shaders 2.2.25 → 2.2.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/{Ascii-Dha_QpT3.js → Ascii-DsuNLJKv.js} +4 -4
- package/dist/core/{Checkerboard-CgB-egNY.js → Checkerboard-BIFNsUYG.js} +2 -2
- package/dist/core/{Dither-D2Nf4p3w.js → Dither-Cq8j0QIU.js} +2 -2
- package/dist/core/{DotGrid-CzOwquo4.js → DotGrid-BHfQ3hcI.js} +3 -3
- package/dist/core/{FloatingParticles-D9Nnu1qg.js → FloatingParticles-CP6GqC3k.js} +2 -2
- package/dist/core/{GlassTiles-CnjCvajI.js → GlassTiles-CXChgYaL.js} +4 -4
- package/dist/core/{Grayscale-DRny75A9.js → Grayscale-Bi-XBvO_.js} +4 -6
- package/dist/core/HueShift-DvOpzM7W.js +47 -0
- package/dist/core/{Pixelate-Cv8537Pj.js → Pixelate-JF72DGuK.js} +4 -4
- package/dist/core/{Posterize-3m3xkWOz.js → Posterize-DIjjPS72.js} +4 -5
- package/dist/core/{Saturation-CYFI1jzN.js → Saturation-J0nI4hmh.js} +4 -6
- package/dist/core/{Vibrance-DRtecEvb.js → Vibrance-BI5q7_Wt.js} +8 -6
- package/dist/core/index.js +12 -12
- package/dist/core/shaders/Ascii/index.js +1 -1
- package/dist/core/shaders/Checkerboard/index.js +1 -1
- package/dist/core/shaders/Dither/index.js +1 -1
- package/dist/core/shaders/DotGrid/index.js +1 -1
- package/dist/core/shaders/FloatingParticles/index.js +1 -1
- package/dist/core/shaders/GlassTiles/index.js +1 -1
- package/dist/core/shaders/Grayscale/index.d.ts.map +1 -1
- package/dist/core/shaders/Grayscale/index.js +1 -1
- package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
- package/dist/core/shaders/HueShift/index.js +1 -1
- package/dist/core/shaders/Pixelate/index.js +1 -1
- package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
- package/dist/core/shaders/Posterize/index.js +1 -1
- package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
- package/dist/core/shaders/Saturation/index.js +1 -1
- package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
- package/dist/core/shaders/Vibrance/index.js +1 -1
- package/package.json +1 -1
- package/dist/core/HueShift-De8ukMWs.js +0 -31
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@@ -78,7 +78,7 @@ const componentDefinition = {
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}
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},
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fragmentNode: ({ uniforms, childNode, onCleanup, onBeforeRender }) => {
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const { vec2: vec2$1, vec3: vec3$1, vec4: vec4$1, floor, fract, dot: dot$1, ceil, sqrt: sqrt$1, screenUV: screenUV$1, texture, viewportSize: viewportSize$1, convertToTexture: convertToTexture$1 } = TSL;
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const { vec2: vec2$1, vec3: vec3$1, vec4: vec4$1, floor: floor$1, fract, dot: dot$1, ceil, sqrt: sqrt$1, screenUV: screenUV$1, texture, viewportSize: viewportSize$1, convertToTexture: convertToTexture$1 } = TSL;
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if (!childNode) return vec4$1(0, 0, 0, 0);
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const childTexture = convertToTexture$1(childNode);
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onCleanup(() => {
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@@ -260,7 +260,7 @@ const componentDefinition = {
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const effectiveCellSize = cellSizeUniform.mul(1.5);
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const mainGridSize = viewportSize$1.div(effectiveCellSize);
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const gridCoords = screenUV$1.mul(mainGridSize);
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const cellCoords = floor(gridCoords);
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const cellCoords = floor$1(gridCoords);
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const rawCellUV = fract(gridCoords);
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const characterSize = uniforms.spacing?.uniform ?? TSL.uniform(initialSpacing);
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const center = vec2$1(.5);
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@@ -271,10 +271,10 @@ const componentDefinition = {
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const cellColor = childTexture.sample(cellCenter);
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const rawBrightness = dot$1(cellColor.rgb, vec3$1(.299, .587, .114));
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const charCount = charCountUniform;
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const charIndex = floor(rawBrightness.mul(.8).add(.1).mul(charCount).min(charCount.sub(1e-4)));
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const charIndex = floor$1(rawBrightness.mul(.8).add(.1).mul(charCount).min(charCount.sub(1e-4)));
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const atlasSize = ceil(sqrt$1(charCount));
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const atlasCol = charIndex.mod(atlasSize);
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const atlasRow = floor(charIndex.div(atlasSize));
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const atlasRow = floor$1(charIndex.div(atlasSize));
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const atlasCellSize = TSL.float(1).div(atlasSize).mul(atlasScaleUniform);
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const atlasSampleUV = vec2$1(atlasCol, atlasRow).mul(atlasCellSize).add(cellUV.mul(atlasCellSize));
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const asciiChar = atlasField.sample(atlasSampleUV);
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@@ -59,14 +59,14 @@ const componentDefinition = {
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}
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},
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fragmentNode: ({ uniforms, uvContext }) => {
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const { vec2: vec2$1, float: float$1, floor, mod, fract, smoothstep, min: min$1, screenUV: screenUV$1, viewportSize: viewportSize$1 } = TSL;
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const { vec2: vec2$1, float: float$1, floor: floor$1, mod, fract, smoothstep, min: min$1, screenUV: screenUV$1, viewportSize: viewportSize$1 } = TSL;
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const uv = uvContext ?? screenUV$1;
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const aspect = viewportSize$1.x.div(viewportSize$1.y);
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const correctedUV = vec2$1(uv.x.mul(aspect), uv.y.oneMinus());
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const cells = uniforms.cells.uniform;
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const softness = uniforms.softness.uniform;
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const gridUV = correctedUV.mul(cells);
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const gridCoords = floor(gridUV);
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const gridCoords = floor$1(gridUV);
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const checkerValue = mod(gridCoords.x.add(gridCoords.y), 2);
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let blendFactor = checkerValue;
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if (softness) {
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@@ -48,12 +48,12 @@ const componentDefinition = {
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}
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},
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fragmentNode: ({ uniforms, childNode }) => {
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const { vec2: vec2$1, vec3: vec3$1, vec4: vec4$1, floor, screenUV: screenUV$1, viewportSize: viewportSize$1, dot: dot$1, step: step$1, mix: mix$1 } = TSL;
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const { vec2: vec2$1, vec3: vec3$1, vec4: vec4$1, floor: floor$1, screenUV: screenUV$1, viewportSize: viewportSize$1, dot: dot$1, step: step$1, mix: mix$1 } = TSL;
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if (!childNode) return vec4$1(0, 0, 0, 0);
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const sourceColor = childNode;
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const luminance = dot$1(sourceColor.rgb, vec3$1(.299, .587, .114)).mul(sourceColor.a);
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const pixelSize = uniforms.pixelSize.uniform;
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const bayerPos = floor(screenUV$1.mul(viewportSize$1).div(pixelSize)).mod(vec2$1(4));
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const bayerPos = floor$1(screenUV$1.mul(viewportSize$1).div(pixelSize)).mod(vec2$1(4));
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const x = bayerPos.x;
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const y = bayerPos.y;
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const bayerValue = y.equal(0).select(x.equal(0).select(0 / 16, x.equal(1).select(8 / 16, x.equal(2).select(2 / 16, 10 / 16))), y.equal(1).select(x.equal(0).select(12 / 16, x.equal(1).select(4 / 16, x.equal(2).select(14 / 16, 6 / 16))), y.equal(2).select(x.equal(0).select(3 / 16, x.equal(1).select(11 / 16, x.equal(2).select(1 / 16, 9 / 16))), x.equal(0).select(15 / 16, x.equal(1).select(7 / 16, x.equal(2).select(13 / 16, 5 / 16))))));
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@@ -50,7 +50,7 @@ const componentDefinition = {
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}
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},
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fragmentNode: ({ uniforms, uvContext }) => {
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const { screenUV: screenUV$1, vec4: vec4$1, vec2: vec2$1, smoothstep, length, floor, float: float$1, viewportSize: viewportSize$1, time, sin: sin$1, mix: mix$1 } = TSL;
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const { screenUV: screenUV$1, vec4: vec4$1, vec2: vec2$1, smoothstep, length, floor: floor$1, float: float$1, viewportSize: viewportSize$1, time, sin: sin$1, mix: mix$1 } = TSL;
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const uvCoords = uvContext ?? screenUV$1;
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const density = uniforms.density.uniform;
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const dotSize = uniforms.dotSize.uniform;
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@@ -60,10 +60,10 @@ const componentDefinition = {
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const aspect = resolution.x.div(resolution.y);
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const correctedUV = vec2$1(uvCoords.x.mul(aspect), uvCoords.y.oneMinus());
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const gridUV = correctedUV.mul(density);
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const centerDistance = length(gridUV.sub(floor(gridUV)).sub(.5));
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const centerDistance = length(gridUV.sub(floor$1(gridUV)).sub(.5));
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const pixelSize = length(TSL.fwidth(correctedUV.mul(density)));
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const dot$1 = float$1(1).sub(smoothstep(dotSize.mul(.5), dotSize.mul(.5).add(pixelSize.mul(.5)), centerDistance));
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const gridPosition = floor(gridUV);
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const gridPosition = floor$1(gridUV);
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const dotPhase = gridPosition.x.mul(12.9898).add(gridPosition.y.mul(78.233)).sin().mul(43758.5453).fract();
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const twinkleValue = sin$1(time.mul(2).add(dotPhase.mul(6.28318))).mul(.5).add(.5);
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const twinkleModifier = mix$1(float$1(1), twinkleValue, twinkleIntensity);
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@@ -1,6 +1,6 @@
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import { r as transformColor } from "./transformations-DxfQXZWi.js";
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import * as TSL from "three/tsl";
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var { vec2: vec2$1, vec3: vec3$1, vec4: vec4$1, float: float$1, sin: sin$1, cos: cos$1, smoothstep, mix: mix$1, min: min$1, floor, fract, length, dot: dot$1, screenUV: screenUV$1, viewportSize: viewportSize$1, time, Fn } = TSL;
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var { vec2: vec2$1, vec3: vec3$1, vec4: vec4$1, float: float$1, sin: sin$1, cos: cos$1, smoothstep, mix: mix$1, min: min$1, floor: floor$1, fract, length, dot: dot$1, screenUV: screenUV$1, viewportSize: viewportSize$1, time, Fn } = TSL;
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var hash1_2 = Fn(([p]) => {
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return fract(sin$1(dot$1(p, vec2$1(127.1, 311.7))).mul(43758.5453123));
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});
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fragmentNode: ({ uniforms, childNode, uvContext }) => {
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const baseUV = uvContext ?? screenUV$1;
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const renderParticle = Fn(([uv$1]) => {
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const rootUV = floor(uv$1);
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const rootUV = floor$1(uv$1);
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const localPos = fract(uv$1);
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let minDist = getParticleDistance(uv$1, rootUV, uniforms.randomness.uniform);
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const softness = uniforms.particleSoftness.uniform;
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}
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},
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uvTransformNode: ({ uv, uniforms, viewportSize: viewportSize$1 }) => {
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const { vec2: vec2$1, floor, select } = TSL;
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const { vec2: vec2$1, floor: floor$1, select } = TSL;
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const intensity = uniforms.intensity.uniform;
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const baseTileCount = uniforms.tileCount.uniform;
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const aspectRatio = viewportSize$1.x.div(viewportSize$1.y);
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const tileCount = vec2$1(select(aspectRatio.greaterThanEqual(1), baseTileCount.mul(aspectRatio), baseTileCount), select(aspectRatio.lessThan(1), baseTileCount.div(aspectRatio), baseTileCount));
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const cellCoord = floor(uv.mul(tileCount)).div(tileCount);
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const cellCoord = floor$1(uv.mul(tileCount)).div(tileCount);
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const localUV = uv.sub(cellCoord);
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const distortionCenter = vec2$1(.5, .5);
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const distortionFactor = intensity.mul(.025);
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return localUV.add(distortion).add(cellCoord);
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},
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fragmentNode: ({ uniforms, childNode, dimensions, onCleanup }) => {
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const { vec2: vec2$1, vec4: vec4$1, floor, mul: mul$1, div: div$1, sub: sub$1, add: add$1, screenUV: screenUV$1, uniform: uniform$1, convertToTexture: convertToTexture$1 } = TSL;
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const { vec2: vec2$1, vec4: vec4$1, floor: floor$1, mul: mul$1, div: div$1, sub: sub$1, add: add$1, screenUV: screenUV$1, uniform: uniform$1, convertToTexture: convertToTexture$1 } = TSL;
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if (!childNode) {
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console.error("You must pass a child component into the Glass Tiles shader.");
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return vec4$1(0);
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const intensity = uniforms.intensity.uniform;
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const baseTileCount = uniforms.tileCount.uniform;
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const tileCount = vec2$1(aspectRatioUniform.greaterThanEqual(1).select(mul$1(baseTileCount, aspectRatioUniform), baseTileCount), aspectRatioUniform.lessThan(1).select(div$1(baseTileCount, aspectRatioUniform), baseTileCount));
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const cellCoord = div$1(floor(mul$1(uvNode, tileCount)), tileCount);
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const cellCoord = div$1(floor$1(mul$1(uvNode, tileCount)), tileCount);
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const localUV = sub$1(uvNode, cellCoord);
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const distortionCenter = vec2$1(.5, .5);
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const distortionFactor = mul$1(intensity, .025);
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@@ -1,5 +1,4 @@
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import
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import { grayscale } from "three/src/nodes/display/ColorAdjustment";
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import { dot, vec3, vec4 } from "three/tsl";
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const componentDefinition = {
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name: "Grayscale",
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category: "Adjustments",
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requiresChild: true,
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props: {},
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fragmentNode: ({ childNode }) => {
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const { vec4: vec4$1 } = TSL;
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console.error("You must pass a child component into the Grayscale shader.");
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return vec4
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return vec4(0);
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}
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const
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return vec4
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const luminance = dot(childNode.rgb, vec3(.2126, .7152, .0722));
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return vec4(luminance, luminance, luminance, childNode.a);
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}
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};
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var Grayscale_default = componentDefinition;
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import { cos, sin, vec3, vec4 } from "three/tsl";
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const componentDefinition = {
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name: "HueShift",
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category: "Adjustments",
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description: "Rotate hue around the color wheel",
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requiresChild: true,
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props: { shift: {
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default: 0,
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description: "The amount to shift the hue by",
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ui: {
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type: "range",
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min: -180,
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max: 180,
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step: 1,
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label: "Shift"
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},
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transform: (value) => value * Math.PI / 180
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} },
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fragmentNode: ({ uniforms, childNode }) => {
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if (!childNode) {
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console.error("You must pass a child component into the Hue Shift shader.");
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return vec4(0);
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}
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const angle = uniforms.shift.uniform;
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const cosA = cos(angle);
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const sinA = sin(angle);
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const k = 1 / 3;
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const sqrt3 = 1.7320508075688772;
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const kOneMinusCos = cosA.oneMinus().mul(k);
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const sinOverSqrt3 = sinA.div(sqrt3);
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const m00 = cosA.add(kOneMinusCos);
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const m01 = kOneMinusCos.sub(sinOverSqrt3);
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const m02 = kOneMinusCos.add(sinOverSqrt3);
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const m10 = kOneMinusCos.add(sinOverSqrt3);
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const m11 = cosA.add(kOneMinusCos);
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const m12 = kOneMinusCos.sub(sinOverSqrt3);
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const m20 = kOneMinusCos.sub(sinOverSqrt3);
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const m21 = kOneMinusCos.add(sinOverSqrt3);
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const m22 = cosA.add(kOneMinusCos);
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const r = childNode.r;
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const g = childNode.g;
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const b = childNode.b;
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return vec4(vec3(r.mul(m00).add(g.mul(m01)).add(b.mul(m02)), r.mul(m10).add(g.mul(m11)).add(b.mul(m12)), r.mul(m20).add(g.mul(m21)).add(b.mul(m22))), childNode.a);
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}
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};
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var HueShift_default = componentDefinition;
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export { componentDefinition as n, HueShift_default as t };
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@@ -17,19 +17,19 @@ const componentDefinition = {
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}
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} },
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uvTransformNode: ({ uv, uniforms }) => {
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-
const { floor } = TSL;
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20
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+
const { floor: floor$1 } = TSL;
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21
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const pixelSize = uniforms.scale.uniform;
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-
return floor(uv.mul(pixelSize)).div(pixelSize);
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+
return floor$1(uv.mul(pixelSize)).div(pixelSize);
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23
23
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},
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24
24
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fragmentNode: ({ uniforms, childNode, onCleanup }) => {
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-
const { vec4: vec4$1, floor, screenUV: screenUV$1, convertToTexture: convertToTexture$1 } = TSL;
|
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+
const { vec4: vec4$1, floor: floor$1, screenUV: screenUV$1, convertToTexture: convertToTexture$1 } = TSL;
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26
26
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if (!childNode) return vec4$1(0, 0, 0, 0);
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const childTexture = convertToTexture$1(childNode);
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28
28
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onCleanup(() => {
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29
29
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if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
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30
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});
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31
31
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const pixelSize = uniforms.scale.uniform;
|
|
32
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-
const pixelatedUV = floor(screenUV$1.mul(pixelSize)).div(pixelSize);
|
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32
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+
const pixelatedUV = floor$1(screenUV$1.mul(pixelSize)).div(pixelSize);
|
|
33
33
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return childTexture.sample(pixelatedUV);
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34
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}
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};
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@@ -1,5 +1,4 @@
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1
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-
import
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2
|
-
import { posterize } from "three/src/nodes/display/PosterizeNode";
|
|
1
|
+
import { float, floor, vec4 } from "three/tsl";
|
|
3
2
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const componentDefinition = {
|
|
4
3
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name: "Posterize",
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|
5
4
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category: "Adjustments",
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|
@@ -17,12 +16,12 @@ const componentDefinition = {
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16
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}
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17
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} },
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18
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fragmentNode: ({ uniforms, childNode }) => {
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20
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-
const { vec4: vec4$1, int } = TSL;
|
|
21
19
|
if (!childNode) {
|
|
22
20
|
console.error("You must pass a child component into the Posterize shader.");
|
|
23
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-
return vec4
|
|
21
|
+
return vec4(0);
|
|
24
22
|
}
|
|
25
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-
|
|
23
|
+
const steps = float(uniforms.intensity.uniform);
|
|
24
|
+
return vec4(floor(childNode.r.mul(steps)).div(steps), floor(childNode.g.mul(steps)).div(steps), floor(childNode.b.mul(steps)).div(steps), childNode.a);
|
|
26
25
|
}
|
|
27
26
|
};
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|
28
27
|
var Posterize_default = componentDefinition;
|
|
@@ -1,5 +1,4 @@
|
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|
1
|
-
import
|
|
2
|
-
import { saturation } from "three/src/nodes/display/ColorAdjustment";
|
|
1
|
+
import { dot, mix, vec3, vec4 } from "three/tsl";
|
|
3
2
|
const componentDefinition = {
|
|
4
3
|
name: "Saturation",
|
|
5
4
|
category: "Adjustments",
|
|
@@ -17,13 +16,12 @@ const componentDefinition = {
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17
16
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}
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18
17
|
} },
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|
19
18
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fragmentNode: ({ uniforms, childNode }) => {
|
|
20
|
-
const { vec4: vec4$1 } = TSL;
|
|
21
19
|
if (!childNode) {
|
|
22
20
|
console.error("You must pass a child component into the Saturation shader.");
|
|
23
|
-
return vec4
|
|
21
|
+
return vec4(0);
|
|
24
22
|
}
|
|
25
|
-
const
|
|
26
|
-
return vec4
|
|
23
|
+
const luminance = dot(childNode.rgb, vec3(.2126, .7152, .0722));
|
|
24
|
+
return vec4(mix(vec3(luminance, luminance, luminance), childNode.rgb, uniforms.intensity.uniform), childNode.a);
|
|
27
25
|
}
|
|
28
26
|
};
|
|
29
27
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var Saturation_default = componentDefinition;
|
|
@@ -1,5 +1,4 @@
|
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|
1
|
-
import
|
|
2
|
-
import { vibrance } from "three/src/nodes/display/ColorAdjustment";
|
|
1
|
+
import { add, max, mix, vec3, vec4 } from "three/tsl";
|
|
3
2
|
const componentDefinition = {
|
|
4
3
|
name: "Vibrance",
|
|
5
4
|
category: "Adjustments",
|
|
@@ -17,13 +16,16 @@ const componentDefinition = {
|
|
|
17
16
|
}
|
|
18
17
|
} },
|
|
19
18
|
fragmentNode: ({ uniforms, childNode }) => {
|
|
20
|
-
const { vec4: vec4$1 } = TSL;
|
|
21
19
|
if (!childNode) {
|
|
22
20
|
console.error("You must pass a child component into the Vibrance shader.");
|
|
23
|
-
return vec4
|
|
21
|
+
return vec4(0);
|
|
24
22
|
}
|
|
25
|
-
const
|
|
26
|
-
|
|
23
|
+
const color = childNode.rgb;
|
|
24
|
+
const adjustment = uniforms.intensity.uniform;
|
|
25
|
+
const average = add(color.r, add(color.g, color.b)).div(3);
|
|
26
|
+
const mx = max(color.r, max(color.g, color.b));
|
|
27
|
+
const amt = mx.sub(average).mul(adjustment).mul(-3);
|
|
28
|
+
return vec4(mix(color, vec3(mx, mx, mx), amt), childNode.a);
|
|
27
29
|
}
|
|
28
30
|
};
|
|
29
31
|
var Vibrance_default = componentDefinition;
|
package/dist/core/index.js
CHANGED
|
@@ -2,47 +2,47 @@ import { n as applyEdgeToUV, t as applyEdgeHandling } from "./edges-Bn_OIa_h.js"
|
|
|
2
2
|
import { t as createAnimatedTime } from "./time-CTJvRUZ4.js";
|
|
3
3
|
import "./transformations-DxfQXZWi.js";
|
|
4
4
|
import { n as componentDefinition } from "./AngularBlur-Dl2gwk68.js";
|
|
5
|
-
import { n as componentDefinition$1 } from "./Ascii-
|
|
5
|
+
import { n as componentDefinition$1 } from "./Ascii-DsuNLJKv.js";
|
|
6
6
|
import "./colorMixing-BXiTAqJU.js";
|
|
7
7
|
import { n as componentDefinition$2 } from "./Beam-CTN9Ni43.js";
|
|
8
8
|
import { n as componentDefinition$3 } from "./Blob-CxFDZovO.js";
|
|
9
9
|
import { n as componentDefinition$4 } from "./Blur-Y2FsmFk_.js";
|
|
10
10
|
import { n as componentDefinition$5 } from "./Bulge-Cb-t0xqI.js";
|
|
11
11
|
import { n as componentDefinition$6 } from "./ChannelBlur-CvM6GJgZ.js";
|
|
12
|
-
import { n as componentDefinition$7 } from "./Checkerboard-
|
|
12
|
+
import { n as componentDefinition$7 } from "./Checkerboard-BIFNsUYG.js";
|
|
13
13
|
import { n as componentDefinition$8 } from "./ChromaFlow-vRCwhQpN.js";
|
|
14
14
|
import { n as componentDefinition$9 } from "./ChromaticAberration-FTquTQIL.js";
|
|
15
15
|
import { n as componentDefinition$10 } from "./Circle-Daziv5d7.js";
|
|
16
16
|
import { n as componentDefinition$11 } from "./CRTScreen-CtERsenz.js";
|
|
17
17
|
import { n as componentDefinition$12 } from "./CursorTrail-Bsz9e6Fn.js";
|
|
18
18
|
import { n as componentDefinition$13 } from "./DiffuseBlur-Cj2PtRNd.js";
|
|
19
|
-
import { n as componentDefinition$14 } from "./Dither-
|
|
20
|
-
import { n as componentDefinition$15 } from "./DotGrid-
|
|
19
|
+
import { n as componentDefinition$14 } from "./Dither-Cq8j0QIU.js";
|
|
20
|
+
import { n as componentDefinition$15 } from "./DotGrid-BHfQ3hcI.js";
|
|
21
21
|
import { n as componentDefinition$16 } from "./Duotone-XuTN9tI7.js";
|
|
22
22
|
import { n as componentDefinition$17 } from "./FilmGrain-D3-nbi12.js";
|
|
23
|
-
import { n as componentDefinition$18 } from "./FloatingParticles-
|
|
24
|
-
import { n as componentDefinition$19 } from "./GlassTiles-
|
|
23
|
+
import { n as componentDefinition$18 } from "./FloatingParticles-CP6GqC3k.js";
|
|
24
|
+
import { n as componentDefinition$19 } from "./GlassTiles-CXChgYaL.js";
|
|
25
25
|
import { n as componentDefinition$20 } from "./Glow-BluFc9be.js";
|
|
26
26
|
import { n as componentDefinition$21 } from "./Godrays-ChLh_vGl.js";
|
|
27
|
-
import { n as componentDefinition$22 } from "./Grayscale-
|
|
27
|
+
import { n as componentDefinition$22 } from "./Grayscale-Bi-XBvO_.js";
|
|
28
28
|
import { n as componentDefinition$23 } from "./Grid-DgyDa4H1.js";
|
|
29
29
|
import { n as componentDefinition$24 } from "./GridDistortion-BAspCYvp.js";
|
|
30
30
|
import { n as componentDefinition$25 } from "./Group-Dul7PUBl.js";
|
|
31
31
|
import { n as componentDefinition$26 } from "./Halftone-Ifv5F_FT.js";
|
|
32
|
-
import { n as componentDefinition$27 } from "./HueShift-
|
|
32
|
+
import { n as componentDefinition$27 } from "./HueShift-DvOpzM7W.js";
|
|
33
33
|
import { n as componentDefinition$28 } from "./ImageTexture-DvYcQgJB.js";
|
|
34
34
|
import { n as componentDefinition$29 } from "./Invert-Fz0NtIJc.js";
|
|
35
35
|
import { n as componentDefinition$30 } from "./LinearBlur-LmhnQoA4.js";
|
|
36
36
|
import { n as componentDefinition$31 } from "./LinearGradient-xbloQjzt.js";
|
|
37
37
|
import { n as componentDefinition$32 } from "./Liquify-DMe1V5-O.js";
|
|
38
|
-
import { n as componentDefinition$33 } from "./Pixelate-
|
|
38
|
+
import { n as componentDefinition$33 } from "./Pixelate-JF72DGuK.js";
|
|
39
39
|
import { n as componentDefinition$34 } from "./PolarCoordinates-DDvDhBE-.js";
|
|
40
|
-
import { n as componentDefinition$35 } from "./Posterize-
|
|
40
|
+
import { n as componentDefinition$35 } from "./Posterize-DIjjPS72.js";
|
|
41
41
|
import { n as componentDefinition$36 } from "./ProgressiveBlur-EGkevObV.js";
|
|
42
42
|
import { n as componentDefinition$37 } from "./RadialGradient-B7ZZB_VJ.js";
|
|
43
43
|
import { n as componentDefinition$38 } from "./RectangularCoordinates-muWR8mZS.js";
|
|
44
44
|
import { n as componentDefinition$39 } from "./Ripples-8XaZaXQF.js";
|
|
45
|
-
import { n as componentDefinition$40 } from "./Saturation-
|
|
45
|
+
import { n as componentDefinition$40 } from "./Saturation-J0nI4hmh.js";
|
|
46
46
|
import { n as componentDefinition$41 } from "./SimplexNoise-DJUe0wz_.js";
|
|
47
47
|
import { n as componentDefinition$42 } from "./SineWave-Dl3nFO1W.js";
|
|
48
48
|
import { n as componentDefinition$43 } from "./SolidColor-CWGq_Bjq.js";
|
|
@@ -54,7 +54,7 @@ import { n as componentDefinition$48 } from "./Swirl-CVnbawit.js";
|
|
|
54
54
|
import { n as componentDefinition$49 } from "./TiltShift-0CxNRI6L.js";
|
|
55
55
|
import { n as componentDefinition$50 } from "./Tritone-Daa-I5UD.js";
|
|
56
56
|
import { n as componentDefinition$51 } from "./Twirl-2CJVZEtk.js";
|
|
57
|
-
import { n as componentDefinition$52 } from "./Vibrance-
|
|
57
|
+
import { n as componentDefinition$52 } from "./Vibrance-BI5q7_Wt.js";
|
|
58
58
|
import { n as componentDefinition$53 } from "./WaveDistortion-BscXN2rs.js";
|
|
59
59
|
import { n as componentDefinition$54 } from "./ZoomBlur-CAqK0Kju.js";
|
|
60
60
|
import { Material, Mesh, MeshBasicNodeMaterial, OrthographicCamera, PlaneGeometry, SRGBColorSpace, Scene, WebGPURenderer } from "three/webgpu";
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as componentDefinition, t as Ascii_default } from "../../Ascii-
|
|
1
|
+
import { n as componentDefinition, t as Ascii_default } from "../../Ascii-DsuNLJKv.js";
|
|
2
2
|
export { componentDefinition, Ascii_default as default };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
1
|
import "../../transformations-DxfQXZWi.js";
|
|
2
2
|
import "../../colorMixing-BXiTAqJU.js";
|
|
3
|
-
import { n as componentDefinition, t as Checkerboard_default } from "../../Checkerboard-
|
|
3
|
+
import { n as componentDefinition, t as Checkerboard_default } from "../../Checkerboard-BIFNsUYG.js";
|
|
4
4
|
export { componentDefinition, Checkerboard_default as default };
|
|
@@ -1,3 +1,3 @@
|
|
|
1
1
|
import "../../transformations-DxfQXZWi.js";
|
|
2
|
-
import { n as componentDefinition, t as Dither_default } from "../../Dither-
|
|
2
|
+
import { n as componentDefinition, t as Dither_default } from "../../Dither-Cq8j0QIU.js";
|
|
3
3
|
export { componentDefinition, Dither_default as default };
|
|
@@ -1,3 +1,3 @@
|
|
|
1
1
|
import "../../transformations-DxfQXZWi.js";
|
|
2
|
-
import { n as componentDefinition, t as DotGrid_default } from "../../DotGrid-
|
|
2
|
+
import { n as componentDefinition, t as DotGrid_default } from "../../DotGrid-BHfQ3hcI.js";
|
|
3
3
|
export { componentDefinition, DotGrid_default as default };
|
|
@@ -1,3 +1,3 @@
|
|
|
1
1
|
import "../../transformations-DxfQXZWi.js";
|
|
2
|
-
import { n as componentDefinition, t as FloatingParticles_default } from "../../FloatingParticles-
|
|
2
|
+
import { n as componentDefinition, t as FloatingParticles_default } from "../../FloatingParticles-CP6GqC3k.js";
|
|
3
3
|
export { componentDefinition, FloatingParticles_default as default };
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as componentDefinition, t as GlassTiles_default } from "../../GlassTiles-
|
|
1
|
+
import { n as componentDefinition, t as GlassTiles_default } from "../../GlassTiles-CXChgYaL.js";
|
|
2
2
|
export { componentDefinition, GlassTiles_default as default };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Grayscale/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Grayscale/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;AAIvE,MAAM,WAAW,cAAc;CAAG;AAElC,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAenE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as componentDefinition, t as Grayscale_default } from "../../Grayscale-
|
|
1
|
+
import { n as componentDefinition, t as Grayscale_default } from "../../Grayscale-Bi-XBvO_.js";
|
|
2
2
|
export { componentDefinition, Grayscale_default as default };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/HueShift/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/HueShift/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;AAIvE,MAAM,WAAW,cAAc;IAC3B,KAAK,EAAE,MAAM,CAAA;CAChB;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CA4DnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as componentDefinition, t as HueShift_default } from "../../HueShift-
|
|
1
|
+
import { n as componentDefinition, t as HueShift_default } from "../../HueShift-DvOpzM7W.js";
|
|
2
2
|
export { componentDefinition, HueShift_default as default };
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as componentDefinition, t as Pixelate_default } from "../../Pixelate-
|
|
1
|
+
import { n as componentDefinition, t as Pixelate_default } from "../../Pixelate-JF72DGuK.js";
|
|
2
2
|
export { componentDefinition, Pixelate_default as default };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Posterize/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Posterize/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;AAIvE,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;CACpB;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CA4BnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as componentDefinition, t as Posterize_default } from "../../Posterize-
|
|
1
|
+
import { n as componentDefinition, t as Posterize_default } from "../../Posterize-DIjjPS72.js";
|
|
2
2
|
export { componentDefinition, Posterize_default as default };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Saturation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Saturation/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;AAIvE,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;CACpB;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAwBnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as componentDefinition, t as Saturation_default } from "../../Saturation-
|
|
1
|
+
import { n as componentDefinition, t as Saturation_default } from "../../Saturation-J0nI4hmh.js";
|
|
2
2
|
export { componentDefinition, Saturation_default as default };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Vibrance/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/shaders/Vibrance/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,mBAAmB,EAAqB,MAAM,iBAAiB,CAAA;AAIvE,MAAM,WAAW,cAAc;IAC3B,SAAS,EAAE,MAAM,CAAA;CACpB;AAED,eAAO,MAAM,mBAAmB,EAAE,mBAAmB,CAAC,cAAc,CAoCnE,CAAA;AAED,eAAe,mBAAmB,CAAA"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { n as componentDefinition, t as Vibrance_default } from "../../Vibrance-
|
|
1
|
+
import { n as componentDefinition, t as Vibrance_default } from "../../Vibrance-BI5q7_Wt.js";
|
|
2
2
|
export { componentDefinition, Vibrance_default as default };
|
package/package.json
CHANGED
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
import * as TSL from "three/tsl";
|
|
2
|
-
import { hue } from "three/src/nodes/display/ColorAdjustment";
|
|
3
|
-
const componentDefinition = {
|
|
4
|
-
name: "HueShift",
|
|
5
|
-
category: "Adjustments",
|
|
6
|
-
description: "Rotate hue around the color wheel",
|
|
7
|
-
requiresChild: true,
|
|
8
|
-
props: { shift: {
|
|
9
|
-
default: 0,
|
|
10
|
-
description: "The amount to shift the hue by",
|
|
11
|
-
ui: {
|
|
12
|
-
type: "range",
|
|
13
|
-
min: -180,
|
|
14
|
-
max: 180,
|
|
15
|
-
step: 1,
|
|
16
|
-
label: "Shift"
|
|
17
|
-
},
|
|
18
|
-
transform: (value) => value * Math.PI / 180
|
|
19
|
-
} },
|
|
20
|
-
fragmentNode: ({ uniforms, childNode }) => {
|
|
21
|
-
const { vec4: vec4$1 } = TSL;
|
|
22
|
-
if (!childNode) {
|
|
23
|
-
console.error("You must pass a child component into the Hue Shift shader.");
|
|
24
|
-
return vec4$1(0);
|
|
25
|
-
}
|
|
26
|
-
const sourceColor = childNode || vec4$1(0, 0, 0, 0);
|
|
27
|
-
return vec4$1(hue(sourceColor.rgb, uniforms.shift.uniform).rgb, sourceColor.a);
|
|
28
|
-
}
|
|
29
|
-
};
|
|
30
|
-
var HueShift_default = componentDefinition;
|
|
31
|
-
export { componentDefinition as n, HueShift_default as t };
|