shaders 2.0.667 → 2.0.669
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/react/engine/Shader.d.ts.map +1 -1
- package/dist/react/index.cjs +10 -10
- package/dist/react/index.cjs.map +1 -1
- package/dist/react/index.js +169 -182
- package/dist/react/index.js.map +1 -1
- package/dist/svelte/engine/Shader.svelte +10 -14
- package/dist/vue/engine/Shader.vue.d.ts.map +1 -1
- package/dist/vue/index157.js +31 -33
- package/package.json +1 -1
package/dist/react/index.js
CHANGED
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@@ -1,7 +1,7 @@
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var SL = Object.defineProperty;
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var ML = (t, e, r) => e in t ? SL(t, e, { enumerable: !0, configurable: !0, writable: !0, value: r }) : t[e] = r;
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var Ly = (t, e, r) => ML(t, typeof e != "symbol" ? e + "" : e, r);
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import {
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import { jsxs as _L, jsx as ze } from "react/jsx-runtime";
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import { createContext as NL, useRef as Re, useMemo as k, useEffect as $, useContext as Be } from "react";
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var AL = Object.defineProperty, CL = (t, e) => {
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for (var r in e) AL(t, r, {
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@@ -21826,8 +21826,8 @@ var L9 = class {
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let r = new e(t);
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super(r, t), this.library = new $9(), this.isWebGPURenderer = !0, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this }));
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}
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},
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CL(
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}, Oe = {};
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CL(Oe, {
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BRDF_GGX: () => G9,
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BRDF_Lambert: () => j9,
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BasicShadowFilter: () => W9,
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@@ -21863,7 +21863,7 @@ CL(Le, {
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abs: () => JR,
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acesFilmicToneMapping: () => b7,
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acos: () => v7,
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add: () =>
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add: () => Fe,
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addNodeElement: () => T7,
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agxToneMapping: () => w7,
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all: () => S7,
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@@ -22380,7 +22380,7 @@ CL(Le, {
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workingToColorSpace: () => MJ,
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xor: () => _J
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});
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-
const G9 = x.BRDF_GGX, j9 = x.BRDF_Lambert, W9 = x.BasicShadowFilter, H9 = x.Break, q9 = x.Continue, X9 = x.DFGApprox, Y9 = x.D_GGX, Z9 = x.Discard, J9 = x.EPSILON, K9 = x.F_Schlick, Q9 = x.Fn, e7 = x.INFINITY, t7 = x.If, r7 = x.Switch, i7 = x.Loop, s7 = x.NodeShaderStage, n7 = x.NodeType, a7 = x.NodeUpdateType, o7 = x.NodeAccess, l7 = x.PCFShadowFilter, u7 = x.PCFSoftShadowFilter, h7 = x.PI, c7 = x.PI2, d7 = x.Return, m7 = x.Schlick_to_F0, p7 = x.ScriptableNodeResources, f7 = x.ShaderNode, g7 = x.TBNViewMatrix, y7 = x.VSMShadowFilter, x7 = x.V_GGX_SmithCorrelated, JR = x.abs, b7 = x.acesFilmicToneMapping, v7 = x.acos, ze = x.add, T7 = x.addNodeElement, w7 = x.agxToneMapping, S7 = x.all, M7 = x.alphaT, _7 = x.and, N7 = x.anisotropy, A7 = x.anisotropyB, C7 = x.anisotropyT, E7 = x.any, R7 = x.append, P7 = x.array, I7 = x.arrayBuffer, V7 = x.asin, O7 = x.assign, L7 = x.atan, F7 = x.atan2, z7 = x.atomicAdd, B7 = x.atomicAnd, k7 = x.atomicFunc, U7 = x.atomicMax, D7 = x.atomicMin, $7 = x.atomicOr, G7 = x.atomicStore, j7 = x.atomicSub, W7 = x.atomicXor, H7 = x.atomicLoad, q7 = x.attenuationColor, X7 = x.attenuationDistance, Y7 = x.attribute, Z7 = x.attributeArray, J7 = x.backgroundBlurriness, K7 = x.backgroundIntensity, Q7 = x.backgroundRotation, eG = x.batch, tG = x.billboarding, rG = x.bitAnd, iG = x.bitNot, sG = x.bitOr, nG = x.bitXor, aG = x.bitangentGeometry, oG = x.bitangentLocal, lG = x.bitangentView, uG = x.bitangentWorld, hG = x.bitcast, cG = x.blendBurn, dG = x.blendColor, mG = x.blendDodge, pG = x.blendOverlay, fG = x.blendScreen, gG = x.blur, yG = x.bool, xG = x.buffer, bG = x.bufferAttribute, vG = x.bumpMap, TG = x.burn, wG = x.bvec2, SG = x.bvec3, MG = x.bvec4, _G = x.bypass, NG = x.cache, AG = x.call, CG = x.cameraFar, EG = x.cameraIndex, RG = x.cameraNear, PG = x.cameraNormalMatrix, IG = x.cameraPosition, VG = x.cameraProjectionMatrix, OG = x.cameraProjectionMatrixInverse, LG = x.cameraViewMatrix, FG = x.cameraWorldMatrix, zG = x.cbrt, BG = x.cdl, kG = x.ceil, UG = x.checker, DG = x.cineonToneMapping, KR = x.clamp, $G = x.clearcoat, GG = x.clearcoatRoughness, jG = x.code, WG = x.color, HG = x.colorSpaceToWorking, qG = x.colorToDirection, XG = x.compute, YG = x.computeSkinning, ZG = x.cond, JG = x.Const, KG = x.context, QG = x.convert, ej = x.convertColorSpace, tj = x.convertToTexture, Fd = x.cos, rj = x.cross, ij = x.cubeTexture, sj = x.dFdx, nj = x.dFdy, aj = x.dashSize, oj = x.debug, lj = x.decrement, uj = x.decrementBefore, hj = x.defaultBuildStages, cj = x.defaultShaderStages, dj = x.defined, mj = x.degrees, pj = x.deltaTime, fj = x.densityFog, gj = x.densityFogFactor, yj = x.depth, xj = x.depthPass, bj = x.difference, vj = x.diffuseColor, Tj = x.directPointLight, wj = x.directionToColor, Sj = x.dispersion, Mj = x.distance, QR = x.div, _j = x.dodge, Gv = x.dot, Nj = x.drawIndex, Aj = x.dynamicBufferAttribute, Cj = x.element, Ej = x.emissive, Rj = x.equal, Pj = x.equals, Ij = x.equirectUV, Eb = x.exp, Vj = x.exp2, Oj = x.expression, Lj = x.faceDirection, Fj = x.faceForward, zj = x.faceforward, Rb = x.float, Bj = x.floor, kj = x.fog, Uj = x.fract, Dj = x.frameGroup, $j = x.frameId, Gj = x.frontFacing, e3 = x.fwidth, jj = x.gain, Wj = x.gapSize, Hj = x.getConstNodeType, qj = x.getCurrentStack, Xj = x.getDirection, Yj = x.getDistanceAttenuation, Zj = x.getGeometryRoughness, Jj = x.getNormalFromDepth, Kj = x.getParallaxCorrectNormal, Qj = x.getRoughness, eW = x.getScreenPosition, tW = x.getShIrradianceAt, rW = x.getTextureIndex, iW = x.getViewPosition, sW = x.getShadowMaterial, nW = x.getShadowRenderObjectFunction, aW = x.glsl, oW = x.glslFn, lW = x.grayscale, uW = x.greaterThan, hW = x.greaterThanEqual, cW = x.hash, dW = x.highpModelNormalViewMatrix, mW = x.highpModelViewMatrix, pW = x.hue, fW = x.increment, gW = x.incrementBefore, yW = x.instance, xW = x.instanceIndex, bW = x.instancedArray, vW = x.instancedBufferAttribute, TW = x.instancedDynamicBufferAttribute, wW = x.instancedMesh, SW = x.int, MW = x.inverseSqrt, _W = x.inversesqrt, NW = x.invocationLocalIndex, AW = x.invocationSubgroupIndex, CW = x.ior, EW = x.iridescence, RW = x.iridescenceIOR, PW = x.iridescenceThickness, IW = x.ivec2, VW = x.ivec3, OW = x.ivec4, LW = x.js, FW = x.label, zW = x.length, BW = x.lengthSq, kW = x.lessThan, UW = x.lessThanEqual, DW = x.lightPosition, $W = x.lightShadowMatrix, GW = x.lightTargetDirection, jW = x.lightTargetPosition, WW = x.lightViewPosition, HW = x.lightingContext, qW = x.lights, XW = x.linearDepth, YW = x.linearToneMapping, ZW = x.localId, JW = x.globalId, KW = x.log, QW = x.log2, eH = x.logarithmicDepthToViewZ, tH = x.loop, rH = x.luminance, iH = x.mediumpModelViewMatrix, sH = x.mat2, nH = x.mat3, aH = x.mat4, oH = x.matcapUV, lH = x.materialAO, uH = x.materialAlphaTest, hH = x.materialAnisotropy, cH = x.materialAnisotropyVector, dH = x.materialAttenuationColor, mH = x.materialAttenuationDistance, pH = x.materialClearcoat, fH = x.materialClearcoatNormal, gH = x.materialClearcoatRoughness, yH = x.materialColor, xH = x.materialDispersion, bH = x.materialEmissive, vH = x.materialIOR, TH = x.materialIridescence, wH = x.materialIridescenceIOR, SH = x.materialIridescenceThickness, MH = x.materialLightMap, _H = x.materialLineDashOffset, NH = x.materialLineDashSize, AH = x.materialLineGapSize, CH = x.materialLineScale, EH = x.materialLineWidth, RH = x.materialMetalness, PH = x.materialNormal, IH = x.materialOpacity, VH = x.materialPointSize, OH = x.materialReference, LH = x.materialReflectivity, FH = x.materialRefractionRatio, zH = x.materialRotation, BH = x.materialRoughness, kH = x.materialSheen, UH = x.materialSheenRoughness, DH = x.materialShininess, $H = x.materialSpecular, GH = x.materialSpecularColor, jH = x.materialSpecularIntensity, WH = x.materialSpecularStrength, HH = x.materialThickness, qH = x.materialTransmission, ly = x.max, XH = x.maxMipLevel, YH = x.metalness, uy = x.min, kn = x.mix, ZH = x.mixElement, JH = x.mod, KH = x.modInt, QH = x.modelDirection, eq = x.modelNormalMatrix, tq = x.modelPosition, rq = x.modelRadius, iq = x.modelScale, sq = x.modelViewMatrix, nq = x.modelViewPosition, aq = x.modelViewProjection, oq = x.modelWorldMatrix, lq = x.modelWorldMatrixInverse, uq = x.morphReference, hq = x.mrt, Q = x.mul, cq = x.mx_aastep, dq = x.mx_cell_noise_float, mq = x.mx_contrast, pq = x.mx_fractal_noise_float, fq = x.mx_fractal_noise_vec2, gq = x.mx_fractal_noise_vec3, yq = x.mx_fractal_noise_vec4, xq = x.mx_hsvtorgb, t3 = x.mx_noise_float, bq = x.mx_noise_vec3, vq = x.mx_noise_vec4, Tq = x.mx_ramplr, wq = x.mx_ramptb, Sq = x.mx_rgbtohsv, Mq = x.mx_safepower, _q = x.mx_splitlr, Nq = x.mx_splittb, Aq = x.mx_srgb_texture_to_lin_rec709, Cq = x.mx_transform_uv, Eq = x.mx_worley_noise_float, Rq = x.mx_worley_noise_vec2, Pq = x.mx_worley_noise_vec3, Iq = x.namespace, Vq = x.negate, Oq = x.neutralToneMapping, Lq = x.nodeArray, Fq = x.nodeImmutable, zq = x.nodeObject, Bq = x.nodeObjects, kq = x.nodeProxy, Uq = x.normalFlat, Dq = x.normalGeometry, $q = x.normalLocal, Gq = x.normalMap, jq = x.normalView, Wq = x.normalWorld, Hq = x.normalize, qq = x.not, Xq = x.notEqual, Yq = x.numWorkgroups, Zq = x.objectDirection, Jq = x.objectGroup, Kq = x.objectPosition, Qq = x.objectRadius, eX = x.objectScale, tX = x.objectViewPosition, rX = x.objectWorldMatrix, iX = x.oneMinus, sX = x.or, nX = x.orthographicDepthToViewZ, aX = x.oscSawtooth, oX = x.oscSine, lX = x.oscSquare, uX = x.oscTriangle, hX = x.output, cX = x.outputStruct, dX = x.overlay, mX = x.overloadingFn, pX = x.parabola, fX = x.parallaxDirection, gX = x.parallaxUV, yX = x.parameter, xX = x.pass, bX = x.passTexture, vX = x.pcurve, TX = x.perspectiveDepthToViewZ, wX = x.pmremTexture, SX = x.pointUV, MX = x.pointWidth, _X = x.positionGeometry, NX = x.positionLocal, AX = x.positionPrevious, CX = x.positionView, EX = x.positionViewDirection, RX = x.positionWorld, PX = x.positionWorldDirection, IX = x.posterize, VX = x.pow, OX = x.pow2, LX = x.pow3, FX = x.pow4, zX = x.premult, BX = x.property, r3 = x.radians, kX = x.rand, UX = x.range, DX = x.rangeFog, $X = x.rangeFogFactor, GX = x.reciprocal, jX = x.lightProjectionUV, WX = x.reference, HX = x.referenceBuffer, qX = x.reflect, XX = x.reflectVector, YX = x.reflectView, ZX = x.reflector, JX = x.refract, KX = x.refractVector, QX = x.refractView, eY = x.reinhardToneMapping, tY = x.remainder, rY = x.remap, iY = x.remapClamp, sY = x.renderGroup, nY = x.renderOutput, aY = x.rendererReference, oY = x.rotate, lY = x.rotateUV, uY = x.roughness, hY = x.round, cY = x.rtt, dY = x.sRGBTransferEOTF, mY = x.sRGBTransferOETF, pY = x.sampler, fY = x.samplerComparison, gY = x.saturate, yY = x.saturation, xY = x.screen, bY = x.screenCoordinate, vY = x.screenSize, Pb = x.screenUV, TY = x.scriptable, wY = x.scriptableValue, SY = x.select, MY = x.setCurrentStack, _Y = x.shaderStages, NY = x.shadow, AY = x.pointShadow, CY = x.shadowPositionWorld, EY = x.sharedUniformGroup, RY = x.shapeCircle, PY = x.sheen, IY = x.sheenRoughness, VY = x.shiftLeft, OY = x.shiftRight, LY = x.shininess, FY = x.sign, yl = x.sin, zY = x.sinc, BY = x.skinning, Ib = x.smoothstep, kY = x.smoothstepElement, UY = x.specularColor, DY = x.specularF90, $Y = x.spherizeUV, GY = x.split, jY = x.spritesheetUV, i3 = x.sqrt, WY = x.stack, Pc = x.step, HY = x.storage, qY = x.storageBarrier, XY = x.storageObject, YY = x.storageTexture, ZY = x.string, JY = x.struct, Ne = x.sub, KY = x.subgroupIndex, QY = x.subgroupSize, eZ = x.tan, tZ = x.tangentGeometry, rZ = x.tangentLocal, iZ = x.tangentView, sZ = x.tangentWorld, nZ = x.temp, aZ = x.texture, oZ = x.texture3D, lZ = x.textureBarrier, uZ = x.textureBicubic, hZ = x.textureCubeUV, cZ = x.textureLoad, dZ = x.textureSize, mZ = x.textureStore, pZ = x.thickness, jv = x.time, fZ = x.timerDelta, gZ = x.timerGlobal, yZ = x.timerLocal, xZ = x.toneMapping, bZ = x.toneMappingExposure, vZ = x.toonOutlinePass, TZ = x.transformDirection, wZ = x.transformNormal, SZ = x.transformNormalToView, MZ = x.transformedBentNormalView, _Z = x.transformedBitangentView, NZ = x.transformedBitangentWorld, AZ = x.transformedClearcoatNormalView, CZ = x.transformedNormalView, EZ = x.transformedNormalWorld, RZ = x.transformedTangentView, PZ = x.transformedTangentWorld, IZ = x.transmission, VZ = x.transpose, OZ = x.triNoise3D, LZ = x.triplanarTexture, FZ = x.triplanarTextures, zZ = x.trunc, BZ = x.tslFn, kZ = x.uint, zd = x.uniform, UZ = x.uniformCubeTexture, DZ = x.uniformArray, $Z = x.uniformGroup, GZ = x.uniformTexture, jZ = x.uniforms, WZ = x.unpremult, HZ = x.userData, s3 = x.uv, qZ = x.uvec2, XZ = x.uvec3, YZ = x.uvec4, ZZ = x.Var, JZ = x.varying, KZ = x.varyingProperty, lg = x.vec2, Wv = x.vec3, ut = x.vec4, QZ = x.vectorComponents, eJ = x.velocity, tJ = x.vertexColor, rJ = x.vertexIndex, iJ = x.vibrance, sJ = x.viewZToLogarithmicDepth, nJ = x.viewZToOrthographicDepth, aJ = x.viewZToPerspectiveDepth, oJ = x.viewport, lJ = x.viewportBottomLeft, uJ = x.viewportCoordinate, hJ = x.viewportDepthTexture, cJ = x.viewportLinearDepth, dJ = x.viewportMipTexture, mJ = x.viewportResolution, pJ = x.viewportSafeUV, fJ = x.viewportSharedTexture, Vb = x.viewportSize, gJ = x.viewportTexture, yJ = x.viewportTopLeft, xJ = x.viewportUV, bJ = x.wgsl, vJ = x.wgslFn, TJ = x.workgroupArray, wJ = x.workgroupBarrier, SJ = x.workgroupId, MJ = x.workingToColorSpace, _J = x.xor;
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const G9 = x.BRDF_GGX, j9 = x.BRDF_Lambert, W9 = x.BasicShadowFilter, H9 = x.Break, q9 = x.Continue, X9 = x.DFGApprox, Y9 = x.D_GGX, Z9 = x.Discard, J9 = x.EPSILON, K9 = x.F_Schlick, Q9 = x.Fn, e7 = x.INFINITY, t7 = x.If, r7 = x.Switch, i7 = x.Loop, s7 = x.NodeShaderStage, n7 = x.NodeType, a7 = x.NodeUpdateType, o7 = x.NodeAccess, l7 = x.PCFShadowFilter, u7 = x.PCFSoftShadowFilter, h7 = x.PI, c7 = x.PI2, d7 = x.Return, m7 = x.Schlick_to_F0, p7 = x.ScriptableNodeResources, f7 = x.ShaderNode, g7 = x.TBNViewMatrix, y7 = x.VSMShadowFilter, x7 = x.V_GGX_SmithCorrelated, JR = x.abs, b7 = x.acesFilmicToneMapping, v7 = x.acos, Fe = x.add, T7 = x.addNodeElement, w7 = x.agxToneMapping, S7 = x.all, M7 = x.alphaT, _7 = x.and, N7 = x.anisotropy, A7 = x.anisotropyB, C7 = x.anisotropyT, E7 = x.any, R7 = x.append, P7 = x.array, I7 = x.arrayBuffer, V7 = x.asin, O7 = x.assign, L7 = x.atan, F7 = x.atan2, z7 = x.atomicAdd, B7 = x.atomicAnd, k7 = x.atomicFunc, U7 = x.atomicMax, D7 = x.atomicMin, $7 = x.atomicOr, G7 = x.atomicStore, j7 = x.atomicSub, W7 = x.atomicXor, H7 = x.atomicLoad, q7 = x.attenuationColor, X7 = x.attenuationDistance, Y7 = x.attribute, Z7 = x.attributeArray, J7 = x.backgroundBlurriness, K7 = x.backgroundIntensity, Q7 = x.backgroundRotation, eG = x.batch, tG = x.billboarding, rG = x.bitAnd, iG = x.bitNot, sG = x.bitOr, nG = x.bitXor, aG = x.bitangentGeometry, oG = x.bitangentLocal, lG = x.bitangentView, uG = x.bitangentWorld, hG = x.bitcast, cG = x.blendBurn, dG = x.blendColor, mG = x.blendDodge, pG = x.blendOverlay, fG = x.blendScreen, gG = x.blur, yG = x.bool, xG = x.buffer, bG = x.bufferAttribute, vG = x.bumpMap, TG = x.burn, wG = x.bvec2, SG = x.bvec3, MG = x.bvec4, _G = x.bypass, NG = x.cache, AG = x.call, CG = x.cameraFar, EG = x.cameraIndex, RG = x.cameraNear, PG = x.cameraNormalMatrix, IG = x.cameraPosition, VG = x.cameraProjectionMatrix, OG = x.cameraProjectionMatrixInverse, LG = x.cameraViewMatrix, FG = x.cameraWorldMatrix, zG = x.cbrt, BG = x.cdl, kG = x.ceil, UG = x.checker, DG = x.cineonToneMapping, KR = x.clamp, $G = x.clearcoat, GG = x.clearcoatRoughness, jG = x.code, WG = x.color, HG = x.colorSpaceToWorking, qG = x.colorToDirection, XG = x.compute, YG = x.computeSkinning, ZG = x.cond, JG = x.Const, KG = x.context, QG = x.convert, ej = x.convertColorSpace, tj = x.convertToTexture, Fd = x.cos, rj = x.cross, ij = x.cubeTexture, sj = x.dFdx, nj = x.dFdy, aj = x.dashSize, oj = x.debug, lj = x.decrement, uj = x.decrementBefore, hj = x.defaultBuildStages, cj = x.defaultShaderStages, dj = x.defined, mj = x.degrees, pj = x.deltaTime, fj = x.densityFog, gj = x.densityFogFactor, yj = x.depth, xj = x.depthPass, bj = x.difference, vj = x.diffuseColor, Tj = x.directPointLight, wj = x.directionToColor, Sj = x.dispersion, Mj = x.distance, QR = x.div, _j = x.dodge, Gv = x.dot, Nj = x.drawIndex, Aj = x.dynamicBufferAttribute, Cj = x.element, Ej = x.emissive, Rj = x.equal, Pj = x.equals, Ij = x.equirectUV, Eb = x.exp, Vj = x.exp2, Oj = x.expression, Lj = x.faceDirection, Fj = x.faceForward, zj = x.faceforward, Rb = x.float, Bj = x.floor, kj = x.fog, Uj = x.fract, Dj = x.frameGroup, $j = x.frameId, Gj = x.frontFacing, e3 = x.fwidth, jj = x.gain, Wj = x.gapSize, Hj = x.getConstNodeType, qj = x.getCurrentStack, Xj = x.getDirection, Yj = x.getDistanceAttenuation, Zj = x.getGeometryRoughness, Jj = x.getNormalFromDepth, Kj = x.getParallaxCorrectNormal, Qj = x.getRoughness, eW = x.getScreenPosition, tW = x.getShIrradianceAt, rW = x.getTextureIndex, iW = x.getViewPosition, sW = x.getShadowMaterial, nW = x.getShadowRenderObjectFunction, aW = x.glsl, oW = x.glslFn, lW = x.grayscale, uW = x.greaterThan, hW = x.greaterThanEqual, cW = x.hash, dW = x.highpModelNormalViewMatrix, mW = x.highpModelViewMatrix, pW = x.hue, fW = x.increment, gW = x.incrementBefore, yW = x.instance, xW = x.instanceIndex, bW = x.instancedArray, vW = x.instancedBufferAttribute, TW = x.instancedDynamicBufferAttribute, wW = x.instancedMesh, SW = x.int, MW = x.inverseSqrt, _W = x.inversesqrt, NW = x.invocationLocalIndex, AW = x.invocationSubgroupIndex, CW = x.ior, EW = x.iridescence, RW = x.iridescenceIOR, PW = x.iridescenceThickness, IW = x.ivec2, VW = x.ivec3, OW = x.ivec4, LW = x.js, FW = x.label, zW = x.length, BW = x.lengthSq, kW = x.lessThan, UW = x.lessThanEqual, DW = x.lightPosition, $W = x.lightShadowMatrix, GW = x.lightTargetDirection, jW = x.lightTargetPosition, WW = x.lightViewPosition, HW = x.lightingContext, qW = x.lights, XW = x.linearDepth, YW = x.linearToneMapping, ZW = x.localId, JW = x.globalId, KW = x.log, QW = x.log2, eH = x.logarithmicDepthToViewZ, tH = x.loop, rH = x.luminance, iH = x.mediumpModelViewMatrix, sH = x.mat2, nH = x.mat3, aH = x.mat4, oH = x.matcapUV, lH = x.materialAO, uH = x.materialAlphaTest, hH = x.materialAnisotropy, cH = x.materialAnisotropyVector, dH = x.materialAttenuationColor, mH = x.materialAttenuationDistance, pH = x.materialClearcoat, fH = x.materialClearcoatNormal, gH = x.materialClearcoatRoughness, yH = x.materialColor, xH = x.materialDispersion, bH = x.materialEmissive, vH = x.materialIOR, TH = x.materialIridescence, wH = x.materialIridescenceIOR, SH = x.materialIridescenceThickness, MH = x.materialLightMap, _H = x.materialLineDashOffset, NH = x.materialLineDashSize, AH = x.materialLineGapSize, CH = x.materialLineScale, EH = x.materialLineWidth, RH = x.materialMetalness, PH = x.materialNormal, IH = x.materialOpacity, VH = x.materialPointSize, OH = x.materialReference, LH = x.materialReflectivity, FH = x.materialRefractionRatio, zH = x.materialRotation, BH = x.materialRoughness, kH = x.materialSheen, UH = x.materialSheenRoughness, DH = x.materialShininess, $H = x.materialSpecular, GH = x.materialSpecularColor, jH = x.materialSpecularIntensity, WH = x.materialSpecularStrength, HH = x.materialThickness, qH = x.materialTransmission, ly = x.max, XH = x.maxMipLevel, YH = x.metalness, uy = x.min, kn = x.mix, ZH = x.mixElement, JH = x.mod, KH = x.modInt, QH = x.modelDirection, eq = x.modelNormalMatrix, tq = x.modelPosition, rq = x.modelRadius, iq = x.modelScale, sq = x.modelViewMatrix, nq = x.modelViewPosition, aq = x.modelViewProjection, oq = x.modelWorldMatrix, lq = x.modelWorldMatrixInverse, uq = x.morphReference, hq = x.mrt, Q = x.mul, cq = x.mx_aastep, dq = x.mx_cell_noise_float, mq = x.mx_contrast, pq = x.mx_fractal_noise_float, fq = x.mx_fractal_noise_vec2, gq = x.mx_fractal_noise_vec3, yq = x.mx_fractal_noise_vec4, xq = x.mx_hsvtorgb, t3 = x.mx_noise_float, bq = x.mx_noise_vec3, vq = x.mx_noise_vec4, Tq = x.mx_ramplr, wq = x.mx_ramptb, Sq = x.mx_rgbtohsv, Mq = x.mx_safepower, _q = x.mx_splitlr, Nq = x.mx_splittb, Aq = x.mx_srgb_texture_to_lin_rec709, Cq = x.mx_transform_uv, Eq = x.mx_worley_noise_float, Rq = x.mx_worley_noise_vec2, Pq = x.mx_worley_noise_vec3, Iq = x.namespace, Vq = x.negate, Oq = x.neutralToneMapping, Lq = x.nodeArray, Fq = x.nodeImmutable, zq = x.nodeObject, Bq = x.nodeObjects, kq = x.nodeProxy, Uq = x.normalFlat, Dq = x.normalGeometry, $q = x.normalLocal, Gq = x.normalMap, jq = x.normalView, Wq = x.normalWorld, Hq = x.normalize, qq = x.not, Xq = x.notEqual, Yq = x.numWorkgroups, Zq = x.objectDirection, Jq = x.objectGroup, Kq = x.objectPosition, Qq = x.objectRadius, eX = x.objectScale, tX = x.objectViewPosition, rX = x.objectWorldMatrix, iX = x.oneMinus, sX = x.or, nX = x.orthographicDepthToViewZ, aX = x.oscSawtooth, oX = x.oscSine, lX = x.oscSquare, uX = x.oscTriangle, hX = x.output, cX = x.outputStruct, dX = x.overlay, mX = x.overloadingFn, pX = x.parabola, fX = x.parallaxDirection, gX = x.parallaxUV, yX = x.parameter, xX = x.pass, bX = x.passTexture, vX = x.pcurve, TX = x.perspectiveDepthToViewZ, wX = x.pmremTexture, SX = x.pointUV, MX = x.pointWidth, _X = x.positionGeometry, NX = x.positionLocal, AX = x.positionPrevious, CX = x.positionView, EX = x.positionViewDirection, RX = x.positionWorld, PX = x.positionWorldDirection, IX = x.posterize, VX = x.pow, OX = x.pow2, LX = x.pow3, FX = x.pow4, zX = x.premult, BX = x.property, r3 = x.radians, kX = x.rand, UX = x.range, DX = x.rangeFog, $X = x.rangeFogFactor, GX = x.reciprocal, jX = x.lightProjectionUV, WX = x.reference, HX = x.referenceBuffer, qX = x.reflect, XX = x.reflectVector, YX = x.reflectView, ZX = x.reflector, JX = x.refract, KX = x.refractVector, QX = x.refractView, eY = x.reinhardToneMapping, tY = x.remainder, rY = x.remap, iY = x.remapClamp, sY = x.renderGroup, nY = x.renderOutput, aY = x.rendererReference, oY = x.rotate, lY = x.rotateUV, uY = x.roughness, hY = x.round, cY = x.rtt, dY = x.sRGBTransferEOTF, mY = x.sRGBTransferOETF, pY = x.sampler, fY = x.samplerComparison, gY = x.saturate, yY = x.saturation, xY = x.screen, bY = x.screenCoordinate, vY = x.screenSize, Pb = x.screenUV, TY = x.scriptable, wY = x.scriptableValue, SY = x.select, MY = x.setCurrentStack, _Y = x.shaderStages, NY = x.shadow, AY = x.pointShadow, CY = x.shadowPositionWorld, EY = x.sharedUniformGroup, RY = x.shapeCircle, PY = x.sheen, IY = x.sheenRoughness, VY = x.shiftLeft, OY = x.shiftRight, LY = x.shininess, FY = x.sign, yl = x.sin, zY = x.sinc, BY = x.skinning, Ib = x.smoothstep, kY = x.smoothstepElement, UY = x.specularColor, DY = x.specularF90, $Y = x.spherizeUV, GY = x.split, jY = x.spritesheetUV, i3 = x.sqrt, WY = x.stack, Pc = x.step, HY = x.storage, qY = x.storageBarrier, XY = x.storageObject, YY = x.storageTexture, ZY = x.string, JY = x.struct, Ne = x.sub, KY = x.subgroupIndex, QY = x.subgroupSize, eZ = x.tan, tZ = x.tangentGeometry, rZ = x.tangentLocal, iZ = x.tangentView, sZ = x.tangentWorld, nZ = x.temp, aZ = x.texture, oZ = x.texture3D, lZ = x.textureBarrier, uZ = x.textureBicubic, hZ = x.textureCubeUV, cZ = x.textureLoad, dZ = x.textureSize, mZ = x.textureStore, pZ = x.thickness, jv = x.time, fZ = x.timerDelta, gZ = x.timerGlobal, yZ = x.timerLocal, xZ = x.toneMapping, bZ = x.toneMappingExposure, vZ = x.toonOutlinePass, TZ = x.transformDirection, wZ = x.transformNormal, SZ = x.transformNormalToView, MZ = x.transformedBentNormalView, _Z = x.transformedBitangentView, NZ = x.transformedBitangentWorld, AZ = x.transformedClearcoatNormalView, CZ = x.transformedNormalView, EZ = x.transformedNormalWorld, RZ = x.transformedTangentView, PZ = x.transformedTangentWorld, IZ = x.transmission, VZ = x.transpose, OZ = x.triNoise3D, LZ = x.triplanarTexture, FZ = x.triplanarTextures, zZ = x.trunc, BZ = x.tslFn, kZ = x.uint, zd = x.uniform, UZ = x.uniformCubeTexture, DZ = x.uniformArray, $Z = x.uniformGroup, GZ = x.uniformTexture, jZ = x.uniforms, WZ = x.unpremult, HZ = x.userData, s3 = x.uv, qZ = x.uvec2, XZ = x.uvec3, YZ = x.uvec4, ZZ = x.Var, JZ = x.varying, KZ = x.varyingProperty, lg = x.vec2, Wv = x.vec3, ut = x.vec4, QZ = x.vectorComponents, eJ = x.velocity, tJ = x.vertexColor, rJ = x.vertexIndex, iJ = x.vibrance, sJ = x.viewZToLogarithmicDepth, nJ = x.viewZToOrthographicDepth, aJ = x.viewZToPerspectiveDepth, oJ = x.viewport, lJ = x.viewportBottomLeft, uJ = x.viewportCoordinate, hJ = x.viewportDepthTexture, cJ = x.viewportLinearDepth, dJ = x.viewportMipTexture, mJ = x.viewportResolution, pJ = x.viewportSafeUV, fJ = x.viewportSharedTexture, Vb = x.viewportSize, gJ = x.viewportTexture, yJ = x.viewportTopLeft, xJ = x.viewportUV, bJ = x.wgsl, vJ = x.wgslFn, TJ = x.workgroupArray, wJ = x.workgroupBarrier, SJ = x.workgroupId, MJ = x.workingToColorSpace, _J = x.xor;
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/**
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* @license
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* Copyright 2010-2025 Three.js Authors
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@@ -32192,7 +32192,7 @@ const Rl = {
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}
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},
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fragmentNode: ({ uniforms: t, childNode: e, onCleanup: r, onBeforeRender: i, dimensions: s }) => {
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let { vec2: n, vec3: a, vec4: o, floor: l, fract: h, dot: u, ceil: c, sqrt: d, screenUV: m, convertToTexture: p, texture: f } =
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+
let { vec2: n, vec3: a, vec4: o, floor: l, fract: h, dot: u, ceil: c, sqrt: d, screenUV: m, convertToTexture: p, texture: f } = Oe;
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if (!e) return o(0, 0, 0, 0);
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let g = Math.round(s.width), y = Math.round(s.height), v = p(e, g, y), S = 1024, T = (Ai, ni, Ci) => {
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let Ei = Ai.length, _s = Math.max(2, Math.ceil(Math.sqrt(Ei))), sa = Math.max(12, ni * 0.8), Fr = document.createElement("canvas");
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@@ -36101,7 +36101,7 @@ function qb(t, e) {
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});
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}
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us.extend(wc), us.extend({ deltaE: Md }), Object.assign(us, { deltaEMethods: wc }), us.extend(kQ), us.extend({ contrast: OQ }), us.extend(FQ), us.extend(NQ), us.extend(DQ), us.extend(Uf);
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-
const { vec2: see, vec4: nee } =
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const { vec2: see, vec4: nee } = Oe, Et = (t) => {
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let e = new us(t);
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return nee(...e.to("p3-linear").coords, e.alpha).value;
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}, Hu = (t) => {
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@@ -36345,7 +36345,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
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}
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},
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fragmentNode: ({ uniforms: t }) => {
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-
let { vec2: e, vec3: r, vec4: i, float: s, screenUV: n, smoothstep: a, sin: o, length: l, timerLocal: h, viewportSize: u, mix: c, pow: d, max: m, normalize: p, dot: f, reflect: g } =
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+
let { vec2: e, vec3: r, vec4: i, float: s, screenUV: n, smoothstep: a, sin: o, length: l, timerLocal: h, viewportSize: u, mix: c, pow: d, max: m, normalize: p, dot: f, reflect: g } = Oe, y = h().mul(t.speed.uniform).add(t.seed.uniform), v = t.colorA.uniform, S = t.colorB.uniform, T = t.colorC.uniform, M = t.size.uniform, w = t.conformity.uniform, _ = t.edgeWidth.uniform, A = t.edgeCurve.uniform, B = t.highlightIntensity.uniform, ee = t.highlightLightX.uniform, K = t.highlightLightY.uniform, ie = t.highlightLightZ.uniform, se = t.highlightColor.uniform, ne = s(0.5), Te = u.x.div(u.y), pe = e(n.x.mul(Te), n.y), _e = e(t.center.uniform.x.mul(Te), t.center.uniform.y.oneMinus()), xe = pe.sub(_e), we = l(xe), ye = M, ve = s(4), et = o(xe.x.mul(ve.mul(s(0.8))).add(y.mul(s(0.8)))).mul(o(xe.y.mul(ve.mul(s(0.7))).add(y.mul(s(0.6))))).add(o(xe.x.mul(ve.mul(s(1.2))).sub(xe.y.mul(ve.mul(s(0.9))).add(y.mul(s(0.4)))))).mul(s(0.15)).mul(w), _t = o(xe.x.mul(ve.mul(s(1.4))).sub(y.mul(s(0.5)))).mul(o(xe.y.mul(ve.mul(s(1.1))).add(y.mul(s(0.7))))).mul(s(0.12)).mul(w).mul(a(s(0.15), s(0.25), ne)), Dt = o(xe.x.mul(ve.mul(s(1.8))).add(xe.y.mul(ve.mul(s(1.6))).add(y.mul(s(0.3))))).add(o(xe.x.mul(ve.mul(s(0.6))).sub(y.mul(s(0.9))))).mul(s(0.1)).mul(w).mul(a(s(0.3), s(0.4), ne)), Ye = o(xe.x.mul(ve.mul(s(2.2))).add(y.mul(s(0.2)))).mul(o(xe.y.mul(ve.mul(s(1.9))).sub(y.mul(s(0.8))))).mul(s(0.08)).mul(w).mul(a(s(0.45), s(0.55), ne)), Xr = o(xe.x.mul(ve.mul(s(2.8))).sub(xe.y.mul(ve.mul(s(2.4))).add(y.mul(s(0.6))))).mul(s(0.06)).mul(w).mul(a(s(0.6), s(0.7), ne)), Yr = o(xe.x.mul(ve.mul(s(3.2))).add(y.mul(s(1.1)))).add(o(xe.y.mul(ve.mul(s(3.5))).sub(y.mul(s(0.4))))).mul(s(0.04)).mul(w).mul(a(s(0.75), s(0.85), ne)), rr = et.add(_t).add(Dt).add(Ye).add(Xr).add(Yr), zt = ye.add(rr), wr = a(zt.add(_), zt.sub(_), we), Sr = d(wr, A), Zr = l(xe), Xt = zt, Lr = a(s(0), Xt, Zr), di = s(1).sub(Lr.mul(s(0.1))), Qi = p(r(xe.x.mul(Lr.add(s(0.2))), xe.y.mul(Lr.add(s(0.2))), di)), Ai = p(r(ee, K, ie)), ni = r(s(0), s(0), s(1)), Ci = g(Ai.negate(), Qi), Ei = s(32), _s = m(s(0), f(Ci, ni)), sa = d(_s, Ei), Fr = Lr.mul(s(0.5)).add(s(0.5)), Ui = sa.mul(Fr), ai = Ui.mul(B).mul(Sr), ce = xe.x.mul(s(3)), le = xe.y.mul(s(3)), be = o(ce.add(y.mul(s(0.4)))).mul(o(le.add(y.mul(s(0.3))))).add(o(ce.mul(s(0.7)).add(le.mul(s(0.8))).add(y.mul(s(0.2))))).mul(s(0.5)).add(s(0.5)), de = o(ce.mul(s(1.3)).sub(y.mul(s(0.5)))).mul(o(le.mul(s(1.1)).add(y.mul(s(0.6))))).add(o(ce.mul(s(0.5)).sub(le.mul(s(0.6)).sub(y.mul(s(0.3)))))).mul(s(0.5)).add(s(0.5)), Ze = o(ce.mul(s(0.8)).add(le.mul(s(1.2)).add(y.mul(s(0.1))))).mul(s(0.3)).add(s(0.5)), dt = a(s(0.1), s(0.9), be), mt = a(s(0.08), s(0.99), de.mul(Ze)), Ot = c(v.rgb, S.rgb, dt), Bt = c(Ot, T.rgb, mt), ur = v.a.add(S.a).add(T.a).div(s(3)), vt = se.rgb.mul(ai), ot = Bt.add(vt);
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return i(ot, ur.mul(Sr));
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}
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}, Vl = {
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@@ -36364,7 +36364,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
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}
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} },
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fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
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let { vec2: i, vec4: s, float: n, screenUV: a, convertToTexture: o, viewportSize: l } =
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let { vec2: i, vec4: s, float: n, screenUV: a, convertToTexture: o, viewportSize: l } = Oe;
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if (!e) return s(0, 0, 0, 0);
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let h = Math.round(r.width), u = Math.round(r.height), c = o(e, h, u), d = t.intensity.uniform.div(l.x.min(l.y)), m = [
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i(-1, -1),
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@@ -36398,7 +36398,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
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category: "Distortions",
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props: {},
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fragmentNode: ({ childNode: t }) => {
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let { vec4: e } =
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+
let { vec4: e } = Oe;
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return t || e(0);
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}
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}, Ll = {
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@@ -36436,7 +36436,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
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}
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},
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fragmentNode: ({ uniforms: t }) => {
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let { vec2: e, mix: r, floor: i, mod: s, screenUV: n, viewportSize: a } =
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+
let { vec2: e, mix: r, floor: i, mod: s, screenUV: n, viewportSize: a } = Oe, o = a.x.div(a.y), l = e(n.x.mul(o), n.y.oneMinus()), h = t.cells.uniform, u = l.mul(h), c = i(u), d = s(c.x.add(c.y), 2);
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return r(t.colorA.uniform, t.colorB.uniform, d);
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}
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}, Fl = {
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@@ -36534,7 +36534,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
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}
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},
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fragmentNode: ({ uniforms: t, onBeforeRender: e, onCleanup: r }) => {
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let { vec2: i, vec4: s, float: n, uniform: a, screenUV: o, texture: l, smoothstep: h, mix: u } =
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+
let { vec2: i, vec4: s, float: n, uniform: a, screenUV: o, texture: l, smoothstep: h, mix: u } = Oe, c = new Float32Array(16384 * 2), d = new Float32Array(16384 * 2), m = new im(c, 128, 128, No, bc);
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m.magFilter = ys, m.minFilter = ys, m.needsUpdate = !0;
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let p = new im(d, 128, 128, No, bc);
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p.magFilter = ys, p.minFilter = ys, p.needsUpdate = !0;
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@@ -36578,7 +36578,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
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category: "Distortions",
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props: {},
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fragmentNode: ({ childNode: t }) => {
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-
let { vec4: e } =
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+
let { vec4: e } = Oe;
|
|
36582
36582
|
return t || e(0);
|
|
36583
36583
|
}
|
|
36584
36584
|
}, Bl = {
|
|
@@ -36630,7 +36630,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36630
36630
|
}
|
|
36631
36631
|
},
|
|
36632
36632
|
fragmentNode: ({ uniforms: t }) => {
|
|
36633
|
-
let { vec2: e, vec4: r, length: i, smoothstep: s, screenUV: n, viewportSize: a } =
|
|
36633
|
+
let { vec2: e, vec4: r, length: i, smoothstep: s, screenUV: n, viewportSize: a } = Oe, o = a.x.div(a.y), l = e(n.x.mul(o), n.y), h = e(t.center.uniform.x.mul(o), t.center.uniform.y.oneMinus()), u = i(l.sub(h)), c = t.softness.uniform, d = t.radius.uniform.mul(0.5), m = s(d, d.sub(c), u);
|
|
36634
36634
|
return r(t.color.uniform.rgb, t.color.uniform.a.mul(m));
|
|
36635
36635
|
}
|
|
36636
36636
|
}, kl = {
|
|
@@ -36638,7 +36638,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36638
36638
|
category: "Color Adjustments",
|
|
36639
36639
|
props: {},
|
|
36640
36640
|
fragmentNode: ({ childNode: t }) => {
|
|
36641
|
-
let { vec4: e } =
|
|
36641
|
+
let { vec4: e } = Oe;
|
|
36642
36642
|
return t || e(0);
|
|
36643
36643
|
}
|
|
36644
36644
|
}, Ul = {
|
|
@@ -36733,7 +36733,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36733
36733
|
}
|
|
36734
36734
|
},
|
|
36735
36735
|
fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
|
|
36736
|
-
let { vec2: i, vec3: s, vec4: n, float: a, screenUV: o, sin: l, fract: h, smoothstep: u, mix: c, length: d, convertToTexture: m } =
|
|
36736
|
+
let { vec2: i, vec3: s, vec4: n, float: a, screenUV: o, sin: l, fract: h, smoothstep: u, mix: c, length: d, convertToTexture: m } = Oe;
|
|
36737
36737
|
if (!e) return n(0, 0, 0, 0);
|
|
36738
36738
|
let p = Math.round(r.width), f = Math.round(r.height), g = m(e, p, f), y = t.pixelSize.uniform, v = t.colorShift.uniform, S = t.scanlineIntensity.uniform, T = t.scanlineFrequency.uniform, M = t.brightness.uniform, w = t.contrast.uniform, _ = t.curvature.uniform, A = t.scaleToFill.uniform, B = A.greaterThan(a(0.5)).select(a(1).add(_.mul(a(2))), a(1)), ee = o.sub(i(0.5, 0.5)).div(B).add(i(0.5, 0.5)), K = ee.sub(i(0.5, 0.5)), ie = d(K), se = _.mul(ie.mul(ie)), ne = ee.add(K.mul(se)), Te = ne.x.lessThan(a(0)).or(ne.x.greaterThan(a(1))).or(ne.y.lessThan(a(0))).or(ne.y.greaterThan(a(1))), pe = v.mul(a(2e-3)), _e = ne.add(i(pe, a(0))), xe = ne, we = ne.sub(i(pe, a(0))), ye = g.sample(_e).r, ve = g.sample(xe).g, et = g.sample(we).b, _t = s(ye, ve, et), Dt = _t.sub(a(0.5)).mul(w).add(a(0.5)).mul(M), Ye = ne.y.mul(T), Xr = l(Ye.mul(a(3.14159 * 2))), Yr = a(1).sub(S.mul(Xr.mul(a(0.5)).add(a(0.5)))), rr = Dt.mul(Yr), zt = y.mul(a(0.5)), wr = h(ne.mul(zt)), Sr = l(wr.x.mul(a(6.28318))).mul(a(0.1)).add(a(0.95)), Zr = l(wr.x.mul(a(6.28318)).add(a(2.09))).mul(a(0.1)).add(a(0.95)), Xt = l(wr.x.mul(a(6.28318)).add(a(4.18))).mul(a(0.1)).add(a(0.95)), Lr = s(rr.r.mul(Sr), rr.g.mul(Zr), rr.b.mul(Xt)), di = d(K), Qi = u(a(0.8), a(0.3), di), Ai = Lr.mul(Qi), ni = c(s(0, 0, 0), Ai, Te.select(a(0), a(1)));
|
|
36739
36739
|
return n(ni, a(1));
|
|
@@ -36784,7 +36784,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36784
36784
|
}
|
|
36785
36785
|
},
|
|
36786
36786
|
fragmentNode: ({ uniforms: t, childNode: e }) => {
|
|
36787
|
-
let { vec2: r, vec3: i, vec4: s, floor: n, screenUV: a, viewportSize: o, dot: l, step: h, mix: u } =
|
|
36787
|
+
let { vec2: r, vec3: i, vec4: s, floor: n, screenUV: a, viewportSize: o, dot: l, step: h, mix: u } = Oe;
|
|
36788
36788
|
if (!e) return s(0);
|
|
36789
36789
|
let c = e, d = l(c.rgb, i(0.299, 0.587, 0.114)), m = d.mul(c.a), p = t.pixelSize.uniform, f = n(a.mul(o).div(p)), g = f.mod(r(4)), y = g.x, v = g.y, S = v.equal(0).select(y.equal(0).select(0 / 16, y.equal(1).select(8 / 16, y.equal(2).select(2 / 16, 10 / 16))), v.equal(1).select(y.equal(0).select(12 / 16, y.equal(1).select(4 / 16, y.equal(2).select(14 / 16, 6 / 16))), v.equal(2).select(y.equal(0).select(3 / 16, y.equal(1).select(11 / 16, y.equal(2).select(1 / 16, 9 / 16))), y.equal(0).select(15 / 16, y.equal(1).select(7 / 16, y.equal(2).select(13 / 16, 5 / 16)))))), T = t.threshold.uniform, M = h(S, m.add(T.sub(0.5))), w = u(t.colorA.uniform.rgb, t.colorB.uniform.rgb, M), _ = u(t.colorA.uniform.a, t.colorB.uniform.a, M);
|
|
36790
36790
|
return s(w, _);
|
|
@@ -36837,7 +36837,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36837
36837
|
}
|
|
36838
36838
|
},
|
|
36839
36839
|
fragmentNode: ({ uniforms: t }) => {
|
|
36840
|
-
let { screenUV: e, vec4: r, vec2: i, smoothstep: s, length: n, floor: a, float: o, viewportSize: l, time: h, sin: u, mix: c } =
|
|
36840
|
+
let { screenUV: e, vec4: r, vec2: i, smoothstep: s, length: n, floor: a, float: o, viewportSize: l, time: h, sin: u, mix: c } = Oe, d = e, m = t.density.uniform, p = t.dotSize.uniform, f = t.color.uniform, g = t.twinkle.uniform, y = l, v = y.x.div(y.y), S = i(d.x.mul(v), d.y.oneMinus()), T = S.mul(m), M = T.sub(a(T)), w = n(M.sub(0.5)), _ = n(e3(S.mul(m))), A = o(1).sub(s(p.mul(0.5), p.mul(0.5).add(_.mul(0.5)), w)), B = a(T), ee = B.x.mul(12.9898).add(B.y.mul(78.233)).sin().mul(43758.5453).fract(), K = h.mul(2).add(ee.mul(6.28318)), ie = u(K).mul(0.5).add(0.5), se = c(o(1), ie, g), ne = A.mul(se);
|
|
36841
36841
|
return r(f.rgb, ne);
|
|
36842
36842
|
}
|
|
36843
36843
|
}, Gl = {
|
|
@@ -36845,7 +36845,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36845
36845
|
category: "Color Adjustments",
|
|
36846
36846
|
props: {},
|
|
36847
36847
|
fragmentNode: ({ childNode: t }) => {
|
|
36848
|
-
let { vec4: e } =
|
|
36848
|
+
let { vec4: e } = Oe;
|
|
36849
36849
|
return t || e(0);
|
|
36850
36850
|
}
|
|
36851
36851
|
}, jl = {
|
|
@@ -36853,7 +36853,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36853
36853
|
category: "Color Adjustments",
|
|
36854
36854
|
props: {},
|
|
36855
36855
|
fragmentNode: ({ childNode: t }) => {
|
|
36856
|
-
let { vec4: e } =
|
|
36856
|
+
let { vec4: e } = Oe;
|
|
36857
36857
|
return t || e(0);
|
|
36858
36858
|
}
|
|
36859
36859
|
}, Wl = {
|
|
@@ -36861,7 +36861,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36861
36861
|
category: "Effects",
|
|
36862
36862
|
props: {},
|
|
36863
36863
|
fragmentNode: ({ childNode: t }) => {
|
|
36864
|
-
let { vec4: e } =
|
|
36864
|
+
let { vec4: e } = Oe;
|
|
36865
36865
|
return t || e(0);
|
|
36866
36866
|
}
|
|
36867
36867
|
}, Hl = {
|
|
@@ -36893,7 +36893,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36893
36893
|
}
|
|
36894
36894
|
},
|
|
36895
36895
|
fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
|
|
36896
|
-
let { vec2: i, vec4: s, floor: n, mul: a, div: o, sub: l, add: h, convertToTexture: u, screenUV: c, uniform: d } =
|
|
36896
|
+
let { vec2: i, vec4: s, floor: n, mul: a, div: o, sub: l, add: h, convertToTexture: u, screenUV: c, uniform: d } = Oe;
|
|
36897
36897
|
if (!e) return console.error("You must pass a child component into the Glass Tiles shader."), s(0);
|
|
36898
36898
|
let m = Math.round(r.width), p = Math.round(r.height), f = u(e, m, p), g = d(r.width / r.height), y = c, v = t.intensity.uniform, S = t.tileCount.uniform, T = i(g.greaterThanEqual(1).select(a(S, g), S), g.lessThan(1).select(o(S, g), S)), M = o(n(a(y, T)), T), w = l(y, M), _ = i(0.5, 0.5), A = a(v, 0.025), B = o(w, o(i(1), T)), ee = l(B, _), K = a(ee, A), ie = h(w, K), se = h(ie, M);
|
|
36899
36899
|
return s(f.sample(se));
|
|
@@ -36903,7 +36903,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36903
36903
|
category: "Effects",
|
|
36904
36904
|
props: {},
|
|
36905
36905
|
fragmentNode: ({ childNode: t }) => {
|
|
36906
|
-
let { vec4: e } =
|
|
36906
|
+
let { vec4: e } = Oe;
|
|
36907
36907
|
return t || e(0);
|
|
36908
36908
|
}
|
|
36909
36909
|
}, Xl = {
|
|
@@ -36911,7 +36911,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36911
36911
|
category: "Effects",
|
|
36912
36912
|
props: {},
|
|
36913
36913
|
fragmentNode: ({ childNode: t }) => {
|
|
36914
|
-
let { vec4: e } =
|
|
36914
|
+
let { vec4: e } = Oe;
|
|
36915
36915
|
return t || e(0);
|
|
36916
36916
|
}
|
|
36917
36917
|
}, Yl = {
|
|
@@ -36919,7 +36919,7 @@ const { vec2: see, vec4: nee } = Le, Et = (t) => {
|
|
|
36919
36919
|
category: "Effects",
|
|
36920
36920
|
props: {},
|
|
36921
36921
|
fragmentNode: ({ childNode: t }) => {
|
|
36922
|
-
let { vec4: e } =
|
|
36922
|
+
let { vec4: e } = Oe;
|
|
36923
36923
|
return t || e(0);
|
|
36924
36924
|
}
|
|
36925
36925
|
}, uf = {
|
|
@@ -40486,7 +40486,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40486
40486
|
category: "Color Adjustments",
|
|
40487
40487
|
props: {},
|
|
40488
40488
|
fragmentNode: ({ childNode: t }) => {
|
|
40489
|
-
let { vec4: e } =
|
|
40489
|
+
let { vec4: e } = Oe;
|
|
40490
40490
|
if (!t) return console.error("You must pass a child component into the Grayscale shader."), e(0);
|
|
40491
40491
|
let r = t || e(0, 0, 0, 0);
|
|
40492
40492
|
return e(Wie(r.rgb).rgb, r.a);
|
|
@@ -40528,7 +40528,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40528
40528
|
}
|
|
40529
40529
|
},
|
|
40530
40530
|
fragmentNode: ({ uniforms: t }) => {
|
|
40531
|
-
let { vec2: e, vec4: r, fract: i, max: s, screenUV: n, viewportSize: a, fwidth: o, smoothstep: l } =
|
|
40531
|
+
let { vec2: e, vec4: r, fract: i, max: s, screenUV: n, viewportSize: a, fwidth: o, smoothstep: l } = Oe, h = a.x.div(a.y), u = e(n.x.mul(h), n.y.oneMinus()), c = t.cells.uniform, d = u.mul(c), m = i(d), p = t.thickness.uniform.mul(0.01), f = m.x.min(m.x.oneMinus()), g = m.y.min(m.y.oneMinus()), y = o(d), v = l(p.add(y.x), p, f), S = l(p.add(y.y), p, g), T = s(v, S);
|
|
40532
40532
|
return r(t.color.uniform.rgb, t.color.uniform.a.mul(T));
|
|
40533
40533
|
}
|
|
40534
40534
|
}, Ql = {
|
|
@@ -40604,7 +40604,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40604
40604
|
}
|
|
40605
40605
|
},
|
|
40606
40606
|
fragmentNode: ({ uniforms: t, onBeforeRender: e, childNode: r, onCleanup: i, dimensions: s }) => {
|
|
40607
|
-
let { vec2: n, vec4: a, float: o, uniform: l, screenUV: h, convertToTexture: u, texture: c } =
|
|
40607
|
+
let { vec2: n, vec4: a, float: o, uniform: l, screenUV: h, convertToTexture: u, texture: c } = Oe;
|
|
40608
40608
|
if (!r) return a(0, 0, 0, 0);
|
|
40609
40609
|
let d = Math.round(s.width), m = Math.round(s.height), p = u(r, d, m), f = Math.max(8, Math.min(128, Math.floor(t.gridSize.uniform.value))), g = new Float32Array(f * f * 2), y = new im(g, f, f, No, bc);
|
|
40610
40610
|
y.magFilter = ys, y.minFilter = ys, y.needsUpdate = !0;
|
|
@@ -40640,7 +40640,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40640
40640
|
category: "Layout",
|
|
40641
40641
|
props: {},
|
|
40642
40642
|
fragmentNode: ({ childNode: t }) => {
|
|
40643
|
-
let { vec4: e } =
|
|
40643
|
+
let { vec4: e } = Oe;
|
|
40644
40644
|
return t || e(0);
|
|
40645
40645
|
}
|
|
40646
40646
|
}, tu = {
|
|
@@ -40648,7 +40648,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40648
40648
|
category: "Effects",
|
|
40649
40649
|
props: {},
|
|
40650
40650
|
fragmentNode: ({ childNode: t }) => {
|
|
40651
|
-
let { vec4: e } =
|
|
40651
|
+
let { vec4: e } = Oe;
|
|
40652
40652
|
return t || e(0);
|
|
40653
40653
|
}
|
|
40654
40654
|
}, ru = {
|
|
@@ -40666,7 +40666,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40666
40666
|
}
|
|
40667
40667
|
} },
|
|
40668
40668
|
fragmentNode: ({ uniforms: t, childNode: e }) => {
|
|
40669
|
-
let { vec4: r } =
|
|
40669
|
+
let { vec4: r } = Oe;
|
|
40670
40670
|
if (!e) return console.error("You must pass a child component into the Hue Shift shader."), r(0);
|
|
40671
40671
|
let i = e || r(0, 0, 0, 0);
|
|
40672
40672
|
return r(Xie(i.rgb, t.shift.uniform).rgb, i.a);
|
|
@@ -40689,7 +40689,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40689
40689
|
}
|
|
40690
40690
|
},
|
|
40691
40691
|
fragmentNode: ({ uniforms: t, onCleanup: e }) => {
|
|
40692
|
-
let { texture: r, screenUV: i } =
|
|
40692
|
+
let { texture: r, screenUV: i } = Oe, s = new NK(), n = s.load(t.src.uniform.value);
|
|
40693
40693
|
n.colorSpace = Os, n.flipY = !0;
|
|
40694
40694
|
let a = r(n);
|
|
40695
40695
|
e(() => {
|
|
@@ -40703,7 +40703,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40703
40703
|
category: "Color Adjustments",
|
|
40704
40704
|
props: {},
|
|
40705
40705
|
fragmentNode: ({ childNode: t }) => {
|
|
40706
|
-
let { vec4: e, vec3: r } =
|
|
40706
|
+
let { vec4: e, vec3: r } = Oe;
|
|
40707
40707
|
if (!t) return console.error("You must pass a child component into the Invert shader."), e(0);
|
|
40708
40708
|
let i = t || e(0, 0, 0, 0), s = i.a, n = s.greaterThan(0).select(i.rgb.div(s), r(0, 0, 0)), a = r(1, 1, 1).sub(n), o = a.mul(s);
|
|
40709
40709
|
return e(o, s);
|
|
@@ -40756,7 +40756,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
|
40756
40756
|
}
|
|
40757
40757
|
},
|
|
40758
40758
|
fragmentNode: ({ uniforms: t }) => {
|
|
40759
|
-
let { vec2: e, mix: r, float: i, cos: s, sin: n, dot: a, radians: o, screenUV: l, abs: h, div: u } =
|
|
40759
|
+
let { vec2: e, mix: r, float: i, cos: s, sin: n, dot: a, radians: o, screenUV: l, abs: h, div: u } = Oe, c = o(t.angle.uniform), d = s(c), m = n(c), p = e(d, m), f = e(t.center.uniform[0], t.center.uniform[1].oneMinus()), g = l.sub(f), y = a(g, p), v = i(0.5).mul(h(d).add(h(m))), S = u(y, v.max(1e-6)), T = S.mul(0.5).add(0.5).clamp(i(0), i(1));
|
|
40760
40760
|
return r(t.startColor.uniform, t.endColor.uniform, T);
|
|
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40761
|
}
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40762
40762
|
}, au = {
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@@ -40821,7 +40821,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
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}
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},
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fragmentNode: ({ uniforms: t, onBeforeRender: e, childNode: r, onCleanup: i, dimensions: s }) => {
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|
-
let { vec2: n, vec4: a, float: o, uniform: l, screenUV: h, convertToTexture: u, texture: c } =
|
|
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|
+
let { vec2: n, vec4: a, float: o, uniform: l, screenUV: h, convertToTexture: u, texture: c } = Oe;
|
|
40825
40825
|
if (!r) return a(0, 0, 0, 0);
|
|
40826
40826
|
let d = Math.round(s.width), m = Math.round(s.height), p = u(r, d, m), f = new Float32Array(1024 * 2), g = new im(f, 32, 32, No, bc);
|
|
40827
40827
|
g.magFilter = ys, g.minFilter = ys, g.needsUpdate = !0;
|
|
@@ -40857,7 +40857,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
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40857
|
category: "Distortions",
|
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|
props: {},
|
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|
fragmentNode: ({ childNode: t }) => {
|
|
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|
-
let { vec4: e } =
|
|
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|
+
let { vec4: e } = Oe;
|
|
40861
40861
|
return t || e(0);
|
|
40862
40862
|
}
|
|
40863
40863
|
}, lu = {
|
|
@@ -40865,7 +40865,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
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|
category: "Textures",
|
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|
props: {},
|
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40867
|
fragmentNode: ({ childNode: t }) => {
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|
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|
-
let { vec4: e } =
|
|
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|
+
let { vec4: e } = Oe;
|
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|
return t || e(0);
|
|
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|
}
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|
}, uu = {
|
|
@@ -40884,7 +40884,7 @@ const Wie = /* @__PURE__ */ Js(([t]) => P5(t.rgb)), Hie = /* @__PURE__ */ Js(([t
|
|
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|
}
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|
} },
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|
fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
|
|
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|
-
let { vec4: i, floor: s, screenUV: n, convertToTexture: a } =
|
|
40887
|
+
let { vec4: i, floor: s, screenUV: n, convertToTexture: a } = Oe;
|
|
40888
40888
|
if (!e) return i(0, 0, 0, 0);
|
|
40889
40889
|
let o = Math.round(r.width), l = Math.round(r.height), h = a(e, o, l), u = t.scale.uniform, c = s(n.mul(u)).div(u);
|
|
40890
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|
return h.sample(c);
|
|
@@ -40917,7 +40917,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
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40917
|
}
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40918
|
} },
|
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|
fragmentNode: ({ uniforms: t, childNode: e }) => {
|
|
40920
|
-
let { vec4: r, int: i } =
|
|
40920
|
+
let { vec4: r, int: i } = Oe;
|
|
40921
40921
|
if (!e) return console.error("You must pass a child component into the Posterize shader."), r(0);
|
|
40922
40922
|
let s = e || r(0, 0, 0, 0);
|
|
40923
40923
|
return Zie(s, i(t.intensity.uniform));
|
|
@@ -40927,7 +40927,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
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40927
|
category: "Effects",
|
|
40928
40928
|
props: {},
|
|
40929
40929
|
fragmentNode: ({ childNode: t }) => {
|
|
40930
|
-
let { vec4: e } =
|
|
40930
|
+
let { vec4: e } = Oe;
|
|
40931
40931
|
return t || e(0);
|
|
40932
40932
|
}
|
|
40933
40933
|
}, du = {
|
|
@@ -40977,7 +40977,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
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40977
40977
|
}
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40978
|
},
|
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40979
|
fragmentNode: ({ uniforms: t }) => {
|
|
40980
|
-
let { vec2: e, mix: r, float: i, distance: s, screenUV: n, viewportSize: a } =
|
|
40980
|
+
let { vec2: e, mix: r, float: i, distance: s, screenUV: n, viewportSize: a } = Oe, o = a.x.div(a.y), l = e(n.x.mul(o), n.y), h = e(t.center.uniform.x.mul(o), t.center.uniform.y.oneMinus()), u = s(l, h), c = u.div(t.radius.uniform).clamp(i(0), i(1));
|
|
40981
40981
|
return r(t.startColor.uniform, t.endColor.uniform, c);
|
|
40982
40982
|
}
|
|
40983
40983
|
}, mu = {
|
|
@@ -40995,7 +40995,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
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40995
40995
|
}
|
|
40996
40996
|
} },
|
|
40997
40997
|
fragmentNode: ({ uniforms: t, childNode: e }) => {
|
|
40998
|
-
let { vec4: r } =
|
|
40998
|
+
let { vec4: r } = Oe;
|
|
40999
40999
|
if (!e) return console.error("You must pass a child component into the Saturation shader."), r(0);
|
|
41000
41000
|
let i = e || r(0, 0, 0, 0);
|
|
41001
41001
|
return r(Hie(i.rgb, t.intensity.uniform).rgb, i.a);
|
|
@@ -41188,7 +41188,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41188
41188
|
}
|
|
41189
41189
|
},
|
|
41190
41190
|
fragmentNode: ({ uniforms: t }) => {
|
|
41191
|
-
let { vec2: e, vec4: r, sin: i, cos: s, abs: n, smoothstep: a, screenUV: o, viewportSize: l, time: h, radians: u, PI: c } =
|
|
41191
|
+
let { vec2: e, vec4: r, sin: i, cos: s, abs: n, smoothstep: a, screenUV: o, viewportSize: l, time: h, radians: u, PI: c } = Oe, d = l.x.div(l.y), m = e(o.x.mul(d), o.y), p = e(t.position.uniform.x.mul(d), t.position.uniform.y), f = m.sub(p), g = u(t.angle.uniform), y = s(g), v = i(g), S = f.x.mul(y).sub(f.y.mul(v)), T = f.x.mul(v).add(f.y.mul(y)), M = h.mul(t.speed.uniform), w = S.mul(t.frequency.uniform).mul(c.mul(2)).add(M), _ = i(w).mul(t.amplitude.uniform), A = n(T.sub(_)), B = t.thickness.uniform.mul(0.5), ee = t.softness.uniform.mul(0.5), K = a(B.add(ee), B.sub(ee), A);
|
|
41192
41192
|
return r(t.color.uniform.rgb, t.color.uniform.a.mul(K));
|
|
41193
41193
|
}
|
|
41194
41194
|
}, gu = {
|
|
@@ -41295,7 +41295,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41295
41295
|
}
|
|
41296
41296
|
},
|
|
41297
41297
|
fragmentNode: ({ uniforms: t }) => {
|
|
41298
|
-
let { vec2: e, vec4: r, float: i, atan: s, length: n, clamp: a, fract: o, abs: l, mix: h, smoothstep: u, screenUV: c, time: d, fwidth: m, viewportSize: p } =
|
|
41298
|
+
let { vec2: e, vec4: r, float: i, atan: s, length: n, clamp: a, fract: o, abs: l, mix: h, smoothstep: u, screenUV: c, time: d, fwidth: m, viewportSize: p } = Oe, f = p.x.div(p.y), g = e(c.x.mul(f), c.y), y = e(t.center.uniform.x.mul(f), t.center.uniform.y.oneMinus()), v = g.sub(y), S = d.mul(t.speed.uniform), T = n(v), M = T, w = s(v.y, v.x).sub(S), _ = i(6.283185307), A = w.div(_), B = M.mul(t.scale.uniform).add(A), ee = o(B), K = l(ee.sub(0.5)).mul(2), ie = a(t.strokeWidth.uniform, t.strokeFalloff.uniform.mul(5e-3), 1), se = a(t.strokeFalloff.uniform, 0, 1).mul(T).oneMinus(), ne = ie.mul(se), Te = m(B), pe = i(4).sub(u(0.05, 0.4, t.strokeWidth.uniform.mul(2)).mul(u(0.05, 0.4, t.strokeWidth.uniform.oneMinus().mul(2))).mul(3)), _e = h(pe.mul(Te), m(K), a(Te, 0, 1)), xe = u(ne.sub(_e).sub(t.softness.uniform), ne.add(_e).add(t.softness.uniform), K), we = h(t.colorBack.uniform, t.colorFront.uniform, xe);
|
|
41299
41299
|
return r(we.rgb, we.a);
|
|
41300
41300
|
}
|
|
41301
41301
|
}, xu = {
|
|
@@ -41303,7 +41303,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41303
41303
|
category: "Distortions",
|
|
41304
41304
|
props: {},
|
|
41305
41305
|
fragmentNode: ({ childNode: t }) => {
|
|
41306
|
-
let { vec4: e } =
|
|
41306
|
+
let { vec4: e } = Oe;
|
|
41307
41307
|
return t || e(0);
|
|
41308
41308
|
}
|
|
41309
41309
|
}, bu = {
|
|
@@ -41426,7 +41426,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41426
41426
|
}
|
|
41427
41427
|
},
|
|
41428
41428
|
fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
|
|
41429
|
-
let { vec2: i, vec4: s, float: n, screenUV: a, convertToTexture: o, viewportSize: l, smoothstep: h, abs: u, sin: c, cos: d, radians: m } =
|
|
41429
|
+
let { vec2: i, vec4: s, float: n, screenUV: a, convertToTexture: o, viewportSize: l, smoothstep: h, abs: u, sin: c, cos: d, radians: m } = Oe;
|
|
41430
41430
|
if (!e) return s(0, 0, 0, 0);
|
|
41431
41431
|
let p = Math.round(r.width), f = Math.round(r.height), g = o(e, p, f), y = m(t.angle.uniform), v = d(y), S = c(y), T = a.sub(i(0.5, 0.5)), M = i(T.x.mul(v).sub(T.y.mul(S)), T.x.mul(S).add(T.y.mul(v))).add(i(0.5, 0.5)), w = t.focusDistance.uniform, _ = u(M.y.sub(w)), A = t.focusRange.uniform.div(2), B = h(A, A.add(0.1), _), ee = B.mul(t.blurIntensity.uniform).div(l.x.min(l.y)), K = [
|
|
41432
41432
|
i(-1, -1),
|
|
@@ -41461,7 +41461,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41461
41461
|
category: "Color Adjustments",
|
|
41462
41462
|
props: {},
|
|
41463
41463
|
fragmentNode: ({ childNode: t }) => {
|
|
41464
|
-
let { vec4: e } =
|
|
41464
|
+
let { vec4: e } = Oe;
|
|
41465
41465
|
return t || e(0);
|
|
41466
41466
|
}
|
|
41467
41467
|
}, wu = {
|
|
@@ -41494,7 +41494,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41494
41494
|
}
|
|
41495
41495
|
},
|
|
41496
41496
|
fragmentNode: ({ uniforms: t, childNode: e, dimensions: r }) => {
|
|
41497
|
-
let { vec2: i, vec4: s, cos: n, sin: a, length: o, screenUV: l, convertToTexture: h } =
|
|
41497
|
+
let { vec2: i, vec4: s, cos: n, sin: a, length: o, screenUV: l, convertToTexture: h } = Oe;
|
|
41498
41498
|
if (!e) return console.error("You must pass a child component into the Twirl shader."), s(0);
|
|
41499
41499
|
let u = Math.round(r.width), c = Math.round(r.height), d = h(e, u, c), m = l, p = i(t.center.uniform.x, t.center.uniform.y.oneMinus()), f = m.sub(p), g = t.intensity.uniform.mul(o(f)), y = n(g), v = a(g), S = y.mul(f.x).sub(v.mul(f.y)), T = v.mul(f.x).add(y.mul(f.y)), M = i(S.add(p.x), T.add(p.y));
|
|
41500
41500
|
return s(d.sample(M));
|
|
@@ -41504,7 +41504,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41504
41504
|
category: "Effects",
|
|
41505
41505
|
props: {},
|
|
41506
41506
|
fragmentNode: ({ childNode: t }) => {
|
|
41507
|
-
let { vec4: e } =
|
|
41507
|
+
let { vec4: e } = Oe;
|
|
41508
41508
|
return t || e(0);
|
|
41509
41509
|
}
|
|
41510
41510
|
}, Mu = {
|
|
@@ -41522,7 +41522,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41522
41522
|
}
|
|
41523
41523
|
} },
|
|
41524
41524
|
fragmentNode: ({ uniforms: t, childNode: e }) => {
|
|
41525
|
-
let { vec4: r } =
|
|
41525
|
+
let { vec4: r } = Oe;
|
|
41526
41526
|
if (!e) return console.error("You must pass a child component into the Vibrance shader."), r(0);
|
|
41527
41527
|
let i = e || r(0, 0, 0, 0);
|
|
41528
41528
|
return r(qie(i.rgb, t.intensity.uniform).rgb, i.a);
|
|
@@ -41532,7 +41532,7 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41532
41532
|
category: "Shapes & Masks",
|
|
41533
41533
|
props: {},
|
|
41534
41534
|
fragmentNode: ({ childNode: t }) => {
|
|
41535
|
-
let { vec4: e } =
|
|
41535
|
+
let { vec4: e } = Oe;
|
|
41536
41536
|
return t || e(0);
|
|
41537
41537
|
}
|
|
41538
41538
|
}, Nu = {
|
|
@@ -41540,83 +41540,83 @@ const Zie = /* @__PURE__ */ me(Yie).setParameterLength(2), hu = {
|
|
|
41540
41540
|
category: "Textures",
|
|
41541
41541
|
props: {},
|
|
41542
41542
|
fragmentNode: ({ childNode: t }) => {
|
|
41543
|
-
let { vec4: e } =
|
|
41543
|
+
let { vec4: e } = Oe;
|
|
41544
41544
|
return t || e(0);
|
|
41545
41545
|
}
|
|
41546
41546
|
};
|
|
41547
41547
|
function Jie(t, e, r = 1) {
|
|
41548
|
-
let i = Q(e.a, r), s =
|
|
41548
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Fe(Q(e.rgb, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41549
41549
|
return ut(n, s);
|
|
41550
41550
|
}
|
|
41551
41551
|
function Kie(t, e, r = 1) {
|
|
41552
|
-
let i = Q(e.a, r), s =
|
|
41552
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Q(t.rgb, e.rgb), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41553
41553
|
return ut(a, s);
|
|
41554
41554
|
}
|
|
41555
41555
|
function Qie(t, e, r = 1) {
|
|
41556
|
-
let i = Q(e.a, r), s =
|
|
41556
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Ne(1, Q(Ne(1, t.rgb), Ne(1, e.rgb))), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41557
41557
|
return ut(a, s);
|
|
41558
41558
|
}
|
|
41559
41559
|
function ese(t, e, r = 1) {
|
|
41560
|
-
let i = Q(e.a, r), s =
|
|
41560
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = uy(Fe(t.rgb, e.rgb), 1), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41561
41561
|
return ut(a, s);
|
|
41562
41562
|
}
|
|
41563
41563
|
function tse(t, e, r = 1) {
|
|
41564
|
-
let i = Q(e.a, r), s =
|
|
41564
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Ne(1, Q(2, Q(Ne(1, t.rgb), Ne(1, e.rgb)))), o = kn(n, a, Pc(0.5, t.rgb)), l = Fe(Q(o, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41565
41565
|
return ut(l, s);
|
|
41566
41566
|
}
|
|
41567
41567
|
function rse(t, e, r = 1) {
|
|
41568
|
-
let i = Q(e.a, r), s =
|
|
41568
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = JR(Ne(t.rgb, e.rgb)), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41569
41569
|
return ut(a, s);
|
|
41570
41570
|
}
|
|
41571
41571
|
function ise(t, e, r = 1) {
|
|
41572
|
-
let i = Q(e.a, r), s =
|
|
41572
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = kn(t.rgb, uy(QR(t.rgb, Ne(1, e.rgb)), 1), Pc(1e-3, Ne(1, e.rgb))), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41573
41573
|
return ut(a, s);
|
|
41574
41574
|
}
|
|
41575
41575
|
function sse(t, e, r = 1) {
|
|
41576
|
-
let i = Q(e.a, r), s =
|
|
41576
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Ne(Fe(t.rgb, e.rgb), Q(2, Q(t.rgb, e.rgb))), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41577
41577
|
return ut(a, s);
|
|
41578
41578
|
}
|
|
41579
41579
|
function Uo(t) {
|
|
41580
|
-
return
|
|
41580
|
+
return Fe(Fe(Q(t.r, 0.2126), Q(t.g, 0.7152)), Q(t.b, 0.0722));
|
|
41581
41581
|
}
|
|
41582
41582
|
function nse(t, e, r = 1) {
|
|
41583
|
-
let i = Q(e.a, r), s =
|
|
41583
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = Ne(n, a), l = Fe(e.rgb, o), h = Fe(Q(l, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41584
41584
|
return ut(h, s);
|
|
41585
41585
|
}
|
|
41586
41586
|
function ase(t, e, r = 1) {
|
|
41587
|
-
let i = Q(e.a, r), s =
|
|
41587
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = a.div(Fe(n, 1e-4)), l = Q(t.rgb, o), h = Fe(Q(l, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41588
41588
|
return ut(h, s);
|
|
41589
41589
|
}
|
|
41590
41590
|
function ose(t, e, r = 1) {
|
|
41591
|
-
let i = Q(e.a, r), s =
|
|
41591
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = uy(t.rgb, e.rgb), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41592
41592
|
return ut(a, s);
|
|
41593
41593
|
}
|
|
41594
41594
|
function lse(t, e, r = 1) {
|
|
41595
|
-
let i = Q(e.a, r), s =
|
|
41595
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = ly(t.rgb, e.rgb), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41596
41596
|
return ut(a, s);
|
|
41597
41597
|
}
|
|
41598
41598
|
function use(t, e, r = 1) {
|
|
41599
|
-
let i = Q(e.a, r), s =
|
|
41599
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = kn(ut(0, 0, 0, 1).rgb, ly(Ne(1, Ne(1, t.rgb).div(Fe(e.rgb, 1e-4))), 0), Pc(1e-4, e.rgb)), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41600
41600
|
return ut(a, s);
|
|
41601
41601
|
}
|
|
41602
41602
|
function hse(t, e, r = 1) {
|
|
41603
|
-
let i = Q(e.a, r), s =
|
|
41603
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = ly(Fe(Fe(t.rgb, e.rgb), -1), 0), a = Fe(Q(n, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41604
41604
|
return ut(a, s);
|
|
41605
41605
|
}
|
|
41606
41606
|
function cse(t, e, r = 1) {
|
|
41607
|
-
let i = Q(e.a, r), s =
|
|
41607
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Q(t.rgb, t.rgb), o = Fe(n, Q(a, Ne(1, Q(2, e.rgb)))), l = i3(t.rgb), h = Fe(Q(2, Q(t.rgb, Ne(1, e.rgb))), Q(l, Ne(Q(2, e.rgb), 1))), u = kn(o, h, Pc(0.5, e.rgb)), c = Fe(Q(u, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41608
41608
|
return ut(c, s);
|
|
41609
41609
|
}
|
|
41610
41610
|
function dse(t, e, r = 1) {
|
|
41611
|
-
let i = Q(e.a, r), s =
|
|
41611
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Q(2, Q(t.rgb, e.rgb)), a = Ne(1, Q(2, Q(Ne(1, t.rgb), Ne(1, e.rgb)))), o = kn(n, a, Pc(0.5, e.rgb)), l = Fe(Q(o, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41612
41612
|
return ut(l, s);
|
|
41613
41613
|
}
|
|
41614
41614
|
function mse(t, e, r = 1) {
|
|
41615
|
-
let i = Q(e.a, r), s =
|
|
41615
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = t.rgb.sub(n), l = e.rgb.sub(a), h = o.length(), u = l.normalize(), c = Fe(Q(u, h), n), d = Fe(Q(c, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41616
41616
|
return ut(d, s);
|
|
41617
41617
|
}
|
|
41618
41618
|
function pse(t, e, r = 1) {
|
|
41619
|
-
let i = Q(e.a, r), s =
|
|
41619
|
+
let i = Q(e.a, r), s = Fe(i, Q(t.a, Ne(1, i))), n = Uo(t.rgb), a = Uo(e.rgb), o = t.rgb.sub(n), l = e.rgb.sub(a), h = o.normalize(), u = l.length(), c = Fe(Q(h, u), n), d = Fe(Q(c, i), Q(t.rgb, Q(t.a, Ne(1, i))));
|
|
41620
41620
|
return ut(d, s);
|
|
41621
41621
|
}
|
|
41622
41622
|
const Y_ = {
|
|
@@ -42035,7 +42035,7 @@ function Tse() {
|
|
|
42035
42035
|
isInitialized: () => u
|
|
42036
42036
|
};
|
|
42037
42037
|
}
|
|
42038
|
-
const { uniform: wse } =
|
|
42038
|
+
const { uniform: wse } = Oe;
|
|
42039
42039
|
function ke(t, e, r) {
|
|
42040
42040
|
let i = {};
|
|
42041
42041
|
return Object.entries(t.props).forEach(([s, n]) => {
|
|
@@ -42046,7 +42046,7 @@ function ke(t, e, r) {
|
|
|
42046
42046
|
};
|
|
42047
42047
|
}), i;
|
|
42048
42048
|
}
|
|
42049
|
-
const { vec2: efe, fract: tfe, sin: rfe, dot: ife } =
|
|
42049
|
+
const { vec2: efe, fract: tfe, sin: rfe, dot: ife } = Oe, { vec2: sfe } = Oe, Sse = () => {
|
|
42050
42050
|
let t = {};
|
|
42051
42051
|
return Object.entries({
|
|
42052
42052
|
Ascii: Rl,
|
|
@@ -43513,7 +43513,7 @@ function Ty(t) {
|
|
|
43513
43513
|
return Ou && Ou.add(t), t;
|
|
43514
43514
|
}
|
|
43515
43515
|
H("toStack", Ty);
|
|
43516
|
-
const q5 = new Or("color"), C = new Or("float", vy.float), R = new Or("int", vy.ints), ge = new Or("uint", vy.uint), Yn = new Or("bool", vy.bool), ae = new Or("vec2"), $r = new Or("ivec2"), X5 = new Or("uvec2"), Y5 = new Or("bvec2"), z = new Or("vec3"), Z5 = new Or("ivec3"), Oc = new Or("uvec3"), NT = new Or("bvec3"),
|
|
43516
|
+
const q5 = new Or("color"), C = new Or("float", vy.float), R = new Or("int", vy.ints), ge = new Or("uint", vy.uint), Yn = new Or("bool", vy.bool), ae = new Or("vec2"), $r = new Or("ivec2"), X5 = new Or("uvec2"), Y5 = new Or("bvec2"), z = new Or("vec3"), Z5 = new Or("ivec3"), Oc = new Or("uvec3"), NT = new Or("bvec3"), Le = new Or("vec4"), J5 = new Or("ivec4"), K5 = new Or("uvec4"), Q5 = new Or("bvec4"), wy = new Or("mat2"), Hs = new Or("mat3"), Cu = new Or("mat4"), ene = (t = "") => Y(new _n(t, "string")), tne = (t) => Y(new _n(t, "ArrayBuffer"));
|
|
43517
43517
|
H("toColor", q5);
|
|
43518
43518
|
H("toFloat", C);
|
|
43519
43519
|
H("toInt", R);
|
|
@@ -43527,7 +43527,7 @@ H("toVec3", z);
|
|
|
43527
43527
|
H("toIVec3", Z5);
|
|
43528
43528
|
H("toUVec3", Oc);
|
|
43529
43529
|
H("toBVec3", NT);
|
|
43530
|
-
H("toVec4",
|
|
43530
|
+
H("toVec4", Le);
|
|
43531
43531
|
H("toIVec4", J5);
|
|
43532
43532
|
H("toUVec4", K5);
|
|
43533
43533
|
H("toBVec4", Q5);
|
|
@@ -44027,7 +44027,7 @@ class O extends Tr {
|
|
|
44027
44027
|
n = Ft(at(r, i));
|
|
44028
44028
|
else if (s === O.TRANSFORM_DIRECTION) {
|
|
44029
44029
|
let a = r, o = i;
|
|
44030
|
-
e.isMatrix(a.getNodeType(e)) ? o =
|
|
44030
|
+
e.isMatrix(a.getNodeType(e)) ? o = Le(z(o), 0) : a = Le(z(a), 0);
|
|
44031
44031
|
const l = $e(a, o).xyz;
|
|
44032
44032
|
n = Xu(l);
|
|
44033
44033
|
}
|
|
@@ -44456,10 +44456,10 @@ class UT extends Tr {
|
|
|
44456
44456
|
setup(e) {
|
|
44457
44457
|
const { colorNode: r } = this, i = this.resolveColorSpace(e, this.source), s = this.resolveColorSpace(e, this.target);
|
|
44458
44458
|
let n = r;
|
|
44459
|
-
return hr.enabled === !1 || i === s || !i || !s || (hr.getTransfer(i) === Bd && (n =
|
|
44459
|
+
return hr.enabled === !1 || i === s || !i || !s || (hr.getTransfer(i) === Bd && (n = Le(pI(n.rgb), n.a)), hr.getPrimaries(i) !== hr.getPrimaries(s) && (n = Le(
|
|
44460
44460
|
Hs(hr._getMatrix(new Zs(), i, s)).mul(n.rgb),
|
|
44461
44461
|
n.a
|
|
44462
|
-
)), hr.getTransfer(s) === Bd && (n =
|
|
44462
|
+
)), hr.getTransfer(s) === Bd && (n = Le(fI(n.rgb), n.a))), n;
|
|
44463
44463
|
}
|
|
44464
44464
|
}
|
|
44465
44465
|
const gI = (t, e) => Y(new UT(Y(t), kT, e)), DT = (t, e) => Y(new UT(Y(t), e, kT)), zne = (t, e, r) => Y(new UT(Y(t), e, r));
|
|
@@ -44650,7 +44650,7 @@ class Dne extends Tr {
|
|
|
44650
44650
|
if (i === Fb) return r;
|
|
44651
44651
|
let s = null;
|
|
44652
44652
|
const n = e.renderer.library.getToneMappingFunction(i);
|
|
44653
|
-
return n !== null ? s =
|
|
44653
|
+
return n !== null ? s = Le(n(r.rgb, this.exposureNode), r.a) : (console.error("ToneMappingNode: Unsupported Tone Mapping configuration.", i), s = r), s;
|
|
44654
44654
|
}
|
|
44655
44655
|
}
|
|
44656
44656
|
const xI = (t, e, r) => Y(new Dne(t, Y(e), Y(r))), bI = /* @__PURE__ */ yI("toneMappingExposure", "float");
|
|
@@ -46001,7 +46001,7 @@ class Eae extends Ey {
|
|
|
46001
46001
|
return this.reference = this.material !== null ? this.material : e.material, this.reference;
|
|
46002
46002
|
}
|
|
46003
46003
|
}
|
|
46004
|
-
const bl = (t, e, r = null) => Y(new Eae(t, e, r)), Ry = /* @__PURE__ */ F((t) => (t.geometry.hasAttribute("tangent") === !1 && t.geometry.computeTangents(), Do("tangent", "vec4")))(), Hm = /* @__PURE__ */ Ry.xyz.toVar("tangentLocal"), qm = /* @__PURE__ */ jm.mul(
|
|
46004
|
+
const bl = (t, e, r = null) => Y(new Eae(t, e, r)), Ry = /* @__PURE__ */ F((t) => (t.geometry.hasAttribute("tangent") === !1 && t.geometry.computeTangents(), Do("tangent", "vec4")))(), Hm = /* @__PURE__ */ Ry.xyz.toVar("tangentLocal"), qm = /* @__PURE__ */ jm.mul(Le(Hm, 0)).xyz.toVarying("v_tangentView").normalize().toVar("tangentView"), YI = /* @__PURE__ */ qm.transformDirection(Qs).toVarying("v_tangentWorld").normalize().toVar("tangentWorld"), ZT = /* @__PURE__ */ qm.toVar("transformedTangentView"), Rae = /* @__PURE__ */ ZT.transformDirection(Qs).normalize().toVar("transformedTangentWorld"), Xm = /* @__PURE__ */ F(([t, e], r) => {
|
|
46005
46005
|
let i = t.mul(Ry.w).xyz;
|
|
46006
46006
|
return r.material.flatShading !== !0 && (i = Ks(i, e)), i;
|
|
46007
46007
|
}).once(), Pae = /* @__PURE__ */ Xm(WT.cross(Ry), "v_bitangentGeometry").normalize().toVar("bitangentGeometry"), Iae = /* @__PURE__ */ Xm(Zi.cross(Hm), "v_bitangentLocal").normalize().toVar("bitangentLocal"), ZI = Xm(Jn.cross(qm), "v_bitangentView").normalize().toVar("bitangentView"), Vae = /* @__PURE__ */ Xm(UI.cross(YI), "v_bitangentWorld").normalize().toVar("bitangentWorld"), JI = /* @__PURE__ */ Xm(ja.cross(ZT), "v_transformedBitangentView").normalize().toVar("transformedBitangentView"), Oae = /* @__PURE__ */ JI.transformDirection(Qs).normalize().toVar("transformedBitangentWorld"), JT = /* @__PURE__ */ Hs(qm, ZI, Jn), KI = /* @__PURE__ */ gs.mul(JT), Lae = (t, e) => t.sub(KI.mul(e)), Fae = /* @__PURE__ */ (() => {
|
|
@@ -47382,7 +47382,7 @@ class Nc extends kb {
|
|
|
47382
47382
|
this.setupDiffuseColor(e), this.setupVariants(e);
|
|
47383
47383
|
const l = this.setupLighting(e);
|
|
47384
47384
|
o !== null && e.stack.add(o);
|
|
47385
|
-
const h =
|
|
47385
|
+
const h = Le(l, Cs.a).max(0);
|
|
47386
47386
|
a = this.setupOutput(e, h), hc.assign(a);
|
|
47387
47387
|
const u = this.outputNode !== null;
|
|
47388
47388
|
if (u && (a = this.outputNode), i !== null) {
|
|
@@ -47391,7 +47391,7 @@ class Nc extends kb {
|
|
|
47391
47391
|
}
|
|
47392
47392
|
} else {
|
|
47393
47393
|
let l = this.fragmentNode;
|
|
47394
|
-
l.isOutputStructNode !== !0 && (l =
|
|
47394
|
+
l.isOutputStructNode !== !0 && (l = Le(l)), a = this.setupOutput(e, l);
|
|
47395
47395
|
}
|
|
47396
47396
|
e.stack.outputNode = a, e.addFlow("fragment", e.removeStack()), e.observer = this.setupObserver(e);
|
|
47397
47397
|
}
|
|
@@ -47485,7 +47485,7 @@ class Nc extends kb {
|
|
|
47485
47485
|
*/
|
|
47486
47486
|
setupDiffuseColor({ object: e, geometry: r }) {
|
|
47487
47487
|
this.maskNode !== null && Yn(this.maskNode).not().discard();
|
|
47488
|
-
let i = this.colorNode ?
|
|
47488
|
+
let i = this.colorNode ? Le(this.colorNode) : tV;
|
|
47489
47489
|
this.vertexColors === !0 && r.hasAttribute("color") && (i = i.mul(SV())), e.instanceColor && (i = hm("vec3", "vInstanceColor").mul(i)), e.isBatchedMesh && e._colorsTexture && (i = hm("vec3", "vBatchColor").mul(i)), Cs.assign(i);
|
|
47490
47490
|
const s = this.opacityNode ? C(this.opacityNode) : iV;
|
|
47491
47491
|
Cs.a.assign(Cs.a.mul(s));
|
|
@@ -47588,7 +47588,7 @@ class Nc extends kb {
|
|
|
47588
47588
|
*/
|
|
47589
47589
|
setupFog(e, r) {
|
|
47590
47590
|
const i = e.fogNode;
|
|
47591
|
-
return i && (hc.assign(r), r =
|
|
47591
|
+
return i && (hc.assign(r), r = Le(i)), r;
|
|
47592
47592
|
}
|
|
47593
47593
|
/**
|
|
47594
47594
|
* Setups the output node.
|
|
@@ -47765,7 +47765,7 @@ const MV = /* @__PURE__ */ J(ile).setParameterLength(0, 1), _V = /* @__PURE__ */
|
|
|
47765
47765
|
g = AV({ alpha: h, dotNL: c, dotNV: d }), y = CV({ alpha: h, dotNH: m });
|
|
47766
47766
|
return f.mul(g).mul(y);
|
|
47767
47767
|
}), hle = /* @__PURE__ */ F(({ roughness: t, dotNV: e }) => {
|
|
47768
|
-
const r =
|
|
47768
|
+
const r = Le(-1, -0.0275, -0.572, 0.022), i = Le(1, 0.0425, 1.04, -0.04), s = t.mul(r).add(i), n = s.x.mul(s.x).min(e.mul(-9.28).exp2()).mul(s.x).add(s.y);
|
|
47769
47769
|
return ae(-1.04, 1.04).mul(n).add(s.zw);
|
|
47770
47770
|
}).setLayout({
|
|
47771
47771
|
name: "DFGApprox",
|
|
@@ -47789,7 +47789,7 @@ const MV = /* @__PURE__ */ J(ile).setParameterLength(0, 1), _V = /* @__PURE__ */
|
|
|
47789
47789
|
const i = t.uvNode, s = $e(i, e.zw).add(0.5), n = Un(s), a = Ya(s), o = cN(a.x), l = dN(a.x), h = mN(a.x), u = pN(a.x), c = mN(a.y), d = pN(a.y), m = ae(n.x.add(h), n.y.add(c)).sub(0.5).mul(e.xy), p = ae(n.x.add(u), n.y.add(c)).sub(0.5).mul(e.xy), f = ae(n.x.add(h), n.y.add(d)).sub(0.5).mul(e.xy), g = ae(n.x.add(u), n.y.add(d)).sub(0.5).mul(e.xy), y = cN(a.y).mul(xr(o.mul(t.sample(m).level(r)), l.mul(t.sample(p).level(r)))), v = dN(a.y).mul(xr(o.mul(t.sample(f).level(r)), l.mul(t.sample(g).level(r))));
|
|
47790
47790
|
return y.add(v);
|
|
47791
47791
|
}, dle = /* @__PURE__ */ F(([t, e = C(3)]) => {
|
|
47792
|
-
const r = ae(t.size(R(e))), i = ae(t.size(R(e.add(1)))), s = Zn(1, r), n = Zn(1, i), a = fN(t,
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const r = ae(t.size(R(e))), i = ae(t.size(R(e.add(1)))), s = Zn(1, r), n = Zn(1, i), a = fN(t, Le(s, r), Un(e)), o = fN(t, Le(n, i), My(e));
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return Ya(e).mix(a, o);
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});
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z(0.04);
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@@ -47908,7 +47908,7 @@ const gN = /* @__PURE__ */ C(1), d1 = /* @__PURE__ */ C(-2), pf = /* @__PURE__ *
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});
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const f = C(a.mul(C(p))).toVar();
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m.addAssign(s.element(p).mul(Rx({ theta: f.mul(-1), axis: d, outputDirection: i, mipInt: o, envMap: l, CUBEUV_TEXEL_WIDTH: h, CUBEUV_TEXEL_HEIGHT: u, CUBEUV_MAX_MIP: c }))), m.addAssign(s.element(p).mul(Rx({ theta: f, axis: d, outputDirection: i, mipInt: o, envMap: l, CUBEUV_TEXEL_WIDTH: h, CUBEUV_TEXEL_HEIGHT: u, CUBEUV_MAX_MIP: c })));
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-
}),
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+
}), Le(m, 1);
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}), Jh = 4, bN = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], vl = 20, Px = /* @__PURE__ */ new f3(-1, 1, 1, -1, 0, 1), xle = /* @__PURE__ */ new xK(90, 1), vN = /* @__PURE__ */ new qa();
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let Ix = null, Vx = 0, Ox = 0;
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const fl = (1 + Math.sqrt(5)) / 2, Ph = 1 / fl, TN = [
|
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@@ -48445,8 +48445,8 @@ class Vle extends Tr {
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n
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).mul(i);
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} else {
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const n = r, a = Cu(
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-
return a.mul(o).mul(l).mul(
|
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+
const n = r, a = Cu(Le(1, 0, 0, 0), Le(0, ba(n.x), ps(n.x).negate(), 0), Le(0, ps(n.x), ba(n.x), 0), Le(0, 0, 0, 1)), o = Cu(Le(ba(n.y), 0, ps(n.y), 0), Le(0, 1, 0, 0), Le(ps(n.y).negate(), 0, ba(n.y), 0), Le(0, 0, 0, 1)), l = Cu(Le(ba(n.z), ps(n.z).negate(), 0, 0), Le(ps(n.z), ba(n.z), 0, 0), Le(0, 0, 1, 0), Le(0, 0, 0, 1));
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return a.mul(o).mul(l).mul(Le(i, 1)).xyz;
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}
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}
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}
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@@ -48822,7 +48822,7 @@ class jle extends FV {
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const r = this.outputNodes, i = e.renderer.getRenderTarget(), s = [], n = i.textures;
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for (const a in r) {
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const o = zV(n, a);
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s[o] =
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s[o] = Le(r[a]);
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}
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return this.members = s, super.setup(e);
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@@ -49234,11 +49234,11 @@ class Tue extends Ga {
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}
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const $V = (t, ...e) => Y(new Tue(Y(t), ...e)), wue = (t, ...e) => t.isTextureNode ? t : t.isPassNode ? t.getTextureNode() : $V(t, ...e), Dh = /* @__PURE__ */ F(([t, e, r], i) => {
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let s;
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i.renderer.coordinateSystem === Vu ? (t = ae(t.x, t.y.oneMinus()).mul(2).sub(1), s =
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const n =
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i.renderer.coordinateSystem === Vu ? (t = ae(t.x, t.y.oneMinus()).mul(2).sub(1), s = Le(z(t, e), 1)) : s = Le(z(t.x, t.y.oneMinus(), e).mul(2).sub(1), 1);
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const n = Le(r.mul(s));
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return n.xyz.div(n.w);
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}), Sue = /* @__PURE__ */ F(([t, e]) => {
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const r = e.mul(
|
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+
const r = e.mul(Le(t, 1)), i = r.xy.div(r.w).mul(0.5).add(0.5).toVar();
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return ae(i.x, i.y.oneMinus());
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}), Mue = /* @__PURE__ */ F(([t, e, r]) => {
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const i = Vo(sr(e)), s = $r(t.mul(i)).toVar(), n = sr(e, s).toVar(), a = sr(e, s.sub($r(2, 0))).toVar(), o = sr(e, s.sub($r(1, 0))).toVar(), l = sr(e, s.add($r(1, 0))).toVar(), h = sr(e, s.add($r(2, 0))).toVar(), u = sr(e, s.add($r(0, 2))).toVar(), c = sr(e, s.add($r(0, 1))).toVar(), d = sr(e, s.sub($r(0, 1))).toVar(), m = sr(e, s.sub($r(0, 2))).toVar(), p = Ft(at(C(2).mul(o).sub(a), n)).toVar(), f = Ft(at(C(2).mul(l).sub(h), n)).toVar(), g = Ft(at(C(2).mul(c).sub(u), n)).toVar(), y = Ft(at(C(2).mul(d).sub(m), n)).toVar(), v = Dh(t, n, r).toVar(), S = p.lessThan(f).select(v.sub(Dh(t.sub(ae(C(1).div(i.x), 0)), o, r)), v.negate().add(Dh(t.add(ae(C(1).div(i.x), 0)), l, r))), T = g.lessThan(y).select(v.sub(Dh(t.add(ae(0, C(1).div(i.y))), c, r)), v.negate().add(Dh(t.sub(ae(0, C(1).div(i.y))), d, r)));
|
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@@ -49626,7 +49626,7 @@ const $ue = /* @__PURE__ */ he(Due), WV = /* @__PURE__ */ F(([t, e]) => qs(1, t.
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]
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}), Gue = /* @__PURE__ */ F(([t, e]) => {
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const r = e.a.add(t.a.mul(e.a.oneMinus()));
|
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-
return
|
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+
return Le(e.rgb.mul(e.a).add(t.rgb.mul(t.a).mul(e.a.oneMinus())).div(r), r);
|
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}).setLayout({
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name: "blendColor",
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type: "vec4",
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@@ -49634,7 +49634,7 @@ const $ue = /* @__PURE__ */ he(Due), WV = /* @__PURE__ */ F(([t, e]) => qs(1, t.
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{ name: "base", type: "vec4" },
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{ name: "blend", type: "vec4" }
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]
|
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-
}), jue = /* @__PURE__ */ F(([t]) =>
|
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+
}), jue = /* @__PURE__ */ F(([t]) => Le(t.rgb.mul(t.a), t.a), { color: "vec4", return: "vec4" }), Wue = /* @__PURE__ */ F(([t]) => (qe(t.a.equal(0), () => Le(0)), Le(t.rgb.div(t.a), t.a)), { color: "vec4", return: "vec4" }), Hue = (...t) => (console.warn('THREE.TSL: "burn" has been renamed. Use "blendBurn" instead.'), WV(t)), que = (...t) => (console.warn('THREE.TSL: "dodge" has been renamed. Use "blendDodge" instead.'), HV(t)), Xue = (...t) => (console.warn('THREE.TSL: "screen" has been renamed. Use "blendScreen" instead.'), qV(t)), Yue = (...t) => (console.warn('THREE.TSL: "overlay" has been renamed. Use "blendOverlay" instead.'), XV(t)), Zue = /* @__PURE__ */ F(([t]) => aw(t.rgb)), Jue = /* @__PURE__ */ F(([t, e = C(1)]) => e.mix(aw(t.rgb), t.rgb)), Kue = /* @__PURE__ */ F(([t, e = C(1)]) => {
|
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|
const r = xr(t.r, t.g, t.b).div(3), i = t.r.max(t.g.max(t.b)), s = i.sub(r).mul(e).mul(-3);
|
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return dr(t.rgb, i, s);
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}), Que = /* @__PURE__ */ F(([t, e = C(1)]) => {
|
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@@ -49656,7 +49656,7 @@ const $ue = /* @__PURE__ */ he(Due), WV = /* @__PURE__ */ F(([t, e]) => qs(1, t.
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o.g.assign(l.g);
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}), qe(o.b.greaterThan(0), () => {
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o.b.assign(l.b);
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-
}), o.assign(a.add(o.sub(a).mul(s))),
|
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+
}), o.assign(a.add(o.sub(a).mul(s))), Le(o.rgb, t.a);
|
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});
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class the extends Tr {
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static get type() {
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@@ -49946,8 +49946,8 @@ class ahe extends Kn {
|
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_createMaterial() {
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const e = new Nc();
|
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e.isMeshToonOutlineMaterial = !0, e.name = "Toon_Outline", e.side = hy;
|
|
49949
|
-
const r = Zi.negate(), i = Gm.mul(jm), s = C(1), n = i.mul(
|
|
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|
-
return e.vertexNode = n.add(o.mul(this.thicknessNode).mul(n.w).mul(s)), e.colorNode =
|
|
49949
|
+
const r = Zi.negate(), i = Gm.mul(jm), s = C(1), n = i.mul(Le(pr, 1)), a = i.mul(Le(pr.add(r), 1)), o = Xu(n.sub(a));
|
|
49950
|
+
return e.vertexNode = n.add(o.mul(this.thicknessNode).mul(n.w).mul(s)), e.colorNode = Le(this.colorNode, this.alphaNode), e;
|
|
49951
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|
}
|
|
49952
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|
/**
|
|
49953
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* For the given toon material, this method returns a corresponding
|
|
@@ -50546,7 +50546,7 @@ const QV = F(([t, e], r) => {
|
|
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50546
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|
}), eO = F(([t], e) => {
|
|
50547
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const r = KV(e);
|
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|
return t.mul(t, r, r).negate().exp().oneMinus();
|
|
50549
|
-
}), ow = F(([t, e]) =>
|
|
50549
|
+
}), ow = F(([t, e]) => Le(e.toFloat().mix(hc.rgb, t.toVec3()), hc.a));
|
|
50550
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|
function Che(t, e, r) {
|
|
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|
return console.warn('THREE.TSL: "rangeFog( color, near, far )" is deprecated. Use "fog( color, rangeFogFactor( near, far ) )" instead.'), ow(t, QV(e, r));
|
|
50552
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}
|
|
@@ -51165,7 +51165,7 @@ const EN = /* @__PURE__ */ new WeakMap(), iO = /* @__PURE__ */ F(({ depthTexture
|
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let e = EN.get(t);
|
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if (e === void 0) {
|
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const r = t.isPointLight ? xce(t) : null;
|
|
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|
-
e = new Nc(), e.colorNode =
|
|
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|
+
e = new Nc(), e.colorNode = Le(0, 0, 0, 1), e.depthNode = r, e.isShadowPassMaterial = !0, e.name = "ShadowMaterial", e.fog = !1, EN.set(t, e);
|
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}
|
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return e;
|
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51171
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}, RN = /* @__PURE__ */ new Ole(), Oh = [], lO = (t, e, r, i) => {
|
|
@@ -51849,7 +51849,7 @@ const Nce = (t, e) => Y(new _ce(t, e)), dO = /* @__PURE__ */ F(({ lightDistance:
|
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{ name: "p", type: "vec3" }
|
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]
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}), rde = /* @__PURE__ */ F(([t]) => {
|
|
51852
|
-
const e =
|
|
51852
|
+
const e = Le(t).toVar(), r = R(gr(e.x)).toVar(), i = R(gr(e.y)).toVar(), s = R(gr(e.z)).toVar(), n = R(gr(e.w)).toVar();
|
|
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|
return Mi(St(r, i, s, n));
|
|
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|
}).setLayout({
|
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name: "mx_cell_noise_float_3",
|
|
@@ -51885,7 +51885,7 @@ const Nce = (t, e) => Y(new _ce(t, e)), dO = /* @__PURE__ */ F(({ lightDistance:
|
|
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{ name: "p", type: "vec3" }
|
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]
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}), ode = /* @__PURE__ */ F(([t]) => {
|
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|
-
const e =
|
|
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|
+
const e = Le(t).toVar(), r = R(gr(e.x)).toVar(), i = R(gr(e.y)).toVar(), s = R(gr(e.z)).toVar(), n = R(gr(e.w)).toVar();
|
|
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|
return z(Mi(St(r, i, s, n, R(0))), Mi(St(r, i, s, n, R(1))), Mi(St(r, i, s, n, R(2))));
|
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}).setLayout({
|
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name: "mx_cell_noise_vec3_3",
|
|
@@ -51935,7 +51935,7 @@ const Nce = (t, e) => Y(new _ce(t, e)), dO = /* @__PURE__ */ F(({ lightDistance:
|
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]
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}), ude = /* @__PURE__ */ F(([t, e, r, i]) => {
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|
const s = C(i).toVar(), n = C(r).toVar(), a = R(e).toVar(), o = z(t).toVar(), l = z(bO(o, a, n, s)).toVar(), h = C(Rg(o.add(z(R(19), R(193), R(17))), a, n, s)).toVar();
|
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|
-
return
|
|
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|
+
return Le(l, h);
|
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|
}).setLayout({
|
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name: "mx_fractal_noise_vec4",
|
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type: "vec4",
|
|
@@ -52181,7 +52181,7 @@ const Nce = (t, e) => Y(new _ce(t, e)), dO = /* @__PURE__ */ F(({ lightDistance:
|
|
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t = C(t), e = C(e);
|
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const r = ae(e.dFdx(), e.dFdy()).length().mul(0.7071067811865476);
|
|
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return Lu(t.sub(r), t.add(r), e);
|
|
52184
|
-
}, TO = (t, e, r, i) => dr(t, e, r[i].clamp()), Mde = (t, e, r = qt()) => TO(t, e, r, "x"), _de = (t, e, r = qt()) => TO(t, e, r, "y"), wO = (t, e, r, i, s) => dr(t, e, vO(r, i[s])), Nde = (t, e, r, i = qt()) => wO(t, e, r, i, "x"), Ade = (t, e, r, i = qt()) => wO(t, e, r, i, "y"), Cde = (t = 1, e = 0, r = qt()) => r.mul(t).add(e), Ede = (t, e = 1) => (t = C(t), t.abs().pow(e).mul(t.sign())), Rde = (t, e = 1, r = 0.5) => C(t).sub(r).mul(e).add(r), Pde = (t = qt(), e = 1, r = 0) => cw(t.convert("vec2|vec3")).mul(e).add(r), Ide = (t = qt(), e = 1, r = 0) => dw(t.convert("vec2|vec3")).mul(e).add(r), Vde = (t = qt(), e = 1, r = 0) => (t = t.convert("vec2|vec3"),
|
|
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|
+
}, TO = (t, e, r, i) => dr(t, e, r[i].clamp()), Mde = (t, e, r = qt()) => TO(t, e, r, "x"), _de = (t, e, r = qt()) => TO(t, e, r, "y"), wO = (t, e, r, i, s) => dr(t, e, vO(r, i[s])), Nde = (t, e, r, i = qt()) => wO(t, e, r, i, "x"), Ade = (t, e, r, i = qt()) => wO(t, e, r, i, "y"), Cde = (t = 1, e = 0, r = qt()) => r.mul(t).add(e), Ede = (t, e = 1) => (t = C(t), t.abs().pow(e).mul(t.sign())), Rde = (t, e = 1, r = 0.5) => C(t).sub(r).mul(e).add(r), Pde = (t = qt(), e = 1, r = 0) => cw(t.convert("vec2|vec3")).mul(e).add(r), Ide = (t = qt(), e = 1, r = 0) => dw(t.convert("vec2|vec3")).mul(e).add(r), Vde = (t = qt(), e = 1, r = 0) => (t = t.convert("vec2|vec3"), Le(dw(t), cw(t.add(ae(19, 73)))).mul(e).add(r)), Ode = (t = qt(), e = 1) => gde(t.convert("vec2|vec3"), e, R(1)), Lde = (t = qt(), e = 1) => xde(t.convert("vec2|vec3"), e, R(1)), Fde = (t = qt(), e = 1) => vde(t.convert("vec2|vec3"), e, R(1)), zde = (t = qt()) => ide(t.convert("vec2|vec3")), Bde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => Rg(t, R(e), r, i).mul(s), kde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => lde(t, R(e), r, i).mul(s), Ude = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => bO(t, R(e), r, i).mul(s), Dde = (t = qt(), e = 3, r = 2, i = 0.5, s = 1) => ude(t, R(e), r, i).mul(s), $de = /* @__PURE__ */ F(([t, e, r]) => {
|
|
52185
52185
|
const i = Xu(t).toVar(), s = at(C(0.5).mul(e.sub(r)), Eu).div(i).toVar(), n = at(C(-0.5).mul(e.sub(r)), Eu).div(i).toVar(), a = z().toVar();
|
|
52186
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|
a.x = i.x.greaterThan(C(0)).select(s.x, n.x), a.y = i.y.greaterThan(C(0)).select(s.y, n.y), a.z = i.z.greaterThan(C(0)).select(s.z, n.z);
|
|
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|
const o = qs(a.x, a.y, a.z).toVar();
|
|
@@ -52723,7 +52723,7 @@ var b = /* @__PURE__ */ Object.freeze({
|
|
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52723
52723
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varyingProperty: hm,
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52724
52724
|
vec2: ae,
|
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52725
52725
|
vec3: z,
|
|
52726
|
-
vec4:
|
|
52726
|
+
vec4: Le,
|
|
52727
52727
|
vectorComponents: Vc,
|
|
52728
52728
|
velocity: $ue,
|
|
52729
52729
|
vertexColor: SV,
|
|
@@ -53444,36 +53444,23 @@ const oe = NL(null), afe = ({
|
|
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53444
53444
|
};
|
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53445
|
}, [a, e]);
|
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53446
53446
|
const S = {
|
|
53447
|
-
|
|
53448
|
-
|
|
53449
|
-
height: "800px"
|
|
53450
|
-
} : {},
|
|
53447
|
+
width: "1200px",
|
|
53448
|
+
height: "800px",
|
|
53451
53449
|
...typeof r == "object" ? r : {}
|
|
53452
53450
|
};
|
|
53453
|
-
return /* @__PURE__ */
|
|
53454
|
-
|
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53455
|
-
|
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{
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),
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t
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]
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}
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/* @__PURE__ */ ze(
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className: i,
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style: S,
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...s
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}
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),
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t
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] });
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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return /* @__PURE__ */
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|
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|
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|
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|
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|
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|
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|
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return /* @__PURE__ */
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|
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|
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return /* @__PURE__ */
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|
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|
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|
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return /* @__PURE__ */
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return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
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};
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function wme(t, e) {
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let r = { ...e };
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@@ -56801,7 +56788,7 @@ const Bfe = (t) => {
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|
t.ref(null);
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|
} catch {
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|
}
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|
-
return /* @__PURE__ */
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+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
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|
};
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56806
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function Sme(t, e) {
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56807
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|
let r = { ...e };
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@@ -56905,7 +56892,7 @@ const kfe = (t) => {
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56905
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|
t.ref(null);
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|
} catch {
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|
}
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|
-
return /* @__PURE__ */
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
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|
};
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function Mme(t, e) {
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|
let r = { ...e };
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@@ -57009,7 +56996,7 @@ const Ufe = (t) => {
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|
t.ref(null);
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|
} catch {
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|
}
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|
57012
|
-
return /* @__PURE__ */
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
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|
};
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|
function _me(t, e) {
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|
let r = { ...e };
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@@ -57113,7 +57100,7 @@ const Dfe = (t) => {
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|
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|
t.ref(null);
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|
} catch {
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|
}
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|
-
return /* @__PURE__ */
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
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|
};
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function Nme(t, e) {
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|
let r = { ...e };
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@@ -57217,7 +57204,7 @@ const $fe = (t) => {
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|
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|
t.ref(null);
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|
} catch {
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|
}
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|
-
return /* @__PURE__ */
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
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|
};
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|
function Ame(t, e) {
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|
let r = { ...e };
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|
@@ -57321,7 +57308,7 @@ const Gfe = (t) => {
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|
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|
t.ref(null);
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|
} catch {
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|
}
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|
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|
-
return /* @__PURE__ */
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|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
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|
};
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|
function Cme(t, e) {
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|
let r = { ...e };
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|
@@ -57425,7 +57412,7 @@ const jfe = (t) => {
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|
|
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57412
|
t.ref(null);
|
|
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|
} catch {
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|
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|
}
|
|
57428
|
-
return /* @__PURE__ */
|
|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
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|
};
|
|
57430
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|
function Eme(t, e) {
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|
let r = { ...e };
|
|
@@ -57529,7 +57516,7 @@ const Wfe = (t) => {
|
|
|
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|
t.ref(null);
|
|
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|
} catch {
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|
}
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|
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|
-
return /* @__PURE__ */
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|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
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|
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|
};
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|
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|
function Rme(t, e) {
|
|
57535
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|
let r = { ...e };
|
|
@@ -57633,7 +57620,7 @@ const Hfe = (t) => {
|
|
|
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|
t.ref(null);
|
|
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|
} catch {
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|
}
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|
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|
-
return /* @__PURE__ */
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|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
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|
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|
};
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|
function Pme(t, e) {
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|
let r = { ...e };
|
|
@@ -57737,7 +57724,7 @@ const qfe = (t) => {
|
|
|
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|
t.ref(null);
|
|
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|
} catch {
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|
}
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|
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|
-
return /* @__PURE__ */
|
|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
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|
};
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|
function Ime(t, e) {
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|
let r = { ...e };
|
|
@@ -57841,7 +57828,7 @@ const Xfe = (t) => {
|
|
|
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|
t.ref(null);
|
|
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|
} catch {
|
|
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|
}
|
|
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|
-
return /* @__PURE__ */
|
|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
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|
};
|
|
57846
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|
function Vme(t, e) {
|
|
57847
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|
let r = { ...e };
|
|
@@ -57945,7 +57932,7 @@ const Yfe = (t) => {
|
|
|
57945
57932
|
t.ref(null);
|
|
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|
} catch {
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|
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|
}
|
|
57948
|
-
return /* @__PURE__ */
|
|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
57949
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|
};
|
|
57950
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|
function Ome(t, e) {
|
|
57951
57938
|
let r = { ...e };
|
|
@@ -58049,7 +58036,7 @@ const Zfe = (t) => {
|
|
|
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58036
|
t.ref(null);
|
|
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|
} catch {
|
|
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|
}
|
|
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|
-
return /* @__PURE__ */
|
|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
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|
};
|
|
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|
function Lme(t, e) {
|
|
58055
58042
|
let r = { ...e };
|
|
@@ -58153,7 +58140,7 @@ const Jfe = (t) => {
|
|
|
58153
58140
|
t.ref(null);
|
|
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58141
|
} catch {
|
|
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|
}
|
|
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|
-
return /* @__PURE__ */
|
|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
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58144
|
};
|
|
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|
function Fme(t, e) {
|
|
58159
58146
|
let r = { ...e };
|
|
@@ -58257,7 +58244,7 @@ const Kfe = (t) => {
|
|
|
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58244
|
t.ref(null);
|
|
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58245
|
} catch {
|
|
58259
58246
|
}
|
|
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|
-
return /* @__PURE__ */
|
|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
58261
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|
};
|
|
58262
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|
function zme(t, e) {
|
|
58263
58250
|
let r = { ...e };
|
|
@@ -58361,7 +58348,7 @@ const Qfe = (t) => {
|
|
|
58361
58348
|
t.ref(null);
|
|
58362
58349
|
} catch {
|
|
58363
58350
|
}
|
|
58364
|
-
return /* @__PURE__ */
|
|
58351
|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
58365
58352
|
};
|
|
58366
58353
|
function Bme(t, e) {
|
|
58367
58354
|
let r = { ...e };
|
|
@@ -58465,7 +58452,7 @@ const ege = (t) => {
|
|
|
58465
58452
|
t.ref(null);
|
|
58466
58453
|
} catch {
|
|
58467
58454
|
}
|
|
58468
|
-
return /* @__PURE__ */
|
|
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|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
58469
58456
|
};
|
|
58470
58457
|
function kme(t, e) {
|
|
58471
58458
|
let r = { ...e };
|
|
@@ -58569,7 +58556,7 @@ const tge = (t) => {
|
|
|
58569
58556
|
t.ref(null);
|
|
58570
58557
|
} catch {
|
|
58571
58558
|
}
|
|
58572
|
-
return /* @__PURE__ */
|
|
58559
|
+
return /* @__PURE__ */ ze(oe.Provider, { value: h, children: t.children });
|
|
58573
58560
|
};
|
|
58574
58561
|
export {
|
|
58575
58562
|
ofe as Ascii,
|