shaders 2.2.29 → 2.2.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/dist/core/{AngularBlur-DKFExWUF.js → AngularBlur-CuwAjUOA.js} +1 -1
  2. package/dist/core/{Ascii-BRApYlD4.js → Ascii-Dxk6VaBp.js} +30 -7
  3. package/dist/core/{Beam-DU7wxmIh.js → Beam-CbG4MkLo.js} +3 -4
  4. package/dist/core/{Blob-nssNzEgN.js → Blob-C_fYRjJF.js} +4 -5
  5. package/dist/core/{Bulge-Dm02_fG6.js → Bulge-C8-_hIFp.js} +2 -21
  6. package/dist/core/{Checkerboard-SKsXoUXE.js → Checkerboard-D_H3XYbF.js} +3 -4
  7. package/dist/core/{ChromaFlow-VpfgLFbs.js → ChromaFlow-DhzC_8Ne.js} +19 -17
  8. package/dist/core/{ChromaticAberration-CaCyXMyE.js → ChromaticAberration-hi7WGiVk.js} +1 -1
  9. package/dist/core/{Circle-BHnAmzVb.js → Circle-DI0gXpyD.js} +3 -4
  10. package/dist/core/{CursorTrail-CfVWIKok.js → CursorTrail-B9EQ9FsP.js} +1 -1
  11. package/dist/core/{DiffuseBlur-GWPb8Zht.js → DiffuseBlur-Cg7AsB3W.js} +2 -13
  12. package/dist/core/{Dither-BNEeyo0u.js → Dither-Bb5rLGEI.js} +1 -1
  13. package/dist/core/{DotGrid-CRRS6nbt.js → DotGrid-B2DXsjFE.js} +3 -4
  14. package/dist/core/{Duotone-5gKND3an.js → Duotone-CRwhugbV.js} +1 -1
  15. package/dist/core/{FilmGrain-osBGk_b9.js → FilmGrain-CY4ZO9UI.js} +2 -3
  16. package/dist/core/{FloatingParticles-CULOurGT.js → FloatingParticles-BduIDXKd.js} +3 -4
  17. package/dist/core/{GlassTiles-CA90XrNT.js → GlassTiles-uW7j91uC.js} +1 -13
  18. package/dist/core/{Godrays-BQsDwU26.js → Godrays-ChqiT2zn.js} +3 -4
  19. package/dist/core/{Grid-CWHxwO7R.js → Grid-DazyiX15.js} +3 -4
  20. package/dist/core/{GridDistortion-CZB9w-rv.js → GridDistortion-CYQUwuXw.js} +2 -2
  21. package/dist/core/{Halftone-MMcLMRpL.js → Halftone-Ddrldk6b.js} +1 -1
  22. package/dist/core/{ImageTexture-D9OMwqAs.js → ImageTexture-D0xwHmkW.js} +2 -3
  23. package/dist/core/{LinearBlur-B-Ikurxt.js → LinearBlur-cYfqaOhb.js} +1 -1
  24. package/dist/core/{LinearGradient-DV6UkhZk.js → LinearGradient-B6ySxWpU.js} +3 -4
  25. package/dist/core/{Liquify-W8UQNeEM.js → Liquify-yoKWSK0F.js} +2 -8
  26. package/dist/core/{Pixelate-_pyYeLRP.js → Pixelate-BmE_Zryn.js} +0 -4
  27. package/dist/core/{PolarCoordinates-D63xm0oJ.js → PolarCoordinates-PLyS00-P.js} +2 -11
  28. package/dist/core/{ProgressiveBlur-G-s-o9ic.js → ProgressiveBlur-XD4ivmMn.js} +1 -1
  29. package/dist/core/{RadialGradient-BGVqSwh0.js → RadialGradient-pwKyDUBu.js} +3 -4
  30. package/dist/core/{RectangularCoordinates-DyHBo456.js → RectangularCoordinates-Dq2JrmOX.js} +2 -11
  31. package/dist/core/{Ripples-2FGWCZlp.js → Ripples-Ot1rx8kL.js} +4 -5
  32. package/dist/core/{SimplexNoise-B6dtUCmn.js → SimplexNoise-BfilWh05.js} +4 -5
  33. package/dist/core/{SineWave-BtPf6-2H.js → SineWave-DRqL-jda.js} +3 -4
  34. package/dist/core/{SolidColor-CETl1cEr.js → SolidColor-B62ZBRlK.js} +1 -2
  35. package/dist/core/{Spherize-BwvUcorJ.js → Spherize-DDP0_5VP.js} +1 -1
  36. package/dist/core/{Spiral-DmJWmUmr.js → Spiral-Cx7Z8gLc.js} +3 -4
  37. package/dist/core/{Strands-CV1oCmHx.js → Strands-C9FBVtDe.js} +4 -5
  38. package/dist/core/{Stretch-pl-Cn2F8.js → Stretch-BCpOO3q6.js} +2 -21
  39. package/dist/core/{Swirl-D65vXLDw.js → Swirl-KUjGnUAM.js} +4 -5
  40. package/dist/core/{TiltShift-CFcK6Hzg.js → TiltShift-CvKqM1xk.js} +1 -1
  41. package/dist/core/{Tritone-EmnjV2rX.js → Tritone-BeEJj4U0.js} +1 -1
  42. package/dist/core/{Twirl-HSMyRx5I.js → Twirl-EJ3aS_lo.js} +2 -12
  43. package/dist/core/{WaveDistortion-DG8GO_l8.js → WaveDistortion-BOWBSWEU.js} +2 -24
  44. package/dist/core/{ZoomBlur-C01oGwwG.js → ZoomBlur-gB0BxldE.js} +1 -1
  45. package/dist/core/{edges-Djr_12SL.js → edges-Bd7GP4s2.js} +1 -10
  46. package/dist/core/index.js +198 -653
  47. package/dist/core/performanceTracker.d.ts +7 -1
  48. package/dist/core/performanceTracker.d.ts.map +1 -1
  49. package/dist/core/renderer.d.ts +0 -21
  50. package/dist/core/renderer.d.ts.map +1 -1
  51. package/dist/core/shaders/AngularBlur/index.js +2 -2
  52. package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
  53. package/dist/core/shaders/Ascii/index.js +1 -1
  54. package/dist/core/shaders/Beam/index.d.ts.map +1 -1
  55. package/dist/core/shaders/Beam/index.js +2 -2
  56. package/dist/core/shaders/Blob/index.d.ts.map +1 -1
  57. package/dist/core/shaders/Blob/index.js +3 -3
  58. package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
  59. package/dist/core/shaders/Bulge/index.js +3 -3
  60. package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
  61. package/dist/core/shaders/Checkerboard/index.js +2 -2
  62. package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
  63. package/dist/core/shaders/ChromaFlow/index.js +2 -2
  64. package/dist/core/shaders/ChromaticAberration/index.js +2 -2
  65. package/dist/core/shaders/Circle/index.d.ts.map +1 -1
  66. package/dist/core/shaders/Circle/index.js +2 -2
  67. package/dist/core/shaders/CursorTrail/index.js +2 -2
  68. package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
  69. package/dist/core/shaders/DiffuseBlur/index.js +3 -3
  70. package/dist/core/shaders/Dither/index.js +2 -2
  71. package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
  72. package/dist/core/shaders/DotGrid/index.js +2 -2
  73. package/dist/core/shaders/Duotone/index.js +2 -2
  74. package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
  75. package/dist/core/shaders/FilmGrain/index.js +1 -1
  76. package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
  77. package/dist/core/shaders/FloatingParticles/index.js +2 -2
  78. package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
  79. package/dist/core/shaders/GlassTiles/index.js +1 -1
  80. package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
  81. package/dist/core/shaders/Godrays/index.js +2 -2
  82. package/dist/core/shaders/Grid/index.d.ts.map +1 -1
  83. package/dist/core/shaders/Grid/index.js +2 -2
  84. package/dist/core/shaders/GridDistortion/index.js +3 -3
  85. package/dist/core/shaders/Halftone/index.js +2 -2
  86. package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
  87. package/dist/core/shaders/ImageTexture/index.js +1 -1
  88. package/dist/core/shaders/LinearBlur/index.js +2 -2
  89. package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
  90. package/dist/core/shaders/LinearGradient/index.js +2 -2
  91. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  92. package/dist/core/shaders/Liquify/index.js +3 -3
  93. package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
  94. package/dist/core/shaders/Pixelate/index.js +1 -1
  95. package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
  96. package/dist/core/shaders/PolarCoordinates/index.js +3 -3
  97. package/dist/core/shaders/ProgressiveBlur/index.js +2 -2
  98. package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
  99. package/dist/core/shaders/RadialGradient/index.js +2 -2
  100. package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -1
  101. package/dist/core/shaders/RectangularCoordinates/index.js +3 -3
  102. package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
  103. package/dist/core/shaders/Ripples/index.js +3 -3
  104. package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
  105. package/dist/core/shaders/SimplexNoise/index.js +3 -3
  106. package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
  107. package/dist/core/shaders/SineWave/index.js +2 -2
  108. package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
  109. package/dist/core/shaders/SolidColor/index.js +2 -2
  110. package/dist/core/shaders/Spherize/index.js +2 -2
  111. package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
  112. package/dist/core/shaders/Spiral/index.js +2 -2
  113. package/dist/core/shaders/Strands/index.d.ts.map +1 -1
  114. package/dist/core/shaders/Strands/index.js +3 -3
  115. package/dist/core/shaders/Stretch/index.d.ts.map +1 -1
  116. package/dist/core/shaders/Stretch/index.js +3 -3
  117. package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
  118. package/dist/core/shaders/Swirl/index.js +3 -3
  119. package/dist/core/shaders/TiltShift/index.js +2 -2
  120. package/dist/core/shaders/Tritone/index.js +2 -2
  121. package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
  122. package/dist/core/shaders/Twirl/index.js +3 -3
  123. package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
  124. package/dist/core/shaders/WaveDistortion/index.js +3 -3
  125. package/dist/core/shaders/ZoomBlur/index.js +2 -2
  126. package/dist/core/{transformations-Dv5JW9ck.js → transformations-YbhRK-rd.js} +51 -1
  127. package/dist/core/types.d.ts +0 -81
  128. package/dist/core/types.d.ts.map +1 -1
  129. package/dist/core/utilities/transformations.d.ts +17 -0
  130. package/dist/core/utilities/transformations.d.ts.map +1 -1
  131. package/dist/core/utilities/uniforms.d.ts.map +1 -1
  132. package/dist/registry.js +0 -19
  133. package/package.json +1 -1
  134. /package/dist/core/{time-CTJvRUZ4.js → time-DgRTVr2F.js} +0 -0
@@ -1,5 +1,5 @@
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- import { t as applyEdgeHandling } from "./edges-Djr_12SL.js";
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- import { a as transformEdges, o as transformPosition } from "./transformations-Dv5JW9ck.js";
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+ import { t as applyEdgeHandling } from "./edges-Bd7GP4s2.js";
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+ import { o as transformEdges, s as transformPosition } from "./transformations-YbhRK-rd.js";
3
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  import { PI, convertToTexture, cos, mix, screenUV, sin, vec2, vec4, viewportSize } from "three/tsl";
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  const componentDefinition = {
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  name: "RectangularCoordinates",
@@ -70,15 +70,6 @@ const componentDefinition = {
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  }
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  }
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  },
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- uvTransformNode: ({ uv: uv$1, uniforms, viewportSize: viewportSize$1 }) => {
74
- const theta = uv$1.x.mul(PI.mul(2)).sub(PI);
75
- const r = uv$1.y.mul(uniforms.scale.uniform);
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- const rectX = r.mul(cos(theta));
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- const rectY = r.mul(sin(theta));
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- const aspect = viewportSize$1.x.div(viewportSize$1.y);
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- const centerPos = vec2(uniforms.center.uniform.x, uniforms.center.uniform.y.oneMinus());
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- return mix(uv$1, vec2(rectX.div(aspect).add(centerPos.x), rectY.add(centerPos.y)), uniforms.intensity.uniform);
81
- },
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  fragmentNode: ({ uniforms, childNode, onCleanup }) => {
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  if (!childNode) return vec4(0, 0, 0, 0);
84
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  const childTexture = convertToTexture(childNode);
@@ -1,12 +1,11 @@
1
- import { t as createAnimatedTime } from "./time-CTJvRUZ4.js";
2
- import { o as transformPosition, r as transformColor } from "./transformations-Dv5JW9ck.js";
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+ import { r as transformColor, s as transformPosition } from "./transformations-YbhRK-rd.js";
2
+ import { t as createAnimatedTime } from "./time-DgRTVr2F.js";
3
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  import { t as mixColors } from "./colorMixing-CZPFmiT4.js";
4
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  import { distance, float, screenUV, sin, smoothstep, vec2, viewportSize } from "three/tsl";
5
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  const componentDefinition = {
6
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  name: "Ripples",
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  category: "Base Layers",
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  description: "Concentric animated ripples emanating from a point",
9
- acceptsUVContext: true,
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  props: {
11
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  center: {
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  default: {
@@ -95,8 +94,8 @@ const componentDefinition = {
95
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  }
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  },
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  fragmentNode: (params) => {
98
- const { uniforms, uvContext } = params;
99
- const uv$1 = uvContext ?? screenUV;
97
+ const { uniforms } = params;
98
+ const uv$1 = screenUV;
100
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  const center = uniforms.center.uniform;
101
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  const colorA = uniforms.colorA.uniform;
102
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  const colorB = uniforms.colorB.uniform;
@@ -1,12 +1,11 @@
1
- import { t as createAnimatedTime } from "./time-CTJvRUZ4.js";
2
- import { r as transformColor } from "./transformations-Dv5JW9ck.js";
1
+ import { r as transformColor } from "./transformations-YbhRK-rd.js";
2
+ import { t as createAnimatedTime } from "./time-DgRTVr2F.js";
3
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  import { t as mixColors } from "./colorMixing-CZPFmiT4.js";
4
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  import { clamp, exp, float, mx_noise_float, screenUV, vec2, vec3, viewportSize } from "three/tsl";
5
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  const componentDefinition = {
6
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  name: "SimplexNoise",
7
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  category: "Base Layers",
8
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  description: "Organic noise with animated movement",
9
- acceptsUVContext: true,
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  props: {
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  colorA: {
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  default: "#ffffff",
@@ -83,8 +82,8 @@ const componentDefinition = {
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  }
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  },
85
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  fragmentNode: (params) => {
86
- const { uniforms, uvContext } = params;
87
- const uv$1 = uvContext ?? screenUV;
85
+ const { uniforms } = params;
86
+ const uv$1 = screenUV;
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  const aspect = viewportSize.x.div(viewportSize.y);
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  const aspectCorrectedUV = vec2(uv$1.x.mul(aspect), uv$1.y);
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  const animTime = createAnimatedTime(params, uniforms.speed);
@@ -1,10 +1,9 @@
1
- import { n as transformAngle, o as transformPosition, r as transformColor } from "./transformations-Dv5JW9ck.js";
1
+ import { n as transformAngle, r as transformColor, s as transformPosition } from "./transformations-YbhRK-rd.js";
2
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  import { PI, abs, cos, radians, screenUV, sin, smoothstep, time, vec2, vec4, viewportSize } from "three/tsl";
3
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  const componentDefinition = {
4
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  name: "SineWave",
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  category: "Base Layers",
6
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  description: "Animated wave with thickness and softness",
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- acceptsUVContext: true,
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  props: {
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  color: {
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  default: "#ffffff",
@@ -95,8 +94,8 @@ const componentDefinition = {
95
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  }
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  }
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  },
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- fragmentNode: ({ uniforms, uvContext }) => {
99
- const uv$1 = uvContext ?? screenUV;
97
+ fragmentNode: ({ uniforms }) => {
98
+ const uv$1 = screenUV;
100
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  const aspect = viewportSize.x.div(viewportSize.y);
101
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  const aspectCorrectedUV = vec2(uv$1.x.mul(aspect), uv$1.y);
102
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  const centerPos = vec2(uniforms.position.uniform.x.mul(aspect), uniforms.position.uniform.y.oneMinus());
@@ -1,9 +1,8 @@
1
- import { r as transformColor } from "./transformations-Dv5JW9ck.js";
1
+ import { r as transformColor } from "./transformations-YbhRK-rd.js";
2
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  const componentDefinition = {
3
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  name: "SolidColor",
4
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  category: "Base Layers",
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  description: "Fill the canvas with a single solid color",
6
- acceptsUVContext: true,
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  props: { color: {
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  default: "#5b18ca",
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  transform: transformColor,
@@ -1,4 +1,4 @@
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- import { o as transformPosition, r as transformColor } from "./transformations-Dv5JW9ck.js";
1
+ import { r as transformColor, s as transformPosition } from "./transformations-YbhRK-rd.js";
2
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  import { convertToTexture, dot, float, max, normalize, pow, screenUV, smoothstep, sqrt, vec2, vec3, vec4, viewportSize } from "three/tsl";
3
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  const componentDefinition = {
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  name: "Spherize",
@@ -1,11 +1,10 @@
1
- import { i as transformColorSpace, o as transformPosition, r as transformColor, t as colorSpaceOptions } from "./transformations-Dv5JW9ck.js";
1
+ import { i as transformColorSpace, r as transformColor, s as transformPosition, t as colorSpaceOptions } from "./transformations-YbhRK-rd.js";
2
2
  import { t as mixColors } from "./colorMixing-CZPFmiT4.js";
3
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  import { abs, atan, clamp, float, fract, fwidth, length, mix, screenUV, smoothstep, time, vec2, vec4, viewportSize } from "three/tsl";
4
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  const componentDefinition = {
5
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  name: "Spiral",
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  category: "Base Layers",
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  description: "Rotating spiral pattern with animated movement",
8
- acceptsUVContext: true,
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  props: {
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  colorA: {
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  default: "#000000",
@@ -103,8 +102,8 @@ const componentDefinition = {
103
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  }
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  }
105
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  },
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- fragmentNode: ({ uniforms, uvContext }) => {
107
- const baseUV = uvContext ?? screenUV;
105
+ fragmentNode: ({ uniforms }) => {
106
+ const baseUV = screenUV;
108
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  const aspect = viewportSize.x.div(viewportSize.y);
109
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  const aspectCorrectedUV = vec2(baseUV.x.mul(aspect), baseUV.y);
110
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  const centerPos = vec2(uniforms.center.uniform.x.mul(aspect), uniforms.center.uniform.y.oneMinus());
@@ -1,5 +1,5 @@
1
- import { t as createAnimatedTime } from "./time-CTJvRUZ4.js";
2
- import { o as transformPosition, r as transformColor } from "./transformations-Dv5JW9ck.js";
1
+ import { r as transformColor, s as transformPosition } from "./transformations-YbhRK-rd.js";
2
+ import { t as createAnimatedTime } from "./time-DgRTVr2F.js";
3
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  import { Fn, abs, cos, float, max, mix, screenUV, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
4
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  const componentDefinition = {
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  name: "Strands",
@@ -7,7 +7,6 @@ const componentDefinition = {
7
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  description: "Procedural wavy strands with layered animation",
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  requiresRTT: false,
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  requiresChild: false,
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- acceptsUVContext: true,
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  props: {
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  speed: {
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  default: .5,
@@ -107,8 +106,8 @@ const componentDefinition = {
107
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  }
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  },
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  fragmentNode: (params) => {
110
- const { uniforms, uvContext } = params;
111
- const baseUV = uvContext ?? screenUV;
109
+ const { uniforms } = params;
110
+ const baseUV = screenUV;
112
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  const t = createAnimatedTime(params, uniforms.speed);
113
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  const random = Fn(([time$1]) => {
114
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  return cos(time$1).add(cos(time$1.mul(1.2).add(1.6))).add(cos(time$1.mul(1.4).add(1.5))).div(3);
@@ -1,5 +1,5 @@
1
- import { t as applyEdgeHandling } from "./edges-Djr_12SL.js";
2
- import { a as transformEdges, o as transformPosition } from "./transformations-Dv5JW9ck.js";
1
+ import { t as applyEdgeHandling } from "./edges-Bd7GP4s2.js";
2
+ import { o as transformEdges, s as transformPosition } from "./transformations-YbhRK-rd.js";
3
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  import { clamp, convertToTexture, cos, float, mix, screenUV, sin, vec2, vec4, viewportSize } from "three/tsl";
4
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  const componentDefinition = {
5
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  name: "Stretch",
@@ -81,25 +81,6 @@ const componentDefinition = {
81
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  }
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  }
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  },
84
- uvTransformNode: ({ uv: uv$1, uniforms, viewportSize: viewportSize$1 }) => {
85
- const aspect = viewportSize$1.x.div(viewportSize$1.y);
86
- const aspectCorrectedUV = vec2(uv$1.x.mul(aspect), uv$1.y);
87
- const centerPos = vec2(uniforms.center.uniform.x.mul(aspect), uniforms.center.uniform.y.oneMinus());
88
- const delta = aspectCorrectedUV.sub(centerPos);
89
- const angleRad = uniforms.angle.uniform.mul(Math.PI / 180);
90
- const directionVector = vec2(cos(angleRad), sin(angleRad));
91
- const projection = delta.dot(directionVector);
92
- const perpendicular = delta.sub(directionVector.mul(projection));
93
- const falloffAmount = uniforms.falloff.uniform;
94
- const transitionWidth = mix(float(.001), float(75), falloffAmount);
95
- const effectMask = clamp(projection.div(transitionWidth), float(0), float(1));
96
- const scaledStrength = uniforms.strength.uniform.mul(float(100));
97
- const stretchFactor = float(1).add(scaledStrength.mul(effectMask));
98
- const finalProjection = projection.div(stretchFactor);
99
- const stretchedDelta = directionVector.mul(finalProjection).add(perpendicular);
100
- const stretchedUV = centerPos.add(stretchedDelta);
101
- return vec2(stretchedUV.x.div(aspect), stretchedUV.y);
102
- },
103
84
  fragmentNode: ({ uniforms, childNode, onCleanup }) => {
104
85
  if (!childNode) return vec4(0, 0, 0, 0);
105
86
  const childTexture = convertToTexture(childNode);
@@ -1,12 +1,11 @@
1
- import { t as createAnimatedTime } from "./time-CTJvRUZ4.js";
2
- import { i as transformColorSpace, r as transformColor, t as colorSpaceOptions } from "./transformations-Dv5JW9ck.js";
1
+ import { i as transformColorSpace, r as transformColor, t as colorSpaceOptions } from "./transformations-YbhRK-rd.js";
2
+ import { t as createAnimatedTime } from "./time-DgRTVr2F.js";
3
3
  import { t as mixColors } from "./colorMixing-CZPFmiT4.js";
4
4
  import { cos, float, screenUV, sin, smoothstep, vec2, vec4 } from "three/tsl";
5
5
  const componentDefinition = {
6
6
  name: "Swirl",
7
7
  category: "Base Layers",
8
8
  description: "Flowing swirl pattern with multi-layered noise",
9
- acceptsUVContext: true,
10
9
  props: {
11
10
  colorA: {
12
11
  default: "#1275d8",
@@ -137,8 +136,8 @@ const componentDefinition = {
137
136
  }
138
137
  },
139
138
  fragmentNode: (params) => {
140
- const { uniforms, uvContext } = params;
141
- const uvCoords = uvContext ?? screenUV;
139
+ const { uniforms } = params;
140
+ const uvCoords = screenUV;
142
141
  const t = createAnimatedTime(params, uniforms.speed);
143
142
  const detail = uniforms.detail.uniform;
144
143
  const scaleCoarse = float(.02);
@@ -1,4 +1,4 @@
1
- import { n as transformAngle, o as transformPosition } from "./transformations-Dv5JW9ck.js";
1
+ import { n as transformAngle, s as transformPosition } from "./transformations-YbhRK-rd.js";
2
2
  import { Fn, abs, convertToTexture, cos, dot, float, mix, radians, screenUV, sin, smoothstep, vec2, vec4, viewportSize } from "three/tsl";
3
3
  const componentDefinition = {
4
4
  name: "TiltShift",
@@ -1,4 +1,4 @@
1
- import { i as transformColorSpace, r as transformColor, t as colorSpaceOptions } from "./transformations-Dv5JW9ck.js";
1
+ import { i as transformColorSpace, r as transformColor, t as colorSpaceOptions } from "./transformations-YbhRK-rd.js";
2
2
  import { t as mixColors } from "./colorMixing-CZPFmiT4.js";
3
3
  import { convertToTexture, dot, screenUV, smoothstep, vec3, vec4 } from "three/tsl";
4
4
  const componentDefinition = {
@@ -1,5 +1,5 @@
1
- import { t as applyEdgeHandling } from "./edges-Djr_12SL.js";
2
- import { a as transformEdges, o as transformPosition } from "./transformations-Dv5JW9ck.js";
1
+ import { t as applyEdgeHandling } from "./edges-Bd7GP4s2.js";
2
+ import { o as transformEdges, s as transformPosition } from "./transformations-YbhRK-rd.js";
3
3
  import { convertToTexture, cos, length, screenUV, sin, vec2, vec4 } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "Twirl",
@@ -59,16 +59,6 @@ const componentDefinition = {
59
59
  }
60
60
  }
61
61
  },
62
- uvTransformNode: ({ uv: uv$1, uniforms }) => {
63
- const centerPos = vec2(uniforms.center.uniform.x, uniforms.center.uniform.y.oneMinus());
64
- const delta = uv$1.sub(centerPos);
65
- const angle = uniforms.intensity.uniform.mul(length(delta));
66
- const cosAngle = cos(angle);
67
- const sinAngle = sin(angle);
68
- const rotatedX = cosAngle.mul(delta.x).sub(sinAngle.mul(delta.y));
69
- const rotatedY = sinAngle.mul(delta.x).add(cosAngle.mul(delta.y));
70
- return vec2(rotatedX.add(centerPos.x), rotatedY.add(centerPos.y));
71
- },
72
62
  fragmentNode: ({ uniforms, childNode, onCleanup }) => {
73
63
  if (!childNode) {
74
64
  console.error("You must pass a child component into the Twirl shader.");
@@ -1,5 +1,5 @@
1
- import { t as applyEdgeHandling } from "./edges-Djr_12SL.js";
2
- import { a as transformEdges } from "./transformations-Dv5JW9ck.js";
1
+ import { t as applyEdgeHandling } from "./edges-Bd7GP4s2.js";
2
+ import { o as transformEdges } from "./transformations-YbhRK-rd.js";
3
3
  import { PI, abs, convertToTexture, cos, float, fract, screenUV, sin, step, time, vec2, vec4 } from "three/tsl";
4
4
  const componentDefinition = {
5
5
  name: "WaveDistortion",
@@ -114,28 +114,6 @@ const componentDefinition = {
114
114
  }
115
115
  }
116
116
  },
117
- uvTransformNode: ({ uv: uv$1, uniforms }) => {
118
- const t = time.mul(uniforms.speed.uniform).mul(.5);
119
- const angleRad = uniforms.angle.uniform.mul(PI).div(180);
120
- const cosAngle = cos(angleRad);
121
- const sinAngle = sin(angleRad);
122
- const centeredUV = uv$1.sub(vec2(.5, .5));
123
- const phase = vec2(centeredUV.x.mul(cosAngle).sub(centeredUV.y.mul(sinAngle)), centeredUV.x.mul(sinAngle).add(centeredUV.y.mul(cosAngle))).add(vec2(.5, .5)).y.mul(uniforms.frequency.uniform).mul(PI.mul(2)).add(t);
124
- const normalizedPhase = fract(phase.div(PI.mul(2)));
125
- const sineWave = sin(phase);
126
- const triangleWave = abs(normalizedPhase.mul(2).sub(1)).mul(2).sub(1);
127
- const squareWave = step(float(.5), normalizedPhase).mul(2).sub(1);
128
- const sawtoothWave = normalizedPhase.mul(2).sub(1);
129
- const waveTypeValue = uniforms.waveType.uniform;
130
- const isSine = step(waveTypeValue, float(.5));
131
- const isTriangle = step(float(.5), waveTypeValue).mul(step(waveTypeValue, float(1.5)));
132
- const isSquare = step(float(1.5), waveTypeValue).mul(step(waveTypeValue, float(2.5)));
133
- const isSawtooth = step(float(2.5), waveTypeValue);
134
- const displacement = sineWave.mul(isSine).add(triangleWave.mul(isTriangle)).add(squareWave.mul(isSquare)).add(sawtoothWave.mul(isSawtooth)).mul(uniforms.strength.uniform).mul(.5);
135
- const displacementX = displacement.mul(cosAngle);
136
- const displacementY = displacement.mul(sinAngle);
137
- return vec2(uv$1.x.add(displacementX), uv$1.y.add(displacementY));
138
- },
139
117
  fragmentNode: (params) => {
140
118
  const { uniforms, childNode, onCleanup } = params;
141
119
  if (!childNode) return vec4(0, 0, 0, 0);
@@ -1,4 +1,4 @@
1
- import { o as transformPosition } from "./transformations-Dv5JW9ck.js";
1
+ import { s as transformPosition } from "./transformations-YbhRK-rd.js";
2
2
  import { Fn, convertToTexture, float, screenUV, vec2, vec4 } from "three/tsl";
3
3
  const componentDefinition = {
4
4
  name: "ZoomBlur",
@@ -1,13 +1,4 @@
1
1
  import { abs, float, fract, mod, select, step, vec2, vec4 } from "three/tsl";
2
- const applyEdgeToUV = (uv$1, edgeModeUniform) => {
3
- const stretchedUV = uv$1.clamp(vec2(0, 0), vec2(1, 1));
4
- const transparentUV = uv$1;
5
- const mirrorX = mod(abs(uv$1.x), float(2));
6
- const mirrorY = mod(abs(uv$1.y), float(2));
7
- const mirroredUV = vec2(select(step(float(1), mirrorX), float(2).sub(mirrorX), mirrorX), select(step(float(1), mirrorY), float(2).sub(mirrorY), mirrorY));
8
- const wrappedUV = fract(uv$1);
9
- return select(step(float(.5), edgeModeUniform), select(step(float(1.5), edgeModeUniform), select(step(float(2.5), edgeModeUniform), wrappedUV, mirroredUV), transparentUV), stretchedUV);
10
- };
11
2
  const applyEdgeHandling = (distortedUV, sampledColor, childTexture, edgeModeUniform) => {
12
3
  const inBoundsX = step(float(0), distortedUV.x).mul(step(distortedUV.x, float(1)));
13
4
  const inBoundsY = step(float(0), distortedUV.y).mul(step(distortedUV.y, float(1)));
@@ -22,4 +13,4 @@ const applyEdgeHandling = (distortedUV, sampledColor, childTexture, edgeModeUnif
22
13
  const wrapColor = childTexture.sample(wrappedUV);
23
14
  return select(step(float(.5), edgeModeUniform), select(step(float(1.5), edgeModeUniform), select(step(float(2.5), edgeModeUniform), wrapColor, mirrorColor), transparentColor), sampledColor);
24
15
  };
25
- export { applyEdgeToUV as n, applyEdgeHandling as t };
16
+ export { applyEdgeHandling as t };