shaders 2.2.26 → 2.2.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/dist/core/{AngularBlur-Dl2gwk68.js → AngularBlur-DKFExWUF.js} +15 -16
  2. package/dist/core/{Ascii-DsuNLJKv.js → Ascii-BRApYlD4.js} +21 -22
  3. package/dist/core/{Beam-CTN9Ni43.js → Beam-DU7wxmIh.js} +23 -24
  4. package/dist/core/{Blob-CxFDZovO.js → Blob-nssNzEgN.js} +37 -38
  5. package/dist/core/{Blur-Y2FsmFk_.js → Blur-k37gOaRA.js} +16 -17
  6. package/dist/core/{Bulge-Cb-t0xqI.js → Bulge-Dm02_fG6.js} +23 -25
  7. package/dist/core/{CRTScreen-CtERsenz.js → CRTScreen-DLy8Rig6.js} +19 -20
  8. package/dist/core/ChannelBlur-BPOGOQXl.js +117 -0
  9. package/dist/core/{Checkerboard-BIFNsUYG.js → Checkerboard-SKsXoUXE.js} +10 -11
  10. package/dist/core/{ChromaFlow-vRCwhQpN.js → ChromaFlow-VpfgLFbs.js} +31 -32
  11. package/dist/core/{ChromaticAberration-FTquTQIL.js → ChromaticAberration-CaCyXMyE.js} +10 -11
  12. package/dist/core/{Circle-Daziv5d7.js → Circle-BHnAmzVb.js} +7 -8
  13. package/dist/core/{CursorTrail-Bsz9e6Fn.js → CursorTrail-CfVWIKok.js} +16 -17
  14. package/dist/core/{DiffuseBlur-Cj2PtRNd.js → DiffuseBlur-GWPb8Zht.js} +19 -21
  15. package/dist/core/{Dither-Cq8j0QIU.js → Dither-BNEeyo0u.js} +7 -8
  16. package/dist/core/{DotGrid-BHfQ3hcI.js → DotGrid-CRRS6nbt.js} +12 -13
  17. package/dist/core/{Duotone-XuTN9tI7.js → Duotone-5gKND3an.js} +8 -9
  18. package/dist/core/{FilmGrain-D3-nbi12.js → FilmGrain-osBGk_b9.js} +4 -5
  19. package/dist/core/{FloatingParticles-CP6GqC3k.js → FloatingParticles-CULOurGT.js} +41 -42
  20. package/dist/core/GlassTiles-CA90XrNT.js +67 -0
  21. package/dist/core/{Glow-BluFc9be.js → Glow-D0boDIAW.js} +12 -13
  22. package/dist/core/{Godrays-ChLh_vGl.js → Godrays-BQsDwU26.js} +27 -28
  23. package/dist/core/{Grid-DgyDa4H1.js → Grid-CWHxwO7R.js} +7 -8
  24. package/dist/core/{GridDistortion-BAspCYvp.js → GridDistortion-CZB9w-rv.js} +21 -22
  25. package/dist/core/{Group-Dul7PUBl.js → Group-C0AknFDS.js} +2 -3
  26. package/dist/core/{Halftone-Ifv5F_FT.js → Halftone-MMcLMRpL.js} +11 -12
  27. package/dist/core/{ImageTexture-DvYcQgJB.js → ImageTexture-D9OMwqAs.js} +26 -27
  28. package/dist/core/{Invert-Fz0NtIJc.js → Invert-Bmjbp6g6.js} +5 -6
  29. package/dist/core/{LinearBlur-LmhnQoA4.js → LinearBlur-B-Ikurxt.js} +12 -13
  30. package/dist/core/{LinearGradient-xbloQjzt.js → LinearGradient-DV6UkhZk.js} +21 -22
  31. package/dist/core/{Liquify-DMe1V5-O.js → Liquify-W8UQNeEM.js} +24 -26
  32. package/dist/core/{Pixelate-JF72DGuK.js → Pixelate-_pyYeLRP.js} +6 -8
  33. package/dist/core/{PolarCoordinates-DDvDhBE-.js → PolarCoordinates-D63xm0oJ.js} +15 -17
  34. package/dist/core/{ProgressiveBlur-EGkevObV.js → ProgressiveBlur-G-s-o9ic.js} +23 -24
  35. package/dist/core/{RadialGradient-B7ZZB_VJ.js → RadialGradient-BGVqSwh0.js} +6 -7
  36. package/dist/core/{RectangularCoordinates-muWR8mZS.js → RectangularCoordinates-DyHBo456.js} +19 -21
  37. package/dist/core/{Ripples-8XaZaXQF.js → Ripples-2FGWCZlp.js} +9 -10
  38. package/dist/core/{SimplexNoise-DJUe0wz_.js → SimplexNoise-B6dtUCmn.js} +4 -4
  39. package/dist/core/{SineWave-Dl3nFO1W.js → SineWave-BtPf6-2H.js} +11 -12
  40. package/dist/core/{SolidColor-CWGq_Bjq.js → SolidColor-CETl1cEr.js} +1 -1
  41. package/dist/core/{Spherize-C-jZEUsN.js → Spherize-BwvUcorJ.js} +24 -25
  42. package/dist/core/{Spiral-BSB_R39p.js → Spiral-DmJWmUmr.js} +16 -17
  43. package/dist/core/{Strands-0stO5BMy.js → Strands-CV1oCmHx.js} +31 -32
  44. package/dist/core/{Stretch-B645paha.js → Stretch-pl-Cn2F8.js} +23 -25
  45. package/dist/core/{Swirl-CVnbawit.js → Swirl-D65vXLDw.js} +15 -16
  46. package/dist/core/{TiltShift-0CxNRI6L.js → TiltShift-CFcK6Hzg.js} +22 -23
  47. package/dist/core/{Tritone-Daa-I5UD.js → Tritone-EmnjV2rX.js} +8 -9
  48. package/dist/core/{Twirl-2CJVZEtk.js → Twirl-HSMyRx5I.js} +18 -20
  49. package/dist/core/{WaveDistortion-BscXN2rs.js → WaveDistortion-DG8GO_l8.js} +31 -33
  50. package/dist/core/{ZoomBlur-CAqK0Kju.js → ZoomBlur-C01oGwwG.js} +12 -13
  51. package/dist/core/colorMixing-CZPFmiT4.js +68 -0
  52. package/dist/core/edges-Djr_12SL.js +25 -0
  53. package/dist/core/helpers/distort.d.ts.map +1 -1
  54. package/dist/core/helpers/edgeMask.d.ts.map +1 -1
  55. package/dist/core/helpers/glow.d.ts +3 -2
  56. package/dist/core/helpers/glow.d.ts.map +1 -1
  57. package/dist/core/helpers/grain.d.ts.map +1 -1
  58. package/dist/core/index.js +94 -102
  59. package/dist/core/shaders/AngularBlur/index.d.ts.map +1 -1
  60. package/dist/core/shaders/AngularBlur/index.js +2 -2
  61. package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
  62. package/dist/core/shaders/Ascii/index.js +1 -1
  63. package/dist/core/shaders/Beam/index.d.ts.map +1 -1
  64. package/dist/core/shaders/Beam/index.js +3 -3
  65. package/dist/core/shaders/Blob/index.d.ts.map +1 -1
  66. package/dist/core/shaders/Blob/index.js +3 -3
  67. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  68. package/dist/core/shaders/Blur/index.js +1 -1
  69. package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
  70. package/dist/core/shaders/Bulge/index.js +3 -3
  71. package/dist/core/shaders/CRTScreen/index.d.ts.map +1 -1
  72. package/dist/core/shaders/CRTScreen/index.js +1 -1
  73. package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
  74. package/dist/core/shaders/ChannelBlur/index.js +1 -1
  75. package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
  76. package/dist/core/shaders/Checkerboard/index.js +3 -3
  77. package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
  78. package/dist/core/shaders/ChromaFlow/index.js +2 -2
  79. package/dist/core/shaders/ChromaticAberration/index.d.ts.map +1 -1
  80. package/dist/core/shaders/ChromaticAberration/index.js +2 -2
  81. package/dist/core/shaders/Circle/index.d.ts.map +1 -1
  82. package/dist/core/shaders/Circle/index.js +2 -2
  83. package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
  84. package/dist/core/shaders/CursorTrail/index.js +3 -3
  85. package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
  86. package/dist/core/shaders/DiffuseBlur/index.js +3 -3
  87. package/dist/core/shaders/Dither/index.d.ts.map +1 -1
  88. package/dist/core/shaders/Dither/index.js +2 -2
  89. package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
  90. package/dist/core/shaders/DotGrid/index.js +2 -2
  91. package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
  92. package/dist/core/shaders/Duotone/index.js +3 -3
  93. package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
  94. package/dist/core/shaders/FilmGrain/index.js +1 -1
  95. package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
  96. package/dist/core/shaders/FloatingParticles/index.js +2 -2
  97. package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
  98. package/dist/core/shaders/GlassTiles/index.js +1 -1
  99. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  100. package/dist/core/shaders/Glow/index.js +1 -1
  101. package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
  102. package/dist/core/shaders/Godrays/index.js +2 -2
  103. package/dist/core/shaders/Grid/index.d.ts.map +1 -1
  104. package/dist/core/shaders/Grid/index.js +2 -2
  105. package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
  106. package/dist/core/shaders/GridDistortion/index.js +3 -3
  107. package/dist/core/shaders/Group/index.d.ts.map +1 -1
  108. package/dist/core/shaders/Group/index.js +1 -1
  109. package/dist/core/shaders/Halftone/index.d.ts.map +1 -1
  110. package/dist/core/shaders/Halftone/index.js +2 -2
  111. package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
  112. package/dist/core/shaders/ImageTexture/index.js +1 -1
  113. package/dist/core/shaders/Invert/index.d.ts.map +1 -1
  114. package/dist/core/shaders/Invert/index.js +1 -1
  115. package/dist/core/shaders/LinearBlur/index.d.ts.map +1 -1
  116. package/dist/core/shaders/LinearBlur/index.js +2 -2
  117. package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
  118. package/dist/core/shaders/LinearGradient/index.js +3 -3
  119. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  120. package/dist/core/shaders/Liquify/index.js +3 -3
  121. package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
  122. package/dist/core/shaders/Pixelate/index.js +1 -1
  123. package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
  124. package/dist/core/shaders/PolarCoordinates/index.js +3 -3
  125. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  126. package/dist/core/shaders/ProgressiveBlur/index.js +2 -2
  127. package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
  128. package/dist/core/shaders/RadialGradient/index.js +3 -3
  129. package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -1
  130. package/dist/core/shaders/RectangularCoordinates/index.js +3 -3
  131. package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
  132. package/dist/core/shaders/Ripples/index.js +3 -3
  133. package/dist/core/shaders/SimplexNoise/index.js +3 -3
  134. package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
  135. package/dist/core/shaders/SineWave/index.js +2 -2
  136. package/dist/core/shaders/SolidColor/index.js +2 -2
  137. package/dist/core/shaders/Spherize/index.d.ts.map +1 -1
  138. package/dist/core/shaders/Spherize/index.js +2 -2
  139. package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
  140. package/dist/core/shaders/Spiral/index.js +3 -3
  141. package/dist/core/shaders/Strands/index.d.ts.map +1 -1
  142. package/dist/core/shaders/Strands/index.js +2 -2
  143. package/dist/core/shaders/Stretch/index.d.ts.map +1 -1
  144. package/dist/core/shaders/Stretch/index.js +3 -3
  145. package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
  146. package/dist/core/shaders/Swirl/index.js +3 -3
  147. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  148. package/dist/core/shaders/TiltShift/index.js +2 -2
  149. package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
  150. package/dist/core/shaders/Tritone/index.js +3 -3
  151. package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
  152. package/dist/core/shaders/Twirl/index.js +3 -3
  153. package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
  154. package/dist/core/shaders/WaveDistortion/index.js +3 -3
  155. package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
  156. package/dist/core/shaders/ZoomBlur/index.js +2 -2
  157. package/dist/core/{transformations-DxfQXZWi.js → transformations-Dv5JW9ck.js} +11 -12
  158. package/dist/core/utilities/colorMixing.d.ts.map +1 -1
  159. package/dist/core/utilities/edges.d.ts.map +1 -1
  160. package/dist/core/utilities/transformations.d.ts.map +1 -1
  161. package/dist/core/utilities/uniforms.d.ts.map +1 -1
  162. package/dist/core/utilities/uv.d.ts.map +1 -1
  163. package/dist/core/utilities/uvTransform.d.ts.map +1 -1
  164. package/package.json +1 -1
  165. package/dist/core/ChannelBlur-CvM6GJgZ.js +0 -118
  166. package/dist/core/GlassTiles-CXChgYaL.js +0 -69
  167. package/dist/core/colorMixing-BXiTAqJU.js +0 -69
  168. package/dist/core/edges-Bn_OIa_h.js +0 -26
@@ -1 +1 @@
1
- {"version":3,"file":"edges.d.ts","sourceRoot":"","sources":["../../src/utilities/edges.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,IAAI,EAAE,WAAW,EAAC,MAAM,cAAc,CAAA;AAa9C;;;;;;;;;GASG;AACH,eAAO,MAAM,aAAa,OAAQ,IAAI,mBAAmB,IAAI,KAAG,IA6B/D,CAAA;AAED;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,gBACb,IAAI,gBACH,IAAI,gBACJ,WAAW,GAAG,IAAI,mBACf,IAAI,KACtB,IA+CF,CAAA"}
1
+ {"version":3,"file":"edges.d.ts","sourceRoot":"","sources":["../../src/utilities/edges.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,IAAI,EAAE,WAAW,EAAC,MAAM,cAAc,CAAA;AAE9C;;;;;;;;;GASG;AACH,eAAO,MAAM,aAAa,OAAQ,IAAI,mBAAmB,IAAI,KAAG,IA6B/D,CAAA;AAED;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,gBACb,IAAI,gBACH,IAAI,gBACJ,WAAW,GAAG,IAAI,mBACf,IAAI,KACtB,IA+CF,CAAA"}
@@ -1 +1 @@
1
- {"version":3,"file":"transformations.d.ts","sourceRoot":"","sources":["../../src/utilities/transformations.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,OAAO,EAAE,OAAO,EAAC,MAAM,OAAO,CAAA;AAItC;;;GAGG;AACH,eAAO,MAAM,gBAAgB,UAAW,OAAO,WAAkB,CAAA;AAEjE;;;;GAIG;AACH,eAAO,MAAM,cAAc,UAAW,MAAM;UAKV,GAAG;;CAGpC,CAAA;AAED;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,UAAW;IAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;CAAC,GAAG,MAAM;UA4DzD,GAAG;;CAGnC,CAAA;AAED;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,UAAW,MAAM,GAAG,MAAM,KAAG,MAyEvD,CAAA;AAED;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,UAAW,MAAM,KAAG,MAe9C,CAAA;AAED;;;GAGG;AACH,eAAO,MAAM,iBAAiB;;;GAI7B,CAAA;AAED;;;;;;GAMG;AACH,eAAO,MAAM,mBAAmB,UAAW,MAAM,KAAG,MAcnD,CAAA"}
1
+ {"version":3,"file":"transformations.d.ts","sourceRoot":"","sources":["../../src/utilities/transformations.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,OAAO,EAAE,OAAO,EAAC,MAAM,OAAO,CAAA;AAEtC;;;GAGG;AACH,eAAO,MAAM,gBAAgB,UAAW,OAAO,WAAkB,CAAA;AAEjE;;;;GAIG;AACH,eAAO,MAAM,cAAc,UAAW,MAAM;UAKV,GAAG;;CAGpC,CAAA;AAED;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,UAAW;IAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,GAAG,MAAM,CAAA;CAAC,GAAG,MAAM;UA4DzD,GAAG;;CAGnC,CAAA;AAED;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,UAAW,MAAM,GAAG,MAAM,KAAG,MAyEvD,CAAA;AAED;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,UAAW,MAAM,KAAG,MAe9C,CAAA;AAED;;;GAGG;AACH,eAAO,MAAM,iBAAiB;;;GAI7B,CAAA;AAED;;;;;;GAMG;AACH,eAAO,MAAM,mBAAmB,UAAW,MAAM,KAAG,MAcnD,CAAA"}
@@ -1 +1 @@
1
- {"version":3,"file":"uniforms.d.ts","sourceRoot":"","sources":["../../src/utilities/uniforms.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;AAIhE,wBAAgB,iBAAiB,CAC7B,SAAS,EAAE,mBAAmB,EAC9B,aAAa,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAClC,UAAU,EAAE,MAAM,GACnB,WAAW,CAkDb;AAED,wBAAgB,kBAAkB,CAC9B,OAAO,EAAE,WAAW,CAAC,MAAM,CAAC,EAC5B,QAAQ,EAAE,GAAG,GACd,IAAI,CASN"}
1
+ {"version":3,"file":"uniforms.d.ts","sourceRoot":"","sources":["../../src/utilities/uniforms.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,mBAAmB,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;AAEhE,wBAAgB,iBAAiB,CAC7B,SAAS,EAAE,mBAAmB,EAC9B,aAAa,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAClC,UAAU,EAAE,MAAM,GACnB,WAAW,CAkDb;AAED,wBAAgB,kBAAkB,CAC9B,OAAO,EAAE,WAAW,CAAC,MAAM,CAAC,EAC5B,QAAQ,EAAE,GAAG,GACd,IAAI,CASN"}
@@ -1 +1 @@
1
- {"version":3,"file":"uv.d.ts","sourceRoot":"","sources":["../../src/utilities/uv.ts"],"names":[],"mappings":"AAOA;;;;;;GAMG;AACH,eAAO,MAAM,0BAA0B,wGAKtC,CAAC"}
1
+ {"version":3,"file":"uv.d.ts","sourceRoot":"","sources":["../../src/utilities/uv.ts"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,eAAO,MAAM,0BAA0B,wGAKtC,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"uvTransform.d.ts","sourceRoot":"","sources":["../../src/utilities/uvTransform.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,IAAI,EAAC,MAAM,cAAc,CAAA;AAUjC;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,SAAS,GAAG,aAAa,GAAG,QAAQ,GAAG,MAAM,CAAA;CACrD;AAED;;;;;;;GAOG;AACH,eAAO,MAAM,mBAAmB,cAAe,eAAe,GAAG,SAAS,KAAG,OAW5E,CAAA;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,gBAAgB,OACrB,IAAI,kBACQ,IAAI,kBACJ,IAAI,mBACH,IAAI,gBACP,IAAI,kBACF,IAAI,kBACJ,IAAI,sBACA,IAAI,KACzB,IAwCF,CAAA;AAED;;;;;;;;;;GAUG;AACH,eAAO,MAAM,uBAAuB,OAC5B,IAAI,qBACW;IACf,OAAO,EAAE,IAAI,CAAA;IACb,OAAO,EAAE,IAAI,CAAA;IACb,QAAQ,EAAE,IAAI,CAAA;IACd,KAAK,EAAE,IAAI,CAAA;IACX,OAAO,EAAE,IAAI,CAAA;IACb,OAAO,EAAE,IAAI,CAAA;IACb,WAAW,EAAE,IAAI,CAAA;CACpB,KACF,IAqCF,CAAA"}
1
+ {"version":3,"file":"uvTransform.d.ts","sourceRoot":"","sources":["../../src/utilities/uvTransform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,IAAI,EAAC,MAAM,cAAc,CAAA;AAEjC;;GAEG;AACH,MAAM,WAAW,eAAe;IAC9B,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAE,MAAM,CAAA;IACb,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,KAAK,EAAE,SAAS,GAAG,aAAa,GAAG,QAAQ,GAAG,MAAM,CAAA;CACrD;AAED;;;;;;;GAOG;AACH,eAAO,MAAM,mBAAmB,cAAe,eAAe,GAAG,SAAS,KAAG,OAW5E,CAAA;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,gBAAgB,OACrB,IAAI,kBACQ,IAAI,kBACJ,IAAI,mBACH,IAAI,gBACP,IAAI,kBACF,IAAI,kBACJ,IAAI,sBACA,IAAI,KACzB,IAwCF,CAAA;AAED;;;;;;;;;;GAUG;AACH,eAAO,MAAM,uBAAuB,OAC5B,IAAI,qBACW;IACf,OAAO,EAAE,IAAI,CAAA;IACb,OAAO,EAAE,IAAI,CAAA;IACb,QAAQ,EAAE,IAAI,CAAA;IACd,KAAK,EAAE,IAAI,CAAA;IACX,OAAO,EAAE,IAAI,CAAA;IACb,OAAO,EAAE,IAAI,CAAA;IACb,WAAW,EAAE,IAAI,CAAA;CACpB,KACF,IAqCF,CAAA"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "shaders",
3
- "version": "2.2.26",
3
+ "version": "2.2.28",
4
4
  "description": "Declarative shader components for Vue, React, and Svelte",
5
5
  "author": "Simon Le Marchant<https://github.com/marchantweb>",
6
6
  "homepage": "https://shaders.com/",
@@ -1,118 +0,0 @@
1
- import * as TSL from "three/tsl";
2
- const componentDefinition = {
3
- name: "ChannelBlur",
4
- category: "Blurs",
5
- description: "Independent blur for red, green, and blue channels",
6
- requiresRTT: true,
7
- requiresChild: true,
8
- props: {
9
- redIntensity: {
10
- default: 0,
11
- description: "Blur intensity for red channel",
12
- ui: {
13
- type: "range",
14
- min: 0,
15
- max: 100,
16
- step: 1,
17
- label: "Red Intensity"
18
- }
19
- },
20
- greenIntensity: {
21
- default: 20,
22
- description: "Blur intensity for green channel",
23
- ui: {
24
- type: "range",
25
- min: 0,
26
- max: 100,
27
- step: 1,
28
- label: "Green Intensity"
29
- }
30
- },
31
- blueIntensity: {
32
- default: 40,
33
- description: "Blur intensity for blue channel",
34
- ui: {
35
- type: "range",
36
- min: 0,
37
- max: 100,
38
- step: 1,
39
- label: "Blue Intensity"
40
- }
41
- }
42
- },
43
- fragmentNode: ({ uniforms, childNode, onCleanup }) => {
44
- const { vec2: vec2$1, vec4: vec4$1, float: float$1, screenUV: screenUV$1, convertToTexture: convertToTexture$1, viewportSize: viewportSize$1, Fn } = TSL;
45
- if (!childNode) return vec4$1(0, 0, 0, 0);
46
- const childTexture = convertToTexture$1(childNode);
47
- onCleanup(() => {
48
- if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
49
- });
50
- const weights = [
51
- .056,
52
- .135,
53
- .278,
54
- .487,
55
- .726,
56
- .923,
57
- 1,
58
- .923,
59
- .726,
60
- .487,
61
- .278,
62
- .135,
63
- .056
64
- ];
65
- const weightSum = 6.214;
66
- const redRadius = uniforms.redIntensity.uniform.mul(.1);
67
- const greenRadius = uniforms.greenIntensity.uniform.mul(.1);
68
- const blueRadius = uniforms.blueIntensity.uniform.mul(.1);
69
- const horizontalTexture = convertToTexture$1(Fn(() => {
70
- const uv = screenUV$1;
71
- const pixelSize = vec2$1(1).div(viewportSize$1);
72
- const redTotal = float$1(0).toVar();
73
- const greenTotal = float$1(0).toVar();
74
- const blueTotal = float$1(0).toVar();
75
- for (let x = -6; x <= 6; x++) {
76
- const weight = float$1(weights[x + 6] / weightSum);
77
- const xOffset = float$1(x).mul(pixelSize.x);
78
- const redOffset = vec2$1(xOffset.mul(redRadius), float$1(0));
79
- const greenOffset = vec2$1(xOffset.mul(greenRadius), float$1(0));
80
- const blueOffset = vec2$1(xOffset.mul(blueRadius), float$1(0));
81
- const redSample = childTexture.sample(uv.add(redOffset)).r.mul(weight);
82
- const greenSample = childTexture.sample(uv.add(greenOffset)).g.mul(weight);
83
- const blueSample = childTexture.sample(uv.add(blueOffset)).b.mul(weight);
84
- redTotal.assign(redTotal.add(redSample));
85
- greenTotal.assign(greenTotal.add(greenSample));
86
- blueTotal.assign(blueTotal.add(blueSample));
87
- }
88
- return vec4$1(redTotal, greenTotal, blueTotal, float$1(1));
89
- })());
90
- onCleanup(() => {
91
- if (horizontalTexture?.renderTarget?.dispose) horizontalTexture.renderTarget.dispose();
92
- });
93
- return Fn(() => {
94
- const uv = screenUV$1;
95
- const pixelSize = vec2$1(1).div(viewportSize$1);
96
- const redTotal = float$1(0).toVar();
97
- const greenTotal = float$1(0).toVar();
98
- const blueTotal = float$1(0).toVar();
99
- for (let y = -6; y <= 6; y++) {
100
- const weight = float$1(weights[y + 6] / weightSum);
101
- const yOffset = float$1(y).mul(pixelSize.y);
102
- const redOffset = vec2$1(float$1(0), yOffset.mul(redRadius));
103
- const greenOffset = vec2$1(float$1(0), yOffset.mul(greenRadius));
104
- const blueOffset = vec2$1(float$1(0), yOffset.mul(blueRadius));
105
- const redSample = horizontalTexture.sample(uv.add(redOffset)).r.mul(weight);
106
- const greenSample = horizontalTexture.sample(uv.add(greenOffset)).g.mul(weight);
107
- const blueSample = horizontalTexture.sample(uv.add(blueOffset)).b.mul(weight);
108
- redTotal.assign(redTotal.add(redSample));
109
- greenTotal.assign(greenTotal.add(greenSample));
110
- blueTotal.assign(blueTotal.add(blueSample));
111
- }
112
- const originalAlpha = childTexture.sample(uv).a;
113
- return vec4$1(redTotal, greenTotal, blueTotal, originalAlpha);
114
- })();
115
- }
116
- };
117
- var ChannelBlur_default = componentDefinition;
118
- export { componentDefinition as n, ChannelBlur_default as t };
@@ -1,69 +0,0 @@
1
- import * as TSL from "three/tsl";
2
- const componentDefinition = {
3
- name: "GlassTiles",
4
- category: "Distortions",
5
- description: "Refraction-like distortion in a tile grid pattern",
6
- requiresRTT: true,
7
- requiresChild: true,
8
- props: {
9
- intensity: {
10
- default: 1,
11
- description: "The intensity of the glass tiles effect",
12
- ui: {
13
- type: "range",
14
- min: 0,
15
- max: 5,
16
- step: .1,
17
- label: "Intensity"
18
- }
19
- },
20
- tileCount: {
21
- default: 100,
22
- description: "Number of tiles across the shortest dimension",
23
- ui: {
24
- type: "range",
25
- min: 1,
26
- max: 200,
27
- step: 1,
28
- label: "Tile Count"
29
- }
30
- }
31
- },
32
- uvTransformNode: ({ uv, uniforms, viewportSize: viewportSize$1 }) => {
33
- const { vec2: vec2$1, floor: floor$1, select } = TSL;
34
- const intensity = uniforms.intensity.uniform;
35
- const baseTileCount = uniforms.tileCount.uniform;
36
- const aspectRatio = viewportSize$1.x.div(viewportSize$1.y);
37
- const tileCount = vec2$1(select(aspectRatio.greaterThanEqual(1), baseTileCount.mul(aspectRatio), baseTileCount), select(aspectRatio.lessThan(1), baseTileCount.div(aspectRatio), baseTileCount));
38
- const cellCoord = floor$1(uv.mul(tileCount)).div(tileCount);
39
- const localUV = uv.sub(cellCoord);
40
- const distortionCenter = vec2$1(.5, .5);
41
- const distortionFactor = intensity.mul(.025);
42
- const distortion = localUV.div(vec2$1(1, 1).div(tileCount)).sub(distortionCenter).mul(distortionFactor);
43
- return localUV.add(distortion).add(cellCoord);
44
- },
45
- fragmentNode: ({ uniforms, childNode, dimensions, onCleanup }) => {
46
- const { vec2: vec2$1, vec4: vec4$1, floor: floor$1, mul: mul$1, div: div$1, sub: sub$1, add: add$1, screenUV: screenUV$1, uniform: uniform$1, convertToTexture: convertToTexture$1 } = TSL;
47
- if (!childNode) {
48
- console.error("You must pass a child component into the Glass Tiles shader.");
49
- return vec4$1(0);
50
- }
51
- const texture = convertToTexture$1(childNode);
52
- onCleanup(() => {
53
- if (texture?.renderTarget?.dispose) texture.renderTarget.dispose();
54
- });
55
- const aspectRatioUniform = uniform$1(dimensions.width / dimensions.height);
56
- const uvNode = screenUV$1;
57
- const intensity = uniforms.intensity.uniform;
58
- const baseTileCount = uniforms.tileCount.uniform;
59
- const tileCount = vec2$1(aspectRatioUniform.greaterThanEqual(1).select(mul$1(baseTileCount, aspectRatioUniform), baseTileCount), aspectRatioUniform.lessThan(1).select(div$1(baseTileCount, aspectRatioUniform), baseTileCount));
60
- const cellCoord = div$1(floor$1(mul$1(uvNode, tileCount)), tileCount);
61
- const localUV = sub$1(uvNode, cellCoord);
62
- const distortionCenter = vec2$1(.5, .5);
63
- const distortionFactor = mul$1(intensity, .025);
64
- const finalUV = add$1(add$1(localUV, mul$1(sub$1(div$1(localUV, div$1(vec2$1(1), tileCount)), distortionCenter), distortionFactor)), cellCoord);
65
- return vec4$1(texture.sample(finalUV));
66
- }
67
- };
68
- var GlassTiles_default = componentDefinition;
69
- export { componentDefinition as n, GlassTiles_default as t };
@@ -1,69 +0,0 @@
1
- import * as TSL from "three/tsl";
2
- var { vec3: vec3$1, vec4: vec4$1, float: float$1, pow: pow$1, sqrt: sqrt$1, atan: atan$1, cos: cos$1, sin: sin$1 } = TSL;
3
- var p3ToSRGB = (p3) => {
4
- return vec3$1(p3.x.mul(1.2249401).sub(p3.y.mul(.2249404)).sub(p3.z.mul(0)), p3.x.mul(-.0420569).add(p3.y.mul(1.0420571)).add(p3.z.mul(0)), p3.x.mul(-.0196376).sub(p3.y.mul(.0786361)).add(p3.z.mul(1.0982735)));
5
- };
6
- var sRGBToP3 = (srgb) => {
7
- return vec3$1(srgb.x.mul(.8224621).add(srgb.y.mul(.177538)).add(srgb.z.mul(0)), srgb.x.mul(.0331941).add(srgb.y.mul(.9668058)).add(srgb.z.mul(0)), srgb.x.mul(.0170826).add(srgb.y.mul(.0723974)).add(srgb.z.mul(.9105199)));
8
- };
9
- var rgbToOklab = (rgb) => {
10
- const r = rgb.x;
11
- const g = rgb.y;
12
- const b = rgb.z;
13
- const l = r.mul(.4122214708).add(g.mul(.5363325363)).add(b.mul(.0514459929));
14
- const m = r.mul(.2119034982).add(g.mul(.6806995451).add(b.mul(.1073969566)));
15
- const s = r.mul(.0883024619).add(g.mul(.2817188376)).add(b.mul(.6299787005));
16
- const l_ = pow$1(l, float$1(1 / 3));
17
- const m_ = pow$1(m, float$1(1 / 3));
18
- const s_ = pow$1(s, float$1(1 / 3));
19
- return vec3$1(l_.mul(.2104542553).add(m_.mul(.793617785)).sub(s_.mul(.0040720468)), l_.mul(1.9779984951).sub(m_.mul(2.428592205)).add(s_.mul(.4505937099)), l_.mul(.0259040371).add(m_.mul(.7827717662)).sub(s_.mul(.808675766)));
20
- };
21
- var oklabToRgb = (lab) => {
22
- const L = lab.x;
23
- const a = lab.y;
24
- const b = lab.z;
25
- const l_ = L.add(a.mul(.3963377774)).add(b.mul(.2158037573));
26
- const m_ = L.sub(a.mul(.1055613458)).sub(b.mul(.0638541728));
27
- const s_ = L.sub(a.mul(.0894841775)).sub(b.mul(1.291485548));
28
- const l = pow$1(l_, float$1(3));
29
- const m = pow$1(m_, float$1(3));
30
- const s = pow$1(s_, float$1(3));
31
- return vec3$1(l.mul(4.0767416621).sub(m.mul(3.3077115913)).add(s.mul(.2309699292)), l.mul(-1.2684380046).add(m.mul(2.6097574011)).sub(s.mul(.3413193965)), l.mul(-.0041960863).sub(m.mul(.7034186147)).add(s.mul(1.707614701)));
32
- };
33
- var oklabToOklch = (lab) => {
34
- const L = lab.x;
35
- const a = lab.y;
36
- const b = lab.z;
37
- return vec3$1(L, sqrt$1(a.mul(a).add(b.mul(b))), atan$1(b, a));
38
- };
39
- var oklchToOklab = (lch) => {
40
- const L = lch.x;
41
- const C = lch.y;
42
- const h = lch.z;
43
- return vec3$1(L, C.mul(cos$1(h)), C.mul(sin$1(h)));
44
- };
45
- const mixColors = (colorA, colorB, t, colorSpaceMode) => {
46
- const p3A = vec3$1(colorA.x, colorA.y, colorA.z);
47
- const p3B = vec3$1(colorB.x, colorB.y, colorB.z);
48
- const alphaA = colorA.w;
49
- const alphaB = colorB.w;
50
- const weightA = alphaA.mul(float$1(1).sub(t));
51
- const weightB = alphaB.mul(t);
52
- const totalWeight = weightA.add(weightB);
53
- const safeWeight = TSL.max(totalWeight, float$1(.001));
54
- const alphaWeightedMix = (rgbA, rgbB) => {
55
- return rgbA.mul(weightA).add(rgbB.mul(weightB)).div(safeWeight);
56
- };
57
- const linearMix = alphaWeightedMix(p3A, p3B);
58
- const srgbA = p3ToSRGB(p3A);
59
- const srgbB = p3ToSRGB(p3B);
60
- const oklabA = rgbToOklab(srgbA);
61
- const oklabB = rgbToOklab(srgbB);
62
- const oklchResult = sRGBToP3(oklabToRgb(oklchToOklab(alphaWeightedMix(oklabToOklch(oklabA), oklabToOklch(oklabB)))));
63
- const oklabResult = sRGBToP3(oklabToRgb(alphaWeightedMix(oklabA, oklabB)));
64
- const isMode1OrHigher = colorSpaceMode.greaterThanEqual(float$1(.5));
65
- const rgb = colorSpaceMode.greaterThanEqual(float$1(1.5)).select(oklabResult, isMode1OrHigher.select(oklchResult, linearMix));
66
- const alpha = totalWeight;
67
- return vec4$1(rgb.x, rgb.y, rgb.z, alpha);
68
- };
69
- export { mixColors as t };
@@ -1,26 +0,0 @@
1
- import * as TSL from "three/tsl";
2
- var { vec2: vec2$1, vec4: vec4$1, step: step$1, abs: abs$1, mod, fract, float: float$1, select } = TSL;
3
- const applyEdgeToUV = (uv, edgeModeUniform) => {
4
- const stretchedUV = uv.clamp(vec2$1(0, 0), vec2$1(1, 1));
5
- const transparentUV = uv;
6
- const mirrorX = mod(abs$1(uv.x), float$1(2));
7
- const mirrorY = mod(abs$1(uv.y), float$1(2));
8
- const mirroredUV = vec2$1(select(step$1(float$1(1), mirrorX), float$1(2).sub(mirrorX), mirrorX), select(step$1(float$1(1), mirrorY), float$1(2).sub(mirrorY), mirrorY));
9
- const wrappedUV = fract(uv);
10
- return select(step$1(float$1(.5), edgeModeUniform), select(step$1(float$1(1.5), edgeModeUniform), select(step$1(float$1(2.5), edgeModeUniform), wrappedUV, mirroredUV), transparentUV), stretchedUV);
11
- };
12
- const applyEdgeHandling = (distortedUV, sampledColor, childTexture, edgeModeUniform) => {
13
- const inBoundsX = step$1(float$1(0), distortedUV.x).mul(step$1(distortedUV.x, float$1(1)));
14
- const inBoundsY = step$1(float$1(0), distortedUV.y).mul(step$1(distortedUV.y, float$1(1)));
15
- const inBounds = inBoundsX.mul(inBoundsY);
16
- const transparentColor = vec4$1(sampledColor.rgb, sampledColor.a.mul(inBounds));
17
- if (!childTexture) return select(step$1(float$1(.5), edgeModeUniform), transparentColor, sampledColor);
18
- const mirrorX = mod(abs$1(distortedUV.x), float$1(2));
19
- const mirrorY = mod(abs$1(distortedUV.y), float$1(2));
20
- const mirroredUV = vec2$1(select(step$1(float$1(1), mirrorX), float$1(2).sub(mirrorX), mirrorX), select(step$1(float$1(1), mirrorY), float$1(2).sub(mirrorY), mirrorY));
21
- const mirrorColor = childTexture.sample(mirroredUV);
22
- const wrappedUV = vec2$1(fract(distortedUV.x), fract(distortedUV.y));
23
- const wrapColor = childTexture.sample(wrappedUV);
24
- return select(step$1(float$1(.5), edgeModeUniform), select(step$1(float$1(1.5), edgeModeUniform), select(step$1(float$1(2.5), edgeModeUniform), wrapColor, mirrorColor), transparentColor), sampledColor);
25
- };
26
- export { applyEdgeToUV as n, applyEdgeHandling as t };