shaders 2.2.1 → 2.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/dist/core/{AngularBlur-BZENxuhv.js → AngularBlur-BTUdXC0g.js} +5 -4
  2. package/dist/core/{Ascii-joVW9dAD.js → Ascii-Bu8ii7oo.js} +25 -24
  3. package/dist/core/{Blob-Ds3jasiC.js → Blob-C0G0efjG.js} +11 -10
  4. package/dist/core/{Blur-sKjcr9_K.js → Blur-BzUO9yxF.js} +13 -12
  5. package/dist/core/{Bulge-CdcB9we6.js → Bulge-BCXYAzig.js} +9 -8
  6. package/dist/core/{CRTScreen-BWDSeX_0.js → CRTScreen-cJ3XHrI9.js} +9 -8
  7. package/dist/core/{ChannelBlur-i9M5gbkh.js → ChannelBlur-BEK1qzGn.js} +17 -16
  8. package/dist/core/{Checkerboard-D9-UAs26.js → Checkerboard-BPkiSF5I.js} +15 -14
  9. package/dist/core/{ChromaFlow-DZAJwEBw.js → ChromaFlow-AHO3C4o3.js} +13 -12
  10. package/dist/core/{ChromaticAberration-DLYIcjJx.js → ChromaticAberration-nVg3r1FK.js} +11 -10
  11. package/dist/core/{Circle-Ca-LtXkF.js → Circle-C8ltF4BZ.js} +10 -9
  12. package/dist/core/{CursorTrail-B_VZJBOK.js → CursorTrail-BeJGeovB.js} +11 -10
  13. package/dist/core/DiffuseBlur-BdGvOoBw.js +40 -0
  14. package/dist/core/{Dither-MK-9r3tw.js → Dither-CpN3vGSh.js} +12 -11
  15. package/dist/core/{DotGrid-DP__DqQj.js → DotGrid-BFUzeSQw.js} +9 -8
  16. package/dist/core/{Duotone-CmkF6eDj.js → Duotone-_nR_o3-g.js} +6 -5
  17. package/dist/core/FilmGrain-BAKXXtLg.js +29 -0
  18. package/dist/core/{FloatingParticles-CxcXDtZg.js → FloatingParticles-Fv8JIzKk.js} +11 -10
  19. package/dist/core/GlassTiles-5MyBj1ff.js +53 -0
  20. package/dist/core/{Glow-Cz3ImaBH.js → Glow-DvJj7BB7.js} +13 -12
  21. package/dist/core/{Godrays-BHfh6URI.js → Godrays-cUzAKVXn.js} +18 -17
  22. package/dist/core/{Grayscale-FPSUcFGC.js → Grayscale-oWIF3PV5.js} +2 -1
  23. package/dist/core/{Grid-BvM0M3Hl.js → Grid-Bov7AA9m.js} +10 -9
  24. package/dist/core/{GridDistortion-yjmNv0Q3.js → GridDistortion-CWYom5Dw.js} +11 -10
  25. package/dist/core/Group-CPk-7fiA.js +18 -0
  26. package/dist/core/{Halftone-DWIVrS2s.js → Halftone-F7fsdu7W.js} +11 -10
  27. package/dist/core/{HueShift-CBupF7d4.js → HueShift-CiS4hdtk.js} +2 -1
  28. package/dist/core/{ImageTexture-GrTz4Fx7.js → ImageTexture-B3Q29OHX.js} +16 -15
  29. package/dist/core/Invert-Cyc4JHWc.js +21 -0
  30. package/dist/core/{LinearBlur-DHBRP6Yh.js → LinearBlur-BTC54qzk.js} +8 -7
  31. package/dist/core/{LinearGradient-B4C3CKhf.js → LinearGradient-LEMeW0KM.js} +3 -2
  32. package/dist/core/{Liquify-DNHtcXxv.js → Liquify-D2nzMDzq.js} +15 -14
  33. package/dist/core/{Pixelate-BKooNVcb.js → Pixelate-irPzmtQm.js} +8 -7
  34. package/dist/core/{PolarCoordinates-DKhEbQhq.js → PolarCoordinates-Ck5ZWrQO.js} +5 -4
  35. package/dist/core/{Posterize-D81ZG2A9.js → Posterize-DICq_t96.js} +8 -7
  36. package/dist/core/{ProgressiveBlur-CPdReTnY.js → ProgressiveBlur-BuORe3VH.js} +10 -9
  37. package/dist/core/{RadialGradient-XmwfZ91d.js → RadialGradient-D0cN67jm.js} +8 -7
  38. package/dist/core/{RectangularCoordinates-DWY7ptY1.js → RectangularCoordinates-1LIDaeHR.js} +15 -14
  39. package/dist/core/{Ripples-CndvRX-N.js → Ripples-DH71sFJc.js} +6 -5
  40. package/dist/core/{Saturation-C6u9sNkr.js → Saturation-DbSXtSeK.js} +10 -9
  41. package/dist/core/{SimplexNoise-BH0ZZzP4.js → SimplexNoise-DPGC2OPJ.js} +10 -9
  42. package/dist/core/{SineWave-DBH8MraQ.js → SineWave-CkWtnzHF.js} +10 -9
  43. package/dist/core/{SolidColor-DR665qss.js → SolidColor-DaB-FHNX.js} +2 -1
  44. package/dist/core/{Spiral--7KUy0u3.js → Spiral-CcyI8azF.js} +18 -17
  45. package/dist/core/{Strands-Bi1Is8_o.js → Strands-Co4fkc05.js} +10 -9
  46. package/dist/core/{Swirl-DuYM23jG.js → Swirl-BoveqtNV.js} +15 -14
  47. package/dist/core/{TiltShift-BUvZWBsh.js → TiltShift-D53azmRe.js} +4 -3
  48. package/dist/core/{Tritone-CKifp6Ob.js → Tritone-Cg1rX-hL.js} +11 -10
  49. package/dist/core/{Twirl-Ztlb9x_h.js → Twirl-raO5pe5X.js} +10 -9
  50. package/dist/core/{Vibrance-B7EsDw6e.js → Vibrance-DtekSkcz.js} +8 -7
  51. package/dist/core/{WaveDistortion-HCnk54tD.js → WaveDistortion-C65qO_cZ.js} +6 -5
  52. package/dist/core/{ZoomBlur-Ck6M9A2W.js → ZoomBlur-B97ZjhXe.js} +10 -9
  53. package/dist/core/index.js +771 -754
  54. package/dist/core/renderer.d.ts.map +1 -1
  55. package/dist/core/shaders/AngularBlur/index.d.ts.map +1 -1
  56. package/dist/core/shaders/AngularBlur/index.js +1 -1
  57. package/dist/core/shaders/Ascii/index.d.ts.map +1 -1
  58. package/dist/core/shaders/Ascii/index.js +1 -1
  59. package/dist/core/shaders/Blob/index.d.ts.map +1 -1
  60. package/dist/core/shaders/Blob/index.js +1 -1
  61. package/dist/core/shaders/Blur/index.d.ts.map +1 -1
  62. package/dist/core/shaders/Blur/index.js +1 -1
  63. package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
  64. package/dist/core/shaders/Bulge/index.js +1 -1
  65. package/dist/core/shaders/CRTScreen/index.d.ts.map +1 -1
  66. package/dist/core/shaders/CRTScreen/index.js +1 -1
  67. package/dist/core/shaders/ChannelBlur/index.d.ts.map +1 -1
  68. package/dist/core/shaders/ChannelBlur/index.js +1 -1
  69. package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
  70. package/dist/core/shaders/Checkerboard/index.js +1 -1
  71. package/dist/core/shaders/ChromaFlow/index.d.ts.map +1 -1
  72. package/dist/core/shaders/ChromaFlow/index.js +1 -1
  73. package/dist/core/shaders/ChromaticAberration/index.d.ts.map +1 -1
  74. package/dist/core/shaders/ChromaticAberration/index.js +1 -1
  75. package/dist/core/shaders/Circle/index.d.ts.map +1 -1
  76. package/dist/core/shaders/Circle/index.js +1 -1
  77. package/dist/core/shaders/CursorTrail/index.d.ts.map +1 -1
  78. package/dist/core/shaders/CursorTrail/index.js +1 -1
  79. package/dist/core/shaders/DiffuseBlur/index.d.ts.map +1 -1
  80. package/dist/core/shaders/DiffuseBlur/index.js +1 -1
  81. package/dist/core/shaders/Dither/index.d.ts.map +1 -1
  82. package/dist/core/shaders/Dither/index.js +1 -1
  83. package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
  84. package/dist/core/shaders/DotGrid/index.js +1 -1
  85. package/dist/core/shaders/Duotone/index.d.ts.map +1 -1
  86. package/dist/core/shaders/Duotone/index.js +1 -1
  87. package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
  88. package/dist/core/shaders/FilmGrain/index.js +1 -1
  89. package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
  90. package/dist/core/shaders/FloatingParticles/index.js +1 -1
  91. package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
  92. package/dist/core/shaders/GlassTiles/index.js +1 -1
  93. package/dist/core/shaders/Glow/index.d.ts.map +1 -1
  94. package/dist/core/shaders/Glow/index.js +1 -1
  95. package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
  96. package/dist/core/shaders/Godrays/index.js +1 -1
  97. package/dist/core/shaders/Grayscale/index.d.ts.map +1 -1
  98. package/dist/core/shaders/Grayscale/index.js +1 -1
  99. package/dist/core/shaders/Grid/index.d.ts.map +1 -1
  100. package/dist/core/shaders/Grid/index.js +1 -1
  101. package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
  102. package/dist/core/shaders/GridDistortion/index.js +1 -1
  103. package/dist/core/shaders/Group/index.d.ts.map +1 -1
  104. package/dist/core/shaders/Group/index.js +1 -1
  105. package/dist/core/shaders/Halftone/index.d.ts.map +1 -1
  106. package/dist/core/shaders/Halftone/index.js +1 -1
  107. package/dist/core/shaders/HueShift/index.d.ts.map +1 -1
  108. package/dist/core/shaders/HueShift/index.js +1 -1
  109. package/dist/core/shaders/ImageTexture/index.d.ts +1 -1
  110. package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
  111. package/dist/core/shaders/ImageTexture/index.js +1 -1
  112. package/dist/core/shaders/Invert/index.d.ts.map +1 -1
  113. package/dist/core/shaders/Invert/index.js +1 -1
  114. package/dist/core/shaders/LinearBlur/index.d.ts.map +1 -1
  115. package/dist/core/shaders/LinearBlur/index.js +1 -1
  116. package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
  117. package/dist/core/shaders/LinearGradient/index.js +1 -1
  118. package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
  119. package/dist/core/shaders/Liquify/index.js +1 -1
  120. package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
  121. package/dist/core/shaders/Pixelate/index.js +1 -1
  122. package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
  123. package/dist/core/shaders/PolarCoordinates/index.js +1 -1
  124. package/dist/core/shaders/Posterize/index.d.ts.map +1 -1
  125. package/dist/core/shaders/Posterize/index.js +1 -1
  126. package/dist/core/shaders/ProgressiveBlur/index.d.ts.map +1 -1
  127. package/dist/core/shaders/ProgressiveBlur/index.js +1 -1
  128. package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
  129. package/dist/core/shaders/RadialGradient/index.js +1 -1
  130. package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -1
  131. package/dist/core/shaders/RectangularCoordinates/index.js +1 -1
  132. package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
  133. package/dist/core/shaders/Ripples/index.js +1 -1
  134. package/dist/core/shaders/Saturation/index.d.ts.map +1 -1
  135. package/dist/core/shaders/Saturation/index.js +1 -1
  136. package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
  137. package/dist/core/shaders/SimplexNoise/index.js +1 -1
  138. package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
  139. package/dist/core/shaders/SineWave/index.js +1 -1
  140. package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
  141. package/dist/core/shaders/SolidColor/index.js +1 -1
  142. package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
  143. package/dist/core/shaders/Spiral/index.js +1 -1
  144. package/dist/core/shaders/Strands/index.d.ts.map +1 -1
  145. package/dist/core/shaders/Strands/index.js +1 -1
  146. package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
  147. package/dist/core/shaders/Swirl/index.js +1 -1
  148. package/dist/core/shaders/TiltShift/index.d.ts.map +1 -1
  149. package/dist/core/shaders/TiltShift/index.js +1 -1
  150. package/dist/core/shaders/Tritone/index.d.ts.map +1 -1
  151. package/dist/core/shaders/Tritone/index.js +1 -1
  152. package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
  153. package/dist/core/shaders/Twirl/index.js +1 -1
  154. package/dist/core/shaders/Vibrance/index.d.ts.map +1 -1
  155. package/dist/core/shaders/Vibrance/index.js +1 -1
  156. package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
  157. package/dist/core/shaders/WaveDistortion/index.js +1 -1
  158. package/dist/core/shaders/ZoomBlur/index.d.ts.map +1 -1
  159. package/dist/core/shaders/ZoomBlur/index.js +1 -1
  160. package/dist/core/types.d.ts +4 -0
  161. package/dist/core/types.d.ts.map +1 -1
  162. package/dist/react/index.cjs +63 -63
  163. package/dist/react/index.js +4776 -4707
  164. package/dist/react/utils/generatePresetCode.cjs +1 -1
  165. package/dist/react/utils/generatePresetCode.js +1 -1
  166. package/dist/registry.d.ts +3 -0
  167. package/dist/registry.js +226 -88
  168. package/dist/svelte/index.js +5539 -5470
  169. package/dist/svelte/utils/generatePresetCode.js +1 -1
  170. package/dist/vue/{generatePresetCode-T78GxN5X.js → generatePresetCode-D4V6rBae.js} +1 -1
  171. package/dist/vue/index.js +4603 -4534
  172. package/dist/vue/utils/generatePresetCode.js +1 -1
  173. package/package.json +1 -1
  174. package/dist/core/DiffuseBlur-COpm1qrw.js +0 -39
  175. package/dist/core/FilmGrain-ByNyK2gs.js +0 -28
  176. package/dist/core/GlassTiles-CxUl9MxF.js +0 -52
  177. package/dist/core/Group-jZZimqG1.js +0 -17
  178. package/dist/core/Invert-CCQ1H_Qr.js +0 -20
@@ -1,11 +1,12 @@
1
1
  import { j as p, k as at, m as et } from "./three.tsl-BqgDcRt9.js";
2
- import { i as ot, r as _, t as lt } from "./transformations-DBjTkQ5b.js";
3
- import { t as rt } from "./colorMixing-DPZ-Td4U.js";
2
+ import { i as ot, r as _, t as rt } from "./transformations-DBjTkQ5b.js";
3
+ import { t as lt } from "./colorMixing-DPZ-Td4U.js";
4
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  import { DataTexture as st, FloatType as nt, LinearFilter as B, RGBAFormat as it } from "three";
5
5
  et();
6
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  const ct = {
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  name: "CursorTrail",
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  category: "Interactive",
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+ description: "Animated trail effect that tracks cursor movement",
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  props: {
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  colorA: {
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  default: "#00aaff",
@@ -64,37 +65,37 @@ const ct = {
64
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  description: "Color space for color interpolation",
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  ui: {
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  type: "select",
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- options: lt,
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+ options: rt,
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  label: "Color Space"
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  }
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  }
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  },
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- fragmentNode: ({ uniforms: r, onBeforeRender: U, onCleanup: j }) => {
73
+ fragmentNode: ({ uniforms: l, onBeforeRender: U, onCleanup: j }) => {
73
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  const { vec4: q, float: t, texture: E, step: G, screenUV: n } = at, a = 128, o = new Float32Array(a * a * 4), s = new st(o, a, a, it, nt);
74
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  s.magFilter = B, s.minFilter = B, s.needsUpdate = !0;
75
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  const i = E(s);
76
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  let y = 0.5, M = 0.5, g = Date.now();
77
- U(({ pointer: l }) => {
78
+ U(({ pointer: r }) => {
78
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  const T = Date.now(), f = Math.min((T - g) / 1e3, 0.016);
79
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  g = T;
80
- const h = r.radius.uniform.value * 0.1, b = r.length.uniform.value, N = r.shrink.uniform.value, F = l.x - y, w = l.y - M, z = Math.sqrt(F * F + w * w), O = 1 - f / Math.max(0.1, b), V = f / Math.max(0.1, b);
81
+ const h = l.radius.uniform.value * 0.1, b = l.length.uniform.value, N = l.shrink.uniform.value, F = r.x - y, w = r.y - M, z = Math.sqrt(F * F + w * w), O = 1 - f / Math.max(0.1, b), V = f / Math.max(0.1, b);
81
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  for (let e = 0; e < a * a * 4; e += 4)
82
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  o[e] *= O, o[e + 1] = 1 - (1 - o[e]) * N, o[e + 2] = Math.min(1, o[e + 2] + V);
83
84
  if (z > 1e-3) {
84
- const e = h * 3, Z = Math.max(0, Math.floor((l.x - e) * a)), K = Math.min(a - 1, Math.ceil((l.x + e) * a)), P = Math.max(0, Math.floor((l.y - e) * a)), Q = Math.min(a - 1, Math.ceil((l.y + e) * a));
85
+ const e = h * 3, Z = Math.max(0, Math.floor((r.x - e) * a)), K = Math.min(a - 1, Math.ceil((r.x + e) * a)), P = Math.max(0, Math.floor((r.y - e) * a)), Q = Math.min(a - 1, Math.ceil((r.y + e) * a));
85
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  for (let m = P; m <= Q; m++) for (let d = Z; d <= K; d++) {
86
- const u = (m * a + d) * 4, W = (d + 0.5) / a, $ = (m + 0.5) / a, I = W - l.x, R = $ - l.y, x = Math.sqrt(I * I + R * R);
87
+ const u = (m * a + d) * 4, W = (d + 0.5) / a, $ = (m + 0.5) / a, I = W - r.x, R = $ - r.y, x = Math.sqrt(I * I + R * R);
87
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  if (x < e) {
88
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  const tt = Math.exp(-x * x / (h * h)) * z * 50 * f;
89
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  o[u] = Math.min(1, o[u] + tt), o[u + 1] = 1, o[u + 2] = 0;
90
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  }
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  }
92
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  }
93
- s.needsUpdate = !0, y = l.x, M = l.y;
94
+ s.needsUpdate = !0, y = r.x, M = r.y;
94
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  }), j(() => {
95
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  s.dispose();
96
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  });
97
- const c = t(1 / a), C = i.sample(n), S = i.sample(n.add(p(c, t(0)))), k = i.sample(n.add(p(t(0), c))), v = i.sample(n.add(p(c.negate(), t(0)))), A = i.sample(n.add(p(t(0), c.negate()))), H = C.x.mul(t(0.5)).add(S.x.mul(t(0.125))).add(k.x.mul(t(0.125))).add(v.x.mul(t(0.125))).add(A.x.mul(t(0.125))), J = C.z.mul(t(0.5)).add(S.z.mul(t(0.125))).add(k.z.mul(t(0.125))).add(v.z.mul(t(0.125))).add(A.z.mul(t(0.125))), L = G(t(0.01), H), X = r.colorA.uniform, Y = r.colorB.uniform, D = rt(X, Y, J, r.colorSpace.uniform);
98
+ const c = t(1 / a), C = i.sample(n), k = i.sample(n.add(p(c, t(0)))), v = i.sample(n.add(p(t(0), c))), S = i.sample(n.add(p(c.negate(), t(0)))), A = i.sample(n.add(p(t(0), c.negate()))), H = C.x.mul(t(0.5)).add(k.x.mul(t(0.125))).add(v.x.mul(t(0.125))).add(S.x.mul(t(0.125))).add(A.x.mul(t(0.125))), J = C.z.mul(t(0.5)).add(k.z.mul(t(0.125))).add(v.z.mul(t(0.125))).add(S.z.mul(t(0.125))).add(A.z.mul(t(0.125))), L = G(t(0.01), H), X = l.colorA.uniform, Y = l.colorB.uniform, D = lt(X, Y, J, l.colorSpace.uniform);
98
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  return q(D.rgb, D.a.mul(L));
99
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  }
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  };
@@ -0,0 +1,40 @@
1
+ import { k as R, m as V } from "./three.tsl-BqgDcRt9.js";
2
+ V();
3
+ const k = {
4
+ name: "DiffuseBlur",
5
+ category: "Blurs",
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+ description: "Soft focus blur using stochastic sampling",
7
+ requiresRTT: !0,
8
+ requiresChild: !0,
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+ props: { intensity: {
10
+ default: 30,
11
+ description: "Intensity of the diffuse blur effect",
12
+ ui: {
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+ type: "range",
14
+ min: 0,
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+ max: 100,
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+ step: 1,
17
+ label: "Intensity"
18
+ }
19
+ } },
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+ fragmentNode: ({ uniforms: p, childNode: o, onCleanup: g }) => {
21
+ const { vec2: e, vec4: i, float: s, screenUV: v, convertToTexture: x, viewportSize: h, fract: T, sin: u, cos: y, dot: _, Fn: b } = R;
22
+ if (!o) return i(0, 0, 0, 0);
23
+ const n = x(o);
24
+ return g(() => {
25
+ n?.renderTarget?.dispose && n.renderTarget.dispose();
26
+ }), b(() => {
27
+ const a = v, S = p.intensity.uniform.mul(1), q = e(1).div(h), l = (t) => T(u(_(t, e(12.9898, 78.233).mul(2))).mul(43758.5453)), r = i(0).toVar(), c = 16;
28
+ for (let t = 0; t < c; t++) {
29
+ const d = a.mul(1e3).add(e(s(t * 11.7), s(t * 5.3))), B = l(d), C = l(d.add(e(73.2, 41.9))), f = B.mul(6.28318530718), m = C.sqrt().mul(S), D = e(y(f).mul(m), u(f).mul(m)).mul(q.x), z = a.add(D), I = n.sample(z);
30
+ r.assign(r.add(I));
31
+ }
32
+ return r.div(s(c));
33
+ })();
34
+ }
35
+ };
36
+ var F = k;
37
+ export {
38
+ k as n,
39
+ F as t
40
+ };
@@ -1,9 +1,10 @@
1
- import { k as v, m as z } from "./three.tsl-BqgDcRt9.js";
1
+ import { k as z, m as S } from "./three.tsl-BqgDcRt9.js";
2
2
  import { r as n } from "./transformations-DBjTkQ5b.js";
3
- z();
4
- const S = {
3
+ S();
4
+ const v = {
5
5
  name: "Dither",
6
- category: "Effects",
6
+ category: "Stylize",
7
+ description: "Bayer matrix dithering to reduce colors",
7
8
  requiresChild: !0,
8
9
  props: {
9
10
  pixelSize: {
@@ -47,15 +48,15 @@ const S = {
47
48
  }
48
49
  }
49
50
  },
50
- fragmentNode: ({ uniforms: t, childNode: r }) => {
51
- const { vec2: u, vec3: f, vec4: o, floor: d, screenUV: p, viewportSize: m, dot: h, step: q, mix: s } = v;
52
- if (!r) return o(0, 0, 0, 0);
53
- const a = r, g = h(a.rgb, f(0.299, 0.587, 0.114)).mul(a.a), x = t.pixelSize.uniform, i = d(p.mul(m).div(x)).mod(u(4)), e = i.x, l = i.y, b = l.equal(0).select(e.equal(0).select(0 / 16, e.equal(1).select(8 / 16, e.equal(2).select(2 / 16, 10 / 16))), l.equal(1).select(e.equal(0).select(12 / 16, e.equal(1).select(4 / 16, e.equal(2).select(14 / 16, 6 / 16))), l.equal(2).select(e.equal(0).select(3 / 16, e.equal(1).select(11 / 16, e.equal(2).select(1 / 16, 9 / 16))), e.equal(0).select(15 / 16, e.equal(1).select(7 / 16, e.equal(2).select(13 / 16, 5 / 16)))))), y = t.threshold.uniform, c = q(b, g.add(y.sub(0.5)));
54
- return o(s(t.colorA.uniform.rgb, t.colorB.uniform.rgb, c), s(t.colorA.uniform.a, t.colorB.uniform.a, c));
51
+ fragmentNode: ({ uniforms: t, childNode: o }) => {
52
+ const { vec2: u, vec3: d, vec4: l, floor: f, screenUV: p, viewportSize: m, dot: h, step: q, mix: i } = z;
53
+ if (!o) return l(0, 0, 0, 0);
54
+ const a = o, g = h(a.rgb, d(0.299, 0.587, 0.114)).mul(a.a), x = t.pixelSize.uniform, s = f(p.mul(m).div(x)).mod(u(4)), e = s.x, r = s.y, y = r.equal(0).select(e.equal(0).select(0 / 16, e.equal(1).select(8 / 16, e.equal(2).select(2 / 16, 10 / 16))), r.equal(1).select(e.equal(0).select(12 / 16, e.equal(1).select(4 / 16, e.equal(2).select(14 / 16, 6 / 16))), r.equal(2).select(e.equal(0).select(3 / 16, e.equal(1).select(11 / 16, e.equal(2).select(1 / 16, 9 / 16))), e.equal(0).select(15 / 16, e.equal(1).select(7 / 16, e.equal(2).select(13 / 16, 5 / 16)))))), b = t.threshold.uniform, c = q(y, g.add(b.sub(0.5)));
55
+ return l(i(t.colorA.uniform.rgb, t.colorB.uniform.rgb, c), i(t.colorA.uniform.a, t.colorB.uniform.a, c));
55
56
  }
56
57
  };
57
- var _ = S;
58
+ var _ = v;
58
59
  export {
59
- S as n,
60
+ v as n,
60
61
  _ as t
61
62
  };
@@ -1,15 +1,16 @@
1
- import { f as U, k as M, m as G } from "./three.tsl-BqgDcRt9.js";
2
- import { r as I } from "./transformations-DBjTkQ5b.js";
3
- G();
1
+ import { f as U, k as G, m as I } from "./three.tsl-BqgDcRt9.js";
2
+ import { r as M } from "./transformations-DBjTkQ5b.js";
3
+ I();
4
4
  const P = {
5
5
  name: "DotGrid",
6
- category: "Shapes & Masks",
6
+ category: "Base Layers",
7
+ description: "Grid of dots with optional twinkling animation",
7
8
  acceptsUVContext: !0,
8
9
  props: {
9
10
  color: {
10
11
  default: "#ffffff",
11
12
  description: "The color of the dot",
12
- transform: I,
13
+ transform: M,
13
14
  ui: {
14
15
  type: "color",
15
16
  label: "Color"
@@ -50,12 +51,12 @@ const P = {
50
51
  }
51
52
  },
52
53
  fragmentNode: ({ uniforms: t, uvContext: f }) => {
53
- const { screenUV: m, vec4: u, vec2: p, smoothstep: h, length: o, floor: n, float: i, viewportSize: g, time: y, sin: w, mix: b } = M, s = f ?? m, l = t.density.uniform, r = t.dotSize.uniform, k = t.color.uniform, x = t.twinkle.uniform, a = g, v = a.x.div(a.y), c = p(s.x.mul(v), s.y.oneMinus()), e = c.mul(l), z = o(e.sub(n(e)).sub(0.5)), S = o(U(c.mul(l))), D = i(1).sub(h(r.mul(0.5), r.mul(0.5).add(S.mul(0.5)), z)), d = n(e), C = d.x.mul(12.9898).add(d.y.mul(78.233)).sin().mul(43758.5453).fract(), V = w(y.mul(2).add(C.mul(6.28318))).mul(0.5).add(0.5), _ = b(i(1), V, x), T = D.mul(_);
54
+ const { screenUV: m, vec4: u, vec2: p, smoothstep: h, length: o, floor: n, float: i, viewportSize: g, time: y, sin: w, mix: b } = G, s = f ?? m, l = t.density.uniform, r = t.dotSize.uniform, k = t.color.uniform, x = t.twinkle.uniform, a = g, v = a.x.div(a.y), d = p(s.x.mul(v), s.y.oneMinus()), e = d.mul(l), z = o(e.sub(n(e)).sub(0.5)), D = o(U(d.mul(l))), S = i(1).sub(h(r.mul(0.5), r.mul(0.5).add(D.mul(0.5)), z)), c = n(e), C = c.x.mul(12.9898).add(c.y.mul(78.233)).sin().mul(43758.5453).fract(), V = w(y.mul(2).add(C.mul(6.28318))).mul(0.5).add(0.5), _ = b(i(1), V, x), T = S.mul(_);
54
55
  return u(k.rgb, T);
55
56
  }
56
57
  };
57
- var j = P;
58
+ var L = P;
58
59
  export {
59
60
  P as n,
60
- j as t
61
+ L as t
61
62
  };
@@ -1,10 +1,11 @@
1
- import { k as m, m as b } from "./three.tsl-BqgDcRt9.js";
1
+ import { k as f, m as b } from "./three.tsl-BqgDcRt9.js";
2
2
  import { i as C, r as a, t as g } from "./transformations-DBjTkQ5b.js";
3
3
  import { t as T } from "./colorMixing-DPZ-Td4U.js";
4
4
  b();
5
5
  const h = {
6
6
  name: "Duotone",
7
- category: "Effects",
7
+ category: "Adjustments",
8
+ description: "Map colors to two tones based on luminance",
8
9
  requiresRTT: !0,
9
10
  requiresChild: !0,
10
11
  props: {
@@ -49,14 +50,14 @@ const h = {
49
50
  }
50
51
  },
51
52
  fragmentNode: ({ uniforms: o, childNode: r, onCleanup: s }) => {
52
- const { vec3: l, vec4: t, dot: i, smoothstep: c, screenUV: p, convertToTexture: d } = m;
53
+ const { vec3: l, vec4: t, dot: i, smoothstep: c, screenUV: p, convertToTexture: d } = f;
53
54
  if (!r) return t(0, 0, 0, 0);
54
55
  const e = d(r);
55
56
  s(() => {
56
57
  e?.renderTarget?.dispose && e.renderTarget.dispose();
57
58
  });
58
- const n = e.sample(p), u = i(n.rgb, l(0.299, 0.587, 0.114)), f = c(o.blend.uniform.sub(0.5), o.blend.uniform.add(0.5), u);
59
- return t(T(o.colorA.uniform, o.colorB.uniform, f, o.colorSpace.uniform).rgb, n.a);
59
+ const n = e.sample(p), u = i(n.rgb, l(0.299, 0.587, 0.114)), m = c(o.blend.uniform.sub(0.5), o.blend.uniform.add(0.5), u);
60
+ return t(T(o.colorA.uniform, o.colorB.uniform, m, o.colorSpace.uniform).rgb, n.a);
60
61
  }
61
62
  };
62
63
  var B = h;
@@ -0,0 +1,29 @@
1
+ import { k as f, m as p } from "./three.tsl-BqgDcRt9.js";
2
+ p();
3
+ const d = {
4
+ name: "FilmGrain",
5
+ category: "Stylize",
6
+ description: "Analog film grain texture overlay",
7
+ requiresChild: !0,
8
+ acceptsUVContext: !0,
9
+ props: { strength: {
10
+ default: 0.5,
11
+ description: "Intensity of the film grain noise",
12
+ ui: {
13
+ type: "range",
14
+ min: 0,
15
+ max: 1,
16
+ step: 0.01,
17
+ label: "Strength"
18
+ }
19
+ } },
20
+ fragmentNode: ({ uniforms: r, childNode: i, uvContext: o }) => {
21
+ const { vec2: s, vec4: e, float: t, screenUV: a, sin: l, dot: m, fract: c } = f, u = r.strength.uniform, n = i || e(0, 0, 0, 0), g = c(l(m(o ?? a, s(t(12.9898), t(78.233)).mul(t(2)))).mul(t(43758.5453))).mul(t(2)).sub(t(1)).mul(u.mul(t(0.1)));
22
+ return e(n.rgb.add(g), n.a);
23
+ }
24
+ };
25
+ var y = d;
26
+ export {
27
+ d as n,
28
+ y as t
29
+ };
@@ -1,16 +1,17 @@
1
1
  import { k as Q, m as W } from "./three.tsl-BqgDcRt9.js";
2
2
  import { r as X } from "./transformations-DBjTkQ5b.js";
3
3
  W();
4
- var { vec2: a, vec3: L, vec4: N, float: c, sin: g, cos: U, smoothstep: Y, mix: q, min: k, floor: Z, fract: B, length: j, dot: I, screenUV: $, viewportSize: H, time: T, Fn: m } = Q, ee = m(([e]) => B(g(I(e, a(127.1, 311.7))).mul(43758.5453123))), G = m(([e]) => B(g(a(I(e, a(127.1, 311.7)), I(e, a(269.5, 183.3)))).mul(43758.5453))), te = m(([e, n]) => {
4
+ var { vec2: a, vec3: q, vec4: E, float: c, sin: g, cos: U, smoothstep: Y, mix: H, min: k, floor: Z, fract: I, length: j, dot: B, screenUV: $, viewportSize: N, time: w, Fn: m } = Q, ee = m(([e]) => I(g(B(e, a(127.1, 311.7))).mul(43758.5453123))), G = m(([e]) => I(g(a(B(e, a(127.1, 311.7)), B(e, a(269.5, 183.3)))).mul(43758.5453))), te = m(([e, n]) => {
5
5
  const l = G(e).sub(0.5), u = g(n), x = U(n);
6
6
  return a(x.mul(l.x).sub(u.mul(l.y)).mul(0.66), u.mul(l.x).add(x.mul(l.y)).mul(0.66)).add(e).add(0.5);
7
- }), ae = m(([e, n]) => T.mul(n).mul(ee(e).sub(0.5)).mul(2)), v = m(([e, n, l]) => {
7
+ }), ae = m(([e, n]) => w.mul(n).mul(ee(e).sub(0.5)).mul(2)), v = m(([e, n, l]) => {
8
8
  const u = te(n, ae(n, l));
9
9
  return j(e.sub(u));
10
10
  });
11
11
  const ne = {
12
12
  name: "FloatingParticles",
13
- category: "Effects",
13
+ category: "Base Layers",
14
+ description: "Animated floating particles with twinkle effects",
14
15
  requiresRTT: !1,
15
16
  acceptsUVContext: !0,
16
17
  props: {
@@ -136,21 +137,21 @@ const ne = {
136
137
  },
137
138
  fragmentNode: ({ uniforms: e, childNode: n, uvContext: l }) => {
138
139
  const u = l ?? $, x = m(([s]) => {
139
- const r = Z(s), p = B(s);
140
+ const r = Z(s), p = I(s);
140
141
  let t = v(s, r, e.randomness.uniform);
141
142
  const y = e.particleSoftness.uniform, d = e.particleSize.uniform.mul(0.01), o = d.mul(0.6).add(y.mul(d.mul(2.4))), i = o.greaterThan(0.35), h = p.x.lessThan(0.4), V = p.x.greaterThan(0.6), R = p.y.lessThan(0.4), z = p.y.greaterThan(0.6), D = i.and(h), f = i.and(V), C = i.and(R), b = i.and(z);
142
143
  t = D.select(k(t, v(s, r.add(a(-1, 0)), e.randomness.uniform)), t), t = f.select(k(t, v(s, r.add(a(1, 0)), e.randomness.uniform)), t), t = C.select(k(t, v(s, r.add(a(0, -1)), e.randomness.uniform)), t), t = b.select(k(t, v(s, r.add(a(0, 1)), e.randomness.uniform)), t);
143
- const M = Y(o, d.mul(0.6), t), _ = e.twinkle.uniform, P = r.x.mul(12.9898).add(r.y.mul(78.233)).sin().mul(43758.5453).fract(), A = g(T.mul(2).add(P.mul(6.28318))).mul(0.5).add(0.5), F = q(c(1), A, _);
144
+ const M = Y(o, d.mul(0.6), t), _ = e.twinkle.uniform, P = r.x.mul(12.9898).add(r.y.mul(78.233)).sin().mul(43758.5453).fract(), A = g(w.mul(2).add(P.mul(6.28318))).mul(0.5).add(0.5), F = H(c(1), A, _);
144
145
  return M.mul(F).mul(e.particleColor.uniform.rgb);
145
146
  }), J = m(([s]) => {
146
- const r = c(1.05), p = c(0.9), t = e.count.uniform, y = L(0).toVar(), d = c(1).toVar(), o = c(1).toVar(), i = a(0).toVar(), h = e.angle.uniform.mul(3.14159).div(180), V = a(U(h), g(h)), R = T.mul(V).mul(e.speed.uniform), z = e.speedVariance.uniform, D = e.angleVariance.uniform.mul(3.14159).div(180);
147
+ const r = c(1.05), p = c(0.9), t = e.count.uniform, y = q(0).toVar(), d = c(1).toVar(), o = c(1).toVar(), i = a(0).toVar(), h = e.angle.uniform.mul(3.14159).div(180), V = a(U(h), g(h)), R = w.mul(V).mul(e.speed.uniform), z = e.speedVariance.uniform, D = e.angleVariance.uniform.mul(3.14159).div(180);
147
148
  for (let f = 0; f < 4; f++) {
148
- const C = c(f).lessThan(t).and(o.greaterThan(0.02)), b = G(a(o, c(f).mul(7.919))), M = c(1).add(b.x.sub(0.5).mul(z)), _ = b.y.sub(0.5).mul(D).mul(2), P = h.add(_), A = a(U(P), g(P)), F = R.mul(M).add(A.sub(V).mul(T).mul(e.speed.uniform)), O = x(s.mul(d).add(F).add(i)).mul(o);
149
- y.assign(y.add(C.select(O, L(0)))), i.assign(i.add(b.mul(10))), o.assign(o.mul(p)), d.assign(d.mul(r));
149
+ const C = c(f).lessThan(t).and(o.greaterThan(0.02)), b = G(a(o, c(f).mul(7.919))), M = c(1).add(b.x.sub(0.5).mul(z)), _ = b.y.sub(0.5).mul(D).mul(2), P = h.add(_), A = a(U(P), g(P)), F = R.mul(M).add(A.sub(V).mul(w).mul(e.speed.uniform)), O = x(s.mul(d).add(F).add(i)).mul(o);
150
+ y.assign(y.add(C.select(O, q(0)))), i.assign(i.add(b.mul(10))), o.assign(o.mul(p)), d.assign(d.mul(r));
150
151
  }
151
152
  return y;
152
- }), E = u.mul(2).sub(1), K = H.x.div(H.y), S = J(a(E.x.mul(K), E.y).mul(e.particleDensity.uniform)), w = j(S);
153
- return n ? N(q(n.xyz, S, w.greaterThan(0.01).select(w, 0)), 1) : N(S, w);
153
+ }), L = u.mul(2).sub(1), K = N.x.div(N.y), T = J(a(L.x.mul(K), L.y).mul(e.particleDensity.uniform)), S = j(T);
154
+ return n ? E(H(n.xyz, T, S.greaterThan(0.01).select(S, 0)), n.w) : E(T, S);
154
155
  }
155
156
  };
156
157
  var le = ne;
@@ -0,0 +1,53 @@
1
+ import { k as b, m as R } from "./three.tsl-BqgDcRt9.js";
2
+ R();
3
+ const V = {
4
+ name: "GlassTiles",
5
+ category: "Distortions",
6
+ description: "Refraction-like distortion in a tile grid pattern",
7
+ requiresRTT: !0,
8
+ requiresChild: !0,
9
+ props: {
10
+ intensity: {
11
+ default: 1,
12
+ description: "The intensity of the glass tiles effect",
13
+ ui: {
14
+ type: "range",
15
+ min: 0,
16
+ max: 5,
17
+ step: 0.1,
18
+ label: "Intensity"
19
+ }
20
+ },
21
+ tileCount: {
22
+ default: 100,
23
+ description: "Number of tiles across the shortest dimension",
24
+ ui: {
25
+ type: "range",
26
+ min: 1,
27
+ max: 200,
28
+ step: 1,
29
+ label: "Tile Count"
30
+ }
31
+ }
32
+ },
33
+ uvTransformNode: ({ uv: o, uniforms: s, viewportSize: i }) => {
34
+ const { vec2: r, floor: a, select: l } = b, p = s.intensity.uniform, t = s.tileCount.uniform, e = i.x.div(i.y), n = r(l(e.greaterThanEqual(1), t.mul(e), t), l(e.lessThan(1), t.div(e), t)), c = a(o.mul(n)).div(n), d = o.sub(c), T = r(0.5, 0.5), h = p.mul(0.025), u = d.div(r(1, 1).div(n)).sub(T).mul(h);
35
+ return d.add(u).add(c);
36
+ },
37
+ fragmentNode: ({ uniforms: o, childNode: s, dimensions: i, onCleanup: r }) => {
38
+ const { vec2: a, vec4: l, floor: p, mul: t, div: e, sub: n, add: c, screenUV: d, uniform: T, convertToTexture: h } = b;
39
+ if (!s)
40
+ return console.error("You must pass a child component into the Glass Tiles shader."), l(0);
41
+ const u = h(s);
42
+ r(() => {
43
+ u?.renderTarget?.dispose && u.renderTarget.dispose();
44
+ });
45
+ const m = T(i.width / i.height), g = d, x = o.intensity.uniform, f = o.tileCount.uniform, C = a(m.greaterThanEqual(1).select(t(f, m), f), m.lessThan(1).select(e(f, m), f)), v = e(p(t(g, C)), C), y = n(g, v), U = a(0.5, 0.5), _ = t(x, 0.025), q = c(c(y, t(n(e(y, e(a(1), C)), U), _)), v);
46
+ return l(u.sample(q));
47
+ }
48
+ };
49
+ var N = V;
50
+ export {
51
+ V as n,
52
+ N as t
53
+ };
@@ -1,8 +1,9 @@
1
- import { k as R, m as U } from "./three.tsl-BqgDcRt9.js";
2
- U();
1
+ import { k as U, m as j } from "./three.tsl-BqgDcRt9.js";
2
+ j();
3
3
  const B = {
4
4
  name: "Glow",
5
- category: "Effects",
5
+ category: "Stylize",
6
+ description: "Soft glow effect with adjustable intensity",
6
7
  requiresRTT: !0,
7
8
  requiresChild: !0,
8
9
  props: {
@@ -41,26 +42,26 @@ const B = {
41
42
  }
42
43
  },
43
44
  fragmentNode: ({ uniforms: s, childNode: a, onCleanup: g }) => {
44
- const { vec2: c, vec3: h, vec4: r, float: t, max: d, dot: w, screenUV: f, convertToTexture: b, viewportSize: x, Fn: y } = R;
45
+ const { vec2: c, vec3: h, vec4: r, float: t, max: d, dot: w, screenUV: f, convertToTexture: b, viewportSize: y, Fn: x } = U;
45
46
  if (!a) return r(0, 0, 0, 0);
46
47
  const o = b(a);
47
48
  g(() => {
48
49
  o?.renderTarget?.dispose && o.renderTarget.dispose();
49
50
  });
50
- const u = o.sample(f), v = y(() => {
51
- const z = s.size.uniform, G = s.threshold.uniform, S = c(1).div(x), n = r(0, 0, 0, 0).toVar(), e = 5;
51
+ const u = o.sample(f), v = x(() => {
52
+ const z = s.size.uniform, S = s.threshold.uniform, G = c(1).div(y), n = r(0, 0, 0, 0).toVar(), e = 5;
52
53
  for (let i = -e; i <= e; i++) for (let l = -e; l <= e; l++) {
53
- const C = c(t(i), t(l)).mul(S).mul(z), V = f.add(C), p = o.sample(V), k = w(p.rgb, h(0.299, 0.587, 0.114)), q = d(t(0), k.sub(G)), E = p.mul(q);
54
- n.assign(n.add(E));
54
+ const C = c(t(i), t(l)).mul(G).mul(z), V = f.add(C), m = o.sample(V), k = w(m.rgb, h(0.299, 0.587, 0.114)), q = d(t(0), k.sub(S)), R = m.mul(q);
55
+ n.assign(n.add(R));
55
56
  }
56
57
  const _ = t((e * 2 + 1) * (e * 2 + 1));
57
58
  return n.div(_);
58
- })(), T = s.intensity.uniform, m = v.mul(T);
59
- return r(u.rgb.add(m.rgb), d(u.a, m.a));
59
+ })(), T = s.intensity.uniform, p = v.mul(T);
60
+ return r(u.rgb.add(p.rgb), d(u.a, p.a));
60
61
  }
61
62
  };
62
- var F = B;
63
+ var E = B;
63
64
  export {
64
65
  B as n,
65
- F as t
66
+ E as t
66
67
  };
@@ -1,9 +1,10 @@
1
- import { k as A, m as L, t as M } from "./three.tsl-BqgDcRt9.js";
1
+ import { k as A, m as E, t as M } from "./three.tsl-BqgDcRt9.js";
2
2
  import { o as j, r as _ } from "./transformations-DBjTkQ5b.js";
3
- L();
3
+ E();
4
4
  const z = {
5
5
  name: "Godrays",
6
- category: "Effects",
6
+ category: "Base Layers",
7
+ description: "Volumetric light rays emanating from a point",
7
8
  requiresRTT: !1,
8
9
  acceptsUVContext: !0,
9
10
  props: {
@@ -82,20 +83,20 @@ const z = {
82
83
  }
83
84
  }
84
85
  },
85
- fragmentNode: ({ uniforms: s, uvContext: v }) => {
86
- const { vec2: c, vec4: R, float: a, sin: T, atan2: D, length: P, pow: h, smoothstep: S, mix: m, clamp: x, screenUV: U, time: w, PI: B, Fn: b } = A, E = v ?? U, F = c(s.center.uniform.x, s.center.uniform.y.oneMinus()), d = E.sub(F), C = b(([n]) => {
87
- const t = n.floor(), e = n.fract(), o = (u) => T(u.x.mul(127.1).add(u.y.mul(311.7))).mul(43758.5453).fract(), l = o(t), r = o(t.add(c(1, 0))), y = o(t.add(c(0, 1))), p = o(t.add(c(1, 1))), i = e.mul(e).mul(e.mul(-2).add(3));
88
- return m(m(l, r, i.x), m(y, p, i.x), i.y);
89
- }), f = b(([n, t, e, o]) => {
90
- const l = D(n.y, n.x), r = c(l.mul(e), t), y = c(l.mod(B.mul(2)).mul(e), t), p = h(C(r), o);
91
- return m(h(C(y), o), p, S(-0.15, 0.15, n.x));
92
- }), k = b(() => {
93
- const n = w.mul(s.speed.uniform).mul(0.2), t = P(d), e = a(6.5).mul(M(s.spotty.uniform)), o = a(4).sub(a(3).mul(x(s.intensity.uniform, 0, 1))), l = a(6).mul(s.density.uniform), r = a(0).toVar(), y = t.mul(1).sub(n.mul(3)), p = t.mul(0.5).mul(a(1).add(e)).sub(n.mul(2)), i = l.mul(5), u = f(d, y, i, o).toVar();
94
- u.assign(u.mul(f(d, p, i.mul(4), o))), r.assign(r.add(u));
95
- const N = t.mul(1.4).sub(n.mul(2.5)), q = t.mul(0.7).mul(a(1).add(e)).sub(n.mul(1.8)), V = l.mul(4.5), g = f(d, N, V, o).toVar();
96
- return g.assign(g.mul(f(d, q, V.mul(3.5), o))), r.assign(r.add(g.mul(0.7))), x(r, 0, 1);
97
- })(), G = s.rayColor.uniform.rgb, I = s.backgroundColor.uniform.rgb;
98
- return R(m(I, G, k), s.backgroundColor.uniform.a.add(k.mul(s.rayColor.uniform.a)));
86
+ fragmentNode: ({ uniforms: e, uvContext: v }) => {
87
+ const { vec2: i, vec4: R, float: a, sin: T, atan2: B, length: D, pow: h, smoothstep: P, mix: m, clamp: x, screenUV: S, time: U, PI: w, Fn: g } = A, F = v ?? S, G = i(e.center.uniform.x, e.center.uniform.y.oneMinus()), d = F.sub(G), C = g(([n]) => {
88
+ const t = n.floor(), s = n.fract(), o = (u) => T(u.x.mul(127.1).add(u.y.mul(311.7))).mul(43758.5453).fract(), l = o(t), r = o(t.add(i(1, 0))), y = o(t.add(i(0, 1))), p = o(t.add(i(1, 1))), c = s.mul(s).mul(s.mul(-2).add(3));
89
+ return m(m(l, r, c.x), m(y, p, c.x), c.y);
90
+ }), f = g(([n, t, s, o]) => {
91
+ const l = B(n.y, n.x), r = i(l.mul(s), t), y = i(l.mod(w.mul(2)).mul(s), t), p = h(C(r), o);
92
+ return m(h(C(y), o), p, P(-0.15, 0.15, n.x));
93
+ }), k = g(() => {
94
+ const n = U.mul(e.speed.uniform).mul(0.2), t = D(d), s = a(6.5).mul(M(e.spotty.uniform)), o = a(4).sub(a(3).mul(x(e.intensity.uniform, 0, 1))), l = a(6).mul(e.density.uniform), r = a(0).toVar(), y = t.mul(1).sub(n.mul(3)), p = t.mul(0.5).mul(a(1).add(s)).sub(n.mul(2)), c = l.mul(5), u = f(d, y, c, o).toVar();
95
+ u.assign(u.mul(f(d, p, c.mul(4), o))), r.assign(r.add(u));
96
+ const N = t.mul(1.4).sub(n.mul(2.5)), q = t.mul(0.7).mul(a(1).add(s)).sub(n.mul(1.8)), V = l.mul(4.5), b = f(d, N, V, o).toVar();
97
+ return b.assign(b.mul(f(d, q, V.mul(3.5), o))), r.assign(r.add(b.mul(0.7))), x(r, 0, 1);
98
+ })(), I = e.rayColor.uniform.rgb, L = e.backgroundColor.uniform.rgb;
99
+ return R(m(L, I, k), e.backgroundColor.uniform.a.add(k.mul(e.rayColor.uniform.a)));
99
100
  }
100
101
  };
101
102
  var K = z;
@@ -3,7 +3,8 @@ import { t as a } from "./ColorAdjustment-CKwpE_4M.js";
3
3
  s();
4
4
  const n = {
5
5
  name: "Grayscale",
6
- category: "Color Adjustments",
6
+ category: "Adjustments",
7
+ description: "Convert colors to black and white",
7
8
  requiresChild: !0,
8
9
  props: {},
9
10
  fragmentNode: ({ childNode: e }) => {
@@ -1,14 +1,15 @@
1
- import { k as b, m as M } from "./three.tsl-BqgDcRt9.js";
2
- import { r as T } from "./transformations-DBjTkQ5b.js";
3
- M();
4
- const _ = {
1
+ import { k as b, m as T } from "./three.tsl-BqgDcRt9.js";
2
+ import { r as _ } from "./transformations-DBjTkQ5b.js";
3
+ T();
4
+ const C = {
5
5
  name: "Grid",
6
- category: "Shapes & Masks",
6
+ category: "Base Layers",
7
+ description: "Simple grid lines pattern with adjustable thickness",
7
8
  acceptsUVContext: !0,
8
9
  props: {
9
10
  color: {
10
11
  default: "#ffffff",
11
- transform: T,
12
+ transform: _,
12
13
  description: "The color of the grid lines",
13
14
  ui: {
14
15
  type: "color",
@@ -39,12 +40,12 @@ const _ = {
39
40
  }
40
41
  },
41
42
  fragmentNode: ({ uniforms: e, uvContext: l }) => {
42
- const { vec2: a, vec4: d, fract: m, max: f, screenUV: p, viewportSize: s, fwidth: u, smoothstep: n } = b, r = l ?? p, h = s.x.div(s.y), g = a(r.x.mul(h), r.y.oneMinus()), x = e.cells.uniform, i = g.mul(x), t = m(i), o = e.thickness.uniform.mul(0.01), y = t.x.min(t.x.oneMinus()), k = t.y.min(t.y.oneMinus()), c = u(i), v = f(n(o.add(c.x), o, y), n(o.add(c.y), o, k));
43
+ const { vec2: a, vec4: d, fract: m, max: p, screenUV: f, viewportSize: o, fwidth: u, smoothstep: n } = b, i = l ?? f, h = o.x.div(o.y), g = a(i.x.mul(h), i.y.oneMinus()), x = e.cells.uniform, r = g.mul(x), t = m(r), s = e.thickness.uniform.mul(0.01), y = t.x.min(t.x.oneMinus()), k = t.y.min(t.y.oneMinus()), c = u(r), v = p(n(s.add(c.x), s, y), n(s.add(c.y), s, k));
43
44
  return d(e.color.uniform.rgb, e.color.uniform.a.mul(v));
44
45
  }
45
46
  };
46
- var V = _;
47
+ var V = C;
47
48
  export {
48
- _ as n,
49
+ C as n,
49
50
  V as t
50
51
  };
@@ -20,6 +20,7 @@ var ie = 20, f = /* @__PURE__ */ new WeakMap(), re = (e) => {
20
20
  const se = {
21
21
  name: "GridDistortion",
22
22
  category: "Interactive",
23
+ description: "Interactive grid distortion controlled by mouse position",
23
24
  requiresRTT: !0,
24
25
  requiresChild: !0,
25
26
  props: {
@@ -108,27 +109,27 @@ const se = {
108
109
  },
109
110
  fragmentNode: ({ uniforms: e, onBeforeRender: t, childNode: s, onCleanup: l }) => {
110
111
  const { vec2: n, vec4: k, float: g, uniform: T, screenUV: w, convertToTexture: H } = B, { texture: z, data: a, tslNode: L, gridSize: d } = re(e), h = T(0), v = T(0);
111
- let F = 0.5, R = 0.5, _ = Date.now();
112
+ let F = 0.5, I = 0.5, R = Date.now();
112
113
  if (t(({ pointer: o }) => {
113
- const G = Date.now(), i = Math.min((G - _) / 1e3, 0.016);
114
- _ = G;
115
- const V = i > 0 ? (o.x - F) / i : 0, X = i > 0 ? (o.y - R) / i : 0;
114
+ const G = Date.now(), i = Math.min((G - R) / 1e3, 0.016);
115
+ R = G;
116
+ const V = i > 0 ? (o.x - F) / i : 0, X = i > 0 ? (o.y - I) / i : 0;
116
117
  h.value = h.value * 0.85 + V * 0.15, v.value = v.value * 0.85 + X * 0.15;
117
118
  const Y = e.decay.uniform.value, q = e.intensity.uniform.value, y = e.radius.uniform.value * 0.05, M = e.swirl.uniform.value;
118
119
  for (let u = 0; u < d; u++) for (let m = 0; m < d; m++) {
119
120
  const r = (u * d + m) * 2;
120
121
  a[r] *= 1 - Y * i, a[r + 1] *= 1 - Y * i;
121
- const j = (m + 0.5) / d, P = (u + 0.5) / d, S = j - o.x, D = P - o.y, b = Math.sqrt(S * S + D * D);
122
- if (b < y * 2 && Math.abs(V) + Math.abs(X) > 0.01) {
123
- const p = Math.exp(-b * b / (y * y));
122
+ const j = (m + 0.5) / d, P = (u + 0.5) / d, S = j - o.x, b = P - o.y, D = Math.sqrt(S * S + b * b);
123
+ if (D < y * 2 && Math.abs(V) + Math.abs(X) > 0.01) {
124
+ const p = Math.exp(-D * D / (y * y));
124
125
  if (a[r] += h.value * p * q * i * 0.5, a[r + 1] += v.value * p * q * i * 0.5, M > 0) {
125
- const A = Math.atan2(D, S) + Math.PI * 0.5;
126
+ const A = Math.atan2(b, S) + Math.PI * 0.5;
126
127
  a[r] += Math.cos(A) * M * p * i * 2, a[r + 1] += Math.sin(A) * M * p * i * 2;
127
128
  }
128
129
  }
129
130
  a[r] = Math.max(-1, Math.min(1, a[r])), a[r + 1] = Math.max(-1, Math.min(1, a[r + 1]));
130
131
  }
131
- z.needsUpdate = !0, F = o.x, R = o.y;
132
+ z.needsUpdate = !0, F = o.x, I = o.y;
132
133
  }), l(() => {
133
134
  z.dispose(), f.delete(e);
134
135
  }), !s) return k(0, 0, 0, 0);
@@ -136,7 +137,7 @@ const se = {
136
137
  l(() => {
137
138
  c?.renderTarget?.dispose && c.renderTarget.dispose();
138
139
  });
139
- const N = e.gridSize.uniform, x = g(1).div(N), O = w.div(x).floor().mul(x).add(x.mul(0.5)), W = L.sample(O).xy, I = g(0.1), U = g(-0.1), Z = W.clamp(n(U, U), n(I, I)), E = w.sub(Z);
140
+ const N = e.gridSize.uniform, x = g(1).div(N), O = w.div(x).floor().mul(x).add(x.mul(0.5)), W = L.sample(O).xy, _ = g(0.1), U = g(-0.1), Z = W.clamp(n(U, U), n(_, _)), E = w.sub(Z);
140
141
  return K(E, c.sample(E), c, e.edges.uniform);
141
142
  }
142
143
  };
@@ -0,0 +1,18 @@
1
+ import { k as r, m as o } from "./three.tsl-BqgDcRt9.js";
2
+ o();
3
+ const i = {
4
+ name: "Group",
5
+ category: "Utilities",
6
+ description: "Container for organizing and composing child effects",
7
+ requiresChild: !0,
8
+ props: {},
9
+ fragmentNode: ({ childNode: e }) => {
10
+ const { vec4: t } = r;
11
+ return e || t(0);
12
+ }
13
+ };
14
+ var s = i;
15
+ export {
16
+ i as n,
17
+ s as t
18
+ };
@@ -1,9 +1,10 @@
1
- import { k as A, m as D } from "./three.tsl-BqgDcRt9.js";
2
- import { n as E } from "./transformations-DBjTkQ5b.js";
3
- D();
1
+ import { k as V, m as A } from "./three.tsl-BqgDcRt9.js";
2
+ import { n as D } from "./transformations-DBjTkQ5b.js";
3
+ A();
4
4
  const F = {
5
5
  name: "Halftone",
6
- category: "Effects",
6
+ category: "Stylize",
7
+ description: "Halftone dot pattern effect for printing aesthetics",
7
8
  requiresChild: !0,
8
9
  props: {
9
10
  frequency: {
@@ -19,7 +20,7 @@ const F = {
19
20
  },
20
21
  angle: {
21
22
  default: 45,
22
- transform: E,
23
+ transform: D,
23
24
  description: "Rotation angle of the pattern (in degrees)",
24
25
  ui: {
25
26
  type: "range",
@@ -42,14 +43,14 @@ const F = {
42
43
  }
43
44
  },
44
45
  fragmentNode: ({ uniforms: t, childNode: s }) => {
45
- const { vec2: e, vec3: p, vec4: r, sin: h, cos: y, fract: b, length: v, smoothstep: x, dot: n, screenUV: q, viewportSize: a, radians: _ } = A;
46
+ const { vec2: e, vec3: g, vec4: r, sin: h, cos: y, fract: b, length: v, smoothstep: x, dot: n, screenUV: q, viewportSize: a, radians: _ } = V;
46
47
  if (!s) return r(0);
47
- const c = q, C = t.frequency.uniform, S = t.angle.uniform, i = t.smoothness.uniform, l = _(S), U = a.x.div(a.y), m = e(c.x.mul(U), c.y), u = y(l), f = h(l), V = b(e(n(m, e(u, f.negate())), n(m, e(f, u))).mul(C)).sub(0.5), o = s, d = n(o.rgb, p(0.299, 0.587, 0.114)).mul(0.7).add(0.15), z = v(V), g = x(d.add(i), d.sub(i), z);
48
- return r(o.rgb.mul(g), o.a.mul(g));
48
+ const i = q, S = t.frequency.uniform, z = t.angle.uniform, c = t.smoothness.uniform, l = _(z), C = a.x.div(a.y), m = e(i.x.mul(C), i.y), f = y(l), d = h(l), H = b(e(n(m, e(f, d.negate())), n(m, e(d, f))).mul(S)).sub(0.5), o = s, u = n(o.rgb, g(0.299, 0.587, 0.114)).mul(0.7).add(0.15), U = v(H), p = x(u.add(c), u.sub(c), U);
49
+ return r(o.rgb.mul(p), o.a.mul(p));
49
50
  }
50
51
  };
51
- var w = F;
52
+ var E = F;
52
53
  export {
53
54
  F as n,
54
- w as t
55
+ E as t
55
56
  };
@@ -3,7 +3,8 @@ import { n as i } from "./ColorAdjustment-CKwpE_4M.js";
3
3
  n();
4
4
  const a = {
5
5
  name: "HueShift",
6
- category: "Color Adjustments",
6
+ category: "Adjustments",
7
+ description: "Rotate hue around the color wheel",
7
8
  requiresChild: !0,
8
9
  props: { shift: {
9
10
  default: 0,