -6788,8 +6928,8 @@ const defaultProps$7 = {
6788
6928
  // transform intentionally has no default - handled by effectiveTransform
6789
6929
  };
6790
6930
  try {
6791
- if (componentDefinition$L && componentDefinition$L.props) {
6792
- Object.entries(componentDefinition$L.props).forEach(([key, config]) => {
6931
+ if (componentDefinition$M && componentDefinition$M.props) {
6932
+ Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
6793
6933
  const propConfig = config;
6794
6934
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6795
6935
  defaultProps$7[key] = propConfig.default;
@@ -6807,7 +6947,7 @@ function ShaderComponent$7(props) {
6807
6947
  shaderUniformUpdate: parentUniformUpdate,
6808
6948
  shaderMetadataUpdate: parentMetadataUpdate
6809
6949
  } = context;
6810
- const instanceId = props.id || `${componentDefinition$L.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6950
+ const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6811
6951
  const effectiveProps = createMemo(() => {
6812
6952
  let baseProps = {
6813
6953
  ...defaultProps$7
@@ -6826,7 +6966,7 @@ function ShaderComponent$7(props) {
6826
6966
  let uniformsMap = null;
6827
6967
  const getUniformsMap = () => {
6828
6968
  if (!uniformsMap) {
6829
- uniformsMap = createUniformsMap(componentDefinition$L, effectiveProps(), instanceId);
6969
+ uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
6830
6970
  }
6831
6971
  return uniformsMap;
6832
6972
  };
@@ -6851,7 +6991,7 @@ function ShaderComponent$7(props) {
6851
6991
  renderOrder: props.renderOrder || 0,
6852
6992
  transform: effectiveTransform()
6853
6993
  };
6854
- parentRegister(instanceId, componentDefinition$L.fragmentNode, parentId, metadata, uniforms, componentDefinition$L);
6994
+ parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
6855
6995
  isRegistered = true;
6856
6996
  } catch (error) {
6857
6997
  console.error("Error registering shader node:", error);
@@ -6927,8 +7067,8 @@ const defaultProps$6 = {
6927
7067
  // transform intentionally has no default - handled by effectiveTransform
6928
7068
  };
6929
7069
  try {
6930
- if (componentDefinition$M && componentDefinition$M.props) {
6931
- Object.entries(componentDefinition$M.props).forEach(([key, config]) => {
7070
+ if (componentDefinition$N && componentDefinition$N.props) {
7071
+ Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
6932
7072
  const propConfig = config;
6933
7073
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
6934
7074
  defaultProps$6[key] = propConfig.default;
@@ -6946,7 +7086,7 @@ function ShaderComponent$6(props) {
6946
7086
  shaderUniformUpdate: parentUniformUpdate,
6947
7087
  shaderMetadataUpdate: parentMetadataUpdate
6948
7088
  } = context;
6949
- const instanceId = props.id || `${componentDefinition$M.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7089
+ const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
6950
7090
  const effectiveProps = createMemo(() => {
6951
7091
  let baseProps = {
6952
7092
  ...defaultProps$6
@@ -6965,7 +7105,7 @@ function ShaderComponent$6(props) {
6965
7105
  let uniformsMap = null;
6966
7106
  const getUniformsMap = () => {
6967
7107
  if (!uniformsMap) {
6968
- uniformsMap = createUniformsMap(componentDefinition$M, effectiveProps(), instanceId);
7108
+ uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
6969
7109
  }
6970
7110
  return uniformsMap;
6971
7111
  };
@@ -6990,7 +7130,7 @@ function ShaderComponent$6(props) {
6990
7130
  renderOrder: props.renderOrder || 0,
6991
7131
  transform: effectiveTransform()
6992
7132
  };
6993
- parentRegister(instanceId, componentDefinition$M.fragmentNode, parentId, metadata, uniforms, componentDefinition$M);
7133
+ parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
6994
7134
  isRegistered = true;
6995
7135
  } catch (error) {
6996
7136
  console.error("Error registering shader node:", error);
@@ -7066,8 +7206,8 @@ const defaultProps$5 = {
7066
7206
  // transform intentionally has no default - handled by effectiveTransform
7067
7207
  };
7068
7208
  try {
7069
- if (componentDefinition$N && componentDefinition$N.props) {
7070
- Object.entries(componentDefinition$N.props).forEach(([key, config]) => {
7209
+ if (componentDefinition$O && componentDefinition$O.props) {
7210
+ Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7071
7211
  const propConfig = config;
7072
7212
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7073
7213
  defaultProps$5[key] = propConfig.default;
@@ -7085,7 +7225,7 @@ function ShaderComponent$5(props) {
7085
7225
  shaderUniformUpdate: parentUniformUpdate,
7086
7226
  shaderMetadataUpdate: parentMetadataUpdate
7087
7227
  } = context;
7088
- const instanceId = props.id || `${componentDefinition$N.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7228
+ const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7089
7229
  const effectiveProps = createMemo(() => {
7090
7230
  let baseProps = {
7091
7231
  ...defaultProps$5
@@ -7104,7 +7244,7 @@ function ShaderComponent$5(props) {
7104
7244
  let uniformsMap = null;
7105
7245
  const getUniformsMap = () => {
7106
7246
  if (!uniformsMap) {
7107
- uniformsMap = createUniformsMap(componentDefinition$N, effectiveProps(), instanceId);
7247
+ uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7108
7248
  }
7109
7249
  return uniformsMap;
7110
7250
  };
@@ -7129,7 +7269,7 @@ function ShaderComponent$5(props) {
7129
7269
  renderOrder: props.renderOrder || 0,
7130
7270
  transform: effectiveTransform()
7131
7271
  };
7132
- parentRegister(instanceId, componentDefinition$N.fragmentNode, parentId, metadata, uniforms, componentDefinition$N);
7272
+ parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7133
7273
  isRegistered = true;
7134
7274
  } catch (error) {
7135
7275
  console.error("Error registering shader node:", error);
@@ -7205,8 +7345,8 @@ const defaultProps$4 = {
7205
7345
  // transform intentionally has no default - handled by effectiveTransform
7206
7346
  };
7207
7347
  try {
7208
- if (componentDefinition$O && componentDefinition$O.props) {
7209
- Object.entries(componentDefinition$O.props).forEach(([key, config]) => {
7348
+ if (componentDefinition$P && componentDefinition$P.props) {
7349
+ Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7210
7350
  const propConfig = config;
7211
7351
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7212
7352
  defaultProps$4[key] = propConfig.default;
@@ -7224,7 +7364,7 @@ function ShaderComponent$4(props) {
7224
7364
  shaderUniformUpdate: parentUniformUpdate,
7225
7365
  shaderMetadataUpdate: parentMetadataUpdate
7226
7366
  } = context;
7227
- const instanceId = props.id || `${componentDefinition$O.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7367
+ const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7228
7368
  const effectiveProps = createMemo(() => {
7229
7369
  let baseProps = {
7230
7370
  ...defaultProps$4
@@ -7243,7 +7383,7 @@ function ShaderComponent$4(props) {
7243
7383
  let uniformsMap = null;
7244
7384
  const getUniformsMap = () => {
7245
7385
  if (!uniformsMap) {
7246
- uniformsMap = createUniformsMap(componentDefinition$O, effectiveProps(), instanceId);
7386
+ uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7247
7387
  }
7248
7388
  return uniformsMap;
7249
7389
  };
@@ -7268,7 +7408,7 @@ function ShaderComponent$4(props) {
7268
7408
  renderOrder: props.renderOrder || 0,
7269
7409
  transform: effectiveTransform()
7270
7410
  };
7271
- parentRegister(instanceId, componentDefinition$O.fragmentNode, parentId, metadata, uniforms, componentDefinition$O);
7411
+ parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7272
7412
  isRegistered = true;
7273
7413
  } catch (error) {
7274
7414
  console.error("Error registering shader node:", error);
@@ -7344,8 +7484,8 @@ const defaultProps$3 = {
7344
7484
  // transform intentionally has no default - handled by effectiveTransform
7345
7485
  };
7346
7486
  try {
7347
- if (componentDefinition$P && componentDefinition$P.props) {
7348
- Object.entries(componentDefinition$P.props).forEach(([key, config]) => {
7487
+ if (componentDefinition$Q && componentDefinition$Q.props) {
7488
+ Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7349
7489
  const propConfig = config;
7350
7490
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7351
7491
  defaultProps$3[key] = propConfig.default;
@@ -7363,7 +7503,7 @@ function ShaderComponent$3(props) {
7363
7503
  shaderUniformUpdate: parentUniformUpdate,
7364
7504
  shaderMetadataUpdate: parentMetadataUpdate
7365
7505
  } = context;
7366
- const instanceId = props.id || `${componentDefinition$P.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7506
+ const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7367
7507
  const effectiveProps = createMemo(() => {
7368
7508
  let baseProps = {
7369
7509
  ...defaultProps$3
@@ -7382,7 +7522,7 @@ function ShaderComponent$3(props) {
7382
7522
  let uniformsMap = null;
7383
7523
  const getUniformsMap = () => {
7384
7524
  if (!uniformsMap) {
7385
- uniformsMap = createUniformsMap(componentDefinition$P, effectiveProps(), instanceId);
7525
+ uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7386
7526
  }
7387
7527
  return uniformsMap;
7388
7528
  };
@@ -7407,7 +7547,7 @@ function ShaderComponent$3(props) {
7407
7547
  renderOrder: props.renderOrder || 0,
7408
7548
  transform: effectiveTransform()
7409
7549
  };
7410
- parentRegister(instanceId, componentDefinition$P.fragmentNode, parentId, metadata, uniforms, componentDefinition$P);
7550
+ parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7411
7551
  isRegistered = true;
7412
7552
  } catch (error) {
7413
7553
  console.error("Error registering shader node:", error);
@@ -7483,8 +7623,8 @@ const defaultProps$2 = {
7483
7623
  // transform intentionally has no default - handled by effectiveTransform
7484
7624
  };
7485
7625
  try {
7486
- if (componentDefinition$Q && componentDefinition$Q.props) {
7487
- Object.entries(componentDefinition$Q.props).forEach(([key, config]) => {
7626
+ if (componentDefinition$R && componentDefinition$R.props) {
7627
+ Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7488
7628
  const propConfig = config;
7489
7629
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7490
7630
  defaultProps$2[key] = propConfig.default;
@@ -7502,7 +7642,7 @@ function ShaderComponent$2(props) {
7502
7642
  shaderUniformUpdate: parentUniformUpdate,
7503
7643
  shaderMetadataUpdate: parentMetadataUpdate
7504
7644
  } = context;
7505
- const instanceId = props.id || `${componentDefinition$Q.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7645
+ const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7506
7646
  const effectiveProps = createMemo(() => {
7507
7647
  let baseProps = {
7508
7648
  ...defaultProps$2
@@ -7521,7 +7661,7 @@ function ShaderComponent$2(props) {
7521
7661
  let uniformsMap = null;
7522
7662
  const getUniformsMap = () => {
7523
7663
  if (!uniformsMap) {
7524
- uniformsMap = createUniformsMap(componentDefinition$Q, effectiveProps(), instanceId);
7664
+ uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7525
7665
  }
7526
7666
  return uniformsMap;
7527
7667
  };
@@ -7546,7 +7686,7 @@ function ShaderComponent$2(props) {
7546
7686
  renderOrder: props.renderOrder || 0,
7547
7687
  transform: effectiveTransform()
7548
7688
  };
7549
- parentRegister(instanceId, componentDefinition$Q.fragmentNode, parentId, metadata, uniforms, componentDefinition$Q);
7689
+ parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7550
7690
  isRegistered = true;
7551
7691
  } catch (error) {
7552
7692
  console.error("Error registering shader node:", error);
@@ -7622,8 +7762,8 @@ const defaultProps$1 = {
7622
7762
  // transform intentionally has no default - handled by effectiveTransform
7623
7763
  };
7624
7764
  try {
7625
- if (componentDefinition$R && componentDefinition$R.props) {
7626
- Object.entries(componentDefinition$R.props).forEach(([key, config]) => {
7765
+ if (componentDefinition$S && componentDefinition$S.props) {
7766
+ Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7627
7767
  const propConfig = config;
7628
7768
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7629
7769
  defaultProps$1[key] = propConfig.default;
@@ -7641,7 +7781,7 @@ function ShaderComponent$1(props) {
7641
7781
  shaderUniformUpdate: parentUniformUpdate,
7642
7782
  shaderMetadataUpdate: parentMetadataUpdate
7643
7783
  } = context;
7644
- const instanceId = props.id || `${componentDefinition$R.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7784
+ const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7645
7785
  const effectiveProps = createMemo(() => {
7646
7786
  let baseProps = {
7647
7787
  ...defaultProps$1
@@ -7660,7 +7800,7 @@ function ShaderComponent$1(props) {
7660
7800
  let uniformsMap = null;
7661
7801
  const getUniformsMap = () => {
7662
7802
  if (!uniformsMap) {
7663
- uniformsMap = createUniformsMap(componentDefinition$R, effectiveProps(), instanceId);
7803
+ uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7664
7804
  }
7665
7805
  return uniformsMap;
7666
7806
  };
@@ -7685,7 +7825,7 @@ function ShaderComponent$1(props) {
7685
7825
  renderOrder: props.renderOrder || 0,
7686
7826
  transform: effectiveTransform()
7687
7827
  };
7688
- parentRegister(instanceId, componentDefinition$R.fragmentNode, parentId, metadata, uniforms, componentDefinition$R);
7828
+ parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7689
7829
  isRegistered = true;
7690
7830
  } catch (error) {
7691
7831
  console.error("Error registering shader node:", error);
@@ -7761,8 +7901,8 @@ const defaultProps = {
7761
7901
  // transform intentionally has no default - handled by effectiveTransform
7762
7902
  };
7763
7903
  try {
7764
- if (componentDefinition$S && componentDefinition$S.props) {
7765
- Object.entries(componentDefinition$S.props).forEach(([key, config]) => {
7904
+ if (componentDefinition$T && componentDefinition$T.props) {
7905
+ Object.entries(componentDefinition$T.props).forEach(([key, config]) => {
7766
7906
  const propConfig = config;
7767
7907
  if (propConfig && typeof propConfig === "object" && "default" in propConfig) {
7768
7908
  defaultProps[key] = propConfig.default;
@@ -7780,7 +7920,7 @@ function ShaderComponent(props) {
7780
7920
  shaderUniformUpdate: parentUniformUpdate,
7781
7921
  shaderMetadataUpdate: parentMetadataUpdate
7782
7922
  } = context;
7783
- const instanceId = props.id || `${componentDefinition$S.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7923
+ const instanceId = props.id || `${componentDefinition$T.name.toLowerCase()}_${Math.random().toString(36).substring(7)}`;
7784
7924
  const effectiveProps = createMemo(() => {
7785
7925
  let baseProps = {
7786
7926
  ...defaultProps
@@ -7799,7 +7939,7 @@ function ShaderComponent(props) {
7799
7939
  let uniformsMap = null;
7800
7940
  const getUniformsMap = () => {
7801
7941
  if (!uniformsMap) {
7802
- uniformsMap = createUniformsMap(componentDefinition$S, effectiveProps(), instanceId);
7942
+ uniformsMap = createUniformsMap(componentDefinition$T, effectiveProps(), instanceId);
7803
7943
  }
7804
7944
  return uniformsMap;
7805
7945
  };
@@ -7824,7 +7964,7 @@ function ShaderComponent(props) {
7824
7964
  renderOrder: props.renderOrder || 0,
7825
7965
  transform: effectiveTransform()
7826
7966
  };
7827
- parentRegister(instanceId, componentDefinition$S.fragmentNode, parentId, metadata, uniforms, componentDefinition$S);
7967
+ parentRegister(instanceId, componentDefinition$T.fragmentNode, parentId, metadata, uniforms, componentDefinition$T);
7828
7968
  isRegistered = true;
7829
7969
  } catch (error) {
7830
7970
  console.error("Error registering shader node:", error);
@@ -7884,11 +8024,12 @@ function ShaderComponent(props) {
7884
8024
  });
7885
8025
  }
7886
8026
  export {
7887
- ShaderComponent$S as AngularBlur,
7888
- ShaderComponent$R as Ascii,
7889
- ShaderComponent$Q as Beam,
7890
- ShaderComponent$P as Blob,
7891
- ShaderComponent$O as Blur,
8027
+ ShaderComponent$T as AngularBlur,
8028
+ ShaderComponent$S as Ascii,
8029
+ ShaderComponent$R as Beam,
8030
+ ShaderComponent$Q as Blob,
8031
+ ShaderComponent$P as Blur,
8032
+ ShaderComponent$O as BrightnessContrast,
7892
8033
  ShaderComponent$N as Bulge,
7893
8034
  ShaderComponent$M as CRTScreen,
7894
8035
  ShaderComponent$L as ChannelBlur,