shaders 2.2.24 → 2.2.25

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Files changed (193) hide show
  1. package/dist/core/AngularBlur-Dl2gwk68.js +64 -0
  2. package/dist/core/Ascii-Dha_QpT3.js +286 -0
  3. package/dist/core/Beam-CTN9Ni43.js +139 -0
  4. package/dist/core/Blob-CxFDZovO.js +218 -0
  5. package/dist/core/Blur-Y2FsmFk_.js +77 -0
  6. package/dist/core/Bulge-Cb-t0xqI.js +132 -0
  7. package/dist/core/CRTScreen-CtERsenz.js +112 -0
  8. package/dist/core/ChannelBlur-CvM6GJgZ.js +118 -0
  9. package/dist/core/Checkerboard-CgB-egNY.js +83 -0
  10. package/dist/core/ChromaFlow-vRCwhQpN.js +222 -0
  11. package/dist/core/ChromaticAberration-FTquTQIL.js +88 -0
  12. package/dist/core/Circle-Daziv5d7.js +67 -0
  13. package/dist/core/CursorTrail-Bsz9e6Fn.js +145 -0
  14. package/dist/core/DiffuseBlur-Cj2PtRNd.js +83 -0
  15. package/dist/core/Dither-D2Nf4p3w.js +66 -0
  16. package/dist/core/DotGrid-CzOwquo4.js +75 -0
  17. package/dist/core/Duotone-XuTN9tI7.js +65 -0
  18. package/dist/core/FilmGrain-D3-nbi12.js +28 -0
  19. package/dist/core/FloatingParticles-D9Nnu1qg.js +217 -0
  20. package/dist/core/GlassTiles-CnjCvajI.js +69 -0
  21. package/dist/core/Glow-BluFc9be.js +75 -0
  22. package/dist/core/Godrays-ChLh_vGl.js +144 -0
  23. package/dist/core/Grayscale-DRny75A9.js +20 -0
  24. package/dist/core/Grid-DgyDa4H1.js +58 -0
  25. package/dist/core/GridDistortion-BAspCYvp.js +188 -0
  26. package/dist/core/Group-Dul7PUBl.js +14 -0
  27. package/dist/core/Halftone-Ifv5F_FT.js +65 -0
  28. package/dist/core/HueShift-De8ukMWs.js +31 -0
  29. package/dist/core/ImageTexture-DvYcQgJB.js +143 -0
  30. package/dist/core/Invert-Fz0NtIJc.js +21 -0
  31. package/dist/core/LinearBlur-LmhnQoA4.js +62 -0
  32. package/dist/core/LinearGradient-xbloQjzt.js +133 -0
  33. package/dist/core/Liquify-DMe1V5-O.js +175 -0
  34. package/dist/core/Pixelate-Cv8537Pj.js +37 -0
  35. package/dist/core/PolarCoordinates-DDvDhBE-.js +112 -0
  36. package/dist/core/Posterize-3m3xkWOz.js +29 -0
  37. package/dist/core/ProgressiveBlur-EGkevObV.js +121 -0
  38. package/dist/core/RadialGradient-B7ZZB_VJ.js +71 -0
  39. package/dist/core/RectangularCoordinates-muWR8mZS.js +101 -0
  40. package/dist/core/Ripples-8XaZaXQF.js +117 -0
  41. package/dist/core/Saturation-CYFI1jzN.js +30 -0
  42. package/dist/core/SimplexNoise-DJUe0wz_.js +99 -0
  43. package/dist/core/SineWave-Dl3nFO1W.js +120 -0
  44. package/dist/core/SolidColor-CWGq_Bjq.js +21 -0
  45. package/dist/core/Spherize-C-jZEUsN.js +128 -0
  46. package/dist/core/Spiral-BSB_R39p.js +132 -0
  47. package/dist/core/Strands-0stO5BMy.js +161 -0
  48. package/dist/core/Stretch-B645paha.js +133 -0
  49. package/dist/core/Swirl-CVnbawit.js +173 -0
  50. package/dist/core/TiltShift-0CxNRI6L.js +134 -0
  51. package/dist/core/Tritone-Daa-I5UD.js +76 -0
  52. package/dist/core/Twirl-2CJVZEtk.js +96 -0
  53. package/dist/core/Vibrance-DRtecEvb.js +30 -0
  54. package/dist/core/WaveDistortion-BscXN2rs.js +173 -0
  55. package/dist/core/ZoomBlur-CAqK0Kju.js +62 -0
  56. package/dist/core/colorMixing-BXiTAqJU.js +69 -0
  57. package/dist/core/edges-Bn_OIa_h.js +26 -0
  58. package/dist/core/index.js +2257 -1606
  59. package/dist/core/shaders/AngularBlur/index.js +3 -7
  60. package/dist/core/shaders/Ascii/index.js +2 -6
  61. package/dist/core/shaders/Beam/index.js +4 -8
  62. package/dist/core/shaders/Blob/index.js +5 -9
  63. package/dist/core/shaders/Blur/index.js +2 -6
  64. package/dist/core/shaders/Bulge/index.js +4 -8
  65. package/dist/core/shaders/CRTScreen/index.js +2 -6
  66. package/dist/core/shaders/ChannelBlur/index.js +2 -6
  67. package/dist/core/shaders/Checkerboard/index.js +4 -8
  68. package/dist/core/shaders/ChromaFlow/index.js +3 -7
  69. package/dist/core/shaders/ChromaticAberration/index.js +3 -7
  70. package/dist/core/shaders/Circle/index.js +3 -7
  71. package/dist/core/shaders/CursorTrail/index.js +4 -8
  72. package/dist/core/shaders/DiffuseBlur/index.js +4 -8
  73. package/dist/core/shaders/Dither/index.js +3 -7
  74. package/dist/core/shaders/DotGrid/index.js +3 -7
  75. package/dist/core/shaders/Duotone/index.js +4 -8
  76. package/dist/core/shaders/FilmGrain/index.js +2 -6
  77. package/dist/core/shaders/FloatingParticles/index.js +3 -7
  78. package/dist/core/shaders/GlassTiles/index.js +2 -6
  79. package/dist/core/shaders/Glow/index.js +2 -6
  80. package/dist/core/shaders/Godrays/index.js +3 -7
  81. package/dist/core/shaders/Grayscale/index.js +2 -8
  82. package/dist/core/shaders/Grid/index.js +3 -7
  83. package/dist/core/shaders/GridDistortion/index.js +4 -8
  84. package/dist/core/shaders/Group/index.js +2 -6
  85. package/dist/core/shaders/Halftone/index.js +3 -7
  86. package/dist/core/shaders/HueShift/index.js +2 -8
  87. package/dist/core/shaders/ImageTexture/index.js +2 -6
  88. package/dist/core/shaders/Invert/index.js +2 -6
  89. package/dist/core/shaders/LinearBlur/index.js +3 -7
  90. package/dist/core/shaders/LinearGradient/index.js +4 -8
  91. package/dist/core/shaders/Liquify/index.js +4 -8
  92. package/dist/core/shaders/Pixelate/index.js +2 -6
  93. package/dist/core/shaders/PolarCoordinates/index.js +4 -8
  94. package/dist/core/shaders/Posterize/index.js +2 -7
  95. package/dist/core/shaders/ProgressiveBlur/index.js +3 -7
  96. package/dist/core/shaders/RadialGradient/index.js +4 -8
  97. package/dist/core/shaders/RectangularCoordinates/index.js +4 -8
  98. package/dist/core/shaders/Ripples/index.js +5 -9
  99. package/dist/core/shaders/Saturation/index.js +2 -8
  100. package/dist/core/shaders/SimplexNoise/index.js +5 -9
  101. package/dist/core/shaders/SineWave/index.js +3 -7
  102. package/dist/core/shaders/SolidColor/index.js +3 -7
  103. package/dist/core/shaders/Spherize/index.js +3 -7
  104. package/dist/core/shaders/Spiral/index.js +4 -8
  105. package/dist/core/shaders/Strands/index.js +4 -8
  106. package/dist/core/shaders/Stretch/index.js +4 -8
  107. package/dist/core/shaders/Swirl/index.js +5 -9
  108. package/dist/core/shaders/TiltShift/index.js +3 -7
  109. package/dist/core/shaders/Tritone/index.js +4 -8
  110. package/dist/core/shaders/Twirl/index.js +4 -8
  111. package/dist/core/shaders/Vibrance/index.js +2 -8
  112. package/dist/core/shaders/WaveDistortion/index.js +4 -8
  113. package/dist/core/shaders/ZoomBlur/index.js +3 -7
  114. package/dist/core/telemetry/index.js +189 -157
  115. package/dist/core/time-CTJvRUZ4.js +10 -0
  116. package/dist/core/transformations-DxfQXZWi.js +4715 -0
  117. package/dist/react/generatePresetCode-CCibXbtZ.js +645 -0
  118. package/dist/react/index.js +7645 -104827
  119. package/dist/react/utils/generatePresetCode.js +2 -5
  120. package/dist/solid/index.js +6670 -102727
  121. package/dist/solid/utils/generatePresetCode.js +583 -554
  122. package/dist/svelte/generatePresetCode-CymgoDq_.js +645 -0
  123. package/dist/svelte/index.js +6175 -102645
  124. package/dist/svelte/utils/generatePresetCode.js +2 -5
  125. package/dist/vue/generatePresetCode-CRJmU8iF.js +649 -0
  126. package/dist/vue/index.js +6929 -103706
  127. package/dist/vue/utils/generatePresetCode.js +2 -5
  128. package/package.json +4 -1
  129. package/dist/core/AngularBlur-ClvtyURQ.js +0 -56
  130. package/dist/core/Ascii-BT0-K_vw.js +0 -196
  131. package/dist/core/Beam-BAKql1AP.js +0 -116
  132. package/dist/core/Blob-CVSxhHJG.js +0 -169
  133. package/dist/core/Blur-C1TTBHCX.js +0 -64
  134. package/dist/core/Bulge-DV8tX-cw.js +0 -103
  135. package/dist/core/CRTScreen-VTJQoOeq.js +0 -91
  136. package/dist/core/ChannelBlur-BLZ9kBNA.js +0 -89
  137. package/dist/core/Checkerboard-DQ4Df3vm.js +0 -75
  138. package/dist/core/ChromaFlow-BggN1_Av.js +0 -134
  139. package/dist/core/ChromaticAberration-DlTaHNcp.js +0 -82
  140. package/dist/core/Circle-B9ObWlq5.js +0 -62
  141. package/dist/core/ColorAdjustment-FeXXpypd.js +0 -14
  142. package/dist/core/CursorTrail-C7QdUj8O.js +0 -105
  143. package/dist/core/DiffuseBlur-Mx6LBsqz.js +0 -69
  144. package/dist/core/Dither-CeIdV_9C.js +0 -61
  145. package/dist/core/DotGrid-D6xUvYrt.js +0 -61
  146. package/dist/core/Duotone-C2Pqt2gR.js +0 -66
  147. package/dist/core/FilmGrain-CJ9n_fgk.js +0 -28
  148. package/dist/core/FloatingParticles-iGtMs44K.js +0 -160
  149. package/dist/core/GlassTiles-D_lVyag2.js +0 -52
  150. package/dist/core/Glow-B0jj-6OC.js +0 -66
  151. package/dist/core/Godrays-DjLVuZa4.js +0 -105
  152. package/dist/core/Grayscale-BbsdDa_X.js +0 -21
  153. package/dist/core/Grid-ByjU-_ua.js +0 -50
  154. package/dist/core/GridDistortion-C_eIlhkW.js +0 -147
  155. package/dist/core/Group-CyaDLGpI.js +0 -17
  156. package/dist/core/Halftone-BvuAe_k-.js +0 -55
  157. package/dist/core/HueShift-B_qE9c08.js +0 -32
  158. package/dist/core/ImageTexture-h00TFC1l.js +0 -105
  159. package/dist/core/Invert-BEDDB0sm.js +0 -20
  160. package/dist/core/LinearBlur-CLKxuyeT.js +0 -56
  161. package/dist/core/LinearGradient-BPo8TX_M.js +0 -111
  162. package/dist/core/Liquify-DGkfeixZ.js +0 -139
  163. package/dist/core/Pixelate-Bzy_7LnJ.js +0 -38
  164. package/dist/core/PolarCoordinates-BUumPeTv.js +0 -103
  165. package/dist/core/Posterize-ggKIJlmm.js +0 -46
  166. package/dist/core/ProgressiveBlur-D6_6T7SS.js +0 -102
  167. package/dist/core/RadialGradient-DEY9fRqa.js +0 -71
  168. package/dist/core/RectangularCoordinates-CZ-cFrCh.js +0 -92
  169. package/dist/core/Ripples-BwNlcsnV.js +0 -106
  170. package/dist/core/Saturation-Dl3gCWuZ.js +0 -31
  171. package/dist/core/SimplexNoise-BhE_WyGt.js +0 -94
  172. package/dist/core/SineWave-Db_Y0Mcv.js +0 -107
  173. package/dist/core/SolidColor-CerOp4EQ.js +0 -22
  174. package/dist/core/Spherize-Dh8E5XwG.js +0 -103
  175. package/dist/core/Spiral-BvygQEfP.js +0 -115
  176. package/dist/core/Strands-maaPn4On.js +0 -125
  177. package/dist/core/Stretch-CnA0-nSz.js +0 -103
  178. package/dist/core/Swirl-CQBUahTB.js +0 -148
  179. package/dist/core/TSLBase-Bt7Z4hv_.js +0 -8053
  180. package/dist/core/TiltShift-qFj0oFzN.js +0 -114
  181. package/dist/core/Tritone-AiixmTg8.js +0 -75
  182. package/dist/core/Twirl-ooHQcV89.js +0 -82
  183. package/dist/core/Vibrance-C2FRlLkK.js +0 -31
  184. package/dist/core/WaveDistortion-CN8MjKlm.js +0 -132
  185. package/dist/core/ZoomBlur-CxWGx8PH.js +0 -56
  186. package/dist/core/colorMixing--dhzx0ch.js +0 -21
  187. package/dist/core/edges-CDzKsauJ.js +0 -15
  188. package/dist/core/three.tsl-Btj1hLsf.js +0 -43845
  189. package/dist/core/time-DbRMw6Jm.js +0 -10
  190. package/dist/core/transformations-CsrIJXh-.js +0 -3992
  191. package/dist/react/generatePresetCode-CVj6IV8Y.js +0 -646
  192. package/dist/svelte/generatePresetCode-CVj6IV8Y.js +0 -646
  193. package/dist/vue/generatePresetCode-DCaIsDhE.js +0 -652
@@ -0,0 +1,218 @@
1
+ import { t as createAnimatedTime } from "./time-CTJvRUZ4.js";
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+ import { i as transformColorSpace, o as transformPosition, r as transformColor, t as colorSpaceOptions } from "./transformations-DxfQXZWi.js";
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+ import { t as mixColors } from "./colorMixing-BXiTAqJU.js";
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+ import * as TSL from "three/tsl";
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+ const componentDefinition = {
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+ name: "Blob",
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+ category: "Base Layers",
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+ description: "Organic animated blob with 3D lighting and gradients",
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+ acceptsUVContext: true,
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+ props: {
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+ colorA: {
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+ default: "#ff6b35",
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+ transform: transformColor,
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+ description: "Primary color of the blob",
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+ ui: {
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+ type: "color",
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+ label: "Color A"
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+ }
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+ },
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+ colorB: {
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+ default: "#e91e63",
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+ transform: transformColor,
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+ description: "Secondary color of the blob",
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+ ui: {
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+ type: "color",
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+ label: "Color B"
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+ }
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+ },
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+ size: {
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+ default: .5,
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+ description: "Size of the blob",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 1,
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+ step: .01,
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+ label: "Size"
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+ }
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+ },
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+ deformation: {
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+ default: .5,
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+ description: "How organic and blobby the shape is (0 = circle, 1 = very blobby)",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 1,
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+ step: .01,
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+ label: "Deformation"
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+ }
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+ },
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+ softness: {
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+ default: .5,
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+ description: "Softness of the blob edges (combines edge width and transition curve)",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 1,
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+ step: .01,
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+ label: "Softness"
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+ }
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+ },
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+ highlightIntensity: {
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+ default: .5,
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+ description: "Intensity of specular highlight effect",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 1,
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+ step: .01,
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+ label: "Highlight Intensity"
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+ }
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+ },
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+ highlightX: {
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+ default: .3,
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+ description: "Light direction X component",
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+ ui: {
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+ type: "range",
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+ min: -1,
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+ max: 1,
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+ step: .01,
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+ label: "Highlight X"
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+ }
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+ },
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+ highlightY: {
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+ default: -.3,
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+ description: "Light direction Y component",
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+ ui: {
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+ type: "range",
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+ min: -1,
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+ max: 1,
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+ step: .01,
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+ label: "Highlight Y"
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+ }
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+ },
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+ highlightZ: {
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+ default: .4,
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+ description: "Light direction Z component",
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+ ui: {
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+ type: "range",
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+ min: -1,
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+ max: 1,
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+ step: .01,
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+ label: "Highlight Z"
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+ }
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+ },
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+ highlightColor: {
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+ default: "#ffe11a",
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+ transform: transformColor,
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+ description: "Color of the specular highlight",
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+ ui: {
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+ type: "color",
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+ label: "Highlight Color"
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+ }
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+ },
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+ speed: {
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+ default: .5,
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+ description: "Animation speed",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 2,
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+ step: .1,
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+ label: "Speed"
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+ }
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+ },
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+ seed: {
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+ default: 1,
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+ description: "Adjusts the starting state, useful for variation",
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+ ui: {
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+ type: "range",
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+ min: 0,
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+ max: 100,
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+ step: 1,
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+ label: "Seed"
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+ }
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+ },
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+ center: {
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+ default: {
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+ x: .5,
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+ y: .5
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+ },
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+ transform: transformPosition,
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+ description: "The center point of the blob",
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+ ui: {
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+ type: "position",
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+ label: "Center Position"
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+ }
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+ },
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+ colorSpace: {
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+ default: "linear",
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+ transform: transformColorSpace,
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+ description: "Color space for color interpolation",
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+ ui: {
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+ type: "select",
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+ options: colorSpaceOptions,
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+ label: "Color Space"
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+ }
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+ }
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+ },
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+ fragmentNode: (params) => {
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+ const { uniforms, uvContext } = params;
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+ const { vec2: vec2$1, vec3: vec3$1, vec4: vec4$1, float: float$1, screenUV: screenUV$1, smoothstep, sin: sin$1, length, viewportSize: viewportSize$1, pow: pow$1, max: max$1, normalize, dot: dot$1, reflect } = TSL;
163
+ const baseUV = uvContext ?? screenUV$1;
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+ const animTime = createAnimatedTime(params, uniforms.speed, uniforms.seed);
165
+ const colorA = uniforms.colorA.uniform;
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+ const colorB = uniforms.colorB.uniform;
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+ const size = uniforms.size.uniform;
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+ const deformation = uniforms.deformation.uniform;
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+ const softness = uniforms.softness.uniform;
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+ const highlightIntensity = uniforms.highlightIntensity.uniform;
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+ const highlightX = uniforms.highlightX.uniform;
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+ const highlightY = uniforms.highlightY.uniform;
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+ const highlightZ = uniforms.highlightZ.uniform;
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+ const highlightColor = uniforms.highlightColor.uniform;
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+ const edgeWidth = softness.mul(float$1(.3));
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+ const edgeCurve = softness.mul(float$1(2)).add(float$1(.5));
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+ const edgeComplexity = float$1(.5);
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+ const aspect = viewportSize$1.x.div(viewportSize$1.y);
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+ const aspectCorrectedUV = vec2$1(baseUV.x.mul(aspect), baseUV.y);
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+ const centerPos = vec2$1(uniforms.center.uniform.x.mul(aspect), uniforms.center.uniform.y.oneMinus());
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+ const uv = aspectCorrectedUV.sub(centerPos);
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+ const dist = length(uv);
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+ const baseRadius = size;
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+ const noiseScale = float$1(4);
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+ const noise1 = sin$1(uv.x.mul(noiseScale.mul(float$1(.8))).add(animTime.mul(float$1(.8)))).mul(sin$1(uv.y.mul(noiseScale.mul(float$1(.7))).add(animTime.mul(float$1(.6))))).add(sin$1(uv.x.mul(noiseScale.mul(float$1(1.2))).sub(uv.y.mul(noiseScale.mul(float$1(.9))).add(animTime.mul(float$1(.4)))))).mul(float$1(.15)).mul(deformation);
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+ const noise2 = sin$1(uv.x.mul(noiseScale.mul(float$1(1.4))).sub(animTime.mul(float$1(.5)))).mul(sin$1(uv.y.mul(noiseScale.mul(float$1(1.1))).add(animTime.mul(float$1(.7))))).mul(float$1(.12)).mul(deformation).mul(smoothstep(float$1(.15), float$1(.25), edgeComplexity));
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+ const noise3 = sin$1(uv.x.mul(noiseScale.mul(float$1(1.8))).add(uv.y.mul(noiseScale.mul(float$1(1.6))).add(animTime.mul(float$1(.3))))).add(sin$1(uv.x.mul(noiseScale.mul(float$1(.6))).sub(animTime.mul(float$1(.9))))).mul(float$1(.1)).mul(deformation).mul(smoothstep(float$1(.3), float$1(.4), edgeComplexity));
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+ const noise4 = sin$1(uv.x.mul(noiseScale.mul(float$1(2.2))).add(animTime.mul(float$1(.2)))).mul(sin$1(uv.y.mul(noiseScale.mul(float$1(1.9))).sub(animTime.mul(float$1(.8))))).mul(float$1(.08)).mul(deformation).mul(smoothstep(float$1(.45), float$1(.55), edgeComplexity));
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+ const noise5 = sin$1(uv.x.mul(noiseScale.mul(float$1(2.8))).sub(uv.y.mul(noiseScale.mul(float$1(2.4))).add(animTime.mul(float$1(.6))))).mul(float$1(.06)).mul(deformation).mul(smoothstep(float$1(.6), float$1(.7), edgeComplexity));
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+ const noise6 = sin$1(uv.x.mul(noiseScale.mul(float$1(3.2))).add(animTime.mul(float$1(1.1)))).add(sin$1(uv.y.mul(noiseScale.mul(float$1(3.5))).sub(animTime.mul(float$1(.4))))).mul(float$1(.04)).mul(deformation).mul(smoothstep(float$1(.75), float$1(.85), edgeComplexity));
191
+ const noiseAmount = noise1.add(noise2).add(noise3).add(noise4).add(noise5).add(noise6);
192
+ const organicRadius = baseRadius.add(noiseAmount);
193
+ const blobMask = pow$1(smoothstep(organicRadius.add(edgeWidth), organicRadius.sub(edgeWidth), dist), edgeCurve);
194
+ const distFromCenter = length(uv);
195
+ const sphereRadius = organicRadius;
196
+ const normalTilt = smoothstep(float$1(0), sphereRadius, distFromCenter);
197
+ const fakeZ = float$1(1).sub(normalTilt.mul(float$1(.1)));
198
+ const surfaceNormal = normalize(vec3$1(uv.x.mul(normalTilt.add(float$1(.2))), uv.y.mul(normalTilt.add(float$1(.2))), fakeZ));
199
+ const lightDir = normalize(vec3$1(highlightX, highlightY, highlightZ));
200
+ const viewDir = vec3$1(float$1(0), float$1(0), float$1(1));
201
+ const reflectDir = reflect(lightDir.negate(), surfaceNormal);
202
+ const specularPower = float$1(32);
203
+ const specular = pow$1(max$1(float$1(0), dot$1(reflectDir, viewDir)), specularPower);
204
+ const curvatureBoost = normalTilt.mul(float$1(.5)).add(float$1(.5));
205
+ const finalHighlight = specular.mul(curvatureBoost).mul(highlightIntensity).mul(blobMask);
206
+ const posX = uv.x.mul(float$1(3));
207
+ const posY = uv.y.mul(float$1(3));
208
+ const colorNoise1 = sin$1(posX.add(animTime.mul(float$1(.4)))).mul(sin$1(posY.add(animTime.mul(float$1(.3))))).add(sin$1(posX.mul(float$1(.7)).add(posY.mul(float$1(.8))).add(animTime.mul(float$1(.2))))).mul(float$1(.5)).add(float$1(.5));
209
+ const colorNoise2 = sin$1(posX.mul(float$1(1.3)).sub(animTime.mul(float$1(.5)))).mul(sin$1(posY.mul(float$1(1.1)).add(animTime.mul(float$1(.6))))).add(sin$1(posX.mul(float$1(.5)).sub(posY.mul(float$1(.6)).sub(animTime.mul(float$1(.3)))))).mul(float$1(.5)).add(float$1(.5));
210
+ const combinedNoise = colorNoise1.mul(float$1(.6)).add(colorNoise2.mul(float$1(.4)));
211
+ const finalColorRGB = mixColors(colorA, colorB, smoothstep(float$1(.1), float$1(.9), combinedNoise), uniforms.colorSpace.uniform).rgb;
212
+ const avgAlpha = colorA.a.add(colorB.a).div(float$1(2));
213
+ const highlightContribution = highlightColor.rgb.mul(finalHighlight);
214
+ return vec4$1(finalColorRGB.add(highlightContribution), avgAlpha.mul(blobMask));
215
+ }
216
+ };
217
+ var Blob_default = componentDefinition;
218
+ export { componentDefinition as n, Blob_default as t };
@@ -0,0 +1,77 @@
1
+ import * as TSL from "three/tsl";
2
+ const componentDefinition = {
3
+ name: "Blur",
4
+ category: "Blurs",
5
+ description: "A simple Gaussian blur effect",
6
+ requiresRTT: true,
7
+ requiresChild: true,
8
+ props: { intensity: {
9
+ default: 50,
10
+ description: "Intensity of the blur effect",
11
+ ui: {
12
+ type: "range",
13
+ min: 0,
14
+ max: 100,
15
+ step: 1,
16
+ label: "Intensity"
17
+ }
18
+ } },
19
+ fragmentNode: ({ uniforms, childNode, onCleanup }) => {
20
+ const { vec2: vec2$1, vec4: vec4$1, float: float$1, screenUV: screenUV$1, convertToTexture: convertToTexture$1, viewportSize: viewportSize$1, Fn } = TSL;
21
+ if (!childNode) return vec4$1(0, 0, 0, 0);
22
+ const childTexture = convertToTexture$1(childNode);
23
+ onCleanup(() => {
24
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
25
+ });
26
+ const weights = [
27
+ .056,
28
+ .135,
29
+ .278,
30
+ .487,
31
+ .726,
32
+ .923,
33
+ 1,
34
+ .923,
35
+ .726,
36
+ .487,
37
+ .278,
38
+ .135,
39
+ .056
40
+ ];
41
+ const weightSum = 6.214;
42
+ const scaledIntensity = uniforms.intensity.uniform.mul(.06);
43
+ const horizontalTexture = convertToTexture$1(Fn(() => {
44
+ const uv = screenUV$1;
45
+ const blurRadius = scaledIntensity;
46
+ const pixelSize = vec2$1(1).div(viewportSize$1);
47
+ const total = vec4$1(0).toVar();
48
+ for (let x = -6; x <= 6; x++) {
49
+ const weight = float$1(weights[x + 6] / weightSum);
50
+ const offset = vec2$1(float$1(x), float$1(0)).mul(blurRadius).mul(pixelSize);
51
+ const sampleCoord = uv.add(offset);
52
+ const sample = childTexture.sample(sampleCoord).mul(weight);
53
+ total.assign(total.add(sample));
54
+ }
55
+ return total;
56
+ })());
57
+ onCleanup(() => {
58
+ if (horizontalTexture?.renderTarget?.dispose) horizontalTexture.renderTarget.dispose();
59
+ });
60
+ return Fn(() => {
61
+ const uv = screenUV$1;
62
+ const blurRadius = scaledIntensity;
63
+ const pixelSize = vec2$1(1).div(viewportSize$1);
64
+ const total = vec4$1(0).toVar();
65
+ for (let y = -6; y <= 6; y++) {
66
+ const weight = float$1(weights[y + 6] / weightSum);
67
+ const offset = vec2$1(float$1(0), float$1(y)).mul(blurRadius).mul(pixelSize);
68
+ const sampleCoord = uv.add(offset);
69
+ const sample = horizontalTexture.sample(sampleCoord).mul(weight);
70
+ total.assign(total.add(sample));
71
+ }
72
+ return total;
73
+ })();
74
+ }
75
+ };
76
+ var Blur_default = componentDefinition;
77
+ export { componentDefinition as n, Blur_default as t };
@@ -0,0 +1,132 @@
1
+ import { t as applyEdgeHandling } from "./edges-Bn_OIa_h.js";
2
+ import { a as transformEdges, o as transformPosition } from "./transformations-DxfQXZWi.js";
3
+ import * as TSL from "three/tsl";
4
+ const componentDefinition = {
5
+ name: "Bulge",
6
+ category: "Distortions",
7
+ description: "Magnify or pinch content around a center point",
8
+ requiresRTT: true,
9
+ requiresChild: true,
10
+ props: {
11
+ center: {
12
+ default: {
13
+ x: .5,
14
+ y: .5
15
+ },
16
+ transform: transformPosition,
17
+ description: "The center point of the bulge effect",
18
+ ui: {
19
+ type: "position",
20
+ label: "Center"
21
+ }
22
+ },
23
+ strength: {
24
+ default: 1,
25
+ description: "The intensity of the bulge effect (positive = bulge out, negative = pinch in)",
26
+ ui: {
27
+ type: "range",
28
+ min: -1,
29
+ max: 1,
30
+ step: .01,
31
+ label: "Strength"
32
+ }
33
+ },
34
+ radius: {
35
+ default: 1,
36
+ description: "The radius of the bulge effect area",
37
+ ui: {
38
+ type: "range",
39
+ min: 0,
40
+ max: 5,
41
+ step: .01,
42
+ label: "Radius"
43
+ }
44
+ },
45
+ falloff: {
46
+ default: .5,
47
+ description: "Controls the smoothness of the transition (0 = hard edge, 1 = very smooth)",
48
+ ui: {
49
+ type: "range",
50
+ min: 0,
51
+ max: 1,
52
+ step: .01,
53
+ label: "Falloff"
54
+ }
55
+ },
56
+ edges: {
57
+ default: "stretch",
58
+ description: "How to handle edges when distortion pushes content out of bounds",
59
+ transform: transformEdges,
60
+ ui: {
61
+ type: "select",
62
+ options: [
63
+ {
64
+ label: "Stretch",
65
+ value: "stretch"
66
+ },
67
+ {
68
+ label: "Transparent",
69
+ value: "transparent"
70
+ },
71
+ {
72
+ label: "Mirror",
73
+ value: "mirror"
74
+ },
75
+ {
76
+ label: "Wrap",
77
+ value: "wrap"
78
+ }
79
+ ],
80
+ label: "Edges"
81
+ }
82
+ }
83
+ },
84
+ uvTransformNode: ({ uv, uniforms, viewportSize: viewportSize$1 }) => {
85
+ const { vec2: vec2$1, length, smoothstep, float: float$1, max: max$1 } = TSL;
86
+ const aspect = viewportSize$1.x.div(viewportSize$1.y);
87
+ const aspectCorrectedUV = vec2$1(uv.x.mul(aspect), uv.y);
88
+ const centerPos = vec2$1(uniforms.center.uniform.x.mul(aspect), uniforms.center.uniform.y.oneMinus());
89
+ const delta = aspectCorrectedUV.sub(centerPos);
90
+ const distance = length(delta);
91
+ const effectRadius = uniforms.radius.uniform.mul(.5);
92
+ const falloffAmount = uniforms.falloff.uniform;
93
+ const smoothFalloff = smoothstep(effectRadius.mul(float$1(1).sub(falloffAmount).sub(float$1(.001)).max(float$1(0))), effectRadius, distance).oneMinus();
94
+ const normalizedDist = distance.div(effectRadius);
95
+ const distSq = normalizedDist.mul(normalizedDist);
96
+ const quadraticFalloff = max$1(float$1(0), float$1(1).sub(distSq));
97
+ const falloff = smoothFalloff.mul(quadraticFalloff);
98
+ const displacementAmount = uniforms.strength.uniform.negate().mul(falloff);
99
+ const scaleFactor = float$1(1).add(displacementAmount);
100
+ const bulgedDelta = delta.mul(scaleFactor);
101
+ const bulgedUV = centerPos.add(bulgedDelta);
102
+ return vec2$1(bulgedUV.x.div(aspect), bulgedUV.y);
103
+ },
104
+ fragmentNode: ({ uniforms, childNode, onCleanup }) => {
105
+ const { vec2: vec2$1, vec4: vec4$1, length, screenUV: screenUV$1, viewportSize: viewportSize$1, convertToTexture: convertToTexture$1, smoothstep } = TSL;
106
+ if (!childNode) return vec4$1(0, 0, 0, 0);
107
+ const childTexture = convertToTexture$1(childNode);
108
+ onCleanup(() => {
109
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
110
+ });
111
+ const aspect = viewportSize$1.x.div(viewportSize$1.y);
112
+ const aspectCorrectedUV = vec2$1(screenUV$1.x.mul(aspect), screenUV$1.y);
113
+ const centerPos = vec2$1(uniforms.center.uniform.x.mul(aspect), uniforms.center.uniform.y.oneMinus());
114
+ const delta = aspectCorrectedUV.sub(centerPos);
115
+ const distance = length(delta);
116
+ const effectRadius = uniforms.radius.uniform.mul(.5);
117
+ const falloffAmount = uniforms.falloff.uniform;
118
+ const smoothFalloff = smoothstep(effectRadius.mul(TSL.float(1).sub(falloffAmount).sub(TSL.float(.001)).max(TSL.float(0))), effectRadius, distance).oneMinus();
119
+ const normalizedDist = distance.div(effectRadius);
120
+ const distSq = normalizedDist.mul(normalizedDist);
121
+ const quadraticFalloff = TSL.max(TSL.float(0), TSL.float(1).sub(distSq));
122
+ const falloff = smoothFalloff.mul(quadraticFalloff);
123
+ const displacementAmount = uniforms.strength.uniform.negate().mul(falloff);
124
+ const scaleFactor = TSL.float(1).add(displacementAmount);
125
+ const bulgedDelta = delta.mul(scaleFactor);
126
+ const bulgedUV = centerPos.add(bulgedDelta);
127
+ const finalUV = vec2$1(bulgedUV.x.div(aspect), bulgedUV.y);
128
+ return applyEdgeHandling(finalUV, childTexture.sample(finalUV), childTexture, uniforms.edges.uniform);
129
+ }
130
+ };
131
+ var Bulge_default = componentDefinition;
132
+ export { componentDefinition as n, Bulge_default as t };
@@ -0,0 +1,112 @@
1
+ import * as TSL from "three/tsl";
2
+ const componentDefinition = {
3
+ name: "CRTScreen",
4
+ category: "Stylize",
5
+ description: "Retro CRT monitor simulation with scanlines",
6
+ requiresRTT: true,
7
+ requiresChild: true,
8
+ props: {
9
+ pixelSize: {
10
+ default: 128,
11
+ description: "Size of individual TV pixels (lower = more pixels)",
12
+ ui: {
13
+ type: "range",
14
+ min: 8,
15
+ max: 128,
16
+ step: 1,
17
+ label: "Pixel Size"
18
+ }
19
+ },
20
+ colorShift: {
21
+ default: 1,
22
+ description: "Chromatic aberration amount",
23
+ ui: {
24
+ type: "range",
25
+ min: 0,
26
+ max: 10,
27
+ step: .1,
28
+ label: "Color Shift"
29
+ }
30
+ },
31
+ scanlineIntensity: {
32
+ default: .3,
33
+ description: "Strength of horizontal scanlines",
34
+ ui: {
35
+ type: "range",
36
+ min: 0,
37
+ max: 1,
38
+ step: .01,
39
+ label: "Scanline Intensity"
40
+ }
41
+ },
42
+ scanlineFrequency: {
43
+ default: 200,
44
+ description: "Number of scanlines across screen",
45
+ ui: {
46
+ type: "range",
47
+ min: 100,
48
+ max: 800,
49
+ step: 10,
50
+ label: "Scanline Frequency"
51
+ }
52
+ },
53
+ brightness: {
54
+ default: 1.1,
55
+ description: "Screen brightness boost",
56
+ ui: {
57
+ type: "range",
58
+ min: .5,
59
+ max: 2,
60
+ step: .01,
61
+ label: "Brightness"
62
+ }
63
+ },
64
+ contrast: {
65
+ default: 1.2,
66
+ description: "Screen contrast enhancement",
67
+ ui: {
68
+ type: "range",
69
+ min: .5,
70
+ max: 2,
71
+ step: .01,
72
+ label: "Contrast"
73
+ }
74
+ }
75
+ },
76
+ fragmentNode: ({ uniforms, childNode, onCleanup }) => {
77
+ const { vec2: vec2$1, vec3: vec3$1, vec4: vec4$1, float: float$1, screenUV: screenUV$1, sin: sin$1, fract, smoothstep, length, convertToTexture: convertToTexture$1 } = TSL;
78
+ if (!childNode) return vec4$1(0, 0, 0, 0);
79
+ const childTexture = convertToTexture$1(childNode);
80
+ onCleanup(() => {
81
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
82
+ });
83
+ const pixelSize = uniforms.pixelSize.uniform;
84
+ const colorShift = uniforms.colorShift.uniform;
85
+ const scanlineIntensity = uniforms.scanlineIntensity.uniform;
86
+ const scanlineFrequency = uniforms.scanlineFrequency.uniform;
87
+ const brightness = uniforms.brightness.uniform;
88
+ const contrast = uniforms.contrast.uniform;
89
+ const scaledColorShift = colorShift.mul(float$1(.002));
90
+ const redUV = screenUV$1.add(vec2$1(scaledColorShift, float$1(0)));
91
+ const greenUV = screenUV$1;
92
+ const blueUV = screenUV$1.sub(vec2$1(scaledColorShift, float$1(0)));
93
+ const redSample = childTexture.sample(redUV).r;
94
+ const greenSample = childTexture.sample(greenUV).g;
95
+ const blueSample = childTexture.sample(blueUV).b;
96
+ const adjustedColor = vec3$1(redSample, greenSample, blueSample).sub(float$1(.5)).mul(contrast).add(float$1(.5)).mul(brightness);
97
+ const scanlineWave = sin$1(screenUV$1.y.mul(scanlineFrequency).mul(float$1(3.14159 * 2)));
98
+ const scanlineEffect = float$1(1).sub(scanlineIntensity.mul(scanlineWave.mul(float$1(.5)).add(float$1(.5))));
99
+ const scanlinedColor = adjustedColor.mul(scanlineEffect);
100
+ const phosphorScale = pixelSize.mul(float$1(.5));
101
+ const pixelPhase = fract(screenUV$1.mul(phosphorScale));
102
+ const redMask = sin$1(pixelPhase.x.mul(float$1(6.28318))).mul(float$1(.1)).add(float$1(.95));
103
+ const greenMask = sin$1(pixelPhase.x.mul(float$1(6.28318)).add(float$1(2.09))).mul(float$1(.1)).add(float$1(.95));
104
+ const blueMask = sin$1(pixelPhase.x.mul(float$1(6.28318)).add(float$1(4.18))).mul(float$1(.1)).add(float$1(.95));
105
+ const phosphorColor = vec3$1(scanlinedColor.r.mul(redMask), scanlinedColor.g.mul(greenMask), scanlinedColor.b.mul(blueMask));
106
+ const vignetteDistance = length(screenUV$1.sub(vec2$1(.5, .5)));
107
+ const vignette = smoothstep(float$1(.8), float$1(.3), vignetteDistance);
108
+ return vec4$1(phosphorColor.mul(vignette), float$1(1));
109
+ }
110
+ };
111
+ var CRTScreen_default = componentDefinition;
112
+ export { componentDefinition as n, CRTScreen_default as t };
@@ -0,0 +1,118 @@
1
+ import * as TSL from "three/tsl";
2
+ const componentDefinition = {
3
+ name: "ChannelBlur",
4
+ category: "Blurs",
5
+ description: "Independent blur for red, green, and blue channels",
6
+ requiresRTT: true,
7
+ requiresChild: true,
8
+ props: {
9
+ redIntensity: {
10
+ default: 0,
11
+ description: "Blur intensity for red channel",
12
+ ui: {
13
+ type: "range",
14
+ min: 0,
15
+ max: 100,
16
+ step: 1,
17
+ label: "Red Intensity"
18
+ }
19
+ },
20
+ greenIntensity: {
21
+ default: 20,
22
+ description: "Blur intensity for green channel",
23
+ ui: {
24
+ type: "range",
25
+ min: 0,
26
+ max: 100,
27
+ step: 1,
28
+ label: "Green Intensity"
29
+ }
30
+ },
31
+ blueIntensity: {
32
+ default: 40,
33
+ description: "Blur intensity for blue channel",
34
+ ui: {
35
+ type: "range",
36
+ min: 0,
37
+ max: 100,
38
+ step: 1,
39
+ label: "Blue Intensity"
40
+ }
41
+ }
42
+ },
43
+ fragmentNode: ({ uniforms, childNode, onCleanup }) => {
44
+ const { vec2: vec2$1, vec4: vec4$1, float: float$1, screenUV: screenUV$1, convertToTexture: convertToTexture$1, viewportSize: viewportSize$1, Fn } = TSL;
45
+ if (!childNode) return vec4$1(0, 0, 0, 0);
46
+ const childTexture = convertToTexture$1(childNode);
47
+ onCleanup(() => {
48
+ if (childTexture?.renderTarget?.dispose) childTexture.renderTarget.dispose();
49
+ });
50
+ const weights = [
51
+ .056,
52
+ .135,
53
+ .278,
54
+ .487,
55
+ .726,
56
+ .923,
57
+ 1,
58
+ .923,
59
+ .726,
60
+ .487,
61
+ .278,
62
+ .135,
63
+ .056
64
+ ];
65
+ const weightSum = 6.214;
66
+ const redRadius = uniforms.redIntensity.uniform.mul(.1);
67
+ const greenRadius = uniforms.greenIntensity.uniform.mul(.1);
68
+ const blueRadius = uniforms.blueIntensity.uniform.mul(.1);
69
+ const horizontalTexture = convertToTexture$1(Fn(() => {
70
+ const uv = screenUV$1;
71
+ const pixelSize = vec2$1(1).div(viewportSize$1);
72
+ const redTotal = float$1(0).toVar();
73
+ const greenTotal = float$1(0).toVar();
74
+ const blueTotal = float$1(0).toVar();
75
+ for (let x = -6; x <= 6; x++) {
76
+ const weight = float$1(weights[x + 6] / weightSum);
77
+ const xOffset = float$1(x).mul(pixelSize.x);
78
+ const redOffset = vec2$1(xOffset.mul(redRadius), float$1(0));
79
+ const greenOffset = vec2$1(xOffset.mul(greenRadius), float$1(0));
80
+ const blueOffset = vec2$1(xOffset.mul(blueRadius), float$1(0));
81
+ const redSample = childTexture.sample(uv.add(redOffset)).r.mul(weight);
82
+ const greenSample = childTexture.sample(uv.add(greenOffset)).g.mul(weight);
83
+ const blueSample = childTexture.sample(uv.add(blueOffset)).b.mul(weight);
84
+ redTotal.assign(redTotal.add(redSample));
85
+ greenTotal.assign(greenTotal.add(greenSample));
86
+ blueTotal.assign(blueTotal.add(blueSample));
87
+ }
88
+ return vec4$1(redTotal, greenTotal, blueTotal, float$1(1));
89
+ })());
90
+ onCleanup(() => {
91
+ if (horizontalTexture?.renderTarget?.dispose) horizontalTexture.renderTarget.dispose();
92
+ });
93
+ return Fn(() => {
94
+ const uv = screenUV$1;
95
+ const pixelSize = vec2$1(1).div(viewportSize$1);
96
+ const redTotal = float$1(0).toVar();
97
+ const greenTotal = float$1(0).toVar();
98
+ const blueTotal = float$1(0).toVar();
99
+ for (let y = -6; y <= 6; y++) {
100
+ const weight = float$1(weights[y + 6] / weightSum);
101
+ const yOffset = float$1(y).mul(pixelSize.y);
102
+ const redOffset = vec2$1(float$1(0), yOffset.mul(redRadius));
103
+ const greenOffset = vec2$1(float$1(0), yOffset.mul(greenRadius));
104
+ const blueOffset = vec2$1(float$1(0), yOffset.mul(blueRadius));
105
+ const redSample = horizontalTexture.sample(uv.add(redOffset)).r.mul(weight);
106
+ const greenSample = horizontalTexture.sample(uv.add(greenOffset)).g.mul(weight);
107
+ const blueSample = horizontalTexture.sample(uv.add(blueOffset)).b.mul(weight);
108
+ redTotal.assign(redTotal.add(redSample));
109
+ greenTotal.assign(greenTotal.add(greenSample));
110
+ blueTotal.assign(blueTotal.add(blueSample));
111
+ }
112
+ const originalAlpha = childTexture.sample(uv).a;
113
+ return vec4$1(redTotal, greenTotal, blueTotal, originalAlpha);
114
+ })();
115
+ }
116
+ };
117
+ var ChannelBlur_default = componentDefinition;
118
+ export { componentDefinition as n, ChannelBlur_default as t };