shaders 2.0.0-alpha.11 → 2.0.0-alpha.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/react/components/MouseDistortion.d.ts +22 -0
- package/dist/react/components/MouseDistortion.d.ts.map +1 -0
- package/dist/react/index.cjs +1 -1
- package/dist/react/index.cjs.map +1 -1
- package/dist/react/index.d.ts +1 -0
- package/dist/react/index.d.ts.map +1 -1
- package/dist/react/index.js +2 -2
- package/dist/react/index.js.map +1 -1
- package/dist/react/utils/generatePresetCode.d.ts.map +1 -1
- package/dist/vue/components/MouseDistortion.vue.d.ts +51 -0
- package/dist/vue/components/MouseDistortion.vue.d.ts.map +1 -0
- package/dist/vue/index.d.ts +1 -0
- package/dist/vue/index.d.ts.map +1 -1
- package/dist/vue/index.js +1 -1
- package/dist/vue/utils/generatePresetCode.d.ts.map +1 -1
- package/package.json +1 -1
package/dist/react/index.d.ts
CHANGED
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@@ -6,6 +6,7 @@ export { default as Grayscale } from './components/Grayscale';
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6
6
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export { default as HueShift } from './components/HueShift';
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7
7
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export { default as Invert } from './components/Invert';
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8
8
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export { default as LinearGradient } from './components/LinearGradient';
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9
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+
export { default as MouseDistortion } from './components/MouseDistortion';
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9
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export { default as Posterize } from './components/Posterize';
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export { default as Saturation } from './components/Saturation';
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export { default as SolidColor } from './components/SolidColor';
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,MAAM,6BAA6B,CAAC;AACxE,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,iBAAiB,CAAC"}
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,OAAO,IAAI,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,MAAM,6BAA6B,CAAC;AACxE,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC1E,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,OAAO,IAAI,KAAK,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAC5D,OAAO,EAAE,OAAO,IAAI,MAAM,EAAE,MAAM,iBAAiB,CAAC"}
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package/dist/react/index.js
CHANGED
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@@ -35480,14 +35480,14 @@ const Tnt = (r) => {
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}
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return /* @__PURE__ */ pr(Ot.Provider, { value: h, children: r.children });
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}, Il = { name: "MouseDistortion", props: { distortionRadius: { type: Number, default: 0.2, description: "Radius of the distortion effect (0-1)" }, distortionStrength: { type: Number, default: 0.1, description: "Strength of the distortion (0-1)" }, smoothing: { type: Number, default: 0.85, description: "Smoothing factor for mouse movement (0-1, higher = smoother)" } }, fragmentNode: ({ uniforms: r, onBeforeRender: t, childNode: e }) => {
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35483
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-
let { vec2: s, vec4: i, float: n, uniform: a, length: o, smoothstep: l,
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let { vec2: s, vec4: i, float: n, uniform: a, length: o, smoothstep: l, uv: h, convertToTexture: u } = Ur;
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if (!e) return console.warn("MouseDistortion: No child node provided"), i(0, 0, 0, 0);
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let c = u(e), d = a(0.5), p = a(0.5), m = a(0), f = a(0), x = 0.5, b = 0.5, w = 0.5, S = 0.5, _ = 0, E = 0;
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t(({ pointer: ht, deltaTime: _t }) => {
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let hr = (ht.x - x) / _t, jr = (ht.y - b) / _t, ni = r.smoothing.uniform.value, Wr = w + (ht.x - w) * (1 - ni), zx = S + (ht.y - S) * (1 - ni), Cx = _ + (hr - _) * (1 - ni), Ex = E + (jr - E) * (1 - ni);
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d.value = Wr, p.value = zx, m.value = Cx, f.value = Ex, x = ht.x, b = ht.y, w = Wr, S = zx, _ = Cx, E = Ex;
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});
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-
let z = h, A = s(d, p), L = z.sub(A), K = o(L), it = r.distortionRadius.uniform, st = l(it, n(0), K), wt = s(m, f), ut = r.distortionStrength.uniform, It = st.mul(ut).mul(n(0.5)), Ct = L.mul(It), Dt = n(2), te = wt.mul(Dt).mul(st).mul(ut), Qt = Ct.add(te), gt = z.sub(Qt);
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35490
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+
let z = h(), A = s(d, p), L = z.sub(A), K = o(L), it = r.distortionRadius.uniform, st = l(it, n(0), K), wt = s(m, f), ut = r.distortionStrength.uniform, It = st.mul(ut).mul(n(0.5)), Ct = L.mul(It), Dt = n(2), te = wt.mul(Dt).mul(st).mul(ut), Qt = Ct.add(te), gt = z.sub(Qt);
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return c.sample(gt);
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} };
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function Oit(r, t) {
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