shaders 2.2.0 → 2.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/{AngularBlur-BJi-Edw-.js → AngularBlur-BZENxuhv.js} +4 -4
- package/dist/core/{Ascii-B1KHvM1u.js → Ascii-joVW9dAD.js} +11 -11
- package/dist/core/{Blob-CBASKMfO.js → Blob-Ds3jasiC.js} +15 -14
- package/dist/core/{Blur-bz9Ubr0x.js → Blur-sKjcr9_K.js} +1 -1
- package/dist/core/Bulge-CdcB9we6.js +103 -0
- package/dist/core/{CRTScreen-BnfROw0f.js → CRTScreen-BWDSeX_0.js} +6 -6
- package/dist/core/{ChannelBlur-DhWT-55L.js → ChannelBlur-i9M5gbkh.js} +6 -6
- package/dist/core/{Checkerboard-CgWGd9t7.js → Checkerboard-D9-UAs26.js} +17 -16
- package/dist/core/{ChromaFlow-DOVrymVB.js → ChromaFlow-DZAJwEBw.js} +6 -6
- package/dist/core/{ChromaticAberration-CyTSXY7j.js → ChromaticAberration-DLYIcjJx.js} +2 -2
- package/dist/core/{Circle-0WHV1HrM.js → Circle-Ca-LtXkF.js} +13 -12
- package/dist/core/{CursorTrail-3zQ5rtjh.js → CursorTrail-B_VZJBOK.js} +11 -11
- package/dist/core/{DiffuseBlur-DLIKRsnf.js → DiffuseBlur-COpm1qrw.js} +5 -5
- package/dist/core/{Dither-Cnbknfji.js → Dither-MK-9r3tw.js} +2 -2
- package/dist/core/{DotGrid-BkItF2C8.js → DotGrid-DP__DqQj.js} +12 -11
- package/dist/core/{Duotone-BI4tJI3k.js → Duotone-CmkF6eDj.js} +3 -3
- package/dist/core/FilmGrain-ByNyK2gs.js +28 -0
- package/dist/core/FloatingParticles-CxcXDtZg.js +160 -0
- package/dist/core/GlassTiles-CxUl9MxF.js +52 -0
- package/dist/core/{Glow-BD0t9E1L.js → Glow-Cz3ImaBH.js} +5 -5
- package/dist/core/{Godrays-CPIAbymT.js → Godrays-BHfh6URI.js} +18 -17
- package/dist/core/{Grayscale-BtOqK43k.js → Grayscale-FPSUcFGC.js} +1 -1
- package/dist/core/{Grid-Ro0Yi5WY.js → Grid-BvM0M3Hl.js} +12 -11
- package/dist/core/GridDistortion-yjmNv0Q3.js +147 -0
- package/dist/core/{Group-DTXP-whY.js → Group-jZZimqG1.js} +1 -1
- package/dist/core/{Halftone-B_MuXCD8.js → Halftone-DWIVrS2s.js} +4 -4
- package/dist/core/{HueShift-CKG9M-d2.js → HueShift-CBupF7d4.js} +1 -1
- package/dist/core/{ImageTexture-B6zFP2fB.js → ImageTexture-GrTz4Fx7.js} +20 -19
- package/dist/core/{Invert-Cd7GK1vs.js → Invert-CCQ1H_Qr.js} +1 -1
- package/dist/core/{LinearBlur-JFLMQBY4.js → LinearBlur-DHBRP6Yh.js} +4 -4
- package/dist/core/{LinearGradient-Ztg5Lzwj.js → LinearGradient-B4C3CKhf.js} +16 -15
- package/dist/core/Liquify-DNHtcXxv.js +139 -0
- package/dist/core/Pixelate-BKooNVcb.js +38 -0
- package/dist/core/{PolarCoordinates-qzU8gNXR.js → PolarCoordinates-DKhEbQhq.js} +20 -16
- package/dist/core/{Posterize-BkBU8tnN.js → Posterize-D81ZG2A9.js} +1 -1
- package/dist/core/{ProgressiveBlur-HAQf188T.js → ProgressiveBlur-CPdReTnY.js} +7 -7
- package/dist/core/{RadialGradient-DISqJuTZ.js → RadialGradient-XmwfZ91d.js} +15 -14
- package/dist/core/RectangularCoordinates-DWY7ptY1.js +92 -0
- package/dist/core/{Ripples-CX8Qgnog.js → Ripples-CndvRX-N.js} +13 -12
- package/dist/core/{Saturation-DMxPYmIU.js → Saturation-C6u9sNkr.js} +1 -1
- package/dist/core/{SimplexNoise-B5ygfckG.js → SimplexNoise-BH0ZZzP4.js} +12 -11
- package/dist/core/{SineWave-KPFlP3Wk.js → SineWave-DBH8MraQ.js} +13 -12
- package/dist/core/{SolidColor-B8oxlGge.js → SolidColor-DR665qss.js} +6 -5
- package/dist/core/{Spiral-CX22hUJ3.js → Spiral--7KUy0u3.js} +15 -14
- package/dist/core/{Strands-Bv7RvyRC.js → Strands-Bi1Is8_o.js} +19 -18
- package/dist/core/{Swirl-CIXreSgZ.js → Swirl-DuYM23jG.js} +14 -13
- package/dist/core/{TiltShift-J0UUcoh-.js → TiltShift-BUvZWBsh.js} +11 -11
- package/dist/core/{Tritone-E9eHvjJV.js → Tritone-CKifp6Ob.js} +3 -3
- package/dist/core/{Twirl-ClhPpapm.js → Twirl-Ztlb9x_h.js} +21 -17
- package/dist/core/{Vibrance-CqnE9Zco.js → Vibrance-B7EsDw6e.js} +1 -1
- package/dist/core/{WaveDistortion-gecgVpvO.js → WaveDistortion-HCnk54tD.js} +20 -17
- package/dist/core/{ZoomBlur-CaGbSDG3.js → ZoomBlur-Ck6M9A2W.js} +2 -2
- package/dist/core/{colorMixing-C_ESXyqX.js → colorMixing-DPZ-Td4U.js} +3 -3
- package/dist/core/edges-B-tVdqcI.js +16 -0
- package/dist/core/index.js +1315 -945
- package/dist/core/performanceTracker.d.ts +2 -0
- package/dist/core/performanceTracker.d.ts.map +1 -1
- package/dist/core/renderer.d.ts +12 -0
- package/dist/core/renderer.d.ts.map +1 -1
- package/dist/core/shaderRegistry.d.ts.map +1 -1
- package/dist/core/shaders/AngularBlur/index.js +3 -3
- package/dist/core/shaders/Ascii/index.js +2 -2
- package/dist/core/shaders/Blob/index.d.ts.map +1 -1
- package/dist/core/shaders/Blob/index.js +5 -5
- package/dist/core/shaders/Blur/index.js +2 -2
- package/dist/core/shaders/Bulge/index.d.ts.map +1 -1
- package/dist/core/shaders/Bulge/index.js +4 -4
- package/dist/core/shaders/CRTScreen/index.js +2 -2
- package/dist/core/shaders/ChannelBlur/index.js +2 -2
- package/dist/core/shaders/Checkerboard/index.d.ts.map +1 -1
- package/dist/core/shaders/Checkerboard/index.js +4 -4
- package/dist/core/shaders/ChromaFlow/index.js +3 -3
- package/dist/core/shaders/ChromaticAberration/index.js +3 -3
- package/dist/core/shaders/Circle/index.d.ts.map +1 -1
- package/dist/core/shaders/Circle/index.js +3 -3
- package/dist/core/shaders/CursorTrail/index.js +4 -4
- package/dist/core/shaders/DiffuseBlur/index.js +2 -2
- package/dist/core/shaders/Dither/index.js +3 -3
- package/dist/core/shaders/DotGrid/index.d.ts.map +1 -1
- package/dist/core/shaders/DotGrid/index.js +3 -3
- package/dist/core/shaders/Duotone/index.js +4 -4
- package/dist/core/shaders/FilmGrain/index.d.ts.map +1 -1
- package/dist/core/shaders/FilmGrain/index.js +2 -2
- package/dist/core/shaders/FloatingParticles/index.d.ts.map +1 -1
- package/dist/core/shaders/FloatingParticles/index.js +3 -3
- package/dist/core/shaders/GlassTiles/index.d.ts.map +1 -1
- package/dist/core/shaders/GlassTiles/index.js +2 -2
- package/dist/core/shaders/Glow/index.js +2 -2
- package/dist/core/shaders/Godrays/index.d.ts.map +1 -1
- package/dist/core/shaders/Godrays/index.js +3 -3
- package/dist/core/shaders/Grayscale/index.js +2 -2
- package/dist/core/shaders/Grid/index.d.ts.map +1 -1
- package/dist/core/shaders/Grid/index.js +3 -3
- package/dist/core/shaders/GridDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/GridDistortion/index.js +4 -4
- package/dist/core/shaders/Group/index.js +2 -2
- package/dist/core/shaders/Halftone/index.js +3 -3
- package/dist/core/shaders/HueShift/index.js +2 -2
- package/dist/core/shaders/ImageTexture/index.d.ts.map +1 -1
- package/dist/core/shaders/ImageTexture/index.js +2 -2
- package/dist/core/shaders/Invert/index.js +2 -2
- package/dist/core/shaders/LinearBlur/index.js +3 -3
- package/dist/core/shaders/LinearGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/LinearGradient/index.js +4 -4
- package/dist/core/shaders/Liquify/index.d.ts.map +1 -1
- package/dist/core/shaders/Liquify/index.js +4 -4
- package/dist/core/shaders/Pixelate/index.d.ts.map +1 -1
- package/dist/core/shaders/Pixelate/index.js +2 -2
- package/dist/core/shaders/PolarCoordinates/index.d.ts.map +1 -1
- package/dist/core/shaders/PolarCoordinates/index.js +4 -4
- package/dist/core/shaders/Posterize/index.js +2 -2
- package/dist/core/shaders/ProgressiveBlur/index.js +3 -3
- package/dist/core/shaders/RadialGradient/index.d.ts.map +1 -1
- package/dist/core/shaders/RadialGradient/index.js +4 -4
- package/dist/core/shaders/RectangularCoordinates/index.d.ts +38 -0
- package/dist/core/shaders/RectangularCoordinates/index.d.ts.map +1 -0
- package/dist/core/shaders/RectangularCoordinates/index.js +8 -0
- package/dist/core/shaders/Ripples/index.d.ts.map +1 -1
- package/dist/core/shaders/Ripples/index.js +4 -4
- package/dist/core/shaders/Saturation/index.js +2 -2
- package/dist/core/shaders/SimplexNoise/index.d.ts.map +1 -1
- package/dist/core/shaders/SimplexNoise/index.js +4 -4
- package/dist/core/shaders/SineWave/index.d.ts.map +1 -1
- package/dist/core/shaders/SineWave/index.js +3 -3
- package/dist/core/shaders/SolidColor/index.d.ts.map +1 -1
- package/dist/core/shaders/SolidColor/index.js +3 -3
- package/dist/core/shaders/Spiral/index.d.ts.map +1 -1
- package/dist/core/shaders/Spiral/index.js +4 -4
- package/dist/core/shaders/Strands/index.d.ts.map +1 -1
- package/dist/core/shaders/Strands/index.js +4 -4
- package/dist/core/shaders/Swirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Swirl/index.js +5 -5
- package/dist/core/shaders/TiltShift/index.js +3 -3
- package/dist/core/shaders/Tritone/index.js +4 -4
- package/dist/core/shaders/Twirl/index.d.ts.map +1 -1
- package/dist/core/shaders/Twirl/index.js +4 -4
- package/dist/core/shaders/Vibrance/index.js +2 -2
- package/dist/core/shaders/WaveDistortion/index.d.ts.map +1 -1
- package/dist/core/shaders/WaveDistortion/index.js +6 -7
- package/dist/core/shaders/ZoomBlur/index.js +3 -3
- package/dist/core/telemetry/collector.d.ts.map +1 -1
- package/dist/core/telemetry/index.js +19 -19
- package/dist/core/{three.tsl-CgyjOhns.js → three.tsl-BqgDcRt9.js} +21 -20
- package/dist/core/{time-myrFQH-u.js → time-5uQ65blS.js} +1 -1
- package/dist/core/{transformations-Bs66Qh16.js → transformations-DBjTkQ5b.js} +1 -1
- package/dist/core/types.d.ts +81 -0
- package/dist/core/types.d.ts.map +1 -1
- package/dist/core/utilities/edges.d.ts +13 -2
- package/dist/core/utilities/edges.d.ts.map +1 -1
- package/dist/core/utilities/uvTransform.d.ts +20 -0
- package/dist/core/utilities/uvTransform.d.ts.map +1 -1
- package/dist/react/components/RectangularCoordinates.d.ts +31 -0
- package/dist/react/components/RectangularCoordinates.d.ts.map +1 -0
- package/dist/react/index.cjs +233 -233
- package/dist/react/index.d.ts +1 -0
- package/dist/react/index.d.ts.map +1 -1
- package/dist/react/index.js +16300 -15647
- package/dist/react/utils/generatePresetCode.cjs +2 -2
- package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/react/utils/generatePresetCode.js +12 -0
- package/dist/registry.js +151 -0
- package/dist/svelte/components/RectangularCoordinates.svelte.d.ts +19 -0
- package/dist/svelte/index.d.ts +1 -0
- package/dist/svelte/index.js +15134 -14523
- package/dist/svelte/utils/generatePresetCode.js +12 -0
- package/dist/vue/components/RectangularCoordinates.vue.d.ts +57 -0
- package/dist/vue/components/RectangularCoordinates.vue.d.ts.map +1 -0
- package/dist/vue/{generatePresetCode-B6Ks_W3s.js → generatePresetCode-T78GxN5X.js} +12 -0
- package/dist/vue/index.d.ts +1 -0
- package/dist/vue/index.d.ts.map +1 -1
- package/dist/vue/index.js +15219 -14598
- package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/vue/utils/generatePresetCode.js +1 -1
- package/package.json +6 -1
- package/dist/core/Bulge-Ceythf-i.js +0 -99
- package/dist/core/FilmGrain-BAZORehh.js +0 -27
- package/dist/core/FloatingParticles-7wvOBUbD.js +0 -158
- package/dist/core/GlassTiles-C0y_PWTa.js +0 -48
- package/dist/core/GridDistortion-CuxRQdzs.js +0 -137
- package/dist/core/Liquify-rmJGJAdt.js +0 -126
- package/dist/core/Pixelate-BIANS3t9.js +0 -34
- package/dist/core/edges-Cj8yVYgz.js +0 -10
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import { k as Q, m as W } from "./three.tsl-BqgDcRt9.js";
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import { r as X } from "./transformations-DBjTkQ5b.js";
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W();
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var { vec2: a, vec3: L, vec4: N, float: c, sin: g, cos: U, smoothstep: Y, mix: q, min: k, floor: Z, fract: B, length: j, dot: I, screenUV: $, viewportSize: H, time: T, Fn: m } = Q, ee = m(([e]) => B(g(I(e, a(127.1, 311.7))).mul(43758.5453123))), G = m(([e]) => B(g(a(I(e, a(127.1, 311.7)), I(e, a(269.5, 183.3)))).mul(43758.5453))), te = m(([e, n]) => {
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const l = G(e).sub(0.5), u = g(n), x = U(n);
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return a(x.mul(l.x).sub(u.mul(l.y)).mul(0.66), u.mul(l.x).add(x.mul(l.y)).mul(0.66)).add(e).add(0.5);
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}), ae = m(([e, n]) => T.mul(n).mul(ee(e).sub(0.5)).mul(2)), v = m(([e, n, l]) => {
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const u = te(n, ae(n, l));
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return j(e.sub(u));
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});
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const ne = {
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name: "FloatingParticles",
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category: "Effects",
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requiresRTT: !1,
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acceptsUVContext: !0,
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props: {
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randomness: {
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default: 0.25,
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description: "Randomness of particle animation",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Randomness"
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}
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},
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speed: {
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default: 0.25,
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description: "Speed of particle movement",
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ui: {
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type: "range",
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min: 0,
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max: 1,
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step: 0.01,
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label: "Speed"
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}
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},
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angle: {
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default: 90,
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description: "Movement angle in degrees (0=right, 90=down, 180=left, 270=up)",
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ui: {
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type: "range",
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min: 0,
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max: 360,
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step: 1,
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label: "Angle"
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}
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},
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particleSize: {
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default: 1,
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description: "Size of particles",
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ui: {
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type: "range",
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min: 0.1,
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max: 20,
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step: 0.1,
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label: "Particle Size"
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}
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},
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particleSoftness: {
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default: 0,
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description: "Edge softness of particles (0 = sharp, 1 = very soft)",
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ui: {
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type: "range",
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max: 5,
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step: 0.01,
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label: "Particle Softness"
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}
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},
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twinkle: {
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default: 0.5,
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description: "Intensity of the twinkle effect (0 = off, 1 = full twinkle)",
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ui: {
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type: "range",
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max: 1,
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step: 0.01,
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label: "Twinkle"
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}
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},
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count: {
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default: 5,
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description: "Number of particle layers",
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ui: {
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type: "range",
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min: 1,
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step: 1,
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label: "Count"
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}
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particleColor: {
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default: "#ffffff",
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transform: X,
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description: "Color of the particles",
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ui: {
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type: "color",
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label: "Particle Color"
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}
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},
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speedVariance: {
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default: 0.3,
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description: "Per-layer speed variance (0 = all layers same speed, 1 = high variance)",
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ui: {
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type: "range",
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max: 1,
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step: 0.01,
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label: "Speed Variance"
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}
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},
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angleVariance: {
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default: 30,
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description: "Per-layer angle variance in degrees (0 = all layers same angle, 180 = full variance)",
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ui: {
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type: "range",
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min: 0,
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max: 180,
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step: 1,
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label: "Angle Variance"
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},
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particleDensity: {
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default: 3,
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description: "Particle density (lower = more spread out, higher = more dense)",
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ui: {
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type: "range",
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max: 3,
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step: 0.1,
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label: "Particle Density"
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}
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}
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},
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fragmentNode: ({ uniforms: e, childNode: n, uvContext: l }) => {
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const u = l ?? $, x = m(([s]) => {
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const r = Z(s), p = B(s);
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let t = v(s, r, e.randomness.uniform);
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const y = e.particleSoftness.uniform, d = e.particleSize.uniform.mul(0.01), o = d.mul(0.6).add(y.mul(d.mul(2.4))), i = o.greaterThan(0.35), h = p.x.lessThan(0.4), V = p.x.greaterThan(0.6), R = p.y.lessThan(0.4), z = p.y.greaterThan(0.6), D = i.and(h), f = i.and(V), C = i.and(R), b = i.and(z);
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t = D.select(k(t, v(s, r.add(a(-1, 0)), e.randomness.uniform)), t), t = f.select(k(t, v(s, r.add(a(1, 0)), e.randomness.uniform)), t), t = C.select(k(t, v(s, r.add(a(0, -1)), e.randomness.uniform)), t), t = b.select(k(t, v(s, r.add(a(0, 1)), e.randomness.uniform)), t);
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const M = Y(o, d.mul(0.6), t), _ = e.twinkle.uniform, P = r.x.mul(12.9898).add(r.y.mul(78.233)).sin().mul(43758.5453).fract(), A = g(T.mul(2).add(P.mul(6.28318))).mul(0.5).add(0.5), F = q(c(1), A, _);
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return M.mul(F).mul(e.particleColor.uniform.rgb);
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}), J = m(([s]) => {
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const r = c(1.05), p = c(0.9), t = e.count.uniform, y = L(0).toVar(), d = c(1).toVar(), o = c(1).toVar(), i = a(0).toVar(), h = e.angle.uniform.mul(3.14159).div(180), V = a(U(h), g(h)), R = T.mul(V).mul(e.speed.uniform), z = e.speedVariance.uniform, D = e.angleVariance.uniform.mul(3.14159).div(180);
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for (let f = 0; f < 4; f++) {
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const C = c(f).lessThan(t).and(o.greaterThan(0.02)), b = G(a(o, c(f).mul(7.919))), M = c(1).add(b.x.sub(0.5).mul(z)), _ = b.y.sub(0.5).mul(D).mul(2), P = h.add(_), A = a(U(P), g(P)), F = R.mul(M).add(A.sub(V).mul(T).mul(e.speed.uniform)), O = x(s.mul(d).add(F).add(i)).mul(o);
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y.assign(y.add(C.select(O, L(0)))), i.assign(i.add(b.mul(10))), o.assign(o.mul(p)), d.assign(d.mul(r));
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}
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return y;
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}), E = u.mul(2).sub(1), K = H.x.div(H.y), S = J(a(E.x.mul(K), E.y).mul(e.particleDensity.uniform)), w = j(S);
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return n ? N(q(n.xyz, S, w.greaterThan(0.01).select(w, 0)), 1) : N(S, w);
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}
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};
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var le = ne;
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export {
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ne as n,
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le as t
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};
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import { k as b, m as V } from "./three.tsl-BqgDcRt9.js";
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V();
|
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const G = {
|
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name: "GlassTiles",
|
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category: "Distortions",
|
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requiresRTT: !0,
|
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requiresChild: !0,
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props: {
|
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intensity: {
|
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default: 1,
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description: "The intensity of the glass tiles effect",
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ui: {
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type: "range",
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min: 0,
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max: 5,
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step: 0.1,
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label: "Intensity"
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}
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},
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tileCount: {
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default: 100,
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description: "Number of tiles across the shortest dimension",
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ui: {
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type: "range",
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min: 1,
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max: 200,
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step: 1,
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label: "Tile Count"
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}
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}
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},
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uvTransformNode: ({ uv: o, uniforms: n, viewportSize: i }) => {
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const { vec2: r, floor: l, select: a } = b, p = n.intensity.uniform, t = n.tileCount.uniform, e = i.x.div(i.y), s = r(a(e.greaterThanEqual(1), t.mul(e), t), a(e.lessThan(1), t.div(e), t)), c = l(o.mul(s)).div(s), d = o.sub(c), T = r(0.5, 0.5), h = p.mul(0.025), u = d.div(r(1, 1).div(s)).sub(T).mul(h);
|
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return d.add(u).add(c);
|
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|
+
},
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fragmentNode: ({ uniforms: o, childNode: n, dimensions: i, onCleanup: r }) => {
|
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const { vec2: l, vec4: a, floor: p, mul: t, div: e, sub: s, add: c, screenUV: d, uniform: T, convertToTexture: h } = b;
|
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|
+
if (!n)
|
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+
return console.error("You must pass a child component into the Glass Tiles shader."), a(0);
|
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|
+
const u = h(n);
|
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r(() => {
|
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u?.renderTarget?.dispose && u.renderTarget.dispose();
|
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+
});
|
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|
+
const m = T(i.width / i.height), v = d, x = o.intensity.uniform, f = o.tileCount.uniform, C = l(m.greaterThanEqual(1).select(t(f, m), f), m.lessThan(1).select(e(f, m), f)), y = e(p(t(v, C)), C), g = s(v, y), U = l(0.5, 0.5), _ = t(x, 0.025), q = c(c(g, t(s(e(g, e(l(1), C)), U), _)), y);
|
|
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|
+
return a(u.sample(q));
|
|
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+
}
|
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+
};
|
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|
+
var R = G;
|
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|
+
export {
|
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|
+
G as n,
|
|
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|
+
R as t
|
|
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|
+
};
|
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@@ -1,5 +1,5 @@
|
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1
|
-
import {
|
|
2
|
-
|
|
1
|
+
import { k as R, m as U } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
U();
|
|
3
3
|
const B = {
|
|
4
4
|
name: "Glow",
|
|
5
5
|
category: "Effects",
|
|
@@ -41,7 +41,7 @@ const B = {
|
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41
41
|
}
|
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},
|
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fragmentNode: ({ uniforms: s, childNode: a, onCleanup: g }) => {
|
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-
const { vec2: c, vec3: h, vec4: r, float: t, max: d, dot: w, screenUV: f, convertToTexture: b, viewportSize: x, Fn: y } =
|
|
44
|
+
const { vec2: c, vec3: h, vec4: r, float: t, max: d, dot: w, screenUV: f, convertToTexture: b, viewportSize: x, Fn: y } = R;
|
|
45
45
|
if (!a) return r(0, 0, 0, 0);
|
|
46
46
|
const o = b(a);
|
|
47
47
|
g(() => {
|
|
@@ -50,8 +50,8 @@ const B = {
|
|
|
50
50
|
const u = o.sample(f), v = y(() => {
|
|
51
51
|
const z = s.size.uniform, G = s.threshold.uniform, S = c(1).div(x), n = r(0, 0, 0, 0).toVar(), e = 5;
|
|
52
52
|
for (let i = -e; i <= e; i++) for (let l = -e; l <= e; l++) {
|
|
53
|
-
const C = c(t(i), t(l)).mul(S).mul(z), V = f.add(C), p = o.sample(V),
|
|
54
|
-
n.assign(n.add(
|
|
53
|
+
const C = c(t(i), t(l)).mul(S).mul(z), V = f.add(C), p = o.sample(V), k = w(p.rgb, h(0.299, 0.587, 0.114)), q = d(t(0), k.sub(G)), E = p.mul(q);
|
|
54
|
+
n.assign(n.add(E));
|
|
55
55
|
}
|
|
56
56
|
const _ = t((e * 2 + 1) * (e * 2 + 1));
|
|
57
57
|
return n.div(_);
|
|
@@ -1,17 +1,18 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { o as
|
|
3
|
-
|
|
4
|
-
const
|
|
1
|
+
import { k as A, m as L, t as M } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
import { o as j, r as _ } from "./transformations-DBjTkQ5b.js";
|
|
3
|
+
L();
|
|
4
|
+
const z = {
|
|
5
5
|
name: "Godrays",
|
|
6
6
|
category: "Effects",
|
|
7
7
|
requiresRTT: !1,
|
|
8
|
+
acceptsUVContext: !0,
|
|
8
9
|
props: {
|
|
9
10
|
center: {
|
|
10
11
|
default: {
|
|
11
12
|
x: 0,
|
|
12
13
|
y: 0
|
|
13
14
|
},
|
|
14
|
-
transform:
|
|
15
|
+
transform: j,
|
|
15
16
|
description: "The center point of the god rays",
|
|
16
17
|
ui: {
|
|
17
18
|
type: "position",
|
|
@@ -81,24 +82,24 @@ const M = {
|
|
|
81
82
|
}
|
|
82
83
|
}
|
|
83
84
|
},
|
|
84
|
-
fragmentNode: ({ uniforms: s }) => {
|
|
85
|
-
const { vec2: c, vec4: R, float: a, sin: T, atan2:
|
|
85
|
+
fragmentNode: ({ uniforms: s, uvContext: v }) => {
|
|
86
|
+
const { vec2: c, vec4: R, float: a, sin: T, atan2: D, length: P, pow: h, smoothstep: S, mix: m, clamp: x, screenUV: U, time: w, PI: B, Fn: b } = A, E = v ?? U, F = c(s.center.uniform.x, s.center.uniform.y.oneMinus()), d = E.sub(F), C = b(([n]) => {
|
|
86
87
|
const t = n.floor(), e = n.fract(), o = (u) => T(u.x.mul(127.1).add(u.y.mul(311.7))).mul(43758.5453).fract(), l = o(t), r = o(t.add(c(1, 0))), y = o(t.add(c(0, 1))), p = o(t.add(c(1, 1))), i = e.mul(e).mul(e.mul(-2).add(3));
|
|
87
88
|
return m(m(l, r, i.x), m(y, p, i.x), i.y);
|
|
88
89
|
}), f = b(([n, t, e, o]) => {
|
|
89
|
-
const l =
|
|
90
|
-
return m(h(C(y), o), p,
|
|
90
|
+
const l = D(n.y, n.x), r = c(l.mul(e), t), y = c(l.mod(B.mul(2)).mul(e), t), p = h(C(r), o);
|
|
91
|
+
return m(h(C(y), o), p, S(-0.15, 0.15, n.x));
|
|
91
92
|
}), k = b(() => {
|
|
92
|
-
const n = w.mul(s.speed.uniform).mul(0.2), t =
|
|
93
|
+
const n = w.mul(s.speed.uniform).mul(0.2), t = P(d), e = a(6.5).mul(M(s.spotty.uniform)), o = a(4).sub(a(3).mul(x(s.intensity.uniform, 0, 1))), l = a(6).mul(s.density.uniform), r = a(0).toVar(), y = t.mul(1).sub(n.mul(3)), p = t.mul(0.5).mul(a(1).add(e)).sub(n.mul(2)), i = l.mul(5), u = f(d, y, i, o).toVar();
|
|
93
94
|
u.assign(u.mul(f(d, p, i.mul(4), o))), r.assign(r.add(u));
|
|
94
|
-
const
|
|
95
|
-
return g.assign(g.mul(f(d,
|
|
96
|
-
})(),
|
|
97
|
-
return R(m(
|
|
95
|
+
const N = t.mul(1.4).sub(n.mul(2.5)), q = t.mul(0.7).mul(a(1).add(e)).sub(n.mul(1.8)), V = l.mul(4.5), g = f(d, N, V, o).toVar();
|
|
96
|
+
return g.assign(g.mul(f(d, q, V.mul(3.5), o))), r.assign(r.add(g.mul(0.7))), x(r, 0, 1);
|
|
97
|
+
})(), G = s.rayColor.uniform.rgb, I = s.backgroundColor.uniform.rgb;
|
|
98
|
+
return R(m(I, G, k), s.backgroundColor.uniform.a.add(k.mul(s.rayColor.uniform.a)));
|
|
98
99
|
}
|
|
99
100
|
};
|
|
100
|
-
var
|
|
101
|
+
var K = z;
|
|
101
102
|
export {
|
|
102
|
-
|
|
103
|
-
|
|
103
|
+
z as n,
|
|
104
|
+
K as t
|
|
104
105
|
};
|
|
@@ -1,13 +1,14 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { r as
|
|
3
|
-
|
|
4
|
-
const
|
|
1
|
+
import { k as b, m as M } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
import { r as T } from "./transformations-DBjTkQ5b.js";
|
|
3
|
+
M();
|
|
4
|
+
const _ = {
|
|
5
5
|
name: "Grid",
|
|
6
6
|
category: "Shapes & Masks",
|
|
7
|
+
acceptsUVContext: !0,
|
|
7
8
|
props: {
|
|
8
9
|
color: {
|
|
9
10
|
default: "#ffffff",
|
|
10
|
-
transform:
|
|
11
|
+
transform: T,
|
|
11
12
|
description: "The color of the grid lines",
|
|
12
13
|
ui: {
|
|
13
14
|
type: "color",
|
|
@@ -37,13 +38,13 @@ const M = {
|
|
|
37
38
|
}
|
|
38
39
|
}
|
|
39
40
|
},
|
|
40
|
-
fragmentNode: ({ uniforms: e }) => {
|
|
41
|
-
const { vec2:
|
|
42
|
-
return
|
|
41
|
+
fragmentNode: ({ uniforms: e, uvContext: l }) => {
|
|
42
|
+
const { vec2: a, vec4: d, fract: m, max: f, screenUV: p, viewportSize: s, fwidth: u, smoothstep: n } = b, r = l ?? p, h = s.x.div(s.y), g = a(r.x.mul(h), r.y.oneMinus()), x = e.cells.uniform, i = g.mul(x), t = m(i), o = e.thickness.uniform.mul(0.01), y = t.x.min(t.x.oneMinus()), k = t.y.min(t.y.oneMinus()), c = u(i), v = f(n(o.add(c.x), o, y), n(o.add(c.y), o, k));
|
|
43
|
+
return d(e.color.uniform.rgb, e.color.uniform.a.mul(v));
|
|
43
44
|
}
|
|
44
45
|
};
|
|
45
|
-
var
|
|
46
|
+
var V = _;
|
|
46
47
|
export {
|
|
47
|
-
|
|
48
|
-
|
|
48
|
+
_ as n,
|
|
49
|
+
V as t
|
|
49
50
|
};
|
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
import { O as $, k as B, m as J } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
import { t as K } from "./edges-B-tVdqcI.js";
|
|
3
|
+
import { a as Q } from "./transformations-DBjTkQ5b.js";
|
|
4
|
+
import { DataTexture as ee, FloatType as te, LinearFilter as C, RGFormat as ae } from "three";
|
|
5
|
+
J();
|
|
6
|
+
var ie = 20, f = /* @__PURE__ */ new WeakMap(), re = (e) => {
|
|
7
|
+
let t = f.get(e);
|
|
8
|
+
const s = e?.gridSize?.uniform?.value ? Math.max(8, Math.min(128, Math.floor(e.gridSize.uniform.value))) : ie;
|
|
9
|
+
if (t && t.gridSize !== s && (t.texture.dispose(), t = void 0, f.delete(e)), !t) {
|
|
10
|
+
const l = new Float32Array(s * s * 2), n = new ee(l, s, s, ae, te);
|
|
11
|
+
n.magFilter = C, n.minFilter = C, n.needsUpdate = !0, t = {
|
|
12
|
+
texture: n,
|
|
13
|
+
data: l,
|
|
14
|
+
tslNode: $(n),
|
|
15
|
+
gridSize: s
|
|
16
|
+
}, f.set(e, t);
|
|
17
|
+
}
|
|
18
|
+
return t;
|
|
19
|
+
};
|
|
20
|
+
const se = {
|
|
21
|
+
name: "GridDistortion",
|
|
22
|
+
category: "Interactive",
|
|
23
|
+
requiresRTT: !0,
|
|
24
|
+
requiresChild: !0,
|
|
25
|
+
props: {
|
|
26
|
+
intensity: {
|
|
27
|
+
default: 1,
|
|
28
|
+
description: "Strength of the distortion effect",
|
|
29
|
+
ui: {
|
|
30
|
+
type: "range",
|
|
31
|
+
min: 0,
|
|
32
|
+
max: 5,
|
|
33
|
+
step: 0.1,
|
|
34
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label: "Intensity"
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}
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},
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swirl: {
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default: 0,
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description: "Amount of swirl motion",
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ui: {
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type: "range",
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min: 0,
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max: 2,
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step: 0.1,
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label: "Swirl"
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}
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},
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decay: {
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default: 3,
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description: "Rate of distortion decay (higher = faster)",
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ui: {
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type: "range",
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min: 0,
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max: 10,
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step: 0.1,
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label: "Decay"
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}
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},
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radius: {
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default: 1,
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description: "Radius of the distortion effect",
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ui: {
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type: "range",
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min: 0,
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max: 3,
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step: 0.01,
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label: "Radius"
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}
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},
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gridSize: {
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default: 20,
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description: "Resolution of the distortion grid (higher = more detailed)",
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ui: {
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type: "range",
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min: 8,
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max: 128,
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step: 1,
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label: "Grid Size"
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}
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},
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edges: {
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default: "stretch",
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description: "How to handle edges when distortion pushes content out of bounds",
|
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transform: Q,
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ui: {
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type: "select",
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options: [
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{
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label: "Stretch",
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value: "stretch"
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},
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{
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label: "Transparent",
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value: "transparent"
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},
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{
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label: "Mirror",
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value: "mirror"
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},
|
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{
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label: "Wrap",
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value: "wrap"
|
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}
|
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],
|
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label: "Edges"
|
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}
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}
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},
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fragmentNode: ({ uniforms: e, onBeforeRender: t, childNode: s, onCleanup: l }) => {
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const { vec2: n, vec4: k, float: g, uniform: T, screenUV: w, convertToTexture: H } = B, { texture: z, data: a, tslNode: L, gridSize: d } = re(e), h = T(0), v = T(0);
|
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let F = 0.5, R = 0.5, _ = Date.now();
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if (t(({ pointer: o }) => {
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const G = Date.now(), i = Math.min((G - _) / 1e3, 0.016);
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_ = G;
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+
const V = i > 0 ? (o.x - F) / i : 0, X = i > 0 ? (o.y - R) / i : 0;
|
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+
h.value = h.value * 0.85 + V * 0.15, v.value = v.value * 0.85 + X * 0.15;
|
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|
+
const Y = e.decay.uniform.value, q = e.intensity.uniform.value, y = e.radius.uniform.value * 0.05, M = e.swirl.uniform.value;
|
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|
+
for (let u = 0; u < d; u++) for (let m = 0; m < d; m++) {
|
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+
const r = (u * d + m) * 2;
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a[r] *= 1 - Y * i, a[r + 1] *= 1 - Y * i;
|
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121
|
+
const j = (m + 0.5) / d, P = (u + 0.5) / d, S = j - o.x, D = P - o.y, b = Math.sqrt(S * S + D * D);
|
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|
+
if (b < y * 2 && Math.abs(V) + Math.abs(X) > 0.01) {
|
|
123
|
+
const p = Math.exp(-b * b / (y * y));
|
|
124
|
+
if (a[r] += h.value * p * q * i * 0.5, a[r + 1] += v.value * p * q * i * 0.5, M > 0) {
|
|
125
|
+
const A = Math.atan2(D, S) + Math.PI * 0.5;
|
|
126
|
+
a[r] += Math.cos(A) * M * p * i * 2, a[r + 1] += Math.sin(A) * M * p * i * 2;
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
a[r] = Math.max(-1, Math.min(1, a[r])), a[r + 1] = Math.max(-1, Math.min(1, a[r + 1]));
|
|
130
|
+
}
|
|
131
|
+
z.needsUpdate = !0, F = o.x, R = o.y;
|
|
132
|
+
}), l(() => {
|
|
133
|
+
z.dispose(), f.delete(e);
|
|
134
|
+
}), !s) return k(0, 0, 0, 0);
|
|
135
|
+
const c = H(s);
|
|
136
|
+
l(() => {
|
|
137
|
+
c?.renderTarget?.dispose && c.renderTarget.dispose();
|
|
138
|
+
});
|
|
139
|
+
const N = e.gridSize.uniform, x = g(1).div(N), O = w.div(x).floor().mul(x).add(x.mul(0.5)), W = L.sample(O).xy, I = g(0.1), U = g(-0.1), Z = W.clamp(n(U, U), n(I, I)), E = w.sub(Z);
|
|
140
|
+
return K(E, c.sample(E), c, e.edges.uniform);
|
|
141
|
+
}
|
|
142
|
+
};
|
|
143
|
+
var ce = se;
|
|
144
|
+
export {
|
|
145
|
+
se as n,
|
|
146
|
+
ce as t
|
|
147
|
+
};
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { n as E } from "./transformations-
|
|
1
|
+
import { k as A, m as D } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
import { n as E } from "./transformations-DBjTkQ5b.js";
|
|
3
3
|
D();
|
|
4
4
|
const F = {
|
|
5
5
|
name: "Halftone",
|
|
@@ -48,8 +48,8 @@ const F = {
|
|
|
48
48
|
return r(o.rgb.mul(g), o.a.mul(g));
|
|
49
49
|
}
|
|
50
50
|
};
|
|
51
|
-
var
|
|
51
|
+
var w = F;
|
|
52
52
|
export {
|
|
53
53
|
F as n,
|
|
54
|
-
|
|
54
|
+
w as t
|
|
55
55
|
};
|
|
@@ -1,9 +1,10 @@
|
|
|
1
|
-
import {
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
const
|
|
1
|
+
import { A as S, C as oe, G as ae, H as x, L as ne, W as se, b as y, k as ie, m as ce } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
ce();
|
|
3
|
+
ne();
|
|
4
|
+
const le = {
|
|
5
5
|
name: "ImageTexture",
|
|
6
6
|
category: "Sources",
|
|
7
|
+
acceptsUVContext: !0,
|
|
7
8
|
props: {
|
|
8
9
|
url: {
|
|
9
10
|
default: "https://shaders.com/og.png",
|
|
@@ -51,12 +52,12 @@ const ie = {
|
|
|
51
52
|
}
|
|
52
53
|
}
|
|
53
54
|
},
|
|
54
|
-
fragmentNode: ({ uniforms: m, onCleanup:
|
|
55
|
-
const { vec2: o, vec4: D, float: t, texture:
|
|
55
|
+
fragmentNode: ({ uniforms: m, onCleanup: j, onBeforeRender: W, uvContext: A }) => {
|
|
56
|
+
const { vec2: o, vec4: D, float: t, texture: H, screenUV: N, viewportSize: l, step: a, min: u, max: O } = ie, $ = A ?? N, q = new ae();
|
|
56
57
|
let T = "", r = !1;
|
|
57
|
-
const n = new
|
|
58
|
-
n.colorSpace =
|
|
59
|
-
const
|
|
58
|
+
const n = new se();
|
|
59
|
+
n.colorSpace = x;
|
|
60
|
+
const z = H(n), s = S(1), f = S(0), w = S(0), V = (e) => {
|
|
60
61
|
if (!(!e || e.trim() === "" || r)) {
|
|
61
62
|
r = !0;
|
|
62
63
|
try {
|
|
@@ -65,12 +66,12 @@ const ie = {
|
|
|
65
66
|
h = new URL(e, window.location.href).href;
|
|
66
67
|
} catch {
|
|
67
68
|
}
|
|
68
|
-
|
|
69
|
-
d.colorSpace =
|
|
70
|
-
const p = d.image, U = p.width || 1, b = p.height || 1,
|
|
69
|
+
q.load(e, (d) => {
|
|
70
|
+
d.colorSpace = x;
|
|
71
|
+
const p = d.image, U = p.width || 1, b = p.height || 1, te = U / b;
|
|
71
72
|
d.dispose(), T = e, requestAnimationFrame(() => {
|
|
72
73
|
const g = n.image;
|
|
73
|
-
g && typeof g == "object" && (g.width !== U || g.height !== b) && n.dispose(), s.value =
|
|
74
|
+
g && typeof g == "object" && (g.width !== U || g.height !== b) && n.dispose(), s.value = te, f.value = U, w.value = b, n.image = p, n.colorSpace = x, n.needsUpdate = !0;
|
|
74
75
|
}), r = !1;
|
|
75
76
|
}, void 0, (d) => {
|
|
76
77
|
const p = !e.startsWith("http://") && !e.startsWith("https://") && !e.startsWith("data:");
|
|
@@ -91,15 +92,15 @@ const ie = {
|
|
|
91
92
|
}, 0), W(() => {
|
|
92
93
|
const e = m?.url?.uniform?.value ?? "";
|
|
93
94
|
e !== T && !r && V(e);
|
|
94
|
-
}),
|
|
95
|
+
}), j(() => {
|
|
95
96
|
n.dispose();
|
|
96
97
|
});
|
|
97
|
-
const
|
|
98
|
-
return D(
|
|
98
|
+
const B = $, c = l.x.div(l.y), i = m.objectFit.uniform, C = O(c.div(s), t(1)), E = o(s.div(c).mul(C), C), F = u(c.div(s), t(1)), G = o(s.div(c).mul(F), F), k = o(1, 1), R = u(u(c.div(s), t(1)), u(l.x.div(f), l.y.div(w))), M = o(s.div(c).mul(R), R), I = u(l.x.div(f), l.y.div(w)), P = o(s.div(c).mul(I), I), J = a(i, t(0.5)), K = a(t(0.5), i).mul(a(i, t(1.5))), Q = a(t(1.5), i).mul(a(i, t(2.5))), X = a(t(2.5), i).mul(a(i, t(3.5))), Y = a(t(3.5), i), Z = o(0).add(E.mul(J)).add(G.mul(K)).add(k.mul(Q)).add(M.mul(X)).add(P.mul(Y)), L = B.sub(o(0.5)).div(Z).add(o(0.5)), v = o(L.x, t(1).sub(L.y)), _ = z.sample(v), ee = y(y(v.x.lessThan(0), v.x.greaterThan(1)), y(v.y.lessThan(0), v.y.greaterThan(1)));
|
|
99
|
+
return D(_.rgb, oe(ee, t(0), _.a));
|
|
99
100
|
}
|
|
100
101
|
};
|
|
101
|
-
var
|
|
102
|
+
var de = le;
|
|
102
103
|
export {
|
|
103
|
-
|
|
104
|
-
|
|
104
|
+
le as n,
|
|
105
|
+
de as t
|
|
105
106
|
};
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { n as A } from "./transformations-
|
|
1
|
+
import { k as q, m as w } from "./three.tsl-BqgDcRt9.js";
|
|
2
|
+
import { n as A } from "./transformations-DBjTkQ5b.js";
|
|
3
3
|
w();
|
|
4
4
|
const I = {
|
|
5
5
|
name: "LinearBlur",
|
|
@@ -49,8 +49,8 @@ const I = {
|
|
|
49
49
|
})();
|
|
50
50
|
}
|
|
51
51
|
};
|
|
52
|
-
var
|
|
52
|
+
var k = I;
|
|
53
53
|
export {
|
|
54
54
|
I as n,
|
|
55
|
-
|
|
55
|
+
k as t
|
|
56
56
|
};
|