shaders 2.0.686 → 2.0.687

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LICENSE CHANGED
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- LICENSE AGREEMENT
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+ Shader Effects License Agreement (v1.1)
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- This License Agreement ("Agreement") is a binding legal contract between you ("Licensee") and Marchant Web, LLC, the creator of Shaders ("Shaders", "Product", "we", "us", or "our"). By using or installing Shaders, you agree to be bound by these terms.
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+ Effective Date: October 14, 2025
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+ Licensor: Shader Effects, Inc., a Delaware C-Corporation (“Shader Effects,” “we,” “us,” or “our”)
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+ Product: Shaders (including all npm packages, components, presets, generated code, and the design platform at shaders.com)
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- LICENSE GRANT
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+ 1. Acceptance
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- Once a license key has been purchased, we grant you a lifetime, non-exclusive, non-transferable, worldwide license to use, modify, and integrate the Shaders components into your personal and commercial projects.
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+ By installing, using, or exporting code from Shaders, you (“Licensee”) agree to be bound by this License Agreement (“Agreement”). If you do not agree, you must not use or deploy Shaders or any of its components.
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- LICENSE ACTIVATION
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+ 2. License Grant
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- To activate your license, place your unique license key in your project's environment configuration file (typically, the .env file). This key works across all projects you develop. Do not share your license key with others.
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+ Subject to payment and compliance with this Agreement, Shader Effects grants you a limited, non-exclusive, non-transferable, worldwide license to use, modify, and integrate Shaders components and exported code in your own projects, according to the license plan purchased.
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- PERMITTED USES
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+ Annual License: You may deploy any version of Shaders released during your active subscription term indefinitely, even after expiration, but you may not deploy or upgrade to newer versions until the license is renewed.
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- You may use, modify, and integrate the Shaders components in your projects, whether for personal or commercial purposes, and deploy them in any media or digital format.
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+ Lifetime License: You may deploy all versions of Shaders released during the lifetime of the company and while the npm registry continues to host the licensed packages. Shader Effects makes no guarantee of ongoing updates, support, or compatibility beyond reasonable efforts to maintain them.
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- RESTRICTIONS
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+ Free use is permitted in non-production, educational, demonstration, or evaluation environments. A valid paid license is required for production deployment or any public or commercial use.
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- You may not resell, sublicense, or redistribute the Shaders components as standalone items. Sharing your unique license key with any third party is strictly prohibited, and any attempt to remove or alter proprietary notices is not allowed.
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+ 3. Prohibited Uses
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- DEVELOPMENT AND PRODUCTION ENVIRONMENTS
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+ You may not:
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- In development environments, an incorrect or missing license key may trigger licensing warnings intended solely to alert you during development. These warnings do not affect production functionality. However, you must include your license key in your .env file to avoid these messages and ensure compliance.
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+ Resell, sublicense, distribute, or repackage Shaders or its components as standalone items.
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- INTELLECTUAL PROPERTY
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+ Use Shaders to create or power a competing tool, library, or service (including design editors, component libraries, visual-effect builders, or shader packs).
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- All intellectual property rights, including copyrights and trademarks, in the Shaders components remain the exclusive property of Marchant Web, LLC.
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+ Redistribute Shaders presets, effect registries, or exports derived directly from the Shaders Design Editor, except for modified or self-created effects.
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- DISCLAIMER OF WARRANTIES
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+ Modify or remove any copyright, trademark, or attribution notice (including “Powered by Shaders” references) contained within the code.
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- Shaders and its components are provided "as is," without any express or implied warranties, including warranties of merchantability, fitness for a particular purpose, or non-infringement.
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+ Alter or circumvent license validation or metadata features.
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- LIMITATION OF LIABILITY
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+ Publish or share exported Shaders code or presets publicly as a library or downloadable package.
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- In no event shall Marchant Web, LLC be liable for any indirect, incidental, special, or consequential damages arising out of or in connection with your use of, or inability to use, Shaders or its components.
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+ Use Shaders technology in SaaS products, design tools, or developer frameworks without a separate written OEM or partnership agreement with Shader Effects, Inc.
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- GOVERNING LAW
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+ Official open-source projects may use Shaders without a license key only for their promotional or documentation websites, provided Shaders is not a core or monetized part of the project.
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- This Agreement is governed by and construed in accordance with the laws of the jurisdiction in which Marchant Web, LLC operates, without regard to conflict of law principles.
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+ 4. Telemetry and License Verification
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- ENTIRE AGREEMENT
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+ Shaders may automatically transmit limited, anonymous usage data to Shader Effects’ servers for the purposes of performance tracking, reliability improvement, and license compliance.
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+ This data does not include personal information, but may include information such as the domain name, environment type (development or production), and version identifiers to verify that a valid license is in use.
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- This Agreement constitutes the entire understanding between you and Marchant Web, LLC regarding your use of Shaders and supersedes all prior agreements or understandings.
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+ By using Shaders, you consent to this limited data collection solely for these operational purposes.
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- By using Shaders, you acknowledge that you have read, understood, and agree to be bound by the terms of this License Agreement.
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+ 5. Right to Promote Usage
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+
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+ Shader Effects reserves the right to publicly identify and promote organizations, products, or websites that use Shaders in production environments, provided no confidential information is disclosed and the representation is factual.
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+
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+ Licensees may request in writing to opt out of promotional use of their name or logo, and Shader Effects will honor such requests within a reasonable timeframe.
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+
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+ 6. Intellectual Property
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+
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+ All rights, title, and interest in Shaders—including but not limited to source code, design assets, presets, shaders, and trademarks—remain the exclusive property of Shader Effects, Inc.
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+ Licensees retain ownership of their implementation and integration code, but such work is considered derivative and remains subject to this Agreement.
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+
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+ No ownership or IP rights are transferred under this Agreement. You may not claim or register any intellectual property derived from Shaders.
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+
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+ 7. License Compliance and Revocation
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+
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+ Shader Effects reserves the right to audit compliance and revoke, suspend, or deactivate licenses upon evidence of misuse, redistribution, or breach of this Agreement. Upon termination, you must immediately stop deploying or distributing Shaders in any production environment.
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+
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+ 8. Disclaimer of Warranties
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+
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+ SHADERS AND ALL ASSOCIATED COMPONENTS ARE PROVIDED “AS IS,” WITHOUT ANY WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, OR CONTINUOUS AVAILABILITY.
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+ Shader Effects makes no guarantee of uninterrupted access to npm packages, shaders.com, or hosted resources, and assumes no responsibility for maintaining historical versions beyond reasonable efforts.
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+
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+ 9. Limitation of Liability
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+ TO THE MAXIMUM EXTENT PERMITTED BY LAW, SHADER EFFECTS, INC. SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES, INCLUDING BUT NOT LIMITED TO LOSS OF PROFITS, DATA, BUSINESS INTERRUPTION, OR DAMAGES ARISING FROM THE USE OR INABILITY TO USE SHADERS.
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+ Shader Effects’ total liability under this Agreement shall not exceed the total fees paid by Licensee for the applicable license.
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+
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+ 10. Governing Law and Venue
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+
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+ This Agreement shall be governed by and construed in accordance with the laws of the State of Delaware and, where applicable, the State of Florida, without regard to conflict of law principles.
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+ Any dispute arising from or relating to this Agreement shall be resolved exclusively in the state or federal courts located in either Delaware or Florida, and each party irrevocably consents to the jurisdiction of those courts.
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+
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+ 11. Entire Agreement
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+
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+ This Agreement constitutes the entire understanding between Licensee and Shader Effects, Inc. regarding the use of Shaders and supersedes all prior agreements or understandings. Shader Effects reserves the right to update this Agreement, and continued use of Shaders constitutes acceptance of the latest version.
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+ 12. Contact
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+
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+ Shader Effects, Inc.
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+ https://shaders.com
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+ Email: legal@shaders.com
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+ By using Shaders, you acknowledge that you have read, understood, and agree to be bound by the terms of this License Agreement.
package/README.md CHANGED
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  # Shaders
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- https://shaders.com
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+ https://shaders.com
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+
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+ Shaders © Shader Effects, Inc.
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+
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+ Licensed under the Shader Effects License Agreement (v1.1).
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+ You may use Shaders freely for non-production or educational use.
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+ A valid paid license is required for production deployment.
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+
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+ See full terms in the [LICENSE](LICENSE)
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+ {"version":3,"file":"generatePresetCode.d.ts","sourceRoot":"","sources":["../../src/utils/generatePresetCode.ts"],"names":[],"mappings":"AAAA,UAAU,eAAe;IACvB,IAAI,EAAE,MAAM,CAAA;IACZ,EAAE,CAAC,EAAE,MAAM,CAAA;IACX,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC3B,QAAQ,CAAC,EAAE,eAAe,EAAE,CAAA;CAC7B;AAED,UAAU,YAAY;IACpB,UAAU,EAAE,eAAe,EAAE,CAAA;CAC9B;AA2bD,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAyC/D;AAGD,eAAO,MAAM,mBAAmB,UA4C/B,CAAA"}
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- {"version":3,"file":"generatePresetCode.d.ts","sourceRoot":"","sources":["../../src/utils/generatePresetCode.ts"],"names":[],"mappings":"AAAA,UAAU,eAAe;IACvB,IAAI,EAAE,MAAM,CAAA;IACZ,EAAE,CAAC,EAAE,MAAM,CAAA;IACX,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC3B,QAAQ,CAAC,EAAE,eAAe,EAAE,CAAA;CAC7B;AAED,UAAU,YAAY;IACpB,UAAU,EAAE,eAAe,EAAE,CAAA;CAC9B;AA+bD,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAyC/D;AAGD,eAAO,MAAM,mBAAmB,UA4C/B,CAAA"}
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+ {"version":3,"file":"generatePresetCode.d.ts","sourceRoot":"","sources":["../../src/utils/generatePresetCode.ts"],"names":[],"mappings":"AAAA,UAAU,eAAe;IACvB,IAAI,EAAE,MAAM,CAAA;IACZ,EAAE,CAAC,EAAE,MAAM,CAAA;IACX,KAAK,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;IAC3B,QAAQ,CAAC,EAAE,eAAe,EAAE,CAAA;CAC7B;AAED,UAAU,YAAY;IACpB,UAAU,EAAE,eAAe,EAAE,CAAA;CAC9B;AAgcD,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAyC/D;AAGD,eAAO,MAAM,mBAAmB,UA4C/B,CAAA"}
package/package.json CHANGED
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  {
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  "name": "shaders",
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  "private": false,
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- "version": "2.0.686",
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+ "version": "2.0.687",
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  "description": "Declarative shader components",
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  "author": "Simon Le Marchant<https://github.com/marchantweb>",
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  "homepage": "https://shaders.com/",