sezo-audio-engine 0.0.2

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Sezo
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # Sezo Audio Engine (Expo module)
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+
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+ The Expo module is the cross-platform package for Sezo Audio Engine. It includes a full iOS implementation and adds background playback support.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install sezo-audio-engine
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+ ```
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+
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+ Or:
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+
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+ ```bash
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+ yarn add sezo-audio-engine
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+ ```
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+
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+ ## Configure permissions
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+
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+ Android recording:
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+
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+ ```xml
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+ <uses-permission android:name="android.permission.RECORD_AUDIO" />
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+ ```
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+
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+ iOS recording or background playback:
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+
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+ ```json
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+ {
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+ "expo": {
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+ "ios": {
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+ "infoPlist": {
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+ "NSMicrophoneUsageDescription": "Allow access to the microphone for recording audio.",
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+ "UIBackgroundModes": ["audio"]
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ ## Usage
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+
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+ ```ts
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+ import { AudioEngineModule } from 'sezo-audio-engine';
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+ ```
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+
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+ See the docs for full API details and examples.
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+
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+ ## Docs
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+
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+ - Overview: https://sepzie.github.io/SezoAudioEngine/expo/overview/
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+ - Install: https://sepzie.github.io/SezoAudioEngine/expo/install/
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+ plugins {
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+ id "com.android.library"
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+ id "org.jetbrains.kotlin.android"
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+ }
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+
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+ android {
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+ namespace "expo.modules.audioengine"
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+ compileSdk 34
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+ ndkVersion "26.1.10909125"
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+
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+ defaultConfig {
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+ minSdk 24
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+ targetSdk 34
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+ }
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+
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+ // Note: No native build needed here - we use the android-engine library
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+ // which provides libsezo_audio_engine.so through the Gradle dependency
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+
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+ buildTypes {
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+ release {
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+ minifyEnabled false
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+ }
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+ debug {
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+ minifyEnabled false
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+ }
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+ }
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+
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+ compileOptions {
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+ sourceCompatibility JavaVersion.VERSION_17
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+ targetCompatibility JavaVersion.VERSION_17
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+ }
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+
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+ kotlinOptions {
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+ jvmTarget = "17"
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+ }
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+ }
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+
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+ dependencies {
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+ implementation "org.jetbrains.kotlin:kotlin-stdlib:1.9.0"
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+ implementation project(":expo-modules-core")
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+
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+ // Link to the android-engine package
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+ implementation project(':android-engine')
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+ }
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+ cmake_minimum_required(VERSION 3.18)
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+ project(expo_audio_engine_bridge)
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+
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+ # Set C++ standard
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+ set(CMAKE_CXX_STANDARD 17)
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+ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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+
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+ # JNI bridge library
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+ add_library(expo_audio_engine_bridge SHARED
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+ NativeBridge.cpp
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+ )
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+
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+ # Include directories
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+ target_include_directories(expo_audio_engine_bridge PRIVATE
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+ ${CMAKE_CURRENT_SOURCE_DIR}
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+ )
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+
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+ # Link to android-engine and Android libs
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+ target_link_libraries(expo_audio_engine_bridge
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+ sezo_audio_engine
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+ android
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+ log
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+ )
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+ #include <jni.h>
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+
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+ extern "C" JNIEXPORT void JNICALL
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+ Java_expo_modules_audioengine_ExpoAudioEngineModule_initNative(JNIEnv *, jobject) {
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+ // Placeholder for JNI initialization.
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+ }
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+ // Include the android-engine module
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+ // This path works whether we're building standalone or as part of an Expo app
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+ include ':android-engine'
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+
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+ // Try to find android-engine relative to this settings.gradle file
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+ def androidEnginePath = new File(settingsDir, '../../android-engine/android/engine')
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+ if (!androidEnginePath.exists()) {
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+ // If not found, we might be in node_modules of an example app - go up more levels
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+ androidEnginePath = new File(settingsDir, '../../../../android-engine/android/engine')
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+ }
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+
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+ project(':android-engine').projectDir = androidEnginePath