shadcn-chart 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +202 -0
- package/dist/index.d.mts +288 -0
- package/dist/index.d.ts +288 -0
- package/dist/index.js +9434 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +9390 -0
- package/dist/index.mjs.map +1 -0
- package/dist/styles/global.css +124 -0
- package/package.json +75 -0
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{ clsx, type ClassValue } from \"clsx\"\r\nimport { twMerge } from \"tailwind-merge\"\r\n\r\nexport function cn(...inputs: ClassValue[]) {\r\n return twMerge(clsx(inputs))\r\n}","import * as React from \"react\"\n\nimport { cn } from \"../../lib/utils\"\n\nfunction Card({ className, ...props }: React.ComponentProps<\"div\">) {\n return (\n <div\n data-slot=\"card\"\n className={cn(\n \"bg-card text-card-foreground flex flex-col gap-6 rounded-xl border py-6 shadow-sm\",\n className\n )}\n {...props}\n />\n )\n}\n\nfunction CardHeader({ className, ...props }: React.ComponentProps<\"div\">) {\n return (\n <div\n data-slot=\"card-header\"\n className={cn(\n \"@container/card-header grid auto-rows-min grid-rows-[auto_auto] items-start gap-2 px-6 has-data-[slot=card-action]:grid-cols-[1fr_auto] [.border-b]:pb-6\",\n className\n )}\n {...props}\n />\n )\n}\n\nfunction CardTitle({ className, ...props }: React.ComponentProps<\"div\">) {\n return (\n <div\n data-slot=\"card-title\"\n className={cn(\"leading-none font-semibold\", className)}\n {...props}\n />\n )\n}\n\nfunction CardDescription({ className, ...props }: React.ComponentProps<\"div\">) {\n return (\n <div\n data-slot=\"card-description\"\n className={cn(\"text-muted-foreground text-sm\", className)}\n {...props}\n />\n )\n}\n\nfunction CardAction({ className, ...props }: React.ComponentProps<\"div\">) {\n return (\n <div\n data-slot=\"card-action\"\n className={cn(\n \"col-start-2 row-span-2 row-start-1 self-start justify-self-end\",\n className\n )}\n {...props}\n />\n )\n}\n\nfunction CardContent({ className, ...props }: React.ComponentProps<\"div\">) {\n return (\n <div\n data-slot=\"card-content\"\n className={cn(\"px-6\", className)}\n {...props}\n />\n )\n}\n\nfunction CardFooter({ className, ...props }: React.ComponentProps<\"div\">) {\n return (\n <div\n data-slot=\"card-footer\"\n className={cn(\"flex items-center px-6 [.border-t]:pt-6\", className)}\n {...props}\n />\n )\n}\n\nexport {\n Card,\n CardHeader,\n CardFooter,\n CardTitle,\n CardAction,\n CardDescription,\n CardContent,\n}\n","import * as React from \"react\"\nimport * as RechartsPrimitive from \"recharts\"\n\nimport { cn } from \"../../lib/utils\"\n\n// Format: { THEME_NAME: CSS_SELECTOR }\nconst THEMES = { light: \"\", dark: \".dark\" } as const\n\nexport type ChartConfig = {\n [k in string]: {\n label?: React.ReactNode\n icon?: React.ComponentType\n } & (\n | { color?: string; theme?: never }\n | { color?: never; theme: Record<keyof typeof THEMES, string> }\n )\n}\n\ntype ChartContextProps = {\n config: ChartConfig\n}\n\nconst ChartContext = React.createContext<ChartContextProps | null>(null)\n\nfunction useChart() {\n const context = React.useContext(ChartContext)\n\n if (!context) {\n throw new Error(\"useChart must be used within a <ChartContainer />\")\n }\n\n return context\n}\n\nfunction ChartContainer({\n id,\n className,\n children,\n config,\n ...props\n}: React.ComponentProps<\"div\"> & {\n config: ChartConfig\n children: React.ComponentProps<\n typeof RechartsPrimitive.ResponsiveContainer\n >[\"children\"]\n}) {\n const uniqueId = React.useId()\n const chartId = `chart-${id || uniqueId.replace(/:/g, \"\")}`\n\n return (\n <ChartContext.Provider value={{ config }}>\n <div\n data-slot=\"chart\"\n data-chart={chartId}\n className={cn(\n \"[&_.recharts-cartesian-axis-tick_text]:fill-muted-foreground [&_.recharts-cartesian-grid_line[stroke='#ccc']]:stroke-border/50 [&_.recharts-curve.recharts-tooltip-cursor]:stroke-border [&_.recharts-polar-grid_[stroke='#ccc']]:stroke-border [&_.recharts-radial-bar-background-sector]:fill-muted [&_.recharts-rectangle.recharts-tooltip-cursor]:fill-muted [&_.recharts-reference-line_[stroke='#ccc']]:stroke-border flex aspect-video justify-center text-xs [&_.recharts-dot[stroke='#fff']]:stroke-transparent [&_.recharts-layer]:outline-hidden [&_.recharts-sector]:outline-hidden [&_.recharts-sector[stroke='#fff']]:stroke-transparent [&_.recharts-surface]:outline-hidden\",\n className\n )}\n {...props}\n >\n <ChartStyle id={chartId} config={config} />\n <RechartsPrimitive.ResponsiveContainer>\n {children}\n </RechartsPrimitive.ResponsiveContainer>\n </div>\n </ChartContext.Provider>\n )\n}\n\nconst ChartStyle = ({ id, config }: { id: string; config: ChartConfig }) => {\n const colorConfig = Object.entries(config).filter(\n ([, config]) => config.theme || config.color\n )\n\n if (!colorConfig.length) {\n return null\n }\n\n return (\n <style\n dangerouslySetInnerHTML={{\n __html: Object.entries(THEMES)\n .map(\n ([theme, prefix]) => `\n${prefix} [data-chart=${id}] {\n${colorConfig\n .map(([key, itemConfig]) => {\n const color =\n itemConfig.theme?.[theme as keyof typeof itemConfig.theme] ||\n itemConfig.color\n return color ? ` --color-${key}: ${color};` : null\n })\n .join(\"\\n\")}\n}\n`\n )\n .join(\"\\n\"),\n }}\n />\n )\n}\n\nconst ChartTooltip = RechartsPrimitive.Tooltip\n\nfunction ChartTooltipContent({\n active,\n payload,\n className,\n indicator = \"dot\",\n hideLabel = false,\n hideIndicator = false,\n label,\n labelFormatter,\n labelClassName,\n formatter,\n color,\n nameKey,\n labelKey,\n}: React.ComponentProps<typeof RechartsPrimitive.Tooltip> &\n React.ComponentProps<\"div\"> & {\n hideLabel?: boolean\n hideIndicator?: boolean\n indicator?: \"line\" | \"dot\" | \"dashed\"\n nameKey?: string\n labelKey?: string\n }) {\n const { config } = useChart()\n\n const tooltipLabel = React.useMemo(() => {\n if (hideLabel || !payload?.length) {\n return null\n }\n\n const [item] = payload\n const key = `${labelKey || item?.dataKey || item?.name || \"value\"}`\n const itemConfig = getPayloadConfigFromPayload(config, item, key)\n const value =\n !labelKey && typeof label === \"string\"\n ? config[label as keyof typeof config]?.label || label\n : itemConfig?.label\n\n if (labelFormatter) {\n return (\n <div className={cn(\"font-medium\", labelClassName)}>\n {labelFormatter(value, payload)}\n </div>\n )\n }\n\n if (!value) {\n return null\n }\n\n return <div className={cn(\"font-medium\", labelClassName)}>{value}</div>\n }, [\n label,\n labelFormatter,\n payload,\n hideLabel,\n labelClassName,\n config,\n labelKey,\n ])\n\n if (!active || !payload?.length) {\n return null\n }\n\n const nestLabel = payload.length === 1 && indicator !== \"dot\"\n\n return (\n <div\n className={cn(\n \"border-border/50 bg-background grid min-w-[8rem] items-start gap-1.5 rounded-lg border px-2.5 py-1.5 text-xs shadow-xl\",\n className\n )}\n >\n {!nestLabel ? tooltipLabel : null}\n <div className=\"grid gap-1.5\">\n {payload\n .filter((item) => item.type !== \"none\")\n .map((item, index) => {\n const key = `${nameKey || item.name || item.dataKey || \"value\"}`\n const itemConfig = getPayloadConfigFromPayload(config, item, key)\n const indicatorColor = color || item.payload.fill || item.color\n\n return (\n <div\n key={item.dataKey}\n className={cn(\n \"[&>svg]:text-muted-foreground flex w-full flex-wrap items-stretch gap-2 [&>svg]:h-2.5 [&>svg]:w-2.5\",\n indicator === \"dot\" && \"items-center\"\n )}\n >\n {formatter && item?.value !== undefined && item.name ? (\n formatter(item.value, item.name, item, index, item.payload)\n ) : (\n <>\n {itemConfig?.icon ? (\n <itemConfig.icon />\n ) : (\n !hideIndicator && (\n <div\n className={cn(\n \"shrink-0 rounded-[2px] border-(--color-border) bg-(--color-bg)\",\n {\n \"h-2.5 w-2.5\": indicator === \"dot\",\n \"w-1\": indicator === \"line\",\n \"w-0 border-[1.5px] border-dashed bg-transparent\":\n indicator === \"dashed\",\n \"my-0.5\": nestLabel && indicator === \"dashed\",\n }\n )}\n style={\n {\n \"--color-bg\": indicatorColor,\n \"--color-border\": indicatorColor,\n } as React.CSSProperties\n }\n />\n )\n )}\n <div\n className={cn(\n \"flex flex-1 justify-between leading-none\",\n nestLabel ? \"items-end\" : \"items-center\"\n )}\n >\n <div className=\"grid gap-1.5\">\n {nestLabel ? tooltipLabel : null}\n <span className=\"text-muted-foreground\">\n {itemConfig?.label || item.name}\n </span>\n </div>\n {item.value && (\n <span className=\"text-foreground font-mono font-medium tabular-nums\">\n {item.value.toLocaleString()}\n </span>\n )}\n </div>\n </>\n )}\n </div>\n )\n })}\n </div>\n </div>\n )\n}\n\nconst ChartLegend = RechartsPrimitive.Legend\n\nfunction ChartLegendContent({\n className,\n hideIcon = false,\n payload,\n verticalAlign = \"bottom\",\n nameKey,\n}: React.ComponentProps<\"div\"> &\n Pick<RechartsPrimitive.LegendProps, \"payload\" | \"verticalAlign\"> & {\n hideIcon?: boolean\n nameKey?: string\n }) {\n const { config } = useChart()\n\n if (!payload?.length) {\n return null\n }\n\n return (\n <div\n className={cn(\n \"flex items-center justify-center gap-4\",\n verticalAlign === \"top\" ? \"pb-3\" : \"pt-3\",\n className\n )}\n >\n {payload\n .filter((item) => item.type !== \"none\")\n .map((item) => {\n const key = `${nameKey || item.dataKey || \"value\"}`\n const itemConfig = getPayloadConfigFromPayload(config, item, key)\n\n return (\n <div\n key={item.value}\n className={cn(\n \"[&>svg]:text-muted-foreground flex items-center gap-1.5 [&>svg]:h-3 [&>svg]:w-3\"\n )}\n >\n {itemConfig?.icon && !hideIcon ? (\n <itemConfig.icon />\n ) : (\n <div\n className=\"h-2 w-2 shrink-0 rounded-[2px]\"\n style={{\n backgroundColor: item.color,\n }}\n />\n )}\n {itemConfig?.label}\n </div>\n )\n })}\n </div>\n )\n}\n\n// Helper to extract item config from a payload.\nfunction getPayloadConfigFromPayload(\n config: ChartConfig,\n payload: unknown,\n key: string\n) {\n if (typeof payload !== \"object\" || payload === null) {\n return undefined\n }\n\n const payloadPayload =\n \"payload\" in payload &&\n typeof payload.payload === \"object\" &&\n payload.payload !== null\n ? payload.payload\n : undefined\n\n let configLabelKey: string = key\n\n if (\n key in payload &&\n typeof payload[key as keyof typeof payload] === \"string\"\n ) {\n configLabelKey = payload[key as keyof typeof payload] as string\n } else if (\n payloadPayload &&\n key in payloadPayload &&\n typeof payloadPayload[key as keyof typeof payloadPayload] === \"string\"\n ) {\n configLabelKey = payloadPayload[\n key as keyof typeof payloadPayload\n ] as string\n }\n\n return configLabelKey in config\n ? config[configLabelKey]\n : config[key as keyof typeof config]\n}\n\nexport {\n ChartContainer,\n ChartTooltip,\n ChartTooltipContent,\n ChartLegend,\n ChartLegendContent,\n ChartStyle,\n}\n","\"use client\"\r\n\r\nimport { useMemo } from \"react\"\r\nimport {\r\n Area,\r\n AreaChart,\r\n CartesianGrid,\r\n XAxis,\r\n YAxis,\r\n} from \"recharts\"\r\nimport {\r\n Card,\r\n CardContent,\r\n CardDescription,\r\n CardFooter,\r\n CardHeader,\r\n CardTitle,\r\n} from \"../ui/card\"\r\nimport {\r\n ChartContainer,\r\n ChartLegend,\r\n ChartLegendContent,\r\n ChartTooltip,\r\n ChartTooltipContent,\r\n type ChartConfig,\r\n} from \"../ui/chart\"\r\nimport { TrendingUp } from \"lucide-react\"\r\n\r\nexport type AreaChartVariant =\r\n | 'default'\r\n | 'linear'\r\n | 'step'\r\n | 'stacked'\r\n | 'stacked-expanded'\r\n | 'gradient'\r\n | 'legend'\r\n | 'interactive'\r\n\r\nexport type AreaCurveType = 'monotone' | 'linear' | 'step' | 'stepBefore' | 'stepAfter' | 'natural' | 'basis'\r\n\r\nexport interface AreaConfig {\r\n dataKey: string\r\n fill?: string\r\n stroke?: string\r\n stackId?: string\r\n type?: AreaCurveType\r\n fillOpacity?: number\r\n}\r\n\r\nexport interface AreaChartComponentProps {\r\n title?: string\r\n description?: string\r\n data: Array<Record<string, string | number>>\r\n chartConfig: ChartConfig\r\n className?: string\r\n\r\n variant?: AreaChartVariant\r\n\r\n areas?: AreaConfig[]\r\n\r\n xAxisKey?: string\r\n xAxisFormatter?: (value: string) => string\r\n yAxisConfig?: {\r\n domain?: [number, number] | 'auto'\r\n tickFormatter?: (value: number) => string\r\n hide?: boolean\r\n }\r\n\r\n showGrid?: boolean\r\n showTooltip?: boolean\r\n showLegend?: boolean\r\n showDots?: boolean\r\n showActiveDot?: boolean\r\n\r\n useGradient?: boolean\r\n gradientOpacity?: { start: number; end: number }\r\n\r\n margin?: { top?: number; right?: number; bottom?: number; left?: number }\r\n\r\n footerContent?: {\r\n mainText?: string\r\n subText?: string\r\n showTrending?: boolean\r\n trendingIcon?: React.ReactNode\r\n trendingColor?: string\r\n }\r\n}\r\n\r\nconst getCurveType = (variant: AreaChartVariant): AreaCurveType => {\r\n switch (variant) {\r\n case 'linear':\r\n return 'linear'\r\n case 'step':\r\n return 'step'\r\n default:\r\n return 'monotone'\r\n }\r\n}\r\n\r\nconst isStackedVariant = (variant: AreaChartVariant): boolean => {\r\n return variant === 'stacked' || variant === 'stacked-expanded'\r\n}\r\n\r\nexport const AreaChartComponent = ({\r\n title,\r\n description,\r\n data,\r\n chartConfig,\r\n className = \"\",\r\n variant = 'default',\r\n areas,\r\n xAxisKey = \"month\",\r\n xAxisFormatter = (value) => typeof value === 'string' ? value.slice(0, 3) : String(value),\r\n yAxisConfig,\r\n showGrid = true,\r\n showTooltip = true,\r\n showLegend,\r\n showDots,\r\n showActiveDot = true,\r\n useGradient,\r\n gradientOpacity = { start: 0.8, end: 0.1 },\r\n margin = { left: 12, right: 12 },\r\n footerContent,\r\n}: AreaChartComponentProps) => {\r\n // Determine curve type based on variant\r\n const curveType = getCurveType(variant)\r\n\r\n // Determine if stacked\r\n const isStacked = isStackedVariant(variant)\r\n\r\n // Auto determine showLegend based on variant\r\n const shouldShowLegend = showLegend ?? (variant === 'legend' || variant === 'stacked' || variant === 'stacked-expanded')\r\n\r\n // Auto determine showDots based on variant\r\n const shouldShowDots = showDots ?? (variant === 'interactive')\r\n\r\n // Auto determine showActiveDot (dot only on hover)\r\n const shouldShowActiveDot = showActiveDot ?? true // Default true: show dot on hover\r\n\r\n // Auto determine gradient based on variant\r\n const shouldUseGradient = useGradient ?? (variant === 'gradient')\r\n\r\n // Auto-generate areas from chartConfig if not provided\r\n const chartAreas = useMemo(() => {\r\n if (areas) return areas\r\n\r\n return Object.keys(chartConfig).map((key, index) => ({\r\n dataKey: key,\r\n fill: shouldUseGradient ? `url(#fill${key})` : chartConfig[key].color || `var(--chart-${index + 1})`,\r\n stroke: chartConfig[key].color || `var(--chart-${index + 1})`,\r\n stackId: isStacked ? 'stack' : undefined,\r\n type: curveType,\r\n fillOpacity: shouldUseGradient ? 1 : 0.4,\r\n }))\r\n }, [areas, chartConfig, isStacked, curveType, shouldUseGradient])\r\n\r\n // Prepare data for stacked-expanded (normalize to 100%)\r\n const normalizedData = useMemo(() => {\r\n if (variant !== 'stacked-expanded') return data\r\n\r\n return data.map(item => {\r\n const newItem = { ...item }\r\n const dataKeys = chartAreas.map(a => a.dataKey)\r\n const total = dataKeys.reduce((sum, key) => sum + (Number(item[key]) || 0), 0)\r\n\r\n if (total > 0) {\r\n dataKeys.forEach(key => {\r\n newItem[key] = ((Number(item[key]) || 0) / total) * 100\r\n })\r\n }\r\n return newItem\r\n })\r\n }, [data, variant, chartAreas])\r\n\r\n // Render gradients if needed\r\n const renderGradients = () => {\r\n if (!shouldUseGradient) return null\r\n\r\n return (\r\n <defs>\r\n {chartAreas.map((area) => (\r\n <linearGradient key={area.dataKey} id={`fill${area.dataKey}`} x1=\"0\" y1=\"0\" x2=\"0\" y2=\"1\">\r\n <stop\r\n offset=\"5%\"\r\n stopColor={chartConfig[area.dataKey]?.color || `var(--chart-1)`}\r\n stopOpacity={gradientOpacity.start}\r\n />\r\n <stop\r\n offset=\"95%\"\r\n stopColor={chartConfig[area.dataKey]?.color || `var(--chart-1)`}\r\n stopOpacity={gradientOpacity.end}\r\n />\r\n </linearGradient>\r\n ))}\r\n </defs>\r\n )\r\n }\r\n\r\n // Render Y Axis\r\n const renderYAxis = () => {\r\n if (yAxisConfig?.hide) return null\r\n\r\n const tickFormatter = variant === 'stacked-expanded'\r\n ? (value: number) => `${value}%`\r\n : yAxisConfig?.tickFormatter\r\n\r\n if (!tickFormatter && variant !== 'stacked-expanded') return null\r\n\r\n return (\r\n <YAxis\r\n tickLine={false}\r\n axisLine={false}\r\n tickMargin={8}\r\n tickFormatter={tickFormatter}\r\n />\r\n )\r\n }\r\n\r\n return (\r\n <Card className={`flex flex-col h-full ${className}`}>\r\n {(title || description) && (\r\n <CardHeader>\r\n {title && <CardTitle>{title}</CardTitle>}\r\n {description && <CardDescription>{description}</CardDescription>}\r\n </CardHeader>\r\n )}\r\n\r\n <CardContent className=\"flex-1\">\r\n <div className=\"w-full h-full flex items-center justify-center\">\r\n <ChartContainer config={chartConfig} className=\"w-full\">\r\n <AreaChart\r\n accessibilityLayer\r\n data={normalizedData}\r\n margin={margin}\r\n >\r\n {renderGradients()}\r\n\r\n {showGrid && <CartesianGrid vertical={false} />}\r\n\r\n <XAxis\r\n dataKey={xAxisKey}\r\n tickLine={false}\r\n axisLine={false}\r\n tickMargin={8}\r\n tickFormatter={xAxisFormatter}\r\n />\r\n\r\n {renderYAxis()}\r\n\r\n {showTooltip && (\r\n <ChartTooltip\r\n cursor={false}\r\n content={\r\n <ChartTooltipContent\r\n indicator={isStacked ? \"dot\" : \"line\"}\r\n />\r\n }\r\n />\r\n )}\r\n\r\n {shouldShowLegend && <ChartLegend content={<ChartLegendContent />} />}\r\n\r\n {chartAreas.map((area) => (\r\n <Area\r\n key={area.dataKey}\r\n dataKey={area.dataKey}\r\n type={area.type || curveType}\r\n fill={area.fill || `var(--color-${area.dataKey})`}\r\n stroke={area.stroke || `var(--color-${area.dataKey})`}\r\n fillOpacity={area.fillOpacity ?? 0.4}\r\n stackId={area.stackId}\r\n dot={shouldShowDots ? {\r\n fill: area.stroke || `var(--color-${area.dataKey})`,\r\n r: 4,\r\n } : false}\r\n activeDot={(shouldShowDots || shouldShowActiveDot) ? {\r\n r: 6,\r\n fill: area.stroke || `var(--color-${area.dataKey})`,\r\n } : false}\r\n />\r\n ))}\r\n </AreaChart>\r\n </ChartContainer>\r\n </div>\r\n </CardContent>\r\n\r\n {footerContent && (\r\n <CardFooter className=\"flex-col items-start gap-2 text-sm\">\r\n <div className={`flex gap-2 leading-none font-medium ${footerContent.trendingColor || ''}`}>\r\n {footerContent.mainText}\r\n {footerContent.showTrending && footerContent.trendingIcon}\r\n </div>\r\n {footerContent.subText && (\r\n <div className=\"text-muted-foreground leading-none\">\r\n {footerContent.subText}\r\n </div>\r\n )}\r\n </CardFooter>\r\n )}\r\n </Card>\r\n )\r\n}\r\n\r\n// ========================================================================================\r\n// Area Chart Example\r\n// ========================================================================================\r\nexport const AreaChartExample = () => {\r\n const chartData = [\r\n { month: \"January\", desktop: 186, mobile: 80 },\r\n { month: \"February\", desktop: 305, mobile: 200 },\r\n { month: \"March\", desktop: 237, mobile: 120 },\r\n { month: \"April\", desktop: 73, mobile: 190 },\r\n { month: \"May\", desktop: 209, mobile: 130 },\r\n { month: \"June\", desktop: 214, mobile: 140 },\r\n ]\r\n\r\n const chartConfig = {\r\n desktop: {\r\n label: \"Desktop\",\r\n color: \"var(--chart-1)\",\r\n },\r\n mobile: {\r\n label: \"Mobile\",\r\n color: \"var(--chart-2)\",\r\n },\r\n } satisfies ChartConfig\r\n\r\n return (\r\n <AreaChartComponent\r\n title=\"Area Chart - Stacked with Gradient\"\r\n description=\"Showing total visitors for the last 6 months\"\r\n data={chartData}\r\n chartConfig={chartConfig}\r\n xAxisKey=\"month\"\r\n variant=\"gradient\"\r\n useGradient={true}\r\n showLegend={true}\r\n showDots={true}\r\n showGrid={true}\r\n showTooltip={true}\r\n xAxisFormatter={(value) => typeof value === 'string' ? value.slice(0, 3) : String(value)}\r\n yAxisConfig={{\r\n domain: [0, 400],\r\n tickFormatter: (value) => String(value),\r\n }}\r\n footerContent={{\r\n mainText: \"Trending up by 5.2% this month\",\r\n subText: \"January - June 2024\",\r\n showTrending: true,\r\n trendingIcon: <TrendingUp className=\"h-4 w-4\" />,\r\n trendingColor: \"text-emerald-600\"\r\n }}\r\n />\r\n )\r\n}\r\n","\"use client\"\r\n\r\nimport { useMemo } from \"react\"\r\nimport {\r\n Bar,\r\n BarChart,\r\n CartesianGrid,\r\n Cell,\r\n LabelList,\r\n XAxis,\r\n YAxis,\r\n Rectangle,\r\n} from \"recharts\"\r\nimport {\r\n Card,\r\n CardContent,\r\n CardDescription,\r\n CardFooter,\r\n CardHeader,\r\n CardTitle,\r\n} from \"../ui/card\"\r\nimport {\r\n ChartContainer,\r\n ChartLegend,\r\n ChartLegendContent,\r\n ChartTooltip,\r\n ChartTooltipContent,\r\n type ChartConfig,\r\n} from \"../ui/chart\"\r\nimport { TrendingUp } from \"lucide-react\"\r\n\r\nexport type BarChartVariant =\r\n | 'default'\r\n | 'horizontal'\r\n | 'multiple'\r\n | 'stacked'\r\n | 'stacked-legend'\r\n | 'label'\r\n | 'negative'\r\n | 'mixed'\r\n | 'interactive'\r\n\r\nexport interface BarConfig {\r\n dataKey: string\r\n fill?: string\r\n radius?: number | [number, number, number, number]\r\n stackId?: string\r\n name?: string\r\n}\r\n\r\nexport interface BarChartComponentProps {\r\n title?: string\r\n description?: string\r\n data: Array<Record<string, string | number>>\r\n chartConfig: ChartConfig\r\n className?: string\r\n\r\n variant?: BarChartVariant\r\n\r\n bars?: BarConfig[]\r\n\r\n xAxisKey?: string\r\n xAxisFormatter?: (value: string) => string\r\n yAxisConfig?: {\r\n dataKey?: string // for horizontal layout\r\n domain?: [number, number] | 'auto'\r\n tickFormatter?: (value: number) => string\r\n hide?: boolean\r\n }\r\n\r\n // Features\r\n showGrid?: boolean\r\n showTooltip?: boolean\r\n showLegend?: boolean\r\n showLabels?: boolean\r\n labelPosition?: 'top' | 'center' | 'bottom' | 'inside' | 'insideTop' | 'insideBottom'\r\n labelFormatter?: (value: number) => string\r\n tooltipNameKey?: string // Key to use for tooltip name lookup (for mixed variant)\r\n\r\n // Layout\r\n layout?: 'vertical' | 'horizontal'\r\n margin?: { top?: number; right?: number; bottom?: number; left?: number }\r\n barRadius?: number | [number, number, number, number]\r\n barGap?: number\r\n barCategoryGap?: string | number\r\n\r\n // Negative bar colors\r\n positiveColor?: string\r\n negativeColor?: string\r\n\r\n footerContent?: {\r\n mainText?: string\r\n subText?: string\r\n showTrending?: boolean\r\n trendingIcon?: React.ReactNode\r\n trendingColor?: string\r\n }\r\n}\r\n\r\nconst getDefaultRadius = (variant: BarChartVariant): number | [number, number, number, number] => {\r\n switch (variant) {\r\n case 'stacked':\r\n case 'stacked-legend':\r\n return 0\r\n case 'horizontal':\r\n return [0, 4, 4, 0]\r\n default:\r\n return 8\r\n }\r\n}\r\n\r\nconst getDefaultLayout = (variant: BarChartVariant): 'vertical' | 'horizontal' | undefined => {\r\n // In Recharts: 'vertical' layout = horizontal bars (bars grow to the right)\r\n // undefined/default = vertical bars (bars grow upward) \r\n return variant === 'horizontal' ? 'vertical' : undefined\r\n}\r\n\r\nexport const BarChartComponent = ({\r\n title,\r\n description,\r\n data,\r\n chartConfig,\r\n className = \"\",\r\n variant = 'default',\r\n bars,\r\n xAxisKey = \"month\",\r\n xAxisFormatter = (value) => typeof value === 'string' ? value.slice(0, 3) : String(value),\r\n yAxisConfig,\r\n showGrid = true,\r\n showTooltip = true,\r\n showLegend,\r\n showLabels,\r\n labelPosition = 'top',\r\n labelFormatter,\r\n tooltipNameKey,\r\n layout,\r\n margin = { left: 12, right: 12 },\r\n barRadius,\r\n barGap,\r\n barCategoryGap,\r\n positiveColor = \"var(--chart-1)\",\r\n negativeColor = \"var(--chart-2)\",\r\n footerContent,\r\n}: BarChartComponentProps) => {\r\n\r\n // Determine layout based on variant\r\n // Note: In Recharts, layout=\"vertical\" = horizontal bars (bars grow to the right)\r\n const isHorizontalBars = variant === 'horizontal' || layout === 'vertical'\r\n const chartLayout = layout ?? getDefaultLayout(variant)\r\n\r\n // Determine radius\r\n const defaultRadius = barRadius ?? getDefaultRadius(variant)\r\n\r\n // Auto determine showLegend based on variant\r\n const shouldShowLegend = showLegend ?? (variant === 'stacked-legend' || variant === 'multiple')\r\n\r\n // Auto determine showLabels based on variant\r\n const shouldShowLabels = showLabels ?? (variant === 'label')\r\n\r\n // Auto-generate bars from chartConfig if not provided\r\n const chartBars = useMemo(() => {\r\n if (bars) return bars\r\n\r\n return Object.keys(chartConfig).map((key, index) => ({\r\n dataKey: key,\r\n fill: chartConfig[key].color || `var(--chart-${index + 1})`,\r\n radius: defaultRadius,\r\n stackId: (variant === 'stacked' || variant === 'stacked-legend') ? 'stack' : undefined,\r\n }))\r\n }, [bars, chartConfig, variant, defaultRadius])\r\n\r\n // Render bars based on variant\r\n const renderBars = () => {\r\n switch (variant) {\r\n case 'mixed':\r\n // Mixed: Each bar has different color from data's fill property\r\n return (\r\n <Bar\r\n dataKey={chartBars[0]?.dataKey || 'value'}\r\n radius={defaultRadius}\r\n >\r\n {data.map((entry, index) => (\r\n <Cell\r\n key={`cell-${index}`}\r\n fill={entry.fill as string || `var(--chart-${(index % 5) + 1})`}\r\n />\r\n ))}\r\n </Bar>\r\n )\r\n\r\n case 'negative':\r\n // Negative: Different colors for positive/negative values\r\n return (\r\n <Bar dataKey={chartBars[0]?.dataKey || 'value'} radius={defaultRadius}>\r\n {data.map((entry, index) => {\r\n const value = entry[chartBars[0]?.dataKey || 'value'] as number\r\n return (\r\n <Cell\r\n key={`cell-${index}`}\r\n fill={value >= 0 ? positiveColor : negativeColor}\r\n />\r\n )\r\n })}\r\n </Bar>\r\n )\r\n\r\n case 'interactive':\r\n // Interactive: Active bar on hover\r\n return chartBars.map((bar) => (\r\n <Bar\r\n key={bar.dataKey}\r\n dataKey={bar.dataKey}\r\n fill={bar.fill || `var(--color-${bar.dataKey})`}\r\n radius={bar.radius ?? defaultRadius}\r\n stackId={bar.stackId}\r\n activeBar={({ ...props }) => (\r\n <Rectangle\r\n {...props}\r\n fillOpacity={0.8}\r\n stroke={props.fill}\r\n strokeDasharray={4}\r\n strokeDashoffset={4}\r\n />\r\n )}\r\n >\r\n {shouldShowLabels && (\r\n <LabelList\r\n dataKey={bar.dataKey}\r\n position={labelPosition}\r\n offset={8}\r\n className=\"fill-foreground\"\r\n fontSize={12}\r\n formatter={labelFormatter}\r\n />\r\n )}\r\n </Bar>\r\n ))\r\n\r\n case 'stacked':\r\n case 'stacked-legend':\r\n case 'multiple':\r\n default:\r\n // Default, Multiple, Stacked variants\r\n return chartBars.map((bar) => (\r\n <Bar\r\n key={bar.dataKey}\r\n dataKey={bar.dataKey}\r\n fill={bar.fill || `var(--color-${bar.dataKey})`}\r\n radius={bar.radius ?? defaultRadius}\r\n stackId={bar.stackId}\r\n >\r\n {shouldShowLabels && (\r\n <LabelList\r\n dataKey={bar.dataKey}\r\n position={labelPosition}\r\n offset={8}\r\n className=\"fill-foreground\"\r\n fontSize={12}\r\n formatter={labelFormatter}\r\n />\r\n )}\r\n </Bar>\r\n ))\r\n }\r\n }\r\n\r\n // Render X Axis\r\n const renderXAxis = () => {\r\n if (isHorizontalBars) {\r\n return (\r\n <XAxis\r\n type=\"number\"\r\n tickLine={false}\r\n axisLine={false}\r\n tickMargin={8}\r\n hide={yAxisConfig?.hide}\r\n tickFormatter={yAxisConfig?.tickFormatter}\r\n />\r\n )\r\n }\r\n\r\n return (\r\n <XAxis\r\n dataKey={xAxisKey}\r\n tickLine={false}\r\n tickMargin={10}\r\n axisLine={false}\r\n tickFormatter={xAxisFormatter}\r\n />\r\n )\r\n }\r\n\r\n // Render Y Axis\r\n const renderYAxis = () => {\r\n if (isHorizontalBars) {\r\n return (\r\n <YAxis\r\n dataKey={yAxisConfig?.dataKey || xAxisKey}\r\n type=\"category\"\r\n tickLine={false}\r\n tickMargin={10}\r\n axisLine={false}\r\n tickFormatter={xAxisFormatter}\r\n />\r\n )\r\n }\r\n\r\n if (yAxisConfig?.hide !== true && (variant === 'negative' || yAxisConfig?.tickFormatter)) {\r\n return (\r\n <YAxis\r\n tickLine={false}\r\n axisLine={false}\r\n tickMargin={8}\r\n tickFormatter={yAxisConfig?.tickFormatter}\r\n />\r\n )\r\n }\r\n\r\n return null\r\n }\r\n\r\n return (\r\n <Card className={`flex flex-col h-full ${className}`}>\r\n {(title || description) && (\r\n <CardHeader>\r\n {title && <CardTitle>{title}</CardTitle>}\r\n {description && <CardDescription>{description}</CardDescription>}\r\n </CardHeader>\r\n )}\r\n\r\n <CardContent className=\"flex-1\">\r\n <div className=\"w-full h-full flex items-center justify-center\">\r\n <ChartContainer config={chartConfig} className=\"w-full\">\r\n <BarChart\r\n accessibilityLayer\r\n data={data}\r\n layout={chartLayout}\r\n margin={margin}\r\n barGap={barGap}\r\n barCategoryGap={barCategoryGap}\r\n >\r\n {showGrid && <CartesianGrid vertical={!isHorizontalBars} horizontal={isHorizontalBars} />}\r\n\r\n {renderXAxis()}\r\n {renderYAxis()}\r\n\r\n {showTooltip && (\r\n <ChartTooltip\r\n cursor={false}\r\n content={\r\n <ChartTooltipContent\r\n hideLabel={variant === 'mixed' || chartBars.length === 1}\r\n indicator={variant === 'mixed' ? 'dot' : 'line'}\r\n nameKey={variant === 'mixed' ? tooltipNameKey : undefined}\r\n />\r\n }\r\n />\r\n )}\r\n\r\n {shouldShowLegend && <ChartLegend content={<ChartLegendContent />} />}\r\n\r\n {renderBars()}\r\n </BarChart>\r\n </ChartContainer>\r\n </div>\r\n </CardContent>\r\n\r\n {footerContent && (\r\n <CardFooter className=\"flex-col items-start gap-2 text-sm\">\r\n <div className={`flex gap-2 leading-none font-medium ${footerContent.trendingColor || ''}`}>\r\n {footerContent.mainText}\r\n {footerContent.showTrending && footerContent.trendingIcon}\r\n </div>\r\n {footerContent.subText && (\r\n <div className=\"text-muted-foreground leading-none\">\r\n {footerContent.subText}\r\n </div>\r\n )}\r\n </CardFooter>\r\n )}\r\n </Card>\r\n )\r\n}\r\n\r\n// ========================================================================================\r\n// Bar Chart Example\r\n// ========================================================================================\r\nexport const BarChartExample = () => {\r\n const monthlyData = [\r\n { period: \"Jan\", newSubscriptions: 1245, revenue: 18500, churnedUsers: 32 },\r\n { period: \"Feb\", newSubscriptions: 1289, revenue: 21200, churnedUsers: 28 },\r\n { period: \"Mar\", newSubscriptions: 1312, revenue: 24800, churnedUsers: 35 },\r\n { period: \"Apr\", newSubscriptions: 1378, revenue: 29100, churnedUsers: 41 },\r\n { period: \"May\", newSubscriptions: 1425, revenue: 33600, churnedUsers: 38 },\r\n { period: \"Jun\", newSubscriptions: 1468, revenue: 37800, churnedUsers: 45 },\r\n { period: \"Jul\", newSubscriptions: 1512, revenue: 42300, churnedUsers: 49 },\r\n { period: \"Aug\", newSubscriptions: 1498, revenue: 41200, churnedUsers: 52 },\r\n { period: \"Sep\", newSubscriptions: 1542, revenue: 45900, churnedUsers: 47 },\r\n { period: \"Oct\", newSubscriptions: 1589, revenue: 49800, churnedUsers: 51 },\r\n { period: \"Nov\", newSubscriptions: 1634, revenue: 54200, churnedUsers: 48 },\r\n { period: \"Dec\", newSubscriptions: 1701, revenue: 61500, churnedUsers: 55 },\r\n ]\r\n\r\n const chartConfig = {\r\n newSubscriptions: {\r\n label: \"New Subscriptions\",\r\n color: \"var(--chart-1)\",\r\n },\r\n revenue: {\r\n label: \"Revenue ($)\",\r\n color: \"var(--chart-2)\",\r\n },\r\n } satisfies ChartConfig\r\n\r\n return (\r\n <BarChartComponent\r\n title=\"Monthly VPS Performance\"\r\n description=\"New subscriptions and revenue breakdown by month\"\r\n data={monthlyData}\r\n chartConfig={chartConfig}\r\n layout=\"horizontal\"\r\n xAxisKey=\"period\"\r\n variant=\"label\"\r\n bars={[\r\n {\r\n dataKey: \"newSubscriptions\",\r\n fill: \"var(--chart-1)\",\r\n radius: [4, 4, 0, 0],\r\n },\r\n {\r\n dataKey: \"revenue\",\r\n fill: \"var(--chart-2)\",\r\n radius: [4, 4, 0, 0],\r\n },\r\n ]}\r\n showGrid={true}\r\n showTooltip={true}\r\n showLegend={true}\r\n yAxisConfig={{\r\n tickFormatter: (value) => {\r\n if (value >= 1000) return `${(value / 1000).toFixed(1)}K`\r\n return value.toString()\r\n }\r\n }}\r\n margin={{ top: 20, right: 30, bottom: 5, left: 20 }}\r\n footerContent={{\r\n mainText: \"Trending up by 12.5% this period\",\r\n subText: `Showing monthly performance metrics for 2024`,\r\n showTrending: true,\r\n trendingIcon: <TrendingUp className=\"h-4 w-4\" />,\r\n trendingColor: \"text-emerald-600\"\r\n }}\r\n />\r\n )\r\n}\r\n","import * as React from \"react\"\nimport { Slot } from \"@radix-ui/react-slot\"\nimport { cva, type VariantProps } from \"class-variance-authority\"\n\nimport { cn } from \"../../lib/utils\"\n\nconst buttonVariants = cva(\n \"inline-flex items-center justify-center gap-2 whitespace-nowrap rounded-md text-sm font-medium transition-all disabled:pointer-events-none disabled:opacity-50 [&_svg]:pointer-events-none [&_svg:not([class*='size-'])]:size-4 shrink-0 [&_svg]:shrink-0 outline-none focus-visible:border-ring focus-visible:ring-ring/50 focus-visible:ring-[3px] aria-invalid:ring-destructive/20 dark:aria-invalid:ring-destructive/40 aria-invalid:border-destructive\",\n {\n variants: {\n variant: {\n default: \"bg-primary text-primary-foreground hover:bg-primary/90\",\n destructive:\n \"bg-destructive text-white hover:bg-destructive/90 focus-visible:ring-destructive/20 dark:focus-visible:ring-destructive/40 dark:bg-destructive/60\",\n outline:\n \"border bg-background shadow-xs hover:bg-accent hover:text-accent-foreground dark:bg-input/30 dark:border-input dark:hover:bg-input/50\",\n secondary:\n \"bg-secondary text-secondary-foreground hover:bg-secondary/80\",\n ghost:\n \"hover:bg-accent hover:text-accent-foreground dark:hover:bg-accent/50\",\n link: \"text-primary underline-offset-4 hover:underline\",\n },\n size: {\n default: \"h-9 px-4 py-2 has-[>svg]:px-3\",\n sm: \"h-8 rounded-md gap-1.5 px-3 has-[>svg]:px-2.5\",\n lg: \"h-10 rounded-md px-6 has-[>svg]:px-4\",\n icon: \"size-9\",\n \"icon-sm\": \"size-8\",\n \"icon-lg\": \"size-10\",\n },\n },\n defaultVariants: {\n variant: \"default\",\n size: \"default\",\n },\n }\n)\n\nfunction Button({\n className,\n variant = \"default\",\n size = \"default\",\n asChild = false,\n ...props\n}: React.ComponentProps<\"button\"> &\n VariantProps<typeof buttonVariants> & {\n asChild?: boolean\n }) {\n const Comp = asChild ? Slot : \"button\"\n\n return (\n <Comp\n data-slot=\"button\"\n data-variant={variant}\n data-size={size}\n className={cn(buttonVariants({ variant, size, className }))}\n {...props}\n />\n )\n}\n\nexport { Button, buttonVariants }\n","\"use client\"\r\n\r\nimport React, { useMemo, useState } from \"react\"\r\nimport { CartesianGrid, Line, LineChart, XAxis, YAxis } from \"recharts\"\r\n\r\nimport {\r\n Card,\r\n CardContent,\r\n CardDescription,\r\n CardFooter,\r\n CardHeader,\r\n CardTitle,\r\n} from \"../ui/card\"\r\nimport {\r\n ChartConfig,\r\n ChartContainer,\r\n ChartTooltip,\r\n ChartTooltipContent,\r\n} from \"../ui/chart\"\r\nimport { Button } from \"../ui/button\"\r\nimport { Calendar, CalendarDays, GitCommitVertical } from \"lucide-react\"\r\n\r\ninterface ToggleOption {\r\n value: string\r\n label: string\r\n icon?: React.ReactNode\r\n}\r\n\r\ninterface LineChartComponentProps {\r\n title?: string\r\n description?: string\r\n data: Array<Record<string, string | number>>\r\n chartConfig: ChartConfig\r\n xAxisKey?: string\r\n yAxisConfig?: {\r\n domain?: [number, number] | \"auto\"\r\n padding?: number\r\n tickCount?: number\r\n formatType?: 'auto' | 'full' | 'compact' | 'currency' | 'percentage'\r\n customFormatter?: (value: number) => string\r\n tickFormatter?: (value: number) => string // Deprecated, use customFormatter instead\r\n }\r\n lines?: Array<{\r\n dataKey: string\r\n stroke?: string\r\n strokeWidth?: number\r\n type?: \"monotone\" | \"linear\" | \"step\" | \"stepBefore\" | \"stepAfter\"\r\n dot?: boolean\r\n }>\r\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n dot?: boolean | ((props: any) => React.ReactElement)\r\n margin?: {\r\n top?: number\r\n right?: number\r\n bottom?: number\r\n left?: number\r\n }\r\n footerContent?: {\r\n mainText?: string\r\n subText?: string\r\n showTrending?: boolean\r\n trendingIcon?: React.ReactNode\r\n trendingColor?: string\r\n }\r\n toggleOptions?: {\r\n options: ToggleOption[]\r\n currentValue: string\r\n onChange: (value: string) => void\r\n position?: \"header-right\" | \"header-left\"\r\n }\r\n className?: string\r\n}\r\n\r\n//todo: ==== Format the y-axis value based on the format type ====\r\nconst formatYAxisValue = (value: number, formatType = 'auto') => {\r\n switch (formatType) {\r\n case 'percentage':\r\n return `${value}%`\r\n\r\n case 'currency':\r\n return new Intl.NumberFormat('en-US', {\r\n style: 'currency',\r\n currency: 'USD',\r\n maximumFractionDigits: 0,\r\n }).format(value)\r\n\r\n case 'full':\r\n return value.toLocaleString()\r\n\r\n case 'compact':\r\n case 'auto':\r\n default:\r\n if (value >= 1000000000) {\r\n return `${(value / 1000000000).toFixed(value % 1000000000 === 0 ? 0 : 1)}B`\r\n }\r\n if (value >= 1000000) {\r\n return `${(value / 1000000).toFixed(value % 1000000 === 0 ? 0 : 1)}M`\r\n }\r\n if (value >= 1000) {\r\n return `${(value / 1000).toFixed(value % 1000 === 0 ? 0 : 1)}K`\r\n }\r\n return value.toString()\r\n }\r\n}\r\n\r\n//todo: ==== Divide y-axí ticks based-on nice step size ====\r\nfunction getNiceStepSize(range: number, targetSteps: number): number {\r\n const rawStep = range / targetSteps\r\n const magnitude = Math.pow(10, Math.floor(Math.log10(rawStep)))\r\n const normalizedStep = rawStep / magnitude\r\n\r\n // Choose nice step sizes: 1, 2, 5, 10\r\n const niceStep = normalizedStep <= 1 ? 1\r\n : normalizedStep <= 2 ? 2\r\n : normalizedStep <= 5 ? 5\r\n : 10\r\n\r\n return niceStep * magnitude\r\n}\r\n\r\nconst calculateYAxisTicks = (domain: [number, number], tickCount: number, dataMax: number) => {\r\n const [min, max] = domain\r\n\r\n if (tickCount <= 1) return [min]\r\n\r\n const step = getNiceStepSize(max - min, tickCount - 1)\r\n const niceMin = Math.floor(min / step) * step\r\n\r\n // Generate ticks\r\n const ticks: number[] = []\r\n let currentTick = niceMin\r\n\r\n while (currentTick <= max && ticks.length < tickCount * 2) {\r\n if (currentTick >= min) ticks.push(currentTick)\r\n currentTick += step\r\n }\r\n\r\n // Auto-add extra tick if data max is too close to last tick\r\n const lastTick = ticks[ticks.length - 1]\r\n if (dataMax - lastTick > 0 && dataMax - lastTick < step * 0.1) {\r\n ticks.push(lastTick + step)\r\n }\r\n\r\n return ticks\r\n}\r\n\r\n//todo: ==== Calculate the y-axis domain with padding ====\r\nconst calculateNiceYDomain = (data: Array<Record<string, string | number>>, dataKeys: string[], padding = 0.1) => {\r\n let min = Infinity, max = -Infinity\r\n\r\n data.forEach(item => {\r\n dataKeys.forEach(key => {\r\n const value = typeof item[key] === 'number' ? item[key] as number : 0\r\n min = Math.min(min, value)\r\n max = Math.max(max, value)\r\n })\r\n })\r\n\r\n if (min === Infinity || max === -Infinity) return [0, 100]\r\n\r\n const range = max - min\r\n const paddedMin = Math.max(0, min - (range * padding))\r\n const paddedMax = max + (range * padding)\r\n\r\n // Smart rounding based on magnitude\r\n const getRoundingFactor = (value: number) =>\r\n value <= 100 ? 10\r\n : value <= 1000 ? 100\r\n : value <= 10000 ? 500\r\n : value <= 50000 ? 1000\r\n : 5000\r\n\r\n const niceMin = Math.floor(paddedMin / getRoundingFactor(paddedMin)) * getRoundingFactor(paddedMin)\r\n const niceMax = Math.ceil(paddedMax / getRoundingFactor(paddedMax)) * getRoundingFactor(paddedMax)\r\n\r\n return [niceMin, niceMax]\r\n}\r\n\r\nexport function LineChartComponent({\r\n title = \"Line Chart - Multiple\",\r\n description = \"January - June 2024\",\r\n data,\r\n chartConfig,\r\n xAxisKey = \"month\",\r\n yAxisConfig,\r\n lines,\r\n dot = false,\r\n margin = {\r\n left: 12,\r\n right: 12,\r\n },\r\n footerContent,\r\n toggleOptions,\r\n className\r\n}: LineChartComponentProps) {\r\n // Auto-generate lines from chartConfig if not provided\r\n const chartLines = lines || Object.keys(chartConfig).map(key => ({\r\n dataKey: key,\r\n stroke: chartConfig[key].color,\r\n strokeWidth: 2,\r\n type: \"monotone\" as const,\r\n dot\r\n }))\r\n\r\n // Calculate Y-axis domain\r\n const yDomain = useMemo(() => {\r\n if (yAxisConfig?.domain && yAxisConfig.domain !== \"auto\") {\r\n return yAxisConfig.domain\r\n }\r\n\r\n // Auto-calculate domain with padding\r\n const dataKeys = chartLines.map(line => line.dataKey)\r\n const padding = yAxisConfig?.padding || 0.15\r\n return calculateNiceYDomain(data, dataKeys, padding)\r\n }, [data, chartLines, yAxisConfig])\r\n\r\n // Calculate Y-axis ticks for even spacing\r\n const yAxisTicks = useMemo(() => {\r\n const tickCount = yAxisConfig?.tickCount || 6\r\n const dataKeys = chartLines.map(line => line.dataKey)\r\n\r\n const dataMax = Math.max(...data.flatMap(item =>\r\n dataKeys.map(key => typeof item[key] === 'number' ? item[key] as number : 0)\r\n ))\r\n\r\n return calculateYAxisTicks(yDomain as [number, number], tickCount, dataMax)\r\n }, [yDomain, yAxisConfig, data, chartLines])\r\n\r\n // Create Y-axis tick formatter\r\n const yAxisTickFormatter = useMemo(() => {\r\n return yAxisConfig?.customFormatter\r\n || yAxisConfig?.tickFormatter\r\n || ((value: number) => formatYAxisValue(value, yAxisConfig?.formatType))\r\n }, [yAxisConfig])\r\n\r\n return (\r\n <Card className={className}>\r\n <CardHeader>\r\n <div className=\"flex items-center justify-between\">\r\n <div className=\"space-y-1.5\">\r\n <CardTitle>{title}</CardTitle>\r\n <CardDescription>{description}</CardDescription>\r\n </div>\r\n\r\n {toggleOptions && (\r\n <div className=\"flex space-x-2\">\r\n {toggleOptions.options.map((option) => (\r\n <Button\r\n key={option.value}\r\n variant={toggleOptions.currentValue === option.value ? \"default\" : \"outline\"}\r\n size=\"sm\"\r\n onClick={() => toggleOptions.onChange(option.value)}\r\n className=\"flex items-center gap-2\"\r\n >\r\n {option.icon}\r\n {option.label}\r\n </Button>\r\n ))}\r\n </div>\r\n )}\r\n </div>\r\n </CardHeader>\r\n\r\n <CardContent className=\"flex-1\">\r\n <div className=\"w-full h-full flex items-center justify-center\">\r\n <ChartContainer config={chartConfig} className=\"w-full\">\r\n <LineChart\r\n accessibilityLayer\r\n data={data}\r\n margin={margin}\r\n >\r\n <CartesianGrid vertical={false} />\r\n <XAxis\r\n dataKey={xAxisKey}\r\n tickLine={false}\r\n axisLine={false}\r\n tickMargin={8}\r\n tickFormatter={(value) => value.slice(0, 3)}\r\n />\r\n <YAxis\r\n domain={yDomain}\r\n ticks={yAxisTicks}\r\n tickLine={false}\r\n axisLine={false}\r\n tickMargin={8}\r\n tickFormatter={yAxisTickFormatter}\r\n />\r\n <ChartTooltip cursor={false} content={<ChartTooltipContent />} />\r\n {chartLines.map((line) => (\r\n <Line\r\n key={line.dataKey}\r\n dataKey={line.dataKey}\r\n type={line.type || \"monotone\"}\r\n stroke={line.stroke}\r\n strokeWidth={line.strokeWidth || 2}\r\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\r\n dot={dot !== undefined ? (dot as any) : (line.dot || false)}\r\n />\r\n ))}\r\n </LineChart>\r\n </ChartContainer>\r\n </div>\r\n </CardContent>\r\n\r\n {footerContent && (\r\n <CardFooter>\r\n <div className=\"flex w-full items-start gap-2 text-sm\">\r\n <div className=\"grid gap-2\">\r\n <div className={`flex items-center gap-2 leading-none font-medium ${footerContent.trendingColor}`}>\r\n {footerContent.mainText} {footerContent.showTrending && footerContent.trendingIcon}\r\n </div>\r\n <div className=\"text-muted-foreground flex items-center gap-2 leading-none\">\r\n {footerContent.subText}\r\n </div>\r\n </div>\r\n </div>\r\n </CardFooter>\r\n )}\r\n </Card>\r\n )\r\n}\r\n\r\n\r\n// ========================================================================================\r\n// Line Chart Example\r\n// ========================================================================================\r\ninterface UserActivityChartProps {\r\n className?: string\r\n}\r\n\r\ntype TimePeriod = \"week\" | \"month\"\r\n\r\nexport const LineChartExample = ({ className }: UserActivityChartProps) => {\r\n const [timePeriod, setTimePeriod] = useState<TimePeriod>(\"week\")\r\n\r\n const weeklyData = [\r\n { period: \"Mon\", activeUsers: 1200, totalPrompts: 2400 },\r\n { period: \"Tue\", activeUsers: 1350, totalPrompts: 2650 },\r\n { period: \"Wed\", activeUsers: 1450, totalPrompts: 2800 },\r\n { period: \"Thu\", activeUsers: 1600, totalPrompts: 3100 },\r\n { period: \"Fri\", activeUsers: 1800, totalPrompts: 3400 },\r\n { period: \"Sat\", activeUsers: 1650, totalPrompts: 3200 },\r\n { period: \"Sun\", activeUsers: 1400, totalPrompts: 2900 },\r\n ]\r\n\r\n const monthlyData = [\r\n { period: \"Jan\", activeUsers: 8500, totalPrompts: 18200 },\r\n { period: \"Feb\", activeUsers: 9200, totalPrompts: 19800 },\r\n { period: \"Mar\", activeUsers: 10100, totalPrompts: 21500 },\r\n { period: \"Apr\", activeUsers: 11300, totalPrompts: 23800 },\r\n { period: \"May\", activeUsers: 12800, totalPrompts: 26400 },\r\n { period: \"Jun\", activeUsers: 14200, totalPrompts: 29100 },\r\n { period: \"Jul\", activeUsers: 15600, totalPrompts: 31800 },\r\n { period: \"Aug\", activeUsers: 16800, totalPrompts: 34200 },\r\n { period: \"Sep\", activeUsers: 17900, totalPrompts: 36500 },\r\n { period: \"Oct\", activeUsers: 19200, totalPrompts: 38900 },\r\n { period: \"Nov\", activeUsers: 20500, totalPrompts: 41200 },\r\n { period: \"Dec\", activeUsers: 21800, totalPrompts: 43600 },\r\n ]\r\n\r\n const getCurrentData = () => {\r\n return timePeriod === \"week\" ? weeklyData : monthlyData\r\n }\r\n\r\n const getTitle = () => {\r\n return timePeriod === \"week\"\r\n ? \"Weekly Engagement Growth\"\r\n : \"Monthly Engagement Growth\"\r\n }\r\n\r\n const getDescription = () => {\r\n return timePeriod === \"week\"\r\n ? \"Tracks daily active users and prompts throughout the week\"\r\n : \"Tracks monthly active users and prompts throughout the year\"\r\n }\r\n\r\n const chartConfig = {\r\n activeUsers: {\r\n label: \"Active Users\",\r\n color: \"var(--chart-1)\",\r\n },\r\n totalPrompts: {\r\n label: \"Total Prompts\",\r\n color: \"var(--chart-2)\",\r\n },\r\n } satisfies ChartConfig\r\n\r\n return (\r\n <LineChartComponent\r\n title={getTitle()}\r\n description={getDescription()}\r\n data={getCurrentData()}\r\n chartConfig={chartConfig}\r\n xAxisKey=\"period\"\r\n yAxisConfig={{\r\n domain: \"auto\",\r\n padding: 0.2,\r\n tickCount: 5,\r\n formatType: \"compact\"\r\n }}\r\n dot={({ cx, cy, payload }) => {\r\n const r = 24\r\n return (\r\n <GitCommitVertical\r\n key={payload.period}\r\n x={cx - r / 2}\r\n y={cy - r / 2}\r\n width={r}\r\n height={r}\r\n fill=\"var(--background)\"\r\n stroke=\"var(--foreground)\"\r\n />\r\n )\r\n }}\r\n toggleOptions={{\r\n options: [\r\n {\r\n value: \"week\",\r\n label: \"Week\",\r\n icon: <CalendarDays className=\"h-4 w-4\" />\r\n },\r\n {\r\n value: \"month\",\r\n label: \"Month\",\r\n icon: <Calendar className=\"h-4 w-4\" />\r\n }\r\n ],\r\n currentValue: timePeriod,\r\n onChange: (value) => setTimePeriod(value as TimePeriod),\r\n position: \"header-right\"\r\n }}\r\n className={className}\r\n />\r\n )\r\n}\r\n","\"use client\";\nimport { createContext } from 'react';\n\nconst LayoutGroupContext = createContext({});\n\nexport { LayoutGroupContext };\n//# sourceMappingURL=LayoutGroupContext.mjs.map\n","\"use client\"\n\nimport { useRef } from \"react\"\n\ntype Init<T> = () => T\n\n/**\n * Creates a constant value over the lifecycle of a component.\n *\n * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer\n * a guarantee that it won't re-run for performance reasons later on. By using `useConstant`\n * you can ensure that initialisers don't execute twice or more.\n */\nexport function useConstant<T>(init: Init<T>) {\n const ref = useRef<T | null>(null)\n\n if (ref.current === null) {\n ref.current = init()\n }\n\n return ref.current\n}\n","export const isBrowser = typeof window !== \"undefined\"\n","\"use client\"\n\nimport { createContext } from \"react\"\nimport { VariantLabels } from \"../motion/types\"\n\n/**\n * @public\n */\nexport interface PresenceContextProps {\n id: string\n isPresent: boolean\n register: (id: string | number) => () => void\n onExitComplete?: (id: string | number) => void\n initial?: false | VariantLabels\n custom?: any\n}\n\n/**\n * @public\n */\nexport const PresenceContext =\n /* @__PURE__ */ createContext<PresenceContextProps | null>(null)\n","function addUniqueItem(arr, item) {\n if (arr.indexOf(item) === -1)\n arr.push(item);\n}\nfunction removeItem(arr, item) {\n const index = arr.indexOf(item);\n if (index > -1)\n arr.splice(index, 1);\n}\n// Adapted from array-move\nfunction moveItem([...arr], fromIndex, toIndex) {\n const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex;\n if (startIndex >= 0 && startIndex < arr.length) {\n const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex;\n const [item] = arr.splice(fromIndex, 1);\n arr.splice(endIndex, 0, item);\n }\n return arr;\n}\n\nexport { addUniqueItem, moveItem, removeItem };\n","const clamp = (min, max, v) => {\n if (v > max)\n return max;\n if (v < min)\n return min;\n return v;\n};\n\nexport { clamp };\n","function formatErrorMessage(message, errorCode) {\n return errorCode\n ? `${message}. For more information and steps for solving, visit https://motion.dev/troubleshooting/${errorCode}`\n : message;\n}\n\nexport { formatErrorMessage };\n","import { formatErrorMessage } from './format-error-message.mjs';\n\nlet warning = () => { };\nlet invariant = () => { };\nif (typeof process !== \"undefined\" &&\n process.env?.NODE_ENV !== \"production\") {\n warning = (check, message, errorCode) => {\n if (!check && typeof console !== \"undefined\") {\n console.warn(formatErrorMessage(message, errorCode));\n }\n };\n invariant = (check, message, errorCode) => {\n if (!check) {\n throw new Error(formatErrorMessage(message, errorCode));\n }\n };\n}\n\nexport { invariant, warning };\n","const MotionGlobalConfig = {};\n\nexport { MotionGlobalConfig };\n","/**\n * Check if value is a numerical string, ie a string that is purely a number eg \"100\" or \"-100.1\"\n */\nconst isNumericalString = (v) => /^-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)$/u.test(v);\n\nexport { isNumericalString };\n","function isObject(value) {\n return typeof value === \"object\" && value !== null;\n}\n\nexport { isObject };\n","/**\n * Check if the value is a zero value string like \"0px\" or \"0%\"\n */\nconst isZeroValueString = (v) => /^0[^.\\s]+$/u.test(v);\n\nexport { isZeroValueString };\n","/*#__NO_SIDE_EFFECTS__*/\nfunction memo(callback) {\n let result;\n return () => {\n if (result === undefined)\n result = callback();\n return result;\n };\n}\n\nexport { memo };\n","/*#__NO_SIDE_EFFECTS__*/\nconst noop = (any) => any;\n\nexport { noop };\n","/**\n * Pipe\n * Compose other transformers to run linearily\n * pipe(min(20), max(40))\n * @param {...functions} transformers\n * @return {function}\n */\nconst combineFunctions = (a, b) => (v) => b(a(v));\nconst pipe = (...transformers) => transformers.reduce(combineFunctions);\n\nexport { pipe };\n","/*\n Progress within given range\n\n Given a lower limit and an upper limit, we return the progress\n (expressed as a number 0-1) represented by the given value, and\n limit that progress to within 0-1.\n\n @param [number]: Lower limit\n @param [number]: Upper limit\n @param [number]: Value to find progress within given range\n @return [number]: Progress of value within range as expressed 0-1\n*/\n/*#__NO_SIDE_EFFECTS__*/\nconst progress = (from, to, value) => {\n const toFromDifference = to - from;\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;\n};\n\nexport { progress };\n","import { addUniqueItem, removeItem } from './array.mjs';\n\nclass SubscriptionManager {\n constructor() {\n this.subscriptions = [];\n }\n add(handler) {\n addUniqueItem(this.subscriptions, handler);\n return () => removeItem(this.subscriptions, handler);\n }\n notify(a, b, c) {\n const numSubscriptions = this.subscriptions.length;\n if (!numSubscriptions)\n return;\n if (numSubscriptions === 1) {\n /**\n * If there's only a single handler we can just call it without invoking a loop.\n */\n this.subscriptions[0](a, b, c);\n }\n else {\n for (let i = 0; i < numSubscriptions; i++) {\n /**\n * Check whether the handler exists before firing as it's possible\n * the subscriptions were modified during this loop running.\n */\n const handler = this.subscriptions[i];\n handler && handler(a, b, c);\n }\n }\n }\n getSize() {\n return this.subscriptions.length;\n }\n clear() {\n this.subscriptions.length = 0;\n }\n}\n\nexport { SubscriptionManager };\n","/**\n * Converts seconds to milliseconds\n *\n * @param seconds - Time in seconds.\n * @return milliseconds - Converted time in milliseconds.\n */\n/*#__NO_SIDE_EFFECTS__*/\nconst secondsToMilliseconds = (seconds) => seconds * 1000;\n/*#__NO_SIDE_EFFECTS__*/\nconst millisecondsToSeconds = (milliseconds) => milliseconds / 1000;\n\nexport { millisecondsToSeconds, secondsToMilliseconds };\n","/*\n Convert velocity into velocity per second\n\n @param [number]: Unit per frame\n @param [number]: Frame duration in ms\n*/\nfunction velocityPerSecond(velocity, frameDuration) {\n return frameDuration ? velocity * (1000 / frameDuration) : 0;\n}\n\nexport { velocityPerSecond };\n","import { formatErrorMessage } from './format-error-message.mjs';\n\nconst warned = new Set();\nfunction hasWarned(message) {\n return warned.has(message);\n}\nfunction warnOnce(condition, message, errorCode) {\n if (condition || warned.has(message))\n return;\n console.warn(formatErrorMessage(message, errorCode));\n warned.add(message);\n}\n\nexport { hasWarned, warnOnce };\n","import { noop } from '../noop.mjs';\n\n/*\n Bezier function generator\n This has been modified from Gaëtan Renaudeau's BezierEasing\n https://github.com/gre/bezier-easing/blob/master/src/index.js\n https://github.com/gre/bezier-easing/blob/master/LICENSE\n \n I've removed the newtonRaphsonIterate algo because in benchmarking it\n wasn't noticeably faster than binarySubdivision, indeed removing it\n usually improved times, depending on the curve.\n I also removed the lookup table, as for the added bundle size and loop we're\n only cutting ~4 or so subdivision iterations. I bumped the max iterations up\n to 12 to compensate and this still tended to be faster for no perceivable\n loss in accuracy.\n Usage\n const easeOut = cubicBezier(.17,.67,.83,.67);\n const x = easeOut(0.5); // returns 0.627...\n*/\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nconst calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *\n t;\nconst subdivisionPrecision = 0.0000001;\nconst subdivisionMaxIterations = 12;\nfunction binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {\n let currentX;\n let currentT;\n let i = 0;\n do {\n currentT = lowerBound + (upperBound - lowerBound) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - x;\n if (currentX > 0.0) {\n upperBound = currentT;\n }\n else {\n lowerBound = currentT;\n }\n } while (Math.abs(currentX) > subdivisionPrecision &&\n ++i < subdivisionMaxIterations);\n return currentT;\n}\nfunction cubicBezier(mX1, mY1, mX2, mY2) {\n // If this is a linear gradient, return linear easing\n if (mX1 === mY1 && mX2 === mY2)\n return noop;\n const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);\n // If animation is at start/end, return t without easing\n return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);\n}\n\nexport { cubicBezier };\n","// Accepts an easing function and returns a new one that outputs mirrored values for\n// the second half of the animation. Turns easeIn into easeInOut.\nconst mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;\n\nexport { mirrorEasing };\n","// Accepts an easing function and returns a new one that outputs reversed values.\n// Turns easeIn into easeOut.\nconst reverseEasing = (easing) => (p) => 1 - easing(1 - p);\n\nexport { reverseEasing };\n","import { cubicBezier } from './cubic-bezier.mjs';\nimport { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst backOut = /*@__PURE__*/ cubicBezier(0.33, 1.53, 0.69, 0.99);\nconst backIn = /*@__PURE__*/ reverseEasing(backOut);\nconst backInOut = /*@__PURE__*/ mirrorEasing(backIn);\n\nexport { backIn, backInOut, backOut };\n","import { backIn } from './back.mjs';\n\nconst anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\nexport { anticipate };\n","import { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst circIn = (p) => 1 - Math.sin(Math.acos(p));\nconst circOut = reverseEasing(circIn);\nconst circInOut = mirrorEasing(circIn);\n\nexport { circIn, circInOut, circOut };\n","import { cubicBezier } from './cubic-bezier.mjs';\n\nconst easeIn = /*@__PURE__*/ cubicBezier(0.42, 0, 1, 1);\nconst easeOut = /*@__PURE__*/ cubicBezier(0, 0, 0.58, 1);\nconst easeInOut = /*@__PURE__*/ cubicBezier(0.42, 0, 0.58, 1);\n\nexport { easeIn, easeInOut, easeOut };\n","const isEasingArray = (ease) => {\n return Array.isArray(ease) && typeof ease[0] !== \"number\";\n};\n\nexport { isEasingArray };\n","const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === \"number\";\n\nexport { isBezierDefinition };\n","import { invariant } from '../../errors.mjs';\nimport { noop } from '../../noop.mjs';\nimport { anticipate } from '../anticipate.mjs';\nimport { backIn, backInOut, backOut } from '../back.mjs';\nimport { circIn, circInOut, circOut } from '../circ.mjs';\nimport { cubicBezier } from '../cubic-bezier.mjs';\nimport { easeIn, easeInOut, easeOut } from '../ease.mjs';\nimport { isBezierDefinition } from './is-bezier-definition.mjs';\n\nconst easingLookup = {\n linear: noop,\n easeIn,\n easeInOut,\n easeOut,\n circIn,\n circInOut,\n circOut,\n backIn,\n backInOut,\n backOut,\n anticipate,\n};\nconst isValidEasing = (easing) => {\n return typeof easing === \"string\";\n};\nconst easingDefinitionToFunction = (definition) => {\n if (isBezierDefinition(definition)) {\n // If cubic bezier definition, create bezier curve\n invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`, \"cubic-bezier-length\");\n const [x1, y1, x2, y2] = definition;\n return cubicBezier(x1, y1, x2, y2);\n }\n else if (isValidEasing(definition)) {\n // Else lookup from table\n invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`, \"invalid-easing-type\");\n return easingLookup[definition];\n }\n return definition;\n};\n\nexport { easingDefinitionToFunction };\n","const stepsOrder = [\n \"setup\", // Compute\n \"read\", // Read\n \"resolveKeyframes\", // Write/Read/Write/Read\n \"preUpdate\", // Compute\n \"update\", // Compute\n \"preRender\", // Compute\n \"render\", // Write\n \"postRender\", // Compute\n];\n\nexport { stepsOrder };\n","import { statsBuffer } from '../stats/buffer.mjs';\n\nfunction createRenderStep(runNextFrame, stepName) {\n /**\n * We create and reuse two queues, one to queue jobs for the current frame\n * and one for the next. We reuse to avoid triggering GC after x frames.\n */\n let thisFrame = new Set();\n let nextFrame = new Set();\n /**\n * Track whether we're currently processing jobs in this step. This way\n * we can decide whether to schedule new jobs for this frame or next.\n */\n let isProcessing = false;\n let flushNextFrame = false;\n /**\n * A set of processes which were marked keepAlive when scheduled.\n */\n const toKeepAlive = new WeakSet();\n let latestFrameData = {\n delta: 0.0,\n timestamp: 0.0,\n isProcessing: false,\n };\n let numCalls = 0;\n function triggerCallback(callback) {\n if (toKeepAlive.has(callback)) {\n step.schedule(callback);\n runNextFrame();\n }\n numCalls++;\n callback(latestFrameData);\n }\n const step = {\n /**\n * Schedule a process to run on the next frame.\n */\n schedule: (callback, keepAlive = false, immediate = false) => {\n const addToCurrentFrame = immediate && isProcessing;\n const queue = addToCurrentFrame ? thisFrame : nextFrame;\n if (keepAlive)\n toKeepAlive.add(callback);\n if (!queue.has(callback))\n queue.add(callback);\n return callback;\n },\n /**\n * Cancel the provided callback from running on the next frame.\n */\n cancel: (callback) => {\n nextFrame.delete(callback);\n toKeepAlive.delete(callback);\n },\n /**\n * Execute all schedule callbacks.\n */\n process: (frameData) => {\n latestFrameData = frameData;\n /**\n * If we're already processing we've probably been triggered by a flushSync\n * inside an existing process. Instead of executing, mark flushNextFrame\n * as true and ensure we flush the following frame at the end of this one.\n */\n if (isProcessing) {\n flushNextFrame = true;\n return;\n }\n isProcessing = true;\n [thisFrame, nextFrame] = [nextFrame, thisFrame];\n // Execute this frame\n thisFrame.forEach(triggerCallback);\n /**\n * If we're recording stats then\n */\n if (stepName && statsBuffer.value) {\n statsBuffer.value.frameloop[stepName].push(numCalls);\n }\n numCalls = 0;\n // Clear the frame so no callbacks remain. This is to avoid\n // memory leaks should this render step not run for a while.\n thisFrame.clear();\n isProcessing = false;\n if (flushNextFrame) {\n flushNextFrame = false;\n step.process(frameData);\n }\n },\n };\n return step;\n}\n\nexport { createRenderStep };\n","import { MotionGlobalConfig } from 'motion-utils';\nimport { stepsOrder } from './order.mjs';\nimport { createRenderStep } from './render-step.mjs';\n\nconst maxElapsed = 40;\nfunction createRenderBatcher(scheduleNextBatch, allowKeepAlive) {\n let runNextFrame = false;\n let useDefaultElapsed = true;\n const state = {\n delta: 0.0,\n timestamp: 0.0,\n isProcessing: false,\n };\n const flagRunNextFrame = () => (runNextFrame = true);\n const steps = stepsOrder.reduce((acc, key) => {\n acc[key] = createRenderStep(flagRunNextFrame, allowKeepAlive ? key : undefined);\n return acc;\n }, {});\n const { setup, read, resolveKeyframes, preUpdate, update, preRender, render, postRender, } = steps;\n const processBatch = () => {\n const timestamp = MotionGlobalConfig.useManualTiming\n ? state.timestamp\n : performance.now();\n runNextFrame = false;\n if (!MotionGlobalConfig.useManualTiming) {\n state.delta = useDefaultElapsed\n ? 1000 / 60\n : Math.max(Math.min(timestamp - state.timestamp, maxElapsed), 1);\n }\n state.timestamp = timestamp;\n state.isProcessing = true;\n // Unrolled render loop for better per-frame performance\n setup.process(state);\n read.process(state);\n resolveKeyframes.process(state);\n preUpdate.process(state);\n update.process(state);\n preRender.process(state);\n render.process(state);\n postRender.process(state);\n state.isProcessing = false;\n if (runNextFrame && allowKeepAlive) {\n useDefaultElapsed = false;\n scheduleNextBatch(processBatch);\n }\n };\n const wake = () => {\n runNextFrame = true;\n useDefaultElapsed = true;\n if (!state.isProcessing) {\n scheduleNextBatch(processBatch);\n }\n };\n const schedule = stepsOrder.reduce((acc, key) => {\n const step = steps[key];\n acc[key] = (process, keepAlive = false, immediate = false) => {\n if (!runNextFrame)\n wake();\n return step.schedule(process, keepAlive, immediate);\n };\n return acc;\n }, {});\n const cancel = (process) => {\n for (let i = 0; i < stepsOrder.length; i++) {\n steps[stepsOrder[i]].cancel(process);\n }\n };\n return { schedule, cancel, state, steps };\n}\n\nexport { createRenderBatcher };\n","import { noop } from 'motion-utils';\nimport { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: frame, cancel: cancelFrame, state: frameData, steps: frameSteps, } = /* @__PURE__ */ createRenderBatcher(typeof requestAnimationFrame !== \"undefined\" ? requestAnimationFrame : noop, true);\n\nexport { cancelFrame, frame, frameData, frameSteps };\n","import { MotionGlobalConfig } from 'motion-utils';\nimport { frameData } from './frame.mjs';\n\nlet now;\nfunction clearTime() {\n now = undefined;\n}\n/**\n * An eventloop-synchronous alternative to performance.now().\n *\n * Ensures that time measurements remain consistent within a synchronous context.\n * Usually calling performance.now() twice within the same synchronous context\n * will return different values which isn't useful for animations when we're usually\n * trying to sync animations to the same frame.\n */\nconst time = {\n now: () => {\n if (now === undefined) {\n time.set(frameData.isProcessing || MotionGlobalConfig.useManualTiming\n ? frameData.timestamp\n : performance.now());\n }\n return now;\n },\n set: (newTime) => {\n now = newTime;\n queueMicrotask(clearTime);\n },\n};\n\nexport { time };\n","const checkStringStartsWith = (token) => (key) => typeof key === \"string\" && key.startsWith(token);\nconst isCSSVariableName = \n/*@__PURE__*/ checkStringStartsWith(\"--\");\nconst startsAsVariableToken = \n/*@__PURE__*/ checkStringStartsWith(\"var(--\");\nconst isCSSVariableToken = (value) => {\n const startsWithToken = startsAsVariableToken(value);\n if (!startsWithToken)\n return false;\n // Ensure any comments are stripped from the value as this can harm performance of the regex.\n return singleCssVariableRegex.test(value.split(\"/*\")[0].trim());\n};\nconst singleCssVariableRegex = /var\\(--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)$/iu;\n\nexport { isCSSVariableName, isCSSVariableToken };\n","import { clamp } from 'motion-utils';\n\nconst number = {\n test: (v) => typeof v === \"number\",\n parse: parseFloat,\n transform: (v) => v,\n};\nconst alpha = {\n ...number,\n transform: (v) => clamp(0, 1, v),\n};\nconst scale = {\n ...number,\n default: 1,\n};\n\nexport { alpha, number, scale };\n","// If this number is a decimal, make it just five decimal places\n// to avoid exponents\nconst sanitize = (v) => Math.round(v * 100000) / 100000;\n\nexport { sanitize };\n","const floatRegex = /-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/gu;\n\nexport { floatRegex };\n","function isNullish(v) {\n return v == null;\n}\n\nexport { isNullish };\n","const singleColorRegex = /^(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))$/iu;\n\nexport { singleColorRegex };\n","import { floatRegex } from '../utils/float-regex.mjs';\nimport { isNullish } from '../utils/is-nullish.mjs';\nimport { singleColorRegex } from '../utils/single-color-regex.mjs';\n\n/**\n * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000,\n * but false if a number or multiple colors\n */\nconst isColorString = (type, testProp) => (v) => {\n return Boolean((typeof v === \"string\" &&\n singleColorRegex.test(v) &&\n v.startsWith(type)) ||\n (testProp &&\n !isNullish(v) &&\n Object.prototype.hasOwnProperty.call(v, testProp)));\n};\nconst splitColor = (aName, bName, cName) => (v) => {\n if (typeof v !== \"string\")\n return v;\n const [a, b, c, alpha] = v.match(floatRegex);\n return {\n [aName]: parseFloat(a),\n [bName]: parseFloat(b),\n [cName]: parseFloat(c),\n alpha: alpha !== undefined ? parseFloat(alpha) : 1,\n };\n};\n\nexport { isColorString, splitColor };\n","import { clamp } from 'motion-utils';\nimport { number, alpha } from '../numbers/index.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst clampRgbUnit = (v) => clamp(0, 255, v);\nconst rgbUnit = {\n ...number,\n transform: (v) => Math.round(clampRgbUnit(v)),\n};\nconst rgba = {\n test: /*@__PURE__*/ isColorString(\"rgb\", \"red\"),\n parse: /*@__PURE__*/ splitColor(\"red\", \"green\", \"blue\"),\n transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => \"rgba(\" +\n rgbUnit.transform(red) +\n \", \" +\n rgbUnit.transform(green) +\n \", \" +\n rgbUnit.transform(blue) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\",\n};\n\nexport { rgbUnit, rgba };\n","import { rgba } from './rgba.mjs';\nimport { isColorString } from './utils.mjs';\n\nfunction parseHex(v) {\n let r = \"\";\n let g = \"\";\n let b = \"\";\n let a = \"\";\n // If we have 6 characters, ie #FF0000\n if (v.length > 5) {\n r = v.substring(1, 3);\n g = v.substring(3, 5);\n b = v.substring(5, 7);\n a = v.substring(7, 9);\n // Or we have 3 characters, ie #F00\n }\n else {\n r = v.substring(1, 2);\n g = v.substring(2, 3);\n b = v.substring(3, 4);\n a = v.substring(4, 5);\n r += r;\n g += g;\n b += b;\n a += a;\n }\n return {\n red: parseInt(r, 16),\n green: parseInt(g, 16),\n blue: parseInt(b, 16),\n alpha: a ? parseInt(a, 16) / 255 : 1,\n };\n}\nconst hex = {\n test: /*@__PURE__*/ isColorString(\"#\"),\n parse: parseHex,\n transform: rgba.transform,\n};\n\nexport { hex };\n","/*#__NO_SIDE_EFFECTS__*/\nconst createUnitType = (unit) => ({\n test: (v) => typeof v === \"string\" && v.endsWith(unit) && v.split(\" \").length === 1,\n parse: parseFloat,\n transform: (v) => `${v}${unit}`,\n});\nconst degrees = /*@__PURE__*/ createUnitType(\"deg\");\nconst percent = /*@__PURE__*/ createUnitType(\"%\");\nconst px = /*@__PURE__*/ createUnitType(\"px\");\nconst vh = /*@__PURE__*/ createUnitType(\"vh\");\nconst vw = /*@__PURE__*/ createUnitType(\"vw\");\nconst progressPercentage = /*@__PURE__*/ (() => ({\n ...percent,\n parse: (v) => percent.parse(v) / 100,\n transform: (v) => percent.transform(v * 100),\n}))();\n\nexport { degrees, percent, progressPercentage, px, vh, vw };\n","import { alpha } from '../numbers/index.mjs';\nimport { percent } from '../numbers/units.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst hsla = {\n test: /*@__PURE__*/ isColorString(\"hsl\", \"hue\"),\n parse: /*@__PURE__*/ splitColor(\"hue\", \"saturation\", \"lightness\"),\n transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => {\n return (\"hsla(\" +\n Math.round(hue) +\n \", \" +\n percent.transform(sanitize(saturation)) +\n \", \" +\n percent.transform(sanitize(lightness)) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\");\n },\n};\n\nexport { hsla };\n","import { hex } from './hex.mjs';\nimport { hsla } from './hsla.mjs';\nimport { rgba } from './rgba.mjs';\n\nconst color = {\n test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v),\n parse: (v) => {\n if (rgba.test(v)) {\n return rgba.parse(v);\n }\n else if (hsla.test(v)) {\n return hsla.parse(v);\n }\n else {\n return hex.parse(v);\n }\n },\n transform: (v) => {\n return typeof v === \"string\"\n ? v\n : v.hasOwnProperty(\"red\")\n ? rgba.transform(v)\n : hsla.transform(v);\n },\n getAnimatableNone: (v) => {\n const parsed = color.parse(v);\n parsed.alpha = 0;\n return color.transform(parsed);\n },\n};\n\nexport { color };\n","const colorRegex = /(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))/giu;\n\nexport { colorRegex };\n","import { color } from '../color/index.mjs';\nimport { colorRegex } from '../utils/color-regex.mjs';\nimport { floatRegex } from '../utils/float-regex.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\n\nfunction test(v) {\n return (isNaN(v) &&\n typeof v === \"string\" &&\n (v.match(floatRegex)?.length || 0) +\n (v.match(colorRegex)?.length || 0) >\n 0);\n}\nconst NUMBER_TOKEN = \"number\";\nconst COLOR_TOKEN = \"color\";\nconst VAR_TOKEN = \"var\";\nconst VAR_FUNCTION_TOKEN = \"var(\";\nconst SPLIT_TOKEN = \"${}\";\n// this regex consists of the `singleCssVariableRegex|rgbHSLValueRegex|digitRegex`\nconst complexRegex = /var\\s*\\(\\s*--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)|#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\)|-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/giu;\nfunction analyseComplexValue(value) {\n const originalValue = value.toString();\n const values = [];\n const indexes = {\n color: [],\n number: [],\n var: [],\n };\n const types = [];\n let i = 0;\n const tokenised = originalValue.replace(complexRegex, (parsedValue) => {\n if (color.test(parsedValue)) {\n indexes.color.push(i);\n types.push(COLOR_TOKEN);\n values.push(color.parse(parsedValue));\n }\n else if (parsedValue.startsWith(VAR_FUNCTION_TOKEN)) {\n indexes.var.push(i);\n types.push(VAR_TOKEN);\n values.push(parsedValue);\n }\n else {\n indexes.number.push(i);\n types.push(NUMBER_TOKEN);\n values.push(parseFloat(parsedValue));\n }\n ++i;\n return SPLIT_TOKEN;\n });\n const split = tokenised.split(SPLIT_TOKEN);\n return { values, split, indexes, types };\n}\nfunction parseComplexValue(v) {\n return analyseComplexValue(v).values;\n}\nfunction createTransformer(source) {\n const { split, types } = analyseComplexValue(source);\n const numSections = split.length;\n return (v) => {\n let output = \"\";\n for (let i = 0; i < numSections; i++) {\n output += split[i];\n if (v[i] !== undefined) {\n const type = types[i];\n if (type === NUMBER_TOKEN) {\n output += sanitize(v[i]);\n }\n else if (type === COLOR_TOKEN) {\n output += color.transform(v[i]);\n }\n else {\n output += v[i];\n }\n }\n }\n return output;\n };\n}\nconst convertNumbersToZero = (v) => typeof v === \"number\" ? 0 : color.test(v) ? color.getAnimatableNone(v) : v;\nfunction getAnimatableNone(v) {\n const parsed = parseComplexValue(v);\n const transformer = createTransformer(v);\n return transformer(parsed.map(convertNumbersToZero));\n}\nconst complex = {\n test,\n parse: parseComplexValue,\n createTransformer,\n getAnimatableNone,\n};\n\nexport { analyseComplexValue, complex };\n","// Adapted from https://gist.github.com/mjackson/5311256\nfunction hueToRgb(p, q, t) {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n if (t < 1 / 6)\n return p + (q - p) * 6 * t;\n if (t < 1 / 2)\n return q;\n if (t < 2 / 3)\n return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n}\nfunction hslaToRgba({ hue, saturation, lightness, alpha }) {\n hue /= 360;\n saturation /= 100;\n lightness /= 100;\n let red = 0;\n let green = 0;\n let blue = 0;\n if (!saturation) {\n red = green = blue = lightness;\n }\n else {\n const q = lightness < 0.5\n ? lightness * (1 + saturation)\n : lightness + saturation - lightness * saturation;\n const p = 2 * lightness - q;\n red = hueToRgb(p, q, hue + 1 / 3);\n green = hueToRgb(p, q, hue);\n blue = hueToRgb(p, q, hue - 1 / 3);\n }\n return {\n red: Math.round(red * 255),\n green: Math.round(green * 255),\n blue: Math.round(blue * 255),\n alpha,\n };\n}\n\nexport { hslaToRgba };\n","function mixImmediate(a, b) {\n return (p) => (p > 0 ? b : a);\n}\n\nexport { mixImmediate };\n","/*\n Value in range from progress\n\n Given a lower limit and an upper limit, we return the value within\n that range as expressed by progress (usually a number from 0 to 1)\n\n So progress = 0.5 would change\n\n from -------- to\n\n to\n\n from ---- to\n\n E.g. from = 10, to = 20, progress = 0.5 => 15\n\n @param [number]: Lower limit of range\n @param [number]: Upper limit of range\n @param [number]: The progress between lower and upper limits expressed 0-1\n @return [number]: Value as calculated from progress within range (not limited within range)\n*/\nconst mixNumber = (from, to, progress) => {\n return from + (to - from) * progress;\n};\n\nexport { mixNumber };\n","import { warning } from 'motion-utils';\nimport { hex } from '../../value/types/color/hex.mjs';\nimport { hsla } from '../../value/types/color/hsla.mjs';\nimport { hslaToRgba } from '../../value/types/color/hsla-to-rgba.mjs';\nimport { rgba } from '../../value/types/color/rgba.mjs';\nimport { mixImmediate } from './immediate.mjs';\nimport { mixNumber } from './number.mjs';\n\n// Linear color space blending\n// Explained https://www.youtube.com/watch?v=LKnqECcg6Gw\n// Demonstrated http://codepen.io/osublake/pen/xGVVaN\nconst mixLinearColor = (from, to, v) => {\n const fromExpo = from * from;\n const expo = v * (to * to - fromExpo) + fromExpo;\n return expo < 0 ? 0 : Math.sqrt(expo);\n};\nconst colorTypes = [hex, rgba, hsla];\nconst getColorType = (v) => colorTypes.find((type) => type.test(v));\nfunction asRGBA(color) {\n const type = getColorType(color);\n warning(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`, \"color-not-animatable\");\n if (!Boolean(type))\n return false;\n let model = type.parse(color);\n if (type === hsla) {\n // TODO Remove this cast - needed since Motion's stricter typing\n model = hslaToRgba(model);\n }\n return model;\n}\nconst mixColor = (from, to) => {\n const fromRGBA = asRGBA(from);\n const toRGBA = asRGBA(to);\n if (!fromRGBA || !toRGBA) {\n return mixImmediate(from, to);\n }\n const blended = { ...fromRGBA };\n return (v) => {\n blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v);\n blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v);\n blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v);\n blended.alpha = mixNumber(fromRGBA.alpha, toRGBA.alpha, v);\n return rgba.transform(blended);\n };\n};\n\nexport { mixColor, mixLinearColor };\n","const invisibleValues = new Set([\"none\", \"hidden\"]);\n/**\n * Returns a function that, when provided a progress value between 0 and 1,\n * will return the \"none\" or \"hidden\" string only when the progress is that of\n * the origin or target.\n */\nfunction mixVisibility(origin, target) {\n if (invisibleValues.has(origin)) {\n return (p) => (p <= 0 ? origin : target);\n }\n else {\n return (p) => (p >= 1 ? target : origin);\n }\n}\n\nexport { invisibleValues, mixVisibility };\n","import { pipe, warning } from 'motion-utils';\nimport { isCSSVariableToken } from '../../animation/utils/is-css-variable.mjs';\nimport { color } from '../../value/types/color/index.mjs';\nimport { complex, analyseComplexValue } from '../../value/types/complex/index.mjs';\nimport { mixColor } from './color.mjs';\nimport { mixImmediate } from './immediate.mjs';\nimport { mixNumber as mixNumber$1 } from './number.mjs';\nimport { invisibleValues, mixVisibility } from './visibility.mjs';\n\nfunction mixNumber(a, b) {\n return (p) => mixNumber$1(a, b, p);\n}\nfunction getMixer(a) {\n if (typeof a === \"number\") {\n return mixNumber;\n }\n else if (typeof a === \"string\") {\n return isCSSVariableToken(a)\n ? mixImmediate\n : color.test(a)\n ? mixColor\n : mixComplex;\n }\n else if (Array.isArray(a)) {\n return mixArray;\n }\n else if (typeof a === \"object\") {\n return color.test(a) ? mixColor : mixObject;\n }\n return mixImmediate;\n}\nfunction mixArray(a, b) {\n const output = [...a];\n const numValues = output.length;\n const blendValue = a.map((v, i) => getMixer(v)(v, b[i]));\n return (p) => {\n for (let i = 0; i < numValues; i++) {\n output[i] = blendValue[i](p);\n }\n return output;\n };\n}\nfunction mixObject(a, b) {\n const output = { ...a, ...b };\n const blendValue = {};\n for (const key in output) {\n if (a[key] !== undefined && b[key] !== undefined) {\n blendValue[key] = getMixer(a[key])(a[key], b[key]);\n }\n }\n return (v) => {\n for (const key in blendValue) {\n output[key] = blendValue[key](v);\n }\n return output;\n };\n}\nfunction matchOrder(origin, target) {\n const orderedOrigin = [];\n const pointers = { color: 0, var: 0, number: 0 };\n for (let i = 0; i < target.values.length; i++) {\n const type = target.types[i];\n const originIndex = origin.indexes[type][pointers[type]];\n const originValue = origin.values[originIndex] ?? 0;\n orderedOrigin[i] = originValue;\n pointers[type]++;\n }\n return orderedOrigin;\n}\nconst mixComplex = (origin, target) => {\n const template = complex.createTransformer(target);\n const originStats = analyseComplexValue(origin);\n const targetStats = analyseComplexValue(target);\n const canInterpolate = originStats.indexes.var.length === targetStats.indexes.var.length &&\n originStats.indexes.color.length === targetStats.indexes.color.length &&\n originStats.indexes.number.length >= targetStats.indexes.number.length;\n if (canInterpolate) {\n if ((invisibleValues.has(origin) &&\n !targetStats.values.length) ||\n (invisibleValues.has(target) &&\n !originStats.values.length)) {\n return mixVisibility(origin, target);\n }\n return pipe(mixArray(matchOrder(originStats, targetStats), targetStats.values), template);\n }\n else {\n warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`, \"complex-values-different\");\n return mixImmediate(origin, target);\n }\n};\n\nexport { getMixer, mixArray, mixComplex, mixObject };\n","import { getMixer } from './complex.mjs';\nimport { mixNumber } from './number.mjs';\n\nfunction mix(from, to, p) {\n if (typeof from === \"number\" &&\n typeof to === \"number\" &&\n typeof p === \"number\") {\n return mixNumber(from, to, p);\n }\n const mixer = getMixer(from);\n return mixer(from, to);\n}\n\nexport { mix };\n","import { time } from '../../frameloop/sync-time.mjs';\nimport { frame, cancelFrame, frameData } from '../../frameloop/frame.mjs';\n\nconst frameloopDriver = (update) => {\n const passTimestamp = ({ timestamp }) => update(timestamp);\n return {\n start: (keepAlive = true) => frame.update(passTimestamp, keepAlive),\n stop: () => cancelFrame(passTimestamp),\n /**\n * If we're processing this frame we can use the\n * framelocked timestamp to keep things in sync.\n */\n now: () => (frameData.isProcessing ? frameData.timestamp : time.now()),\n };\n};\n\nexport { frameloopDriver };\n","const generateLinearEasing = (easing, duration, // as milliseconds\nresolution = 10 // as milliseconds\n) => {\n let points = \"\";\n const numPoints = Math.max(Math.round(duration / resolution), 2);\n for (let i = 0; i < numPoints; i++) {\n points += Math.round(easing(i / (numPoints - 1)) * 10000) / 10000 + \", \";\n }\n return `linear(${points.substring(0, points.length - 2)})`;\n};\n\nexport { generateLinearEasing };\n","/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxGeneratorDuration = 20000;\nfunction calcGeneratorDuration(generator) {\n let duration = 0;\n const timeStep = 50;\n let state = generator.next(duration);\n while (!state.done && duration < maxGeneratorDuration) {\n duration += timeStep;\n state = generator.next(duration);\n }\n return duration >= maxGeneratorDuration ? Infinity : duration;\n}\n\nexport { calcGeneratorDuration, maxGeneratorDuration };\n","import { millisecondsToSeconds } from 'motion-utils';\nimport { calcGeneratorDuration, maxGeneratorDuration } from './calc-duration.mjs';\n\n/**\n * Create a progress => progress easing function from a generator.\n */\nfunction createGeneratorEasing(options, scale = 100, createGenerator) {\n const generator = createGenerator({ ...options, keyframes: [0, scale] });\n const duration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration);\n return {\n type: \"keyframes\",\n ease: (progress) => {\n return generator.next(duration * progress).value / scale;\n },\n duration: millisecondsToSeconds(duration),\n };\n}\n\nexport { createGeneratorEasing };\n","import { velocityPerSecond } from 'motion-utils';\n\nconst velocitySampleDuration = 5; // ms\nfunction calcGeneratorVelocity(resolveValue, t, current) {\n const prevT = Math.max(t - velocitySampleDuration, 0);\n return velocityPerSecond(current - resolveValue(prevT), t - prevT);\n}\n\nexport { calcGeneratorVelocity };\n","const springDefaults = {\n // Default spring physics\n stiffness: 100,\n damping: 10,\n mass: 1.0,\n velocity: 0.0,\n // Default duration/bounce-based options\n duration: 800, // in ms\n bounce: 0.3,\n visualDuration: 0.3, // in seconds\n // Rest thresholds\n restSpeed: {\n granular: 0.01,\n default: 2,\n },\n restDelta: {\n granular: 0.005,\n default: 0.5,\n },\n // Limits\n minDuration: 0.01, // in seconds\n maxDuration: 10.0, // in seconds\n minDamping: 0.05,\n maxDamping: 1,\n};\n\nexport { springDefaults };\n","import { warning, secondsToMilliseconds, clamp, millisecondsToSeconds } from 'motion-utils';\nimport { springDefaults } from './defaults.mjs';\n\nconst safeMin = 0.001;\nfunction findSpring({ duration = springDefaults.duration, bounce = springDefaults.bounce, velocity = springDefaults.velocity, mass = springDefaults.mass, }) {\n let envelope;\n let derivative;\n warning(duration <= secondsToMilliseconds(springDefaults.maxDuration), \"Spring duration must be 10 seconds or less\", \"spring-duration-limit\");\n let dampingRatio = 1 - bounce;\n /**\n * Restrict dampingRatio and duration to within acceptable ranges.\n */\n dampingRatio = clamp(springDefaults.minDamping, springDefaults.maxDamping, dampingRatio);\n duration = clamp(springDefaults.minDuration, springDefaults.maxDuration, millisecondsToSeconds(duration));\n if (dampingRatio < 1) {\n /**\n * Underdamped spring\n */\n envelope = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const a = exponentialDecay - velocity;\n const b = calcAngularFreq(undampedFreq, dampingRatio);\n const c = Math.exp(-delta);\n return safeMin - (a / b) * c;\n };\n derivative = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const d = delta * velocity + velocity;\n const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;\n const f = Math.exp(-delta);\n const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);\n const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;\n return (factor * ((d - e) * f)) / g;\n };\n }\n else {\n /**\n * Critically-damped spring\n */\n envelope = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (undampedFreq - velocity) * duration + 1;\n return -safeMin + a * b;\n };\n derivative = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (velocity - undampedFreq) * (duration * duration);\n return a * b;\n };\n }\n const initialGuess = 5 / duration;\n const undampedFreq = approximateRoot(envelope, derivative, initialGuess);\n duration = secondsToMilliseconds(duration);\n if (isNaN(undampedFreq)) {\n return {\n stiffness: springDefaults.stiffness,\n damping: springDefaults.damping,\n duration,\n };\n }\n else {\n const stiffness = Math.pow(undampedFreq, 2) * mass;\n return {\n stiffness,\n damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),\n duration,\n };\n }\n}\nconst rootIterations = 12;\nfunction approximateRoot(envelope, derivative, initialGuess) {\n let result = initialGuess;\n for (let i = 1; i < rootIterations; i++) {\n result = result - envelope(result) / derivative(result);\n }\n return result;\n}\nfunction calcAngularFreq(undampedFreq, dampingRatio) {\n return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);\n}\n\nexport { calcAngularFreq, findSpring };\n","import { millisecondsToSeconds, secondsToMilliseconds, clamp } from 'motion-utils';\nimport { generateLinearEasing } from '../../waapi/utils/linear.mjs';\nimport { calcGeneratorDuration, maxGeneratorDuration } from '../utils/calc-duration.mjs';\nimport { createGeneratorEasing } from '../utils/create-generator-easing.mjs';\nimport { calcGeneratorVelocity } from '../utils/velocity.mjs';\nimport { springDefaults } from './defaults.mjs';\nimport { findSpring, calcAngularFreq } from './find.mjs';\n\nconst durationKeys = [\"duration\", \"bounce\"];\nconst physicsKeys = [\"stiffness\", \"damping\", \"mass\"];\nfunction isSpringType(options, keys) {\n return keys.some((key) => options[key] !== undefined);\n}\nfunction getSpringOptions(options) {\n let springOptions = {\n velocity: springDefaults.velocity,\n stiffness: springDefaults.stiffness,\n damping: springDefaults.damping,\n mass: springDefaults.mass,\n isResolvedFromDuration: false,\n ...options,\n };\n // stiffness/damping/mass overrides duration/bounce\n if (!isSpringType(options, physicsKeys) &&\n isSpringType(options, durationKeys)) {\n if (options.visualDuration) {\n const visualDuration = options.visualDuration;\n const root = (2 * Math.PI) / (visualDuration * 1.2);\n const stiffness = root * root;\n const damping = 2 *\n clamp(0.05, 1, 1 - (options.bounce || 0)) *\n Math.sqrt(stiffness);\n springOptions = {\n ...springOptions,\n mass: springDefaults.mass,\n stiffness,\n damping,\n };\n }\n else {\n const derived = findSpring(options);\n springOptions = {\n ...springOptions,\n ...derived,\n mass: springDefaults.mass,\n };\n springOptions.isResolvedFromDuration = true;\n }\n }\n return springOptions;\n}\nfunction spring(optionsOrVisualDuration = springDefaults.visualDuration, bounce = springDefaults.bounce) {\n const options = typeof optionsOrVisualDuration !== \"object\"\n ? {\n visualDuration: optionsOrVisualDuration,\n keyframes: [0, 1],\n bounce,\n }\n : optionsOrVisualDuration;\n let { restSpeed, restDelta } = options;\n const origin = options.keyframes[0];\n const target = options.keyframes[options.keyframes.length - 1];\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n const { stiffness, damping, mass, duration, velocity, isResolvedFromDuration, } = getSpringOptions({\n ...options,\n velocity: -millisecondsToSeconds(options.velocity || 0),\n });\n const initialVelocity = velocity || 0.0;\n const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));\n const initialDelta = target - origin;\n const undampedAngularFreq = millisecondsToSeconds(Math.sqrt(stiffness / mass));\n /**\n * If we're working on a granular scale, use smaller defaults for determining\n * when the spring is finished.\n *\n * These defaults have been selected emprically based on what strikes a good\n * ratio between feeling good and finishing as soon as changes are imperceptible.\n */\n const isGranularScale = Math.abs(initialDelta) < 5;\n restSpeed || (restSpeed = isGranularScale\n ? springDefaults.restSpeed.granular\n : springDefaults.restSpeed.default);\n restDelta || (restDelta = isGranularScale\n ? springDefaults.restDelta.granular\n : springDefaults.restDelta.default);\n let resolveSpring;\n if (dampingRatio < 1) {\n const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);\n // Underdamped spring\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n return (target -\n envelope *\n (((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n angularFreq) *\n Math.sin(angularFreq * t) +\n initialDelta * Math.cos(angularFreq * t)));\n };\n }\n else if (dampingRatio === 1) {\n // Critically damped spring\n resolveSpring = (t) => target -\n Math.exp(-undampedAngularFreq * t) *\n (initialDelta +\n (initialVelocity + undampedAngularFreq * initialDelta) * t);\n }\n else {\n // Overdamped spring\n const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n // When performing sinh or cosh values can hit Infinity so we cap them here\n const freqForT = Math.min(dampedAngularFreq * t, 300);\n return (target -\n (envelope *\n ((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) *\n Math.sinh(freqForT) +\n dampedAngularFreq *\n initialDelta *\n Math.cosh(freqForT))) /\n dampedAngularFreq);\n };\n }\n const generator = {\n calculatedDuration: isResolvedFromDuration ? duration || null : null,\n next: (t) => {\n const current = resolveSpring(t);\n if (!isResolvedFromDuration) {\n let currentVelocity = t === 0 ? initialVelocity : 0.0;\n /**\n * We only need to calculate velocity for under-damped springs\n * as over- and critically-damped springs can't overshoot, so\n * checking only for displacement is enough.\n */\n if (dampingRatio < 1) {\n currentVelocity =\n t === 0\n ? secondsToMilliseconds(initialVelocity)\n : calcGeneratorVelocity(resolveSpring, t, current);\n }\n const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed;\n const isBelowDisplacementThreshold = Math.abs(target - current) <= restDelta;\n state.done =\n isBelowVelocityThreshold && isBelowDisplacementThreshold;\n }\n else {\n state.done = t >= duration;\n }\n state.value = state.done ? target : current;\n return state;\n },\n toString: () => {\n const calculatedDuration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration);\n const easing = generateLinearEasing((progress) => generator.next(calculatedDuration * progress).value, calculatedDuration, 30);\n return calculatedDuration + \"ms \" + easing;\n },\n toTransition: () => { },\n };\n return generator;\n}\nspring.applyToOptions = (options) => {\n const generatorOptions = createGeneratorEasing(options, 100, spring);\n options.ease = generatorOptions.ease;\n options.duration = secondsToMilliseconds(generatorOptions.duration);\n options.type = \"keyframes\";\n return options;\n};\n\nexport { spring };\n","import { spring } from './spring/index.mjs';\nimport { calcGeneratorVelocity } from './utils/velocity.mjs';\n\nfunction inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {\n const origin = keyframes[0];\n const state = {\n done: false,\n value: origin,\n };\n const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);\n const nearestBoundary = (v) => {\n if (min === undefined)\n return max;\n if (max === undefined)\n return min;\n return Math.abs(min - v) < Math.abs(max - v) ? min : max;\n };\n let amplitude = power * velocity;\n const ideal = origin + amplitude;\n const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);\n /**\n * If the target has changed we need to re-calculate the amplitude, otherwise\n * the animation will start from the wrong position.\n */\n if (target !== ideal)\n amplitude = target - origin;\n const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);\n const calcLatest = (t) => target + calcDelta(t);\n const applyFriction = (t) => {\n const delta = calcDelta(t);\n const latest = calcLatest(t);\n state.done = Math.abs(delta) <= restDelta;\n state.value = state.done ? target : latest;\n };\n /**\n * Ideally this would resolve for t in a stateless way, we could\n * do that by always precalculating the animation but as we know\n * this will be done anyway we can assume that spring will\n * be discovered during that.\n */\n let timeReachedBoundary;\n let spring$1;\n const checkCatchBoundary = (t) => {\n if (!isOutOfBounds(state.value))\n return;\n timeReachedBoundary = t;\n spring$1 = spring({\n keyframes: [state.value, nearestBoundary(state.value)],\n velocity: calcGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000\n damping: bounceDamping,\n stiffness: bounceStiffness,\n restDelta,\n restSpeed,\n });\n };\n checkCatchBoundary(0);\n return {\n calculatedDuration: null,\n next: (t) => {\n /**\n * We need to resolve the friction to figure out if we need a\n * spring but we don't want to do this twice per frame. So here\n * we flag if we updated for this frame and later if we did\n * we can skip doing it again.\n */\n let hasUpdatedFrame = false;\n if (!spring$1 && timeReachedBoundary === undefined) {\n hasUpdatedFrame = true;\n applyFriction(t);\n checkCatchBoundary(t);\n }\n /**\n * If we have a spring and the provided t is beyond the moment the friction\n * animation crossed the min/max boundary, use the spring.\n */\n if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {\n return spring$1.next(t - timeReachedBoundary);\n }\n else {\n !hasUpdatedFrame && applyFriction(t);\n return state;\n }\n },\n };\n}\n\nexport { inertia };\n","import { invariant, clamp, MotionGlobalConfig, noop, pipe, progress } from 'motion-utils';\nimport { mix } from './mix/index.mjs';\n\nfunction createMixers(output, ease, customMixer) {\n const mixers = [];\n const mixerFactory = customMixer || MotionGlobalConfig.mix || mix;\n const numMixers = output.length - 1;\n for (let i = 0; i < numMixers; i++) {\n let mixer = mixerFactory(output[i], output[i + 1]);\n if (ease) {\n const easingFunction = Array.isArray(ease) ? ease[i] || noop : ease;\n mixer = pipe(easingFunction, mixer);\n }\n mixers.push(mixer);\n }\n return mixers;\n}\n/**\n * Create a function that maps from a numerical input array to a generic output array.\n *\n * Accepts:\n * - Numbers\n * - Colors (hex, hsl, hsla, rgb, rgba)\n * - Complex (combinations of one or more numbers or strings)\n *\n * ```jsx\n * const mixColor = interpolate([0, 1], ['#fff', '#000'])\n *\n * mixColor(0.5) // 'rgba(128, 128, 128, 1)'\n * ```\n *\n * TODO Revisit this approach once we've moved to data models for values,\n * probably not needed to pregenerate mixer functions.\n *\n * @public\n */\nfunction interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) {\n const inputLength = input.length;\n invariant(inputLength === output.length, \"Both input and output ranges must be the same length\", \"range-length\");\n /**\n * If we're only provided a single input, we can just make a function\n * that returns the output.\n */\n if (inputLength === 1)\n return () => output[0];\n if (inputLength === 2 && output[0] === output[1])\n return () => output[1];\n const isZeroDeltaRange = input[0] === input[1];\n // If input runs highest -> lowest, reverse both arrays\n if (input[0] > input[inputLength - 1]) {\n input = [...input].reverse();\n output = [...output].reverse();\n }\n const mixers = createMixers(output, ease, mixer);\n const numMixers = mixers.length;\n const interpolator = (v) => {\n if (isZeroDeltaRange && v < input[0])\n return output[0];\n let i = 0;\n if (numMixers > 1) {\n for (; i < input.length - 2; i++) {\n if (v < input[i + 1])\n break;\n }\n }\n const progressInRange = progress(input[i], input[i + 1], v);\n return mixers[i](progressInRange);\n };\n return isClamp\n ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v))\n : interpolator;\n}\n\nexport { interpolate };\n","import { progress } from 'motion-utils';\nimport { mixNumber } from '../../../utils/mix/number.mjs';\n\nfunction fillOffset(offset, remaining) {\n const min = offset[offset.length - 1];\n for (let i = 1; i <= remaining; i++) {\n const offsetProgress = progress(0, remaining, i);\n offset.push(mixNumber(min, 1, offsetProgress));\n }\n}\n\nexport { fillOffset };\n","import { fillOffset } from './fill.mjs';\n\nfunction defaultOffset(arr) {\n const offset = [0];\n fillOffset(offset, arr.length - 1);\n return offset;\n}\n\nexport { defaultOffset };\n","function convertOffsetToTimes(offset, duration) {\n return offset.map((o) => o * duration);\n}\n\nexport { convertOffsetToTimes };\n","import { easeInOut, isEasingArray, easingDefinitionToFunction } from 'motion-utils';\nimport { interpolate } from '../../utils/interpolate.mjs';\nimport { defaultOffset } from '../keyframes/offsets/default.mjs';\nimport { convertOffsetToTimes } from '../keyframes/offsets/time.mjs';\n\nfunction defaultEasing(values, easing) {\n return values.map(() => easing || easeInOut).splice(0, values.length - 1);\n}\nfunction keyframes({ duration = 300, keyframes: keyframeValues, times, ease = \"easeInOut\", }) {\n /**\n * Easing functions can be externally defined as strings. Here we convert them\n * into actual functions.\n */\n const easingFunctions = isEasingArray(ease)\n ? ease.map(easingDefinitionToFunction)\n : easingDefinitionToFunction(ease);\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = {\n done: false,\n value: keyframeValues[0],\n };\n /**\n * Create a times array based on the provided 0-1 offsets\n */\n const absoluteTimes = convertOffsetToTimes(\n // Only use the provided offsets if they're the correct length\n // TODO Maybe we should warn here if there's a length mismatch\n times && times.length === keyframeValues.length\n ? times\n : defaultOffset(keyframeValues), duration);\n const mapTimeToKeyframe = interpolate(absoluteTimes, keyframeValues, {\n ease: Array.isArray(easingFunctions)\n ? easingFunctions\n : defaultEasing(keyframeValues, easingFunctions),\n });\n return {\n calculatedDuration: duration,\n next: (t) => {\n state.value = mapTimeToKeyframe(t);\n state.done = t >= duration;\n return state;\n },\n };\n}\n\nexport { defaultEasing, keyframes };\n","const isNotNull = (value) => value !== null;\nfunction getFinalKeyframe(keyframes, { repeat, repeatType = \"loop\" }, finalKeyframe, speed = 1) {\n const resolvedKeyframes = keyframes.filter(isNotNull);\n const useFirstKeyframe = speed < 0 || (repeat && repeatType !== \"loop\" && repeat % 2 === 1);\n const index = useFirstKeyframe ? 0 : resolvedKeyframes.length - 1;\n return !index || finalKeyframe === undefined\n ? resolvedKeyframes[index]\n : finalKeyframe;\n}\n\nexport { getFinalKeyframe };\n","import { inertia } from '../generators/inertia.mjs';\nimport { keyframes } from '../generators/keyframes.mjs';\nimport { spring } from '../generators/spring/index.mjs';\n\nconst transitionTypeMap = {\n decay: inertia,\n inertia,\n tween: keyframes,\n keyframes: keyframes,\n spring,\n};\nfunction replaceTransitionType(transition) {\n if (typeof transition.type === \"string\") {\n transition.type = transitionTypeMap[transition.type];\n }\n}\n\nexport { replaceTransitionType };\n","class WithPromise {\n constructor() {\n this.updateFinished();\n }\n get finished() {\n return this._finished;\n }\n updateFinished() {\n this._finished = new Promise((resolve) => {\n this.resolve = resolve;\n });\n }\n notifyFinished() {\n this.resolve();\n }\n /**\n * Allows the animation to be awaited.\n *\n * @deprecated Use `finished` instead.\n */\n then(onResolve, onReject) {\n return this.finished.then(onResolve, onReject);\n }\n}\n\nexport { WithPromise };\n","import { invariant, pipe, clamp, millisecondsToSeconds, secondsToMilliseconds } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { activeAnimations } from '../stats/animation-count.mjs';\nimport { mix } from '../utils/mix/index.mjs';\nimport { frameloopDriver } from './drivers/frame.mjs';\nimport { inertia } from './generators/inertia.mjs';\nimport { keyframes } from './generators/keyframes.mjs';\nimport { calcGeneratorDuration } from './generators/utils/calc-duration.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { replaceTransitionType } from './utils/replace-transition-type.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\n\nconst percentToProgress = (percent) => percent / 100;\nclass JSAnimation extends WithPromise {\n constructor(options) {\n super();\n this.state = \"idle\";\n this.startTime = null;\n this.isStopped = false;\n /**\n * The current time of the animation.\n */\n this.currentTime = 0;\n /**\n * The time at which the animation was paused.\n */\n this.holdTime = null;\n /**\n * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.\n */\n this.playbackSpeed = 1;\n /**\n * This method is bound to the instance to fix a pattern where\n * animation.stop is returned as a reference from a useEffect.\n */\n this.stop = () => {\n const { motionValue } = this.options;\n if (motionValue && motionValue.updatedAt !== time.now()) {\n this.tick(time.now());\n }\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.teardown();\n this.options.onStop?.();\n };\n activeAnimations.mainThread++;\n this.options = options;\n this.initAnimation();\n this.play();\n if (options.autoplay === false)\n this.pause();\n }\n initAnimation() {\n const { options } = this;\n replaceTransitionType(options);\n const { type = keyframes, repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = options;\n let { keyframes: keyframes$1 } = options;\n const generatorFactory = type || keyframes;\n if (process.env.NODE_ENV !== \"production\" &&\n generatorFactory !== keyframes) {\n invariant(keyframes$1.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`, \"spring-two-frames\");\n }\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...options, keyframes: keyframes$1 });\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n this.mirroredGenerator = generatorFactory({\n ...options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -velocity,\n });\n }\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n this.calculatedDuration = calculatedDuration;\n this.resolvedDuration = calculatedDuration + repeatDelay;\n this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay;\n this.generator = generator;\n }\n updateTime(timestamp) {\n const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed;\n // Update currentTime\n if (this.holdTime !== null) {\n this.currentTime = this.holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime = animationTime;\n }\n }\n tick(timestamp, sample = false) {\n const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration, } = this;\n if (this.startTime === null)\n return generator.next(0);\n const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe, } = this.options;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp);\n }\n else if (this.speed < 0) {\n this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);\n }\n if (sample) {\n this.currentTime = timestamp;\n }\n else {\n this.updateTime(timestamp);\n }\n // Rebase on delay\n const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1);\n const isInDelayPhase = this.playbackSpeed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration;\n this.currentTime = Math.max(timeWithoutDelay, 0);\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration;\n }\n let elapsed = this.currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n const state = isInDelayPhase\n ? { done: false, value: keyframes[0] }\n : frameGenerator.next(elapsed);\n if (mixKeyframes) {\n state.value = mixKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.playbackSpeed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0;\n }\n const isAnimationFinished = this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done));\n // TODO: The exception for inertia could be cleaner here\n if (isAnimationFinished && type !== inertia) {\n state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);\n }\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n this.finish();\n }\n return state;\n }\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve, reject) {\n return this.finished.then(resolve, reject);\n }\n get duration() {\n return millisecondsToSeconds(this.calculatedDuration);\n }\n get iterationDuration() {\n const { delay = 0 } = this.options || {};\n return this.duration + millisecondsToSeconds(delay);\n }\n get time() {\n return millisecondsToSeconds(this.currentTime);\n }\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n this.currentTime = newTime;\n if (this.startTime === null ||\n this.holdTime !== null ||\n this.playbackSpeed === 0) {\n this.holdTime = newTime;\n }\n else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.playbackSpeed;\n }\n this.driver?.start(false);\n }\n get speed() {\n return this.playbackSpeed;\n }\n set speed(newSpeed) {\n this.updateTime(time.now());\n const hasChanged = this.playbackSpeed !== newSpeed;\n this.playbackSpeed = newSpeed;\n if (hasChanged) {\n this.time = millisecondsToSeconds(this.currentTime);\n }\n }\n play() {\n if (this.isStopped)\n return;\n const { driver = frameloopDriver, startTime } = this.options;\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp));\n }\n this.options.onPlay?.();\n const now = this.driver.now();\n if (this.state === \"finished\") {\n this.updateFinished();\n this.startTime = now;\n }\n else if (this.holdTime !== null) {\n this.startTime = now - this.holdTime;\n }\n else if (!this.startTime) {\n this.startTime = startTime ?? now;\n }\n if (this.state === \"finished\" && this.speed < 0) {\n this.startTime += this.calculatedDuration;\n }\n this.holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\";\n this.driver.start();\n }\n pause() {\n this.state = \"paused\";\n this.updateTime(time.now());\n this.holdTime = this.currentTime;\n }\n complete() {\n if (this.state !== \"running\") {\n this.play();\n }\n this.state = \"finished\";\n this.holdTime = null;\n }\n finish() {\n this.notifyFinished();\n this.teardown();\n this.state = \"finished\";\n this.options.onComplete?.();\n }\n cancel() {\n this.holdTime = null;\n this.startTime = 0;\n this.tick(0);\n this.teardown();\n this.options.onCancel?.();\n }\n teardown() {\n this.state = \"idle\";\n this.stopDriver();\n this.startTime = this.holdTime = null;\n activeAnimations.mainThread--;\n }\n stopDriver() {\n if (!this.driver)\n return;\n this.driver.stop();\n this.driver = undefined;\n }\n sample(sampleTime) {\n this.startTime = 0;\n return this.tick(sampleTime, true);\n }\n attachTimeline(timeline) {\n if (this.options.allowFlatten) {\n this.options.type = \"keyframes\";\n this.options.ease = \"linear\";\n this.initAnimation();\n }\n this.driver?.stop();\n return timeline.observe(this);\n }\n}\n// Legacy function support\nfunction animateValue(options) {\n return new JSAnimation(options);\n}\n\nexport { JSAnimation, animateValue };\n","function fillWildcards(keyframes) {\n for (let i = 1; i < keyframes.length; i++) {\n keyframes[i] ?? (keyframes[i] = keyframes[i - 1]);\n }\n}\n\nexport { fillWildcards };\n","const radToDeg = (rad) => (rad * 180) / Math.PI;\nconst rotate = (v) => {\n const angle = radToDeg(Math.atan2(v[1], v[0]));\n return rebaseAngle(angle);\n};\nconst matrix2dParsers = {\n x: 4,\n y: 5,\n translateX: 4,\n translateY: 5,\n scaleX: 0,\n scaleY: 3,\n scale: (v) => (Math.abs(v[0]) + Math.abs(v[3])) / 2,\n rotate,\n rotateZ: rotate,\n skewX: (v) => radToDeg(Math.atan(v[1])),\n skewY: (v) => radToDeg(Math.atan(v[2])),\n skew: (v) => (Math.abs(v[1]) + Math.abs(v[2])) / 2,\n};\nconst rebaseAngle = (angle) => {\n angle = angle % 360;\n if (angle < 0)\n angle += 360;\n return angle;\n};\nconst rotateZ = rotate;\nconst scaleX = (v) => Math.sqrt(v[0] * v[0] + v[1] * v[1]);\nconst scaleY = (v) => Math.sqrt(v[4] * v[4] + v[5] * v[5]);\nconst matrix3dParsers = {\n x: 12,\n y: 13,\n z: 14,\n translateX: 12,\n translateY: 13,\n translateZ: 14,\n scaleX,\n scaleY,\n scale: (v) => (scaleX(v) + scaleY(v)) / 2,\n rotateX: (v) => rebaseAngle(radToDeg(Math.atan2(v[6], v[5]))),\n rotateY: (v) => rebaseAngle(radToDeg(Math.atan2(-v[2], v[0]))),\n rotateZ,\n rotate: rotateZ,\n skewX: (v) => radToDeg(Math.atan(v[4])),\n skewY: (v) => radToDeg(Math.atan(v[1])),\n skew: (v) => (Math.abs(v[1]) + Math.abs(v[4])) / 2,\n};\nfunction defaultTransformValue(name) {\n return name.includes(\"scale\") ? 1 : 0;\n}\nfunction parseValueFromTransform(transform, name) {\n if (!transform || transform === \"none\") {\n return defaultTransformValue(name);\n }\n const matrix3dMatch = transform.match(/^matrix3d\\(([-\\d.e\\s,]+)\\)$/u);\n let parsers;\n let match;\n if (matrix3dMatch) {\n parsers = matrix3dParsers;\n match = matrix3dMatch;\n }\n else {\n const matrix2dMatch = transform.match(/^matrix\\(([-\\d.e\\s,]+)\\)$/u);\n parsers = matrix2dParsers;\n match = matrix2dMatch;\n }\n if (!match) {\n return defaultTransformValue(name);\n }\n const valueParser = parsers[name];\n const values = match[1].split(\",\").map(convertTransformToNumber);\n return typeof valueParser === \"function\"\n ? valueParser(values)\n : values[valueParser];\n}\nconst readTransformValue = (instance, name) => {\n const { transform = \"none\" } = getComputedStyle(instance);\n return parseValueFromTransform(transform, name);\n};\nfunction convertTransformToNumber(value) {\n return parseFloat(value.trim());\n}\n\nexport { defaultTransformValue, parseValueFromTransform, readTransformValue };\n","/**\n * Generate a list of every possible transform key.\n */\nconst transformPropOrder = [\n \"transformPerspective\",\n \"x\",\n \"y\",\n \"z\",\n \"translateX\",\n \"translateY\",\n \"translateZ\",\n \"scale\",\n \"scaleX\",\n \"scaleY\",\n \"rotate\",\n \"rotateX\",\n \"rotateY\",\n \"rotateZ\",\n \"skew\",\n \"skewX\",\n \"skewY\",\n];\n/**\n * A quick lookup for transform props.\n */\nconst transformProps = /*@__PURE__*/ (() => new Set(transformPropOrder))();\n\nexport { transformPropOrder, transformProps };\n","import { parseValueFromTransform } from '../../../render/dom/parse-transform.mjs';\nimport { transformPropOrder } from '../../../render/utils/keys-transform.mjs';\nimport { number } from '../../../value/types/numbers/index.mjs';\nimport { px } from '../../../value/types/numbers/units.mjs';\n\nconst isNumOrPxType = (v) => v === number || v === px;\nconst transformKeys = new Set([\"x\", \"y\", \"z\"]);\nconst nonTranslationalTransformKeys = transformPropOrder.filter((key) => !transformKeys.has(key));\nfunction removeNonTranslationalTransform(visualElement) {\n const removedTransforms = [];\n nonTranslationalTransformKeys.forEach((key) => {\n const value = visualElement.getValue(key);\n if (value !== undefined) {\n removedTransforms.push([key, value.get()]);\n value.set(key.startsWith(\"scale\") ? 1 : 0);\n }\n });\n return removedTransforms;\n}\nconst positionalValues = {\n // Dimensions\n width: ({ x }, { paddingLeft = \"0\", paddingRight = \"0\" }) => x.max - x.min - parseFloat(paddingLeft) - parseFloat(paddingRight),\n height: ({ y }, { paddingTop = \"0\", paddingBottom = \"0\" }) => y.max - y.min - parseFloat(paddingTop) - parseFloat(paddingBottom),\n top: (_bbox, { top }) => parseFloat(top),\n left: (_bbox, { left }) => parseFloat(left),\n bottom: ({ y }, { top }) => parseFloat(top) + (y.max - y.min),\n right: ({ x }, { left }) => parseFloat(left) + (x.max - x.min),\n // Transform\n x: (_bbox, { transform }) => parseValueFromTransform(transform, \"x\"),\n y: (_bbox, { transform }) => parseValueFromTransform(transform, \"y\"),\n};\n// Alias translate longform names\npositionalValues.translateX = positionalValues.x;\npositionalValues.translateY = positionalValues.y;\n\nexport { isNumOrPxType, positionalValues, removeNonTranslationalTransform };\n","import { fillWildcards } from './utils/fill-wildcards.mjs';\nimport { removeNonTranslationalTransform } from './utils/unit-conversion.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst toResolve = new Set();\nlet isScheduled = false;\nlet anyNeedsMeasurement = false;\nlet isForced = false;\nfunction measureAllKeyframes() {\n if (anyNeedsMeasurement) {\n const resolversToMeasure = Array.from(toResolve).filter((resolver) => resolver.needsMeasurement);\n const elementsToMeasure = new Set(resolversToMeasure.map((resolver) => resolver.element));\n const transformsToRestore = new Map();\n /**\n * Write pass\n * If we're measuring elements we want to remove bounding box-changing transforms.\n */\n elementsToMeasure.forEach((element) => {\n const removedTransforms = removeNonTranslationalTransform(element);\n if (!removedTransforms.length)\n return;\n transformsToRestore.set(element, removedTransforms);\n element.render();\n });\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureInitialState());\n // Write\n elementsToMeasure.forEach((element) => {\n element.render();\n const restore = transformsToRestore.get(element);\n if (restore) {\n restore.forEach(([key, value]) => {\n element.getValue(key)?.set(value);\n });\n }\n });\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureEndState());\n // Write\n resolversToMeasure.forEach((resolver) => {\n if (resolver.suspendedScrollY !== undefined) {\n window.scrollTo(0, resolver.suspendedScrollY);\n }\n });\n }\n anyNeedsMeasurement = false;\n isScheduled = false;\n toResolve.forEach((resolver) => resolver.complete(isForced));\n toResolve.clear();\n}\nfunction readAllKeyframes() {\n toResolve.forEach((resolver) => {\n resolver.readKeyframes();\n if (resolver.needsMeasurement) {\n anyNeedsMeasurement = true;\n }\n });\n}\nfunction flushKeyframeResolvers() {\n isForced = true;\n readAllKeyframes();\n measureAllKeyframes();\n isForced = false;\n}\nclass KeyframeResolver {\n constructor(unresolvedKeyframes, onComplete, name, motionValue, element, isAsync = false) {\n this.state = \"pending\";\n /**\n * Track whether this resolver is async. If it is, it'll be added to the\n * resolver queue and flushed in the next frame. Resolvers that aren't going\n * to trigger read/write thrashing don't need to be async.\n */\n this.isAsync = false;\n /**\n * Track whether this resolver needs to perform a measurement\n * to resolve its keyframes.\n */\n this.needsMeasurement = false;\n this.unresolvedKeyframes = [...unresolvedKeyframes];\n this.onComplete = onComplete;\n this.name = name;\n this.motionValue = motionValue;\n this.element = element;\n this.isAsync = isAsync;\n }\n scheduleResolve() {\n this.state = \"scheduled\";\n if (this.isAsync) {\n toResolve.add(this);\n if (!isScheduled) {\n isScheduled = true;\n frame.read(readAllKeyframes);\n frame.resolveKeyframes(measureAllKeyframes);\n }\n }\n else {\n this.readKeyframes();\n this.complete();\n }\n }\n readKeyframes() {\n const { unresolvedKeyframes, name, element, motionValue } = this;\n // If initial keyframe is null we need to read it from the DOM\n if (unresolvedKeyframes[0] === null) {\n const currentValue = motionValue?.get();\n // TODO: This doesn't work if the final keyframe is a wildcard\n const finalKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];\n if (currentValue !== undefined) {\n unresolvedKeyframes[0] = currentValue;\n }\n else if (element && name) {\n const valueAsRead = element.readValue(name, finalKeyframe);\n if (valueAsRead !== undefined && valueAsRead !== null) {\n unresolvedKeyframes[0] = valueAsRead;\n }\n }\n if (unresolvedKeyframes[0] === undefined) {\n unresolvedKeyframes[0] = finalKeyframe;\n }\n if (motionValue && currentValue === undefined) {\n motionValue.set(unresolvedKeyframes[0]);\n }\n }\n fillWildcards(unresolvedKeyframes);\n }\n setFinalKeyframe() { }\n measureInitialState() { }\n renderEndStyles() { }\n measureEndState() { }\n complete(isForcedComplete = false) {\n this.state = \"complete\";\n this.onComplete(this.unresolvedKeyframes, this.finalKeyframe, isForcedComplete);\n toResolve.delete(this);\n }\n cancel() {\n if (this.state === \"scheduled\") {\n toResolve.delete(this);\n this.state = \"pending\";\n }\n }\n resume() {\n if (this.state === \"pending\")\n this.scheduleResolve();\n }\n}\n\nexport { KeyframeResolver, flushKeyframeResolvers };\n","const isCSSVar = (name) => name.startsWith(\"--\");\n\nexport { isCSSVar };\n","import { isCSSVar } from './is-css-var.mjs';\n\nfunction setStyle(element, name, value) {\n isCSSVar(name)\n ? element.style.setProperty(name, value)\n : (element.style[name] = value);\n}\n\nexport { setStyle };\n","import { memo } from 'motion-utils';\n\nconst supportsScrollTimeline = /* @__PURE__ */ memo(() => window.ScrollTimeline !== undefined);\n\nexport { supportsScrollTimeline };\n","/**\n * Add the ability for test suites to manually set support flags\n * to better test more environments.\n */\nconst supportsFlags = {};\n\nexport { supportsFlags };\n","import { memo } from 'motion-utils';\nimport { supportsFlags } from './flags.mjs';\n\nfunction memoSupports(callback, supportsFlag) {\n const memoized = memo(callback);\n return () => supportsFlags[supportsFlag] ?? memoized();\n}\n\nexport { memoSupports };\n","import { memoSupports } from './memo.mjs';\n\nconst supportsLinearEasing = /*@__PURE__*/ memoSupports(() => {\n try {\n document\n .createElement(\"div\")\n .animate({ opacity: 0 }, { easing: \"linear(0, 1)\" });\n }\n catch (e) {\n return false;\n }\n return true;\n}, \"linearEasing\");\n\nexport { supportsLinearEasing };\n","const cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;\n\nexport { cubicBezierAsString };\n","import { cubicBezierAsString } from './cubic-bezier.mjs';\n\nconst supportedWaapiEasing = {\n linear: \"linear\",\n ease: \"ease\",\n easeIn: \"ease-in\",\n easeOut: \"ease-out\",\n easeInOut: \"ease-in-out\",\n circIn: /*@__PURE__*/ cubicBezierAsString([0, 0.65, 0.55, 1]),\n circOut: /*@__PURE__*/ cubicBezierAsString([0.55, 0, 1, 0.45]),\n backIn: /*@__PURE__*/ cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),\n backOut: /*@__PURE__*/ cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),\n};\n\nexport { supportedWaapiEasing };\n","import { isBezierDefinition } from 'motion-utils';\nimport { supportsLinearEasing } from '../../../utils/supports/linear-easing.mjs';\nimport { generateLinearEasing } from '../utils/linear.mjs';\nimport { cubicBezierAsString } from './cubic-bezier.mjs';\nimport { supportedWaapiEasing } from './supported.mjs';\n\nfunction mapEasingToNativeEasing(easing, duration) {\n if (!easing) {\n return undefined;\n }\n else if (typeof easing === \"function\") {\n return supportsLinearEasing()\n ? generateLinearEasing(easing, duration)\n : \"ease-out\";\n }\n else if (isBezierDefinition(easing)) {\n return cubicBezierAsString(easing);\n }\n else if (Array.isArray(easing)) {\n return easing.map((segmentEasing) => mapEasingToNativeEasing(segmentEasing, duration) ||\n supportedWaapiEasing.easeOut);\n }\n else {\n return supportedWaapiEasing[easing];\n }\n}\n\nexport { mapEasingToNativeEasing };\n","import { activeAnimations } from '../../stats/animation-count.mjs';\nimport { statsBuffer } from '../../stats/buffer.mjs';\nimport { mapEasingToNativeEasing } from './easing/map-easing.mjs';\n\nfunction startWaapiAnimation(element, valueName, keyframes, { delay = 0, duration = 300, repeat = 0, repeatType = \"loop\", ease = \"easeOut\", times, } = {}, pseudoElement = undefined) {\n const keyframeOptions = {\n [valueName]: keyframes,\n };\n if (times)\n keyframeOptions.offset = times;\n const easing = mapEasingToNativeEasing(ease, duration);\n /**\n * If this is an easing array, apply to keyframes, not animation as a whole\n */\n if (Array.isArray(easing))\n keyframeOptions.easing = easing;\n if (statsBuffer.value) {\n activeAnimations.waapi++;\n }\n const options = {\n delay,\n duration,\n easing: !Array.isArray(easing) ? easing : \"linear\",\n fill: \"both\",\n iterations: repeat + 1,\n direction: repeatType === \"reverse\" ? \"alternate\" : \"normal\",\n };\n if (pseudoElement)\n options.pseudoElement = pseudoElement;\n const animation = element.animate(keyframeOptions, options);\n if (statsBuffer.value) {\n animation.finished.finally(() => {\n activeAnimations.waapi--;\n });\n }\n return animation;\n}\n\nexport { startWaapiAnimation };\n","function isGenerator(type) {\n return typeof type === \"function\" && \"applyToOptions\" in type;\n}\n\nexport { isGenerator };\n","import { supportsLinearEasing } from '../../../utils/supports/linear-easing.mjs';\nimport { isGenerator } from '../../generators/utils/is-generator.mjs';\n\nfunction applyGeneratorOptions({ type, ...options }) {\n if (isGenerator(type) && supportsLinearEasing()) {\n return type.applyToOptions(options);\n }\n else {\n options.duration ?? (options.duration = 300);\n options.ease ?? (options.ease = \"easeOut\");\n }\n return options;\n}\n\nexport { applyGeneratorOptions };\n","import { invariant, millisecondsToSeconds, secondsToMilliseconds, noop } from 'motion-utils';\nimport { setStyle } from '../render/dom/style-set.mjs';\nimport { supportsScrollTimeline } from '../utils/supports/scroll-timeline.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\nimport { startWaapiAnimation } from './waapi/start-waapi-animation.mjs';\nimport { applyGeneratorOptions } from './waapi/utils/apply-generator.mjs';\n\n/**\n * NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API.\n */\nclass NativeAnimation extends WithPromise {\n constructor(options) {\n super();\n this.finishedTime = null;\n this.isStopped = false;\n if (!options)\n return;\n const { element, name, keyframes, pseudoElement, allowFlatten = false, finalKeyframe, onComplete, } = options;\n this.isPseudoElement = Boolean(pseudoElement);\n this.allowFlatten = allowFlatten;\n this.options = options;\n invariant(typeof options.type !== \"string\", `Mini animate() doesn't support \"type\" as a string.`, \"mini-spring\");\n const transition = applyGeneratorOptions(options);\n this.animation = startWaapiAnimation(element, name, keyframes, transition, pseudoElement);\n if (transition.autoplay === false) {\n this.animation.pause();\n }\n this.animation.onfinish = () => {\n this.finishedTime = this.time;\n if (!pseudoElement) {\n const keyframe = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);\n if (this.updateMotionValue) {\n this.updateMotionValue(keyframe);\n }\n else {\n /**\n * If we can, we want to commit the final style as set by the user,\n * rather than the computed keyframe value supplied by the animation.\n */\n setStyle(element, name, keyframe);\n }\n this.animation.cancel();\n }\n onComplete?.();\n this.notifyFinished();\n };\n }\n play() {\n if (this.isStopped)\n return;\n this.animation.play();\n if (this.state === \"finished\") {\n this.updateFinished();\n }\n }\n pause() {\n this.animation.pause();\n }\n complete() {\n this.animation.finish?.();\n }\n cancel() {\n try {\n this.animation.cancel();\n }\n catch (e) { }\n }\n stop() {\n if (this.isStopped)\n return;\n this.isStopped = true;\n const { state } = this;\n if (state === \"idle\" || state === \"finished\") {\n return;\n }\n if (this.updateMotionValue) {\n this.updateMotionValue();\n }\n else {\n this.commitStyles();\n }\n if (!this.isPseudoElement)\n this.cancel();\n }\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * In this method, we commit styles back to the DOM before cancelling\n * the animation.\n *\n * This is designed to be overridden by NativeAnimationExtended, which\n * will create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to also correctly calculate velocity for any subsequent animation\n * while deferring the commit until the next animation frame.\n */\n commitStyles() {\n if (!this.isPseudoElement) {\n this.animation.commitStyles?.();\n }\n }\n get duration() {\n const duration = this.animation.effect?.getComputedTiming?.().duration || 0;\n return millisecondsToSeconds(Number(duration));\n }\n get iterationDuration() {\n const { delay = 0 } = this.options || {};\n return this.duration + millisecondsToSeconds(delay);\n }\n get time() {\n return millisecondsToSeconds(Number(this.animation.currentTime) || 0);\n }\n set time(newTime) {\n this.finishedTime = null;\n this.animation.currentTime = secondsToMilliseconds(newTime);\n }\n /**\n * The playback speed of the animation.\n * 1 = normal speed, 2 = double speed, 0.5 = half speed.\n */\n get speed() {\n return this.animation.playbackRate;\n }\n set speed(newSpeed) {\n // Allow backwards playback after finishing\n if (newSpeed < 0)\n this.finishedTime = null;\n this.animation.playbackRate = newSpeed;\n }\n get state() {\n return this.finishedTime !== null\n ? \"finished\"\n : this.animation.playState;\n }\n get startTime() {\n return Number(this.animation.startTime);\n }\n set startTime(newStartTime) {\n this.animation.startTime = newStartTime;\n }\n /**\n * Attaches a timeline to the animation, for instance the `ScrollTimeline`.\n */\n attachTimeline({ timeline, observe }) {\n if (this.allowFlatten) {\n this.animation.effect?.updateTiming({ easing: \"linear\" });\n }\n this.animation.onfinish = null;\n if (timeline && supportsScrollTimeline()) {\n this.animation.timeline = timeline;\n return noop;\n }\n else {\n return observe(this);\n }\n }\n}\n\nexport { NativeAnimation };\n","import { anticipate, backInOut, circInOut } from 'motion-utils';\n\nconst unsupportedEasingFunctions = {\n anticipate,\n backInOut,\n circInOut,\n};\nfunction isUnsupportedEase(key) {\n return key in unsupportedEasingFunctions;\n}\nfunction replaceStringEasing(transition) {\n if (typeof transition.ease === \"string\" &&\n isUnsupportedEase(transition.ease)) {\n transition.ease = unsupportedEasingFunctions[transition.ease];\n }\n}\n\nexport { replaceStringEasing };\n","import { secondsToMilliseconds } from 'motion-utils';\nimport { JSAnimation } from './JSAnimation.mjs';\nimport { NativeAnimation } from './NativeAnimation.mjs';\nimport { replaceTransitionType } from './utils/replace-transition-type.mjs';\nimport { replaceStringEasing } from './waapi/utils/unsupported-easing.mjs';\n\n/**\n * 10ms is chosen here as it strikes a balance between smooth\n * results (more than one keyframe per frame at 60fps) and\n * keyframe quantity.\n */\nconst sampleDelta = 10; //ms\nclass NativeAnimationExtended extends NativeAnimation {\n constructor(options) {\n /**\n * The base NativeAnimation function only supports a subset\n * of Motion easings, and WAAPI also only supports some\n * easing functions via string/cubic-bezier definitions.\n *\n * This function replaces those unsupported easing functions\n * with a JS easing function. This will later get compiled\n * to a linear() easing function.\n */\n replaceStringEasing(options);\n /**\n * Ensure we replace the transition type with a generator function\n * before passing to WAAPI.\n *\n * TODO: Does this have a better home? It could be shared with\n * JSAnimation.\n */\n replaceTransitionType(options);\n super(options);\n if (options.startTime) {\n this.startTime = options.startTime;\n }\n this.options = options;\n }\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * Rather than read committed styles back out of the DOM, we can\n * create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to calculate velocity for any subsequent animation.\n */\n updateMotionValue(value) {\n const { motionValue, onUpdate, onComplete, element, ...options } = this.options;\n if (!motionValue)\n return;\n if (value !== undefined) {\n motionValue.set(value);\n return;\n }\n const sampleAnimation = new JSAnimation({\n ...options,\n autoplay: false,\n });\n const sampleTime = secondsToMilliseconds(this.finishedTime ?? this.time);\n motionValue.setWithVelocity(sampleAnimation.sample(sampleTime - sampleDelta).value, sampleAnimation.sample(sampleTime).value, sampleDelta);\n sampleAnimation.stop();\n }\n}\n\nexport { NativeAnimationExtended };\n","import { complex } from '../../value/types/complex/index.mjs';\n\n/**\n * Check if a value is animatable. Examples:\n *\n * ✅: 100, \"100px\", \"#fff\"\n * ❌: \"block\", \"url(2.jpg)\"\n * @param value\n *\n * @internal\n */\nconst isAnimatable = (value, name) => {\n // If the list of keys that might be non-animatable grows, replace with Set\n if (name === \"zIndex\")\n return false;\n // If it's a number or a keyframes array, we can animate it. We might at some point\n // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,\n // but for now lets leave it like this for performance reasons\n if (typeof value === \"number\" || Array.isArray(value))\n return true;\n if (typeof value === \"string\" && // It's animatable if we have a string\n (complex.test(value) || value === \"0\") && // And it contains numbers and/or colors\n !value.startsWith(\"url(\") // Unless it starts with \"url(\"\n ) {\n return true;\n }\n return false;\n};\n\nexport { isAnimatable };\n","import { warning } from 'motion-utils';\nimport { isGenerator } from '../generators/utils/is-generator.mjs';\nimport { isAnimatable } from './is-animatable.mjs';\n\nfunction hasKeyframesChanged(keyframes) {\n const current = keyframes[0];\n if (keyframes.length === 1)\n return true;\n for (let i = 0; i < keyframes.length; i++) {\n if (keyframes[i] !== current)\n return true;\n }\n}\nfunction canAnimate(keyframes, name, type, velocity) {\n /**\n * Check if we're able to animate between the start and end keyframes,\n * and throw a warning if we're attempting to animate between one that's\n * animatable and another that isn't.\n */\n const originKeyframe = keyframes[0];\n if (originKeyframe === null)\n return false;\n /**\n * These aren't traditionally animatable but we do support them.\n * In future we could look into making this more generic or replacing\n * this function with mix() === mixImmediate\n */\n if (name === \"display\" || name === \"visibility\")\n return true;\n const targetKeyframe = keyframes[keyframes.length - 1];\n const isOriginAnimatable = isAnimatable(originKeyframe, name);\n const isTargetAnimatable = isAnimatable(targetKeyframe, name);\n warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${name} from \"${originKeyframe}\" to \"${targetKeyframe}\". \"${isOriginAnimatable ? targetKeyframe : originKeyframe}\" is not an animatable value.`, \"value-not-animatable\");\n // Always skip if any of these are true\n if (!isOriginAnimatable || !isTargetAnimatable) {\n return false;\n }\n return (hasKeyframesChanged(keyframes) ||\n ((type === \"spring\" || isGenerator(type)) && velocity));\n}\n\nexport { canAnimate };\n","function makeAnimationInstant(options) {\n options.duration = 0;\n options.type = \"keyframes\";\n}\n\nexport { makeAnimationInstant };\n","import { memo } from 'motion-utils';\n\n/**\n * A list of values that can be hardware-accelerated.\n */\nconst acceleratedValues = new Set([\n \"opacity\",\n \"clipPath\",\n \"filter\",\n \"transform\",\n // TODO: Could be re-enabled now we have support for linear() easing\n // \"background-color\"\n]);\nconst supportsWaapi = /*@__PURE__*/ memo(() => Object.hasOwnProperty.call(Element.prototype, \"animate\"));\nfunction supportsBrowserAnimation(options) {\n const { motionValue, name, repeatDelay, repeatType, damping, type } = options;\n const subject = motionValue?.owner?.current;\n /**\n * We use this check instead of isHTMLElement() because we explicitly\n * **don't** want elements in different timing contexts (i.e. popups)\n * to be accelerated, as it's not possible to sync these animations\n * properly with those driven from the main window frameloop.\n */\n if (!(subject instanceof HTMLElement)) {\n return false;\n }\n const { onUpdate, transformTemplate } = motionValue.owner.getProps();\n return (supportsWaapi() &&\n name &&\n acceleratedValues.has(name) &&\n (name !== \"transform\" || !transformTemplate) &&\n /**\n * If we're outputting values to onUpdate then we can't use WAAPI as there's\n * no way to read the value from WAAPI every frame.\n */\n !onUpdate &&\n !repeatDelay &&\n repeatType !== \"mirror\" &&\n damping !== 0 &&\n type !== \"inertia\");\n}\n\nexport { supportsBrowserAnimation };\n","import { MotionGlobalConfig, noop } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { JSAnimation } from './JSAnimation.mjs';\nimport { getFinalKeyframe } from './keyframes/get-final.mjs';\nimport { KeyframeResolver, flushKeyframeResolvers } from './keyframes/KeyframesResolver.mjs';\nimport { NativeAnimationExtended } from './NativeAnimationExtended.mjs';\nimport { canAnimate } from './utils/can-animate.mjs';\nimport { makeAnimationInstant } from './utils/make-animation-instant.mjs';\nimport { WithPromise } from './utils/WithPromise.mjs';\nimport { supportsBrowserAnimation } from './waapi/supports/waapi.mjs';\n\n/**\n * Maximum time allowed between an animation being created and it being\n * resolved for us to use the latter as the start time.\n *\n * This is to ensure that while we prefer to \"start\" an animation as soon\n * as it's triggered, we also want to avoid a visual jump if there's a big delay\n * between these two moments.\n */\nconst MAX_RESOLVE_DELAY = 40;\nclass AsyncMotionValueAnimation extends WithPromise {\n constructor({ autoplay = true, delay = 0, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", keyframes, name, motionValue, element, ...options }) {\n super();\n /**\n * Bound to support return animation.stop pattern\n */\n this.stop = () => {\n if (this._animation) {\n this._animation.stop();\n this.stopTimeline?.();\n }\n this.keyframeResolver?.cancel();\n };\n this.createdAt = time.now();\n const optionsWithDefaults = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n name,\n motionValue,\n element,\n ...options,\n };\n const KeyframeResolver$1 = element?.KeyframeResolver || KeyframeResolver;\n this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element);\n this.keyframeResolver?.scheduleResolve();\n }\n onKeyframesResolved(keyframes, finalKeyframe, options, sync) {\n this.keyframeResolver = undefined;\n const { name, type, velocity, delay, isHandoff, onUpdate } = options;\n this.resolvedAt = time.now();\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n if (!canAnimate(keyframes, name, type, velocity)) {\n if (MotionGlobalConfig.instantAnimations || !delay) {\n onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe));\n }\n keyframes[0] = keyframes[keyframes.length - 1];\n makeAnimationInstant(options);\n options.repeat = 0;\n }\n /**\n * Resolve startTime for the animation.\n *\n * This method uses the createdAt and resolvedAt to calculate the\n * animation startTime. *Ideally*, we would use the createdAt time as t=0\n * as the following frame would then be the first frame of the animation in\n * progress, which would feel snappier.\n *\n * However, if there's a delay (main thread work) between the creation of\n * the animation and the first committed frame, we prefer to use resolvedAt\n * to avoid a sudden jump into the animation.\n */\n const startTime = sync\n ? !this.resolvedAt\n ? this.createdAt\n : this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY\n ? this.resolvedAt\n : this.createdAt\n : undefined;\n const resolvedOptions = {\n startTime,\n finalKeyframe,\n ...options,\n keyframes,\n };\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n */\n const animation = !isHandoff && supportsBrowserAnimation(resolvedOptions)\n ? new NativeAnimationExtended({\n ...resolvedOptions,\n element: resolvedOptions.motionValue.owner.current,\n })\n : new JSAnimation(resolvedOptions);\n animation.finished.then(() => this.notifyFinished()).catch(noop);\n if (this.pendingTimeline) {\n this.stopTimeline = animation.attachTimeline(this.pendingTimeline);\n this.pendingTimeline = undefined;\n }\n this._animation = animation;\n }\n get finished() {\n if (!this._animation) {\n return this._finished;\n }\n else {\n return this.animation.finished;\n }\n }\n then(onResolve, _onReject) {\n return this.finished.finally(onResolve).then(() => { });\n }\n get animation() {\n if (!this._animation) {\n this.keyframeResolver?.resume();\n flushKeyframeResolvers();\n }\n return this._animation;\n }\n get duration() {\n return this.animation.duration;\n }\n get iterationDuration() {\n return this.animation.iterationDuration;\n }\n get time() {\n return this.animation.time;\n }\n set time(newTime) {\n this.animation.time = newTime;\n }\n get speed() {\n return this.animation.speed;\n }\n get state() {\n return this.animation.state;\n }\n set speed(newSpeed) {\n this.animation.speed = newSpeed;\n }\n get startTime() {\n return this.animation.startTime;\n }\n attachTimeline(timeline) {\n if (this._animation) {\n this.stopTimeline = this.animation.attachTimeline(timeline);\n }\n else {\n this.pendingTimeline = timeline;\n }\n return () => this.stop();\n }\n play() {\n this.animation.play();\n }\n pause() {\n this.animation.pause();\n }\n complete() {\n this.animation.complete();\n }\n cancel() {\n if (this._animation) {\n this.animation.cancel();\n }\n this.keyframeResolver?.cancel();\n }\n}\n\nexport { AsyncMotionValueAnimation };\n","import { invariant, isNumericalString } from 'motion-utils';\nimport { isCSSVariableToken } from './is-css-variable.mjs';\n\n/**\n * Parse Framer's special CSS variable format into a CSS token and a fallback.\n *\n * ```\n * `var(--foo, #fff)` => [`--foo`, '#fff']\n * ```\n *\n * @param current\n */\nconst splitCSSVariableRegex = \n// eslint-disable-next-line redos-detector/no-unsafe-regex -- false positive, as it can match a lot of words\n/^var\\(--(?:([\\w-]+)|([\\w-]+), ?([a-zA-Z\\d ()%#.,-]+))\\)/u;\nfunction parseCSSVariable(current) {\n const match = splitCSSVariableRegex.exec(current);\n if (!match)\n return [,];\n const [, token1, token2, fallback] = match;\n return [`--${token1 ?? token2}`, fallback];\n}\nconst maxDepth = 4;\nfunction getVariableValue(current, element, depth = 1) {\n invariant(depth <= maxDepth, `Max CSS variable fallback depth detected in property \"${current}\". This may indicate a circular fallback dependency.`, \"max-css-var-depth\");\n const [token, fallback] = parseCSSVariable(current);\n // No CSS variable detected\n if (!token)\n return;\n // Attempt to read this CSS variable off the element\n const resolved = window.getComputedStyle(element).getPropertyValue(token);\n if (resolved) {\n const trimmed = resolved.trim();\n return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed;\n }\n return isCSSVariableToken(fallback)\n ? getVariableValue(fallback, element, depth + 1)\n : fallback;\n}\n\nexport { getVariableValue, parseCSSVariable };\n","function getValueTransition(transition, key) {\n return (transition?.[key] ??\n transition?.[\"default\"] ??\n transition);\n}\n\nexport { getValueTransition };\n","import { transformPropOrder } from './keys-transform.mjs';\n\nconst positionalKeys = new Set([\n \"width\",\n \"height\",\n \"top\",\n \"left\",\n \"right\",\n \"bottom\",\n ...transformPropOrder,\n]);\n\nexport { positionalKeys };\n","/**\n * ValueType for \"auto\"\n */\nconst auto = {\n test: (v) => v === \"auto\",\n parse: (v) => v,\n};\n\nexport { auto };\n","/**\n * Tests a provided value against a ValueType\n */\nconst testValueType = (v) => (type) => type.test(v);\n\nexport { testValueType };\n","import { auto } from './auto.mjs';\nimport { number } from './numbers/index.mjs';\nimport { px, percent, degrees, vw, vh } from './numbers/units.mjs';\nimport { testValueType } from './test.mjs';\n\n/**\n * A list of value types commonly used for dimensions\n */\nconst dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto];\n/**\n * Tests a dimensional value against the list of dimension ValueTypes\n */\nconst findDimensionValueType = (v) => dimensionValueTypes.find(testValueType(v));\n\nexport { dimensionValueTypes, findDimensionValueType };\n","import { isZeroValueString } from 'motion-utils';\n\nfunction isNone(value) {\n if (typeof value === \"number\") {\n return value === 0;\n }\n else if (value !== null) {\n return value === \"none\" || value === \"0\" || isZeroValueString(value);\n }\n else {\n return true;\n }\n}\n\nexport { isNone };\n","import { complex } from './index.mjs';\nimport { floatRegex } from '../utils/float-regex.mjs';\n\n/**\n * Properties that should default to 1 or 100%\n */\nconst maxDefaults = new Set([\"brightness\", \"contrast\", \"saturate\", \"opacity\"]);\nfunction applyDefaultFilter(v) {\n const [name, value] = v.slice(0, -1).split(\"(\");\n if (name === \"drop-shadow\")\n return v;\n const [number] = value.match(floatRegex) || [];\n if (!number)\n return v;\n const unit = value.replace(number, \"\");\n let defaultValue = maxDefaults.has(name) ? 1 : 0;\n if (number !== value)\n defaultValue *= 100;\n return name + \"(\" + defaultValue + unit + \")\";\n}\nconst functionRegex = /\\b([a-z-]*)\\(.*?\\)/gu;\nconst filter = {\n ...complex,\n getAnimatableNone: (v) => {\n const functions = v.match(functionRegex);\n return functions ? functions.map(applyDefaultFilter).join(\" \") : v;\n },\n};\n\nexport { filter };\n","import { number } from './numbers/index.mjs';\n\nconst int = {\n ...number,\n transform: Math.round,\n};\n\nexport { int };\n","import { scale, alpha } from '../numbers/index.mjs';\nimport { degrees, px, progressPercentage } from '../numbers/units.mjs';\n\nconst transformValueTypes = {\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n transformPerspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n};\n\nexport { transformValueTypes };\n","import { int } from '../int.mjs';\nimport { alpha } from '../numbers/index.mjs';\nimport { px } from '../numbers/units.mjs';\nimport { transformValueTypes } from './transform.mjs';\n\nconst numberValueTypes = {\n // Border props\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n radius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n // Positioning props\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n inset: px,\n insetBlock: px,\n insetBlockStart: px,\n insetBlockEnd: px,\n insetInline: px,\n insetInlineStart: px,\n insetInlineEnd: px,\n // Spacing props\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n paddingBlock: px,\n paddingBlockStart: px,\n paddingBlockEnd: px,\n paddingInline: px,\n paddingInlineStart: px,\n paddingInlineEnd: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n marginBlock: px,\n marginBlockStart: px,\n marginBlockEnd: px,\n marginInline: px,\n marginInlineStart: px,\n marginInlineEnd: px,\n // Misc\n backgroundPositionX: px,\n backgroundPositionY: px,\n ...transformValueTypes,\n zIndex: int,\n // SVG\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int,\n};\n\nexport { numberValueTypes };\n","import { color } from '../color/index.mjs';\nimport { filter } from '../complex/filter.mjs';\nimport { numberValueTypes } from './number.mjs';\n\n/**\n * A map of default value types for common values\n */\nconst defaultValueTypes = {\n ...numberValueTypes,\n // Color props\n color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n // Border props\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n filter,\n WebkitFilter: filter,\n};\n/**\n * Gets the default ValueType for the provided value key\n */\nconst getDefaultValueType = (key) => defaultValueTypes[key];\n\nexport { defaultValueTypes, getDefaultValueType };\n","import { complex } from '../complex/index.mjs';\nimport { filter } from '../complex/filter.mjs';\nimport { getDefaultValueType } from '../maps/defaults.mjs';\n\nfunction getAnimatableNone(key, value) {\n let defaultValueType = getDefaultValueType(key);\n if (defaultValueType !== filter)\n defaultValueType = complex;\n // If value is not recognised as animatable, ie \"none\", create an animatable version origin based on the target\n return defaultValueType.getAnimatableNone\n ? defaultValueType.getAnimatableNone(value)\n : undefined;\n}\n\nexport { getAnimatableNone };\n","import { analyseComplexValue } from '../../../value/types/complex/index.mjs';\nimport { getAnimatableNone } from '../../../value/types/utils/animatable-none.mjs';\n\n/**\n * If we encounter keyframes like \"none\" or \"0\" and we also have keyframes like\n * \"#fff\" or \"200px 200px\" we want to find a keyframe to serve as a template for\n * the \"none\" keyframes. In this case \"#fff\" or \"200px 200px\" - then these get turned into\n * zero equivalents, i.e. \"#fff0\" or \"0px 0px\".\n */\nconst invalidTemplates = new Set([\"auto\", \"none\", \"0\"]);\nfunction makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name) {\n let i = 0;\n let animatableTemplate = undefined;\n while (i < unresolvedKeyframes.length && !animatableTemplate) {\n const keyframe = unresolvedKeyframes[i];\n if (typeof keyframe === \"string\" &&\n !invalidTemplates.has(keyframe) &&\n analyseComplexValue(keyframe).values.length) {\n animatableTemplate = unresolvedKeyframes[i];\n }\n i++;\n }\n if (animatableTemplate && name) {\n for (const noneIndex of noneKeyframeIndexes) {\n unresolvedKeyframes[noneIndex] = getAnimatableNone(name, animatableTemplate);\n }\n }\n}\n\nexport { makeNoneKeyframesAnimatable };\n","import { positionalKeys } from '../../render/utils/keys-position.mjs';\nimport { findDimensionValueType } from '../../value/types/dimensions.mjs';\nimport { getVariableValue } from '../utils/css-variables-conversion.mjs';\nimport { isCSSVariableToken } from '../utils/is-css-variable.mjs';\nimport { KeyframeResolver } from './KeyframesResolver.mjs';\nimport { isNone } from './utils/is-none.mjs';\nimport { makeNoneKeyframesAnimatable } from './utils/make-none-animatable.mjs';\nimport { isNumOrPxType, positionalValues } from './utils/unit-conversion.mjs';\n\nclass DOMKeyframesResolver extends KeyframeResolver {\n constructor(unresolvedKeyframes, onComplete, name, motionValue, element) {\n super(unresolvedKeyframes, onComplete, name, motionValue, element, true);\n }\n readKeyframes() {\n const { unresolvedKeyframes, element, name } = this;\n if (!element || !element.current)\n return;\n super.readKeyframes();\n /**\n * If any keyframe is a CSS variable, we need to find its value by sampling the element\n */\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n let keyframe = unresolvedKeyframes[i];\n if (typeof keyframe === \"string\") {\n keyframe = keyframe.trim();\n if (isCSSVariableToken(keyframe)) {\n const resolved = getVariableValue(keyframe, element.current);\n if (resolved !== undefined) {\n unresolvedKeyframes[i] = resolved;\n }\n if (i === unresolvedKeyframes.length - 1) {\n this.finalKeyframe = keyframe;\n }\n }\n }\n }\n /**\n * Resolve \"none\" values. We do this potentially twice - once before and once after measuring keyframes.\n * This could be seen as inefficient but it's a trade-off to avoid measurements in more situations, which\n * have a far bigger performance impact.\n */\n this.resolveNoneKeyframes();\n /**\n * Check to see if unit type has changed. If so schedule jobs that will\n * temporarily set styles to the destination keyframes.\n * Skip if we have more than two keyframes or this isn't a positional value.\n * TODO: We can throw if there are multiple keyframes and the value type changes.\n */\n if (!positionalKeys.has(name) || unresolvedKeyframes.length !== 2) {\n return;\n }\n const [origin, target] = unresolvedKeyframes;\n const originType = findDimensionValueType(origin);\n const targetType = findDimensionValueType(target);\n /**\n * Either we don't recognise these value types or we can animate between them.\n */\n if (originType === targetType)\n return;\n /**\n * If both values are numbers or pixels, we can animate between them by\n * converting them to numbers.\n */\n if (isNumOrPxType(originType) && isNumOrPxType(targetType)) {\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n const value = unresolvedKeyframes[i];\n if (typeof value === \"string\") {\n unresolvedKeyframes[i] = parseFloat(value);\n }\n }\n }\n else if (positionalValues[name]) {\n /**\n * Else, the only way to resolve this is by measuring the element.\n */\n this.needsMeasurement = true;\n }\n }\n resolveNoneKeyframes() {\n const { unresolvedKeyframes, name } = this;\n const noneKeyframeIndexes = [];\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n if (unresolvedKeyframes[i] === null ||\n isNone(unresolvedKeyframes[i])) {\n noneKeyframeIndexes.push(i);\n }\n }\n if (noneKeyframeIndexes.length) {\n makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name);\n }\n }\n measureInitialState() {\n const { element, unresolvedKeyframes, name } = this;\n if (!element || !element.current)\n return;\n if (name === \"height\") {\n this.suspendedScrollY = window.pageYOffset;\n }\n this.measuredOrigin = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));\n unresolvedKeyframes[0] = this.measuredOrigin;\n // Set final key frame to measure after next render\n const measureKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];\n if (measureKeyframe !== undefined) {\n element.getValue(name, measureKeyframe).jump(measureKeyframe, false);\n }\n }\n measureEndState() {\n const { element, name, unresolvedKeyframes } = this;\n if (!element || !element.current)\n return;\n const value = element.getValue(name);\n value && value.jump(this.measuredOrigin, false);\n const finalKeyframeIndex = unresolvedKeyframes.length - 1;\n const finalKeyframe = unresolvedKeyframes[finalKeyframeIndex];\n unresolvedKeyframes[finalKeyframeIndex] = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));\n if (finalKeyframe !== null && this.finalKeyframe === undefined) {\n this.finalKeyframe = finalKeyframe;\n }\n // If we removed transform values, reapply them before the next render\n if (this.removedTransforms?.length) {\n this.removedTransforms.forEach(([unsetTransformName, unsetTransformValue]) => {\n element\n .getValue(unsetTransformName)\n .set(unsetTransformValue);\n });\n }\n this.resolveNoneKeyframes();\n }\n}\n\nexport { DOMKeyframesResolver };\n","function resolveElements(elementOrSelector, scope, selectorCache) {\n if (elementOrSelector instanceof EventTarget) {\n return [elementOrSelector];\n }\n else if (typeof elementOrSelector === \"string\") {\n let root = document;\n if (scope) {\n root = scope.current;\n }\n const elements = selectorCache?.[elementOrSelector] ??\n root.querySelectorAll(elementOrSelector);\n return elements ? Array.from(elements) : [];\n }\n return Array.from(elementOrSelector);\n}\n\nexport { resolveElements };\n","/**\n * Provided a value and a ValueType, returns the value as that value type.\n */\nconst getValueAsType = (value, type) => {\n return type && typeof value === \"number\"\n ? type.transform(value)\n : value;\n};\n\nexport { getValueAsType };\n","import { isObject } from 'motion-utils';\n\n/**\n * Checks if an element is an HTML element in a way\n * that works across iframes\n */\nfunction isHTMLElement(element) {\n return isObject(element) && \"offsetHeight\" in element;\n}\n\nexport { isHTMLElement };\n","import { warnOnce, SubscriptionManager, velocityPerSecond } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\n/**\n * Maximum time between the value of two frames, beyond which we\n * assume the velocity has since been 0.\n */\nconst MAX_VELOCITY_DELTA = 30;\nconst isFloat = (value) => {\n return !isNaN(parseFloat(value));\n};\nconst collectMotionValues = {\n current: undefined,\n};\n/**\n * `MotionValue` is used to track the state and velocity of motion values.\n *\n * @public\n */\nclass MotionValue {\n /**\n * @param init - The initiating value\n * @param config - Optional configuration options\n *\n * - `transformer`: A function to transform incoming values with.\n */\n constructor(init, options = {}) {\n /**\n * Tracks whether this value can output a velocity. Currently this is only true\n * if the value is numerical, but we might be able to widen the scope here and support\n * other value types.\n *\n * @internal\n */\n this.canTrackVelocity = null;\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n this.updateAndNotify = (v) => {\n const currentTime = time.now();\n /**\n * If we're updating the value during another frame or eventloop\n * than the previous frame, then the we set the previous frame value\n * to current.\n */\n if (this.updatedAt !== currentTime) {\n this.setPrevFrameValue();\n }\n this.prev = this.current;\n this.setCurrent(v);\n // Update update subscribers\n if (this.current !== this.prev) {\n this.events.change?.notify(this.current);\n if (this.dependents) {\n for (const dependent of this.dependents) {\n dependent.dirty();\n }\n }\n }\n };\n this.hasAnimated = false;\n this.setCurrent(init);\n this.owner = options.owner;\n }\n setCurrent(current) {\n this.current = current;\n this.updatedAt = time.now();\n if (this.canTrackVelocity === null && current !== undefined) {\n this.canTrackVelocity = isFloat(this.current);\n }\n }\n setPrevFrameValue(prevFrameValue = this.current) {\n this.prevFrameValue = prevFrameValue;\n this.prevUpdatedAt = this.updatedAt;\n }\n /**\n * Adds a function that will be notified when the `MotionValue` is updated.\n *\n * It returns a function that, when called, will cancel the subscription.\n *\n * When calling `onChange` inside a React component, it should be wrapped with the\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const opacity = useMotionValue(1)\n *\n * useEffect(() => {\n * function updateOpacity() {\n * const maxXY = Math.max(x.get(), y.get())\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\n * opacity.set(newOpacity)\n * }\n *\n * const unsubscribeX = x.on(\"change\", updateOpacity)\n * const unsubscribeY = y.on(\"change\", updateOpacity)\n *\n * return () => {\n * unsubscribeX()\n * unsubscribeY()\n * }\n * }, [])\n *\n * return <motion.div style={{ x }} />\n * }\n * ```\n *\n * @param subscriber - A function that receives the latest value.\n * @returns A function that, when called, will cancel this subscription.\n *\n * @deprecated\n */\n onChange(subscription) {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, `value.onChange(callback) is deprecated. Switch to value.on(\"change\", callback).`);\n }\n return this.on(\"change\", subscription);\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n const unsubscribe = this.events[eventName].add(callback);\n if (eventName === \"change\") {\n return () => {\n unsubscribe();\n /**\n * If we have no more change listeners by the start\n * of the next frame, stop active animations.\n */\n frame.read(() => {\n if (!this.events.change.getSize()) {\n this.stop();\n }\n });\n };\n }\n return unsubscribe;\n }\n clearListeners() {\n for (const eventManagers in this.events) {\n this.events[eventManagers].clear();\n }\n }\n /**\n * Attaches a passive effect to the `MotionValue`.\n */\n attach(passiveEffect, stopPassiveEffect) {\n this.passiveEffect = passiveEffect;\n this.stopPassiveEffect = stopPassiveEffect;\n }\n /**\n * Sets the state of the `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useMotionValue(0)\n * x.set(10)\n * ```\n *\n * @param latest - Latest value to set.\n * @param render - Whether to notify render subscribers. Defaults to `true`\n *\n * @public\n */\n set(v) {\n if (!this.passiveEffect) {\n this.updateAndNotify(v);\n }\n else {\n this.passiveEffect(v, this.updateAndNotify);\n }\n }\n setWithVelocity(prev, current, delta) {\n this.set(current);\n this.prev = undefined;\n this.prevFrameValue = prev;\n this.prevUpdatedAt = this.updatedAt - delta;\n }\n /**\n * Set the state of the `MotionValue`, stopping any active animations,\n * effects, and resets velocity to `0`.\n */\n jump(v, endAnimation = true) {\n this.updateAndNotify(v);\n this.prev = v;\n this.prevUpdatedAt = this.prevFrameValue = undefined;\n endAnimation && this.stop();\n if (this.stopPassiveEffect)\n this.stopPassiveEffect();\n }\n dirty() {\n this.events.change?.notify(this.current);\n }\n addDependent(dependent) {\n if (!this.dependents) {\n this.dependents = new Set();\n }\n this.dependents.add(dependent);\n }\n removeDependent(dependent) {\n if (this.dependents) {\n this.dependents.delete(dependent);\n }\n }\n /**\n * Returns the latest state of `MotionValue`\n *\n * @returns - The latest state of `MotionValue`\n *\n * @public\n */\n get() {\n if (collectMotionValues.current) {\n collectMotionValues.current.push(this);\n }\n return this.current;\n }\n /**\n * @public\n */\n getPrevious() {\n return this.prev;\n }\n /**\n * Returns the latest velocity of `MotionValue`\n *\n * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.\n *\n * @public\n */\n getVelocity() {\n const currentTime = time.now();\n if (!this.canTrackVelocity ||\n this.prevFrameValue === undefined ||\n currentTime - this.updatedAt > MAX_VELOCITY_DELTA) {\n return 0;\n }\n const delta = Math.min(this.updatedAt - this.prevUpdatedAt, MAX_VELOCITY_DELTA);\n // Casts because of parseFloat's poor typing\n return velocityPerSecond(parseFloat(this.current) -\n parseFloat(this.prevFrameValue), delta);\n }\n /**\n * Registers a new animation to control this `MotionValue`. Only one\n * animation can drive a `MotionValue` at one time.\n *\n * ```jsx\n * value.start()\n * ```\n *\n * @param animation - A function that starts the provided animation\n */\n start(startAnimation) {\n this.stop();\n return new Promise((resolve) => {\n this.hasAnimated = true;\n this.animation = startAnimation(resolve);\n if (this.events.animationStart) {\n this.events.animationStart.notify();\n }\n }).then(() => {\n if (this.events.animationComplete) {\n this.events.animationComplete.notify();\n }\n this.clearAnimation();\n });\n }\n /**\n * Stop the currently active animation.\n *\n * @public\n */\n stop() {\n if (this.animation) {\n this.animation.stop();\n if (this.events.animationCancel) {\n this.events.animationCancel.notify();\n }\n }\n this.clearAnimation();\n }\n /**\n * Returns `true` if this value is currently animating.\n *\n * @public\n */\n isAnimating() {\n return !!this.animation;\n }\n clearAnimation() {\n delete this.animation;\n }\n /**\n * Destroy and clean up subscribers to this `MotionValue`.\n *\n * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically\n * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually\n * created a `MotionValue` via the `motionValue` function.\n *\n * @public\n */\n destroy() {\n this.dependents?.clear();\n this.events.destroy?.notify();\n this.clearListeners();\n this.stop();\n if (this.stopPassiveEffect) {\n this.stopPassiveEffect();\n }\n }\n}\nfunction motionValue(init, options) {\n return new MotionValue(init, options);\n}\n\nexport { MotionValue, collectMotionValues, motionValue };\n","import { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: microtask, cancel: cancelMicrotask } = \n/* @__PURE__ */ createRenderBatcher(queueMicrotask, false);\n\nexport { cancelMicrotask, microtask };\n","const isDragging = {\n x: false,\n y: false,\n};\nfunction isDragActive() {\n return isDragging.x || isDragging.y;\n}\n\nexport { isDragActive, isDragging };\n","import { isDragging } from './is-active.mjs';\n\nfunction setDragLock(axis) {\n if (axis === \"x\" || axis === \"y\") {\n if (isDragging[axis]) {\n return null;\n }\n else {\n isDragging[axis] = true;\n return () => {\n isDragging[axis] = false;\n };\n }\n }\n else {\n if (isDragging.x || isDragging.y) {\n return null;\n }\n else {\n isDragging.x = isDragging.y = true;\n return () => {\n isDragging.x = isDragging.y = false;\n };\n }\n }\n}\n\nexport { setDragLock };\n","import { resolveElements } from '../../utils/resolve-elements.mjs';\n\nfunction setupGesture(elementOrSelector, options) {\n const elements = resolveElements(elementOrSelector);\n const gestureAbortController = new AbortController();\n const eventOptions = {\n passive: true,\n ...options,\n signal: gestureAbortController.signal,\n };\n const cancel = () => gestureAbortController.abort();\n return [elements, eventOptions, cancel];\n}\n\nexport { setupGesture };\n","import { isDragActive } from './drag/state/is-active.mjs';\nimport { setupGesture } from './utils/setup.mjs';\n\nfunction isValidHover(event) {\n return !(event.pointerType === \"touch\" || isDragActive());\n}\n/**\n * Create a hover gesture. hover() is different to .addEventListener(\"pointerenter\")\n * in that it has an easier syntax, filters out polyfilled touch events, interoperates\n * with drag gestures, and automatically removes the \"pointerennd\" event listener when the hover ends.\n *\n * @public\n */\nfunction hover(elementOrSelector, onHoverStart, options = {}) {\n const [elements, eventOptions, cancel] = setupGesture(elementOrSelector, options);\n const onPointerEnter = (enterEvent) => {\n if (!isValidHover(enterEvent))\n return;\n const { target } = enterEvent;\n const onHoverEnd = onHoverStart(target, enterEvent);\n if (typeof onHoverEnd !== \"function\" || !target)\n return;\n const onPointerLeave = (leaveEvent) => {\n if (!isValidHover(leaveEvent))\n return;\n onHoverEnd(leaveEvent);\n target.removeEventListener(\"pointerleave\", onPointerLeave);\n };\n target.addEventListener(\"pointerleave\", onPointerLeave, eventOptions);\n };\n elements.forEach((element) => {\n element.addEventListener(\"pointerenter\", onPointerEnter, eventOptions);\n });\n return cancel;\n}\n\nexport { hover };\n","/**\n * Recursively traverse up the tree to check whether the provided child node\n * is the parent or a descendant of it.\n *\n * @param parent - Element to find\n * @param child - Element to test against parent\n */\nconst isNodeOrChild = (parent, child) => {\n if (!child) {\n return false;\n }\n else if (parent === child) {\n return true;\n }\n else {\n return isNodeOrChild(parent, child.parentElement);\n }\n};\n\nexport { isNodeOrChild };\n","const isPrimaryPointer = (event) => {\n if (event.pointerType === \"mouse\") {\n return typeof event.button !== \"number\" || event.button <= 0;\n }\n else {\n /**\n * isPrimary is true for all mice buttons, whereas every touch point\n * is regarded as its own input. So subsequent concurrent touch points\n * will be false.\n *\n * Specifically match against false here as incomplete versions of\n * PointerEvents in very old browser might have it set as undefined.\n */\n return event.isPrimary !== false;\n }\n};\n\nexport { isPrimaryPointer };\n","const focusableElements = new Set([\n \"BUTTON\",\n \"INPUT\",\n \"SELECT\",\n \"TEXTAREA\",\n \"A\",\n]);\nfunction isElementKeyboardAccessible(element) {\n return (focusableElements.has(element.tagName) ||\n element.tabIndex !== -1);\n}\n\nexport { isElementKeyboardAccessible };\n","const isPressing = new WeakSet();\n\nexport { isPressing };\n","import { isPressing } from './state.mjs';\n\n/**\n * Filter out events that are not \"Enter\" keys.\n */\nfunction filterEvents(callback) {\n return (event) => {\n if (event.key !== \"Enter\")\n return;\n callback(event);\n };\n}\nfunction firePointerEvent(target, type) {\n target.dispatchEvent(new PointerEvent(\"pointer\" + type, { isPrimary: true, bubbles: true }));\n}\nconst enableKeyboardPress = (focusEvent, eventOptions) => {\n const element = focusEvent.currentTarget;\n if (!element)\n return;\n const handleKeydown = filterEvents(() => {\n if (isPressing.has(element))\n return;\n firePointerEvent(element, \"down\");\n const handleKeyup = filterEvents(() => {\n firePointerEvent(element, \"up\");\n });\n const handleBlur = () => firePointerEvent(element, \"cancel\");\n element.addEventListener(\"keyup\", handleKeyup, eventOptions);\n element.addEventListener(\"blur\", handleBlur, eventOptions);\n });\n element.addEventListener(\"keydown\", handleKeydown, eventOptions);\n /**\n * Add an event listener that fires on blur to remove the keydown events.\n */\n element.addEventListener(\"blur\", () => element.removeEventListener(\"keydown\", handleKeydown), eventOptions);\n};\n\nexport { enableKeyboardPress };\n","import { isHTMLElement } from '../../utils/is-html-element.mjs';\nimport { isDragActive } from '../drag/state/is-active.mjs';\nimport { isNodeOrChild } from '../utils/is-node-or-child.mjs';\nimport { isPrimaryPointer } from '../utils/is-primary-pointer.mjs';\nimport { setupGesture } from '../utils/setup.mjs';\nimport { isElementKeyboardAccessible } from './utils/is-keyboard-accessible.mjs';\nimport { enableKeyboardPress } from './utils/keyboard.mjs';\nimport { isPressing } from './utils/state.mjs';\n\n/**\n * Filter out events that are not primary pointer events, or are triggering\n * while a Motion gesture is active.\n */\nfunction isValidPressEvent(event) {\n return isPrimaryPointer(event) && !isDragActive();\n}\n/**\n * Create a press gesture.\n *\n * Press is different to `\"pointerdown\"`, `\"pointerup\"` in that it\n * automatically filters out secondary pointer events like right\n * click and multitouch.\n *\n * It also adds accessibility support for keyboards, where\n * an element with a press gesture will receive focus and\n * trigger on Enter `\"keydown\"` and `\"keyup\"` events.\n *\n * This is different to a browser's `\"click\"` event, which does\n * respond to keyboards but only for the `\"click\"` itself, rather\n * than the press start and end/cancel. The element also needs\n * to be focusable for this to work, whereas a press gesture will\n * make an element focusable by default.\n *\n * @public\n */\nfunction press(targetOrSelector, onPressStart, options = {}) {\n const [targets, eventOptions, cancelEvents] = setupGesture(targetOrSelector, options);\n const startPress = (startEvent) => {\n const target = startEvent.currentTarget;\n if (!isValidPressEvent(startEvent))\n return;\n isPressing.add(target);\n const onPressEnd = onPressStart(target, startEvent);\n const onPointerEnd = (endEvent, success) => {\n window.removeEventListener(\"pointerup\", onPointerUp);\n window.removeEventListener(\"pointercancel\", onPointerCancel);\n if (isPressing.has(target)) {\n isPressing.delete(target);\n }\n if (!isValidPressEvent(endEvent)) {\n return;\n }\n if (typeof onPressEnd === \"function\") {\n onPressEnd(endEvent, { success });\n }\n };\n const onPointerUp = (upEvent) => {\n onPointerEnd(upEvent, target === window ||\n target === document ||\n options.useGlobalTarget ||\n isNodeOrChild(target, upEvent.target));\n };\n const onPointerCancel = (cancelEvent) => {\n onPointerEnd(cancelEvent, false);\n };\n window.addEventListener(\"pointerup\", onPointerUp, eventOptions);\n window.addEventListener(\"pointercancel\", onPointerCancel, eventOptions);\n };\n targets.forEach((target) => {\n const pointerDownTarget = options.useGlobalTarget ? window : target;\n pointerDownTarget.addEventListener(\"pointerdown\", startPress, eventOptions);\n if (isHTMLElement(target)) {\n target.addEventListener(\"focus\", (event) => enableKeyboardPress(event, eventOptions));\n if (!isElementKeyboardAccessible(target) &&\n !target.hasAttribute(\"tabindex\")) {\n target.tabIndex = 0;\n }\n }\n });\n return cancelEvents;\n}\n\nexport { press };\n","import { isObject } from 'motion-utils';\n\n/**\n * Checks if an element is an SVG element in a way\n * that works across iframes\n */\nfunction isSVGElement(element) {\n return isObject(element) && \"ownerSVGElement\" in element;\n}\n\nexport { isSVGElement };\n","import { isSVGElement } from './is-svg-element.mjs';\n\n/**\n * Checks if an element is specifically an SVGSVGElement (the root SVG element)\n * in a way that works across iframes\n */\nfunction isSVGSVGElement(element) {\n return isSVGElement(element) && element.tagName === \"svg\";\n}\n\nexport { isSVGSVGElement };\n","const isMotionValue = (value) => Boolean(value && value.getVelocity);\n\nexport { isMotionValue };\n","import { color } from '../color/index.mjs';\nimport { complex } from '../complex/index.mjs';\nimport { dimensionValueTypes } from '../dimensions.mjs';\nimport { testValueType } from '../test.mjs';\n\n/**\n * A list of all ValueTypes\n */\nconst valueTypes = [...dimensionValueTypes, color, complex];\n/**\n * Tests a value against the list of ValueTypes\n */\nconst findValueType = (v) => valueTypes.find(testValueType(v));\n\nexport { findValueType };\n","\"use client\"\n\nimport type { Transition } from \"motion-dom\"\nimport { TransformPoint } from \"motion-utils\"\nimport { createContext } from \"react\"\n\nexport type ReducedMotionConfig = \"always\" | \"never\" | \"user\"\n\n/**\n * @public\n */\nexport interface MotionConfigContext {\n /**\n * Internal, exported only for usage in Framer\n */\n transformPagePoint: TransformPoint\n\n /**\n * Internal. Determines whether this is a static context ie the Framer canvas. If so,\n * it'll disable all dynamic functionality.\n */\n isStatic: boolean\n\n /**\n * Defines a new default transition for the entire tree.\n *\n * @public\n */\n transition?: Transition\n\n /**\n * If true, will respect the device prefersReducedMotion setting by switching\n * transform animations off.\n *\n * @public\n */\n reducedMotion?: ReducedMotionConfig\n\n /**\n * A custom `nonce` attribute used when wanting to enforce a Content Security Policy (CSP).\n * For more details see:\n * https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Security-Policy/style-src#unsafe_inline_styles\n *\n * @public\n */\n nonce?: string\n}\n\n/**\n * @public\n */\nexport const MotionConfigContext = createContext<MotionConfigContext>({\n transformPagePoint: (p) => p,\n isStatic: false,\n reducedMotion: \"never\",\n})\n","\"use client\"\n\nimport { createContext } from \"react\"\nimport { CreateVisualElement } from \"../render/types\"\n\nexport interface LazyContextProps {\n renderer?: CreateVisualElement\n strict: boolean\n}\n\nexport const LazyContext = createContext<LazyContextProps>({ strict: false })\n","import { MotionProps } from \"../types\"\nimport { FeatureDefinitions } from \"./types\"\n\nconst featureProps = {\n animation: [\n \"animate\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"exit\",\n \"whileInView\",\n \"whileFocus\",\n \"whileDrag\",\n ],\n exit: [\"exit\"],\n drag: [\"drag\", \"dragControls\"],\n focus: [\"whileFocus\"],\n hover: [\"whileHover\", \"onHoverStart\", \"onHoverEnd\"],\n tap: [\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"],\n pan: [\"onPan\", \"onPanStart\", \"onPanSessionStart\", \"onPanEnd\"],\n inView: [\"whileInView\", \"onViewportEnter\", \"onViewportLeave\"],\n layout: [\"layout\", \"layoutId\"],\n}\n\nexport const featureDefinitions: Partial<FeatureDefinitions> = {}\n\nfor (const key in featureProps) {\n featureDefinitions[key as keyof typeof featureDefinitions] = {\n isEnabled: (props: MotionProps) =>\n featureProps[key as keyof typeof featureProps].some(\n (name: string) => !!props[name as keyof typeof props]\n ),\n }\n}\n","import { featureDefinitions } from \"./definitions\"\nimport { FeaturePackages } from \"./types\"\n\nexport function loadFeatures(features: FeaturePackages) {\n for (const key in features) {\n featureDefinitions[key as keyof typeof featureDefinitions] = {\n ...featureDefinitions[key as keyof typeof featureDefinitions],\n ...features[key as keyof typeof features],\n } as any\n }\n}\n","import { MotionProps } from \"../types\"\n\n/**\n * A list of all valid MotionProps.\n *\n * @privateRemarks\n * This doesn't throw if a `MotionProp` name is missing - it should.\n */\nconst validMotionProps = new Set<keyof MotionProps>([\n \"animate\",\n \"exit\",\n \"variants\",\n \"initial\",\n \"style\",\n \"values\",\n \"variants\",\n \"transition\",\n \"transformTemplate\",\n \"custom\",\n \"inherit\",\n \"onBeforeLayoutMeasure\",\n \"onAnimationStart\",\n \"onAnimationComplete\",\n \"onUpdate\",\n \"onDragStart\",\n \"onDrag\",\n \"onDragEnd\",\n \"onMeasureDragConstraints\",\n \"onDirectionLock\",\n \"onDragTransitionEnd\",\n \"_dragX\",\n \"_dragY\",\n \"onHoverStart\",\n \"onHoverEnd\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n \"globalTapTarget\",\n \"ignoreStrict\",\n \"viewport\",\n])\n\n/**\n * Check whether a prop name is a valid `MotionProp` key.\n *\n * @param key - Name of the property to check\n * @returns `true` is key is a valid `MotionProp`.\n *\n * @public\n */\nexport function isValidMotionProp(key: string) {\n return (\n key.startsWith(\"while\") ||\n (key.startsWith(\"drag\") && key !== \"draggable\") ||\n key.startsWith(\"layout\") ||\n key.startsWith(\"onTap\") ||\n key.startsWith(\"onPan\") ||\n key.startsWith(\"onLayout\") ||\n validMotionProps.has(key as keyof MotionProps)\n )\n}\n","import type { MotionProps } from \"../../../motion/types\"\nimport { isValidMotionProp } from \"../../../motion/utils/valid-prop\"\n\nlet shouldForward = (key: string) => !isValidMotionProp(key)\n\nexport type IsValidProp = (key: string) => boolean\n\nexport function loadExternalIsValidProp(isValidProp?: IsValidProp) {\n if (typeof isValidProp !== \"function\") return\n\n // Explicitly filter our events\n shouldForward = (key: string) =>\n key.startsWith(\"on\") ? !isValidMotionProp(key) : isValidProp(key)\n}\n\n/**\n * Emotion and Styled Components both allow users to pass through arbitrary props to their components\n * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which\n * of these should be passed to the underlying DOM node.\n *\n * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props\n * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props\n * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of\n * `@emotion/is-prop-valid`, however to fix this problem we need to use it.\n *\n * By making it an optionalDependency we can offer this functionality only in the situations where it's\n * actually required.\n */\ntry {\n /**\n * We attempt to import this package but require won't be defined in esm environments, in that case\n * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed\n * in favour of explicit injection.\n */\n loadExternalIsValidProp(require(\"@emotion/is-prop-valid\").default)\n} catch {\n // We don't need to actually do anything here - the fallback is the existing `isPropValid`.\n}\n\nexport function filterProps(\n props: MotionProps,\n isDom: boolean,\n forwardMotionProps: boolean\n) {\n const filteredProps: MotionProps = {}\n\n for (const key in props) {\n /**\n * values is considered a valid prop by Emotion, so if it's present\n * this will be rendered out to the DOM unless explicitly filtered.\n *\n * We check the type as it could be used with the `feColorMatrix`\n * element, which we support.\n */\n if (key === \"values\" && typeof props.values === \"object\") continue\n\n if (\n shouldForward(key) ||\n (forwardMotionProps === true && isValidMotionProp(key)) ||\n (!isDom && !isValidMotionProp(key)) ||\n // If trying to use native HTML drag events, forward drag listeners\n (props[\"draggable\" as keyof MotionProps] &&\n key.startsWith(\"onDrag\"))\n ) {\n filteredProps[key as keyof MotionProps] =\n props[key as keyof MotionProps]\n }\n }\n\n return filteredProps\n}\n","\"use client\"\n\nimport { createContext } from \"react\"\nimport type { VisualElement } from \"../../render/VisualElement\"\n\nexport interface MotionContextProps<Instance = unknown> {\n visualElement?: VisualElement<Instance>\n initial?: false | string | string[]\n animate?: string | string[]\n}\n\nexport const MotionContext = /* @__PURE__ */ createContext<MotionContextProps>(\n {}\n)\n","import { LegacyAnimationControls } from \"motion-dom\"\n\nexport function isAnimationControls(v?: unknown): v is LegacyAnimationControls {\n return (\n v !== null &&\n typeof v === \"object\" &&\n typeof (v as LegacyAnimationControls).start === \"function\"\n )\n}\n","/**\n * Decides if the supplied variable is variant label\n */\nexport function isVariantLabel(v: unknown): v is string | string[] {\n return typeof v === \"string\" || Array.isArray(v)\n}\n","import { AnimationType } from \"./types\"\n\nexport const variantPriorityOrder: AnimationType[] = [\n \"animate\",\n \"whileInView\",\n \"whileFocus\",\n \"whileHover\",\n \"whileTap\",\n \"whileDrag\",\n \"exit\",\n]\n\nexport const variantProps = [\"initial\", ...variantPriorityOrder]\n","import { isAnimationControls } from \"../../animation/utils/is-animation-controls\"\nimport { MotionProps } from \"../../motion/types\"\nimport { isVariantLabel } from \"./is-variant-label\"\nimport { variantProps } from \"./variant-props\"\n\nexport function isControllingVariants(props: MotionProps) {\n return (\n isAnimationControls(props.animate) ||\n variantProps.some((name) =>\n isVariantLabel(props[name as keyof typeof props])\n )\n )\n}\n\nexport function isVariantNode(props: MotionProps) {\n return Boolean(isControllingVariants(props) || props.variants)\n}\n","import type { MotionContextProps } from \".\"\nimport { MotionProps } from \"../../motion/types\"\nimport { isControllingVariants } from \"../../render/utils/is-controlling-variants\"\nimport { isVariantLabel } from \"../../render/utils/is-variant-label\"\n\nexport function getCurrentTreeVariants(\n props: MotionProps,\n context: MotionContextProps\n): MotionContextProps {\n if (isControllingVariants(props)) {\n const { initial, animate } = props\n return {\n initial:\n initial === false || isVariantLabel(initial)\n ? (initial as any)\n : undefined,\n animate: isVariantLabel(animate) ? animate : undefined,\n }\n }\n return props.inherit !== false ? context : {}\n}\n","import { px } from \"motion-dom\"\nimport { Axis } from \"motion-utils\"\nimport { ScaleCorrectorDefinition } from \"./types\"\n\nexport function pixelsToPercent(pixels: number, axis: Axis): number {\n if (axis.max === axis.min) return 0\n return (pixels / (axis.max - axis.min)) * 100\n}\n\n/**\n * We always correct borderRadius as a percentage rather than pixels to reduce paints.\n * For example, if you are projecting a box that is 100px wide with a 10px borderRadius\n * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%\n * borderRadius in both states. If we animate between the two in pixels that will trigger\n * a paint each time. If we animate between the two in percentage we'll avoid a paint.\n */\nexport const correctBorderRadius: ScaleCorrectorDefinition = {\n correct: (latest, node) => {\n if (!node.target) return latest\n\n /**\n * If latest is a string, if it's a percentage we can return immediately as it's\n * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.\n */\n if (typeof latest === \"string\") {\n if (px.test(latest)) {\n latest = parseFloat(latest)\n } else {\n return latest\n }\n }\n\n /**\n * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that\n * pixel value as a percentage of each axis\n */\n const x = pixelsToPercent(latest, node.target.x)\n const y = pixelsToPercent(latest, node.target.y)\n\n return `${x}% ${y}%`\n },\n}\n","import { complex, mixNumber } from \"motion-dom\"\nimport { ScaleCorrectorDefinition } from \"./types\"\n\nexport const correctBoxShadow: ScaleCorrectorDefinition = {\n correct: (latest: string, { treeScale, projectionDelta }) => {\n const original = latest\n const shadow = complex.parse(latest)\n\n // TODO: Doesn't support multiple shadows\n if (shadow.length > 5) return original\n\n const template = complex.createTransformer(latest)\n const offset = typeof shadow[0] !== \"number\" ? 1 : 0\n\n // Calculate the overall context scale\n const xScale = projectionDelta!.x.scale * treeScale!.x\n const yScale = projectionDelta!.y.scale * treeScale!.y\n\n // Scale x/y\n ;(shadow[0 + offset] as number) /= xScale\n ;(shadow[1 + offset] as number) /= yScale\n\n /**\n * Ideally we'd correct x and y scales individually, but because blur and\n * spread apply to both we have to take a scale average and apply that instead.\n * We could potentially improve the outcome of this by incorporating the ratio between\n * the two scales.\n */\n const averageScale = mixNumber(xScale, yScale, 0.5)\n\n // Blur\n if (typeof shadow[2 + offset] === \"number\")\n (shadow[2 + offset] as number) /= averageScale\n\n // Spread\n if (typeof shadow[3 + offset] === \"number\")\n (shadow[3 + offset] as number) /= averageScale\n\n return template(shadow)\n },\n}\n","import { isCSSVariableName } from \"motion-dom\"\nimport { correctBorderRadius } from \"./scale-border-radius\"\nimport { correctBoxShadow } from \"./scale-box-shadow\"\nimport { ScaleCorrectorMap } from \"./types\"\n\nexport const scaleCorrectors: ScaleCorrectorMap = {\n borderRadius: {\n ...correctBorderRadius,\n applyTo: [\n \"borderTopLeftRadius\",\n \"borderTopRightRadius\",\n \"borderBottomLeftRadius\",\n \"borderBottomRightRadius\",\n ],\n },\n borderTopLeftRadius: correctBorderRadius,\n borderTopRightRadius: correctBorderRadius,\n borderBottomLeftRadius: correctBorderRadius,\n borderBottomRightRadius: correctBorderRadius,\n boxShadow: correctBoxShadow,\n}\n\nexport function addScaleCorrector(correctors: ScaleCorrectorMap) {\n for (const key in correctors) {\n scaleCorrectors[key] = correctors[key]\n if (isCSSVariableName(key)) {\n scaleCorrectors[key].isCSSVariable = true\n }\n }\n}\n","import { transformProps } from \"motion-dom\"\nimport { MotionProps } from \"../..\"\nimport { scaleCorrectors } from \"../../projection/styles/scale-correction\"\n\nexport function isForcedMotionValue(\n key: string,\n { layout, layoutId }: MotionProps\n) {\n return (\n transformProps.has(key) ||\n key.startsWith(\"origin\") ||\n ((layout || layoutId !== undefined) &&\n (!!scaleCorrectors[key] || key === \"opacity\"))\n )\n}\n","import {\n getValueAsType,\n numberValueTypes,\n transformPropOrder,\n} from \"motion-dom\"\nimport { MotionProps } from \"../../../motion/types\"\nimport { ResolvedValues } from \"../../types\"\nimport { HTMLRenderState } from \"../types\"\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n}\n\nconst numTransforms = transformPropOrder.length\n\n/**\n * Build a CSS transform style from individual x/y/scale etc properties.\n *\n * This outputs with a default order of transforms/scales/rotations, this can be customised by\n * providing a transformTemplate function.\n */\nexport function buildTransform(\n latestValues: ResolvedValues,\n transform: HTMLRenderState[\"transform\"],\n transformTemplate?: MotionProps[\"transformTemplate\"]\n) {\n // The transform string we're going to build into.\n let transformString = \"\"\n let transformIsDefault = true\n\n /**\n * Loop over all possible transforms in order, adding the ones that\n * are present to the transform string.\n */\n for (let i = 0; i < numTransforms; i++) {\n const key = transformPropOrder[i] as keyof typeof translateAlias\n const value = latestValues[key]\n\n if (value === undefined) continue\n\n let valueIsDefault = true\n if (typeof value === \"number\") {\n valueIsDefault = value === (key.startsWith(\"scale\") ? 1 : 0)\n } else {\n valueIsDefault = parseFloat(value) === 0\n }\n\n if (!valueIsDefault || transformTemplate) {\n const valueAsType = getValueAsType(value, numberValueTypes[key])\n\n if (!valueIsDefault) {\n transformIsDefault = false\n const transformName = translateAlias[key] || key\n transformString += `${transformName}(${valueAsType}) `\n }\n\n if (transformTemplate) {\n transform[key] = valueAsType\n }\n }\n }\n\n transformString = transformString.trim()\n\n // If we have a custom `transform` template, pass our transform values and\n // generated transformString to that before returning\n if (transformTemplate) {\n transformString = transformTemplate(\n transform,\n transformIsDefault ? \"\" : transformString\n )\n } else if (transformIsDefault) {\n transformString = \"none\"\n }\n\n return transformString\n}\n","import {\n getValueAsType,\n isCSSVariableName,\n numberValueTypes,\n transformProps,\n} from \"motion-dom\"\nimport { MotionProps } from \"../../../motion/types\"\nimport { ResolvedValues } from \"../../types\"\nimport { HTMLRenderState } from \"../types\"\nimport { buildTransform } from \"./build-transform\"\n\nexport function buildHTMLStyles(\n state: HTMLRenderState,\n latestValues: ResolvedValues,\n transformTemplate?: MotionProps[\"transformTemplate\"]\n) {\n const { style, vars, transformOrigin } = state\n\n // Track whether we encounter any transform or transformOrigin values.\n let hasTransform = false\n let hasTransformOrigin = false\n\n /**\n * Loop over all our latest animated values and decide whether to handle them\n * as a style or CSS variable.\n *\n * Transforms and transform origins are kept separately for further processing.\n */\n for (const key in latestValues) {\n const value = latestValues[key]\n\n if (transformProps.has(key)) {\n // If this is a transform, flag to enable further transform processing\n hasTransform = true\n continue\n } else if (isCSSVariableName(key)) {\n vars[key] = value\n continue\n } else {\n // Convert the value to its default value type, ie 0 -> \"0px\"\n const valueAsType = getValueAsType(value, numberValueTypes[key])\n\n if (key.startsWith(\"origin\")) {\n // If this is a transform origin, flag and enable further transform-origin processing\n hasTransformOrigin = true\n transformOrigin[key as keyof typeof transformOrigin] =\n valueAsType\n } else {\n style[key] = valueAsType\n }\n }\n }\n\n if (!latestValues.transform) {\n if (hasTransform || transformTemplate) {\n style.transform = buildTransform(\n latestValues,\n state.transform,\n transformTemplate\n )\n } else if (style.transform) {\n /**\n * If we have previously created a transform but currently don't have any,\n * reset transform style to none.\n */\n style.transform = \"none\"\n }\n }\n\n /**\n * Build a transformOrigin style. Uses the same defaults as the browser for\n * undefined origins.\n */\n if (hasTransformOrigin) {\n const {\n originX = \"50%\",\n originY = \"50%\",\n originZ = 0,\n } = transformOrigin\n style.transformOrigin = `${originX} ${originY} ${originZ}`\n }\n}\n","import { HTMLRenderState } from \"../types\"\n\nexport const createHtmlRenderState = (): HTMLRenderState => ({\n style: {},\n transform: {},\n transformOrigin: {},\n vars: {},\n})\n","\"use client\"\n\nimport { AnyResolvedKeyframe, isMotionValue, MotionValue } from \"motion-dom\"\nimport { HTMLProps, useMemo } from \"react\"\nimport { MotionProps } from \"../../motion/types\"\nimport { isForcedMotionValue } from \"../../motion/utils/is-forced-motion-value\"\nimport { ResolvedValues } from \"../types\"\nimport { buildHTMLStyles } from \"./utils/build-styles\"\nimport { createHtmlRenderState } from \"./utils/create-render-state\"\n\nexport function copyRawValuesOnly(\n target: ResolvedValues,\n source: { [key: string]: AnyResolvedKeyframe | MotionValue },\n props: MotionProps\n) {\n for (const key in source) {\n if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {\n target[key] = source[key] as AnyResolvedKeyframe\n }\n }\n}\n\nfunction useInitialMotionValues(\n { transformTemplate }: MotionProps,\n visualState: ResolvedValues\n) {\n return useMemo(() => {\n const state = createHtmlRenderState()\n\n buildHTMLStyles(state, visualState, transformTemplate)\n\n return Object.assign({}, state.vars, state.style)\n }, [visualState])\n}\n\nfunction useStyle(\n props: MotionProps,\n visualState: ResolvedValues\n): ResolvedValues {\n const styleProp = props.style || {}\n const style = {}\n\n /**\n * Copy non-Motion Values straight into style\n */\n copyRawValuesOnly(style, styleProp as any, props)\n\n Object.assign(style, useInitialMotionValues(props, visualState))\n\n return style\n}\n\nexport function useHTMLProps(\n props: MotionProps & HTMLProps<HTMLElement>,\n visualState: ResolvedValues\n) {\n // The `any` isn't ideal but it is the type of createElement props argument\n const htmlProps: any = {}\n const style = useStyle(props, visualState)\n\n if (props.drag && props.dragListener !== false) {\n // Disable the ghost element when a user drags\n htmlProps.draggable = false\n\n // Disable text selection\n style.userSelect =\n style.WebkitUserSelect =\n style.WebkitTouchCallout =\n \"none\"\n\n // Disable scrolling on the draggable direction\n style.touchAction =\n props.drag === true\n ? \"none\"\n : `pan-${props.drag === \"x\" ? \"y\" : \"x\"}`\n }\n\n if (\n props.tabIndex === undefined &&\n (props.onTap || props.onTapStart || props.whileTap)\n ) {\n htmlProps.tabIndex = 0\n }\n\n htmlProps.style = style\n\n return htmlProps\n}\n","import { px } from \"motion-dom\"\nimport { ResolvedValues } from \"../../types\"\n\nconst dashKeys = {\n offset: \"stroke-dashoffset\",\n array: \"stroke-dasharray\",\n}\n\nconst camelKeys = {\n offset: \"strokeDashoffset\",\n array: \"strokeDasharray\",\n}\n\n/**\n * Build SVG path properties. Uses the path's measured length to convert\n * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset\n * and stroke-dasharray attributes.\n *\n * This function is mutative to reduce per-frame GC.\n */\nexport function buildSVGPath(\n attrs: ResolvedValues,\n length: number,\n spacing = 1,\n offset = 0,\n useDashCase: boolean = true\n): void {\n // Normalise path length by setting SVG attribute pathLength to 1\n attrs.pathLength = 1\n\n // We use dash case when setting attributes directly to the DOM node and camel case\n // when defining props on a React component.\n const keys = useDashCase ? dashKeys : camelKeys\n\n // Build the dash offset\n attrs[keys.offset] = px.transform!(-offset)\n\n // Build the dash array\n const pathLength = px.transform!(length)\n const pathSpacing = px.transform!(spacing)\n attrs[keys.array] = `${pathLength} ${pathSpacing}`\n}\n","import { MotionProps } from \"../../../motion/types\"\nimport { buildHTMLStyles } from \"../../html/utils/build-styles\"\nimport { ResolvedValues } from \"../../types\"\nimport { SVGRenderState } from \"../types\"\nimport { buildSVGPath } from \"./path\"\n\n/**\n * Build SVG visual attributes, like cx and style.transform\n */\nexport function buildSVGAttrs(\n state: SVGRenderState,\n {\n attrX,\n attrY,\n attrScale,\n pathLength,\n pathSpacing = 1,\n pathOffset = 0,\n // This is object creation, which we try to avoid per-frame.\n ...latest\n }: ResolvedValues,\n isSVGTag: boolean,\n transformTemplate?: MotionProps[\"transformTemplate\"],\n styleProp?: MotionProps[\"style\"]\n) {\n buildHTMLStyles(state, latest, transformTemplate)\n\n /**\n * For svg tags we just want to make sure viewBox is animatable and treat all the styles\n * as normal HTML tags.\n */\n if (isSVGTag) {\n if (state.style.viewBox) {\n state.attrs.viewBox = state.style.viewBox\n }\n return\n }\n\n state.attrs = state.style\n state.style = {}\n const { attrs, style } = state\n\n /**\n * However, we apply transforms as CSS transforms.\n * So if we detect a transform, transformOrigin we take it from attrs and copy it into style.\n */\n if (attrs.transform) {\n style.transform = attrs.transform\n delete attrs.transform\n }\n if (style.transform || attrs.transformOrigin) {\n style.transformOrigin = attrs.transformOrigin ?? \"50% 50%\"\n delete attrs.transformOrigin\n }\n\n if (style.transform) {\n /**\n * SVG's element transform-origin uses its own median as a reference.\n * Therefore, transformBox becomes a fill-box\n */\n style.transformBox = (styleProp?.transformBox as string) ?? \"fill-box\"\n delete attrs.transformBox\n }\n\n // Render attrX/attrY/attrScale as attributes\n if (attrX !== undefined) attrs.x = attrX\n if (attrY !== undefined) attrs.y = attrY\n if (attrScale !== undefined) attrs.scale = attrScale\n\n // Build SVG path if one has been defined\n if (pathLength !== undefined) {\n buildSVGPath(\n attrs,\n pathLength as number,\n pathSpacing as number,\n pathOffset as number,\n false\n )\n }\n}\n","import { createHtmlRenderState } from \"../../html/utils/create-render-state\"\nimport { SVGRenderState } from \"../types\"\n\nexport const createSvgRenderState = (): SVGRenderState => ({\n ...createHtmlRenderState(),\n attrs: {},\n})\n","export const isSVGTag = (tag: unknown) =>\n typeof tag === \"string\" && tag.toLowerCase() === \"svg\"\n","/**\n * We keep these listed separately as we use the lowercase tag names as part\n * of the runtime bundle to detect SVG components\n */\nexport const lowercaseSVGElements = [\n \"animate\",\n \"circle\",\n \"defs\",\n \"desc\",\n \"ellipse\",\n \"g\",\n \"image\",\n \"line\",\n \"filter\",\n \"marker\",\n \"mask\",\n \"metadata\",\n \"path\",\n \"pattern\",\n \"polygon\",\n \"polyline\",\n \"rect\",\n \"stop\",\n \"switch\",\n \"symbol\",\n \"svg\",\n \"text\",\n \"tspan\",\n \"use\",\n \"view\",\n]\n","import * as React from \"react\"\nimport { lowercaseSVGElements } from \"../../svg/lowercase-elements\"\n\nexport function isSVGComponent(Component: string | React.ComponentType<any>) {\n if (\n /**\n * If it's not a string, it's a custom React component. Currently we only support\n * HTML custom React components.\n */\n typeof Component !== \"string\" ||\n /**\n * If it contains a dash, the element is a custom HTML webcomponent.\n */\n Component.includes(\"-\")\n ) {\n return false\n } else if (\n /**\n * If it's in our list of lowercase SVG tags, it's an SVG component\n */\n lowercaseSVGElements.indexOf(Component) > -1 ||\n /**\n * If it contains a capital letter, it's an SVG component\n */\n /[A-Z]/u.test(Component)\n ) {\n return true\n }\n\n return false\n}\n","import type {\n AnimationDefinition,\n TargetAndTransition,\n TargetResolver,\n} from \"motion-dom\"\nimport type { MotionProps } from \"../../motion/types\"\nimport { VisualElement } from \"../VisualElement\"\nimport type { ResolvedValues } from \"../types\"\n\nfunction getValueState(\n visualElement?: VisualElement\n): [ResolvedValues, ResolvedValues] {\n const state: [ResolvedValues, ResolvedValues] = [{}, {}]\n\n visualElement?.values.forEach((value, key) => {\n state[0][key] = value.get()\n state[1][key] = value.getVelocity()\n })\n\n return state\n}\n\nexport function resolveVariantFromProps(\n props: MotionProps,\n definition: TargetAndTransition | TargetResolver,\n custom?: any,\n visualElement?: VisualElement\n): TargetAndTransition\nexport function resolveVariantFromProps(\n props: MotionProps,\n definition?: AnimationDefinition,\n custom?: any,\n visualElement?: VisualElement\n): undefined | TargetAndTransition\nexport function resolveVariantFromProps(\n props: MotionProps,\n definition?: AnimationDefinition,\n custom?: any,\n visualElement?: VisualElement\n) {\n /**\n * If the variant definition is a function, resolve.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement)\n definition = definition(\n custom !== undefined ? custom : props.custom,\n current,\n velocity\n )\n }\n\n /**\n * If the variant definition is a variant label, or\n * the function returned a variant label, resolve.\n */\n if (typeof definition === \"string\") {\n definition = props.variants && props.variants[definition]\n }\n\n /**\n * At this point we've resolved both functions and variant labels,\n * but the resolved variant label might itself have been a function.\n * If so, resolve. This can only have returned a valid target object.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement)\n definition = definition(\n custom !== undefined ? custom : props.custom,\n current,\n velocity\n )\n }\n\n return definition\n}\n","import { AnyResolvedKeyframe, isMotionValue, MotionValue } from \"motion-dom\"\n\n/**\n * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself\n *\n * TODO: Remove and move to library\n */\nexport function resolveMotionValue(\n value?: AnyResolvedKeyframe | MotionValue\n): AnyResolvedKeyframe {\n return isMotionValue(value) ? value.get() : value\n}\n","import { isMotionValue } from \"motion-dom\"\nimport { MotionProps, MotionStyle } from \"../../../motion/types\"\nimport { isForcedMotionValue } from \"../../../motion/utils/is-forced-motion-value\"\nimport type { VisualElement } from \"../../VisualElement\"\n\nexport function scrapeMotionValuesFromProps(\n props: MotionProps,\n prevProps: MotionProps,\n visualElement?: VisualElement\n) {\n const { style } = props\n const newValues: { [key: string]: any } = {}\n\n for (const key in style) {\n if (\n isMotionValue(style[key as keyof MotionStyle]) ||\n (prevProps.style &&\n isMotionValue(prevProps.style[key as keyof MotionStyle])) ||\n isForcedMotionValue(key, props) ||\n visualElement?.getValue(key)?.liveStyle !== undefined\n ) {\n newValues[key] = style[key as keyof MotionStyle]\n }\n }\n\n return newValues\n}\n","\"use client\"\n\nimport { makeUseVisualState } from \"../../motion/utils/use-visual-state\"\nimport { createHtmlRenderState } from \"./utils/create-render-state\"\nimport { scrapeMotionValuesFromProps } from \"./utils/scrape-motion-values\"\n\nexport const useHTMLVisualState = /*@__PURE__*/ makeUseVisualState({\n scrapeMotionValuesFromProps,\n createRenderState: createHtmlRenderState,\n})\n","import { isMotionValue, transformPropOrder } from \"motion-dom\"\nimport { MotionProps } from \"../../../motion/types\"\nimport { scrapeMotionValuesFromProps as scrapeHTMLMotionValuesFromProps } from \"../../html/utils/scrape-motion-values\"\nimport type { VisualElement } from \"../../VisualElement\"\n\nexport function scrapeMotionValuesFromProps(\n props: MotionProps,\n prevProps: MotionProps,\n visualElement?: VisualElement\n) {\n const newValues = scrapeHTMLMotionValuesFromProps(\n props,\n prevProps,\n visualElement\n )\n\n for (const key in props) {\n if (\n isMotionValue(props[key as keyof typeof props]) ||\n isMotionValue(prevProps[key as keyof typeof prevProps])\n ) {\n const targetKey =\n transformPropOrder.indexOf(key) !== -1\n ? \"attr\" + key.charAt(0).toUpperCase() + key.substring(1)\n : key\n\n newValues[targetKey] = props[key as keyof typeof props]\n }\n }\n\n return newValues\n}\n","\"use client\"\n\nimport { makeUseVisualState } from \"../../motion/utils/use-visual-state\"\nimport { createSvgRenderState } from \"./utils/create-render-state\"\nimport { scrapeMotionValuesFromProps as scrapeSVGProps } from \"./utils/scrape-motion-values\"\n\nexport const useSVGVisualState = /*@__PURE__*/ makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeSVGProps,\n createRenderState: createSvgRenderState,\n})\n","export const motionComponentSymbol = Symbol.for(\"motionComponentSymbol\")\n","import { MutableRefObject } from \"./safe-react-types\"\n\nexport function isRefObject<E = any>(ref: any): ref is MutableRefObject<E> {\n return (\n ref &&\n typeof ref === \"object\" &&\n Object.prototype.hasOwnProperty.call(ref, \"current\")\n )\n}\n","/**\n * Convert camelCase to dash-case properties.\n */\nexport const camelToDash = (str: string) =>\n str.replace(/([a-z])([A-Z])/gu, \"$1-$2\").toLowerCase()\n","import { camelToDash } from \"../../render/dom/utils/camel-to-dash\"\n\nexport const optimizedAppearDataId = \"framerAppearId\"\n\nexport const optimizedAppearDataAttribute =\n \"data-\" + camelToDash(optimizedAppearDataId) as \"data-framer-appear-id\"\n","import { warnOnce } from \"motion-utils\"\nimport { createMotionComponent, MotionComponentOptions } from \"../../motion\"\nimport { FeaturePackages } from \"../../motion/features/types\"\nimport { MotionProps } from \"../../motion/types\"\nimport { DOMMotionComponents } from \"../dom/types\"\nimport { CreateVisualElement } from \"../types\"\n\n/**\n * I'd rather the return type of `custom` to be implicit but this throws\n * incorrect relative paths in the exported types and API Extractor throws\n * a wobbly.\n */\ntype ComponentProps<Props> = React.PropsWithoutRef<Props & MotionProps> &\n React.RefAttributes<SVGElement | HTMLElement>\nexport type CustomDomComponent<Props> = React.ComponentType<\n ComponentProps<Props>\n>\n\ntype MotionProxy = typeof createMotionComponent &\n DOMMotionComponents & { create: typeof createMotionComponent }\n\nexport function createMotionProxy(\n preloadedFeatures?: FeaturePackages,\n createVisualElement?: CreateVisualElement\n): MotionProxy {\n if (typeof Proxy === \"undefined\") {\n return createMotionComponent as MotionProxy\n }\n\n /**\n * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.\n * Rather than generating them anew every render.\n */\n const componentCache = new Map<string, any>()\n\n const factory = (Component: string, options?: MotionComponentOptions) => {\n return createMotionComponent(\n Component,\n options,\n preloadedFeatures,\n createVisualElement\n )\n }\n\n /**\n * Support for deprecated`motion(Component)` pattern\n */\n const deprecatedFactoryFunction = (\n Component: string,\n options?: MotionComponentOptions\n ) => {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(\n false,\n \"motion() is deprecated. Use motion.create() instead.\"\n )\n }\n return factory(Component, options)\n }\n\n return new Proxy(deprecatedFactoryFunction, {\n /**\n * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.\n * The prop name is passed through as `key` and we can use that to generate a `motion`\n * DOM component with that name.\n */\n get: (_target, key: string) => {\n if (key === \"create\") return factory\n\n /**\n * If this element doesn't exist in the component cache, create it and cache.\n */\n if (!componentCache.has(key)) {\n componentCache.set(\n key,\n createMotionComponent(\n key,\n undefined,\n preloadedFeatures,\n createVisualElement\n )\n )\n }\n\n return componentCache.get(key)!\n },\n }) as MotionProxy\n}\n","import { BoundingBox, Box, TransformPoint } from \"motion-utils\"\n\n/**\n * Bounding boxes tend to be defined as top, left, right, bottom. For various operations\n * it's easier to consider each axis individually. This function returns a bounding box\n * as a map of single-axis min/max values.\n */\nexport function convertBoundingBoxToBox({\n top,\n left,\n right,\n bottom,\n}: BoundingBox): Box {\n return {\n x: { min: left, max: right },\n y: { min: top, max: bottom },\n }\n}\n\nexport function convertBoxToBoundingBox({ x, y }: Box): BoundingBox {\n return { top: y.min, right: x.max, bottom: y.max, left: x.min }\n}\n\n/**\n * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function\n * provided by Framer to allow measured points to be corrected for device scaling. This is used\n * when measuring DOM elements and DOM event points.\n */\nexport function transformBoxPoints(\n point: BoundingBox,\n transformPoint?: TransformPoint\n) {\n if (!transformPoint) return point\n const topLeft = transformPoint({ x: point.left, y: point.top })\n const bottomRight = transformPoint({ x: point.right, y: point.bottom })\n\n return {\n top: topLeft.y,\n left: topLeft.x,\n bottom: bottomRight.y,\n right: bottomRight.x,\n }\n}\n","import { type AnyResolvedKeyframe } from \"motion-dom\"\nimport { ResolvedValues } from \"../../render/types\"\n\nfunction isIdentityScale(scale: AnyResolvedKeyframe | undefined) {\n return scale === undefined || scale === 1\n}\n\nexport function hasScale({ scale, scaleX, scaleY }: ResolvedValues) {\n return (\n !isIdentityScale(scale) ||\n !isIdentityScale(scaleX) ||\n !isIdentityScale(scaleY)\n )\n}\n\nexport function hasTransform(values: ResolvedValues) {\n return (\n hasScale(values) ||\n has2DTranslate(values) ||\n values.z ||\n values.rotate ||\n values.rotateX ||\n values.rotateY ||\n values.skewX ||\n values.skewY\n )\n}\n\nexport function has2DTranslate(values: ResolvedValues) {\n return is2DTranslate(values.x) || is2DTranslate(values.y)\n}\n\nfunction is2DTranslate(value: AnyResolvedKeyframe | undefined) {\n return value && value !== \"0%\"\n}\n","import { mixNumber } from \"motion-dom\"\nimport { Axis, Box, Delta, Point } from \"motion-utils\"\nimport { ResolvedValues } from \"../../render/types\"\nimport { IProjectionNode } from \"../node/types\"\nimport { hasTransform } from \"../utils/has-transform\"\n\n/**\n * Scales a point based on a factor and an originPoint\n */\nexport function scalePoint(point: number, scale: number, originPoint: number) {\n const distanceFromOrigin = point - originPoint\n const scaled = scale * distanceFromOrigin\n return originPoint + scaled\n}\n\n/**\n * Applies a translate/scale delta to a point\n */\nexport function applyPointDelta(\n point: number,\n translate: number,\n scale: number,\n originPoint: number,\n boxScale?: number\n): number {\n if (boxScale !== undefined) {\n point = scalePoint(point, boxScale, originPoint)\n }\n\n return scalePoint(point, scale, originPoint) + translate\n}\n\n/**\n * Applies a translate/scale delta to an axis\n */\nexport function applyAxisDelta(\n axis: Axis,\n translate: number = 0,\n scale: number = 1,\n originPoint: number,\n boxScale?: number\n): void {\n axis.min = applyPointDelta(\n axis.min,\n translate,\n scale,\n originPoint,\n boxScale\n )\n\n axis.max = applyPointDelta(\n axis.max,\n translate,\n scale,\n originPoint,\n boxScale\n )\n}\n\n/**\n * Applies a translate/scale delta to a box\n */\nexport function applyBoxDelta(box: Box, { x, y }: Delta): void {\n applyAxisDelta(box.x, x.translate, x.scale, x.originPoint)\n applyAxisDelta(box.y, y.translate, y.scale, y.originPoint)\n}\n\nconst TREE_SCALE_SNAP_MIN = 0.999999999999\nconst TREE_SCALE_SNAP_MAX = 1.0000000000001\n\n/**\n * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms\n * in a tree upon our box before then calculating how to project it into our desired viewport-relative box\n *\n * This is the final nested loop within updateLayoutDelta for future refactoring\n */\nexport function applyTreeDeltas(\n box: Box,\n treeScale: Point,\n treePath: IProjectionNode[],\n isSharedTransition: boolean = false\n) {\n const treeLength = treePath.length\n if (!treeLength) return\n\n // Reset the treeScale\n treeScale.x = treeScale.y = 1\n\n let node: IProjectionNode\n let delta: Delta | undefined\n\n for (let i = 0; i < treeLength; i++) {\n node = treePath[i]\n delta = node.projectionDelta\n\n /**\n * TODO: Prefer to remove this, but currently we have motion components with\n * display: contents in Framer.\n */\n const { visualElement } = node.options\n if (\n visualElement &&\n visualElement.props.style &&\n visualElement.props.style.display === \"contents\"\n ) {\n continue\n }\n\n if (\n isSharedTransition &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root\n ) {\n transformBox(box, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n })\n }\n\n if (delta) {\n // Incoporate each ancestor's scale into a cumulative treeScale for this component\n treeScale.x *= delta.x.scale\n treeScale.y *= delta.y.scale\n\n // Apply each ancestor's calculated delta into this component's recorded layout box\n applyBoxDelta(box, delta)\n }\n\n if (isSharedTransition && hasTransform(node.latestValues)) {\n transformBox(box, node.latestValues)\n }\n }\n\n /**\n * Snap tree scale back to 1 if it's within a non-perceivable threshold.\n * This will help reduce useless scales getting rendered.\n */\n if (\n treeScale.x < TREE_SCALE_SNAP_MAX &&\n treeScale.x > TREE_SCALE_SNAP_MIN\n ) {\n treeScale.x = 1.0\n }\n if (\n treeScale.y < TREE_SCALE_SNAP_MAX &&\n treeScale.y > TREE_SCALE_SNAP_MIN\n ) {\n treeScale.y = 1.0\n }\n}\n\nexport function translateAxis(axis: Axis, distance: number) {\n axis.min = axis.min + distance\n axis.max = axis.max + distance\n}\n\n/**\n * Apply a transform to an axis from the latest resolved motion values.\n * This function basically acts as a bridge between a flat motion value map\n * and applyAxisDelta\n */\nexport function transformAxis(\n axis: Axis,\n axisTranslate?: number,\n axisScale?: number,\n boxScale?: number,\n axisOrigin: number = 0.5\n): void {\n const originPoint = mixNumber(axis.min, axis.max, axisOrigin)\n\n // Apply the axis delta to the final axis\n applyAxisDelta(axis, axisTranslate, axisScale, originPoint, boxScale)\n}\n\n/**\n * Apply a transform to a box from the latest resolved motion values.\n */\nexport function transformBox(box: Box, transform: ResolvedValues) {\n transformAxis(\n box.x,\n transform.x as number,\n transform.scaleX as number,\n transform.scale as number,\n transform.originX as number\n )\n transformAxis(\n box.y,\n transform.y as number,\n transform.scaleY as number,\n transform.scale as number,\n transform.originY as number\n )\n}\n","import { TransformPoint } from \"motion-utils\"\nimport {\n convertBoundingBoxToBox,\n transformBoxPoints,\n} from \"../geometry/conversion\"\nimport { translateAxis } from \"../geometry/delta-apply\"\nimport { IProjectionNode } from \"../node/types\"\n\nexport function measureViewportBox(\n instance: HTMLElement,\n transformPoint?: TransformPoint\n) {\n return convertBoundingBoxToBox(\n transformBoxPoints(instance.getBoundingClientRect(), transformPoint)\n )\n}\n\nexport function measurePageBox(\n element: HTMLElement,\n rootProjectionNode: IProjectionNode,\n transformPagePoint?: TransformPoint\n) {\n const viewportBox = measureViewportBox(element, transformPagePoint)\n const { scroll } = rootProjectionNode\n\n if (scroll) {\n translateAxis(viewportBox.x, scroll.offset.x)\n translateAxis(viewportBox.y, scroll.offset.y)\n }\n\n return viewportBox\n}\n","import { Axis, AxisDelta, Box, Delta } from \"motion-utils\"\n\nexport const createAxisDelta = (): AxisDelta => ({\n translate: 0,\n scale: 1,\n origin: 0,\n originPoint: 0,\n})\n\nexport const createDelta = (): Delta => ({\n x: createAxisDelta(),\n y: createAxisDelta(),\n})\n\nexport const createAxis = (): Axis => ({ min: 0, max: 0 })\n\nexport const createBox = (): Box => ({\n x: createAxis(),\n y: createAxis(),\n})\n","interface ReducedMotionState {\n current: boolean | null\n}\n\n// Does this device prefer reduced motion? Returns `null` server-side.\nexport const prefersReducedMotion: ReducedMotionState = { current: null }\n\nexport const hasReducedMotionListener = { current: false }\n","import { isBrowser } from \"../is-browser\"\nimport { hasReducedMotionListener, prefersReducedMotion } from \"./state\"\n\nexport function initPrefersReducedMotion() {\n hasReducedMotionListener.current = true\n if (!isBrowser) return\n\n if (window.matchMedia) {\n const motionMediaQuery = window.matchMedia(\"(prefers-reduced-motion)\")\n\n const setReducedMotionPreferences = () =>\n (prefersReducedMotion.current = motionMediaQuery.matches)\n\n motionMediaQuery.addEventListener(\"change\", setReducedMotionPreferences)\n\n setReducedMotionPreferences()\n } else {\n prefersReducedMotion.current = false\n }\n}\n","import type { VisualElement } from \"./VisualElement\"\n\nexport const visualElementStore = new WeakMap<any, VisualElement>()\n","import { isMotionValue, motionValue } from \"motion-dom\"\nimport { MotionStyle } from \"../../motion/types\"\nimport type { VisualElement } from \"../VisualElement\"\n\nexport function updateMotionValuesFromProps(\n element: VisualElement,\n next: MotionStyle,\n prev: MotionStyle\n) {\n for (const key in next) {\n const nextValue = next[key as keyof MotionStyle]\n const prevValue = prev[key as keyof MotionStyle]\n\n if (isMotionValue(nextValue)) {\n /**\n * If this is a motion value found in props or style, we want to add it\n * to our visual element's motion value map.\n */\n element.addValue(key, nextValue)\n } else if (isMotionValue(prevValue)) {\n /**\n * If we're swapping from a motion value to a static value,\n * create a new motion value from that\n */\n element.addValue(key, motionValue(nextValue, { owner: element }))\n } else if (prevValue !== nextValue) {\n /**\n * If this is a flat value that has changed, update the motion value\n * or create one if it doesn't exist. We only want to do this if we're\n * not handling the value with our animation state.\n */\n if (element.hasValue(key)) {\n const existingValue = element.getValue(key)!\n\n if (existingValue.liveStyle === true) {\n existingValue.jump(nextValue)\n } else if (!existingValue.hasAnimated) {\n existingValue.set(nextValue)\n }\n } else {\n const latestValue = element.getStaticValue(key)\n element.addValue(\n key,\n motionValue(\n latestValue !== undefined ? latestValue : nextValue,\n { owner: element }\n )\n )\n }\n }\n }\n\n // Handle removed values\n for (const key in prev) {\n if (next[key as keyof MotionStyle] === undefined)\n element.removeValue(key)\n }\n\n return next\n}\n","import {\n cancelFrame,\n complex,\n findValueType,\n frame,\n getAnimatableNone,\n isMotionValue,\n KeyframeResolver,\n microtask,\n motionValue,\n time,\n transformProps,\n type AnyResolvedKeyframe,\n type MotionValue,\n} from \"motion-dom\"\nimport type { Box } from \"motion-utils\"\nimport {\n isNumericalString,\n isZeroValueString,\n SubscriptionManager,\n warnOnce,\n} from \"motion-utils\"\nimport {\n MotionConfigContext,\n ReducedMotionConfig,\n} from \"../context/MotionConfigContext\"\nimport type { PresenceContextProps } from \"../context/PresenceContext\"\nimport { featureDefinitions } from \"../motion/features/definitions\"\nimport { Feature } from \"../motion/features/Feature\"\nimport { FeatureDefinitions } from \"../motion/features/types\"\nimport { MotionProps, MotionStyle } from \"../motion/types\"\nimport { createBox } from \"../projection/geometry/models\"\nimport { IProjectionNode } from \"../projection/node/types\"\nimport { initPrefersReducedMotion } from \"../utils/reduced-motion\"\nimport {\n hasReducedMotionListener,\n prefersReducedMotion,\n} from \"../utils/reduced-motion/state\"\nimport { visualElementStore } from \"./store\"\nimport {\n ResolvedValues,\n VisualElementEventCallbacks,\n VisualElementOptions,\n} from \"./types\"\nimport { AnimationState } from \"./utils/animation-state\"\nimport {\n isControllingVariants as checkIsControllingVariants,\n isVariantNode as checkIsVariantNode,\n} from \"./utils/is-controlling-variants\"\nimport { updateMotionValuesFromProps } from \"./utils/motion-values\"\nimport { resolveVariantFromProps } from \"./utils/resolve-variants\"\n\nconst propEventHandlers = [\n \"AnimationStart\",\n \"AnimationComplete\",\n \"Update\",\n \"BeforeLayoutMeasure\",\n \"LayoutMeasure\",\n \"LayoutAnimationStart\",\n \"LayoutAnimationComplete\",\n] as const\n\n/**\n * A VisualElement is an imperative abstraction around UI elements such as\n * HTMLElement, SVGElement, Three.Object3D etc.\n */\nexport abstract class VisualElement<\n Instance = unknown,\n RenderState = unknown,\n Options extends {} = {}\n> {\n /**\n * VisualElements are arranged in trees mirroring that of the React tree.\n * Each type of VisualElement has a unique name, to detect when we're crossing\n * type boundaries within that tree.\n */\n abstract type: string\n\n /**\n * An `Array.sort` compatible function that will compare two Instances and\n * compare their respective positions within the tree.\n */\n abstract sortInstanceNodePosition(a: Instance, b: Instance): number\n\n /**\n * Measure the viewport-relative bounding box of the Instance.\n */\n abstract measureInstanceViewportBox(\n instance: Instance,\n props: MotionProps & Partial<MotionConfigContext>\n ): Box\n\n /**\n * When a value has been removed from all animation props we need to\n * pick a target to animate back to. For instance, for HTMLElements\n * we can look in the style prop.\n */\n abstract getBaseTargetFromProps(\n props: MotionProps,\n key: string\n ): AnyResolvedKeyframe | undefined | MotionValue\n\n /**\n * When we first animate to a value we need to animate it *from* a value.\n * Often this have been specified via the initial prop but it might be\n * that the value needs to be read from the Instance.\n */\n abstract readValueFromInstance(\n instance: Instance,\n key: string,\n options: Options\n ): AnyResolvedKeyframe | null | undefined\n\n /**\n * When a value has been removed from the VisualElement we use this to remove\n * it from the inherting class' unique render state.\n */\n abstract removeValueFromRenderState(\n key: string,\n renderState: RenderState\n ): void\n\n /**\n * Run before a React or VisualElement render, builds the latest motion\n * values into an Instance-specific format. For example, HTMLVisualElement\n * will use this step to build `style` and `var` values.\n */\n abstract build(\n renderState: RenderState,\n latestValues: ResolvedValues,\n props: MotionProps\n ): void\n\n /**\n * Apply the built values to the Instance. For example, HTMLElements will have\n * styles applied via `setProperty` and the style attribute, whereas SVGElements\n * will have values applied to attributes.\n */\n abstract renderInstance(\n instance: Instance,\n renderState: RenderState,\n styleProp?: MotionStyle,\n projection?: IProjectionNode\n ): void\n\n /**\n * This method is called when a transform property is bound to a motion value.\n * It's currently used to measure SVG elements when a new transform property is bound.\n */\n onBindTransform?(): void\n\n /**\n * If the component child is provided as a motion value, handle subscriptions\n * with the renderer-specific VisualElement.\n */\n handleChildMotionValue?(): void\n\n /**\n * This method takes React props and returns found MotionValues. For example, HTML\n * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.\n *\n * This isn't an abstract method as it needs calling in the constructor, but it is\n * intended to be one.\n */\n scrapeMotionValuesFromProps(\n _props: MotionProps,\n _prevProps: MotionProps,\n _visualElement: VisualElement\n ): {\n [key: string]: MotionValue | AnyResolvedKeyframe\n } {\n return {}\n }\n\n /**\n * A reference to the current underlying Instance, e.g. a HTMLElement\n * or Three.Mesh etc.\n */\n current: Instance | null = null\n\n /**\n * A reference to the parent VisualElement (if exists).\n */\n parent: VisualElement | undefined\n\n /**\n * A set containing references to this VisualElement's children.\n */\n children = new Set<VisualElement>()\n\n /**\n * A set containing the latest children of this VisualElement. This is flushed\n * at the start of every commit. We use it to calculate the stagger delay\n * for newly-added children.\n */\n enteringChildren?: Set<VisualElement>\n\n /**\n * The depth of this VisualElement within the overall VisualElement tree.\n */\n depth: number\n\n /**\n * The current render state of this VisualElement. Defined by inherting VisualElements.\n */\n renderState: RenderState\n\n /**\n * An object containing the latest static values for each of this VisualElement's\n * MotionValues.\n */\n latestValues: ResolvedValues\n\n /**\n * Determine what role this visual element should take in the variant tree.\n */\n isVariantNode: boolean = false\n isControllingVariants: boolean = false\n\n /**\n * If this component is part of the variant tree, it should track\n * any children that are also part of the tree. This is essentially\n * a shadow tree to simplify logic around how to stagger over children.\n */\n variantChildren?: Set<VisualElement>\n\n /**\n * Decides whether this VisualElement should animate in reduced motion\n * mode.\n *\n * TODO: This is currently set on every individual VisualElement but feels\n * like it could be set globally.\n */\n shouldReduceMotion: boolean | null = null\n\n /**\n * Normally, if a component is controlled by a parent's variants, it can\n * rely on that ancestor to trigger animations further down the tree.\n * However, if a component is created after its parent is mounted, the parent\n * won't trigger that mount animation so the child needs to.\n *\n * TODO: This might be better replaced with a method isParentMounted\n */\n manuallyAnimateOnMount: boolean\n\n /**\n * This can be set by AnimatePresence to force components that mount\n * at the same time as it to mount as if they have initial={false} set.\n */\n blockInitialAnimation: boolean\n\n /**\n * A reference to this VisualElement's projection node, used in layout animations.\n */\n projection?: IProjectionNode\n\n /**\n * A map of all motion values attached to this visual element. Motion\n * values are source of truth for any given animated value. A motion\n * value might be provided externally by the component via props.\n */\n values = new Map<string, MotionValue>()\n\n /**\n * The AnimationState, this is hydrated by the animation Feature.\n */\n animationState?: AnimationState\n\n KeyframeResolver = KeyframeResolver\n\n /**\n * The options used to create this VisualElement. The Options type is defined\n * by the inheriting VisualElement and is passed straight through to the render functions.\n */\n readonly options: Options\n\n /**\n * A reference to the latest props provided to the VisualElement's host React component.\n */\n props: MotionProps\n prevProps?: MotionProps\n\n presenceContext: PresenceContextProps | null\n prevPresenceContext?: PresenceContextProps | null\n\n /**\n * Cleanup functions for active features (hover/tap/exit etc)\n */\n private features: {\n [K in keyof FeatureDefinitions]?: Feature<Instance>\n } = {}\n\n /**\n * A map of every subscription that binds the provided or generated\n * motion values onChange listeners to this visual element.\n */\n private valueSubscriptions = new Map<string, VoidFunction>()\n\n /**\n * A reference to the ReducedMotionConfig passed to the VisualElement's host React component.\n */\n private reducedMotionConfig: ReducedMotionConfig | undefined\n\n /**\n * On mount, this will be hydrated with a callback to disconnect\n * this visual element from its parent on unmount.\n */\n private removeFromVariantTree: undefined | VoidFunction\n\n /**\n * A reference to the previously-provided motion values as returned\n * from scrapeMotionValuesFromProps. We use the keys in here to determine\n * if any motion values need to be removed after props are updated.\n */\n private prevMotionValues: MotionStyle = {}\n\n /**\n * When values are removed from all animation props we need to search\n * for a fallback value to animate to. These values are tracked in baseTarget.\n */\n private baseTarget: ResolvedValues\n\n /**\n * Create an object of the values we initially animated from (if initial prop present).\n */\n private initialValues: ResolvedValues\n\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n private events: {\n [key: string]: SubscriptionManager<any>\n } = {}\n\n /**\n * An object containing an unsubscribe function for each prop event subscription.\n * For example, every \"Update\" event can have multiple subscribers via\n * VisualElement.on(), but only one of those can be defined via the onUpdate prop.\n */\n private propEventSubscriptions: {\n [key: string]: VoidFunction\n } = {}\n\n constructor(\n {\n parent,\n props,\n presenceContext,\n reducedMotionConfig,\n blockInitialAnimation,\n visualState,\n }: VisualElementOptions<Instance, RenderState>,\n options: Options = {} as any\n ) {\n const { latestValues, renderState } = visualState\n this.latestValues = latestValues\n this.baseTarget = { ...latestValues }\n this.initialValues = props.initial ? { ...latestValues } : {}\n this.renderState = renderState\n this.parent = parent\n this.props = props\n this.presenceContext = presenceContext\n this.depth = parent ? parent.depth + 1 : 0\n this.reducedMotionConfig = reducedMotionConfig\n this.options = options\n this.blockInitialAnimation = Boolean(blockInitialAnimation)\n\n this.isControllingVariants = checkIsControllingVariants(props)\n this.isVariantNode = checkIsVariantNode(props)\n if (this.isVariantNode) {\n this.variantChildren = new Set()\n }\n\n this.manuallyAnimateOnMount = Boolean(parent && parent.current)\n\n /**\n * Any motion values that are provided to the element when created\n * aren't yet bound to the element, as this would technically be impure.\n * However, we iterate through the motion values and set them to the\n * initial values for this component.\n *\n * TODO: This is impure and we should look at changing this to run on mount.\n * Doing so will break some tests but this isn't necessarily a breaking change,\n * more a reflection of the test.\n */\n const { willChange, ...initialMotionValues } =\n this.scrapeMotionValuesFromProps(props, {}, this)\n\n for (const key in initialMotionValues) {\n const value = initialMotionValues[key]\n\n if (latestValues[key] !== undefined && isMotionValue(value)) {\n value.set(latestValues[key])\n }\n }\n }\n\n mount(instance: Instance) {\n this.current = instance\n\n visualElementStore.set(instance, this)\n\n if (this.projection && !this.projection.instance) {\n this.projection.mount(instance)\n }\n\n if (this.parent && this.isVariantNode && !this.isControllingVariants) {\n this.removeFromVariantTree = this.parent.addVariantChild(this)\n }\n\n this.values.forEach((value, key) => this.bindToMotionValue(key, value))\n\n if (!hasReducedMotionListener.current) {\n initPrefersReducedMotion()\n }\n\n this.shouldReduceMotion =\n this.reducedMotionConfig === \"never\"\n ? false\n : this.reducedMotionConfig === \"always\"\n ? true\n : prefersReducedMotion.current\n\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(\n this.shouldReduceMotion !== true,\n \"You have Reduced Motion enabled on your device. Animations may not appear as expected.\",\n \"reduced-motion-disabled\"\n )\n }\n\n this.parent?.addChild(this)\n\n this.update(this.props, this.presenceContext)\n }\n\n unmount() {\n this.projection && this.projection.unmount()\n cancelFrame(this.notifyUpdate)\n cancelFrame(this.render)\n this.valueSubscriptions.forEach((remove) => remove())\n this.valueSubscriptions.clear()\n this.removeFromVariantTree && this.removeFromVariantTree()\n this.parent?.removeChild(this)\n\n for (const key in this.events) {\n this.events[key].clear()\n }\n\n for (const key in this.features) {\n const feature = this.features[key as keyof typeof this.features]\n if (feature) {\n feature.unmount()\n feature.isMounted = false\n }\n }\n this.current = null\n }\n\n addChild(child: VisualElement) {\n this.children.add(child)\n this.enteringChildren ??= new Set()\n this.enteringChildren.add(child)\n }\n\n removeChild(child: VisualElement) {\n this.children.delete(child)\n this.enteringChildren && this.enteringChildren.delete(child)\n }\n\n private bindToMotionValue(key: string, value: MotionValue) {\n if (this.valueSubscriptions.has(key)) {\n this.valueSubscriptions.get(key)!()\n }\n\n const valueIsTransform = transformProps.has(key)\n\n if (valueIsTransform && this.onBindTransform) {\n this.onBindTransform()\n }\n\n const removeOnChange = value.on(\n \"change\",\n (latestValue: AnyResolvedKeyframe) => {\n this.latestValues[key] = latestValue\n\n this.props.onUpdate && frame.preRender(this.notifyUpdate)\n\n if (valueIsTransform && this.projection) {\n this.projection.isTransformDirty = true\n }\n\n this.scheduleRender()\n }\n )\n\n let removeSyncCheck: VoidFunction | void\n if (window.MotionCheckAppearSync) {\n removeSyncCheck = window.MotionCheckAppearSync(this, key, value)\n }\n\n this.valueSubscriptions.set(key, () => {\n removeOnChange()\n if (removeSyncCheck) removeSyncCheck()\n if (value.owner) value.stop()\n })\n }\n\n sortNodePosition(other: VisualElement<Instance>) {\n /**\n * If these nodes aren't even of the same type we can't compare their depth.\n */\n if (\n !this.current ||\n !this.sortInstanceNodePosition ||\n this.type !== other.type\n ) {\n return 0\n }\n\n return this.sortInstanceNodePosition(\n this.current as Instance,\n other.current as Instance\n )\n }\n\n updateFeatures() {\n let key: keyof typeof featureDefinitions = \"animation\"\n\n for (key in featureDefinitions) {\n const featureDefinition = featureDefinitions[key]\n\n if (!featureDefinition) continue\n\n const { isEnabled, Feature: FeatureConstructor } = featureDefinition\n\n /**\n * If this feature is enabled but not active, make a new instance.\n */\n if (\n !this.features[key] &&\n FeatureConstructor &&\n isEnabled(this.props)\n ) {\n this.features[key] = new FeatureConstructor(this) as any\n }\n\n /**\n * If we have a feature, mount or update it.\n */\n if (this.features[key]) {\n const feature = this.features[key]!\n if (feature.isMounted) {\n feature.update()\n } else {\n feature.mount()\n feature.isMounted = true\n }\n }\n }\n }\n\n notifyUpdate = () => this.notify(\"Update\", this.latestValues)\n\n triggerBuild() {\n this.build(this.renderState, this.latestValues, this.props)\n }\n\n render = () => {\n if (!this.current) return\n this.triggerBuild()\n this.renderInstance(\n this.current,\n this.renderState,\n this.props.style,\n this.projection\n )\n }\n\n private renderScheduledAt = 0.0\n scheduleRender = () => {\n const now = time.now()\n if (this.renderScheduledAt < now) {\n this.renderScheduledAt = now\n frame.render(this.render, false, true)\n }\n }\n\n /**\n * Measure the current viewport box with or without transforms.\n * Only measures axis-aligned boxes, rotate and skew must be manually\n * removed with a re-render to work.\n */\n measureViewportBox() {\n return this.current\n ? this.measureInstanceViewportBox(this.current, this.props)\n : createBox()\n }\n\n getStaticValue(key: string) {\n return this.latestValues[key]\n }\n\n setStaticValue(key: string, value: AnyResolvedKeyframe) {\n this.latestValues[key] = value\n }\n\n /**\n * Update the provided props. Ensure any newly-added motion values are\n * added to our map, old ones removed, and listeners updated.\n */\n update(props: MotionProps, presenceContext: PresenceContextProps | null) {\n if (props.transformTemplate || this.props.transformTemplate) {\n this.scheduleRender()\n }\n\n this.prevProps = this.props\n this.props = props\n\n this.prevPresenceContext = this.presenceContext\n this.presenceContext = presenceContext\n\n /**\n * Update prop event handlers ie onAnimationStart, onAnimationComplete\n */\n for (let i = 0; i < propEventHandlers.length; i++) {\n const key = propEventHandlers[i]\n if (this.propEventSubscriptions[key]) {\n this.propEventSubscriptions[key]()\n delete this.propEventSubscriptions[key]\n }\n\n const listenerName = (\"on\" + key) as keyof typeof props\n const listener = props[listenerName]\n if (listener) {\n this.propEventSubscriptions[key] = this.on(key as any, listener)\n }\n }\n\n this.prevMotionValues = updateMotionValuesFromProps(\n this,\n this.scrapeMotionValuesFromProps(props, this.prevProps, this),\n this.prevMotionValues\n )\n\n if (this.handleChildMotionValue) {\n this.handleChildMotionValue()\n }\n }\n\n getProps() {\n return this.props\n }\n\n /**\n * Returns the variant definition with a given name.\n */\n getVariant(name: string) {\n return this.props.variants ? this.props.variants[name] : undefined\n }\n\n /**\n * Returns the defined default transition on this component.\n */\n getDefaultTransition() {\n return this.props.transition\n }\n\n getTransformPagePoint() {\n return (this.props as any).transformPagePoint\n }\n\n getClosestVariantNode(): VisualElement | undefined {\n return this.isVariantNode\n ? this\n : this.parent\n ? this.parent.getClosestVariantNode()\n : undefined\n }\n\n /**\n * Add a child visual element to our set of children.\n */\n addVariantChild(child: VisualElement) {\n const closestVariantNode = this.getClosestVariantNode()\n if (closestVariantNode) {\n closestVariantNode.variantChildren &&\n closestVariantNode.variantChildren.add(child)\n return () => closestVariantNode.variantChildren!.delete(child)\n }\n }\n\n /**\n * Add a motion value and bind it to this visual element.\n */\n addValue(key: string, value: MotionValue) {\n // Remove existing value if it exists\n const existingValue = this.values.get(key)\n\n if (value !== existingValue) {\n if (existingValue) this.removeValue(key)\n this.bindToMotionValue(key, value)\n this.values.set(key, value)\n this.latestValues[key] = value.get()\n }\n }\n\n /**\n * Remove a motion value and unbind any active subscriptions.\n */\n removeValue(key: string) {\n this.values.delete(key)\n const unsubscribe = this.valueSubscriptions.get(key)\n if (unsubscribe) {\n unsubscribe()\n this.valueSubscriptions.delete(key)\n }\n delete this.latestValues[key]\n this.removeValueFromRenderState(key, this.renderState)\n }\n\n /**\n * Check whether we have a motion value for this key\n */\n hasValue(key: string) {\n return this.values.has(key)\n }\n\n /**\n * Get a motion value for this key. If called with a default\n * value, we'll create one if none exists.\n */\n getValue(key: string): MotionValue | undefined\n getValue(key: string, defaultValue: AnyResolvedKeyframe | null): MotionValue\n getValue(\n key: string,\n defaultValue?: AnyResolvedKeyframe | null\n ): MotionValue | undefined {\n if (this.props.values && this.props.values[key]) {\n return this.props.values[key]\n }\n\n let value = this.values.get(key)\n\n if (value === undefined && defaultValue !== undefined) {\n value = motionValue(\n defaultValue === null ? undefined : defaultValue,\n { owner: this }\n )\n this.addValue(key, value)\n }\n\n return value\n }\n\n /**\n * If we're trying to animate to a previously unencountered value,\n * we need to check for it in our state and as a last resort read it\n * directly from the instance (which might have performance implications).\n */\n readValue(key: string, target?: AnyResolvedKeyframe | null) {\n let value =\n this.latestValues[key] !== undefined || !this.current\n ? this.latestValues[key]\n : this.getBaseTargetFromProps(this.props, key) ??\n this.readValueFromInstance(this.current, key, this.options)\n\n if (value !== undefined && value !== null) {\n if (\n typeof value === \"string\" &&\n (isNumericalString(value) || isZeroValueString(value))\n ) {\n // If this is a number read as a string, ie \"0\" or \"200\", convert it to a number\n value = parseFloat(value)\n } else if (!findValueType(value) && complex.test(target)) {\n value = getAnimatableNone(key, target as string)\n }\n\n this.setBaseTarget(key, isMotionValue(value) ? value.get() : value)\n }\n\n return isMotionValue(value) ? value.get() : value\n }\n\n /**\n * Set the base target to later animate back to. This is currently\n * only hydrated on creation and when we first read a value.\n */\n setBaseTarget(key: string, value: AnyResolvedKeyframe) {\n this.baseTarget[key] = value\n }\n\n /**\n * Find the base target for a value thats been removed from all animation\n * props.\n */\n getBaseTarget(key: string): ResolvedValues[string] | undefined | null {\n const { initial } = this.props\n\n let valueFromInitial: ResolvedValues[string] | undefined | null\n\n if (typeof initial === \"string\" || typeof initial === \"object\") {\n const variant = resolveVariantFromProps(\n this.props,\n initial as any,\n this.presenceContext?.custom\n )\n if (variant) {\n valueFromInitial = variant[\n key as keyof typeof variant\n ] as string\n }\n }\n\n /**\n * If this value still exists in the current initial variant, read that.\n */\n if (initial && valueFromInitial !== undefined) {\n return valueFromInitial\n }\n\n /**\n * Alternatively, if this VisualElement config has defined a getBaseTarget\n * so we can read the value from an alternative source, try that.\n */\n const target = this.getBaseTargetFromProps(this.props, key)\n if (target !== undefined && !isMotionValue(target)) return target\n\n /**\n * If the value was initially defined on initial, but it doesn't any more,\n * return undefined. Otherwise return the value as initially read from the DOM.\n */\n return this.initialValues[key] !== undefined &&\n valueFromInitial === undefined\n ? undefined\n : this.baseTarget[key]\n }\n\n on<EventName extends keyof VisualElementEventCallbacks>(\n eventName: EventName,\n callback: VisualElementEventCallbacks[EventName]\n ) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager()\n }\n\n return this.events[eventName].add(callback)\n }\n\n notify<EventName extends keyof VisualElementEventCallbacks>(\n eventName: EventName,\n ...args: any\n ) {\n if (this.events[eventName]) {\n this.events[eventName].notify(...args)\n }\n }\n\n scheduleRenderMicrotask() {\n microtask.render(this.render)\n }\n}\n","import {\n AnyResolvedKeyframe,\n DOMKeyframesResolver,\n isMotionValue,\n MotionValue,\n} from \"motion-dom\"\nimport { MotionProps, MotionStyle } from \"../../motion/types\"\nimport { DOMVisualElementOptions } from \"../dom/types\"\nimport { HTMLRenderState } from \"../html/types\"\nimport { VisualElement } from \"../VisualElement\"\n\nexport abstract class DOMVisualElement<\n Instance extends HTMLElement | SVGElement = HTMLElement,\n State extends HTMLRenderState = HTMLRenderState,\n Options extends DOMVisualElementOptions = DOMVisualElementOptions\n> extends VisualElement<Instance, State, Options> {\n sortInstanceNodePosition(a: Instance, b: Instance): number {\n /**\n * compareDocumentPosition returns a bitmask, by using the bitwise &\n * we're returning true if 2 in that bitmask is set to true. 2 is set\n * to true if b preceeds a.\n */\n return a.compareDocumentPosition(b) & 2 ? 1 : -1\n }\n\n getBaseTargetFromProps(\n props: MotionProps,\n key: string\n ): AnyResolvedKeyframe | MotionValue<any> | undefined {\n return props.style\n ? (props.style[key as keyof MotionStyle] as string)\n : undefined\n }\n\n removeValueFromRenderState(\n key: string,\n { vars, style }: HTMLRenderState\n ): void {\n delete vars[key]\n delete style[key]\n }\n\n KeyframeResolver = DOMKeyframesResolver\n\n childSubscription?: VoidFunction\n handleChildMotionValue() {\n if (this.childSubscription) {\n this.childSubscription()\n delete this.childSubscription\n }\n\n const { children } = this.props\n if (isMotionValue(children)) {\n this.childSubscription = children.on(\"change\", (latest) => {\n if (this.current) {\n this.current.textContent = `${latest}`\n }\n })\n }\n }\n}\n","import { MotionStyle } from \"../../..\"\nimport { IProjectionNode } from \"../../../projection/node/types\"\nimport { HTMLRenderState } from \"../types\"\n\nexport function renderHTML(\n element: HTMLElement,\n { style, vars }: HTMLRenderState,\n styleProp?: MotionStyle,\n projection?: IProjectionNode\n) {\n const elementStyle = element.style\n\n let key: string\n for (key in style) {\n // CSSStyleDeclaration has [index: number]: string; in the types, so we use that as key type.\n elementStyle[key as unknown as number] = style[key] as string\n }\n\n // Write projection styles directly to element style\n projection?.applyProjectionStyles(elementStyle, styleProp)\n\n for (key in vars) {\n // Loop over any CSS variables and assign those.\n // They can only be assigned using `setProperty`.\n elementStyle.setProperty(key, vars[key] as string)\n }\n}\n","import {\n AnyResolvedKeyframe,\n defaultTransformValue,\n isCSSVariableName,\n readTransformValue,\n transformProps,\n} from \"motion-dom\"\nimport type { Box } from \"motion-utils\"\nimport { MotionConfigContext } from \"../../context/MotionConfigContext\"\nimport { MotionProps } from \"../../motion/types\"\nimport { measureViewportBox } from \"../../projection/utils/measure\"\nimport { DOMVisualElement } from \"../dom/DOMVisualElement\"\nimport { DOMVisualElementOptions } from \"../dom/types\"\nimport type { ResolvedValues } from \"../types\"\nimport { VisualElement } from \"../VisualElement\"\nimport { HTMLRenderState } from \"./types\"\nimport { buildHTMLStyles } from \"./utils/build-styles\"\nimport { renderHTML } from \"./utils/render\"\nimport { scrapeMotionValuesFromProps } from \"./utils/scrape-motion-values\"\n\nexport function getComputedStyle(element: HTMLElement) {\n return window.getComputedStyle(element)\n}\n\nexport class HTMLVisualElement extends DOMVisualElement<\n HTMLElement,\n HTMLRenderState,\n DOMVisualElementOptions\n> {\n type = \"html\"\n\n readValueFromInstance(\n instance: HTMLElement,\n key: string\n ): AnyResolvedKeyframe | null | undefined {\n if (transformProps.has(key)) {\n return this.projection?.isProjecting\n ? defaultTransformValue(key)\n : readTransformValue(instance, key)\n } else {\n const computedStyle = getComputedStyle(instance)\n const value =\n (isCSSVariableName(key)\n ? computedStyle.getPropertyValue(key)\n : computedStyle[key as keyof typeof computedStyle]) || 0\n\n return typeof value === \"string\" ? value.trim() : (value as number)\n }\n }\n\n measureInstanceViewportBox(\n instance: HTMLElement,\n { transformPagePoint }: MotionProps & Partial<MotionConfigContext>\n ): Box {\n return measureViewportBox(instance, transformPagePoint)\n }\n\n build(\n renderState: HTMLRenderState,\n latestValues: ResolvedValues,\n props: MotionProps\n ) {\n buildHTMLStyles(renderState, latestValues, props.transformTemplate)\n }\n\n scrapeMotionValuesFromProps(\n props: MotionProps,\n prevProps: MotionProps,\n visualElement: VisualElement\n ) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement)\n }\n\n renderInstance = renderHTML\n}\n","/**\n * A set of attribute names that are always read/written as camel case.\n */\nexport const camelCaseAttributes = new Set([\n \"baseFrequency\",\n \"diffuseConstant\",\n \"kernelMatrix\",\n \"kernelUnitLength\",\n \"keySplines\",\n \"keyTimes\",\n \"limitingConeAngle\",\n \"markerHeight\",\n \"markerWidth\",\n \"numOctaves\",\n \"targetX\",\n \"targetY\",\n \"surfaceScale\",\n \"specularConstant\",\n \"specularExponent\",\n \"stdDeviation\",\n \"tableValues\",\n \"viewBox\",\n \"gradientTransform\",\n \"pathLength\",\n \"startOffset\",\n \"textLength\",\n \"lengthAdjust\",\n])\n","import { MotionStyle } from \"../../../motion/types\"\nimport { IProjectionNode } from \"../../../projection/node/types\"\nimport { camelToDash } from \"../../dom/utils/camel-to-dash\"\nimport { renderHTML } from \"../../html/utils/render\"\nimport { SVGRenderState } from \"../types\"\nimport { camelCaseAttributes } from \"./camel-case-attrs\"\n\nexport function renderSVG(\n element: SVGElement,\n renderState: SVGRenderState,\n _styleProp?: MotionStyle,\n projection?: IProjectionNode\n) {\n renderHTML(element as any, renderState, undefined, projection)\n\n for (const key in renderState.attrs) {\n element.setAttribute(\n !camelCaseAttributes.has(key) ? camelToDash(key) : key,\n renderState.attrs[key] as string\n )\n }\n}\n","import {\n AnyResolvedKeyframe,\n getDefaultValueType,\n MotionValue,\n transformProps,\n} from \"motion-dom\"\nimport { MotionProps, MotionStyle } from \"../../motion/types\"\nimport { createBox } from \"../../projection/geometry/models\"\nimport { IProjectionNode } from \"../../projection/node/types\"\nimport { DOMVisualElement } from \"../dom/DOMVisualElement\"\nimport { DOMVisualElementOptions } from \"../dom/types\"\nimport { camelToDash } from \"../dom/utils/camel-to-dash\"\nimport { ResolvedValues } from \"../types\"\nimport { VisualElement } from \"../VisualElement\"\nimport { SVGRenderState } from \"./types\"\nimport { buildSVGAttrs } from \"./utils/build-attrs\"\nimport { camelCaseAttributes } from \"./utils/camel-case-attrs\"\nimport { isSVGTag } from \"./utils/is-svg-tag\"\nimport { renderSVG } from \"./utils/render\"\nimport { scrapeMotionValuesFromProps } from \"./utils/scrape-motion-values\"\n\nexport class SVGVisualElement extends DOMVisualElement<\n SVGElement,\n SVGRenderState,\n DOMVisualElementOptions\n> {\n type = \"svg\"\n\n isSVGTag = false\n\n getBaseTargetFromProps(\n props: MotionProps,\n key: string\n ): AnyResolvedKeyframe | MotionValue<any> | undefined {\n return props[key as keyof MotionProps]\n }\n\n readValueFromInstance(instance: SVGElement, key: string) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key)\n return defaultType ? defaultType.default || 0 : 0\n }\n key = !camelCaseAttributes.has(key) ? camelToDash(key) : key\n return instance.getAttribute(key)\n }\n\n measureInstanceViewportBox = createBox\n\n scrapeMotionValuesFromProps(\n props: MotionProps,\n prevProps: MotionProps,\n visualElement: VisualElement\n ) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement)\n }\n\n build(\n renderState: SVGRenderState,\n latestValues: ResolvedValues,\n props: MotionProps\n ) {\n buildSVGAttrs(\n renderState,\n latestValues,\n this.isSVGTag,\n props.transformTemplate,\n props.style\n )\n }\n\n renderInstance(\n instance: SVGElement,\n renderState: SVGRenderState,\n styleProp?: MotionStyle | undefined,\n projection?: IProjectionNode<unknown> | undefined\n ): void {\n renderSVG(instance, renderState, styleProp, projection)\n }\n\n mount(instance: SVGElement) {\n this.isSVGTag = isSVGTag(instance.tagName)\n super.mount(instance)\n }\n}\n","import type {\n AnimationDefinition,\n TargetAndTransition,\n TargetResolver,\n} from \"motion-dom\"\nimport type { VisualElement } from \"../VisualElement\"\nimport { resolveVariantFromProps } from \"./resolve-variants\"\n\n/**\n * Resovles a variant if it's a variant resolver\n */\nexport function resolveVariant(\n visualElement: VisualElement,\n definition?: TargetAndTransition | TargetResolver,\n custom?: any\n): TargetAndTransition\nexport function resolveVariant(\n visualElement: VisualElement,\n definition?: AnimationDefinition,\n custom?: any\n): TargetAndTransition | undefined\nexport function resolveVariant(\n visualElement: VisualElement,\n definition?: AnimationDefinition,\n custom?: any\n) {\n const props = visualElement.getProps()\n return resolveVariantFromProps(\n props,\n definition,\n custom !== undefined ? custom : props.custom,\n visualElement\n )\n}\n","import type {\n UnresolvedValueKeyframe,\n ValueKeyframesDefinition,\n} from \"motion-dom\"\n\nexport const isKeyframesTarget = (\n v: ValueKeyframesDefinition\n): v is UnresolvedValueKeyframe[] => {\n return Array.isArray(v)\n}\n","import type {\n AnimationDefinition,\n AnyResolvedKeyframe,\n UnresolvedValueKeyframe,\n ValueKeyframesDefinition,\n} from \"motion-dom\"\nimport { motionValue } from \"motion-dom\"\nimport { isKeyframesTarget } from \"../../animation/utils/is-keyframes-target\"\nimport type { VisualElement } from \"../VisualElement\"\nimport { resolveVariant } from \"./resolve-dynamic-variants\"\n\n/**\n * Set VisualElement's MotionValue, creating a new MotionValue for it if\n * it doesn't exist.\n */\nfunction setMotionValue(\n visualElement: VisualElement,\n key: string,\n value: AnyResolvedKeyframe\n) {\n if (visualElement.hasValue(key)) {\n visualElement.getValue(key)!.set(value)\n } else {\n visualElement.addValue(key, motionValue(value))\n }\n}\n\nfunction resolveFinalValueInKeyframes(\n v: ValueKeyframesDefinition\n): UnresolvedValueKeyframe {\n // TODO maybe throw if v.length - 1 is placeholder token?\n return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v\n}\n\nexport function setTarget(\n visualElement: VisualElement,\n definition: AnimationDefinition\n) {\n const resolved = resolveVariant(visualElement, definition)\n let { transitionEnd = {}, transition = {}, ...target } = resolved || {}\n\n target = { ...target, ...transitionEnd }\n\n for (const key in target) {\n const value = resolveFinalValueInKeyframes(\n target[key as keyof typeof target] as any\n )\n setMotionValue(visualElement, key, value as AnyResolvedKeyframe)\n }\n}\n","import { isMotionValue } from \"motion-dom\"\nimport { WillChange } from \"./types\"\n\nexport function isWillChangeMotionValue(value: any): value is WillChange {\n return Boolean(isMotionValue(value) && (value as WillChange).add)\n}\n","import { MotionGlobalConfig } from \"motion-utils\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { isWillChangeMotionValue } from \"./is\"\n\nexport function addValueToWillChange(\n visualElement: VisualElement,\n key: string\n) {\n const willChange = visualElement.getValue(\"willChange\")\n\n /**\n * It could be that a user has set willChange to a regular MotionValue,\n * in which case we can't add the value to it.\n */\n if (isWillChangeMotionValue(willChange)) {\n return willChange.add(key)\n } else if (!willChange && MotionGlobalConfig.WillChange) {\n const newWillChange = new MotionGlobalConfig.WillChange(\"auto\")\n\n visualElement.addValue(\"willChange\", newWillChange)\n newWillChange.add(key)\n }\n}\n","import { optimizedAppearDataAttribute } from \"./data-id\"\nimport { WithAppearProps } from \"./types\"\n\nexport function getOptimisedAppearId(\n visualElement: WithAppearProps\n): string | undefined {\n return visualElement.props[optimizedAppearDataAttribute]\n}\n","import { AnimationPlaybackOptions } from \"motion-dom\"\n\nconst isNotNull = (value: unknown) => value !== null\n\nexport function getFinalKeyframe<T>(\n keyframes: T[],\n { repeat, repeatType = \"loop\" }: AnimationPlaybackOptions,\n finalKeyframe?: T\n): T {\n const resolvedKeyframes = keyframes.filter(isNotNull)\n const index =\n repeat && repeatType !== \"loop\" && repeat % 2 === 1\n ? 0\n : resolvedKeyframes.length - 1\n\n return !index || finalKeyframe === undefined\n ? resolvedKeyframes[index]\n : finalKeyframe\n}\n","import { transformProps, ValueAnimationOptions } from \"motion-dom\"\n\nconst underDampedSpring: Partial<ValueAnimationOptions> = {\n type: \"spring\",\n stiffness: 500,\n damping: 25,\n restSpeed: 10,\n}\n\nconst criticallyDampedSpring = (\n target: unknown\n): Partial<ValueAnimationOptions> => ({\n type: \"spring\",\n stiffness: 550,\n damping: target === 0 ? 2 * Math.sqrt(550) : 30,\n restSpeed: 10,\n})\n\nconst keyframesTransition: Partial<ValueAnimationOptions> = {\n type: \"keyframes\",\n duration: 0.8,\n}\n\n/**\n * Default easing curve is a slightly shallower version of\n * the default browser easing curve.\n */\nconst ease: Partial<ValueAnimationOptions> = {\n type: \"keyframes\",\n ease: [0.25, 0.1, 0.35, 1],\n duration: 0.3,\n}\n\nexport const getDefaultTransition = (\n valueKey: string,\n { keyframes }: ValueAnimationOptions\n): Partial<ValueAnimationOptions> => {\n if (keyframes.length > 2) {\n return keyframesTransition\n } else if (transformProps.has(valueKey)) {\n return valueKey.startsWith(\"scale\")\n ? criticallyDampedSpring(keyframes[1])\n : underDampedSpring\n }\n\n return ease\n}\n","import { type AnyResolvedKeyframe, type Transition } from \"motion-dom\"\n\n/**\n * Decide whether a transition is defined on a given Transition.\n * This filters out orchestration options and returns true\n * if any options are left.\n */\nexport function isTransitionDefined({\n when,\n delay: _delay,\n delayChildren,\n staggerChildren,\n staggerDirection,\n repeat,\n repeatType,\n repeatDelay,\n from,\n elapsed,\n ...transition\n}: Transition & { elapsed?: number; from?: AnyResolvedKeyframe }) {\n return !!Object.keys(transition).length\n}\n","import type {\n AnyResolvedKeyframe,\n MotionValue,\n StartAnimation,\n UnresolvedKeyframes,\n ValueTransition,\n} from \"motion-dom\"\nimport {\n AsyncMotionValueAnimation,\n frame,\n getValueTransition,\n JSAnimation,\n makeAnimationInstant,\n ValueAnimationOptions,\n} from \"motion-dom\"\nimport { MotionGlobalConfig, secondsToMilliseconds } from \"motion-utils\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { getFinalKeyframe } from \"../animators/waapi/utils/get-final-keyframe\"\nimport { getDefaultTransition } from \"../utils/default-transitions\"\nimport { isTransitionDefined } from \"../utils/is-transition-defined\"\n\nexport const animateMotionValue =\n <V extends AnyResolvedKeyframe>(\n name: string,\n value: MotionValue<V>,\n target: V | UnresolvedKeyframes<V>,\n transition: ValueTransition & { elapsed?: number } = {},\n element?: VisualElement<any>,\n isHandoff?: boolean\n ): StartAnimation =>\n (onComplete) => {\n const valueTransition = getValueTransition(transition, name) || {}\n\n /**\n * Most transition values are currently completely overwritten by value-specific\n * transitions. In the future it'd be nicer to blend these transitions. But for now\n * delay actually does inherit from the root transition if not value-specific.\n */\n const delay = valueTransition.delay || transition.delay || 0\n\n /**\n * Elapsed isn't a public transition option but can be passed through from\n * optimized appear effects in milliseconds.\n */\n let { elapsed = 0 } = transition\n elapsed = elapsed - secondsToMilliseconds(delay)\n\n const options: ValueAnimationOptions = {\n keyframes: Array.isArray(target) ? target : [null, target],\n ease: \"easeOut\",\n velocity: value.getVelocity(),\n ...valueTransition,\n delay: -elapsed,\n onUpdate: (v) => {\n value.set(v)\n valueTransition.onUpdate && valueTransition.onUpdate(v)\n },\n onComplete: () => {\n onComplete()\n valueTransition.onComplete && valueTransition.onComplete()\n },\n name,\n motionValue: value,\n element: isHandoff ? undefined : element,\n }\n\n /**\n * If there's no transition defined for this value, we can generate\n * unique transition settings for this value.\n */\n if (!isTransitionDefined(valueTransition)) {\n Object.assign(options, getDefaultTransition(name, options))\n }\n\n /**\n * Both WAAPI and our internal animation functions use durations\n * as defined by milliseconds, while our external API defines them\n * as seconds.\n */\n options.duration &&= secondsToMilliseconds(options.duration)\n options.repeatDelay &&= secondsToMilliseconds(options.repeatDelay)\n\n /**\n * Support deprecated way to set initial value. Prefer keyframe syntax.\n */\n if (options.from !== undefined) {\n options.keyframes[0] = options.from as any\n }\n\n let shouldSkip = false\n\n if (\n (options as any).type === false ||\n (options.duration === 0 && !options.repeatDelay)\n ) {\n makeAnimationInstant(options)\n\n if (options.delay === 0) {\n shouldSkip = true\n }\n }\n\n if (\n MotionGlobalConfig.instantAnimations ||\n MotionGlobalConfig.skipAnimations\n ) {\n shouldSkip = true\n makeAnimationInstant(options)\n options.delay = 0\n }\n\n /**\n * If the transition type or easing has been explicitly set by the user\n * then we don't want to allow flattening the animation.\n */\n options.allowFlatten = !valueTransition.type && !valueTransition.ease\n\n /**\n * If we can or must skip creating the animation, and apply only\n * the final keyframe, do so. We also check once keyframes are resolved but\n * this early check prevents the need to create an animation at all.\n */\n if (shouldSkip && !isHandoff && value.get() !== undefined) {\n const finalKeyframe = getFinalKeyframe<V>(\n options.keyframes as V[],\n valueTransition\n )\n\n if (finalKeyframe !== undefined) {\n frame.update(() => {\n options.onUpdate!(finalKeyframe)\n options.onComplete!()\n })\n\n return\n }\n }\n\n return valueTransition.isSync\n ? new JSAnimation(options)\n : new AsyncMotionValueAnimation(options)\n }\n","import type { TargetAndTransition } from \"motion-dom\"\nimport {\n AnimationPlaybackControlsWithThen,\n frame,\n getValueTransition,\n positionalKeys,\n} from \"motion-dom\"\nimport type { AnimationTypeState } from \"../../render/utils/animation-state\"\nimport { setTarget } from \"../../render/utils/setters\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { addValueToWillChange } from \"../../value/use-will-change/add-will-change\"\nimport { getOptimisedAppearId } from \"../optimized-appear/get-appear-id\"\nimport { animateMotionValue } from \"./motion-value\"\nimport type { VisualElementAnimationOptions } from \"./types\"\n\n/**\n * Decide whether we should block this animation. Previously, we achieved this\n * just by checking whether the key was listed in protectedKeys, but this\n * posed problems if an animation was triggered by afterChildren and protectedKeys\n * had been set to true in the meantime.\n */\nfunction shouldBlockAnimation(\n { protectedKeys, needsAnimating }: AnimationTypeState,\n key: string\n) {\n const shouldBlock =\n protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true\n\n needsAnimating[key] = false\n return shouldBlock\n}\n\nexport function animateTarget(\n visualElement: VisualElement,\n targetAndTransition: TargetAndTransition,\n { delay = 0, transitionOverride, type }: VisualElementAnimationOptions = {}\n): AnimationPlaybackControlsWithThen[] {\n let {\n transition = visualElement.getDefaultTransition(),\n transitionEnd,\n ...target\n } = targetAndTransition\n\n if (transitionOverride) transition = transitionOverride\n\n const animations: AnimationPlaybackControlsWithThen[] = []\n\n const animationTypeState =\n type &&\n visualElement.animationState &&\n visualElement.animationState.getState()[type]\n\n for (const key in target) {\n const value = visualElement.getValue(\n key,\n visualElement.latestValues[key] ?? null\n )\n const valueTarget = target[key as keyof typeof target]\n\n if (\n valueTarget === undefined ||\n (animationTypeState &&\n shouldBlockAnimation(animationTypeState, key))\n ) {\n continue\n }\n\n const valueTransition = {\n delay,\n ...getValueTransition(transition || {}, key),\n }\n\n /**\n * If the value is already at the defined target, skip the animation.\n */\n const currentValue = value.get()\n if (\n currentValue !== undefined &&\n !value.isAnimating &&\n !Array.isArray(valueTarget) &&\n valueTarget === currentValue &&\n !valueTransition.velocity\n ) {\n continue\n }\n\n /**\n * If this is the first time a value is being animated, check\n * to see if we're handling off from an existing animation.\n */\n let isHandoff = false\n if (window.MotionHandoffAnimation) {\n const appearId = getOptimisedAppearId(visualElement)\n\n if (appearId) {\n const startTime = window.MotionHandoffAnimation(\n appearId,\n key,\n frame\n )\n\n if (startTime !== null) {\n valueTransition.startTime = startTime\n isHandoff = true\n }\n }\n }\n\n addValueToWillChange(visualElement, key)\n\n value.start(\n animateMotionValue(\n key,\n value,\n valueTarget,\n visualElement.shouldReduceMotion && positionalKeys.has(key)\n ? { type: false }\n : valueTransition,\n visualElement,\n isHandoff\n )\n )\n\n const animation = value.animation\n\n if (animation) {\n animations.push(animation)\n }\n }\n\n if (transitionEnd) {\n Promise.all(animations).then(() => {\n frame.update(() => {\n transitionEnd && setTarget(visualElement, transitionEnd)\n })\n })\n }\n\n return animations\n}\n","import { DynamicOption } from \"motion-dom\"\nimport { VisualElement } from \"../../render/VisualElement\"\n\nexport function calcChildStagger(\n children: Set<VisualElement>,\n child: VisualElement,\n delayChildren?: number | DynamicOption<number>,\n staggerChildren: number = 0,\n staggerDirection: number = 1\n): number {\n const index = Array.from(children)\n .sort((a, b) => a.sortNodePosition(b))\n .indexOf(child)\n const numChildren = children.size\n const maxStaggerDuration = (numChildren - 1) * staggerChildren\n const delayIsFunction = typeof delayChildren === \"function\"\n\n return delayIsFunction\n ? delayChildren(index, numChildren)\n : staggerDirection === 1\n ? index * staggerChildren\n : maxStaggerDuration - index * staggerChildren\n}\n","import { DynamicOption } from \"motion-dom\"\nimport { resolveVariant } from \"../../render/utils/resolve-dynamic-variants\"\nimport { VisualElement } from \"../../render/VisualElement\"\nimport { calcChildStagger } from \"../utils/calc-child-stagger\"\nimport { VisualElementAnimationOptions } from \"./types\"\nimport { animateTarget } from \"./visual-element-target\"\n\nexport function animateVariant(\n visualElement: VisualElement,\n variant: string,\n options: VisualElementAnimationOptions = {}\n): Promise<any> {\n const resolved = resolveVariant(\n visualElement,\n variant,\n options.type === \"exit\"\n ? visualElement.presenceContext?.custom\n : undefined\n )\n\n let { transition = visualElement.getDefaultTransition() || {} } =\n resolved || {}\n\n if (options.transitionOverride) {\n transition = options.transitionOverride\n }\n\n /**\n * If we have a variant, create a callback that runs it as an animation.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getAnimation: () => Promise<any> = resolved\n ? () => Promise.all(animateTarget(visualElement, resolved, options))\n : () => Promise.resolve()\n\n /**\n * If we have children, create a callback that runs all their animations.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getChildAnimations =\n visualElement.variantChildren && visualElement.variantChildren.size\n ? (forwardDelay = 0) => {\n const {\n delayChildren = 0,\n staggerChildren,\n staggerDirection,\n } = transition\n\n return animateChildren(\n visualElement,\n variant,\n forwardDelay,\n delayChildren,\n staggerChildren,\n staggerDirection,\n options\n )\n }\n : () => Promise.resolve()\n\n /**\n * If the transition explicitly defines a \"when\" option, we need to resolve either\n * this animation or all children animations before playing the other.\n */\n const { when } = transition\n if (when) {\n const [first, last] =\n when === \"beforeChildren\"\n ? [getAnimation, getChildAnimations]\n : [getChildAnimations, getAnimation]\n\n return first().then(() => last())\n } else {\n return Promise.all([getAnimation(), getChildAnimations(options.delay)])\n }\n}\n\nfunction animateChildren(\n visualElement: VisualElement,\n variant: string,\n delay: number = 0,\n delayChildren: number | DynamicOption<number> = 0,\n staggerChildren = 0,\n staggerDirection = 1,\n options: VisualElementAnimationOptions\n) {\n const animations: Promise<any>[] = []\n\n for (const child of visualElement.variantChildren!) {\n child.notify(\"AnimationStart\", variant)\n animations.push(\n animateVariant(child, variant, {\n ...options,\n delay:\n delay +\n (typeof delayChildren === \"function\" ? 0 : delayChildren) +\n calcChildStagger(\n visualElement.variantChildren!,\n child,\n delayChildren,\n staggerChildren,\n staggerDirection\n ),\n }).then(() => child.notify(\"AnimationComplete\", variant))\n )\n }\n\n return Promise.all(animations)\n}\n","import type { AnimationDefinition } from \"motion-dom\"\nimport { resolveVariant } from \"../../render/utils/resolve-dynamic-variants\"\nimport { VisualElement } from \"../../render/VisualElement\"\nimport { VisualElementAnimationOptions } from \"./types\"\nimport { animateTarget } from \"./visual-element-target\"\nimport { animateVariant } from \"./visual-element-variant\"\n\nexport function animateVisualElement(\n visualElement: VisualElement,\n definition: AnimationDefinition,\n options: VisualElementAnimationOptions = {}\n) {\n visualElement.notify(\"AnimationStart\", definition)\n let animation: Promise<any>\n\n if (Array.isArray(definition)) {\n const animations = definition.map((variant) =>\n animateVariant(visualElement, variant, options)\n )\n animation = Promise.all(animations)\n } else if (typeof definition === \"string\") {\n animation = animateVariant(visualElement, definition, options)\n } else {\n const resolvedDefinition =\n typeof definition === \"function\"\n ? resolveVariant(visualElement, definition, options.custom)\n : definition\n\n animation = Promise.all(\n animateTarget(visualElement, resolvedDefinition, options)\n )\n }\n\n return animation.then(() => {\n visualElement.notify(\"AnimationComplete\", definition)\n })\n}\n","export function shallowCompare(next: any[], prev: any[] | null) {\n if (!Array.isArray(prev)) return false\n\n const prevLength = prev.length\n\n if (prevLength !== next.length) return false\n\n for (let i = 0; i < prevLength; i++) {\n if (prev[i] !== next[i]) return false\n }\n\n return true\n}\n","import { VisualElement } from \"../VisualElement\"\nimport { isVariantLabel } from \"./is-variant-label\"\nimport { variantProps } from \"./variant-props\"\n\nconst numVariantProps = variantProps.length\n\ntype VariantStateContext = {\n initial?: string | string[]\n animate?: string | string[]\n exit?: string | string[]\n whileHover?: string | string[]\n whileDrag?: string | string[]\n whileFocus?: string | string[]\n whileTap?: string | string[]\n}\n\nexport function getVariantContext(\n visualElement?: VisualElement\n): undefined | VariantStateContext {\n if (!visualElement) return undefined\n\n if (!visualElement.isControllingVariants) {\n const context = visualElement.parent\n ? getVariantContext(visualElement.parent) || {}\n : {}\n if (visualElement.props.initial !== undefined) {\n context.initial = visualElement.props.initial as any\n }\n return context\n }\n\n const context = {}\n for (let i = 0; i < numVariantProps; i++) {\n const name = variantProps[i] as keyof typeof context\n const prop = visualElement.props[name]\n\n if (isVariantLabel(prop) || prop === false) {\n context[name] = prop\n }\n }\n\n return context\n}\n","import type { AnimationDefinition, TargetAndTransition } from \"motion-dom\"\nimport { VisualElementAnimationOptions } from \"../../animation/interfaces/types\"\nimport { animateVisualElement } from \"../../animation/interfaces/visual-element\"\nimport { calcChildStagger } from \"../../animation/utils/calc-child-stagger\"\nimport { isAnimationControls } from \"../../animation/utils/is-animation-controls\"\nimport { isKeyframesTarget } from \"../../animation/utils/is-keyframes-target\"\nimport { VariantLabels } from \"../../motion/types\"\nimport { shallowCompare } from \"../../utils/shallow-compare\"\nimport type { VisualElement } from \"../VisualElement\"\nimport { getVariantContext } from \"./get-variant-context\"\nimport { isVariantLabel } from \"./is-variant-label\"\nimport { resolveVariant } from \"./resolve-dynamic-variants\"\nimport { AnimationType } from \"./types\"\nimport { variantPriorityOrder } from \"./variant-props\"\n\nexport interface AnimationState {\n animateChanges: (type?: AnimationType) => Promise<any>\n setActive: (\n type: AnimationType,\n isActive: boolean,\n options?: VisualElementAnimationOptions\n ) => Promise<any>\n setAnimateFunction: (fn: any) => void\n getState: () => { [key: string]: AnimationTypeState }\n reset: () => void\n}\n\ninterface DefinitionAndOptions {\n animation: AnimationDefinition\n options?: VisualElementAnimationOptions\n}\n\nexport type AnimationList = string[] | TargetAndTransition[]\n\nconst reversePriorityOrder = [...variantPriorityOrder].reverse()\nconst numAnimationTypes = variantPriorityOrder.length\n\nfunction animateList(visualElement: VisualElement) {\n return (animations: DefinitionAndOptions[]) =>\n Promise.all(\n animations.map(({ animation, options }) =>\n animateVisualElement(visualElement, animation, options)\n )\n )\n}\n\nexport function createAnimationState(\n visualElement: VisualElement\n): AnimationState {\n let animate = animateList(visualElement)\n let state = createState()\n let isInitialRender = true\n\n /**\n * This function will be used to reduce the animation definitions for\n * each active animation type into an object of resolved values for it.\n */\n const buildResolvedTypeValues =\n (type: AnimationType) =>\n (\n acc: { [key: string]: any },\n definition: string | TargetAndTransition | undefined\n ) => {\n const resolved = resolveVariant(\n visualElement,\n definition,\n type === \"exit\"\n ? visualElement.presenceContext?.custom\n : undefined\n )\n\n if (resolved) {\n const { transition, transitionEnd, ...target } = resolved\n acc = { ...acc, ...target, ...transitionEnd }\n }\n\n return acc\n }\n\n /**\n * This just allows us to inject mocked animation functions\n * @internal\n */\n function setAnimateFunction(makeAnimator: typeof animateList) {\n animate = makeAnimator(visualElement)\n }\n\n /**\n * When we receive new props, we need to:\n * 1. Create a list of protected keys for each type. This is a directory of\n * value keys that are currently being \"handled\" by types of a higher priority\n * so that whenever an animation is played of a given type, these values are\n * protected from being animated.\n * 2. Determine if an animation type needs animating.\n * 3. Determine if any values have been removed from a type and figure out\n * what to animate those to.\n */\n function animateChanges(changedActiveType?: AnimationType) {\n const { props } = visualElement\n const context = getVariantContext(visualElement.parent) || {}\n\n /**\n * A list of animations that we'll build into as we iterate through the animation\n * types. This will get executed at the end of the function.\n */\n const animations: DefinitionAndOptions[] = []\n\n /**\n * Keep track of which values have been removed. Then, as we hit lower priority\n * animation types, we can check if they contain removed values and animate to that.\n */\n const removedKeys = new Set<string>()\n\n /**\n * A dictionary of all encountered keys. This is an object to let us build into and\n * copy it without iteration. Each time we hit an animation type we set its protected\n * keys - the keys its not allowed to animate - to the latest version of this object.\n */\n let encounteredKeys = {}\n\n /**\n * If a variant has been removed at a given index, and this component is controlling\n * variant animations, we want to ensure lower-priority variants are forced to animate.\n */\n let removedVariantIndex = Infinity\n\n /**\n * Iterate through all animation types in reverse priority order. For each, we want to\n * detect which values it's handling and whether or not they've changed (and therefore\n * need to be animated). If any values have been removed, we want to detect those in\n * lower priority props and flag for animation.\n */\n for (let i = 0; i < numAnimationTypes; i++) {\n const type = reversePriorityOrder[i]\n const typeState = state[type]\n const prop =\n props[type] !== undefined\n ? props[type]\n : context[type as keyof typeof context]\n const propIsVariant = isVariantLabel(prop)\n\n /**\n * If this type has *just* changed isActive status, set activeDelta\n * to that status. Otherwise set to null.\n */\n const activeDelta =\n type === changedActiveType ? typeState.isActive : null\n\n if (activeDelta === false) removedVariantIndex = i\n\n /**\n * If this prop is an inherited variant, rather than been set directly on the\n * component itself, we want to make sure we allow the parent to trigger animations.\n *\n * TODO: Can probably change this to a !isControllingVariants check\n */\n let isInherited =\n prop === context[type as keyof typeof context] &&\n prop !== props[type] &&\n propIsVariant\n\n if (\n isInherited &&\n isInitialRender &&\n visualElement.manuallyAnimateOnMount\n ) {\n isInherited = false\n }\n\n /**\n * Set all encountered keys so far as the protected keys for this type. This will\n * be any key that has been animated or otherwise handled by active, higher-priortiy types.\n */\n typeState.protectedKeys = { ...encounteredKeys }\n\n // Check if we can skip analysing this prop early\n if (\n // If it isn't active and hasn't *just* been set as inactive\n (!typeState.isActive && activeDelta === null) ||\n // If we didn't and don't have any defined prop for this animation type\n (!prop && !typeState.prevProp) ||\n // Or if the prop doesn't define an animation\n isAnimationControls(prop) ||\n typeof prop === \"boolean\"\n ) {\n continue\n }\n\n /**\n * As we go look through the values defined on this type, if we detect\n * a changed value or a value that was removed in a higher priority, we set\n * this to true and add this prop to the animation list.\n */\n const variantDidChange = checkVariantsDidChange(\n typeState.prevProp,\n prop\n )\n\n let shouldAnimateType =\n variantDidChange ||\n // If we're making this variant active, we want to always make it active\n (type === changedActiveType &&\n typeState.isActive &&\n !isInherited &&\n propIsVariant) ||\n // If we removed a higher-priority variant (i is in reverse order)\n (i > removedVariantIndex && propIsVariant)\n\n let handledRemovedValues = false\n\n /**\n * As animations can be set as variant lists, variants or target objects, we\n * coerce everything to an array if it isn't one already\n */\n const definitionList = Array.isArray(prop) ? prop : [prop]\n\n /**\n * Build an object of all the resolved values. We'll use this in the subsequent\n * animateChanges calls to determine whether a value has changed.\n */\n let resolvedValues = definitionList.reduce(\n buildResolvedTypeValues(type),\n {}\n )\n\n if (activeDelta === false) resolvedValues = {}\n\n /**\n * Now we need to loop through all the keys in the prev prop and this prop,\n * and decide:\n * 1. If the value has changed, and needs animating\n * 2. If it has been removed, and needs adding to the removedKeys set\n * 3. If it has been removed in a higher priority type and needs animating\n * 4. If it hasn't been removed in a higher priority but hasn't changed, and\n * needs adding to the type's protectedKeys list.\n */\n const { prevResolvedValues = {} } = typeState\n\n const allKeys = {\n ...prevResolvedValues,\n ...resolvedValues,\n }\n const markToAnimate = (key: string) => {\n shouldAnimateType = true\n if (removedKeys.has(key)) {\n handledRemovedValues = true\n removedKeys.delete(key)\n }\n typeState.needsAnimating[key] = true\n\n const motionValue = visualElement.getValue(key)\n if (motionValue) motionValue.liveStyle = false\n }\n\n for (const key in allKeys) {\n const next = resolvedValues[key]\n const prev = prevResolvedValues[key]\n\n // If we've already handled this we can just skip ahead\n if (encounteredKeys.hasOwnProperty(key)) continue\n\n /**\n * If the value has changed, we probably want to animate it.\n */\n let valueHasChanged = false\n if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {\n valueHasChanged = !shallowCompare(next, prev)\n } else {\n valueHasChanged = next !== prev\n }\n\n if (valueHasChanged) {\n if (next !== undefined && next !== null) {\n // If next is defined and doesn't equal prev, it needs animating\n markToAnimate(key)\n } else {\n // If it's undefined, it's been removed.\n removedKeys.add(key)\n }\n } else if (next !== undefined && removedKeys.has(key)) {\n /**\n * If next hasn't changed and it isn't undefined, we want to check if it's\n * been removed by a higher priority\n */\n markToAnimate(key)\n } else {\n /**\n * If it hasn't changed, we add it to the list of protected values\n * to ensure it doesn't get animated.\n */\n typeState.protectedKeys[key] = true\n }\n }\n\n /**\n * Update the typeState so next time animateChanges is called we can compare the\n * latest prop and resolvedValues to these.\n */\n typeState.prevProp = prop\n typeState.prevResolvedValues = resolvedValues\n\n if (typeState.isActive) {\n encounteredKeys = { ...encounteredKeys, ...resolvedValues }\n }\n\n if (isInitialRender && visualElement.blockInitialAnimation) {\n shouldAnimateType = false\n }\n\n /**\n * If this is an inherited prop we want to skip this animation\n * unless the inherited variants haven't changed on this render.\n */\n const willAnimateViaParent = isInherited && variantDidChange\n const needsAnimating = !willAnimateViaParent || handledRemovedValues\n if (shouldAnimateType && needsAnimating) {\n animations.push(\n ...definitionList.map((animation) => {\n const options: VisualElementAnimationOptions = { type }\n\n /**\n * If we're performing the initial animation, but we're not\n * rendering at the same time as the variant-controlling parent,\n * we want to use the parent's transition to calculate the stagger.\n */\n if (\n typeof animation === \"string\" &&\n isInitialRender &&\n !willAnimateViaParent &&\n visualElement.manuallyAnimateOnMount &&\n visualElement.parent\n ) {\n const { parent } = visualElement\n const parentVariant = resolveVariant(\n parent,\n animation\n )\n\n if (parent.enteringChildren && parentVariant) {\n const { delayChildren } =\n parentVariant.transition || {}\n options.delay = calcChildStagger(\n parent.enteringChildren,\n visualElement,\n delayChildren\n )\n }\n }\n\n return {\n animation: animation as AnimationDefinition,\n options,\n }\n })\n )\n }\n }\n\n /**\n * If there are some removed value that haven't been dealt with,\n * we need to create a new animation that falls back either to the value\n * defined in the style prop, or the last read value.\n */\n if (removedKeys.size) {\n const fallbackAnimation: TargetAndTransition = {}\n\n /**\n * If the initial prop contains a transition we can use that, otherwise\n * allow the animation function to use the visual element's default.\n */\n if (typeof props.initial !== \"boolean\") {\n const initialTransition = resolveVariant(\n visualElement,\n Array.isArray(props.initial)\n ? props.initial[0]\n : props.initial\n )\n\n if (initialTransition && initialTransition.transition) {\n fallbackAnimation.transition = initialTransition.transition\n }\n }\n\n removedKeys.forEach((key) => {\n const fallbackTarget = visualElement.getBaseTarget(key)\n\n const motionValue = visualElement.getValue(key)\n if (motionValue) motionValue.liveStyle = true\n\n // @ts-expect-error - @mattgperry to figure if we should do something here\n fallbackAnimation[key] = fallbackTarget ?? null\n })\n\n animations.push({ animation: fallbackAnimation })\n }\n\n let shouldAnimate = Boolean(animations.length)\n\n if (\n isInitialRender &&\n (props.initial === false || props.initial === props.animate) &&\n !visualElement.manuallyAnimateOnMount\n ) {\n shouldAnimate = false\n }\n\n isInitialRender = false\n return shouldAnimate ? animate(animations) : Promise.resolve()\n }\n\n /**\n * Change whether a certain animation type is active.\n */\n function setActive(type: AnimationType, isActive: boolean) {\n // If the active state hasn't changed, we can safely do nothing here\n if (state[type].isActive === isActive) return Promise.resolve()\n\n // Propagate active change to children\n visualElement.variantChildren?.forEach((child) =>\n child.animationState?.setActive(type, isActive)\n )\n\n state[type].isActive = isActive\n\n const animations = animateChanges(type)\n\n for (const key in state) {\n state[key as keyof typeof state].protectedKeys = {}\n }\n\n return animations\n }\n\n return {\n animateChanges,\n setActive,\n setAnimateFunction,\n getState: () => state,\n reset: () => {\n state = createState()\n /**\n * Temporarily disabling resetting this flag as it prevents components\n * with initial={false} from animating after being remounted, for instance\n * as the child of an Activity component.\n */\n // isInitialRender = true\n },\n }\n}\n\nexport function checkVariantsDidChange(prev: any, next: any) {\n if (typeof next === \"string\") {\n return next !== prev\n } else if (Array.isArray(next)) {\n return !shallowCompare(next, prev)\n }\n\n return false\n}\n\nexport interface AnimationTypeState {\n isActive: boolean\n protectedKeys: { [key: string]: true }\n needsAnimating: { [key: string]: boolean }\n prevResolvedValues: { [key: string]: any }\n prevProp?: VariantLabels | TargetAndTransition\n}\n\nfunction createTypeState(isActive = false): AnimationTypeState {\n return {\n isActive,\n protectedKeys: {},\n needsAnimating: {},\n prevResolvedValues: {},\n }\n}\n\nfunction createState() {\n return {\n animate: createTypeState(true),\n whileInView: createTypeState(),\n whileHover: createTypeState(),\n whileTap: createTypeState(),\n whileDrag: createTypeState(),\n whileFocus: createTypeState(),\n exit: createTypeState(),\n }\n}\n","import type { VisualElement } from \"../../render/VisualElement\"\n\nexport abstract class Feature<T extends any = any> {\n isMounted = false\n\n node: VisualElement<T>\n\n constructor(node: VisualElement<T>) {\n this.node = node\n }\n\n abstract mount(): void\n\n abstract unmount(): void\n\n update(): void {}\n}\n","import { isAnimationControls } from \"../../../animation/utils/is-animation-controls\"\nimport { createAnimationState } from \"../../../render/utils/animation-state\"\nimport { VisualElement } from \"../../../render/VisualElement\"\nimport { Feature } from \"../Feature\"\n\nexport class AnimationFeature extends Feature<unknown> {\n unmountControls?: () => void\n\n /**\n * We dynamically generate the AnimationState manager as it contains a reference\n * to the underlying animation library. We only want to load that if we load this,\n * so people can optionally code split it out using the `m` component.\n */\n constructor(node: VisualElement) {\n super(node)\n node.animationState ||= createAnimationState(node)\n }\n\n updateAnimationControlsSubscription() {\n const { animate } = this.node.getProps()\n if (isAnimationControls(animate)) {\n this.unmountControls = animate.subscribe(this.node)\n }\n }\n\n /**\n * Subscribe any provided AnimationControls to the component's VisualElement\n */\n mount() {\n this.updateAnimationControlsSubscription()\n }\n\n update() {\n const { animate } = this.node.getProps()\n const { animate: prevAnimate } = this.node.prevProps || {}\n if (animate !== prevAnimate) {\n this.updateAnimationControlsSubscription()\n }\n }\n\n unmount() {\n this.node.animationState!.reset()\n this.unmountControls?.()\n }\n}\n","import { Feature } from \"../Feature\"\n\nlet id = 0\n\nexport class ExitAnimationFeature extends Feature<unknown> {\n private id: number = id++\n\n update() {\n if (!this.node.presenceContext) return\n\n const { isPresent, onExitComplete } = this.node.presenceContext\n const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {}\n\n if (!this.node.animationState || isPresent === prevIsPresent) {\n return\n }\n\n const exitAnimation = this.node.animationState.setActive(\n \"exit\",\n !isPresent\n )\n\n if (onExitComplete && !isPresent) {\n exitAnimation.then(() => {\n onExitComplete(this.id)\n })\n }\n }\n\n mount() {\n const { register, onExitComplete } = this.node.presenceContext || {}\n\n if (onExitComplete) {\n onExitComplete(this.id)\n }\n\n if (register) {\n this.unmount = register(this.id)\n }\n }\n\n unmount() {}\n}\n","import { AnimationFeature } from \"./animation\"\nimport { ExitAnimationFeature } from \"./animation/exit\"\nimport { FeaturePackages } from \"./types\"\n\nexport const animations: FeaturePackages = {\n animation: {\n Feature: AnimationFeature,\n },\n exit: {\n Feature: ExitAnimationFeature,\n },\n}\n","export function addDomEvent(\n target: EventTarget,\n eventName: string,\n handler: EventListener,\n options: AddEventListenerOptions = { passive: true }\n) {\n target.addEventListener(eventName, handler, options)\n\n return () => target.removeEventListener(eventName, handler)\n}\n","import { EventInfo, isPrimaryPointer } from \"motion-dom\"\n\nexport type EventListenerWithPointInfo = (\n e: PointerEvent,\n info: EventInfo\n) => void\n\nexport function extractEventInfo(event: PointerEvent): EventInfo {\n return {\n point: {\n x: event.pageX,\n y: event.pageY,\n },\n }\n}\n\nexport const addPointerInfo = (\n handler: EventListenerWithPointInfo\n): EventListener => {\n return (event: PointerEvent) =>\n isPrimaryPointer(event) && handler(event, extractEventInfo(event))\n}\n","import { addDomEvent } from \"./add-dom-event\"\nimport { addPointerInfo, EventListenerWithPointInfo } from \"./event-info\"\n\nexport function addPointerEvent(\n target: EventTarget,\n eventName: string,\n handler: EventListenerWithPointInfo,\n options?: AddEventListenerOptions\n) {\n return addDomEvent(target, eventName, addPointerInfo(handler), options)\n}\n","import { mixNumber } from \"motion-dom\"\nimport { Axis, AxisDelta, Box, Delta } from \"motion-utils\"\nimport { ResolvedValues } from \"../../render/types\"\n\nconst SCALE_PRECISION = 0.0001\nconst SCALE_MIN = 1 - SCALE_PRECISION\nconst SCALE_MAX = 1 + SCALE_PRECISION\nconst TRANSLATE_PRECISION = 0.01\nconst TRANSLATE_MIN = 0 - TRANSLATE_PRECISION\nconst TRANSLATE_MAX = 0 + TRANSLATE_PRECISION\n\nexport function calcLength(axis: Axis) {\n return axis.max - axis.min\n}\n\nexport function isNear(\n value: number,\n target: number,\n maxDistance: number\n): boolean {\n return Math.abs(value - target) <= maxDistance\n}\n\nexport function calcAxisDelta(\n delta: AxisDelta,\n source: Axis,\n target: Axis,\n origin: number = 0.5\n) {\n delta.origin = origin\n delta.originPoint = mixNumber(source.min, source.max, delta.origin)\n delta.scale = calcLength(target) / calcLength(source)\n delta.translate =\n mixNumber(target.min, target.max, delta.origin) - delta.originPoint\n\n if (\n (delta.scale >= SCALE_MIN && delta.scale <= SCALE_MAX) ||\n isNaN(delta.scale)\n ) {\n delta.scale = 1.0\n }\n\n if (\n (delta.translate >= TRANSLATE_MIN &&\n delta.translate <= TRANSLATE_MAX) ||\n isNaN(delta.translate)\n ) {\n delta.translate = 0.0\n }\n}\n\nexport function calcBoxDelta(\n delta: Delta,\n source: Box,\n target: Box,\n origin?: ResolvedValues\n): void {\n calcAxisDelta(\n delta.x,\n source.x,\n target.x,\n origin ? (origin.originX as number) : undefined\n )\n calcAxisDelta(\n delta.y,\n source.y,\n target.y,\n origin ? (origin.originY as number) : undefined\n )\n}\n\nexport function calcRelativeAxis(target: Axis, relative: Axis, parent: Axis) {\n target.min = parent.min + relative.min\n target.max = target.min + calcLength(relative)\n}\n\nexport function calcRelativeBox(target: Box, relative: Box, parent: Box) {\n calcRelativeAxis(target.x, relative.x, parent.x)\n calcRelativeAxis(target.y, relative.y, parent.y)\n}\n\nexport function calcRelativeAxisPosition(\n target: Axis,\n layout: Axis,\n parent: Axis\n) {\n target.min = layout.min - parent.min\n target.max = target.min + calcLength(layout)\n}\n\nexport function calcRelativePosition(target: Box, layout: Box, parent: Box) {\n calcRelativeAxisPosition(target.x, layout.x, parent.x)\n calcRelativeAxisPosition(target.y, layout.y, parent.y)\n}\n","type Callback = (axis: \"x\" | \"y\") => void\n\nexport function eachAxis(callback: Callback) {\n return [callback(\"x\"), callback(\"y\")]\n}\n","import { VisualElement } from \"../render/VisualElement\"\n\n// Fixes https://github.com/motiondivision/motion/issues/2270\nexport const getContextWindow = ({ current }: VisualElement<Element>) => {\n return current ? current.ownerDocument.defaultView : null\n}\n","import { Point } from \"motion-utils\"\n\nexport const distance = (a: number, b: number) => Math.abs(a - b)\n\nexport function distance2D(a: Point, b: Point): number {\n // Multi-dimensional\n const xDelta = distance(a.x, b.x)\n const yDelta = distance(a.y, b.y)\n return Math.sqrt(xDelta ** 2 + yDelta ** 2)\n}\n","import type { EventInfo, PanHandler } from \"motion-dom\"\nimport { cancelFrame, frame, frameData, isPrimaryPointer } from \"motion-dom\"\nimport {\n millisecondsToSeconds,\n pipe,\n Point,\n secondsToMilliseconds,\n TransformPoint,\n} from \"motion-utils\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { extractEventInfo } from \"../../events/event-info\"\nimport { distance2D } from \"../../utils/distance\"\n\ninterface PanSessionHandlers {\n onSessionStart: PanHandler\n onStart: PanHandler\n onMove: PanHandler\n onEnd: PanHandler\n onSessionEnd: PanHandler\n resumeAnimation: () => void\n}\n\ninterface PanSessionOptions {\n transformPagePoint?: TransformPoint\n dragSnapToOrigin?: boolean\n distanceThreshold?: number\n contextWindow?: (Window & typeof globalThis) | null\n}\n\ninterface TimestampedPoint extends Point {\n timestamp: number\n}\n\n/**\n * @internal\n */\nexport class PanSession {\n /**\n * @internal\n */\n private history: TimestampedPoint[]\n\n /**\n * @internal\n */\n private startEvent: PointerEvent | null = null\n\n /**\n * @internal\n */\n private lastMoveEvent: PointerEvent | null = null\n\n /**\n * @internal\n */\n private lastMoveEventInfo: EventInfo | null = null\n\n /**\n * @internal\n */\n private transformPagePoint?: TransformPoint\n\n /**\n * @internal\n */\n private handlers: Partial<PanSessionHandlers> = {}\n\n /**\n * @internal\n */\n private removeListeners: Function\n\n /**\n * For determining if an animation should resume after it is interupted\n *\n * @internal\n */\n private dragSnapToOrigin: boolean\n\n /**\n * The distance after which panning should start.\n *\n * @internal\n */\n private distanceThreshold: number\n\n /**\n * @internal\n */\n private contextWindow: PanSessionOptions[\"contextWindow\"] = window\n\n constructor(\n event: PointerEvent,\n handlers: Partial<PanSessionHandlers>,\n {\n transformPagePoint,\n contextWindow = window,\n dragSnapToOrigin = false,\n distanceThreshold = 3,\n }: PanSessionOptions = {}\n ) {\n // If we have more than one touch, don't start detecting this gesture\n if (!isPrimaryPointer(event)) return\n\n this.dragSnapToOrigin = dragSnapToOrigin\n this.handlers = handlers\n this.transformPagePoint = transformPagePoint\n this.distanceThreshold = distanceThreshold\n this.contextWindow = contextWindow || window\n\n const info = extractEventInfo(event)\n const initialInfo = transformPoint(info, this.transformPagePoint)\n const { point } = initialInfo\n\n const { timestamp } = frameData\n\n this.history = [{ ...point, timestamp }]\n\n const { onSessionStart } = handlers\n onSessionStart &&\n onSessionStart(event, getPanInfo(initialInfo, this.history))\n\n this.removeListeners = pipe(\n addPointerEvent(\n this.contextWindow,\n \"pointermove\",\n this.handlePointerMove\n ),\n addPointerEvent(\n this.contextWindow,\n \"pointerup\",\n this.handlePointerUp\n ),\n addPointerEvent(\n this.contextWindow,\n \"pointercancel\",\n this.handlePointerUp\n )\n )\n }\n\n private updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return\n\n const info = getPanInfo(this.lastMoveEventInfo, this.history)\n const isPanStarted = this.startEvent !== null\n\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursor.\n const isDistancePastThreshold =\n distance2D(info.offset, { x: 0, y: 0 }) >= this.distanceThreshold\n\n if (!isPanStarted && !isDistancePastThreshold) return\n\n const { point } = info\n const { timestamp } = frameData\n this.history.push({ ...point, timestamp })\n\n const { onStart, onMove } = this.handlers\n\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info)\n this.startEvent = this.lastMoveEvent\n }\n\n onMove && onMove(this.lastMoveEvent, info)\n }\n\n private handlePointerMove = (event: PointerEvent, info: EventInfo) => {\n this.lastMoveEvent = event\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint)\n\n // Throttle mouse move event to once per frame\n frame.update(this.updatePoint, true)\n }\n\n private handlePointerUp = (event: PointerEvent, info: EventInfo) => {\n this.end()\n\n const { onEnd, onSessionEnd, resumeAnimation } = this.handlers\n\n if (this.dragSnapToOrigin) resumeAnimation && resumeAnimation()\n if (!(this.lastMoveEvent && this.lastMoveEventInfo)) return\n\n const panInfo = getPanInfo(\n event.type === \"pointercancel\"\n ? this.lastMoveEventInfo\n : transformPoint(info, this.transformPagePoint),\n this.history\n )\n\n if (this.startEvent && onEnd) {\n onEnd(event, panInfo)\n }\n\n onSessionEnd && onSessionEnd(event, panInfo)\n }\n\n updateHandlers(handlers: Partial<PanSessionHandlers>) {\n this.handlers = handlers\n }\n\n end() {\n this.removeListeners && this.removeListeners()\n cancelFrame(this.updatePoint)\n }\n}\n\nfunction transformPoint(\n info: EventInfo,\n transformPagePoint?: (point: Point) => Point\n) {\n return transformPagePoint ? { point: transformPagePoint(info.point) } : info\n}\n\nfunction subtractPoint(a: Point, b: Point): Point {\n return { x: a.x - b.x, y: a.y - b.y }\n}\n\nfunction getPanInfo({ point }: EventInfo, history: TimestampedPoint[]) {\n return {\n point,\n delta: subtractPoint(point, lastDevicePoint(history)),\n offset: subtractPoint(point, startDevicePoint(history)),\n velocity: getVelocity(history, 0.1),\n }\n}\n\nfunction startDevicePoint(history: TimestampedPoint[]): TimestampedPoint {\n return history[0]\n}\n\nfunction lastDevicePoint(history: TimestampedPoint[]): TimestampedPoint {\n return history[history.length - 1]\n}\n\nfunction getVelocity(history: TimestampedPoint[], timeDelta: number): Point {\n if (history.length < 2) {\n return { x: 0, y: 0 }\n }\n\n let i = history.length - 1\n let timestampedPoint: TimestampedPoint | null = null\n const lastPoint = lastDevicePoint(history)\n while (i >= 0) {\n timestampedPoint = history[i]\n if (\n lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta)\n ) {\n break\n }\n i--\n }\n\n if (!timestampedPoint) {\n return { x: 0, y: 0 }\n }\n\n const time = millisecondsToSeconds(\n lastPoint.timestamp - timestampedPoint.timestamp\n )\n if (time === 0) {\n return { x: 0, y: 0 }\n }\n\n const currentVelocity = {\n x: (lastPoint.x - timestampedPoint.x) / time,\n y: (lastPoint.y - timestampedPoint.y) / time,\n }\n\n if (currentVelocity.x === Infinity) {\n currentVelocity.x = 0\n }\n if (currentVelocity.y === Infinity) {\n currentVelocity.y = 0\n }\n\n return currentVelocity\n}\n","import type { DragElastic, ResolvedConstraints } from \"motion-dom\"\nimport { mixNumber } from \"motion-dom\"\nimport {\n Axis,\n BoundingBox,\n Box,\n progress as calcProgress,\n clamp,\n Point,\n} from \"motion-utils\"\nimport { calcLength } from \"../../../projection/geometry/delta-calc\"\n\n/**\n * Apply constraints to a point. These constraints are both physical along an\n * axis, and an elastic factor that determines how much to constrain the point\n * by if it does lie outside the defined parameters.\n */\nexport function applyConstraints(\n point: number,\n { min, max }: Partial<Axis>,\n elastic?: Axis\n): number {\n if (min !== undefined && point < min) {\n // If we have a min point defined, and this is outside of that, constrain\n point = elastic\n ? mixNumber(min, point, elastic.min)\n : Math.max(point, min)\n } else if (max !== undefined && point > max) {\n // If we have a max point defined, and this is outside of that, constrain\n point = elastic\n ? mixNumber(max, point, elastic.max)\n : Math.min(point, max)\n }\n\n return point\n}\n\n/**\n * Calculates a min projection point based on a pointer, pointer progress\n * within the drag target, and constraints.\n *\n * For instance if an element was 100px width, we were dragging from 0.25\n * along this axis, the pointer is at 200px, and there were no constraints,\n * we would calculate a min projection point of 175px.\n */\nexport function calcConstrainedMinPoint(\n point: number,\n length: number,\n progress: number,\n constraints?: Partial<Axis>,\n elastic?: Axis\n): number {\n // Calculate a min point for this axis and apply it to the current pointer\n const min = point - length * progress\n\n return constraints ? applyConstraints(min, constraints, elastic) : min\n}\n\n/**\n * Calculate constraints in terms of the viewport when defined relatively to the\n * measured axis. This is measured from the nearest edge, so a max constraint of 200\n * on an axis with a max value of 300 would return a constraint of 500 - axis length\n */\nexport function calcRelativeAxisConstraints(\n axis: Axis,\n min?: number,\n max?: number\n): Partial<Axis> {\n return {\n min: min !== undefined ? axis.min + min : undefined,\n max:\n max !== undefined\n ? axis.max + max - (axis.max - axis.min)\n : undefined,\n }\n}\n\n/**\n * Calculate constraints in terms of the viewport when\n * defined relatively to the measured bounding box.\n */\nexport function calcRelativeConstraints(\n layoutBox: Box,\n { top, left, bottom, right }: Partial<BoundingBox>\n): ResolvedConstraints {\n return {\n x: calcRelativeAxisConstraints(layoutBox.x, left, right),\n y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),\n }\n}\n\n/**\n * Calculate viewport constraints when defined as another viewport-relative axis\n */\nexport function calcViewportAxisConstraints(\n layoutAxis: Axis,\n constraintsAxis: Axis\n) {\n let min = constraintsAxis.min - layoutAxis.min\n let max = constraintsAxis.max - layoutAxis.max\n\n // If the constraints axis is actually smaller than the layout axis then we can\n // flip the constraints\n if (\n constraintsAxis.max - constraintsAxis.min <\n layoutAxis.max - layoutAxis.min\n ) {\n ;[min, max] = [max, min]\n }\n\n return { min, max }\n}\n\n/**\n * Calculate viewport constraints when defined as another viewport-relative box\n */\nexport function calcViewportConstraints(layoutBox: Box, constraintsBox: Box) {\n return {\n x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),\n y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),\n }\n}\n\n/**\n * Calculate a transform origin relative to the source axis, between 0-1, that results\n * in an asthetically pleasing scale/transform needed to project from source to target.\n */\nexport function calcOrigin(source: Axis, target: Axis): number {\n let origin = 0.5\n const sourceLength = calcLength(source)\n const targetLength = calcLength(target)\n\n if (targetLength > sourceLength) {\n origin = calcProgress(target.min, target.max - sourceLength, source.min)\n } else if (sourceLength > targetLength) {\n origin = calcProgress(source.min, source.max - targetLength, target.min)\n }\n\n return clamp(0, 1, origin)\n}\n\n/**\n * Calculate the relative progress of one constraints box relative to another.\n * Imagine a page scroll bar. At the top, this would return 0, at the bottom, 1.\n * Anywhere in-between, a value between 0 and 1.\n *\n * This also handles flipped constraints, for instance a draggable container within\n * a smaller viewport like a scrollable view.\n */\nexport function calcProgressWithinConstraints(\n layoutBox: Box,\n constraintsBox: Box\n): Point {\n return {\n x: calcOrigin(layoutBox.x, constraintsBox.x),\n y: calcOrigin(layoutBox.y, constraintsBox.y),\n }\n}\n\n/**\n * Calculate the an axis position based on two axes and a progress value.\n */\nexport function calcPositionFromProgress(\n axis: Axis,\n constraints: Axis,\n progress: number\n): Axis {\n const axisLength = axis.max - axis.min\n const min = mixNumber(\n constraints.min,\n constraints.max - axisLength,\n progress\n )\n return { min, max: min + axisLength }\n}\n\n/**\n * Rebase the calculated viewport constraints relative to the layout.min point.\n */\nexport function rebaseAxisConstraints(\n layout: Axis,\n constraints: Partial<Axis>\n): Partial<Axis> {\n const relativeConstraints: Partial<Axis> = {}\n\n if (constraints.min !== undefined) {\n relativeConstraints.min = constraints.min - layout.min\n }\n\n if (constraints.max !== undefined) {\n relativeConstraints.max = constraints.max - layout.min\n }\n\n return relativeConstraints\n}\n\nexport const defaultElastic = 0.35\n/**\n * Accepts a dragElastic prop and returns resolved elastic values for each axis.\n */\nexport function resolveDragElastic(\n dragElastic: DragElastic = defaultElastic\n): Box {\n if (dragElastic === false) {\n dragElastic = 0\n } else if (dragElastic === true) {\n dragElastic = defaultElastic\n }\n\n return {\n x: resolveAxisElastic(dragElastic, \"left\", \"right\"),\n y: resolveAxisElastic(dragElastic, \"top\", \"bottom\"),\n }\n}\n\nexport function resolveAxisElastic(\n dragElastic: DragElastic,\n minLabel: string,\n maxLabel: string\n): Axis {\n return {\n min: resolvePointElastic(dragElastic, minLabel),\n max: resolvePointElastic(dragElastic, maxLabel),\n }\n}\n\nexport function resolvePointElastic(\n dragElastic: DragElastic,\n label: string\n): number {\n return typeof dragElastic === \"number\"\n ? dragElastic\n : dragElastic[label as keyof typeof dragElastic] || 0\n}\n","import {\n PanInfo,\n ResolvedConstraints,\n Transition,\n frame,\n mixNumber,\n percent,\n setDragLock,\n} from \"motion-dom\"\nimport { Axis, Point, invariant } from \"motion-utils\"\nimport { animateMotionValue } from \"../../animation/interfaces/motion-value\"\nimport { addDomEvent } from \"../../events/add-dom-event\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { extractEventInfo } from \"../../events/event-info\"\nimport { MotionProps } from \"../../motion/types\"\nimport {\n convertBoundingBoxToBox,\n convertBoxToBoundingBox,\n} from \"../../projection/geometry/conversion\"\nimport { calcLength } from \"../../projection/geometry/delta-calc\"\nimport { createBox } from \"../../projection/geometry/models\"\nimport { LayoutUpdateData } from \"../../projection/node/types\"\nimport { eachAxis } from \"../../projection/utils/each-axis\"\nimport { measurePageBox } from \"../../projection/utils/measure\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { getContextWindow } from \"../../utils/get-context-window\"\nimport { isRefObject } from \"../../utils/is-ref-object\"\nimport { addValueToWillChange } from \"../../value/use-will-change/add-will-change\"\nimport { PanSession } from \"../pan/PanSession\"\nimport {\n applyConstraints,\n calcOrigin,\n calcRelativeConstraints,\n calcViewportConstraints,\n defaultElastic,\n rebaseAxisConstraints,\n resolveDragElastic,\n} from \"./utils/constraints\"\n\nexport const elementDragControls = new WeakMap<\n VisualElement,\n VisualElementDragControls\n>()\n\nexport interface DragControlOptions {\n /**\n * This distance after which dragging starts and a direction is locked in.\n *\n * @public\n */\n distanceThreshold?: number\n\n /**\n * Whether to immediately snap to the cursor when dragging starts.\n *\n * @public\n */\n snapToCursor?: boolean\n}\n\ntype DragDirection = \"x\" | \"y\"\n\nexport class VisualElementDragControls {\n private visualElement: VisualElement<HTMLElement>\n\n private panSession?: PanSession\n\n private openDragLock: VoidFunction | null = null\n\n isDragging = false\n private currentDirection: DragDirection | null = null\n\n private originPoint: Point = { x: 0, y: 0 }\n\n /**\n * The permitted boundaries of travel, in pixels.\n */\n private constraints: ResolvedConstraints | false = false\n\n private hasMutatedConstraints = false\n\n /**\n * The per-axis resolved elastic values.\n */\n private elastic = createBox()\n\n /**\n * The latest pointer event. Used as fallback when the `cancel` and `stop` functions are called without arguments.\n */\n private latestPointerEvent: PointerEvent | null = null\n\n /**\n * The latest pan info. Used as fallback when the `cancel` and `stop` functions are called without arguments.\n */\n private latestPanInfo: PanInfo | null = null\n\n constructor(visualElement: VisualElement<HTMLElement>) {\n this.visualElement = visualElement\n }\n\n start(\n originEvent: PointerEvent,\n { snapToCursor = false, distanceThreshold }: DragControlOptions = {}\n ) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement\n if (presenceContext && presenceContext.isPresent === false) return\n\n const onSessionStart = (event: PointerEvent) => {\n const { dragSnapToOrigin } = this.getProps()\n\n // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch\n // the component.\n dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation()\n\n if (snapToCursor) {\n this.snapToCursor(extractEventInfo(event).point)\n }\n }\n\n const onStart = (event: PointerEvent, info: PanInfo) => {\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps()\n\n if (drag && !dragPropagation) {\n if (this.openDragLock) this.openDragLock()\n\n this.openDragLock = setDragLock(drag)\n\n // If we don 't have the lock, don't start dragging\n if (!this.openDragLock) return\n }\n\n this.latestPointerEvent = event\n this.latestPanInfo = info\n this.isDragging = true\n\n this.currentDirection = null\n\n this.resolveConstraints()\n\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true\n this.visualElement.projection.target = undefined\n }\n\n /**\n * Record gesture origin\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0\n\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement\n\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis]\n\n if (measuredAxis) {\n const length = calcLength(measuredAxis)\n current = length * (parseFloat(current) / 100)\n }\n }\n }\n\n this.originPoint[axis] = current\n })\n\n // Fire onDragStart event\n if (onDragStart) {\n frame.postRender(() => onDragStart(event, info))\n }\n\n addValueToWillChange(this.visualElement, \"transform\")\n\n const { animationState } = this.visualElement\n animationState && animationState.setActive(\"whileDrag\", true)\n }\n\n const onMove = (event: PointerEvent, info: PanInfo) => {\n this.latestPointerEvent = event\n this.latestPanInfo = info\n\n const {\n dragPropagation,\n dragDirectionLock,\n onDirectionLock,\n onDrag,\n } = this.getProps()\n\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openDragLock) return\n\n const { offset } = info\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset)\n\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection)\n }\n\n return\n }\n\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset)\n this.updateAxis(\"y\", info.point, offset)\n\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render()\n\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n onDrag && onDrag(event, info)\n }\n\n const onSessionEnd = (event: PointerEvent, info: PanInfo) => {\n this.latestPointerEvent = event\n this.latestPanInfo = info\n\n this.stop(event, info)\n\n this.latestPointerEvent = null\n this.latestPanInfo = null\n }\n\n const resumeAnimation = () =>\n eachAxis(\n (axis) =>\n this.getAnimationState(axis) === \"paused\" &&\n this.getAxisMotionValue(axis).animation?.play()\n )\n\n const { dragSnapToOrigin } = this.getProps()\n this.panSession = new PanSession(\n originEvent,\n {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n resumeAnimation,\n },\n {\n transformPagePoint: this.visualElement.getTransformPagePoint(),\n dragSnapToOrigin,\n distanceThreshold,\n contextWindow: getContextWindow(this.visualElement),\n }\n )\n }\n\n /**\n * @internal\n */\n stop(event?: PointerEvent, panInfo?: PanInfo) {\n const finalEvent = event || this.latestPointerEvent\n const finalPanInfo = panInfo || this.latestPanInfo\n\n const isDragging = this.isDragging\n this.cancel()\n if (!isDragging || !finalPanInfo || !finalEvent) return\n\n const { velocity } = finalPanInfo\n this.startAnimation(velocity)\n\n const { onDragEnd } = this.getProps()\n if (onDragEnd) {\n frame.postRender(() => onDragEnd(finalEvent, finalPanInfo))\n }\n }\n\n /**\n * @internal\n */\n cancel() {\n this.isDragging = false\n\n const { projection, animationState } = this.visualElement\n\n if (projection) {\n projection.isAnimationBlocked = false\n }\n\n this.panSession && this.panSession.end()\n this.panSession = undefined\n\n const { dragPropagation } = this.getProps()\n\n if (!dragPropagation && this.openDragLock) {\n this.openDragLock()\n this.openDragLock = null\n }\n\n animationState && animationState.setActive(\"whileDrag\", false)\n }\n\n private updateAxis(axis: DragDirection, _point: Point, offset?: Point) {\n const { drag } = this.getProps()\n\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection)) return\n\n const axisValue = this.getAxisMotionValue(axis)\n let next = this.originPoint[axis] + offset[axis]\n\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(\n next,\n this.constraints[axis],\n this.elastic[axis]\n )\n }\n\n axisValue.set(next)\n }\n\n private resolveConstraints() {\n const { dragConstraints, dragElastic } = this.getProps()\n\n const layout =\n this.visualElement.projection &&\n !this.visualElement.projection.layout\n ? this.visualElement.projection.measure(false)\n : this.visualElement.projection?.layout\n\n const prevConstraints = this.constraints\n\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints()\n }\n } else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(\n layout.layoutBox,\n dragConstraints\n )\n } else {\n this.constraints = false\n }\n }\n\n this.elastic = resolveDragElastic(dragElastic)\n\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative.\n */\n if (\n prevConstraints !== this.constraints &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints\n ) {\n eachAxis((axis) => {\n if (\n this.constraints !== false &&\n this.getAxisMotionValue(axis)\n ) {\n this.constraints[axis] = rebaseAxisConstraints(\n layout.layoutBox[axis],\n this.constraints[axis]\n )\n }\n })\n }\n }\n\n private resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } =\n this.getProps()\n if (!constraints || !isRefObject(constraints)) return false\n\n const constraintsElement = constraints.current as HTMLElement\n\n invariant(\n constraintsElement !== null,\n \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\",\n \"drag-constraints-ref\"\n )\n\n const { projection } = this.visualElement\n\n // TODO\n if (!projection || !projection.layout) return false\n\n const constraintsBox = measurePageBox(\n constraintsElement,\n projection.root!,\n this.visualElement.getTransformPagePoint()\n )\n\n let measuredConstraints = calcViewportConstraints(\n projection.layout.layoutBox,\n constraintsBox\n )\n\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(\n convertBoxToBoundingBox(measuredConstraints)\n )\n\n this.hasMutatedConstraints = !!userConstraints\n\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints)\n }\n }\n\n return measuredConstraints\n }\n\n private startAnimation(velocity: Point) {\n const {\n drag,\n dragMomentum,\n dragElastic,\n dragTransition,\n dragSnapToOrigin,\n onDragTransitionEnd,\n } = this.getProps()\n\n const constraints: Partial<ResolvedConstraints> = this.constraints || {}\n\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return\n }\n\n let transition = (constraints && constraints[axis]) || {}\n\n if (dragSnapToOrigin) transition = { min: 0, max: 0 }\n\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000\n const bounceDamping = dragElastic ? 40 : 10000000\n\n const inertia: Transition = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n }\n\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia)\n })\n\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd)\n }\n\n private startAxisValueAnimation(\n axis: DragDirection,\n transition: Transition\n ) {\n const axisValue = this.getAxisMotionValue(axis)\n\n addValueToWillChange(this.visualElement, axis)\n\n return axisValue.start(\n animateMotionValue(\n axis,\n axisValue,\n 0,\n transition,\n this.visualElement,\n false\n )\n )\n }\n\n private stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop())\n }\n\n private pauseAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).animation?.pause())\n }\n\n private getAnimationState(axis: DragDirection) {\n return this.getAxisMotionValue(axis).animation?.state\n }\n\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n private getAxisMotionValue(axis: DragDirection) {\n const dragKey =\n `_drag${axis.toUpperCase()}` as `_drag${Uppercase<DragDirection>}`\n const props = this.visualElement.getProps()\n const externalMotionValue = props[dragKey]\n\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(\n axis,\n (props.initial\n ? props.initial[axis as keyof typeof props.initial]\n : undefined) || 0\n )\n }\n\n private snapToCursor(point: Point) {\n eachAxis((axis) => {\n const { drag } = this.getProps()\n\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection)) return\n\n const { projection } = this.visualElement\n const axisValue = this.getAxisMotionValue(axis)\n\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis]\n\n axisValue.set(point[axis] - mixNumber(min, max, 0.5))\n }\n })\n }\n\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current) return\n\n const { drag, dragConstraints } = this.getProps()\n const { projection } = this.visualElement\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return\n\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation()\n\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 }\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis)\n if (axisValue && this.constraints !== false) {\n const latest = axisValue.get()\n boxProgress[axis] = calcOrigin(\n { min: latest, max: latest },\n this.constraints[axis] as Axis\n )\n }\n })\n\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps()\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\"\n projection.root && projection.root.updateScroll()\n projection.updateLayout()\n this.resolveConstraints()\n\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null)) return\n\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis)\n const { min, max } = (this.constraints as ResolvedConstraints)[\n axis\n ] as Axis\n axisValue.set(mixNumber(min, max, boxProgress[axis]))\n })\n }\n\n addListeners() {\n if (!this.visualElement.current) return\n elementDragControls.set(this.visualElement, this)\n const element = this.visualElement.current\n\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(\n element,\n \"pointerdown\",\n (event) => {\n const { drag, dragListener = true } = this.getProps()\n drag && dragListener && this.start(event)\n }\n )\n\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps()\n if (isRefObject(dragConstraints) && dragConstraints.current) {\n this.constraints = this.resolveRefConstraints()\n }\n }\n\n const { projection } = this.visualElement\n\n const stopMeasureLayoutListener = projection!.addEventListener(\n \"measure\",\n measureDragConstraints\n )\n\n if (projection && !projection!.layout) {\n projection.root && projection.root.updateScroll()\n projection.updateLayout()\n }\n\n frame.read(measureDragConstraints)\n\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () =>\n this.scalePositionWithinConstraints()\n )\n\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection!.addEventListener(\n \"didUpdate\",\n (({ delta, hasLayoutChanged }: LayoutUpdateData) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis)\n if (!motionValue) return\n\n this.originPoint[axis] += delta[axis].translate\n motionValue.set(\n motionValue.get() + delta[axis].translate\n )\n })\n\n this.visualElement.render()\n }\n }) as any\n )\n\n return () => {\n stopResizeListener()\n stopPointerListener()\n stopMeasureLayoutListener()\n stopLayoutUpdateListener && stopLayoutUpdateListener()\n }\n }\n\n getProps(): MotionProps {\n const props = this.visualElement.getProps()\n const {\n drag = false,\n dragDirectionLock = false,\n dragPropagation = false,\n dragConstraints = false,\n dragElastic = defaultElastic,\n dragMomentum = true,\n } = props\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n }\n }\n}\n\nfunction shouldDrag(\n direction: DragDirection,\n drag: boolean | DragDirection | undefined,\n currentDirection: null | DragDirection\n) {\n return (\n (drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction)\n )\n}\n\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(\n offset: Point,\n lockThreshold = 10\n): DragDirection | null {\n let direction: DragDirection | null = null\n\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\"\n } else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\"\n }\n\n return direction\n}\n\nexport function expectsResolvedDragConstraints({\n dragConstraints,\n onMeasureDragConstraints,\n}: MotionProps) {\n return isRefObject(dragConstraints) && !!onMeasureDragConstraints\n}\n","import { Feature } from \"../../motion/features/Feature\"\nimport type { VisualElement } from \"../../render/VisualElement\"\nimport { noop } from \"motion-utils\"\nimport { VisualElementDragControls } from \"./VisualElementDragControls\"\n\nexport class DragGesture extends Feature<HTMLElement> {\n controls: VisualElementDragControls\n\n removeGroupControls: Function = noop\n removeListeners: Function = noop\n\n constructor(node: VisualElement<HTMLElement>) {\n super(node)\n this.controls = new VisualElementDragControls(node)\n }\n\n mount() {\n // If we've been provided a DragControls for manual control over the drag gesture,\n // subscribe this component to it on mount.\n const { dragControls } = this.node.getProps()\n\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls)\n }\n\n this.removeListeners = this.controls.addListeners() || noop\n }\n\n update() {\n const { dragControls } = this.node.getProps()\n const { dragControls: prevDragControls } = this.node.prevProps || {}\n\n if (dragControls !== prevDragControls) {\n this.removeGroupControls()\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls)\n }\n }\n }\n\n unmount() {\n this.removeGroupControls()\n this.removeListeners()\n }\n}\n","import type { PanInfo } from \"motion-dom\"\nimport { frame } from \"motion-dom\"\nimport { noop } from \"motion-utils\"\nimport { addPointerEvent } from \"../../events/add-pointer-event\"\nimport { Feature } from \"../../motion/features/Feature\"\nimport { getContextWindow } from \"../../utils/get-context-window\"\nimport { PanSession } from \"./PanSession\"\n\ntype PanEventHandler = (event: PointerEvent, info: PanInfo) => void\nconst asyncHandler =\n (handler?: PanEventHandler) => (event: PointerEvent, info: PanInfo) => {\n if (handler) {\n frame.postRender(() => handler(event, info))\n }\n }\n\nexport class PanGesture extends Feature<Element> {\n private session?: PanSession\n\n private removePointerDownListener: Function = noop\n\n onPointerDown(pointerDownEvent: PointerEvent) {\n this.session = new PanSession(\n pointerDownEvent,\n this.createPanHandlers(),\n {\n transformPagePoint: this.node.getTransformPagePoint(),\n contextWindow: getContextWindow(this.node),\n }\n )\n }\n\n createPanHandlers() {\n const { onPanSessionStart, onPanStart, onPan, onPanEnd } =\n this.node.getProps()\n\n return {\n onSessionStart: asyncHandler(onPanSessionStart),\n onStart: asyncHandler(onPanStart),\n onMove: onPan,\n onEnd: (event: PointerEvent, info: PanInfo) => {\n delete this.session\n if (onPanEnd) {\n frame.postRender(() => onPanEnd(event, info))\n }\n },\n }\n }\n\n mount() {\n this.removePointerDownListener = addPointerEvent(\n this.node.current!,\n \"pointerdown\",\n (event: PointerEvent) => this.onPointerDown(event)\n )\n }\n\n update() {\n this.session && this.session.updateHandlers(this.createPanHandlers())\n }\n\n unmount() {\n this.removePointerDownListener()\n this.session && this.session.end()\n }\n}\n","/**\n * This should only ever be modified on the client otherwise it'll\n * persist through server requests. If we need instanced states we\n * could lazy-init via root.\n */\nexport const globalProjectionState = {\n /**\n * Global flag as to whether the tree has animated since the last time\n * we resized the window\n */\n hasAnimatedSinceResize: true,\n\n /**\n * We set this to true once, on the first update. Any nodes added to the tree beyond that\n * update will be given a `data-projection-id` attribute.\n */\n hasEverUpdated: false,\n}\n","import {\n AnimationPlaybackControlsWithThen,\n AnyResolvedKeyframe,\n motionValue as createMotionValue,\n isMotionValue,\n MotionValue,\n UnresolvedValueKeyframe,\n ValueAnimationTransition,\n} from \"motion-dom\"\nimport { animateMotionValue } from \"../interfaces/motion-value\"\n\nexport function animateSingleValue<V extends AnyResolvedKeyframe>(\n value: MotionValue<V> | V,\n keyframes: V | UnresolvedValueKeyframe<V>[],\n options?: ValueAnimationTransition\n): AnimationPlaybackControlsWithThen {\n const motionValue = isMotionValue(value) ? value : createMotionValue(value)\n\n motionValue.start(animateMotionValue(\"\", motionValue, keyframes, options))\n\n return motionValue.animation!\n}\n","import type { VisualElement } from \"../VisualElement\"\n\nexport interface WithDepth {\n depth: number\n}\n\nexport const compareByDepth = (a: VisualElement, b: VisualElement) =>\n a.depth - b.depth\n","import { addUniqueItem, removeItem } from \"motion-utils\"\nimport { compareByDepth, WithDepth } from \"./compare-by-depth\"\n\nexport class FlatTree {\n private children: WithDepth[] = []\n\n private isDirty: boolean = false\n\n add(child: WithDepth) {\n addUniqueItem(this.children, child)\n this.isDirty = true\n }\n\n remove(child: WithDepth) {\n removeItem(this.children, child)\n this.isDirty = true\n }\n\n forEach(callback: (child: WithDepth) => void) {\n this.isDirty && this.children.sort(compareByDepth)\n this.isDirty = false\n this.children.forEach(callback)\n }\n}\n","import { cancelFrame, frame, FrameData, time } from \"motion-dom\"\nimport { secondsToMilliseconds } from \"motion-utils\"\n\nexport type DelayedFunction = (overshoot: number) => void\n\n/**\n * Timeout defined in ms\n */\nexport function delay(callback: DelayedFunction, timeout: number) {\n const start = time.now()\n\n const checkElapsed = ({ timestamp }: FrameData) => {\n const elapsed = timestamp - start\n\n if (elapsed >= timeout) {\n cancelFrame(checkElapsed)\n callback(elapsed - timeout)\n }\n }\n\n frame.setup(checkElapsed, true)\n\n return () => cancelFrame(checkElapsed)\n}\n\nexport function delayInSeconds(callback: DelayedFunction, timeout: number) {\n return delay(callback, secondsToMilliseconds(timeout))\n}\n","import { type AnyResolvedKeyframe, mixNumber, percent, px } from \"motion-dom\"\nimport {\n progress as calcProgress,\n circOut,\n EasingFunction,\n noop,\n} from \"motion-utils\"\nimport { ResolvedValues } from \"../../render/types\"\n\nconst borders = [\"TopLeft\", \"TopRight\", \"BottomLeft\", \"BottomRight\"]\nconst numBorders = borders.length\n\nconst asNumber = (value: AnyResolvedKeyframe) =>\n typeof value === \"string\" ? parseFloat(value) : value\n\nconst isPx = (value: AnyResolvedKeyframe) =>\n typeof value === \"number\" || px.test(value)\n\nexport function mixValues(\n target: ResolvedValues,\n follow: ResolvedValues,\n lead: ResolvedValues,\n progress: number,\n shouldCrossfadeOpacity: boolean,\n isOnlyMember: boolean\n) {\n if (shouldCrossfadeOpacity) {\n target.opacity = mixNumber(\n 0,\n (lead.opacity as number) ?? 1,\n easeCrossfadeIn(progress)\n )\n target.opacityExit = mixNumber(\n (follow.opacity as number) ?? 1,\n 0,\n easeCrossfadeOut(progress)\n )\n } else if (isOnlyMember) {\n target.opacity = mixNumber(\n (follow.opacity as number) ?? 1,\n (lead.opacity as number) ?? 1,\n progress\n )\n }\n\n /**\n * Mix border radius\n */\n for (let i = 0; i < numBorders; i++) {\n const borderLabel = `border${borders[i]}Radius`\n let followRadius = getRadius(follow, borderLabel)\n let leadRadius = getRadius(lead, borderLabel)\n\n if (followRadius === undefined && leadRadius === undefined) continue\n\n followRadius ||= 0\n leadRadius ||= 0\n\n const canMix =\n followRadius === 0 ||\n leadRadius === 0 ||\n isPx(followRadius) === isPx(leadRadius)\n\n if (canMix) {\n target[borderLabel] = Math.max(\n mixNumber(\n asNumber(followRadius),\n asNumber(leadRadius),\n progress\n ),\n 0\n )\n\n if (percent.test(leadRadius) || percent.test(followRadius)) {\n target[borderLabel] += \"%\"\n }\n } else {\n target[borderLabel] = leadRadius\n }\n }\n\n /**\n * Mix rotation\n */\n if (follow.rotate || lead.rotate) {\n target.rotate = mixNumber(\n (follow.rotate as number) || 0,\n (lead.rotate as number) || 0,\n progress\n )\n }\n}\n\nfunction getRadius(values: ResolvedValues, radiusName: string) {\n return values[radiusName] !== undefined\n ? values[radiusName]\n : values.borderRadius\n}\n\n// /**\n// * We only want to mix the background color if there's a follow element\n// * that we're not crossfading opacity between. For instance with switch\n// * AnimateSharedLayout animations, this helps the illusion of a continuous\n// * element being animated but also cuts down on the number of paints triggered\n// * for elements where opacity is doing that work for us.\n// */\n// if (\n// !hasFollowElement &&\n// latestLeadValues.backgroundColor &&\n// latestFollowValues.backgroundColor\n// ) {\n// /**\n// * This isn't ideal performance-wise as mixColor is creating a new function every frame.\n// * We could probably create a mixer that runs at the start of the animation but\n// * the idea behind the crossfader is that it runs dynamically between two potentially\n// * changing targets (ie opacity or borderRadius may be animating independently via variants)\n// */\n// leadState.backgroundColor = followState.backgroundColor = mixColor(\n// latestFollowValues.backgroundColor as string,\n// latestLeadValues.backgroundColor as string\n// )(p)\n// }\n\nconst easeCrossfadeIn = /*@__PURE__*/ compress(0, 0.5, circOut)\nconst easeCrossfadeOut = /*@__PURE__*/ compress(0.5, 0.95, noop)\n\nfunction compress(\n min: number,\n max: number,\n easing: EasingFunction\n): EasingFunction {\n return (p: number) => {\n // Could replace ifs with clamp\n if (p < min) return 0\n if (p > max) return 1\n return easing(calcProgress(min, max, p))\n }\n}\n","import { Axis, AxisDelta, Box } from \"motion-utils\"\n\n/**\n * Reset an axis to the provided origin box.\n *\n * This is a mutative operation.\n */\nexport function copyAxisInto(axis: Axis, originAxis: Axis) {\n axis.min = originAxis.min\n axis.max = originAxis.max\n}\n\n/**\n * Reset a box to the provided origin box.\n *\n * This is a mutative operation.\n */\nexport function copyBoxInto(box: Box, originBox: Box) {\n copyAxisInto(box.x, originBox.x)\n copyAxisInto(box.y, originBox.y)\n}\n\n/**\n * Reset a delta to the provided origin box.\n *\n * This is a mutative operation.\n */\nexport function copyAxisDeltaInto(delta: AxisDelta, originDelta: AxisDelta) {\n delta.translate = originDelta.translate\n delta.scale = originDelta.scale\n delta.originPoint = originDelta.originPoint\n delta.origin = originDelta.origin\n}\n","import { mixNumber, percent } from \"motion-dom\"\nimport { Axis, Box } from \"motion-utils\"\nimport { ResolvedValues } from \"../../render/types\"\nimport { scalePoint } from \"./delta-apply\"\n\n/**\n * Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse\n */\nexport function removePointDelta(\n point: number,\n translate: number,\n scale: number,\n originPoint: number,\n boxScale?: number\n): number {\n point -= translate\n point = scalePoint(point, 1 / scale, originPoint)\n\n if (boxScale !== undefined) {\n point = scalePoint(point, 1 / boxScale, originPoint)\n }\n\n return point\n}\n\n/**\n * Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse\n */\nexport function removeAxisDelta(\n axis: Axis,\n translate: number | string = 0,\n scale: number = 1,\n origin: number = 0.5,\n boxScale?: number,\n originAxis: Axis = axis,\n sourceAxis: Axis = axis\n): void {\n if (percent.test(translate)) {\n translate = parseFloat(translate as string)\n const relativeProgress = mixNumber(\n sourceAxis.min,\n sourceAxis.max,\n translate / 100\n )\n translate = relativeProgress - sourceAxis.min\n }\n\n if (typeof translate !== \"number\") return\n\n let originPoint = mixNumber(originAxis.min, originAxis.max, origin)\n if (axis === originAxis) originPoint -= translate\n\n axis.min = removePointDelta(\n axis.min,\n translate,\n scale,\n originPoint,\n boxScale\n )\n\n axis.max = removePointDelta(\n axis.max,\n translate,\n scale,\n originPoint,\n boxScale\n )\n}\n\n/**\n * Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nexport function removeAxisTransforms(\n axis: Axis,\n transforms: ResolvedValues,\n [key, scaleKey, originKey]: string[],\n origin?: Axis,\n sourceAxis?: Axis\n) {\n removeAxisDelta(\n axis,\n transforms[key] as number,\n transforms[scaleKey] as number,\n transforms[originKey] as number,\n transforms.scale as number,\n origin,\n sourceAxis\n )\n}\n\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"]\nconst yKeys = [\"y\", \"scaleY\", \"originY\"]\n\n/**\n * Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nexport function removeBoxTransforms(\n box: Box,\n transforms: ResolvedValues,\n originBox?: Box,\n sourceBox?: Box\n): void {\n removeAxisTransforms(\n box.x,\n transforms,\n xKeys,\n originBox ? originBox.x : undefined,\n sourceBox ? sourceBox.x : undefined\n )\n removeAxisTransforms(\n box.y,\n transforms,\n yKeys,\n originBox ? originBox.y : undefined,\n sourceBox ? sourceBox.y : undefined\n )\n}\n","import { Axis, AxisDelta, Box, Delta } from \"motion-utils\"\nimport { calcLength } from \"./delta-calc\"\n\nfunction isAxisDeltaZero(delta: AxisDelta) {\n return delta.translate === 0 && delta.scale === 1\n}\n\nexport function isDeltaZero(delta: Delta) {\n return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y)\n}\n\nexport function axisEquals(a: Axis, b: Axis) {\n return a.min === b.min && a.max === b.max\n}\n\nexport function boxEquals(a: Box, b: Box) {\n return axisEquals(a.x, b.x) && axisEquals(a.y, b.y)\n}\n\nexport function axisEqualsRounded(a: Axis, b: Axis) {\n return (\n Math.round(a.min) === Math.round(b.min) &&\n Math.round(a.max) === Math.round(b.max)\n )\n}\n\nexport function boxEqualsRounded(a: Box, b: Box) {\n return axisEqualsRounded(a.x, b.x) && axisEqualsRounded(a.y, b.y)\n}\n\nexport function aspectRatio(box: Box): number {\n return calcLength(box.x) / calcLength(box.y)\n}\n\nexport function axisDeltaEquals(a: AxisDelta, b: AxisDelta) {\n return (\n a.translate === b.translate &&\n a.scale === b.scale &&\n a.originPoint === b.originPoint\n )\n}\n","import { addUniqueItem, removeItem } from \"motion-utils\"\nimport { IProjectionNode } from \"../node/types\"\n\nexport class NodeStack {\n lead?: IProjectionNode\n prevLead?: IProjectionNode\n members: IProjectionNode[] = []\n\n add(node: IProjectionNode) {\n addUniqueItem(this.members, node)\n node.scheduleRender()\n }\n\n remove(node: IProjectionNode) {\n removeItem(this.members, node)\n if (node === this.prevLead) {\n this.prevLead = undefined\n }\n if (node === this.lead) {\n const prevLead = this.members[this.members.length - 1]\n if (prevLead) {\n this.promote(prevLead)\n }\n }\n }\n\n relegate(node: IProjectionNode): boolean {\n const indexOfNode = this.members.findIndex((member) => node === member)\n if (indexOfNode === 0) return false\n\n /**\n * Find the next projection node that is present\n */\n let prevLead: IProjectionNode | undefined\n for (let i = indexOfNode; i >= 0; i--) {\n const member = this.members[i]\n if (member.isPresent !== false) {\n prevLead = member\n break\n }\n }\n\n if (prevLead) {\n this.promote(prevLead)\n return true\n } else {\n return false\n }\n }\n\n promote(node: IProjectionNode, preserveFollowOpacity?: boolean) {\n const prevLead = this.lead\n\n if (node === prevLead) return\n\n this.prevLead = prevLead\n this.lead = node\n\n node.show()\n\n if (prevLead) {\n prevLead.instance && prevLead.scheduleRender()\n node.scheduleRender()\n node.resumeFrom = prevLead\n\n if (preserveFollowOpacity) {\n node.resumeFrom.preserveOpacity = true\n }\n\n if (prevLead.snapshot) {\n node.snapshot = prevLead.snapshot\n node.snapshot.latestValues =\n prevLead.animationValues || prevLead.latestValues\n }\n\n if (node.root && node.root.isUpdating) {\n node.isLayoutDirty = true\n }\n\n const { crossfade } = node.options\n if (crossfade === false) {\n prevLead.hide()\n } else {\n }\n /**\n * TODO:\n * - Test border radius when previous node was deleted\n * - boxShadow mixing\n * - Shared between element A in scrolled container and element B (scroll stays the same or changes)\n * - Shared between element A in transformed container and element B (transform stays the same or changes)\n * - Shared between element A in scrolled page and element B (scroll stays the same or changes)\n * ---\n * - Crossfade opacity of root nodes\n * - layoutId changes after animation\n * - layoutId changes mid animation\n */\n }\n }\n\n exitAnimationComplete() {\n this.members.forEach((node) => {\n const { options, resumingFrom } = node\n\n options.onExitComplete && options.onExitComplete()\n\n if (resumingFrom) {\n resumingFrom.options.onExitComplete &&\n resumingFrom.options.onExitComplete()\n }\n })\n }\n\n scheduleRender() {\n this.members.forEach((node) => {\n node.instance && node.scheduleRender(false)\n })\n }\n\n /**\n * Clear any leads that have been removed this render to prevent them from being\n * used in future animations and to prevent memory leaks\n */\n removeLeadSnapshot() {\n if (this.lead && this.lead.snapshot) {\n this.lead.snapshot = undefined\n }\n }\n}\n","import type { Delta, Point } from \"motion-utils\"\nimport { ResolvedValues } from \"../../render/types\"\n\nexport function buildProjectionTransform(\n delta: Delta,\n treeScale: Point,\n latestTransform?: ResolvedValues\n): string {\n let transform = \"\"\n\n /**\n * The translations we use to calculate are always relative to the viewport coordinate space.\n * But when we apply scales, we also scale the coordinate space of an element and its children.\n * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need\n * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.\n */\n const xTranslate = delta.x.translate / treeScale.x\n const yTranslate = delta.y.translate / treeScale.y\n const zTranslate = latestTransform?.z || 0\n if (xTranslate || yTranslate || zTranslate) {\n transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `\n }\n\n /**\n * Apply scale correction for the tree transform.\n * This will apply scale to the screen-orientated axes.\n */\n if (treeScale.x !== 1 || treeScale.y !== 1) {\n transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `\n }\n\n if (latestTransform) {\n const { transformPerspective, rotate, rotateX, rotateY, skewX, skewY } =\n latestTransform\n if (transformPerspective)\n transform = `perspective(${transformPerspective}px) ${transform}`\n if (rotate) transform += `rotate(${rotate}deg) `\n if (rotateX) transform += `rotateX(${rotateX}deg) `\n if (rotateY) transform += `rotateY(${rotateY}deg) `\n if (skewX) transform += `skewX(${skewX}deg) `\n if (skewY) transform += `skewY(${skewY}deg) `\n }\n\n /**\n * Apply scale to match the size of the element to the size we want it.\n * This will apply scale to the element-orientated axes.\n */\n const elementScaleX = delta.x.scale * treeScale.x\n const elementScaleY = delta.y.scale * treeScale.y\n if (elementScaleX !== 1 || elementScaleY !== 1) {\n transform += `scale(${elementScaleX}, ${elementScaleY})`\n }\n\n return transform || \"none\"\n}\n","import {\n activeAnimations,\n cancelFrame,\n frame,\n frameData,\n frameSteps,\n getValueTransition,\n isSVGElement,\n isSVGSVGElement,\n JSAnimation,\n microtask,\n mixNumber,\n MotionValue,\n motionValue,\n statsBuffer,\n time,\n Transition,\n ValueAnimationOptions,\n type Process,\n} from \"motion-dom\"\nimport {\n Axis,\n AxisDelta,\n Box,\n clamp,\n Delta,\n noop,\n Point,\n SubscriptionManager,\n} from \"motion-utils\"\nimport { animateSingleValue } from \"../../animation/animate/single-value\"\nimport { getOptimisedAppearId } from \"../../animation/optimized-appear/get-appear-id\"\nimport { MotionStyle } from \"../../motion/types\"\nimport { HTMLVisualElement } from \"../../projection\"\nimport { ResolvedValues } from \"../../render/types\"\nimport { FlatTree } from \"../../render/utils/flat-tree\"\nimport { VisualElement } from \"../../render/VisualElement\"\nimport { delay } from \"../../utils/delay\"\nimport { resolveMotionValue } from \"../../value/utils/resolve-motion-value\"\nimport { mixValues } from \"../animation/mix-values\"\nimport { copyAxisDeltaInto, copyBoxInto } from \"../geometry/copy\"\nimport {\n applyBoxDelta,\n applyTreeDeltas,\n transformBox,\n translateAxis,\n} from \"../geometry/delta-apply\"\nimport {\n calcBoxDelta,\n calcLength,\n calcRelativeBox,\n calcRelativePosition,\n isNear,\n} from \"../geometry/delta-calc\"\nimport { removeBoxTransforms } from \"../geometry/delta-remove\"\nimport { createBox, createDelta } from \"../geometry/models\"\nimport {\n aspectRatio,\n axisDeltaEquals,\n boxEquals,\n boxEqualsRounded,\n isDeltaZero,\n} from \"../geometry/utils\"\nimport { NodeStack } from \"../shared/stack\"\nimport { scaleCorrectors } from \"../styles/scale-correction\"\nimport { buildProjectionTransform } from \"../styles/transform\"\nimport { eachAxis } from \"../utils/each-axis\"\nimport { has2DTranslate, hasScale, hasTransform } from \"../utils/has-transform\"\nimport { globalProjectionState } from \"./state\"\nimport {\n IProjectionNode,\n LayoutEvents,\n LayoutUpdateData,\n Measurements,\n Phase,\n ProjectionNodeConfig,\n ProjectionNodeOptions,\n ScrollMeasurements,\n} from \"./types\"\n\nconst metrics = {\n nodes: 0,\n calculatedTargetDeltas: 0,\n calculatedProjections: 0,\n}\n\nconst transformAxes = [\"\", \"X\", \"Y\", \"Z\"]\n\n/**\n * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1\n * which has a noticeable difference in spring animations\n */\nconst animationTarget = 1000\n\nlet id = 0\n\nfunction resetDistortingTransform(\n key: string,\n visualElement: VisualElement,\n values: ResolvedValues,\n sharedAnimationValues?: ResolvedValues\n) {\n const { latestValues } = visualElement\n\n // Record the distorting transform and then temporarily set it to 0\n if (latestValues[key]) {\n values[key] = latestValues[key]\n visualElement.setStaticValue(key, 0)\n if (sharedAnimationValues) {\n sharedAnimationValues[key] = 0\n }\n }\n}\n\nfunction cancelTreeOptimisedTransformAnimations(\n projectionNode: IProjectionNode\n) {\n projectionNode.hasCheckedOptimisedAppear = true\n if (projectionNode.root === projectionNode) return\n\n const { visualElement } = projectionNode.options\n\n if (!visualElement) return\n\n const appearId = getOptimisedAppearId(visualElement)\n\n if (window.MotionHasOptimisedAnimation!(appearId, \"transform\")) {\n const { layout, layoutId } = projectionNode.options\n window.MotionCancelOptimisedAnimation!(\n appearId,\n \"transform\",\n frame,\n !(layout || layoutId)\n )\n }\n\n const { parent } = projectionNode\n if (parent && !parent.hasCheckedOptimisedAppear) {\n cancelTreeOptimisedTransformAnimations(parent)\n }\n}\n\nexport function createProjectionNode<I>({\n attachResizeListener,\n defaultParent,\n measureScroll,\n checkIsScrollRoot,\n resetTransform,\n}: ProjectionNodeConfig<I>) {\n return class ProjectionNode implements IProjectionNode<I> {\n /**\n * A unique ID generated for every projection node.\n */\n id: number = id++\n\n /**\n * An id that represents a unique session instigated by startUpdate.\n */\n animationId: number = 0\n\n animationCommitId = 0\n\n /**\n * A reference to the platform-native node (currently this will be a HTMLElement).\n */\n instance: I | undefined\n\n /**\n * A reference to the root projection node. There'll only ever be one tree and one root.\n */\n root: IProjectionNode\n\n /**\n * A reference to this node's parent.\n */\n parent?: IProjectionNode\n\n /**\n * A path from this node to the root node. This provides a fast way to iterate\n * back up the tree.\n */\n path: IProjectionNode[]\n\n /**\n * A Set containing all this component's children. This is used to iterate\n * through the children.\n *\n * TODO: This could be faster to iterate as a flat array stored on the root node.\n */\n children = new Set<IProjectionNode>()\n\n /**\n * Options for the node. We use this to configure what kind of layout animations\n * we should perform (if any).\n */\n options: ProjectionNodeOptions = {}\n\n /**\n * A snapshot of the element's state just before the current update. This is\n * hydrated when this node's `willUpdate` method is called and scrubbed at the\n * end of the tree's `didUpdate` method.\n */\n snapshot: Measurements | undefined\n\n /**\n * A box defining the element's layout relative to the page. This will have been\n * captured with all parent scrolls and projection transforms unset.\n */\n layout: Measurements | undefined\n\n /**\n * The layout used to calculate the previous layout animation. We use this to compare\n * layouts between renders and decide whether we need to trigger a new layout animation\n * or just let the current one play out.\n */\n targetLayout?: Box\n\n /**\n * A mutable data structure we use to apply all parent transforms currently\n * acting on the element's layout. It's from here we can calculate the projectionDelta\n * required to get the element from its layout into its calculated target box.\n */\n layoutCorrected: Box\n\n /**\n * An ideal projection transform we want to apply to the element. This is calculated,\n * usually when an element's layout has changed, and we want the element to look as though\n * its in its previous layout on the next frame. From there, we animated it down to 0\n * to animate the element to its new layout.\n */\n targetDelta?: Delta\n\n /**\n * A mutable structure representing the visual bounding box on the page where we want\n * and element to appear. This can be set directly but is currently derived once a frame\n * from apply targetDelta to layout.\n */\n target?: Box\n\n /**\n * A mutable structure describing a visual bounding box relative to the element's\n * projected parent. If defined, target will be derived from this rather than targetDelta.\n * If not defined, we'll attempt to calculate on the first layout animation frame\n * based on the targets calculated from targetDelta. This will transfer a layout animation\n * from viewport-relative to parent-relative.\n */\n relativeTarget?: Box\n\n relativeTargetOrigin?: Box\n relativeParent?: IProjectionNode\n\n /**\n * We use this to detect when its safe to shut down part of a projection tree.\n * We have to keep projecting children for scale correction and relative projection\n * until all their parents stop performing layout animations.\n */\n isTreeAnimating = false\n\n isAnimationBlocked = false\n\n /**\n * If true, attempt to resolve relativeTarget.\n */\n attemptToResolveRelativeTarget?: boolean\n\n /**\n * A mutable structure that represents the target as transformed by the element's\n * latest user-set transforms (ie scale, x)\n */\n targetWithTransforms?: Box\n\n /**\n * The previous projection delta, which we can compare with the newly calculated\n * projection delta to see if we need to render.\n */\n prevProjectionDelta?: Delta\n\n /**\n * A calculated transform that will project an element from its layoutCorrected\n * into the target. This will be used by children to calculate their own layoutCorrect boxes.\n */\n projectionDelta?: Delta\n\n /**\n * A calculated transform that will project an element from its layoutCorrected\n * into the targetWithTransforms.\n */\n projectionDeltaWithTransform?: Delta\n\n /**\n * If we're tracking the scroll of this element, we store it here.\n */\n scroll?: ScrollMeasurements\n\n /**\n * Flag to true if we think this layout has been changed. We can't always know this,\n * currently we set it to true every time a component renders, or if it has a layoutDependency\n * if that has changed between renders. Additionally, components can be grouped by LayoutGroup\n * and if one node is dirtied, they all are.\n */\n isLayoutDirty = false\n\n /**\n * Flag to true if we think the projection calculations for this node needs\n * recalculating as a result of an updated transform or layout animation.\n */\n isProjectionDirty = false\n\n /**\n * Flag to true if the layout *or* transform has changed. This then gets propagated\n * throughout the projection tree, forcing any element below to recalculate on the next frame.\n */\n isSharedProjectionDirty = false\n\n /**\n * Flag transform dirty. This gets propagated throughout the whole tree but is only\n * respected by shared nodes.\n */\n isTransformDirty = false\n\n /**\n * Block layout updates for instant layout transitions throughout the tree.\n */\n updateManuallyBlocked = false\n\n updateBlockedByResize = false\n\n /**\n * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`\n * call.\n */\n isUpdating = false\n\n /**\n * If this is an SVG element we currently disable projection transforms\n */\n isSVG = false\n\n /**\n * Flag to true (during promotion) if a node doing an instant layout transition needs to reset\n * its projection styles.\n */\n needsReset = false\n\n /**\n * Flags whether this node should have its transform reset prior to measuring.\n */\n shouldResetTransform = false\n\n /**\n * Store whether this node has been checked for optimised appear animations. As\n * effects fire bottom-up, and we want to look up the tree for appear animations,\n * this makes sure we only check each path once, stopping at nodes that\n * have already been checked.\n */\n hasCheckedOptimisedAppear = false\n\n /**\n * An object representing the calculated contextual/accumulated/tree scale.\n * This will be used to scale calculcated projection transforms, as these are\n * calculated in screen-space but need to be scaled for elements to layoutly\n * make it to their calculated destinations.\n *\n * TODO: Lazy-init\n */\n treeScale: Point = { x: 1, y: 1 }\n\n /**\n * Is hydrated with a projection node if an element is animating from another.\n */\n resumeFrom?: IProjectionNode\n\n /**\n * Is hydrated with a projection node if an element is animating from another.\n */\n resumingFrom?: IProjectionNode\n\n /**\n * A reference to the element's latest animated values. This is a reference shared\n * between the element's VisualElement and the ProjectionNode.\n */\n latestValues: ResolvedValues\n\n /**\n *\n */\n eventHandlers = new Map<LayoutEvents, SubscriptionManager<any>>()\n\n nodes?: FlatTree\n\n depth: number\n\n /**\n * If transformTemplate generates a different value before/after the\n * update, we need to reset the transform.\n */\n prevTransformTemplateValue: string | undefined\n\n preserveOpacity?: boolean\n\n hasTreeAnimated = false\n\n layoutVersion: number = 0\n\n constructor(\n latestValues: ResolvedValues = {},\n parent: IProjectionNode | undefined = defaultParent?.()\n ) {\n this.latestValues = latestValues\n this.root = parent ? parent.root || parent : this\n this.path = parent ? [...parent.path, parent] : []\n this.parent = parent\n\n this.depth = parent ? parent.depth + 1 : 0\n\n for (let i = 0; i < this.path.length; i++) {\n this.path[i].shouldResetTransform = true\n }\n\n if (this.root === this) this.nodes = new FlatTree()\n }\n\n addEventListener(name: LayoutEvents, handler: any) {\n if (!this.eventHandlers.has(name)) {\n this.eventHandlers.set(name, new SubscriptionManager())\n }\n\n return this.eventHandlers.get(name)!.add(handler)\n }\n\n notifyListeners(name: LayoutEvents, ...args: any) {\n const subscriptionManager = this.eventHandlers.get(name)\n subscriptionManager && subscriptionManager.notify(...args)\n }\n\n hasListeners(name: LayoutEvents) {\n return this.eventHandlers.has(name)\n }\n\n /**\n * Lifecycles\n */\n mount(instance: I) {\n if (this.instance) return\n\n this.isSVG = isSVGElement(instance) && !isSVGSVGElement(instance)\n\n this.instance = instance\n\n const { layoutId, layout, visualElement } = this.options\n if (visualElement && !visualElement.current) {\n visualElement.mount(instance)\n }\n\n this.root.nodes!.add(this)\n this.parent && this.parent.children.add(this)\n\n if (this.root.hasTreeAnimated && (layout || layoutId)) {\n this.isLayoutDirty = true\n }\n\n if (attachResizeListener) {\n let cancelDelay: VoidFunction\n let innerWidth = 0\n\n const resizeUnblockUpdate = () =>\n (this.root.updateBlockedByResize = false)\n\n // Set initial innerWidth in a frame.read callback to batch the read\n frame.read(() => {\n innerWidth = window.innerWidth\n })\n\n attachResizeListener(instance, () => {\n const newInnerWidth = window.innerWidth\n if (newInnerWidth === innerWidth) return\n\n innerWidth = newInnerWidth\n\n this.root.updateBlockedByResize = true\n\n cancelDelay && cancelDelay()\n cancelDelay = delay(resizeUnblockUpdate, 250)\n\n if (globalProjectionState.hasAnimatedSinceResize) {\n globalProjectionState.hasAnimatedSinceResize = false\n this.nodes!.forEach(finishAnimation)\n }\n })\n }\n\n if (layoutId) {\n this.root.registerSharedNode(layoutId, this)\n }\n\n // Only register the handler if it requires layout animation\n if (\n this.options.animate !== false &&\n visualElement &&\n (layoutId || layout)\n ) {\n this.addEventListener(\n \"didUpdate\",\n ({\n delta,\n hasLayoutChanged,\n hasRelativeLayoutChanged,\n layout: newLayout,\n }: LayoutUpdateData) => {\n if (this.isTreeAnimationBlocked()) {\n this.target = undefined\n this.relativeTarget = undefined\n return\n }\n\n // TODO: Check here if an animation exists\n const layoutTransition =\n this.options.transition ||\n visualElement.getDefaultTransition() ||\n defaultLayoutTransition\n\n const {\n onLayoutAnimationStart,\n onLayoutAnimationComplete,\n } = visualElement.getProps()\n\n /**\n * The target layout of the element might stay the same,\n * but its position relative to its parent has changed.\n */\n const hasTargetChanged =\n !this.targetLayout ||\n !boxEqualsRounded(this.targetLayout, newLayout)\n /*\n * Note: Disabled to fix relative animations always triggering new\n * layout animations. If this causes further issues, we can try\n * a different approach to detecting relative target changes.\n */\n // || hasRelativeLayoutChanged\n\n /**\n * If the layout hasn't seemed to have changed, it might be that the\n * element is visually in the same place in the document but its position\n * relative to its parent has indeed changed. So here we check for that.\n */\n const hasOnlyRelativeTargetChanged =\n !hasLayoutChanged && hasRelativeLayoutChanged\n\n if (\n this.options.layoutRoot ||\n this.resumeFrom ||\n hasOnlyRelativeTargetChanged ||\n (hasLayoutChanged &&\n (hasTargetChanged || !this.currentAnimation))\n ) {\n if (this.resumeFrom) {\n this.resumingFrom = this.resumeFrom\n this.resumingFrom.resumingFrom = undefined\n }\n\n const animationOptions = {\n ...getValueTransition(\n layoutTransition,\n \"layout\"\n ),\n onPlay: onLayoutAnimationStart,\n onComplete: onLayoutAnimationComplete,\n }\n\n if (\n visualElement.shouldReduceMotion ||\n this.options.layoutRoot\n ) {\n animationOptions.delay = 0\n animationOptions.type = false\n }\n\n this.startAnimation(animationOptions)\n /**\n * Set animation origin after starting animation to avoid layout jump\n * caused by stopping previous layout animation\n */\n this.setAnimationOrigin(\n delta,\n hasOnlyRelativeTargetChanged\n )\n } else {\n /**\n * If the layout hasn't changed and we have an animation that hasn't started yet,\n * finish it immediately. Otherwise it will be animating from a location\n * that was probably never committed to screen and look like a jumpy box.\n */\n\n if (!hasLayoutChanged) {\n finishAnimation(this)\n }\n\n if (this.isLead() && this.options.onExitComplete) {\n this.options.onExitComplete()\n }\n }\n\n this.targetLayout = newLayout\n }\n )\n }\n }\n\n unmount() {\n this.options.layoutId && this.willUpdate()\n this.root.nodes!.remove(this)\n const stack = this.getStack()\n stack && stack.remove(this)\n this.parent && this.parent.children.delete(this)\n this.instance = undefined\n this.eventHandlers.clear()\n\n cancelFrame(this.updateProjection)\n }\n\n // only on the root\n blockUpdate() {\n this.updateManuallyBlocked = true\n }\n\n unblockUpdate() {\n this.updateManuallyBlocked = false\n }\n\n isUpdateBlocked() {\n return this.updateManuallyBlocked || this.updateBlockedByResize\n }\n\n isTreeAnimationBlocked() {\n return (\n this.isAnimationBlocked ||\n (this.parent && this.parent.isTreeAnimationBlocked()) ||\n false\n )\n }\n\n // Note: currently only running on root node\n startUpdate() {\n if (this.isUpdateBlocked()) return\n\n this.isUpdating = true\n\n this.nodes && this.nodes.forEach(resetSkewAndRotation)\n this.animationId++\n }\n\n getTransformTemplate() {\n const { visualElement } = this.options\n return visualElement && visualElement.getProps().transformTemplate\n }\n\n willUpdate(shouldNotifyListeners = true) {\n this.root.hasTreeAnimated = true\n\n if (this.root.isUpdateBlocked()) {\n this.options.onExitComplete && this.options.onExitComplete()\n return\n }\n\n /**\n * If we're running optimised appear animations then these must be\n * cancelled before measuring the DOM. This is so we can measure\n * the true layout of the element rather than the WAAPI animation\n * which will be unaffected by the resetSkewAndRotate step.\n *\n * Note: This is a DOM write. Worst case scenario is this is sandwiched\n * between other snapshot reads which will cause unnecessary style recalculations.\n * This has to happen here though, as we don't yet know which nodes will need\n * snapshots in startUpdate(), but we only want to cancel optimised animations\n * if a layout animation measurement is actually going to be affected by them.\n */\n if (\n window.MotionCancelOptimisedAnimation &&\n !this.hasCheckedOptimisedAppear\n ) {\n cancelTreeOptimisedTransformAnimations(this)\n }\n\n !this.root.isUpdating && this.root.startUpdate()\n\n if (this.isLayoutDirty) return\n\n this.isLayoutDirty = true\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n node.shouldResetTransform = true\n\n node.updateScroll(\"snapshot\")\n\n if (node.options.layoutRoot) {\n node.willUpdate(false)\n }\n }\n\n const { layoutId, layout } = this.options\n if (layoutId === undefined && !layout) return\n\n const transformTemplate = this.getTransformTemplate()\n this.prevTransformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined\n\n this.updateSnapshot()\n shouldNotifyListeners && this.notifyListeners(\"willUpdate\")\n }\n\n // Note: Currently only running on root node\n updateScheduled = false\n\n update() {\n this.updateScheduled = false\n\n const updateWasBlocked = this.isUpdateBlocked()\n\n // When doing an instant transition, we skip the layout update,\n // but should still clean up the measurements so that the next\n // snapshot could be taken correctly.\n if (updateWasBlocked) {\n this.unblockUpdate()\n this.clearAllSnapshots()\n this.nodes!.forEach(clearMeasurements)\n return\n }\n\n /**\n * If this is a repeat of didUpdate then ignore the animation.\n */\n if (this.animationId <= this.animationCommitId) {\n this.nodes!.forEach(clearIsLayoutDirty)\n return\n }\n\n this.animationCommitId = this.animationId\n\n if (!this.isUpdating) {\n this.nodes!.forEach(clearIsLayoutDirty)\n } else {\n this.isUpdating = false\n\n /**\n * Write\n */\n this.nodes!.forEach(resetTransformStyle)\n\n /**\n * Read ==================\n */\n // Update layout measurements of updated children\n this.nodes!.forEach(updateLayout)\n\n /**\n * Write\n */\n // Notify listeners that the layout is updated\n this.nodes!.forEach(notifyLayoutUpdate)\n }\n\n this.clearAllSnapshots()\n\n /**\n * Manually flush any pending updates. Ideally\n * we could leave this to the following requestAnimationFrame but this seems\n * to leave a flash of incorrectly styled content.\n */\n const now = time.now()\n frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp)\n frameData.timestamp = now\n frameData.isProcessing = true\n frameSteps.update.process(frameData)\n frameSteps.preRender.process(frameData)\n frameSteps.render.process(frameData)\n frameData.isProcessing = false\n }\n\n scheduleUpdate = () => this.update()\n\n didUpdate() {\n if (!this.updateScheduled) {\n this.updateScheduled = true\n microtask.read(this.scheduleUpdate)\n }\n }\n\n clearAllSnapshots() {\n this.nodes!.forEach(clearSnapshot)\n this.sharedNodes.forEach(removeLeadSnapshots)\n }\n\n projectionUpdateScheduled = false\n scheduleUpdateProjection() {\n if (!this.projectionUpdateScheduled) {\n this.projectionUpdateScheduled = true\n frame.preRender(this.updateProjection, false, true)\n }\n }\n\n scheduleCheckAfterUnmount() {\n /**\n * If the unmounting node is in a layoutGroup and did trigger a willUpdate,\n * we manually call didUpdate to give a chance to the siblings to animate.\n * Otherwise, cleanup all snapshots to prevents future nodes from reusing them.\n */\n frame.postRender(() => {\n if (this.isLayoutDirty) {\n this.root.didUpdate()\n } else {\n this.root.checkUpdateFailed()\n }\n })\n }\n\n checkUpdateFailed = () => {\n if (this.isUpdating) {\n this.isUpdating = false\n this.clearAllSnapshots()\n }\n }\n\n /**\n * This is a multi-step process as shared nodes might be of different depths. Nodes\n * are sorted by depth order, so we need to resolve the entire tree before moving to\n * the next step.\n */\n updateProjection = () => {\n this.projectionUpdateScheduled = false\n\n /**\n * Reset debug counts. Manually resetting rather than creating a new\n * object each frame.\n */\n if (statsBuffer.value) {\n metrics.nodes =\n metrics.calculatedTargetDeltas =\n metrics.calculatedProjections =\n 0\n }\n\n this.nodes!.forEach(propagateDirtyNodes)\n this.nodes!.forEach(resolveTargetDelta)\n this.nodes!.forEach(calcProjection)\n this.nodes!.forEach(cleanDirtyNodes)\n\n if (statsBuffer.addProjectionMetrics) {\n statsBuffer.addProjectionMetrics(metrics)\n }\n }\n\n /**\n * Update measurements\n */\n updateSnapshot() {\n if (this.snapshot || !this.instance) return\n\n this.snapshot = this.measure()\n\n if (\n this.snapshot &&\n !calcLength(this.snapshot.measuredBox.x) &&\n !calcLength(this.snapshot.measuredBox.y)\n ) {\n this.snapshot = undefined\n }\n }\n\n updateLayout() {\n if (!this.instance) return\n\n this.updateScroll()\n\n if (\n !(this.options.alwaysMeasureLayout && this.isLead()) &&\n !this.isLayoutDirty\n ) {\n return\n }\n\n /**\n * When a node is mounted, it simply resumes from the prevLead's\n * snapshot instead of taking a new one, but the ancestors scroll\n * might have updated while the prevLead is unmounted. We need to\n * update the scroll again to make sure the layout we measure is\n * up to date.\n */\n if (this.resumeFrom && !this.resumeFrom.instance) {\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n node.updateScroll()\n }\n }\n\n const prevLayout = this.layout\n this.layout = this.measure(false)\n this.layoutVersion++\n this.layoutCorrected = createBox()\n this.isLayoutDirty = false\n this.projectionDelta = undefined\n this.notifyListeners(\"measure\", this.layout.layoutBox)\n\n const { visualElement } = this.options\n visualElement &&\n visualElement.notify(\n \"LayoutMeasure\",\n this.layout.layoutBox,\n prevLayout ? prevLayout.layoutBox : undefined\n )\n }\n\n updateScroll(phase: Phase = \"measure\") {\n let needsMeasurement = Boolean(\n this.options.layoutScroll && this.instance\n )\n\n if (\n this.scroll &&\n this.scroll.animationId === this.root.animationId &&\n this.scroll.phase === phase\n ) {\n needsMeasurement = false\n }\n\n if (needsMeasurement && this.instance) {\n const isRoot = checkIsScrollRoot(this.instance)\n this.scroll = {\n animationId: this.root.animationId,\n phase,\n isRoot,\n offset: measureScroll(this.instance),\n wasRoot: this.scroll ? this.scroll.isRoot : isRoot,\n }\n }\n }\n\n resetTransform() {\n if (!resetTransform) return\n\n const isResetRequested =\n this.isLayoutDirty ||\n this.shouldResetTransform ||\n this.options.alwaysMeasureLayout\n\n const hasProjection =\n this.projectionDelta && !isDeltaZero(this.projectionDelta)\n\n const transformTemplate = this.getTransformTemplate()\n const transformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined\n\n const transformTemplateHasChanged =\n transformTemplateValue !== this.prevTransformTemplateValue\n\n if (\n isResetRequested &&\n this.instance &&\n (hasProjection ||\n hasTransform(this.latestValues) ||\n transformTemplateHasChanged)\n ) {\n resetTransform(this.instance, transformTemplateValue)\n this.shouldResetTransform = false\n this.scheduleRender()\n }\n }\n\n measure(removeTransform = true) {\n const pageBox = this.measurePageBox()\n\n let layoutBox = this.removeElementScroll(pageBox)\n\n /**\n * Measurements taken during the pre-render stage\n * still have transforms applied so we remove them\n * via calculation.\n */\n if (removeTransform) {\n layoutBox = this.removeTransform(layoutBox)\n }\n\n roundBox(layoutBox)\n\n return {\n animationId: this.root.animationId,\n measuredBox: pageBox,\n layoutBox,\n latestValues: {},\n source: this.id,\n }\n }\n\n measurePageBox() {\n const { visualElement } = this.options\n if (!visualElement) return createBox()\n\n const box = visualElement.measureViewportBox()\n\n const wasInScrollRoot =\n this.scroll?.wasRoot || this.path.some(checkNodeWasScrollRoot)\n\n if (!wasInScrollRoot) {\n // Remove viewport scroll to give page-relative coordinates\n const { scroll } = this.root\n if (scroll) {\n translateAxis(box.x, scroll.offset.x)\n translateAxis(box.y, scroll.offset.y)\n }\n }\n\n return box\n }\n\n removeElementScroll(box: Box): Box {\n const boxWithoutScroll = createBox()\n copyBoxInto(boxWithoutScroll, box)\n\n if (this.scroll?.wasRoot) {\n return boxWithoutScroll\n }\n\n /**\n * Performance TODO: Keep a cumulative scroll offset down the tree\n * rather than loop back up the path.\n */\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n const { scroll, options } = node\n\n if (node !== this.root && scroll && options.layoutScroll) {\n /**\n * If this is a new scroll root, we want to remove all previous scrolls\n * from the viewport box.\n */\n if (scroll.wasRoot) {\n copyBoxInto(boxWithoutScroll, box)\n }\n\n translateAxis(boxWithoutScroll.x, scroll.offset.x)\n translateAxis(boxWithoutScroll.y, scroll.offset.y)\n }\n }\n\n return boxWithoutScroll\n }\n\n applyTransform(box: Box, transformOnly = false): Box {\n const withTransforms = createBox()\n copyBoxInto(withTransforms, box)\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n\n if (\n !transformOnly &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root\n ) {\n transformBox(withTransforms, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n })\n }\n\n if (!hasTransform(node.latestValues)) continue\n transformBox(withTransforms, node.latestValues)\n }\n\n if (hasTransform(this.latestValues)) {\n transformBox(withTransforms, this.latestValues)\n }\n\n return withTransforms\n }\n\n removeTransform(box: Box): Box {\n const boxWithoutTransform = createBox()\n copyBoxInto(boxWithoutTransform, box)\n\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i]\n if (!node.instance) continue\n if (!hasTransform(node.latestValues)) continue\n\n hasScale(node.latestValues) && node.updateSnapshot()\n\n const sourceBox = createBox()\n const nodeBox = node.measurePageBox()\n copyBoxInto(sourceBox, nodeBox)\n\n removeBoxTransforms(\n boxWithoutTransform,\n node.latestValues,\n node.snapshot ? node.snapshot.layoutBox : undefined,\n sourceBox\n )\n }\n\n if (hasTransform(this.latestValues)) {\n removeBoxTransforms(boxWithoutTransform, this.latestValues)\n }\n\n return boxWithoutTransform\n }\n\n setTargetDelta(delta: Delta) {\n this.targetDelta = delta\n this.root.scheduleUpdateProjection()\n this.isProjectionDirty = true\n }\n\n setOptions(options: ProjectionNodeOptions) {\n this.options = {\n ...this.options,\n ...options,\n crossfade:\n options.crossfade !== undefined ? options.crossfade : true,\n }\n }\n\n clearMeasurements() {\n this.scroll = undefined\n this.layout = undefined\n this.snapshot = undefined\n this.prevTransformTemplateValue = undefined\n this.targetDelta = undefined\n this.target = undefined\n this.isLayoutDirty = false\n }\n\n forceRelativeParentToResolveTarget() {\n if (!this.relativeParent) return\n\n /**\n * If the parent target isn't up-to-date, force it to update.\n * This is an unfortunate de-optimisation as it means any updating relative\n * projection will cause all the relative parents to recalculate back\n * up the tree.\n */\n if (\n this.relativeParent.resolvedRelativeTargetAt !==\n frameData.timestamp\n ) {\n this.relativeParent.resolveTargetDelta(true)\n }\n }\n\n /**\n * Frame calculations\n */\n resolvedRelativeTargetAt: number = 0.0\n resolveTargetDelta(forceRecalculation = false) {\n /**\n * Once the dirty status of nodes has been spread through the tree, we also\n * need to check if we have a shared node of a different depth that has itself\n * been dirtied.\n */\n const lead = this.getLead()\n this.isProjectionDirty ||= lead.isProjectionDirty\n this.isTransformDirty ||= lead.isTransformDirty\n this.isSharedProjectionDirty ||= lead.isSharedProjectionDirty\n\n const isShared = Boolean(this.resumingFrom) || this !== lead\n\n /**\n * We don't use transform for this step of processing so we don't\n * need to check whether any nodes have changed transform.\n */\n const canSkip = !(\n forceRecalculation ||\n (isShared && this.isSharedProjectionDirty) ||\n this.isProjectionDirty ||\n this.parent?.isProjectionDirty ||\n this.attemptToResolveRelativeTarget ||\n this.root.updateBlockedByResize\n )\n\n if (canSkip) return\n\n const { layout, layoutId } = this.options\n\n /**\n * If we have no layout, we can't perform projection, so early return\n */\n if (!this.layout || !(layout || layoutId)) return\n\n this.resolvedRelativeTargetAt = frameData.timestamp\n\n const relativeParent = this.getClosestProjectingParent()\n\n if (\n relativeParent &&\n this.linkedParentVersion !== relativeParent.layoutVersion &&\n !relativeParent.options.layoutRoot\n ) {\n this.removeRelativeTarget()\n }\n\n /**\n * If we don't have a targetDelta but do have a layout, we can attempt to resolve\n * a relativeParent. This will allow a component to perform scale correction\n * even if no animation has started.\n */\n if (!this.targetDelta && !this.relativeTarget) {\n if (relativeParent && relativeParent.layout) {\n this.createRelativeTarget(\n relativeParent,\n this.layout.layoutBox,\n relativeParent.layout.layoutBox\n )\n } else {\n this.removeRelativeTarget()\n }\n }\n\n /**\n * If we have no relative target or no target delta our target isn't valid\n * for this frame.\n */\n if (!this.relativeTarget && !this.targetDelta) return\n\n /**\n * Lazy-init target data structure\n */\n if (!this.target) {\n this.target = createBox()\n this.targetWithTransforms = createBox()\n }\n\n /**\n * If we've got a relative box for this component, resolve it into a target relative to the parent.\n */\n if (\n this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.relativeParent &&\n this.relativeParent.target\n ) {\n this.forceRelativeParentToResolveTarget()\n\n calcRelativeBox(\n this.target,\n this.relativeTarget,\n this.relativeParent.target\n )\n\n /**\n * If we've only got a targetDelta, resolve it into a target\n */\n } else if (this.targetDelta) {\n if (Boolean(this.resumingFrom)) {\n // TODO: This is creating a new object every frame\n this.target = this.applyTransform(this.layout.layoutBox)\n } else {\n copyBoxInto(this.target, this.layout.layoutBox)\n }\n\n applyBoxDelta(this.target, this.targetDelta)\n } else {\n /**\n * If no target, use own layout as target\n */\n copyBoxInto(this.target, this.layout.layoutBox)\n }\n\n /**\n * If we've been told to attempt to resolve a relative target, do so.\n */\n if (this.attemptToResolveRelativeTarget) {\n this.attemptToResolveRelativeTarget = false\n\n if (\n relativeParent &&\n Boolean(relativeParent.resumingFrom) ===\n Boolean(this.resumingFrom) &&\n !relativeParent.options.layoutScroll &&\n relativeParent.target &&\n this.animationProgress !== 1\n ) {\n this.createRelativeTarget(\n relativeParent,\n this.target,\n relativeParent.target\n )\n } else {\n this.relativeParent = this.relativeTarget = undefined\n }\n }\n\n /**\n * Increase debug counter for resolved target deltas\n */\n if (statsBuffer.value) {\n metrics.calculatedTargetDeltas++\n }\n }\n\n getClosestProjectingParent() {\n if (\n !this.parent ||\n hasScale(this.parent.latestValues) ||\n has2DTranslate(this.parent.latestValues)\n ) {\n return undefined\n }\n\n if (this.parent.isProjecting()) {\n return this.parent\n } else {\n return this.parent.getClosestProjectingParent()\n }\n }\n\n isProjecting() {\n return Boolean(\n (this.relativeTarget ||\n this.targetDelta ||\n this.options.layoutRoot) &&\n this.layout\n )\n }\n\n linkedParentVersion: number = 0\n createRelativeTarget(\n relativeParent: IProjectionNode,\n layout: Box,\n parentLayout: Box\n ) {\n this.relativeParent = relativeParent\n this.linkedParentVersion = relativeParent.layoutVersion\n this.forceRelativeParentToResolveTarget()\n this.relativeTarget = createBox()\n this.relativeTargetOrigin = createBox()\n calcRelativePosition(\n this.relativeTargetOrigin,\n layout,\n parentLayout\n )\n\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin)\n }\n\n removeRelativeTarget() {\n this.relativeParent = this.relativeTarget = undefined\n }\n\n hasProjected: boolean = false\n\n calcProjection() {\n const lead = this.getLead()\n const isShared = Boolean(this.resumingFrom) || this !== lead\n\n let canSkip = true\n\n /**\n * If this is a normal layout animation and neither this node nor its nearest projecting\n * is dirty then we can't skip.\n */\n if (this.isProjectionDirty || this.parent?.isProjectionDirty) {\n canSkip = false\n }\n\n /**\n * If this is a shared layout animation and this node's shared projection is dirty then\n * we can't skip.\n */\n if (\n isShared &&\n (this.isSharedProjectionDirty || this.isTransformDirty)\n ) {\n canSkip = false\n }\n\n /**\n * If we have resolved the target this frame we must recalculate the\n * projection to ensure it visually represents the internal calculations.\n */\n if (this.resolvedRelativeTargetAt === frameData.timestamp) {\n canSkip = false\n }\n\n if (canSkip) return\n\n const { layout, layoutId } = this.options\n\n /**\n * If this section of the tree isn't animating we can\n * delete our target sources for the following frame.\n */\n this.isTreeAnimating = Boolean(\n (this.parent && this.parent.isTreeAnimating) ||\n this.currentAnimation ||\n this.pendingAnimation\n )\n if (!this.isTreeAnimating) {\n this.targetDelta = this.relativeTarget = undefined\n }\n\n if (!this.layout || !(layout || layoutId)) return\n\n /**\n * Reset the corrected box with the latest values from box, as we're then going\n * to perform mutative operations on it.\n */\n copyBoxInto(this.layoutCorrected, this.layout.layoutBox)\n\n /**\n * Record previous tree scales before updating.\n */\n const prevTreeScaleX = this.treeScale.x\n const prevTreeScaleY = this.treeScale.y\n /**\n * Apply all the parent deltas to this box to produce the corrected box. This\n * is the layout box, as it will appear on screen as a result of the transforms of its parents.\n */\n applyTreeDeltas(\n this.layoutCorrected,\n this.treeScale,\n this.path,\n isShared\n )\n\n /**\n * If this layer needs to perform scale correction but doesn't have a target,\n * use the layout as the target.\n */\n if (\n lead.layout &&\n !lead.target &&\n (this.treeScale.x !== 1 || this.treeScale.y !== 1)\n ) {\n lead.target = lead.layout.layoutBox\n lead.targetWithTransforms = createBox()\n }\n\n const { target } = lead\n\n if (!target) {\n /**\n * If we don't have a target to project into, but we were previously\n * projecting, we want to remove the stored transform and schedule\n * a render to ensure the elements reflect the removed transform.\n */\n if (this.prevProjectionDelta) {\n this.createProjectionDeltas()\n this.scheduleRender()\n }\n\n return\n }\n\n if (!this.projectionDelta || !this.prevProjectionDelta) {\n this.createProjectionDeltas()\n } else {\n copyAxisDeltaInto(\n this.prevProjectionDelta.x,\n this.projectionDelta.x\n )\n copyAxisDeltaInto(\n this.prevProjectionDelta.y,\n this.projectionDelta.y\n )\n }\n\n /**\n * Update the delta between the corrected box and the target box before user-set transforms were applied.\n * This will allow us to calculate the corrected borderRadius and boxShadow to compensate\n * for our layout reprojection, but still allow them to be scaled correctly by the user.\n * It might be that to simplify this we may want to accept that user-set scale is also corrected\n * and we wouldn't have to keep and calc both deltas, OR we could support a user setting\n * to allow people to choose whether these styles are corrected based on just the\n * layout reprojection or the final bounding box.\n */\n calcBoxDelta(\n this.projectionDelta!,\n this.layoutCorrected,\n target,\n this.latestValues\n )\n\n if (\n this.treeScale.x !== prevTreeScaleX ||\n this.treeScale.y !== prevTreeScaleY ||\n !axisDeltaEquals(\n this.projectionDelta!.x,\n this.prevProjectionDelta!.x\n ) ||\n !axisDeltaEquals(\n this.projectionDelta!.y,\n this.prevProjectionDelta!.y\n )\n ) {\n this.hasProjected = true\n this.scheduleRender()\n this.notifyListeners(\"projectionUpdate\", target)\n }\n\n /**\n * Increase debug counter for recalculated projections\n */\n if (statsBuffer.value) {\n metrics.calculatedProjections++\n }\n }\n\n isVisible = true\n hide() {\n this.isVisible = false\n // TODO: Schedule render\n }\n show() {\n this.isVisible = true\n // TODO: Schedule render\n }\n\n scheduleRender(notifyAll = true) {\n this.options.visualElement?.scheduleRender()\n if (notifyAll) {\n const stack = this.getStack()\n stack && stack.scheduleRender()\n }\n if (this.resumingFrom && !this.resumingFrom.instance) {\n this.resumingFrom = undefined\n }\n }\n\n createProjectionDeltas() {\n this.prevProjectionDelta = createDelta()\n this.projectionDelta = createDelta()\n this.projectionDeltaWithTransform = createDelta()\n }\n\n /**\n * Animation\n */\n animationValues?: ResolvedValues\n pendingAnimation?: Process\n currentAnimation?: JSAnimation<number>\n mixTargetDelta: (progress: number) => void\n animationProgress = 0\n\n setAnimationOrigin(\n delta: Delta,\n hasOnlyRelativeTargetChanged: boolean = false\n ) {\n const snapshot = this.snapshot\n const snapshotLatestValues = snapshot ? snapshot.latestValues : {}\n const mixedValues = { ...this.latestValues }\n\n const targetDelta = createDelta()\n if (\n !this.relativeParent ||\n !this.relativeParent.options.layoutRoot\n ) {\n this.relativeTarget = this.relativeTargetOrigin = undefined\n }\n this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged\n\n const relativeLayout = createBox()\n\n const snapshotSource = snapshot ? snapshot.source : undefined\n const layoutSource = this.layout ? this.layout.source : undefined\n const isSharedLayoutAnimation = snapshotSource !== layoutSource\n const stack = this.getStack()\n const isOnlyMember = !stack || stack.members.length <= 1\n const shouldCrossfadeOpacity = Boolean(\n isSharedLayoutAnimation &&\n !isOnlyMember &&\n this.options.crossfade === true &&\n !this.path.some(hasOpacityCrossfade)\n )\n\n this.animationProgress = 0\n\n let prevRelativeTarget: Box\n\n this.mixTargetDelta = (latest: number) => {\n const progress = latest / 1000\n\n mixAxisDelta(targetDelta.x, delta.x, progress)\n mixAxisDelta(targetDelta.y, delta.y, progress)\n this.setTargetDelta(targetDelta)\n\n if (\n this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.layout &&\n this.relativeParent &&\n this.relativeParent.layout\n ) {\n calcRelativePosition(\n relativeLayout,\n this.layout.layoutBox,\n this.relativeParent.layout.layoutBox\n )\n mixBox(\n this.relativeTarget,\n this.relativeTargetOrigin,\n relativeLayout,\n progress\n )\n\n /**\n * If this is an unchanged relative target we can consider the\n * projection not dirty.\n */\n if (\n prevRelativeTarget &&\n boxEquals(this.relativeTarget, prevRelativeTarget)\n ) {\n this.isProjectionDirty = false\n }\n\n if (!prevRelativeTarget) prevRelativeTarget = createBox()\n copyBoxInto(prevRelativeTarget, this.relativeTarget)\n }\n\n if (isSharedLayoutAnimation) {\n this.animationValues = mixedValues\n\n mixValues(\n mixedValues,\n snapshotLatestValues,\n this.latestValues,\n progress,\n shouldCrossfadeOpacity,\n isOnlyMember\n )\n }\n\n this.root.scheduleUpdateProjection()\n this.scheduleRender()\n\n this.animationProgress = progress\n }\n\n this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0)\n }\n\n motionValue?: MotionValue<number>\n startAnimation(options: ValueAnimationOptions<number>) {\n this.notifyListeners(\"animationStart\")\n\n this.currentAnimation?.stop()\n this.resumingFrom?.currentAnimation?.stop()\n\n if (this.pendingAnimation) {\n cancelFrame(this.pendingAnimation)\n this.pendingAnimation = undefined\n }\n\n /**\n * Start the animation in the next frame to have a frame with progress 0,\n * where the target is the same as when the animation started, so we can\n * calculate the relative positions correctly for instant transitions.\n */\n this.pendingAnimation = frame.update(() => {\n globalProjectionState.hasAnimatedSinceResize = true\n\n activeAnimations.layout++\n this.motionValue ||= motionValue(0)\n\n this.currentAnimation = animateSingleValue(\n this.motionValue,\n [0, 1000],\n {\n ...(options as any),\n velocity: 0,\n isSync: true,\n onUpdate: (latest: number) => {\n this.mixTargetDelta(latest)\n options.onUpdate && options.onUpdate(latest)\n },\n onStop: () => {\n activeAnimations.layout--\n },\n onComplete: () => {\n activeAnimations.layout--\n options.onComplete && options.onComplete()\n this.completeAnimation()\n },\n }\n ) as JSAnimation<number>\n\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = this.currentAnimation\n }\n\n this.pendingAnimation = undefined\n })\n }\n\n completeAnimation() {\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = undefined\n this.resumingFrom.preserveOpacity = undefined\n }\n\n const stack = this.getStack()\n stack && stack.exitAnimationComplete()\n this.resumingFrom =\n this.currentAnimation =\n this.animationValues =\n undefined\n\n this.notifyListeners(\"animationComplete\")\n }\n\n finishAnimation() {\n if (this.currentAnimation) {\n this.mixTargetDelta && this.mixTargetDelta(animationTarget)\n this.currentAnimation.stop()\n }\n\n this.completeAnimation()\n }\n\n applyTransformsToTarget() {\n const lead = this.getLead()\n let { targetWithTransforms, target, layout, latestValues } = lead\n\n if (!targetWithTransforms || !target || !layout) return\n\n /**\n * If we're only animating position, and this element isn't the lead element,\n * then instead of projecting into the lead box we instead want to calculate\n * a new target that aligns the two boxes but maintains the layout shape.\n */\n if (\n this !== lead &&\n this.layout &&\n layout &&\n shouldAnimatePositionOnly(\n this.options.animationType,\n this.layout.layoutBox,\n layout.layoutBox\n )\n ) {\n target = this.target || createBox()\n\n const xLength = calcLength(this.layout!.layoutBox.x)\n target!.x.min = lead.target!.x.min\n target!.x.max = target.x.min + xLength\n\n const yLength = calcLength(this.layout!.layoutBox.y)\n target!.y.min = lead.target!.y.min\n target!.y.max = target.y.min + yLength\n }\n\n copyBoxInto(targetWithTransforms, target)\n\n /**\n * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.\n * This is the final box that we will then project into by calculating a transform delta and\n * applying it to the corrected box.\n */\n transformBox(targetWithTransforms, latestValues)\n\n /**\n * Update the delta between the corrected box and the final target box, after\n * user-set transforms are applied to it. This will be used by the renderer to\n * create a transform style that will reproject the element from its layout layout\n * into the desired bounding box.\n */\n calcBoxDelta(\n this.projectionDeltaWithTransform!,\n this.layoutCorrected,\n targetWithTransforms!,\n latestValues\n )\n }\n\n /**\n * Shared layout\n */\n // TODO Only running on root node\n sharedNodes: Map<string, NodeStack> = new Map()\n registerSharedNode(layoutId: string, node: IProjectionNode) {\n if (!this.sharedNodes.has(layoutId)) {\n this.sharedNodes.set(layoutId, new NodeStack())\n }\n\n const stack = this.sharedNodes.get(layoutId)!\n stack.add(node)\n\n const config = node.options.initialPromotionConfig\n node.promote({\n transition: config ? config.transition : undefined,\n preserveFollowOpacity:\n config && config.shouldPreserveFollowOpacity\n ? config.shouldPreserveFollowOpacity(node)\n : undefined,\n })\n }\n\n isLead(): boolean {\n const stack = this.getStack()\n return stack ? stack.lead === this : true\n }\n\n getLead() {\n const { layoutId } = this.options\n return layoutId ? this.getStack()?.lead || this : this\n }\n\n getPrevLead() {\n const { layoutId } = this.options\n return layoutId ? this.getStack()?.prevLead : undefined\n }\n\n getStack() {\n const { layoutId } = this.options\n if (layoutId) return this.root.sharedNodes.get(layoutId)\n }\n\n promote({\n needsReset,\n transition,\n preserveFollowOpacity,\n }: {\n needsReset?: boolean\n transition?: Transition\n preserveFollowOpacity?: boolean\n } = {}) {\n const stack = this.getStack()\n if (stack) stack.promote(this, preserveFollowOpacity)\n\n if (needsReset) {\n this.projectionDelta = undefined\n this.needsReset = true\n }\n if (transition) this.setOptions({ transition })\n }\n\n relegate(): boolean {\n const stack = this.getStack()\n if (stack) {\n return stack.relegate(this)\n } else {\n return false\n }\n }\n\n resetSkewAndRotation() {\n const { visualElement } = this.options\n\n if (!visualElement) return\n\n // If there's no detected skew or rotation values, we can early return without a forced render.\n let hasDistortingTransform = false\n\n /**\n * An unrolled check for rotation values. Most elements don't have any rotation and\n * skipping the nested loop and new object creation is 50% faster.\n */\n const { latestValues } = visualElement\n if (\n latestValues.z ||\n latestValues.rotate ||\n latestValues.rotateX ||\n latestValues.rotateY ||\n latestValues.rotateZ ||\n latestValues.skewX ||\n latestValues.skewY\n ) {\n hasDistortingTransform = true\n }\n\n // If there's no distorting values, we don't need to do any more.\n if (!hasDistortingTransform) return\n\n const resetValues: ResolvedValues = {}\n\n if (latestValues.z) {\n resetDistortingTransform(\n \"z\",\n visualElement,\n resetValues,\n this.animationValues\n )\n }\n\n // Check the skew and rotate value of all axes and reset to 0\n for (let i = 0; i < transformAxes.length; i++) {\n resetDistortingTransform(\n `rotate${transformAxes[i]}`,\n visualElement,\n resetValues,\n this.animationValues\n )\n resetDistortingTransform(\n `skew${transformAxes[i]}`,\n visualElement,\n resetValues,\n this.animationValues\n )\n }\n\n // Force a render of this element to apply the transform with all skews and rotations\n // set to 0.\n visualElement.render()\n\n // Put back all the values we reset\n for (const key in resetValues) {\n visualElement.setStaticValue(key, resetValues[key])\n if (this.animationValues) {\n this.animationValues[key] = resetValues[key]\n }\n }\n\n // Schedule a render for the next frame. This ensures we won't visually\n // see the element with the reset rotate value applied.\n visualElement.scheduleRender()\n }\n\n applyProjectionStyles(\n targetStyle: any, // CSSStyleDeclaration - doesn't allow numbers to be assigned to properties\n styleProp?: MotionStyle\n ) {\n if (!this.instance || this.isSVG) return\n\n if (!this.isVisible) {\n targetStyle.visibility = \"hidden\"\n return\n }\n\n const transformTemplate = this.getTransformTemplate()\n\n if (this.needsReset) {\n this.needsReset = false\n\n targetStyle.visibility = \"\"\n targetStyle.opacity = \"\"\n targetStyle.pointerEvents =\n resolveMotionValue(styleProp?.pointerEvents) || \"\"\n targetStyle.transform = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : \"none\"\n return\n }\n\n const lead = this.getLead()\n if (!this.projectionDelta || !this.layout || !lead.target) {\n if (this.options.layoutId) {\n targetStyle.opacity =\n this.latestValues.opacity !== undefined\n ? this.latestValues.opacity\n : 1\n targetStyle.pointerEvents =\n resolveMotionValue(styleProp?.pointerEvents) || \"\"\n }\n if (this.hasProjected && !hasTransform(this.latestValues)) {\n targetStyle.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\"\n this.hasProjected = false\n }\n\n return\n }\n\n targetStyle.visibility = \"\"\n\n const valuesToRender = lead.animationValues || lead.latestValues\n this.applyTransformsToTarget()\n\n let transform = buildProjectionTransform(\n this.projectionDeltaWithTransform!,\n this.treeScale,\n valuesToRender\n )\n\n if (transformTemplate) {\n transform = transformTemplate(valuesToRender, transform)\n }\n\n targetStyle.transform = transform\n\n const { x, y } = this.projectionDelta\n targetStyle.transformOrigin = `${x.origin * 100}% ${\n y.origin * 100\n }% 0`\n\n if (lead.animationValues) {\n /**\n * If the lead component is animating, assign this either the entering/leaving\n * opacity\n */\n targetStyle.opacity =\n lead === this\n ? valuesToRender.opacity ??\n this.latestValues.opacity ??\n 1\n : this.preserveOpacity\n ? this.latestValues.opacity\n : valuesToRender.opacityExit\n } else {\n /**\n * Or we're not animating at all, set the lead component to its layout\n * opacity and other components to hidden.\n */\n targetStyle.opacity =\n lead === this\n ? valuesToRender.opacity !== undefined\n ? valuesToRender.opacity\n : \"\"\n : valuesToRender.opacityExit !== undefined\n ? valuesToRender.opacityExit\n : 0\n }\n\n /**\n * Apply scale correction\n */\n for (const key in scaleCorrectors) {\n if (valuesToRender[key] === undefined) continue\n\n const { correct, applyTo, isCSSVariable } = scaleCorrectors[key]\n\n /**\n * Only apply scale correction to the value if we have an\n * active projection transform. Otherwise these values become\n * vulnerable to distortion if the element changes size without\n * a corresponding layout animation.\n */\n const corrected =\n transform === \"none\"\n ? valuesToRender[key]\n : correct(valuesToRender[key], lead)\n\n if (applyTo) {\n const num = applyTo.length\n for (let i = 0; i < num; i++) {\n targetStyle[applyTo[i] as any] = corrected\n }\n } else {\n // If this is a CSS variable, set it directly on the instance.\n // Replacing this function from creating styles to setting them\n // would be a good place to remove per frame object creation\n if (isCSSVariable) {\n ;(\n this.options.visualElement as HTMLVisualElement\n ).renderState.vars[key] = corrected\n } else {\n targetStyle[key as any] = corrected\n }\n }\n }\n\n /**\n * Disable pointer events on follow components. This is to ensure\n * that if a follow component covers a lead component it doesn't block\n * pointer events on the lead.\n */\n if (this.options.layoutId) {\n targetStyle.pointerEvents =\n lead === this\n ? resolveMotionValue(styleProp?.pointerEvents) || \"\"\n : \"none\"\n }\n }\n\n clearSnapshot() {\n this.resumeFrom = this.snapshot = undefined\n }\n\n // Only run on root\n resetTree() {\n this.root.nodes!.forEach((node: IProjectionNode) =>\n node.currentAnimation?.stop()\n )\n this.root.nodes!.forEach(clearMeasurements)\n this.root.sharedNodes.clear()\n }\n }\n}\n\nfunction updateLayout(node: IProjectionNode) {\n node.updateLayout()\n}\n\nfunction notifyLayoutUpdate(node: IProjectionNode) {\n const snapshot = node.resumeFrom?.snapshot || node.snapshot\n\n if (\n node.isLead() &&\n node.layout &&\n snapshot &&\n node.hasListeners(\"didUpdate\")\n ) {\n const { layoutBox: layout, measuredBox: measuredLayout } = node.layout\n const { animationType } = node.options\n\n const isShared = snapshot.source !== node.layout.source\n\n // TODO Maybe we want to also resize the layout snapshot so we don't trigger\n // animations for instance if layout=\"size\" and an element has only changed position\n if (animationType === \"size\") {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis]\n const length = calcLength(axisSnapshot)\n axisSnapshot.min = layout[axis].min\n axisSnapshot.max = axisSnapshot.min + length\n })\n } else if (\n shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)\n ) {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis]\n const length = calcLength(layout[axis])\n axisSnapshot.max = axisSnapshot.min + length\n\n /**\n * Ensure relative target gets resized and rerendererd\n */\n if (node.relativeTarget && !node.currentAnimation) {\n node.isProjectionDirty = true\n node.relativeTarget[axis].max =\n node.relativeTarget[axis].min + length\n }\n })\n }\n\n const layoutDelta = createDelta()\n\n calcBoxDelta(layoutDelta, layout, snapshot.layoutBox)\n const visualDelta = createDelta()\n if (isShared) {\n calcBoxDelta(\n visualDelta,\n node.applyTransform(measuredLayout, true),\n snapshot.measuredBox\n )\n } else {\n calcBoxDelta(visualDelta, layout, snapshot.layoutBox)\n }\n\n const hasLayoutChanged = !isDeltaZero(layoutDelta)\n let hasRelativeLayoutChanged = false\n\n if (!node.resumeFrom) {\n const relativeParent = node.getClosestProjectingParent()\n\n /**\n * If the relativeParent is itself resuming from a different element then\n * the relative snapshot is not relavent\n */\n if (relativeParent && !relativeParent.resumeFrom) {\n const { snapshot: parentSnapshot, layout: parentLayout } =\n relativeParent\n\n if (parentSnapshot && parentLayout) {\n const relativeSnapshot = createBox()\n calcRelativePosition(\n relativeSnapshot,\n snapshot.layoutBox,\n parentSnapshot.layoutBox\n )\n\n const relativeLayout = createBox()\n calcRelativePosition(\n relativeLayout,\n layout,\n parentLayout.layoutBox\n )\n\n if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {\n hasRelativeLayoutChanged = true\n }\n\n if (relativeParent.options.layoutRoot) {\n node.relativeTarget = relativeLayout\n node.relativeTargetOrigin = relativeSnapshot\n node.relativeParent = relativeParent\n }\n }\n }\n }\n\n node.notifyListeners(\"didUpdate\", {\n layout,\n snapshot,\n delta: visualDelta,\n layoutDelta,\n hasLayoutChanged,\n hasRelativeLayoutChanged,\n })\n } else if (node.isLead()) {\n const { onExitComplete } = node.options\n onExitComplete && onExitComplete()\n }\n\n /**\n * Clearing transition\n * TODO: Investigate why this transition is being passed in as {type: false } from Framer\n * and why we need it at all\n */\n node.options.transition = undefined\n}\n\nexport function propagateDirtyNodes(node: IProjectionNode) {\n /**\n * Increase debug counter for nodes encountered this frame\n */\n if (statsBuffer.value) {\n metrics.nodes++\n }\n\n if (!node.parent) return\n\n /**\n * If this node isn't projecting, propagate isProjectionDirty. It will have\n * no performance impact but it will allow the next child that *is* projecting\n * but *isn't* dirty to just check its parent to see if *any* ancestor needs\n * correcting.\n */\n if (!node.isProjecting()) {\n node.isProjectionDirty = node.parent.isProjectionDirty\n }\n\n /**\n * Propagate isSharedProjectionDirty and isTransformDirty\n * throughout the whole tree. A future revision can take another look at\n * this but for safety we still recalcualte shared nodes.\n */\n node.isSharedProjectionDirty ||= Boolean(\n node.isProjectionDirty ||\n node.parent.isProjectionDirty ||\n node.parent.isSharedProjectionDirty\n )\n\n node.isTransformDirty ||= node.parent.isTransformDirty\n}\n\nexport function cleanDirtyNodes(node: IProjectionNode) {\n node.isProjectionDirty =\n node.isSharedProjectionDirty =\n node.isTransformDirty =\n false\n}\n\nfunction clearSnapshot(node: IProjectionNode) {\n node.clearSnapshot()\n}\n\nfunction clearMeasurements(node: IProjectionNode) {\n node.clearMeasurements()\n}\n\nfunction clearIsLayoutDirty(node: IProjectionNode) {\n node.isLayoutDirty = false\n}\n\nfunction resetTransformStyle(node: IProjectionNode) {\n const { visualElement } = node.options\n if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {\n visualElement.notify(\"BeforeLayoutMeasure\")\n }\n\n node.resetTransform()\n}\n\nfunction finishAnimation(node: IProjectionNode) {\n node.finishAnimation()\n node.targetDelta = node.relativeTarget = node.target = undefined\n node.isProjectionDirty = true\n}\n\nfunction resolveTargetDelta(node: IProjectionNode) {\n node.resolveTargetDelta()\n}\n\nfunction calcProjection(node: IProjectionNode) {\n node.calcProjection()\n}\n\nfunction resetSkewAndRotation(node: IProjectionNode) {\n node.resetSkewAndRotation()\n}\n\nfunction removeLeadSnapshots(stack: NodeStack) {\n stack.removeLeadSnapshot()\n}\n\nexport function mixAxisDelta(output: AxisDelta, delta: AxisDelta, p: number) {\n output.translate = mixNumber(delta.translate, 0, p)\n output.scale = mixNumber(delta.scale, 1, p)\n output.origin = delta.origin\n output.originPoint = delta.originPoint\n}\n\nexport function mixAxis(output: Axis, from: Axis, to: Axis, p: number) {\n output.min = mixNumber(from.min, to.min, p)\n output.max = mixNumber(from.max, to.max, p)\n}\n\nexport function mixBox(output: Box, from: Box, to: Box, p: number) {\n mixAxis(output.x, from.x, to.x, p)\n mixAxis(output.y, from.y, to.y, p)\n}\n\nfunction hasOpacityCrossfade(node: IProjectionNode) {\n return (\n node.animationValues && node.animationValues.opacityExit !== undefined\n )\n}\n\nconst defaultLayoutTransition = {\n duration: 0.45,\n ease: [0.4, 0, 0.1, 1],\n}\n\nconst userAgentContains = (string: string) =>\n typeof navigator !== \"undefined\" &&\n navigator.userAgent &&\n navigator.userAgent.toLowerCase().includes(string)\n\n/**\n * Measured bounding boxes must be rounded in Safari and\n * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements\n * can appear to jump.\n */\nconst roundPoint =\n userAgentContains(\"applewebkit/\") && !userAgentContains(\"chrome/\")\n ? Math.round\n : noop\n\nfunction roundAxis(axis: Axis): void {\n // Round to the nearest .5 pixels to support subpixel layouts\n axis.min = roundPoint(axis.min)\n axis.max = roundPoint(axis.max)\n}\n\nfunction roundBox(box: Box): void {\n roundAxis(box.x)\n roundAxis(box.y)\n}\n\nfunction shouldAnimatePositionOnly(\n animationType: string | undefined,\n snapshot: Box,\n layout: Box\n) {\n return (\n animationType === \"position\" ||\n (animationType === \"preserve-aspect\" &&\n !isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2))\n )\n}\n\nfunction checkNodeWasScrollRoot(node: IProjectionNode) {\n return node !== node.root && node.scroll?.wasRoot\n}\n","import { addDomEvent } from \"../../events/add-dom-event\"\nimport { createProjectionNode } from \"./create-projection-node\"\n\nexport const DocumentProjectionNode = createProjectionNode<Window>({\n attachResizeListener: (\n ref: Window | Element,\n notify: VoidFunction\n ): VoidFunction => addDomEvent(ref, \"resize\", notify),\n measureScroll: () => ({\n x: document.documentElement.scrollLeft || document.body.scrollLeft,\n y: document.documentElement.scrollTop || document.body.scrollTop,\n }),\n checkIsScrollRoot: () => true,\n})\n","import { createProjectionNode } from \"./create-projection-node\"\nimport { DocumentProjectionNode } from \"./DocumentProjectionNode\"\nimport { IProjectionNode } from \"./types\"\n\nexport const rootProjectionNode: { current: IProjectionNode | undefined } = {\n current: undefined,\n}\n\nexport const HTMLProjectionNode = createProjectionNode<HTMLElement>({\n measureScroll: (instance) => ({\n x: instance.scrollLeft,\n y: instance.scrollTop,\n }),\n defaultParent: () => {\n if (!rootProjectionNode.current) {\n const documentNode = new DocumentProjectionNode({})\n documentNode.mount(window)\n documentNode.setOptions({ layoutScroll: true })\n rootProjectionNode.current = documentNode\n }\n return rootProjectionNode.current\n },\n resetTransform: (instance, value) => {\n instance.style.transform = value !== undefined ? value : \"none\"\n },\n checkIsScrollRoot: (instance) =>\n Boolean(window.getComputedStyle(instance).position === \"fixed\"),\n})\n","import { DragGesture } from \"../../gestures/drag\"\nimport { PanGesture } from \"../../gestures/pan\"\nimport { HTMLProjectionNode } from \"../../projection\"\nimport { MeasureLayout } from \"./layout/MeasureLayout\"\nimport { FeaturePackages } from \"./types\"\n\nexport const drag: FeaturePackages = {\n pan: {\n Feature: PanGesture,\n },\n drag: {\n Feature: DragGesture,\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n}\n","import { frame, hover } from \"motion-dom\"\nimport { extractEventInfo } from \"../events/event-info\"\nimport { Feature } from \"../motion/features/Feature\"\nimport type { VisualElement } from \"../render/VisualElement\"\n\nfunction handleHoverEvent(\n node: VisualElement<Element>,\n event: PointerEvent,\n lifecycle: \"Start\" | \"End\"\n) {\n const { props } = node\n\n if (node.animationState && props.whileHover) {\n node.animationState.setActive(\"whileHover\", lifecycle === \"Start\")\n }\n\n const eventName = (\"onHover\" + lifecycle) as \"onHoverStart\" | \"onHoverEnd\"\n const callback = props[eventName]\n if (callback) {\n frame.postRender(() => callback(event, extractEventInfo(event)))\n }\n}\n\nexport class HoverGesture extends Feature<Element> {\n mount() {\n const { current } = this.node\n if (!current) return\n\n this.unmount = hover(current, (_element, startEvent) => {\n handleHoverEvent(this.node, startEvent, \"Start\")\n\n return (endEvent) => handleHoverEvent(this.node, endEvent, \"End\")\n })\n }\n\n unmount() {}\n}\n","import { pipe } from \"motion-utils\"\nimport { addDomEvent } from \"../events/add-dom-event\"\nimport { Feature } from \"../motion/features/Feature\"\n\nexport class FocusGesture extends Feature<Element> {\n private isActive = false\n\n onFocus() {\n let isFocusVisible = false\n\n /**\n * If this element doesn't match focus-visible then don't\n * apply whileHover. But, if matches throws that focus-visible\n * is not a valid selector then in that browser outline styles will be applied\n * to the element by default and we want to match that behaviour with whileFocus.\n */\n try {\n isFocusVisible = this.node.current!.matches(\":focus-visible\")\n } catch (e) {\n isFocusVisible = true\n }\n\n if (!isFocusVisible || !this.node.animationState) return\n\n this.node.animationState.setActive(\"whileFocus\", true)\n this.isActive = true\n }\n\n onBlur() {\n if (!this.isActive || !this.node.animationState) return\n this.node.animationState.setActive(\"whileFocus\", false)\n this.isActive = false\n }\n\n mount() {\n this.unmount = pipe(\n addDomEvent(this.node.current!, \"focus\", () => this.onFocus()),\n addDomEvent(this.node.current!, \"blur\", () => this.onBlur())\n ) as VoidFunction\n }\n\n unmount() {}\n}\n","import { frame, press } from \"motion-dom\"\nimport { extractEventInfo } from \"../events/event-info\"\nimport { Feature } from \"../motion/features/Feature\"\nimport { VisualElement } from \"../render/VisualElement\"\n\nfunction handlePressEvent(\n node: VisualElement<Element>,\n event: PointerEvent,\n lifecycle: \"Start\" | \"End\" | \"Cancel\"\n) {\n const { props } = node\n\n if (node.current instanceof HTMLButtonElement && node.current.disabled) {\n return\n }\n\n if (node.animationState && props.whileTap) {\n node.animationState.setActive(\"whileTap\", lifecycle === \"Start\")\n }\n\n const eventName = (\"onTap\" + (lifecycle === \"End\" ? \"\" : lifecycle)) as\n | \"onTapStart\"\n | \"onTap\"\n | \"onTapCancel\"\n\n const callback = props[eventName]\n if (callback) {\n frame.postRender(() => callback(event, extractEventInfo(event)))\n }\n}\n\nexport class PressGesture extends Feature<Element> {\n mount() {\n const { current } = this.node\n if (!current) return\n\n this.unmount = press(\n current,\n (_element, startEvent) => {\n handlePressEvent(this.node, startEvent, \"Start\")\n\n return (endEvent, { success }) =>\n handlePressEvent(\n this.node,\n endEvent,\n success ? \"End\" : \"Cancel\"\n )\n },\n { useGlobalTarget: this.node.props.globalTapTarget }\n )\n }\n\n unmount() {}\n}\n","type IntersectionHandler = (entry: IntersectionObserverEntry) => void\n\ninterface ElementIntersectionObservers {\n [key: string]: IntersectionObserver\n}\n\n/**\n * Map an IntersectionHandler callback to an element. We only ever make one handler for one\n * element, so even though these handlers might all be triggered by different\n * observers, we can keep them in the same map.\n */\nconst observerCallbacks = new WeakMap<Element, IntersectionHandler>()\n\n/**\n * Multiple observers can be created for multiple element/document roots. Each with\n * different settings. So here we store dictionaries of observers to each root,\n * using serialised settings (threshold/margin) as lookup keys.\n */\nconst observers = new WeakMap<\n Element | Document,\n ElementIntersectionObservers\n>()\n\nconst fireObserverCallback = (entry: IntersectionObserverEntry) => {\n const callback = observerCallbacks.get(entry.target)\n callback && callback(entry)\n}\n\nconst fireAllObserverCallbacks: IntersectionObserverCallback = (entries) => {\n entries.forEach(fireObserverCallback)\n}\n\nfunction initIntersectionObserver({\n root,\n ...options\n}: IntersectionObserverInit): IntersectionObserver {\n const lookupRoot = root || document\n\n /**\n * If we don't have an observer lookup map for this root, create one.\n */\n if (!observers.has(lookupRoot)) {\n observers.set(lookupRoot, {})\n }\n const rootObservers = observers.get(lookupRoot)!\n\n const key = JSON.stringify(options)\n\n /**\n * If we don't have an observer for this combination of root and settings,\n * create one.\n */\n if (!rootObservers[key]) {\n rootObservers[key] = new IntersectionObserver(\n fireAllObserverCallbacks,\n { root, ...options }\n )\n }\n\n return rootObservers[key]\n}\n\nexport function observeIntersection(\n element: Element,\n options: IntersectionObserverInit,\n callback: IntersectionHandler\n) {\n const rootInteresectionObserver = initIntersectionObserver(options)\n\n observerCallbacks.set(element, callback)\n rootInteresectionObserver.observe(element)\n\n return () => {\n observerCallbacks.delete(element)\n rootInteresectionObserver.unobserve(element)\n }\n}\n","import { MotionProps } from \"../../types\"\nimport { Feature } from \"../Feature\"\nimport { observeIntersection } from \"./observers\"\n\nconst thresholdNames = {\n some: 0,\n all: 1,\n}\n\nexport class InViewFeature extends Feature<Element> {\n private hasEnteredView = false\n\n private isInView = false\n\n private startObserver() {\n this.unmount()\n\n const { viewport = {} } = this.node.getProps()\n const { root, margin: rootMargin, amount = \"some\", once } = viewport\n\n const options = {\n root: root ? root.current : undefined,\n rootMargin,\n threshold:\n typeof amount === \"number\" ? amount : thresholdNames[amount],\n }\n\n const onIntersectionUpdate = (entry: IntersectionObserverEntry) => {\n const { isIntersecting } = entry\n\n /**\n * If there's been no change in the viewport state, early return.\n */\n if (this.isInView === isIntersecting) return\n\n this.isInView = isIntersecting\n\n /**\n * Handle hasEnteredView. If this is only meant to run once, and\n * element isn't visible, early return. Otherwise set hasEnteredView to true.\n */\n if (once && !isIntersecting && this.hasEnteredView) {\n return\n } else if (isIntersecting) {\n this.hasEnteredView = true\n }\n\n if (this.node.animationState) {\n this.node.animationState.setActive(\n \"whileInView\",\n isIntersecting\n )\n }\n\n /**\n * Use the latest committed props rather than the ones in scope\n * when this observer is created\n */\n const { onViewportEnter, onViewportLeave } = this.node.getProps()\n const callback = isIntersecting ? onViewportEnter : onViewportLeave\n callback && callback(entry)\n }\n\n return observeIntersection(\n this.node.current!,\n options,\n onIntersectionUpdate\n )\n }\n\n mount() {\n this.startObserver()\n }\n\n update() {\n if (typeof IntersectionObserver === \"undefined\") return\n\n const { props, prevProps } = this.node\n const hasOptionsChanged = [\"amount\", \"margin\", \"root\"].some(\n hasViewportOptionChanged(props, prevProps)\n )\n\n if (hasOptionsChanged) {\n this.startObserver()\n }\n }\n\n unmount() {}\n}\n\nfunction hasViewportOptionChanged(\n { viewport = {} }: MotionProps,\n { viewport: prevViewport = {} }: MotionProps = {}\n) {\n return (name: keyof typeof viewport) =>\n viewport[name] !== prevViewport[name]\n}\n","import { HoverGesture } from \"../../gestures/hover\"\nimport { FocusGesture } from \"../../gestures/focus\"\nimport { PressGesture } from \"../../gestures/press\"\nimport { InViewFeature } from \"./viewport\"\nimport { FeaturePackages } from \"./types\"\n\nexport const gestureAnimations: FeaturePackages = {\n inView: {\n Feature: InViewFeature,\n },\n tap: {\n Feature: PressGesture,\n },\n focus: {\n Feature: FocusGesture,\n },\n hover: {\n Feature: HoverGesture,\n },\n}\n","import { HTMLProjectionNode } from \"../../projection/node/HTMLProjectionNode\"\nimport { MeasureLayout } from \"./layout/MeasureLayout\"\nimport { FeaturePackages } from \"./types\"\n\nexport const layout: FeaturePackages = {\n layout: {\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n}\n","import { animations } from \"../../../motion/features/animations\"\nimport { drag } from \"../../../motion/features/drag\"\nimport { gestureAnimations } from \"../../../motion/features/gestures\"\nimport { layout } from \"../../../motion/features/layout\"\n\nexport const featureBundle = {\n ...animations,\n ...gestureAnimations,\n ...drag,\n ...layout,\n}\n","import { createDomVisualElement } from \"../../dom/create-visual-element\"\nimport { createMotionProxy } from \"../create-proxy\"\nimport { featureBundle } from \"./feature-bundle\"\n\nexport const motion = /*@__PURE__*/ createMotionProxy(\n featureBundle,\n createDomVisualElement\n)\n","\"use client\"\r\n\r\nimport { Pie, PieChart, Sector, Label } from \"recharts\"\r\n\r\nimport {\r\n Card,\r\n CardContent,\r\n CardDescription,\r\n CardFooter,\r\n CardHeader,\r\n CardTitle,\r\n} from \"../ui/card\"\r\nimport {\r\n ChartConfig,\r\n ChartContainer,\r\n ChartStyle,\r\n ChartTooltip,\r\n ChartTooltipContent,\r\n} from \"../ui/chart\"\r\nimport { useMemo, useState } from \"react\"\r\nimport { motion } from \"framer-motion\"\r\n\r\nexport interface PieChartData {\r\n category: string\r\n value: number\r\n percentage: number\r\n fill?: string\r\n [key: string]: unknown\r\n}\r\n\r\nexport interface PieChartProps {\r\n title?: string\r\n description?: string\r\n data: PieChartData[]\r\n chartConfig: ChartConfig\r\n className?: string\r\n dataKey?: string\r\n nameKey?: string\r\n legendKey?: string\r\n innerRadius?: number\r\n outerRadius?: number\r\n cornerRadius?: number\r\n paddingAngle?: number\r\n strokeWidth?: number\r\n stroke?: string\r\n animationDuration?: number\r\n enableAnimation?: boolean\r\n showLegend?: boolean\r\n showTooltip?: boolean\r\n showActiveSection?: boolean\r\n footerContent?: {\r\n mainText?: string\r\n subText?: string\r\n showTrending?: boolean\r\n trendingColor?: string\r\n trendingIcon?: React.ReactNode\r\n }\r\n}\r\n\r\nexport const PieChartComponent = ({\r\n title,\r\n description,\r\n data,\r\n chartConfig,\r\n className = \"\",\r\n dataKey = \"value\",\r\n nameKey = \"category\",\r\n legendKey = \"category\",\r\n innerRadius = 0,\r\n outerRadius = 100,\r\n strokeWidth = 0,\r\n cornerRadius = 0,\r\n paddingAngle = 0,\r\n stroke = \"var(--background)\",\r\n showLegend = true,\r\n showTooltip = true,\r\n showActiveSection = false,\r\n footerContent\r\n}: PieChartProps) => {\r\n const [hoverIndex, setHoverIndex] = useState<number | null>(null)\r\n\r\n const activeIndex = useMemo(() => {\r\n return showActiveSection ? hoverIndex : null\r\n }, [hoverIndex, showActiveSection])\r\n\r\n const handleActiveSection = (_: unknown, index: number) => {\r\n if (showActiveSection) {\r\n setHoverIndex(index)\r\n }\r\n }\r\n\r\n const handleUnActiveSection = () => {\r\n if (showActiveSection) {\r\n setHoverIndex(null)\r\n }\r\n }\r\n\r\n const renderLegend = () => {\r\n if (!showLegend) return null;\r\n\r\n return (\r\n <div className=\"flex flex-wrap justify-center gap-3 px-4\">\r\n {data.map((item, index) => {\r\n const legendValue = String(item[legendKey] || \"\")\r\n const color = item.fill || chartConfig[legendValue as keyof typeof chartConfig]?.color || `var(--chart-${index + 1})`\r\n\r\n return (\r\n <div key={legendValue} className=\"flex items-center gap-2 text-sm\">\r\n <span\r\n className=\"flex h-3 w-3 shrink-0 rounded-sm\"\r\n style={{ backgroundColor: color }}\r\n />\r\n <span className=\"text-muted-foreground\">\r\n {chartConfig[legendValue as keyof typeof chartConfig]?.label || legendValue}\r\n </span>\r\n </div>\r\n )\r\n })}\r\n </div>\r\n )\r\n }\r\n\r\n return (\r\n <Card className={`flex flex-col h-full ${className}`}>\r\n <ChartStyle id={`pie-chart-${title}`} config={chartConfig} />\r\n\r\n <CardHeader className=\"items-center pb-4 text-center\">\r\n <CardTitle>{title}</CardTitle>\r\n {description && <CardDescription>{description}</CardDescription>}\r\n </CardHeader>\r\n\r\n <CardContent className=\"flex flex-col flex-1 justify-between gap-6\">\r\n <div className=\"flex justify-center items-center flex-1\">\r\n <ChartContainer\r\n config={chartConfig}\r\n className=\"flex justify-center items-center\"\r\n style={{\r\n width: `${(outerRadius + strokeWidth) * 2 + 100}px`,\r\n height: `${(outerRadius + strokeWidth) * 2 + 100}px`\r\n }}\r\n >\r\n <PieChart\r\n width={(outerRadius + strokeWidth) * 2 + 100}\r\n height={(outerRadius + strokeWidth) * 2 + 100}\r\n >\r\n {showTooltip && (\r\n <ChartTooltip\r\n cursor={false}\r\n content={<ChartTooltipContent hideLabel />}\r\n />\r\n )}\r\n\r\n <Pie\r\n data={data}\r\n dataKey={dataKey}\r\n nameKey={nameKey}\r\n innerRadius={innerRadius}\r\n outerRadius={outerRadius}\r\n cornerRadius={cornerRadius}\r\n paddingAngle={paddingAngle}\r\n strokeWidth={strokeWidth}\r\n stroke={stroke}\r\n cx=\"50%\"\r\n cy=\"50%\"\r\n activeIndex={showActiveSection ? (activeIndex ?? undefined) : undefined}\r\n onMouseEnter={showActiveSection ? handleActiveSection : undefined}\r\n onMouseLeave={showActiveSection ? handleUnActiveSection : undefined}\r\n activeShape={showActiveSection ? (props: unknown) => {\r\n const typedProps = props as { outerRadius?: number;[key: string]: unknown }\r\n const { outerRadius = 100, ...otherProps } = typedProps\r\n return (\r\n <motion.g\r\n initial={{ scale: 1 }}\r\n animate={activeIndex !== null ? { scale: 1.1 } : { scale: 1 }}\r\n transition={{\r\n type: \"spring\",\r\n stiffness: 300,\r\n damping: 10,\r\n mass: 0.8,\r\n bounce: 0.4,\r\n duration: 0.3\r\n }}\r\n >\r\n <Sector {...otherProps} outerRadius={outerRadius + 1} />\r\n <Sector\r\n {...otherProps}\r\n outerRadius={outerRadius + 15}\r\n innerRadius={outerRadius + 5}\r\n />\r\n </motion.g>\r\n )\r\n } : undefined}\r\n >\r\n {showActiveSection && innerRadius > 0 && activeIndex !== null && (\r\n <Label\r\n content={({ viewBox }) => {\r\n if (viewBox && \"cx\" in viewBox && \"cy\" in viewBox) {\r\n const activeData = data[activeIndex]\r\n if (!activeData) return null\r\n\r\n return (\r\n <text\r\n x={viewBox.cx}\r\n y={viewBox.cy}\r\n textAnchor=\"middle\"\r\n dominantBaseline=\"middle\"\r\n >\r\n <tspan\r\n x={viewBox.cx}\r\n y={viewBox.cy}\r\n className=\"fill-foreground text-2xl font-bold\"\r\n >\r\n {String(activeData[dataKey] || '').toLocaleString()}\r\n </tspan>\r\n <tspan\r\n x={viewBox.cx}\r\n y={(viewBox.cy || 0) + 20}\r\n className=\"fill-muted-foreground text-sm\"\r\n >\r\n {String(\r\n chartConfig[activeData[nameKey] as keyof typeof chartConfig]?.label\r\n ?? activeData[nameKey]\r\n ?? ''\r\n )}\r\n </tspan>\r\n </text>\r\n )\r\n }\r\n }}\r\n />\r\n )}\r\n </Pie>\r\n </PieChart>\r\n </ChartContainer>\r\n </div>\r\n\r\n {renderLegend()}\r\n </CardContent>\r\n\r\n {footerContent && (\r\n <CardFooter className=\"flex-col gap-2 text-sm text-center pt-4\">\r\n <div className=\"flex items-center gap-2 leading-none font-medium\">\r\n <span className={footerContent.trendingColor || \"text-green-600\"}>\r\n {footerContent.mainText}\r\n </span>\r\n {footerContent.showTrending && footerContent.trendingIcon && (\r\n <span className={`h-4 w-4 ${footerContent.trendingColor || \"text-green-600\"}`}>\r\n {footerContent.trendingIcon}\r\n </span>\r\n )}\r\n </div>\r\n\r\n <div className=\"text-muted-foreground leading-none\">\r\n {footerContent.subText}\r\n </div>\r\n </CardFooter>\r\n )}\r\n </Card>\r\n )\r\n}\r\n\r\n\r\n// ========================================================================================\r\n// Pie Chart Example\r\n// ========================================================================================\r\nexport const PieChartExample = () => {\r\n const rawData = [\r\n { intent: \"product_inquiry\", interactions: 1250, fill: \"var(--chart-1)\" },\r\n { intent: \"technical_support\", interactions: 892, fill: \"var(--chart-2)\" },\r\n { intent: \"pricing_question\", interactions: 654, fill: \"var(--chart-3)\" },\r\n { intent: \"booking_service\", interactions: 487, fill: \"var(--chart-4)\" },\r\n { intent: \"general_greeting\", interactions: 398, fill: \"var(--chart-5)\" },\r\n { intent: \"complaint_feedback\", interactions: 234, fill: \"var(--chart-6)\" },\r\n ]\r\n const total = rawData.reduce((sum, d) => sum + d.interactions, 0)\r\n const data = rawData.map(d => ({\r\n category: d.intent,\r\n value: d.interactions,\r\n percentage: Math.round((d.interactions / total) * 1000) / 10, // 1 chữ số thập phân\r\n fill: d.fill\r\n }))\r\n\r\n const chartConfig = {\r\n interactions: {\r\n label: \"Interactions\",\r\n },\r\n product_inquiry: {\r\n label: \"Product\",\r\n color: \"var(--chart-1)\",\r\n },\r\n technical_support: {\r\n label: \"Technical Support\",\r\n color: \"var(--chart-2)\",\r\n },\r\n pricing_question: {\r\n label: \"Pricing Questions\",\r\n color: \"var(--chart-3)\",\r\n },\r\n booking_service: {\r\n label: \"Booking Service\",\r\n color: \"var(--chart-4)\",\r\n },\r\n general_greeting: {\r\n label: \"General Greeting\",\r\n color: \"var(--chart-5)\",\r\n },\r\n complaint_feedback: {\r\n label: \"Complaints & Feedback\",\r\n color: \"var(--chart-6)\",\r\n },\r\n } satisfies ChartConfig\r\n\r\n return (\r\n <PieChartComponent\r\n title=\"Top Popular Intent\"\r\n description=\"Most frequently detected intents from recent user interactions\"\r\n data={data}\r\n chartConfig={chartConfig}\r\n innerRadius={80}\r\n outerRadius={120}\r\n paddingAngle={2}\r\n cornerRadius={3}\r\n showLegend={true}\r\n showTooltip={false}\r\n showActiveSection={true}\r\n />\r\n )\r\n}","\"use client\"\r\n\r\nimport { useEffect, useRef, useState } from \"react\"\r\nimport {\r\n Label,\r\n PolarGrid,\r\n PolarRadiusAxis,\r\n RadialBar,\r\n RadialBarChart,\r\n} from \"recharts\"\r\n\r\nimport {\r\n Card,\r\n CardContent,\r\n CardDescription,\r\n CardFooter,\r\n CardHeader,\r\n CardTitle,\r\n} from \"../ui/card\"\r\nimport { ChartConfig, ChartContainer } from \"../ui/chart\"\r\nimport { TrendingUp } from \"lucide-react\"\r\n\r\nexport interface RadialChartData {\r\n category: string\r\n value: number\r\n percentage: number\r\n fill?: string\r\n}\r\n\r\nexport interface RadialChartProps {\r\n title?: string\r\n description?: string\r\n data: RadialChartData\r\n chartConfig: ChartConfig\r\n centerLabel?: string\r\n footerContent?: {\r\n mainText?: string\r\n subText?: string\r\n showTrending?: boolean\r\n trendingColor?: string\r\n trendingIcon?: React.ReactNode\r\n }\r\n innerRadius?: number\r\n outerRadius?: number\r\n cornerRadius?: number\r\n startAngle?: number\r\n className?: string\r\n numberSize?: 'sm' | 'md' | 'lg' | 'xl'\r\n labelSize?: 'xs' | 'sm' | 'md'\r\n animationDuration?: number\r\n centerOffset?: { x?: number; y?: number }\r\n}\r\n\r\nexport const RadialChartShapeComponent = ({\r\n title,\r\n description,\r\n data,\r\n centerLabel,\r\n footerContent,\r\n chartConfig,\r\n innerRadius = 80,\r\n outerRadius = 130,\r\n cornerRadius = 50,\r\n startAngle = 90,\r\n className = \"\",\r\n numberSize = 'lg',\r\n labelSize = 'sm',\r\n animationDuration = 2.5,\r\n centerOffset = {}\r\n}: RadialChartProps) => {\r\n const targetEndAngle = startAngle + (data.percentage * 3.6) // 360 độ tương ứng với 100%\r\n const chartRef = useRef<HTMLDivElement>(null)\r\n const [isChartVisible, setIsChartVisible] = useState(false)\r\n const [currentEndAngle, setCurrentEndAngle] = useState(startAngle) // Start from startAngle\r\n const [currentPercentage, setCurrentPercentage] = useState(0) // For synced counting\r\n const animationRef = useRef<number>(0)\r\n\r\n // Intersection Observer to trigger animation when chart is visible\r\n useEffect(() => {\r\n const observer = new IntersectionObserver(\r\n ([entry]) => {\r\n if (entry.isIntersecting) {\r\n setIsChartVisible(true)\r\n observer.disconnect() // Only trigger once\r\n }\r\n },\r\n { threshold: 0.3 } // Trigger when 30% of chart is visible\r\n )\r\n\r\n if (chartRef.current) {\r\n observer.observe(chartRef.current)\r\n }\r\n\r\n return () => observer.disconnect()\r\n }, [chartRef])\r\n\r\n // Animate RadialBar rotation and percentage counting together\r\n useEffect(() => {\r\n if (!isChartVisible) return\r\n\r\n const startTime = Date.now()\r\n const duration = animationDuration * 1000 // Convert to milliseconds\r\n const startEndAngle = startAngle\r\n const endEndAngle = targetEndAngle\r\n const startPercentage = 0\r\n const endPercentage = data.percentage\r\n\r\n const animate = () => {\r\n const elapsed = Date.now() - startTime\r\n const progress = Math.min(elapsed / duration, 1)\r\n\r\n // Easing function for smooth animation (easeOutQuart)\r\n const easeOutQuart = 1 - Math.pow(1 - progress, 4)\r\n\r\n // Calculate current values\r\n const newEndAngle = startEndAngle + (endEndAngle - startEndAngle) * easeOutQuart\r\n const newPercentage = startPercentage + (endPercentage - startPercentage) * easeOutQuart\r\n\r\n setCurrentEndAngle(newEndAngle)\r\n setCurrentPercentage(Math.round(newPercentage))\r\n\r\n if (progress < 1) {\r\n animationRef.current = requestAnimationFrame(animate)\r\n } else {\r\n setCurrentEndAngle(endEndAngle)\r\n setCurrentPercentage(endPercentage)\r\n }\r\n }\r\n\r\n // Small delay to ensure chart is rendered\r\n const timeoutId = setTimeout(() => {\r\n animationRef.current = requestAnimationFrame(animate)\r\n }, 100)\r\n\r\n return () => {\r\n clearTimeout(timeoutId)\r\n if (animationRef.current) {\r\n cancelAnimationFrame(animationRef.current)\r\n }\r\n }\r\n }, [isChartVisible, targetEndAngle, startAngle, data.percentage, animationDuration])\r\n\r\n // Create chart data with current animated values\r\n const chartData = [{\r\n ...data,\r\n percentage: currentPercentage\r\n }]\r\n\r\n // Dynamic sizing based on props\r\n const getNumberSizeClass = (size: string) => {\r\n const sizeMap = {\r\n 'sm': 'text-2xl',\r\n 'md': 'text-3xl',\r\n 'lg': 'text-4xl',\r\n 'xl': 'text-5xl'\r\n }\r\n return sizeMap[size as keyof typeof sizeMap] || sizeMap.lg\r\n }\r\n\r\n const getLabelSizeClass = (size: string) => {\r\n const sizeMap = {\r\n 'xs': 'text-xs',\r\n 'sm': 'text-sm',\r\n 'md': 'text-base'\r\n }\r\n return sizeMap[size as keyof typeof sizeMap] || sizeMap.sm\r\n }\r\n\r\n // Calculate dynamic dimensions based on content and radius\r\n const calculateDimensions = () => {\r\n const maxDigits = data.percentage.toString().length + 1 // +1 for % symbol\r\n const baseWidth = Math.max(120, maxDigits * 20)\r\n const baseHeight = 80\r\n\r\n // Scale based on inner radius for better fit\r\n const scale = innerRadius / 80 // 80 is our base inner radius\r\n\r\n return {\r\n width: Math.round(baseWidth * scale),\r\n height: Math.round(baseHeight * scale)\r\n }\r\n }\r\n\r\n return (\r\n <Card ref={chartRef} className={`flex flex-col ${className}`}>\r\n <CardHeader className=\"items-center pb-0 text-center\">\r\n <CardTitle>{title}</CardTitle>\r\n {description && <CardDescription>{description}</CardDescription>}\r\n </CardHeader>\r\n\r\n <CardContent className=\"flex-1\">\r\n <div className=\"w-full h-full flex items-center justify-center\">\r\n <ChartContainer\r\n config={chartConfig}\r\n className=\"w-full fill-foreground\"\r\n style={{\r\n width: `${outerRadius * 2 + 50}px`,\r\n height: `${outerRadius * 2 + 50}px`\r\n }}\r\n >\r\n <RadialBarChart\r\n data={chartData}\r\n startAngle={startAngle}\r\n endAngle={currentEndAngle} // Use animated endAngle\r\n innerRadius={innerRadius}\r\n outerRadius={outerRadius}\r\n width={outerRadius * 2 + 50}\r\n height={outerRadius * 2 + 50}\r\n cx=\"50%\"\r\n cy=\"50%\"\r\n >\r\n <PolarGrid\r\n gridType=\"circle\"\r\n radialLines={false}\r\n stroke=\"none\"\r\n className=\"first:fill-muted last:fill-background\"\r\n polarRadius={[innerRadius + 6, innerRadius - 6]}\r\n />\r\n\r\n <RadialBar\r\n dataKey=\"percentage\"\r\n cornerRadius={cornerRadius}\r\n fill={data.fill}\r\n />\r\n\r\n <PolarRadiusAxis tick={false} tickLine={false} axisLine={false}>\r\n <Label\r\n content={({ viewBox }) => {\r\n if (viewBox && \"cx\" in viewBox && \"cy\" in viewBox) {\r\n const dimensions = calculateDimensions()\r\n const centerX = (viewBox.cx || 0) + (centerOffset.x || 0)\r\n const centerY = (viewBox.cy || 0) + (centerOffset.y || 0)\r\n\r\n return (\r\n <g>\r\n <foreignObject\r\n x={centerX - dimensions.width / 2}\r\n y={centerY - dimensions.height / 2}\r\n width={dimensions.width}\r\n height={dimensions.height}\r\n >\r\n <div\r\n className=\"flex flex-col items-center justify-center w-full h-full\"\r\n style={{\r\n fontFamily: 'inherit'\r\n }}\r\n >\r\n <div\r\n className={`${getNumberSizeClass(numberSize)} font-bold text-foreground text-center leading-none mb-1`}\r\n style={{\r\n letterSpacing: '-0.025em'\r\n }}\r\n >\r\n {currentPercentage}%\r\n </div>\r\n\r\n <div\r\n className={`${getLabelSizeClass(labelSize)} text-muted-foreground text-center leading-tight`}\r\n style={{\r\n marginTop: numberSize === 'xl' ? '4px' : '2px'\r\n }}\r\n >\r\n {centerLabel}\r\n </div>\r\n </div>\r\n </foreignObject>\r\n </g>\r\n )\r\n }\r\n }}\r\n />\r\n </PolarRadiusAxis>\r\n </RadialBarChart>\r\n </ChartContainer>\r\n </div>\r\n </CardContent>\r\n\r\n {footerContent && (\r\n <CardFooter className=\"flex-col gap-2 text-sm text-center mt-auto\">\r\n <div className=\"flex items-center gap-2 leading-none font-medium\">\r\n <span className={footerContent.trendingColor || \"text-green-600\"}>\r\n {footerContent.mainText}\r\n </span>\r\n {footerContent.showTrending && footerContent.trendingIcon && (\r\n <span className={`h-4 w-4 ${footerContent.trendingColor || \"text-green-600\"}`}>\r\n {footerContent.trendingIcon}\r\n </span>\r\n )}\r\n </div>\r\n\r\n <div className=\"text-muted-foreground leading-none\">\r\n {footerContent.subText}\r\n </div>\r\n </CardFooter>\r\n )}\r\n </Card>\r\n )\r\n}\r\n\r\n\r\n// ========================================================================================\r\n// Radial Chart Example\r\n// ========================================================================================\r\nexport const RadialChartExample = () => {\r\n const data = {\r\n category: \"re_engagement\",\r\n value: 450,\r\n percentage: 67,\r\n fill: \"var(--chart-3)\",\r\n reEngagedUsers: 450,\r\n totalReEngagements: 673\r\n }\r\n\r\n const chartConfig = {\r\n re_engagement: {\r\n label: \"Re-engagement Rate\",\r\n color: \"var(--chart-3)\",\r\n },\r\n } satisfies ChartConfig\r\n\r\n return (\r\n <RadialChartShapeComponent\r\n title=\"Chat Re-engagement Rate\"\r\n description=\"The proportion of users who engaged in a second conversation\"\r\n data={data}\r\n chartConfig={chartConfig}\r\n centerLabel=\"Re-engagement\"\r\n innerRadius={100}\r\n outerRadius={150}\r\n footerContent={{\r\n mainText: \"+8.2% this month\",\r\n subText: \"Compared to previous period\",\r\n showTrending: true,\r\n trendingColor: \"text-emerald-600\",\r\n trendingIcon: <TrendingUp size={16} />\r\n }}\r\n />\r\n )\r\n}\r\n"]}
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