shaders 2.0.668 → 2.0.669

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  var SL = Object.defineProperty;
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  var ML = (t, e, r) => e in t ? SL(t, e, { enumerable: !0, configurable: !0, writable: !0, value: r }) : t[e] = r;
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  var Ly = (t, e, r) => ML(t, typeof e != "symbol" ? e + "" : e, r);
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- import { jsx as Oe, jsxs as _L } from "react/jsx-runtime";
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+ import { jsxs as _L, jsx as ze } from "react/jsx-runtime";
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  import { createContext as NL, useRef as Re, useMemo as k, useEffect as $, useContext as Be } from "react";
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  var AL = Object.defineProperty, CL = (t, e) => {
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  for (var r in e) AL(t, r, {
@@ -21826,8 +21826,8 @@ var L9 = class {
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  let r = new e(t);
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  super(r, t), this.library = new $9(), this.isWebGPURenderer = !0, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this }));
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  }
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- }, Le = {};
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- CL(Le, {
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+ }, Oe = {};
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+ CL(Oe, {
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  BRDF_GGX: () => G9,
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  BRDF_Lambert: () => j9,
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  BasicShadowFilter: () => W9,
@@ -21863,7 +21863,7 @@ CL(Le, {
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  abs: () => JR,
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  acesFilmicToneMapping: () => b7,
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  acos: () => v7,
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- add: () => ze,
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+ add: () => Fe,
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  addNodeElement: () => T7,
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  agxToneMapping: () => w7,
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  all: () => S7,
@@ -22380,7 +22380,7 @@ CL(Le, {
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  workingToColorSpace: () => MJ,
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  xor: () => _J
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  });
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- const G9 = x.BRDF_GGX, j9 = x.BRDF_Lambert, W9 = x.BasicShadowFilter, H9 = x.Break, q9 = x.Continue, X9 = x.DFGApprox, Y9 = x.D_GGX, Z9 = x.Discard, J9 = x.EPSILON, K9 = x.F_Schlick, Q9 = x.Fn, e7 = x.INFINITY, t7 = x.If, r7 = x.Switch, i7 = x.Loop, s7 = x.NodeShaderStage, n7 = x.NodeType, a7 = x.NodeUpdateType, o7 = x.NodeAccess, l7 = x.PCFShadowFilter, u7 = x.PCFSoftShadowFilter, h7 = x.PI, c7 = x.PI2, d7 = x.Return, m7 = x.Schlick_to_F0, p7 = x.ScriptableNodeResources, f7 = x.ShaderNode, g7 = x.TBNViewMatrix, y7 = x.VSMShadowFilter, x7 = x.V_GGX_SmithCorrelated, JR = x.abs, b7 = x.acesFilmicToneMapping, v7 = x.acos, ze = x.add, T7 = x.addNodeElement, w7 = x.agxToneMapping, S7 = x.all, M7 = x.alphaT, _7 = x.and, N7 = x.anisotropy, A7 = x.anisotropyB, C7 = x.anisotropyT, E7 = x.any, R7 = x.append, P7 = x.array, I7 = x.arrayBuffer, V7 = x.asin, O7 = x.assign, L7 = x.atan, F7 = x.atan2, z7 = x.atomicAdd, B7 = x.atomicAnd, k7 = x.atomicFunc, U7 = x.atomicMax, D7 = x.atomicMin, $7 = x.atomicOr, G7 = x.atomicStore, j7 = x.atomicSub, W7 = x.atomicXor, H7 = x.atomicLoad, q7 = x.attenuationColor, X7 = x.attenuationDistance, Y7 = x.attribute, Z7 = x.attributeArray, J7 = x.backgroundBlurriness, K7 = x.backgroundIntensity, Q7 = x.backgroundRotation, eG = x.batch, tG = x.billboarding, rG = x.bitAnd, iG = x.bitNot, sG = x.bitOr, nG = x.bitXor, aG = x.bitangentGeometry, oG = x.bitangentLocal, lG = x.bitangentView, uG = x.bitangentWorld, hG = x.bitcast, cG = x.blendBurn, dG = x.blendColor, mG = x.blendDodge, pG = x.blendOverlay, fG = x.blendScreen, gG = x.blur, yG = x.bool, xG = x.buffer, bG = x.bufferAttribute, vG = x.bumpMap, TG = x.burn, wG = x.bvec2, SG = x.bvec3, MG = x.bvec4, _G = x.bypass, NG = x.cache, AG = x.call, CG = x.cameraFar, EG = x.cameraIndex, RG = x.cameraNear, PG = x.cameraNormalMatrix, IG = x.cameraPosition, VG = x.cameraProjectionMatrix, OG = x.cameraProjectionMatrixInverse, LG = x.cameraViewMatrix, FG = x.cameraWorldMatrix, zG = x.cbrt, BG = x.cdl, kG = x.ceil, UG = x.checker, DG = x.cineonToneMapping, KR = x.clamp, $G = x.clearcoat, GG = x.clearcoatRoughness, jG = x.code, WG = x.color, HG = x.colorSpaceToWorking, qG = x.colorToDirection, XG = x.compute, YG = x.computeSkinning, ZG = x.cond, JG = x.Const, KG = x.context, QG = x.convert, ej = x.convertColorSpace, tj = x.convertToTexture, Fd = x.cos, rj = x.cross, ij = x.cubeTexture, sj = x.dFdx, nj = x.dFdy, aj = x.dashSize, oj = x.debug, lj = x.decrement, uj = x.decrementBefore, hj = x.defaultBuildStages, cj = x.defaultShaderStages, dj = x.defined, mj = x.degrees, pj = x.deltaTime, fj = x.densityFog, gj = x.densityFogFactor, yj = x.depth, xj = x.depthPass, bj = x.difference, vj = x.diffuseColor, Tj = x.directPointLight, wj = x.directionToColor, Sj = x.dispersion, Mj = x.distance, QR = x.div, _j = x.dodge, Gv = x.dot, Nj = x.drawIndex, Aj = x.dynamicBufferAttribute, Cj = x.element, Ej = x.emissive, Rj = x.equal, Pj = x.equals, Ij = x.equirectUV, Eb = x.exp, Vj = x.exp2, Oj = x.expression, Lj = x.faceDirection, Fj = x.faceForward, zj = x.faceforward, Rb = x.float, Bj = x.floor, kj = x.fog, Uj = x.fract, Dj = x.frameGroup, $j = x.frameId, Gj = x.frontFacing, e3 = x.fwidth, jj = x.gain, Wj = x.gapSize, Hj = x.getConstNodeType, qj = x.getCurrentStack, Xj = x.getDirection, Yj = x.getDistanceAttenuation, Zj = x.getGeometryRoughness, Jj = x.getNormalFromDepth, Kj = x.getParallaxCorrectNormal, Qj = x.getRoughness, eW = x.getScreenPosition, tW = x.getShIrradianceAt, rW = x.getTextureIndex, iW = x.getViewPosition, sW = x.getShadowMaterial, nW = x.getShadowRenderObjectFunction, aW = x.glsl, oW = x.glslFn, lW = x.grayscale, uW = x.greaterThan, hW = x.greaterThanEqual, cW = x.hash, dW = x.highpModelNormalViewMatrix, mW = x.highpModelViewMatrix, pW = x.hue, fW = x.increment, gW = x.incrementBefore, yW = x.instance, xW = x.instanceIndex, bW = x.instancedArray, vW = x.instancedBufferAttribute, TW = x.instancedDynamicBufferAttribute, wW = x.instancedMesh, SW = x.int, MW = x.inverseSqrt, _W = x.inversesqrt, NW = x.invocationLocalIndex, AW = x.invocationSubgroupIndex, CW = x.ior, EW = x.iridescence, RW = x.iridescenceIOR, PW = x.iridescenceThickness, IW = x.ivec2, VW = x.ivec3, OW = x.ivec4, LW = x.js, FW = x.label, zW = x.length, BW = x.lengthSq, kW = x.lessThan, UW = x.lessThanEqual, DW = x.lightPosition, $W = x.lightShadowMatrix, GW = x.lightTargetDirection, jW = x.lightTargetPosition, WW = x.lightViewPosition, HW = x.lightingContext, qW = x.lights, XW = x.linearDepth, YW = x.linearToneMapping, ZW = x.localId, JW = x.globalId, KW = x.log, QW = x.log2, eH = x.logarithmicDepthToViewZ, tH = x.loop, rH = x.luminance, iH = x.mediumpModelViewMatrix, sH = x.mat2, nH = x.mat3, aH = x.mat4, oH = x.matcapUV, lH = x.materialAO, uH = x.materialAlphaTest, hH = x.materialAnisotropy, cH = x.materialAnisotropyVector, dH = x.materialAttenuationColor, mH = x.materialAttenuationDistance, pH = x.materialClearcoat, fH = x.materialClearcoatNormal, gH = x.materialClearcoatRoughness, yH = x.materialColor, xH = x.materialDispersion, bH = x.materialEmissive, vH = x.materialIOR, TH = x.materialIridescence, wH = x.materialIridescenceIOR, SH = x.materialIridescenceThickness, MH = x.materialLightMap, _H = x.materialLineDashOffset, NH = x.materialLineDashSize, AH = x.materialLineGapSize, CH = x.materialLineScale, EH = x.materialLineWidth, RH = x.materialMetalness, PH = x.materialNormal, IH = x.materialOpacity, VH = x.materialPointSize, OH = x.materialReference, LH = x.materialReflectivity, FH = x.materialRefractionRatio, zH = x.materialRotation, BH = x.materialRoughness, kH = x.materialSheen, UH = x.materialSheenRoughness, DH = x.materialShininess, $H = x.materialSpecular, GH = x.materialSpecularColor, jH = x.materialSpecularIntensity, WH = x.materialSpecularStrength, HH = x.materialThickness, qH = x.materialTransmission, ly = x.max, XH = x.maxMipLevel, YH = x.metalness, uy = x.min, kn = x.mix, ZH = x.mixElement, JH = x.mod, KH = x.modInt, QH = x.modelDirection, eq = x.modelNormalMatrix, tq = x.modelPosition, rq = x.modelRadius, iq = x.modelScale, sq = x.modelViewMatrix, nq = x.modelViewPosition, aq = x.modelViewProjection, oq = x.modelWorldMatrix, lq = x.modelWorldMatrixInverse, uq = x.morphReference, hq = x.mrt, Q = x.mul, cq = x.mx_aastep, dq = x.mx_cell_noise_float, mq = x.mx_contrast, pq = x.mx_fractal_noise_float, fq = x.mx_fractal_noise_vec2, gq = x.mx_fractal_noise_vec3, yq = x.mx_fractal_noise_vec4, xq = x.mx_hsvtorgb, t3 = x.mx_noise_float, bq = x.mx_noise_vec3, vq = x.mx_noise_vec4, Tq = x.mx_ramplr, wq = x.mx_ramptb, Sq = x.mx_rgbtohsv, Mq = x.mx_safepower, _q = x.mx_splitlr, Nq = x.mx_splittb, Aq = x.mx_srgb_texture_to_lin_rec709, Cq = x.mx_transform_uv, Eq = x.mx_worley_noise_float, Rq = x.mx_worley_noise_vec2, Pq = x.mx_worley_noise_vec3, Iq = x.namespace, Vq = x.negate, Oq = x.neutralToneMapping, Lq = x.nodeArray, Fq = x.nodeImmutable, zq = x.nodeObject, Bq = x.nodeObjects, kq = x.nodeProxy, Uq = x.normalFlat, Dq = x.normalGeometry, $q = x.normalLocal, Gq = x.normalMap, jq = x.normalView, Wq = x.normalWorld, Hq = x.normalize, qq = x.not, Xq = x.notEqual, Yq = x.numWorkgroups, Zq = x.objectDirection, Jq = x.objectGroup, Kq = x.objectPosition, Qq = x.objectRadius, eX = x.objectScale, tX = x.objectViewPosition, rX = x.objectWorldMatrix, iX = x.oneMinus, sX = x.or, nX = x.orthographicDepthToViewZ, aX = x.oscSawtooth, oX = x.oscSine, lX = x.oscSquare, uX = x.oscTriangle, hX = x.output, cX = x.outputStruct, dX = x.overlay, mX = x.overloadingFn, pX = x.parabola, fX = x.parallaxDirection, gX = x.parallaxUV, yX = x.parameter, xX = x.pass, bX = x.passTexture, vX = x.pcurve, TX = x.perspectiveDepthToViewZ, wX = x.pmremTexture, SX = x.pointUV, MX = x.pointWidth, _X = x.positionGeometry, NX = x.positionLocal, AX = x.positionPrevious, CX = x.positionView, EX = x.positionViewDirection, RX = x.positionWorld, PX = x.positionWorldDirection, IX = x.posterize, VX = x.pow, OX = x.pow2, LX = x.pow3, FX = x.pow4, zX = x.premult, BX = x.property, r3 = x.radians, kX = x.rand, UX = x.range, DX = x.rangeFog, $X = x.rangeFogFactor, GX = x.reciprocal, jX = x.lightProjectionUV, WX = x.reference, HX = x.referenceBuffer, qX = x.reflect, XX = x.reflectVector, YX = x.reflectView, ZX = x.reflector, JX = x.refract, KX = x.refractVector, QX = x.refractView, eY = x.reinhardToneMapping, tY = x.remainder, rY = x.remap, iY = x.remapClamp, sY = x.renderGroup, nY = x.renderOutput, aY = x.rendererReference, oY = x.rotate, lY = x.rotateUV, uY = x.roughness, hY = x.round, cY = x.rtt, dY = x.sRGBTransferEOTF, mY = x.sRGBTransferOETF, pY = x.sampler, fY = x.samplerComparison, gY = x.saturate, yY = x.saturation, xY = x.screen, bY = x.screenCoordinate, vY = x.screenSize, Pb = x.screenUV, TY = x.scriptable, wY = x.scriptableValue, SY = x.select, MY = x.setCurrentStack, _Y = x.shaderStages, NY = x.shadow, AY = x.pointShadow, CY = x.shadowPositionWorld, EY = x.sharedUniformGroup, RY = x.shapeCircle, PY = x.sheen, IY = x.sheenRoughness, VY = x.shiftLeft, OY = x.shiftRight, LY = x.shininess, FY = x.sign, yl = x.sin, zY = x.sinc, BY = x.skinning, Ib = x.smoothstep, kY = x.smoothstepElement, UY = x.specularColor, DY = x.specularF90, $Y = x.spherizeUV, GY = x.split, jY = x.spritesheetUV, i3 = x.sqrt, WY = x.stack, Pc = x.step, HY = x.storage, qY = x.storageBarrier, XY = x.storageObject, YY = x.storageTexture, ZY = x.string, JY = x.struct, Ne = x.sub, KY = x.subgroupIndex, QY = x.subgroupSize, eZ = x.tan, tZ = x.tangentGeometry, rZ = x.tangentLocal, iZ = x.tangentView, sZ = x.tangentWorld, nZ = x.temp, aZ = x.texture, oZ = x.texture3D, lZ = x.textureBarrier, uZ = x.textureBicubic, hZ = x.textureCubeUV, cZ = x.textureLoad, dZ = x.textureSize, mZ = x.textureStore, pZ = x.thickness, jv = x.time, fZ = x.timerDelta, gZ = x.timerGlobal, yZ = x.timerLocal, xZ = x.toneMapping, bZ = x.toneMappingExposure, vZ = x.toonOutlinePass, TZ = x.transformDirection, wZ = x.transformNormal, SZ = x.transformNormalToView, MZ = x.transformedBentNormalView, _Z = x.transformedBitangentView, NZ = x.transformedBitangentWorld, AZ = x.transformedClearcoatNormalView, CZ = x.transformedNormalView, EZ = x.transformedNormalWorld, RZ = x.transformedTangentView, PZ = x.transformedTangentWorld, IZ = x.transmission, VZ = x.transpose, OZ = x.triNoise3D, LZ = x.triplanarTexture, FZ = x.triplanarTextures, zZ = x.trunc, BZ = x.tslFn, kZ = x.uint, zd = x.uniform, UZ = x.uniformCubeTexture, DZ = x.uniformArray, $Z = x.uniformGroup, GZ = x.uniformTexture, jZ = x.uniforms, WZ = x.unpremult, HZ = x.userData, s3 = x.uv, qZ = x.uvec2, XZ = x.uvec3, YZ = x.uvec4, ZZ = x.Var, JZ = x.varying, KZ = x.varyingProperty, lg = x.vec2, Wv = x.vec3, ut = x.vec4, QZ = x.vectorComponents, eJ = x.velocity, tJ = x.vertexColor, rJ = x.vertexIndex, iJ = x.vibrance, sJ = x.viewZToLogarithmicDepth, nJ = x.viewZToOrthographicDepth, aJ = x.viewZToPerspectiveDepth, oJ = x.viewport, lJ = x.viewportBottomLeft, uJ = x.viewportCoordinate, hJ = x.viewportDepthTexture, cJ = x.viewportLinearDepth, dJ = x.viewportMipTexture, mJ = x.viewportResolution, pJ = x.viewportSafeUV, fJ = x.viewportSharedTexture, Vb = x.viewportSize, gJ = x.viewportTexture, yJ = x.viewportTopLeft, xJ = x.viewportUV, bJ = x.wgsl, vJ = x.wgslFn, TJ = x.workgroupArray, wJ = x.workgroupBarrier, SJ = x.workgroupId, MJ = x.workingToColorSpace, _J = x.xor;
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+ const G9 = x.BRDF_GGX, j9 = x.BRDF_Lambert, W9 = x.BasicShadowFilter, H9 = x.Break, q9 = x.Continue, X9 = x.DFGApprox, Y9 = x.D_GGX, Z9 = x.Discard, J9 = x.EPSILON, K9 = x.F_Schlick, Q9 = x.Fn, e7 = x.INFINITY, t7 = x.If, r7 = x.Switch, i7 = x.Loop, s7 = x.NodeShaderStage, n7 = x.NodeType, a7 = x.NodeUpdateType, o7 = x.NodeAccess, l7 = x.PCFShadowFilter, u7 = x.PCFSoftShadowFilter, h7 = x.PI, c7 = x.PI2, d7 = x.Return, m7 = x.Schlick_to_F0, p7 = x.ScriptableNodeResources, f7 = x.ShaderNode, g7 = x.TBNViewMatrix, y7 = x.VSMShadowFilter, x7 = x.V_GGX_SmithCorrelated, JR = x.abs, b7 = x.acesFilmicToneMapping, v7 = x.acos, Fe = x.add, T7 = x.addNodeElement, w7 = x.agxToneMapping, S7 = x.all, M7 = x.alphaT, _7 = x.and, N7 = x.anisotropy, A7 = x.anisotropyB, C7 = x.anisotropyT, E7 = x.any, R7 = x.append, P7 = x.array, I7 = x.arrayBuffer, V7 = x.asin, O7 = x.assign, L7 = x.atan, F7 = x.atan2, z7 = x.atomicAdd, B7 = x.atomicAnd, k7 = x.atomicFunc, U7 = x.atomicMax, D7 = x.atomicMin, $7 = x.atomicOr, G7 = x.atomicStore, j7 = x.atomicSub, W7 = x.atomicXor, H7 = x.atomicLoad, q7 = x.attenuationColor, X7 = x.attenuationDistance, Y7 = x.attribute, Z7 = x.attributeArray, J7 = x.backgroundBlurriness, K7 = x.backgroundIntensity, Q7 = x.backgroundRotation, eG = x.batch, tG = x.billboarding, rG = x.bitAnd, iG = x.bitNot, sG = x.bitOr, nG = x.bitXor, aG = x.bitangentGeometry, oG = x.bitangentLocal, lG = x.bitangentView, uG = x.bitangentWorld, hG = x.bitcast, cG = x.blendBurn, dG = x.blendColor, mG = x.blendDodge, pG = x.blendOverlay, fG = x.blendScreen, gG = x.blur, yG = x.bool, xG = x.buffer, bG = x.bufferAttribute, vG = x.bumpMap, TG = x.burn, wG = x.bvec2, SG = x.bvec3, MG = x.bvec4, _G = x.bypass, NG = x.cache, AG = x.call, CG = x.cameraFar, EG = x.cameraIndex, RG = x.cameraNear, PG = x.cameraNormalMatrix, IG = x.cameraPosition, VG = x.cameraProjectionMatrix, OG = x.cameraProjectionMatrixInverse, LG = x.cameraViewMatrix, FG = x.cameraWorldMatrix, zG = x.cbrt, BG = x.cdl, kG = x.ceil, UG = x.checker, DG = x.cineonToneMapping, KR = x.clamp, $G = x.clearcoat, GG = x.clearcoatRoughness, jG = x.code, WG = x.color, HG = x.colorSpaceToWorking, qG = x.colorToDirection, XG = x.compute, YG = x.computeSkinning, ZG = x.cond, JG = x.Const, KG = x.context, QG = x.convert, ej = x.convertColorSpace, tj = x.convertToTexture, Fd = x.cos, rj = x.cross, ij = x.cubeTexture, sj = x.dFdx, nj = x.dFdy, aj = x.dashSize, oj = x.debug, lj = x.decrement, uj = x.decrementBefore, hj = x.defaultBuildStages, cj = x.defaultShaderStages, dj = x.defined, mj = x.degrees, pj = x.deltaTime, fj = x.densityFog, gj = x.densityFogFactor, yj = x.depth, xj = x.depthPass, bj = x.difference, vj = x.diffuseColor, Tj = x.directPointLight, wj = x.directionToColor, Sj = x.dispersion, Mj = x.distance, QR = x.div, _j = x.dodge, Gv = x.dot, Nj = x.drawIndex, Aj = x.dynamicBufferAttribute, Cj = x.element, Ej = x.emissive, Rj = x.equal, Pj = x.equals, Ij = x.equirectUV, Eb = x.exp, Vj = x.exp2, Oj = x.expression, Lj = x.faceDirection, Fj = x.faceForward, zj = x.faceforward, Rb = x.float, Bj = x.floor, kj = x.fog, Uj = x.fract, Dj = x.frameGroup, $j = x.frameId, Gj = x.frontFacing, e3 = x.fwidth, jj = x.gain, Wj = x.gapSize, Hj = x.getConstNodeType, qj = x.getCurrentStack, Xj = x.getDirection, Yj = x.getDistanceAttenuation, Zj = x.getGeometryRoughness, Jj = x.getNormalFromDepth, Kj = x.getParallaxCorrectNormal, Qj = x.getRoughness, eW = x.getScreenPosition, tW = x.getShIrradianceAt, rW = x.getTextureIndex, iW = x.getViewPosition, sW = x.getShadowMaterial, nW = x.getShadowRenderObjectFunction, aW = x.glsl, oW = x.glslFn, lW = x.grayscale, uW = x.greaterThan, hW = x.greaterThanEqual, cW = x.hash, dW = x.highpModelNormalViewMatrix, mW = x.highpModelViewMatrix, pW = x.hue, fW = x.increment, gW = x.incrementBefore, yW = x.instance, xW = x.instanceIndex, bW = x.instancedArray, vW = x.instancedBufferAttribute, TW = x.instancedDynamicBufferAttribute, wW = x.instancedMesh, SW = x.int, MW = x.inverseSqrt, _W = x.inversesqrt, NW = x.invocationLocalIndex, AW = x.invocationSubgroupIndex, CW = x.ior, EW = x.iridescence, RW = x.iridescenceIOR, PW = x.iridescenceThickness, IW = x.ivec2, VW = x.ivec3, OW = x.ivec4, LW = x.js, FW = x.label, zW = x.length, BW = x.lengthSq, kW = x.lessThan, UW = x.lessThanEqual, DW = x.lightPosition, $W = x.lightShadowMatrix, GW = x.lightTargetDirection, jW = x.lightTargetPosition, WW = x.lightViewPosition, HW = x.lightingContext, qW = x.lights, XW = x.linearDepth, YW = x.linearToneMapping, ZW = x.localId, JW = x.globalId, KW = x.log, QW = x.log2, eH = x.logarithmicDepthToViewZ, tH = x.loop, rH = x.luminance, iH = x.mediumpModelViewMatrix, sH = x.mat2, nH = x.mat3, aH = x.mat4, oH = x.matcapUV, lH = x.materialAO, uH = x.materialAlphaTest, hH = x.materialAnisotropy, cH = x.materialAnisotropyVector, dH = x.materialAttenuationColor, mH = x.materialAttenuationDistance, pH = x.materialClearcoat, fH = x.materialClearcoatNormal, gH = x.materialClearcoatRoughness, yH = x.materialColor, xH = x.materialDispersion, bH = x.materialEmissive, vH = x.materialIOR, TH = x.materialIridescence, wH = x.materialIridescenceIOR, SH = x.materialIridescenceThickness, MH = x.materialLightMap, _H = x.materialLineDashOffset, NH = x.materialLineDashSize, AH = x.materialLineGapSize, CH = x.materialLineScale, EH = x.materialLineWidth, RH = x.materialMetalness, PH = x.materialNormal, IH = x.materialOpacity, VH = x.materialPointSize, OH = x.materialReference, LH = x.materialReflectivity, FH = x.materialRefractionRatio, zH = x.materialRotation, BH = x.materialRoughness, kH = x.materialSheen, UH = x.materialSheenRoughness, DH = x.materialShininess, $H = x.materialSpecular, GH = x.materialSpecularColor, jH = x.materialSpecularIntensity, WH = x.materialSpecularStrength, HH = x.materialThickness, qH = x.materialTransmission, ly = x.max, XH = x.maxMipLevel, YH = x.metalness, uy = x.min, kn = x.mix, ZH = x.mixElement, JH = x.mod, KH = x.modInt, QH = x.modelDirection, eq = x.modelNormalMatrix, tq = x.modelPosition, rq = x.modelRadius, iq = x.modelScale, sq = x.modelViewMatrix, nq = x.modelViewPosition, aq = x.modelViewProjection, oq = x.modelWorldMatrix, lq = x.modelWorldMatrixInverse, uq = x.morphReference, hq = x.mrt, Q = x.mul, cq = x.mx_aastep, dq = x.mx_cell_noise_float, mq = x.mx_contrast, pq = x.mx_fractal_noise_float, fq = x.mx_fractal_noise_vec2, gq = x.mx_fractal_noise_vec3, yq = x.mx_fractal_noise_vec4, xq = x.mx_hsvtorgb, t3 = x.mx_noise_float, bq = x.mx_noise_vec3, vq = x.mx_noise_vec4, Tq = x.mx_ramplr, wq = x.mx_ramptb, Sq = x.mx_rgbtohsv, Mq = x.mx_safepower, _q = x.mx_splitlr, Nq = x.mx_splittb, Aq = x.mx_srgb_texture_to_lin_rec709, Cq = x.mx_transform_uv, Eq = x.mx_worley_noise_float, Rq = x.mx_worley_noise_vec2, Pq = x.mx_worley_noise_vec3, Iq = x.namespace, Vq = x.negate, Oq = x.neutralToneMapping, Lq = x.nodeArray, Fq = x.nodeImmutable, zq = x.nodeObject, Bq = x.nodeObjects, kq = x.nodeProxy, Uq = x.normalFlat, Dq = x.normalGeometry, $q = x.normalLocal, Gq = x.normalMap, jq = x.normalView, Wq = x.normalWorld, Hq = x.normalize, qq = x.not, Xq = x.notEqual, Yq = x.numWorkgroups, Zq = x.objectDirection, Jq = x.objectGroup, Kq = x.objectPosition, Qq = x.objectRadius, eX = x.objectScale, tX = x.objectViewPosition, rX = x.objectWorldMatrix, iX = x.oneMinus, sX = x.or, nX = x.orthographicDepthToViewZ, aX = x.oscSawtooth, oX = x.oscSine, lX = x.oscSquare, uX = x.oscTriangle, hX = x.output, cX = x.outputStruct, dX = x.overlay, mX = x.overloadingFn, pX = x.parabola, fX = x.parallaxDirection, gX = x.parallaxUV, yX = x.parameter, xX = x.pass, bX = x.passTexture, vX = x.pcurve, TX = x.perspectiveDepthToViewZ, wX = x.pmremTexture, SX = x.pointUV, MX = x.pointWidth, _X = x.positionGeometry, NX = x.positionLocal, AX = x.positionPrevious, CX = x.positionView, EX = x.positionViewDirection, RX = x.positionWorld, PX = x.positionWorldDirection, IX = x.posterize, VX = x.pow, OX = x.pow2, LX = x.pow3, FX = x.pow4, zX = x.premult, BX = x.property, r3 = x.radians, kX = x.rand, UX = x.range, DX = x.rangeFog, $X = x.rangeFogFactor, GX = x.reciprocal, jX = x.lightProjectionUV, WX = x.reference, HX = x.referenceBuffer, qX = x.reflect, XX = x.reflectVector, YX = x.reflectView, ZX = x.reflector, JX = x.refract, KX = x.refractVector, QX = x.refractView, eY = x.reinhardToneMapping, tY = x.remainder, rY = x.remap, iY = x.remapClamp, sY = x.renderGroup, nY = x.renderOutput, aY = x.rendererReference, oY = x.rotate, lY = x.rotateUV, uY = x.roughness, hY = x.round, cY = x.rtt, dY = x.sRGBTransferEOTF, mY = x.sRGBTransferOETF, pY = x.sampler, fY = x.samplerComparison, gY = x.saturate, yY = x.saturation, xY = x.screen, bY = x.screenCoordinate, vY = x.screenSize, Pb = x.screenUV, TY = x.scriptable, wY = x.scriptableValue, SY = x.select, MY = x.setCurrentStack, _Y = x.shaderStages, NY = x.shadow, AY = x.pointShadow, CY = x.shadowPositionWorld, EY = x.sharedUniformGroup, RY = x.shapeCircle, PY = x.sheen, IY = x.sheenRoughness, VY = x.shiftLeft, OY = x.shiftRight, LY = x.shininess, FY = x.sign, yl = x.sin, zY = x.sinc, BY = x.skinning, Ib = x.smoothstep, kY = x.smoothstepElement, UY = x.specularColor, DY = x.specularF90, $Y = x.spherizeUV, GY = x.split, jY = x.spritesheetUV, i3 = x.sqrt, WY = x.stack, Pc = x.step, HY = x.storage, qY = x.storageBarrier, XY = x.storageObject, YY = x.storageTexture, ZY = x.string, JY = x.struct, Ne = x.sub, KY = x.subgroupIndex, QY = x.subgroupSize, eZ = x.tan, tZ = x.tangentGeometry, rZ = x.tangentLocal, iZ = x.tangentView, sZ = x.tangentWorld, nZ = x.temp, aZ = x.texture, oZ = x.texture3D, lZ = x.textureBarrier, uZ = x.textureBicubic, hZ = x.textureCubeUV, cZ = x.textureLoad, dZ = x.textureSize, mZ = x.textureStore, pZ = x.thickness, jv = x.time, fZ = x.timerDelta, gZ = x.timerGlobal, yZ = x.timerLocal, xZ = x.toneMapping, bZ = x.toneMappingExposure, vZ = x.toonOutlinePass, TZ = x.transformDirection, wZ = x.transformNormal, SZ = x.transformNormalToView, MZ = x.transformedBentNormalView, _Z = x.transformedBitangentView, NZ = x.transformedBitangentWorld, AZ = x.transformedClearcoatNormalView, CZ = x.transformedNormalView, EZ = x.transformedNormalWorld, RZ = x.transformedTangentView, PZ = x.transformedTangentWorld, IZ = x.transmission, VZ = x.transpose, OZ = x.triNoise3D, LZ = x.triplanarTexture, FZ = x.triplanarTextures, zZ = x.trunc, BZ = x.tslFn, kZ = x.uint, zd = x.uniform, UZ = x.uniformCubeTexture, DZ = x.uniformArray, $Z = x.uniformGroup, GZ = x.uniformTexture, jZ = x.uniforms, WZ = x.unpremult, HZ = x.userData, s3 = x.uv, qZ = x.uvec2, XZ = x.uvec3, YZ = x.uvec4, ZZ = x.Var, JZ = x.varying, KZ = x.varyingProperty, lg = x.vec2, Wv = x.vec3, ut = x.vec4, QZ = x.vectorComponents, eJ = x.velocity, tJ = x.vertexColor, rJ = x.vertexIndex, iJ = x.vibrance, sJ = x.viewZToLogarithmicDepth, nJ = x.viewZToOrthographicDepth, aJ = x.viewZToPerspectiveDepth, oJ = x.viewport, lJ = x.viewportBottomLeft, uJ = x.viewportCoordinate, hJ = x.viewportDepthTexture, cJ = x.viewportLinearDepth, dJ = x.viewportMipTexture, mJ = x.viewportResolution, pJ = x.viewportSafeUV, fJ = x.viewportSharedTexture, Vb = x.viewportSize, gJ = x.viewportTexture, yJ = x.viewportTopLeft, xJ = x.viewportUV, bJ = x.wgsl, vJ = x.wgslFn, TJ = x.workgroupArray, wJ = x.workgroupBarrier, SJ = x.workgroupId, MJ = x.workingToColorSpace, _J = x.xor;
22384
22384
  /**
22385
22385
  * @license
22386
22386
  * Copyright 2010-2025 Three.js Authors
@@ -32192,7 +32192,7 @@ const Rl = {
32192
32192
  }
32193
32193
  },
32194
32194
  fragmentNode: ({ uniforms: t, childNode: e, onCleanup: r, onBeforeRender: i, dimensions: s }) => {
32195
- let { vec2: n, vec3: a, vec4: o, floor: l, fract: h, dot: u, ceil: c, sqrt: d, screenUV: m, convertToTexture: p, texture: f } = Le;
32195
+ let { vec2: n, vec3: a, vec4: o, floor: l, fract: h, dot: u, ceil: c, sqrt: d, screenUV: m, convertToTexture: p, texture: f } = Oe;
32196
32196
  if (!e) return o(0, 0, 0, 0);
32197
32197
  let g = Math.round(s.width), y = Math.round(s.height), v = p(e, g, y), S = 1024, T = (Ai, ni, Ci) => {
32198
32198
  let Ei = Ai.length, _s = Math.max(2, Math.ceil(Math.sqrt(Ei))), sa = Math.max(12, ni * 0.8), Fr = document.createElement("canvas");
@@ -36101,7 +36101,7 @@ function qb(t, e) {
36101
36101
  });
36102
36102
  }
36103
36103
  us.extend(wc), us.extend({ deltaE: Md }), Object.assign(us, { deltaEMethods: wc }), us.extend(kQ), us.extend({ contrast: OQ }), us.extend(FQ), us.extend(NQ), us.extend(DQ), us.extend(Uf);
36104
- const { vec2: see, vec4: nee } = Le, Et = (t) => {
36104
+ const { vec2: see, vec4: nee } = Oe, Et = (t) => {
36105
36105
  let e = new us(t);
36106
36106
  return nee(...e.to("p3-linear").coords, e.alpha).value;
36107
36107
  }, Hu = (t) => {
@@ -36345,7 +36345,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36345
36345
  }
36346
36346
  },
36347
36347
  fragmentNode: ({ uniforms: t }) => {
36348
- let { vec2: e, vec3: r, vec4: i, float: s, screenUV: n, smoothstep: a, sin: o, length: l, timerLocal: h, viewportSize: u, mix: c, pow: d, max: m, normalize: p, dot: f, reflect: g } = Le, y = h().mul(t.speed.uniform).add(t.seed.uniform), v = t.colorA.uniform, S = t.colorB.uniform, T = t.colorC.uniform, M = t.size.uniform, w = t.conformity.uniform, _ = t.edgeWidth.uniform, A = t.edgeCurve.uniform, B = t.highlightIntensity.uniform, ee = t.highlightLightX.uniform, K = t.highlightLightY.uniform, ie = t.highlightLightZ.uniform, se = t.highlightColor.uniform, ne = s(0.5), Te = u.x.div(u.y), pe = e(n.x.mul(Te), n.y), _e = e(t.center.uniform.x.mul(Te), t.center.uniform.y.oneMinus()), xe = pe.sub(_e), we = l(xe), ye = M, ve = s(4), et = o(xe.x.mul(ve.mul(s(0.8))).add(y.mul(s(0.8)))).mul(o(xe.y.mul(ve.mul(s(0.7))).add(y.mul(s(0.6))))).add(o(xe.x.mul(ve.mul(s(1.2))).sub(xe.y.mul(ve.mul(s(0.9))).add(y.mul(s(0.4)))))).mul(s(0.15)).mul(w), _t = o(xe.x.mul(ve.mul(s(1.4))).sub(y.mul(s(0.5)))).mul(o(xe.y.mul(ve.mul(s(1.1))).add(y.mul(s(0.7))))).mul(s(0.12)).mul(w).mul(a(s(0.15), s(0.25), ne)), Dt = o(xe.x.mul(ve.mul(s(1.8))).add(xe.y.mul(ve.mul(s(1.6))).add(y.mul(s(0.3))))).add(o(xe.x.mul(ve.mul(s(0.6))).sub(y.mul(s(0.9))))).mul(s(0.1)).mul(w).mul(a(s(0.3), s(0.4), ne)), Ye = o(xe.x.mul(ve.mul(s(2.2))).add(y.mul(s(0.2)))).mul(o(xe.y.mul(ve.mul(s(1.9))).sub(y.mul(s(0.8))))).mul(s(0.08)).mul(w).mul(a(s(0.45), s(0.55), ne)), Xr = o(xe.x.mul(ve.mul(s(2.8))).sub(xe.y.mul(ve.mul(s(2.4))).add(y.mul(s(0.6))))).mul(s(0.06)).mul(w).mul(a(s(0.6), s(0.7), ne)), Yr = o(xe.x.mul(ve.mul(s(3.2))).add(y.mul(s(1.1)))).add(o(xe.y.mul(ve.mul(s(3.5))).sub(y.mul(s(0.4))))).mul(s(0.04)).mul(w).mul(a(s(0.75), s(0.85), ne)), rr = et.add(_t).add(Dt).add(Ye).add(Xr).add(Yr), zt = ye.add(rr), wr = a(zt.add(_), zt.sub(_), we), Sr = d(wr, A), Zr = l(xe), Xt = zt, Lr = a(s(0), Xt, Zr), di = s(1).sub(Lr.mul(s(0.1))), Qi = p(r(xe.x.mul(Lr.add(s(0.2))), xe.y.mul(Lr.add(s(0.2))), di)), Ai = p(r(ee, K, ie)), ni = r(s(0), s(0), s(1)), Ci = g(Ai.negate(), Qi), Ei = s(32), _s = m(s(0), f(Ci, ni)), sa = d(_s, Ei), Fr = Lr.mul(s(0.5)).add(s(0.5)), Ui = sa.mul(Fr), ai = Ui.mul(B).mul(Sr), ce = xe.x.mul(s(3)), le = xe.y.mul(s(3)), be = o(ce.add(y.mul(s(0.4)))).mul(o(le.add(y.mul(s(0.3))))).add(o(ce.mul(s(0.7)).add(le.mul(s(0.8))).add(y.mul(s(0.2))))).mul(s(0.5)).add(s(0.5)), de = o(ce.mul(s(1.3)).sub(y.mul(s(0.5)))).mul(o(le.mul(s(1.1)).add(y.mul(s(0.6))))).add(o(ce.mul(s(0.5)).sub(le.mul(s(0.6)).sub(y.mul(s(0.3)))))).mul(s(0.5)).add(s(0.5)), Ze = o(ce.mul(s(0.8)).add(le.mul(s(1.2)).add(y.mul(s(0.1))))).mul(s(0.3)).add(s(0.5)), dt = a(s(0.1), s(0.9), be), mt = a(s(0.08), s(0.99), de.mul(Ze)), Ot = c(v.rgb, S.rgb, dt), Bt = c(Ot, T.rgb, mt), ur = v.a.add(S.a).add(T.a).div(s(3)), vt = se.rgb.mul(ai), ot = Bt.add(vt);
36348
+ let { vec2: e, vec3: r, vec4: i, float: s, screenUV: n, smoothstep: a, sin: o, length: l, timerLocal: h, viewportSize: u, mix: c, pow: d, max: m, normalize: p, dot: f, reflect: g } = Oe, y = h().mul(t.speed.uniform).add(t.seed.uniform), v = t.colorA.uniform, S = t.colorB.uniform, T = t.colorC.uniform, M = t.size.uniform, w = t.conformity.uniform, _ = t.edgeWidth.uniform, A = t.edgeCurve.uniform, B = t.highlightIntensity.uniform, ee = t.highlightLightX.uniform, K = t.highlightLightY.uniform, ie = t.highlightLightZ.uniform, se = t.highlightColor.uniform, ne = s(0.5), Te = u.x.div(u.y), pe = e(n.x.mul(Te), n.y), _e = e(t.center.uniform.x.mul(Te), t.center.uniform.y.oneMinus()), xe = pe.sub(_e), we = l(xe), ye = M, ve = s(4), et = o(xe.x.mul(ve.mul(s(0.8))).add(y.mul(s(0.8)))).mul(o(xe.y.mul(ve.mul(s(0.7))).add(y.mul(s(0.6))))).add(o(xe.x.mul(ve.mul(s(1.2))).sub(xe.y.mul(ve.mul(s(0.9))).add(y.mul(s(0.4)))))).mul(s(0.15)).mul(w), _t = o(xe.x.mul(ve.mul(s(1.4))).sub(y.mul(s(0.5)))).mul(o(xe.y.mul(ve.mul(s(1.1))).add(y.mul(s(0.7))))).mul(s(0.12)).mul(w).mul(a(s(0.15), s(0.25), ne)), Dt = o(xe.x.mul(ve.mul(s(1.8))).add(xe.y.mul(ve.mul(s(1.6))).add(y.mul(s(0.3))))).add(o(xe.x.mul(ve.mul(s(0.6))).sub(y.mul(s(0.9))))).mul(s(0.1)).mul(w).mul(a(s(0.3), s(0.4), ne)), Ye = o(xe.x.mul(ve.mul(s(2.2))).add(y.mul(s(0.2)))).mul(o(xe.y.mul(ve.mul(s(1.9))).sub(y.mul(s(0.8))))).mul(s(0.08)).mul(w).mul(a(s(0.45), s(0.55), ne)), Xr = o(xe.x.mul(ve.mul(s(2.8))).sub(xe.y.mul(ve.mul(s(2.4))).add(y.mul(s(0.6))))).mul(s(0.06)).mul(w).mul(a(s(0.6), s(0.7), ne)), Yr = o(xe.x.mul(ve.mul(s(3.2))).add(y.mul(s(1.1)))).add(o(xe.y.mul(ve.mul(s(3.5))).sub(y.mul(s(0.4))))).mul(s(0.04)).mul(w).mul(a(s(0.75), s(0.85), ne)), rr = et.add(_t).add(Dt).add(Ye).add(Xr).add(Yr), zt = ye.add(rr), wr = a(zt.add(_), zt.sub(_), we), Sr = d(wr, A), Zr = l(xe), Xt = zt, Lr = a(s(0), Xt, Zr), di = s(1).sub(Lr.mul(s(0.1))), Qi = p(r(xe.x.mul(Lr.add(s(0.2))), xe.y.mul(Lr.add(s(0.2))), di)), Ai = p(r(ee, K, ie)), ni = r(s(0), s(0), s(1)), Ci = g(Ai.negate(), Qi), Ei = s(32), _s = m(s(0), f(Ci, ni)), sa = d(_s, Ei), Fr = Lr.mul(s(0.5)).add(s(0.5)), Ui = sa.mul(Fr), ai = Ui.mul(B).mul(Sr), ce = xe.x.mul(s(3)), le = xe.y.mul(s(3)), be = o(ce.add(y.mul(s(0.4)))).mul(o(le.add(y.mul(s(0.3))))).add(o(ce.mul(s(0.7)).add(le.mul(s(0.8))).add(y.mul(s(0.2))))).mul(s(0.5)).add(s(0.5)), de = o(ce.mul(s(1.3)).sub(y.mul(s(0.5)))).mul(o(le.mul(s(1.1)).add(y.mul(s(0.6))))).add(o(ce.mul(s(0.5)).sub(le.mul(s(0.6)).sub(y.mul(s(0.3)))))).mul(s(0.5)).add(s(0.5)), Ze = o(ce.mul(s(0.8)).add(le.mul(s(1.2)).add(y.mul(s(0.1))))).mul(s(0.3)).add(s(0.5)), dt = a(s(0.1), s(0.9), be), mt = a(s(0.08), s(0.99), de.mul(Ze)), Ot = c(v.rgb, S.rgb, dt), Bt = c(Ot, T.rgb, mt), ur = v.a.add(S.a).add(T.a).div(s(3)), vt = se.rgb.mul(ai), ot = Bt.add(vt);
36349
36349
  return i(ot, ur.mul(Sr));
36350
36350
  }
36351
36351
  }, Vl = {
@@ -36364,7 +36364,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36364
36364
  }
36365
36365
  } },
36366
36366
  fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
36367
- let { vec2: i, vec4: s, float: n, screenUV: a, convertToTexture: o, viewportSize: l } = Le;
36367
+ let { vec2: i, vec4: s, float: n, screenUV: a, convertToTexture: o, viewportSize: l } = Oe;
36368
36368
  if (!e) return s(0, 0, 0, 0);
36369
36369
  let h = Math.round(r.width), u = Math.round(r.height), c = o(e, h, u), d = t.intensity.uniform.div(l.x.min(l.y)), m = [
36370
36370
  i(-1, -1),
@@ -36398,7 +36398,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36398
36398
  category: "Distortions",
36399
36399
  props: {},
36400
36400
  fragmentNode: ({ childNode: t }) => {
36401
- let { vec4: e } = Le;
36401
+ let { vec4: e } = Oe;
36402
36402
  return t || e(0);
36403
36403
  }
36404
36404
  }, Ll = {
@@ -36436,7 +36436,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36436
36436
  }
36437
36437
  },
36438
36438
  fragmentNode: ({ uniforms: t }) => {
36439
- let { vec2: e, mix: r, floor: i, mod: s, screenUV: n, viewportSize: a } = Le, o = a.x.div(a.y), l = e(n.x.mul(o), n.y.oneMinus()), h = t.cells.uniform, u = l.mul(h), c = i(u), d = s(c.x.add(c.y), 2);
36439
+ let { vec2: e, mix: r, floor: i, mod: s, screenUV: n, viewportSize: a } = Oe, o = a.x.div(a.y), l = e(n.x.mul(o), n.y.oneMinus()), h = t.cells.uniform, u = l.mul(h), c = i(u), d = s(c.x.add(c.y), 2);
36440
36440
  return r(t.colorA.uniform, t.colorB.uniform, d);
36441
36441
  }
36442
36442
  }, Fl = {
@@ -36534,7 +36534,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36534
36534
  }
36535
36535
  },
36536
36536
  fragmentNode: ({ uniforms: t, onBeforeRender: e, onCleanup: r }) => {
36537
- let { vec2: i, vec4: s, float: n, uniform: a, screenUV: o, texture: l, smoothstep: h, mix: u } = Le, c = new Float32Array(16384 * 2), d = new Float32Array(16384 * 2), m = new im(c, 128, 128, No, bc);
36537
+ let { vec2: i, vec4: s, float: n, uniform: a, screenUV: o, texture: l, smoothstep: h, mix: u } = Oe, c = new Float32Array(16384 * 2), d = new Float32Array(16384 * 2), m = new im(c, 128, 128, No, bc);
36538
36538
  m.magFilter = ys, m.minFilter = ys, m.needsUpdate = !0;
36539
36539
  let p = new im(d, 128, 128, No, bc);
36540
36540
  p.magFilter = ys, p.minFilter = ys, p.needsUpdate = !0;
@@ -36578,7 +36578,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36578
36578
  category: "Distortions",
36579
36579
  props: {},
36580
36580
  fragmentNode: ({ childNode: t }) => {
36581
- let { vec4: e } = Le;
36581
+ let { vec4: e } = Oe;
36582
36582
  return t || e(0);
36583
36583
  }
36584
36584
  }, Bl = {
@@ -36630,7 +36630,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36630
36630
  }
36631
36631
  },
36632
36632
  fragmentNode: ({ uniforms: t }) => {
36633
- let { vec2: e, vec4: r, length: i, smoothstep: s, screenUV: n, viewportSize: a } = Le, o = a.x.div(a.y), l = e(n.x.mul(o), n.y), h = e(t.center.uniform.x.mul(o), t.center.uniform.y.oneMinus()), u = i(l.sub(h)), c = t.softness.uniform, d = t.radius.uniform.mul(0.5), m = s(d, d.sub(c), u);
36633
+ let { vec2: e, vec4: r, length: i, smoothstep: s, screenUV: n, viewportSize: a } = Oe, o = a.x.div(a.y), l = e(n.x.mul(o), n.y), h = e(t.center.uniform.x.mul(o), t.center.uniform.y.oneMinus()), u = i(l.sub(h)), c = t.softness.uniform, d = t.radius.uniform.mul(0.5), m = s(d, d.sub(c), u);
36634
36634
  return r(t.color.uniform.rgb, t.color.uniform.a.mul(m));
36635
36635
  }
36636
36636
  }, kl = {
@@ -36638,7 +36638,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36638
36638
  category: "Color Adjustments",
36639
36639
  props: {},
36640
36640
  fragmentNode: ({ childNode: t }) => {
36641
- let { vec4: e } = Le;
36641
+ let { vec4: e } = Oe;
36642
36642
  return t || e(0);
36643
36643
  }
36644
36644
  }, Ul = {
@@ -36733,7 +36733,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36733
36733
  }
36734
36734
  },
36735
36735
  fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
36736
- let { vec2: i, vec3: s, vec4: n, float: a, screenUV: o, sin: l, fract: h, smoothstep: u, mix: c, length: d, convertToTexture: m } = Le;
36736
+ let { vec2: i, vec3: s, vec4: n, float: a, screenUV: o, sin: l, fract: h, smoothstep: u, mix: c, length: d, convertToTexture: m } = Oe;
36737
36737
  if (!e) return n(0, 0, 0, 0);
36738
36738
  let p = Math.round(r.width), f = Math.round(r.height), g = m(e, p, f), y = t.pixelSize.uniform, v = t.colorShift.uniform, S = t.scanlineIntensity.uniform, T = t.scanlineFrequency.uniform, M = t.brightness.uniform, w = t.contrast.uniform, _ = t.curvature.uniform, A = t.scaleToFill.uniform, B = A.greaterThan(a(0.5)).select(a(1).add(_.mul(a(2))), a(1)), ee = o.sub(i(0.5, 0.5)).div(B).add(i(0.5, 0.5)), K = ee.sub(i(0.5, 0.5)), ie = d(K), se = _.mul(ie.mul(ie)), ne = ee.add(K.mul(se)), Te = ne.x.lessThan(a(0)).or(ne.x.greaterThan(a(1))).or(ne.y.lessThan(a(0))).or(ne.y.greaterThan(a(1))), pe = v.mul(a(2e-3)), _e = ne.add(i(pe, a(0))), xe = ne, we = ne.sub(i(pe, a(0))), ye = g.sample(_e).r, ve = g.sample(xe).g, et = g.sample(we).b, _t = s(ye, ve, et), Dt = _t.sub(a(0.5)).mul(w).add(a(0.5)).mul(M), Ye = ne.y.mul(T), Xr = l(Ye.mul(a(3.14159 * 2))), Yr = a(1).sub(S.mul(Xr.mul(a(0.5)).add(a(0.5)))), rr = Dt.mul(Yr), zt = y.mul(a(0.5)), wr = h(ne.mul(zt)), Sr = l(wr.x.mul(a(6.28318))).mul(a(0.1)).add(a(0.95)), Zr = l(wr.x.mul(a(6.28318)).add(a(2.09))).mul(a(0.1)).add(a(0.95)), Xt = l(wr.x.mul(a(6.28318)).add(a(4.18))).mul(a(0.1)).add(a(0.95)), Lr = s(rr.r.mul(Sr), rr.g.mul(Zr), rr.b.mul(Xt)), di = d(K), Qi = u(a(0.8), a(0.3), di), Ai = Lr.mul(Qi), ni = c(s(0, 0, 0), Ai, Te.select(a(0), a(1)));
36739
36739
  return n(ni, a(1));
@@ -36784,7 +36784,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36784
36784
  }
36785
36785
  },
36786
36786
  fragmentNode: ({ uniforms: t, childNode: e }) => {
36787
- let { vec2: r, vec3: i, vec4: s, floor: n, screenUV: a, viewportSize: o, dot: l, step: h, mix: u } = Le;
36787
+ let { vec2: r, vec3: i, vec4: s, floor: n, screenUV: a, viewportSize: o, dot: l, step: h, mix: u } = Oe;
36788
36788
  if (!e) return s(0);
36789
36789
  let c = e, d = l(c.rgb, i(0.299, 0.587, 0.114)), m = d.mul(c.a), p = t.pixelSize.uniform, f = n(a.mul(o).div(p)), g = f.mod(r(4)), y = g.x, v = g.y, S = v.equal(0).select(y.equal(0).select(0 / 16, y.equal(1).select(8 / 16, y.equal(2).select(2 / 16, 10 / 16))), v.equal(1).select(y.equal(0).select(12 / 16, y.equal(1).select(4 / 16, y.equal(2).select(14 / 16, 6 / 16))), v.equal(2).select(y.equal(0).select(3 / 16, y.equal(1).select(11 / 16, y.equal(2).select(1 / 16, 9 / 16))), y.equal(0).select(15 / 16, y.equal(1).select(7 / 16, y.equal(2).select(13 / 16, 5 / 16)))))), T = t.threshold.uniform, M = h(S, m.add(T.sub(0.5))), w = u(t.colorA.uniform.rgb, t.colorB.uniform.rgb, M), _ = u(t.colorA.uniform.a, t.colorB.uniform.a, M);
36790
36790
  return s(w, _);
@@ -36837,7 +36837,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36837
36837
  }
36838
36838
  },
36839
36839
  fragmentNode: ({ uniforms: t }) => {
36840
- let { screenUV: e, vec4: r, vec2: i, smoothstep: s, length: n, floor: a, float: o, viewportSize: l, time: h, sin: u, mix: c } = Le, d = e, m = t.density.uniform, p = t.dotSize.uniform, f = t.color.uniform, g = t.twinkle.uniform, y = l, v = y.x.div(y.y), S = i(d.x.mul(v), d.y.oneMinus()), T = S.mul(m), M = T.sub(a(T)), w = n(M.sub(0.5)), _ = n(e3(S.mul(m))), A = o(1).sub(s(p.mul(0.5), p.mul(0.5).add(_.mul(0.5)), w)), B = a(T), ee = B.x.mul(12.9898).add(B.y.mul(78.233)).sin().mul(43758.5453).fract(), K = h.mul(2).add(ee.mul(6.28318)), ie = u(K).mul(0.5).add(0.5), se = c(o(1), ie, g), ne = A.mul(se);
36840
+ let { screenUV: e, vec4: r, vec2: i, smoothstep: s, length: n, floor: a, float: o, viewportSize: l, time: h, sin: u, mix: c } = Oe, d = e, m = t.density.uniform, p = t.dotSize.uniform, f = t.color.uniform, g = t.twinkle.uniform, y = l, v = y.x.div(y.y), S = i(d.x.mul(v), d.y.oneMinus()), T = S.mul(m), M = T.sub(a(T)), w = n(M.sub(0.5)), _ = n(e3(S.mul(m))), A = o(1).sub(s(p.mul(0.5), p.mul(0.5).add(_.mul(0.5)), w)), B = a(T), ee = B.x.mul(12.9898).add(B.y.mul(78.233)).sin().mul(43758.5453).fract(), K = h.mul(2).add(ee.mul(6.28318)), ie = u(K).mul(0.5).add(0.5), se = c(o(1), ie, g), ne = A.mul(se);
36841
36841
  return r(f.rgb, ne);
36842
36842
  }
36843
36843
  }, Gl = {
@@ -36845,7 +36845,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36845
36845
  category: "Color Adjustments",
36846
36846
  props: {},
36847
36847
  fragmentNode: ({ childNode: t }) => {
36848
- let { vec4: e } = Le;
36848
+ let { vec4: e } = Oe;
36849
36849
  return t || e(0);
36850
36850
  }
36851
36851
  }, jl = {
@@ -36853,7 +36853,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36853
36853
  category: "Color Adjustments",
36854
36854
  props: {},
36855
36855
  fragmentNode: ({ childNode: t }) => {
36856
- let { vec4: e } = Le;
36856
+ let { vec4: e } = Oe;
36857
36857
  return t || e(0);
36858
36858
  }
36859
36859
  }, Wl = {
@@ -36861,7 +36861,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36861
36861
  category: "Effects",
36862
36862
  props: {},
36863
36863
  fragmentNode: ({ childNode: t }) => {
36864
- let { vec4: e } = Le;
36864
+ let { vec4: e } = Oe;
36865
36865
  return t || e(0);
36866
36866
  }
36867
36867
  }, Hl = {
@@ -36893,7 +36893,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36893
36893
  }
36894
36894
  },
36895
36895
  fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
36896
- let { vec2: i, vec4: s, floor: n, mul: a, div: o, sub: l, add: h, convertToTexture: u, screenUV: c, uniform: d } = Le;
36896
+ let { vec2: i, vec4: s, floor: n, mul: a, div: o, sub: l, add: h, convertToTexture: u, screenUV: c, uniform: d } = Oe;
36897
36897
  if (!e) return console.error("You must pass a child component into the Glass Tiles shader."), s(0);
36898
36898
  let m = Math.round(r.width), p = Math.round(r.height), f = u(e, m, p), g = d(r.width / r.height), y = c, v = t.intensity.uniform, S = t.tileCount.uniform, T = i(g.greaterThanEqual(1).select(a(S, g), S), g.lessThan(1).select(o(S, g), S)), M = o(n(a(y, T)), T), w = l(y, M), _ = i(0.5, 0.5), A = a(v, 0.025), B = o(w, o(i(1), T)), ee = l(B, _), K = a(ee, A), ie = h(w, K), se = h(ie, M);
36899
36899
  return s(f.sample(se));
@@ -36903,7 +36903,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36903
36903
  category: "Effects",
36904
36904
  props: {},
36905
36905
  fragmentNode: ({ childNode: t }) => {
36906
- let { vec4: e } = Le;
36906
+ let { vec4: e } = Oe;
36907
36907
  return t || e(0);
36908
36908
  }
36909
36909
  }, Xl = {
@@ -36911,7 +36911,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36911
36911
  category: "Effects",
36912
36912
  props: {},
36913
36913
  fragmentNode: ({ childNode: t }) => {
36914
- let { vec4: e } = Le;
36914
+ let { vec4: e } = Oe;
36915
36915
  return t || e(0);
36916
36916
  }
36917
36917
  }, Yl = {
@@ -36919,7 +36919,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
36919
36919
  category: "Effects",
36920
36920
  props: {},
36921
36921
  fragmentNode: ({ childNode: t }) => {
36922
- let { vec4: e } = Le;
36922
+ let { vec4: e } = Oe;
36923
36923
  return t || e(0);
36924
36924
  }
36925
36925
  }, uf = {
@@ -40486,7 +40486,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40486
40486
  category: "Color Adjustments",
40487
40487
  props: {},
40488
40488
  fragmentNode: ({ childNode: t }) => {
40489
- let { vec4: e } = Le;
40489
+ let { vec4: e } = Oe;
40490
40490
  if (!t) return console.error("You must pass a child component into the Grayscale shader."), e(0);
40491
40491
  let r = t || e(0, 0, 0, 0);
40492
40492
  return e(Wie(r.rgb).rgb, r.a);
@@ -40528,7 +40528,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40528
40528
  }
40529
40529
  },
40530
40530
  fragmentNode: ({ uniforms: t }) => {
40531
- let { vec2: e, vec4: r, fract: i, max: s, screenUV: n, viewportSize: a, fwidth: o, smoothstep: l } = Le, h = a.x.div(a.y), u = e(n.x.mul(h), n.y.oneMinus()), c = t.cells.uniform, d = u.mul(c), m = i(d), p = t.thickness.uniform.mul(0.01), f = m.x.min(m.x.oneMinus()), g = m.y.min(m.y.oneMinus()), y = o(d), v = l(p.add(y.x), p, f), S = l(p.add(y.y), p, g), T = s(v, S);
40531
+ let { vec2: e, vec4: r, fract: i, max: s, screenUV: n, viewportSize: a, fwidth: o, smoothstep: l } = Oe, h = a.x.div(a.y), u = e(n.x.mul(h), n.y.oneMinus()), c = t.cells.uniform, d = u.mul(c), m = i(d), p = t.thickness.uniform.mul(0.01), f = m.x.min(m.x.oneMinus()), g = m.y.min(m.y.oneMinus()), y = o(d), v = l(p.add(y.x), p, f), S = l(p.add(y.y), p, g), T = s(v, S);
40532
40532
  return r(t.color.uniform.rgb, t.color.uniform.a.mul(T));
40533
40533
  }
40534
40534
  }, Ql = {
@@ -40604,7 +40604,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40604
40604
  }
40605
40605
  },
40606
40606
  fragmentNode: ({ uniforms: t, onBeforeRender: e, childNode: r, onCleanup: i, dimensions: s }) => {
40607
- let { vec2: n, vec4: a, float: o, uniform: l, screenUV: h, convertToTexture: u, texture: c } = Le;
40607
+ let { vec2: n, vec4: a, float: o, uniform: l, screenUV: h, convertToTexture: u, texture: c } = Oe;
40608
40608
  if (!r) return a(0, 0, 0, 0);
40609
40609
  let d = Math.round(s.width), m = Math.round(s.height), p = u(r, d, m), f = Math.max(8, Math.min(128, Math.floor(t.gridSize.uniform.value))), g = new Float32Array(f * f * 2), y = new im(g, f, f, No, bc);
40610
40610
  y.magFilter = ys, y.minFilter = ys, y.needsUpdate = !0;
@@ -40640,7 +40640,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40640
40640
  category: "Layout",
40641
40641
  props: {},
40642
40642
  fragmentNode: ({ childNode: t }) => {
40643
- let { vec4: e } = Le;
40643
+ let { vec4: e } = Oe;
40644
40644
  return t || e(0);
40645
40645
  }
40646
40646
  }, tu = {
@@ -40648,7 +40648,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40648
40648
  category: "Effects",
40649
40649
  props: {},
40650
40650
  fragmentNode: ({ childNode: t }) => {
40651
- let { vec4: e } = Le;
40651
+ let { vec4: e } = Oe;
40652
40652
  return t || e(0);
40653
40653
  }
40654
40654
  }, ru = {
@@ -40666,7 +40666,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40666
40666
  }
40667
40667
  } },
40668
40668
  fragmentNode: ({ uniforms: t, childNode: e }) => {
40669
- let { vec4: r } = Le;
40669
+ let { vec4: r } = Oe;
40670
40670
  if (!e) return console.error("You must pass a child component into the Hue Shift shader."), r(0);
40671
40671
  let i = e || r(0, 0, 0, 0);
40672
40672
  return r(Xie(i.rgb, t.shift.uniform).rgb, i.a);
@@ -40689,7 +40689,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40689
40689
  }
40690
40690
  },
40691
40691
  fragmentNode: ({ uniforms: t, onCleanup: e }) => {
40692
- let { texture: r, screenUV: i } = Le, s = new NK(), n = s.load(t.src.uniform.value);
40692
+ let { texture: r, screenUV: i } = Oe, s = new NK(), n = s.load(t.src.uniform.value);
40693
40693
  n.colorSpace = Os, n.flipY = !0;
40694
40694
  let a = r(n);
40695
40695
  e(() => {
@@ -40703,7 +40703,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40703
40703
  category: "Color Adjustments",
40704
40704
  props: {},
40705
40705
  fragmentNode: ({ childNode: t }) => {
40706
- let { vec4: e, vec3: r } = Le;
40706
+ let { vec4: e, vec3: r } = Oe;
40707
40707
  if (!t) return console.error("You must pass a child component into the Invert shader."), e(0);
40708
40708
  let i = t || e(0, 0, 0, 0), s = i.a, n = s.greaterThan(0).select(i.rgb.div(s), r(0, 0, 0)), a = r(1, 1, 1).sub(n), o = a.mul(s);
40709
40709
  return e(o, s);
@@ -40756,7 +40756,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40756
40756
  }
40757
40757
  },
40758
40758
  fragmentNode: ({ uniforms: t }) => {
40759
- let { vec2: e, mix: r, float: i, cos: s, sin: n, dot: a, radians: o, screenUV: l, abs: h, div: u } = Le, c = o(t.angle.uniform), d = s(c), m = n(c), p = e(d, m), f = e(t.center.uniform[0], t.center.uniform[1].oneMinus()), g = l.sub(f), y = a(g, p), v = i(0.5).mul(h(d).add(h(m))), S = u(y, v.max(1e-6)), T = S.mul(0.5).add(0.5).clamp(i(0), i(1));
40759
+ let { vec2: e, mix: r, float: i, cos: s, sin: n, dot: a, radians: o, screenUV: l, abs: h, div: u } = Oe, c = o(t.angle.uniform), d = s(c), m = n(c), p = e(d, m), f = e(t.center.uniform[0], t.center.uniform[1].oneMinus()), g = l.sub(f), y = a(g, p), v = i(0.5).mul(h(d).add(h(m))), S = u(y, v.max(1e-6)), T = S.mul(0.5).add(0.5).clamp(i(0), i(1));
40760
40760
  return r(t.startColor.uniform, t.endColor.uniform, T);
40761
40761
  }
40762
40762
  }, au = {
@@ -40821,7 +40821,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40821
40821
  }
40822
40822
  },
40823
40823
  fragmentNode: ({ uniforms: t, onBeforeRender: e, childNode: r, onCleanup: i, dimensions: s }) => {
40824
- let { vec2: n, vec4: a, float: o, uniform: l, screenUV: h, convertToTexture: u, texture: c } = Le;
40824
+ let { vec2: n, vec4: a, float: o, uniform: l, screenUV: h, convertToTexture: u, texture: c } = Oe;
40825
40825
  if (!r) return a(0, 0, 0, 0);
40826
40826
  let d = Math.round(s.width), m = Math.round(s.height), p = u(r, d, m), f = new Float32Array(1024 * 2), g = new im(f, 32, 32, No, bc);
40827
40827
  g.magFilter = ys, g.minFilter = ys, g.needsUpdate = !0;
@@ -40857,7 +40857,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40857
40857
  category: "Distortions",
40858
40858
  props: {},
40859
40859
  fragmentNode: ({ childNode: t }) => {
40860
- let { vec4: e } = Le;
40860
+ let { vec4: e } = Oe;
40861
40861
  return t || e(0);
40862
40862
  }
40863
40863
  }, lu = {
@@ -40865,7 +40865,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40865
40865
  category: "Textures",
40866
40866
  props: {},
40867
40867
  fragmentNode: ({ childNode: t }) => {
40868
- let { vec4: e } = Le;
40868
+ let { vec4: e } = Oe;
40869
40869
  return t || e(0);
40870
40870
  }
40871
40871
  }, uu = {
@@ -40884,7 +40884,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
40884
40884
  }
40885
40885
  } },
40886
40886
  fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
40887
- let { vec4: i, floor: s, screenUV: n, convertToTexture: a } = Le;
40887
+ let { vec4: i, floor: s, screenUV: n, convertToTexture: a } = Oe;
40888
40888
  if (!e) return i(0, 0, 0, 0);
40889
40889
  let o = Math.round(r.width), l = Math.round(r.height), h = a(e, o, l), u = t.scale.uniform, c = s(n.mul(u)).div(u);
40890
40890
  return h.sample(c);
@@ -40917,7 +40917,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
40917
40917
  }
40918
40918
  } },
40919
40919
  fragmentNode: ({ uniforms: t, childNode: e }) => {
40920
- let { vec4: r, int: i } = Le;
40920
+ let { vec4: r, int: i } = Oe;
40921
40921
  if (!e) return console.error("You must pass a child component into the Posterize shader."), r(0);
40922
40922
  let s = e || r(0, 0, 0, 0);
40923
40923
  return Zie(s, i(t.intensity.uniform));
@@ -40927,7 +40927,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
40927
40927
  category: "Effects",
40928
40928
  props: {},
40929
40929
  fragmentNode: ({ childNode: t }) => {
40930
- let { vec4: e } = Le;
40930
+ let { vec4: e } = Oe;
40931
40931
  return t || e(0);
40932
40932
  }
40933
40933
  }, du = {
@@ -40977,7 +40977,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
40977
40977
  }
40978
40978
  },
40979
40979
  fragmentNode: ({ uniforms: t }) => {
40980
- let { vec2: e, mix: r, float: i, distance: s, screenUV: n, viewportSize: a } = Le, o = a.x.div(a.y), l = e(n.x.mul(o), n.y), h = e(t.center.uniform.x.mul(o), t.center.uniform.y.oneMinus()), u = s(l, h), c = u.div(t.radius.uniform).clamp(i(0), i(1));
40980
+ let { vec2: e, mix: r, float: i, distance: s, screenUV: n, viewportSize: a } = Oe, o = a.x.div(a.y), l = e(n.x.mul(o), n.y), h = e(t.center.uniform.x.mul(o), t.center.uniform.y.oneMinus()), u = s(l, h), c = u.div(t.radius.uniform).clamp(i(0), i(1));
40981
40981
  return r(t.startColor.uniform, t.endColor.uniform, c);
40982
40982
  }
40983
40983
  }, mu = {
@@ -40995,7 +40995,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
40995
40995
  }
40996
40996
  } },
40997
40997
  fragmentNode: ({ uniforms: t, childNode: e }) => {
40998
- let { vec4: r } = Le;
40998
+ let { vec4: r } = Oe;
40999
40999
  if (!e) return console.error("You must pass a child component into the Saturation shader."), r(0);
41000
41000
  let i = e || r(0, 0, 0, 0);
41001
41001
  return r(Hie(i.rgb, t.intensity.uniform).rgb, i.a);
@@ -41188,7 +41188,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41188
41188
  }
41189
41189
  },
41190
41190
  fragmentNode: ({ uniforms: t }) => {
41191
- let { vec2: e, vec4: r, sin: i, cos: s, abs: n, smoothstep: a, screenUV: o, viewportSize: l, time: h, radians: u, PI: c } = Le, d = l.x.div(l.y), m = e(o.x.mul(d), o.y), p = e(t.position.uniform.x.mul(d), t.position.uniform.y), f = m.sub(p), g = u(t.angle.uniform), y = s(g), v = i(g), S = f.x.mul(y).sub(f.y.mul(v)), T = f.x.mul(v).add(f.y.mul(y)), M = h.mul(t.speed.uniform), w = S.mul(t.frequency.uniform).mul(c.mul(2)).add(M), _ = i(w).mul(t.amplitude.uniform), A = n(T.sub(_)), B = t.thickness.uniform.mul(0.5), ee = t.softness.uniform.mul(0.5), K = a(B.add(ee), B.sub(ee), A);
41191
+ let { vec2: e, vec4: r, sin: i, cos: s, abs: n, smoothstep: a, screenUV: o, viewportSize: l, time: h, radians: u, PI: c } = Oe, d = l.x.div(l.y), m = e(o.x.mul(d), o.y), p = e(t.position.uniform.x.mul(d), t.position.uniform.y), f = m.sub(p), g = u(t.angle.uniform), y = s(g), v = i(g), S = f.x.mul(y).sub(f.y.mul(v)), T = f.x.mul(v).add(f.y.mul(y)), M = h.mul(t.speed.uniform), w = S.mul(t.frequency.uniform).mul(c.mul(2)).add(M), _ = i(w).mul(t.amplitude.uniform), A = n(T.sub(_)), B = t.thickness.uniform.mul(0.5), ee = t.softness.uniform.mul(0.5), K = a(B.add(ee), B.sub(ee), A);
41192
41192
  return r(t.color.uniform.rgb, t.color.uniform.a.mul(K));
41193
41193
  }
41194
41194
  }, gu = {
@@ -41295,7 +41295,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41295
41295
  }
41296
41296
  },
41297
41297
  fragmentNode: ({ uniforms: t }) => {
41298
- let { vec2: e, vec4: r, float: i, atan: s, length: n, clamp: a, fract: o, abs: l, mix: h, smoothstep: u, screenUV: c, time: d, fwidth: m, viewportSize: p } = Le, f = p.x.div(p.y), g = e(c.x.mul(f), c.y), y = e(t.center.uniform.x.mul(f), t.center.uniform.y.oneMinus()), v = g.sub(y), S = d.mul(t.speed.uniform), T = n(v), M = T, w = s(v.y, v.x).sub(S), _ = i(6.283185307), A = w.div(_), B = M.mul(t.scale.uniform).add(A), ee = o(B), K = l(ee.sub(0.5)).mul(2), ie = a(t.strokeWidth.uniform, t.strokeFalloff.uniform.mul(5e-3), 1), se = a(t.strokeFalloff.uniform, 0, 1).mul(T).oneMinus(), ne = ie.mul(se), Te = m(B), pe = i(4).sub(u(0.05, 0.4, t.strokeWidth.uniform.mul(2)).mul(u(0.05, 0.4, t.strokeWidth.uniform.oneMinus().mul(2))).mul(3)), _e = h(pe.mul(Te), m(K), a(Te, 0, 1)), xe = u(ne.sub(_e).sub(t.softness.uniform), ne.add(_e).add(t.softness.uniform), K), we = h(t.colorBack.uniform, t.colorFront.uniform, xe);
41298
+ let { vec2: e, vec4: r, float: i, atan: s, length: n, clamp: a, fract: o, abs: l, mix: h, smoothstep: u, screenUV: c, time: d, fwidth: m, viewportSize: p } = Oe, f = p.x.div(p.y), g = e(c.x.mul(f), c.y), y = e(t.center.uniform.x.mul(f), t.center.uniform.y.oneMinus()), v = g.sub(y), S = d.mul(t.speed.uniform), T = n(v), M = T, w = s(v.y, v.x).sub(S), _ = i(6.283185307), A = w.div(_), B = M.mul(t.scale.uniform).add(A), ee = o(B), K = l(ee.sub(0.5)).mul(2), ie = a(t.strokeWidth.uniform, t.strokeFalloff.uniform.mul(5e-3), 1), se = a(t.strokeFalloff.uniform, 0, 1).mul(T).oneMinus(), ne = ie.mul(se), Te = m(B), pe = i(4).sub(u(0.05, 0.4, t.strokeWidth.uniform.mul(2)).mul(u(0.05, 0.4, t.strokeWidth.uniform.oneMinus().mul(2))).mul(3)), _e = h(pe.mul(Te), m(K), a(Te, 0, 1)), xe = u(ne.sub(_e).sub(t.softness.uniform), ne.add(_e).add(t.softness.uniform), K), we = h(t.colorBack.uniform, t.colorFront.uniform, xe);
41299
41299
  return r(we.rgb, we.a);
41300
41300
  }
41301
41301
  }, xu = {
@@ -41303,7 +41303,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41303
41303
  category: "Distortions",
41304
41304
  props: {},
41305
41305
  fragmentNode: ({ childNode: t }) => {
41306
- let { vec4: e } = Le;
41306
+ let { vec4: e } = Oe;
41307
41307
  return t || e(0);
41308
41308
  }
41309
41309
  }, bu = {
@@ -41426,7 +41426,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41426
41426
  }
41427
41427
  },
41428
41428
  fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
41429
- let { vec2: i, vec4: s, float: n, screenUV: a, convertToTexture: o, viewportSize: l, smoothstep: h, abs: u, sin: c, cos: d, radians: m } = Le;
41429
+ let { vec2: i, vec4: s, float: n, screenUV: a, convertToTexture: o, viewportSize: l, smoothstep: h, abs: u, sin: c, cos: d, radians: m } = Oe;
41430
41430
  if (!e) return s(0, 0, 0, 0);
41431
41431
  let p = Math.round(r.width), f = Math.round(r.height), g = o(e, p, f), y = m(t.angle.uniform), v = d(y), S = c(y), T = a.sub(i(0.5, 0.5)), M = i(T.x.mul(v).sub(T.y.mul(S)), T.x.mul(S).add(T.y.mul(v))).add(i(0.5, 0.5)), w = t.focusDistance.uniform, _ = u(M.y.sub(w)), A = t.focusRange.uniform.div(2), B = h(A, A.add(0.1), _), ee = B.mul(t.blurIntensity.uniform).div(l.x.min(l.y)), K = [
41432
41432
  i(-1, -1),
@@ -41461,7 +41461,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41461
41461
  category: "Color Adjustments",
41462
41462
  props: {},
41463
41463
  fragmentNode: ({ childNode: t }) => {
41464
- let { vec4: e } = Le;
41464
+ let { vec4: e } = Oe;
41465
41465
  return t || e(0);
41466
41466
  }
41467
41467
  }, wu = {
@@ -41494,7 +41494,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41494
41494
  }
41495
41495
  },
41496
41496
  fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
41497
- let { vec2: i, vec4: s, cos: n, sin: a, length: o, screenUV: l, convertToTexture: h } = Le;
41497
+ let { vec2: i, vec4: s, cos: n, sin: a, length: o, screenUV: l, convertToTexture: h } = Oe;
41498
41498
  if (!e) return console.error("You must pass a child component into the Twirl shader."), s(0);
41499
41499
  let u = Math.round(r.width), c = Math.round(r.height), d = h(e, u, c), m = l, p = i(t.center.uniform.x, t.center.uniform.y.oneMinus()), f = m.sub(p), g = t.intensity.uniform.mul(o(f)), y = n(g), v = a(g), S = y.mul(f.x).sub(v.mul(f.y)), T = v.mul(f.x).add(y.mul(f.y)), M = i(S.add(p.x), T.add(p.y));
41500
41500
  return s(d.sample(M));
@@ -41504,7 +41504,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41504
41504
  category: "Effects",
41505
41505
  props: {},
41506
41506
  fragmentNode: ({ childNode: t }) => {
41507
- let { vec4: e } = Le;
41507
+ let { vec4: e } = Oe;
41508
41508
  return t || e(0);
41509
41509
  }
41510
41510
  }, Mu = {
@@ -41522,7 +41522,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41522
41522
  }
41523
41523
  } },
41524
41524
  fragmentNode: ({ uniforms: t, childNode: e }) => {
41525
- let { vec4: r } = Le;
41525
+ let { vec4: r } = Oe;
41526
41526
  if (!e) return console.error("You must pass a child component into the Vibrance shader."), r(0);
41527
41527
  let i = e || r(0, 0, 0, 0);
41528
41528
  return r(qie(i.rgb, t.intensity.uniform).rgb, i.a);
@@ -41532,7 +41532,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41532
41532
  category: "Shapes & Masks",
41533
41533
  props: {},
41534
41534
  fragmentNode: ({ childNode: t }) => {
41535
- let { vec4: e } = Le;
41535
+ let { vec4: e } = Oe;
41536
41536
  return t || e(0);
41537
41537
  }
41538
41538
  }, Nu = {
@@ -41540,83 +41540,83 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
41540
41540
  category: "Textures",
41541
41541
  props: {},
41542
41542
  fragmentNode: ({ childNode: t }) => {
41543
- let { vec4: e } = Le;
41543
+ let { vec4: e } = Oe;
41544
41544
  return t || e(0);
41545
41545
  }
41546
41546
  };
41547
41547
  function Jie(t, e, r = 1) {
41548
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = ze(Q(e.rgb, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41548
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Fe(Q(e.rgb, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41549
41549
  return ut(n, s);
41550
41550
  }
41551
41551
  function Kie(t, e, r = 1) {
41552
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Q(t.rgb, e.rgb), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41552
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Q(t.rgb, e.rgb), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41553
41553
  return ut(a, s);
41554
41554
  }
41555
41555
  function Qie(t, e, r = 1) {
41556
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Ne(1, Q(Ne(1, t.rgb), Ne(1, e.rgb))), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41556
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Ne(1, Q(Ne(1, t.rgb), Ne(1, e.rgb))), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41557
41557
  return ut(a, s);
41558
41558
  }
41559
41559
  function ese(t, e, r = 1) {
41560
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = uy(ze(t.rgb, e.rgb), 1), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41560
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = uy(Fe(t.rgb, e.rgb), 1), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41561
41561
  return ut(a, s);
41562
41562
  }
41563
41563
  function tse(t, e, r = 1) {
41564
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Ne(1, Q(2, Q(Ne(1, t.rgb), Ne(1, e.rgb)))), o = kn(n, a, Pc(0.5, t.rgb)), l = ze(Q(o, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41564
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Ne(1, Q(2, Q(Ne(1, t.rgb), Ne(1, e.rgb)))), o = kn(n, a, Pc(0.5, t.rgb)), l = Fe(Q(o, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41565
41565
  return ut(l, s);
41566
41566
  }
41567
41567
  function rse(t, e, r = 1) {
41568
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = JR(Ne(t.rgb, e.rgb)), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41568
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = JR(Ne(t.rgb, e.rgb)), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41569
41569
  return ut(a, s);
41570
41570
  }
41571
41571
  function ise(t, e, r = 1) {
41572
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = kn(t.rgb, uy(QR(t.rgb, Ne(1, e.rgb)), 1), Pc(1e-3, Ne(1, e.rgb))), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41572
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = kn(t.rgb, uy(QR(t.rgb, Ne(1, e.rgb)), 1), Pc(1e-3, Ne(1, e.rgb))), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41573
41573
  return ut(a, s);
41574
41574
  }
41575
41575
  function sse(t, e, r = 1) {
41576
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Ne(ze(t.rgb, e.rgb), Q(2, Q(t.rgb, e.rgb))), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41576
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Ne(Fe(t.rgb, e.rgb), Q(2, Q(t.rgb, e.rgb))), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41577
41577
  return ut(a, s);
41578
41578
  }
41579
41579
  function Uo(t) {
41580
- return ze(ze(Q(t.r, 0.2126), Q(t.g, 0.7152)), Q(t.b, 0.0722));
41580
+ return Fe(Fe(Q(t.r, 0.2126), Q(t.g, 0.7152)), Q(t.b, 0.0722));
41581
41581
  }
41582
41582
  function nse(t, e, r = 1) {
41583
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = Ne(n, a), l = ze(e.rgb, o), h = ze(Q(l, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41583
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = Ne(n, a), l = Fe(e.rgb, o), h = Fe(Q(l, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41584
41584
  return ut(h, s);
41585
41585
  }
41586
41586
  function ase(t, e, r = 1) {
41587
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = a.div(ze(n, 1e-4)), l = Q(t.rgb, o), h = ze(Q(l, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41587
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = a.div(Fe(n, 1e-4)), l = Q(t.rgb, o), h = Fe(Q(l, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41588
41588
  return ut(h, s);
41589
41589
  }
41590
41590
  function ose(t, e, r = 1) {
41591
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = uy(t.rgb, e.rgb), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41591
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = uy(t.rgb, e.rgb), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41592
41592
  return ut(a, s);
41593
41593
  }
41594
41594
  function lse(t, e, r = 1) {
41595
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = ly(t.rgb, e.rgb), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41595
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = ly(t.rgb, e.rgb), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41596
41596
  return ut(a, s);
41597
41597
  }
41598
41598
  function use(t, e, r = 1) {
41599
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = kn(ut(0, 0, 0, 1).rgb, ly(Ne(1, Ne(1, t.rgb).div(ze(e.rgb, 1e-4))), 0), Pc(1e-4, e.rgb)), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41599
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = kn(ut(0, 0, 0, 1).rgb, ly(Ne(1, Ne(1, t.rgb).div(Fe(e.rgb, 1e-4))), 0), Pc(1e-4, e.rgb)), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41600
41600
  return ut(a, s);
41601
41601
  }
41602
41602
  function hse(t, e, r = 1) {
41603
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = ly(ze(ze(t.rgb, e.rgb), -1), 0), a = ze(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41603
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = ly(Fe(Fe(t.rgb, e.rgb), -1), 0), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41604
41604
  return ut(a, s);
41605
41605
  }
41606
41606
  function cse(t, e, r = 1) {
41607
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Q(t.rgb, t.rgb), o = ze(n, Q(a, Ne(1, Q(2, e.rgb)))), l = i3(t.rgb), h = ze(Q(2, Q(t.rgb, Ne(1, e.rgb))), Q(l, Ne(Q(2, e.rgb), 1))), u = kn(o, h, Pc(0.5, e.rgb)), c = ze(Q(u, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41607
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Q(t.rgb, t.rgb), o = Fe(n, Q(a, Ne(1, Q(2, e.rgb)))), l = i3(t.rgb), h = Fe(Q(2, Q(t.rgb, Ne(1, e.rgb))), Q(l, Ne(Q(2, e.rgb), 1))), u = kn(o, h, Pc(0.5, e.rgb)), c = Fe(Q(u, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41608
41608
  return ut(c, s);
41609
41609
  }
41610
41610
  function dse(t, e, r = 1) {
41611
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Ne(1, Q(2, Q(Ne(1, t.rgb), Ne(1, e.rgb)))), o = kn(n, a, Pc(0.5, e.rgb)), l = ze(Q(o, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41611
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Ne(1, Q(2, Q(Ne(1, t.rgb), Ne(1, e.rgb)))), o = kn(n, a, Pc(0.5, e.rgb)), l = Fe(Q(o, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41612
41612
  return ut(l, s);
41613
41613
  }
41614
41614
  function mse(t, e, r = 1) {
41615
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = t.rgb.sub(n), l = e.rgb.sub(a), h = o.length(), u = l.normalize(), c = ze(Q(u, h), n), d = ze(Q(c, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41615
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = t.rgb.sub(n), l = e.rgb.sub(a), h = o.length(), u = l.normalize(), c = Fe(Q(u, h), n), d = Fe(Q(c, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41616
41616
  return ut(d, s);
41617
41617
  }
41618
41618
  function pse(t, e, r = 1) {
41619
- let i = Q(e.a, r), s = ze(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = t.rgb.sub(n), l = e.rgb.sub(a), h = o.normalize(), u = l.length(), c = ze(Q(h, u), n), d = ze(Q(c, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41619
+ let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = t.rgb.sub(n), l = e.rgb.sub(a), h = o.normalize(), u = l.length(), c = Fe(Q(h, u), n), d = Fe(Q(c, i), Q(t.rgb, Q(t.a, Ne(1, i))));
41620
41620
  return ut(d, s);
41621
41621
  }
41622
41622
  const Y_ = {
@@ -42035,7 +42035,7 @@ function Tse() {
42035
42035
  isInitialized: () => u
42036
42036
  };
42037
42037
  }
42038
- const { uniform: wse } = Le;
42038
+ const { uniform: wse } = Oe;
42039
42039
  function ke(t, e, r) {
42040
42040
  let i = {};
42041
42041
  return Object.entries(t.props).forEach(([s, n]) => {
@@ -42046,7 +42046,7 @@ function ke(t, e, r) {
42046
42046
  };
42047
42047
  }), i;
42048
42048
  }
42049
- const { vec2: efe, fract: tfe, sin: rfe, dot: ife } = Le, { vec2: sfe } = Le, Sse = () => {
42049
+ const { vec2: efe, fract: tfe, sin: rfe, dot: ife } = Oe, { vec2: sfe } = Oe, Sse = () => {
42050
42050
  let t = {};
42051
42051
  return Object.entries({
42052
42052
  Ascii: Rl,
@@ -43513,7 +43513,7 @@ function Ty(t) {
43513
43513
  return Ou && Ou.add(t), t;
43514
43514
  }
43515
43515
  H("toStack", Ty);
43516
- const q5 = new Or("color"), C = new Or("float", vy.float), R = new Or("int", vy.ints), ge = new Or("uint", vy.uint), Yn = new Or("bool", vy.bool), ae = new Or("vec2"), $r = new Or("ivec2"), X5 = new Or("uvec2"), Y5 = new Or("bvec2"), z = new Or("vec3"), Z5 = new Or("ivec3"), Oc = new Or("uvec3"), NT = new Or("bvec3"), Fe = new Or("vec4"), J5 = new Or("ivec4"), K5 = new Or("uvec4"), Q5 = new Or("bvec4"), wy = new Or("mat2"), Hs = new Or("mat3"), Cu = new Or("mat4"), ene = (t = "") => Y(new _n(t, "string")), tne = (t) => Y(new _n(t, "ArrayBuffer"));
43516
+ const q5 = new Or("color"), C = new Or("float", vy.float), R = new Or("int", vy.ints), ge = new Or("uint", vy.uint), Yn = new Or("bool", vy.bool), ae = new Or("vec2"), $r = new Or("ivec2"), X5 = new Or("uvec2"), Y5 = new Or("bvec2"), z = new Or("vec3"), Z5 = new Or("ivec3"), Oc = new Or("uvec3"), NT = new Or("bvec3"), Le = new Or("vec4"), J5 = new Or("ivec4"), K5 = new Or("uvec4"), Q5 = new Or("bvec4"), wy = new Or("mat2"), Hs = new Or("mat3"), Cu = new Or("mat4"), ene = (t = "") => Y(new _n(t, "string")), tne = (t) => Y(new _n(t, "ArrayBuffer"));
43517
43517
  H("toColor", q5);
43518
43518
  H("toFloat", C);
43519
43519
  H("toInt", R);
@@ -43527,7 +43527,7 @@ H("toVec3", z);
43527
43527
  H("toIVec3", Z5);
43528
43528
  H("toUVec3", Oc);
43529
43529
  H("toBVec3", NT);
43530
- H("toVec4", Fe);
43530
+ H("toVec4", Le);
43531
43531
  H("toIVec4", J5);
43532
43532
  H("toUVec4", K5);
43533
43533
  H("toBVec4", Q5);
@@ -44027,7 +44027,7 @@ class O extends Tr {
44027
44027
  n = Ft(at(r, i));
44028
44028
  else if (s === O.TRANSFORM_DIRECTION) {
44029
44029
  let a = r, o = i;
44030
- e.isMatrix(a.getNodeType(e)) ? o = Fe(z(o), 0) : a = Fe(z(a), 0);
44030
+ e.isMatrix(a.getNodeType(e)) ? o = Le(z(o), 0) : a = Le(z(a), 0);
44031
44031
  const l = $e(a, o).xyz;
44032
44032
  n = Xu(l);
44033
44033
  }
@@ -44456,10 +44456,10 @@ class UT extends Tr {
44456
44456
  setup(e) {
44457
44457
  const { colorNode: r } = this, i = this.resolveColorSpace(e, this.source), s = this.resolveColorSpace(e, this.target);
44458
44458
  let n = r;
44459
- return hr.enabled === !1 || i === s || !i || !s || (hr.getTransfer(i) === Bd && (n = Fe(pI(n.rgb), n.a)), hr.getPrimaries(i) !== hr.getPrimaries(s) && (n = Fe(
44459
+ return hr.enabled === !1 || i === s || !i || !s || (hr.getTransfer(i) === Bd && (n = Le(pI(n.rgb), n.a)), hr.getPrimaries(i) !== hr.getPrimaries(s) && (n = Le(
44460
44460
  Hs(hr._getMatrix(new Zs(), i, s)).mul(n.rgb),
44461
44461
  n.a
44462
- )), hr.getTransfer(s) === Bd && (n = Fe(fI(n.rgb), n.a))), n;
44462
+ )), hr.getTransfer(s) === Bd && (n = Le(fI(n.rgb), n.a))), n;
44463
44463
  }
44464
44464
  }
44465
44465
  const gI = (t, e) => Y(new UT(Y(t), kT, e)), DT = (t, e) => Y(new UT(Y(t), e, kT)), zne = (t, e, r) => Y(new UT(Y(t), e, r));
@@ -44650,7 +44650,7 @@ class Dne extends Tr {
44650
44650
  if (i === Fb) return r;
44651
44651
  let s = null;
44652
44652
  const n = e.renderer.library.getToneMappingFunction(i);
44653
- return n !== null ? s = Fe(n(r.rgb, this.exposureNode), r.a) : (console.error("ToneMappingNode: Unsupported Tone Mapping configuration.", i), s = r), s;
44653
+ return n !== null ? s = Le(n(r.rgb, this.exposureNode), r.a) : (console.error("ToneMappingNode: Unsupported Tone Mapping configuration.", i), s = r), s;
44654
44654
  }
44655
44655
  }
44656
44656
  const xI = (t, e, r) => Y(new Dne(t, Y(e), Y(r))), bI = /* @__PURE__ */ yI("toneMappingExposure", "float");
@@ -46001,7 +46001,7 @@ class Eae extends Ey {
46001
46001
  return this.reference = this.material !== null ? this.material : e.material, this.reference;
46002
46002
  }
46003
46003
  }
46004
- const bl = (t, e, r = null) => Y(new Eae(t, e, r)), Ry = /* @__PURE__ */ F((t) => (t.geometry.hasAttribute("tangent") === !1 && t.geometry.computeTangents(), Do("tangent", "vec4")))(), Hm = /* @__PURE__ */ Ry.xyz.toVar("tangentLocal"), qm = /* @__PURE__ */ jm.mul(Fe(Hm, 0)).xyz.toVarying("v_tangentView").normalize().toVar("tangentView"), YI = /* @__PURE__ */ qm.transformDirection(Qs).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"), ZT = /* @__PURE__ */ qm.toVar("transformedTangentView"), Rae = /* @__PURE__ */ ZT.transformDirection(Qs).normalize().toVar("transformedTangentWorld"), Xm = /* @__PURE__ */ F(([t, e], r) => {
46004
+ const bl = (t, e, r = null) => Y(new Eae(t, e, r)), Ry = /* @__PURE__ */ F((t) => (t.geometry.hasAttribute("tangent") === !1 && t.geometry.computeTangents(), Do("tangent", "vec4")))(), Hm = /* @__PURE__ */ Ry.xyz.toVar("tangentLocal"), qm = /* @__PURE__ */ jm.mul(Le(Hm, 0)).xyz.toVarying("v_tangentView").normalize().toVar("tangentView"), YI = /* @__PURE__ */ qm.transformDirection(Qs).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"), ZT = /* @__PURE__ */ qm.toVar("transformedTangentView"), Rae = /* @__PURE__ */ ZT.transformDirection(Qs).normalize().toVar("transformedTangentWorld"), Xm = /* @__PURE__ */ F(([t, e], r) => {
46005
46005
  let i = t.mul(Ry.w).xyz;
46006
46006
  return r.material.flatShading !== !0 && (i = Ks(i, e)), i;
46007
46007
  }).once(), Pae = /* @__PURE__ */ Xm(WT.cross(Ry), "v_bitangentGeometry").normalize().toVar("bitangentGeometry"), Iae = /* @__PURE__ */ Xm(Zi.cross(Hm), "v_bitangentLocal").normalize().toVar("bitangentLocal"), ZI = Xm(Jn.cross(qm), "v_bitangentView").normalize().toVar("bitangentView"), Vae = /* @__PURE__ */ Xm(UI.cross(YI), "v_bitangentWorld").normalize().toVar("bitangentWorld"), JI = /* @__PURE__ */ Xm(ja.cross(ZT), "v_transformedBitangentView").normalize().toVar("transformedBitangentView"), Oae = /* @__PURE__ */ JI.transformDirection(Qs).normalize().toVar("transformedBitangentWorld"), JT = /* @__PURE__ */ Hs(qm, ZI, Jn), KI = /* @__PURE__ */ gs.mul(JT), Lae = (t, e) => t.sub(KI.mul(e)), Fae = /* @__PURE__ */ (() => {
@@ -47382,7 +47382,7 @@ class Nc extends kb {
47382
47382
  this.setupDiffuseColor(e), this.setupVariants(e);
47383
47383
  const l = this.setupLighting(e);
47384
47384
  o !== null && e.stack.add(o);
47385
- const h = Fe(l, Cs.a).max(0);
47385
+ const h = Le(l, Cs.a).max(0);
47386
47386
  a = this.setupOutput(e, h), hc.assign(a);
47387
47387
  const u = this.outputNode !== null;
47388
47388
  if (u && (a = this.outputNode), i !== null) {
@@ -47391,7 +47391,7 @@ class Nc extends kb {
47391
47391
  }
47392
47392
  } else {
47393
47393
  let l = this.fragmentNode;
47394
- l.isOutputStructNode !== !0 && (l = Fe(l)), a = this.setupOutput(e, l);
47394
+ l.isOutputStructNode !== !0 && (l = Le(l)), a = this.setupOutput(e, l);
47395
47395
  }
47396
47396
  e.stack.outputNode = a, e.addFlow("fragment", e.removeStack()), e.observer = this.setupObserver(e);
47397
47397
  }
@@ -47485,7 +47485,7 @@ class Nc extends kb {
47485
47485
  */
47486
47486
  setupDiffuseColor({ object: e, geometry: r }) {
47487
47487
  this.maskNode !== null && Yn(this.maskNode).not().discard();
47488
- let i = this.colorNode ? Fe(this.colorNode) : tV;
47488
+ let i = this.colorNode ? Le(this.colorNode) : tV;
47489
47489
  this.vertexColors === !0 && r.hasAttribute("color") && (i = i.mul(SV())), e.instanceColor && (i = hm("vec3", "vInstanceColor").mul(i)), e.isBatchedMesh && e._colorsTexture && (i = hm("vec3", "vBatchColor").mul(i)), Cs.assign(i);
47490
47490
  const s = this.opacityNode ? C(this.opacityNode) : iV;
47491
47491
  Cs.a.assign(Cs.a.mul(s));
@@ -47588,7 +47588,7 @@ class Nc extends kb {
47588
47588
  */
47589
47589
  setupFog(e, r) {
47590
47590
  const i = e.fogNode;
47591
- return i && (hc.assign(r), r = Fe(i)), r;
47591
+ return i && (hc.assign(r), r = Le(i)), r;
47592
47592
  }
47593
47593
  /**
47594
47594
  * Setups the output node.
@@ -47765,7 +47765,7 @@ const MV = /* @__PURE__ */ J(ile).setParameterLength(0, 1), _V = /* @__PURE__ */
47765
47765
  g = AV({ alpha: h, dotNL: c, dotNV: d }), y = CV({ alpha: h, dotNH: m });
47766
47766
  return f.mul(g).mul(y);
47767
47767
  }), hle = /* @__PURE__ */ F(({ roughness: t, dotNV: e }) => {
47768
- const r = Fe(-1, -0.0275, -0.572, 0.022), i = Fe(1, 0.0425, 1.04, -0.04), s = t.mul(r).add(i), n = s.x.mul(s.x).min(e.mul(-9.28).exp2()).mul(s.x).add(s.y);
47768
+ const r = Le(-1, -0.0275, -0.572, 0.022), i = Le(1, 0.0425, 1.04, -0.04), s = t.mul(r).add(i), n = s.x.mul(s.x).min(e.mul(-9.28).exp2()).mul(s.x).add(s.y);
47769
47769
  return ae(-1.04, 1.04).mul(n).add(s.zw);
47770
47770
  }).setLayout({
47771
47771
  name: "DFGApprox",
@@ -47789,7 +47789,7 @@ const MV = /* @__PURE__ */ J(ile).setParameterLength(0, 1), _V = /* @__PURE__ */
47789
47789
  const i = t.uvNode, s = $e(i, e.zw).add(0.5), n = Un(s), a = Ya(s), o = cN(a.x), l = dN(a.x), h = mN(a.x), u = pN(a.x), c = mN(a.y), d = pN(a.y), m = ae(n.x.add(h), n.y.add(c)).sub(0.5).mul(e.xy), p = ae(n.x.add(u), n.y.add(c)).sub(0.5).mul(e.xy), f = ae(n.x.add(h), n.y.add(d)).sub(0.5).mul(e.xy), g = ae(n.x.add(u), n.y.add(d)).sub(0.5).mul(e.xy), y = cN(a.y).mul(xr(o.mul(t.sample(m).level(r)), l.mul(t.sample(p).level(r)))), v = dN(a.y).mul(xr(o.mul(t.sample(f).level(r)), l.mul(t.sample(g).level(r))));
47790
47790
  return y.add(v);
47791
47791
  }, dle = /* @__PURE__ */ F(([t, e = C(3)]) => {
47792
- const r = ae(t.size(R(e))), i = ae(t.size(R(e.add(1)))), s = Zn(1, r), n = Zn(1, i), a = fN(t, Fe(s, r), Un(e)), o = fN(t, Fe(n, i), My(e));
47792
+ const r = ae(t.size(R(e))), i = ae(t.size(R(e.add(1)))), s = Zn(1, r), n = Zn(1, i), a = fN(t, Le(s, r), Un(e)), o = fN(t, Le(n, i), My(e));
47793
47793
  return Ya(e).mix(a, o);
47794
47794
  });
47795
47795
  z(0.04);
@@ -47908,7 +47908,7 @@ const gN = /* @__PURE__ */ C(1), d1 = /* @__PURE__ */ C(-2), pf = /* @__PURE__ *
47908
47908
  });
47909
47909
  const f = C(a.mul(C(p))).toVar();
47910
47910
  m.addAssign(s.element(p).mul(Rx({ theta: f.mul(-1), axis: d, outputDirection: i, mipInt: o, envMap: l, CUBEUV_TEXEL_WIDTH: h, CUBEUV_TEXEL_HEIGHT: u, CUBEUV_MAX_MIP: c }))), m.addAssign(s.element(p).mul(Rx({ theta: f, axis: d, outputDirection: i, mipInt: o, envMap: l, CUBEUV_TEXEL_WIDTH: h, CUBEUV_TEXEL_HEIGHT: u, CUBEUV_MAX_MIP: c })));
47911
- }), Fe(m, 1);
47911
+ }), Le(m, 1);
47912
47912
  }), Jh = 4, bN = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], vl = 20, Px = /* @__PURE__ */ new f3(-1, 1, 1, -1, 0, 1), xle = /* @__PURE__ */ new xK(90, 1), vN = /* @__PURE__ */ new qa();
47913
47913
  let Ix = null, Vx = 0, Ox = 0;
47914
47914
  const fl = (1 + Math.sqrt(5)) / 2, Ph = 1 / fl, TN = [
@@ -48445,8 +48445,8 @@ class Vle extends Tr {
48445
48445
  n
48446
48446
  ).mul(i);
48447
48447
  } else {
48448
- const n = r, a = Cu(Fe(1, 0, 0, 0), Fe(0, ba(n.x), ps(n.x).negate(), 0), Fe(0, ps(n.x), ba(n.x), 0), Fe(0, 0, 0, 1)), o = Cu(Fe(ba(n.y), 0, ps(n.y), 0), Fe(0, 1, 0, 0), Fe(ps(n.y).negate(), 0, ba(n.y), 0), Fe(0, 0, 0, 1)), l = Cu(Fe(ba(n.z), ps(n.z).negate(), 0, 0), Fe(ps(n.z), ba(n.z), 0, 0), Fe(0, 0, 1, 0), Fe(0, 0, 0, 1));
48449
- return a.mul(o).mul(l).mul(Fe(i, 1)).xyz;
48448
+ const n = r, a = Cu(Le(1, 0, 0, 0), Le(0, ba(n.x), ps(n.x).negate(), 0), Le(0, ps(n.x), ba(n.x), 0), Le(0, 0, 0, 1)), o = Cu(Le(ba(n.y), 0, ps(n.y), 0), Le(0, 1, 0, 0), Le(ps(n.y).negate(), 0, ba(n.y), 0), Le(0, 0, 0, 1)), l = Cu(Le(ba(n.z), ps(n.z).negate(), 0, 0), Le(ps(n.z), ba(n.z), 0, 0), Le(0, 0, 1, 0), Le(0, 0, 0, 1));
48449
+ return a.mul(o).mul(l).mul(Le(i, 1)).xyz;
48450
48450
  }
48451
48451
  }
48452
48452
  }
@@ -48822,7 +48822,7 @@ class jle extends FV {
48822
48822
  const r = this.outputNodes, i = e.renderer.getRenderTarget(), s = [], n = i.textures;
48823
48823
  for (const a in r) {
48824
48824
  const o = zV(n, a);
48825
- s[o] = Fe(r[a]);
48825
+ s[o] = Le(r[a]);
48826
48826
  }
48827
48827
  return this.members = s, super.setup(e);
48828
48828
  }
@@ -49234,11 +49234,11 @@ class Tue extends Ga {
49234
49234
  }
49235
49235
  const $V = (t, ...e) => Y(new Tue(Y(t), ...e)), wue = (t, ...e) => t.isTextureNode ? t : t.isPassNode ? t.getTextureNode() : $V(t, ...e), Dh = /* @__PURE__ */ F(([t, e, r], i) => {
49236
49236
  let s;
49237
- i.renderer.coordinateSystem === Vu ? (t = ae(t.x, t.y.oneMinus()).mul(2).sub(1), s = Fe(z(t, e), 1)) : s = Fe(z(t.x, t.y.oneMinus(), e).mul(2).sub(1), 1);
49238
- const n = Fe(r.mul(s));
49237
+ i.renderer.coordinateSystem === Vu ? (t = ae(t.x, t.y.oneMinus()).mul(2).sub(1), s = Le(z(t, e), 1)) : s = Le(z(t.x, t.y.oneMinus(), e).mul(2).sub(1), 1);
49238
+ const n = Le(r.mul(s));
49239
49239
  return n.xyz.div(n.w);
49240
49240
  }), Sue = /* @__PURE__ */ F(([t, e]) => {
49241
- const r = e.mul(Fe(t, 1)), i = r.xy.div(r.w).mul(0.5).add(0.5).toVar();
49241
+ const r = e.mul(Le(t, 1)), i = r.xy.div(r.w).mul(0.5).add(0.5).toVar();
49242
49242
  return ae(i.x, i.y.oneMinus());
49243
49243
  }), Mue = /* @__PURE__ */ F(([t, e, r]) => {
49244
49244
  const i = Vo(sr(e)), s = $r(t.mul(i)).toVar(), n = sr(e, s).toVar(), a = sr(e, s.sub($r(2, 0))).toVar(), o = sr(e, s.sub($r(1, 0))).toVar(), l = sr(e, s.add($r(1, 0))).toVar(), h = sr(e, s.add($r(2, 0))).toVar(), u = sr(e, s.add($r(0, 2))).toVar(), c = sr(e, s.add($r(0, 1))).toVar(), d = sr(e, s.sub($r(0, 1))).toVar(), m = sr(e, s.sub($r(0, 2))).toVar(), p = Ft(at(C(2).mul(o).sub(a), n)).toVar(), f = Ft(at(C(2).mul(l).sub(h), n)).toVar(), g = Ft(at(C(2).mul(c).sub(u), n)).toVar(), y = Ft(at(C(2).mul(d).sub(m), n)).toVar(), v = Dh(t, n, r).toVar(), S = p.lessThan(f).select(v.sub(Dh(t.sub(ae(C(1).div(i.x), 0)), o, r)), v.negate().add(Dh(t.add(ae(C(1).div(i.x), 0)), l, r))), T = g.lessThan(y).select(v.sub(Dh(t.add(ae(0, C(1).div(i.y))), c, r)), v.negate().add(Dh(t.sub(ae(0, C(1).div(i.y))), d, r)));
@@ -49626,7 +49626,7 @@ const $ue = /* @__PURE__ */ he(Due), WV = /* @__PURE__ */ F(([t, e]) => qs(1, t.
49626
49626
  ]
49627
49627
  }), Gue = /* @__PURE__ */ F(([t, e]) => {
49628
49628
  const r = e.a.add(t.a.mul(e.a.oneMinus()));
49629
- return Fe(e.rgb.mul(e.a).add(t.rgb.mul(t.a).mul(e.a.oneMinus())).div(r), r);
49629
+ return Le(e.rgb.mul(e.a).add(t.rgb.mul(t.a).mul(e.a.oneMinus())).div(r), r);
49630
49630
  }).setLayout({
49631
49631
  name: "blendColor",
49632
49632
  type: "vec4",
@@ -49634,7 +49634,7 @@ const $ue = /* @__PURE__ */ he(Due), WV = /* @__PURE__ */ F(([t, e]) => qs(1, t.
49634
49634
  { name: "base", type: "vec4" },
49635
49635
  { name: "blend", type: "vec4" }
49636
49636
  ]
49637
- }), jue = /* @__PURE__ */ F(([t]) => Fe(t.rgb.mul(t.a), t.a), { color: "vec4", return: "vec4" }), Wue = /* @__PURE__ */ F(([t]) => (qe(t.a.equal(0), () => Fe(0)), Fe(t.rgb.div(t.a), t.a)), { color: "vec4", return: "vec4" }), Hue = (...t) => (console.warn('THREE.TSL: "burn" has been renamed. Use "blendBurn" instead.'), WV(t)), que = (...t) => (console.warn('THREE.TSL: "dodge" has been renamed. Use "blendDodge" instead.'), HV(t)), Xue = (...t) => (console.warn('THREE.TSL: "screen" has been renamed. Use "blendScreen" instead.'), qV(t)), Yue = (...t) => (console.warn('THREE.TSL: "overlay" has been renamed. Use "blendOverlay" instead.'), XV(t)), Zue = /* @__PURE__ */ F(([t]) => aw(t.rgb)), Jue = /* @__PURE__ */ F(([t, e = C(1)]) => e.mix(aw(t.rgb), t.rgb)), Kue = /* @__PURE__ */ F(([t, e = C(1)]) => {
49637
+ }), jue = /* @__PURE__ */ F(([t]) => Le(t.rgb.mul(t.a), t.a), { color: "vec4", return: "vec4" }), Wue = /* @__PURE__ */ F(([t]) => (qe(t.a.equal(0), () => Le(0)), Le(t.rgb.div(t.a), t.a)), { color: "vec4", return: "vec4" }), Hue = (...t) => (console.warn('THREE.TSL: "burn" has been renamed. Use "blendBurn" instead.'), WV(t)), que = (...t) => (console.warn('THREE.TSL: "dodge" has been renamed. Use "blendDodge" instead.'), HV(t)), Xue = (...t) => (console.warn('THREE.TSL: "screen" has been renamed. Use "blendScreen" instead.'), qV(t)), Yue = (...t) => (console.warn('THREE.TSL: "overlay" has been renamed. Use "blendOverlay" instead.'), XV(t)), Zue = /* @__PURE__ */ F(([t]) => aw(t.rgb)), Jue = /* @__PURE__ */ F(([t, e = C(1)]) => e.mix(aw(t.rgb), t.rgb)), Kue = /* @__PURE__ */ F(([t, e = C(1)]) => {
49638
49638
  const r = xr(t.r, t.g, t.b).div(3), i = t.r.max(t.g.max(t.b)), s = i.sub(r).mul(e).mul(-3);
49639
49639
  return dr(t.rgb, i, s);
49640
49640
  }), Que = /* @__PURE__ */ F(([t, e = C(1)]) => {
@@ -49656,7 +49656,7 @@ const $ue = /* @__PURE__ */ he(Due), WV = /* @__PURE__ */ F(([t, e]) => qs(1, t.
49656
49656
  o.g.assign(l.g);
49657
49657
  }), qe(o.b.greaterThan(0), () => {
49658
49658
  o.b.assign(l.b);
49659
- }), o.assign(a.add(o.sub(a).mul(s))), Fe(o.rgb, t.a);
49659
+ }), o.assign(a.add(o.sub(a).mul(s))), Le(o.rgb, t.a);
49660
49660
  });
49661
49661
  class the extends Tr {
49662
49662
  static get type() {
@@ -49946,8 +49946,8 @@ class ahe extends Kn {
49946
49946
  _createMaterial() {
49947
49947
  const e = new Nc();
49948
49948
  e.isMeshToonOutlineMaterial = !0, e.name = "Toon_Outline", e.side = hy;
49949
- const r = Zi.negate(), i = Gm.mul(jm), s = C(1), n = i.mul(Fe(pr, 1)), a = i.mul(Fe(pr.add(r), 1)), o = Xu(n.sub(a));
49950
- return e.vertexNode = n.add(o.mul(this.thicknessNode).mul(n.w).mul(s)), e.colorNode = Fe(this.colorNode, this.alphaNode), e;
49949
+ const r = Zi.negate(), i = Gm.mul(jm), s = C(1), n = i.mul(Le(pr, 1)), a = i.mul(Le(pr.add(r), 1)), o = Xu(n.sub(a));
49950
+ return e.vertexNode = n.add(o.mul(this.thicknessNode).mul(n.w).mul(s)), e.colorNode = Le(this.colorNode, this.alphaNode), e;
49951
49951
  }
49952
49952
  /**
49953
49953
  * For the given toon material, this method returns a corresponding
@@ -50546,7 +50546,7 @@ const QV = F(([t, e], r) => {
50546
50546
  }), eO = F(([t], e) => {
50547
50547
  const r = KV(e);
50548
50548
  return t.mul(t, r, r).negate().exp().oneMinus();
50549
- }), ow = F(([t, e]) => Fe(e.toFloat().mix(hc.rgb, t.toVec3()), hc.a));
50549
+ }), ow = F(([t, e]) => Le(e.toFloat().mix(hc.rgb, t.toVec3()), hc.a));
50550
50550
  function Che(t, e, r) {
50551
50551
  return console.warn('THREE.TSL: "rangeFog( color, near, far )" is deprecated. Use "fog( color, rangeFogFactor( near, far ) )" instead.'), ow(t, QV(e, r));
50552
50552
  }
@@ -51165,7 +51165,7 @@ const EN = /* @__PURE__ */ new WeakMap(), iO = /* @__PURE__ */ F(({ depthTexture
51165
51165
  let e = EN.get(t);
51166
51166
  if (e === void 0) {
51167
51167
  const r = t.isPointLight ? xce(t) : null;
51168
- e = new Nc(), e.colorNode = Fe(0, 0, 0, 1), e.depthNode = r, e.isShadowPassMaterial = !0, e.name = "ShadowMaterial", e.fog = !1, EN.set(t, e);
51168
+ e = new Nc(), e.colorNode = Le(0, 0, 0, 1), e.depthNode = r, e.isShadowPassMaterial = !0, e.name = "ShadowMaterial", e.fog = !1, EN.set(t, e);
51169
51169
  }
51170
51170
  return e;
51171
51171
  }, RN = /* @__PURE__ */ new Ole(), Oh = [], lO = (t, e, r, i) => {
@@ -51849,7 +51849,7 @@ const Nce = (t, e) => Y(new _ce(t, e)), dO = /* @__PURE__ */ F(({ lightDistance:
51849
51849
  { name: "p", type: "vec3" }
51850
51850
  ]
51851
51851
  }), rde = /* @__PURE__ */ F(([t]) => {
51852
- const e = Fe(t).toVar(), r = R(gr(e.x)).toVar(), i = R(gr(e.y)).toVar(), s = R(gr(e.z)).toVar(), n = R(gr(e.w)).toVar();
51852
+ const e = Le(t).toVar(), r = R(gr(e.x)).toVar(), i = R(gr(e.y)).toVar(), s = R(gr(e.z)).toVar(), n = R(gr(e.w)).toVar();
51853
51853
  return Mi(St(r, i, s, n));
51854
51854
  }).setLayout({
51855
51855
  name: "mx_cell_noise_float_3",
@@ -51885,7 +51885,7 @@ const Nce = (t, e) => Y(new _ce(t, e)), dO = /* @__PURE__ */ F(({ lightDistance:
51885
51885
  { name: "p", type: "vec3" }
51886
51886
  ]
51887
51887
  }), ode = /* @__PURE__ */ F(([t]) => {
51888
- const e = Fe(t).toVar(), r = R(gr(e.x)).toVar(), i = R(gr(e.y)).toVar(), s = R(gr(e.z)).toVar(), n = R(gr(e.w)).toVar();
51888
+ const e = Le(t).toVar(), r = R(gr(e.x)).toVar(), i = R(gr(e.y)).toVar(), s = R(gr(e.z)).toVar(), n = R(gr(e.w)).toVar();
51889
51889
  return z(Mi(St(r, i, s, n, R(0))), Mi(St(r, i, s, n, R(1))), Mi(St(r, i, s, n, R(2))));
51890
51890
  }).setLayout({
51891
51891
  name: "mx_cell_noise_vec3_3",
@@ -51935,7 +51935,7 @@ const Nce = (t, e) => Y(new _ce(t, e)), dO = /* @__PURE__ */ F(({ lightDistance:
51935
51935
  ]
51936
51936
  }), ude = /* @__PURE__ */ F(([t, e, r, i]) => {
51937
51937
  const s = C(i).toVar(), n = C(r).toVar(), a = R(e).toVar(), o = z(t).toVar(), l = z(bO(o, a, n, s)).toVar(), h = C(Rg(o.add(z(R(19), R(193), R(17))), a, n, s)).toVar();
51938
- return Fe(l, h);
51938
+ return Le(l, h);
51939
51939
  }).setLayout({
51940
51940
  name: "mx_fractal_noise_vec4",
51941
51941
  type: "vec4",
@@ -52181,7 +52181,7 @@ const Nce = (t, e) => Y(new _ce(t, e)), dO = /* @__PURE__ */ F(({ lightDistance:
52181
52181
  t = C(t), e = C(e);
52182
52182
  const r = ae(e.dFdx(), e.dFdy()).length().mul(0.7071067811865476);
52183
52183
  return Lu(t.sub(r), t.add(r), e);
52184
- }, TO = (t, e, r, i) => dr(t, e, r[i].clamp()), Mde = (t, e, r = qt()) => TO(t, e, r, "x"), _de = (t, e, r = qt()) => TO(t, e, r, "y"), wO = (t, e, r, i, s) => dr(t, e, vO(r, i[s])), Nde = (t, e, r, i = qt()) => wO(t, e, r, i, "x"), Ade = (t, e, r, i = qt()) => wO(t, e, r, i, "y"), Cde = (t = 1, e = 0, r = qt()) => r.mul(t).add(e), Ede = (t, e = 1) => (t = C(t), t.abs().pow(e).mul(t.sign())), Rde = (t, e = 1, r = 0.5) => C(t).sub(r).mul(e).add(r), Pde = (t = qt(), e = 1, r = 0) => cw(t.convert("vec2|vec3")).mul(e).add(r), Ide = (t = qt(), e = 1, r = 0) => dw(t.convert("vec2|vec3")).mul(e).add(r), Vde = (t = qt(), e = 1, r = 0) => (t = t.convert("vec2|vec3"), Fe(dw(t), cw(t.add(ae(19, 73)))).mul(e).add(r)), Ode = (t = qt(), e = 1) => gde(t.convert("vec2|vec3"), e, R(1)), Lde = (t = qt(), e = 1) => xde(t.convert("vec2|vec3"), e, R(1)), Fde = (t = qt(), e = 1) => vde(t.convert("vec2|vec3"), e, R(1)), zde = (t = qt()) => ide(t.convert("vec2|vec3")), Bde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => Rg(t, R(e), r, i).mul(s), kde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => lde(t, R(e), r, i).mul(s), Ude = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => bO(t, R(e), r, i).mul(s), Dde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => ude(t, R(e), r, i).mul(s), $de = /* @__PURE__ */ F(([t, e, r]) => {
52184
+ }, TO = (t, e, r, i) => dr(t, e, r[i].clamp()), Mde = (t, e, r = qt()) => TO(t, e, r, "x"), _de = (t, e, r = qt()) => TO(t, e, r, "y"), wO = (t, e, r, i, s) => dr(t, e, vO(r, i[s])), Nde = (t, e, r, i = qt()) => wO(t, e, r, i, "x"), Ade = (t, e, r, i = qt()) => wO(t, e, r, i, "y"), Cde = (t = 1, e = 0, r = qt()) => r.mul(t).add(e), Ede = (t, e = 1) => (t = C(t), t.abs().pow(e).mul(t.sign())), Rde = (t, e = 1, r = 0.5) => C(t).sub(r).mul(e).add(r), Pde = (t = qt(), e = 1, r = 0) => cw(t.convert("vec2|vec3")).mul(e).add(r), Ide = (t = qt(), e = 1, r = 0) => dw(t.convert("vec2|vec3")).mul(e).add(r), Vde = (t = qt(), e = 1, r = 0) => (t = t.convert("vec2|vec3"), Le(dw(t), cw(t.add(ae(19, 73)))).mul(e).add(r)), Ode = (t = qt(), e = 1) => gde(t.convert("vec2|vec3"), e, R(1)), Lde = (t = qt(), e = 1) => xde(t.convert("vec2|vec3"), e, R(1)), Fde = (t = qt(), e = 1) => vde(t.convert("vec2|vec3"), e, R(1)), zde = (t = qt()) => ide(t.convert("vec2|vec3")), Bde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => Rg(t, R(e), r, i).mul(s), kde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => lde(t, R(e), r, i).mul(s), Ude = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => bO(t, R(e), r, i).mul(s), Dde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => ude(t, R(e), r, i).mul(s), $de = /* @__PURE__ */ F(([t, e, r]) => {
52185
52185
  const i = Xu(t).toVar(), s = at(C(0.5).mul(e.sub(r)), Eu).div(i).toVar(), n = at(C(-0.5).mul(e.sub(r)), Eu).div(i).toVar(), a = z().toVar();
52186
52186
  a.x = i.x.greaterThan(C(0)).select(s.x, n.x), a.y = i.y.greaterThan(C(0)).select(s.y, n.y), a.z = i.z.greaterThan(C(0)).select(s.z, n.z);
52187
52187
  const o = qs(a.x, a.y, a.z).toVar();
@@ -52723,7 +52723,7 @@ var b = /* @__PURE__ */ Object.freeze({
52723
52723
  varyingProperty: hm,
52724
52724
  vec2: ae,
52725
52725
  vec3: z,
52726
- vec4: Fe,
52726
+ vec4: Le,
52727
52727
  vectorComponents: Vc,
52728
52728
  velocity: $ue,
52729
52729
  vertexColor: SV,
@@ -53448,25 +53448,19 @@ const oe = NL(null), afe = ({
53448
53448
  height: "800px",
53449
53449
  ...typeof r == "object" ? r : {}
53450
53450
  };
53451
- return /* @__PURE__ */ Oe(oe.Provider, { value: c, children: /* @__PURE__ */ _L(
53452
- "div",
53453
- {
53454
- className: i,
53455
- style: r,
53456
- ...s,
53457
- children: [
53458
- /* @__PURE__ */ Oe(
53459
- "canvas",
53460
- {
53461
- "data-renderer": "ombre",
53462
- ref: n,
53463
- style: S
53464
- }
53465
- ),
53466
- t
53467
- ]
53468
- }
53469
- ) });
53451
+ return /* @__PURE__ */ _L(oe.Provider, { value: c, children: [
53452
+ /* @__PURE__ */ ze(
53453
+ "canvas",
53454
+ {
53455
+ "data-renderer": "ombre",
53456
+ ref: n,
53457
+ className: i,
53458
+ style: S,
53459
+ ...s
53460
+ }
53461
+ ),
53462
+ t
53463
+ ] });
53470
53464
  };
53471
53465
  function Wde(t, e) {
53472
53466
  let r = { ...e };
@@ -53570,7 +53564,7 @@ const ofe = (t) => {
53570
53564
  t.ref(null);
53571
53565
  } catch {
53572
53566
  }
53573
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
53567
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
53574
53568
  };
53575
53569
  function Hde(t, e) {
53576
53570
  let r = { ...e };
@@ -53674,7 +53668,7 @@ const lfe = (t) => {
53674
53668
  t.ref(null);
53675
53669
  } catch {
53676
53670
  }
53677
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
53671
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
53678
53672
  };
53679
53673
  function qde(t, e) {
53680
53674
  let r = { ...e };
@@ -53778,7 +53772,7 @@ const ufe = (t) => {
53778
53772
  t.ref(null);
53779
53773
  } catch {
53780
53774
  }
53781
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
53775
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
53782
53776
  };
53783
53777
  function Xde(t, e) {
53784
53778
  let r = { ...e };
@@ -53882,7 +53876,7 @@ const hfe = (t) => {
53882
53876
  t.ref(null);
53883
53877
  } catch {
53884
53878
  }
53885
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
53879
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
53886
53880
  };
53887
53881
  function Yde(t, e) {
53888
53882
  let r = { ...e };
@@ -53986,7 +53980,7 @@ const cfe = (t) => {
53986
53980
  t.ref(null);
53987
53981
  } catch {
53988
53982
  }
53989
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
53983
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
53990
53984
  };
53991
53985
  function Zde(t, e) {
53992
53986
  let r = { ...e };
@@ -54090,7 +54084,7 @@ const dfe = (t) => {
54090
54084
  t.ref(null);
54091
54085
  } catch {
54092
54086
  }
54093
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54087
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54094
54088
  };
54095
54089
  function Jde(t, e) {
54096
54090
  let r = { ...e };
@@ -54194,7 +54188,7 @@ const mfe = (t) => {
54194
54188
  t.ref(null);
54195
54189
  } catch {
54196
54190
  }
54197
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54191
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54198
54192
  };
54199
54193
  function Kde(t, e) {
54200
54194
  let r = { ...e };
@@ -54298,7 +54292,7 @@ const pfe = (t) => {
54298
54292
  t.ref(null);
54299
54293
  } catch {
54300
54294
  }
54301
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54295
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54302
54296
  };
54303
54297
  function Qde(t, e) {
54304
54298
  let r = { ...e };
@@ -54402,7 +54396,7 @@ const ffe = (t) => {
54402
54396
  t.ref(null);
54403
54397
  } catch {
54404
54398
  }
54405
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54399
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54406
54400
  };
54407
54401
  function eme(t, e) {
54408
54402
  let r = { ...e };
@@ -54506,7 +54500,7 @@ const gfe = (t) => {
54506
54500
  t.ref(null);
54507
54501
  } catch {
54508
54502
  }
54509
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54503
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54510
54504
  };
54511
54505
  function tme(t, e) {
54512
54506
  let r = { ...e };
@@ -54610,7 +54604,7 @@ const yfe = (t) => {
54610
54604
  t.ref(null);
54611
54605
  } catch {
54612
54606
  }
54613
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54607
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54614
54608
  };
54615
54609
  function rme(t, e) {
54616
54610
  let r = { ...e };
@@ -54714,7 +54708,7 @@ const xfe = (t) => {
54714
54708
  t.ref(null);
54715
54709
  } catch {
54716
54710
  }
54717
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54711
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54718
54712
  };
54719
54713
  function ime(t, e) {
54720
54714
  let r = { ...e };
@@ -54818,7 +54812,7 @@ const bfe = (t) => {
54818
54812
  t.ref(null);
54819
54813
  } catch {
54820
54814
  }
54821
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54815
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54822
54816
  };
54823
54817
  function sme(t, e) {
54824
54818
  let r = { ...e };
@@ -54922,7 +54916,7 @@ const vfe = (t) => {
54922
54916
  t.ref(null);
54923
54917
  } catch {
54924
54918
  }
54925
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
54919
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
54926
54920
  };
54927
54921
  function nme(t, e) {
54928
54922
  let r = { ...e };
@@ -55026,7 +55020,7 @@ const Tfe = (t) => {
55026
55020
  t.ref(null);
55027
55021
  } catch {
55028
55022
  }
55029
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55023
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55030
55024
  };
55031
55025
  function ame(t, e) {
55032
55026
  let r = { ...e };
@@ -55130,7 +55124,7 @@ const wfe = (t) => {
55130
55124
  t.ref(null);
55131
55125
  } catch {
55132
55126
  }
55133
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55127
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55134
55128
  };
55135
55129
  function ome(t, e) {
55136
55130
  let r = { ...e };
@@ -55234,7 +55228,7 @@ const Sfe = (t) => {
55234
55228
  t.ref(null);
55235
55229
  } catch {
55236
55230
  }
55237
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55231
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55238
55232
  };
55239
55233
  function lme(t, e) {
55240
55234
  let r = { ...e };
@@ -55338,7 +55332,7 @@ const Mfe = (t) => {
55338
55332
  t.ref(null);
55339
55333
  } catch {
55340
55334
  }
55341
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55335
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55342
55336
  };
55343
55337
  function ume(t, e) {
55344
55338
  let r = { ...e };
@@ -55442,7 +55436,7 @@ const _fe = (t) => {
55442
55436
  t.ref(null);
55443
55437
  } catch {
55444
55438
  }
55445
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55439
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55446
55440
  };
55447
55441
  function hme(t, e) {
55448
55442
  let r = { ...e };
@@ -55546,7 +55540,7 @@ const Nfe = (t) => {
55546
55540
  t.ref(null);
55547
55541
  } catch {
55548
55542
  }
55549
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55543
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55550
55544
  };
55551
55545
  function cme(t, e) {
55552
55546
  let r = { ...e };
@@ -55650,7 +55644,7 @@ const Afe = (t) => {
55650
55644
  t.ref(null);
55651
55645
  } catch {
55652
55646
  }
55653
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55647
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55654
55648
  };
55655
55649
  function dme(t, e) {
55656
55650
  let r = { ...e };
@@ -55754,7 +55748,7 @@ const Cfe = (t) => {
55754
55748
  t.ref(null);
55755
55749
  } catch {
55756
55750
  }
55757
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55751
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55758
55752
  };
55759
55753
  function mme(t, e) {
55760
55754
  let r = { ...e };
@@ -55858,7 +55852,7 @@ const Efe = (t) => {
55858
55852
  t.ref(null);
55859
55853
  } catch {
55860
55854
  }
55861
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55855
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55862
55856
  };
55863
55857
  function pme(t, e) {
55864
55858
  let r = { ...e };
@@ -55962,7 +55956,7 @@ const Rfe = (t) => {
55962
55956
  t.ref(null);
55963
55957
  } catch {
55964
55958
  }
55965
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
55959
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
55966
55960
  };
55967
55961
  function fme(t, e) {
55968
55962
  let r = { ...e };
@@ -56066,7 +56060,7 @@ const Pfe = (t) => {
56066
56060
  t.ref(null);
56067
56061
  } catch {
56068
56062
  }
56069
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56063
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56070
56064
  };
56071
56065
  function gme(t, e) {
56072
56066
  let r = { ...e };
@@ -56170,7 +56164,7 @@ const Ife = (t) => {
56170
56164
  t.ref(null);
56171
56165
  } catch {
56172
56166
  }
56173
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56167
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56174
56168
  };
56175
56169
  function yme(t, e) {
56176
56170
  let r = { ...e };
@@ -56274,7 +56268,7 @@ const Vfe = (t) => {
56274
56268
  t.ref(null);
56275
56269
  } catch {
56276
56270
  }
56277
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56271
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56278
56272
  };
56279
56273
  function xme(t, e) {
56280
56274
  let r = { ...e };
@@ -56378,7 +56372,7 @@ const Ofe = (t) => {
56378
56372
  t.ref(null);
56379
56373
  } catch {
56380
56374
  }
56381
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56375
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56382
56376
  };
56383
56377
  function bme(t, e) {
56384
56378
  let r = { ...e };
@@ -56482,7 +56476,7 @@ const Lfe = (t) => {
56482
56476
  t.ref(null);
56483
56477
  } catch {
56484
56478
  }
56485
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56479
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56486
56480
  };
56487
56481
  function vme(t, e) {
56488
56482
  let r = { ...e };
@@ -56586,7 +56580,7 @@ const Ffe = (t) => {
56586
56580
  t.ref(null);
56587
56581
  } catch {
56588
56582
  }
56589
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56583
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56590
56584
  };
56591
56585
  function Tme(t, e) {
56592
56586
  let r = { ...e };
@@ -56690,7 +56684,7 @@ const zfe = (t) => {
56690
56684
  t.ref(null);
56691
56685
  } catch {
56692
56686
  }
56693
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56687
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56694
56688
  };
56695
56689
  function wme(t, e) {
56696
56690
  let r = { ...e };
@@ -56794,7 +56788,7 @@ const Bfe = (t) => {
56794
56788
  t.ref(null);
56795
56789
  } catch {
56796
56790
  }
56797
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56791
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56798
56792
  };
56799
56793
  function Sme(t, e) {
56800
56794
  let r = { ...e };
@@ -56898,7 +56892,7 @@ const kfe = (t) => {
56898
56892
  t.ref(null);
56899
56893
  } catch {
56900
56894
  }
56901
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56895
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
56902
56896
  };
56903
56897
  function Mme(t, e) {
56904
56898
  let r = { ...e };
@@ -57002,7 +56996,7 @@ const Ufe = (t) => {
57002
56996
  t.ref(null);
57003
56997
  } catch {
57004
56998
  }
57005
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
56999
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57006
57000
  };
57007
57001
  function _me(t, e) {
57008
57002
  let r = { ...e };
@@ -57106,7 +57100,7 @@ const Dfe = (t) => {
57106
57100
  t.ref(null);
57107
57101
  } catch {
57108
57102
  }
57109
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57103
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57110
57104
  };
57111
57105
  function Nme(t, e) {
57112
57106
  let r = { ...e };
@@ -57210,7 +57204,7 @@ const $fe = (t) => {
57210
57204
  t.ref(null);
57211
57205
  } catch {
57212
57206
  }
57213
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57207
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57214
57208
  };
57215
57209
  function Ame(t, e) {
57216
57210
  let r = { ...e };
@@ -57314,7 +57308,7 @@ const Gfe = (t) => {
57314
57308
  t.ref(null);
57315
57309
  } catch {
57316
57310
  }
57317
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57311
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57318
57312
  };
57319
57313
  function Cme(t, e) {
57320
57314
  let r = { ...e };
@@ -57418,7 +57412,7 @@ const jfe = (t) => {
57418
57412
  t.ref(null);
57419
57413
  } catch {
57420
57414
  }
57421
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57415
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57422
57416
  };
57423
57417
  function Eme(t, e) {
57424
57418
  let r = { ...e };
@@ -57522,7 +57516,7 @@ const Wfe = (t) => {
57522
57516
  t.ref(null);
57523
57517
  } catch {
57524
57518
  }
57525
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57519
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57526
57520
  };
57527
57521
  function Rme(t, e) {
57528
57522
  let r = { ...e };
@@ -57626,7 +57620,7 @@ const Hfe = (t) => {
57626
57620
  t.ref(null);
57627
57621
  } catch {
57628
57622
  }
57629
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57623
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57630
57624
  };
57631
57625
  function Pme(t, e) {
57632
57626
  let r = { ...e };
@@ -57730,7 +57724,7 @@ const qfe = (t) => {
57730
57724
  t.ref(null);
57731
57725
  } catch {
57732
57726
  }
57733
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57727
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57734
57728
  };
57735
57729
  function Ime(t, e) {
57736
57730
  let r = { ...e };
@@ -57834,7 +57828,7 @@ const Xfe = (t) => {
57834
57828
  t.ref(null);
57835
57829
  } catch {
57836
57830
  }
57837
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57831
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57838
57832
  };
57839
57833
  function Vme(t, e) {
57840
57834
  let r = { ...e };
@@ -57938,7 +57932,7 @@ const Yfe = (t) => {
57938
57932
  t.ref(null);
57939
57933
  } catch {
57940
57934
  }
57941
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
57935
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
57942
57936
  };
57943
57937
  function Ome(t, e) {
57944
57938
  let r = { ...e };
@@ -58042,7 +58036,7 @@ const Zfe = (t) => {
58042
58036
  t.ref(null);
58043
58037
  } catch {
58044
58038
  }
58045
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
58039
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
58046
58040
  };
58047
58041
  function Lme(t, e) {
58048
58042
  let r = { ...e };
@@ -58146,7 +58140,7 @@ const Jfe = (t) => {
58146
58140
  t.ref(null);
58147
58141
  } catch {
58148
58142
  }
58149
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
58143
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
58150
58144
  };
58151
58145
  function Fme(t, e) {
58152
58146
  let r = { ...e };
@@ -58250,7 +58244,7 @@ const Kfe = (t) => {
58250
58244
  t.ref(null);
58251
58245
  } catch {
58252
58246
  }
58253
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
58247
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
58254
58248
  };
58255
58249
  function zme(t, e) {
58256
58250
  let r = { ...e };
@@ -58354,7 +58348,7 @@ const Qfe = (t) => {
58354
58348
  t.ref(null);
58355
58349
  } catch {
58356
58350
  }
58357
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
58351
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
58358
58352
  };
58359
58353
  function Bme(t, e) {
58360
58354
  let r = { ...e };
@@ -58458,7 +58452,7 @@ const ege = (t) => {
58458
58452
  t.ref(null);
58459
58453
  } catch {
58460
58454
  }
58461
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
58455
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
58462
58456
  };
58463
58457
  function kme(t, e) {
58464
58458
  let r = { ...e };
@@ -58562,7 +58556,7 @@ const tge = (t) => {
58562
58556
  t.ref(null);
58563
58557
  } catch {
58564
58558
  }
58565
- return /* @__PURE__ */ Oe(oe.Provider, { value: h, children: t.children });
58559
+ return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
58566
58560
  };
58567
58561
  export {
58568
58562
  ofe as Ascii,