shaders 2.2.30 → 2.2.32

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Files changed (117) hide show
  1. package/dist/core/{Beam-DCaOPIk_.js → Beam-CbG4MkLo.js} +2 -3
  2. package/dist/core/{Blob-8YqXuE5v.js → Blob-C_fYRjJF.js} +2 -3
  3. package/dist/core/{Bulge-D9mLn8-p.js → Bulge-C8-_hIFp.js} +1 -20
  4. package/dist/core/{Checkerboard-DjrQsDvl.js → Checkerboard-D_H3XYbF.js} +2 -3
  5. package/dist/core/{Circle-BSAdYHYZ.js → Circle-DI0gXpyD.js} +2 -3
  6. package/dist/core/{DiffuseBlur-B-QHWSjt.js → DiffuseBlur-Cg7AsB3W.js} +1 -12
  7. package/dist/core/{DotGrid-BJyEY7YH.js → DotGrid-B2DXsjFE.js} +2 -3
  8. package/dist/core/{FilmGrain-osBGk_b9.js → FilmGrain-CY4ZO9UI.js} +2 -3
  9. package/dist/core/{FloatingParticles-Ct7GMVzZ.js → FloatingParticles-BduIDXKd.js} +2 -3
  10. package/dist/core/GlassTiles-BaAwsNxl.js +84 -0
  11. package/dist/core/{Godrays-fJIUiGke.js → Godrays-ChqiT2zn.js} +2 -3
  12. package/dist/core/{Grid-o_nFs0CE.js → Grid-DazyiX15.js} +2 -3
  13. package/dist/core/{GridDistortion-xuUXyMGP.js → GridDistortion-CYQUwuXw.js} +1 -1
  14. package/dist/core/{ImageTexture-D9OMwqAs.js → ImageTexture-D0xwHmkW.js} +2 -3
  15. package/dist/core/{LinearGradient-DN_FYXL2.js → LinearGradient-B6ySxWpU.js} +2 -3
  16. package/dist/core/{Liquify-Qm_y-apj.js → Liquify-yoKWSK0F.js} +1 -7
  17. package/dist/core/{Pixelate-_pyYeLRP.js → Pixelate-BmE_Zryn.js} +0 -4
  18. package/dist/core/{PolarCoordinates-DfjOpgDQ.js → PolarCoordinates-PLyS00-P.js} +1 -10
  19. package/dist/core/{RadialGradient-DGmfTA60.js → RadialGradient-pwKyDUBu.js} +2 -3
  20. package/dist/core/{RectangularCoordinates-TM8tkEBk.js → RectangularCoordinates-Dq2JrmOX.js} +1 -10
  21. package/dist/core/{Ripples-D60vIa8s.js → Ripples-Ot1rx8kL.js} +2 -3
  22. package/dist/core/{SimplexNoise-CI-FEJ6v.js → SimplexNoise-BfilWh05.js} +2 -3
  23. package/dist/core/{SineWave-CQIQ0oCt.js → SineWave-DRqL-jda.js} +2 -3
  24. package/dist/core/{SolidColor-CTN8J944.js → SolidColor-B62ZBRlK.js} +0 -1
  25. package/dist/core/{Spiral-DIzFj8Xi.js → Spiral-Cx7Z8gLc.js} +2 -3
  26. package/dist/core/{Strands-WwfH6CNO.js → Strands-C9FBVtDe.js} +2 -3
  27. package/dist/core/{Stretch-DxuMSLMk.js → Stretch-BCpOO3q6.js} +1 -20
  28. package/dist/core/Swirl-BfD35doJ.js +96 -0
  29. package/dist/core/{Twirl-DRomCc8u.js → Twirl-EJ3aS_lo.js} +1 -11
  30. package/dist/core/{WaveDistortion-Btn7OJ4m.js → WaveDistortion-BOWBSWEU.js} +1 -23
  31. package/dist/core/{edges-Djr_12SL.js → edges-Bd7GP4s2.js} +1 -10
  32. package/dist/core/index.js +107 -588
  33. package/dist/core/renderer.d.ts +0 -21
  34. package/dist/core/renderer.d.ts.map +1 -1
  35. package/dist/core/shaders/Beam/index.d.ts.map +1 -1
  36. package/dist/core/shaders/Beam/index.js +1 -1
  37. package/dist/core/shaders/Blob/index.d.ts.map +1 -1
  38. package/dist/core/shaders/Blob/index.js +1 -1
  39. package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
  40. package/dist/core/shaders/Bulge/index.js +2 -2
  41. package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
  42. package/dist/core/shaders/Checkerboard/index.js +1 -1
  43. package/dist/core/shaders/Circle/index.d.ts.map +1 -1
  44. package/dist/core/shaders/Circle/index.js +1 -1
  45. package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
  46. package/dist/core/shaders/DiffuseBlur/index.js +2 -2
  47. package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
  48. package/dist/core/shaders/DotGrid/index.js +1 -1
  49. package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
  50. package/dist/core/shaders/FilmGrain/index.js +1 -1
  51. package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
  52. package/dist/core/shaders/FloatingParticles/index.js +1 -1
  53. package/dist/core/shaders/GlassTiles/index.d.ts +18 -4
  54. package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
  55. package/dist/core/shaders/GlassTiles/index.js +1 -1
  56. package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
  57. package/dist/core/shaders/Godrays/index.js +1 -1
  58. package/dist/core/shaders/Grid/index.d.ts.map +1 -1
  59. package/dist/core/shaders/Grid/index.js +1 -1
  60. package/dist/core/shaders/GridDistortion/index.js +2 -2
  61. package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
  62. package/dist/core/shaders/ImageTexture/index.js +1 -1
  63. package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
  64. package/dist/core/shaders/LinearGradient/index.js +1 -1
  65. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  66. package/dist/core/shaders/Liquify/index.js +2 -2
  67. package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
  68. package/dist/core/shaders/Pixelate/index.js +1 -1
  69. package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
  70. package/dist/core/shaders/PolarCoordinates/index.js +2 -2
  71. package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
  72. package/dist/core/shaders/RadialGradient/index.js +1 -1
  73. package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -1
  74. package/dist/core/shaders/RectangularCoordinates/index.js +2 -2
  75. package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
  76. package/dist/core/shaders/Ripples/index.js +1 -1
  77. package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
  78. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  79. package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
  80. package/dist/core/shaders/SineWave/index.js +1 -1
  81. package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
  82. package/dist/core/shaders/SolidColor/index.js +1 -1
  83. package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
  84. package/dist/core/shaders/Spiral/index.js +1 -1
  85. package/dist/core/shaders/Strands/index.d.ts.map +1 -1
  86. package/dist/core/shaders/Strands/index.js +1 -1
  87. package/dist/core/shaders/Stretch/index.d.ts.map +1 -1
  88. package/dist/core/shaders/Stretch/index.js +2 -2
  89. package/dist/core/shaders/Swirl/index.d.ts +1 -43
  90. package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
  91. package/dist/core/shaders/Swirl/index.js +1 -1
  92. package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
  93. package/dist/core/shaders/Twirl/index.js +2 -2
  94. package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
  95. package/dist/core/shaders/WaveDistortion/index.js +2 -2
  96. package/dist/core/types.d.ts +0 -81
  97. package/dist/core/types.d.ts.map +1 -1
  98. package/dist/react/{generatePresetCode-CCibXbtZ.js → generatePresetCode-Ci4D5lDy.js} +41 -12
  99. package/dist/react/index.js +1 -1
  100. package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
  101. package/dist/react/utils/generatePresetCode.js +1 -1
  102. package/dist/react/utils/generatePresetCode.template.d.ts.map +1 -1
  103. package/dist/registry.js +60 -167
  104. package/dist/solid/utils/generatePresetCode.d.ts.map +1 -1
  105. package/dist/solid/utils/generatePresetCode.js +56 -10
  106. package/dist/solid/utils/generatePresetCode.template.d.ts.map +1 -1
  107. package/dist/svelte/{generatePresetCode-CymgoDq_.js → generatePresetCode-hILbcEw8.js} +41 -12
  108. package/dist/svelte/index.js +1 -1
  109. package/dist/svelte/utils/generatePresetCode.js +1 -1
  110. package/dist/vue/{generatePresetCode-CRJmU8iF.js → generatePresetCode-DfkHaBG4.js} +36 -12
  111. package/dist/vue/index.js +5 -9
  112. package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
  113. package/dist/vue/utils/generatePresetCode.js +1 -1
  114. package/dist/vue/utils/generatePresetCode.template.d.ts.map +1 -1
  115. package/package.json +1 -1
  116. package/dist/core/GlassTiles-CA90XrNT.js +0 -67
  117. package/dist/core/Swirl-SrhhoVBs.js +0 -172
@@ -0,0 +1,96 @@
1
+ import { i as transformColorSpace, r as transformColor, t as colorSpaceOptions } from "./transformations-YbhRK-rd.js";
2
+ import { t as createAnimatedTime } from "./time-DgRTVr2F.js";
3
+ import { t as mixColors } from "./colorMixing-CZPFmiT4.js";
4
+ import { cos, screenUV, sin, smoothstep, vec2, vec4 } from "three/tsl";
5
+ const componentDefinition = {
6
+ name: "Swirl",
7
+ category: "Base Layers",
8
+ description: "Flowing swirl pattern with multi-layered noise",
9
+ props: {
10
+ colorA: {
11
+ default: "#1275d8",
12
+ description: "Primary gradient color",
13
+ transform: transformColor,
14
+ ui: {
15
+ type: "color",
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+ label: "Color A"
17
+ }
18
+ },
19
+ colorB: {
20
+ default: "#e19136",
21
+ description: "Secondary gradient color",
22
+ transform: transformColor,
23
+ ui: {
24
+ type: "color",
25
+ label: "Color B"
26
+ }
27
+ },
28
+ speed: {
29
+ default: 1,
30
+ description: "Flow animation speed",
31
+ ui: {
32
+ type: "range",
33
+ min: 0,
34
+ max: 5,
35
+ step: .1,
36
+ label: "Speed"
37
+ }
38
+ },
39
+ detail: {
40
+ default: 1,
41
+ description: "Level of detail and intricacy in the swirl patterns",
42
+ ui: {
43
+ type: "range",
44
+ min: 0,
45
+ max: 5,
46
+ step: .1,
47
+ label: "Detail"
48
+ }
49
+ },
50
+ blend: {
51
+ default: 50,
52
+ description: "Skew color balance toward A (lower values) or B (higher values)",
53
+ ui: {
54
+ type: "range",
55
+ min: 0,
56
+ max: 100,
57
+ step: 1,
58
+ label: "Blend"
59
+ }
60
+ },
61
+ colorSpace: {
62
+ default: "linear",
63
+ transform: transformColorSpace,
64
+ description: "Color space for color interpolation",
65
+ ui: {
66
+ type: "select",
67
+ options: colorSpaceOptions,
68
+ label: "Color Space"
69
+ }
70
+ }
71
+ },
72
+ fragmentNode: (params) => {
73
+ const { uniforms } = params;
74
+ const uvCoords = screenUV;
75
+ const t = createAnimatedTime(params, uniforms.speed);
76
+ const detail = uniforms.detail.uniform;
77
+ const freq1 = detail;
78
+ const distort1 = vec2(uvCoords.x.add(sin(uvCoords.y.mul(freq1.mul(1.7)).add(t.mul(.8))).mul(.12).add(cos(uvCoords.x.mul(freq1.mul(.9)).sub(t.mul(.5))).mul(.05))), uvCoords.y.add(cos(uvCoords.x.mul(freq1.mul(1.3)).sub(t.mul(.6))).mul(.12).add(sin(uvCoords.y.mul(freq1.mul(1.1)).add(t.mul(.7))).mul(.05))));
79
+ const pattern1 = sin(distort1.x.mul(freq1.mul(2.1)).add(distort1.y.mul(freq1.mul(1.8))).add(t.mul(.4)));
80
+ const freq2 = detail.mul(2.1);
81
+ const distort2 = vec2(distort1.x.add(cos(distort1.y.mul(freq2.mul(2.7)).sub(t.mul(.45))).mul(.07).add(sin(distort1.x.mul(freq2.mul(1.9)).add(t.mul(.6))).mul(.04))), distort1.y.add(sin(distort1.x.mul(freq2.mul(2.3)).add(t.mul(.65))).mul(.07).add(cos(distort1.y.mul(freq2.mul(1.6)).sub(t.mul(.4))).mul(.04))));
82
+ const pattern2 = cos(distort2.x.mul(freq2.mul(1.4)).sub(distort2.y.mul(freq2.mul(1.9))).add(t.mul(.35)));
83
+ const freq3 = detail.mul(3.7);
84
+ const distort3 = vec2(distort2.x.add(sin(distort2.y.mul(freq3.mul(1.8)).add(t.mul(.85))).mul(.04).add(cos(distort2.x.mul(freq3.mul(1.3)).sub(t.mul(.55))).mul(.025)).add(sin(distort2.x.add(distort2.y).mul(freq3.mul(.7)).add(t.mul(.9))).mul(.02))), distort2.y.add(cos(distort2.x.mul(freq3.mul(1.6)).sub(t.mul(.75))).mul(.04).add(sin(distort2.y.mul(freq3.mul(1.1)).add(t.mul(.5))).mul(.025)).add(cos(distort2.x.add(distort2.y).mul(freq3.mul(.8)).sub(t.mul(.95))).mul(.02))));
85
+ const pattern3 = sin(distort3.x.mul(freq3.mul(1.1)).add(distort3.y.mul(freq3.mul(1.5))).sub(t.mul(.55)));
86
+ const combinedPattern = pattern1.mul(.45).add(pattern2.mul(.35)).add(pattern3.mul(.2));
87
+ const blendBias = uniforms.blend.uniform.sub(50).mul(.006);
88
+ const blendFactor = smoothstep(.3, .7, combinedPattern.mul(.5).add(.5).add(blendBias));
89
+ const colorMix = mixColors(uniforms.colorA.uniform, uniforms.colorB.uniform, blendFactor, uniforms.colorSpace.uniform);
90
+ const shimmer = sin(t.mul(2.5).add(combinedPattern.mul(8))).mul(.015).add(1);
91
+ const finalColor = colorMix.mul(shimmer);
92
+ return vec4(finalColor.rgb, finalColor.a);
93
+ }
94
+ };
95
+ var Swirl_default = componentDefinition;
96
+ export { componentDefinition as n, Swirl_default as t };
@@ -1,4 +1,4 @@
1
- import { t as applyEdgeHandling } from "./edges-Djr_12SL.js";
1
+ import { t as applyEdgeHandling } from "./edges-Bd7GP4s2.js";
2
2
  import { o as transformEdges, s as transformPosition } from "./transformations-YbhRK-rd.js";
3
3
  import { convertToTexture, cos, length, screenUV, sin, vec2, vec4 } from "three/tsl";
4
4
  const componentDefinition = {
@@ -59,16 +59,6 @@ const componentDefinition = {
59
59
  }
60
60
  }
61
61
  },
62
- uvTransformNode: ({ uv: uv$1, uniforms }) => {
63
- const centerPos = vec2(uniforms.center.uniform.x, uniforms.center.uniform.y.oneMinus());
64
- const delta = uv$1.sub(centerPos);
65
- const angle = uniforms.intensity.uniform.mul(length(delta));
66
- const cosAngle = cos(angle);
67
- const sinAngle = sin(angle);
68
- const rotatedX = cosAngle.mul(delta.x).sub(sinAngle.mul(delta.y));
69
- const rotatedY = sinAngle.mul(delta.x).add(cosAngle.mul(delta.y));
70
- return vec2(rotatedX.add(centerPos.x), rotatedY.add(centerPos.y));
71
- },
72
62
  fragmentNode: ({ uniforms, childNode, onCleanup }) => {
73
63
  if (!childNode) {
74
64
  console.error("You must pass a child component into the Twirl shader.");
@@ -1,4 +1,4 @@
1
- import { t as applyEdgeHandling } from "./edges-Djr_12SL.js";
1
+ import { t as applyEdgeHandling } from "./edges-Bd7GP4s2.js";
2
2
  import { o as transformEdges } from "./transformations-YbhRK-rd.js";
3
3
  import { PI, abs, convertToTexture, cos, float, fract, screenUV, sin, step, time, vec2, vec4 } from "three/tsl";
4
4
  const componentDefinition = {
@@ -114,28 +114,6 @@ const componentDefinition = {
114
114
  }
115
115
  }
116
116
  },
117
- uvTransformNode: ({ uv: uv$1, uniforms }) => {
118
- const t = time.mul(uniforms.speed.uniform).mul(.5);
119
- const angleRad = uniforms.angle.uniform.mul(PI).div(180);
120
- const cosAngle = cos(angleRad);
121
- const sinAngle = sin(angleRad);
122
- const centeredUV = uv$1.sub(vec2(.5, .5));
123
- const phase = vec2(centeredUV.x.mul(cosAngle).sub(centeredUV.y.mul(sinAngle)), centeredUV.x.mul(sinAngle).add(centeredUV.y.mul(cosAngle))).add(vec2(.5, .5)).y.mul(uniforms.frequency.uniform).mul(PI.mul(2)).add(t);
124
- const normalizedPhase = fract(phase.div(PI.mul(2)));
125
- const sineWave = sin(phase);
126
- const triangleWave = abs(normalizedPhase.mul(2).sub(1)).mul(2).sub(1);
127
- const squareWave = step(float(.5), normalizedPhase).mul(2).sub(1);
128
- const sawtoothWave = normalizedPhase.mul(2).sub(1);
129
- const waveTypeValue = uniforms.waveType.uniform;
130
- const isSine = step(waveTypeValue, float(.5));
131
- const isTriangle = step(float(.5), waveTypeValue).mul(step(waveTypeValue, float(1.5)));
132
- const isSquare = step(float(1.5), waveTypeValue).mul(step(waveTypeValue, float(2.5)));
133
- const isSawtooth = step(float(2.5), waveTypeValue);
134
- const displacement = sineWave.mul(isSine).add(triangleWave.mul(isTriangle)).add(squareWave.mul(isSquare)).add(sawtoothWave.mul(isSawtooth)).mul(uniforms.strength.uniform).mul(.5);
135
- const displacementX = displacement.mul(cosAngle);
136
- const displacementY = displacement.mul(sinAngle);
137
- return vec2(uv$1.x.add(displacementX), uv$1.y.add(displacementY));
138
- },
139
117
  fragmentNode: (params) => {
140
118
  const { uniforms, childNode, onCleanup } = params;
141
119
  if (!childNode) return vec4(0, 0, 0, 0);
@@ -1,13 +1,4 @@
1
1
  import { abs, float, fract, mod, select, step, vec2, vec4 } from "three/tsl";
2
- const applyEdgeToUV = (uv$1, edgeModeUniform) => {
3
- const stretchedUV = uv$1.clamp(vec2(0, 0), vec2(1, 1));
4
- const transparentUV = uv$1;
5
- const mirrorX = mod(abs(uv$1.x), float(2));
6
- const mirrorY = mod(abs(uv$1.y), float(2));
7
- const mirroredUV = vec2(select(step(float(1), mirrorX), float(2).sub(mirrorX), mirrorX), select(step(float(1), mirrorY), float(2).sub(mirrorY), mirrorY));
8
- const wrappedUV = fract(uv$1);
9
- return select(step(float(.5), edgeModeUniform), select(step(float(1.5), edgeModeUniform), select(step(float(2.5), edgeModeUniform), wrappedUV, mirroredUV), transparentUV), stretchedUV);
10
- };
11
2
  const applyEdgeHandling = (distortedUV, sampledColor, childTexture, edgeModeUniform) => {
12
3
  const inBoundsX = step(float(0), distortedUV.x).mul(step(distortedUV.x, float(1)));
13
4
  const inBoundsY = step(float(0), distortedUV.y).mul(step(distortedUV.y, float(1)));
@@ -22,4 +13,4 @@ const applyEdgeHandling = (distortedUV, sampledColor, childTexture, edgeModeUnif
22
13
  const wrapColor = childTexture.sample(wrappedUV);
23
14
  return select(step(float(.5), edgeModeUniform), select(step(float(1.5), edgeModeUniform), select(step(float(2.5), edgeModeUniform), wrapColor, mirrorColor), transparentColor), sampledColor);
24
15
  };
25
- export { applyEdgeToUV as n, applyEdgeHandling as t };
16
+ export { applyEdgeHandling as t };